@visactor/vrender-animate 1.0.0-alpha.2 → 1.0.0-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (114) hide show
  1. package/cjs/animate-extension.d.ts +1 -0
  2. package/cjs/animate-extension.js +3 -0
  3. package/cjs/animate-extension.js.map +1 -1
  4. package/cjs/animate.d.ts +1 -0
  5. package/cjs/animate.js +6 -4
  6. package/cjs/animate.js.map +1 -1
  7. package/cjs/custom/clip.js +3 -1
  8. package/cjs/custom/clip.js.map +1 -1
  9. package/cjs/custom/common.d.ts +0 -1
  10. package/cjs/custom/common.js +5 -8
  11. package/cjs/custom/common.js.map +1 -1
  12. package/cjs/custom/fade.js +3 -1
  13. package/cjs/custom/fade.js.map +1 -1
  14. package/cjs/custom/{from-to.js → fromTo.js} +4 -3
  15. package/cjs/custom/fromTo.js.map +1 -0
  16. package/cjs/custom/{group-fade.js → groupFade.js} +4 -2
  17. package/cjs/custom/groupFade.js.map +1 -0
  18. package/cjs/custom/growAngle.js +2 -1
  19. package/cjs/custom/growPoints.js +22 -21
  20. package/cjs/custom/growPoints.js.map +1 -1
  21. package/cjs/custom/motionPath.d.ts +21 -0
  22. package/cjs/custom/motionPath.js +31 -0
  23. package/cjs/custom/motionPath.js.map +1 -0
  24. package/cjs/custom/move.js +7 -8
  25. package/cjs/custom/move.js.map +1 -1
  26. package/cjs/custom/register.d.ts +27 -0
  27. package/cjs/custom/register.js +376 -4
  28. package/cjs/custom/register.js.map +1 -1
  29. package/cjs/custom/richtext/input-richtext.js +2 -1
  30. package/cjs/custom/rotate.js +2 -1
  31. package/cjs/custom/rotate.js.map +1 -1
  32. package/cjs/custom/scale.js +3 -4
  33. package/cjs/custom/scale.js.map +1 -1
  34. package/cjs/custom/story.js +2 -1
  35. package/cjs/custom/streamLight.d.ts +27 -0
  36. package/cjs/custom/streamLight.js +161 -0
  37. package/cjs/custom/streamLight.js.map +1 -0
  38. package/cjs/executor/animate-executor.d.ts +1 -1
  39. package/cjs/executor/animate-executor.js +59 -54
  40. package/cjs/executor/animate-executor.js.map +1 -1
  41. package/cjs/index.d.ts +2 -2
  42. package/cjs/index.js +5 -14
  43. package/cjs/index.js.map +1 -1
  44. package/cjs/step.d.ts +2 -0
  45. package/cjs/step.js +8 -1
  46. package/cjs/step.js.map +1 -1
  47. package/cjs/ticker/manual-ticker.d.ts +5 -1
  48. package/cjs/ticker/manual-ticker.js +21 -1
  49. package/cjs/ticker/manual-ticker.js.map +1 -1
  50. package/cjs/timeline.d.ts +0 -1
  51. package/cjs/timeline.js.map +1 -1
  52. package/cjs/utils/easing-func.js +1 -2
  53. package/dist/index.es.js +450 -97
  54. package/es/animate-extension.d.ts +1 -0
  55. package/es/animate-extension.js +3 -0
  56. package/es/animate-extension.js.map +1 -1
  57. package/es/animate.d.ts +1 -0
  58. package/es/animate.js +6 -4
  59. package/es/animate.js.map +1 -1
  60. package/es/custom/clip.js +3 -1
  61. package/es/custom/clip.js.map +1 -1
  62. package/es/custom/common.d.ts +0 -1
  63. package/es/custom/common.js +5 -8
  64. package/es/custom/common.js.map +1 -1
  65. package/es/custom/fade.js +3 -1
  66. package/es/custom/fade.js.map +1 -1
  67. package/es/custom/{from-to.js → fromTo.js} +4 -3
  68. package/es/custom/fromTo.js.map +1 -0
  69. package/es/custom/{group-fade.js → groupFade.js} +4 -2
  70. package/es/custom/groupFade.js.map +1 -0
  71. package/es/custom/growAngle.js +2 -1
  72. package/es/custom/growPoints.js +22 -21
  73. package/es/custom/growPoints.js.map +1 -1
  74. package/es/custom/motionPath.d.ts +21 -0
  75. package/es/custom/motionPath.js +23 -0
  76. package/es/custom/motionPath.js.map +1 -0
  77. package/es/custom/move.js +6 -7
  78. package/es/custom/move.js.map +1 -1
  79. package/es/custom/register.d.ts +27 -0
  80. package/es/custom/register.js +11 -2
  81. package/es/custom/register.js.map +1 -1
  82. package/es/custom/richtext/input-richtext.js +2 -1
  83. package/es/custom/rotate.js +2 -1
  84. package/es/custom/rotate.js.map +1 -1
  85. package/es/custom/scale.js +3 -4
  86. package/es/custom/scale.js.map +1 -1
  87. package/es/custom/story.js +2 -1
  88. package/es/custom/streamLight.d.ts +27 -0
  89. package/es/custom/streamLight.js +157 -0
  90. package/es/custom/streamLight.js.map +1 -0
  91. package/es/executor/animate-executor.d.ts +1 -1
  92. package/es/executor/animate-executor.js +58 -53
  93. package/es/executor/animate-executor.js.map +1 -1
  94. package/es/index.d.ts +2 -2
  95. package/es/index.js +2 -2
  96. package/es/index.js.map +1 -1
  97. package/es/step.d.ts +2 -0
  98. package/es/step.js +8 -1
  99. package/es/step.js.map +1 -1
  100. package/es/ticker/manual-ticker.d.ts +5 -1
  101. package/es/ticker/manual-ticker.js +22 -0
  102. package/es/ticker/manual-ticker.js.map +1 -1
  103. package/es/timeline.d.ts +0 -1
  104. package/es/timeline.js.map +1 -1
  105. package/es/utils/easing-func.js +1 -2
  106. package/package.json +4 -4
  107. package/cjs/custom/from-to.js.map +0 -1
  108. package/cjs/custom/group-fade.js.map +0 -1
  109. package/es/custom/from-to.js.map +0 -1
  110. package/es/custom/group-fade.js.map +0 -1
  111. /package/cjs/custom/{from-to.d.ts → fromTo.d.ts} +0 -0
  112. /package/cjs/custom/{group-fade.d.ts → groupFade.d.ts} +0 -0
  113. /package/es/custom/{from-to.d.ts → fromTo.d.ts} +0 -0
  114. /package/es/custom/{group-fade.d.ts → groupFade.d.ts} +0 -0
package/cjs/index.d.ts CHANGED
@@ -11,11 +11,11 @@ export { IncreaseCount } from './custom/number';
11
11
  export { InputText } from './custom/input-text';
12
12
  export { ClipGraphicAnimate, ClipAngleAnimate, ClipRadiusAnimate, ClipDirectionAnimate } from './custom/clip-graphic';
13
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  export { TagPointsUpdate } from './custom/tag-points';
14
