@visactor/vrender-animate 1.0.0-alpha.8 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (48) hide show
  1. package/cjs/animate-extension.d.ts +2 -2
  2. package/cjs/animate-extension.js +2 -2
  3. package/cjs/animate-extension.js.map +1 -1
  4. package/cjs/custom/fade.js +1 -2
  5. package/cjs/custom/groupFade.js +2 -1
  6. package/cjs/custom/register.js +1 -2
  7. package/cjs/custom/scale.js +2 -1
  8. package/cjs/custom/sphere.d.ts +2 -1
  9. package/cjs/custom/sphere.js +14 -7
  10. package/cjs/custom/sphere.js.map +1 -1
  11. package/cjs/custom/tag-points.js +3 -0
  12. package/cjs/custom/tag-points.js.map +1 -1
  13. package/cjs/custom/update.js +2 -3
  14. package/cjs/custom/update.js.map +1 -1
  15. package/cjs/state/animation-states-registry.js +18 -0
  16. package/cjs/state/animation-states-registry.js.map +1 -1
  17. package/cjs/state/index.js +1 -2
  18. package/cjs/step.js +2 -1
  19. package/cjs/step.js.map +1 -1
  20. package/cjs/ticker/default-ticker.js +2 -1
  21. package/cjs/timeline.d.ts +2 -1
  22. package/cjs/timeline.js +4 -4
  23. package/cjs/timeline.js.map +1 -1
  24. package/dist/index.es.js +67 -21
  25. package/es/animate-extension.d.ts +2 -2
  26. package/es/animate-extension.js +2 -2
  27. package/es/animate-extension.js.map +1 -1
  28. package/es/custom/fade.js +1 -2
  29. package/es/custom/groupFade.js +2 -1
  30. package/es/custom/register.js +1 -2
  31. package/es/custom/scale.js +2 -1
  32. package/es/custom/sphere.d.ts +2 -1
  33. package/es/custom/sphere.js +14 -7
  34. package/es/custom/sphere.js.map +1 -1
  35. package/es/custom/tag-points.js +3 -0
  36. package/es/custom/tag-points.js.map +1 -1
  37. package/es/custom/update.js +2 -3
  38. package/es/custom/update.js.map +1 -1
  39. package/es/state/animation-states-registry.js +18 -0
  40. package/es/state/animation-states-registry.js.map +1 -1
  41. package/es/state/index.js +1 -2
  42. package/es/step.js +2 -1
  43. package/es/step.js.map +1 -1
  44. package/es/ticker/default-ticker.js +2 -1
  45. package/es/timeline.d.ts +2 -1
  46. package/es/timeline.js +5 -3
  47. package/es/timeline.js.map +1 -1
  48. package/package.json +2 -2
@@ -12,8 +12,8 @@ export declare class AnimateExtension {
12
12
  animate(params?: IGraphicAnimateParams): Animate;
13
13
  createTimeline(): DefaultTimeline;
14
14
  createTicker(stage: any): DefaultTicker;
15
- setFinalAttribute(finalAttribute: Record<string, any>): void;
16
- initFinalAttribute(finalAttribute: Record<string, any>): void;
15
+ setFinalAttributes(finalAttribute: Record<string, any>): void;
16
+ initFinalAttributes(finalAttribute: Record<string, any>): void;
17
17
  initAnimateExecutor(): void;
18
18
  executeAnimation(config: IAnimationConfig): this;
19
19
  executeAnimations(configs: IAnimationConfig[]): this;
@@ -29,10 +29,10 @@ class AnimateExtension {
29
29
  createTicker(stage) {
30
30
  return new default_ticker_1.DefaultTicker(stage);
31
31
  }
32
- setFinalAttribute(finalAttribute) {
32
+ setFinalAttributes(finalAttribute) {
33
33
  this.finalAttribute || (this.finalAttribute = {}), Object.assign(this.finalAttribute, finalAttribute);
34
34
  }
35
- initFinalAttribute(finalAttribute) {
35
+ initFinalAttributes(finalAttribute) {
36
36
  this.finalAttribute = finalAttribute;
37
37
  }
38
38
  initAnimateExecutor() {
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/animate-extension.ts"],"names":[],"mappings":";;;AAQA,uCAAoC;AACpC,yCAA8D;AAC9D,4DAAwD;AAExD,kEAA8D;AAG9D,MAAa,gBAAgB;IAM3B,aAAa,CAAC,QAAiB,KAAK;QAClC,IAAI,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE;YAChC,OAAO,IAAI,CAAC,cAAc,CAAC;SAC5B;QACD,OAAQ,IAAY,CAAC,SAAS,CAAC;IACjC,CAAC;IAED,OAAO,CAAC,MAA8B;;QACpC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,IAAI,CAAC,QAAQ,GAAG,IAAI,GAAG,EAAE,CAAC;SAC3B;QACD,MAAM,OAAO,GAAG,IAAI,iBAAO,CACzB,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,EAAE,EACV,MAAA,MAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,QAAQ,mCAAI,CAAE,IAAY,CAAC,KAAK,IAAK,IAAY,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC,mCAAI,0BAAe,EACjG,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,OAAO,CAChB,CAAC;QAEF,OAAO,CAAC,IAAI,CAAC,IAAW,CAAC,CAAC;QAC1B,IAAI,MAAM,EAAE;YACV,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,QAAQ,EAAE,GAAG,MAAM,CAAC;YAC5C,OAAO,IAAI,IAAI,IAAI,OAAO,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;YAC5C,KAAK,IAAI,IAAI,IAAI,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YACtC,QAAQ,IAAI,IAAI,IAAI,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;SAChD;QACD,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE,EAAE,OAAO,CAAC,CAAC;QACvC,OAAO,CAAC,QAAQ,CAAC,GAAG,EAAE;YACpB,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;QAGH,MAAC,IAAY,CAAC,KAAK,0CAAE,MAAM,CAAC,KAAK,EAAE,CAAC;QAEpC,OAAO,OAAO,CAAC;IACjB,CAAC;IAED,cAAc;QACZ,OAAO,IAAI,0BAAe,EAAE,CAAC;IAC/B,CAAC;IAED,YAAY,CAAC,KAAU;QACrB,OAAO,IAAI,8BAAa,CAAC,KAAK,CAAC,CAAC;IAClC,CAAC;IAED,iBAAiB,CAAC,cAAmC;QACnD,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACxB,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC;SAC1B;QACD,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,cAAc,EAAE,cAAc,CAAC,CAAC;IACrD,CAAC;IAED,kBAAkB,CAAC,cAAmC;QACpD,IAAI,CAAC,cAAc,GAAG,cAAc,CAAC;IACvC,CAAC;IAED,mBAAmB;QACjB,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;YAC1B,IAAI,CAAC,gBAAgB,GAAG,IAAI,kCAAe,CAAC,IAAW,CAAC,CAAC;SAC1D;IACH,CAAC;IAOD,gBAAgB,CAAC,MAAwB;QACvC,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QACtC,OAAO,IAAI,CAAC;IACd,CAAC;IAOD,iBAAiB,CAAC,OAA2B;QAC3C,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,OAAO,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YACvB,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;QACH,OAAO,IAAI,CAAC;IACd,CAAC;IAES,iBAAiB;QACzB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC7B,CAAC;IAGD,mBAAmB,CAAC,GAAW,EAAE,OAAgB,KAAK;QACpD,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,cAAc,EAAE;YAChC,OAAO,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC;SACjC;QACD,OAAQ,IAAY,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;IACtC,CAAC;CACF;AAtGD,4CAsGC","file":"animate-extension.js","sourcesContent":["// 1. 支持animate函数\n// 2. 支持animates map\n// 2. 支持animatedAttribute 为所有动画的最终结果(loop为INFINITY的动画不算)\n// 3. 支持finalAttribute 为所有动画的最终结果(animatedAttribute 合并了 graphic.attribute之后的最终结果)\n// 3. 重载Graphic的getAttributes方法,根据参数getAttributes(final = true)返回finalAttribute = {}; merge(finalAttribute, graphic.attribute, animatedAttribute),\n// animatedAttribute为所有动画的最终结果(loop为INFINITY的动画不算)\n\nimport type { IGraphicAnimateParams, IAnimate } from '@visactor/vrender-core';\nimport { Animate } from './animate';\nimport { DefaultTimeline, defaultTimeline } from './timeline';\nimport { DefaultTicker } from './ticker/default-ticker';\nimport type { IAnimationConfig } from './executor/executor';\nimport { AnimateExecutor } from './executor/animate-executor';\n\n// 基于性能考虑,每次调用animate函数,都会设置animatedAttribute为null,每次getAttributes(true)会根据animatedAttribute属性判断是否需要重新计算animatedAttribute。\nexport class AnimateExtension {\n declare finalAttribute: Record<string, any>;\n _animateExecutor: AnimateExecutor | null;\n\n declare animates: Map<string | number, IAnimate>;\n\n getAttributes(final: boolean = false) {\n if (final && this.finalAttribute) {\n return this.finalAttribute;\n }\n return (this as any).attribute;\n }\n\n animate(params?: IGraphicAnimateParams) {\n if (!this.animates) {\n this.animates = new Map();\n }\n const animate = new Animate(\n params?.id,\n params?.timeline ?? ((this as any).stage && (this as any).stage.getTimeline()) ?? defaultTimeline,\n params?.slience\n );\n\n animate.bind(this as any);\n if (params) {\n const { onStart, onEnd, onRemove } = params;\n onStart != null && animate.onStart(onStart);\n onEnd != null && animate.onEnd(onEnd);\n onRemove != null && animate.onRemove(onRemove);\n }\n this.animates.set(animate.id, animate);\n animate.onRemove(() => {\n animate.stop();\n this.animates.delete(animate.id);\n });\n\n // TODO 考虑性能问题\n (this as any).stage?.ticker.start();\n\n return animate;\n }\n\n createTimeline() {\n return new DefaultTimeline();\n }\n\n createTicker(stage: any) {\n return new DefaultTicker(stage);\n }\n\n setFinalAttribute(finalAttribute: Record<string, any>) {\n if (!this.finalAttribute) {\n this.finalAttribute = {};\n }\n Object.assign(this.finalAttribute, finalAttribute);\n }\n\n initFinalAttribute(finalAttribute: Record<string, any>) {\n this.finalAttribute = finalAttribute;\n }\n\n initAnimateExecutor(): void {\n if (!this._animateExecutor) {\n this._animateExecutor = new AnimateExecutor(this as any);\n }\n }\n\n /**\n * Apply animation configuration to the component\n * @param config Animation configuration\n * @returns This component instance\n */\n executeAnimation(config: IAnimationConfig): this {\n this.initAnimateExecutor();\n this._animateExecutor.execute(config);\n return this;\n }\n\n /**\n * Apply animations to multiple components\n * @param configs Animation configurations\n * @returns This component instance\n */\n executeAnimations(configs: IAnimationConfig[]): this {\n this.initAnimateExecutor();\n configs.forEach(config => {\n this._animateExecutor.execute(config);\n });\n return this;\n }\n\n protected getFinalAttribute() {\n return this.finalAttribute;\n }\n\n // TODO prev是兼容原本VGrammar函数的一个参数,用于动画中获取上一次属性,目前的逻辑中应该不需要,直接去当前帧的属性即可\n getGraphicAttribute(key: string, prev: boolean = false) {\n if (!prev && this.finalAttribute) {\n return this.finalAttribute[key];\n }\n return (this as any).attribute[key];\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/animate-extension.ts"],"names":[],"mappings":";;;AAQA,uCAAoC;AACpC,yCAA8D;AAC9D,4DAAwD;AAExD,kEAA8D;AAG9D,MAAa,gBAAgB;IAM3B,aAAa,CAAC,QAAiB,KAAK;QAClC,IAAI,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE;YAChC,OAAO,IAAI,CAAC,cAAc,CAAC;SAC5B;QACD,OAAQ,IAAY,CAAC,SAAS,CAAC;IACjC,CAAC;IAED,OAAO,CAAC,MAA8B;;QACpC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAClB,IAAI,CAAC,QAAQ,GAAG,IAAI,GAAG,EAAE,CAAC;SAC3B;QACD,MAAM,OAAO,GAAG,IAAI,iBAAO,CACzB,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,EAAE,EACV,MAAA,MAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,QAAQ,mCAAI,CAAE,IAAY,CAAC,KAAK,IAAK,IAAY,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC,mCAAI,0BAAe,EACjG,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,OAAO,CAChB,CAAC;QAEF,OAAO,CAAC,IAAI,CAAC,IAAW,CAAC,CAAC;QAC1B,IAAI,MAAM,EAAE;YACV,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,QAAQ,EAAE,GAAG,MAAM,CAAC;YAC5C,OAAO,IAAI,IAAI,IAAI,OAAO,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;YAC5C,KAAK,IAAI,IAAI,IAAI,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YACtC,QAAQ,IAAI,IAAI,IAAI,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;SAChD;QACD,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE,EAAE,OAAO,CAAC,CAAC;QACvC,OAAO,CAAC,QAAQ,CAAC,GAAG,EAAE;YACpB,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;QAGH,MAAC,IAAY,CAAC,KAAK,0CAAE,MAAM,CAAC,KAAK,EAAE,CAAC;QAEpC,OAAO,OAAO,CAAC;IACjB,CAAC;IAED,cAAc;QACZ,OAAO,IAAI,0BAAe,EAAE,CAAC;IAC/B,CAAC;IAED,YAAY,CAAC,KAAU;QACrB,OAAO,IAAI,8BAAa,CAAC,KAAK,CAAC,CAAC;IAClC,CAAC;IAED,kBAAkB,CAAC,cAAmC;QACpD,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACxB,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC;SAC1B;QACD,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,cAAc,EAAE,cAAc,CAAC,CAAC;IACrD,CAAC;IAED,mBAAmB,CAAC,cAAmC;QACrD,IAAI,CAAC,cAAc,GAAG,cAAc,CAAC;IACvC,CAAC;IAED,mBAAmB;QACjB,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;YAC1B,IAAI,CAAC,gBAAgB,GAAG,IAAI,kCAAe,CAAC,IAAW,CAAC,CAAC;SAC1D;IACH,CAAC;IAOD,gBAAgB,CAAC,MAAwB;QACvC,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QACtC,OAAO,IAAI,CAAC;IACd,CAAC;IAOD,iBAAiB,CAAC,OAA2B;QAC3C,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,OAAO,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;YACvB,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;QACH,OAAO,IAAI,CAAC;IACd,CAAC;IAES,iBAAiB;QACzB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC7B,CAAC;IAGD,mBAAmB,CAAC,GAAW,EAAE,OAAgB,KAAK;QACpD,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,cAAc,EAAE;YAChC,OAAO,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC;SACjC;QACD,OAAQ,IAAY,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;IACtC,CAAC;CACF;AAtGD,4CAsGC","file":"animate-extension.js","sourcesContent":["// 1. 支持animate函数\n// 2. 支持animates map\n// 2. 支持animatedAttribute 为所有动画的最终结果(loop为INFINITY的动画不算)\n// 3. 支持finalAttribute 为所有动画的最终结果(animatedAttribute 合并了 graphic.attribute之后的最终结果)\n// 3. 重载Graphic的getAttributes方法,根据参数getAttributes(final = true)返回finalAttribute = {}; merge(finalAttribute, graphic.attribute, animatedAttribute),\n// animatedAttribute为所有动画的最终结果(loop为INFINITY的动画不算)\n\nimport type { IGraphicAnimateParams, IAnimate } from '@visactor/vrender-core';\nimport { Animate } from './animate';\nimport { DefaultTimeline, defaultTimeline } from './timeline';\nimport { DefaultTicker } from './ticker/default-ticker';\nimport type { IAnimationConfig } from './executor/executor';\nimport { AnimateExecutor } from './executor/animate-executor';\n\n// 基于性能考虑,每次调用animate函数,都会设置animatedAttribute为null,每次getAttributes(true)会根据animatedAttribute属性判断是否需要重新计算animatedAttribute。\nexport class AnimateExtension {\n declare finalAttribute: Record<string, any>;\n _animateExecutor: AnimateExecutor | null;\n\n declare animates: Map<string | number, IAnimate>;\n\n getAttributes(final: boolean = false) {\n if (final && this.finalAttribute) {\n return this.finalAttribute;\n }\n return (this as any).attribute;\n }\n\n animate(params?: IGraphicAnimateParams) {\n if (!this.animates) {\n this.animates = new Map();\n }\n const animate = new Animate(\n params?.id,\n params?.timeline ?? ((this as any).stage && (this as any).stage.getTimeline()) ?? defaultTimeline,\n params?.slience\n );\n\n animate.bind(this as any);\n if (params) {\n const { onStart, onEnd, onRemove } = params;\n onStart != null && animate.onStart(onStart);\n onEnd != null && animate.onEnd(onEnd);\n onRemove != null && animate.onRemove(onRemove);\n }\n this.animates.set(animate.id, animate);\n animate.onRemove(() => {\n animate.stop();\n this.animates.delete(animate.id);\n });\n\n // TODO 考虑性能问题\n (this as any).stage?.ticker.start();\n\n return animate;\n }\n\n createTimeline() {\n return new DefaultTimeline();\n }\n\n createTicker(stage: any) {\n return new DefaultTicker(stage);\n }\n\n setFinalAttributes(finalAttribute: Record<string, any>) {\n if (!this.finalAttribute) {\n this.finalAttribute = {};\n }\n Object.assign(this.finalAttribute, finalAttribute);\n }\n\n initFinalAttributes(finalAttribute: Record<string, any>) {\n this.finalAttribute = finalAttribute;\n }\n\n initAnimateExecutor(): void {\n if (!this._animateExecutor) {\n this._animateExecutor = new AnimateExecutor(this as any);\n }\n }\n\n /**\n * Apply animation configuration to the component\n * @param config Animation configuration\n * @returns This component instance\n */\n executeAnimation(config: IAnimationConfig): this {\n this.initAnimateExecutor();\n this._animateExecutor.execute(config);\n return this;\n }\n\n /**\n * Apply animations to multiple components\n * @param configs Animation configurations\n * @returns This component instance\n */\n executeAnimations(configs: IAnimationConfig[]): this {\n this.initAnimateExecutor();\n configs.forEach(config => {\n this._animateExecutor.execute(config);\n });\n return this;\n }\n\n protected getFinalAttribute() {\n return this.finalAttribute;\n }\n\n // TODO prev是兼容原本VGrammar函数的一个参数,用于动画中获取上一次属性,目前的逻辑中应该不需要,直接去当前帧的属性即可\n getGraphicAttribute(key: string, prev: boolean = false) {\n if (!prev && this.finalAttribute) {\n return this.finalAttribute[key];\n }\n return (this as any).attribute[key];\n }\n}\n"]}
@@ -25,5 +25,4 @@ class FadeOut extends common_1.CommonOut {
25
25
  }
26
26
  }
27
27
 
28
- exports.FadeOut = FadeOut;
29
- //# sourceMappingURL=fade.js.map
28
+ exports.FadeOut = FadeOut;
@@ -22,4 +22,5 @@ class GroupFadeOut extends common_1.CommonOut {
22
22
  }
23
23
  }
24
24
 
25
- exports.GroupFadeOut = GroupFadeOut;
25
+ exports.GroupFadeOut = GroupFadeOut;
26
+ //# sourceMappingURL=groupFade.js.map
@@ -446,5 +446,4 @@ const registerCustomAnimate = () => {
446
446
  animate_executor_1.AnimateExecutor.registerBuiltInAnimate("streamLight", streamLight_1.StreamLight);
447
447
  };
448
448
 
449
- exports.registerCustomAnimate = registerCustomAnimate;
450
- //# sourceMappingURL=register.js.map
449
+ exports.registerCustomAnimate = registerCustomAnimate;
@@ -118,4 +118,5 @@ class ScaleOut extends custom_animate_1.ACustomAnimate {
118
118
  }
119
119
