@visactor/vrender-animate 1.0.10 → 1.0.11-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (44) hide show
  1. package/cjs/animate.d.ts +1 -0
  2. package/cjs/animate.js +7 -1
  3. package/cjs/animate.js.map +1 -1
  4. package/cjs/custom/custom-animate.d.ts +14 -1
  5. package/cjs/custom/custom-animate.js +41 -1
  6. package/cjs/custom/custom-animate.js.map +1 -1
  7. package/cjs/executor/animate-executor.d.ts +1 -0
  8. package/cjs/executor/animate-executor.js +7 -4
  9. package/cjs/executor/animate-executor.js.map +1 -1
  10. package/cjs/index.d.ts +1 -1
  11. package/cjs/index.js +6 -1
  12. package/cjs/index.js.map +1 -1
  13. package/cjs/interpolate/number.js +1 -2
  14. package/cjs/state/animation-state.js +1 -1
  15. package/cjs/state/animation-state.js.map +1 -1
  16. package/cjs/step.d.ts +1 -0
  17. package/cjs/step.js +1 -0
  18. package/cjs/step.js.map +1 -1
  19. package/cjs/ticker/default-ticker.d.ts +1 -0
  20. package/cjs/ticker/default-ticker.js +7 -5
  21. package/cjs/ticker/default-ticker.js.map +1 -1
  22. package/dist/index.es.js +89 -8
  23. package/es/animate.d.ts +1 -0
  24. package/es/animate.js +7 -1
  25. package/es/animate.js.map +1 -1
  26. package/es/custom/custom-animate.d.ts +14 -1
  27. package/es/custom/custom-animate.js +38 -0
  28. package/es/custom/custom-animate.js.map +1 -1
  29. package/es/executor/animate-executor.d.ts +1 -0
  30. package/es/executor/animate-executor.js +7 -4
  31. package/es/executor/animate-executor.js.map +1 -1
  32. package/es/index.d.ts +1 -1
  33. package/es/index.js +1 -1
  34. package/es/index.js.map +1 -1
  35. package/es/interpolate/number.js +1 -2
  36. package/es/state/animation-state.js +1 -1
  37. package/es/state/animation-state.js.map +1 -1
  38. package/es/step.d.ts +1 -0
  39. package/es/step.js +1 -0
  40. package/es/step.js.map +1 -1
  41. package/es/ticker/default-ticker.d.ts +1 -0
  42. package/es/ticker/default-ticker.js +7 -5
  43. package/es/ticker/default-ticker.js.map +1 -1
  44. package/package.json +2 -2
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/state/animation-state.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,2BAA2B,EAAE,MAAM,6BAA6B,CAAC;AAE1E,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAG3C,MAAM,CAAC,MAAM,eAAe,GAAG;IAC7B,MAAM,EAAE,QAAQ;IAChB,SAAS,EAAE,WAAW;IACtB,MAAM,EAAE,QAAQ;IAChB,SAAS,EAAE,WAAW;IACtB,WAAW,EAAE,aAAa;IAC1B,MAAM,EAAE,QAAQ;IAChB,QAAQ,EAAE,UAAU;IACpB,KAAK,EAAE,OAAO;IACd,OAAO,EAAE,SAAS;IAClB,MAAM,EAAE,QAAQ;IAChB,QAAQ,EAAE,UAAU;CACrB,CAAC;AAEF,MAAM,OAAO,mBAAmB;IAG9B,YAAY,OAAiB;QAC3B,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IACzB,CAAC;IAMD,aAAa,CAAC,KAAsB;QAClC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YAChB,IAAI,CAAC,MAAM,GAAG,IAAI,GAAG,EAAE,CAAC;SACzB;QACD,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACrC,CAAC;IAED,WAAW;;QACT,MAAA,IAAI,CAAC,MAAM,0CAAE,KAAK,EAAE,CAAC;IACvB,CAAC;CACF;AASD,MAAM,OAAO,qBAAqB;IAOhC,YAAY,OAAiB;QAF7B,cAAS,GAAwB,IAAI,CAAC;QAGpC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IACzB,CAAC;IASD,UAAU,CACR,SAAmB,EACnB,eAAwD,EACxD,QAAoC;QAEpC,MAAM,QAAQ,GAAG,2BAA2B,CAAC,WAAW,EAAE,CAAC;QAI3D,MAAM,eAAe,GAAiB,EAAE,CAAC;QACzC,MAAM,gBAAgB,GAAiB,EAAE,CAAC;QAC1C,IAAI,CAAC,CAAC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE;YAC9C,SAAS,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE;gBACjC,gBAAgB,CAAC,IAAI,CAAC;oBACpB,KAAK;oBACL,eAAe,EAAE,OAAO,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;wBAC9C,CAAC,CAAE,eAAe,CAAC,KAAK,CAAuB,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC;wBAC3E,CAAC,CAAE,eAAe,CAAC,KAAK,CAAqB,CAAC,SAAS;oBACzD,QAAQ,EAAE,IAAI,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC;iBAC5C,CAAC,CAAC;YACL,CAAC,CAAC,CAAC;SACJ;aAAM;YAEL,SAAS,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE;gBAEjC,MAAM,MAAM,GAAkE;oBAC5E,eAAe,EAAE,IAAI;oBACrB,sBAAsB,EAAE,IAAI;iBAC7B,CAAC;gBACF,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC,EAAE;oBACjC,MAAM,OAAO,GAAG,QAAQ,CAAC,mBAAmB,CAAC,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;oBACnF,MAAM,CAAC,eAAe,GAAG,MAAM,CAAC,eAAe,IAAI,OAAO,CAAC,eAAe,CAAC;gBAC7E,CAAC,CAAC,CAAC;gBAEH,IAAI,MAAM,CAAC,eAAe,EAAE;oBAC1B,gBAAgB,CAAC,IAAI,CAAC;wBACpB,KAAK;wBACL,eAAe,EAAE,OAAO,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;4BAC9C,CAAC,CAAE,eAAe,CAAC,KAAK,CAAuB,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC;4BAC3E,CAAC,CAAE,eAAe,CAAC,KAAK,CAAqB,CAAC,SAAS;wBACzD,QAAQ,EAAE,IAAI,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC;qBAC5C,CAAC,CAAC;oBAEH,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC,EAAE;wBACjC,MAAM,OAAO,GAAG,QAAQ,CAAC,mBAAmB,CAAC,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;wBACnF,IAAI,OAAO,CAAC,sBAAsB,EAAE;4BAClC,eAAe,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;yBACjC;oBACH,CAAC,CAAC,CAAC;iBACJ;YACH,CAAC,CAAC,CAAC;SACJ;QAGD,eAAe,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;YAC9B,KAAK,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;QACxB,CAAC,CAAC,CAAC;QAGH,IAAI,gBAAgB,CAAC,MAAM,EAAE;YAC3B,gBAAgB,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;YAE1E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAChD,MAAM,SAAS,GAAG,gBAAgB,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC1C,MAAM,YAAY,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC;gBACzC,YAAY,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,EAAE;oBAC/B,IAAI,SAAS,EAAE;wBACb,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,eAAe,CAAC,CAAC;qBACvD;oBAED,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,KAAK,YAAY,CAAC,CAAC;oBAGxE,IAAI,CAAC,KAAK,gBAAgB,CAAC,MAAM,GAAG,CAAC,IAAI,QAAQ,EAAE;wBACjD,QAAQ,CAAC,KAAK,CAAC,CAAC;qBACjB;gBACH,CAAC,CAAC,CAAC;aACJ;SACF;aAAM,IAAI,QAAQ,EAAE;YAEnB,QAAQ,CAAC,IAAI,CAAC,CAAC;SAChB;QAED,IAAI,IAAI,CAAC,SAAS,EAAE;YAClB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,eAAe,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;SACnF;aAAM;YACL,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;SACrB;QACD,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,gBAAgB,CAAC,CAAC;IAC3C,CAAC;IAOD,gBAAgB,CAAC,eAAiC,EAAE,QAAqB;QACvE,IAAI,CAAC,UAAU,CAAC,CAAC,eAAe,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,eAAe,CAAC,MAAM,EAAE,SAAS,EAAE,eAAe,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC;IACtH,CAAC;IAOD,mBAAmB,CAAC,eAAiC,EAAE,QAAqB;QAC1E,IAAI,CAAC,UAAU,CACb,CAAC,eAAe,CAAC,SAAS,CAAC,EAC3B,CAAC,EAAE,IAAI,EAAE,eAAe,CAAC,SAAS,EAAE,SAAS,EAAE,eAAe,EAAE,CAAC,EACjE,QAAQ,CACT,CAAC;IACJ,CAAC;IAOD,gBAAgB,CAAC,eAAiC,EAAE,QAAqB;QACvE,IAAI,CAAC,UAAU,CAAC,CAAC,eAAe,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,eAAe,CAAC,MAAM,EAAE,SAAS,EAAE,eAAe,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC;IACtH,CAAC;IAOD,mBAAmB,CAAC,eAAiC,EAAE,QAAqB;QAC1E,IAAI,CAAC,UAAU,CACb,CAAC,eAAe,CAAC,SAAS,CAAC,EAC3B,CAAC,EAAE,IAAI,EAAE,eAAe,CAAC,SAAS,EAAE,SAAS,EAAE,eAAe,EAAE,CAAC,EACjE,QAAQ,CACT,CAAC;IACJ,CAAC;IAOD,qBAAqB,CAAC,eAAiC,EAAE,QAAqB;QAC5E,IAAI,CAAC,UAAU,CACb,CAAC,eAAe,CAAC,WAAW,CAAC,EAC7B,CAAC,EAAE,IAAI,EAAE,eAAe,CAAC,WAAW,EAAE,SAAS,EAAE,eAAe,EAAE,CAAC,EACnE,QAAQ,CACT,CAAC;IACJ,CAAC;IAED,SAAS,CAAC,KAAa,EAAE,IAA4C;;QACnE,MAAM,SAAS,GAAG,MAAA,IAAI,CAAC,SAAS,0CAAE,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC,SAAS,CAAC,KAAK,KAAK,KAAK,CAAC,CAAC;QAC/E,IAAI,SAAS,EAAE;YACb,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC/B;IACH,CAAC;IAED,UAAU;;QAER,MAAA,IAAI,CAAC,SAAS,0CAAE,OAAO,CAAC,KAAK,CAAC,EAAE;YAC9B,KAAK,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;QACxB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACxB,CAAC;IAED,YAAY,CAAC,KAAa;;QACxB,MAAM,SAAS,GAAG,MAAA,IAAI,CAAC,SAAS,0CAAE,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC,SAAS,CAAC,KAAK,KAAK,KAAK,CAAC,CAAC;QAC/E,IAAI,SAAS,EAAE;YAEb,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;YACzC,SAAS,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;YAC1B,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;YAC3B,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,eAAe,CAAC,CAAC;SACvD;IACH,CAAC;CAKF","file":"animation-state.js","sourcesContent":["import type { IGraphic } from '@visactor/vrender-core';\nimport type { IAnimationState } from './types';\nimport { AnimationTransitionRegistry } from './animation-states-registry';\nimport type { IAnimationConfig } from '../executor/executor';\nimport { AnimateExecutor } from '../executor/animate-executor';\nimport { isArray } from '@visactor/vutils';\n\n// Standard animation state names\nexport const AnimationStates = {\n APPEAR: 'appear',\n DISAPPEAR: 'disappear',\n UPDATE: 'update',\n HIGHLIGHT: 'highlight',\n UNHIGHLIGHT: 'unhighlight',\n SELECT: 'select',\n UNSELECT: 'unselect',\n HOVER: 'hover',\n UNHOVER: 'unhover',\n ACTIVE: 'active',\n INACTIVE: 'inactive'\n};\n\nexport class AnimationStateStore {\n graphic: IGraphic;\n\n constructor(graphic: IGraphic) {\n this.graphic = graphic;\n }\n\n // 动画状态配置\n // 并不是所有图元都有(只有mark才有),所以在应用状态的时候,需要额外传入\n states?: Map<string, IAnimationState>;\n\n registerState(state: IAnimationState): void {\n if (!this.states) {\n this.states = new Map();\n }\n this.states.set(state.name, state);\n }\n\n clearStates(): void {\n this.states?.clear();\n }\n}\n\n// 一个状态对应一个执行器,每个图元都有一一对应\ninterface IStateInfo {\n state: string;\n animationConfig: IAnimationConfig | IAnimationConfig[];\n executor: AnimateExecutor;\n}\n\nexport class AnimationStateManager {\n protected graphic: IGraphic;\n\n // 当前状态\n // TODO(注意,这里无法了解动画的顺序,既有串行也有并行,具体在执行的时候确定,执行之后就无法获取串行或并行配置了)\n stateList: IStateInfo[] | null = null;\n\n constructor(graphic: IGraphic) {\n this.graphic = graphic;\n }\n\n // TODO 这里因为只有状态变更才会调用,所以代码写的比较宽松,如果有性能问题需要优化\n /**\n * 应用状态\n * @param nextState 下一个状态数组,如果传入数组,那么状态是串行的。但是每次applyState都会立即执行动画,也就是applyState和applyState之间是并行\n * @param animationConfig 动画配置\n * @param callback 动画结束后的回调函数,参数empty为true表示没有动画需要执行直接调的回调\n */\n applyState(\n nextState: string[],\n animationConfig: (IAnimationState | IAnimationState[])[],\n callback?: (empty?: boolean) => void\n ): void {\n const registry = AnimationTransitionRegistry.getInstance();\n\n // TODO 这里指判断第一个状态,后续如果需要的话要循环判断\n // 检查是否需要停止当前状态,以及下一个状态是否需要应用\n const shouldStopState: IStateInfo[] = [];\n const shouldApplyState: IStateInfo[] = [];\n if (!(this.stateList && this.stateList.length)) {\n nextState.forEach((state, index) => {\n shouldApplyState.push({\n state,\n animationConfig: isArray(animationConfig[index])\n ? (animationConfig[index] as IAnimationState[]).map(item => item.animation)\n : (animationConfig[index] as IAnimationState).animation,\n executor: new AnimateExecutor(this.graphic)\n });\n });\n } else {\n // const _stateList = this.stateList[0];\n nextState.forEach((state, index) => {\n // 遍历this.stateList,获取result,只要有一个是false,那这个result就是false\n const result: { allowTransition: boolean; stopOriginalTransition: boolean } = {\n allowTransition: true,\n stopOriginalTransition: true\n };\n this.stateList.forEach(currState => {\n const _result = registry.isTransitionAllowed(currState.state, state, this.graphic);\n result.allowTransition = result.allowTransition && _result.allowTransition;\n });\n // 所有状态都允许过渡,则添加到shouldApplyState\n if (result.allowTransition) {\n shouldApplyState.push({\n state,\n animationConfig: isArray(animationConfig[index])\n ? (animationConfig[index] as IAnimationState[]).map(item => item.animation)\n : (animationConfig[index] as IAnimationState).animation,\n executor: new AnimateExecutor(this.graphic)\n });\n // 允许过渡的话,需要重新遍历this.stateList,获取stopOriginalTransition\n this.stateList.forEach(currState => {\n const _result = registry.isTransitionAllowed(currState.state, state, this.graphic);\n if (_result.stopOriginalTransition) {\n shouldStopState.push(currState);\n }\n });\n }\n });\n }\n\n // 停止动画\n shouldStopState.forEach(state => {\n state.executor.stop();\n });\n\n // 立即应用动画,串行的应用\n if (shouldApplyState.length) {\n shouldApplyState[0].executor.execute(shouldApplyState[0].animationConfig);\n // 如果下一个状态存在,那么下一个状态的动画在当前状态动画结束后立即执行\n for (let i = 0; i < shouldApplyState.length; i++) {\n const nextState = shouldApplyState[i + 1];\n const currentState = shouldApplyState[i];\n currentState.executor.onEnd(() => {\n if (nextState) {\n nextState.executor.execute(nextState.animationConfig);\n }\n // 删除这个状态\n this.stateList = this.stateList.filter(state => state !