@visactor/vrender-animate 1.0.0-alpha.4 → 1.0.0-alpha.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/animate.js +2 -1
- package/cjs/animate.js.map +1 -1
- package/cjs/config/morphing.d.ts +2 -0
- package/cjs/config/morphing.js +9 -0
- package/cjs/config/morphing.js.map +1 -0
- package/cjs/custom/clip-graphic.js +1 -1
- package/cjs/custom/clip-graphic.js.map +1 -1
- package/cjs/custom/clip.d.ts +1 -0
- package/cjs/custom/clip.js +6 -0
- package/cjs/custom/clip.js.map +1 -1
- package/cjs/custom/fade.js +6 -3
- package/cjs/custom/fade.js.map +1 -1
- package/cjs/custom/fromTo.js +2 -1
- package/cjs/custom/groupFade.js +1 -2
- package/cjs/custom/growHeight.js +4 -4
- package/cjs/custom/growHeight.js.map +1 -1
- package/cjs/custom/morphing.d.ts +51 -0
- package/cjs/custom/morphing.js +298 -0
- package/cjs/custom/morphing.js.map +1 -0
- package/cjs/custom/move.d.ts +4 -0
- package/cjs/custom/move.js +8 -7
- package/cjs/custom/move.js.map +1 -1
- package/cjs/custom/register.d.ts +2 -2
- package/cjs/custom/register.js +19 -1
- package/cjs/custom/register.js.map +1 -1
- package/cjs/custom/richtext/input-richtext.d.ts +4 -2
- package/cjs/custom/richtext/input-richtext.js +18 -9
- package/cjs/custom/richtext/input-richtext.js.map +1 -1
- package/cjs/custom/richtext/slide-richtext.js +1 -1
- package/cjs/custom/scale.js +3 -2
- package/cjs/custom/scale.js.map +1 -1
- package/cjs/custom/story.d.ts +68 -0
- package/cjs/custom/story.js +147 -2
- package/cjs/custom/story.js.map +1 -1
- package/cjs/executor/animate-executor.js +19 -18
- package/cjs/executor/animate-executor.js.map +1 -1
- package/cjs/index.d.ts +1 -0
- package/cjs/index.js +30 -1
- package/cjs/index.js.map +1 -1
- package/cjs/ticker/default-ticker.d.ts +3 -2
- package/cjs/ticker/default-ticker.js +9 -6
- package/cjs/ticker/default-ticker.js.map +1 -1
- package/cjs/ticker/manual-ticker.d.ts +2 -1
- package/cjs/ticker/manual-ticker.js +6 -4
- package/cjs/ticker/manual-ticker.js.map +1 -1
- package/cjs/timeline.d.ts +11 -3
- package/cjs/timeline.js +28 -15
- package/cjs/timeline.js.map +1 -1
- package/cjs/utils/easing-func.js +2 -1
- package/cjs/utils/transform.d.ts +2 -0
- package/cjs/utils/transform.js +10 -0
- package/cjs/utils/transform.js.map +1 -0
- package/dist/index.es.js +888 -85
- package/es/animate.js +2 -1
- package/es/animate.js.map +1 -1
- package/es/config/morphing.d.ts +2 -0
- package/es/config/morphing.js +5 -0
- package/es/config/morphing.js.map +1 -0
- package/es/custom/clip-graphic.js +1 -1
- package/es/custom/clip-graphic.js.map +1 -1
- package/es/custom/clip.d.ts +1 -0
- package/es/custom/clip.js +6 -0
- package/es/custom/clip.js.map +1 -1
- package/es/custom/fade.js +6 -3
- package/es/custom/fade.js.map +1 -1
- package/es/custom/fromTo.js +2 -1
- package/es/custom/groupFade.js +1 -2
- package/es/custom/growHeight.js +4 -4
- package/es/custom/growHeight.js.map +1 -1
- package/es/custom/morphing.d.ts +51 -0
- package/es/custom/morphing.js +289 -0
- package/es/custom/morphing.js.map +1 -0
- package/es/custom/move.d.ts +4 -0
- package/es/custom/move.js +7 -6
- package/es/custom/move.js.map +1 -1
- package/es/custom/register.d.ts +2 -2
- package/es/custom/register.js +7 -6
- package/es/custom/register.js.map +1 -1
- package/es/custom/richtext/input-richtext.d.ts +4 -2
- package/es/custom/richtext/input-richtext.js +18 -9
- package/es/custom/richtext/input-richtext.js.map +1 -1
- package/es/custom/richtext/slide-richtext.js +1 -1
- package/es/custom/scale.js +3 -2
- package/es/custom/scale.js.map +1 -1
- package/es/custom/story.d.ts +68 -0
- package/es/custom/story.js +140 -0
- package/es/custom/story.js.map +1 -1
- package/es/executor/animate-executor.js +20 -18
- package/es/executor/animate-executor.js.map +1 -1
- package/es/index.d.ts +1 -0
- package/es/index.js +2 -0
- package/es/index.js.map +1 -1
- package/es/ticker/default-ticker.d.ts +3 -2
- package/es/ticker/default-ticker.js +9 -6
- package/es/ticker/default-ticker.js.map +1 -1
- package/es/ticker/manual-ticker.d.ts +2 -1
- package/es/ticker/manual-ticker.js +6 -4
- package/es/ticker/manual-ticker.js.map +1 -1
- package/es/timeline.d.ts +11 -3
- package/es/timeline.js +28 -15
- package/es/timeline.js.map +1 -1
- package/es/utils/easing-func.js +2 -1
- package/es/utils/transform.d.ts +2 -0
- package/es/utils/transform.js +4 -0
- package/es/utils/transform.js.map +1 -0
- package/package.json +4 -4
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import { splitArc, splitCircle, splitLine, splitRect, splitPolygon, splitArea, splitPath, CustomPath2D, application, interpolateColor, ColorStore, ColorType, alignBezierCurves, applyTransformOnBezierCurves, findBestMorphingRotation, pathToBezierCurves, AttributeUpdateType } from "@visactor/vrender-core";
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import { isArray, isNil } from "@visactor/vutils";
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import { ACustomAnimate } from "./custom-animate";
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import { DefaultMorphingAnimateConfig } from "../config/morphing";
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import { isTransformKey } from "../utils/transform";
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const interpolateOtherAttrs = (attrs, out, ratio) => {
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attrs.forEach((entry => {
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if (Number.isFinite(entry.to)) out[entry.key] = entry.from + (entry.to - entry.from) * ratio; else if ("fill" === entry.key || "stroke" === entry.key) {
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const color = interpolateColor(entry.from, entry.to, ratio, !1);
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color && (out[entry.key] = color);
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}
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}));
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}, interpolateMorphingData = (morphingData, path, ratio) => {
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const tmpArr = [], newCp = [];
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path.clear();
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for (let i = 0; i < morphingData.length; i++) {
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const item = morphingData[i], from = item.from, to = item.to, angle = item.rotation * ratio, fromCp = item.fromCp, toCp = item.toCp, sa = Math.sin(angle), ca = Math.cos(angle);
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newCp[0] = fromCp[0] + (toCp[0] - fromCp[0]) * ratio, newCp[1] = fromCp[1] + (toCp[1] - fromCp[1]) * ratio;
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for (let m = 0; m < from.length; m += 2) {
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const x0 = from[m], y0 = from[m + 1], x = x0 * (1 - ratio) + to[m] * ratio, y = y0 * (1 - ratio) + to[m + 1] * ratio;
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tmpArr[m] = x * ca - y * sa + newCp[0], tmpArr[m + 1] = x * sa + y * ca + newCp[1];
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}
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let x0 = tmpArr[0], y0 = tmpArr[1];
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path.moveTo(x0, y0);
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for (let m = 2; m < from.length; m += 6) {
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const x1 = tmpArr[m], y1 = tmpArr[m + 1], x2 = tmpArr[m + 2], y2 = tmpArr[m + 3], x3 = tmpArr[m + 4], y3 = tmpArr[m + 5];
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x0 === x1 && y0 === y1 && x2 === x3 && y2 === y3 ? path.lineTo(x3, y3) : path.bezierCurveTo(x1, y1, x2, y2, x3, y3),
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x0 = x3, y0 = y3;
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}
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}
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}, parseMorphingData = (fromPath, toPath, config) => {
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const fromBezier = fromPath ? pathToBezierCurves(fromPath) : [], toBezier = pathToBezierCurves(toPath);
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config && fromBezier && (config.fromTransform && applyTransformOnBezierCurves(fromBezier, config.fromTransform.clone().getInverse()),
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applyTransformOnBezierCurves(fromBezier, config.toTransfrom));
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const [fromBezierCurves, toBezierCurves] = alignBezierCurves(fromBezier, toBezier);
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return fromPath ? findBestMorphingRotation(fromBezierCurves, toBezierCurves, 10, Math.PI) : toBezierCurves.map(((to, index) => ({
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from: fromBezierCurves[index],
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to: to,
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fromCp: [ 0, 0 ],
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toCp: [ 0, 0 ],
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rotation: 0
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})));
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}, validateOtherAttrs = [ "fill", "fillOpacity", "shadowBlur", "shadowColor", "shadowOffsetX", "shadowOffsetY", "stroke", "strokeOpacity", "lineDashOffset" ], parseOtherAnimateAttrs = (fromAttrs, toAttrs) => {
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if (!fromAttrs || !toAttrs) return null;
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const res = [];
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let hasAttr = !1;
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return Object.keys(fromAttrs).forEach((fromKey => {
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if (!validateOtherAttrs.includes(fromKey)) return;
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const toValue = toAttrs[fromKey];
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if (!isNil(toValue) && !isNil(fromAttrs[fromKey]) && toValue !== fromAttrs[fromKey]) {
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if ("fill" === fromKey || "stroke" === fromKey) {
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const parseColor = color => "string" == typeof color ? ColorStore.Get(color, ColorType.Color255) : color;
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res.push({
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from: isArray(fromAttrs[fromKey]) ? fromAttrs[fromKey].map(parseColor) : parseColor(fromAttrs[fromKey]),
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to: isArray(toValue) ? toValue.map(parseColor) : parseColor(toValue),
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key: fromKey
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});
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} else res.push({
