@visactor/vrender-animate 1.0.0-alpha.11 → 1.0.0-alpha.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/timeline.d.ts +2 -1
- package/cjs/timeline.js +4 -4
- package/cjs/timeline.js.map +1 -1
- package/dist/index.es.js +5 -1
- package/es/timeline.d.ts +2 -1
- package/es/timeline.js +5 -3
- package/es/timeline.js.map +1 -1
- package/package.json +3 -3
package/cjs/timeline.d.ts
CHANGED
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@@ -1,10 +1,11 @@
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1
1
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import { type IAnimate, type ITimeline } from '@visactor/vrender-core';
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2
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+
import { EventEmitter } from '@visactor/vutils';
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interface AnimateNode {
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animate: IAnimate;
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next: AnimateNode | null;
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prev: AnimateNode | null;
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}
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-
export declare class DefaultTimeline implements ITimeline {
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export declare class DefaultTimeline extends EventEmitter implements ITimeline {
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id: number;
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protected head: AnimateNode | null;
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protected tail: AnimateNode | null;
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package/cjs/timeline.js
CHANGED
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@@ -4,14 +4,14 @@ Object.defineProperty(exports, "__esModule", {
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value: !0
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}), exports.defaultTimeline = exports.DefaultTimeline = void 0;
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-
const vrender_core_1 = require("@visactor/vrender-core");
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const vrender_core_1 = require("@visactor/vrender-core"), vutils_1 = require("@visactor/vutils");
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-
class DefaultTimeline {
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class DefaultTimeline extends vutils_1.EventEmitter {
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get animateCount() {
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return this._animateCount;
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}
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constructor() {
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-
this.head = null, this.tail = null, this.animateMap = new Map, this._animateCount = 0,
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super(), this.head = null, this.tail = null, this.animateMap = new Map, this._animateCount = 0,
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this._playSpeed = 1, this._totalDuration = 0, this._startTime = 0, this._currentTime = 0,
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this.id = vrender_core_1.Generator.GenAutoIncrementId(), this.paused = !1;
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}
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@@ -46,7 +46,7 @@ class DefaultTimeline {
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const scaledDelta = delta * this._playSpeed;
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this._currentTime += scaledDelta, this.forEachAccessAnimate(((animate, i) => {
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animate.status === vrender_core_1.AnimateStatus.END ? this.removeAnimate(animate, !0) : animate.status !== vrender_core_1.AnimateStatus.RUNNING && animate.status !== vrender_core_1.AnimateStatus.INITIAL || animate.advance(scaledDelta);
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-
}));
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})), 0 === this._animateCount && this.emit("animationEnd");
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}
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clear() {
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this.forEachAccessAnimate((animate => {
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package/cjs/timeline.js.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"sources":["../src/timeline.ts"],"names":[],"mappings":";;;AAAA,yDAAiG;
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1
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+
