@visactor/vrender-animate 1.0.4-alpha.0 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -6,5 +6,6 @@ export declare class FromTo extends ACustomAnimate<Record<string, number>> {
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  constructor(from: null, to: null, duration: number, easing: EasingType, params?: any);
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  onBind(): void;
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  onFirstRun(): void;
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+ deleteSelfAttr(key: string): void;
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  update(end: boolean, ratio: number, out: Record<string, any>): void;
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  }
@@ -27,6 +27,9 @@ class FromTo extends custom_animate_1.ACustomAnimate {
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  this.from[key] = null !== (_a = this.from[key]) && void 0 !== _a ? _a : startProps[key];
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  })), this.target.setAttributes(this.from);
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  }
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+ deleteSelfAttr(key) {
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+ super.deleteSelfAttr(key), delete this.from[key];
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+ }
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  update(end, ratio, out) {
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  if (this.onStart(), !this.props || !this.propKeys) return;
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  const easedRatio = this.easing(ratio);
@@ -1 +1 @@
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- {"version":3,"sources":["../src/custom/fromTo.ts"],"names":[],"mappings":";;;AACA,qDAAkD;AAElD,MAAa,MAAO,SAAQ,+BAAsC;IAKhE,YAAY,IAAU,EAAE,EAAQ,EAAE,QAAgB,EAAE,MAAkB,EAAE,MAAY;QAClF,KAAK,CAAC,IAAI,EAAE,EAAE,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAC1C,IAAI,CAAC,IAAI,GAAG,IAAI,aAAJ,IAAI,cAAJ,IAAI,GAAI,EAAE,CAAC;IACzB,CAAC;IAED,MAAM;;QACJ,KAAK,CAAC,MAAM,EAAE,CAAC;QAGf,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;YACnC,IAAI,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,IAAI,EAAE;gBAC3B,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC;aACxD;QACH,CAAC,CAAC,CAAC;QAEH,MAAM,cAAc,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAEvD,IAAI,CAAA,MAAA,IAAI,CAAC,MAAM,CAAC,OAAO,0CAAE,cAAc,MAAK,QAAQ,EAAE;YACpD,IAAI,cAAc,EAAE;gBAClB,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,cAAc,CAAC,CAAC;aAC3C;SACF;QACD,IAAI,CAAA,MAAA,IAAI,CAAC,MAAM,CAAC,cAAc,0CAAE,gBAAgB,MAAK,KAAK,EAAE;YAC1D,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACtC;IACH,CAAC;IAED,UAAU;QAER,IAAI,CAAC,IAAI,mCAAQ,IAAI,CAAC,YAAY,EAAE,GAAK,IAAI,CAAC,IAAI,CAAE,CAAC;QACrD,MAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC;QAChD,IAAI,CAAC,QAAQ;YACX,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;;gBAC1B,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,MAAA,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,mCAAI,UAAU,CAAC,GAAG,CAAC,CAAC;YACrD,CAAC,CAAC,CAAC;QAQL,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACvC,CAAC;IAMD,MAAM,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAE1D,IAAI,CAAC,OAAO,EAAE,CAAC;QACf,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YACjC,OAAO;SACR;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QACtC,IAAI,CAAC,OAAO,CAAC,yBAAyB;YACpC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC;YAC9F,CAAC,CAAC,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;gBAEtD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;oBACjD,OAAO;iBACR;gBACD,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;gBACjC,MAAM,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;gBACjC,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBAChC,IAAI,CAAC,GAAG,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YAC/D,CAAC,CAAC,CAAC;QACP,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,UAAU,EAAE,GAAG,CAAC,CAAC;QACpC,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC7B,CAAC;CACF;AA7ED,wBA6EC","file":"fromTo.js","sourcesContent":["import type { EasingType } from '@visactor/vrender-core';\nimport { ACustomAnimate } from './custom-animate';\n\nexport class FromTo extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n keys: string[];\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n this.from = from ?? {};\n }\n\n onBind(): void {\n super.onBind();\n\n // 如果存在from,不存在to,那么需要设置给props\n Object.keys(this.from).forEach(key => {\n if (this.props[key] == null) {\n this.props[key] = this.target.getGraphicAttribute(key);\n }\n });\n\n const finalAttribute = this.target.getFinalAttribute();\n // 如果入场动画,那么需要设置属性\n if (this.target.context?.animationState === 'appear') {\n if (finalAttribute) {\n this.target.setAttributes(finalAttribute);\n }\n }\n if (this.params.controlOptions?.immediatelyApply !== false) {\n this.target.setAttributes(this.from);\n }\n }\n\n onFirstRun(): void {\n // 获取上一步的属性值作为起始值\n this.from = { ...this.getLastProps(), ...this.from };\n const startProps = this.animate.getStartProps();\n this.propKeys &&\n this.propKeys.forEach(key => {\n this.from[key] = this.from[key] ?? startProps[key];\n });\n // TODO:比较hack\n // 如果是入场动画,那么还需要设置属性\n // if (this.target.context?.animationState === 'appear') {\n // // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n // const finalAttribute = this.target.getFinalAttribute();\n // this.target.setAttributes(finalAttribute);\n // }\n this.target.setAttributes(this.from);\n }\n\n /**\n * 更新执行的时候调用\n * 如果跳帧了就不一定会执行\n */\n update(end: boolean, ratio: number, out: Record<string, any>): void {\n // TODO 需要修复,只有在开始的时候才调用\n this.onStart();\n if (!this.props || !this.propKeys) {\n return;\n }\n // 应用缓动函数\n const easedRatio = this.easing(ratio);\n this.animate.interpolateUpdateFunction\n ? this.animate.interpolateUpdateFunction(this.from, this.props, easedRatio, this, this.target)\n : this.interpolateUpdateFunctions.forEach((func, index) => {\n // 如果这个属性被屏蔽了,直接跳过\n if (!this.animate.validAttr(this.propKeys[index])) {\n return;\n }\n const key = this.propKeys[index];\n const fromValue = this.from[key];\n const toValue = this.props[key];\n func(key, fromValue, toValue, easedRatio, this, this.target);\n });\n this.onUpdate(end, easedRatio, out);\n this.syncAttributeUpdate();\n }\n}\n"]}
