@visactor/vrender-animate 1.0.5 → 1.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.es.js CHANGED
@@ -2117,6 +2117,14 @@ class AnimationStateManager {
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  });
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  this.stateList = null;
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  }
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+ reApplyState(state) {
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+ var _a;
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+ const stateInfo = (_a = this.stateList) === null || _a === void 0 ? void 0 : _a.find(stateInfo => stateInfo.state === state);
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+ if (stateInfo) {
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+ stateInfo.executor.stop();
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+ stateInfo.executor.execute(stateInfo.animationConfig);
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+ }
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+ }
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  }
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  class GraphicStateExtension {
@@ -2160,14 +2168,28 @@ class GraphicStateExtension {
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  this._getAnimationStateManager(this).applyUnhighlightState(animationConfig, callback);
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  return this;
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  }
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- stopAnimationState(state, type) {
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+ stopAnimationState(state, type, deep = false) {
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  this._getAnimationStateManager(this).stopState(state, type);
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+ if (deep && this.isContainer) {
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+ this.forEachChildren((child) => {
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+ child.stopAnimationState(state, type, deep);
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+ });
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+ }
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  return this;
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  }
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  clearAnimationStates() {
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  this._getAnimationStateManager(this).clearState();
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  return this;
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  }
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+ reApplyAnimationState(state, deep = false) {
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+ this._getAnimationStateManager(this).reApplyState(state);
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+ if (deep && this.isContainer) {
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+ this.forEachChildren((child) => {
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+ child.reApplyAnimationState(state, deep);
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+ });
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+ }
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+ return this;
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+ }
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  static extend(graphic) {
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  const extension = new GraphicStateExtension();
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  extension._getAnimationStateManager(graphic);
@@ -2236,6 +2258,30 @@ class AnimateExtension {
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  }
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  return this.attribute[key];
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  }
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+ pauseAnimation(deep = false) {
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+ this.animates && this.animates.forEach(animate => animate.pause());
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+ if (deep && this.isContainer) {
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+ this.forEachChildren((child) => {
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+ child.pauseAnimation(deep);
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+ });
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+ }
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+ }
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+ resumeAnimation(deep = false) {
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+ this.animates && this.animates.forEach(animate => animate.resume());
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+ if (deep && this.isContainer) {
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+ this.forEachChildren((child) => {
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+ child.resumeAnimation(deep);
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+ });
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+ }
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+ }
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+ stopAnimation(deep = false) {
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+ this.animates && this.animates.forEach(animate => animate.stop());
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+ if (deep && this.isContainer) {
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+ this.forEachChildren((child) => {
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+ child.stopAnimation(deep);
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+ });
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+ }
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+ }
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  }
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  function registerAnimate() {
@@ -3925,7 +3971,7 @@ class GrowCenterIn extends ACustomAnimate {
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  super(from, to, duration, easing, params);
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  }
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  onBind() {
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- var _a, _b;