{"version":3,"sources":["../src/timeline.ts"],"names":[],"mappings":";;;AAAA,yDAAiG;AACjG,6CAAgD;AAShD,MAAa,eAAgB,SAAQ,qBAAY;IAgB/C,IAAI,YAAY;QACd,OAAO,IAAI,CAAC,aAAa,CAAC;IAC5B,CAAC;IAED;QACE,KAAK,EAAE,CAAC;QAnBA,SAAI,GAAuB,IAAI,CAAC;QAChC,SAAI,GAAuB,IAAI,CAAC;QAChC,eAAU,GAA+B,IAAI,GAAG,EAAE,CAAC;QACnD,kBAAa,GAAW,CAAC,CAAC;QAI1B,eAAU,GAAW,CAAC,CAAC;QACvB,mBAAc,GAAW,CAAC,CAAC;QAC3B,eAAU,GAAW,CAAC,CAAC;QACvB,iBAAY,GAAW,CAAC,CAAC;QAUjC,IAAI,CAAC,EAAE,GAAG,wBAAS,CAAC,kBAAkB,EAAE,CAAC;QACzC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACtB,CAAC;IAED,SAAS;QACP,OAAO,CAAC,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;IAChD,CAAC;IAED,oBAAoB,CAAC,EAA8C;QACjE,IAAI,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC;QACxB,IAAI,KAAK,GAAG,CAAC,CAAC;QAEd,OAAO,OAAO,EAAE;YAEd,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;YAC1B,EAAE,CAAC,OAAO,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;YAC3B,KAAK,EAAE,CAAC;YACR,OAAO,GAAG,IAAI,CAAC;SAChB;IACH,CAAC;IAED,UAAU,CAAC,OAAiB;QAC1B,MAAM,OAAO,GAAgB;YAC3B,OAAO;YACP,IAAI,EAAE,IAAI;YACV,IAAI,EAAE,IAAI;SACX,CAAC;QAGF,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YACd,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;YACpB,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;SACrB;aAAM;YACL,IAAI,IAAI,CAAC,IAAI,EAAE;gBACb,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;gBACzB,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;gBACzB,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC;aACrB;SACF;QAGD,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;QACtC,IAAI,CAAC,aAAa,EAAE,CAAC;QAGrB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,YAAY,EAAE,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC,CAAC;IACtG,CAAC;IAED,KAAK;QACH,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;IACrB,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACtB,CAAC;IAED,IAAI,CAAC,KAAa;QAChB,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,OAAO;SACR;QAGD,MAAM,WAAW,GAAG,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC;QAG5C,IAAI,CAAC,YAAY,IAAI,WAAW,CAAC;QAEjC,IAAI,CAAC,oBAAoB,CAAC,CAAC,OAAO,EAAE,CAAC,EAAE,EAAE;YACvC,IAAI,OAAO,CAAC,MAAM,KAAK,4BAAa,CAAC,GAAG,EAAE;gBACxC,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;aACnC;iBAAM,IAAI,OAAO,CAAC,MAAM,KAAK,4BAAa,CAAC,OAAO,IAAI,OAAO,CAAC,MAAM,KAAK,4BAAa,CAAC,OAAO,EAAE;gBAC/F,OAAO,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;aAC9B;QACH,CAAC,CAAC,CAAC;QAEH,IAAI,IAAI,CAAC,aAAa,KAAK,CAAC,EAAE;YAC5B,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;SAC3B;IACH,CAAC;IAED,KAAK;QACH,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,EAAE;YAClC,OAAO,CAAC,OAAO,EAAE,CAAC;QACpB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC;QACxB,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED,aAAa,CAAC,OAAiB,EAAE,UAAmB,IAAI;QACtD,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAE1C,IAAI,CAAC,IAAI,EAAE;YACT,OAAO;SACR;QAED,IAAI,OAAO,EAAE;YACX,OAAO,CAAC,SAAS,IAAI,OAAO,CAAC,SAAS,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;YAC3D,OAAO,CAAC,OAAO,EAAE,CAAC;SACnB;QAGD,IAAI,IAAI,CAAC,IAAI,EAAE;YACb,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;SAC5B;aAAM;YAEL,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;SACvB;QAED,IAAI,IAAI,CAAC,IAAI,EAAE;YACb,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;SAC5B;aAAM;YAEL,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;SACvB;QAGD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,EAAE,CAAC;QAGrB,IAAI,OAAO,CAAC,YAAY,EAAE,GAAG,OAAO,CAAC,WAAW,EAAE,IAAI,IAAI,CAAC,cAAc,EAAE;YACzE,IAAI,CAAC,wBAAwB,EAAE,CAAC;SACjC;QAED,OAAO;IACT,CAAC;IAGS,wBAAwB;QAChC,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,EAAE;YAClC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,YAAY,EAAE,GAAG,OAAO,CAAC,WAAW,EAAE,CAAC,CAAC;QACtG,CAAC,CAAC,CAAC;IACL,CAAC;IAED,gBAAgB;QACd,OAAO,IAAI,CAAC,cAAc,CAAC;IAC7B,CAAC;IAED,YAAY;QACV,OAAO,IAAI,CAAC,UAAU,CAAC;IACzB,CAAC;IAED,YAAY,CAAC,KAAa;QACxB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;IAC1B,CAAC;IAGD,YAAY;QACV,IAAI,IAAI,CAAC,MAAM,EAAE;YACf,OAAO,QAAQ,CAAC;SACjB;QACD,IAAI,IAAI,CAAC,YAAY,KAAK,CAAC,EAAE;YAC3B,OAAO,SAAS,CAAC;SAClB;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAED,YAAY,CAAC,IAAY;QACvB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;IACzB,CAAC;IAED,YAAY;QACV,OAAO,IAAI,CAAC,UAAU,CAAC;IACzB,CAAC;IAED,cAAc;QACZ,OAAO,IAAI,CAAC,YAAY,CAAC;IAC3B,CAAC;IAED,cAAc,CAAC,IAAY;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;IAC3B,CAAC;CACF;AAvMD,0CAuMC;AAGY,QAAA,eAAe,GAAG,IAAI,eAAe,EAAE,CAAC;AACrD,uBAAe,CAAC,QAAQ,GAAG,IAAI,CAAC","file":"timeline.js","sourcesContent":["import { Generator, type IAnimate, type ITimeline, AnimateStatus } from '@visactor/vrender-core';\nimport { EventEmitter } from '@visactor/vutils';\n\n// 定义链表节点\ninterface AnimateNode {\n animate: IAnimate;\n next: AnimateNode | null;\n prev: AnimateNode | null;\n}\n\nexport class DefaultTimeline extends EventEmitter implements ITimeline {\n declare id: number;\n protected head: AnimateNode | null = null;\n protected tail: AnimateNode | null = null;\n protected animateMap: Map<IAnimate, AnimateNode> = new Map();\n protected _animateCount: number = 0;\n protected declare paused: boolean;\n\n // 添加必要的属性\n protected _playSpeed: number = 1;\n protected _totalDuration: number = 0;\n protected _startTime: number = 0;\n protected _currentTime: number = 0;\n\n declare isGlobal?: boolean;\n\n get animateCount() {\n return this._animateCount;\n }\n\n constructor() {\n super();\n this.id = Generator.GenAutoIncrementId();\n