@visactor/vrender-animate 1.0.0-alpha.2 → 1.0.0-alpha.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (182) hide show
  1. package/cjs/animate-extension.d.ts +3 -2
  2. package/cjs/animate-extension.js +5 -2
  3. package/cjs/animate-extension.js.map +1 -1
  4. package/cjs/animate.d.ts +1 -0
  5. package/cjs/animate.js +8 -5
  6. package/cjs/animate.js.map +1 -1
  7. package/cjs/config/morphing.d.ts +2 -0
  8. package/cjs/config/morphing.js +9 -0
  9. package/cjs/config/morphing.js.map +1 -0
  10. package/cjs/custom/clip-graphic.js +1 -1
  11. package/cjs/custom/clip-graphic.js.map +1 -1
  12. package/cjs/custom/clip.d.ts +1 -0
  13. package/cjs/custom/clip.js +9 -1
  14. package/cjs/custom/clip.js.map +1 -1
  15. package/cjs/custom/common.d.ts +0 -1
  16. package/cjs/custom/common.js +6 -9
  17. package/cjs/custom/common.js.map +1 -1
  18. package/cjs/custom/fade.js +7 -2
  19. package/cjs/custom/fade.js.map +1 -1
  20. package/cjs/custom/{from-to.js → fromTo.js} +6 -9
  21. package/cjs/custom/fromTo.js.map +1 -0
  22. package/cjs/custom/{group-fade.js → groupFade.js} +4 -3
  23. package/cjs/custom/groupFade.js.map +1 -0
  24. package/cjs/custom/growAngle.js +3 -2
  25. package/cjs/custom/growAngle.js.map +1 -1
  26. package/cjs/custom/growCenter.js +1 -1
  27. package/cjs/custom/growCenter.js.map +1 -1
  28. package/cjs/custom/growHeight.js +5 -5
  29. package/cjs/custom/growHeight.js.map +1 -1
  30. package/cjs/custom/growPoints.js +22 -21
  31. package/cjs/custom/growPoints.js.map +1 -1
  32. package/cjs/custom/growRadius.js +1 -1
  33. package/cjs/custom/growRadius.js.map +1 -1
  34. package/cjs/custom/growWidth.js +1 -1
  35. package/cjs/custom/growWidth.js.map +1 -1
  36. package/cjs/custom/morphing.d.ts +51 -0
  37. package/cjs/custom/morphing.js +298 -0
  38. package/cjs/custom/morphing.js.map +1 -0
  39. package/cjs/custom/motionPath.d.ts +21 -0
  40. package/cjs/custom/motionPath.js +31 -0
  41. package/cjs/custom/motionPath.js.map +1 -0
  42. package/cjs/custom/move.d.ts +4 -0
  43. package/cjs/custom/move.js +11 -11
  44. package/cjs/custom/move.js.map +1 -1
  45. package/cjs/custom/register.d.ts +27 -0
  46. package/cjs/custom/register.js +394 -4
  47. package/cjs/custom/register.js.map +1 -1
  48. package/cjs/custom/richtext/input-richtext.d.ts +4 -2
  49. package/cjs/custom/richtext/input-richtext.js +20 -10
  50. package/cjs/custom/richtext/input-richtext.js.map +1 -1
  51. package/cjs/custom/richtext/slide-richtext.js +1 -1
  52. package/cjs/custom/rotate.js +2 -1
  53. package/cjs/custom/rotate.js.map +1 -1
  54. package/cjs/custom/scale.js +7 -7
  55. package/cjs/custom/scale.js.map +1 -1
  56. package/cjs/custom/story.d.ts +68 -0
  57. package/cjs/custom/story.js +149 -3
  58. package/cjs/custom/story.js.map +1 -1
  59. package/cjs/custom/streamLight.d.ts +27 -0
  60. package/cjs/custom/streamLight.js +161 -0
  61. package/cjs/custom/streamLight.js.map +1 -0
  62. package/cjs/custom/tag-points.js +4 -1
  63. package/cjs/custom/tag-points.js.map +1 -1
  64. package/cjs/executor/animate-executor.d.ts +1 -1
  65. package/cjs/executor/animate-executor.js +69 -63
  66. package/cjs/executor/animate-executor.js.map +1 -1
  67. package/cjs/index.d.ts +3 -2
  68. package/cjs/index.js +34 -14
  69. package/cjs/index.js.map +1 -1
  70. package/cjs/state/animation-states-registry.js +18 -0
  71. package/cjs/state/animation-states-registry.js.map +1 -1
  72. package/cjs/step.d.ts +2 -0
  73. package/cjs/step.js +10 -2
  74. package/cjs/step.js.map +1 -1
  75. package/cjs/ticker/default-ticker.d.ts +3 -2
  76. package/cjs/ticker/default-ticker.js +9 -6
  77. package/cjs/ticker/default-ticker.js.map +1 -1
  78. package/cjs/ticker/manual-ticker.d.ts +6 -1
  79. package/cjs/ticker/manual-ticker.js +26 -4
  80. package/cjs/ticker/manual-ticker.js.map +1 -1
  81. package/cjs/timeline.d.ts +13 -5
  82. package/cjs/timeline.js +31 -18
  83. package/cjs/timeline.js.map +1 -1
  84. package/cjs/utils/transform.d.ts +2 -0
  85. package/cjs/utils/transform.js +10 -0
  86. package/cjs/utils/transform.js.map +1 -0
  87. package/dist/index.es.js +1373 -185
  88. package/es/animate-extension.d.ts +3 -2
  89. package/es/animate-extension.js +5 -2
  90. package/es/animate-extension.js.map +1 -1
  91. package/es/animate.d.ts +1 -0
  92. package/es/animate.js +8 -5
  93. package/es/animate.js.map +1 -1
  94. package/es/config/morphing.d.ts +2 -0
  95. package/es/config/morphing.js +5 -0
  96. package/es/config/morphing.js.map +1 -0
  97. package/es/custom/clip-graphic.js +1 -1
  98. package/es/custom/clip-graphic.js.map +1 -1
  99. package/es/custom/clip.d.ts +1 -0
  100. package/es/custom/clip.js +9 -1
  101. package/es/custom/clip.js.map +1 -1
  102. package/es/custom/common.d.ts +0 -1
  103. package/es/custom/common.js +6 -9
  104. package/es/custom/common.js.map +1 -1
  105. package/es/custom/fade.js +7 -2
  106. package/es/custom/fade.js.map +1 -1
  107. package/es/custom/{from-to.js → fromTo.js} +6 -9
  108. package/es/custom/fromTo.js.map +1 -0
  109. package/es/custom/{group-fade.js → groupFade.js} +4 -3
  110. package/es/custom/groupFade.js.map +1 -0
  111. package/es/custom/growAngle.js +3 -2
  112. package/es/custom/growAngle.js.map +1 -1
  113. package/es/custom/growCenter.js +1 -1
  114. package/es/custom/growCenter.js.map +1 -1
  115. package/es/custom/growHeight.js +5 -5
  116. package/es/custom/growHeight.js.map +1 -1
  117. package/es/custom/growPoints.js +22 -21
  118. package/es/custom/growPoints.js.map +1 -1
  119. package/es/custom/growRadius.js +1 -1
  120. package/es/custom/growRadius.js.map +1 -1
  121. package/es/custom/growWidth.js +1 -1
  122. package/es/custom/growWidth.js.map +1 -1
  123. package/es/custom/morphing.d.ts +51 -0
  124. package/es/custom/morphing.js +289 -0
  125. package/es/custom/morphing.js.map +1 -0
  126. package/es/custom/motionPath.d.ts +21 -0
  127. package/es/custom/motionPath.js +23 -0
  128. package/es/custom/motionPath.js.map +1 -0
  129. package/es/custom/move.d.ts +4 -0
  130. package/es/custom/move.js +10 -10
  131. package/es/custom/move.js.map +1 -1
  132. package/es/custom/register.d.ts +27 -0
  133. package/es/custom/register.js +15 -5
  134. package/es/custom/register.js.map +1 -1
  135. package/es/custom/richtext/input-richtext.d.ts +4 -2
  136. package/es/custom/richtext/input-richtext.js +20 -10
  137. package/es/custom/richtext/input-richtext.js.map +1 -1
  138. package/es/custom/richtext/slide-richtext.js +1 -1
  139. package/es/custom/rotate.js +2 -1
  140. package/es/custom/rotate.js.map +1 -1
  141. package/es/custom/scale.js +7 -7
  142. package/es/custom/scale.js.map +1 -1
  143. package/es/custom/story.d.ts +68 -0
  144. package/es/custom/story.js +142 -1
  145. package/es/custom/story.js.map +1 -1
  146. package/es/custom/streamLight.d.ts +27 -0
  147. package/es/custom/streamLight.js +157 -0
  148. package/es/custom/streamLight.js.map +1 -0
  149. package/es/custom/tag-points.js +4 -1
  150. package/es/custom/tag-points.js.map +1 -1
  151. package/es/executor/animate-executor.d.ts +1 -1
  152. package/es/executor/animate-executor.js +68 -61
  153. package/es/executor/animate-executor.js.map +1 -1
  154. package/es/index.d.ts +3 -2
  155. package/es/index.js +4 -2
  156. package/es/index.js.map +1 -1
  157. package/es/state/animation-states-registry.js +18 -0
  158. package/es/state/animation-states-registry.js.map +1 -1
  159. package/es/step.d.ts +2 -0
  160. package/es/step.js +10 -2
  161. package/es/step.js.map +1 -1
  162. package/es/ticker/default-ticker.d.ts +3 -2
  163. package/es/ticker/default-ticker.js +9 -6
  164. package/es/ticker/default-ticker.js.map +1 -1
  165. package/es/ticker/manual-ticker.d.ts +6 -1
  166. package/es/ticker/manual-ticker.js +27 -3
  167. package/es/ticker/manual-ticker.js.map +1 -1
  168. package/es/timeline.d.ts +13 -5
  169. package/es/timeline.js +32 -17
  170. package/es/timeline.js.map +1 -1
  171. package/es/utils/transform.d.ts +2 -0
  172. package/es/utils/transform.js +4 -0
  173. package/es/utils/transform.js.map +1 -0
  174. package/package.json +5 -5
  175. package/cjs/custom/from-to.js.map +0 -1