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+ var _a, _b, _c;
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  super.onBind();
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  const { from, to } = growCenterIn(this.target, this.params.options, this.params);
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  const fromAttrs = (_b = (_a = this.target.context) === null || _a === void 0 ? void 0 : _a.lastAttrs) !== null && _b !== void 0 ? _b : from;
@@ -3937,7 +3983,9 @@ class GrowCenterIn extends ACustomAnimate {
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  if (finalAttribute) {
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  this.target.setAttributes(finalAttribute);
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  }
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- this.target.setAttributes(fromAttrs);
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+ if (((_c = this.params.controlOptions) === null || _c === void 0 ? void 0 : _c.immediatelyApply) !== false) {
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+ this.target.setAttributes(fromAttrs);
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+ }
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  }
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  onEnd(cb) {
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  super.onEnd(cb);
@@ -4033,7 +4081,7 @@ class GrowHeightIn extends ACustomAnimate {
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  super(from, to, duration, easing, params);
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  }
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  onBind() {
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- var _a, _b;
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+ var _a, _b, _c;
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  super.onBind();
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  const { from, to } = growHeightIn(this.target, this.params.options, this.params);
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  const fromAttrs = (_b = (_a = this.target.context) === null || _a === void 0 ? void 0 : _a.lastAttrs) !== null && _b !== void 0 ? _b : from;
@@ -4045,7 +4093,9 @@ class GrowHeightIn extends ACustomAnimate {
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  if (finalAttribute) {
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  this.target.setAttributes(finalAttribute);
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  }
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- this.target.setAttributes(fromAttrs);
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+ if (((_c = this.params.controlOptions) === null || _c === void 0 ? void 0 : _c.immediatelyApply) !== false) {
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+ this.target.setAttributes(fromAttrs);
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+ }
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  }
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  onEnd(cb) {
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  super.onEnd(cb);
@@ -6496,15 +6546,14 @@ const moveIn = (graphic, options, animationParameters) => {
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  const point = isFunction(pointOpt)
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  ? pointOpt.call(null, (_d = (_c = graphic.context) === null || _c === void 0 ? void 0 : _c.data) === null || _d === void 0 ? void 0 : _d[0], graphic, animationParameters)
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  : pointOpt;
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- const fromX = point && isValidNumber(point.x) ? point.x : changedX;
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- const fromY = point && isValidNumber(point.y) ? point.y : changedY;
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- const finalAttrs = graphic.getFinalAttribute();
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- const finalAttrsX = excludeChannels.includes('x') ? graphic.attribute.x : finalAttrs.x;
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- const finalAttrsY = excludeChannels.includes('y') ? graphic.attribute.y : finalAttrs.y;
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+ const finalAttrsX = graphic.getGraphicAttribute('x');
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+ const finalAttrsY = graphic.getGraphicAttribute('y');
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+ const fromX = excludeChannels.includes('x') ? finalAttrsX : point && isValidNumber(point.x) ? point.x : changedX;
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+ const fromY = excludeChannels.includes('y') ? finalAttrsY : point && isValidNumber(point.y) ? point.y : changedY;
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  switch (direction) {
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  case 'x':
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  return {
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- from: { x: fromX },
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+ from: { x: excludeChannels.includes('x') ? finalAttrsX : fromX },
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  to: { x: finalAttrsX }
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  };
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  case 'y':
@@ -6539,20 +6588,20 @@ const moveOut = (graphic, options, animationParameters) => {
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  switch (direction) {
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  case 'x':
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  return {
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- from: { x: graphic.attribute.x },
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+ from: { x: graphic.getGraphicAttribute('x') },
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  to: { x: fromX }
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  };
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  case 'y':
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  return {
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- from: { y: graphic.attribute.y },
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+ from: { y: graphic.getGraphicAttribute('y') },