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+ {"version":3,"sources":["../src/custom/fromTo.ts"],"names":[],"mappings":";;;AACA,qDAAkD;AAElD,MAAa,MAAO,SAAQ,+BAAsC;IAKhE,YAAY,IAAU,EAAE,EAAQ,EAAE,QAAgB,EAAE,MAAkB,EAAE,MAAY;QAClF,KAAK,CAAC,IAAI,EAAE,EAAE,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAC1C,IAAI,CAAC,IAAI,GAAG,IAAI,aAAJ,IAAI,cAAJ,IAAI,GAAI,EAAE,CAAC;IACzB,CAAC;IAED,MAAM;;QACJ,KAAK,CAAC,MAAM,EAAE,CAAC;QAGf,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;YACnC,IAAI,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,IAAI,EAAE;gBAC3B,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC;aACxD;QACH,CAAC,CAAC,CAAC;QAEH,MAAM,cAAc,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAEvD,IAAI,CAAA,MAAA,IAAI,CAAC,MAAM,CAAC,OAAO,0CAAE,cAAc,MAAK,QAAQ,EAAE;YACpD,IAAI,cAAc,EAAE;gBAClB,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,cAAc,CAAC,CAAC;aAC3C;SACF;QACD,IAAI,CAAA,MAAA,IAAI,CAAC,MAAM,CAAC,cAAc,0CAAE,gBAAgB,MAAK,KAAK,EAAE;YAC1D,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACtC;IACH,CAAC;IAED,UAAU;QAER,IAAI,CAAC,IAAI,mCAAQ,IAAI,CAAC,YAAY,EAAE,GAAK,IAAI,CAAC,IAAI,CAAE,CAAC;QACrD,MAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC;QAChD,IAAI,CAAC,QAAQ;YACX,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;;gBAC1B,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,MAAA,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,mCAAI,UAAU,CAAC,GAAG,CAAC,CAAC;YACrD,CAAC,CAAC,CAAC;QAQL,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACvC,CAAC;IAED,cAAc,CAAC,GAAW;QACxB,KAAK,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC;QAC1B,OAAO,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IACxB,CAAC;IAMD,MAAM,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAE1D,IAAI,CAAC,OAAO,EAAE,CAAC;QACf,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YACjC,OAAO;SACR;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QACtC,IAAI,CAAC,OAAO,CAAC,yBAAyB;YACpC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC;YAC9F,CAAC,CAAC,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;gBAEtD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;oBACjD,OAAO;iBACR;gBACD,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;gBACjC,MAAM,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;gBACjC,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBAChC,IAAI,CAAC,GAAG,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YAC/D,CAAC,CAAC,CAAC;QACP,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,UAAU,EAAE,GAAG,CAAC,CAAC;QACpC,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC7B,CAAC;CACF;AAlFD,wBAkFC","file":"fromTo.js","sourcesContent":["import type { EasingType } from '@visactor/vrender-core';\nimport { ACustomAnimate } from './custom-animate';\n\nexport class FromTo extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n keys: string[];\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n this.from = from ?? {};\n }\n\n onBind(): void {\n super.onBind();\n\n // 如果存在from,不存在to,那么需要设置给props\n Object.keys(this.from).forEach(key => {\n if (this.props[key] == null) {\n this.props[key] = this.target.getGraphicAttribute(key);\n }\n });\n\n const finalAttribute = this.target.getFinalAttribute();\n // 如果入场动画,那么需要设置属性\n if (this.target.context?.animationState === 'appear') {\n if (finalAttribute) {\n this.target.setAttributes(finalAttribute);\n }\n }\n if (this.params.controlOptions?.immediatelyApply !== false) {\n this.target.setAttributes(this.from);\n }\n }\n\n onFirstRun(): void {\n // 获取上一步的属性值作为起始值\n this.from = { ...this.getLastProps(), ...this.from };\n const startProps = this.animate.getStartProps();\n this.propKeys &&\n this.propKeys.forEach(key => {\n this.from[key] = this.from[key] ?? startProps[key];\n });\n // TODO:比较hack\n // 如果是入场动画,那么还需要设置属性\n // if (this.target.context?.animationState === 'appear') {\n // // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n // const finalAttribute = this.target.getFinalAttribute();\n // this.target.setAttributes(finalAttribute);\n // }\n this.target.setAttributes(this.from);\n }\n\n deleteSelfAttr(key: string): void {\n super.deleteSelfAttr(key);\n delete this.from[key];\n }\n\n /**\n * 更新执行的时候调用\n * 如果跳帧了就不一定会执行\n */\n update(end: boolean, ratio: number, out: Record<string, any>): void {\n // TODO 需要修复,只有在开始的时候才调用\n this.onStart();\n if (!this.props || !this.propKeys) {\n return;\n }\n // 应用缓动函数\n const easedRatio = this.easing(ratio);\n this.animate.interpolateUpdateFunction\n ? this.animate.interpolateUpdateFunction(this.from, this.props, easedRatio, this, this.target)\n : this.interpolateUpdateFunctions.forEach((func, index) => {\n // 如果这个属性被屏蔽了,直接跳过\n if (!this.animate.validAttr(this.propKeys[index])) {\n return;\n }\n const key = this.propKeys[index];\n const fromValue = this.from[key];\n const toValue = this.props[key];\n func(key, fromValue, toValue, easedRatio, this, this.target);\n });\n this.onUpdate(end, easedRatio, out);\n this.syncAttributeUpdate();\n }\n}\n"]}
@@ -18,5 +18,4 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
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  Object.defineProperty(exports, "__esModule", {
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  value: !0
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  }), __exportStar(require("./animation-state"), exports), __exportStar(require("./graphic-extension"), exports),
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- __exportStar(require("./animation-states-registry"), exports);
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- //# sourceMappingURL=index.js.map
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+ __exportStar(require("./animation-states-registry"), exports);
@@ -136,4 +136,5 @@ class DefaultTicker extends vutils_1.EventEmitter {