  176. package/cjs/custom/group-fade.js.map +0 -1
  177. package/es/custom/from-to.js.map +0 -1
  178. package/es/custom/group-fade.js.map +0 -1
  179. /package/cjs/custom/{from-to.d.ts → fromTo.d.ts} +0 -0
  180. /package/cjs/custom/{group-fade.d.ts → groupFade.d.ts} +0 -0
  181. /package/es/custom/{from-to.d.ts → fromTo.d.ts} +0 -0
  182. /package/es/custom/{group-fade.d.ts → groupFade.d.ts} +0 -0
@@ -1 +1 @@
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{ type IGraphic, type IGroup, type EasingType } from '@visactor/vrender-core';\nimport { ACustomAnimate } from './custom-animate';\nimport { isNumber } from '@visactor/vutils';\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nexport interface IGrowAngleAnimationOptions {\n orient?: 'clockwise' | 'anticlockwise';\n overall?: boolean | number;\n}\n\nconst growAngleInIndividual = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n if (options && options.orient === 'anticlockwise') {\n return {\n from: { startAngle: attrs?.endAngle },\n to: { startAngle: attrs?.startAngle }\n };\n }\n return {\n from: { endAngle: attrs?.startAngle },\n to: { endAngle: attrs?.endAngle }\n };\n};\n\nconst growAngleInOverall = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n\n if (options && options.orient === 'anticlockwise') {\n const overallValue = isNumber(options.overall) ? options.overall : Math.PI * 2;\n return {\n from: {\n startAngle: overallValue,\n endAngle: overallValue\n },\n to: {\n startAngle: attrs?.startAngle,\n endAngle: attrs?.endAngle\n }\n };\n }\n const overallValue = isNumber(options?.overall) ? options.overall : 0;\n return {\n from: {\n startAngle: overallValue,\n endAngle: overallValue\n },\n to: {\n startAngle: attrs?.startAngle,\n endAngle: attrs?.endAngle\n }\n };\n};\n\nexport const growAngleIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growAngleInOverall(graphic, options, animationParameters)\n : growAngleInIndividual(graphic, options, animationParameters);\n};\n\nconst growAngleOutIndividual = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.attribute as any;\n\n if (options && options.orient === 'anticlockwise') {\n return {\n from: { startAngle: attrs.startAngle },\n to: { startAngle: attrs?.endAngle }\n };\n }\n return {\n from: { endAngle: attrs.endAngle },\n to: { endAngle: attrs?.startAngle }\n };\n};\n\nconst growAngleOutOverall = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.attribute as any;\n if (options && options.orient === 'anticlockwise') {\n const overallValue = isNumber(options.overall) ? options.overall : Math.PI * 2;\n return {\n from: {\n startAngle: attrs.startAngle,\n endAngle: attrs.endAngle\n },\n to: {\n startAngle: overallValue,\n endAngle: overallValue\n }\n };\n }\n const overallValue = isNumber(options?.overall) ? options.overall : 0;\n return {\n from: {\n startAngle: attrs.startAngle,\n endAngle: attrs.endAngle\n },\n to: {\n startAngle: overallValue,\n endAngle: overallValue\n }\n };\n};\n\nexport const growAngleOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growAngleOutOverall(graphic, options, animationParameters)\n : growAngleOutIndividual(graphic, options, animationParameters);\n};\n\nexport class GrowAngleBase extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n declare _updateFunction: (ratio: number) => void;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n determineUpdateFunction(): void {\n if (!this.propKeys) {\n this.valid = false;\n } else if (this.propKeys && this.propKeys.length > 1) {\n this._updateFunction = this.updateAngle;\n } else if (this.propKeys[0] === 'startAngle') {\n this._updateFunction = this.updateStartAngle;\n } else if (this.propKeys[0] === 'endAngle') {\n this._updateFunction = this.updateEndAngle;\n } else {\n this.valid = false;\n }\n }\n\n /**\n * 删除自身属性,会直接从props等内容里删除掉\n */\n deleteSelfAttr(key: string): void {\n delete this.props[key];\n // fromProps在动画开始时才会计算,这时可能不在\n this.fromProps && delete this.fromProps[key];\n const index = this.propKeys.indexOf(key);\n if (index !== -1) {\n this.propKeys.splice(index, 1);\n }\n\n if (this.propKeys && this.propKeys.length > 1) {\n this._updateFunction = this.updateAngle;\n } else if (this.propKeys[0] === 'startAngle') {\n this._updateFunction = this.updateStartAngle;\n } else if (this.propKeys[0] === 'endAngle') {\n this._updateFunction = this.updateEndAngle;\n } else {\n this._updateFunction = null;\n }\n }\n\n updateStartAngle(ratio: number): void {\n (this.target.attribute as any).startAngle =\n this.from.startAngle + (this.to.startAngle - this.from.startAngle) * ratio;\n }\n\n updateEndAngle(ratio: number): void {\n (this.target.attribute as any).endAngle = this.from.endAngle + (this.to.endAngle - this.from.endAngle) * ratio;\n }\n\n updateAngle(ratio: number): void {\n this.updateStartAngle(ratio);\n this.updateEndAngle(ratio);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n if (this._updateFunction) {\n this._updateFunction(ratio);\n this.target.addUpdateShapeAndBoundsTag();\n }\n }\n}\n\n/**\n * 增长渐入\n */\nexport class GrowAngleIn extends GrowAngleBase {\n onBind(): void {\n super.onBind();\n const { from, to } = growAngleIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n\n this.target.setAttributes(fromAttrs);\n this.determineUpdateFunction();\n }\n}\n\nexport class GrowAngleOut extends GrowAngleBase {\n onBind(): void {\n super.onBind();\n const { from, to } = growAngleOut(this.target, this.params.options, this.params);\n const fromAttrs = from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs ?? (this.target.attribute as any);\n this.to = to;\n\n // this.target.setAttributes(fromAttrs);\n this.determineUpdateFunction();\n }\n}\n"]}
1
+ 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{ type IGraphic, type IGroup, type EasingType } from '@visactor/vrender-core';\nimport { ACustomAnimate } from './custom-animate';\nimport { isNumber } from '@visactor/vutils';\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nexport interface IGrowAngleAnimationOptions {\n orient?: 'clockwise' | 'anticlockwise';\n overall?: boolean | number;\n}\n\nconst growAngleInIndividual = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n if (options && options.orient === 'anticlockwise') {\n return {\n from: { startAngle: attrs?.endAngle },\n to: { startAngle: attrs?.startAngle }\n };\n }\n return {\n from: { endAngle: attrs?.startAngle },\n to: { endAngle: attrs?.endAngle }\n };\n};\n\nconst growAngleInOverall = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n\n if (options && options.orient === 'anticlockwise') {\n const overallValue = isNumber(options.overall) ? options.overall : Math.PI * 2;\n return {\n from: {\n startAngle: overallValue,\n endAngle: overallValue\n },\n to: {\n startAngle: attrs?.startAngle,\n endAngle: attrs?.endAngle\n }\n };\n }\n const overallValue = isNumber(options?.overall) ? options.overall : 0;\n return {\n from: {\n startAngle: overallValue,\n endAngle: overallValue\n },\n to: {\n startAngle: attrs?.startAngle,\n endAngle: attrs?.endAngle\n }\n };\n};\n\nexport const growAngleIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growAngleInOverall(graphic, options, animationParameters)\n : growAngleInIndividual(graphic, options, animationParameters);\n};\n\nconst growAngleOutIndividual = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.attribute as any;\n\n if (options && options.orient === 'anticlockwise') {\n return {\n from: { startAngle: attrs.startAngle },\n to: { startAngle: attrs?.endAngle }\n };\n }\n return {\n from: { endAngle: attrs.endAngle },\n to: { endAngle: attrs?.startAngle }\n };\n};\n\nconst growAngleOutOverall = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.attribute as any;\n if (options && options.orient === 'anticlockwise') {\n const overallValue = isNumber(options.overall) ? options.overall : Math.PI * 2;\n return {\n from: {\n startAngle: attrs.startAngle,\n endAngle: attrs.endAngle\n },\n to: {\n startAngle: overallValue,\n endAngle: overallValue\n }\n };\n }\n const overallValue = isNumber(options?.overall) ? options.overall : 0;\n return {\n from: {\n startAngle: attrs.startAngle,\n endAngle: attrs.endAngle\n },\n to: {\n startAngle: overallValue,\n endAngle: overallValue\n }\n };\n};\n\nexport const growAngleOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growAngleOutOverall(graphic, options, animationParameters)\n : growAngleOutIndividual(graphic, options, animationParameters);\n};\n\nexport class GrowAngleBase extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n declare _updateFunction: (ratio: number) => void;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n determineUpdateFunction(): void {\n if (!this.propKeys) {\n this.valid = false;\n } else if (this.propKeys && this.propKeys.length > 1) {\n this._updateFunction = this.updateAngle;\n } else if (this.propKeys[0] === 'startAngle') {\n this._updateFunction = this.updateStartAngle;\n } else if (this.propKeys[0] === 'endAngle') {\n this._updateFunction = this.updateEndAngle;\n } else {\n this.valid = false;\n }\n }\n\n /**\n * 删除自身属性,会直接从props等内容里删除掉\n */\n deleteSelfAttr(key: string): void {\n delete this.props[key];\n // fromProps在动画开始时才会计算,这时可能不在\n this.fromProps && delete this.fromProps[key];\n const index = this.propKeys.indexOf(key);\n if (index !