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  to: { y: fromY }
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  };
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  case 'xy':
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  default:
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  return {
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  from: {
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- x: graphic.attribute.x,
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- y: graphic.attribute.y
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+ x: graphic.getGraphicAttribute('x'),
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+ y: graphic.getGraphicAttribute('y')
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  },
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  to: { x: fromX, y: fromY }
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  };
@@ -19,4 +19,7 @@ export declare class AnimateExtension {
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  executeAnimations(configs: IAnimationConfig[]): this;
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  protected getFinalAttribute(): Record<string, any>;
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  getGraphicAttribute(key: string, prev?: boolean): any;
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+ pauseAnimation(deep?: boolean): void;
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+ resumeAnimation(deep?: boolean): void;
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+ stopAnimation(deep?: boolean): void;
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  }
@@ -49,4 +49,19 @@ export class AnimateExtension {
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  getGraphicAttribute(key, prev = !1) {
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  return !prev && this.finalAttribute ? this.finalAttribute[key] : this.attribute[key];
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  }
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+ pauseAnimation(deep = !1) {
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+ this.animates && this.animates.forEach((animate => animate.pause())), deep && this.isContainer && this.forEachChildren((child => {
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+ child.pauseAnimation(deep);
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+ }));
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+ }
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+ resumeAnimation(deep = !1) {
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+ this.animates && this.animates.forEach((animate => animate.resume())), deep && this.isContainer && this.forEachChildren((child => {
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+ child.resumeAnimation(deep);
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+ }));
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+ }
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+ stopAnimation(deep = !1) {
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+ this.animates && this.animates.forEach((animate => animate.stop())), deep && this.isContainer && this.forEachChildren((child => {
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+ child.stopAnimation(deep);
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+ }));
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+ }
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  }
@@ -1 +1 @@
1
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((this as any).stage && (this as any).stage.getTimeline()) ?? defaultTimeline,\n params?.slience\n );\n\n animate.bind(this as any);\n if (params) {\n const { onStart, onEnd, onRemove } = params;\n onStart != null && animate.onStart(onStart);\n onEnd != null && animate.onEnd(onEnd);\n onRemove != null && animate.onRemove(onRemove);\n }\n\n // TODO 考虑性能问题\n (this as any).stage?.ticker.start();\n\n return animate;\n }\n\n createTimeline() {\n return new DefaultTimeline();\n }\n\n createTicker(stage: any) {\n return new DefaultTicker(stage);\n }\n\n setFinalAttributes(finalAttribute: Record<string, any>) {\n if (!this.finalAttribute) {\n this.finalAttribute = {};\n }\n Object.assign(this.finalAttribute, finalAttribute);\n }\n\n initFinalAttributes(finalAttribute: Record<string, any>) {\n this.finalAttribute = finalAttribute;\n }\n\n initAnimateExecutor(): void {\n if (!this._animateExecutor) {\n this._animateExecutor = new AnimateExecutor(this as any);\n }\n }\n\n /**\n * Apply animation configuration to the component\n * @param config Animation configuration\n * @returns This component instance\n */\n executeAnimation(config: IAnimationConfig): this {\n this.initAnimateExecutor();\n this._animateExecutor.execute(config);\n return this;\n }\n\n /**\n * Apply animations to multiple components\n * @param configs Animation configurations\n * @returns This component instance\n */\n executeAnimations(configs: IAnimationConfig[]): this {\n this.initAnimateExecutor();\n configs.forEach(config => {\n this._animateExecutor.execute(config);\n });\n return this;\n }\n\n protected getFinalAttribute() {\n return this.finalAttribute;\n }\n\n // TODO prev是兼容原本VGrammar函数的一个参数,用于动画中获取上一次属性,目前的逻辑中应该不需要,直接去当前帧的属性即可\n getGraphicAttribute(key: string, prev: boolean = false) {\n if (!prev && this.finalAttribute) {\n return this.finalAttribute[key];\n }\n return (this as any).attribute[key];\n }\n}\n"]}
1