  }
120
120
 
121
- exports.ScaleOut = ScaleOut;
121
+ exports.ScaleOut = ScaleOut;
122
+ //# sourceMappingURL=scale.js.map
@@ -12,8 +12,9 @@ export declare class RotateBySphereAnimate extends ACustomAnimate<any> {
12
12
  params: RotateSphereParams;
13
13
  theta: number;
14
14
  phi: number;
15
- onStart(): void;
16
15
  onBind(): void;
16
+ onFirstRun(): void;
17
+ onStart(): void;
17
18
  onEnd(): void;
18
19
  onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
19
20
  }
@@ -7,20 +7,27 @@ Object.defineProperty(exports, "__esModule", {
7
7
  const vutils_1 = require("@visactor/vutils"), custom_animate_1 = require("./custom-animate");
8
8
 
9
9
  class RotateBySphereAnimate extends custom_animate_1.ACustomAnimate {
10
+ onBind() {
11
+ super.onBind(), this.propKeys = [ "x", "y", "z", "alpha", "zIndex" ];
12
+ }
13
+ onFirstRun() {
14
+ super.onFirstRun();
15
+ const finalAttribute = this.target.getFinalAttribute();
16
+ finalAttribute && this.target.setAttributes(finalAttribute);
17
+ }
10
18
  onStart() {
11
- const {center: center, r: r} = "function" == typeof this.params ? this.params() : this.params, startX = this.target.getComputedAttribute("x"), startY = this.target.getComputedAttribute("y"), startZ = this.target.getComputedAttribute("z"), phi = Math.acos((startY - center.y) / r);
19
+ super.onStart();
20
+ const {center: center, r: r} = "function" == typeof this.params ? this.params() : this.params, startX = this.target.finalAttribute.x, startY = this.target.finalAttribute.y, startZ = this.target.finalAttribute.z, phi = Math.acos((startY - center.y) / r);
12
21
  let theta = Math.acos((startX - center.x) / r / Math.sin(phi));
13
22
  startZ - center.z < 0 && (theta = vutils_1.pi2 - theta), this.theta = theta, this.phi = phi;
14
23
  }
15
- onBind() {
16
- super.onBind();
17
- }
18
24
  onEnd() {}
19
25
  onUpdate(end, ratio, out) {
20
26
  if (null == this.phi || null == this.theta) return;
21
- const {center: center, r: r, cb: cb} = "function" == typeof this.params ? this.params() : this.params, deltaAngle = 2 * Math.PI * ratio, theta = this.theta + deltaAngle, phi = this.phi, x = r * Math.sin(phi) * Math.cos(theta) + center.x, y = r * Math.cos(phi) + center.y, z = r * Math.sin(phi) * Math.sin(theta) + center.z;
22
- for (out.x = x, out.y = y, out.z = z, out.alpha = theta + vutils_1.pi / 2; out.alpha > vutils_1.pi2; ) out.alpha -= vutils_1.pi2;
23
- out.alpha = vutils_1.pi2 - out.alpha, out.zIndex = -1e4 * out.z, cb && cb(out);
27
+ const target = this.target, {center: center, r: r, cb: cb} = "function" == typeof this.params ? this.params() : this.params, deltaAngle = 2 * Math.PI * ratio, theta = this.theta + deltaAngle, phi = this.phi, x = r * Math.sin(phi) * Math.cos(theta) + center.x, y = r * Math.cos(phi) + center.y, z = r * Math.sin(phi) * Math.sin(theta) + center.z;
28
+ for (target.attribute.x = x, target.attribute.y = y, target.attribute.z = z, target.attribute.alpha = theta + vutils_1.pi / 2; target.attribute.alpha > vutils_1.pi2; ) target.attribute.alpha -= vutils_1.pi2;
29
+ target.attribute.alpha = vutils_1.pi2 - target.attribute.alpha, target.attribute.zIndex = -1e4 * target.attribute.z,
30
+ cb && cb(out);
24
31
  }
25
32
  }
26
33
 
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/custom/sphere.ts"],"names":[],"mappings":";;;AAAA,6CAA2C;AAC3C,qDAAkD;AAUlD,MAAa,qBAAsB,SAAQ,+BAAmB;IAK5D,OAAO;QACL,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,GAAG,OAAO,IAAI,CAAC,MAAM,KAAK,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;QACtF,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;QACrD,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;QACrD,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;QACrD,MAAM,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC/C,IAAI,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QAC/D,IAAI,MAAM,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,EAAE;YACzB,KAAK,GAAG,YAAG,GAAG,KAAK,CAAC;SACrB;QACD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;IACjB,CAAC;IAED,MAAM;QACJ,KAAK,CAAC,MAAM,EAAE,CAAC;QACf,OAAO;IACT,CAAC;IAED,KAAK;QACH,OAAO;IACT,CAAC;IAED,QAAQ,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAC5D,IAAI,IAAI,CAAC,GAAG,IAAI,IAAI,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,EAAE;YAC1C,OAAO;SACR;QACD,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,OAAO,IAAI,CAAC,MAAM,KAAK,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;QAC1F,MAAM,UAAU,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,KAAK,CAAC;QACvC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC;QACtC,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACrB,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;QACzD,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;QACvC,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;QACzD,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;QACV,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;QACV,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;QAEV,GAAG,CAAC,KAAK,GAAG,KAAK,GAAG,WAAE,GAAG,CAAC,CAAC;QAC3B,OAAO,GAAG,CAAC,KAAK,GAAG,YAAG,EAAE;YACtB,GAAG,CAAC,KAAK,IAAI,YAAG,CAAC;SAClB;QACD,GAAG,CAAC,KAAK,GAAG,YAAG,GAAG,GAAG,CAAC,KAAK,CAAC;QAE5B,GAAG,CAAC,MAAM,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC;QAE5B,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC;IAChB,CAAC;CACF;AArDD,sDAqDC","file":"sphere.js","sourcesContent":["import { pi, pi2 } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\ntype RotateSphereParams =\n | {\n center: { x: number; y: number; z: number };\n r: number;\n cb?: (out: any) => void;\n }\n | (() => any);\n\nexport class RotateBySphereAnimate extends ACustomAnimate<any> {\n declare params: RotateSphereParams;\n declare theta: number;\n declare phi: number;\n\n onStart(): void {\n const { center, r } = typeof this.params === 'function' ? this.params() : this.params;\n const startX = this.target.getComputedAttribute('x');\n const startY = this.target.getComputedAttribute('y');\n const startZ = this.target.getComputedAttribute('z');\n const phi = Math.acos((startY - center.y) / r);\n let theta = Math.acos((startX - center.x) / r / Math.sin(phi));\n if (startZ - center.z < 0) {\n theta = pi2 - theta;\n }\n this.theta = theta;\n this.phi = phi;\n }\n\n onBind() {\n super.onBind();\n return;\n }\n\n onEnd() {\n return;\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n if (this.phi == null || this.theta == null) {\n return;\n }\n const { center, r, cb } = typeof this.params === 'function' ? this.params() : this.params;\n const deltaAngle = Math.PI * 2 * ratio;\n const theta = this.theta + deltaAngle;\n const phi = this.phi;\n const x = r * Math.sin(phi) * Math.cos(theta) + center.x;\n const y = r * Math.cos(phi) + center.y;\n const z = r * Math.sin(phi) * Math.sin(theta) + center.z;\n out.x = x;\n out.y = y;\n out.z = z;\n // out.beta = phi;\n out.alpha = theta + pi / 2;\n while (out.alpha > pi2) {\n out.alpha -= pi2;\n }\n out.alpha = pi2 - out.alpha;\n\n out.zIndex = out.z * -10000;\n\n cb && cb(out);\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/custom/sphere.ts"],"names":[],"mappings":";;;AAAA,6CAA2C;AAC3C,qDAAkD;AAUlD,MAAa,qBAAsB,SAAQ,+BAAmB;IAK5D,MAAM;QACJ,KAAK,CAAC,MAAM,EAAE,CAAC;QAQf,IAAI,CAAC,QAAQ,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;IAGrD,CAAC;IAED,UAAU;QACR,KAAK,CAAC,UAAU,EAAE,CAAC;QACnB,MAAM,cAAc,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;QACvD,IAAI,cAAc,EAAE;YAClB,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,cAAc,CAAC,CAAC;SAC3C;IACH,CAAC;IAED,OAAO;QACL,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,GAAG,OAAO,IAAI,CAAC,MAAM,KAAK,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;QACtF,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC5C,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC5C,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC5C,MAAM,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC/C,IAAI,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QAC/D,IAAI,MAAM,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,EAAE;YACzB,KAAK,GAAG,YAAG,GAAG,KAAK,CAAC;SACrB;QACD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;IACjB,CAAC;IAED,KAAK;QACH,OAAO;IACT,CAAC;IAED,QAAQ,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAC5D,IAAI,IAAI,CAAC,GAAG,IAAI,IAAI,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,EAAE;YAC1C,OAAO;SACR;QACD,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,OAAO,IAAI,CAAC,MAAM,KAAK,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;QAC1F,MAAM,UAAU,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,KAAK,CAAC;QACvC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC;QACtC,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACrB,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;QACzD,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;QACvC,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;QACzD,MAAM,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC;QACvB,MAAM,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC;QACvB,MAAM,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC;QAEvB,MAAM,CAAC,SAAS,CAAC,KAAK,GAAG,KAAK,GAAG,WAAE,GAAG,CAAC,CAAC;QACxC,OAAO,MAAM,CAAC,SAAS,CAAC,KAAK,GAAG,YAAG,EAAE;YACnC,MAAM,CAAC,SAAS,CAAC,KAAK,IAAI,YAAG,CAAC;SAC/B;QACD,MAAM,CAAC,SAAS,CAAC,KAAK,GAAG,YAAG,GAAG,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC;QAEtD,MAAM,CAAC,SAAS,CAAC,MAAM,GAAG,MAAM,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC;QACtD,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC;IAChB,CAAC;CACF;AAvED,sDAuEC","file":"sphere.js","sourcesContent":["import { pi, pi2 } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\ntype RotateSphereParams =\n | {\n center: { x: number; y: number; z: number };\n r: number;\n cb?: (out: any) => void;\n }\n | (() => any);\n\nexport class RotateBySphereAnimate extends ACustomAnimate<any> {\n declare params: RotateSphereParams;\n declare theta: number;\n declare phi: number;\n\n onBind(): void {\n super.onBind();\n\n // const to: Record<string, number> = {};\n // const from: Record<string, number> = this.from ?? {};\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n\n // this.props = to;\n this.propKeys = ['x', 'y', 'z', 'alpha', 'zIndex'];\n // this.from = from;\n // this.to = to;\n }\n\n onFirstRun(): void {\n super.onFirstRun();\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n this.target.setAttributes(finalAttribute);\n }\n }\n\n onStart(): void {\n super.onStart();\n const { center, r } = typeof this.params === 'function' ? this.params() : this.params;\n const startX = this.target.finalAttribute.x;\n const startY = this.target.finalAttribute.y;\n const startZ = this.target.finalAttribute.z;\n const phi = Math.acos((startY - center.y) / r);\n let theta = Math.acos((startX - center.x) / r / Math.sin(phi));\n if (startZ - center.z < 0) {\n theta = pi2 - theta;\n }\n this.theta = theta;\n this.phi = phi;\n }\n\n onEnd() {\n return;\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n if (this.phi == null || this.theta == null) {\n return;\n }\n const target = this.target;\n const { center, r, cb } = typeof this.params === 'function' ? this.params() : this.params;\n const deltaAngle = Math.PI * 2 * ratio;\n const theta = this.theta + deltaAngle;\n const phi = this.phi;\n const x = r * Math.sin(phi) * Math.cos(theta) + center.x;\n const y = r * Math.cos(phi) + center.y;\n const z = r * Math.sin(phi) * Math.sin(theta) + center.z;\n target.attribute.x = x;\n target.attribute.y = y;\n target.attribute.z = z;\n // out.beta = phi;\n target.attribute.alpha = theta + pi / 2;\n while (target.attribute.alpha > pi2) {\n target.attribute.alpha -= pi2;\n }\n target.attribute.alpha = pi2 - target.attribute.alpha;\n\n target.attribute.zIndex = target.attribute.z * -10000;\n cb && cb(out);\n }\n}\n"]}
@@ -66,6 +66,9 @@ class TagPointsUpdate extends custom_animate_1.ACustomAnimate {
66
66
  (0, vutils_1.isValidNumber)(lastClipRange * this.clipRange) && (this.clipRange *= lastClipRange);
67
67
  }
68
68
  onUpdate(end, ratio, out) {
69
+ if (end) return Object.keys(this.to).forEach((k => {
70
+ this.target.attribute[k] = this.to[k];
71
+ })), this.target.addUpdatePositionTag(), void this.target.addUpdateShapeAndBoundsTag();
69
72
  if (this.points = this.points.map(((point, index) => {
70
73
  const newPoint = (0, vrender_core_1.pointInterpolation)(this.interpolatePoints[index][0], this.interpolatePoints[index][1], ratio);
71
74
  return newPoint.context = point.context, newPoint;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/custom/tag-points.ts"],"names":[],"mappings":";;;AAAA,6CAAgF;AAEhF,yDAA4D;AAC5D,qDAAkD;AAElD,MAAa,eAAgB,SAAQ,+BAAgE;IAWnG,YACE,IAAS,EACT,EAAO,EACP,QAAgB,EAChB,MAAkB,EAClB,MAA+F;;QAE/F,KAAK,CAAC,IAAI,EAAE,EAAE,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAC1C,IAAI,CAAC,mBAAmB,GAAG,MAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,mBAAmB,mCAAI,MAAM,CAAC;QACjE,IAAI,CAAC,oBAAoB,GAAG,MAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,oBAAoB,mCAAI,GAAG,CAAC;IAClE,CAAC;IAEO,SAAS,CAAC,SAA2B,EAAE,KAAK,GAAG,KAAK;QAC1D,IAAI,SAAS,CAAC,MAAM,EAAE;YACpB,OAAO,SAAS,CAAC,MAAM,CAAC;SACzB;QAED,IAAI,SAAS,CAAC,QAAQ,EAAE;YACtB,MAAM,MAAM,GAAG,EAAkB,CAAC;YAClC,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;gBACvB,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;aACzB;YACD,SAAS,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,OAAY,EAAE,EAAE;;gBACtC,IAAI,OAAO,CAAC,MAAM,EAAE;oBAClB,MAAM,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;iBAChC;gBACD,IAAI,KAAK,EAAE;oBACT,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,MAAA,MAAA,OAAO,CAAC,MAAM,0CAAE,MAAM,mCAAI,CAAC,CAAC,CAAC;iBACtD;YACH,CAAC,CAAC,CAAC;YACH,OAAO,MAAM,CAAC;SACf;QACD,OAAO,EAAE,CAAC;IACZ,CAAC;IAED,MAAM;QACJ,KAAK,CAAC,MAAM,EAAE,CAAC;QACf,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,SAAgB,CAAC;QAC1D,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAS,CAAC;QAE1F,IAAI,CAAC,IAAI,GAAG,EAAE,MAAM,EAAE,QAAQ,EAAE,CAAC;QACjC,IAAI,CAAC,EAAE,GAAG,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,CAAC;QACrD,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,CAAC;QAErB,MAAM,gBAAgB,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnD,MAAM,cAAc,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;QACrD,IAAI,CAAC,UAAU,GAAG,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC;QACpH,IAAI,CAAC,QAAQ,GAAG,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC;QAE1G,MAAM,MAAM,GAAG,IAAI,GAAG,EAAsB,CAAC;QAC7C,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;YAC9B,IAAI,KAAK,CAAC,OAAO,EAAE;gBACjB,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;aAClC;QACH,CAAC,CAAC,CAAC;QACH,IAAI,iBAAiB,GAAG,QAAQ,CAAC;QACjC,IAAI,gBAAgB,GAAG,CAAC,QAAQ,CAAC;QACjC,IAAI,iBAA6B,CAAC;QAClC,IAAI,gBAA4B,CAAC;QACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;YAChD,IAAI,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,EAAE;gBACxC,iBAAiB,GAAG,CAAC,CAAC;gBACtB,iBAAiB,GAAG,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC;gBACzD,MAAM;aACP;SACF;QACD,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;YACrD,IAAI,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,EAAE;gBACxC,gBAAgB,GAAG,CAAC,CAAC;gBACrB,gBAAgB,GAAG,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC;gBACxD,MAAM;aACP;SACF;QAED,IAAI,IAAI,CAAC,mBAAmB,KAAK,MAAM,EAAE;YACvC,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE;gBAC9B,IAAI,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,EAAE;oBACrC,IAAI,CAAC,SAAS;wBACZ,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC,CAAC,IAAI,CAAC,oBAAoB,CAAC;4BAC1D,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;oBACrE,IAAI,IAAI,CAAC,SAAS,KAAK,CAAC,EAAE;wBACxB,IAAI,CAAC,eAAe;4BAClB,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC,CAAC,IAAI,CAAC,oBAAoB,CAAC;gCAC1D,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;qBAC1E;oBACD,IAAI,CAAC,IAAA,sBAAa,EAAC,IAAI,CAAC,SAAS,CAAC,EAAE;wBAClC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;qBACpB;yBAAM;wBACL,IAAI,CAAC,SAAS,GAAG,IAAA,cAAK,EAAC,IAAI,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;qBAC9C;iBACF;qBAAM;oBACL,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;iBACpB;aACF;SACF;QAGD,IAAI,gBAAgB,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACxC,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE;YAC1D,MAAM,YAAY,GAAG,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;YAC/C,IAAI,YAAY,EAAE;gBAChB,gBAAgB,GAAG,YAAY,CAAC;gBAChC,OAAO,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;aAC9B;YAED,IAAI,IAAI,CAAC,mBAAmB,KAAK,QAAQ,IAAI,IAAI,CAAC,mBAAmB,KAAK,MAAM,EAAE;gBAChF,OAAO,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;aACvB;YAED,IAAI,KAAK,GAAG,iBAAiB