== -1) {\n this.propKeys.splice(index, 1);\n }\n\n if (this.propKeys && this.propKeys.length > 1) {\n this._updateFunction = this.updateAngle;\n } else if (this.propKeys[0] === 'startAngle') {\n this._updateFunction = this.updateStartAngle;\n } else if (this.propKeys[0] === 'endAngle') {\n this._updateFunction = this.updateEndAngle;\n } else {\n this._updateFunction = null;\n }\n }\n\n updateStartAngle(ratio: number): void {\n (this.target.attribute as any).startAngle =\n this.from.startAngle + (this.to.startAngle - this.from.startAngle) * ratio;\n }\n\n updateEndAngle(ratio: number): void {\n (this.target.attribute as any).endAngle = this.from.endAngle + (this.to.endAngle - this.from.endAngle) * ratio;\n }\n\n updateAngle(ratio: number): void {\n this.updateStartAngle(ratio);\n this.updateEndAngle(ratio);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n if (this._updateFunction) {\n this._updateFunction(ratio);\n this.target.addUpdateShapeAndBoundsTag();\n }\n }\n}\n\n/**\n * 增长渐入\n */\nexport class GrowAngleIn extends GrowAngleBase {\n onBind(): void {\n super.onBind();\n const { from, to } = growAngleIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n this.target.setAttributes(finalAttribute);\n }\n\n this.target.setAttributes(fromAttrs);\n this.determineUpdateFunction();\n }\n}\n\nexport class GrowAngleOut extends GrowAngleBase {\n onBind(): void {\n super.onBind();\n const { from, to } = growAngleOut(this.target, this.params.options, this.params);\n const fromAttrs = from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs ?? (this.target.attribute as any);\n this.to = to;\n\n // this.target.setAttributes(fromAttrs);\n this.determineUpdateFunction();\n }\n}\n"]}
@@ -127,7 +127,7 @@ class GrowCenterIn extends custom_animate_1.ACustomAnimate {
127
127
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
128
128
  this.from = fromAttrs, this.to = to;
129
129
  const finalAttribute = this.target.getFinalAttribute();
130
- finalAttribute && Object.assign(this.target.attribute, finalAttribute), this.target.setAttributes(fromAttrs);
130
+ finalAttribute && this.target.setAttributes(finalAttribute), this.target.setAttributes(fromAttrs);
131
131
  }
132
132
  onEnd(cb) {
133
133
  super.onEnd(cb);
@@ -1 +1 @@
1
- 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type { IGraphic, IGroup, IAnimate, IStep, EasingType } from '@visactor/vrender-core';\nimport { isValid } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\ninterface IGrowCartesianAnimationOptions {\n orient?: 'positive' | 'negative';\n overall?: boolean | number;\n direction?: 'x' | 'y' | 'xy';\n}\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nconst growCenterIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n switch (options?.direction) {\n case 'x': {\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n\n return {\n from: isValid(width)\n ? {\n x: x + width / 2,\n x1: undefined,\n width: 0\n }\n : {\n x: (x + x1) / 2,\n x1: (x + x1) / 2,\n width: undefined\n },\n to: { x, x1, width }\n };\n }\n case 'y': {\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n return {\n from: isValid(height)\n ? {\n y: y + height / 2,\n y1: undefined,\n height: 0\n }\n : {\n y: (y + y1) / 2,\n y1: (y + y1) / 2,\n height: undefined\n },\n to: { y, y1, height }\n };\n }\n case 'xy':\n default: {\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n const from: any = {};\n\n if (isValid(width)) {\n from.x = x + width / 2;\n from.width = 0;\n from.x1 = undefined;\n } else {\n from.x = (x + x1) / 2;\n from.x1 = (x + x1) / 2;\n from.width = undefined;\n }\n\n if (isValid(height)) {\n from.y = y + height / 2;\n from.height = 0;\n from.y1 = undefined;\n } else {\n from.y = (y + y1) / 2;\n from.y1 = (y + y1) / 2;\n from.height = undefined;\n }\n\n return {\n from,\n to: { x, y, x1, y1, width, height }\n };\n }\n }\n};\n\nconst growCenterOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.attribute as any;\n switch (options?.direction) {\n case 'x': {\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n\n return {\n to: isValid(width)\n ? {\n x: x + width / 2,\n x1: undefined,\n width: 0\n }\n : {\n x: (x + x1) / 2,\n x1: (x + x1) / 2,\n width: undefined\n }\n };\n }\n case 'y': {\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n return {\n to: isValid(height)\n ? {\n y: y + height / 2,\n y1: undefined,\n height: 0\n }\n : {\n y: (y + y1) / 2,\n y1: (y + y1) / 2,\n height: undefined\n }\n };\n }\n case 'xy':\n default: {\n const x = attrs.x;\n const y = attrs.y;\n const x1 = attrs.x1;\n const y1 = attrs.y1;\n const width = attrs.width;\n const height = attrs.height;\n const to: any = {};\n\n if (isValid(width)) {\n to.x = x + width / 2;\n to.width = 0;\n to.x1 = undefined;\n } else {\n to.x = (x + x1) / 2;\n to.x1 = (x + x1) / 2;\n to.width = undefined;\n }\n\n if (isValid(height)) {\n to.y = y + height / 2;\n to.height = 0;\n to.y1 = undefined;\n } else {\n to.y = (y + y1) / 2;\n to.y1 = (y + y1) / 2;\n to.height = undefined;\n }\n\n return {\n to\n };\n }\n }\n};\n\n/**\n * 增长渐入\n */\nexport class GrowCenterIn extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growCenterIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n\n this.target.setAttributes(fromAttrs);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\nexport class GrowCenterOut extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growCenterOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n\n this.from = from ?? (this.target.attribute as any);\n this.to = to;\n // this.target.setAttributes(from);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n"]}
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type { IGraphic, IGroup, IAnimate, IStep, EasingType } from '@visactor/vrender-core';\nimport { isValid } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\ninterface IGrowCartesianAnimationOptions {\n orient?: 'positive' | 'negative';\n overall?: boolean | number;\n direction?: 'x' | 'y' | 'xy';\n}\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nconst growCenterIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n switch (options?.direction) {\n case 'x': {\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n\n return {\n from: isValid(width)\n ? {\n x: x + width / 2,\n x1: undefined,\n width: 0\n }\n : {\n x: (x + x1) / 2,\n x1: (x + x1) / 2,\n width: undefined\n },\n to: { x, x1, width }\n };\n }\n case 'y': {\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n return {\n from: isValid(height)\n ? {\n y: y + height / 2,\n y1: undefined,\n height: 0\n }\n : {\n y: (y + y1) / 2,\n y1: (y + y1) / 2,\n height: undefined\n },\n to: { y, y1, height }\n };\n }\n case 'xy':\n default: {\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n const from: any = {};\n\n if (isValid(width)) {\n from.x = x + width / 2;\n from.width = 0;\n from.x1 = undefined;\n } else {\n from.x = (x + x1) / 2;\n from.x1 = (x + x1) / 2;\n from.width = undefined;\n }\n\n if (isValid(height)) {\n from.y = y + height / 2;\n from.height = 0;\n from.y1 = undefined;\n } else {\n from.y = (y + y1) / 2;\n from.y1 = (y + y1) / 2;\n from.height = undefined;\n }\n\n return {\n from,\n to: { x, y, x1, y1, width, height }\n };\n }\n }\n};\n\nconst growCenterOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.attribute as any;\n switch (options?.direction) {\n case 'x': {\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n\n return {\n to: isValid(width)\n ? {\n x: x + width / 2,\n x1: undefined,\n width: 0\n }\n : {\n x: (x + x1) / 2,\n x1: (x + x1) / 2,\n width: undefined\n }\n };\n }\n case 'y': {\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n return {\n to: isValid(height)\n ? {\n y: y + height / 2,\n y1: undefined,\n height: 0\n }\n : {\n y: (y + y1) / 2,\n y1: (y + y1) / 2,\n height: undefined\n }\n };\n }\n case 'xy':\n default: {\n const x = attrs.x;\n const y = attrs.y;\n const x1 = attrs.x1;\n const y1 = attrs.y1;\n const width = attrs.width;\n const height = attrs.height;\n const to: any = {};\n\n if (isValid(width)) {\n to.x = x + width / 2;\n to.width = 0;\n to.x1 = undefined;\n } else {\n to.x = (x + x1) / 2;\n to.x1 = (x + x1) / 2;\n to.width = undefined;\n }\n\n if (isValid(height)) {\n to.y = y + height / 2;\n to.height = 0;\n to.y1 = undefined;\n } else {\n to.y = (y + y1) / 2;\n to.y1 = (y + y1) / 2;\n to.height = undefined;\n }\n\n return {\n to\n };\n }\n }\n};\n\n/**\n * 增长渐入\n */\nexport class GrowCenterIn extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growCenterIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n this.target.setAttributes(finalAttribute);\n }\n\n this.target.setAttributes(fromAttrs);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\nexport class GrowCenterOut extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growCenterOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n\n this.from = from ?? (this.target.attribute as any);\n this.to = to;\n // this.target.setAttributes(from);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n"]}
@@ -39,10 +39,10 @@ function growHeightInIndividual(graphic, options, animationParameters) {
39
39
  }
40
40
 
41
41
  function growHeightInOverall(graphic, options, animationParameters) {
42
- var _a;
42
+ var _a, _b, _c;
43
43
  const attrs = graphic.getFinalAttribute(), y = attrs.y, y1 = attrs.y1, height = attrs.height;
44
44
  let overallValue;
45
- return options && "negative" === options.orient ? (0, vutils_1.isNumber)(options.overall) ? overallValue = options.overall : animationParameters.group ? (overallValue = null !== (_a = animationParameters.groupHeight) && void 0 !== _a ? _a : animationParameters.group.getBounds().height(),
45
+ return options && "negative" === options.orient ? (0, vutils_1.isNumber)(options.overall) ? overallValue = options.overall : animationParameters.group ? (overallValue = null !== (_c = null !== (_a = animationParameters.groupHeight) && void 0 !== _a ? _a : null === (_b = options.layoutRect) || void 0 === _b ? void 0 : _b.height) && void 0 !== _c ? _c : animationParameters.group.getBounds().height(),
46
46
  animationParameters.groupHeight = overallValue) : overallValue = animationParameters.height : overallValue = (0,
47
47
  vutils_1.isNumber)(null == options ? void 0 : options.overall) ? options.overall : 0,
48
48
  {
@@ -75,7 +75,7 @@ class GrowHeightIn extends custom_animate_1.ACustomAnimate {
75
75
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
76
76
  this.from = fromAttrs, this.to = to;
77
77
  const finalAttribute = this.target.getFinalAttribute();
78
- finalAttribute && Object.assign(this.target.attribute, finalAttribute), this.target.setAttributes(fromAttrs);
78
+ finalAttribute && this.target.setAttributes(finalAttribute), this.target.setAttributes(fromAttrs);
79
79
  }
80
80
  onEnd(cb) {
81
81
  super.onEnd(cb);
@@ -111,10 +111,10 @@ function growHeightOutIndividual(graphic, options, animationParameters) {
111
111
  }
112
112
 
113
113
  function growHeightOutOverall(graphic, options, animationParameters) {
114
- var _a;
114
+ var _a, _b, _c;
115
115
  const attrs = graphic.getFinalAttribute(), y1 = attrs.y1, height = attrs.height;
116
116
  let overallValue;
117
- return options && "negative" === options.orient ? (0, vutils_1.isNumber)(options.overall) ? overallValue = options.overall : animationParameters.group ? (overallValue = null !== (_a = animationParameters.groupHeight) && void 0 !== _a ? _a : animationParameters.group.getBounds().height(),
117
+ return options && "negative" === options.orient ? (0, vutils_1.isNumber)(options.overall) ? overallValue = options.overall : animationParameters.group ? (overallValue = null !== (_c = null !== (_a = animationParameters.groupHeight) && void 0 !== _a ? _a : null === (_b = options.layoutRect) || void 0 === _b ? void 0 : _b.height) && void 0 !== _c ? _c : animationParameters.group.getBounds().height(),
118
118
  animationParameters.groupHeight = overallValue) : overallValue = animationParameters.height : overallValue = (0,
119
119
  vutils_1.isNumber)(null == options ? void 0 : options.overall) ? options.overall : 0,
120
120
  {
@@ -1 +1 @@
1
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type { IGraphic, IGroup, IAnimate, IStep, EasingType } from '@visactor/vrender-core';\nimport { isNil, isNumber, isValid } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\ninterface IGrowCartesianAnimationOptions {\n orient?: 'positive' | 'negative';\n overall?: boolean | number;\n direction?: 'x' | 'y' | 'xy';\n}\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nfunction growHeightInIndividual(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n if (options && options.orient === 'negative') {\n const computedY1 = isValid(height) ? Math.max(y, y + height) : Math.max(y, y1);\n return {\n from: { y: computedY1, y1: isNil(y1) ? undefined : computedY1, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n }\n\n const computedY = isValid(height) ? Math.min(y, y + height) : Math.min(y, y1);\n return {\n from: { y: computedY, y1: isNil(y1) ? undefined : computedY, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n}\n\nfunction growHeightInOverall(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n let overallValue: number;\n if (options && options.orient === 'negative') {\n if (isNumber(options.overall)) {\n overallValue = options.overall;\n } else if (animationParameters.group) {\n overallValue = (animationParameters as any).groupHeight ?? animationParameters.group.getBounds().height();\n\n (animationParameters as any).groupHeight = overallValue;\n } else {\n overallValue = animationParameters.height;\n }\n } else {\n overallValue = isNumber(options?.overall) ? options.overall : 0;\n }\n return {\n from: { y: overallValue, y1: isNil(y1) ? undefined : overallValue, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n}\n\nconst growHeightIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growHeightInOverall(graphic, options, animationParameters)\n : growHeightInIndividual(graphic, options, animationParameters);\n};\n\n/**\n * 增长渐入\n */\nexport class GrowHeightIn extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growHeightIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n\n this.target.setAttributes(fromAttrs);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\nfunction growHeightOutIndividual(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n if (options && options.orient === 'negative') {\n const computedY1 = isValid(height) ? Math.max(y, y + height) : Math.max(y, y1);\n\n return {\n to: { y: computedY1, y1: isNil(y1) ? undefined : computedY1, height: isNil(height) ? undefined : 0 }\n };\n }\n\n const computedY = isValid(height) ? Math.min(y, y + height) : Math.min(y, y1);\n return {\n to: { y: computedY, y1: isNil(y1) ? undefined : computedY, height: isNil(height) ? undefined : 0 }\n };\n}\n\nfunction growHeightOutOverall(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y1 = attrs.y1;\n const height = attrs.height;\n\n let overallValue: number;\n if (options && options.orient === 'negative') {\n if (isNumber(options.overall)) {\n overallValue = options.overall;\n } else if (animationParameters.group) {\n overallValue = (animationParameters as any).groupHeight ?? animationParameters.group.getBounds().height();\n\n (animationParameters as any).groupHeight = overallValue;\n } else {\n overallValue = animationParameters.height;\n }\n } else {\n overallValue = isNumber(options?.overall) ? options.overall : 0;\n }\n return {\n to: { y: overallValue, y1: isNil(y1) ? undefined : overallValue, height: isNil(height) ? undefined : 0 }\n };\n}\n\n/**\n * 增长渐出\n */\nexport const growHeightOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growHeightOutOverall(graphic, options, animationParameters)\n : growHeightOutIndividual(graphic, options, animationParameters);\n};\n\nexport class GrowHeightOut extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growHeightOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from ?? (this.target.attribute as any);\n this.to = to;\n // this.target.setAttributes(from);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n"]}