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  }
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  }
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- exports.DefaultTicker = DefaultTicker;
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+ exports.DefaultTicker = DefaultTicker;
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+ //# sourceMappingURL=default-ticker.js.map
package/cjs/timeline.d.ts CHANGED
@@ -16,6 +16,7 @@ export declare class DefaultTimeline extends EventEmitter implements ITimeline {
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  protected _totalDuration: number;
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  protected _startTime: number;
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  protected _currentTime: number;
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+ protected _animationEndFlag: boolean;
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  isGlobal?: boolean;
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  get animateCount(): number;
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  constructor();
package/cjs/timeline.js CHANGED
@@ -13,7 +13,8 @@ class DefaultTimeline extends vutils_1.EventEmitter {
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  constructor() {
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  super(), this.head = null, this.tail = null, this.animateMap = new Map, this._animateCount = 0,
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  this._playSpeed = 1, this._totalDuration = 0, this._startTime = 0, this._currentTime = 0,
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- this.id = vrender_core_1.Generator.GenAutoIncrementId(), this.paused = !1;
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+ this._animationEndFlag = !0, this.id = vrender_core_1.Generator.GenAutoIncrementId(),
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+ this.paused = !1;
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  }
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  isRunning() {
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  return !this.paused && this._animateCount > 0;
@@ -43,10 +44,11 @@ class DefaultTimeline extends vutils_1.EventEmitter {
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  }
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  tick(delta) {
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  if (this.paused) return;
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+ this._animationEndFlag && (this._animationEndFlag = !1, this.emit("animationStart"));
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  const scaledDelta = delta * this._playSpeed;
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  this._currentTime += scaledDelta, this.forEachAccessAnimate(((animate, i) => {
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  animate.status === vrender_core_1.AnimateStatus.END ? this.removeAnimate(animate, !0) : animate.status !== vrender_core_1.AnimateStatus.RUNNING && animate.status !== vrender_core_1.AnimateStatus.INITIAL || animate.advance(scaledDelta);
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- })), 0 === this._animateCount && this.emit("animationEnd");
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+ })), 0 === this._animateCount && (this._animationEndFlag = !0, this.emit("animationEnd"));
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  }
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  clear() {
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  this.forEachAccessAnimate((animate => {
@@ -1 +1 @@
1
- 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{ Generator, type IAnimate, type ITimeline, AnimateStatus } from '@visactor/vrender-core';\nimport { EventEmitter } from '@visactor/vutils';\n\n// 定义链表节点\ninterface AnimateNode {\n animate: IAnimate;\n next: AnimateNode | null;\n prev: AnimateNode | null;\n}\n\nexport class DefaultTimeline extends EventEmitter implements ITimeline {\n declare id: number;\n protected head: AnimateNode | null = null;\n protected tail: AnimateNode | null = null;\n protected animateMap: Map<IAnimate, AnimateNode> = new Map();\n protected _animateCount: number = 0;\n protected declare paused: boolean;\n\n // 添加必要的属性\n protected _playSpeed: number = 1;\n protected _totalDuration: number = 0;\n protected _startTime: number = 0;\n protected _currentTime: number = 0;\n\n declare isGlobal?: boolean;\n\n get animateCount() {\n return this._animateCount;\n }\n\n constructor() {\n super();\n this.id = Generator.GenAutoIncrementId();\n this.paused = false;\n }\n\n isRunning() {\n return !this.paused && this._animateCount > 0;\n }\n\n forEachAccessAnimate(cb: (animate: IAnimate, index: number) => void) {\n let current = this.head;\n let index = 0;\n\n while (current) {\n // 保存下一个节点的引用,以防在回调中移除当前节点\n const next = current.next;\n cb(current.animate, index);\n index++;\n current = next;\n }\n }\n\n addAnimate(animate: IAnimate) {\n const newNode: AnimateNode = {\n animate,\n next: null,\n prev: null\n };\n\n // 添加到链表尾部\n if (!this.head) {\n this.head = newNode;\n this.tail = newNode;\n } else {\n if (this.tail) {\n this.tail.next = newNode;\n newNode.prev = this.tail;\n this.tail = newNode;\n }\n }\n\n // 在映射中保存节点引用\n this.animateMap.set(animate, newNode);\n this._animateCount++;\n\n // 更新总时长\n this._totalDuration = Math.max(this._totalDuration, animate.getStartTime() + animate.getDuration());\n }\n\n pause() {\n this.paused = true;\n }\n\n resume() {\n this.paused = false;\n }\n\n tick(delta: number) {\n if (this.paused) {\n return;\n }\n\n // 应用播放速度\n const scaledDelta = delta * this._playSpeed;\n\n // 更新当前时间\n this._currentTime += scaledDelta;\n\n this.forEachAccessAnimate((animate, i) => {\n if (animate.status === AnimateStatus.END) {\n this.removeAnimate(animate, true);\n } else if (animate.status === AnimateStatus.RUNNING || animate.status === AnimateStatus.INITIAL) {\n animate.advance(scaledDelta);\n }\n });\n\n if (this._animateCount === 0) {\n