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from: fromAttrs[fromKey],
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to: toValue,
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key: fromKey
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});
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hasAttr = !0;
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}
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})), hasAttr ? res : null;
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};
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export class MorphingPath extends ACustomAnimate {
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constructor(config, duration, easing) {
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super({}, {}, duration, easing), this.morphingData = config.morphingData, this.otherAttrs = config.otherAttrs,
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this.saveOnEnd = config.saveOnEnd;
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}
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getEndProps() {
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return {};
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}
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onBind() {
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this.target.createPathProxy(), this.onUpdate(!1, 0, this.target.attribute);
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}
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onEnd() {}
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onUpdate(end, ratio, out) {
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const target = this.target, pathProxy = "function" == typeof target.pathProxy ? target.pathProxy(target.attribute) : target.pathProxy;
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interpolateMorphingData(this.morphingData, pathProxy, ratio), this.otherAttrs && this.otherAttrs.length && interpolateOtherAttrs(this.otherAttrs, out, ratio),
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this.target.setAttributes(out), end && !this.saveOnEnd && (this.target.pathProxy = null);
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}
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}
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export const morphPath = (fromGraphic, toGraphic, animationConfig, fromGraphicTransform) => {
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var _a, _b, _c;
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if (fromGraphic && (!fromGraphic.valid || !fromGraphic.toCustomPath)) return __DEV__ && console.error(fromGraphic, " is not validate"),
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null;
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if (!toGraphic.valid || !toGraphic.toCustomPath) return __DEV__ && console.error(toGraphic, " is not validate"),
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null;
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let fromTransform = null == fromGraphic ? void 0 : fromGraphic.globalTransMatrix;
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fromGraphicTransform && fromTransform && (fromTransform = fromGraphicTransform.clone().multiply(fromTransform.a, fromTransform.b, fromTransform.c, fromTransform.d, fromTransform.e, fromTransform.f));
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const morphingData = parseMorphingData(null === (_a = null == fromGraphic ? void 0 : fromGraphic.toCustomPath) || void 0 === _a ? void 0 : _a.call(fromGraphic), toGraphic.toCustomPath(), {
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fromTransform: fromTransform,
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toTransfrom: toGraphic.globalTransMatrix
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}), attrs = parseOtherAnimateAttrs(null == fromGraphic ? void 0 : fromGraphic.attribute, toGraphic.attribute), animate = toGraphic.animate(animationConfig);
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(null == animationConfig ? void 0 : animationConfig.delay) && animate.wait(animationConfig.delay);
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const morphingPath = new MorphingPath({
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morphingData: morphingData,
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otherAttrs: attrs
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}, null !== (_b = null == animationConfig ? void 0 : animationConfig.duration) && void 0 !== _b ? _b : DefaultMorphingAnimateConfig.duration, null !== (_c = null == animationConfig ? void 0 : animationConfig.easing) && void 0 !== _c ? _c : DefaultMorphingAnimateConfig.easing);
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return animate.play(morphingPath), animate;
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};
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export const oneToMultiMorph = (fromGraphic, toGraphics, animationConfig) => {
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var _a;
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const validateToGraphics = toGraphics.filter((graphic => graphic && graphic.toCustomPath && graphic.valid));
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validateToGraphics.length || __DEV__ && console.error(validateToGraphics, " is not validate"),
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fromGraphic.valid && fromGraphic.toCustomPath || __DEV__ && console.error(fromGraphic, " is not validate");
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const childGraphics = ("clone" === (null == animationConfig ? void 0 : animationConfig.splitPath) ? cloneGraphic : null !== (_a = null == animationConfig ? void 0 : animationConfig.splitPath) && void 0 !== _a ? _a : splitGraphic)(fromGraphic, validateToGraphics.length, !1), oldOnEnd = null == animationConfig ? void 0 : animationConfig.onEnd;
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let count = validateToGraphics.length;
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const onEachEnd = () => {
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count--, 0 === count && oldOnEnd && oldOnEnd();
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};
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validateToGraphics.forEach(((toChild, index) => {
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var _a;
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const fromChild = childGraphics[index], delay = (null !== (_a = null == animationConfig ? void 0 : animationConfig.delay) && void 0 !== _a ? _a : 0) + ((null == animationConfig ? void 0 : animationConfig.individualDelay) ? animationConfig.individualDelay(index, validateToGraphics.length, fromChild, toChild) : 0);
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morphPath(fromChild, toChild, Object.assign({}, animationConfig, {
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onEnd: onEachEnd,
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delay: delay
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}), fromGraphic.globalTransMatrix);
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}));
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};
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export class MultiToOneMorphingPath extends ACustomAnimate {
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constructor(config, duration, easing) {
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super({}, {}, duration, easing), this.morphingData = config.morphingData, this.otherAttrs = config.otherAttrs;
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}
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getEndProps() {
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return {};
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}
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onBind() {
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this.addPathProxy();
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}
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addPathProxy() {
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this.target.shadowRoot.forEachChildren((child => {
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child.createPathProxy();
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})), this.onUpdate(!1, 0, this.target.attribute);
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}
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clearPathProxy() {
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this.target.shadowRoot.forEachChildren((child => {
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child.pathProxy = null;
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}));
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}
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onEnd() {}
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onUpdate(end, ratio, out) {
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this.target.shadowRoot.forEachChildren(((child, index) => {
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var _a;
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interpolateMorphingData(this.morphingData[index], "function" == typeof child.pathProxy ? child.pathProxy(child.attribute) : child.pathProxy, ratio),
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(null === (_a = this.otherAttrs) || void 0 === _a ? void 0 : _a[index]) && this.otherAttrs[index].length && interpolateOtherAttrs(this.otherAttrs[index], child.attribute, ratio);
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})), end && (this.clearPathProxy(), this.morphingData = null);
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}
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}
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const parseShadowChildAttrs = graphicAttrs => {
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const attrs = {};
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return Object.keys(graphicAttrs).forEach((key => {
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isTransformKey(key) || (attrs[key] = graphicAttrs[key]);
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})), attrs;
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}, appendShadowChildrenToGraphic = (graphic, children, count) => {
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const childAttrs = parseShadowChildAttrs(graphic.attribute), shadowRoot = graphic.attachShadow();
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if (children.length) shadowRoot.setTheme({
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[children[0].type]: childAttrs
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}), children.forEach((element => {
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element.setAttributes({
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pickable: !1