- export { GroupFadeIn, GroupFadeOut } from './custom/group-fade';
14
+ export { GroupFadeIn, GroupFadeOut } from './custom/groupFade';
15
15
  export { RotateBySphereAnimate } from './custom/sphere';
16
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  export { AnimateExecutor } from './executor/animate-executor';
17
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  export type { IAnimationConfig } from './executor/executor';
18
- export { registerCustomAnimate } from './custom/register';
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+ export * from './custom/register';
19
19
  export * from './state';
20
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  export { AnimationTransitionRegistry } from './state/animation-states-registry';
21
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  export { transitionRegistry } from './state/animation-states-registry';
package/cjs/index.js CHANGED
@@ -17,7 +17,7 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
17
17
 
18
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  Object.defineProperty(exports, "__esModule", {
19
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  value: !0
20
- }), exports.AnimationStateStore = exports.AnimationStateManager = exports.transitionRegistry = exports.AnimationTransitionRegistry = exports.registerCustomAnimate = exports.AnimateExecutor = exports.RotateBySphereAnimate = exports.GroupFadeOut = exports.GroupFadeIn = exports.TagPointsUpdate = exports.ClipDirectionAnimate = exports.ClipRadiusAnimate = exports.ClipAngleAnimate = exports.ClipGraphicAnimate = exports.InputText = exports.IncreaseCount = exports.ComponentAnimator = exports.AComponentAnimate = exports.ACustomAnimate = exports.registerAnimate = exports.AnimateStep = exports.DefaultTicker = exports.ManualTicker = exports.DefaultTimeline = exports.Animate = void 0;
20
+ }), exports.AnimationStateStore = exports.AnimationStateManager = exports.transitionRegistry = exports.AnimationTransitionRegistry = exports.AnimateExecutor = exports.RotateBySphereAnimate = exports.GroupFadeOut = exports.GroupFadeIn = exports.TagPointsUpdate = exports.ClipDirectionAnimate = exports.ClipRadiusAnimate = exports.ClipAngleAnimate = exports.ClipGraphicAnimate = exports.InputText = exports.IncreaseCount = exports.ComponentAnimator = exports.AComponentAnimate = exports.ACustomAnimate = exports.registerAnimate = exports.AnimateStep = exports.DefaultTicker = exports.ManualTicker = exports.DefaultTimeline = exports.Animate = void 0;
21
21
 
22
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  var animate_1 = require("./animate");
23
23
 
@@ -147,17 +147,17 @@ Object.defineProperty(exports, "TagPointsUpdate", {
147
147
  }
148
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  });
149
149
 
150
- var group_fade_1 = require("./custom/group-fade");
150
+ var groupFade_1 = require("./custom/groupFade");
151
151
 
152
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  Object.defineProperty(exports, "GroupFadeIn", {
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  enumerable: !0,
154
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  get: function() {
155
- return group_fade_1.GroupFadeIn;
155
+ return groupFade_1.GroupFadeIn;
156
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  }
157
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  }), Object.defineProperty(exports, "GroupFadeOut", {
158
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  enumerable: !0,
159
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  get: function() {
160
- return group_fade_1.GroupFadeOut;
160
+ return groupFade_1.GroupFadeOut;
161
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  }
162
162
  });
163
163
 
@@ -177,16 +177,7 @@ Object.defineProperty(exports, "AnimateExecutor", {
177
177
  get: function() {
178
178
  return animate_executor_1.AnimateExecutor;
179
179
  }
180
- });
181
-
182
- var register_2 = require("./custom/register");
183
-
184
- Object.defineProperty(exports, "registerCustomAnimate", {
185
- enumerable: !0,
186
- get: function() {
187
- return register_2.registerCustomAnimate;
188
- }
189
- }), __exportStar(require("./state"), exports);
180
+ }), __exportStar(require("./custom/register"), exports), __exportStar(require("./state"), exports);
190
181
 
191
182
  var animation_states_registry_1 = require("./state/animation-states-registry");
192
183
 
package/cjs/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AACA,qCAAoC;AAA3B,kGAAA,OAAO,OAAA;AAChB,uCAA6C;AAApC,2GAAA,eAAe,OAAA;AACxB,wDAAsD;AAA7C,6GAAA,YAAY,OAAA;AACrB,0DAAwD;AAA/C,+GAAA,aAAa,OAAA;AACtB,+BAA6C;AAApC,mGAAA,IAAI,OAAe;AAG5B,sDAAoC;AACpC,uCAA6C;AAApC,2GAAA,eAAe,OAAA;AACxB,0DAA4E;AAAnE,gHAAA,cAAc,OAAA;AAAE,mHAAA,iBAAiB,OAAA;AAC1C,qEAAmE;AAA1D,uHAAA,iBAAiB,OAAA;AAC1B,0CAAgD;AAAvC,uGAAA,aAAa,OAAA;AACtB,kDAAgD;AAAvC,uGAAA,SAAS,OAAA;AAClB,sDAAsH;AAA7G,kHAAA,kBAAkB,OAAA;AAAE,gHAAA,gBAAgB,OAAA;AAAE,iHAAA,iBAAiB,OAAA;AAAE,oHAAA,oBAAoB,OAAA;AACtF,kDAAsD;AAA7C,6GAAA,eAAe,OAAA;AACxB,kDAAgE;AAAvD,yGAAA,WAAW,OAAA;AAAE,0GAAA,YAAY,OAAA;AAClC,0CAAwD;AAA/C,+GAAA,qBAAqB,OAAA;AAC9B,gEAA8D;AAArD,mHAAA,eAAe,OAAA;AAExB,8CAA0D;AAAjD,iHAAA,qBAAqB,OAAA;AAE9B,0CAAwB;AACxB,+EAAgF;AAAvE,wIAAA,2BAA2B,OAAA;AACpC,+EAAuE;AAA9D,+HAAA,kBAAkB,OAAA;AAC3B,2DAAgE;AAAvD,wHAAA,qBAAqB,OAAA;AAC9B,2DAA8D;AAArD,sHAAA,mBAAmB,OAAA;AAG5B,8CAA4B","file":"index.js","sourcesContent":["// 导出实现\nexport { Animate } from './animate';\nexport { DefaultTimeline } from './timeline';\nexport { ManualTicker } from './ticker/manual-ticker';\nexport { DefaultTicker } from './ticker/default-ticker';\nexport { Step as AnimateStep } from './step';\n\n// 导出工具函数\nexport * from './utils/easing-func';\nexport { registerAnimate } from './register';\nexport { ACustomAnimate, AComponentAnimate } from './custom/custom-animate';\nexport { ComponentAnimator } from './component/component-animator';\nexport { IncreaseCount } from './custom/number';\nexport { InputText } from './custom/input-text';\nexport { ClipGraphicAnimate, ClipAngleAnimate, ClipRadiusAnimate, ClipDirectionAnimate } from './custom/clip-graphic';\nexport { TagPointsUpdate } from './custom/tag-points';\nexport { GroupFadeIn, GroupFadeOut } from './custom/group-fade';\nexport { RotateBySphereAnimate } from './custom/sphere';\nexport { AnimateExecutor } from './executor/animate-executor';\nexport type { IAnimationConfig } from './executor/executor';\nexport { registerCustomAnimate } from './custom/register';\n// Export animation state modules\nexport * from './state';\nexport { AnimationTransitionRegistry } from './state/animation-states-registry';\nexport { transitionRegistry } from './state/animation-states-registry';\nexport { AnimationStateManager } from './state/animation-state';\nexport { AnimationStateStore } from './state/animation-state';\n\n// Export component animation modules\nexport * from './component';\n"]}
1
+ {"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AACA,qCAAoC;AAA3B,kGAAA,OAAO,OAAA;AAChB,uCAA6C;AAApC,2GAAA,eAAe,OAAA;AACxB,wDAAsD;AAA7C,6GAAA,YAAY,OAAA;AACrB,0DAAwD;AAA/C,+GAAA,aAAa,OAAA;AACtB,+BAA6C;AAApC,mGAAA,IAAI,OAAe;AAG5B,sDAAoC;AACpC,uCAA6C;AAApC,2GAAA,eAAe,OAAA;AACxB,0DAA4E;AAAnE,gHAAA,cAAc,OAAA;AAAE,mHAAA,iBAAiB,OAAA;AAC1C,qEAAmE;AAA1D,uHAAA,iBAAiB,OAAA;AAC1B,0CAAgD;AAAvC,uGAAA,aAAa,OAAA;AACtB,kDAAgD;AAAvC,uGAAA,SAAS,OAAA;AAClB,sDAAsH;AAA7G,kHAAA,kBAAkB,OAAA;AAAE,gHAAA,gBAAgB,OAAA;AAAE,iHAAA,iBAAiB,OAAA;AAAE,oHAAA,oBAAoB,OAAA;AACtF,kDAAsD;AAA7C,6GAAA,eAAe,OAAA;AACxB,gDAA+D;AAAtD,wGAAA,WAAW,OAAA;AAAE,yGAAA,YAAY,OAAA;AAClC,0CAAwD;AAA/C,+GAAA,qBAAqB,OAAA;AAC9B,gEAA8D;AAArD,mHAAA,eAAe,OAAA;AAExB,oDAAkC;AAElC,0CAAwB;AACxB,+EAAgF;AAAvE,wIAAA,2BAA2B,OAAA;AACpC,+EAAuE;AAA9D,+HAAA,kBAAkB,OAAA;AAC3B,2DAAgE;AAAvD,wHAAA,qBAAqB,OAAA;AAC9B,2DAA8D;AAArD,sHAAA,mBAAmB,OAAA;AAG5B,8CAA4B","file":"index.js","sourcesContent":["// 导出实现\nexport { Animate } from './animate';\nexport { DefaultTimeline } from './timeline';\nexport { ManualTicker } from './ticker/manual-ticker';\nexport { DefaultTicker } from './ticker/default-ticker';\nexport { Step as AnimateStep } from './step';\n\n// 导出工具函数\nexport * from './utils/easing-func';\nexport { registerAnimate } from './register';\nexport { ACustomAnimate, AComponentAnimate } from './custom/custom-animate';\nexport { ComponentAnimator } from './component/component-animator';\nexport { IncreaseCount } from './custom/number';\nexport { InputText } from './custom/input-text';\nexport { ClipGraphicAnimate, ClipAngleAnimate, ClipRadiusAnimate, ClipDirectionAnimate } from './custom/clip-graphic';\nexport { TagPointsUpdate } from './custom/tag-points';\nexport { GroupFadeIn, GroupFadeOut } from './custom/groupFade';\nexport { RotateBySphereAnimate } from './custom/sphere';\nexport { AnimateExecutor } from './executor/animate-executor';\nexport type { IAnimationConfig } from './executor/executor';\nexport * from './custom/register';\n// Export animation state modules\nexport * from './state';\nexport { AnimationTransitionRegistry } from './state/animation-states-registry';\nexport { transitionRegistry } from './state/animation-states-registry';\nexport { AnimationStateManager } from './state/animation-state';\nexport { AnimationStateStore } from './state/animation-state';\n\n// Export component animation modules\nexport * from './component';\n"]}
package/cjs/step.d.ts CHANGED
@@ -45,6 +45,8 @@ export declare class Step implements IStep {
45
45
  }
46
46
  export declare class WaitStep extends Step {
47
47
  constructor(type: IAnimateStepType, props: Record<string, any>, duration: number, easing: EasingType);
48
+ onStart(): void;
49
+ onFirstRun(): void;
48
50
  update(end: boolean, ratio: number, out: Record<string, any>): void;
49
51
  determineInterpolateUpdateFunction(): void;
50
52
  }
package/cjs/step.js CHANGED
@@ -75,7 +75,7 @@ class Step {
75
75
  tryPreventConflict() {
76
76
  const animate = this.animate;
77
77
  this.target.animates.forEach((a => {
78
- if (a === animate || a.priority > animate.priority) return;
78
+ if (a === animate || a.priority > animate.priority || a.priority === 1 / 0) return;
79
79
  const fromProps = a.getStartProps();
80
80
  this.propKeys.forEach((key => {
81
81
  null != fromProps[key] && a.preventAttr(key);
@@ -124,6 +124,13 @@ class WaitStep extends Step {
124
124
  constructor(type, props, duration, easing) {
125
125
  super(type, props, duration, easing);
126
126
  }
127
+ onStart() {
128
+ super.onStart();
129
+ }
130
+ onFirstRun() {
131
+ const fromProps = this.getFromProps();
132
+ this.target.setAttributes(fromProps);
133
+ }
127
134
  update(end, ratio, out) {
128
135
  this.onStart();
129
136
  }
package/cjs/step.js.map CHANGED
@@ -1 +1 @@
1