,IAAI,iBAAiB,EAAE;gBAClD,OAAO,CAAC,iBAAiB,EAAE,KAAK,CAAC,CAAC;aACnC;iBAAM,IAAI,KAAK,GAAG,gBAAgB,IAAI,gBAAgB,EAAE;gBACvD,OAAO,CAAC,gBAAgB,EAAE,KAAK,CAAC,CAAC;aAClC;YACD,OAAO,CAAC,gBAAgB,EAAE,KAAK,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,WAAW,CAAC,EAAE;YACrD,MAAM,SAAS,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;YACjC,MAAM,OAAO,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;YAC/B,MAAM,QAAQ,GAAG,IAAI,cAAK,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,EAAE,EAAE,SAAS,CAAC,EAAE,CAAC,CAAC;YACjF,QAAQ,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;YACnC,QAAQ,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;YACnC,OAAO,QAAQ,CAAC;QAClB,CAAC,CAAC,CAAC;IACL,CAAC;IAED,UAAU;QACR,MAAM,aAAa,GAAI,IAAI,CAAC,MAAM,CAAC,SAAiB,CAAC,SAAS,CAAC;QAC/D,IAAI,IAAA,sBAAa,EAAC,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,EAAE;YACjD,IAAI,CAAC,SAAS,IAAI,aAAa,CAAC;SACjC;IACH,CAAC;IAED,QAAQ,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAE5D,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE;YAC7C,MAAM,QAAQ,GAAG,IAAA,iCAAkB,EAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YAC/G,QAAQ,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;YACjC,OAAO,QAAQ,CAAC;QAClB,CAAC,CAAC,CAAC;QACH,IAAI,IAAI,CAAC,SAAS,EAAE;YAClB,IAAI,IAAI,CAAC,eAAe,EAAE;gBAExB,IAAI,CAAC,GAAG,EAAE;oBACR,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;oBAC7B,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,eAAe,CAAC,GAAG,KAAK,CAAC;iBAClF;qBAAM;oBACL,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC;oBAC3B,GAAG,CAAC,SAAS,GAAG,CAAC,CAAC;iBACnB;gBACD,OAAO;aACR;YACD,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,EAAE,SAAS,EAAE,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,KAAK,EAAS,CAAC,CAAC;SAChG;QACD,IAAI,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,EAAE,CAAC,QAAQ,EAAE;YAC1C,IAAI,KAAK,GAAG,CAAC,CAAC;YACd,MAAM,QAAQ,GAAG,IAAI,CAAC,EAAE,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,OAAY,EAAE,KAAU,EAAE,EAAE;gBACjE,MAAM,GAAG,GAAG,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;gBAC9C,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;gBAC7C,KAAK,GAAG,GAAG,CAAC;gBACZ,uCACK,OAAO,KACV,MAAM,IACN;YACJ,CAAC,CAAC,CAAC;YACF,IAAI,CAAC,MAAM,CAAC,SAA4B,CAAC,QAAQ,GAAG,QAAQ,CAAC;SAC/D;aAAM;YACJ,IAAI,CAAC,MAAM,CAAC,SAA4B,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;SAChE;QACD,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE,CAAC;QACnC,IAAI,CAAC,MAAM,CAAC,0BAA0B,EAAE,CAAC;IAC3C,CAAC;CACF;AAvLD,0CAuLC","file":"tag-points.js","sourcesContent":["import { clamp, isValidNumber, Point, type IPointLike } from '@visactor/vutils';\nimport type { ISegment, ILineAttribute, EasingType } from '@visactor/vrender-core';\nimport { pointInterpolation } from '@visactor/vrender-core';\nimport { ACustomAnimate } from './custom-animate';\n\nexport class TagPointsUpdate extends ACustomAnimate<{ points?: IPointLike[]; segments?: ISegment[] }> {\n protected fromPoints: IPointLike[];\n protected toPoints: IPointLike[];\n protected points: IPointLike[];\n protected interpolatePoints: [IPointLike, IPointLike][];\n protected newPointAnimateType: 'grow' | 'appear' | 'clip';\n protected clipRange: number;\n protected shrinkClipRange: number;\n protected clipRangeByDimension: 'x' | 'y';\n protected segmentsCache: number[];\n\n constructor(\n from: any,\n to: any,\n duration: number,\n easing: EasingType,\n params?: { newPointAnimateType?: 'grow' | 'appear' | 'clip'; clipRangeByDimension?: 'x' | 'y' }\n ) {\n super(from, to, duration, easing, params);\n this.newPointAnimateType = params?.newPointAnimateType ?? 'grow';\n this.clipRangeByDimension = params?.clipRangeByDimension ?? 'x';\n }\n\n private getPoints(attribute: typeof this.from, cache = false): IPointLike[] {\n if (attribute.points) {\n return attribute.points;\n }\n\n if (attribute.segments) {\n const points = [] as IPointLike[];\n if (!this.segmentsCache) {\n this.segmentsCache = [];\n }\n attribute.segments.map((segment: any) => {\n if (segment.points) {\n points.push(...segment.points);\n }\n if (cache) {\n this.segmentsCache.push(segment.points?.length ?? 0);\n }\n });\n return points;\n }\n return [];\n }\n\n onBind(): void {\n super.onBind();\n const { points, segments } = this.target.attribute as any;\n const { points: pointsTo, segments: segmentsTo } = this.target.getFinalAttribute() as any;\n\n this.from = { points, segments };\n this.to = { points: pointsTo, segments: segmentsTo };\n this.props = this.to;\n\n const originFromPoints = this.getPoints(this.from);\n const originToPoints = this.getPoints(this.to, true);\n this.fromPoints = !originFromPoints ? [] : !Array.isArray(originFromPoints) ? [originFromPoints] : originFromPoints;\n this.toPoints = !originToPoints ? [] : !Array.isArray(originToPoints) ? [originToPoints] : originToPoints;\n\n const tagMap = new Map<string, IPointLike>();\n this.fromPoints.forEach(point => {\n if (point.context) {\n tagMap.set(point.context, point);\n }\n });\n let firstMatchedIndex = Infinity;\n let lastMatchedIndex = -Infinity;\n let firstMatchedPoint: IPointLike;\n let lastMatchedPoint: IPointLike;\n for (let i = 0; i < this.toPoints.length; i += 1) {\n if (tagMap.has(this.toPoints[i].context)) {\n firstMatchedIndex = i;\n firstMatchedPoint = tagMap.get(this.toPoints[i].context);\n break;\n }\n }\n for (let i = this.toPoints.length - 1; i >= 0; i -= 1) {\n if (tagMap.has(this.toPoints[i].context)) {\n lastMatchedIndex = i;\n lastMatchedPoint = tagMap.get(this.toPoints[i].context);\n break;\n }\n }\n\n if (this.newPointAnimateType === 'clip') {\n if (this.toPoints.length !== 0) {\n if (Number.isFinite(lastMatchedIndex)) {\n this.clipRange =\n this.toPoints[lastMatchedIndex][this.clipRangeByDimension] /\n this.toPoints[this.toPoints.length - 1][this.clipRangeByDimension];\n if (this.clipRange === 1) {\n this.shrinkClipRange =\n this.toPoints[lastMatchedIndex][this.clipRangeByDimension] /\n this.fromPoints[this.fromPoints.length - 1][this.clipRangeByDimension];\n }\n if (!isValidNumber(this.clipRange)) {\n this.clipRange = 0;\n } else {\n this.clipRange = clamp(this.clipRange, 0, 1);\n }\n } else {\n this.clipRange = 0;\n }\n }\n }\n // TODO: shrink removed points\n // if no point is matched, animation should start from toPoint[0]\n let prevMatchedPoint = this.toPoints[0];\n this.interpolatePoints = this.toPoints.map((point, index) => {\n const matchedPoint = tagMap.get(point.context);\n if (matchedPoint) {\n prevMatchedPoint = matchedPoint;\n return [matchedPoint, point];\n }\n // appear new point\n if (this.newPointAnimateType === 'appear' || this.newPointAnimateType === 'clip') {\n return [point, point];\n }\n // grow new point\n if (index < firstMatchedIndex && firstMatchedPoint) {\n return [firstMatchedPoint, point];\n } else if (index > lastMatchedIndex && lastMatchedPoint) {\n return [lastMatchedPoint, point];\n }\n return [prevMatchedPoint, point];\n });\n this.points = this.interpolatePoints.map(interpolate => {\n const fromPoint = interpolate[0];\n const toPoint = interpolate[1];\n const newPoint = new Point(fromPoint.x, fromPoint.y, fromPoint.x1, fromPoint.y1);\n newPoint.defined = toPoint.defined;\n newPoint.context = toPoint.context;\n return newPoint;\n });\n }\n\n onFirstRun(): void {\n const lastClipRange = (this.target.attribute as any).clipRange;\n if (isValidNumber(lastClipRange * this.clipRange)) {\n this.clipRange *= lastClipRange;\n }\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n // if not create new points, multi points animation might not work well.\n this.points = this.points.map((point, index) => {\n const newPoint = pointInterpolation(this.interpolatePoints[index][0], this.interpolatePoints[index][1], ratio);\n newPoint.context = point.context;\n return newPoint;\n });\n if (this.clipRange) {\n if (this.shrinkClipRange) {\n // 折线变短\n if (!end) {\n out.points = this.fromPoints;\n out.clipRange = this.clipRange - (this.clipRange - this.shrinkClipRange) * ratio;\n } else {\n out.points = this.toPoints;\n out.clipRange = 1;\n }\n return;\n }\n this.target.setAttributes({ clipRange: this.clipRange + (1 - this.clipRange) * ratio } as any);\n }\n if (this.segmentsCache && this.to.segments) {\n let start = 0;\n const segments = this.to.segments.map((segment: any, index: any) => {\n const end = start + this.segmentsCache[index];\n const points = this.points.slice(start, end);\n start = end;\n return {\n ...segment,\n points\n };\n });\n (this.target.attribute as ILineAttribute).segments = segments;\n } else {\n (this.target.attribute as ILineAttribute).points = this.points;\n }\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/custom/tag-points.ts"],"names":[],"mappings":";;;AAAA,6CAAgF;AAEhF,yDAA4D;AAC5D,qDAAkD;AAElD,MAAa,eAAgB,SAAQ,+BAAgE;IAWnG,YACE,IAAS,EACT,EAAO,EACP,QAAgB,EAChB,MAAkB,EAClB,MAA+F;;QAE/F,KAAK,CAAC,IAAI,EAAE,EAAE,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAC1C,IAAI,CAAC,mBAAmB,GAAG,MAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,mBAAmB,mCAAI,MAAM,CAAC;QACjE,IAAI,CAAC,oBAAoB,GAAG,MAAA,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,oBAAoB,mCAAI,GAAG,CAAC;IAClE,CAAC;IAEO,SAAS,CAAC,SAA2B,EAAE,KAAK,GAAG,KAAK;QAC1D,IAAI,SAAS,CAAC,MAAM,EAAE;YACpB,OAAO,SAAS,CAAC,MAAM,CAAC;SACzB;QAED,IAAI,SAAS,CAAC,QAAQ,EAAE;YACtB,MAAM,MAAM,GAAG,EAAkB,CAAC;YAClC,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;gBACvB,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;aACzB;YACD,SAAS,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,OAAY,EAAE,EAAE;;gBACtC,IAAI,OAAO,CAAC,MAAM,EAAE;oBAClB,MAAM,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;iBAChC;gBACD,IAAI,KAAK,EAAE;oBACT,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,MAAA,MAAA,OAAO,CAAC,MAAM,0CAAE,MAAM,mCAAI,CAAC,CAAC,CAAC;iBACtD;YACH,CAAC,CAAC,CAAC;YACH,OAAO,MAAM,CAAC;SACf;QACD,OAAO,EAAE,CAAC;IACZ,CAAC;IAED,MAAM;QACJ,KAAK,CAAC,MAAM,EAAE,CAAC;QACf,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,SAAgB,CAAC;QAC1D,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAS,CAAC;QAE1F,IAAI,CAAC,IAAI,GAAG,EAAE,MAAM,EAAE,QAAQ,EAAE,CAAC;QACjC,IAAI,CAAC,EAAE,GAAG,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,UAAU,EAAE,CAAC;QACrD,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,CAAC;QAErB,MAAM,gBAAgB,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnD,MAAM,cAAc,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;QACrD,IAAI,CAAC,UAAU,GAAG,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC;QACpH,IAAI,CAAC,QAAQ,GAAG,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC;QAE1G,MAAM,MAAM,GAAG,IAAI,GAAG,EAAsB,CAAC;QAC7C,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;YAC9B,IAAI,KAAK,CAAC,OAAO,EAAE;gBACjB,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;aAClC;QACH,CAAC,CAAC,CAAC;QACH,IAAI,iBAAiB,GAAG,QAAQ,CAAC;QACjC,IAAI,gBAAgB,GAAG,CAAC,QAAQ,CAAC;QACjC,IAAI,iBAA6B,CAAC;QAClC,IAAI,gBAA4B,CAAC;QACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;YAChD,IAAI,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,EAAE;gBACxC,iBAAiB,GAAG,CAAC,CAAC;gBACtB,iBAAiB,GAAG,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC;gBACzD,MAAM;aACP;SACF;QACD,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;YACrD,IAAI,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,EAAE;gBACxC,gBAAgB,GAAG,CAAC,CAAC;gBACrB,gBAAgB,GAAG,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC;gBACxD,MAAM;aACP;SACF;QAED,IAAI,IAAI,CAAC,mBAAmB,KAAK,MAAM,EAAE;YACvC,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE;gBAC9B,IAAI,MAAM,CAAC,QAAQ,CAAC,gBAAgB,CAAC,EAAE;oBACrC,IAAI,CAAC,SAAS;wBACZ,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC,CAAC,IAAI,CAAC,oBAAoB,CAAC;4BAC1D,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;oBACrE,IAAI,IAAI,CAAC,SAAS,KAAK,CAAC,EAAE;wBACxB,IAAI,CAAC,eAAe;4BAClB,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC,CAAC,IAAI,CAAC,oBAAoB,CAAC;gCAC1D,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;qBAC1E;oBACD,IAAI,CAAC,IAAA,sBAAa,EAAC,IAAI,CAAC,SAAS,CAAC,EAAE;wBAClC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;qBACpB;yBAAM;wBACL,IAAI,CAAC,SAAS,GAAG,IAAA,cAAK,EAAC,IAAI,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;qBAC9C;iBACF;qBAAM;oBACL,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;iBACpB;aACF;SACF;QAGD,IAAI,gBAAgB,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACxC,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE;YAC1D,MAAM,YAAY,GAAG,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;YAC/C,IAAI,YAAY,EAAE;gBAChB,gBAAgB,GAAG,YAAY,CAAC;gBAChC,OAAO,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;aAC9B;YAED,IAAI,IAAI,CAAC,mBAAmB,KAAK,QAAQ,IAAI,IAAI,CAAC,mBAAmB,KAAK,MAAM,EAAE;gBAChF,OAAO,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;aACvB;YAED,IAAI,KAAK,GAAG,iBAAiB,IAAI,iBAAiB,EAAE;gBAClD,OAAO,CAAC,iBAAiB,EAAE,KAAK,CAAC,CAAC;aACnC;iBAAM,IAAI,KAAK,GAAG,gBAAgB,IAAI,gBAAgB,EAAE;gBACvD,OAAO,CAAC,gBAAgB,EAAE,KAAK,CAAC,CAAC;aAClC;YACD,OAAO,CAAC,gBAAgB,EAAE,KAAK,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,WAAW,CAAC,EAAE;YACrD,MAAM,SAAS,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;YACjC,MAAM,OAAO,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;YAC/B,MAAM,QAAQ,GAAG,IAAI,cAAK,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,EAAE,EAAE,SAAS,CAAC,EAAE,CAAC,CAAC;YACjF,QAAQ,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;YACnC,QAAQ,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;YACnC,OAAO,QAAQ,CAAC;QAClB,CAAC,CAAC,CAAC;IACL,CAAC;IAED,UAAU;QACR,MAAM,aAAa,GAAI,IAAI,CAAC,MAAM,CAAC,SAAiB,CAAC,SAAS,CAAC;QAC/D,IAAI,IAAA,sBAAa,EAAC,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC,EAAE;YACjD,IAAI,CAAC,SAAS,IAAI,aAAa,CAAC;SACjC;IACH,CAAC;IAED,QAAQ,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAC5D,IAAI,GAAG,EAAE;YACP,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;gBAC9B,IAAI,CAAC,MAAM,CAAC,SAAiB,CAAC,CAAC,CAAC,GAAI,IAAI,CAAC,EAAU,CAAC,CAAC,CAAC,CAAC;YAC1D,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE,CAAC;YACnC,IAAI,CAAC,MAAM,CAAC,0BAA0B,EAAE,CAAC;YACzC,OAAO;SACR;QAED,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE;YAC7C,MAAM,QAAQ,GAAG,IAAA,iCAAkB,EAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YAC/G,QAAQ,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;YACjC,OAAO,QAAQ,CAAC;QAClB,CAAC,CAAC,CAAC;QACH,IAAI,IAAI,CAAC,SAAS,EAAE;YAClB,IAAI,IAAI,CAAC,eAAe,EAAE;gBAExB,IAAI,CAAC,GAAG,EAAE;oBACR,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC;oBAC7B,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,eAAe,CAAC,GAAG,KAAK,CAAC;iBAClF;qBAAM;oBACL,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC;oBAC3B,GAAG,CAAC,SAAS,GAAG,CAAC,CAAC;iBACnB;gBACD,OAAO;aACR;YACD,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,EAAE,SAAS,EAAE,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,KAAK,EAAS,CAAC,CAAC;SAChG;QACD,IAAI,IAAI,CAAC,aAAa,IAAI,IAAI,CAAC,EAAE,CAAC,QAAQ,EAAE;YAC1C,IAAI,KAAK,GAAG,CAAC,CAAC;YACd,MAAM,QAAQ,GAAG,IAAI,CAAC,EAAE,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,OAAY,EAAE,KAAU,EAAE,EAAE;gBACjE,MAAM,GAAG,GAAG,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;gBAC9C,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;gBAC7C,KAAK,GAAG,GAAG,CAAC;gBACZ,uCACK,OAAO,KACV,MAAM,IACN;YACJ,CAAC,CAAC,CAAC;YACF,IAAI,CAAC,MAAM,CAAC,SAA4B,CAAC,QAAQ,GAAG,QAAQ,CAAC;SAC/D;aAAM;YACJ,IAAI,CAAC,MAAM,CAAC,SAA4B,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;SAChE;QACD,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE,CAAC;QACnC,IAAI,CAAC,MAAM,CAAC,0BAA0B,EAAE,CAAC;IAC3C,CAAC;CACF;AA/LD,0CA+LC","file":"tag-points.js","sourcesContent":["import { clamp, isValidNumber, Point, type IPointLike } from '@visactor/vutils';\nimport type { ISegment, ILineAttribute, EasingType } from '@visactor/vrender-core';\nimport { pointInterpolation } from '@visactor/vrender-core';\nimport { ACustomAnimate } from './custom-animate';\n\nexport class TagPointsUpdate extends ACustomAnimate<{ points?: IPointLike[]; segments?: ISegment[] }> {\n protected fromPoints: IPointLike[];\n protected toPoints: IPointLike[];\n protected points: IPointLike[];\n protected interpolatePoints: [IPointLike, IPointLike][];\n protected newPointAnimateType: 'grow' | 'appear' | 'clip';\n protected clipRange: number;\n protected shrinkClipRange: number;\n protected clipRangeByDimension: 'x' | 'y';\n protected segmentsCache: number[];\n\n constructor(\n from: any,\n to: any,\n duration: number,\n easing: EasingType,\n params?: { newPointAnimateType?: 'grow' | 'appear' | 'clip'; clipRangeByDimension?: 'x' | 'y' }\n ) {\n super(from, to, duration, easing, params);\n this.newPointAnimateType = params?.newPointAnimateType ?? 