@visactor/vrender-animate 1.0.0-alpha.13 → 1.0.0-alpha.14

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -22,4 +22,5 @@ class GroupFadeOut extends common_1.CommonOut {
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  }
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  }
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- exports.GroupFadeOut = GroupFadeOut;
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+ exports.GroupFadeOut = GroupFadeOut;
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+ //# sourceMappingURL=groupFade.js.map
@@ -157,5 +157,4 @@ class GrowAngleOut extends GrowAngleBase {
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  }
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  }
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- exports.GrowAngleOut = GrowAngleOut;
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- //# sourceMappingURL=growAngle.js.map
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+ exports.GrowAngleOut = GrowAngleOut;
@@ -118,4 +118,5 @@ class ScaleOut extends custom_animate_1.ACustomAnimate {
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  }
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  }
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- exports.ScaleOut = ScaleOut;
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+ exports.ScaleOut = ScaleOut;
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+ //# sourceMappingURL=scale.js.map
@@ -24,5 +24,4 @@ class RotateBySphereAnimate extends custom_animate_1.ACustomAnimate {
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  }
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  }
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- exports.RotateBySphereAnimate = RotateBySphereAnimate;
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- //# sourceMappingURL=sphere.js.map
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+ exports.RotateBySphereAnimate = RotateBySphereAnimate;
@@ -67,6 +67,24 @@ class AnimationTransitionRegistry {
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  }))), this.registerTransition("disappear", "appear", (() => ({
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  allowTransition: !0,
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  stopOriginalTransition: !0
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+ }))), this.registerTransition("update", "*", (() => ({
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+ allowTransition: !0,
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+ stopOriginalTransition: !1
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+ }))), this.registerTransition("update", "disappear", (() => ({
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+ allowTransition: !0,
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+ stopOriginalTransition: !0
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+ }))), this.registerTransition("update", "exit", (() => ({
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+ allowTransition: !0,
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+ stopOriginalTransition: !0
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+ }))), this.registerTransition("state", "*", (() => ({
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+ allowTransition: !0,
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+ stopOriginalTransition: !1
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+ }))), this.registerTransition("state", "disappear", (() => ({
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+ allowTransition: !0,
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+ stopOriginalTransition: !0
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+ }))), this.registerTransition("state", "exit", (() => ({
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+ allowTransition: !0,
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+ stopOriginalTransition: !0
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  })));
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  }
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  isTransitionAllowed(fromState, toState, graphic) {
@@ -1 +1 @@