- 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{\n ColorStore,\n ColorType,\n Generator,\n type IGraphic,\n type IAnimate,\n type IStep,\n type EasingType,\n type EasingTypeFunc,\n type IAnimateStepType\n} from '@visactor/vrender-core';\nimport { Easing } from './utils/easing';\nimport { commonInterpolateUpdate, interpolateUpdateStore } from './interpolate/store';\nimport { isString } from '@visactor/vutils';\n\nfunction noop() {\n //...\n}\n\nexport class Step implements IStep {\n id: number;\n type: IAnimateStepType;\n prev?: IStep;\n duration: number;\n next?: IStep;\n props?: Record<string, any>;\n propKeys?: string[];\n interpolateUpdateFunctions?: ((\n key: string,\n from: number,\n to: number,\n ratio: number,\n step: IStep,\n target: IGraphic\n ) => void)[];\n easing: EasingTypeFunc;\n animate: IAnimate;\n target: IGraphic;\n fromProps: Record<string, any>;\n fromParsedProps: Record<string, any>;\n toParsedProps: Record<string, any>;\n\n // 内部状态\n protected _startTime: number = 0;\n _hasFirstRun: boolean = false;\n\n 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'fillPure' : 'strokePure']);\n } else if ((interpolateUpdateStore as any)[key]) {\n funcs.push((interpolateUpdateStore as any)[key]);\n } else {\n funcs.push(commonInterpolateUpdate);\n }\n } else if ((interpolateUpdateStore as any)[key]) {\n funcs.push((interpolateUpdateStore as any)[key]);\n } else {\n funcs.push(commonInterpolateUpdate);\n }\n });\n this.interpolateUpdateFunctions = funcs;\n }\n\n setStartTime(time: number, updateDownstream: boolean = true): void {\n this._startTime = time;\n if (updateDownstream) {\n this.updateDownstreamStartTimes();\n }\n }\n\n getStartTime(): number {\n return this._startTime;\n }\n\n onBind(): void {\n // 在第一次绑定到Animate的时候触发\n if (this.target.type === 'glyph') {\n this.syncAttributeUpdate = this._syncAttributeUpdate;\n }\n }\n\n _syncAttributeUpdate = (): void => {\n this.target.setAttributes(this.target.attribute);\n };\n\n /**\n * 首次运行逻辑\n * 如果跳帧了就不一定会执行\n */\n onFirstRun(): void {\n // 首次运行逻辑\n }\n\n /**\n * 开始执行的时候调用\n * 如果跳帧了就不一定会执行\n */\n onStart(): void {\n if (!this._hasFirstRun) {\n this._hasFirstRun = true;\n // 获取上一步的属性值作为起始值\n this.fromProps = this.getLastProps();\n const startProps = this.animate.getStartProps();\n this.propKeys &&\n this.propKeys.forEach(key => {\n this.fromProps[key] = this.fromProps[key] ?? startProps[key];\n });\n this.determineInterpolateUpdateFunction();\n this.tryPreventConflict();\n this.trySyncStartProps();\n this.onFirstRun();\n }\n }\n\n protected tryPreventConflict(): void {\n // 屏蔽掉之前动画冲突的属性\n const animate = this.animate;\n const target = this.target;\n target.animates.forEach((a: any) => {\n if (a === animate || a.priority > animate.priority) {\n return;\n }\n const fromProps = a.getStartProps();\n this.propKeys.forEach(key => {\n if (fromProps[key] != null) {\n a.preventAttr(key);\n }\n });\n });\n }\n\n /**\n * 删除自身属性,会直接从props等内容里删除掉\n */\n deleteSelfAttr(key: string): void {\n delete this.props[key];\n // fromProps在动画开始时才会计算,这时可能不在\n this.fromProps && delete this.fromProps[key];\n const index = this.propKeys.indexOf(key);\n if (index !== -1) {\n this.propKeys.splice(index, 1);\n this.interpolateUpdateFunctions?.splice(index, 1);\n }\n }\n\n /**\n * 尝试同步startProps,因为当前animate的startProps仅包含当前animate的信息,不排除过程中有其他animate的干扰\n * 所以为了避免属性突变,需要确保startProps的属性值是最新的\n */\n trySyncStartProps(): void {\n this.propKeys.forEach(key => {\n this.fromProps[key] = this.animate.target.getComputedAttribute(key);\n });\n }\n\n /**\n * 更新执行的时候调用\n * 如果跳帧了就不一定会执行\n */\n update(end: boolean, ratio: number, out: Record<string, any>): void {\n // TODO 需要修复,只有在开始的时候才调用\n this.onStart();\n if (!this.props || !this.propKeys) {\n return;\n }\n // 应用缓动函数\n const easedRatio = this.easing(ratio);\n this.animate.interpolateUpdateFunction\n ? this.animate.interpolateUpdateFunction(this.fromProps, this.props, easedRatio, this, this.target)\n : this.interpolateUpdateFunctions.forEach((func, index) => {\n // 如果这个属性被屏蔽了,直接跳过\n if (!this.animate.validAttr(this.propKeys[index])) {\n return;\n }\n const key = this.propKeys[index];\n const fromValue = this.fromProps[key];\n const toValue = this.props[key];\n func(key, fromValue, toValue, easedRatio, this, this.target);\n });\n this.onUpdate(end, easedRatio, out);\n this.syncAttributeUpdate();\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n // ...\n }\n\n /**\n * 结束执行的时候调用\n * 如果跳帧了就不一定会执行\n */\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n this.target.setAttributes(this.props);\n if (cb) {\n this._endCb = cb;\n } else if (this._endCb) {\n this._endCb(this.animate, this);\n }\n }\n\n /**\n * 获取结束的属性,包含前序的终值,是merge过的\n * @returns\n */\n getEndProps(): Record<string, any> {\n return this.props;\n }\n\n /**\n * 获取开始的属性,是前序的终值\n * @returns\n */\n getFromProps(): Record<string, any> {\n return this.fromProps;\n }\n\n /**\n * 获取结束的属性,包含前序的终值,是merge过的,同getEndProps\n * @returns\n */\n getMergedEndProps(): Record<string, any> | void {\n return this.getEndProps();\n }\n\n stop(): void {\n // ...\n }\n}\n\nexport class WaitStep extends Step {\n constructor(type: IAnimateStepType, props: Record<string, any>, duration: number, easing: EasingType) {\n super(type, props, duration, easing);\n }\n\n update(end: boolean, ratio: number, out: Record<string, any>): void {\n this.onStart();\n // 其他的不执行\n }\n\n determineInterpolateUpdateFunction(): void {\n return;\n }\n}\n"]}
1