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}), shadowRoot.appendChild(element);
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})); else {
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const box = graphic.AABBBounds, width = box.width(), height = box.height();
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shadowRoot.setTheme({
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rect: childAttrs
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}), new Array(count).fill(0).forEach((el => {
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const child = application.graphicService.creator.rect({
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x: 0,
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y: 0,
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width: width,
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height: height,
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pickable: !1
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});
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shadowRoot.appendChild(child), children.push(child);
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}));
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}
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};
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191
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+
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192
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+
export const cloneGraphic = (graphic, count, needAppend) => {
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193
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+
const children = [], childAttrs = needAppend ? null : parseShadowChildAttrs(graphic.attribute), path = graphic.toCustomPath();
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194
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+
for (let i = 0; i < count; i++) {
|
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195
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const element = {
|
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196
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+
path: (new CustomPath2D).fromCustomPath2D(path)
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};
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198
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children.push(application.graphicService.creator.path(needAppend ? element : Object.assign({}, childAttrs, element)));
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+
}
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200
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+
return needAppend && appendShadowChildrenToGraphic(graphic, children, count), children;
|
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201
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+
};
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202
|
+
|
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203
|
+
export const splitGraphic = (graphic, count, needAppend) => {
|
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204
|
+
const children = [], childAttrs = needAppend ? null : parseShadowChildAttrs(graphic.attribute);
|
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205
|
+
if ("rect" === graphic.type) {
|
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206
|
+
splitRect(graphic, count).forEach((element => {
|
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207
|
+
children.push(application.graphicService.creator.rect(needAppend ? element : Object.assign({}, childAttrs, element)));
|
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208
|
+
}));
|
|
209
|
+
} else if ("arc" === graphic.type) {
|
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210
|
+
splitArc(graphic, count).forEach((element => {
|
|
211
|
+
children.push(application.graphicService.creator.arc(needAppend ? element : Object.assign({}, childAttrs, element)));
|
|
212
|
+
}));
|
|
213
|
+
} else if ("circle" === graphic.type) {
|
|
214
|
+
splitCircle(graphic, count).forEach((element => {
|
|
215
|
+
children.push(application.graphicService.creator.arc(needAppend ? element : Object.assign({}, childAttrs, element)));
|
|
216
|
+
}));
|
|
217
|
+
} else if ("line" === graphic.type) {
|
|
218
|
+
const childrenAttrs = splitLine(graphic, count), defaultSymbol = {
|
|
219
|
+
size: 10,
|
|
220
|
+
symbolType: "circle"
|
|
221
|
+
};
|
|
222
|
+
childrenAttrs.forEach((element => {
|
|
223
|
+
children.push(application.graphicService.creator.symbol(needAppend ? Object.assign({}, element, defaultSymbol) : Object.assign({}, childAttrs, element, defaultSymbol)));
|
|
224
|
+
}));
|
|
225
|
+
} else if ("polygon" === graphic.type) {
|
|
226
|
+
splitPolygon(graphic, count).forEach((element => {
|
|
227
|
+
children.push(application.graphicService.creator.polygon(needAppend ? element : Object.assign({}, childAttrs, element)));
|
|
228
|
+
}));
|
|
229
|
+
} else if ("area" === graphic.type) {
|
|
230
|
+
splitArea(graphic, count).forEach((element => {
|
|
231
|
+
children.push(application.graphicService.creator.polygon(needAppend ? element : Object.assign({}, childAttrs, element)));
|
|
232
|
+
}));
|
|
233
|
+
} else if ("path" === graphic.type) {
|
|
234
|
+
splitPath(graphic, count).forEach((element => {
|
|
235
|
+
"path" in element ? children.push(application.graphicService.creator.path(needAppend ? element : Object.assign({}, childAttrs, element))) : children.push(application.graphicService.creator.polygon(needAppend ? element : Object.assign({}, childAttrs, element)));
|
|
236
|
+
}));
|
|
237
|
+
}
|
|
238
|
+
return needAppend && appendShadowChildrenToGraphic(graphic, children, count), children;
|
|
239
|
+
};
|
|
240
|
+
|
|
241
|
+
export const multiToOneMorph = (fromGraphics, toGraphic, animationConfig) => {
|
|
242
|
+
var _a, _b, _c;
|
|
243
|
+
const validateFromGraphics = fromGraphics.filter((graphic => graphic.toCustomPath && graphic.valid));
|
|
244
|
+
validateFromGraphics.length || __DEV__ && console.error(fromGraphics, " is not validate"),
|
|
245
|
+
toGraphic.valid && toGraphic.toCustomPath || __DEV__ && console.error(toGraphic, " is not validate");
|
|
246
|
+
const childGraphics = ("clone" === (null == animationConfig ? void 0 : animationConfig.splitPath) ? cloneGraphic : null !== (_a = null == animationConfig ? void 0 : animationConfig.splitPath) && void 0 !== _a ? _a : splitGraphic)(toGraphic, validateFromGraphics.length, !0), toAttrs = toGraphic.attribute;
|
|
247
|
+
toGraphic.setAttribute("visible", !1);
|
|
248
|
+
const morphingData = validateFromGraphics.map(((graphic, index) => parseMorphingData(graphic.toCustomPath(), childGraphics[index].toCustomPath(), {
|
|
249
|
+
fromTransform: graphic.globalTransMatrix,
|
|
250
|
+
toTransfrom: childGraphics[index].globalTransMatrix
|
|
251
|
+
}))), otherAttrs = validateFromGraphics.map(((graphic, index) => parseOtherAnimateAttrs(graphic.attribute, toAttrs)));
|
|
252
|
+
if (null == animationConfig ? void 0 : animationConfig.individualDelay) {
|
|
253
|
+
const oldOnEnd = animationConfig.onEnd;
|
|
254
|
+
let count = validateFromGraphics.length;
|
|
255
|
+
const onEachEnd = () => {
|
|
256
|
+
count--, 0 === count && (toGraphic.setAttributes({
|
|
257
|
+
visible: !0,
|
|
258
|
+
ratio: null
|
|
259
|
+
}, !1, {
|
|
260
|
+
type: AttributeUpdateType.ANIMATE_END
|
|
261
|
+
}), toGraphic.detachShadow(), oldOnEnd && oldOnEnd());
|
|
262
|
+
};
|
|
263
|
+
childGraphics.forEach(((to, index) => {
|
|
264
|
+
var _a, _b, _c;
|
|
265
|
+
const delay = (null !== (_a = animationConfig.delay) && void 0 !== _a ? _a : 0) + animationConfig.individualDelay(index, validateFromGraphics.length, fromGraphics[index], to), animate = to.animate(Object.assign({}, animationConfig, {
|
|
266
|
+
onEnd: onEachEnd
|
|
267
|
+
}));
|
|
268
|
+
animate.wait(delay), animate.play(new MorphingPath({
|
|
269
|
+
morphingData: morphingData[index],
|
|
270
|
+
saveOnEnd: !0,
|
|
271
|
+
otherAttrs: otherAttrs[index]
|
|
272
|
+
}, null !== (_b = animationConfig.duration) && void 0 !== _b ? _b : DefaultMorphingAnimateConfig.duration, null !== (_c = animationConfig.easing) && void 0 !== _c ? _c : DefaultMorphingAnimateConfig.easing));
|
|
273
|
+
}));
|
|
274
|
+
} else {
|
|
275
|
+
const oldOnEnd = null == animationConfig ? void 0 : animationConfig.onEnd, config = animationConfig ? Object.assign({}, animationConfig) : {};
|
|
276
|
+
config.onEnd = () => {
|
|
277
|
+
toGraphic.setAttribute("visible", !0, !1, {
|
|
278
|
+
type: AttributeUpdateType.ANIMATE_END
|
|
279
|
+
}), toGraphic.detachShadow(), oldOnEnd && oldOnEnd();
|
|
280
|
+
};
|
|
281
|
+
const animate = toGraphic.animate(config);
|
|
282
|
+
(null == animationConfig ? void 0 : animationConfig.delay) && animate.wait(animationConfig.delay),
|
|
283
|
+
animate.play(new MultiToOneMorphingPath({
|
|
284
|
+
morphingData: morphingData,
|
|
285
|
+
otherAttrs: otherAttrs
|
|
286
|
+
}, null !== (_b = null == animationConfig ? void 0 : animationConfig.duration) && void 0 !== _b ? _b : DefaultMorphingAnimateConfig.duration, null !== (_c = null == animationConfig ? void 0 : animationConfig.easing) && void 0 !== _c ? _c : DefaultMorphingAnimateConfig.easing));
|
|
287
|
+
}
|
|
288
|
+
};
|
|
289
|
+