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type { IGraphic, IGroup, IAnimate, IStep, EasingType } from '@visactor/vrender-core';\nimport { isNil, isNumber, isValid } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\ninterface IGrowCartesianAnimationOptions {\n orient?: 'positive' | 'negative';\n overall?: boolean | number;\n direction?: 'x' | 'y' | 'xy';\n layoutRect?: { width: number; height: number };\n}\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nfunction growHeightInIndividual(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n if (options && options.orient === 'negative') {\n const computedY1 = isValid(height) ? Math.max(y, y + height) : Math.max(y, y1);\n return {\n from: { y: computedY1, y1: isNil(y1) ? undefined : computedY1, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n }\n\n const computedY = isValid(height) ? Math.min(y, y + height) : Math.min(y, y1);\n return {\n from: { y: computedY, y1: isNil(y1) ? undefined : computedY, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n}\n\nfunction growHeightInOverall(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n let overallValue: number;\n if (options && options.orient === 'negative') {\n if (isNumber(options.overall)) {\n overallValue = options.overall;\n } else if (animationParameters.group) {\n overallValue =\n (animationParameters as any).groupHeight ??\n options.layoutRect?.height ??\n animationParameters.group.getBounds().height();\n\n (animationParameters as any).groupHeight = overallValue;\n } else {\n overallValue = animationParameters.height;\n }\n } else {\n overallValue = isNumber(options?.overall) ? options.overall : 0;\n }\n return {\n from: { y: overallValue, y1: isNil(y1) ? undefined : overallValue, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n}\n\nconst growHeightIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growHeightInOverall(graphic, options, animationParameters)\n : growHeightInIndividual(graphic, options, animationParameters);\n};\n\n/**\n * 增长渐入\n */\nexport class GrowHeightIn extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growHeightIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n this.target.setAttributes(finalAttribute);\n }\n\n this.target.setAttributes(fromAttrs);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\nfunction growHeightOutIndividual(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n if (options && options.orient === 'negative') {\n const computedY1 = isValid(height) ? Math.max(y, y + height) : Math.max(y, y1);\n\n return {\n to: { y: computedY1, y1: isNil(y1) ? undefined : computedY1, height: isNil(height) ? undefined : 0 }\n };\n }\n\n const computedY = isValid(height) ? Math.min(y, y + height) : Math.min(y, y1);\n return {\n to: { y: computedY, y1: isNil(y1) ? undefined : computedY, height: isNil(height) ? undefined : 0 }\n };\n}\n\nfunction growHeightOutOverall(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y1 = attrs.y1;\n const height = attrs.height;\n\n let overallValue: number;\n if (options && options.orient === 'negative') {\n if (isNumber(options.overall)) {\n overallValue = options.overall;\n } else if (animationParameters.group) {\n overallValue =\n (animationParameters as any).groupHeight ??\n options.layoutRect?.height ??\n animationParameters.group.getBounds().height();\n\n (animationParameters as any).groupHeight = overallValue;\n } else {\n overallValue = animationParameters.height;\n }\n } else {\n overallValue = isNumber(options?.overall) ? options.overall : 0;\n }\n return {\n to: { y: overallValue, y1: isNil(y1) ? undefined : overallValue, height: isNil(height) ? undefined : 0 }\n };\n}\n\n/**\n * 增长渐出\n */\nexport const growHeightOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growHeightOutOverall(graphic, options, animationParameters)\n : growHeightOutIndividual(graphic, options, animationParameters);\n};\n\nexport class GrowHeightOut extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growHeightOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from ?? (this.target.attribute as any);\n this.to = to;\n // this.target.setAttributes(from);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n"]}
@@ -57,12 +57,13 @@ exports.GworPointsBase = GworPointsBase;
57
57
 
58
58
  class GrowPointsIn extends GworPointsBase {
59
59
  onBind() {
60
+ var _a;
60
61
  if (super.onBind(), [ "area", "line", "polygon" ].includes(this.target.type)) {
61
62
  const {from: from, to: to} = (0, exports.growPointsIn)(this.target, this.params.options, this.params);
62
63
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
63
64
  this.from = from, this.to = to;
64
65
  const finalAttribute = this.target.getFinalAttribute();
65
- finalAttribute && Object.assign(this.target.attribute, finalAttribute), this.target.setAttributes(from);
66
+ finalAttribute && this.target.setAttributes(finalAttribute), !1 !== (null === (_a = this.params.controlOptions) || void 0 === _a ? void 0 : _a.immediatelyApply) && this.target.setAttributes(from);
66
67
  } else this.valid = !1;
67
68
  }
68
69
  }
@@ -82,11 +83,10 @@ class GrowPointsOut extends GworPointsBase {
82
83
  exports.GrowPointsOut = GrowPointsOut;
83
84
 
84
85
  const changePointsX = (graphic, options, animationParameters) => graphic.getFinalAttribute().points.map((point => {
85
- var _a;
86
86
  if (options && "negative" === options.orient) {
87
- let groupRight = animationParameters.width;
88
- return animationParameters.group && (groupRight = null !== (_a = animationParameters.groupWidth) && void 0 !== _a ? _a : animationParameters.group.getBounds().width(),
89
- animationParameters.groupWidth = groupRight), Object.assign(Object.assign({}, point), {
87
+ let groupRight = graphic.stage.viewWidth;
88
+ return graphic.parent.parent.parent && (groupRight = graphic.parent.parent.parent.AABBBounds.width()),
89
+ Object.assign(Object.assign({}, point), {
90
90
  x: groupRight,
91
91
  y: point.y,
92
92
  x1: groupRight,
@@ -105,7 +105,7 @@ const changePointsX = (graphic, options, animationParameters) => graphic.getFina
105
105
  const attrs = graphic.getFinalAttribute();
106
106
  return {
107
107
  from: {
108
- points: changePointsX(graphic, options, animationParameters)
108
+ points: changePointsX(graphic, options)
109
109
  },
110
110
  to: {
111
111
  points: attrs.points
@@ -116,18 +116,19 @@ const changePointsX = (graphic, options, animationParameters) => graphic.getFina
116
116
  points: graphic.getFinalAttribute().points
117
117
  },
118
118
  to: {
119
- points: changePointsX(graphic, options, animationParameters)
119
+ points: changePointsX(graphic, options)
120
120
  }
121
121
  });
122
122
 
123
123
  class GrowPointsXIn extends GworPointsBase {
124
124
  onBind() {
125
+ var _a;
125
126
  if (super.onBind(), [ "area", "line", "polygon" ].includes(this.target.type)) {
126
127
  const {from: from, to: to} = growPointsXIn(this.target, this.params.options, this.params);
127
128
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
128
129
  this.from = from, this.to = to;
129
130
  const finalAttribute = this.target.getFinalAttribute();
130