'grow';\n this.clipRangeByDimension = params?.clipRangeByDimension ?? 'x';\n }\n\n private getPoints(attribute: typeof this.from, cache = false): IPointLike[] {\n if (attribute.points) {\n return attribute.points;\n }\n\n if (attribute.segments) {\n const points = [] as IPointLike[];\n if (!this.segmentsCache) {\n this.segmentsCache = [];\n }\n attribute.segments.map((segment: any) => {\n if (segment.points) {\n points.push(...segment.points);\n }\n if (cache) {\n this.segmentsCache.push(segment.points?.length ?? 0);\n }\n });\n return points;\n }\n return [];\n }\n\n onBind(): void {\n super.onBind();\n const { points, segments } = this.target.attribute as any;\n const { points: pointsTo, segments: segmentsTo } = this.target.getFinalAttribute() as any;\n\n this.from = { points, segments };\n this.to = { points: pointsTo, segments: segmentsTo };\n this.props = this.to;\n\n const originFromPoints = this.getPoints(this.from);\n const originToPoints = this.getPoints(this.to, true);\n this.fromPoints = !originFromPoints ? [] : !Array.isArray(originFromPoints) ? [originFromPoints] : originFromPoints;\n this.toPoints = !originToPoints ? [] : !Array.isArray(originToPoints) ? [originToPoints] : originToPoints;\n\n const tagMap = new Map<string, IPointLike>();\n this.fromPoints.forEach(point => {\n if (point.context) {\n tagMap.set(point.context, point);\n }\n });\n let firstMatchedIndex = Infinity;\n let lastMatchedIndex = -Infinity;\n let firstMatchedPoint: IPointLike;\n let lastMatchedPoint: IPointLike;\n for (let i = 0; i < this.toPoints.length; i += 1) {\n if (tagMap.has(this.toPoints[i].context)) {\n firstMatchedIndex = i;\n firstMatchedPoint = tagMap.get(this.toPoints[i].context);\n break;\n }\n }\n for (let i = this.toPoints.length - 1; i >= 0; i -= 1) {\n if (tagMap.has(this.toPoints[i].context)) {\n lastMatchedIndex = i;\n lastMatchedPoint = tagMap.get(this.toPoints[i].context);\n break;\n }\n }\n\n if (this.newPointAnimateType === 'clip') {\n if (this.toPoints.length !== 0) {\n if (Number.isFinite(lastMatchedIndex)) {\n this.clipRange =\n this.toPoints[lastMatchedIndex][this.clipRangeByDimension] /\n this.toPoints[this.toPoints.length - 1][this.clipRangeByDimension];\n if (this.clipRange === 1) {\n this.shrinkClipRange =\n this.toPoints[lastMatchedIndex][this.clipRangeByDimension] /\n this.fromPoints[this.fromPoints.length - 1][this.clipRangeByDimension];\n }\n if (!isValidNumber(this.clipRange)) {\n this.clipRange = 0;\n } else {\n this.clipRange = clamp(this.clipRange, 0, 1);\n }\n } else {\n this.clipRange = 0;\n }\n }\n }\n // TODO: shrink removed points\n // if no point is matched, animation should start from toPoint[0]\n let prevMatchedPoint = this.toPoints[0];\n this.interpolatePoints = this.toPoints.map((point, index) => {\n const matchedPoint = tagMap.get(point.context);\n if (matchedPoint) {\n prevMatchedPoint = matchedPoint;\n return [matchedPoint, point];\n }\n // appear new point\n if (this.newPointAnimateType === 'appear' || this.newPointAnimateType === 'clip') {\n return [point, point];\n }\n // grow new point\n if (index < firstMatchedIndex && firstMatchedPoint) {\n return [firstMatchedPoint, point];\n } else if (index > lastMatchedIndex && lastMatchedPoint) {\n return [lastMatchedPoint, point];\n }\n return [prevMatchedPoint, point];\n });\n this.points = this.interpolatePoints.map(interpolate => {\n const fromPoint = interpolate[0];\n const toPoint = interpolate[1];\n const newPoint = new Point(fromPoint.x, fromPoint.y, fromPoint.x1, fromPoint.y1);\n newPoint.defined = toPoint.defined;\n newPoint.context = toPoint.context;\n return newPoint;\n });\n }\n\n onFirstRun(): void {\n const lastClipRange = (this.target.attribute as any).clipRange;\n if (isValidNumber(lastClipRange * this.clipRange)) {\n this.clipRange *= lastClipRange;\n }\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n if (end) {\n Object.keys(this.to).forEach(k => {\n (this.target.attribute as any)[k] = (this.to as any)[k];\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n return;\n }\n // if not create new points, multi points animation might not work well.\n this.points = this.points.map((point, index) => {\n const newPoint = pointInterpolation(this.interpolatePoints[index][0], this.interpolatePoints[index][1], ratio);\n newPoint.context = point.context;\n return newPoint;\n });\n if (this.clipRange) {\n if (this.shrinkClipRange) {\n // 折线变短\n if (!end) {\n out.points = this.fromPoints;\n out.clipRange = this.clipRange - (this.clipRange - this.shrinkClipRange) * ratio;\n } else {\n out.points = this.toPoints;\n out.clipRange = 1;\n }\n return;\n }\n this.target.setAttributes({ clipRange: this.clipRange + (1 - this.clipRange) * ratio } as any);\n }\n if (this.segmentsCache && this.to.segments) {\n let start = 0;\n const segments = this.to.segments.map((segment: any, index: any) => {\n const end = start + this.segmentsCache[index];\n const points = this.points.slice(start, end);\n start = end;\n return {\n ...segment,\n points\n };\n });\n (this.target.attribute as ILineAttribute).segments = segments;\n } else {\n (this.target.attribute as ILineAttribute).points = this.points;\n }\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n"]}
@@ -15,10 +15,9 @@ class Update extends custom_animate_1.ACustomAnimate {
15
15
  super.onBind();
16
16
  let {diffAttrs: diffAttrs = {}} = null !== (_a = this.target.context) && void 0 !== _a ? _a : {};
17
17
  const {options: options} = this.params;
18
- (null === (_b = null == options ? void 0 : options.excludeChannels) || void 0 === _b ? void 0 : _b.length) && (diffAttrs = Object.assign({}, diffAttrs),
19
- options.excludeChannels.forEach((channel => {
18
+ diffAttrs = Object.assign({}, diffAttrs), (null === (_b = null == options ? void 0 : options.excludeChannels) || void 0 === _b ? void 0 : _b.length) && options.excludeChannels.forEach((channel => {
20
19
  delete diffAttrs[channel];
21
- }))), this.props = diffAttrs;
20
+ })), this.props = diffAttrs;
22
21
  }
23
22
  update(end, ratio, out) {
24
23
  if (this.onStart(), !this.props || !this.propKeys) return;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/custom/update.ts"],"names":[],"mappings":";;;AACA,qDAAkD;AAclD,MAAa,MAAO,SAAQ,+BAAsC;IAIhE,YAAY,IAAU,EAAE,EAAQ,EAAE,QAAgB,EAAE,MAAkB,EAAE,MAAgC;QACtG,KAAK,CAAC,IAAI,EAAE,EAAE,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAE5C,CAAC;IAED,MAAM;;QACJ,KAAK,CAAC,MAAM,EAAE,CAAC;QACf,IAAI,EAAE,SAAS,GAAG,EAAE,EAAE,GAAG,MAAA,IAAI,CAAC,MAAM,CAAC,OAAO,mCAAK,EAAU,CAAC;QAC5D,MAAM,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,MAAa,CAAC;QAEvC,IAAI,MAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,eAAe,0CAAE,MAAM,EAAE;YACpC,SAAS,qBAAQ,SAAS,CAAE,CAAC;YAC7B,OAAO,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,OAAe,EAAE,EAAE;gBAClD,OAAO,SAAS,CAAC,OAAO,CAAC,CAAC;YAC5B,CAAC,CAAC,CAAC;SACJ;QAED,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC;IACzB,CAAC;IAED,MAAM,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAC1D,IAAI,CAAC,OAAO,EAAE,CAAC;QACf,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YACjC,OAAO;SACR;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QACtC,IAAI,CAAC,OAAO,CAAC,yBAAyB;YACpC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,KAAK,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC;YACnG,CAAC,CAAC,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;gBAEtD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;oBACjD,OAAO;iBACR;gBACD,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;gBACjC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;gBACtC,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBAChC,IAAI,CAAC,GAAG,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YAC/D,CAAC,CAAC,CAAC;QACP,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,UAAU,EAAE,GAAG,CAAC,CAAC;IACtC,CAAC;CACF;AA7CD,wBA6CC","file":"update.js","sourcesContent":["import type { EasingType } from '@visactor/vrender-core';\nimport { ACustomAnimate } from './custom-animate';\n\nexport interface IUpdateAnimationOptions {\n diffAttrs: Record<string, any>;\n animationState: string;\n diffState: string;\n data: Record<string, any>[];\n}\n\n/**\n * 文本输入动画,实现类似打字机的字符逐个显示效果\n * 支持通过beforeText和afterText参数添加前缀和后缀\n * 支持通过showCursor参数显示光标,cursorChar自定义光标字符\n */\nexport class Update extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n // params: IUpdateAnimationOptions;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: IUpdateAnimationOptions) {\n super(from, to, duration, easing, params);\n // this.params = params;\n }\n\n onBind() {\n super.onBind();\n let { diffAttrs = {} } = this.target.context ?? ({} as any);\n const { options } = this.params as any;\n\n if (options?.excludeChannels?.length) {\n diffAttrs = { ...diffAttrs };\n options.excludeChannels.forEach((channel: string) => {\n delete diffAttrs[channel];\n });\n }\n\n this.props = diffAttrs;\n }\n\n update(end: boolean, ratio: number, out: Record<string, any>): void {\n this.onStart();\n if (!this.props || !this.propKeys) {\n return;\n }\n // 应用缓动函数\n const easedRatio = this.easing(ratio);\n this.animate.interpolateUpdateFunction\n ? this.animate.interpolateUpdateFunction(this.fromProps, this.props, easedRatio, this, this.target)\n : this.interpolateUpdateFunctions.forEach((func, index) => {\n // 如果这个属性被屏蔽了,直接跳过\n if (!this.animate.validAttr(this.propKeys[index])) {\n return;\n }\n const key = this.propKeys[index];\n const fromValue = this.fromProps[key];\n const toValue = this.props[key];\n func(key, fromValue, toValue, easedRatio, this, this.target);\n });\n this.onUpdate(end, easedRatio, out);\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/custom/update.ts"],"names":[],"mappings":";;;AACA,qDAAkD;AAclD,MAAa,MAAO,SAAQ,+BAAsC;IAIhE,YAAY,IAAU,EAAE,EAAQ,EAAE,QAAgB,EAAE,MAAkB,EAAE,MAAgC;QACtG,KAAK,CAAC,IAAI,EAAE,EAAE,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAE5C,CAAC;IAED,MAAM;;QACJ,KAAK,CAAC,MAAM,EAAE,CAAC;QACf,IAAI,EAAE,SAAS,GAAG,EAAE,EAAE,GAAG,MAAA,IAAI,CAAC,MAAM,CAAC,OAAO,mCAAK,EAAU,CAAC;QAC5D,MAAM,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,MAAa,CAAC;QAEvC,SAAS,qBAAQ,SAAS,CAAE,CAAC;QAC7B,IAAI,MAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,eAAe,0CAAE,MAAM,EAAE;YACpC,OAAO,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,OAAe,EAAE,EAAE;gBAClD,OAAO,SAAS,CAAC,OAAO,CAAC,CAAC;YAC5B,CAAC,CAAC,CAAC;SACJ;QAED,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC;IACzB,CAAC;IAED,MAAM,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAC1D,IAAI,CAAC,OAAO,EAAE,CAAC;QACf,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YACjC,OAAO;SACR;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QACtC,IAAI,CAAC,OAAO,CAAC,yBAAyB;YACpC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,KAAK,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC;YACnG,CAAC,CAAC,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;gBAEtD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;oBACjD,OAAO;iBACR;gBACD,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;gBACjC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;gBACtC,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBAChC,IAAI,CAAC,GAAG,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YAC/D,CAAC,CAAC,CAAC;QACP,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,UAAU,EAAE,GAAG,CAAC,CAAC;IACtC,CAAC;CACF;AA7CD,wBA6CC","file":"update.js","sourcesContent":["import type { EasingType } from '@visactor/vrender-core';\nimport { ACustomAnimate } from './custom-animate';\n\nexport interface IUpdateAnimationOptions {\n diffAttrs: Record<string, any>;\n animationState: string;\n diffState: string;\n data: Record<string, any>[];\n}\n\n/**\n * 文本输入动画,实现类似打字机的字符逐个显示效果\n * 支持通过beforeText和afterText参数添加前缀和后缀\n * 支持通过showCursor参数显示光标,cursorChar自定义光标字符\n */\nexport class Update extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n // params: IUpdateAnimationOptions;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: IUpdateAnimationOptions) {\n super(from, to, duration, easing, params);\n // this.params = params;\n }\n\n onBind() {\n super.onBind();\n let { diffAttrs = {} } = this.target.context ?? ({} as any);\n const { options } = this.params as any;\n\n diffAttrs = { ...diffAttrs };\n if (options?.excludeChannels?.length) {\n options.excludeChannels.forEach((channel: string) => {\n delete diffAttrs[channel];\n });\n }\n\n this.props = diffAttrs;\n }\n\n update(end: boolean, ratio: number, out: Record<string, any>): void {\n this.onStart();\n if (!this.props || !this.propKeys) {\n return;\n }\n // 应用缓动函数\n const easedRatio = this.easing(ratio);\n this.animate.interpolateUpdateFunction\n ? this.animate.interpolateUpdateFunction(this.fromProps, this.props, easedRatio, this, this.target)\n : this.interpolateUpdateFunctions.forEach((func, index) => {\n // 如果这个属性被屏蔽了,直接跳过\n if (!this.animate.validAttr(this.propKeys[index])) {\n return;\n }\n const key = this.propKeys[index];\n const fromValue = this.fromProps[key];\n const toValue = this.props[key];\n func(key, fromValue, toValue, easedRatio, this, this.target);\n });\n this.onUpdate(end, easedRatio, out);\n }\n}\n"]}
@@ -67,6 +67,24 @@ class AnimationTransitionRegistry {
67
67
  }))), this.registerTransition("disappear", "appear", (() => ({
68
68
  allowTransition: !0,
69
69
  stopOriginalTransition: !0
70
+ }))), this.registerTransition("update", "*", (() => ({
71
+ allowTransition: !0,
72
+ stopOriginalTransition: !1
73
+ }))), this.registerTransition("update", "disappear", (() => ({
74
+ allowTransition: !0,
75
+ stopOriginalTransition: !0
76
+ }))), this.registerTransition("update", "exit", (() => ({
77
+ allowTransition: !0,
78
+ stopOriginalTransition: !0
79
+ }))), this.registerTransition("state", "*", (() => ({
80
+ allowTransition: !0,
81
+ stopOriginalTransition: !1
82
+ }))), this.registerTransition("state", "disappear", (() => ({
83
+ allowTransition: !0,
84
+ stopOriginalTransition: !0
85
+ }))), this.registerTransition("state", "exit", (() => ({
86
+ allowTransition: !0,
87
+ stopOriginalTransition: !0
70
88
  })));
71
89
  }
72
90
  isTransitionAllowed(fromState, toState, graphic) {
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/state/animation-states-registry.ts"],"names":[],"mappings":";;;AAgBA,MAAa,2BAA2B;IAMtC;QAFQ,gBAAW,GAAiD,IAAI,GAAG,EAAE,CAAC;QAG5E,IAAI,CAAC,0BAA0B,EAAE,CAAC;IACpC,CAAC;IAKD,MAAM,CAAC,WAAW;QAChB,IAAI,CAAC,2BAA2B,CAAC,QAAQ,EAAE;YACzC,2BAA2B,CAAC,QAAQ,GAAG,IAAI,2BAA2B,EAAE,CAAC;SAC1E;QACD,OAAO,2BAA2B,CAAC,QAAQ,CAAC;IAC9C,CAAC;IAKO,0BAA0B;QAEhC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;YAC5C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,CAAC;YACjD,eAAe,EAAE,KAAK;YACtB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,CAAC;YACpD,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC;YAC/C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAGJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;YAC5C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,CAAC;YACjD,eAAe,EAAE,KAAK;YACtB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,CAAC;YACpD,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC;YAC/C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAGJ,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;YAC1C,eAAe,EAAE,KAAK;YACtB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,CAAC;YAClD,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,OAAO,EAAE,GAAG,EAAE,CAAC,CAAC;YAC9C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC;YAC7C,eAAe,EAAE,KAAK;YACtB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QAGJ,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;YAC3C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,CAAC,CAAC;YAC/C,eAAe,EAAE,KAAK;YACtB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,CAAC;YACnD,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC;YAC9C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAGJ,IAAI,CAAC,kBAAkB,CAAC,WAAW,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;YAC/C,eAAe,EAAE,KAAK;YACtB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QAGJ,IAAI,CAAC,kBAAkB,CAAC,WAAW,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,CAAC;YACpD,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;IACN,CAAC;IAKD,mBAAmB,CAAC,SAAiB,EAAE,OAAe,EAAE,OAAiB;;QAEvE,IAAI,IAAI,GAAG,MAAA,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,SAAS,CAAC,0CAAE,GAAG,CAAC,OAAO,CAAC,CAAC;QACzD,IAAI,IAAI,EAAE;YACR,OAAO,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;SACjC;QAGD,IAAI,GAAG,MAAA,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,SAAS,CAAC,0CAAE,GAAG,CAAC,GAAG,CAAC,CAAC;QACjD,IAAI,IAAI,EAAE;YACR,OAAO,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;SACjC;QAGD,IAAI,GAAG,MAAA,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,0CAAE,GAAG,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,IAAI,EAAE;YACR,OAAO,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;SACjC;QAGD,IAAI,GAAG,MAAA,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,0CAAE,GAAG,CAAC,GAAG,CAAC,CAAC;QAC3C,IAAI,IAAI,EAAE;YACR,OAAO,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;SACjC;QAGD,OAAO;YACL,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC;IACJ,CAAC;IAKD,kBAAkB,CAAC,SAAiB,EAAE,OAAe,EAAE,UAA8B;QACnF,IAAI,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;QAEnD,IAAI,CAAC,YAAY,EAAE;YACjB,YAAY,GAAG,IAAI,GAAG,EAAE,CAAC;YACzB,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,SAAS,EAAE,YAAY,CAAC,CAAC;SAC/C;QAED,YAAY,CAAC,GAAG,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;IACxC,CAAC;CACF;AAlKD,kEAkKC;AAGD,MAAM,kBAAkB,GAAG,2BAA2B,CAAC,WAAW,EAAE,CAAC;AAE5D,gDAAkB","file":"animation-states-registry.js","sourcesContent":["import