== currentState);\n\n // 如果是最后一个状态且有回调,则调用回调\n if (i === shouldApplyState.length - 1 && callback) {\n callback(false);\n }\n });\n }\n } else if (callback) {\n // 如果没有需要应用的动画状态,直接调用回调\n callback(true);\n }\n\n if (this.stateList) {\n this.stateList = this.stateList.filter(state => !shouldStopState.includes(state));\n } else {\n this.stateList = [];\n }\n this.stateList.push(...shouldApplyState);\n }\n\n /**\n * Apply a standard appear animation to the graphic\n * @param animationConfig Animation configuration\n * @param callback Callback to be called when animation ends\n */\n applyAppearState(animationConfig: IAnimationConfig, callback?: () => void): void {\n this.applyState([AnimationStates.APPEAR], [{ name: AnimationStates.APPEAR, animation: animationConfig }], callback);\n }\n\n /**\n * Apply a standard disappear animation to the graphic\n * @param animationConfig Animation configuration\n * @param callback Callback to be called when animation ends\n */\n applyDisappearState(animationConfig: IAnimationConfig, callback?: () => void): void {\n this.applyState(\n [AnimationStates.DISAPPEAR],\n [{ name: AnimationStates.DISAPPEAR, animation: animationConfig }],\n callback\n );\n }\n\n /**\n * Apply a standard update animation to the graphic\n * @param animationConfig Animation configuration\n * @param callback Callback to be called when animation ends\n */\n applyUpdateState(animationConfig: IAnimationConfig, callback?: () => void): void {\n this.applyState([AnimationStates.UPDATE], [{ name: AnimationStates.UPDATE, animation: animationConfig }], callback);\n }\n\n /**\n * Apply a standard highlight animation to the graphic\n * @param animationConfig Animation configuration\n * @param callback Callback to be called when animation ends\n */\n applyHighlightState(animationConfig: IAnimationConfig, callback?: () => void): void {\n this.applyState(\n [AnimationStates.HIGHLIGHT],\n [{ name: AnimationStates.HIGHLIGHT, animation: animationConfig }],\n callback\n );\n }\n\n /**\n * Apply a standard unhighlight animation to the graphic\n * @param animationConfig Animation configuration\n * @param callback Callback to be called when animation ends\n */\n applyUnhighlightState(animationConfig: IAnimationConfig, callback?: () => void): void {\n this.applyState(\n [AnimationStates.UNHIGHLIGHT],\n [{ name: AnimationStates.UNHIGHLIGHT, animation: animationConfig }],\n callback\n );\n }\n\n stopState(state: string, type?: 'start' | 'end' | Record<string, any>): void {\n const stateInfo = this.stateList?.find(stateInfo => stateInfo.state === state);\n if (stateInfo) {\n stateInfo.executor.stop(type);\n }\n }\n\n clearState(): void {\n // 清空状态\n this.stateList?.forEach(state => {\n state.executor.stop();\n });\n this.stateList = null;\n }\n\n reApplyState(state: string): void {\n const stateInfo = this.stateList?.find(stateInfo => stateInfo.state === state);\n if (stateInfo) {\n // stop状态会改变stateList,但因为是reapply,所以保留原始的stateList\n const stateList = this.stateList.slice();\n stateInfo.executor.stop();\n this.stateList = stateList;\n stateInfo.executor.execute(stateInfo.animationConfig);\n }\n }\n\n // getstateList(): string[] | null {\n // return this.stateList;\n // }\n}\n"]}
1
+ {"version":3,"sources":["../src/state/animation-state.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,2BAA2B,EAAE,MAAM,6BAA6B,CAAC;AAE1E,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAG3C,MAAM,CAAC,MAAM,eAAe,GAAG;IAC7B,MAAM,EAAE,QAAQ;IAChB,SAAS,EAAE,WAAW;IACtB,MAAM,EAAE,QAAQ;IAChB,SAAS,EAAE,WAAW;IACtB,WAAW,EAAE,aAAa;IAC1B,MAAM,EAAE,QAAQ;IAChB,QAAQ,EAAE,UAAU;IACpB,KAAK,EAAE,OAAO;IACd,OAAO,EAAE,SAAS;IAClB,MAAM,EAAE,QAAQ;IAChB,QAAQ,EAAE,UAAU;CACrB,CAAC;AAEF,MAAM,OAAO,mBAAmB;IAG9B,YAAY,OAAiB;QAC3B,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IACzB,CAAC;IAMD,aAAa,CAAC,KAAsB;QAClC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YAChB,IAAI,CAAC,MAAM,GAAG,IAAI,GAAG,EAAE,CAAC;SACzB;QACD,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACrC,CAAC;IAED,WAAW;;QACT,MAAA,IAAI,CAAC,MAAM,0CAAE,KAAK,EAAE,CAAC;IACvB,CAAC;CACF;AASD,MAAM,OAAO,qBAAqB;IAOhC,YAAY,OAAiB;QAF7B,cAAS,GAAwB,IAAI,CAAC;QAGpC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IACzB,CAAC;IASD,UAAU,CACR,SAAmB,EACnB,eAAwD,EACxD,QAAoC;QAEpC,MAAM,QAAQ,GAAG,2BAA2B,CAAC,WAAW,EAAE,CAAC;QAI3D,MAAM,eAAe,GAAiB,EAAE,CAAC;QACzC,MAAM,gBAAgB,GAAiB,EAAE,CAAC;QAC1C,IAAI,CAAC,CAAC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE;YAC9C,SAAS,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE;gBACjC,gBAAgB,CAAC,IAAI,CAAC;oBACpB,KAAK;oBACL,eAAe,EAAE,OAAO,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;wBAC9C,CAAC,CAAE,eAAe,CAAC,KAAK,CAAuB,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC;wBAC3E,CAAC,CAAE,eAAe,CAAC,KAAK,CAAqB,CAAC,SAAS;oBACzD,QAAQ,EAAE,IAAI,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC;iBAC5C,CAAC,CAAC;YACL,CAAC,CAAC,CAAC;SACJ;aAAM;YAEL,SAAS,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE;gBAEjC,MAAM,MAAM,GAAkE;oBAC5E,eAAe,EAAE,IAAI;oBACrB,sBAAsB,EAAE,IAAI;iBAC7B,CAAC;gBACF,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC,EAAE;oBACjC,MAAM,OAAO,GAAG,QAAQ,CAAC,mBAAmB,CAAC,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;oBACnF,MAAM,CAAC,eAAe,GAAG,MAAM,CAAC,eAAe,IAAI,OAAO,CAAC,eAAe,CAAC;gBAC7E,CAAC,CAAC,CAAC;gBAEH,IAAI,MAAM,CAAC,eAAe,EAAE;oBAC1B,gBAAgB,CAAC,IAAI,CAAC;wBACpB,KAAK;wBACL,eAAe,EAAE,OAAO,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;4BAC9C,CAAC,CAAE,eAAe,CAAC,KAAK,CAAuB,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC;4BAC3E,CAAC,CAAE,eAAe,CAAC,KAAK,CAAqB,CAAC,SAAS;wBACzD,QAAQ,EAAE,IAAI,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC;qBAC5C,CAAC,CAAC;oBAEH,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC,EAAE;wBACjC,MAAM,OAAO,GAAG,QAAQ,CAAC,mBAAmB,CAAC,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;wBACnF,IAAI,OAAO,CAAC,sBAAsB,EAAE;4BAClC,eAAe,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;yBACjC;oBACH,CAAC,CAAC,CAAC;iBACJ;YACH,CAAC,CAAC,CAAC;SACJ;QAGD,eAAe,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;YAC9B,KAAK,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;QACxB,CAAC,CAAC,CAAC;QAGH,IAAI,gBAAgB,CAAC,MAAM,EAAE;YAC3B,gBAAgB,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;YAE1E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAChD,MAAM,SAAS,GAAG,gBAAgB,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC1C,MAAM,YAAY,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC;gBACzC,YAAY,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,EAAE;oBAC/B,IAAI,SAAS,EAAE;wBACb,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,eAAe,CAAC,CAAC;qBACvD;oBAED,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,KAAK,YAAY,CAAC,CAAC;oBAGxE,IAAI,CAAC,KAAK,gBAAgB,CAAC,MAAM,GAAG,CAAC,IAAI,QAAQ,EAAE;wBACjD,QAAQ,CAAC,KAAK,CAAC,CAAC;qBACjB;gBACH,CAAC,CAAC,CAAC;aACJ;SACF;aAAM,IAAI,QAAQ,EAAE;YAEnB,QAAQ,CAAC,IAAI,CAAC,CAAC;SAChB;QAED,IAAI,IAAI,CAAC,SAAS,EAAE;YAClB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,eAAe,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;SACnF;aAAM;YACL,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;SACrB;QACD,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,gBAAgB,CAAC,CAAC;IAC3C,CAAC;IAOD,gBAAgB,CAAC,eAAiC,EAAE,QAAqB;QACvE,IAAI,CAAC,UAAU,CAAC,CAAC,eAAe,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,eAAe,CAAC,MAAM,EAAE,SAAS,EAAE,eAAe,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC;IACtH,CAAC;IAOD,mBAAmB,CAAC,eAAiC,EAAE,QAAqB;QAC1E,IAAI,CAAC,UAAU,CACb,CAAC,eAAe,CAAC,SAAS,CAAC,EAC3B,CAAC,EAAE,IAAI,EAAE,eAAe,CAAC,SAAS,EAAE,SAAS,EAAE,eAAe,EAAE,CAAC,EACjE,QAAQ,CACT,CAAC;IACJ,CAAC;IAOD,gBAAgB,CAAC,eAAiC,EAAE,QAAqB;QACvE,IAAI,CAAC,UAAU,CAAC,CAAC,eAAe,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,eAAe,CAAC,MAAM,EAAE,SAAS,EAAE,eAAe,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC;IACtH,CAAC;IAOD,mBAAmB,CAAC,eAAiC,EAAE,QAAqB;QAC1E,IAAI,CAAC,UAAU,CACb,CAAC,eAAe,CAAC,SAAS,CAAC,EAC3B,CAAC,EAAE,IAAI,EAAE,eAAe,CAAC,SAAS,EAAE,SAAS,EAAE,eAAe,EAAE,CAAC,EACjE,QAAQ,CACT,CAAC;IACJ,CAAC;IAOD,qBAAqB,CAAC,eAAiC,EAAE,QAAqB;QAC5E,IAAI,CAAC,UAAU,CACb,CAAC,eAAe,CAAC,WAAW,CAAC,EAC7B,CAAC,EAAE,IAAI,EAAE,eAAe,CAAC,WAAW,EAAE,SAAS,EAAE,eAAe,EAAE,CAAC,EACnE,QAAQ,CACT,CAAC;IACJ,CAAC;IAED,SAAS,CAAC,KAAa,EAAE,IAA4C;;QACnE,MAAM,SAAS,GAAG,MAAA,IAAI,CAAC,SAAS,0CAAE,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC,SAAS,CAAC,KAAK,KAAK,KAAK,CAAC,CAAC;QAC/E,IAAI,SAAS,EAAE;YACb,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC/B;IACH,CAAC;IAED,UAAU;;QAER,MAAA,IAAI,CAAC,SAAS,0CAAE,OAAO,CAAC,KAAK,CAAC,EAAE;YAC9B,KAAK,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;QACxB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACxB,CAAC;IAED,YAAY,CAAC,KAAa;;QACxB,MAAM,SAAS,GAAG,MAAA,IAAI,CAAC,SAAS,0CAAE,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC,SAAS,CAAC,KAAK,KAAK,KAAK,CAAC,CAAC;QAE/E,IAAI,SAAS,IAAI,SAAS,CAAC,QAAQ,CAAC,OAAO,EAAE;YAE3C,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;YACzC,SAAS,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC;YAC1B,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;YAC3B,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,eAAe,CAAC,CAAC;SACvD;IACH,CAAC;CAKF","file":"animation-state.js","sourcesContent":["import type { IGraphic } from '@visactor/vrender-core';\nimport type { IAnimationState } from './types';\nimport { AnimationTransitionRegistry } from './animation-states-registry';\nimport type { IAnimationConfig } from '../executor/executor';\nimport { AnimateExecutor } from '../executor/animate-executor';\nimport { isArray } from '@visactor/vutils';\n\n// Standard animation state names\nexport const AnimationStates = {\n APPEAR: 'appear',\n DISAPPEAR: 'disappear',\n UPDATE: 'update',\n HIGHLIGHT: 'highlight',\n UNHIGHLIGHT: 'unhighlight',\n SELECT: 'select',\n UNSELECT: 'unselect',\n HOVER: 'hover',\n UNHOVER: 'unhover',\n ACTIVE: 'active',\n INACTIVE: 'inactive'\n};\n\nexport class AnimationStateStore {\n graphic: IGraphic;\n\n constructor(graphic: IGraphic) {\n this.graphic = graphic;\n }\n\n // 动画状态配置\n // 并不是所有图元都有(只有mark才有),所以在应用状态的时候,需要额外传入\n states?: Map<string, IAnimationState>;\n\n registerState(state: IAnimationState): void {\n if (!this.states) {\n this.states = new Map();\n }\n this.states.set(state.name, state);\n }\n\n clearStates(): void {\n this.states?.clear();\n }\n}\n\n// 一个状态对应一个执行器,每个图元都有一一对应\ninterface IStateInfo {\n state: string;\n animationConfig: IAnimationConfig | IAnimationConfig[];\n executor: AnimateExecutor;\n}\n\nexport class AnimationStateManager {\n protected graphic: IGraphic;\n\n // 当前状态\n // TODO(注意,这里无法了解动画的顺序,既有串行也有并行,具体在执行的时候确定,执行之后就无法获取串行或并行配置了)\n stateList: IStateInfo[] | null = null;\n\n constructor(graphic: IGraphic) {\n this.graphic = graphic;\n }\n\n // TODO 这里因为只有状态变更才会调用,所以代码写的比较宽松,如果有性能问题需要优化\n /**\n * 应用状态\n * @param nextState 下一个状态数组,如果传入数组,那么状态是串行的。