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((this as any).stage && (this as any).stage.getTimeline()) ?? defaultTimeline,\n params?.slience\n );\n\n animate.bind(this as any);\n if (params) {\n const { onStart, onEnd, onRemove } = params;\n onStart != null && animate.onStart(onStart);\n onEnd != null && animate.onEnd(onEnd);\n onRemove != null && animate.onRemove(onRemove);\n }\n\n // TODO 考虑性能问题\n (this as any).stage?.ticker.start();\n\n return animate;\n }\n\n createTimeline() {\n return new DefaultTimeline();\n }\n\n createTicker(stage: any) {\n return new DefaultTicker(stage);\n }\n\n setFinalAttributes(finalAttribute: Record<string, any>) {\n if (!this.finalAttribute) {\n this.finalAttribute = {};\n }\n Object.assign(this.finalAttribute, finalAttribute);\n }\n\n initFinalAttributes(finalAttribute: Record<string, any>) {\n this.finalAttribute = finalAttribute;\n }\n\n initAnimateExecutor(): void {\n if (!this._animateExecutor) {\n this._animateExecutor = new AnimateExecutor(this as any);\n }\n }\n\n /**\n * Apply animation configuration to the component\n * @param config Animation configuration\n * @returns This component instance\n */\n executeAnimation(config: IAnimationConfig): this {\n this.initAnimateExecutor();\n this._animateExecutor.execute(config);\n return this;\n }\n\n /**\n * Apply animations to multiple components\n * @param configs Animation configurations\n * @returns This component instance\n */\n executeAnimations(configs: IAnimationConfig[]): this {\n this.initAnimateExecutor();\n configs.forEach(config => {\n this._animateExecutor.execute(config);\n });\n return this;\n }\n\n protected getFinalAttribute() {\n return this.finalAttribute;\n }\n\n // TODO prev是兼容原本VGrammar函数的一个参数,用于动画中获取上一次属性,目前的逻辑中应该不需要,直接去当前帧的属性即可\n getGraphicAttribute(key: string, prev: boolean = false) {\n if (!prev && this.finalAttribute) {\n return this.finalAttribute[key];\n }\n return (this as any).attribute[key];\n }\n\n pauseAnimation(deep: boolean = false) {\n this.animates && this.animates.forEach(animate => animate.pause());\n if (deep && (this as any).isContainer) {\n (this as any).forEachChildren((child: any) => {\n child.pauseAnimation(deep);\n });\n }\n }\n\n resumeAnimation(deep: boolean = false) {\n this.animates && this.animates.forEach(animate => animate.resume());\n if (deep && (this as any).isContainer) {\n (this as any).forEachChildren((child: any) => {\n child.resumeAnimation(deep);\n });\n }\n }\n\n stopAnimation(deep: boolean = false) {\n this.animates && this.animates.forEach(animate => animate.stop());\n if (deep && (this as any).isContainer) {\n (this as any).forEachChildren((child: any) => {\n child.stopAnimation(deep);\n });\n }\n }\n}\n"]}
@@ -119,13 +119,13 @@ export class GrowCenterIn extends ACustomAnimate {
119
119
  super(from, to, duration, easing, params);
120
120
  }
121
121
  onBind() {
122
- var _a, _b;
122
+ var _a, _b, _c;
123
123
  super.onBind();
124
124
  const {from: from, to: to} = growCenterIn(this.target, this.params.options, this.params), fromAttrs = null !== (_b = null === (_a = this.target.context) || void 0 === _a ? void 0 : _a.lastAttrs) && void 0 !== _b ? _b : from;
125
125
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
126
126
  this.from = fromAttrs, this.to = to;
127
127
  const finalAttribute = this.target.getFinalAttribute();
128
- finalAttribute && this.target.setAttributes(finalAttribute), this.target.setAttributes(fromAttrs);
128
+ finalAttribute && this.target.setAttributes(finalAttribute), !1 !== (null === (_c = this.params.controlOptions) || void 0 === _c ? void 0 : _c.immediatelyApply) && this.target.setAttributes(fromAttrs);
129
129
  }
130
130
  onEnd(cb) {
131
131
  super.onEnd(cb);
@@ -1 +1 @@
1
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type { IGraphic, IGroup, IAnimate, IStep, EasingType } from '@visactor/vrender-core';\nimport { isValid } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\ninterface IGrowCartesianAnimationOptions {\n orient?: 'positive' | 'negative';\n overall?: boolean | number;\n direction?: 'x' | 'y' | 'xy';\n}\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nconst growCenterIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n switch (options?.direction) {\n case 'x': {\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n\n return {\n from: isValid(width)\n ? {\n x: x + width / 2,\n x1: undefined,\n width: 0\n }\n : {\n x: (x + x1) / 2,\n x1: (x + x1) / 2,\n width: undefined\n },\n to: { x, x1, width }\n };\n }\n case 'y': {\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n return {\n from: isValid(height)\n ? {\n y: y + height / 2,\n y1: undefined,\n height: 0\n }\n : {\n y: (y + y1) / 2,\n y1: (y + y1) / 2,\n height: undefined\n },\n to: { y, y1, height }\n };\n }\n case 'xy':\n default: {\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n const from: any = {};\n\n if (isValid(width)) {\n from.x = x + width / 2;\n from.width = 0;\n from.x1 = undefined;\n } else {\n from.x = (x + x1) / 2;\n from.x1 = (x + x1) / 2;\n from.width = undefined;\n }\n\n if (isValid(height)) {\n from.y = y + height / 2;\n from.height = 0;\n from.y1 = undefined;\n } else {\n from.y = (y + y1) / 2;\n from.y1 = (y + y1) / 2;\n from.height = undefined;\n }\n\n return {\n from,\n to: { x, y, x1, y1, width, height }\n };\n }\n }\n};\n\nconst growCenterOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.attribute as any;\n switch (options?.direction) {\n case 'x': {\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n\n return {\n to: isValid(width)\n ? {\n x: x + width / 2,\n x1: undefined,\n width: 0\n }\n : {\n x: (x + x1) / 2,\n x1: (x + x1) / 2,\n width: undefined\n }\n };\n }\n case 'y': {\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n return {\n to: isValid(height)\n ? {\n y: y + height / 2,\n y1: undefined,\n height: 0\n }\n : {\n y: (y + y1) / 2,\n y1: (y + y1) / 2,\n height: undefined\n }\n };\n }\n case 'xy':\n default: {\n const x = attrs.x;\n const y = attrs.y;\n const x1 = attrs.x1;\n const y1 = attrs.y1;\n const width = attrs.width;\n const height = attrs.height;\n const to: any = {};\n\n if (isValid(width)) {\n to.x = x + width / 2;\n to.width = 0;\n to.x1 = undefined;\n } else {\n to.x = (x + x1) / 2;\n to.x1 = (x + x1) / 2;\n to.width = undefined;\n }\n\n if (isValid(height)) {\n to.y = y + height / 2;\n to.height = 0;\n to.y1 = undefined;\n } else {\n to.y = (y + y1) / 2;\n to.y1 = (y + y1) / 2;\n to.height = undefined;\n }\n\n return {\n to\n };\n }\n }\n};\n\n/**\n * 增长渐入\n */\nexport class GrowCenterIn extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growCenterIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n this.target.setAttributes(finalAttribute);\n }\n\n this.target.setAttributes(fromAttrs);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\nexport class GrowCenterOut extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growCenterOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n\n this.from = from ?? (this.target.attribute as any);\n this.to = to;\n // this.target.setAttributes(from);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n"]}