//# sourceMappingURL=morphing.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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{\n splitArc,\n splitCircle,\n splitLine,\n splitRect,\n splitPolygon,\n splitArea,\n splitPath,\n CustomPath2D,\n application,\n interpolateColor,\n ColorStore,\n ColorType,\n alignBezierCurves,\n applyTransformOnBezierCurves,\n findBestMorphingRotation,\n pathToBezierCurves,\n AttributeUpdateType,\n type MorphingAnimateConfig,\n type MultiMorphingAnimateConfig,\n type ICustomPath2D,\n type IGraphic,\n type IRect,\n type EasingType,\n type IArc,\n type ICircle,\n type IGraphicAttribute,\n type ILine,\n type IPolygon,\n type IArea,\n type IPath\n} from '@visactor/vrender-core';\nimport { isArray, isNil, type IMatrix } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\nimport { DefaultMorphingAnimateConfig } from '../config/morphing';\nimport { isTransformKey } from '../utils/transform';\n\ndeclare const __DEV__: boolean;\n\ninterface MorphingDataItem {\n from: number[];\n to: number[];\n fromCp: number[];\n toCp: number[];\n rotation: number;\n}\n\ninterface OtherAttrItem {\n from: any;\n to: any;\n key: string;\n}\n\n/**\n * 插值计算非路径属性(如颜色、透明度等)\n * @param attrs 要插值的属性数组\n * @param out 输出对象\n * @param ratio 插值比例\n */\nconst interpolateOtherAttrs = (attrs: OtherAttrItem[], out: any, ratio: number) => {\n attrs.forEach(entry => {\n if (Number.isFinite(entry.to)) {\n out[entry.key] = entry.from + (entry.to - entry.from) * ratio;\n } else if (entry.key === 'fill' || entry.key === 'stroke') {\n // 保存解析的结果到step\n const color = interpolateColor(entry.from, entry.to, ratio, false);\n if (color) {\n out[entry.key] = color;\n }\n }\n });\n};\n\n/* Adapted from zrender by ecomfe\n * https://github.com/ecomfe/zrender\n * Licensed under the BSD-3-Clause\n\n * url: https://github.com/ecomfe/zrender/blob/master/src/tool/morphPath.ts\n * License: https://github.com/ecomfe/zrender/blob/master/LICENSE\n * @license\n */\n/**\n * 根据给定比例插值计算形变数据并应用到路径\n * @param morphingData 形变数据\n * @param path 目标路径对象\n * @param ratio 插值比例\n */\nconst interpolateMorphingData = (morphingData: MorphingDataItem[], path: ICustomPath2D, ratio: number) => {\n const tmpArr: number[] = [];\n const newCp: number[] = [];\n path.clear();\n\n for (let i = 0; i < morphingData.length; i++) {\n const item = morphingData[i];\n const from = item.from;\n const to = item.to;\n const angle = item.rotation * ratio;\n const fromCp = item.fromCp;\n const toCp = item.toCp;\n const sa = Math.sin(angle);\n const ca = Math.cos(angle);\n\n newCp[0] = fromCp[0] + (toCp[0] - fromCp[0]) * ratio;\n newCp[1] = fromCp[1] + (toCp[1] - fromCp[1]) * ratio;\n\n for (let m = 0; m < from.length; m += 2) {\n const x0 = from[m];\n const y0 = from[m + 1];\n const x1 = to[m];\n const y1 = to[m + 1];\n\n const x = x0 * (1 - ratio) + x1 * ratio;\n const y = y0 * (1 - ratio) + y1 * ratio;\n\n tmpArr[m] = x * ca - y * sa + newCp[0];\n tmpArr[m + 1] = x * sa + y * ca + newCp[1];\n }\n\n let x0 = tmpArr[0];\n let y0 = tmpArr[1];\n\n path.moveTo(x0, y0);\n\n for (let m = 2; m < from.length; m += 6) {\n const x1 = tmpArr[m];\n const y1 = tmpArr[m + 1];\n const x2 = tmpArr[m + 2];\n const y2 = tmpArr[m + 3];\n const x3 = tmpArr[m + 4];\n const y3 = tmpArr[m + 5];\n\n // Is a line.\n if (x0 === x1 && y0 === y1 && x2 === x3 && y2 === y3) {\n path.lineTo(x3, y3);\n } else {\n path.bezierCurveTo(x1, y1, x2, y2, x3, y3);\n }\n x0 = x3;\n y0 = y3;\n }\n }\n};\n\n/**\n * 解析形变数据,将源路径和目标路径转换为贝塞尔曲线并找到最佳旋转角度\n * @param fromPath 源路径\n * @param toPath 目标路径\n * @param config 变换配置\n * @returns 形变数据数组\n */\nconst parseMorphingData = (\n fromPath: ICustomPath2D | null,\n toPath: ICustomPath2D,\n config?: {\n fromTransform?: IMatrix;\n toTransfrom: IMatrix;\n }\n) => {\n // [fromPath, toPath] = [toPath, fromPath];\n const fromBezier = fromPath ? pathToBezierCurves(fromPath) : [];\n const toBezier = pathToBezierCurves(toPath);\n\n if (config && fromBezier) {\n config.fromTransform && applyTransformOnBezierCurves(fromBezier, config.fromTransform.clone().getInverse());\n applyTransformOnBezierCurves(fromBezier, config.toTransfrom);\n // applyTransformOnBezierCurves(toBezier, config.toTransfrom.clone().getInverse());\n }\n\n const [fromBezierCurves, toBezierCurves] = alignBezierCurves(fromBezier, toBezier);\n\n return fromPath\n ? findBestMorphingRotation(fromBezierCurves, toBezierCurves, 10, Math.PI)\n : toBezierCurves.map((to, index) => {\n return {\n from: fromBezierCurves[index],\n to,\n fromCp: [0, 0],\n toCp: [0, 0],\n rotation: 0\n };\n });\n};\n\nconst validateOtherAttrs = [\n 'fill',\n 'fillOpacity',\n 'shadowBlur',\n 'shadowColor',\n 'shadowOffsetX',\n 'shadowOffsetY',\n 'stroke',\n 'strokeOpacity',\n 'lineDashOffset'\n // 'lineWidth'\n];\n\n/**\n * 解析可动画属性,提取源属性和目标属性的差异\n * @param fromAttrs 源属性\n * @param toAttrs 目标属性\n * @returns 可动画属性数组\n */\nconst parseOtherAnimateAttrs = (\n fromAttrs: Partial<IGraphicAttribute> | null,\n toAttrs: Partial<IGraphicAttribute> | null\n) => {\n if (!fromAttrs || !toAttrs) {\n return null;\n }\n const res: OtherAttrItem[] = [];\n let hasAttr = false;\n\n Object.keys(fromAttrs).forEach(fromKey => {\n if (!validateOtherAttrs.includes(fromKey)) {\n return;\n }\n\n const toValue = (toAttrs as any)[fromKey];\n if (!isNil(toValue) && !isNil((fromAttrs as any)[fromKey]) && toValue !== (fromAttrs as any)[fromKey]) {\n if (fromKey === 'fill' || fromKey === 'stroke') {\n const parseColor = (color: string) => {\n return typeof color === 'string' ? ColorStore.Get(color, ColorType.Color255) : color;\n };\n res.push({\n from: isArray(fromAttrs[fromKey])\n ? (fromAttrs[fromKey] as any).map(parseColor)\n : parseColor((fromAttrs as any)[fromKey]),\n to: isArray(toValue) ? toValue.map(parseColor) : parseColor(toValue),\n key: fromKey\n });\n } else {\n res.push({ from: (fromAttrs as any)[fromKey], to: toValue, key: fromKey });\n }\n\n hasAttr = true;\n }\n });\n\n return hasAttr ? res : null;\n};\n\n/**\n * 形变路径动画类,用于处理路径和其他属性的形变\n */\nexport class MorphingPath extends ACustomAnimate<Record<string, any>> {\n declare path: CustomPath2D;\n\n saveOnEnd?: boolean;\n otherAttrs?: OtherAttrItem[];\n\n constructor(\n config: { morphingData: MorphingDataItem[]; otherAttrs?: OtherAttrItem[]; saveOnEnd?: boolean },\n duration: number,\n easing: EasingType\n ) {\n super({}, {}, duration, easing);\n this.morphingData = config.morphingData;\n this.otherAttrs = config.otherAttrs;\n this.saveOnEnd = config.saveOnEnd;\n }\n\n private morphingData?: MorphingDataItem[];\n\n getEndProps(): Record<string, any> {\n return {};\n }\n\n onBind(): void {\n (this.target as IGraphic).createPathProxy();\n this.onUpdate(false, 0, (this.target as IGraphic).attribute);\n }\n\n onEnd(): void {\n return;\n }\n\n /**\n * 更新动画状态\n * @param end 是否结束\n * @param ratio 动画进度比例\n * @param out 输出属性对象\n */\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const target = this.target as IGraphic;\n const pathProxy = typeof target.pathProxy === 'function' ? target.pathProxy(target.attribute) : target.pathProxy;\n interpolateMorphingData(this.morphingData, pathProxy, ratio);\n if (this.otherAttrs && this.otherAttrs.length) {\n interpolateOtherAttrs(this.otherAttrs, out, ratio);\n }\n this.target.setAttributes(out);\n // 计算位置\n if (end && !this.saveOnEnd) {\n (this.target as IGraphic).pathProxy = null;\n }\n }\n}\n\n/**\n * 创建从一个图形到另一个图形的形变动画\n * @param fromGraphic 源图形\n * @param toGraphic 目标图形\n * @param animationConfig 动画配置\n * @param fromGraphicTransform 源图形变换矩阵\n * @returns 动画实例\n */\nexport const morphPath = (\n fromGraphic: IGraphic | null,\n toGraphic: IGraphic,\n animationConfig?: MorphingAnimateConfig,\n fromGraphicTransform?: IMatrix\n) => {\n if (fromGraphic && (!fromGraphic.valid || !fromGraphic.toCustomPath)) {\n if (__DEV__) {\n console.error(fromGraphic, ' is not validate');\n }\n return null;\n }\n\n if (!toGraphic.valid || !toGraphic.toCustomPath) {\n if (__DEV__) {\n console.error(toGraphic, ' is not validate');\n }\n return null;\n }\n\n let fromTransform = fromGraphic?.globalTransMatrix;\n\n if (fromGraphicTransform && fromTransform) {\n fromTransform = fromGraphicTransform\n .clone()\n .multiply(fromTransform.a, fromTransform.b, fromTransform.c, fromTransform.d, fromTransform.e, fromTransform.f);\n }\n const morphingData = parseMorphingData(fromGraphic?.toCustomPath?.(), toGraphic.toCustomPath(), {\n fromTransform,\n toTransfrom: toGraphic.globalTransMatrix\n });\n\n const attrs = parseOtherAnimateAttrs(fromGraphic?.attribute, toGraphic.attribute);\n const animate = toGraphic.animate(animationConfig);\n\n if (animationConfig?.delay) {\n animate.wait(animationConfig.delay);\n }\n\n const morphingPath = new MorphingPath(\n { morphingData, otherAttrs: attrs },\n animationConfig?.duration ?? DefaultMorphingAnimateConfig.duration,\n animationConfig?.easing ?? DefaultMorphingAnimateConfig.easing\n );\n animate.play(morphingPath);\n\n return animate;\n};\n\n/**\n * 创建从一个图形到多个图形的形变动画\n * @param fromGraphic 源图形\n * @param toGraphics 目标图形数组\n * @param animationConfig 动画配置\n */\nexport const oneToMultiMorph = (\n fromGraphic: IGraphic,\n toGraphics: IGraphic[],\n animationConfig?: MultiMorphingAnimateConfig\n) => {\n const validateToGraphics = toGraphics.filter(graphic => graphic && graphic.toCustomPath && graphic.valid);\n if (!validateToGraphics.length) {\n if (__DEV__) {\n console.error(validateToGraphics, ' is not validate');\n }\n }\n\n if (!fromGraphic.valid || !fromGraphic.toCustomPath) {\n if (__DEV__) {\n console.error(fromGraphic, ' is not validate');\n }\n }\n\n const childGraphics: IGraphic[] = (\n animationConfig?.splitPath === 'clone' ? cloneGraphic : animationConfig?.splitPath ?? splitGraphic\n )(fromGraphic, validateToGraphics.length, false);\n\n const oldOnEnd = animationConfig?.onEnd;\n let count = validateToGraphics.length;\n const onEachEnd = () => {\n count--;\n if (count === 0 && oldOnEnd) {\n oldOnEnd();\n }\n };\n\n validateToGraphics.forEach((toChild, index) => {\n const fromChild = childGraphics[index];\n const delay =\n (animationConfig?.delay ?? 0) +\n (animationConfig?.individualDelay\n ? animationConfig.individualDelay(index, validateToGraphics.length, fromChild, toChild)\n : 0);\n morphPath(\n fromChild,\n toChild,\n Object.assign({}, animationConfig, { onEnd: onEachEnd, delay }),\n fromGraphic.globalTransMatrix\n );\n });\n};\n\n/**\n * 多对一形变路径动画类,用于处理多个路径形变为一个目标路径\n */\nexport class MultiToOneMorphingPath extends ACustomAnimate<Record<string, any>> {\n declare path: CustomPath2D;\n\n otherAttrs?: OtherAttrItem[][];\n\n constructor(\n config: { morphingData: MorphingDataItem[][]; otherAttrs?: OtherAttrItem[][] },\n duration: number,\n easing: EasingType\n ) {\n super({}, {}, duration, easing);\n this.morphingData = config.morphingData;\n this.otherAttrs = config.otherAttrs;\n }\n\n private morphingData?: MorphingDataItem[][];\n\n getEndProps(): Record<string, any> {\n return {};\n }\n\n onBind(): void {\n this.addPathProxy();\n }\n\n /**\n * 为每个子图形添加路径代理\n */\n private addPathProxy() {\n const shadowRoot = (this.target as IGraphic).shadowRoot;\n\n shadowRoot.forEachChildren(child => {\n (child as IGraphic).createPathProxy();\n });\n\n this.onUpdate(false, 0, (this.target as IGraphic).attribute);\n }\n\n /**\n * 清除所有子图形的路径代理\n */\n private clearPathProxy() {\n const shadowRoot = (this.target as IGraphic).shadowRoot;\n\n shadowRoot.forEachChildren(child => {\n (child as IGraphic).pathProxy = null;\n });\n }\n\n onEnd(): void {\n return;\n }\n\n /**\n * 更新动画状态\n * @param end 是否结束\n * @param ratio 动画进度比例\n * @param out 输出属性对象\n */\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const shadowRoot = (this.target as IGraphic).shadowRoot;\n\n shadowRoot.forEachChildren((child: IGraphic, index) => {\n interpolateMorphingData(\n this.morphingData[index],\n typeof child.pathProxy === 'function' ? child.pathProxy(child.attribute) : child.pathProxy,\n ratio\n );\n\n if (this.otherAttrs?.