但是每次applyState都会立即执行动画,也就是applyState和applyState之间是并行\n * @param animationConfig 动画配置\n * @param callback 动画结束后的回调函数,参数empty为true表示没有动画需要执行直接调的回调\n */\n applyState(\n nextState: string[],\n animationConfig: (IAnimationState | IAnimationState[])[],\n callback?: (empty?: boolean) => void\n ): void {\n const registry = AnimationTransitionRegistry.getInstance();\n\n // TODO 这里指判断第一个状态,后续如果需要的话要循环判断\n // 检查是否需要停止当前状态,以及下一个状态是否需要应用\n const shouldStopState: IStateInfo[] = [];\n const shouldApplyState: IStateInfo[] = [];\n if (!(this.stateList && this.stateList.length)) {\n nextState.forEach((state, index) => {\n shouldApplyState.push({\n state,\n animationConfig: isArray(animationConfig[index])\n ? (animationConfig[index] as IAnimationState[]).map(item => item.animation)\n : (animationConfig[index] as IAnimationState).animation,\n executor: new AnimateExecutor(this.graphic)\n });\n });\n } else {\n // const _stateList = this.stateList[0];\n nextState.forEach((state, index) => {\n // 遍历this.stateList,获取result,只要有一个是false,那这个result就是false\n const result: { allowTransition: boolean; stopOriginalTransition: boolean } = {\n allowTransition: true,\n stopOriginalTransition: true\n };\n this.stateList.forEach(currState => {\n const _result = registry.isTransitionAllowed(currState.state, state, this.graphic);\n result.allowTransition = result.allowTransition && _result.allowTransition;\n });\n // 所有状态都允许过渡,则添加到shouldApplyState\n if (result.allowTransition) {\n shouldApplyState.push({\n state,\n animationConfig: isArray(animationConfig[index])\n ? (animationConfig[index] as IAnimationState[]).map(item => item.animation)\n : (animationConfig[index] as IAnimationState).animation,\n executor: new AnimateExecutor(this.graphic)\n });\n // 允许过渡的话,需要重新遍历this.stateList,获取stopOriginalTransition\n this.stateList.forEach(currState => {\n const _result = registry.isTransitionAllowed(currState.state, state, this.graphic);\n if (_result.stopOriginalTransition) {\n shouldStopState.push(currState);\n }\n });\n }\n });\n }\n\n // 停止动画\n shouldStopState.forEach(state => {\n state.executor.stop();\n });\n\n // 立即应用动画,串行的应用\n if (shouldApplyState.length) {\n shouldApplyState[0].executor.execute(shouldApplyState[0].animationConfig);\n // 如果下一个状态存在,那么下一个状态的动画在当前状态动画结束后立即执行\n for (let i = 0; i < shouldApplyState.length; i++) {\n const nextState = shouldApplyState[i + 1];\n const currentState = shouldApplyState[i];\n currentState.executor.onEnd(() => {\n if (nextState) {\n nextState.executor.execute(nextState.animationConfig);\n }\n // 删除这个状态\n this.stateList = this.stateList.filter(state => state !== currentState);\n\n // 如果是最后一个状态且有回调,则调用回调\n if (i === shouldApplyState.length - 1 && callback) {\n callback(false);\n }\n });\n }\n } else if (callback) {\n // 如果没有需要应用的动画状态,直接调用回调\n callback(true);\n }\n\n if (this.stateList) {\n this.stateList = this.stateList.filter(state => !shouldStopState.includes(state));\n } else {\n this.stateList = [];\n }\n this.stateList.push(...shouldApplyState);\n }\n\n /**\n * Apply a standard appear animation to the graphic\n * @param animationConfig Animation configuration\n * @param callback Callback to be called when animation ends\n */\n applyAppearState(animationConfig: IAnimationConfig, callback?: () => void): void {\n this.applyState([AnimationStates.APPEAR], [{ name: AnimationStates.APPEAR, animation: animationConfig }], callback);\n }\n\n /**\n * Apply a standard disappear animation to the graphic\n * @param animationConfig Animation configuration\n * @param callback Callback to be called when animation ends\n */\n applyDisappearState(animationConfig: IAnimationConfig, callback?: () => void): void {\n this.applyState(\n [AnimationStates.DISAPPEAR],\n [{ name: AnimationStates.DISAPPEAR, animation: animationConfig }],\n callback\n );\n }\n\n /**\n * Apply a standard update animation to the graphic\n * @param animationConfig Animation configuration\n * @param callback Callback to be called when animation ends\n */\n applyUpdateState(animationConfig: IAnimationConfig, callback?: () => void): void {\n this.applyState([AnimationStates.UPDATE], [{ name: AnimationStates.UPDATE, animation: animationConfig }], callback);\n }\n\n /**\n * Apply a standard highlight animation to the graphic\n * @param animationConfig Animation configuration\n * @param callback Callback to be called when animation ends\n */\n applyHighlightState(animationConfig: IAnimationConfig, callback?: () => void): void {\n this.applyState(\n [AnimationStates.HIGHLIGHT],\n [{ name: AnimationStates.HIGHLIGHT, animation: animationConfig }],\n callback\n );\n }\n\n /**\n * Apply a standard unhighlight animation to the graphic\n * @param animationConfig Animation configuration\n * @param callback Callback to be called when animation ends\n */\n applyUnhighlightState(animationConfig: IAnimationConfig, callback?: () => void): void {\n this.applyState(\n [AnimationStates.UNHIGHLIGHT],\n [{ name: AnimationStates.UNHIGHLIGHT, animation: animationConfig }],\n callback\n );\n }\n\n stopState(state: string, type?: 'start' | 'end' | Record<string, any>): void {\n const stateInfo = this.stateList?.find(stateInfo => stateInfo.state === state);\n if (stateInfo) {\n stateInfo.executor.stop(type);\n }\n }\n\n clearState(): void {\n // 清空状态\n this.stateList?.forEach(state => {\n state.executor.stop();\n });\n this.stateList = null;\n }\n\n reApplyState(state: string): void {\n const stateInfo = this.stateList?.find(stateInfo => stateInfo.state === state);\n // 只有当状态存在且动画正在运行时才重新应用\n if (stateInfo && stateInfo.executor.started) {\n // stop状态会改变stateList,但因为是reapply,所以保留原始的stateList\n const stateList = this.stateList.slice();\n stateInfo.executor.stop();\n this.stateList = stateList;\n stateInfo.executor.execute(stateInfo.animationConfig);\n }\n }\n\n // getstateList(): string[] | null {\n // return this.stateList;\n // }\n}\n"]}
package/es/step.d.ts CHANGED
@@ -42,6 +42,7 @@ export declare class Step implements IStep {
42
42
  getFromProps(): Record<string, any>;
43
43
  getMergedEndProps(): Record<string, any> | void;
44
44
  stop(): void;
45
+ release(): void;
45
46
  }
46
47
  export declare class WaitStep extends Step {
47
48
  constructor(type: IAnimateStepType, props: Record<string, any>, duration: number, easing: EasingType);
package/es/step.js CHANGED
@@ -117,6 +117,7 @@ export class Step {
117
117
  return this.getEndProps();
118
118
  }
119
119
  stop() {}
120
+ release() {}
120
121
  }
121
122
 
122
123
  export class WaitStep extends Step {
package/es/step.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/step.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EACV,SAAS,EACT,SAAS,EAOV,MAAM,wBAAwB,CAAC;AAChC,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AACxC,OAAO,EAAE,uBAAuB,EAAE,sBAAsB,EAAE,MAAM,qBAAqB,CAAC;AACtF,OAAO,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAC;AAE5C,SAAS,IAAI;AAEb,CAAC;AAED,MAAM,OAAO,IAAI;IA+Bf,YAAY,IAAsB,EAAE,KAA0B,EAAE,QAAgB,EAAE,MAAkB;;QAP1F,eAAU,GAAW,CAAC,CAAC;QACjC,iBAAY,GAAY,KAAK,CAAC;QAgI9B,yBAAoB,GAAG,GAAS,EAAE;YAChC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QACnD,CAAC,CAAC;QA3HA,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAEzB,IAAI,MAAM,EAAE;YACV,IAAI,CAAC,MAAM,GAAG,OAAO,MAAM,KAAK,UAAU,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAA,MAAM,CAAC,MAAM,CAAC,mCAAI,MAAM,CAAC,MAAM,CAAC;SACvF;aAAM;YACL,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;SAC7B;QACD,IAAI,IAAI,KAAK,MAAM,EAAE;YACnB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;SACtB;QACD,IAAI,CAAC,EAAE,GAAG,SAAS,CAAC,kBAAkB,EAAE,CAAC;QACzC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;IAClC,CAAC;IAED,IAAI,CAAC,MAAgB,EAAE,OAAiB;QACtC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,MAAM,EAAE,CAAC;QACd,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC7B,CAAC;IAED,MAAM,CAAC,IAAW;QAChB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QAGjB,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,GAAG,IAAI,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;IAChE,CAAC;IAGO,0BAA0B;QAChC,IAAI,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC;QAC5B,IAAI,gBAAgB,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC;QAEvD,OAAO,WAAW,EAAE;YAClB,WAAW,CAAC,YAAY,CAAC,gBAAgB,EAAE,KAAK,CAAC,CAAC;YAClD,gBAAgB,IAAI,WAAW,CAAC,QAAQ,CAAC;YACzC,WAAW,GAAG,WAAW,CAAC,IAAI,CAAC;SAChC;QACD,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC;IAChC,CAAC;IAED,YAAY;QACV,IAAI,IAAI,CAAC,IAAI,EAAE;YACb,OAAO,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,EAAE,CAAC;SAC9B;QACD,OAAO,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC;IACtC,CAAC;IAED,WAAW,CAAC,QAAgB,EAAE,mBAA4B,IAAI;QAC5D,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAGzB,IAAI,gBAAgB,EAAE;YACpB,IAAI,CAAC,0BAA0B,EAAE,CAAC;SACnC;IACH,CAAC;IAED,WAAW;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC;IACvB,CAAC;IAED,kCAAkC;QAGhC,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACf,OAAO;SACR;QAED,MAAM,KAAK,GAAsG,EAAE,CAAC;QACpH,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;YAE1B,IAAI,GAAG,KAAK,MAAM,IAAI,GAAG,KAAK,QAAQ,EAAE;gBACtC,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;gBACjC,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBAC3B,IAAI,QAAQ,CAAC,IAAI,CAAC,IAAI,QAAQ,CAAC,EAAE,CAAC,EAAE;oBAClC,MAAM,SAAS,GAAG,UAAU,CAAC,GAAG,CAAC,IAAI,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC;oBAC3D,MAAM,OAAO,GAAG,UAAU,CAAC,GAAG,CAAC,EAAE,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC;oBACvD,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;wBACzB,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;qBAC3B;oBACD,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;wBACvB,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;qBACzB;oBACD,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,GAAG,SAAS,CAAC;oBACtC,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC;oBAClC,KAAK,CAAC,IAAI,CAAE,sBAA8B,CAAC,GAAG,KAAK,MAAM,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC;iBACzF;qBAAM,IAAK,sBAA8B,CAAC,GAAG,CAAC,EAAE;oBAC/C,KAAK,CAAC,IAAI,CAAE,sBAA8B,CAAC,GAAG,CAAC,CAAC,CAAC;iBAClD;qBAAM;oBACL,KAAK,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;iBACrC;aACF;iBAAM,IAAK,sBAA8B,CAAC,GAAG,CAAC,EAAE;gBAC/C,KAAK,CAAC,IAAI,CAAE,sBAA8B,CAAC,GAAG,CAAC,CAAC,CAAC;aAClD;iBAAM;gBACL,KAAK,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;aACrC;QACH,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC;IAC1C,CAAC;IAED,YAAY,CAAC,IAAY,EAAE,mBAA4B,IAAI;QACzD,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,IAAI,gBAAgB,EAAE;YACpB,IAAI,CAAC,0BAA0B,EAAE,CAAC;SACnC;IACH,CAAC;IAED,YAAY;QACV,OAAO,IAAI,CAAC,UAAU,CAAC;IACzB,CAAC;IAED,MAAM;QAEJ,IAAI,IAAI,CAAC,MAAM,CAAC,IAAI,KAAK,OAAO,EAAE;YAChC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,oBAAoB,CAAC;SACtD;IACH,CAAC;IAUD,UAAU;IAEV,CAAC;IAMD,OAAO;QACL,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACtB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YAEzB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;YACrC,MAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC;YAChD,IAAI,CAAC,QAAQ;gBACX,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;;oBAC1B