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{\n ColorStore,\n ColorType,\n Generator,\n type IGraphic,\n type IAnimate,\n type IStep,\n type EasingType,\n type EasingTypeFunc,\n type IAnimateStepType\n} from '@visactor/vrender-core';\nimport { Easing } from './utils/easing';\nimport { commonInterpolateUpdate, interpolateUpdateStore } from './interpolate/store';\nimport { isString } from '@visactor/vutils';\n\nfunction noop() {\n //...\n}\n\nexport class Step implements IStep {\n id: number;\n type: IAnimateStepType;\n prev?: IStep;\n duration: number;\n next?: IStep;\n props?: Record<string, any>;\n propKeys?: string[];\n interpolateUpdateFunctions?: ((\n key: string,\n from: number,\n to: number,\n ratio: number,\n step: IStep,\n target: IGraphic\n ) => void)[];\n easing: EasingTypeFunc;\n animate: IAnimate;\n target: IGraphic;\n fromProps: Record<string, any>;\n fromParsedProps: Record<string, any>;\n toParsedProps: Record<string, any>;\n\n // 内部状态\n protected _startTime: number = 0;\n _hasFirstRun: boolean = false;\n\n 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this._startTime + this.duration;\n\n while (currentStep) {\n currentStep.setStartTime(currentStartTime, false);\n currentStartTime += currentStep.duration;\n currentStep = currentStep.next;\n }\n this.animate.updateDuration();\n }\n\n getLastProps(): any {\n if (this.prev) {\n return this.prev.props || {};\n }\n return this.animate.getStartProps();\n }\n\n setDuration(duration: number, updateDownstream: boolean = true): void {\n this.duration = duration;\n\n // 如果有后续节点,更新所有后续节点的开始时间\n if (updateDownstream) {\n this.updateDownstreamStartTimes();\n }\n }\n\n getDuration(): number {\n return this.duration;\n }\n\n determineInterpolateUpdateFunction(): void {\n // 根据属性类型确定插值更新函数\n // 这里可以进行优化,例如缓存不同类型属性的插值更新函数\n if (!this.props) {\n return;\n }\n\n const funcs: ((key: string, from: number, to: number, ratio: number, step: IStep, target: IGraphic) => void)[] = [];\n this.propKeys.forEach(key => {\n // 普通颜色特殊处理,需要提前解析成number[]\n if (key === 'fill' || key === 'stroke') {\n const from = this.fromProps[key];\n const to = this.props[key];\n if (isString(from) && isString(to)) {\n const fromArray = ColorStore.Get(from, ColorType.Color255);\n const toArray = ColorStore.Get(to, ColorType.Color255);\n if (!this.fromParsedProps) {\n this.fromParsedProps = {};\n }\n if (!this.toParsedProps) {\n this.toParsedProps = {};\n }\n this.fromParsedProps[key] = fromArray;\n this.toParsedProps[key] = toArray;\n funcs.push((interpolateUpdateStore as any)[key === 'fill' ? 'fillPure' : 'strokePure']);\n } else if ((interpolateUpdateStore as any)[key]) {\n funcs.push((interpolateUpdateStore as any)[key]);\n } else {\n funcs.push(commonInterpolateUpdate);\n }\n } else if ((interpolateUpdateStore as any)[key]) {\n funcs.push((interpolateUpdateStore as any)[key]);\n } else {\n funcs.push(commonInterpolateUpdate);\n }\n });\n this.interpolateUpdateFunctions = funcs;\n }\n\n setStartTime(time: number, updateDownstream: boolean = true): void {\n this._startTime = time;\n if (updateDownstream) {\n this.updateDownstreamStartTimes();\n }\n }\n\n getStartTime(): number {\n return this._startTime;\n }\n\n onBind(): void {\n // 在第一次绑定到Animate的时候触发\n if (this.target.type === 'glyph') {\n this.syncAttributeUpdate = this._syncAttributeUpdate;\n }\n }\n\n _syncAttributeUpdate = (): void => {\n this.target.setAttributes(this.target.attribute);\n };\n\n /**\n * 首次运行逻辑\n * 如果跳帧了就不一定会执行\n */\n onFirstRun(): void {\n // 首次运行逻辑\n }\n\n /**\n * 开始执行的时候调用\n * 如果跳帧了就不一定会执行\n */\n onStart(): void {\n if (!this._hasFirstRun) {\n this._hasFirstRun = true;\n // 获取上一步的属性值作为起始值\n this.fromProps = this.getLastProps();\n const startProps = this.animate.getStartProps();\n this.propKeys &&\n this.propKeys.forEach(key => {\n this.fromProps[key] = this.fromProps[key] ?? startProps[key];\n });\n this.determineInterpolateUpdateFunction();\n this.tryPreventConflict();\n this.trySyncStartProps();\n this.onFirstRun();\n }\n }\n\n protected tryPreventConflict(): void {\n // 屏蔽掉之前动画冲突的属性\n const animate = this.animate;\n const target = this.target;\n target.animates.forEach((a: any) => {\n if (a === animate || a.priority > animate.priority || a.priority === Infinity) {\n return;\n }\n const fromProps = a.getStartProps();\n this.propKeys.forEach(key => {\n if (fromProps[key] != null) {\n a.preventAttr(key);\n }\n });\n });\n }\n\n /**\n * 删除自身属性,会直接从props等内容里删除掉\n */\n deleteSelfAttr(key: string): void {\n delete this.props[key];\n // fromProps在动画开始时才会计算,这时可能不在\n this.fromProps && delete this.fromProps[key];\n const index = this.propKeys.indexOf(key);\n if (index !== -1) {\n this.propKeys.splice(index, 1);\n this.interpolateUpdateFunctions?.splice(index, 1);\n }\n }\n\n /**\n * 尝试同步startProps,因为当前animate的startProps仅包含当前animate的信息,不排除过程中有其他animate的干扰\n * 所以为了避免属性突变,需要确保startProps的属性值是最新的\n */\n trySyncStartProps(): void {\n this.propKeys.forEach(key => {\n this.fromProps[key] = this.animate.target.getComputedAttribute(key);\n });\n }\n\n /**\n * 更新执行的时候调用\n * 如果跳帧了就不一定会执行\n */\n update(end: boolean, ratio: number, out: Record<string, any>): void {\n // TODO 需要修复,只有在开始的时候才调用\n this.onStart();\n if (!this.props || !this.propKeys) {\n return;\n }\n // 应用缓动函数\n const easedRatio = this.easing(ratio);\n this.animate.interpolateUpdateFunction\n ? this.animate.interpolateUpdateFunction(this.fromProps, this.props, easedRatio, this, this.target)\n : this.interpolateUpdateFunctions.forEach((func, index) => {\n // 如果这个属性被屏蔽了,直接跳过\n if (!this.animate.validAttr(this.propKeys[index])) {\n return;\n }\n const key = this.propKeys[index];\n const fromValue = this.fromProps[key];\n const toValue = this.props[key];\n func(key, fromValue, toValue, easedRatio, this, this.target);\n });\n this.onUpdate(end, easedRatio, out);\n this.syncAttributeUpdate();\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n // ...\n }\n\n /**\n * 结束执行的时候调用\n * 如果跳帧了就不一定会执行\n */\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n this.target.setAttributes(this.props);\n if (cb) {\n this._endCb = cb;\n } else if (this._endCb) {\n this._endCb(this.animate, this);\n }\n }\n\n /**\n * 获取结束的属性,包含前序的终值,是merge过的\n * @returns\n */\n getEndProps(): Record<string, any> {\n return this.props;\n }\n\n /**\n * 获取开始的属性,是前序的终值\n * @returns\n */\n getFromProps(): Record<string, any> {\n return this.fromProps;\n }\n\n /**\n * 获取结束的属性,包含前序的终值,是merge过的,同getEndProps\n * @returns\n */\n getMergedEndProps(): Record<string, any> | void {\n return this.getEndProps();\n }\n\n stop(): void {\n // ...\n }\n}\n\nexport class WaitStep extends Step {\n constructor(type: IAnimateStepType, props: Record<string, any>, duration: number, easing: EasingType) {\n super(type, props, duration, easing);\n }\n\n onStart(): void {\n super.onStart();\n }\n onFirstRun(): void {\n // 设置上一个阶段的props到attribute\n const fromProps = this.getFromProps();\n this.target.setAttributes(fromProps);\n }\n\n update(end: boolean, ratio: number, out: Record<string, any>): void {\n this.onStart();\n // 其他的不执行\n }\n\n determineInterpolateUpdateFunction(): void {\n return;\n }\n}\n"]}