type { IGraphic } from '@visactor/vrender-core';\n\ninterface ITransitionResult {\n allowTransition: boolean;\n stopOriginalTransition: boolean;\n}\n\n/**\n * 注册动画状态切换的转换函数\n */\nexport type TransitionFunction = (graphic: IGraphic, fromState: string) => ITransitionResult;\n\n/**\n * 动画状态切换的注册表\n * 管理所有图形的动画状态切换逻辑\n */\nexport class AnimationTransitionRegistry {\n private static instance: AnimationTransitionRegistry;\n\n // 源状态到目标状态的映射,每个目标状态都有一个转换函数\n private transitions: Map<string, Map<string, TransitionFunction>> = new Map();\n\n constructor() {\n this.registerDefaultTransitions();\n }\n\n /**\n * 获取注册表的单例实例\n */\n static getInstance(): AnimationTransitionRegistry {\n if (!AnimationTransitionRegistry.instance) {\n AnimationTransitionRegistry.instance = new AnimationTransitionRegistry();\n }\n return AnimationTransitionRegistry.instance;\n }\n\n /**\n * 注册默认的转换规则\n */\n private registerDefaultTransitions(): void {\n // appear动画,可以被任何动画覆盖,但不会停止(disappear、exit除外)\n this.registerTransition('appear', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // appear 动画碰到appear动画,什么都不会发生\n this.registerTransition('appear', 'appear', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('appear', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('appear', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // 循环动画(normal),可以被任何动画覆盖,但不会停止(disappear、exit除外)\n this.registerTransition('normal', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // 循环动画碰到循环动画,什么都不会发生\n this.registerTransition('normal', 'normal', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('normal', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('normal', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // 退出动画不能被覆盖或停止(disappear除外)\n this.registerTransition('exit', '*', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('exit', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // 退出动画碰到enter动画,会立即停止\n this.registerTransition('exit', 'enter', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // 退出动画碰到退出,什么都不会发生\n this.registerTransition('exit', 'exit', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n\n // enter 动画可以被任何动画覆盖,但不会停止(exit、disappear除外)\n this.registerTransition('enter', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // enter 动画碰到enter动画,什么都不会发生\n this.registerTransition('enter', 'enter', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('enter', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('enter', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // disappear 动画碰到任何动画,什么都不会发生(appear除外)\n this.registerTransition('disappear', '*', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n\n // disappear 动画碰到appear动画,会立即停止\n this.registerTransition('disappear', 'appear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n }\n\n /**\n * 检查两个状态之间是否允许转换\n */\n isTransitionAllowed(fromState: string, toState: string, graphic: IGraphic): ITransitionResult {\n // 直接转换规则\n let func = this.transitions.get(fromState)?.get(toState);\n if (func) {\n return func(graphic, fromState);\n }\n\n // 状态到通配符\n func = this.transitions.get(fromState)?.get('*');\n if (func) {\n return func(graphic, fromState);\n }\n\n // 通配符到状态\n func = this.transitions.get('*')?.get(toState);\n if (func) {\n return func(graphic, fromState);\n }\n\n // 通配符到通配符\n func = this.transitions.get('*')?.get('*');\n if (func) {\n return func(graphic, fromState);\n }\n\n // 默认允许转换\n return {\n allowTransition: true,\n stopOriginalTransition: true\n };\n }\n\n /**\n * 注册两个状态之间的转换\n */\n registerTransition(fromState: string, toState: string, transition: TransitionFunction): void {\n let fromStateMap = this.transitions.get(fromState);\n\n if (!fromStateMap) {\n fromStateMap = new Map();\n this.transitions.set(fromState, fromStateMap);\n }\n\n fromStateMap.set(toState, transition);\n }\n}\n\n// 初始化单例转换注册表\nconst transitionRegistry = AnimationTransitionRegistry.getInstance();\n\nexport { transitionRegistry };\n"]}
1
+ {"version":3,"sources":["../src/state/animation-states-registry.ts"],"names":[],"mappings":";;;AAgBA,MAAa,2BAA2B;IAMtC;QAFQ,gBAAW,GAAiD,IAAI,GAAG,EAAE,CAAC;QAG5E,IAAI,CAAC,0BAA0B,EAAE,CAAC;IACpC,CAAC;IAKD,MAAM,CAAC,WAAW;QAChB,IAAI,CAAC,2BAA2B,CAAC,QAAQ,EAAE;YACzC,2BAA2B,CAAC,QAAQ,GAAG,IAAI,2BAA2B,EAAE,CAAC;SAC1E;QACD,OAAO,2BAA2B,CAAC,QAAQ,CAAC;IAC9C,CAAC;IAKO,0BAA0B;QAEhC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;YAC5C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,CAAC;YACjD,eAAe,EAAE,KAAK;YACtB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,CAAC;YACpD,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC;YAC/C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAGJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;YAC5C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,CAAC;YACjD,eAAe,EAAE,KAAK;YACtB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,CAAC;YACpD,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC;YAC/C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAGJ,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;YAC1C,eAAe,EAAE,KAAK;YACtB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,CAAC;YAClD,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,OAAO,EAAE,GAAG,EAAE,CAAC,CAAC;YAC9C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC;YAC7C,eAAe,EAAE,KAAK;YACtB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QAGJ,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;YAC3C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,CAAC,CAAC;YAC/C,eAAe,EAAE,KAAK;YACtB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,CAAC;YACnD,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QACJ,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC;YAC9C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAGJ,IAAI,CAAC,kBAAkB,CAAC,WAAW,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;YAC/C,eAAe,EAAE,KAAK;YACtB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QAGJ,IAAI,CAAC,kBAAkB,CAAC,WAAW,EAAE,QAAQ,EAAE,GAAG,EAAE,CAAC,CAAC;YACpD,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;YAC5C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,CAAC;YACpD,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC;YAC/C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAGJ,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;YAC3C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,KAAK;SAC9B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,WAAW,EAAE,GAAG,EAAE,CAAC,CAAC;YACnD,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;QAEJ,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC,CAAC;YAC9C,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC,CAAC,CAAC;IACN,CAAC;IAKD,mBAAmB,CAAC,SAAiB,EAAE,OAAe,EAAE,OAAiB;;QAEvE,IAAI,IAAI,GAAG,MAAA,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,SAAS,CAAC,0CAAE,GAAG,CAAC,OAAO,CAAC,CAAC;QACzD,IAAI,IAAI,EAAE;YACR,OAAO,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;SACjC;QAGD,IAAI,GAAG,MAAA,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,SAAS,CAAC,0CAAE,GAAG,CAAC,GAAG,CAAC,CAAC;QACjD,IAAI,IAAI,EAAE;YACR,OAAO,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;SACjC;QAGD,IAAI,GAAG,MAAA,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,0CAAE,GAAG,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,IAAI,EAAE;YACR,OAAO,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;SACjC;QAGD,IAAI,GAAG,MAAA,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,0CAAE,GAAG,CAAC,GAAG,CAAC,CAAC;QAC3C,IAAI,IAAI,EAAE;YACR,OAAO,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;SACjC;QAGD,OAAO;YACL,eAAe,EAAE,IAAI;YACrB,sBAAsB,EAAE,IAAI;SAC7B,CAAC;IACJ,CAAC;IAKD,kBAAkB,CAAC,SAAiB,EAAE,OAAe,EAAE,UAA8B;QACnF,IAAI,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;QAEnD,IAAI,CAAC,YAAY,EAAE;YACjB,YAAY,GAAG,IAAI,GAAG,EAAE,CAAC;YACzB,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,SAAS,EAAE,YAAY,CAAC,CAAC;SAC/C;QAED,YAAY,CAAC,GAAG,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;IACxC,CAAC;CACF;AAjMD,kEAiMC;AAGD,MAAM,kBAAkB,GAAG,2BAA2B,CAAC,WAAW,EAAE,CAAC;AAE5D,gDAAkB","file":"animation-states-registry.js","sourcesContent":["import type { IGraphic } from '@visactor/vrender-core';\n\ninterface ITransitionResult {\n allowTransition: boolean;\n stopOriginalTransition: boolean;\n}\n\n/**\n * 注册动画状态切换的转换函数\n */\nexport type TransitionFunction = (graphic: IGraphic, fromState: string) => ITransitionResult;\n\n/**\n * 动画状态切换的注册表\n * 管理所有图形的动画状态切换逻辑\n */\nexport class AnimationTransitionRegistry {\n private static instance: AnimationTransitionRegistry;\n\n // 源状态到目标状态的映射,每个目标状态都有一个转换函数\n private transitions: Map<string, Map<string, TransitionFunction>> = new Map();\n\n constructor() {\n this.registerDefaultTransitions();\n }\n\n /**\n * 获取注册表的单例实例\n */\n static getInstance(): AnimationTransitionRegistry {\n if (!AnimationTransitionRegistry.instance) {\n AnimationTransitionRegistry.instance = new AnimationTransitionRegistry();\n }\n return AnimationTransitionRegistry.instance;\n }\n\n /**\n * 注册默认的转换规则\n */\n private registerDefaultTransitions(): void {\n // appear动画,可以被任何动画覆盖,但不会停止(disappear、exit除外)\n this.registerTransition('appear', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // appear 动画碰到appear动画,什么都不会发生\n this.registerTransition('appear', 'appear', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('appear', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('appear', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // 循环动画(normal),可以被任何动画覆盖,但不会停止(disappear、exit除外)\n this.registerTransition('normal', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // 循环动画碰到循环动画,什么都不会发生\n this.registerTransition('normal', 'normal', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('normal', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('normal', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // 退出动画不能被覆盖或停止(disappear除外)\n this.registerTransition('exit', '*', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('exit', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // 退出动画碰到enter动画,会立即停止\n this.registerTransition('exit', 'enter', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // 退出动画碰到退出,什么都不会发生\n this.registerTransition('exit', 'exit', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n\n // enter 动画可以被任何动画覆盖,但不会停止(exit、disappear除外)\n this.registerTransition('enter', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // enter 动画碰到enter动画,什么都不会发生\n this.registerTransition('enter', 'enter', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('enter', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('enter', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // disappear 动画碰到任何动画,什么都不会发生(appear除外)\n this.registerTransition('disappear', '*', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n\n // disappear 动画碰到appear动画,会立即停止\n this.registerTransition('disappear', 'appear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n this.registerTransition('update', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // update动画碰到disappear动画,会停止,也会被覆盖\n this.registerTransition('update', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // update动画碰到exit动画,会停止,也会被覆盖\n this.registerTransition('update', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // state动画,可以被任何动画覆盖,但不会停止(disappear、exit除外)\n this.registerTransition('state', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // state动画碰到disappear动画,会停止,也会被覆盖\n this.registerTransition('state', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // state动画碰到exit动画,会停止,也会被覆盖\n this.registerTransition('state', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n }\n\n /**\n * 检查两个状态之间是否允许转换\n */\n isTransitionAllowed(fromState: string, toState: string, graphic: IGraphic): ITransitionResult {\n // 直接转换规则\n let func = this.transitions.get(fromState)?.get(toState);\n if (func) {\n return func(graphic, fromState);\n }\n\n // 状态到通配符\n func = this.transitions.get(fromState)?.get('*');\n if (func) {\n return func(graphic, fromState);\n }\n\n // 通配符到状态\n func = this.transitions.get('*')?.get(toState);\n if (func) {\n return func(graphic, fromState);\n }\n\n // 通配符到通配符\n func = this.transitions.get('*')?.get('*');\n if (func) {\n return func(graphic, fromState);\n }\n\n // 默认允许转换\n return {\n allowTransition: true,\n stopOriginalTransition: true\n };\n }\n\n /**\n * 注册两个状态之间的转换\n */\n registerTransition(fromState: string, toState: string, transition: TransitionFunction): void {\n let fromStateMap = this.transitions.get(fromState);\n\n if (!fromStateMap) {\n fromStateMap = new Map();\n this.transitions.set(fromState, fromStateMap);\n }\n\n fromStateMap.set(toState, transition);\n }\n}\n\n// 初始化单例转换注册表\nconst transitionRegistry = AnimationTransitionRegistry.getInstance();\n\nexport { transitionRegistry };\n"]}
@@ -18,5 +18,4 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
18
18
  Object.defineProperty(exports, "__esModule", {
19
19
  value: !0
20
20
  }), __exportStar(require("./animation-state"), exports), __exportStar(require("./graphic-extension"), exports),
21
- __exportStar(require("./animation-states-registry"), exports);
22
- //# sourceMappingURL=index.js.map
21
+ __exportStar(require("./animation-states-registry"), exports);
package/cjs/step.js CHANGED
@@ -10,9 +10,10 @@ function noop() {}
10
10
 
11
11
  class Step {
12
12
  constructor(type, props, duration, easing) {
13
+ var _a;
13
14
  this._startTime = 0, this._hasFirstRun = !1, this._syncAttributeUpdate = () => {
14
15
  this.target.setAttributes(this.target.attribute);
15
- }, this.type = type, this.props = props, this.duration = duration, this.easing = easing ? "function" == typeof easing ? easing : easing_1.Easing[easing] : easing_1.Easing.linear,
16
+ }, this.type = type, this.props = props, this.duration = duration, this.easing = easing ? "function" == typeof easing ? easing : null !== (_a = easing_1.Easing[easing]) && void 0 !== _a ? _a : easing_1.Easing.linear : easing_1.Easing.linear,
16
17
  "wait" === type && (this.onUpdate = noop), this.id = vrender_core_1.Generator.GenAutoIncrementId(),
17
18
  this.syncAttributeUpdate = noop;
18
19
  }