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type { IGraphic, IGroup, IAnimate, IStep, EasingType } from '@visactor/vrender-core';\nimport { isValid } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\ninterface IGrowCartesianAnimationOptions {\n orient?: 'positive' | 'negative';\n overall?: boolean | number;\n direction?: 'x' | 'y' | 'xy';\n}\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nconst growCenterIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n switch (options?.direction) {\n case 'x': {\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n\n return {\n from: isValid(width)\n ? {\n x: x + width / 2,\n x1: undefined,\n width: 0\n }\n : {\n x: (x + x1) / 2,\n x1: (x + x1) / 2,\n width: undefined\n },\n to: { x, x1, width }\n };\n }\n case 'y': {\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n return {\n from: isValid(height)\n ? {\n y: y + height / 2,\n y1: undefined,\n height: 0\n }\n : {\n y: (y + y1) / 2,\n y1: (y + y1) / 2,\n height: undefined\n },\n to: { y, y1, height }\n };\n }\n case 'xy':\n default: {\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n const from: any = {};\n\n if (isValid(width)) {\n from.x = x + width / 2;\n from.width = 0;\n from.x1 = undefined;\n } else {\n from.x = (x + x1) / 2;\n from.x1 = (x + x1) / 2;\n from.width = undefined;\n }\n\n if (isValid(height)) {\n from.y = y + height / 2;\n from.height = 0;\n from.y1 = undefined;\n } else {\n from.y = (y + y1) / 2;\n from.y1 = (y + y1) / 2;\n from.height = undefined;\n }\n\n return {\n from,\n to: { x, y, x1, y1, width, height }\n };\n }\n }\n};\n\nconst growCenterOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.attribute as any;\n switch (options?.direction) {\n case 'x': {\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n\n return {\n to: isValid(width)\n ? {\n x: x + width / 2,\n x1: undefined,\n width: 0\n }\n : {\n x: (x + x1) / 2,\n x1: (x + x1) / 2,\n width: undefined\n }\n };\n }\n case 'y': {\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n return {\n to: isValid(height)\n ? {\n y: y + height / 2,\n y1: undefined,\n height: 0\n }\n : {\n y: (y + y1) / 2,\n y1: (y + y1) / 2,\n height: undefined\n }\n };\n }\n case 'xy':\n default: {\n const x = attrs.x;\n const y = attrs.y;\n const x1 = attrs.x1;\n const y1 = attrs.y1;\n const width = attrs.width;\n const height = attrs.height;\n const to: any = {};\n\n if (isValid(width)) {\n to.x = x + width / 2;\n to.width = 0;\n to.x1 = undefined;\n } else {\n to.x = (x + x1) / 2;\n to.x1 = (x + x1) / 2;\n to.width = undefined;\n }\n\n if (isValid(height)) {\n to.y = y + height / 2;\n to.height = 0;\n to.y1 = undefined;\n } else {\n to.y = (y + y1) / 2;\n to.y1 = (y + y1) / 2;\n to.height = undefined;\n }\n\n return {\n to\n };\n }\n }\n};\n\n/**\n * 增长渐入\n */\nexport class GrowCenterIn extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growCenterIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n this.target.setAttributes(finalAttribute);\n }\n\n if (this.params.controlOptions?.immediatelyApply !== false) {\n this.target.setAttributes(fromAttrs);\n }\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\nexport class GrowCenterOut extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growCenterOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n\n this.from = from ?? (this.target.attribute as any);\n this.to = to;\n // this.target.setAttributes(from);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n"]}
@@ -64,13 +64,13 @@ export class GrowHeightIn extends ACustomAnimate {
64
64
  super(from, to, duration, easing, params);
65
65
  }
66
66
  onBind() {
67
- var _a, _b;
67
+ var _a, _b, _c;
68
68
  super.onBind();
69
69
  const {from: from, to: to} = growHeightIn(this.target, this.params.options, this.params), fromAttrs = null !== (_b = null === (_a = this.target.context) || void 0 === _a ? void 0 : _a.lastAttrs) && void 0 !== _b ? _b : from;
70
70
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
71
71
  this.from = fromAttrs, this.to = to;
72
72
  const finalAttribute = this.target.getFinalAttribute();
73
- finalAttribute && this.target.setAttributes(finalAttribute), this.target.setAttributes(fromAttrs);
73
+ finalAttribute && this.target.setAttributes(finalAttribute), !1 !== (null === (_c = this.params.controlOptions) || void 0 === _c ? void 0 : _c.immediatelyApply) && this.target.setAttributes(fromAttrs);
74
74
  }
75
75
  onEnd(cb) {
76
76
  super.onEnd(cb);
@@ -1 +1 @@
1
- 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type { IGraphic, IGroup, IAnimate, IStep, EasingType } from '@visactor/vrender-core';\nimport { isNil, isNumber, isValid } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\ninterface IGrowCartesianAnimationOptions {\n orient?: 'positive' | 'negative';\n overall?: boolean | number;\n direction?: 'x' | 'y' | 'xy';\n layoutRect?: { width: number; height: number };\n}\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nfunction growHeightInIndividual(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n if (options && options.orient === 'negative') {\n const computedY1 = isValid(height) ? Math.max(y, y + height) : Math.max(y, y1);\n return {\n from: { y: computedY1, y1: isNil(y1) ? undefined : computedY1, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n }\n\n const computedY = isValid(height) ? Math.min(y, y + height) : Math.min(y, y1);\n return {\n from: { y: computedY, y1: isNil(y1) ? undefined : computedY, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n}\n\nfunction growHeightInOverall(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n let overallValue: number;\n if (options && options.orient === 'negative') {\n if (isNumber(options.overall)) {\n overallValue = options.overall;\n } else if (animationParameters.group) {\n overallValue =\n (animationParameters as any).groupHeight ??\n options.layoutRect?.height ??