[index] && this.otherAttrs[index].length) {\n interpolateOtherAttrs(this.otherAttrs[index], child.attribute, ratio);\n }\n });\n\n // 计算位置\n if (end) {\n this.clearPathProxy();\n this.morphingData = null;\n }\n }\n}\n\n/**\n * 解析图形的阴影子元素属性(排除变换相关属性)\n * @param graphicAttrs 图形属性\n * @returns 阴影子元素属性\n */\nconst parseShadowChildAttrs = (graphicAttrs: Partial<IGraphicAttribute>) => {\n const attrs: Partial<IGraphicAttribute> = {};\n\n Object.keys(graphicAttrs).forEach(key => {\n if (!isTransformKey(key)) {\n (attrs as any)[key] = (graphicAttrs as any)[key];\n }\n });\n\n // if (attrs.fill == null) {\n // attrs.fill = !!attrs.fillColor;\n // }\n // if (attrs.stroke == null) {\n // attrs.stroke = !!attrs.strokeColor;\n // }\n\n return attrs;\n};\n\n/**\n * 将阴影子元素添加到图形中\n * @param graphic 目标图形\n * @param children 子元素数组\n * @param count 子元素数量\n */\nconst appendShadowChildrenToGraphic = (graphic: IGraphic, children: IGraphic[], count: number) => {\n const childAttrs = parseShadowChildAttrs(graphic.attribute);\n const shadowRoot = graphic.attachShadow();\n\n if (children.length) {\n shadowRoot.setTheme({\n [children[0].type]: childAttrs\n });\n children.forEach(element => {\n element.setAttributes({ pickable: false });\n shadowRoot.appendChild(element);\n });\n } else {\n const box = graphic.AABBBounds;\n const width = box.width();\n const height = box.height();\n\n shadowRoot.setTheme({\n rect: childAttrs\n });\n new Array(count).fill(0).forEach(el => {\n const child = application.graphicService.creator.rect({\n x: 0,\n y: 0,\n width,\n height: height,\n pickable: false\n });\n shadowRoot.appendChild(child);\n children.push(child);\n });\n }\n};\n\n/**\n * 克隆图形为多个相同的图形\n * @param graphic 源图形\n * @param count 克隆数量\n * @param needAppend 是否需要添加到源图形中\n * @returns 克隆的图形数组\n */\nexport const cloneGraphic = (graphic: IGraphic, count: number, needAppend?: boolean) => {\n const children: IGraphic[] = [];\n const childAttrs = needAppend ? null : parseShadowChildAttrs(graphic.attribute);\n const path = graphic.toCustomPath();\n\n for (let i = 0; i < count; i++) {\n const element = {\n path: new CustomPath2D().fromCustomPath2D(path)\n };\n\n children.push(\n application.graphicService.creator.path(needAppend ? element : Object.assign({}, childAttrs, element))\n );\n }\n\n if (needAppend) {\n appendShadowChildrenToGraphic(graphic, children, count);\n }\n\n return children;\n};\n\n/**\n * 将图形分割为多个子图形\n * @param graphic 源图形\n * @param count 分割数量\n * @param needAppend 是否需要添加到源图形中\n * @returns 分割后的图形数组\n */\nexport const splitGraphic = (graphic: IGraphic, count: number, needAppend?: boolean) => {\n const children: IGraphic[] = [];\n const childAttrs = needAppend ? null : parseShadowChildAttrs(graphic.attribute);\n\n if (graphic.type === 'rect') {\n const childrenAttrs = splitRect(graphic as IRect, count);\n childrenAttrs.forEach(element => {\n children.push(\n application.graphicService.creator.rect(needAppend ? element : Object.assign({}, childAttrs, element))\n );\n });\n } else if (graphic.type === 'arc') {\n const childrenAttrs = splitArc(graphic as IArc, count);\n childrenAttrs.forEach(element => {\n children.push(\n application.graphicService.creator.arc(needAppend ? element : Object.assign({}, childAttrs, element))\n );\n });\n } else if (graphic.type === 'circle') {\n const childrenAttrs = splitCircle(graphic as ICircle, count);\n childrenAttrs.forEach(element => {\n children.push(\n application.graphicService.creator.arc(needAppend ? element : Object.assign({}, childAttrs, element))\n );\n });\n } else if (graphic.type === 'line') {\n const childrenAttrs = splitLine(graphic as ILine, count);\n const defaultSymbol = { size: 10, symbolType: 'circle' };\n\n childrenAttrs.forEach(element => {\n children.push(\n application.graphicService.creator.symbol(\n needAppend ? Object.assign({}, element, defaultSymbol) : Object.assign({}, childAttrs, element, defaultSymbol)\n )\n );\n });\n } else if (graphic.type === 'polygon') {\n const childrenAttrs = splitPolygon(graphic as IPolygon, count);\n childrenAttrs.forEach(element => {\n children.push(\n application.graphicService.creator.polygon(needAppend ? element : Object.assign({}, childAttrs, element))\n );\n });\n } else if (graphic.type === 'area') {\n const childrenAttrs = splitArea(graphic as IArea, count);\n childrenAttrs.forEach(element => {\n children.push(\n application.graphicService.creator.polygon(needAppend ? element : Object.assign({}, childAttrs, element))\n );\n });\n } else if (graphic.type === 'path') {\n const childrenAttrs = splitPath(graphic as IPath, count);\n childrenAttrs.forEach(element => {\n if ('path' in element) {\n children.push(\n application.graphicService.creator.path(needAppend ? element : Object.assign({}, childAttrs, element))\n );\n } else {\n children.push(\n application.graphicService.creator.polygon(needAppend ? element : Object.assign({}, childAttrs, element))\n );\n }\n });\n }\n\n if (needAppend) {\n appendShadowChildrenToGraphic(graphic, children, count);\n }\n\n return children;\n};\n\n/**\n * 创建从多个图形到一个图形的形变动画\n * @param fromGraphics 源图形数组\n * @param toGraphic 目标图形\n * @param animationConfig 动画配置\n */\nexport const multiToOneMorph = (\n fromGraphics: IGraphic[],\n toGraphic: IGraphic,\n animationConfig?: MultiMorphingAnimateConfig\n) => {\n const validateFromGraphics = fromGraphics.filter(graphic => graphic.toCustomPath && graphic.valid);\n if (!validateFromGraphics.length) {\n if (__DEV__) {\n console.error(fromGraphics, ' is not validate');\n }\n }\n\n if (!toGraphic.valid || !toGraphic.toCustomPath) {\n if (__DEV__) {\n console.error(toGraphic, ' is not validate');\n }\n }\n\n const childGraphics: IGraphic[] = (\n animationConfig?.splitPath === 'clone' ? cloneGraphic : animationConfig?.splitPath ?? splitGraphic\n )(toGraphic, validateFromGraphics.length, true);\n\n const toAttrs = toGraphic.attribute;\n toGraphic.setAttribute('visible', false);\n\n const morphingData = validateFromGraphics.map((graphic, index) => {\n return parseMorphingData(graphic.toCustomPath(), childGraphics[index].toCustomPath(), {\n fromTransform: graphic.globalTransMatrix,\n toTransfrom: childGraphics[index].globalTransMatrix\n });\n });\n const otherAttrs = validateFromGraphics.map((graphic, index) => {\n return parseOtherAnimateAttrs(graphic.attribute, toAttrs);\n });\n\n if (animationConfig?.individualDelay) {\n const oldOnEnd = animationConfig.onEnd;\n let count = validateFromGraphics.length;\n const onEachEnd = () => {\n count--;\n if (count === 0) {\n toGraphic.setAttributes({ visible: true, ratio: null } as any, false, {\n type: AttributeUpdateType.ANIMATE_END\n });\n toGraphic.detachShadow();\n if (oldOnEnd) {\n oldOnEnd();\n }\n }\n };\n childGraphics.forEach((to, index) => {\n const delay =\n (animationConfig.delay ?? 0) +\n animationConfig.individualDelay(index, validateFromGraphics.length, fromGraphics[index], to);\n const animate = to.animate(Object.assign({}, animationConfig, { onEnd: onEachEnd }));\n animate.wait(delay);\n\n animate.play(\n new MorphingPath(\n {\n morphingData: morphingData[index],\n saveOnEnd: true,\n otherAttrs: otherAttrs[index]\n },\n animationConfig.duration ?? DefaultMorphingAnimateConfig.duration,\n animationConfig.easing ?? DefaultMorphingAnimateConfig.easing\n )\n );\n });\n } else {\n const oldOnEnd = animationConfig?.onEnd;\n const config = animationConfig ? Object.assign({}, animationConfig) : {};\n\n config.onEnd = () => {\n toGraphic.setAttribute('visible', true, false, { type: AttributeUpdateType.ANIMATE_END });\n toGraphic.detachShadow();\n\n if (oldOnEnd) {\n oldOnEnd();\n }\n };\n\n const animate = toGraphic.animate(config);\n\n if (animationConfig?.delay) {\n animate.wait(animationConfig.delay);\n }\n\n animate.play(\n new MultiToOneMorphingPath(\n { morphingData, otherAttrs },\n animationConfig?.duration ?? DefaultMorphingAnimateConfig.duration,\n animationConfig?.easing ?? DefaultMorphingAnimateConfig.easing\n )\n );\n }\n};\n"]}
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package/es/custom/move.d.ts
CHANGED
package/es/custom/move.js
CHANGED
|
@@ -3,12 +3,13 @@ import { isFunction, isValidNumber } from "@visactor/vutils";
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3
3
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import { ACustomAnimate } from "./custom-animate";
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4
4
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5
5
|
export const moveIn = (graphic, options, animationParameters) => {
|
|
6
|
-
var _a, _b;
|
|
7
|
-
const {offset: offset = 0, orient: orient, direction: direction, point: pointOpt, excludeChannels: excludeChannels = []} = null != options ? options : {};
|
|
6
|
+
var _a, _b, _c, _d;
|
|
7
|
+
const {offset: offset = 0, orient: orient, direction: direction, point: pointOpt, excludeChannels: excludeChannels = [], layoutRect: layoutRect = {}} = null != options ? options : {};
|
|
8
8
|
let changedX = 0, changedY = 0;
|
|
9
|
-
"negative" === orient && (changedX =
|
|
9
|
+
"negative" === orient && (changedX = null !== (_a = layoutRect.width) && void 0 !== _a ? _a : graphic.stage.viewWidth,
|
|
10
|
+
changedY = null !== (_b = layoutRect.height) && void 0 !== _b ? _b : graphic.stage.viewHeight),
|
|
10
11
|
changedX += offset, changedY += offset;
|
|
11
|
-
const point = isFunction(pointOpt) ? pointOpt.call(null, null === (
|
|
12
|
+
const point = isFunction(pointOpt) ? pointOpt.call(null, null === (_d = null === (_c = graphic.context) || void 0 === _c ? void 0 : _c.data) || void 0 === _d ? void 0 : _d[0], graphic, animationParameters) : pointOpt, fromX = point && isValidNumber(point.x) ? point.x : changedX, fromY = point && isValidNumber(point.y) ? point.y : changedY, finalAttrs = graphic.getFinalAttribute(), finalAttrsX = excludeChannels.includes("x") ? graphic.attribute.x : finalAttrs.x, finalAttrsY = excludeChannels.includes("y") ? graphic.attribute.y : finalAttrs.y;
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12
13
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switch (direction) {
|
|
13
14
|
case "x":
|
|
14
15
|
return {
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@@ -45,8 +46,8 @@ export const moveIn = (graphic, options, animationParameters) => {
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|
|
45
46
|
};
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46
47
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|
|
47
48
|
export const moveOut = (graphic, options, animationParameters) => {
|
|
48
|
-
var _a, _b;
|
|
49
|
-
const {offset: offset = 0, orient: orient, direction: direction, point: pointOpt} = null != options ? options : {}, groupWidth = graphic.stage.viewWidth, groupHeight = graphic.stage.viewHeight, changedX = ("negative" === orient ? groupWidth : 0) + offset, changedY = ("negative" === orient ? groupHeight : 0) + offset, point = isFunction(pointOpt) ? pointOpt.call(null, null === (
|
|
49
|
+
var _a, _b, _c, _d, _e, _f;
|
|
50
|
+
const {offset: offset = 0, orient: orient, direction: direction, point: pointOpt} = null != options ? options : {}, groupWidth = null !== (_b = null === (_a = options.layoutRect) || void 0 === _a ? void 0 : _a.width) && void 0 !== _b ? _b : graphic.stage.viewWidth, groupHeight = null !== (_d = null === (_c = options.layoutRect) || void 0 === _c ? void 0 : _c.height) && void 0 !== _d ? _d : graphic.stage.viewHeight, changedX = ("negative" === orient ? groupWidth : 0) + offset, changedY = ("negative" === orient ? groupHeight : 0) + offset, point = isFunction(pointOpt) ? pointOpt.call(null, null === (_f = null === (_e = graphic.context) || void 0 === _e ? void 0 : _e.data) || void 0 === _f ? void 0 : _f[0], graphic, animationParameters) : pointOpt, fromX = point && isValidNumber(point.x) ? point.x : changedX, fromY = point && isValidNumber(point.y) ? point.y : changedY;