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,MAAA,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,mCAAI,UAAU,CAAC,GAAG,CAAC,CAAC;gBAC/D,CAAC,CAAC,CAAC;YACL,IAAI,CAAC,kCAAkC,EAAE,CAAC;YAC1C,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC1B,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,IAAI,CAAC,UAAU,EAAE,CAAC;SACnB;IACH,CAAC;IAES,kBAAkB;QAE1B,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC7B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAM,EAAE,EAAE;YACjC,IAAI,CAAC,KAAK,OAAO,IAAI,CAAC,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,QAAQ,KAAK,QAAQ,EAAE;gBAC7E,OAAO;aACR;YACD,MAAM,SAAS,GAAG,CAAC,CAAC,aAAa,EAAE,CAAC;YACpC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;gBAC1B,IAAI,SAAS,CAAC,GAAG,CAAC,IAAI,IAAI,EAAE;oBAC1B,CAAC,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;iBACpB;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAKD,cAAc,CAAC,GAAW;;QACxB,OAAO,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAEvB,IAAI,CAAC,SAAS,IAAI,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QAC7C,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;QACzC,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YAChB,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAC/B,MAAA,IAAI,CAAC,0BAA0B,0CAAE,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;SACnD;IACH,CAAC;IAMD,iBAAiB;QACf,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;YAC1B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;QACtE,CAAC,CAAC,CAAC;IACL,CAAC;IAMD,MAAM,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAE1D,IAAI,CAAC,OAAO,EAAE,CAAC;QACf,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YACjC,OAAO;SACR;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QACtC,IAAI,CAAC,OAAO,CAAC,yBAAyB;YACpC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,KAAK,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC;YACnG,CAAC,CAAC,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;gBAEtD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;oBACjD,OAAO;iBACR;gBACD,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;gBACjC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;gBACtC,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBAChC,IAAI,CAAC,GAAG,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YAC/D,CAAC,CAAC,CAAC;QACP,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,UAAU,EAAE,GAAG,CAAC,CAAC;QACpC,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC7B,CAAC;IAED,QAAQ,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;IAE9D,CAAC;IAMD,KAAK,CAAC,EAA6C;QACjD,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACtC,IAAI,EAAE,EAAE;YACN,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;SAClB;aAAM,IAAI,IAAI,CAAC,MAAM,EAAE;YACtB,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;SACjC;IACH,CAAC;IAMD,WAAW;QACT,OAAO,IAAI,CAAC,KAAK,CAAC;IACpB,CAAC;IAMD,YAAY;QACV,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;IAMD,iBAAiB;QACf,OAAO,IAAI,CAAC,WAAW,EAAE,CAAC;IAC5B,CAAC;IAED,IAAI;IAEJ,CAAC;CACF;AAED,MAAM,OAAO,QAAS,SAAQ,IAAI;IAChC,YAAY,IAAsB,EAAE,KAA0B,EAAE,QAAgB,EAAE,MAAkB;QAClG,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;IACvC,CAAC;IAED,OAAO;QACL,KAAK,CAAC,OAAO,EAAE,CAAC;IAClB,CAAC;IACD,UAAU;QAER,MAAM,SAAS,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QACtC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;IACvC,CAAC;IAED,MAAM,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAC1D,IAAI,CAAC,OAAO,EAAE,CAAC;IAEjB,CAAC;IAED,kCAAkC;QAChC,OAAO;IACT,CAAC;CACF","file":"step.js","sourcesContent":["import {\n ColorStore,\n ColorType,\n Generator,\n type IGraphic,\n type IAnimate,\n type IStep,\n type EasingType,\n type EasingTypeFunc,\n type IAnimateStepType\n} from '@visactor/vrender-core';\nimport { Easing } from './utils/easing';\nimport { commonInterpolateUpdate, interpolateUpdateStore } from './interpolate/store';\nimport { isString } from '@visactor/vutils';\n\nfunction noop() {\n //...\n}\n\nexport class Step implements IStep {\n id: number;\n type: IAnimateStepType;\n prev?: IStep;\n duration: number;\n next?: IStep;\n props?: Record<string, any>;\n propKeys?: string[];\n interpolateUpdateFunctions?: ((\n key: string,\n from: number,\n to: number,\n ratio: number,\n step: IStep,\n target: IGraphic\n ) => void)[];\n easing: EasingTypeFunc;\n animate: IAnimate;\n target: IGraphic;\n fromProps: Record<string, any>;\n fromParsedProps: Record<string, any>;\n toParsedProps: Record<string, any>;\n\n // 内部状态\n protected _startTime: number = 0;\n _hasFirstRun: boolean = false;\n\n protected _endCb?: (animate: IAnimate, step: IStep) => void;\n\n syncAttributeUpdate: () => void;\n\n constructor(type: IAnimateStepType, props: Record<string, any>, duration: number, easing: EasingType) {\n this.type = type;\n this.props = props;\n this.duration = duration;\n // 设置缓动函数\n if (easing) {\n this.easing = typeof easing === 'function' ? easing : Easing[easing] ?? Easing.linear;\n } else {\n this.easing = Easing.linear;\n }\n if (type === 'wait') {\n this.onUpdate = noop;\n }\n this.id = Generator.GenAutoIncrementId();\n this.syncAttributeUpdate = noop;\n }\n\n bind(target: IGraphic, animate: IAnimate): void {\n this.target = target;\n this.animate = animate;\n this.onBind();\n this.syncAttributeUpdate();\n }\n\n append(step: IStep): void {\n this.next = step;\n step.prev = this;\n\n // 更新绝对时间\n step.setStartTime(this.getStartTime() + this.duration, false);\n }\n\n // 更新下游节点的开始时间\n private updateDownstreamStartTimes(): void {\n let currentStep = this.next;\n let currentStartTime = this._startTime + this.duration;\n\n while (currentStep) {\n currentStep.setStartTime(currentStartTime, false);\n currentStartTime += currentStep.duration;\n currentStep = currentStep.next;\n }\n this.animate.updateDuration();\n }\n\n getLastProps(): any {\n if (this.prev) {\n return this.prev.props || {};\n }\n return this.animate.getStartProps();\n }\n\n setDuration(duration: number, updateDownstream: boolean = true): void {\n this.duration = duration;\n\n // 如果有后续节点,更新所有后续节点的开始时间\n if (updateDownstream) {\n this.updateDownstreamStartTimes();\n }\n }\n\n getDuration(): number {\n return this.duration;\n }\n\n determineInterpolateUpdateFunction(): void {\n // 根据属性类型确定插值更新函数\n // 这里可以进行优化,例如缓存不同类型属性的插值更新函数\n if (!this.props) {\n return;\n }\n\n const funcs: ((key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void)[] = [];\n this.propKeys.forEach(key => {\n // 普通颜色特殊处理,需要提前解析成number[]\n if (key === 'fill' || key === 'stroke') {\n const from = this.fromProps[key];\n const to = this.props[key];\n if (isString(from) && isString(to)) {\n const fromArray = ColorStore.Get(from, ColorType.Color255);\n const toArray = ColorStore.Get(to, ColorType.Color255);\n if (!this.fromParsedProps) {\n this.fromParsedProps = {};\n }\n if (!this.toParsedProps) {\n this.toParsedProps = {};\n }\n this.fromParsedProps[key] = fromArray;\n this.toParsedProps[key] = toArray;\n funcs.push((interpolateUpdateStore as any)[key === 'fill' ? 'fillPure' : 'strokePure']);\n } else if ((interpolateUpdateStore as any)[key]) {\n funcs.push((interpolateUpdateStore as any)[key]);\n } else {\n funcs.push(commonInterpolateUpdate);\n }\n } else if ((interpolateUpdateStore as any)[key]) {\n funcs.push((interpolateUpdateStore as any)[key]);\n } else {\n funcs.push(commonInterpolateUpdate);\n }\n });\n this.interpolateUpdateFunctions = funcs;\n }\n\n setStartTime(time: number, updateDownstream: boolean = true): void {\n this._startTime = time;\n if (updateDownstream) {\n this.updateDownstreamStartTimes();\n }\n }\n\n getStartTime(): number {\n return this._startTime;\n }\n\n onBind(): void {\n // 在第一次绑定到Animate的时候触发\n if (this.target.type === 'glyph') {\n this.syncAttributeUpdate = this._syncAttributeUpdate;\n }\n }\n\n _syncAttributeUpdate = (): void => {\n this.target.setAttributes(this.target.attribute);\n };\n\n /**\n * 首次运行逻辑\n * 如果跳帧了就不一定会执行\n */\n onFirstRun(): void {\n // 首次运行逻辑\n }\n\n /**\n * 开始执行的时候调用\n * 如果跳帧了就不一定会执行\n */\n onStart(): void {\n if (!this._hasFirstRun) {\n this._hasFirstRun = true;\n // 获取上一步的属性值作为起始值\n this.fromProps = this.getLastProps();\n const startProps = this.animate.getStartProps();\n this.propKeys &&\n this.propKeys.forEach(key => {\n this.fromProps[key] = this.fromProps[key] ?? startProps[key];\n });\n this.determineInterpolateUpdateFunction();\n this.tryPreventConflict();\n this.trySyncStartProps();\n this.onFirstRun();\n }\n }\n\n protected tryPreventConflict(): void {\n // 屏蔽掉之前动画冲突的属性\n const animate = this.animate;\n const target = this.target;\n target.animates.forEach((a: any) => {\n if (a === animate || a.priority > animate.priority || a.priority === Infinity) {\n return;\n }\n const fromProps = a.getStartProps();\n this.propKeys.forEach(key => {\n if (fromProps[key] != null) {\n a.preventAttr(key);\n }\n });\n });\n }\n\n /**\n * 删除自身属性,会直接从props等内容里删除掉\n */\n deleteSelfAttr(key: string): void {\n delete this.props[key];\n // fromProps在动画开始时才会计算,这时可能不在\n this.fromProps && delete this.fromProps[key];\n const index = this.propKeys.indexOf(key);\n if (index !== -1) {\n this.propKeys.splice(index, 1);\n this.interpolateUpdateFunctions?.splice(index, 1);\n }\n }\n\n /**\n * 尝试同步startProps,因为当前animate的startProps仅包含当前animate的信息,不排除过程中有其他animate的干扰\n * 所以为了避免属性突变,需要确保startProps的属性值是最新的\n */\n trySyncStartProps(): void {\n this.propKeys.forEach(key => {\n this.fromProps[key] = this.animate.target.getComputedAttribute(key);\n });\n }\n\n /**\n * 更新执行的时候调用\n * 如果跳帧了就不一定会执行\n */\n update(end: boolean, ratio: number, out: Record<string, any>): void {\n // TODO 需要修复,只有在开始的时候才调用\n this.onStart();\n if (!this.props || !this.propKeys) {\n return;\n }\n // 应用缓动函数\n const easedRatio = this.easing(ratio);\n this.animate.interpolateUpdateFunction\n ? this.animate.interpolateUpdateFunction(this.fromProps, this.props, easedRatio, this, this.target)\n : this.interpolateUpdateFunctions.forEach((func, index) => {\n // 如果这个属性被屏蔽了,直接跳过\n if (!this.animate.validAttr(this.propKeys[index])) {\n return;\n }\n const key = this.propKeys[index];\n const fromValue = this.fromProps[key];\n const toValue = this.props[key];\n func(key, fromValue, toValue, easedRatio, this, this.target);\n });\n this.onUpdate(end, easedRatio, out);\n this.syncAttributeUpdate();\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n // ...\n }\n\n /**\n * 结束执行的时候调用\n * 如果跳帧了就不一定会执行\n */\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n this.target.setAttributes(this.props);\n if (cb) {\n this._endCb = cb;\n } else if (this._endCb) {\n this._endCb(this.animate, this);\n }\n }\n\n /**\n * 获取结束的属性,包含前序的终值,是merge过的\n * @returns\n */\n getEndProps(): Record<string, any> {\n return this.props;\n }\n\n /**\n * 获取开始的属性,是前序的终值\n * @returns\n */\n getFromProps(): Record<string, any> {\n return this.fromProps;\n }\n\n /**\n * 获取结束的属性,包含前序的终值,是merge过的,同getEndProps\n * @returns\n */\n getMergedEndProps(): Record<string, any> | void {\n return this.getEndProps();\n }\n\n stop(): void {\n // ...\n }\n}\n\nexport class WaitStep extends Step {\n constructor(type: IAnimateStepType, props: Record<string, any>, duration: number, easing: EasingType) {\n super(type, props, duration, easing);\n }\n\n onStart(): void {\n super.onStart();\n }\n onFirstRun(): void {\n // 设置上一个阶段的props到attribute\n const fromProps = this.getFromProps();\n this.target.setAttributes(fromProps);\n }\n\n update(end: boolean, ratio: number, out: Record<string, any>): void {\n this.onStart();\n // 其他的不执行\n }\n\n determineInterpolateUpdateFunction(): void {\n return;\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/step.