package/cjs/step.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/step.ts"],"names":[],"mappings":";;;AAAA,yDAUgC;AAChC,2CAAwC;AACxC,+CAAsF;AACtF,6CAA4C;AAE5C,SAAS,IAAI;AAEb,CAAC;AAED,MAAa,IAAI;IA+Bf,YAAY,IAAsB,EAAE,KAA0B,EAAE,QAAgB,EAAE,MAAkB;QAP1F,eAAU,GAAW,CAAC,CAAC;QACjC,iBAAY,GAAY,KAAK,CAAC;QAgI9B,yBAAoB,GAAG,GAAS,EAAE;YAChC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QACnD,CAAC,CAAC;QA3HA,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAEzB,IAAI,MAAM,EAAE;YACV,IAAI,CAAC,MAAM,GAAG,OAAO,MAAM,KAAK,UAAU,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,eAAM,CAAC,MAAM,CAAC,CAAC;SACtE;aAAM;YACL,IAAI,CAAC,MAAM,GAAG,eAAM,CAAC,MAAM,CAAC;SAC7B;QACD,IAAI,IAAI,KAAK,MAAM,EAAE;YACnB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;SACtB;QACD,IAAI,CAAC,EAAE,GAAG,wBAAS,CAAC,kBAAkB,EAAE,CAAC;QACzC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;IAClC,CAAC;IAED,IAAI,CAAC,MAAgB,EAAE,OAAiB;QACtC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,MAAM,EAAE,CAAC;QACd,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC7B,CAAC;IAED,MAAM,CAAC,IAAW;QAChB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QAGjB,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,GAAG,IAAI,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;IAChE,CAAC;IAGO,0BAA0B;QAChC,IAAI,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC;QAC5B,IAAI,gBAAgB,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC;QAEvD,OAAO,WAAW,EAAE;YAClB,WAAW,CAAC,YAAY,CAAC,gBAAgB,EAAE,KAAK,CAAC,CAAC;YAClD,gBAAgB,IAAI,WAAW,CAAC,QAAQ,CAAC;YACzC,WAAW,GAAG,WAAW,CAAC,IAAI,CAAC;SAChC;QACD,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC;IAChC,CAAC;IAED,YAAY;QACV,IAAI,IAAI,CAAC,IAAI,EAAE;YACb,OAAO,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,EAAE,CAAC;SAC9B;QACD,OAAO,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC;IACtC,CAAC;IAED,WAAW,CAAC,QAAgB,EAAE,mBAA4B,IAAI;QAC5D,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAGzB,IAAI,gBAAgB,EAAE;YACpB,IAAI,CAAC,0BAA0B,EAAE,CAAC;SACnC;IACH,CAAC;IAED,WAAW;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC;IACvB,CAAC;IAED,kCAAkC;QAGhC,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACf,OAAO;SACR;QAED,MAAM,KAAK,GAAsG,EAAE,CAAC;QACpH,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;YAE1B,IAAI,GAAG,KAAK,MAAM,IAAI,GAAG,KAAK,QAAQ,EAAE;gBACtC,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;gBACjC,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBAC3B,IAAI,IAAA,iBAAQ,EAAC,IAAI,CAAC,IAAI,IAAA,iBAAQ,EAAC,EAAE,CAAC,EAAE;oBAClC,MAAM,SAAS,GAAG,yBAAU,CAAC,GAAG,CAAC,IAAI,EAAE,wBAAS,CAAC,QAAQ,CAAC,CAAC;oBAC3D,MAAM,OAAO,GAAG,yBAAU,CAAC,GAAG,CAAC,EAAE,EAAE,wBAAS,CAAC,QAAQ,CAAC,CAAC;oBACvD,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;wBACzB,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;qBAC3B;oBACD,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;wBACvB,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;qBACzB;oBACD,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,GAAG,SAAS,CAAC;oBACtC,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC;oBAClC,KAAK,CAAC,IAAI,CAAE,8BAA8B,CAAC,GAAG,KAAK,MAAM,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC;iBACzF;qBAAM,IAAK,8BAA8B,CAAC,GAAG,CAAC,EAAE;oBAC/C,KAAK,CAAC,IAAI,CAAE,8BAA8B,CAAC,GAAG,CAAC,CAAC,CAAC;iBAClD;qBAAM;oBACL,KAAK,CAAC,IAAI,CAAC,+BAAuB,CAAC,CAAC;iBACrC;aACF;iBAAM,IAAK,8BAA8B,CAAC,GAAG,CAAC,EAAE;gBAC/C,KAAK,CAAC,IAAI,CAAE,8BAA8B,CAAC,GAAG,CAAC,CAAC,CAAC;aAClD;iBAAM;gBACL,KAAK,CAAC,IAAI,CAAC,+BAAuB,CAAC,CAAC;aACrC;QACH,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC;IAC1C,CAAC;IAED,YAAY,CAAC,IAAY,EAAE,mBAA4B,IAAI;QACzD,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,IAAI,gBAAgB,EAAE;YACpB,IAAI,CAAC,0BAA0B,EAAE,CAAC;SACnC;IACH,CAAC;IAED,YAAY;QACV,OAAO,IAAI,CAAC,UAAU,CAAC;IACzB,CAAC;IAED,MAAM;QAEJ,IAAI,IAAI,CAAC,MAAM,CAAC,IAAI,KAAK,OAAO,EAAE;YAChC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,oBAAoB,CAAC;SACtD;IACH,CAAC;IAUD,UAAU;IAEV,CAAC;IAMD,OAAO;QACL,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACtB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YAEzB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;YACrC,MAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC;YAChD,IAAI,CAAC,QAAQ;gBACX,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;;oBAC1B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,MAAA,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,mCAAI,UAAU,CAAC,GAAG,CAAC,CAAC;gBAC/D,CAAC,CAAC,CAAC;YACL,IAAI,CAAC,kCAAkC,EAAE,CAAC;YAC1C,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC1B,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,IAAI,CAAC,UAAU,EAAE,CAAC;SACnB;IACH,CAAC;IAES,kBAAkB;QAE1B,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC7B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAM,EAAE,EAAE;YACjC,IAAI,CAAC,KAAK,OAAO,IAAI,CAAC,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,QAAQ,KAAK,QAAQ,EAAE;gBAC7E,OAAO;aACR;YACD,MAAM,SAAS,GAAG,CAAC,CAAC,aAAa,EAAE,CAAC;YACpC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;gBAC1B,IAAI,SAAS,CAAC,GAAG,CAAC,IAAI,IAAI,EAAE;oBAC1B,CAAC,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;iBACpB;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAKD,cAAc,CAAC,GAAW;;QACxB,OAAO,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAEvB,IAAI,CAAC,SAAS,IAAI,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QAC7C,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;QACzC,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YAChB,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAC/B,MAAA,IAAI,CAAC,0BAA0B,0CAAE,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;SACnD;IACH,CAAC;IAMD,iBAAiB;QACf,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;YAC1B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;QACtE,CAAC,CAAC,CAAC;IACL,CAAC;IAMD,MAAM,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAE1D,IAAI,CAAC,OAAO,EAAE,CAAC;QACf,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YACjC,OAAO;SACR;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QACtC,IAAI,CAAC,OAAO,CAAC,yBAAyB;YACpC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,KAAK,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC;YACnG,CAAC,CAAC,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;gBAEtD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;oBACjD,OAAO;iBACR;gBACD,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;gBACjC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;gBACtC,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBAChC,IAAI,CAAC,GAAG,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YAC/D,CAAC,CAAC,CAAC;QACP,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,UAAU,EAAE,GAAG,CAAC,CAAC;QACpC,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC7B,CAAC;IAED,QAAQ,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;IAE9D,CAAC;IAMD,KAAK,CAAC,EAA6C;QACjD,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACtC,IAAI,EAAE,EAAE;YACN,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;SAClB;aAAM,IAAI,IAAI,CAAC,MAAM,EAAE;YACtB,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;SACjC;IACH,CAAC;IAMD,WAAW;QACT,OAAO,IAAI,CAAC,KAAK,CAAC;IACpB,CAAC;IAMD,YAAY;QACV,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;IAMD,iBAAiB;QACf,OAAO,IAAI,CAAC,WAAW,EAAE,CAAC;IAC5B,CAAC;IAED,IAAI;IAEJ,CAAC;CACF;AA3SD,oBA2SC;AAED,MAAa,QAAS,SAAQ,IAAI;IAChC,YAAY,IAAsB,EAAE,KAA0B,EAAE,QAAgB,EAAE,MAAkB;QAClG,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;IACvC,CAAC;IAED,OAAO;QACL,KAAK,CAAC,OAAO,EAAE,CAAC;IAClB,CAAC;IACD,UAAU;QAER,MAAM,SAAS,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QACtC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;IACvC,CAAC;IAED,MAAM,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAC1D,IAAI,CAAC,OAAO,EAAE,CAAC;IAEjB,CAAC;IAED,kCAAkC;QAChC,OAAO;IACT,CAAC;CACF;AAtBD,4BAsBC","file":"step.js","sourcesContent":["import {\n ColorStore,\n ColorType,\n Generator,\n type IGraphic,\n type IAnimate,\n type IStep,\n type EasingType,\n type EasingTypeFunc,\n type IAnimateStepType\n} from '@visactor/vrender-core';\nimport { Easing } from './utils/easing';\nimport { commonInterpolateUpdate, interpolateUpdateStore } from './interpolate/store';\nimport { isString } from '@visactor/vutils';\n\nfunction noop() {\n //...\n}\n\nexport class Step implements IStep {\n id: number;\n type: IAnimateStepType;\n prev?: IStep;\n duration: number;\n next?: IStep;\n props?: Record<string, any>;\n propKeys?: string[];\n interpolateUpdateFunctions?: ((\n key: string,\n from: number,\n to: number,\n ratio: number,\n step: IStep,\n target: IGraphic\n ) => void)[];\n easing: EasingTypeFunc;\n animate: IAnimate;\n target: IGraphic;\n fromProps: Record<string, any>;\n fromParsedProps: Record<string, any>;\n toParsedProps: Record<string, any>;\n\n // 内部状态\n protected _startTime: number = 0;\n _hasFirstRun: boolean = false;\n\n protected _endCb?: (animate: IAnimate, step: IStep) => void;\n\n syncAttributeUpdate: () => void;\n\n constructor(type: IAnimateStepType, props: Record<string, any>, duration: number, easing: EasingType) {\n this.type = type;\n this.props = props;\n this.duration = duration;\n // 设置缓动函数\n if (easing) {\n this.easing = typeof easing === 'function' ? easing : Easing[easing];\n } else {\n this.easing = Easing.linear;\n }\n if (type === 'wait') {\n this.onUpdate = noop;\n }\n this.id = Generator.GenAutoIncrementId();\n this.syncAttributeUpdate = noop;\n }\n\n bind(target: IGraphic, animate: IAnimate): void {\n this.target = target;\n this.animate = animate;\n this.onBind();\n this.syncAttributeUpdate();\n }\n\n append(step: IStep): void {\n this.next = step;\n step.prev = this;\n\n // 更新绝对时间\n step.setStartTime(this.getStartTime() + this.duration, false);\n }\n\n // 更新下游节点的开始时间\n private updateDownstreamStartTimes(): void {\n let currentStep = this.next;\n let currentStartTime = this._startTime + this.duration;\n\n while (currentStep) {\n currentStep.setStartTime(currentStartTime, false);\n currentStartTime += currentStep.duration;\n currentStep = currentStep.next;\n }\n this.animate.updateDuration();\n }\n\n getLastProps(): any {\n if (this.prev) {\n return this.prev.props || {};\n }\n return this.animate.getStartProps();\n }\n\n setDuration(duration: number, updateDownstream: boolean = true): void {\n this.duration = duration;\n\n // 如果有后续节点,更新所有后续节点的开始时间\n if (updateDownstream) {\n this.updateDownstreamStartTimes();\n }\n }\n\n getDuration(): number {\n return this.duration;\n }\n\n determineInterpolateUpdateFunction(): void {\n // 根据属性类型确定插值更新函数\n // 这里可以进行优化,例如缓存不同类型属性的插值更新函数\n if (!this.props) {\n return;\n }\n\n const funcs: ((key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void)[] = [];\n this.propKeys.forEach(key => {\n // 普通颜色特殊处理,需要提前解析成number[]\n if (key === 'fill' || key === 'stroke') {\n const from = this.fromProps[key];\n const to = this.props[key];\n if (isString(from) && isString(to)) {\n const fromArray = ColorStore.Get(from, ColorType.Color255);\n const toArray = ColorStore.Get(to, ColorType.Color255);\n if (!this.fromParsedProps) {\n this.fromParsedProps = {};\n }\n if (!this.toParsedProps) {\n this.toParsedProps = {};\n }\n this.fromParsedProps[key] = fromArray;\n this.toParsedProps[key] = toArray;\n funcs.push((interpolateUpdateStore as any)[key === 'fill' ? 'fillPure' : 'strokePure']);\n } else if ((interpolateUpdateStore as any)[key]) {\n funcs.push((interpolateUpdateStore as any)[key]);\n } else {\n funcs.push(commonInterpolateUpdate);\n }\n } else if ((interpolateUpdateStore as any)[key]) {\n funcs.push((interpolateUpdateStore as any)[key]);\n } else {\n funcs.push(commonInterpolateUpdate);\n }\n });\n this.interpolateUpdateFunctions = funcs;\n }\n\n setStartTime(time: number, updateDownstream: boolean = true): void {\n this._startTime = time;\n if (updateDownstream) {\n this.updateDownstreamStartTimes();\n }\n }\n\n getStartTime(): number {\n return this._startTime;\n }\n\n onBind(): void {\n // 在第一次绑定到Animate的时候触发\n if (this.target.type === 'glyph') {\n this.syncAttributeUpdate = this._syncAttributeUpdate;\n }\n }\n\n _syncAttributeUpdate = (): void => {\n this.target.setAttributes(this.target.attribute);\n };\n\n /**\n * 首次运行逻辑\n * 如果跳帧了就不一定会执行\n */\n onFirstRun(): void {\n // 首次运行逻辑\n }\n\n /**\n * 开始执行的时候调用\n * 如果跳帧了就不一定会执行\n */\n onStart(): void {\n if (!this._hasFirstRun) {\n this._hasFirstRun = true;\n // 获取上一步的属性值作为起始值\n this.fromProps = this.getLastProps();\n const startProps = this.animate.getStartProps();\n this.propKeys &&\n this.propKeys.forEach(key => {\n this.fromProps[key] = this.fromProps[key] ?? startProps[key];\n });\n this.determineInterpolateUpdateFunction();\n this.tryPreventConflict();\n this.trySyncStartProps();\n this.onFirstRun();\n }\n }\n\n protected tryPreventConflict(): void {\n // 屏蔽掉之前动画冲突的属性\n const animate = this.animate;\n const target = this.target;\n target.animates.forEach((a: any) => {\n if (a === animate || a.priority > animate.priority || a.priority === Infinity) {\n return;\n }\n const fromProps = a.getStartProps();\n this.propKeys.forEach(key => {\n if (fromProps[key] != null) {\n a.preventAttr(key);\n }\n });\n });\n }\n\n /**\n * 删除自身属性,会直接从props等内容里删除掉\n */\n deleteSelfAttr(key: string): void {\n delete this.props[key];\n // fromProps在动画开始时才会计算,这时可能不在\n this.fromProps && delete this.fromProps[key];\n const index = this.propKeys.indexOf(key);\n if (index !== -1) {\n this.propKeys.splice(index, 1);\n this.interpolateUpdateFunctions?.splice(index, 1);\n }\n }\n\n /**\n * 尝试同步startProps,因为当前animate的startProps仅包含当前animate的信息,不排除过程中有其他animate的干扰\n * 所以为了避免属性突变,需要确保startProps的属性值是最新的\n */\n trySyncStartProps(): void {\n this.propKeys.forEach(key => {\n this.fromProps[key] = this.animate.target.getComputedAttribute(key);\n });\n }\n\n /**\n * 更新执行的时候调用\n * 如果跳帧了就不一定会执行\n */\n update(end: boolean, ratio: number, out: Record<string, any>): void {\n // TODO 需要修复,只有在开始的时候才调用\n this.onStart();\n if (!this.props || !this.propKeys) {\n return;\n }\n // 应用缓动函数\n const easedRatio = this.easing(ratio);\n this.animate.interpolateUpdateFunction\n ? this.animate.interpolateUpdateFunction(this.fromProps, this.props, easedRatio, this, this.target)\n : this.interpolateUpdateFunctions.forEach((func, index) => {\n // 如果这个属性被屏蔽了,直接跳过\n if (!this.animate.validAttr(this.propKeys[index])) {\n return;\n }\n const key = this.propKeys[index];\n const fromValue = this.fromProps[key];\n const toValue = this.props[key];\n func(key, fromValue, toValue, easedRatio, this, this.target);\n });\n this.onUpdate(end, easedRatio, out);\n this.syncAttributeUpdate();\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n // ...\n }\n\n /**\n * 结束执行的时候调用\n * 如果跳帧了就不一定会执行\n */\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n this.target.setAttributes(this.props);\n if (cb) {\n this._endCb = cb;\n } else if (this._endCb) {\n this._endCb(this.animate, this);\n }\n }\n\n /**\n * 获取结束的属性,包含前序的终值,是merge过的\n * @returns\n */\n getEndProps(): Record<string, any> {\n return this.props;\n }\n\n /**\n * 获取开始的属性,是前序的终值\n * @returns\n */\n getFromProps(): Record<string, any> {\n return this.fromProps;\n }\n\n /**\n * 获取结束的属性,包含前序的终值,是merge过的,同getEndProps\n * @returns\n */\n getMergedEndProps(): Record<string, any> | void {\n return this.getEndProps();\n }\n\n stop(): void {\n // ...\n }\n}\n\nexport class WaitStep extends Step {\n constructor(type: IAnimateStepType, props: Record<string, any>, duration: number, easing: EasingType) {\n super(type, props, duration, easing);\n }\n\n onStart(): void {\n super.onStart();\n }\n onFirstRun(): void {\n // 设置上一个阶段的props到attribute\n const fromProps = this.getFromProps();\n this.target.setAttributes(fromProps);\n }\n\n update(end: boolean, ratio: number, out: Record<string, any>): void {\n this.onStart();\n // 其他的不执行\n }\n\n determineInterpolateUpdateFunction(): void {\n