|
|
50
51
|
switch (direction) {
|
|
51
52
|
case "x":
|
|
52
53
|
return {
|
package/es/custom/move.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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type { EasingType, IGraphic, IGroup } from '@visactor/vrender-core';\nimport { isFunction, isValidNumber } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\nexport type FunctionCallback<T> = (...args: any[]) => T;\n\nexport interface IMoveAnimationOptions {\n direction?: 'x' | 'y' | 'xy';\n orient?: 'positive' | 'negative';\n offset?: number;\n point?: { x?: number; y?: number } | FunctionCallback<{ x?: number; y?: number }>;\n excludeChannels?: string[];\n}\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\n// When user did not provide proper x/y value, move animation will never work properly,\n// due to that, default x/y value won't be set.\n\nexport const moveIn = (\n graphic: IGraphic,\n options: IMoveAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const { offset = 0, orient, direction, point: pointOpt, excludeChannels = [] } = options ?? {};\n let changedX = 0;\n let changedY = 0;\n\n if (orient === 'negative') {\n changedX = graphic.stage.viewWidth;\n changedY = graphic.stage.viewHeight;\n }\n\n changedX += offset;\n changedY += offset;\n const point = isFunction(pointOpt)\n ? pointOpt.call(null, graphic.context?.data?.[0], graphic, animationParameters)\n : pointOpt;\n const fromX = point && isValidNumber(point.x) ? point.x : changedX;\n const fromY = point && isValidNumber(point.y) ? point.y : changedY;\n const finalAttrs = graphic.getFinalAttribute();\n const finalAttrsX = excludeChannels.includes('x') ? graphic.attribute.x : finalAttrs.x;\n const finalAttrsY = excludeChannels.includes('y') ? graphic.attribute.y : finalAttrs.y;\n\n switch (direction) {\n case 'x':\n return {\n from: { x: fromX },\n to: { x: finalAttrsX }\n };\n case 'y':\n return {\n from: { y: fromY },\n to: { y: finalAttrsY }\n };\n case 'xy':\n default:\n return {\n from: { x: fromX, y: fromY },\n to: {\n x: finalAttrsX,\n y: finalAttrsY\n }\n };\n }\n};\n\nexport const moveOut = (\n graphic: IGraphic,\n options: IMoveAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const { offset = 0, orient, direction, point: pointOpt } = options ?? {};\n\n // consider the offset of group\n // const groupBounds = graphic.parent ? graphic.parent.getBounds() : null;\n const groupWidth = graphic.stage.viewWidth;\n const groupHeight = graphic.stage.viewHeight;\n const changedX = (orient === 'negative' ? groupWidth : 0) + offset;\n const changedY = (orient === 'negative' ? groupHeight : 0) + offset;\n const point = isFunction(pointOpt)\n ? pointOpt.call(null, graphic.context?.data?.[0], graphic, animationParameters)\n : pointOpt;\n const fromX = point && isValidNumber(point.x) ? point.x : changedX;\n const fromY = point && isValidNumber(point.y) ? point.y : changedY;\n\n switch (direction) {\n case 'x':\n return {\n from: { x: graphic.attribute.x },\n to: { x: fromX }\n };\n case 'y':\n return {\n from: { y: graphic.attribute.y },\n to: { y: fromY }\n };\n case 'xy':\n default:\n return {\n from: {\n x: graphic.attribute.x,\n y: graphic.attribute.y\n },\n to: { x: fromX, y: fromY }\n };\n }\n};\n\nexport class MoveBase extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\n/**\n * 增长渐入\n */\nexport class MoveIn extends MoveBase {\n onBind(): void {\n super.onBind();\n const { from, to } = moveIn(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => (to as any)[key] != null);\n this.from = from;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n\n if (this.params.controlOptions?.immediatelyApply !== false) {\n this.target.setAttributes(from);\n }\n }\n}\n\nexport class MoveOut extends MoveBase {\n onBind(): void {\n super.onBind();\n const { from, to } = moveOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => (to as any)[key] != null);\n this.from = from;\n this.to = to;\n }\n}\n"]}
|
|
1
|
+
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AQ,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAE,EAAU,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,CAAC;QACxE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;IACf,CAAC;CACF","file":"move.js","sourcesContent":["import type { EasingType, IGraphic, IGroup } from '@visactor/vrender-core';\nimport { isFunction, isValidNumber } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\nexport type FunctionCallback<T> = (...args: any[]) => T;\n\nexport interface IMoveAnimationOptions {\n direction?: 'x' | 'y' | 'xy';\n orient?: 'positive' | 'negative';\n offset?: number;\n point?: { x?: number; y?: number } | FunctionCallback<{ x?: number; y?: number }>;\n excludeChannels?: string[];\n layoutRect?: { width: number; height: number };\n}\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\n// When user did not provide proper x/y value, move animation will never work properly,\n// due to that, default x/y value won't be set.\n\nexport const moveIn = (\n graphic: IGraphic,\n options: IMoveAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const { offset = 0, orient, direction, point: pointOpt, excludeChannels = [], layoutRect = {} } = options ?? {};\n let changedX = 0;\n let changedY = 0;\n\n if (orient === 'negative') {\n changedX = (layoutRect as any).width ?? graphic.stage.viewWidth;\n changedY = (layoutRect as any).height ?? graphic.stage.viewHeight;\n }\n\n changedX += offset;\n changedY += offset;\n const point = isFunction(pointOpt)\n ? pointOpt.call(null, graphic.context?.data?.[0], graphic, animationParameters)\n : pointOpt;\n const fromX = point && isValidNumber(point.x) ? point.x : changedX;\n const fromY = point && isValidNumber(point.y) ? point.y : changedY;\n const finalAttrs = graphic.getFinalAttribute();\n const finalAttrsX = excludeChannels.includes('x') ? graphic.attribute.x : finalAttrs.x;\n const finalAttrsY = excludeChannels.includes('y') ? graphic.attribute.y : finalAttrs.y;\n\n switch (direction) {\n case 'x':\n return {\n from: { x: fromX },\n to: { x: finalAttrsX }\n };\n case 'y':\n return {\n from: { y: fromY },\n to: { y: finalAttrsY }\n };\n case 'xy':\n default:\n return {\n from: { x: fromX, y: fromY },\n to: {\n x: finalAttrsX,\n y: finalAttrsY\n }\n };\n }\n};\n\nexport const moveOut = (\n graphic: IGraphic,\n options: IMoveAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const { offset = 0, orient, direction, point: pointOpt } = options ?? {};\n\n // consider the offset of group\n // const groupBounds = graphic.parent ? graphic.parent.getBounds() : null;\n const groupWidth = options.layoutRect?.width ?? graphic.stage.viewWidth;\n const groupHeight = options.layoutRect?.height ?? graphic.stage.viewHeight;\n const changedX = (orient === 'negative' ? groupWidth : 0) + offset;\n const changedY = (orient === 'negative' ? groupHeight : 0) + offset;\n const point = isFunction(pointOpt)\n ? pointOpt.call(null, graphic.context?.data?.[0], graphic, animationParameters)\n : pointOpt;\n const fromX = point && isValidNumber(point.x) ? point.x : changedX;\n const fromY = point && isValidNumber(point.y) ? point.y : changedY;\n\n switch (direction) {\n case 'x':\n return {\n from: { x: graphic.attribute.x },\n to: { x: fromX }\n };\n case 'y':\n return {\n from: { y: graphic.attribute.y },\n to: { y: fromY }\n };\n case 'xy':\n default:\n return {\n from: {\n x: graphic.attribute.x,\n y: graphic.attribute.y\n },\n to: { x: fromX, y: fromY }\n };\n }\n};\n\nexport class MoveBase extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\n/**\n * 增长渐入\n */\nexport class MoveIn extends MoveBase {\n onBind(): void {\n super.onBind();\n const { from, to } = moveIn(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => (to as any)[key] != null);\n this.from = from;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n\n if (this.params.controlOptions?.immediatelyApply !== false) {\n this.target.setAttributes(from);\n }\n }\n}\n\nexport class MoveOut extends MoveBase {\n onBind(): void {\n super.onBind();\n const { from, to } = moveOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => (to as any)[key] != null);\n this.from = from;\n this.to = to;\n }\n}\n"]}
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package/es/custom/register.d.ts
CHANGED
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@@ -16,7 +16,7 @@ import { SlideRichText } from './richtext/slide-richtext';
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16
16
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import { SlideOutRichText } from './richtext/slide-out-richtext';
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import { ScaleIn, ScaleOut } from './scale';
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18
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import { State } from './state';
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-
import { GrowIn, GrowOut, MoveRotateIn, MoveRotateOut, MoveScaleIn, MoveScaleOut, SlideIn, SlideOut, SpinIn, SpinOut } from './story';
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19
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+
import { GrowIn, GrowOut, MoveRotateIn, MoveRotateOut, MoveScaleIn, MoveScaleOut, PulseAnimate, SlideIn, SlideOut, SpinIn, SpinOut, StrokeIn, StrokeOut } from './story';
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20
20
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import { Update } from './update';
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21
21
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import { MoveIn, MoveOut } from './move';
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22
22
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import { RotateIn, RotateOut } from './rotate';
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@@ -25,4 +25,4 @@ import { FromTo } from './fromTo';
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25
25
|
import { GroupFadeIn, GroupFadeOut } from './groupFade';
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26
26
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import { StreamLight } from './streamLight';
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27
27
|
export declare const registerCustomAnimate: () => void;
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28
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-