\n animationParameters.group.getBounds().height();\n\n (animationParameters as any).groupHeight = overallValue;\n } else {\n overallValue = animationParameters.height;\n }\n } else {\n overallValue = isNumber(options?.overall) ? options.overall : 0;\n }\n return {\n from: { y: overallValue, y1: isNil(y1) ? undefined : overallValue, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n}\n\nconst growHeightIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growHeightInOverall(graphic, options, animationParameters)\n : growHeightInIndividual(graphic, options, animationParameters);\n};\n\n/**\n * 增长渐入\n */\nexport class GrowHeightIn extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growHeightIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n this.target.setAttributes(finalAttribute);\n }\n\n this.target.setAttributes(fromAttrs);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\nfunction growHeightOutIndividual(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n if (options && options.orient === 'negative') {\n const computedY1 = isValid(height) ? Math.max(y, y + height) : Math.max(y, y1);\n\n return {\n to: { y: computedY1, y1: isNil(y1) ? undefined : computedY1, height: isNil(height) ? undefined : 0 }\n };\n }\n\n const computedY = isValid(height) ? Math.min(y, y + height) : Math.min(y, y1);\n return {\n to: { y: computedY, y1: isNil(y1) ? undefined : computedY, height: isNil(height) ? undefined : 0 }\n };\n}\n\nfunction growHeightOutOverall(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y1 = attrs.y1;\n const height = attrs.height;\n\n let overallValue: number;\n if (options && options.orient === 'negative') {\n if (isNumber(options.overall)) {\n overallValue = options.overall;\n } else if (animationParameters.group) {\n overallValue =\n (animationParameters as any).groupHeight ??\n options.layoutRect?.height ??\n animationParameters.group.getBounds().height();\n\n (animationParameters as any).groupHeight = overallValue;\n } else {\n overallValue = animationParameters.height;\n }\n } else {\n overallValue = isNumber(options?.overall) ? options.overall : 0;\n }\n return {\n to: { y: overallValue, y1: isNil(y1) ? undefined : overallValue, height: isNil(height) ? undefined : 0 }\n };\n}\n\n/**\n * 增长渐出\n */\nexport const growHeightOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growHeightOutOverall(graphic, options, animationParameters)\n : growHeightOutIndividual(graphic, options, animationParameters);\n};\n\nexport class GrowHeightOut extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growHeightOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from ?? (this.target.attribute as any);\n this.to = to;\n // this.target.setAttributes(from);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n"]}
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type { IGraphic, IGroup, IAnimate, IStep, EasingType } from '@visactor/vrender-core';\nimport { isNil, isNumber, isValid } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\ninterface IGrowCartesianAnimationOptions {\n orient?: 'positive' | 'negative';\n overall?: boolean | number;\n direction?: 'x' | 'y' | 'xy';\n layoutRect?: { width: number; height: number };\n}\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nfunction growHeightInIndividual(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n if (options && options.orient === 'negative') {\n const computedY1 = isValid(height) ? Math.max(y, y + height) : Math.max(y, y1);\n return {\n from: { y: computedY1, y1: isNil(y1) ? undefined : computedY1, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n }\n\n const computedY = isValid(height) ? Math.min(y, y + height) : Math.min(y, y1);\n return {\n from: { y: computedY, y1: isNil(y1) ? undefined : computedY, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n}\n\nfunction growHeightInOverall(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n let overallValue: number;\n if (options && options.orient === 'negative') {\n if (isNumber(options.overall)) {\n overallValue = options.overall;\n } else if (animationParameters.group) {\n overallValue =\n (animationParameters as any).groupHeight ??\n options.layoutRect?.height ??\n animationParameters.group.getBounds().height();\n\n (animationParameters as any).groupHeight = overallValue;\n } else {\n overallValue = animationParameters.height;\n }\n } else {\n overallValue = isNumber(options?.overall) ? options.overall : 0;\n }\n return {\n from: { y: overallValue, y1: isNil(y1) ? undefined : overallValue, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n}\n\nconst growHeightIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growHeightInOverall(graphic, options, animationParameters)\n : growHeightInIndividual(graphic, options, animationParameters);\n};\n\n/**\n * 增长渐入\n */\nexport class GrowHeightIn extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growHeightIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n this.target.setAttributes(finalAttribute);\n }\n\n if (this.params.controlOptions?.immediatelyApply !== false) {\n this.target.setAttributes(fromAttrs);\n }\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\nfunction growHeightOutIndividual(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n if (options && options.orient === 'negative') {\n const computedY1 = isValid(height) ? Math.max(y, y + height) : Math.max(y, y1);\n\n return {\n to: { y: computedY1, y1: isNil(y1) ? undefined : computedY1, height: isNil(height) ? undefined : 0 }\n };\n }\n\n const computedY = isValid(height) ? Math.min(y, y + height) : Math.min(y, y1);\n return {\n to: { y: computedY, y1: isNil(y1) ? undefined : computedY, height: isNil(height) ? undefined : 0 }\n };\n}\n\nfunction growHeightOutOverall(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y1 = attrs.y1;\n const height = attrs.height;\n\n let overallValue: number;\n if (options && options.orient === 'negative') {\n if (isNumber(options.overall)) {\n overallValue = options.overall;\n } else if (animationParameters.group) {\n overallValue =\n (animationParameters as any).groupHeight ??\n options.layoutRect?.height ??\n animationParameters.group.getBounds().height();\n\n (animationParameters as any).groupHeight = overallValue;\n } else {\n overallValue = animationParameters.height;\n }\n } else {\n overallValue = isNumber(options?.overall) ? options.overall : 0;\n }\n return {\n to: { y: overallValue, y1: isNil(y1) ? undefined : overallValue, height: isNil(height) ? undefined : 0 }\n };\n}\n\n/**\n * 增长渐出\n */\nexport const growHeightOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growHeightOutOverall(graphic, options, animationParameters)\n : growHeightOutIndividual(graphic, options, animationParameters);\n};\n\nexport class GrowHeightOut extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growHeightOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from ?? (this.target.attribute as any);\n this.to = to;\n // this.target.setAttributes(from);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n"]}