return;\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/step.ts"],"names":[],"mappings":";;;AAAA,yDAUgC;AAChC,2CAAwC;AACxC,+CAAsF;AACtF,6CAA4C;AAE5C,SAAS,IAAI;AAEb,CAAC;AAED,MAAa,IAAI;IA+Bf,YAAY,IAAsB,EAAE,KAA0B,EAAE,QAAgB,EAAE,MAAkB;;QAP1F,eAAU,GAAW,CAAC,CAAC;QACjC,iBAAY,GAAY,KAAK,CAAC;QAgI9B,yBAAoB,GAAG,GAAS,EAAE;YAChC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QACnD,CAAC,CAAC;QA3HA,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAEzB,IAAI,MAAM,EAAE;YACV,IAAI,CAAC,MAAM,GAAG,OAAO,MAAM,KAAK,UAAU,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAA,eAAM,CAAC,MAAM,CAAC,mCAAI,eAAM,CAAC,MAAM,CAAC;SACvF;aAAM;YACL,IAAI,CAAC,MAAM,GAAG,eAAM,CAAC,MAAM,CAAC;SAC7B;QACD,IAAI,IAAI,KAAK,MAAM,EAAE;YACnB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;SACtB;QACD,IAAI,CAAC,EAAE,GAAG,wBAAS,CAAC,kBAAkB,EAAE,CAAC;QACzC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;IAClC,CAAC;IAED,IAAI,CAAC,MAAgB,EAAE,OAAiB;QACtC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,MAAM,EAAE,CAAC;QACd,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC7B,CAAC;IAED,MAAM,CAAC,IAAW;QAChB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QAGjB,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,GAAG,IAAI,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;IAChE,CAAC;IAGO,0BAA0B;QAChC,IAAI,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC;QAC5B,IAAI,gBAAgB,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC;QAEvD,OAAO,WAAW,EAAE;YAClB,WAAW,CAAC,YAAY,CAAC,gBAAgB,EAAE,KAAK,CAAC,CAAC;YAClD,gBAAgB,IAAI,WAAW,CAAC,QAAQ,CAAC;YACzC,WAAW,GAAG,WAAW,CAAC,IAAI,CAAC;SAChC;QACD,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,CAAC;IAChC,CAAC;IAED,YAAY;QACV,IAAI,IAAI,CAAC,IAAI,EAAE;YACb,OAAO,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,EAAE,CAAC;SAC9B;QACD,OAAO,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC;IACtC,CAAC;IAED,WAAW,CAAC,QAAgB,EAAE,mBAA4B,IAAI;QAC5D,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAGzB,IAAI,gBAAgB,EAAE;YACpB,IAAI,CAAC,0BAA0B,EAAE,CAAC;SACnC;IACH,CAAC;IAED,WAAW;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC;IACvB,CAAC;IAED,kCAAkC;QAGhC,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACf,OAAO;SACR;QAED,MAAM,KAAK,GAAsG,EAAE,CAAC;QACpH,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;YAE1B,IAAI,GAAG,KAAK,MAAM,IAAI,GAAG,KAAK,QAAQ,EAAE;gBACtC,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;gBACjC,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBAC3B,IAAI,IAAA,iBAAQ,EAAC,IAAI,CAAC,IAAI,IAAA,iBAAQ,EAAC,EAAE,CAAC,EAAE;oBAClC,MAAM,SAAS,GAAG,yBAAU,CAAC,GAAG,CAAC,IAAI,EAAE,wBAAS,CAAC,QAAQ,CAAC,CAAC;oBAC3D,MAAM,OAAO,GAAG,yBAAU,CAAC,GAAG,CAAC,EAAE,EAAE,wBAAS,CAAC,QAAQ,CAAC,CAAC;oBACvD,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;wBACzB,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;qBAC3B;oBACD,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;wBACvB,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;qBACzB;oBACD,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,GAAG,SAAS,CAAC;oBACtC,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC;oBAClC,KAAK,CAAC,IAAI,CAAE,8BAA8B,CAAC,GAAG,KAAK,MAAM,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC;iBACzF;qBAAM,IAAK,8BAA8B,CAAC,GAAG,CAAC,EAAE;oBAC/C,KAAK,CAAC,IAAI,CAAE,8BAA8B,CAAC,GAAG,CAAC,CAAC,CAAC;iBAClD;qBAAM;oBACL,KAAK,CAAC,IAAI,CAAC,+BAAuB,CAAC,CAAC;iBACrC;aACF;iBAAM,IAAK,8BAA8B,CAAC,GAAG,CAAC,EAAE;gBAC/C,KAAK,CAAC,IAAI,CAAE,8BAA8B,CAAC,GAAG,CAAC,CAAC,CAAC;aAClD;iBAAM;gBACL,KAAK,CAAC,IAAI,CAAC,+BAAuB,CAAC,CAAC;aACrC;QACH,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC;IAC1C,CAAC;IAED,YAAY,CAAC,IAAY,EAAE,mBAA4B,IAAI;QACzD,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,IAAI,gBAAgB,EAAE;YACpB,IAAI,CAAC,0BAA0B,EAAE,CAAC;SACnC;IACH,CAAC;IAED,YAAY;QACV,OAAO,IAAI,CAAC,UAAU,CAAC;IACzB,CAAC;IAED,MAAM;QAEJ,IAAI,IAAI,CAAC,MAAM,CAAC,IAAI,KAAK,OAAO,EAAE;YAChC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,oBAAoB,CAAC;SACtD;IACH,CAAC;IAUD,UAAU;IAEV,CAAC;IAMD,OAAO;QACL,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACtB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YAEzB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;YACrC,MAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE,CAAC;YAChD,IAAI,CAAC,QAAQ;gBACX,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;;oBAC1B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,MAAA,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,mCAAI,UAAU,CAAC,GAAG,CAAC,CAAC;gBAC/D,CAAC,CAAC,CAAC;YACL,IAAI,CAAC,kCAAkC,EAAE,CAAC;YAC1C,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC1B,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,IAAI,CAAC,UAAU,EAAE,CAAC;SACnB;IACH,CAAC;IAES,kBAAkB;QAE1B,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC7B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAM,EAAE,EAAE;YACjC,IAAI,CAAC,KAAK,OAAO,IAAI,CAAC,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,QAAQ,KAAK,QAAQ,EAAE;gBAC7E,OAAO;aACR;YACD,MAAM,SAAS,GAAG,CAAC,CAAC,aAAa,EAAE,CAAC;YACpC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;gBAC1B,IAAI,SAAS,CAAC,GAAG,CAAC,IAAI,IAAI,EAAE;oBAC1B,CAAC,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;iBACpB;YACH,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAKD,cAAc,CAAC,GAAW;;QACxB,OAAO,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAEvB,IAAI,CAAC,SAAS,IAAI,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QAC7C,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;QACzC,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YAChB,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAC/B,MAAA,IAAI,CAAC,0BAA0B,0CAAE,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;SACnD;IACH,CAAC;IAMD,iBAAiB;QACf,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;YAC1B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;QACtE,CAAC,CAAC,CAAC;IACL,CAAC;IAMD,MAAM,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAE1D,IAAI,CAAC,OAAO,EAAE,CAAC;QACf,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YACjC,OAAO;SACR;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QACtC,IAAI,CAAC,OAAO,CAAC,yBAAyB;YACpC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,KAAK,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC;YACnG,CAAC,CAAC,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;gBAEtD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;oBACjD,OAAO;iBACR;gBACD,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;gBACjC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;gBACtC,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBAChC,IAAI,CAAC,GAAG,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YAC/D,CAAC,CAAC,CAAC;QACP,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,UAAU,EAAE,GAAG,CAAC,CAAC;QACpC,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC7B,CAAC;IAED,QAAQ,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;IAE9D,CAAC;IAMD,KAAK,CAAC,EAA6C;QACjD,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACtC,IAAI,EAAE,EAAE;YACN,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;SAClB;aAAM,IAAI,IAAI,CAAC,MAAM,EAAE;YACtB,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;SACjC;IACH,CAAC;IAMD,WAAW;QACT,OAAO,IAAI,CAAC,KAAK,CAAC;IACpB,CAAC;IAMD,YAAY;QACV,OAAO,IAAI,CAAC,SAAS,CAAC;IACxB,CAAC;IAMD,iBAAiB;QACf,OAAO,IAAI,CAAC,WAAW,EAAE,CAAC;IAC5B,CAAC;IAED,IAAI;IAEJ,CAAC;CACF;AA3SD,oBA2SC;AAED,MAAa,QAAS,SAAQ,IAAI;IAChC,YAAY,IAAsB,EAAE,KAA0B,EAAE,QAAgB,EAAE,MAAkB;QAClG,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;IACvC,CAAC;IAED,OAAO;QACL,KAAK,CAAC,OAAO,EAAE,CAAC;IAClB,CAAC;IACD,UAAU;QAER,MAAM,SAAS,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QACtC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;IACvC,CAAC;IAED,MAAM,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAC1D,IAAI,CAAC,OAAO,EAAE,CAAC;IAEjB,CAAC;IAED,kCAAkC;QAChC,OAAO;IACT,CAAC;CACF;AAtBD,4BAsBC","file":"step.js","sourcesContent":["import {\n ColorStore,\n ColorType,\n Generator,\n type IGraphic,\n type IAnimate,\n type IStep,\n type EasingType,\n type EasingTypeFunc,\n type IAnimateStepType\n} from '@visactor/vrender-core';\nimport { Easing } from './utils/easing';\nimport { commonInterpolateUpdate, interpolateUpdateStore } from './interpolate/store';\nimport { isString } from '@visactor/vutils';\n\nfunction noop() {\n //...\n}\n\nexport class Step implements IStep {\n id: number;\n type: IAnimateStepType;\n prev?: IStep;\n duration: number;\n next?: IStep;\n props?: Record<string, any>;\n propKeys?: string[];\n interpolateUpdateFunctions?: ((\n key: string,\n from: number,\n to: number,\n ratio: number,\n step: IStep,\n target: IGraphic\n ) => void)[];\n easing: EasingTypeFunc;\n animate: IAnimate;\n target: IGraphic;\n fromProps: Record<string, any>;\n fromParsedProps: Record<string, any>;\n toParsedProps: Record<string, any>;\n\n // 内部状态\n protected _startTime: number = 0;\n _hasFirstRun: boolean = false;\n\n protected _endCb?: (animate: IAnimate, step: IStep) => void;\n\n syncAttributeUpdate: () => void;\n\n constructor(type: IAnimateStepType, props: Record<string, any>, duration: number, easing: EasingType) {\n this.type = type;\n this.props = props;\n this.duration = duration;\n // 设置缓动函数\n if (easing) {\n this.easing = typeof easing === 'function' ? easing : Easing[easing] ?? Easing.linear;\n } else {\n this.easing = Easing.linear;\n }\n if (type === 'wait') {\n this.onUpdate = noop;\n }\n this.id = Generator.GenAutoIncrementId();\n this.syncAttributeUpdate = noop;\n }\n\n bind(target: IGraphic, animate: IAnimate): void {\n this.target = target;\n this.animate = animate;\n this.onBind();\n this.syncAttributeUpdate();\n }\n\n append(step: IStep): void {\n this.next = step;\n step.prev = this;\n\n // 更新绝对时间\n step.setStartTime(this.getStartTime() + this.duration, false);\n }\n\n // 更新下游节点的开始时间\n private updateDownstreamStartTimes(): void {\n let currentStep = this.next;\n let currentStartTime = this._startTime + this.duration;\n\n while (currentStep) {\n currentStep.setStartTime(currentStartTime, false);\n currentStartTime += currentStep.duration;\n currentStep = currentStep.next;\n }\n this.animate.updateDuration();\n }\n\n getLastProps(): any {\n if (this.prev) {\n return this.prev.props || {};\n }\n return this.animate.getStartProps();\n }\n\n setDuration(duration: number, updateDownstream: boolean = true): void {\n this.duration = duration;\n\n // 如果有后续节点,更新所有后续节点的开始时间\n if (updateDownstream) {\n this.updateDownstreamStartTimes();\n }\n }\n\n getDuration(): number {\n return this.duration;\n }\n\n determineInterpolateUpdateFunction(): void {\n // 根据属性类型确定插值更新函数\n // 这里可以进行优化,例如缓存不同类型属性的插值更新函数\n if (!this.props) {\n return;\n }\n\n const funcs: ((key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void)[] = [];\n this.propKeys.forEach(key => {\n // 普通颜色特殊处理,需要提前解析成number[]\n if (key === 'fill' || key === 'stroke') {\n const from = this.fromProps[key];\n const to = this.props[key];\n if (isString(from) && isString(to)) {\n const fromArray = ColorStore.Get(from, ColorType.Color255);\n const toArray = ColorStore.Get(to, ColorType.Color255);\n if (!this.fromParsedProps) {\n this.fromParsedProps = {};\n }\n if (!this.toParsedProps) {\n this.toParsedProps = {};\n }\n this.fromParsedProps[key] = fromArray;\n this.toParsedProps[key] = toArray;\n funcs.push((interpolateUpdateStore as any)[key === 'fill' ? 'fillPure' : 'strokePure']);\n } else if ((interpolateUpdateStore as any)[key]) {\n funcs.push((interpolateUpdateStore as any)[key]);\n } else {\n funcs.push(commonInterpolateUpdate);\n }\n } else if ((interpolateUpdateStore as any)[key]) {\n funcs.push((interpolateUpdateStore as any)[key]);\n } else {\n funcs.push(commonInterpolateUpdate);\n }\n });\n this.interpolateUpdateFunctions = funcs;\n }\n\n setStartTime(time: number, updateDownstream: boolean = true): void {\n this._startTime = time;\n if (updateDownstream) {\n this.updateDownstreamStartTimes();\n }\n }\n\n getStartTime(): number {\n return this._startTime;\n }\n\n onBind(): void {\n // 在第一次绑定到Animate的时候触发\n if (this.target.type === 'glyph') {\n this.syncAttributeUpdate = this._syncAttributeUpdate;\n }\n }\n\n _syncAttributeUpdate = (): void => {\n this.target.setAttributes(this.target.attribute);\n };\n\n /**\n * 首次运行逻辑\n * 如果跳帧了就不一定会执行\n */\n onFirstRun(): void {\n // 首次运行逻辑\n }\n\n /**\n * 开始执行的时候调用\n * 如果跳帧了就不一定会执行\n */\n onStart(): void {\n if (!this._hasFirstRun) {\n this._hasFirstRun = true;\n // 获取上一步的属性值作为起始值\n this.fromProps = this.getLastProps();\n const startProps = this.animate.getStartProps();\n this.propKeys &&\n this.propKeys.forEach(key => {\n this.fromProps[key] = this.fromProps[key] ?? startProps[key];\n });\n this.determineInterpolateUpdateFunction();\n this.tryPreventConflict();\n this.trySyncStartProps();\n this.onFirstRun();\n }\n }\n\n protected tryPreventConflict(): void {\n // 屏蔽掉之前动画冲突的属性\n const animate = this.animate;\n const target = this.target;\n target.animates.forEach((a: any) => {\n if (a === animate || a.priority > animate.priority || a.priority === Infinity) {\n return;\n }\n const fromProps = a.getStartProps();\n this.propKeys.forEach(key => {\n if (fromProps[key] != null) {\n a.preventAttr(key);\n }\n });\n });\n }\n\n /**\n * 删除自身属性,会直接从props等内容里删除掉\n */\n deleteSelfAttr(key: string): void {\n delete this.props[key];\n // fromProps在动画开始时才会计算,这时可能不在\n this.fromProps && delete this.fromProps[key];\n const index = this.propKeys.indexOf(key);\n if (index !== -1) {\n this.propKeys.splice(index, 1);\n this.interpolateUpdateFunctions?.splice(index, 1);\n }\n }\n\n /**\n * 尝试同步startProps,因为当前animate的startProps仅包含当前animate的信息,不排除过程中有其他animate的干扰\n * 所以为了避免属性突变,需要确保startProps的属性值是最新的\n */\n trySyncStartProps(): void {\n this.propKeys.forEach(key => {\n this.fromProps[key] = this.animate.target.getComputedAttribute(key);\n });\n }\n\n /**\n * 更新执行的时候调用\n * 如果跳帧了就不一定会执行\n */\n update(end: boolean, ratio: number, out: Record<string, any>): void {\n // TODO 需要修复,只有在开始的时候才调用\n this.onStart();\n if (!this.props || !this.propKeys) {\n return;\n }\n // 应用缓动函数\n const easedRatio = this.easing(ratio);\n this.animate.interpolateUpdateFunction\n ? this.animate.interpolateUpdateFunction(this.fromProps, this.props, easedRatio, this, this.target)\n : this.interpolateUpdateFunctions.forEach((func, index) => {\n // 如果这个属性被屏蔽了,直接跳过\n if (!this.animate.validAttr(this.propKeys[index])) {\n return;\n }\n const key = this.propKeys[index];\n const fromValue = this.fromProps[key];\n const toValue = this.props[key];\n func(key, fromValue, toValue, easedRatio, this, this.target);\n });\n this.onUpdate(end, easedRatio, out);\n this.syncAttributeUpdate();\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n // ...\n }\n\n /**\n * 结束执行的时候调用\n * 如果跳帧了就不一定会执行\n */\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n this.target.setAttributes(this.props);\n if (cb) {\n this._endCb = cb;\n } else if (this._endCb) {\n this._endCb(this.animate, this);\n }\n }\n\n /**\n * 获取结束的属性,包含前序的终值,是merge过的\n * @returns\n */\n getEndProps(): Record<string, any> {\n return this.props;\n }\n\n /**\n * 获取开始的属性,是前序的终值\n * @returns\n */\n getFromProps(): Record<string, any> {\n return this.fromProps;\n }\n\n /**\n * 获取结束的属性,包含前序的终值,是merge过的,同getEndProps\n * @returns\n */\n getMergedEndProps(): Record<string, any> | void {\n return this.getEndProps();\n }\n\n stop(): void {\n // ...\n }\n}\n\nexport class WaitStep extends Step {\n constructor(type: IAnimateStepType, props: Record<string, any>, duration: number, easing: EasingType) {\n super(type, props, duration, easing);\n }\n\n onStart(): void {\n super.onStart();\n }\n onFirstRun(): void {\n // 设置上一个阶段的props到attribute\n const fromProps = this.getFromProps();\n this.target.setAttributes(fromProps);\n }\n\n update(end: boolean, ratio: number, out: Record<string, any>): void {\n this.onStart();\n // 其他的不执行\n }\n\n determineInterpolateUpdateFunction(): void {\n return;\n }\n}\n"]}
@@ -135,4 +135,5 @@ class DefaultTicker extends vutils_1.EventEmitter {
135
135
  }
136
136
  }
137
137
 
138
- exports.DefaultTicker = DefaultTicker;
138
+ exports.DefaultTicker = DefaultTicker;
139
+ //# sourceMappingURL=default-ticker.js.map
package/cjs/timeline.d.ts CHANGED
@@ -1,10 +1,11 @@
1
1
  import { type IAnimate, type ITimeline } from '@visactor/vrender-core';
2
+ import { EventEmitter } from '@visactor/vutils';
2
3
  interface AnimateNode {
3
4
  animate: IAnimate;
4
5
  next: AnimateNode | null;
5
6
  prev: AnimateNode | null;
6
7
  }
7
- export declare class DefaultTimeline implements ITimeline {
8
+ export declare class DefaultTimeline extends EventEmitter implements ITimeline {
8
9
  id: number;
9
10
  protected head: AnimateNode | null;
10
11
  protected tail: AnimateNode | null;
package/cjs/timeline.js CHANGED
@@ -4,14 +4,14 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
5
  }), exports.defaultTimeline = exports.DefaultTimeline = void 0;
6
6
 
7
- const vrender_core_1 = require("@visactor/vrender-core");
7
+ const vrender_core_1 = require("@visactor/vrender-core"), vutils_1 = require("@visactor/vutils");
8
8
 
9
- class DefaultTimeline {
9
+ class DefaultTimeline extends vutils_1.EventEmitter {
10
10
  get animateCount() {
11
11
  return this._animateCount;
12
12
  }
13
13
  constructor() {
14
- this.head = null, this.tail = null, this.animateMap = new Map, this._animateCount = 0,
14
+ super(), this.head = null, this.tail = null, this.animateMap = new Map, this._animateCount = 0,
15
15
  this._playSpeed = 1, this._totalDuration = 0, this._startTime = 0, this._currentTime = 0,
16
16
  this.id = vrender_core_1.Generator.GenAutoIncrementId(), this.paused = !1;
17
17
  }
@@ -46,7 +46,7 @@ class DefaultTimeline {
46
46
  const scaledDelta = delta * this._playSpeed;
47
47
  this._currentTime += scaledDelta, this.forEachAccessAnimate(((animate, i) => {
48
48
  animate.status === vrender_core_1.AnimateStatus.END ? this.removeAnimate(animate, !0) : animate.status !== vrender_core_1.AnimateStatus.RUNNING && animate.status !== vrender_core_1.AnimateStatus.INITIAL || animate.advance(scaledDelta);
49
- }));
49
+ })), 0 === this._animateCount && this.emit("animationEnd");
50
50
  }
51
51
  clear() {
52
52
  this.forEachAccessAnimate((animate => {