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EACV,SAAS,EACT,SAAS,EAOV,MAAM,wBAAwB,CAAC;AAChC,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AACxC,OAAO,EAAE,uBAAuB,EAAE,sBAAsB,EAAE,MAAM,qBAAqB,CAAC;AACtF,OAAO,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAC;AAE5C,SAAS,IAAI;AAEb,CAAC;AAED,MAAM,OAAO,IAAI;IA+Bf,YAAY,IAAsB,EAAE,KAA0B,EAAE,QAAgB,EAAE,MAAkB;;QAP1F,eAAU,GAAW,CAAC,CAAC;QACjC,iBAAY,GAAY,KAAK,CAAC;QAgI9B,yBAAoB,GAAG,GAAS,EAAE;YAChC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QACnD,CAAC,CAAC;QA3HA,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAEzB,IAAI,MAAM,EAAE;YACV,IAAI,CAAC,MAAM,GAAG,OAAO,MAAM,KAAK,UAAU,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAA,MAAM,CAAC,MAAM,CAAC,mCAAI,MAAM,CAAC,MAAM,CAAC;SACvF;aAAM;YACL,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;SAC7B;QACD,IAAI,IAAI,KAAK,MAAM,EAAE;YACnB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;SACtB;QACD,IAAI,CAAC,EAAE,GAAG,SAAS,CAAC,kBAAkB,EAAE,CAAC;QACzC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;IAClC,CAAC;IAED,IAAI,CAAC,MAAgB,EAAE,OAAiB;QACtC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,MAAM,EAAE,CAAC;QACd,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC7B,CAAC;IAED,MAAM,CAAC,IAAW;QAChB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QAGjB,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,GAAG,IAAI,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;IAChE,CAAC;IAGO,0BAA0B;QAChC,IAAI,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC;QAC5B,IAAI,gBAAgB,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC;QAEvD,OAAO,WAAW,EAAE;YAClB,WAAW,CAAC,YAAY,CAAC,gBAAgB,EAAE,KAAK,CAAC,CAAC;YAClD,gBAAgB,IAAI,WAAW,CAAC,QAAQ,CAAC;YACzC,WAAW,GAAG,WAAW,CAAC,IAAI,CAAC;SAChC;QACD,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC;IAChC,CAAC;IAED,YAAY;QACV,IAAI,IAAI,CAAC,IAAI,EAAE;YACb,OAAO,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,EAAE,CAAC;SAC9B;QACD,OAAO,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC;IACtC,CAAC;IAED,WAAW,CAAC,QAAgB,EAAE,mBAA4B,IAAI;QAC5D,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAGzB,IAAI,gBAAgB,EAAE;YACpB,IAAI,CAAC,0BAA0B,EAAE,CAAC;SACnC;IACH,CAAC;IAED,WAAW;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC;IACvB,CAAC;IAED,kCAAkC;QAGhC,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACf,OAAO;SACR;QAED,MAAM,KAAK,GAAsG,EAAE,CAAC;QACpH,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;YAE1B,IAAI,GAAG,KAAK,MAAM,IAAI,GAAG,KAAK,QAAQ,EAAE;gBACtC,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;gBACjC,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBAC3B,IAAI,QAAQ,CAAC,IAAI,CAAC,IAAI,QAAQ,CAAC,EAAE,CAAC,EAAE;oBAClC,MAAM,SAAS,GAAG,UAAU,CAAC,GAAG,CAAC,IAAI,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC;oBAC3D,MAAM,OAAO,GAAG,UAAU,CAAC,GAAG,CAAC,EAAE,EAAE,SAAS,CAAC,QAAQ,CAAC,CAAC;oBACvD,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;wBACzB,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;qBAC3B;oBACD,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;wBACvB,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;qBACzB;oBACD,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,GAAG,SAAS,CAAC;oBACtC,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC;oBAClC,KAAK,CAAC,IAAI,CAAE,sBAA8B,CAAC,GAAG,KAAK,MAAM,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC;iBACzF;qBAAM,IAAK,sBAA8B,CAAC,GAAG,CAAC,EAAE;oBAC/C,KAAK,CAAC,IAAI,CAAE,sBAA8B,CAAC,GAAG,CAAC,CAAC,CAAC;iBAClD;qBAAM;oBACL,KAAK,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;iBACrC;aACF;iBAAM,IAAK,sBAA8B,CAAC,GAAG,CAAC,EAAE;gBAC/C,KAAK,CAAC,IAAI,CAAE,sBAA8B,CAAC,GAAG,CAAC,CAAC,CAAC;aAClD;iBAAM;gBACL,KAAK,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;aACrC;QACH,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC;IAC1C,CAAC;IAED,YAAY,CAAC,IAAY,EAAE,mBAA4B,IAAI;QACzD,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,IAAI,gBAAgB,EAAE;YACpB,IAAI,CAAC,0BAA0B,EAAE,CAAC;SACnC;IACH,CAAC;IAED,YAAY;QACV,OAAO,IAAI,CAAC,UAAU,CAAC;IACzB,CAAC;IAED,MAAM;QAEJ,IAAI,IAAI,CAAC,MAAM,CAAC,IAAI,KAAK,OAAO,EAAE;YAChC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,oBAAoB,CAAC;SACtD;IACH,CAAC;IAUD,UAAU;IAEV,CAAC;IAMD,OAAO;QACL,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACtB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YAEzB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;YACrC,MAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC;YAChD,IAAI,CAAC,QAAQ;gBACX,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;;oBAC1B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,MAAA,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,mCAAI,UAAU,CAAC,GAAG,CAAC,CAAC;gBAC/D,CAAC,CAAC,CAAC;YACL,IAAI,CAAC,kCAAkC,EAAE,CAAC;YAC1C,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC1B,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,IAAI,CAAC,UAAU,EAAE,CAAC;SACnB;IACH,CAAC;IAES,kBAAkB;QAE1B,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC7B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAM,EAAE,EAAE;YACjC,IAAI,CAAC,KAAK,OAAO,IAAI,CAAC,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,QAAQ,KAAK,QAAQ,EAAE;gBAC7E,OAAO;aACR;YACD,MAAM,SAAS,GAAG,CAAC,CAAC,aAAa,EAAE,CAAC;YACpC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;gBAC1B,IAAI,SAAS,CAAC,GAAG,CAAC,IAAI,IAAI,EAAE;oBAC1B,CAAC,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;iBACpB;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAKD,cAAc,CAAC,GAAW;;QACxB,OAAO,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAEvB,IAAI,CAAC,SAAS,IAAI,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QAC7C,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;QACzC,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YAChB,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAC/B,MAAA,IAAI,CAAC,0BAA0B,0CAAE,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;SACnD;IACH,CAAC;IAMD,iBAAiB;QACf,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;YAC1B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;QACtE,CAAC,CAAC,CAAC;IACL,CAAC;IAMD,MAAM,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAE1D,IAAI,CAAC,OAAO,EAAE,CAAC;QACf,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YACjC,OAAO;SACR;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QACtC,IAAI,CAAC,OAAO,CAAC,yBAAyB;YACpC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,KAAK,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC;YACnG,CAAC,CAAC,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;gBAEtD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;oBACjD,OAAO;iBACR;gBACD,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;gBACjC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;gBACtC,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBAChC,IAAI,CAAC,GAAG,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YAC/D,CAAC,CAAC,CAAC;QACP,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,UAAU,EAAE,GAAG,CAAC,CAAC;QACpC,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC7B,CAAC;IAED,QAAQ,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;IAE9D,CAAC;IAMD,KAAK,CAAC,EAA6C;QACjD,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACtC,IAAI,EAAE,EAAE;YACN,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;SAClB;aAAM,IAAI,IAAI,CAAC,MAAM,EAAE;YACtB,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;SACjC;IACH,CAAC;IAMD,WAAW;QACT,OAAO,IAAI,CAAC,KAAK,CAAC;IACpB,CAAC;IAMD,YAAY;QACV,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;IAMD,iBAAiB;QACf,OAAO,IAAI,CAAC,WAAW,EAAE,CAAC;IAC5B,CAAC;IAED,IAAI;IAEJ,CAAC;IAED,OAAO;IAEP,CAAC;CACF;AAED,MAAM,OAAO,QAAS,SAAQ,IAAI;IAChC,YAAY,IAAsB,EAAE,KAA0B,EAAE,QAAgB,EAAE,MAAkB;QAClG,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;IACvC,CAAC;IAED,OAAO;QACL,KAAK,CAAC,OAAO,EAAE,CAAC;IAClB,CAAC;IACD,UAAU;QAER,MAAM,SAAS,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QACtC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;IACvC,CAAC;IAED,MAAM,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAC1D,IAAI,CAAC,OAAO,EAAE,CAAC;IAEjB,CAAC;IAED,kCAAkC;QAChC,OAAO;IACT,CAAC;CACF","file":"step.js","sourcesContent":["import {\n ColorStore,\n ColorType,\n Generator,\n type IGraphic,\n type IAnimate,\n type IStep,\n type EasingType,\n type EasingTypeFunc,\n type IAnimateStepType\n} from '@visactor/vrender-core';\nimport { Easing } from './utils/easing';\nimport { commonInterpolateUpdate, interpolateUpdateStore } from './interpolate/store';\nimport { isString } from '@visactor/vutils';\n\nfunction noop() {\n //...\n}\n\nexport class Step implements IStep {\n id: number;\n type: IAnimateStepType;\n prev?: IStep;\n duration: number;\n next?: IStep;\n props?: Record<string, any>;\n propKeys?: string[];\n interpolateUpdateFunctions?: ((\n key: string,\n from: number,\n to: number,\n ratio: number,\n step: IStep,\n target: IGraphic\n ) => void)[];\n easing: EasingTypeFunc;\n animate: IAnimate;\n target: IGraphic;\n fromProps: Record<string, any>;\n fromParsedProps: Record<string, any>;\n toParsedProps: Record<string, any>;\n\n // 内部状态\n protected _startTime: number = 0;\n _hasFirstRun: boolean = false;\n\n protected _endCb?: (animate: IAnimate, step: IStep) => void;\n\n syncAttributeUpdate: () => void;\n\n constructor(type: IAnimateStepType, props: Record<string, any>, duration: number, easing: EasingType) {\n this.type = type;\n this.props = props;\n this.duration = duration;\n // 设置缓动函数\n if (easing) {\n this.easing = typeof easing === 'function' ? easing : Easing[easing] ?? Easing.linear;\n } else {\n this.easing = Easing.linear;\n }\n if (type === 'wait') {\n this.onUpdate = noop;\n }\n this.id = Generator.GenAutoIncrementId();\n this.syncAttributeUpdate = noop;\n }\n\n bind(target: IGraphic, animate: IAnimate): void {\n this.target = target;\n this.animate = animate;\n this.onBind();\n this.syncAttributeUpdate();\n }\n\n append(step: IStep): void {\n this.next = step;\n step.prev = this;\n\n // 更新绝对时间\n step.setStartTime(this.getStartTime() + this.duration, false);\n }\n\n // 更新下游节点的开始时间\n private updateDownstreamStartTimes(): void {\n let currentStep = this.next;\n let currentStartTime = this._startTime + this.duration;\n\n while (currentStep) {\n currentStep.setStartTime(currentStartTime, false);\n currentStartTime += currentStep.duration;\n currentStep = currentStep.next;\n }\n this.animate.updateDuration();\n }\n\n getLastProps(): any {\n if (this.prev) {\n return this.prev.props || {};\n }\n return this.animate.getStartProps();\n }\n\n setDuration(duration: number, updateDownstream: boolean = true): void {\n this.duration = duration;\n\n // 如果有后续节点,更新所有后续节点的开始时间\n if (updateDownstream) {\n this.updateDownstreamStartTimes();\n }\n }\n\n getDuration(): number {\n return this.duration;\n }\n\n determineInterpolateUpdateFunction(): void {\n // 根据属性类型确定插值更新函数\n // 这里可以进行优化,例如缓存不同类型属性的插值更新函数\n if (!this.props) {\n return;\n }\n\n const funcs: ((key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void)[] = [];\n this.propKeys.forEach(key => {\n // 普通颜色特殊处理,需要提前解析成number[]\n if (key === 'fill' || key === 'stroke') {\n const from = this.fromProps[key];\n const to = this.props[key];\n if (isString(from) && isString(to)) {\n const fromArray = ColorStore.Get(from, ColorType.Color255);\n const toArray = ColorStore.Get(to, ColorType.Color255);\n if (!this.fromParsedProps) {\n this.fromParsedProps = {};\n }\n if (!this.toParsedProps) {\n this.toParsedProps = {};\n }\n this.fromParsedProps[key] = fromArray;\n this.toParsedProps[key] = toArray;\n funcs.push((interpolateUpdateStore as any)[key === 'fill' ? 