this.emit('animationEnd');\n }\n }\n\n clear() {\n this.forEachAccessAnimate(animate => {\n animate.release();\n });\n\n this.head = null;\n this.tail = null;\n this.animateMap.clear();\n this._animateCount = 0;\n this._totalDuration = 0;\n }\n\n removeAnimate(animate: IAnimate, release: boolean = true) {\n const node = this.animateMap.get(animate);\n\n if (!node) {\n return;\n }\n\n if (release) {\n animate._onRemove && animate._onRemove.forEach(cb => cb());\n animate.release();\n }\n\n // 从链表中移除节点\n if (node.prev) {\n node.prev.next = node.next;\n } else {\n // 节点是头节点\n this.head = node.next;\n }\n\n if (node.next) {\n node.next.prev = node.prev;\n } else {\n // 节点是尾节点\n this.tail = node.prev;\n }\n\n // 从映射中移除\n this.animateMap.delete(animate);\n this._animateCount--;\n\n // 如果移除的是最长时间的动画,应该重新计算总时长\n if (animate.getStartTime() + animate.getDuration() >= this._totalDuration) {\n this.recalculateTotalDuration();\n }\n\n return;\n }\n\n // 重新计算总时长\n protected recalculateTotalDuration() {\n this._totalDuration = 0;\n this.forEachAccessAnimate(animate => {\n this._totalDuration = Math.max(this._totalDuration, animate.getStartTime() + animate.getDuration());\n });\n }\n\n getTotalDuration() {\n return this._totalDuration;\n }\n\n getPlaySpeed() {\n return this._playSpeed;\n }\n\n setPlaySpeed(speed: number) {\n this._playSpeed = speed;\n }\n\n // 实现ITimeline接口所需的其他方法\n getPlayState(): 'playing' | 'paused' | 'stopped' {\n if (this.paused) {\n return 'paused';\n }\n if (this.animateCount === 0) {\n return 'stopped';\n }\n return 'playing';\n }\n\n setStartTime(time: number) {\n this._startTime = time;\n }\n\n getStartTime() {\n return this._startTime;\n }\n\n getCurrentTime() {\n return this._currentTime;\n }\n\n setCurrentTime(time: number) {\n this._currentTime = time;\n }\n}\n\n// 不会使用,存粹做临时存储用,请一定要放置到stage中才行\nexport const defaultTimeline = new DefaultTimeline();\ndefaultTimeline.isGlobal = true;\n"]}
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{ Generator, type IAnimate, type ITimeline, AnimateStatus } from '@visactor/vrender-core';\nimport { EventEmitter } from '@visactor/vutils';\n\n// 定义链表节点\ninterface AnimateNode {\n animate: IAnimate;\n next: AnimateNode | null;\n prev: AnimateNode | null;\n}\n\nexport class DefaultTimeline extends EventEmitter implements ITimeline {\n declare id: number;\n protected head: AnimateNode | null = null;\n protected tail: AnimateNode | null = null;\n protected animateMap: Map<IAnimate, AnimateNode> = new Map();\n protected _animateCount: number = 0;\n protected declare paused: boolean;\n\n // 添加必要的属性\n protected _playSpeed: number = 1;\n protected _totalDuration: number = 0;\n protected _startTime: number = 0;\n protected _currentTime: number = 0;\n protected _animationEndFlag: boolean = true;\n\n declare isGlobal?: boolean;\n\n get animateCount() {\n return this._animateCount;\n }\n\n constructor() {\n super();\n this.id = Generator.GenAutoIncrementId();\n this.paused = false;\n }\n\n isRunning() {\n return !this.paused && this._animateCount > 0;\n }\n\n forEachAccessAnimate(cb: (animate: IAnimate, index: number) => void) {\n let current = this.head;\n let index = 0;\n\n while (current) {\n // 保存下一个节点的引用,以防在回调中移除当前节点\n const next = current.next;\n cb(current.animate, index);\n index++;\n current = next;\n }\n }\n\n addAnimate(animate: IAnimate) {\n const newNode: AnimateNode = {\n animate,\n next: null,\n prev: null\n };\n\n // 添加到链表尾部\n if (!this.head) {\n this.head = newNode;\n this.tail = newNode;\n } else {\n if (this.tail) {\n this.tail.next = newNode;\n newNode.prev = this.tail;\n this.tail = newNode;\n }\n }\n\n // 在映射中保存节点引用\n this.animateMap.set(animate, newNode);\n this._animateCount++;\n\n // 更新总时长\n this._totalDuration = Math.max(this._totalDuration, animate.getStartTime() + animate.getDuration());\n }\n\n pause() {\n this.paused = true;\n }\n\n resume() {\n this.paused = false;\n }\n\n tick(delta: number) {\n if (this.paused) {\n return;\n }\n if (this._animationEndFlag) {\n this._animationEndFlag = false;\n this.emit('animationStart');\n }\n\n // 应用播放速度\n const scaledDelta = delta * this._playSpeed;\n\n // 更新当前时间\n this._currentTime += scaledDelta;\n\n this.forEachAccessAnimate((animate, i) => {\n if (animate.status === AnimateStatus.END) {\n this.removeAnimate(animate, true);\n } else if (animate.status === AnimateStatus.RUNNING || animate.status === AnimateStatus.INITIAL) {\n animate.advance(scaledDelta);\n }\n });\n\n if (this._animateCount === 0) {\n this._animationEndFlag = true;\n this.emit('animationEnd');\n }\n }\n\n clear() {\n this.forEachAccessAnimate(animate => {\n animate.release();\n });\n\n this.head = null;\n this.tail = null;\n this.animateMap.clear();\n this._animateCount = 0;\n this._totalDuration = 0;\n }\n\n removeAnimate(animate: IAnimate, release: boolean = true) {\n const node = this.animateMap.get(animate);\n\n if (!node) {\n return;\n }\n\n if (release) {\n animate._onRemove && animate._onRemove.forEach(cb => cb());\n animate.release();\n }\n\n // 从链表中移除节点\n if (node.prev) {\n node.prev.next = node.next;\n } else {\n // 节点是头节点\n this.head = node.next;\n }\n\n if (node.next) {\n node.next.prev = node.prev;\n } else {\n // 节点是尾节点\n this.tail = node.prev;\n }\n\n // 从映射中移除\n this.animateMap.delete(animate);\n this._animateCount--;\n\n // 如果移除的是最长时间的动画,应该重新计算总时长\n if (animate.getStartTime() + animate.getDuration() >= this._totalDuration) {\n this.recalculateTotalDuration();\n }\n\n return;\n }\n\n // 重新计算总时长\n protected recalculateTotalDuration() {\n this._totalDuration = 0;\n this.forEachAccessAnimate(animate => {\n this._totalDuration = Math.max(this._totalDuration, animate.getStartTime() + animate.getDuration());\n });\n }\n\n getTotalDuration() {\n return this._totalDuration;\n }\n\n getPlaySpeed() {\n return this._playSpeed;\n }\n\n setPlaySpeed(speed: number) {\n this._playSpeed = speed;\n }\n\n // 实现ITimeline接口所需的其他方法\n getPlayState(): 'playing' | 'paused' | 'stopped' {\n if (this.paused) {\n return 'paused';\n }\n if (this.animateCount === 0) {\n return 'stopped';\n }\n return 'playing';\n }\n\n setStartTime(time: number) {\n this._startTime = time;\n }\n\n getStartTime() {\n return this._startTime;\n }\n\n getCurrentTime() {\n return this._currentTime;\n }\n\n setCurrentTime(time: number) {\n this._currentTime = time;\n }\n}\n\n// 不会使用,存粹做临时存储用,请一定要放置到stage中才行\nexport const defaultTimeline = new DefaultTimeline();\ndefaultTimeline.isGlobal = true;\n"]}