- finalAttribute && Object.assign(this.target.attribute, finalAttribute), this.target.setAttributes(from);
131
+ finalAttribute && this.target.setAttributes(finalAttribute), !1 !== (null === (_a = this.params.controlOptions) || void 0 === _a ? void 0 : _a.immediatelyApply) && this.target.setAttributes(from);
131
132
  } else this.valid = !1;
132
133
  }
133
134
  }
@@ -138,29 +139,28 @@ class GrowPointsXOut extends GworPointsBase {
138
139
  onBind() {
139
140
  if (super.onBind(), [ "area", "line" ].includes(this.target.type)) {
140
141
  const attrs = this.target.getFinalAttribute(), {from: from, to: to} = (graphic = this.target,
141
- options = this.params.options, animationParameters = this.params, {
142
+ options = this.params.options, this.params, {
142
143
  from: {
143
144
  points: graphic.getFinalAttribute().points
144
145
  },
145
146
  to: {
146
- points: changePointsX(graphic, options, animationParameters)
147
+ points: changePointsX(graphic, options)
147
148
  }
148
149
  });
149
150
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
150
151
  this.from = from || attrs, this.to = to;
151
152
  } else this.valid = !1;
152
- var graphic, options, animationParameters;
153
+ var graphic, options;
153
154
  }
154
155
  }
155
156
 
156
157
  exports.GrowPointsXOut = GrowPointsXOut;
157
158
 
158
159
  const changePointsY = (graphic, options, animationParameters) => graphic.getFinalAttribute().points.map((point => {
159
- var _a;
160
160
  if (options && "negative" === options.orient) {
161
- let groupBottom = animationParameters.height;
162
- return animationParameters.group && (groupBottom = null !== (_a = animationParameters.groupHeight) && void 0 !== _a ? _a : animationParameters.group.getBounds().height(),
163
- animationParameters.groupHeight = groupBottom), Object.assign(Object.assign({}, point), {
161
+ let groupBottom = graphic.stage.viewHeight;
162
+ return graphic.parent.parent.parent && (groupBottom = graphic.parent.parent.parent.AABBBounds.height()),
163
+ Object.assign(Object.assign({}, point), {
164
164
  x: point.x,
165
165
  y: groupBottom,
166
166
  x1: point.x1,
@@ -179,7 +179,7 @@ const changePointsY = (graphic, options, animationParameters) => graphic.getFina
179
179
  const attrs = graphic.getFinalAttribute();
180
180
  return {
181
181
  from: {
182
- points: changePointsY(graphic, options, animationParameters)
182
+ points: changePointsY(graphic, options)
183
183
  },
184
184
  to: {
185
185
  points: attrs.points
@@ -190,18 +190,19 @@ const changePointsY = (graphic, options, animationParameters) => graphic.getFina
190
190
  points: graphic.getFinalAttribute().points
191
191
  },
192
192
  to: {
193
- points: changePointsY(graphic, options, animationParameters)
193
+ points: changePointsY(graphic, options)
194
194
  }
195
195
  });
196
196
 
197
197
  class GrowPointsYIn extends GworPointsBase {
198
198
  onBind() {
199
+ var _a;
199
200
  if (super.onBind(), [ "area", "line", "polygon" ].includes(this.target.type)) {
200
201
  const {from: from, to: to} = growPointsYIn(this.target, this.params.options, this.params);
201
202
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
202
203
  this.from = from, this.to = to;
203
204
  const finalAttribute = this.target.getFinalAttribute();
204
- finalAttribute && Object.assign(this.target.attribute, finalAttribute), this.target.setAttributes(from);
205
+ finalAttribute && this.target.setAttributes(finalAttribute), !1 !== (null === (_a = this.params.controlOptions) || void 0 === _a ? void 0 : _a.immediatelyApply) && this.target.setAttributes(from);
205
206
  } else this.valid = !1;
206
207
  }
207
208
  }
@@ -212,18 +213,18 @@ class GrowPointsYOut extends GworPointsBase {
212
213
  onBind() {
213
214
  if (super.onBind(), [ "area", "line", "polygon" ].includes(this.target.type)) {
214
215
  const {from: from, to: to} = (graphic = this.target, options = this.params.options,
215
- animationParameters = this.params, {
216
+ this.params, {
216
217
  from: {
217
218
  points: graphic.getFinalAttribute().points
218
219
  },
219
220
  to: {
220
- points: changePointsY(graphic, options, animationParameters)
221
+ points: changePointsY(graphic, options)
221
222
  }
222
223
  });
223
224
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
224
225
  this.from = null != from ? from : this.target.attribute, this.to = to;
225
226
  } else this.valid = !1;
226
- var graphic, options, animationParameters;
227
+ var graphic, options;
227
228
  }
228
229
  }
229
230
 
@@ -1 +1 @@
1
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{ pointInterpolation, type IGraphic, type IGroup, type EasingType } from '@visactor/vrender-core';\nimport type { IPointLike } from '@visactor/vutils';\nimport { isValidNumber } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nexport interface IGrowPointsAnimationOptions {\n orient?: 'positive' | 'negative';\n}\n\nexport interface IGrowPointsOverallAnimationOptions extends IGrowPointsAnimationOptions {\n center?: IPointLike;\n}\n\nconst getCenterPoints = (\n graphic: IGraphic,\n options: IGrowPointsOverallAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const points: IPointLike[] = attrs.points;\n const center: IPointLike = { x: 0, y: 0 };\n points.forEach(point => {\n center.x += point.x;\n center.y += point.y;\n });\n center.x /= points.length;\n center.y /= points.length;\n\n if (options && options.center) {\n if (isValidNumber(options.center.x)) {\n center.x = options.center.x;\n }\n if (isValidNumber(options.center.y)) {\n center.y = options.center.y;\n }\n }\n\n if (graphic.type === 'area') {\n center.x1 = center.x;\n center.y1 = center.y;\n }\n\n return points.map(point => Object.assign({}, point, center));\n};\n\nexport const growPointsIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsOverallAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: getCenterPoints(graphic, options, animationParameters) },\n to: { points: attrs.points }\n };\n};\n\nexport const growPointsOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsOverallAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: attrs.points },\n to: { points: getCenterPoints(graphic, options, animationParameters) }\n };\n};\n\nexport class GworPointsBase extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const fromPoints = this.from?.points as unknown as IPointLike[];\n const toPoints = this.to?.points as unknown as IPointLike[];\n if (!fromPoints || !toPoints) {\n return;\n }\n\n (this.target.attribute as any).points = fromPoints.map((point, index) => {\n const newPoint = pointInterpolation(fromPoints[index], toPoints[index], ratio);\n return newPoint;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\n/**\n * 增长渐入\n */\nexport class GrowPointsIn extends GworPointsBase {\n onBind(): void {\n super.onBind();\n if (['area', 'line', 'polygon'].includes(this.target.type)) {\n const { from, to } = growPointsIn(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n this.target.setAttributes(from);\n } else {\n this.valid = false;\n }\n }\n}\n\nexport class GrowPointsOut extends GworPointsBase {\n onBind(): void {\n super.onBind();\n if (['area', 'line'].includes(this.target.type)) {\n const attrs = this.target.getFinalAttribute();\n const { from, to } = growPointsOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from || attrs;\n this.to = to;\n } else {\n this.valid = false;\n }\n }\n}\n\nconst changePointsX = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const points = attrs.points;\n return points.map((point: IPointLike) => {\n if (options && options.orient === 'negative') {\n let groupRight = animationParameters.width;\n\n if (animationParameters.group) {\n groupRight = (animationParameters as any).groupWidth ?? animationParameters.group.getBounds().width();\n\n (animationParameters as any).groupWidth = groupRight;\n }\n\n return {\n ...point,\n x: groupRight,\n y: point.y,\n x1: groupRight,\n y1: point.y1,\n defined: point.defined !== false\n } as IPointLike;\n }\n return {\n ...point,\n x: 0,\n y: point.y,\n x1: 0,\n y1: point.y1,\n defined: point.defined !