'fillPure' : 'strokePure']);\n } else if ((interpolateUpdateStore as any)[key]) {\n funcs.push((interpolateUpdateStore as any)[key]);\n } else {\n funcs.push(commonInterpolateUpdate);\n }\n } else if ((interpolateUpdateStore as any)[key]) {\n funcs.push((interpolateUpdateStore as any)[key]);\n } else {\n funcs.push(commonInterpolateUpdate);\n }\n });\n this.interpolateUpdateFunctions = funcs;\n }\n\n setStartTime(time: number, updateDownstream: boolean = true): void {\n this._startTime = time;\n if (updateDownstream) {\n this.updateDownstreamStartTimes();\n }\n }\n\n getStartTime(): number {\n return this._startTime;\n }\n\n onBind(): void {\n // 在第一次绑定到Animate的时候触发\n if (this.target.type === 'glyph') {\n this.syncAttributeUpdate = this._syncAttributeUpdate;\n }\n }\n\n _syncAttributeUpdate = (): void => {\n this.target.setAttributes(this.target.attribute);\n };\n\n /**\n * 首次运行逻辑\n * 如果跳帧了就不一定会执行\n */\n onFirstRun(): void {\n // 首次运行逻辑\n }\n\n /**\n * 开始执行的时候调用\n * 如果跳帧了就不一定会执行\n */\n onStart(): void {\n if (!this._hasFirstRun) {\n this._hasFirstRun = true;\n // 获取上一步的属性值作为起始值\n this.fromProps = this.getLastProps();\n const startProps = this.animate.getStartProps();\n this.propKeys &&\n this.propKeys.forEach(key => {\n this.fromProps[key] = this.fromProps[key] ?? startProps[key];\n });\n this.determineInterpolateUpdateFunction();\n this.tryPreventConflict();\n this.trySyncStartProps();\n this.onFirstRun();\n }\n }\n\n protected tryPreventConflict(): void {\n // 屏蔽掉之前动画冲突的属性\n const animate = this.animate;\n const target = this.target;\n target.animates.forEach((a: any) => {\n if (a === animate || a.priority > animate.priority || a.priority === Infinity) {\n return;\n }\n const fromProps = a.getStartProps();\n this.propKeys.forEach(key => {\n if (fromProps[key] != null) {\n a.preventAttr(key);\n }\n });\n });\n }\n\n /**\n * 删除自身属性,会直接从props等内容里删除掉\n */\n deleteSelfAttr(key: string): void {\n delete this.props[key];\n // fromProps在动画开始时才会计算,这时可能不在\n this.fromProps && delete this.fromProps[key];\n const index = this.propKeys.indexOf(key);\n if (index !== -1) {\n this.propKeys.splice(index, 1);\n this.interpolateUpdateFunctions?.splice(index, 1);\n }\n }\n\n /**\n * 尝试同步startProps,因为当前animate的startProps仅包含当前animate的信息,不排除过程中有其他animate的干扰\n * 所以为了避免属性突变,需要确保startProps的属性值是最新的\n */\n trySyncStartProps(): void {\n this.propKeys.forEach(key => {\n this.fromProps[key] = this.animate.target.getComputedAttribute(key);\n });\n }\n\n /**\n * 更新执行的时候调用\n * 如果跳帧了就不一定会执行\n */\n update(end: boolean, ratio: number, out: Record<string, any>): void {\n // TODO 需要修复,只有在开始的时候才调用\n this.onStart();\n if (!this.props || !this.propKeys) {\n return;\n }\n // 应用缓动函数\n const easedRatio = this.easing(ratio);\n this.animate.interpolateUpdateFunction\n ? this.animate.interpolateUpdateFunction(this.fromProps, this.props, easedRatio, this, this.target)\n : this.interpolateUpdateFunctions.forEach((func, index) => {\n // 如果这个属性被屏蔽了,直接跳过\n if (!this.animate.validAttr(this.propKeys[index])) {\n return;\n }\n const key = this.propKeys[index];\n const fromValue = this.fromProps[key];\n const toValue = this.props[key];\n func(key, fromValue, toValue, easedRatio, this, this.target);\n });\n this.onUpdate(end, easedRatio, out);\n this.syncAttributeUpdate();\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n // ...\n }\n\n /**\n * 结束执行的时候调用\n * 如果跳帧了就不一定会执行\n */\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n this.target.setAttributes(this.props);\n if (cb) {\n this._endCb = cb;\n } else if (this._endCb) {\n this._endCb(this.animate, this);\n }\n }\n\n /**\n * 获取结束的属性,包含前序的终值,是merge过的\n * @returns\n */\n getEndProps(): Record<string, any> {\n return this.props;\n }\n\n /**\n * 获取开始的属性,是前序的终值\n * @returns\n */\n getFromProps(): Record<string, any> {\n return this.fromProps;\n }\n\n /**\n * 获取结束的属性,包含前序的终值,是merge过的,同getEndProps\n * @returns\n */\n getMergedEndProps(): Record<string, any> | void {\n return this.getEndProps();\n }\n\n stop(): void {\n // ...\n }\n\n release(): void {\n // ...\n }\n}\n\nexport class WaitStep extends Step {\n constructor(type: IAnimateStepType, props: Record<string, any>, duration: number, easing: EasingType) {\n super(type, props, duration, easing);\n }\n\n onStart(): void {\n super.onStart();\n }\n onFirstRun(): void {\n // 设置上一个阶段的props到attribute\n const fromProps = this.getFromProps();\n this.target.setAttributes(fromProps);\n }\n\n update(end: boolean, ratio: number, out: Record<string, any>): void {\n this.onStart();\n // 其他的不执行\n }\n\n determineInterpolateUpdateFunction(): void {\n return;\n }\n}\n"]}
@@ -41,4 +41,5 @@ export declare class DefaultTicker extends EventEmitter implements ITicker {
41
41
  once?: boolean;
42
42
  }) => boolean;
43
43
  protected _handlerTick: (delta: number) => void;
44
+ protected _handleGraphTick: () => void;
44
45
  }
@@ -36,6 +36,8 @@ export class DefaultTicker extends EventEmitter {
36
36
  this.status === STATUS.RUNNING && (this.tickCounts++, this.timelines.forEach((timeline => {
37
37
  timeline.tick(delta);
38
38
  })), this.emit("tick", delta));
39
+ }, this._handleGraphTick = () => {
40
+ this.initHandler(!1);
39
41
  }, this.init(), this.lastFrameTime = -1, this.tickCounts = 0, this.stage = stage,
40
42
  this.autoStop = !0, this.interval = 16, this.computeTimeOffsetAndJitter();
41
43
  }
@@ -46,9 +48,8 @@ export class DefaultTicker extends EventEmitter {
46
48
  this.timeOffset = Math.floor(Math.random() * this.interval), this._jitter = Math.min(Math.max(.2 * this.interval, 6), .7 * this.interval);
47
49
  }
48
50
  init() {
49
- this.interval = 16, this.status = STATUS.INITIAL, application.global.hooks.onSetEnv.tap("graph-ticker", (() => {
50
- this.initHandler(!1);
51
- })), application.global.env && this.initHandler(!1);
51
+ this.interval = 16, this.status = STATUS.INITIAL, application.global.hooks.onSetEnv.tap("graph-ticker", this._handleGraphTick),
52
+ application.global.env && this.initHandler(!1);
52
53
  }
53
54
  addTimeline(timeline) {
54
55
  this.timelines.push(timeline);
@@ -124,11 +125,12 @@ export class DefaultTicker extends EventEmitter {
124
125
  release() {
125
126
  var _a;
126
127
  this.stop(), this.timelines = [], null === (_a = this.tickerHandler) || void 0 === _a || _a.release(),
127
- this.tickerHandler = null, this.lastFrameTime = -1;
128
+ this.tickerHandler = null, this.lastFrameTime = -1, application.global.hooks.onSetEnv.unTap("graph-ticker", this._handleGraphTick);
128
129
  }
129
130
  checkSkip(delta) {
130
131
  var _a, _b, _c;
131
132
  if ("performance" === (null === (_c = null === (_b = null === (_a = this.stage) || void 0 === _a ? void 0 : _a.params) || void 0 === _b ? void 0 : _b.optimize) || void 0 === _c ? void 0 : _c.tickRenderMode)) return !1;
132
133
  return delta < this.interval + 2 * (Math.random() - .5) * this._jitter;
133
134
  }
134
- }
135
+ }
136
+ //# sourceMappingURL=default-ticker.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/ticker/default-ticker.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAEhD,OAAO,EAAE,WAAW,EAAE,cAAc,EAAmC,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAE9G,MAAM,cAAc,GAAG,IAAI,cAAc,EAAE,CAAC;AAE5C,MAAM,cAAc;IAApB;QACY,aAAQ,GAAY,KAAK,CAAC;IAkBtC,CAAC;IAhBC,IAAI,CAAC,QAAgB,EAAE,EAA6C;QAClE,cAAc,CAAC,mBAAmB,CAAC,GAAG,EAAE;YACtC,IAAI,IAAI,CAAC,QAAQ,EAAE;gBACjB,OAAO;aACR;YACD,OAAO,EAAE,CAAC,IAAI,CAAC,CAAC;QAClB,CAAC,CAAC,CAAC;IACL,CAAC;IAED,OAAO;QACL,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;IAED,OAAO;QACL,OAAO,IAAI,CAAC,GAAG,EAAE,CAAC;IACpB,CAAC;CACF;AAMD,MAAM,OAAO,aAAc,SAAQ,YAAY;IAe7C,YAAY,KAAc;QACxB,KAAK,EAAE,CAAC;QATV,cAAS,GAAgB,EAAE,CAAC;QAMlB,qBAAgB,GAAa,EAAE,CAAC;QA8LhC,eAAU,GAAG,CAAC,OAAqB,EAAE,MAA2B,EAAW,EAAE;YACrF,MAAM,EAAE,IAAI,GAAG,KAAK,EAAE,GAAG,MAAM,aAAN,MAAM,cAAN,MAAM,GAAI,EAAE,CAAC;YAGtC,IAAI,IAAI,CAAC,SAAS,EAAE,EAAE;gBACpB,IAAI,CAAC,IAAI,EAAE,CAAC;gBACZ,OAAO,KAAK,CAAC;aACd;YAED,MAAM,WAAW,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;YACtC,IAAI,CAAC,aAAa,GAAG,WAAW,CAAC;YAEjC,IAAI,IAAI,CAAC,aAAa,GAAG,CAAC,EAAE;gBAC1B,IAAI,CAAC,aAAa,GAAG,WAAW,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC;gBACnE,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;aAChD;YAED,MAAM,KAAK,GAAG,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC;YAE/C,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YAEnC,IAAI,CAAC,IAAI,EAAE;gBACT,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;gBACzB,IAAI,CAAC,aAAa,GAAG,WAAW,CAAC;gBACjC,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;aAChD;YAED,IAAI,CAAC,IAAI,EAAE;gBACT,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;aAC9C;YAED,OAAO,CAAC,IAAI,CAAC;QACf,CAAC,CAAC;QAEQ,iBAAY,GAAG,CAAC,KAAa,EAAQ,EAAE;YAC/C,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,CAAC,OAAO,EAAE;gBAClC,OAAO;aACR;YAED,IAAI,CAAC,UAAU,EAAE,CAAC;YAGlB,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE;gBAChC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACvB,CAAC,CAAC,CAAC;YAEH,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC3B,CAAC,CAAC;QAzOA,IAAI,CAAC,IAAI,EAAE,CAAC;QACZ,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC;QACxB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;QACnB,IAAI,CAAC,0BAA0B,EAAE,CAAC;IACpC,CAAC;IAED,SAAS,CAAC,KAAa;QACrB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACrB,CAAC;IAKD,0BAA0B;QACxB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC5D,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,GAAG,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC,CAAC;IACjF,CAAC;IAED,IAAI;QACF,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC;QAC7B,WAAW,CAAC,MAAM,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,cAAc,EAAE,GAAG,EAAE;YACzD,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAC1B,CAAC,CAAC,CAAC;QACH,IAAI,WAAW,CAAC,MAAM,CAAC,GAAG,EAAE;YAC1B,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;SACzB;IACH,CAAC;IAED,WAAW,CAAC,QAAmB;QAC7B,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IAChC,CAAC;IAED,WAAW,CAAC,QAAmB;QAC7B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,QAAQ,CAAC,CAAC;IAC9D,CAAC;IAED,YAAY;QACV,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;IAES,WAAW,CAAC,QAAiB,KAAK;QAC1C,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;IAC/B,CAAC;IAMS,gBAAgB,CAAC,QAAiB,KAAK;QAC/C,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,aAAa,EAAE;YAChC,OAAO,IAAI,CAAC;SACb;QACD,MAAM,OAAO,GAAiB,IAAI,cAAc,EAAE,CAAC;QAGnD,IAAI,IAAI,CAAC,aAAa,EAAE;YACtB,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;SAC9B;QAED,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC;QAC7B,OAAO,IAAI,CAAC;IACd,CAAC;IAED,WAAW,CAAC,QAAgB;QAC1B,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,0BAA0B,EAAE,CAAC;IACpC,CAAC;IAED,WAAW;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC;IACvB,CAAC;IAED,MAAM,CAAC,GAAW;QAChB,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,GAAG,CAAC,CAAC,CAAC;IAC3C,CAAC;IAED,MAAM;QACJ,OAAO,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC;IAC9B,CAAC;IAED,IAAI,CAAC,QAAgB;QACnB,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,OAAqB,EAAE,EAAE;YAC1D,OAAO,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC;QAClD,CAAC,CAAC,CAAC;IACL,CAAC;IAED,MAAM,CAAC,CAAS;QACd,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE;YAC9B,OAAO;SACR;QACD,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,OAAqB,EAAE,EAAE;YACrD,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC;QAC3C,CAAC,CAAC,CAAC;IACL,CAAC;IAED,KAAK;QACH,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,CAAC,OAAO,EAAE;YAClC,OAAO,KAAK,CAAC;SACd;QACD,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC;QAC3B,OAAO,IAAI,CAAC;IACd,CAAC;IAED,MAAM;QACJ,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,CAAC,OAAO,EAAE;YAClC,OAAO,KAAK,CAAC;SACd;QACD,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC;QAC7B,OAAO,IAAI,CAAC;IACd,CAAC;IAED,SAAS;QACP,IAAI,IAAI,CAAC,QAAQ,EAAE;YACjB,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE;gBAC1B,OAAO,IAAI,CAAC;aACb;YACD,IAAI,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,EAAE;gBAC3D,OAAO,IAAI,CAAC;aACb;SACF;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED,KAAK,CAAC,QAAiB,KAAK;QAC1B,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,CAAC,OAAO,EAAE;YAClC,OAAO,KAAK,CAAC;SACd;QACD,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;YACvB,OAAO,KAAK,CAAC;SACd;QAGD,IAAI,CAAC,KAAK,EAAE;YACV,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,CAAC,KAAK,EAAE;gBAChC,OAAO,KAAK,CAAC;aACd;YACD,IAAI,IAAI,CAAC,SAAS,EAAE,EAAE;gBACpB,OAAO,KAAK,CAAC;aACd;SACF;QAED,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC;QAC7B,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC5C,OAAO,IAAI,CAAC;IACd,CAAC;IAED,IAAI;QAEF,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC;QAC7B,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;QAC5B,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC;IAC1B,CAAC;IAMD,iBAAiB;QACf,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,CAAC,OAAO,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,EAAE;YAC3F,IAAI,CAAC,KAAK,EAAE,CAAC;SACd;aAAM,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,CAAC,OAAO,IAAI,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,EAAE;YACpG,IAAI,CAAC,IAAI,EAAE,CAAC;SACb;IACH,CAAC;IAED,OAAO;;QACL,IAAI,CAAC,IAAI,EAAE,CAAC;QACZ,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;QACpB,MAAA,IAAI,CAAC,aAAa,0CAAE,OAAO,EAAE,CAAC;QAC9B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC;IAC1B,CAAC;IAES,SAAS,CAAC,KAAa;;QAC/B,IAAI,CAAA,MAAA,MAAA,MAAA,IAAI,CAAC,KAAK,0CAAE,MAAM,0CAAE,QAAQ,0CAAE,cAAc,MAAK,aAAa,EAAE;YAClE,OAAO,KAAK,CAAC;SACd;QAED,MAAM,IAAI,GAAG,KAAK,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC;QAC9E,OAAO,IAAI,CAAC;IACd,CAAC;CAkDF","file":"default-ticker.js","sourcesContent":["import { EventEmitter } from '@visactor/vutils';\nimport type { IStage, ITimeline } from '@visactor/vrender-core';\nimport { application, PerformanceRAF, type ITickHandler, type ITicker, STATUS } from '@visactor/vrender-core';\n\nconst performanceRAF = new PerformanceRAF();\n\nclass RAFTickHandler implements ITickHandler {\n protected released: boolean = false;\n\n tick(interval: number, cb: (handler: ITickHandler) => void | boolean): void {\n performanceRAF.addAnimationFrameCb(() => {\n if (this.released) {\n return;\n }\n return cb(this);\n });\n }\n\n release(): void {\n this.released = true;\n }\n\n getTime(): number {\n return Date.now();\n }\n}\n\n/**\n * Graph-based Ticker implementation\n * This ticker works directly with GraphManager instances without needing timeline adapters\n */\nexport class DefaultTicker extends EventEmitter implements ITicker {\n protected interval: number;\n protected tickerHandler: ITickHandler;\n protected status: STATUS;\n protected lastFrameTime: number;\n protected tickCounts: number;\n protected stage: IStage;\n timelines: ITimeline[] = [];\n autoStop: boolean;\n // 随机扰动(每次都对interval进行随机的扰动,避免所有tick都发生在同一帧)\n protected _jitter: number;\n protected timeOffset: number;\n declare _lastTickTime: number;\n protected frameTimeHistory: number[] = [];\n\n constructor(stage?: IStage) {\n super();\n this.init();\n this.lastFrameTime = -1;\n this.tickCounts = 0;\n this.stage = stage;\n this.autoStop = true;\n this.interval = 16;\n this.computeTimeOffsetAndJitter();\n }\n\n bindStage(stage: IStage): void {\n this.stage = stage;\n }\n\n /**\n * 计算时间偏移和随机扰动\n */\n computeTimeOffsetAndJitter(): void {\n this.timeOffset = Math.floor(Math.random() * this.interval);\n this._jitter = Math.min(Math.max(this.interval * 0.2, 6), this.interval * 0.7);\n }\n\n init(): void {\n this.interval = 16;\n this.status = STATUS.INITIAL;\n application.global.hooks.onSetEnv.tap('graph-ticker', () => {\n this.initHandler(false);\n });\n if (application.global.env) {\n this.initHandler(false);\n }\n }\n\n addTimeline(timeline: ITimeline): void {\n this.timelines.push(timeline);\n }\n\n remTimeline(timeline: ITimeline): void {\n this.timelines = this.timelines.filter(t => t !== timeline);\n }\n\n getTimelines(): ITimeline[] {\n return this.timelines;\n }\n\n protected initHandler(force: boolean = false) {\n this.setupTickHandler(force);\n }\n\n /**\n * Set up the tick handler\n * @returns true if setup was successful, false otherwise\n */\n protected setupTickHandler(force: boolean = false): boolean {\n if (!force && this.tickerHandler) {\n return true;\n }\n const handler: ITickHandler = new RAFTickHandler();\n\n // Destroy the previous tick handler\n if (this.tickerHandler) {\n this.tickerHandler.release();\n }\n\n this.tickerHandler = handler;\n return true;\n }\n\n setInterval(interval: number): void {\n this.interval = interval;\n this.computeTimeOffsetAndJitter();\n }\n\n getInterval(): number {\n return this.interval;\n }\n\n setFPS(fps: number): void {\n this.setInterval(Math.floor(1000 / fps));\n }\n\n getFPS(): number {\n return 1000 / this.interval;\n }\n\n tick(interval: number): void {\n this.tickerHandler.tick(interval, (handler: ITickHandler) => {\n return this.handleTick(handler, { once: true });\n });\n }\n\n tickTo(t: number): void {\n if (!this.tickerHandler.tickTo) {\n return;\n }\n this.tickerHandler.tickTo(t, (handler: ITickHandler) => {\n this.handleTick(handler, { once: true });\n });\n }\n\n pause(): boolean {\n if (this.status === STATUS.INITIAL) {\n return false;\n }\n this.status = STATUS.PAUSE;\n return true;\n }\n\n resume(): boolean {\n if (this.status === STATUS.INITIAL) {\n return false;\n }\n this.status = STATUS.RUNNING;\n return true;\n }\n\n ifCanStop(): boolean {\n if (this.autoStop) {\n if (!this.timelines.length) {\n return true;\n }\n if (this.timelines.every(timeline => !timeline.isRunning())) {\n return true;\n }\n }\n return false;\n }\n\n start(force: boolean = false): boolean {\n if (this.status === STATUS.RUNNING) {\n return false;\n }\n if (!this.tickerHandler) {\n return false;\n }\n\n // 暂停中、或者应该停止的时候,就不执行\n if (!force) {\n if (this.status === STATUS.PAUSE) {\n return false;\n }\n if (this.ifCanStop()) {\n return false;\n }\n }\n\n this.status = STATUS.RUNNING;\n this.tickerHandler.tick(0, this.handleTick);\n return true;\n }\n\n stop(): void {\n // Reset the tick handler\n this.status = STATUS.INITIAL;\n this.setupTickHandler(true);\n this.lastFrameTime = -1;\n }\n\n /**\n * 用于自动启动或停止\n * 基于当前的graph managers检查是否需要启动或停止\n */\n trySyncTickStatus(): void {\n if (this.status === STATUS.INITIAL && this.timelines.some(timeline => timeline.isRunning())) {\n this.start();\n } else if (this.status === STATUS.RUNNING && this.timelines.every(timeline => !timeline.isRunning())) {\n this.stop();\n }\n }\n\n release(): void {\n this.stop();\n this.timelines = [];\n this.tickerHandler?.release();\n this.tickerHandler = null;\n this.lastFrameTime = -1;\n }\n\n protected checkSkip(delta: number): boolean {\n if (this.stage?.params?.optimize?.tickRenderMode === 'performance') {\n return false;\n }\n // 随机扰动(每次都对interval进行随机的扰动,避免所有tick都发生在同一帧)\n const skip = delta < this.interval + (Math.random() - 0.5) * 2 * this._jitter;\n return skip;\n }\n\n protected handleTick = (handler: ITickHandler, params?: { once?: boolean }): boolean => {\n const { once = false } = params ?? {};\n\n // 尝试停止\n if (this.ifCanStop()) {\n this.stop();\n return false;\n }\n\n const currentTime = handler.getTime();\n this._lastTickTime = currentTime;\n\n if (this.lastFrameTime < 0) {\n this.lastFrameTime = currentTime - this.interval + this.timeOffset;\n this.frameTimeHistory.push(this.lastFrameTime);\n }\n\n const delta = currentTime - this.lastFrameTime;\n\n const skip = this.checkSkip(delta);\n\n if (!skip) {\n this._handlerTick(delta);\n this.lastFrameTime = currentTime;\n this.frameTimeHistory.push(this.lastFrameTime);\n }\n\n if (!once) {\n handler.tick(this.interval, this.handleTick);\n }\n\n return !skip;\n };\n\n protected _handlerTick = (delta: number): void => {\n if (this.status !== STATUS.RUNNING) {\n return;\n }\n\n this.tickCounts++;\n\n // Update all graph managers\n this.timelines.forEach(timeline => {\n timeline.tick(delta);\n });\n\n this.emit('tick', delta);\n };\n}\n"]}
1
+ {"version":3,"sources":["../src/ticker/default-ticker.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAEhD,OAAO,EAAE,WAAW,EAAE,cAAc,EAAmC,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAE9G,MAAM,cAAc,GAAG,IAAI,cAAc,EAAE,CAAC;AAE5C,MAAM,cAAc;IAApB;QACY,aAAQ,GAAY,KAAK,CAAC;IAkBtC,CAAC;IAhBC,IAAI,CAAC,QAAgB,EAAE,EAA6C;QAClE,cAAc,CAAC,mBAAmB,CAAC,GAAG,EAAE;YACtC,IAAI,IAAI,CAAC,QAAQ,EAAE;gBACjB,OAAO;aACR;YACD,OAAO,EAAE,CAAC,IAAI,CAAC,CAAC;QAClB,CAAC,CAAC,CAAC;IACL,CAAC;IAED,OAAO;QACL,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;IAED,OAAO;QACL,OAAO,IAAI,CAAC,GAAG,EAAE,CAAC;IACpB,CAAC;CACF;AAMD,MAAM,OAAO,aAAc,SAAQ,YAAY;IAe7C,YAAY,KAAc;QACxB,KAAK,EAAE,CAAC;QATV,cAAS,GAAgB,EAAE,CAAC;QAMlB,qBAAgB,GAAa,EAAE,CAAC;QA8LhC,eAAU,GAAG,CAAC,OAAqB,EAAE,MAA2B,EAAW,EAAE;YACrF,MAAM,EAAE,IAAI,GAAG,KAAK,EAAE,GAAG,MAAM,aAAN,MAAM,cAAN,MAAM,GAAI,EAAE,CAAC;YAGtC,IAAI,IAAI,CAAC,SAAS,EAAE,EAAE;gBACpB,IAAI,CAAC,IAAI,EAAE,CAAC;gBACZ,OAAO,KAAK,CAAC;aACd;YAED,MAAM,WAAW,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC;YACtC,IAAI,CAAC,aAAa,GAAG,WAAW,CAAC;YAEjC,IAAI,IAAI,CAAC,aAAa,GAAG,CAAC,EAAE;gBAC1B,IAAI,CAAC,aAAa,GAAG,WAAW,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC;gBACnE,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;aAChD;YAED,MAAM,KAAK,GAAG,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC;YAE/C,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YAEnC,IAAI,CAAC,IAAI,EAAE;gBACT,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;gBACzB,IAAI,CAAC,aAAa,GAAG,WAAW,CAAC;gBACjC,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;aAChD;YAED,IAAI,CAAC,IAAI,EAAE;gBACT,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;aAC9C;YAED,OAAO,CAAC,IAAI,CAAC;QACf,CAAC,CAAC;QAEQ,iBAAY,GAAG,CAAC,KAAa,EAAQ,EAAE;YAC/C,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,CAAC,OAAO,EAAE;gBAClC,OAAO;aACR;YAED,IAAI,CAAC,UAAU,EAAE,CAAC;YAGlB,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE;gBAChC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACvB,CAAC,CAAC,CAAC;YAEH,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC3B,CAAC,CAAC;QAEQ,qBAAgB,GAAG,GAAG,EAAE;YAChC,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAC1B,CAAC,CAAC;QA7OA,IAAI,CAAC,IAAI,EAAE,CAAC;QACZ,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC;QACxB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;QACnB,IAAI,CAAC,0BAA0B,EAAE,CAAC;IACpC,CAAC;IAED,SAAS,CAAC,KAAa;QACrB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACrB,CAAC;IAKD,0BAA0B;QACxB