package/dist/index.es.js CHANGED
@@ -590,6 +590,7 @@ class DefaultTimeline extends EventEmitter {
590
590
  this._totalDuration = 0;
591
591
  this._startTime = 0;
592
592
  this._currentTime = 0;
593
+ this._animationEndFlag = true;
593
594
  this.id = Generator.GenAutoIncrementId();
594
595
  this.paused = false;
595
596
  }
@@ -637,6 +638,10 @@ class DefaultTimeline extends EventEmitter {
637
638
  if (this.paused) {
638
639
  return;
639
640
  }
641
+ if (this._animationEndFlag) {
642
+ this._animationEndFlag = false;
643
+ this.emit('animationStart');
644
+ }
640
645
  const scaledDelta = delta * this._playSpeed;
641
646
  this._currentTime += scaledDelta;
642
647
  this.forEachAccessAnimate((animate, i) => {
@@ -648,6 +653,7 @@ class DefaultTimeline extends EventEmitter {
648
653
  }
649
654
  });
650
655
  if (this._animateCount === 0) {
656
+ this._animationEndFlag = true;
651
657
  this.emit('animationEnd');
652
658
  }
653
659
  }
@@ -6745,6 +6751,10 @@ class FromTo extends ACustomAnimate {
6745
6751
  });
6746
6752
  this.target.setAttributes(this.from);
6747
6753
  }
6754
+ deleteSelfAttr(key) {
6755
+ super.deleteSelfAttr(key);
6756
+ delete this.from[key];
6757
+ }
6748
6758
  update(end, ratio, out) {
6749
6759
  this.onStart();
6750
6760
  if (!this.props || !this.propKeys) {
@@ -6,5 +6,6 @@ export declare class FromTo extends ACustomAnimate<Record<string, number>> {
6
6
  constructor(from: null, to: null, duration: number, easing: EasingType, params?: any);
7
7
  onBind(): void;
8
8
  onFirstRun(): void;
9
+ deleteSelfAttr(key: string): void;
9
10
  update(end: boolean, ratio: number, out: Record<string, any>): void;
10
11
  }
@@ -21,6 +21,9 @@ export class FromTo extends ACustomAnimate {
21
21
  this.from[key] = null !== (_a = this.from[key]) && void 0 !== _a ? _a : startProps[key];
22
22
  })), this.target.setAttributes(this.from);
23
23
  }
24
+ deleteSelfAttr(key) {
25
+ super.deleteSelfAttr(key), delete this.from[key];
26
+ }
24
27
  update(end, ratio, out) {
25
28
  if (this.onStart(), !this.props || !this.propKeys) return;
26
29
  const easedRatio = this.easing(ratio);
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/custom/fromTo.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD,MAAM,OAAO,MAAO,SAAQ,cAAsC;IAKhE,YAAY,IAAU,EAAE,EAAQ,EAAE,QAAgB,EAAE,MAAkB,EAAE,MAAY;QAClF,KAAK,CAAC,IAAI,EAAE,EAAE,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAC1C,IAAI,CAAC,IAAI,GAAG,IAAI,aAAJ,IAAI,cAAJ,IAAI,GAAI,EAAE,CAAC;IACzB,CAAC;IAED,MAAM;;QACJ,KAAK,CAAC,MAAM,EAAE,CAAC;QAGf,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;YACnC,IAAI,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,IAAI,EAAE;gBAC3B,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC;aACxD;QACH,CAAC,CAAC,CAAC;QAEH,MAAM,cAAc,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAEvD,IAAI,CAAA,MAAA,IAAI,CAAC,MAAM,CAAC,OAAO,0CAAE,cAAc,MAAK,QAAQ,EAAE;YACpD,IAAI,cAAc,EAAE;gBAClB,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,cAAc,CAAC,CAAC;aAC3C;SACF;QACD,IAAI,CAAA,MAAA,IAAI,CAAC,MAAM,CAAC,cAAc,0CAAE,gBAAgB,MAAK,KAAK,EAAE;YAC1D,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACtC;IACH,CAAC;IAED,UAAU;QAER,IAAI,CAAC,IAAI,mCAAQ,IAAI,CAAC,YAAY,EAAE,GAAK,IAAI,CAAC,IAAI,CAAE,CAAC;QACrD,MAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC;QAChD,IAAI,CAAC,QAAQ;YACX,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;;gBAC1B,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,MAAA,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,mCAAI,UAAU,CAAC,GAAG,CAAC,CAAC;YACrD,CAAC,CAAC,CAAC;QAQL,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACvC,CAAC;IAMD,MAAM,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAE1D,IAAI,CAAC,OAAO,EAAE,CAAC;QACf,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YACjC,OAAO;SACR;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QACtC,IAAI,CAAC,OAAO,CAAC,yBAAyB;YACpC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC;YAC9F,CAAC,CAAC,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;gBAEtD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;oBACjD,OAAO;iBACR;gBACD,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;gBACjC,MAAM,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;gBACjC,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBAChC,IAAI,CAAC,GAAG,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YAC/D,CAAC,CAAC,CAAC;QACP,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,UAAU,EAAE,GAAG,CAAC,CAAC;QACpC,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC7B,CAAC;CACF","file":"fromTo.js","sourcesContent":["import type { EasingType } from '@visactor/vrender-core';\nimport { ACustomAnimate } from './custom-animate';\n\nexport class FromTo extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n keys: string[];\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n this.from = from ?? {};\n }\n\n onBind(): void {\n super.onBind();\n\n // 如果存在from,不存在to,那么需要设置给props\n Object.keys(this.from).forEach(key => {\n if (this.props[key] == null) {\n this.props[key] = this.target.getGraphicAttribute(key);\n }\n });\n\n const finalAttribute = this.target.getFinalAttribute();\n // 如果入场动画,那么需要设置属性\n if (this.target.context?.animationState === 'appear') {\n if (finalAttribute) {\n this.target.setAttributes(finalAttribute);\n }\n }\n if (this.params.controlOptions?.immediatelyApply !