@@ -56,7 +56,7 @@ export declare const moveIn: (graphic: IGraphic, options: IMoveAnimationOptions,
56
56
  };
57
57
  export declare const moveOut: (graphic: IGraphic, options: IMoveAnimationOptions, animationParameters: IAnimationParameters) => {
58
58
  from: {
59
- x: number;
59
+ x: any;
60
60
  y?: undefined;
61
61
  };
62
62
  to: {
@@ -65,7 +65,7 @@ export declare const moveOut: (graphic: IGraphic, options: IMoveAnimationOptions
65
65
  };
66
66
  } | {
67
67
  from: {
68
- y: number;
68
+ y: any;
69
69
  x?: undefined;
70
70
  };
71
71
  to: {
@@ -74,8 +74,8 @@ export declare const moveOut: (graphic: IGraphic, options: IMoveAnimationOptions
74
74
  };
75
75
  } | {
76
76
  from: {
77
- x: number;
78
- y: number;
77
+ x: any;
78
+ y: any;
79
79
  };
80
80
  to: {
81
81
  x: any;
package/es/custom/move.js CHANGED
@@ -9,12 +9,12 @@ export const moveIn = (graphic, options, animationParameters) => {
9
9
  "negative" === orient && (changedX = null !== (_a = layoutRect.width) && void 0 !== _a ? _a : graphic.stage.viewWidth,
10
10
  changedY = null !== (_b = layoutRect.height) && void 0 !== _b ? _b : graphic.stage.viewHeight),
11
11
  changedX += offset, changedY += offset;
12
- const point = isFunction(pointOpt) ? pointOpt.call(null, null === (_d = null === (_c = graphic.context) || void 0 === _c ? void 0 : _c.data) || void 0 === _d ? void 0 : _d[0], graphic, animationParameters) : pointOpt, fromX = point && isValidNumber(point.x) ? point.x : changedX, fromY = point && isValidNumber(point.y) ? point.y : changedY, finalAttrs = graphic.getFinalAttribute(), finalAttrsX = excludeChannels.includes("x") ? graphic.attribute.x : finalAttrs.x, finalAttrsY = excludeChannels.includes("y") ? graphic.attribute.y : finalAttrs.y;
12
+ const point = isFunction(pointOpt) ? pointOpt.call(null, null === (_d = null === (_c = graphic.context) || void 0 === _c ? void 0 : _c.data) || void 0 === _d ? void 0 : _d[0], graphic, animationParameters) : pointOpt, finalAttrsX = graphic.getGraphicAttribute("x"), finalAttrsY = graphic.getGraphicAttribute("y"), fromX = excludeChannels.includes("x") ? finalAttrsX : point && isValidNumber(point.x) ? point.x : changedX, fromY = excludeChannels.includes("y") ? finalAttrsY : point && isValidNumber(point.y) ? point.y : changedY;
13
13
  switch (direction) {
14
14
  case "x":
15
15
  return {
16
16
  from: {
17
- x: fromX
17
+ x: excludeChannels.includes("x") ? finalAttrsX : fromX
18
18
  },
19
19
  to: {
20
20
  x: finalAttrsX
@@ -52,7 +52,7 @@ export const moveOut = (graphic, options, animationParameters) => {
52
52
  case "x":
53
53
  return {
54
54
  from: {
55
- x: graphic.attribute.x
55
+ x: graphic.getGraphicAttribute("x")
56
56
  },
57
57
  to: {
58
58
  x: fromX
@@ -62,7 +62,7 @@ export const moveOut = (graphic, options, animationParameters) => {
62
62
  case "y":
63
63
  return {
64
64
  from: {
65
- y: graphic.attribute.y
65
+ y: graphic.getGraphicAttribute("y")
66
66
  },
67
67
  to: {
68
68
  y: fromY
@@ -72,8 +72,8 @@ export const moveOut = (graphic, options, animationParameters) => {
72
72
  default:
73
73
  return {
74
74
  from: {
75
- x: graphic.attribute.x,
76
- y: graphic.attribute.y
75
+ x: graphic.getGraphicAttribute("x"),
76
+ y: graphic.getGraphicAttribute("y")
77
77
  },
78
78
  to: {
79
79
  x: fromX,
@@ -1 +1 @@
1
- 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type { EasingType, IGraphic, IGroup } from '@visactor/vrender-core';\nimport { isFunction, isValidNumber } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\nexport type FunctionCallback<T> = (...args: any[]) => T;\n\nexport interface IMoveAnimationOptions {\n direction?: 'x' | 'y' | 'xy';\n orient?: 'positive' | 'negative';\n offset?: number;\n point?: { x?: number; y?: number } | FunctionCallback<{ x?: number; y?: number }>;\n excludeChannels?: string[];\n layoutRect?: { width: number; height: number };\n}\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\n// When user did not provide proper x/y value, move animation will never work properly,\n// due to that, default x/y value won't be set.\n\nexport const moveIn = (\n graphic: IGraphic,\n options: IMoveAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const { offset = 0, orient, direction, point: pointOpt, excludeChannels = [], layoutRect = {} } = options ?? {};\n let changedX = 0;\n let changedY = 0;\n\n if (orient === 'negative') {\n changedX = (layoutRect as any).width ?? graphic.stage.viewWidth;\n changedY = (layoutRect as any).height ?? graphic.stage.viewHeight;\n }\n\n changedX += offset;\n changedY += offset;\n const point = isFunction(pointOpt)\n ? pointOpt.call(null, graphic.context?.data?.[0], graphic, animationParameters)\n : pointOpt;\n const fromX = point && isValidNumber(point.x) ? point.x : changedX;\n const fromY = point && isValidNumber(point.y) ? point.y : changedY;\n const finalAttrs = graphic.getFinalAttribute();\n const finalAttrsX = excludeChannels.includes('x') ? graphic.attribute.x : finalAttrs.x;\n const finalAttrsY = excludeChannels.includes('y') ? graphic.attribute.y : finalAttrs.y;\n\n switch (direction) {\n case 'x':\n return {\n from: { x: fromX },\n to: { x: finalAttrsX }\n };\n case 'y':\n return {\n from: { y: fromY },\n to: { y: finalAttrsY }\n };\n case 'xy':\n default:\n return {\n from: { x: fromX, y: fromY },\n to: {\n x: finalAttrsX,\n y: finalAttrsY\n }\n };\n }\n};\n\nexport const moveOut = (\n graphic: IGraphic,\n options: IMoveAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const { offset = 0, orient, direction, point: pointOpt } = options ?? {};\n\n const groupBounds = animationParameters.group ? animationParameters.group.AABBBounds : null;\n const groupWidth = groupBounds.width() ?? animationParameters.width;\n const groupHeight = groupBounds.height() ?? animationParameters.height;\n const changedX = (orient === 'negative' ? groupWidth : 0) + offset;\n const changedY = (orient === 'negative' ? groupHeight : 0) + offset;\n const point = isFunction(pointOpt)\n ? pointOpt.call(null, graphic.context?.data?.