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- 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type { IGraphic } from '@visactor/vrender-core';\n\ninterface ITransitionResult {\n allowTransition: boolean;\n stopOriginalTransition: boolean;\n}\n\n/**\n * 注册动画状态切换的转换函数\n */\nexport type TransitionFunction = (graphic: IGraphic, fromState: string) => ITransitionResult;\n\n/**\n * 动画状态切换的注册表\n * 管理所有图形的动画状态切换逻辑\n */\nexport class AnimationTransitionRegistry {\n private static instance: AnimationTransitionRegistry;\n\n // 源状态到目标状态的映射,每个目标状态都有一个转换函数\n private transitions: Map<string, Map<string, TransitionFunction>> = new Map();\n\n constructor() {\n this.registerDefaultTransitions();\n }\n\n /**\n * 获取注册表的单例实例\n */\n static getInstance(): AnimationTransitionRegistry {\n if (!AnimationTransitionRegistry.instance) {\n AnimationTransitionRegistry.instance = new AnimationTransitionRegistry();\n }\n return AnimationTransitionRegistry.instance;\n }\n\n /**\n * 注册默认的转换规则\n */\n private registerDefaultTransitions(): void {\n // appear动画,可以被任何动画覆盖,但不会停止(disappear、exit除外)\n this.registerTransition('appear', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // appear 动画碰到appear动画,什么都不会发生\n this.registerTransition('appear', 'appear', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('appear', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('appear', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // 循环动画(normal),可以被任何动画覆盖,但不会停止(disappear、exit除外)\n this.registerTransition('normal', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // 循环动画碰到循环动画,什么都不会发生\n this.registerTransition('normal', 'normal', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('normal', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('normal', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // 退出动画不能被覆盖或停止(disappear除外)\n this.registerTransition('exit', '*', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('exit', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // 退出动画碰到enter动画,会立即停止\n this.registerTransition('exit', 'enter', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // 退出动画碰到退出,什么都不会发生\n this.registerTransition('exit', 'exit', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n\n // enter 动画可以被任何动画覆盖,但不会停止(exit、disappear除外)\n this.registerTransition('enter', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // enter 动画碰到enter动画,什么都不会发生\n this.registerTransition('enter', 'enter', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('enter', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('enter', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // disappear 动画碰到任何动画,什么都不会发生(appear除外)\n this.registerTransition('disappear', '*', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n\n // disappear 动画碰到appear动画,会立即停止\n this.registerTransition('disappear', 'appear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n }\n\n /**\n * 检查两个状态之间是否允许转换\n */\n isTransitionAllowed(fromState: string, toState: string, graphic: IGraphic): ITransitionResult {\n // 直接转换规则\n let func = this.transitions.get(fromState)?.get(toState);\n if (func) {\n return func(graphic, fromState);\n }\n\n // 状态到通配符\n func = this.transitions.get(fromState)?.get('*');\n if (func) {\n return func(graphic, fromState);\n }\n\n // 通配符到状态\n func = this.transitions.get('*')?.get(toState);\n if (func) {\n return func(graphic, fromState);\n }\n\n // 通配符到通配符\n func = this.transitions.get('*')?.get('*');\n if (func) {\n return func(graphic, fromState);\n }\n\n // 默认允许转换\n return {\n allowTransition: true,\n stopOriginalTransition: true\n };\n }\n\n /**\n * 注册两个状态之间的转换\n */\n registerTransition(fromState: string, toState: string, transition: TransitionFunction): void {\n let fromStateMap = this.transitions.get(fromState);\n\n if (!fromStateMap) {\n fromStateMap = new Map();\n this.transitions.set(fromState, fromStateMap);\n }\n\n fromStateMap.set(toState, transition);\n }\n}\n\n// 初始化单例转换注册表\nconst transitionRegistry = AnimationTransitionRegistry.getInstance();\n\nexport { transitionRegistry };\n"]}
1
+ 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type { IGraphic } from '@visactor/vrender-core';\n\ninterface ITransitionResult {\n allowTransition: boolean;\n stopOriginalTransition: boolean;\n}\n\n/**\n * 注册动画状态切换的转换函数\n */\nexport type TransitionFunction = (graphic: IGraphic, fromState: string) => ITransitionResult;\n\n/**\n * 动画状态切换的注册表\n * 管理所有图形的动画状态切换逻辑\n */\nexport class AnimationTransitionRegistry {\n private static instance: AnimationTransitionRegistry;\n\n // 源状态到目标状态的映射,每个目标状态都有一个转换函数\n private transitions: Map<string, Map<string, TransitionFunction>> = new Map();\n\n constructor() {\n this.registerDefaultTransitions();\n }\n\n /**\n * 获取注册表的单例实例\n */\n static getInstance(): AnimationTransitionRegistry {\n if (!AnimationTransitionRegistry.instance) {\n AnimationTransitionRegistry.instance = new AnimationTransitionRegistry();\n }\n return AnimationTransitionRegistry.instance;\n }\n\n /**\n * 注册默认的转换规则\n */\n private registerDefaultTransitions(): void {\n // appear动画,可以被任何动画覆盖,但不会停止(disappear、exit除外)\n this.registerTransition('appear', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // appear 动画碰到appear动画,什么都不会发生\n this.registerTransition('appear', 'appear', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('appear', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('appear', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // 循环动画(normal),可以被任何动画覆盖,但不会停止(disappear、exit除外)\n this.registerTransition('normal', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // 循环动画碰到循环动画,什么都不会发生\n this.registerTransition('normal', 'normal', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('normal', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('normal', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // 退出动画不能被覆盖或停止(disappear除外)\n this.registerTransition('exit', '*', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('exit', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // 退出动画碰到enter动画,会立即停止\n this.registerTransition('exit', 'enter', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // 退出动画碰到退出,什么都不会发生\n this.registerTransition('exit', 'exit', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n\n // enter 动画可以被任何动画覆盖,但不会停止(exit、disappear除外)\n this.registerTransition('enter', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // enter 动画碰到enter动画,什么都不会发生\n this.registerTransition('enter', 'enter', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('enter', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('enter', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // disappear 动画碰到任何动画,什么都不会发生(appear除外)\n this.registerTransition('disappear', '*', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n\n // disappear 动画碰到appear动画,会立即停止\n this.registerTransition('disappear', 'appear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n this.registerTransition('update', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // update动画碰到disappear动画,会停止,也会被覆盖\n this.registerTransition('update', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // update动画碰到exit动画,会停止,也会被覆盖\n this.registerTransition('update', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // state动画,可以被任何动画覆盖,但不会停止(disappear、exit除外)\n this.registerTransition('state', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // state动画碰到disappear动画,会停止,也会被覆盖\n this.registerTransition('state', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // state动画碰到exit动画,会停止,也会被覆盖\n this.registerTransition('state', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n }\n\n /**\n * 检查两个状态之间是否允许转换\n */\n isTransitionAllowed(fromState: string, toState: string, graphic: IGraphic): ITransitionResult {\n // 直接转换规则\n let func = this.transitions.get(fromState)?.get(toState);\n if (func) {\n return func(graphic, fromState);\n }\n\n // 状态到通配符\n func = this.transitions.get(fromState)?.get('*');\n if (func) {\n return func(graphic, fromState);\n }\n\n // 通配符到状态\n func = this.transitions.get('*')?.get(toState);\n if (func) {\n return func(graphic, fromState);\n }\n\n // 通配符到通配符\n func = this.transitions.get('*')?.get('*');\n if (func) {\n return func(graphic, fromState);\n }\n\n // 默认允许转换\n return {\n allowTransition: true,\n stopOriginalTransition: true\n };\n }\n\n /**\n * 注册两个状态之间的转换\n */\n registerTransition(fromState: string, toState: string, transition: TransitionFunction): void {\n let fromStateMap = this.transitions.get(fromState);\n\n if (!fromStateMap) {\n fromStateMap = new Map();\n this.transitions.set(fromState, fromStateMap);\n }\n\n fromStateMap.set(toState, transition);\n }\n}\n\n// 初始化单例转换注册表\nconst transitionRegistry = AnimationTransitionRegistry.getInstance();\n\nexport { transitionRegistry };\n"]}
@@ -135,4 +135,5 @@ class DefaultTicker extends vutils_1.EventEmitter {
135
135
  }
136
136
  }
137
137
 
138
- exports.DefaultTicker = DefaultTicker;
138
+ exports.DefaultTicker = DefaultTicker;
139
+ //# sourceMappingURL=default-ticker.js.map
@@ -137,5 +137,4 @@ Easing.easeOutElastic = x => {
137
137
 
138
138
  for (let i = 0; i < 10; i++) Easing[`flicker${i}`] = t => flicker(t, i);
139
139
 
140
- for (let i = 2; i < 10; i++) Easing[`aIn${i}`] = t => i * t * t + (1 - i) * t;
141
- //# sourceMappingURL=easing.js.map
140
+ for (let i = 2; i < 10; i++) Easing[`aIn${i}`] = t => i * t * t + (1 - i) * t;
package/dist/index.es.js CHANGED