== false) {\n this.target.setAttributes(this.from);\n }\n }\n\n onFirstRun(): void {\n // 获取上一步的属性值作为起始值\n this.from = { ...this.getLastProps(), ...this.from };\n const startProps = this.animate.getStartProps();\n this.propKeys &&\n this.propKeys.forEach(key => {\n this.from[key] = this.from[key] ?? startProps[key];\n });\n // TODO:比较hack\n // 如果是入场动画,那么还需要设置属性\n // if (this.target.context?.animationState === 'appear') {\n // // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n // const finalAttribute = this.target.getFinalAttribute();\n // this.target.setAttributes(finalAttribute);\n // }\n this.target.setAttributes(this.from);\n }\n\n /**\n * 更新执行的时候调用\n * 如果跳帧了就不一定会执行\n */\n update(end: boolean, ratio: number, out: Record<string, any>): void {\n // TODO 需要修复,只有在开始的时候才调用\n this.onStart();\n if (!this.props || !this.propKeys) {\n return;\n }\n // 应用缓动函数\n const easedRatio = this.easing(ratio);\n this.animate.interpolateUpdateFunction\n ? this.animate.interpolateUpdateFunction(this.from, this.props, easedRatio, this, this.target)\n : this.interpolateUpdateFunctions.forEach((func, index) => {\n // 如果这个属性被屏蔽了,直接跳过\n if (!this.animate.validAttr(this.propKeys[index])) {\n return;\n }\n const key = this.propKeys[index];\n const fromValue = this.from[key];\n const toValue = this.props[key];\n func(key, fromValue, toValue, easedRatio, this, this.target);\n });\n this.onUpdate(end, easedRatio, out);\n this.syncAttributeUpdate();\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/custom/fromTo.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAElD,MAAM,OAAO,MAAO,SAAQ,cAAsC;IAKhE,YAAY,IAAU,EAAE,EAAQ,EAAE,QAAgB,EAAE,MAAkB,EAAE,MAAY;QAClF,KAAK,CAAC,IAAI,EAAE,EAAE,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAC1C,IAAI,CAAC,IAAI,GAAG,IAAI,aAAJ,IAAI,cAAJ,IAAI,GAAI,EAAE,CAAC;IACzB,CAAC;IAED,MAAM;;QACJ,KAAK,CAAC,MAAM,EAAE,CAAC;QAGf,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;YACnC,IAAI,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,IAAI,EAAE;gBAC3B,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC;aACxD;QACH,CAAC,CAAC,CAAC;QAEH,MAAM,cAAc,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAEvD,IAAI,CAAA,MAAA,IAAI,CAAC,MAAM,CAAC,OAAO,0CAAE,cAAc,MAAK,QAAQ,EAAE;YACpD,IAAI,cAAc,EAAE;gBAClB,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,cAAc,CAAC,CAAC;aAC3C;SACF;QACD,IAAI,CAAA,MAAA,IAAI,CAAC,MAAM,CAAC,cAAc,0CAAE,gBAAgB,MAAK,KAAK,EAAE;YAC1D,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACtC;IACH,CAAC;IAED,UAAU;QAER,IAAI,CAAC,IAAI,mCAAQ,IAAI,CAAC,YAAY,EAAE,GAAK,IAAI,CAAC,IAAI,CAAE,CAAC;QACrD,MAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC;QAChD,IAAI,CAAC,QAAQ;YACX,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;;gBAC1B,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,MAAA,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,mCAAI,UAAU,CAAC,GAAG,CAAC,CAAC;YACrD,CAAC,CAAC,CAAC;QAQL,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACvC,CAAC;IAED,cAAc,CAAC,GAAW;QACxB,KAAK,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC;QAC1B,OAAO,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IACxB,CAAC;IAMD,MAAM,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAE1D,IAAI,CAAC,OAAO,EAAE,CAAC;QACf,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YACjC,OAAO;SACR;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QACtC,IAAI,CAAC,OAAO,CAAC,yBAAyB;YACpC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC;YAC9F,CAAC,CAAC,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;gBAEtD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;oBACjD,OAAO;iBACR;gBACD,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;gBACjC,MAAM,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;gBACjC,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBAChC,IAAI,CAAC,GAAG,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YAC/D,CAAC,CAAC,CAAC;QACP,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,UAAU,EAAE,GAAG,CAAC,CAAC;QACpC,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC7B,CAAC;CACF","file":"fromTo.js","sourcesContent":["import type { EasingType } from '@visactor/vrender-core';\nimport { ACustomAnimate } from './custom-animate';\n\nexport class FromTo extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n keys: string[];\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n this.from = from ?? {};\n }\n\n onBind(): void {\n super.onBind();\n\n // 如果存在from,不存在to,那么需要设置给props\n Object.keys(this.from).forEach(key => {\n if (this.props[key] == null) {\n this.props[key] = this.target.getGraphicAttribute(key);\n }\n });\n\n const finalAttribute = this.target.getFinalAttribute();\n // 如果入场动画,那么需要设置属性\n if (this.target.context?.animationState === 'appear') {\n if (finalAttribute) {\n this.target.setAttributes(finalAttribute);\n }\n }\n if (this.params.controlOptions?.immediatelyApply !== false) {\n this.target.setAttributes(this.from);\n }\n }\n\n onFirstRun(): void {\n // 获取上一步的属性值作为起始值\n this.from = { ...this.getLastProps(), ...this.from };\n const startProps = this.animate.getStartProps();\n this.propKeys &&\n this.propKeys.forEach(key => {\n this.from[key] = this.from[key] ?? startProps[key];\n });\n // TODO:比较hack\n // 如果是入场动画,那么还需要设置属性\n // if (this.target.context?.animationState === 'appear') {\n // // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n // const finalAttribute = this.target.getFinalAttribute();\n // this.target.setAttributes(finalAttribute);\n // }\n this.target.setAttributes(this.from);\n }\n\n deleteSelfAttr(key: string): void {\n super.deleteSelfAttr(key);\n delete this.from[key];\n }\n\n /**\n * 更新执行的时候调用\n * 如果跳帧了就不一定会执行\n */\n update(end: boolean, ratio: number, out: Record<string, any>): void {\n // TODO 需要修复,只有在开始的时候才调用\n this.onStart();\n if (!this.props || !this.propKeys) {\n return;\n }\n // 应用缓动函数\n const easedRatio = this.easing(ratio);\n this.animate.interpolateUpdateFunction\n ? this.animate.interpolateUpdateFunction(this.from, this.props, easedRatio, this, this.target)\n : this.interpolateUpdateFunctions.forEach((func, index) => {\n // 如果这个属性被屏蔽了,直接跳过\n if (!this.animate.validAttr(this.propKeys[index])) {\n return;\n }\n const key = this.propKeys[index];\n const fromValue = this.from[key];\n const toValue = this.props[key];\n func(key, fromValue, toValue, easedRatio, this, this.target);\n });\n this.onUpdate(end, easedRatio, out);\n this.syncAttributeUpdate();\n }\n}\n"]}