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC5D,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,GAAG,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC,CAAC;IACjF,CAAC;IAED,IAAI;QACF,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC;QAC7B,WAAW,CAAC,MAAM,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,cAAc,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC7E,IAAI,WAAW,CAAC,MAAM,CAAC,GAAG,EAAE;YAC1B,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;SACzB;IACH,CAAC;IAED,WAAW,CAAC,QAAmB;QAC7B,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IAChC,CAAC;IAED,WAAW,CAAC,QAAmB;QAC7B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,QAAQ,CAAC,CAAC;IAC9D,CAAC;IAED,YAAY;QACV,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;IAES,WAAW,CAAC,QAAiB,KAAK;QAC1C,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;IAC/B,CAAC;IAMS,gBAAgB,CAAC,QAAiB,KAAK;QAC/C,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,aAAa,EAAE;YAChC,OAAO,IAAI,CAAC;SACb;QACD,MAAM,OAAO,GAAiB,IAAI,cAAc,EAAE,CAAC;QAGnD,IAAI,IAAI,CAAC,aAAa,EAAE;YACtB,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;SAC9B;QAED,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC;QAC7B,OAAO,IAAI,CAAC;IACd,CAAC;IAED,WAAW,CAAC,QAAgB;QAC1B,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,0BAA0B,EAAE,CAAC;IACpC,CAAC;IAED,WAAW;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC;IACvB,CAAC;IAED,MAAM,CAAC,GAAW;QAChB,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,GAAG,CAAC,CAAC,CAAC;IAC3C,CAAC;IAED,MAAM;QACJ,OAAO,IAAI,GAAG,IAAI,CAAC,QAAQ,CAAC;IAC9B,CAAC;IAED,IAAI,CAAC,QAAgB;QACnB,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,OAAqB,EAAE,EAAE;YAC1D,OAAO,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC;QAClD,CAAC,CAAC,CAAC;IACL,CAAC;IAED,MAAM,CAAC,CAAS;QACd,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE;YAC9B,OAAO;SACR;QACD,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,OAAqB,EAAE,EAAE;YACrD,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC;QAC3C,CAAC,CAAC,CAAC;IACL,CAAC;IAED,KAAK;QACH,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,CAAC,OAAO,EAAE;YAClC,OAAO,KAAK,CAAC;SACd;QACD,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC;QAC3B,OAAO,IAAI,CAAC;IACd,CAAC;IAED,MAAM;QACJ,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,CAAC,OAAO,EAAE;YAClC,OAAO,KAAK,CAAC;SACd;QACD,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC;QAC7B,OAAO,IAAI,CAAC;IACd,CAAC;IAED,SAAS;QACP,IAAI,IAAI,CAAC,QAAQ,EAAE;YACjB,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE;gBAC1B,OAAO,IAAI,CAAC;aACb;YACD,IAAI,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,EAAE;gBAC3D,OAAO,IAAI,CAAC;aACb;SACF;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED,KAAK,CAAC,QAAiB,KAAK;QAC1B,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,CAAC,OAAO,EAAE;YAClC,OAAO,KAAK,CAAC;SACd;QACD,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;YACvB,OAAO,KAAK,CAAC;SACd;QAGD,IAAI,CAAC,KAAK,EAAE;YACV,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,CAAC,KAAK,EAAE;gBAChC,OAAO,KAAK,CAAC;aACd;YACD,IAAI,IAAI,CAAC,SAAS,EAAE,EAAE;gBACpB,OAAO,KAAK,CAAC;aACd;SACF;QAED,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC;QAC7B,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC5C,OAAO,IAAI,CAAC;IACd,CAAC;IAED,IAAI;QAEF,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC;QAC7B,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;QAC5B,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC;IAC1B,CAAC;IAMD,iBAAiB;QACf,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,CAAC,OAAO,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,EAAE;YAC3F,IAAI,CAAC,KAAK,EAAE,CAAC;SACd;aAAM,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,CAAC,OAAO,IAAI,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,EAAE;YACpG,IAAI,CAAC,IAAI,EAAE,CAAC;SACb;IACH,CAAC;IAED,OAAO;;QACL,IAAI,CAAC,IAAI,EAAE,CAAC;QACZ,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;QACpB,MAAA,IAAI,CAAC,aAAa,0CAAE,OAAO,EAAE,CAAC;QAC9B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC;QAExB,WAAW,CAAC,MAAM,CAAC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,cAAc,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;IACjF,CAAC;IAES,SAAS,CAAC,KAAa;;QAC/B,IAAI,CAAA,MAAA,MAAA,MAAA,IAAI,CAAC,KAAK,0CAAE,MAAM,0CAAE,QAAQ,0CAAE,cAAc,MAAK,aAAa,EAAE;YAClE,OAAO,KAAK,CAAC;SACd;QAED,MAAM,IAAI,GAAG,KAAK,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC;QAC9E,OAAO,IAAI,CAAC;IACd,CAAC;CAsDF","file":"default-ticker.js","sourcesContent":["import { EventEmitter } from '@visactor/vutils';\nimport type { IStage, ITimeline } from '@visactor/vrender-core';\nimport { application, PerformanceRAF, type ITickHandler, type ITicker, STATUS } from '@visactor/vrender-core';\n\nconst performanceRAF = new PerformanceRAF();\n\nclass RAFTickHandler implements ITickHandler {\n protected released: boolean = false;\n\n tick(interval: number, cb: (handler: ITickHandler) => void | boolean): void {\n performanceRAF.addAnimationFrameCb(() => {\n if (this.released) {\n return;\n }\n return cb(this);\n });\n }\n\n release(): void {\n this.released = true;\n }\n\n getTime(): number {\n return Date.now();\n }\n}\n\n/**\n * Graph-based Ticker implementation\n * This ticker works directly with GraphManager instances without needing timeline adapters\n */\nexport class DefaultTicker extends EventEmitter implements ITicker {\n protected interval: number;\n protected tickerHandler: ITickHandler;\n protected status: STATUS;\n protected lastFrameTime: number;\n protected tickCounts: number;\n protected stage: IStage;\n timelines: ITimeline[] = [];\n autoStop: boolean;\n // 随机扰动(每次都对interval进行随机的扰动,避免所有tick都发生在同一帧)\n protected _jitter: number;\n protected timeOffset: number;\n declare _lastTickTime: number;\n protected frameTimeHistory: number[] = [];\n\n constructor(stage?: IStage) {\n super();\n this.init();\n this.lastFrameTime = -1;\n this.tickCounts = 0;\n this.stage = stage;\n this.autoStop = true;\n this.interval = 16;\n this.computeTimeOffsetAndJitter();\n }\n\n bindStage(stage: IStage): void {\n this.stage = stage;\n }\n\n /**\n * 计算时间偏移和随机扰动\n */\n computeTimeOffsetAndJitter(): void {\n this.timeOffset = Math.floor(Math.random() * this.interval);\n this._jitter = Math.min(Math.max(this.interval * 0.2, 6), this.interval * 0.7);\n }\n\n init(): void {\n this.interval = 16;\n this.status = STATUS.INITIAL;\n application.global.hooks.onSetEnv.tap('graph-ticker', this._handleGraphTick);\n if (application.global.env) {\n this.initHandler(false);\n }\n }\n\n addTimeline(timeline: ITimeline): void {\n this.timelines.push(timeline);\n }\n\n remTimeline(timeline: ITimeline): void {\n this.timelines = this.timelines.filter(t => t !== timeline);\n }\n\n getTimelines(): ITimeline[] {\n return this.timelines;\n }\n\n protected initHandler(force: boolean = false) {\n this.setupTickHandler(force);\n }\n\n /**\n * Set up the tick handler\n * @returns true if setup was successful, false otherwise\n */\n protected setupTickHandler(force: boolean = false): boolean {\n if (!force && this.tickerHandler) {\n return true;\n }\n const handler: ITickHandler = new RAFTickHandler();\n\n // Destroy the previous tick handler\n if (this.tickerHandler) {\n this.tickerHandler.release();\n }\n\n this.tickerHandler = handler;\n return true;\n }\n\n setInterval(interval: number): void {\n this.interval = interval;\n this.computeTimeOffsetAndJitter();\n }\n\n getInterval(): number {\n return this.interval;\n }\n\n setFPS(fps: number): void {\n this.setInterval(Math.floor(1000 / fps));\n }\n\n getFPS(): number {\n return 1000 / this.interval;\n }\n\n tick(interval: number): void {\n this.tickerHandler.tick(interval, (handler: ITickHandler) => {\n return this.handleTick(handler, { once: true });\n });\n }\n\n tickTo(t: number): void {\n if (!this.tickerHandler.tickTo) {\n return;\n }\n this.tickerHandler.tickTo(t, (handler: ITickHandler) => {\n this.handleTick(handler, { once: true });\n });\n }\n\n pause(): boolean {\n if (this.status === STATUS.INITIAL) {\n return false;\n }\n this.status = STATUS.PAUSE;\n return true;\n }\n\n resume(): boolean {\n if (this.status === STATUS.INITIAL) {\n return false;\n }\n this.status = STATUS.RUNNING;\n return true;\n }\n\n ifCanStop(): boolean {\n if (this.autoStop) {\n if (!this.timelines.length) {\n return true;\n }\n if (this.timelines.every(timeline => !timeline.isRunning())) {\n return true;\n }\n }\n return false;\n }\n\n start(force: boolean = false): boolean {\n if (this.status === STATUS.RUNNING) {\n return false;\n }\n if (!this.tickerHandler) {\n return false;\n }\n\n // 暂停中、或者应该停止的时候,就不执行\n if (!force) {\n if (this.status === STATUS.PAUSE) {\n return false;\n }\n if (this.ifCanStop()) {\n return false;\n }\n }\n\n this.status = STATUS.RUNNING;\n this.tickerHandler.tick(0, this.handleTick);\n return true;\n }\n\n stop(): void {\n // Reset the tick handler\n this.status = STATUS.INITIAL;\n this.setupTickHandler(true);\n this.lastFrameTime = -1;\n }\n\n /**\n * 用于自动启动或停止\n * 基于当前的graph managers检查是否需要启动或停止\n */\n trySyncTickStatus(): void {\n if (this.status === STATUS.INITIAL && this.timelines.some(timeline => timeline.isRunning())) {\n this.start();\n } else if (this.status === STATUS.RUNNING && this.timelines.every(timeline => !timeline.isRunning())) {\n this.stop();\n }\n }\n\n release(): void {\n this.stop();\n this.timelines = [];\n this.tickerHandler?.release();\n this.tickerHandler = null;\n this.lastFrameTime = -1;\n\n application.global.hooks.onSetEnv.unTap('graph-ticker', this._handleGraphTick);\n }\n\n protected checkSkip(delta: number): boolean {\n if (this.stage?.params?.optimize?.tickRenderMode === 'performance') {\n return false;\n }\n // 随机扰动(每次都对interval进行随机的扰动,避免所有tick都发生在同一帧)\n const skip = delta < this.interval + (Math.random() - 0.5) * 2 * this._jitter;\n return skip;\n }\n\n protected handleTick = (handler: ITickHandler, params?: { once?: boolean }): boolean => {\n const { once = false } = params ?? {};\n\n // 尝试停止\n if (this.ifCanStop()) {\n this.stop();\n return false;\n }\n\n const currentTime = handler.getTime();\n this._lastTickTime = currentTime;\n\n if (this.lastFrameTime < 0) {\n this.lastFrameTime = currentTime - this.interval + this.timeOffset;\n this.frameTimeHistory.push(this.lastFrameTime);\n }\n\n const delta = currentTime - this.lastFrameTime;\n\n const skip = this.checkSkip(delta);\n\n if (!skip) {\n this._handlerTick(delta);\n this.lastFrameTime = currentTime;\n this.frameTimeHistory.push(this.lastFrameTime);\n }\n\n if (!once) {\n handler.tick(this.interval, this.handleTick);\n }\n\n return !skip;\n };\n\n protected _handlerTick = (delta: number): void => {\n if (this.status !== STATUS.RUNNING) {\n return;\n }\n\n this.tickCounts++;\n\n // Update all graph managers\n this.timelines.forEach(timeline => {\n timeline.tick(delta);\n });\n\n this.emit('tick', delta);\n };\n\n protected _handleGraphTick = () => {\n this.initHandler(false);\n };\n}\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@visactor/vrender-animate",
3
- "version": "1.0.10",
3
+ "version": "1.0.11-alpha.1",
4
4
  "description": "",
5
5
  "sideEffects": false,
6
6
  "main": "cjs/index.js",
@@ -13,7 +13,7 @@
13
13
  ],
14
14
  "dependencies": {
15
15
  "@visactor/vutils": "1.0.6",
16
- "@visactor/vrender-core": "1.0.10"
16
+ "@visactor/vrender-core": "1.0.11-alpha.1"
17
17
  },
18
18
  "devDependencies": {
19
19
  "@rushstack/eslint-patch": "~1.1.4",