== false\n } as IPointLike;\n });\n};\n\nconst growPointsXIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: changePointsX(graphic, options, animationParameters) },\n to: { points: attrs.points }\n };\n};\n\nconst growPointsXOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: attrs.points },\n to: { points: changePointsX(graphic, options, animationParameters) }\n };\n};\n\nexport class GrowPointsXIn extends GworPointsBase {\n onBind(): void {\n super.onBind();\n if (['area', 'line', 'polygon'].includes(this.target.type)) {\n const { from, to } = growPointsXIn(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n this.target.setAttributes(from);\n } else {\n this.valid = false;\n }\n }\n}\n\nexport class GrowPointsXOut extends GworPointsBase {\n onBind(): void {\n super.onBind();\n if (['area', 'line'].includes(this.target.type)) {\n const attrs = this.target.getFinalAttribute();\n const { from, to } = growPointsXOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from || attrs;\n this.to = to;\n } else {\n this.valid = false;\n }\n }\n}\n\nconst changePointsY = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const points = attrs.points;\n return points.map((point: IPointLike) => {\n if (options && options.orient === 'negative') {\n let groupBottom = animationParameters.height;\n\n if (animationParameters.group) {\n groupBottom = (animationParameters as any).groupHeight ?? animationParameters.group.getBounds().height();\n\n (animationParameters as any).groupHeight = groupBottom;\n }\n\n return {\n ...point,\n x: point.x,\n y: groupBottom,\n x1: point.x1,\n y1: groupBottom,\n defined: point.defined !== false\n } as IPointLike;\n }\n return {\n ...point,\n x: point.x,\n y: 0,\n x1: point.x1,\n y1: 0,\n defined: point.defined !== false\n } as IPointLike;\n });\n};\n\nconst growPointsYIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: changePointsY(graphic, options, animationParameters) },\n to: { points: attrs.points }\n };\n};\n\nconst growPointsYOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: attrs.points },\n to: { points: changePointsY(graphic, options, animationParameters) }\n };\n};\n\nexport class GrowPointsYIn extends GworPointsBase {\n onBind(): void {\n super.onBind();\n if (['area', 'line', 'polygon'].includes(this.target.type)) {\n const { from, to } = growPointsYIn(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n this.target.setAttributes(from);\n } else {\n this.valid = false;\n }\n }\n}\n\nexport class GrowPointsYOut extends GworPointsBase {\n onBind(): void {\n super.onBind();\n if (['area', 'line', 'polygon'].includes(this.target.type)) {\n const { from, to } = growPointsYOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from ?? (this.target.attribute as any);\n this.to = to;\n } else {\n this.valid = false;\n }\n }\n}\n"]}
1
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{ pointInterpolation, type IGraphic, type IGroup, type EasingType } from '@visactor/vrender-core';\nimport type { IPointLike } from '@visactor/vutils';\nimport { isValidNumber } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nexport interface IGrowPointsAnimationOptions {\n orient?: 'positive' | 'negative';\n}\n\nexport interface IGrowPointsOverallAnimationOptions extends IGrowPointsAnimationOptions {\n center?: IPointLike;\n}\n\nconst getCenterPoints = (\n graphic: IGraphic,\n options: IGrowPointsOverallAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const points: IPointLike[] = attrs.points;\n const center: IPointLike = { x: 0, y: 0 };\n points.forEach(point => {\n center.x += point.x;\n center.y += point.y;\n });\n center.x /= points.length;\n center.y /= points.length;\n\n if (options && options.center) {\n if (isValidNumber(options.center.x)) {\n center.x = options.center.x;\n }\n if (isValidNumber(options.center.y)) {\n center.y = options.center.y;\n }\n }\n\n if (graphic.type === 'area') {\n center.x1 = center.x;\n center.y1 = center.y;\n }\n\n return points.map(point => Object.assign({}, point, center));\n};\n\nexport const growPointsIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsOverallAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: getCenterPoints(graphic, options, animationParameters) },\n to: { points: attrs.points }\n };\n};\n\nexport const growPointsOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsOverallAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: attrs.points },\n to: { points: getCenterPoints(graphic, options, animationParameters) }\n };\n};\n\nexport class GworPointsBase extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const fromPoints = this.from?.points as unknown as IPointLike[];\n const toPoints = this.to?.points as unknown as IPointLike[];\n if (!fromPoints || !toPoints) {\n return;\n }\n\n (this.target.attribute as any).points = fromPoints.map((point, index) => {\n const newPoint = pointInterpolation(fromPoints[index], toPoints[index], ratio);\n return newPoint;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\n/**\n * 增长渐入\n */\nexport class GrowPointsIn extends GworPointsBase {\n onBind(): void {\n super.onBind();\n if (['area', 'line', 'polygon'].includes(this.target.type)) {\n const { from, to } = growPointsIn(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n this.target.setAttributes(finalAttribute);\n }\n if (this.params.controlOptions?.immediatelyApply !== false) {\n this.target.setAttributes(from);\n }\n } else {\n this.valid = false;\n }\n }\n}\n\nexport class GrowPointsOut extends GworPointsBase {\n onBind(): void {\n super.onBind();\n if (['area', 'line'].includes(this.target.type)) {\n const attrs = this.target.getFinalAttribute();\n const { from, to } = growPointsOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from || attrs;\n this.to = to;\n } else {\n this.valid = false;\n }\n }\n}\n\nconst changePointsX = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const points = attrs.points;\n return points.map((point: IPointLike) => {\n if (options && options.orient === 'negative') {\n let groupRight = graphic.stage.viewWidth;\n\n if (graphic.parent.parent.parent) {\n groupRight = graphic.parent.parent.parent.AABBBounds.width();\n }\n\n return {\n ...point,\n x: groupRight,\n y: point.y,\n x1: groupRight,\n y1: point.y1,\n defined: point.defined !== false\n } as IPointLike;\n }\n return {\n ...point,\n x: 0,\n y: point.y,\n x1: 0,\n y1: point.y1,\n defined: point.defined !== false\n } as IPointLike;\n });\n};\n\nconst growPointsXIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: changePointsX(graphic, options, animationParameters) },\n to: { points: attrs.points }\n };\n};\n\nconst growPointsXOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: attrs.points },\n to: { points: changePointsX(graphic, options, animationParameters) }\n };\n};\n\nexport class GrowPointsXIn extends GworPointsBase {\n onBind(): void {\n super.onBind();\n if (['area', 'line', 'polygon'].includes(this.target.type)) {\n const { from, to } = growPointsXIn(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n this.target.setAttributes(finalAttribute);\n }\n if (this.params.controlOptions?.immediatelyApply !== false) {\n this.target.setAttributes(from);\n }\n } else {\n this.valid = false;\n }\n }\n}\n\nexport class GrowPointsXOut extends GworPointsBase {\n onBind(): void {\n super.onBind();\n if (['area', 'line'].includes(this.target.type)) {\n const attrs = this.target.getFinalAttribute();\n const { from, to } = growPointsXOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from || attrs;\n this.to = to;\n } else {\n this.valid = false;\n }\n }\n}\n\nconst changePointsY = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const points = attrs.points;\n return points.map((point: IPointLike) => {\n if (options && options.orient === 'negative') {\n let groupBottom = graphic.stage.viewHeight;\n if (graphic.parent.parent.parent) {\n groupBottom = graphic.parent.parent.parent.AABBBounds.height();\n }\n\n return {\n ...point,\n x: point.x,\n y: groupBottom,\n x1: point.x1,\n y1: groupBottom,\n defined: point.defined !== false\n } as IPointLike;\n }\n return {\n ...point,\n x: point.x,\n y: 0,\n x1: point.x1,\n y1: 0,\n defined: point.defined !== false\n } as IPointLike;\n });\n};\n\nconst growPointsYIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: changePointsY(graphic, options, animationParameters) },\n to: { points: attrs.points }\n };\n};\n\nconst growPointsYOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: attrs.points },\n to: { points: changePointsY(graphic, options, animationParameters) }\n };\n};\n\nexport class GrowPointsYIn extends GworPointsBase {\n onBind(): void {\n super.onBind();\n if (['area', 'line', 'polygon'].includes(this.target.type)) {\n const { from, to } = growPointsYIn(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n this.target.setAttributes(finalAttribute);\n }\n\n if (this.params.controlOptions?.immediatelyApply !== false) {\n this.target.setAttributes(from);\n }\n } else {\n this.valid = false;\n }\n }\n}\n\nexport class GrowPointsYOut extends GworPointsBase {\n onBind(): void {\n super.onBind();\n if (['area', 'line', 'polygon'].includes(this.target.type)) {\n const { from, to } = growPointsYOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from ?? (this.target.attribute as any);\n this.to = to;\n } else {\n this.valid = false;\n }\n }\n}\n"]}