package/es/state/index.js CHANGED
@@ -2,5 +2,4 @@ export * from "./animation-state";
2
2
 
3
3
  export * from "./graphic-extension";
4
4
 
5
- export * from "./animation-states-registry";
6
- //# sourceMappingURL=index.js.map
5
+ export * from "./animation-states-registry";
@@ -130,4 +130,5 @@ export class DefaultTicker extends EventEmitter {
130
130
  if ("performance" === this.stage.params.optimize.tickRenderMode) return !1;
131
131
  return delta < this.interval + 2 * (Math.random() - .5) * this._jitter;
132
132
  }
133
- }
133
+ }
134
+ //# sourceMappingURL=default-ticker.js.map
package/es/timeline.d.ts CHANGED
@@ -16,6 +16,7 @@ export declare class DefaultTimeline extends EventEmitter implements ITimeline {
16
16
  protected _totalDuration: number;
17
17
  protected _startTime: number;
18
18
  protected _currentTime: number;
19
+ protected _animationEndFlag: boolean;
19
20
  isGlobal?: boolean;
20
21
  get animateCount(): number;
21
22
  constructor();
package/es/timeline.js CHANGED
@@ -9,7 +9,7 @@ export class DefaultTimeline extends EventEmitter {
9
9
  constructor() {
10
10
  super(), this.head = null, this.tail = null, this.animateMap = new Map, this._animateCount = 0,
11
11
  this._playSpeed = 1, this._totalDuration = 0, this._startTime = 0, this._currentTime = 0,
12
- this.id = Generator.GenAutoIncrementId(), this.paused = !1;
12
+ this._animationEndFlag = !0, this.id = Generator.GenAutoIncrementId(), this.paused = !1;
13
13
  }
14
14
  isRunning() {
15
15
  return !this.paused && this._animateCount > 0;
@@ -39,10 +39,11 @@ export class DefaultTimeline extends EventEmitter {
39
39
  }
40
40
  tick(delta) {
41
41
  if (this.paused) return;
42
+ this._animationEndFlag && (this._animationEndFlag = !1, this.emit("animationStart"));
42
43
  const scaledDelta = delta * this._playSpeed;
43
44
  this._currentTime += scaledDelta, this.forEachAccessAnimate(((animate, i) => {
44
45
  animate.status === AnimateStatus.END ? this.removeAnimate(animate, !0) : animate.status !== AnimateStatus.RUNNING && animate.status !== AnimateStatus.INITIAL || animate.advance(scaledDelta);
45
- })), 0 === this._animateCount && this.emit("animationEnd");
46
+ })), 0 === this._animateCount && (this._animationEndFlag = !0, this.emit("animationEnd"));
46
47
  }
47
48
  clear() {
48
49
  this.forEachAccessAnimate((animate => {
@@ -1 +1 @@
1
- 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{ Generator, type IAnimate, type ITimeline, AnimateStatus } from '@visactor/vrender-core';\nimport { EventEmitter } from '@visactor/vutils';\n\n// 定义链表节点\ninterface AnimateNode {\n animate: IAnimate;\n next: AnimateNode | null;\n prev: AnimateNode | null;\n}\n\nexport class DefaultTimeline extends EventEmitter implements ITimeline {\n declare id: number;\n protected head: AnimateNode | null = null;\n protected tail: AnimateNode | null = null;\n protected animateMap: Map<IAnimate, AnimateNode> = new Map();\n protected _animateCount: number = 0;\n protected declare paused: boolean;\n\n // 添加必要的属性\n protected _playSpeed: number = 1;\n protected _totalDuration: number = 0;\n protected _startTime: number = 0;\n protected _currentTime: number = 0;\n\n declare isGlobal?: boolean;\n\n get animateCount() {\n return this._animateCount;\n }\n\n constructor() {\n super();\n this.id = Generator.GenAutoIncrementId();\n this.paused = false;\n }\n\n isRunning() {\n return !this.paused && this._animateCount > 0;\n }\n\n forEachAccessAnimate(cb: (animate: IAnimate, index: number) => void) {\n let current = this.head;\n let index = 0;\n\n while (current) {\n // 保存下一个节点的引用,以防在回调中移除当前节点\n const next = current.next;\n cb(current.animate, index);\n index++;\n current = next;\n }\n }\n\n addAnimate(animate: IAnimate) {\n const newNode: AnimateNode = {\n animate,\n next: null,\n prev: null\n };\n\n // 添加到链表尾部\n if (!this.head) {\n this.head = newNode;\n this.tail = newNode;\n } else {\n if (this.tail) {\n this.tail.next = newNode;\n newNode.prev = this.tail;\n this.tail = newNode;\n }\n }\n\n // 在映射中保存节点引用\n this.animateMap.set(animate, newNode);\n this._animateCount++;\n\n // 更新总时长\n this._totalDuration = Math.max(this._totalDuration, animate.getStartTime() + animate.getDuration());\n }\n\n pause() {\n this.paused = true;\n }\n\n resume() {\n this.paused = false;\n }\n\n tick(delta: number) {\n if (this.paused) {\n return;\n }\n\n // 应用播放速度\n const scaledDelta = delta * this._playSpeed;\n\n // 更新当前时间\n this._currentTime += scaledDelta;\n\n this.forEachAccessAnimate((animate, i) => {\n if (animate.status === AnimateStatus.END) {\n this.removeAnimate(animate, true);\n } else if (animate.status === AnimateStatus.RUNNING || animate.status === AnimateStatus.INITIAL) {\n animate.advance(scaledDelta);\n }\n });\n\n if (this._animateCount === 0) {\n this.emit('animationEnd');\n }\n }\n\n clear() {\n this.forEachAccessAnimate(animate => {\n animate.release();\n });\n\n this.head = null;\n this.tail = null;\n this.animateMap.clear();\n this._animateCount = 0;\n this._totalDuration = 0;\n }\n\n removeAnimate(animate: IAnimate, release: boolean = true) {\n const node = this.animateMap.get(animate);\n\n if (!node) {\n return;\n }\n\n if (release) {\n animate._onRemove && animate._onRemove.forEach(cb => cb());\n animate.release();\n }\n\n // 从链表中移除节点\n if (node.prev) {\n node.prev.next = node.next;\n } else {\n // 节点是头节点\n this.head = node.next;\n }\n\n if (node.next) {\n node.next.prev = node.prev;\n } else {\n // 节点是尾节点\n this.tail = node.prev;\n }\n\n // 从映射中移除\n this.animateMap.delete(animate);\n this._animateCount--;\n\n // 如果移除的是最长时间的动画,应该重新计算总时长\n if (animate.getStartTime() + animate.getDuration() >= this._totalDuration) {\n this.recalculateTotalDuration();\n }\n\n return;\n }\n\n // 重新计算总时长\n protected recalculateTotalDuration() {\n this._totalDuration = 0;\n this.forEachAccessAnimate(animate => {\n this._totalDuration = Math.max(this._totalDuration, animate.getStartTime() + animate.getDuration());\n });\n }\n\n getTotalDuration() {\n return this._totalDuration;\n }\n\n getPlaySpeed() {\n return this._playSpeed;\n }\n\n setPlaySpeed(speed: number) {\n this._playSpeed = speed;\n }\n\n // 实现ITimeline接口所需的其他方法\n getPlayState(): 'playing' | 'paused' | 'stopped' {\n if (this.paused) {\n return 'paused';\n }\n if (this.animateCount === 0) {\n return 'stopped';\n }\n return 'playing';\n }\n\n setStartTime(time: number) {\n this._startTime = time;\n }\n\n getStartTime() {\n return this._startTime;\n }\n\n getCurrentTime() {\n return this._currentTime;\n }\n\n setCurrentTime(time: number) {\n this._currentTime = time;\n }\n}\n\n// 不会使用,存粹做临时存储用,请一定要放置到stage中才行\nexport const defaultTimeline = new DefaultTimeline();\ndefaultTimeline.isGlobal = true;\n"]}