@@ -1462,6 +1462,30 @@ class AnimationTransitionRegistry {
1462
1462
  allowTransition: true,
1463
1463
  stopOriginalTransition: true
1464
1464
  }));
1465
+ this.registerTransition('update', '*', () => ({
1466
+ allowTransition: true,
1467
+ stopOriginalTransition: false
1468
+ }));
1469
+ this.registerTransition('update', 'disappear', () => ({
1470
+ allowTransition: true,
1471
+ stopOriginalTransition: true
1472
+ }));
1473
+ this.registerTransition('update', 'exit', () => ({
1474
+ allowTransition: true,
1475
+ stopOriginalTransition: true
1476
+ }));
1477
+ this.registerTransition('state', '*', () => ({
1478
+ allowTransition: true,
1479
+ stopOriginalTransition: false
1480
+ }));
1481
+ this.registerTransition('state', 'disappear', () => ({
1482
+ allowTransition: true,
1483
+ stopOriginalTransition: true
1484
+ }));
1485
+ this.registerTransition('state', 'exit', () => ({
1486
+ allowTransition: true,
1487
+ stopOriginalTransition: true
1488
+ }));
1465
1489
  }
1466
1490
  isTransitionAllowed(fromState, toState, graphic) {
1467
1491
  var _a, _b, _c, _d;
@@ -12,4 +12,5 @@ export class GroupFadeOut extends CommonOut {
12
12
  constructor(from, to, duration, easing, params) {
13
13
  super(from, to, duration, easing, params), this.keys = [ "baseOpacity" ];
14
14
  }
15
- }
15
+ }
16
+ //# sourceMappingURL=groupFade.js.map
@@ -152,5 +152,4 @@ export class GrowAngleOut extends GrowAngleBase {
152
152
  this.from = null != fromAttrs ? fromAttrs : this.target.attribute, this.to = to,
153
153
  this.determineUpdateFunction();
154
154
  }
155
- }
156
- //# sourceMappingURL=growAngle.js.map
155
+ }
@@ -108,4 +108,5 @@ export class ScaleOut extends ACustomAnimate {
108
108
  attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;
109
109
  })), this.target.addUpdatePositionTag(), this.target.addUpdateBoundTag();
110
110
  }
111
- }
111
+ }
112
+ //# sourceMappingURL=scale.js.map
@@ -18,5 +18,4 @@ export class RotateBySphereAnimate extends ACustomAnimate {
18
18
  for (out.x = x, out.y = y, out.z = z, out.alpha = theta + pi / 2; out.alpha > pi2; ) out.alpha -= pi2;
19
19
  out.alpha = pi2 - out.alpha, out.zIndex = -1e4 * out.z, cb && cb(out);
20
20
  }
21
- }
22
- //# sourceMappingURL=sphere.js.map
21
+ }
@@ -61,6 +61,24 @@ export class AnimationTransitionRegistry {
61
61
  }))), this.registerTransition("disappear", "appear", (() => ({
62
62
  allowTransition: !0,
63
63
  stopOriginalTransition: !0
64
+ }))), this.registerTransition("update", "*", (() => ({
65
+ allowTransition: !0,
66
+ stopOriginalTransition: !1
67
+ }))), this.registerTransition("update", "disappear", (() => ({
68
+ allowTransition: !0,
69
+ stopOriginalTransition: !0
70
+ }))), this.registerTransition("update", "exit", (() => ({
71
+ allowTransition: !0,
72
+ stopOriginalTransition: !0
73
+ }))), this.registerTransition("state", "*", (() => ({
74
+ allowTransition: !0,
75
+ stopOriginalTransition: !1
76
+ }))), this.registerTransition("state", "disappear", (() => ({
77
+ allowTransition: !0,
78
+ stopOriginalTransition: !0
79
+ }))), this.registerTransition("state", "exit", (() => ({
80
+ allowTransition: !0,
81
+ stopOriginalTransition: !0
64
82
  })));
65
83
  }
66
84
  isTransitionAllowed(fromState, toState, graphic) {
@@ -1 +1 @@
1
- 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type { IGraphic } from '@visactor/vrender-core';\n\ninterface ITransitionResult {\n allowTransition: boolean;\n stopOriginalTransition: boolean;\n}\n\n/**\n * 注册动画状态切换的转换函数\n */\nexport type TransitionFunction = (graphic: IGraphic, fromState: string) => ITransitionResult;\n\n/**\n * 动画状态切换的注册表\n * 管理所有图形的动画状态切换逻辑\n */\nexport class AnimationTransitionRegistry {\n private static instance: AnimationTransitionRegistry;\n\n // 源状态到目标状态的映射,每个目标状态都有一个转换函数\n private transitions: Map<string, Map<string, TransitionFunction>> = new Map();\n\n constructor() {\n this.registerDefaultTransitions();\n }\n\n /**\n * 获取注册表的单例实例\n */\n static getInstance(): AnimationTransitionRegistry {\n if (!AnimationTransitionRegistry.instance) {\n AnimationTransitionRegistry.instance = new AnimationTransitionRegistry();\n }\n return AnimationTransitionRegistry.instance;\n }\n\n /**\n * 注册默认的转换规则\n */\n private registerDefaultTransitions(): void {\n // appear动画,可以被任何动画覆盖,但不会停止(disappear、exit除外)\n this.registerTransition('appear', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // appear 动画碰到appear动画,什么都不会发生\n this.registerTransition('appear', 