@@ -98,7 +98,7 @@ class GrowRadiusIn extends GrowPointsBase {
98
98
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
99
99
  this.from = fromAttrs, this.to = to;
100
100
  const finalAttribute = this.target.getFinalAttribute();
101
- finalAttribute && Object.assign(this.target.attribute, finalAttribute), this.target.setAttributes(fromAttrs);
101
+ finalAttribute && this.target.setAttributes(finalAttribute), this.target.setAttributes(fromAttrs);
102
102
  }
103
103
  }
104
104
 
@@ -1 +1 @@
1
- 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{ type IGraphic, type IGroup, type EasingType } from '@visactor/vrender-core';\nimport { ACustomAnimate } from './custom-animate';\nimport { isNumber } from '@visactor/vutils';\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nexport interface IGrowAngleAnimationOptions {\n orient?: 'clockwise' | 'anticlockwise';\n overall?: boolean | number;\n}\n\nexport interface IGrowRadiusAnimationOptions {\n orient?: 'inside' | 'outside';\n overall?: boolean | number;\n}\n\nconst growRadiusInIndividual = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n\n if (options && options.orient === 'inside') {\n return {\n from: { innerRadius: attrs?.outerRadius },\n to: { innerRadius: attrs?.innerRadius }\n };\n }\n return {\n from: { outerRadius: attrs?.innerRadius },\n to: { outerRadius: attrs?.outerRadius }\n };\n};\n\nconst growRadiusInOverall = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const overallValue = isNumber(options?.overall) ? options.overall : 0;\n return {\n from: {\n innerRadius: overallValue,\n outerRadius: overallValue\n },\n to: {\n innerRadius: attrs?.innerRadius,\n outerRadius: attrs?.outerRadius\n }\n };\n};\n\nexport const growRadiusIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growRadiusInOverall(graphic, options, animationParameters)\n : growRadiusInIndividual(graphic, options, animationParameters);\n};\n\nconst growRadiusOutIndividual = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n if (options && options.orient === 'inside') {\n return {\n from: { innerRadius: attrs?.innerRadius },\n to: { innerRadius: attrs?.outerRadius }\n };\n }\n return {\n from: { outerRadius: attrs?.outerRadius },\n to: { outerRadius: attrs?.innerRadius }\n };\n};\n\nconst growRadiusOutOverall = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const overallValue = isNumber(options?.overall) ? options.overall : 0;\n return {\n from: {\n innerRadius: attrs?.innerRadius,\n outerRadius: attrs?.outerRadius\n },\n to: {\n innerRadius: overallValue,\n outerRadius: overallValue\n }\n };\n};\n\nexport const growRadiusOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growRadiusOutOverall(graphic, options, animationParameters)\n : growRadiusOutIndividual(graphic, options, animationParameters);\n};\n\nexport class GrowPointsBase extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\n/**\n * 增长渐入\n */\nexport class GrowRadiusIn extends GrowPointsBase {\n onBind(): void {\n super.onBind();\n const { from, to } = growRadiusIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n this.target.setAttributes(fromAttrs);\n }\n}\n\nexport class GrowRadiusOut extends GrowPointsBase {\n onBind(): void {\n super.onBind();\n const { to } = growRadiusOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n\n this.from = this.target.attribute as any;\n this.to = to;\n // this.target.setAttributes(fromAttrs);\n }\n}\n"]}
1
+ 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{ type IGraphic, type IGroup, type EasingType } from '@visactor/vrender-core';\nimport { ACustomAnimate } from './custom-animate';\nimport { isNumber } from '@visactor/vutils';\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nexport interface IGrowAngleAnimationOptions {\n orient?: 'clockwise' | 'anticlockwise';\n overall?: boolean | number;\n}\n\nexport interface IGrowRadiusAnimationOptions {\n orient?: 'inside' | 'outside';\n overall?: boolean | number;\n}\n\nconst growRadiusInIndividual = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n\n if (options && options.orient === 'inside') {\n return {\n from: { innerRadius: attrs?.outerRadius },\n to: { innerRadius: attrs?.innerRadius }\n };\n }\n return {\n from: { outerRadius: attrs?.innerRadius },\n to: { outerRadius: attrs?.outerRadius }\n };\n};\n\nconst growRadiusInOverall = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const overallValue = isNumber(options?.overall) ? options.overall : 0;\n return {\n from: {\n innerRadius: overallValue,\n outerRadius: overallValue\n },\n to: {\n innerRadius: attrs?.innerRadius,\n outerRadius: attrs?.outerRadius\n }\n };\n};\n\nexport const growRadiusIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growRadiusInOverall(graphic, options, animationParameters)\n : growRadiusInIndividual(graphic, options, animationParameters);\n};\n\nconst growRadiusOutIndividual = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n if (options && options.orient === 'inside') {\n return {\n from: { innerRadius: attrs?.innerRadius },\n to: { innerRadius: attrs?.outerRadius }\n };\n }\n return {\n from: { outerRadius: attrs?.outerRadius },\n to: { outerRadius: attrs?.innerRadius }\n };\n};\n\nconst growRadiusOutOverall = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const overallValue = isNumber(options?.overall) ? options.overall : 0;\n return {\n from: {\n innerRadius: attrs?.innerRadius,\n outerRadius: attrs?.outerRadius\n },\n to: {\n innerRadius: overallValue,\n outerRadius: overallValue\n }\n };\n};\n\nexport const growRadiusOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growRadiusOutOverall(graphic, options, animationParameters)\n : growRadiusOutIndividual(graphic, options, animationParameters);\n};\n\nexport class GrowPointsBase extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\n/**\n * 增长渐入\n */\nexport class GrowRadiusIn extends GrowPointsBase {\n onBind(): void {\n super.onBind();\n const { from, to } = growRadiusIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n this.target.setAttributes(finalAttribute);\n }\n this.target.setAttributes(fromAttrs);\n }\n}\n\nexport class GrowRadiusOut extends GrowPointsBase {\n onBind(): void {\n super.onBind();\n const { to } = growRadiusOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n\n this.from = this.target.attribute as any;\n this.to = to;\n // this.target.setAttributes(fromAttrs);\n }\n}\n"]}
@@ -120,7 +120,7 @@ class GrowWidthIn extends custom_animate_1.ACustomAnimate {
120
120
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
121
121
  this.from = fromAttrs, this.to = to;
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  const finalAttribute = this.target.getFinalAttribute();
123
- finalAttribute && Object.assign(this.target.attribute, finalAttribute), this.target.setAttributes(fromAttrs);
123
+ finalAttribute && this.target.setAttributes(finalAttribute), this.target.setAttributes(fromAttrs);
124
124
  }
125
125
  onEnd(cb) {
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126
  super.onEnd(cb);