[0], graphic, animationParameters)\n : pointOpt;\n const fromX = point && isValidNumber(point.x) ? point.x : changedX;\n const fromY = point && isValidNumber(point.y) ? point.y : changedY;\n\n switch (direction) {\n case 'x':\n return {\n from: { x: graphic.attribute.x },\n to: { x: fromX }\n };\n case 'y':\n return {\n from: { y: graphic.attribute.y },\n to: { y: fromY }\n };\n case 'xy':\n default:\n return {\n from: {\n x: graphic.attribute.x,\n y: graphic.attribute.y\n },\n to: { x: fromX, y: fromY }\n };\n }\n};\n\nexport class MoveBase extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\n/**\n * 增长渐入\n */\nexport class MoveIn extends MoveBase {\n onBind(): void {\n super.onBind();\n const { from, to } = moveIn(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => (to as any)[key] != null);\n this.from = from;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n this.target.setAttributes(finalAttribute);\n }\n\n if (this.params.controlOptions?.immediatelyApply !== false) {\n this.target.setAttributes(from);\n }\n }\n}\n\nexport class MoveOut extends MoveBase {\n onBind(): void {\n super.onBind();\n const { from, to } = moveOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => (to as any)[key] != null);\n this.from = from;\n this.to = to;\n }\n}\n"]}
1
+ 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type { EasingType, IGraphic, IGroup } from '@visactor/vrender-core';\nimport { isFunction, isValidNumber } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\nexport type FunctionCallback<T> = (...args: any[]) => T;\n\nexport interface IMoveAnimationOptions {\n direction?: 'x' | 'y' | 'xy';\n orient?: 'positive' | 'negative';\n offset?: number;\n point?: { x?: number; y?: number } | FunctionCallback<{ x?: number; y?: number }>;\n excludeChannels?: string[];\n layoutRect?: { width: number; height: number };\n}\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\n// When user did not provide proper x/y value, move animation will never work properly,\n// due to that, default x/y value won't be set.\n\nexport const moveIn = (\n graphic: IGraphic,\n options: IMoveAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const { offset = 0, orient, direction, point: pointOpt, excludeChannels = [], layoutRect = {} } = options ?? {};\n let changedX = 0;\n let changedY = 0;\n\n if (orient === 'negative') {\n changedX = (layoutRect as any).width ?? graphic.stage.viewWidth;\n changedY = (layoutRect as any).height ?? graphic.stage.viewHeight;\n }\n\n changedX += offset;\n changedY += offset;\n const point = isFunction(pointOpt)\n ? pointOpt.call(null, graphic.context?.data?.[0], graphic, animationParameters)\n : pointOpt;\n const finalAttrsX = graphic.getGraphicAttribute('x');\n const finalAttrsY = graphic.getGraphicAttribute('y');\n const fromX = excludeChannels.includes('x') ? finalAttrsX : point && isValidNumber(point.x) ? point.x : changedX;\n const fromY = excludeChannels.includes('y') ? finalAttrsY : point && isValidNumber(point.y) ? point.y : changedY;\n\n switch (direction) {\n case 'x':\n return {\n from: { x: excludeChannels.includes('x') ? finalAttrsX : fromX },\n to: { x: finalAttrsX }\n };\n case 'y':\n return {\n from: { y: fromY },\n to: { y: finalAttrsY }\n };\n case 'xy':\n default:\n return {\n from: { x: fromX, y: fromY },\n to: {\n x: finalAttrsX,\n y: finalAttrsY\n }\n };\n }\n};\n\nexport const moveOut = (\n graphic: IGraphic,\n options: IMoveAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const { offset = 0, orient, direction, point: pointOpt } = options ?? {};\n\n const groupBounds = animationParameters.group ? animationParameters.group.AABBBounds : null;\n const groupWidth = groupBounds.width() ?? animationParameters.width;\n const groupHeight = groupBounds.height() ?? animationParameters.height;\n const changedX = (orient === 'negative' ? groupWidth : 0) + offset;\n const changedY = (orient === 'negative' ? groupHeight : 0) + offset;\n const point = isFunction(pointOpt)\n ? pointOpt.call(null, graphic.context?.data?.[0], graphic, animationParameters)\n : pointOpt;\n const fromX = point && isValidNumber(point.x) ? point.x : changedX;\n const fromY = point && isValidNumber(point.y) ? point.y : changedY;\n\n switch (direction) {\n case 'x':\n return {\n from: { x: graphic.getGraphicAttribute('x') },\n to: { x: fromX }\n };\n case 'y':\n return {\n from: { y: graphic.getGraphicAttribute('y') },\n to: { y: fromY }\n };\n case 'xy':\n default:\n return {\n from: {\n x: graphic.getGraphicAttribute('x'),\n y: graphic.getGraphicAttribute('y')\n },\n to: { x: fromX, y: fromY }\n };\n }\n};\n\nexport class MoveBase extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\n/**\n * 增长渐入\n */\nexport class MoveIn extends MoveBase {\n onBind(): void {\n super.onBind();\n const { from, to } = moveIn(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => (to as any)[key] != null);\n this.from = from;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n this.target.setAttributes(finalAttribute);\n }\n\n if (this.params.controlOptions?.immediatelyApply !== false) {\n this.target.setAttributes(from);\n }\n }\n}\n\nexport class MoveOut extends MoveBase {\n onBind(): void {\n super.onBind();\n const { from, to } = moveOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => (to as any)[key] != null);\n this.from = from;\n this.to = to;\n }\n}\n"]}
@@ -39,5 +39,6 @@ export declare class AnimationStateManager {
39
39
  applyUnhighlightState(animationConfig: IAnimationConfig, callback?: () => void): void;
40
40
  stopState(state: string, type?: 'start' | 'end' | Record<string, any>): void;
41
41
  clearState(): void;
42
+ reApplyState(state: string): void;
42
43
  }
43
44
  export {};
@@ -114,5 +114,10 @@ export class AnimationStateManager {
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114
  state.executor.stop();
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115
  })), this.stateList = null;
116
116
  }
117
+ reApplyState(state) {
118
+ var _a;
119
+ const stateInfo = null === (_a = this.stateList) || void 0 === _a ? void 0 : _a.find((stateInfo => stateInfo.state === state));
120
+ stateInfo && (stateInfo.executor.stop(), stateInfo.executor.execute(stateInfo.animationConfig));
121
+ }
117
122
  }
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123
  //# sourceMappingURL=animation-state.js.map