export { ClipIn, ClipOut, FadeIn, FadeOut, GrowAngleIn, GrowAngleOut, GrowCenterIn, GrowCenterOut, GrowHeightIn, GrowHeightOut, GrowPointsIn, GrowPointsOut, GrowPointsXIn, GrowPointsXOut, GrowPointsYIn, GrowPointsYOut, GrowRadiusIn, GrowRadiusOut, GrowWidthIn, GrowWidthOut, IncreaseCount, PoptipAppear, PoptipDisappear, ScaleIn, ScaleOut, MoveIn, MoveOut, RotateIn, RotateOut, State, Update, MotionPath, LabelItemAppear, LabelItemDisappear, InputText, InputRichText, OutputRichText, SlideRichText, SlideOutRichText, SlideIn, GrowIn, SpinIn, MoveScaleIn, MoveRotateIn, SlideOut, GrowOut, SpinOut, MoveScaleOut, MoveRotateOut, GroupFadeIn, GroupFadeOut, FromTo, StreamLight };
|
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28
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+
export { ClipIn, ClipOut, FadeIn, FadeOut, GrowAngleIn, GrowAngleOut, GrowCenterIn, GrowCenterOut, GrowHeightIn, GrowHeightOut, GrowPointsIn, GrowPointsOut, GrowPointsXIn, GrowPointsXOut, GrowPointsYIn, GrowPointsYOut, GrowRadiusIn, GrowRadiusOut, GrowWidthIn, GrowWidthOut, IncreaseCount, PoptipAppear, PoptipDisappear, ScaleIn, ScaleOut, MoveIn, MoveOut, RotateIn, RotateOut, State, Update, MotionPath, LabelItemAppear, LabelItemDisappear, InputText, InputRichText, OutputRichText, SlideRichText, SlideOutRichText, SlideIn, GrowIn, SpinIn, MoveScaleIn, MoveRotateIn, SlideOut, GrowOut, SpinOut, MoveScaleOut, MoveRotateOut, StrokeIn, StrokeOut, PulseAnimate, GroupFadeIn, GroupFadeOut, FromTo, StreamLight };
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package/es/custom/register.js
CHANGED
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@@ -36,7 +36,7 @@ import { ScaleIn, ScaleOut } from "./scale";
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36
36
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37
37
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import { State } from "./state";
|
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38
38
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39
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-
import { GrowIn, GrowOut, MoveRotateIn, MoveRotateOut, MoveScaleIn, MoveScaleOut, SlideIn, SlideOut, SpinIn, SpinOut } from "./story";
|
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39
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+
import { GrowIn, GrowOut, MoveRotateIn, MoveRotateOut, MoveScaleIn, MoveScaleOut, PulseAnimate, SlideIn, SlideOut, SpinIn, SpinOut, StrokeIn, StrokeOut } from "./story";
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40
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41
41
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import { Update } from "./update";
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42
42
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@@ -75,11 +75,12 @@ export const registerCustomAnimate = () => {
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75
75
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AnimateExecutor.registerBuiltInAnimate("slideOutRichText", SlideOutRichText), AnimateExecutor.registerBuiltInAnimate("slideIn", SlideIn),
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76
76
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AnimateExecutor.registerBuiltInAnimate("growIn", GrowIn), AnimateExecutor.registerBuiltInAnimate("spinIn", SpinIn),
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77
77
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AnimateExecutor.registerBuiltInAnimate("moveScaleIn", MoveScaleIn), AnimateExecutor.registerBuiltInAnimate("moveRotateIn", MoveRotateIn),
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78
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-
AnimateExecutor.registerBuiltInAnimate("
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79
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-
AnimateExecutor.registerBuiltInAnimate("
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80
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-
AnimateExecutor.registerBuiltInAnimate("
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81
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-
AnimateExecutor.registerBuiltInAnimate("
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78
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+
AnimateExecutor.registerBuiltInAnimate("strokeIn", StrokeIn), AnimateExecutor.registerBuiltInAnimate("slideOut", SlideOut),
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79
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+
AnimateExecutor.registerBuiltInAnimate("growOut", GrowOut), AnimateExecutor.registerBuiltInAnimate("spinOut", SpinOut),
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80
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+
AnimateExecutor.registerBuiltInAnimate("moveScaleOut", MoveScaleOut), AnimateExecutor.registerBuiltInAnimate("moveRotateOut", MoveRotateOut),
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81
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+
AnimateExecutor.registerBuiltInAnimate("strokeOut", StrokeOut), AnimateExecutor.registerBuiltInAnimate("pulse", PulseAnimate),
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82
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+
AnimateExecutor.registerBuiltInAnimate("MotionPath", MotionPath), AnimateExecutor.registerBuiltInAnimate("streamLight", StreamLight);
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82
83
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};
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83
84
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84
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-
export { ClipIn, ClipOut, FadeIn, FadeOut, GrowAngleIn, GrowAngleOut, GrowCenterIn, GrowCenterOut, GrowHeightIn, GrowHeightOut, GrowPointsIn, GrowPointsOut, GrowPointsXIn, GrowPointsXOut, GrowPointsYIn, GrowPointsYOut, GrowRadiusIn, GrowRadiusOut, GrowWidthIn, GrowWidthOut, IncreaseCount, PoptipAppear, PoptipDisappear, ScaleIn, ScaleOut, MoveIn, MoveOut, RotateIn, RotateOut, State, Update, MotionPath, LabelItemAppear, LabelItemDisappear, InputText, InputRichText, OutputRichText, SlideRichText, SlideOutRichText, SlideIn, GrowIn, SpinIn, MoveScaleIn, MoveRotateIn, SlideOut, GrowOut, SpinOut, MoveScaleOut, MoveRotateOut, GroupFadeIn, GroupFadeOut, FromTo, StreamLight };
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85
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+
export { ClipIn, ClipOut, FadeIn, FadeOut, GrowAngleIn, GrowAngleOut, GrowCenterIn, GrowCenterOut, GrowHeightIn, GrowHeightOut, GrowPointsIn, GrowPointsOut, GrowPointsXIn, GrowPointsXOut, GrowPointsYIn, GrowPointsYOut, GrowRadiusIn, GrowRadiusOut, GrowWidthIn, GrowWidthOut, IncreaseCount, PoptipAppear, PoptipDisappear, ScaleIn, ScaleOut, MoveIn, MoveOut, RotateIn, RotateOut, State, Update, MotionPath, LabelItemAppear, LabelItemDisappear, InputText, InputRichText, OutputRichText, SlideRichText, SlideOutRichText, SlideIn, GrowIn, SpinIn, MoveScaleIn, MoveRotateIn, SlideOut, GrowOut, SpinOut, MoveScaleOut, MoveRotateOut, StrokeIn, StrokeOut, PulseAnimate, GroupFadeIn, GroupFadeOut, FromTo, StreamLight };
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//# sourceMappingURL=register.js.map
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@@ -1 +1 @@
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1
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{ AnimateExecutor } from '../executor/animate-executor';\nimport { ClipIn, ClipOut } from './clip';\nimport { FadeIn, FadeOut } from './fade';\nimport { GrowAngleIn, GrowAngleOut } from './growAngle';\nimport { GrowCenterIn, GrowCenterOut } from './growCenter';\nimport { GrowHeightIn, GrowHeightOut } from './growHeight';\nimport {\n GrowPointsIn,\n GrowPointsOut,\n GrowPointsXIn,\n GrowPointsXOut,\n GrowPointsYIn,\n GrowPointsYOut\n} from './growPoints';\nimport { GrowRadiusIn, GrowRadiusOut } from './growRadius';\nimport { GrowWidthIn, GrowWidthOut } from './growWidth';\nimport { InputText } from './input-text';\nimport { LabelItemAppear, LabelItemDisappear } from './label-item-animate';\nimport { IncreaseCount } from './number';\nimport { PoptipAppear, PoptipDisappear } from './poptip-animate';\nimport { InputRichText } from './richtext/input-richtext';\nimport { OutputRichText } from './richtext/output-richtext';\nimport { SlideRichText } from './richtext/slide-richtext';\nimport { SlideOutRichText } from './richtext/slide-out-richtext';\nimport { ScaleIn, ScaleOut } from './scale';\nimport { State } from './state';\nimport {\n GrowIn,\n GrowOut,\n MoveRotateIn,\n MoveRotateOut,\n MoveScaleIn,\n MoveScaleOut,\n SlideIn,\n SlideOut,\n SpinIn,\n SpinOut\n} from './story';\nimport { Update } from './update';\nimport { MoveIn, MoveOut } from './move';\nimport { RotateIn, RotateOut } from './rotate';\nimport { MotionPath } from './motionPath';\nimport { FromTo } from './fromTo';\nimport { GroupFadeIn, GroupFadeOut } from './groupFade';\nimport { StreamLight } from './streamLight';\n\nexport const registerCustomAnimate = () => {\n // 基础动画\n AnimateExecutor.registerBuiltInAnimate('increaseCount', IncreaseCount);\n\n AnimateExecutor.registerBuiltInAnimate('fromTo', FromTo);\n AnimateExecutor.registerBuiltInAnimate('scaleIn', ScaleIn);\n AnimateExecutor.registerBuiltInAnimate('scaleOut', ScaleOut);\n AnimateExecutor.registerBuiltInAnimate('growHeightIn', GrowHeightIn);\n AnimateExecutor.registerBuiltInAnimate('growHeightOut', GrowHeightOut);\n AnimateExecutor.registerBuiltInAnimate('growWidthIn', GrowWidthIn);\n AnimateExecutor.registerBuiltInAnimate('growWidthOut', GrowWidthOut);\n AnimateExecutor.registerBuiltInAnimate('growCenterIn', GrowCenterIn);\n AnimateExecutor.registerBuiltInAnimate('growCenterOut', GrowCenterOut);\n AnimateExecutor.registerBuiltInAnimate('clipIn', ClipIn);\n AnimateExecutor.registerBuiltInAnimate('clipOut', ClipOut);\n AnimateExecutor.registerBuiltInAnimate('fadeIn', FadeIn);\n AnimateExecutor.registerBuiltInAnimate('fadeOut', FadeOut);\n AnimateExecutor.registerBuiltInAnimate('growPointsIn', GrowPointsIn);\n AnimateExecutor.registerBuiltInAnimate('growPointsOut', GrowPointsOut);\n AnimateExecutor.registerBuiltInAnimate('growPointsXIn', GrowPointsXIn);\n AnimateExecutor.registerBuiltInAnimate('growPointsXOut', GrowPointsXOut);\n AnimateExecutor.registerBuiltInAnimate('growPointsYIn', GrowPointsYIn);\n AnimateExecutor.registerBuiltInAnimate('growPointsYOut', GrowPointsYOut);\n AnimateExecutor.registerBuiltInAnimate('growAngleIn', GrowAngleIn);\n AnimateExecutor.registerBuiltInAnimate('growAngleOut', GrowAngleOut);\n AnimateExecutor.registerBuiltInAnimate('growRadiusIn', GrowRadiusIn);\n AnimateExecutor.registerBuiltInAnimate('growRadiusOut', GrowRadiusOut);\n AnimateExecutor.registerBuiltInAnimate('moveIn', MoveIn);\n AnimateExecutor.registerBuiltInAnimate('moveOut', MoveOut);\n AnimateExecutor.registerBuiltInAnimate('rotateIn', RotateIn);\n AnimateExecutor.registerBuiltInAnimate('rotateOut', RotateOut);\n // state和update共用一个自定义动画类\n