@@ -1,6 +1,10 @@
1
- import type { ITicker } from '@visactor/vrender-core';
1
+ import type { IStage } from '@visactor/vrender-core';
2
+ import { type ITicker } from '@visactor/vrender-core';
2
3
  import { DefaultTicker } from './default-ticker';
3
4
  export declare class ManualTicker extends DefaultTicker implements ITicker {
5
+ constructor(stage: IStage);
4
6
  protected setupTickHandler(): boolean;
5
7
  getTime(): number;
8
+ tickAt(time: number): void;
9
+ start(force?: boolean): boolean;
6
10
  }
@@ -4,7 +4,7 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
5
  }), exports.ManualTicker = void 0;
6
6
 
7
- const default_ticker_1 = require("./default-ticker");
7
+ const vrender_core_1 = require("@visactor/vrender-core"), default_ticker_1 = require("./default-ticker");
8
8
 
9
9
  class ManualTickHandler {
10
10
  constructor() {
@@ -20,9 +20,17 @@ class ManualTickHandler {
20
20
  getTime() {
21
21
  return this.currentTime;
22
22
  }
23
+ tickTo(time, cb) {
24
+ this.startTime < 0 && (this.startTime = 0, this.currentTime = 0);
25
+ const interval = time - this.currentTime;
26
+ this.tick(interval, cb);
27
+ }
23
28
  }
24
29
 
25
30
  class ManualTicker extends default_ticker_1.DefaultTicker {
31
+ constructor(stage) {
32
+ super(stage), this.lastFrameTime = 0, this.status = vrender_core_1.STATUS.RUNNING;
33
+ }
26
34
  setupTickHandler() {
27
35
  const handler = new ManualTickHandler;
28
36
  return this.tickerHandler && this.tickerHandler.release(), this.tickerHandler = handler,
@@ -31,6 +39,18 @@ class ManualTicker extends default_ticker_1.DefaultTicker {
31
39
  getTime() {
32
40
  return this.tickerHandler.getTime();
33
41
  }
42
+ tickAt(time) {
43
+ this.tickTo(time);
44
+ }
45
+ start(force = !1) {
46
+ if (this.status === vrender_core_1.STATUS.RUNNING) return !1;
47
+ if (!this.tickerHandler) return !1;
48
+ if (!force) {
49
+ if (this.status === vrender_core_1.STATUS.PAUSE) return !1;
50
+ if (this.ifCanStop()) return !1;
51
+ }
52
+ return this.status = vrender_core_1.STATUS.RUNNING, !0;
53
+ }
34
54
  }
35
55
 
36
56
  exports.ManualTicker = ManualTicker;
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../src/ticker/manual-ticker.ts"],"names":[],"mappings":";;;AACA,yDAAiF;AACjF,qDAAiD;AAEjD,MAAM,iBAAiB;IAAvB;QACY,aAAQ,GAAY,KAAK,CAAC;QAC1B,cAAS,GAAW,CAAC,CAAC,CAAC;QACvB,gBAAW,GAAW,CAAC,CAAC,CAAC;IA0BrC,CAAC;IAxBC,IAAI,CAAC,QAAgB,EAAE,EAAmC;QACxD,IAAI,IAAI,CAAC,SAAS,GAAG,CAAC,EAAE;YACtB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;SACpB;QACD,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC7C,EAAE,CAAC,IAAI,CAAC,CAAC;IACX,CAAC;IAED,OAAO;QACL,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;IAED,OAAO;QACL,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAED,MAAM,CAAC,IAAY,EAAE,EAAmC;QACtD,IAAI,IAAI,CAAC,SAAS,GAAG,CAAC,EAAE;YACtB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;YACnB,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;SACtB;QACD,MAAM,QAAQ,GAAG,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC;QACzC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC;IAC1B,CAAC;CACF;AAED,MAAa,YAAa,SAAQ,8BAAa;IAC7C,YAAY,KAAa;QACvB,KAAK,CAAC,KAAK,CAAC,CAAC;QAGb,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,MAAM,GAAG,qBAAM,CAAC,OAAO,CAAC;IAC/B,CAAC;IACS,gBAAgB;QACxB,MAAM,OAAO,GAAiB,IAAI,iBAAiB,EAAE,CAAC;QAGtD,IAAI,IAAI,CAAC,aAAa,EAAE;YACtB,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;SAC9B;QAED,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC;QAC7B,OAAO,IAAI,CAAC;IACd,CAAC;IAED,OAAO;QACL,OAAO,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,CAAC;IACtC,CAAC;IAED,MAAM,CAAC,IAAY;QACjB,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IACpB,CAAC;IAED,KAAK,CAAC,KAAK,GAAG,KAAK;QACjB,IAAI,IAAI,CAAC,MAAM,KAAK,qBAAM,CAAC,OAAO,EAAE;YAClC,OAAO,KAAK,CAAC;SACd;QACD,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;YACvB,OAAO,KAAK,CAAC;SACd;QACD,IAAI,CAAC,KAAK,EAAE;YACV,IAAI,IAAI,CAAC,MAAM,KAAK,qBAAM,CAAC,KAAK,EAAE;gBAChC,OAAO,KAAK,CAAC;aACd;YACD,IAAI,IAAI,CAAC,SAAS,EAAE,EAAE;gBACpB,OAAO,KAAK,CAAC;aACd;SACF;QACD,IAAI,CAAC,MAAM,GAAG,qBAAM,CAAC,OAAO,CAAC;QAC7B,OAAO,IAAI,CAAC;IACd,CAAC;CACF;AA9CD,oCA8CC","file":"manual-ticker.js","sourcesContent":["import type { IStage } from '@visactor/vrender-core';\nimport { STATUS, type ITickHandler, type ITicker } from '@visactor/vrender-core';\nimport { DefaultTicker } from './default-ticker';\n\nclass ManualTickHandler implements ITickHandler {\n protected released: boolean = false;\n protected startTime: number = -1;\n protected currentTime: number = -1;\n\n tick(interval: number, cb: (handler: ITickHandler) => void): void {\n if (this.startTime < 0) {\n this.startTime = 0;\n }\n this.currentTime = this.startTime + interval;\n cb(this);\n }\n\n release(): void {\n this.released = true;\n }\n\n getTime(): number {\n return this.currentTime;\n }\n\n tickTo(time: number, cb: (handler: ITickHandler) => void): void {\n if (this.startTime < 0) {\n this.startTime = 0;\n this.currentTime = 0;\n }\n const interval = time - this.currentTime;\n this.tick(interval, cb);\n }\n}\n\nexport class ManualTicker extends DefaultTicker implements ITicker {\n constructor(stage: IStage) {\n super(stage);\n // manualTicker 的 lastFrameTime 默认为 0\n // status 默认为 STATUS.RUNNING(不需要启动)\n this.lastFrameTime = 0;\n this.status = STATUS.RUNNING;\n }\n protected setupTickHandler(): boolean {\n const handler: ITickHandler = new ManualTickHandler();\n\n // Destroy the previous tick handler\n if (this.tickerHandler) {\n this.tickerHandler.release();\n }\n\n this.tickerHandler = handler;\n return true;\n }\n\n getTime(): number {\n return this.tickerHandler.getTime();\n }\n\n tickAt(time: number): void {\n this.tickTo(time);\n }\n\n start(force = false) {\n if (this.status === STATUS.RUNNING) {\n return false;\n }\n if (!this.tickerHandler) {\n return false;\n }\n if (!force) {\n if (this.status === STATUS.PAUSE) {\n return false;\n }\n if (this.ifCanStop()) {\n return false;\n }\n }\n this.status = STATUS.RUNNING;\n return true;\n }\n}\n"]}
package/cjs/timeline.d.ts CHANGED
@@ -2,7 +2,6 @@ import { type IAnimate, type ITimeline } from '@visactor/vrender-core';
2
2
  export declare class DefaultTimeline implements ITimeline {
3
3
  id: number;
4
4
  protected animates: IAnimate[];
5
- protected ticker: any;
6
5
  protected paused: boolean;
7
6
  protected _playSpeed: number;
8
7
  protected _totalDuration: number;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/timeline.ts"],"names":[],"mappings":";;;AAAA,yDAAiG;AAEjG,MAAa,eAAe;IAmB1B,IAAI,YAAY;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;IAC9B,CAAC;IAED;QArBU,aAAQ,GAAe,EAAE,CAAC;QAK1B,eAAU,GAAW,CAAC,CAAC;QACvB,mBAAc,GAAW,CAAC,CAAC;QAC3B,eAAU,GAAW,CAAC,CAAC;QACvB,iBAAY,GAAW,CAAC,CAAC;QAKzB,mBAAc,GAAW,CAAC,CAAC,CAAC;QASpC,IAAI,CAAC,EAAE,GAAG,wBAAS,CAAC,kBAAkB,EAAE,CAAC;QACzC,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACtB,CAAC;IAED,SAAS;QACP,OAAO,CAAC,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,cAAc,IAAI,CAAC,CAAC;IAClD,CAAC;IAED,oBAAoB,CAAC,EAA8C;QACjE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC,EAAE,EAAE;YAC7C,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SACzB;IACH,CAAC;IAED,UAAU,CAAC,OAAiB;QAC1B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE5B,IAAI,CAAC,cAAc,EAAE,CAAC;QACtB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAC7E,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,GAAG,OAAO,CAAC;QAE7C,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,YAAY,EAAE,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC,CAAC;IACtG,CAAC;IAED,KAAK;QACH,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;IACrB,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACtB,CAAC;IAED,IAAI,CAAC,KAAa;QAChB,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,OAAO;SACR;QAGD,MAAM,WAAW,GAAG,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC;QAG5C,IAAI,CAAC,YAAY,IAAI,WAAW,CAAC;QAEjC,IAAI,CAAC,oBAAoB,CAAC,CAAC,OAAO,EAAE,CAAC,EAAE,EAAE;YACvC,IAAI,OAAO,CAAC,MAAM,KAAK,4BAAa,CAAC,GAAG,EAAE;gBACxC,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;aACtC;iBAAM,IAAI,OAAO,CAAC,MAAM,KAAK,4BAAa,CAAC,OAAO,IAAI,OAAO,CAAC,MAAM,KAAK,4BAAa,CAAC,OAAO,EAAE;gBAC/F,OAAO,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;aAC9B;QACH,CAAC,CAAC,CAAC;IACL,CAAC;IAED,KAAK;QACH,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,EAAE;YAClC,OAAO,CAAC,OAAO,EAAE,CAAC;QACpB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;QACnB,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED,aAAa,CAAC,OAAiB,EAAE,UAAmB,IAAI,EAAE,KAAc;QACtE,IAAI,IAAI,CAAC,cAAc,GAAG,CAAC,EAAE;YAC3B,OAAO;SACR;QACD,IAAI,OAAO,EAAE;YACX,OAAO,CAAC,SAAS,IAAI,OAAO,CAAC,SAAS,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;YAC3D,OAAO,CAAC,OAAO,EAAE,CAAC;SACnB;QAED,KAAK,GAAG,KAAK,aAAL,KAAK,cAAL,KAAK,GAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAEhD,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAC1D,IAAI,CAAC,cAAc,EAAE,CAAC;QACtB,OAAO;IACT,CAAC;IAGS,wBAAwB;QAChC,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,EAAE;YAC9B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,YAAY,EAAE,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC,CAAC;QACtG,CAAC,CAAC,CAAC;IACL,CAAC;IAED,gBAAgB;QACd,OAAO,IAAI,CAAC,cAAc,CAAC;IAC7B,CAAC;IAED,YAAY;QACV,OAAO,IAAI,CAAC,UAAU,CAAC;IACzB,CAAC;IAED,YAAY,CAAC,KAAa;QACxB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;IAC1B,CAAC;IAGD,YAAY;QACV,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,OAAO,QAAQ,CAAC;SACjB;QACD,IAAI,IAAI,CAAC,YAAY,KAAK,CAAC,EAAE;YAC3B,OAAO,SAAS,CAAC;SAClB;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED,YAAY,CAAC,IAAY;QACvB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;IACzB,CAAC;IAED,YAAY;QACV,OAAO,IAAI,CAAC,UAAU,CAAC;IACzB,CAAC;IAED,cAAc;QACZ,OAAO,IAAI,CAAC,YAAY,CAAC;IAC3B,CAAC;IAED,cAAc,CAAC,IAAY;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;IAC3B,CAAC;CACF;AAnJD,0CAmJC;AAGY,QAAA,eAAe,GAAG,IAAI,eAAe,EAAE,CAAC;AACrD,uBAAe,CAAC,QAAQ,GAAG,IAAI,CAAC","file":"timeline.js","sourcesContent":["import { Generator, type IAnimate, type ITimeline, AnimateStatus } from '@visactor/vrender-core';\n\nexport class DefaultTimeline implements ITimeline {\n declare id: number;\n protected animates: IAnimate[] = [];\n protected declare ticker: any;\n protected declare paused: boolean;\n\n // 添加必要的属性\n protected _playSpeed: number = 1;\n protected _totalDuration: number = 0;\n protected _startTime: number = 0;\n protected _currentTime: number = 0;\n\n // 0 ... _endAnimatePtr ... animates.length\n // [0, _endAnimatePtr] 表示正在运行的动画\n // (_endAnimatePtr, animates.length) 表示已经结束的动画\n protected _endAnimatePtr: number = -1;\n\n declare isGlobal?: boolean;\n\n get animateCount() {\n return this.animates.length;\n }\n\n constructor() {\n this.id = Generator.GenAutoIncrementId();\n this.animates = [];\n this.paused = false;\n }\n\n isRunning() {\n return !this.paused && this._endAnimatePtr >= 0;\n }\n\n forEachAccessAnimate(cb: (animate: IAnimate, index: number) => void) {\n for (let i = 0; i <= this._endAnimatePtr; i++) {\n cb(this.animates[i], i);\n }\n }\n\n addAnimate(animate: IAnimate) {\n this.animates.push(animate);\n // 交换位置\n this._endAnimatePtr++;\n this.animates[this.animates.length - 1] = this.animates[this._endAnimatePtr];\n this.animates[this._endAnimatePtr] = animate;\n // 更新总时长\n this._totalDuration = Math.max(this._totalDuration, animate.getStartTime() + animate.getDuration());\n }\n\n pause() {\n this.paused = true;\n }\n\n resume() {\n this.paused = false;\n }\n\n tick(delta: number) {\n if (this.paused) {\n return;\n }\n\n // 应用播放速度\n const scaledDelta = delta * this._playSpeed;\n\n // 更新当前时间\n this._currentTime += scaledDelta;\n\n this.forEachAccessAnimate((animate, i) => {\n if (animate.status === AnimateStatus.END) {\n this.removeAnimate(animate, true, i);\n } else if (animate.status === AnimateStatus.RUNNING || animate.status === AnimateStatus.INITIAL) {\n animate.advance(scaledDelta);\n }\n });\n }\n\n clear() {\n this.forEachAccessAnimate(animate => {\n animate.release();\n });\n this.animates = [];\n this._totalDuration = 0;\n }\n\n removeAnimate(animate: IAnimate, release: boolean = true, index?: number) {\n if (this._endAnimatePtr < 0) {\n return;\n }\n if (release) {\n animate._onRemove && animate._onRemove.forEach(cb => cb());\n animate.release();\n }\n\n index = index ?? this.animates.indexOf(animate);\n // 交换位置\n this.animates[index] = this.animates[this._endAnimatePtr];\n this._endAnimatePtr--;\n return;\n }\n\n // 重新计算总时长\n protected recalculateTotalDuration() {\n this._totalDuration = 0;\n this.animates.forEach(animate => {\n this._totalDuration = Math.max(this._totalDuration, animate.getStartTime() + animate.getDuration());\n });\n }\n\n getTotalDuration() {\n return this._totalDuration;\n }\n\n getPlaySpeed() {\n return this._playSpeed;\n }\n\n setPlaySpeed(speed: number) {\n this._playSpeed = speed;\n }\n\n // 实现ITimeline接口所需的其他方法\n getPlayState(): 'playing' | 'paused' | 'stopped' {\n if (this.paused) {\n return 'paused';\n }\n if (this.animateCount === 0) {\n return 'stopped';\n }\n return 'playing';\n }\n\n setStartTime(time: number) {\n this._startTime = time;\n }\n\n getStartTime() {\n return this._startTime;\n }\n\n getCurrentTime() {\n return this._currentTime;\n }\n\n setCurrentTime(time: number) {\n this._currentTime = time;\n }\n}\n\n// 不会使用,存粹做临时存储用,请一定要放置到stage中才行\nexport const defaultTimeline = new DefaultTimeline();\ndefaultTimeline.isGlobal = true;\n"]}
1
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i <= this._endAnimatePtr; i++) {\n cb(this.animates[i], i);\n }\n }\n\n addAnimate(animate: IAnimate) {\n this.animates.push(animate);\n // 交换位置\n this._endAnimatePtr++;\n this.animates[this.animates.length - 1] = this.animates[this._endAnimatePtr];\n this.animates[this._endAnimatePtr] = animate;\n // 更新总时长\n this._totalDuration = Math.max(this._totalDuration, animate.getStartTime() + animate.getDuration());\n }\n\n pause() {\n this.paused = true;\n }\n\n resume() {\n this.paused = false;\n }\n\n tick(delta: number) {\n if (this.paused) {\n return;\n }\n\n // 应用播放速度\n const scaledDelta = delta * this._playSpeed;\n\n // 更新当前时间\n this._currentTime += scaledDelta;\n\n this.forEachAccessAnimate((animate, i) => {\n if (animate.status === AnimateStatus.END) {\n this.removeAnimate(animate, true, i);\n } else if (animate.status === AnimateStatus.RUNNING || animate.status === AnimateStatus.INITIAL) {\n animate.advance(scaledDelta);\n }\n });\n }\n\n clear() {\n this.forEachAccessAnimate(animate => {\n animate.release();\n });\n this.animates = [];\n this._totalDuration = 0;\n }\n\n removeAnimate(animate: IAnimate, release: boolean = true, index?: number) {\n if (this._endAnimatePtr < 0) {\n return;\n }\n if (release) {\n animate._onRemove && animate._onRemove.forEach(cb => cb());\n animate.release();\n }\n\n index = index ?? this.animates.indexOf(animate);\n // 交换位置\n this.animates[index] = this.animates[this._endAnimatePtr];\n this._endAnimatePtr--;\n return;\n }\n\n // 重新计算总时长\n protected recalculateTotalDuration() {\n this._totalDuration = 0;\n this.animates.forEach(animate => {\n this._totalDuration = Math.max(this._totalDuration, animate.getStartTime() + animate.getDuration());\n });\n }\n\n getTotalDuration() {\n return this._totalDuration;\n }\n\n getPlaySpeed() {\n return this._playSpeed;\n }\n\n setPlaySpeed(speed: number) {\n this._playSpeed = speed;\n }\n\n // 实现ITimeline接口所需的其他方法\n getPlayState(): 'playing' | 'paused' | 'stopped' {\n if (this.paused) {\n return 'paused';\n }\n if (this.animateCount === 0) {\n return 'stopped';\n }\n return 'playing';\n }\n\n setStartTime(time: number) {\n this._startTime = time;\n }\n\n getStartTime() {\n return this._startTime;\n }\n\n getCurrentTime() {\n return this._currentTime;\n }\n\n setCurrentTime(time: number) {\n this._currentTime = time;\n }\n}\n\n// 不会使用,存粹做临时存储用,请一定要放置到stage中才行\nexport const defaultTimeline = new DefaultTimeline();\ndefaultTimeline.isGlobal = true;\n"]}
@@ -12,5 +12,4 @@ function generatorPathEasingFunc(path) {
12
12
  x => customPath.getYAt(x);
13
13
  }
14
14
 
15
- exports.generatorPathEasingFunc = generatorPathEasingFunc;
16
- //# sourceMappingURL=easing-func.js.map
15
+ exports.generatorPathEasingFunc = generatorPathEasingFunc;