'appear', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('appear', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('appear', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // 循环动画(normal),可以被任何动画覆盖,但不会停止(disappear、exit除外)\n this.registerTransition('normal', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // 循环动画碰到循环动画,什么都不会发生\n this.registerTransition('normal', 'normal', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('normal', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('normal', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // 退出动画不能被覆盖或停止(disappear除外)\n this.registerTransition('exit', '*', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('exit', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // 退出动画碰到enter动画,会立即停止\n this.registerTransition('exit', 'enter', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // 退出动画碰到退出,什么都不会发生\n this.registerTransition('exit', 'exit', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n\n // enter 动画可以被任何动画覆盖,但不会停止(exit、disappear除外)\n this.registerTransition('enter', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // enter 动画碰到enter动画,什么都不会发生\n this.registerTransition('enter', 'enter', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('enter', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('enter', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // disappear 动画碰到任何动画,什么都不会发生(appear除外)\n this.registerTransition('disappear', '*', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n\n // disappear 动画碰到appear动画,会立即停止\n this.registerTransition('disappear', 'appear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n }\n\n /**\n * 检查两个状态之间是否允许转换\n */\n isTransitionAllowed(fromState: string, toState: string, graphic: IGraphic): ITransitionResult {\n // 直接转换规则\n let func = this.transitions.get(fromState)?.get(toState);\n if (func) {\n return func(graphic, fromState);\n }\n\n // 状态到通配符\n func = this.transitions.get(fromState)?.get('*');\n if (func) {\n return func(graphic, fromState);\n }\n\n // 通配符到状态\n func = this.transitions.get('*')?.get(toState);\n if (func) {\n return func(graphic, fromState);\n }\n\n // 通配符到通配符\n func = this.transitions.get('*')?.get('*');\n if (func) {\n return func(graphic, fromState);\n }\n\n // 默认允许转换\n return {\n allowTransition: true,\n stopOriginalTransition: true\n };\n }\n\n /**\n * 注册两个状态之间的转换\n */\n registerTransition(fromState: string, toState: string, transition: TransitionFunction): void {\n let fromStateMap = this.transitions.get(fromState);\n\n if (!fromStateMap) {\n fromStateMap = new Map();\n this.transitions.set(fromState, fromStateMap);\n }\n\n fromStateMap.set(toState, transition);\n }\n}\n\n// 初始化单例转换注册表\nconst transitionRegistry = AnimationTransitionRegistry.getInstance();\n\nexport { transitionRegistry };\n"]}
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type { IGraphic } from '@visactor/vrender-core';\n\ninterface ITransitionResult {\n allowTransition: boolean;\n stopOriginalTransition: boolean;\n}\n\n/**\n * 注册动画状态切换的转换函数\n */\nexport type TransitionFunction = (graphic: IGraphic, fromState: string) => ITransitionResult;\n\n/**\n * 动画状态切换的注册表\n * 管理所有图形的动画状态切换逻辑\n */\nexport class AnimationTransitionRegistry {\n private static instance: AnimationTransitionRegistry;\n\n // 源状态到目标状态的映射,每个目标状态都有一个转换函数\n private transitions: Map<string, Map<string, TransitionFunction>> = new Map();\n\n constructor() {\n this.registerDefaultTransitions();\n }\n\n /**\n * 获取注册表的单例实例\n */\n static getInstance(): AnimationTransitionRegistry {\n if (!AnimationTransitionRegistry.instance) {\n AnimationTransitionRegistry.instance = new AnimationTransitionRegistry();\n }\n return AnimationTransitionRegistry.instance;\n }\n\n /**\n * 注册默认的转换规则\n */\n private registerDefaultTransitions(): void {\n // appear动画,可以被任何动画覆盖,但不会停止(disappear、exit除外)\n this.registerTransition('appear', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // appear 动画碰到appear动画,什么都不会发生\n this.registerTransition('appear', 'appear', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('appear', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('appear', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // 循环动画(normal),可以被任何动画覆盖,但不会停止(disappear、exit除外)\n this.registerTransition('normal', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // 循环动画碰到循环动画,什么都不会发生\n this.registerTransition('normal', 'normal', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('normal', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('normal', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // 退出动画不能被覆盖或停止(disappear除外)\n