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/timeline.ts"],"names":[],"mappings":";;;AAAA,yDAAiG;AASjG,MAAa,eAAe;IAgB1B,IAAI,YAAY;QACd,OAAO,IAAI,CAAC,aAAa,CAAC;IAC5B,CAAC;IAED;QAlBU,SAAI,GAAuB,IAAI,CAAC;QAChC,SAAI,GAAuB,IAAI,CAAC;QAChC,eAAU,GAA+B,IAAI,GAAG,EAAE,CAAC;QACnD,kBAAa,GAAW,CAAC,CAAC;QAI1B,eAAU,GAAW,CAAC,CAAC;QACvB,mBAAc,GAAW,CAAC,CAAC;QAC3B,eAAU,GAAW,CAAC,CAAC;QACvB,iBAAY,GAAW,CAAC,CAAC;QASjC,IAAI,CAAC,EAAE,GAAG,wBAAS,CAAC,kBAAkB,EAAE,CAAC;QACzC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACtB,CAAC;IAED,SAAS;QACP,OAAO,CAAC,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;IAChD,CAAC;IAED,oBAAoB,CAAC,EAA8C;QACjE,IAAI,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC;QACxB,IAAI,KAAK,GAAG,CAAC,CAAC;QAEd,OAAO,OAAO,EAAE;YAEd,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;YAC1B,EAAE,CAAC,OAAO,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;YAC3B,KAAK,EAAE,CAAC;YACR,OAAO,GAAG,IAAI,CAAC;SAChB;IACH,CAAC;IAED,UAAU,CAAC,OAAiB;QAC1B,MAAM,OAAO,GAAgB;YAC3B,OAAO;YACP,IAAI,EAAE,IAAI;YACV,IAAI,EAAE,IAAI;SACX,CAAC;QAGF,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YACd,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;YACpB,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;SACrB;aAAM;YACL,IAAI,IAAI,CAAC,IAAI,EAAE;gBACb,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;gBACzB,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;gBACzB,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;aACrB;SACF;QAGD,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;QACtC,IAAI,CAAC,aAAa,EAAE,CAAC;QAGrB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,YAAY,EAAE,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC,CAAC;IACtG,CAAC;IAED,KAAK;QACH,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;IACrB,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACtB,CAAC;IAED,IAAI,CAAC,KAAa;QAChB,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,OAAO;SACR;QAGD,MAAM,WAAW,GAAG,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC;QAG5C,IAAI,CAAC,YAAY,IAAI,WAAW,CAAC;QAEjC,IAAI,CAAC,oBAAoB,CAAC,CAAC,OAAO,EAAE,CAAC,EAAE,EAAE;YACvC,IAAI,OAAO,CAAC,MAAM,KAAK,4BAAa,CAAC,GAAG,EAAE;gBACxC,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;aACnC;iBAAM,IAAI,OAAO,CAAC,MAAM,KAAK,4BAAa,CAAC,OAAO,IAAI,OAAO,CAAC,MAAM,KAAK,4BAAa,CAAC,OAAO,EAAE;gBAC/F,OAAO,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;aAC9B;QACH,CAAC,CAAC,CAAC;IACL,CAAC;IAED,KAAK;QACH,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,EAAE;YAClC,OAAO,CAAC,OAAO,EAAE,CAAC;QACpB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC;QACxB,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED,aAAa,CAAC,OAAiB,EAAE,UAAmB,IAAI;QACtD,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAE1C,IAAI,CAAC,IAAI,EAAE;YACT,OAAO;SACR;QAED,IAAI,OAAO,EAAE;YACX,OAAO,CAAC,SAAS,IAAI,OAAO,CAAC,SAAS,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;YAC3D,OAAO,CAAC,OAAO,EAAE,CAAC;SACnB;QAGD,IAAI,IAAI,CAAC,IAAI,EAAE;YACb,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;SAC5B;aAAM;YAEL,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;SACvB;QAED,IAAI,IAAI,CAAC,IAAI,EAAE;YACb,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;SAC5B;aAAM;YAEL,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;SACvB;QAGD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,EAAE,CAAC;QAGrB,IAAI,OAAO,CAAC,YAAY,EAAE,GAAG,OAAO,CAAC,WAAW,EAAE,IAAI,IAAI,CAAC,cAAc,EAAE;YACzE,IAAI,CAAC,wBAAwB,EAAE,CAAC;SACjC;QAED,OAAO;IACT,CAAC;IAGS,wBAAwB;QAChC,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,EAAE;YAClC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,YAAY,EAAE,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC,CAAC;QACtG,CAAC,CAAC,CAAC;IACL,CAAC;IAED,gBAAgB;QACd,OAAO,IAAI,CAAC,cAAc,CAAC;IAC7B,CAAC;IAED,YAAY;QACV,OAAO,IAAI,CAAC,UAAU,CAAC;IACzB,CAAC;IAED,YAAY,CAAC,KAAa;QACxB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;IAC1B,CAAC;IAGD,YAAY;QACV,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,OAAO,QAAQ,CAAC;SACjB;QACD,IAAI,IAAI,CAAC,YAAY,KAAK,CAAC,EAAE;YAC3B,OAAO,SAAS,CAAC;SAClB;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED,YAAY,CAAC,IAAY;QACvB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;IACzB,CAAC;IAED,YAAY;QACV,OAAO,IAAI,CAAC,UAAU,CAAC;IACzB,CAAC;IAED,cAAc;QACZ,OAAO,IAAI,CAAC,YAAY,CAAC;IAC3B,CAAC;IAED,cAAc,CAAC,IAAY;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;IAC3B,CAAC;CACF;AAlMD,0CAkMC;AAGY,QAAA,eAAe,GAAG,IAAI,eAAe,EAAE,CAAC;AACrD,uBAAe,CAAC,QAAQ,GAAG,IAAI,CAAC","file":"timeline.js","sourcesContent":["import { Generator, type IAnimate, type ITimeline, AnimateStatus } from '@visactor/vrender-core';\n\n// 定义链表节点\ninterface AnimateNode {\n animate: IAnimate;\n next: AnimateNode | null;\n prev: AnimateNode | null;\n}\n\nexport class DefaultTimeline implements ITimeline {\n declare id: number;\n protected head: AnimateNode | null = null;\n protected tail: AnimateNode | null = null;\n protected animateMap: Map<IAnimate, AnimateNode> = new Map();\n protected _animateCount: number = 0;\n protected declare paused: boolean;\n\n // 添加必要的属性\n protected _playSpeed: number = 1;\n protected _totalDuration: number = 0;\n protected _startTime: number = 0;\n protected _currentTime: number = 0;\n\n declare isGlobal?: boolean;\n\n get animateCount() {\n return this._animateCount;\n }\n\n constructor() {\n this.id = Generator.GenAutoIncrementId();\n this.paused = false;\n }\n\n isRunning() {\n return !this.paused && this._animateCount > 0;\n }\n\n forEachAccessAnimate(cb: (animate: IAnimate, index: number) => void) {\n let current = this.head;\n let index = 0;\n\n while (current) {\n // 保存下一个节点的引用,以防在回调中移除当前节点\n const next = current.next;\n cb(current.animate, index);\n index++;\n current = next;\n }\n }\n\n addAnimate(animate: IAnimate) {\n const newNode: AnimateNode = {\n animate,\n next: null,\n prev: null\n };\n\n // 添加到链表尾部\n if (!this.head) {\n this.head = newNode;\n this.tail = newNode;\n } else {\n if (this.tail) {\n this.tail.next = newNode;\n newNode.prev = this.tail;\n this.tail = newNode;\n }\n }\n\n // 在映射中保存节点引用\n this.animateMap.set(animate, newNode);\n this._animateCount++;\n\n // 更新总时长\n this._totalDuration = Math.max(this._totalDuration, animate.getStartTime() + animate.getDuration());\n }\n\n pause() {\n this.paused = true;\n }\n\n resume() {\n this.paused = false;\n }\n\n tick(delta: number) {\n if (this.paused) {\n return;\n }\n\n // 应用播放速度\n const scaledDelta = delta * this._playSpeed;\n\n // 更新当前时间\n this._currentTime += scaledDelta;\n\n this.forEachAccessAnimate((animate, i) => {\n if (animate.status === AnimateStatus.END) {\n this.removeAnimate(animate, true);\n } else if (animate.status === AnimateStatus.RUNNING || animate.status === AnimateStatus.INITIAL) {\n animate.advance(scaledDelta);\n }\n });\n }\n\n clear() {\n this.forEachAccessAnimate(animate => {\n animate.release();\n });\n\n this.head = null;\n this.tail = null;\n this.animateMap.clear();\n this._animateCount = 0;\n this._totalDuration = 0;\n }\n\n removeAnimate(animate: IAnimate, release: boolean = true) {\n const node = this.animateMap.get(animate);\n\n if (!node) {\n return;\n }\n\n if (release) {\n animate._onRemove && animate._onRemove.forEach(cb => cb());\n animate.release();\n }\n\n // 从链表中移除节点\n if (node.prev) {\n node.prev.next = node.next;\n } else {\n // 节点是头节点\n this.head = node.next;\n }\n\n if (node.next) {\n node.next.prev = node.prev;\n } else {\n // 节点是尾节点\n this.tail = node.prev;\n }\n\n // 从映射中移除\n this.animateMap.delete(animate);\n this._animateCount--;\n\n // 如果移除的是最长时间的动画,应该重新计算总时长\n if (animate.getStartTime() + animate.getDuration() >= this._totalDuration) {\n this.recalculateTotalDuration();\n }\n\n return;\n }\n\n // 重新计算总时长\n protected recalculateTotalDuration() {\n this._totalDuration = 0;\n this.forEachAccessAnimate(animate => {\n this._totalDuration = Math.max(this._totalDuration, animate.getStartTime() + animate.getDuration());\n });\n }\n\n getTotalDuration() {\n return this._totalDuration;\n }\n\n getPlaySpeed() {\n return this._playSpeed;\n }\n\n setPlaySpeed(speed: number) {\n this._playSpeed = speed;\n }\n\n // 实现ITimeline接口所需的其他方法\n getPlayState(): 'playing' | 'paused' | 'stopped' {\n if (this.paused) {\n return 'paused';\n }\n if (this.animateCount === 0) {\n return 'stopped';\n }\n return 'playing';\n }\n\n setStartTime(time: number) {\n this._startTime = time;\n }\n\n getStartTime() {\n return this._startTime;\n }\n\n getCurrentTime() {\n return this._currentTime;\n }\n\n setCurrentTime(time: number) {\n this._currentTime = time;\n }\n}\n\n// 不会使用,存粹做临时存储用,请一定要放置到stage中才行\nexport const defaultTimeline = new DefaultTimeline();\ndefaultTimeline.isGlobal = true;\n"]}
1
+ {"version":3,"sources":["../src/timeline.ts"],"names":[],"mappings":";;;AAAA,yDAAiG;AACjG,6CAAgD;AAShD,MAAa,eAAgB,SAAQ,qBAAY;IAgB/C,IAAI,YAAY;QACd,OAAO,IAAI,CAAC,aAAa,CAAC;IAC5B,CAAC;IAED;QACE,KAAK,EAAE,CAAC;QAnBA,SAAI,GAAuB,IAAI,CAAC;QAChC,SAAI,GAAuB,IAAI,CAAC;QAChC,eAAU,GAA+B,IAAI,GAAG,EAAE,CAAC;QACnD,kBAAa,GAAW,CAAC,CAAC;QAI1B,eAAU,GAAW,CAAC,CAAC;QACvB,mBAAc,GAAW,CAAC,CAAC;QAC3B,eAAU,GAAW,CAAC,CAAC;QACvB,iBAAY,GAAW,CAAC,CAAC;QAUjC,IAAI,CAAC,EAAE,GAAG,wBAAS,CAAC,kBAAkB,EAAE,CAAC;QACzC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACtB,CAAC;IAED,SAAS;QACP,OAAO,CAAC,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;IAChD,CAAC;IAED,oBAAoB,CAAC,EAA8C;QACjE,IAAI,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC;QACxB,IAAI,KAAK,GAAG,CAAC,CAAC;QAEd,OAAO,OAAO,EAAE;YAEd,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;YAC1B,EAAE,CAAC,OAAO,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;YAC3B,KAAK,EAAE,CAAC;YACR,OAAO,GAAG,IAAI,CAAC;SAChB;IACH,CAAC;IAED,UAAU,CAAC,OAAiB;QAC1B,MAAM,OAAO,GAAgB;YAC3B,OAAO;YACP,IAAI,EAAE,IAAI;YACV,IAAI,EAAE,IAAI;SACX,CAAC;QAGF,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YACd,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;YACpB,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;SACrB;aAAM;YACL,IAAI,IAAI,CAAC,IAAI,EAAE;gBACb,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;gBACzB,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;gBACzB,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;aACrB;SACF;QAGD,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;QACtC,IAAI,CAAC,aAAa,EAAE,CAAC;QAGrB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,YAAY,EAAE,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC,CAAC;IACtG,CAAC;IAED,KAAK;QACH,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;IACrB,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACtB,CAAC;IAED,IAAI,CAAC,KAAa;QAChB,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,OAAO;SACR;QAGD,MAAM,WAAW,GAAG,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC;QAG5C,IAAI,CAAC,YAAY,IAAI,WAAW,CAAC;QAEjC,IAAI,CAAC,oBAAoB,CAAC,CAAC,OAAO,EAAE,CAAC,EAAE,EAAE;YACvC,IAAI,OAAO,CAAC,MAAM,KAAK,4BAAa,CAAC,GAAG,EAAE;gBACxC,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;aACnC;iBAAM,IAAI,OAAO,CAAC,MAAM,KAAK,4BAAa,CAAC,OAAO,IAAI,OAAO,CAAC,MAAM,KAAK,4BAAa,CAAC,OAAO,EAAE;gBAC/F,OAAO,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;aAC9B;QACH,CAAC,CAAC,CAAC;QAEH,IAAI,IAAI,CAAC,aAAa,KAAK,CAAC,EAAE;YAC5B,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;SAC3B;IACH,CAAC;IAED,KAAK;QACH,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,EAAE;YAClC,OAAO,CAAC,OAAO,EAAE,CAAC;QACpB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC;QACxB,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED,aAAa,CAAC,OAAiB,EAAE,UAAmB,IAAI;QACtD,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAE1C,IAAI,CAAC,IAAI,EAAE;YACT,OAAO;SACR;QAED,IAAI,OAAO,EAAE;YACX,OAAO,CAAC,SAAS,IAAI,OAAO,CAAC,SAAS,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;YAC3D,OAAO,CAAC,OAAO,EAAE,CAAC;SACnB;QAGD,IAAI,IAAI,CAAC,IAAI,EAAE;YACb,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;SAC5B;aAAM;YAEL,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;SACvB;QAED,IAAI,IAAI,CAAC,IAAI,EAAE;YACb,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;SAC5B;aAAM;YAEL,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;SACvB;QAGD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,EAAE,CAAC;QAGrB,IAAI,OAAO,CAAC,YAAY,EAAE,GAAG,OAAO,CAAC,WAAW,EAAE,IAAI,IAAI,CAAC,cAAc,EAAE;YACzE,IAAI,CAAC,wBAAwB,EAAE,CAAC;SACjC;QAED,OAAO;IACT,CAAC;IAGS,wBAAwB;QAChC,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,EAAE;YAClC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,YAAY,EAAE,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC,CAAC;QACtG,CAAC,CAAC,CAAC;IACL,CAAC;IAED,gBAAgB;QACd,OAAO,IAAI,CAAC,cAAc,CAAC;IAC7B,CAAC;IAED,YAAY;QACV,OAAO,IAAI,CAAC,UAAU,CAAC;IACzB,CAAC;IAED,YAAY,CAAC,KAAa;QACxB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;IAC1B,CAAC;IAGD,YAAY;QACV,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,OAAO,QAAQ,CAAC;SACjB;QACD,IAAI,IAAI,CAAC,YAAY,KAAK,CAAC,EAAE;YAC3B,OAAO,SAAS,CAAC;SAClB;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED,YAAY,CAAC,IAAY;QACvB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;IACzB,CAAC;IAED,YAAY;QACV,OAAO,IAAI,CAAC,UAAU,CAAC;IACzB,CAAC;IAED,cAAc;QACZ,OAAO,IAAI,CAAC,YAAY,CAAC;IAC3B,CAAC;IAED,cAAc,CAAC,IAAY;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;IAC3B,CAAC;CACF;AAvMD,0CAuMC;AAGY,QAAA,eAAe,GAAG,IAAI,eAAe,EAAE,CAAC;AACrD,uBAAe,CAAC,QAAQ,GAAG,IAAI,CAAC","file":"timeline.js","sourcesContent":["import { Generator, type IAnimate, type ITimeline, AnimateStatus } from '@visactor/vrender-core';\nimport { EventEmitter } from '@visactor/vutils';\n\n// 定义链表节点\ninterface AnimateNode {\n animate: IAnimate;\n next: AnimateNode | null;\n prev: AnimateNode | null;\n}\n\nexport class DefaultTimeline extends EventEmitter implements ITimeline {\n declare id: number;\n protected head: AnimateNode | null = null;\n protected tail: AnimateNode | null = null;\n protected animateMap: Map<IAnimate, AnimateNode> = new Map();\n protected _animateCount: number = 0;\n protected declare paused: boolean;\n\n // 添加必要的属性\n protected _playSpeed: number = 1;\n protected _totalDuration: number = 0;\n protected _startTime: number = 0;\n protected _currentTime: number = 0;\n\n declare isGlobal?: boolean;\n\n get animateCount() {\n return this._animateCount;\n }\n\n constructor() {\n super();\n this.id = Generator.GenAutoIncrementId();\n this.paused = false;\n }\n\n isRunning() {\n return !this.paused && this._animateCount > 0;\n }\n\n forEachAccessAnimate(cb: (animate: IAnimate, index: number) => void) {\n let current = this.head;\n let index = 0;\n\n while (current) {\n // 保存下一个节点的引用,以防在回调中移除当前节点\n const next = current.next;\n cb(current.animate, index);\n index++;\n current = next;\n }\n }\n\n addAnimate(animate: IAnimate) {\n const newNode: AnimateNode = {\n animate,\n next: null,\n prev: null\n };\n\n // 添加到链表尾部\n if (!this.head) {\n this.head = newNode;\n this.tail = newNode;\n } else {\n if (this.tail) {\n this.tail.next = newNode;\n newNode.prev = this.tail;\n this.tail = newNode;\n }\n }\n\n // 在映射中保存节点引用\n this.animateMap.set(animate, newNode);\n this._animateCount++;\n\n // 更新总时长\n this._totalDuration = Math.max(this._totalDuration, animate.getStartTime() + animate.getDuration());\n }\n\n pause() {\n this.paused = true;\n }\n\n resume() {\n this.paused = false;\n }\n\n tick(delta: number) {\n if (this.paused) {\n return;\n }\n\n // 应用播放速度\n const scaledDelta = delta * this._playSpeed;\n\n // 更新当前时间\n this._currentTime += scaledDelta;\n\n this.forEachAccessAnimate((animate, i) => {\n if (animate.status === AnimateStatus.END) {\n this.removeAnimate(animate, true);\n } else if (animate.status === AnimateStatus.RUNNING || animate.status === AnimateStatus.INITIAL) {\n animate.advance(scaledDelta);\n }\n });\n\n if (this._animateCount === 0) {\n this.emit('animationEnd');\n }\n }\n\n clear() {\n this.forEachAccessAnimate(animate => {\n animate.release();\n });\n\n this.head = null;\n this.tail = null;\n this.animateMap.clear();\n this._animateCount = 0;\n this._totalDuration = 0;\n }\n\n removeAnimate(animate: IAnimate, release: boolean = true) {\n const node = this.animateMap.get(animate);\n\n if (!node) {\n return;\n }\n\n if (release) {\n animate._onRemove && animate._onRemove.forEach(cb => cb());\n animate.release();\n }\n\n // 从链表中移除节点\n if (node.prev) {\n node.prev.next = node.next;\n } else {\n // 节点是头节点\n this.head = node.next;\n }\n\n if (node.next) {\n node.next.prev = node.prev;\n } else {\n // 节点是尾节点\n this.tail = node.prev;\n }\n\n // 从映射中移除\n this.animateMap.delete(animate);\n this._animateCount--;\n\n // 如果移除的是最长时间的动画,应该重新计算总时长\n if (animate.getStartTime() + animate.getDuration() >= this._totalDuration) {\n this.recalculateTotalDuration();\n }\n\n return;\n }\n\n // 重新计算总时长\n protected recalculateTotalDuration() {\n this._totalDuration = 0;\n this.forEachAccessAnimate(animate => {\n this._totalDuration = Math.max(this._totalDuration, animate.getStartTime() + animate.getDuration());\n });\n }\n\n getTotalDuration() {\n return this._totalDuration;\n }\n\n getPlaySpeed() {\n return this._playSpeed;\n }\n\n setPlaySpeed(speed: number) {\n this._playSpeed = speed;\n }\n\n // 实现ITimeline接口所需的其他方法\n getPlayState(): 'playing' | 'paused' | 'stopped' {\n if (this.paused) {\n return 'paused';\n }\n if (this.animateCount === 0) {\n return 'stopped';\n }\n return 'playing';\n }\n\n setStartTime(time: number) {\n this._startTime = time;\n }\n\n getStartTime() {\n return this._startTime;\n }\n\n getCurrentTime() {\n return this._currentTime;\n }\n\n setCurrentTime(time: number) {\n this._currentTime = time;\n }\n}\n\n// 不会使用,存粹做临时存储用,请一定要放置到stage中才行\nexport const defaultTimeline = new DefaultTimeline();\ndefaultTimeline.isGlobal = true;\n"]}