AnimateExecutor.registerBuiltInAnimate('update', Update);\n AnimateExecutor.registerBuiltInAnimate('state', State);\n // Label item animations\n AnimateExecutor.registerBuiltInAnimate('labelItemAppear', LabelItemAppear);\n AnimateExecutor.registerBuiltInAnimate('labelItemDisappear', LabelItemDisappear);\n // Poptip animations\n AnimateExecutor.registerBuiltInAnimate('poptipAppear', PoptipAppear);\n AnimateExecutor.registerBuiltInAnimate('poptipDisappear', PoptipDisappear);\n\n // Text input animations\n AnimateExecutor.registerBuiltInAnimate('inputText', InputText);\n AnimateExecutor.registerBuiltInAnimate('inputRichText', InputRichText);\n AnimateExecutor.registerBuiltInAnimate('outputRichText', OutputRichText);\n AnimateExecutor.registerBuiltInAnimate('slideRichText', SlideRichText);\n AnimateExecutor.registerBuiltInAnimate('slideOutRichText', SlideOutRichText);\n\n // 故事化动画 - 入场\n AnimateExecutor.registerBuiltInAnimate('slideIn', SlideIn);\n AnimateExecutor.registerBuiltInAnimate('growIn', GrowIn);\n AnimateExecutor.registerBuiltInAnimate('spinIn', SpinIn);\n AnimateExecutor.registerBuiltInAnimate('moveScaleIn', MoveScaleIn);\n AnimateExecutor.registerBuiltInAnimate('moveRotateIn', MoveRotateIn);\n\n // 故事化动画 - 出场\n AnimateExecutor.registerBuiltInAnimate('slideOut', SlideOut);\n AnimateExecutor.registerBuiltInAnimate('growOut', GrowOut);\n AnimateExecutor.registerBuiltInAnimate('spinOut', SpinOut);\n AnimateExecutor.registerBuiltInAnimate('moveScaleOut', MoveScaleOut);\n AnimateExecutor.registerBuiltInAnimate('moveRotateOut', MoveRotateOut);\n\n // 路径动画\n AnimateExecutor.registerBuiltInAnimate('MotionPath', MotionPath);\n // 流光动画\n AnimateExecutor.registerBuiltInAnimate('streamLight', StreamLight);\n};\n\nexport {\n ClipIn,\n ClipOut,\n FadeIn,\n FadeOut,\n GrowAngleIn,\n GrowAngleOut,\n GrowCenterIn,\n GrowCenterOut,\n GrowHeightIn,\n GrowHeightOut,\n GrowPointsIn,\n GrowPointsOut,\n GrowPointsXIn,\n GrowPointsXOut,\n GrowPointsYIn,\n GrowPointsYOut,\n GrowRadiusIn,\n GrowRadiusOut,\n GrowWidthIn,\n GrowWidthOut,\n IncreaseCount,\n PoptipAppear,\n PoptipDisappear,\n ScaleIn,\n ScaleOut,\n MoveIn,\n MoveOut,\n RotateIn,\n RotateOut,\n State,\n Update,\n MotionPath,\n LabelItemAppear,\n LabelItemDisappear,\n InputText,\n InputRichText,\n OutputRichText,\n SlideRichText,\n SlideOutRichText,\n SlideIn,\n GrowIn,\n SpinIn,\n MoveScaleIn,\n MoveRotateIn,\n SlideOut,\n GrowOut,\n SpinOut,\n MoveScaleOut,\n MoveRotateOut,\n GroupFadeIn,\n GroupFadeOut,\n FromTo,\n StreamLight\n};\n"]}
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MAAM,EACN,WAAW,EACZ,CAAC","file":"register.js","sourcesContent":["import { AnimateExecutor } from '../executor/animate-executor';\nimport { ClipIn, ClipOut } from './clip';\nimport { FadeIn, FadeOut } from './fade';\nimport { GrowAngleIn, GrowAngleOut } from './growAngle';\nimport { GrowCenterIn, GrowCenterOut } from './growCenter';\nimport { GrowHeightIn, GrowHeightOut } from './growHeight';\nimport {\n GrowPointsIn,\n GrowPointsOut,\n GrowPointsXIn,\n GrowPointsXOut,\n GrowPointsYIn,\n GrowPointsYOut\n} from './growPoints';\nimport { GrowRadiusIn, GrowRadiusOut } from './growRadius';\nimport { GrowWidthIn, GrowWidthOut } from './growWidth';\nimport { InputText } from './input-text';\nimport { LabelItemAppear, LabelItemDisappear } from './label-item-animate';\nimport { IncreaseCount } from './number';\nimport { PoptipAppear, PoptipDisappear } from './poptip-animate';\nimport { InputRichText } from './richtext/input-richtext';\nimport { OutputRichText } from './richtext/output-richtext';\nimport { SlideRichText } from './richtext/slide-richtext';\nimport { SlideOutRichText } from './richtext/slide-out-richtext';\nimport { ScaleIn, ScaleOut } from './scale';\nimport { State } from './state';\nimport {\n GrowIn,\n GrowOut,\n MoveRotateIn,\n MoveRotateOut,\n MoveScaleIn,\n MoveScaleOut,\n PulseAnimate,\n SlideIn,\n SlideOut,\n SpinIn,\n SpinOut,\n StrokeIn,\n StrokeOut\n} from './story';\nimport { Update } from './update';\nimport { MoveIn, MoveOut } from './move';\nimport { RotateIn, RotateOut } from './rotate';\nimport { MotionPath } from './motionPath';\nimport { FromTo } from './fromTo';\nimport { GroupFadeIn, GroupFadeOut } from './groupFade';\nimport { StreamLight } from './streamLight';\n\nexport const registerCustomAnimate = () => {\n // 基础动画\n AnimateExecutor.registerBuiltInAnimate('increaseCount', IncreaseCount);\n\n AnimateExecutor.registerBuiltInAnimate('fromTo', FromTo);\n AnimateExecutor.registerBuiltInAnimate('scaleIn', ScaleIn);\n AnimateExecutor.registerBuiltInAnimate('scaleOut', ScaleOut);\n AnimateExecutor.registerBuiltInAnimate('growHeightIn', GrowHeightIn);\n AnimateExecutor.registerBuiltInAnimate('growHeightOut', GrowHeightOut);\n AnimateExecutor.registerBuiltInAnimate('growWidthIn', GrowWidthIn);\n AnimateExecutor.registerBuiltInAnimate('growWidthOut', GrowWidthOut);\n AnimateExecutor.registerBuiltInAnimate('growCenterIn', GrowCenterIn);\n AnimateExecutor.registerBuiltInAnimate('growCenterOut', GrowCenterOut);\n AnimateExecutor.registerBuiltInAnimate('clipIn', ClipIn);\n AnimateExecutor.registerBuiltInAnimate('clipOut', ClipOut);\n AnimateExecutor.registerBuiltInAnimate('fadeIn', FadeIn);\n AnimateExecutor.registerBuiltInAnimate('fadeOut', FadeOut);\n AnimateExecutor.registerBuiltInAnimate('growPointsIn', GrowPointsIn);\n AnimateExecutor.registerBuiltInAnimate('growPointsOut', GrowPointsOut);\n AnimateExecutor.registerBuiltInAnimate('growPointsXIn', GrowPointsXIn);\n AnimateExecutor.registerBuiltInAnimate('growPointsXOut', GrowPointsXOut);\n AnimateExecutor.registerBuiltInAnimate('growPointsYIn', GrowPointsYIn);\n AnimateExecutor.registerBuiltInAnimate('growPointsYOut', GrowPointsYOut);\n AnimateExecutor.registerBuiltInAnimate('growAngleIn', GrowAngleIn);\n AnimateExecutor.registerBuiltInAnimate('growAngleOut', GrowAngleOut);\n AnimateExecutor.registerBuiltInAnimate('growRadiusIn', GrowRadiusIn);\n AnimateExecutor.registerBuiltInAnimate('growRadiusOut', GrowRadiusOut);\n AnimateExecutor.registerBuiltInAnimate('moveIn', MoveIn);\n AnimateExecutor.registerBuiltInAnimate('moveOut', MoveOut);\n AnimateExecutor.registerBuiltInAnimate('rotateIn', RotateIn);\n AnimateExecutor.registerBuiltInAnimate('rotateOut', RotateOut);\n // state和update共用一个自定义动画类\n AnimateExecutor.registerBuiltInAnimate('update', Update);\n AnimateExecutor.registerBuiltInAnimate('state', State);\n // Label item animations\n AnimateExecutor.registerBuiltInAnimate('labelItemAppear', LabelItemAppear);\n AnimateExecutor.registerBuiltInAnimate('labelItemDisappear', LabelItemDisappear);\n // Poptip animations\n AnimateExecutor.registerBuiltInAnimate('poptipAppear', PoptipAppear);\n AnimateExecutor.registerBuiltInAnimate('poptipDisappear', PoptipDisappear);\n\n // Text input animations\n AnimateExecutor.registerBuiltInAnimate('inputText', InputText);\n AnimateExecutor.registerBuiltInAnimate('inputRichText', InputRichText);\n AnimateExecutor.registerBuiltInAnimate('outputRichText', OutputRichText);\n AnimateExecutor.registerBuiltInAnimate('slideRichText', SlideRichText);\n AnimateExecutor.registerBuiltInAnimate('slideOutRichText', SlideOutRichText);\n\n // 故事化动画 - 入场\n AnimateExecutor.registerBuiltInAnimate('slideIn', SlideIn);\n AnimateExecutor.registerBuiltInAnimate('growIn', GrowIn);\n AnimateExecutor.registerBuiltInAnimate('spinIn', SpinIn);\n AnimateExecutor.registerBuiltInAnimate('moveScaleIn', MoveScaleIn);\n AnimateExecutor.registerBuiltInAnimate('moveRotateIn', MoveRotateIn);\n AnimateExecutor.registerBuiltInAnimate('strokeIn', StrokeIn);\n\n // 故事化动画 - 出场\n AnimateExecutor.registerBuiltInAnimate('slideOut', SlideOut);\n AnimateExecutor.registerBuiltInAnimate('growOut', GrowOut);\n AnimateExecutor.registerBuiltInAnimate('spinOut', SpinOut);\n AnimateExecutor.registerBuiltInAnimate('moveScaleOut', MoveScaleOut);\n AnimateExecutor.registerBuiltInAnimate('moveRotateOut', MoveRotateOut);\n AnimateExecutor.registerBuiltInAnimate('strokeOut', StrokeOut);\n\n // 特效动画\n AnimateExecutor.registerBuiltInAnimate('pulse', PulseAnimate);\n\n // 路径动画\n AnimateExecutor.registerBuiltInAnimate('MotionPath', MotionPath);\n // 流光动画\n AnimateExecutor.registerBuiltInAnimate('streamLight', StreamLight);\n};\n\nexport {\n ClipIn,\n ClipOut,\n FadeIn,\n FadeOut,\n GrowAngleIn,\n GrowAngleOut,\n GrowCenterIn,\n GrowCenterOut,\n GrowHeightIn,\n GrowHeightOut,\n GrowPointsIn,\n GrowPointsOut,\n GrowPointsXIn,\n GrowPointsXOut,\n GrowPointsYIn,\n GrowPointsYOut,\n GrowRadiusIn,\n GrowRadiusOut,\n GrowWidthIn,\n GrowWidthOut,\n IncreaseCount,\n PoptipAppear,\n PoptipDisappear,\n ScaleIn,\n ScaleOut,\n MoveIn,\n MoveOut,\n RotateIn,\n RotateOut,\n State,\n Update,\n MotionPath,\n LabelItemAppear,\n LabelItemDisappear,\n InputText,\n InputRichText,\n OutputRichText,\n SlideRichText,\n SlideOutRichText,\n SlideIn,\n GrowIn,\n SpinIn,\n MoveScaleIn,\n MoveRotateIn,\n SlideOut,\n GrowOut,\n SpinOut,\n MoveScaleOut,\n MoveRotateOut,\n StrokeIn,\n StrokeOut,\n PulseAnimate,\n GroupFadeIn,\n GroupFadeOut,\n FromTo,\n StreamLight\n};\n"]}
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@@ -10,10 +10,10 @@ export declare class InputRichText extends ACustomAnimate<{
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private showCursor;
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private cursorChar;
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private blinkCursor;
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private beforeText;
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private afterText;
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private fadeInChars;
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private fadeInDuration;
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private strokeFirst;
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private strokeToFillRatio;
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constructor(from: {
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textConfig: IRichTextCharacter[];
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}, to: {
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@@ -26,6 +26,8 @@ export declare class InputRichText extends ACustomAnimate<{
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afterText?: string;
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fadeInChars?: boolean;
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fadeInDuration?: number;
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strokeFirst?: boolean;
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strokeToFillRatio?: number;
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});
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onFirstRun(): void;
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onEnd(cb?: (animate: IAnimate, step: IStep) => void): void;
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