this.registerTransition('exit', '*', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('exit', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // 退出动画碰到enter动画,会立即停止\n this.registerTransition('exit', 'enter', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // 退出动画碰到退出,什么都不会发生\n this.registerTransition('exit', 'exit', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n\n // enter 动画可以被任何动画覆盖,但不会停止(exit、disappear除外)\n this.registerTransition('enter', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // enter 动画碰到enter动画,什么都不会发生\n this.registerTransition('enter', 'enter', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n this.registerTransition('enter', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n this.registerTransition('enter', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // disappear 动画碰到任何动画,什么都不会发生(appear除外)\n this.registerTransition('disappear', '*', () => ({\n allowTransition: false,\n stopOriginalTransition: false\n }));\n\n // disappear 动画碰到appear动画,会立即停止\n this.registerTransition('disappear', 'appear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n this.registerTransition('update', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // update动画碰到disappear动画,会停止,也会被覆盖\n this.registerTransition('update', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // update动画碰到exit动画,会停止,也会被覆盖\n this.registerTransition('update', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n\n // state动画,可以被任何动画覆盖,但不会停止(disappear、exit除外)\n this.registerTransition('state', '*', () => ({\n allowTransition: true,\n stopOriginalTransition: false\n }));\n // state动画碰到disappear动画,会停止,也会被覆盖\n this.registerTransition('state', 'disappear', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n // state动画碰到exit动画,会停止,也会被覆盖\n this.registerTransition('state', 'exit', () => ({\n allowTransition: true,\n stopOriginalTransition: true\n }));\n }\n\n /**\n * 检查两个状态之间是否允许转换\n */\n isTransitionAllowed(fromState: string, toState: string, graphic: IGraphic): ITransitionResult {\n // 直接转换规则\n let func = this.transitions.get(fromState)?.get(toState);\n if (func) {\n return func(graphic, fromState);\n }\n\n // 状态到通配符\n func = this.transitions.get(fromState)?.get('*');\n if (func) {\n return func(graphic, fromState);\n }\n\n // 通配符到状态\n func = this.transitions.get('*')?.get(toState);\n if (func) {\n return func(graphic, fromState);\n }\n\n // 通配符到通配符\n func = this.transitions.get('*')?.get('*');\n if (func) {\n return func(graphic, fromState);\n }\n\n // 默认允许转换\n return {\n allowTransition: true,\n stopOriginalTransition: true\n };\n }\n\n /**\n * 注册两个状态之间的转换\n */\n registerTransition(fromState: string, toState: string, transition: TransitionFunction): void {\n let fromStateMap = this.transitions.get(fromState);\n\n if (!fromStateMap) {\n fromStateMap = new Map();\n this.transitions.set(fromState, fromStateMap);\n }\n\n fromStateMap.set(toState, transition);\n }\n}\n\n// 初始化单例转换注册表\nconst transitionRegistry = AnimationTransitionRegistry.getInstance();\n\nexport { transitionRegistry };\n"]}
@@ -129,4 +129,5 @@ export class DefaultTicker extends EventEmitter {
129
129
  if ("performance" === this.stage.params.optimize.tickRenderMode) return !1;
130
130
  return delta < this.interval + 2 * (Math.random() - .5) * this._jitter;
131
131
  }
132
- }
132
+ }
133
+ //# sourceMappingURL=default-ticker.js.map
@@ -130,5 +130,4 @@ Easing.easeOutElastic = x => {
130
130
 
131
131
  for (let i = 0; i < 10; i++) Easing[`flicker${i}`] = t => flicker(t, i);
132
132
 
133
- for (let i = 2; i < 10; i++) Easing[`aIn${i}`] = t => i * t * t + (1 - i) * t;
134
- //# sourceMappingURL=easing.js.map
133
+ for (let i = 2; i < 10; i++) Easing[`aIn${i}`] = t => i * t * t + (1 - i) * t;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@visactor/vrender-animate",
3
- "version": "1.0.0-alpha.13",
3
+ "version": "1.0.0-alpha.14",
4
4
  "description": "",
5
5
  "sideEffects": false,
6
6
  "main": "cjs/index.js",
@@ -13,7 +13,7 @@
13
13
  ],
14
14
  "dependencies": {
15
15
  "@visactor/vutils": "1.0.4",
16
- "@visactor/vrender-core": "1.0.0-alpha.13"
16
+ "@visactor/vrender-core": "1.0.0-alpha.14"
17
17
  },
18
18
  "devDependencies": {
19
19
  "@rushstack/eslint-patch": "~1.1.4",
@@ -29,8 +29,8 @@
29
29
  "vite": "3.2.6",
30
30
  "typescript": "4.9.5",
31
31
  "cross-env": "^7.0.3",
32
- "@internal/bundler": "0.0.1",
33
32
  "@internal/eslint-config": "0.0.1",
33
+ "@internal/bundler": "0.0.1",
34
34
  "@internal/ts-config": "0.0.1"
35
35
  },
36
36
  "keywords": [