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{ Generator, type IAnimate, type ITimeline, AnimateStatus } from '@visactor/vrender-core';\nimport { EventEmitter } from '@visactor/vutils';\n\n// 定义链表节点\ninterface AnimateNode {\n animate: IAnimate;\n next: AnimateNode | null;\n prev: AnimateNode | null;\n}\n\nexport class DefaultTimeline extends EventEmitter implements ITimeline {\n declare id: number;\n protected head: AnimateNode | null = null;\n protected tail: AnimateNode | null = null;\n protected animateMap: Map<IAnimate, AnimateNode> = new Map();\n protected _animateCount: number = 0;\n protected declare paused: boolean;\n\n // 添加必要的属性\n protected _playSpeed: number = 1;\n protected _totalDuration: number = 0;\n protected _startTime: number = 0;\n protected _currentTime: number = 0;\n protected _animationEndFlag: boolean = true;\n\n declare isGlobal?: boolean;\n\n get animateCount() {\n return this._animateCount;\n }\n\n constructor() {\n super();\n this.id = Generator.GenAutoIncrementId();\n this.paused = false;\n }\n\n isRunning() {\n return !this.paused && this._animateCount > 0;\n }\n\n forEachAccessAnimate(cb: (animate: IAnimate, index: number) => void) {\n let current = this.head;\n let index = 0;\n\n while (current) {\n // 保存下一个节点的引用,以防在回调中移除当前节点\n const next = current.next;\n cb(current.animate, index);\n index++;\n current = next;\n }\n }\n\n addAnimate(animate: IAnimate) {\n const newNode: AnimateNode = {\n animate,\n next: null,\n prev: null\n };\n\n // 添加到链表尾部\n if (!this.head) {\n this.head = newNode;\n this.tail = newNode;\n } else {\n if (this.tail) {\n this.tail.next = newNode;\n newNode.prev = this.tail;\n this.tail = newNode;\n }\n }\n\n // 在映射中保存节点引用\n this.animateMap.set(animate, newNode);\n this._animateCount++;\n\n // 更新总时长\n this._totalDuration = Math.max(this._totalDuration, animate.getStartTime() + animate.getDuration());\n }\n\n pause() {\n this.paused = true;\n }\n\n resume() {\n this.paused = false;\n }\n\n tick(delta: number) {\n if (this.paused) {\n return;\n }\n if (this._animationEndFlag) {\n this._animationEndFlag = false;\n this.emit('animationStart');\n }\n\n // 应用播放速度\n const scaledDelta = delta * this._playSpeed;\n\n // 更新当前时间\n this._currentTime += scaledDelta;\n\n this.forEachAccessAnimate((animate, i) => {\n if (animate.status === AnimateStatus.END) {\n this.removeAnimate(animate, true);\n } else if (animate.status === AnimateStatus.RUNNING || animate.status === AnimateStatus.INITIAL) {\n animate.advance(scaledDelta);\n }\n });\n\n if (this._animateCount === 0) {\n this._animationEndFlag = true;\n this.emit('animationEnd');\n }\n }\n\n clear() {\n this.forEachAccessAnimate(animate => {\n animate.release();\n });\n\n this.head = null;\n this.tail = null;\n this.animateMap.clear();\n this._animateCount = 0;\n this._totalDuration = 0;\n }\n\n removeAnimate(animate: IAnimate, release: boolean = true) {\n const node = this.animateMap.get(animate);\n\n if (!node) {\n return;\n }\n\n if (release) {\n animate._onRemove && animate._onRemove.forEach(cb => cb());\n animate.release();\n }\n\n // 从链表中移除节点\n if (node.prev) {\n node.prev.next = node.next;\n } else {\n // 节点是头节点\n this.head = node.next;\n }\n\n if (node.next) {\n node.next.prev = node.prev;\n } else {\n // 节点是尾节点\n this.tail = node.prev;\n }\n\n // 从映射中移除\n this.animateMap.delete(animate);\n this._animateCount--;\n\n // 如果移除的是最长时间的动画,应该重新计算总时长\n if (animate.getStartTime() + animate.getDuration() >= this._totalDuration) {\n this.recalculateTotalDuration();\n }\n\n return;\n }\n\n // 重新计算总时长\n protected recalculateTotalDuration() {\n this._totalDuration = 0;\n this.forEachAccessAnimate(animate => {\n this._totalDuration = Math.max(this._totalDuration, animate.getStartTime() + animate.getDuration());\n });\n }\n\n getTotalDuration() {\n return this._totalDuration;\n }\n\n getPlaySpeed() {\n return this._playSpeed;\n }\n\n setPlaySpeed(speed: number) {\n this._playSpeed = speed;\n }\n\n // 实现ITimeline接口所需的其他方法\n getPlayState(): 'playing' | 'paused' | 'stopped' {\n if (this.paused) {\n return 'paused';\n }\n if (this.animateCount === 0) {\n return 'stopped';\n }\n return 'playing';\n }\n\n setStartTime(time: number) {\n this._startTime = time;\n }\n\n getStartTime() {\n return this._startTime;\n }\n\n getCurrentTime() {\n return this._currentTime;\n }\n\n setCurrentTime(time: number) {\n this._currentTime = time;\n }\n}\n\n// 不会使用,存粹做临时存储用,请一定要放置到stage中才行\nexport const defaultTimeline = new DefaultTimeline();\ndefaultTimeline.isGlobal = true;\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@visactor/vrender-animate",
3
- "version": "1.0.4-alpha.0",
3
+ "version": "1.0.4",
4
4
  "description": "",
5
5
  "sideEffects": false,
6
6
  "main": "cjs/index.js",
@@ -13,7 +13,7 @@
13
13
  ],
14
14
  "dependencies": {
15
15
  "@visactor/vutils": "1.0.6",
16
- "@visactor/vrender-core": "1.0.4-alpha.0"
16
+ "@visactor/vrender-core": "1.0.4"
17
17
  },
18
18
  "devDependencies": {
19
19
  "@rushstack/eslint-patch": "~1.1.4",
@@ -30,8 +30,8 @@
30
30
  "typescript": "4.9.5",
31
31
  "cross-env": "^7.0.3",
32
32
  "@internal/bundler": "0.0.1",
33
- "@internal/eslint-config": "0.0.1",
34
- "@internal/ts-config": "0.0.1"
33
+ "@internal/ts-config": "0.0.1",
34
+ "@internal/eslint-config": "0.0.1"
35
35
  },
36
36
  "keywords": [
37
37
  "VisActor",