this.paused = false;\n }\n\n isRunning() {\n return !this.paused && this._animateCount > 0;\n }\n\n forEachAccessAnimate(cb: (animate: IAnimate, index: number) => void) {\n let current = this.head;\n let index = 0;\n\n while (current) {\n // 保存下一个节点的引用,以防在回调中移除当前节点\n const next = current.next;\n cb(current.animate, index);\n index++;\n current = next;\n }\n }\n\n addAnimate(animate: IAnimate) {\n const newNode: AnimateNode = {\n animate,\n next: null,\n prev: null\n };\n\n // 添加到链表尾部\n if (!this.head) {\n this.head = newNode;\n this.tail = newNode;\n } else {\n if (this.tail) {\n this.tail.next = newNode;\n newNode.prev = this.tail;\n this.tail = newNode;\n }\n }\n\n // 在映射中保存节点引用\n this.animateMap.set(animate, newNode);\n this._animateCount++;\n\n // 更新总时长\n this._totalDuration = Math.max(this._totalDuration, animate.getStartTime() + animate.getDuration());\n }\n\n pause() {\n this.paused = true;\n }\n\n resume() {\n this.paused = false;\n }\n\n tick(delta: number) {\n if (this.paused) {\n return;\n }\n\n // 应用播放速度\n const scaledDelta = delta * this._playSpeed;\n\n // 更新当前时间\n this._currentTime += scaledDelta;\n\n this.forEachAccessAnimate((animate, i) => {\n if (animate.status === AnimateStatus.END) {\n this.removeAnimate(animate, true);\n } else if (animate.status === AnimateStatus.RUNNING || animate.status === AnimateStatus.INITIAL) {\n animate.advance(scaledDelta);\n }\n });\n\n if (this._animateCount === 0) {\n this.emit('animationEnd');\n }\n }\n\n clear() {\n this.forEachAccessAnimate(animate => {\n animate.release();\n });\n\n this.head = null;\n this.tail = null;\n this.animateMap.clear();\n this._animateCount = 0;\n this._totalDuration = 0;\n }\n\n removeAnimate(animate: IAnimate, release: boolean = true) {\n const node = this.animateMap.get(animate);\n\n if (!node) {\n return;\n }\n\n if (release) {\n animate._onRemove && animate._onRemove.forEach(cb => cb());\n animate.release();\n }\n\n // 从链表中移除节点\n if (node.prev) {\n node.prev.next = node.next;\n } else {\n // 节点是头节点\n this.head = node.next;\n }\n\n if (node.next) {\n node.next.prev = node.prev;\n } else {\n // 节点是尾节点\n this.tail = node.prev;\n }\n\n // 从映射中移除\n this.animateMap.delete(animate);\n this._animateCount--;\n\n // 如果移除的是最长时间的动画,应该重新计算总时长\n if (animate.getStartTime() + animate.getDuration() >= this._totalDuration) {\n this.recalculateTotalDuration();\n }\n\n return;\n }\n\n // 重新计算总时长\n protected recalculateTotalDuration() {\n this._totalDuration = 0;\n this.forEachAccessAnimate(animate => {\n this._totalDuration = Math.max(this._totalDuration, animate.getStartTime() + animate.getDuration());\n });\n }\n\n getTotalDuration() {\n return this._totalDuration;\n }\n\n getPlaySpeed() {\n return this._playSpeed;\n }\n\n setPlaySpeed(speed: number) {\n this._playSpeed = speed;\n }\n\n // 实现ITimeline接口所需的其他方法\n getPlayState(): 'playing' | 'paused' | 'stopped' {\n if (this.paused) {\n return 'paused';\n }\n if (this.animateCount === 0) {\n return 'stopped';\n }\n return 'playing';\n }\n\n setStartTime(time: number) {\n this._startTime = time;\n }\n\n getStartTime() {\n return this._startTime;\n }\n\n getCurrentTime() {\n return this._currentTime;\n }\n\n setCurrentTime(time: number) {\n this._currentTime = time;\n }\n}\n\n// 不会使用,存粹做临时存储用,请一定要放置到stage中才行\nexport const defaultTimeline = new DefaultTimeline();\ndefaultTimeline.isGlobal = true;\n"]}
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package/dist/index.es.js
CHANGED
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@@ -565,11 +565,12 @@ class WaitStep extends Step {
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}
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}
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class DefaultTimeline {
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class DefaultTimeline extends EventEmitter {
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get animateCount() {
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return this._animateCount;
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}
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constructor() {
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super();
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this.head = null;
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this.tail = null;
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this.animateMap = new Map();
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@@ -635,6 +636,9 @@ class DefaultTimeline {
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animate.advance(scaledDelta);
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}
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});
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if (this._animateCount === 0) {
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this.emit('animationEnd');
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}
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}
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clear() {
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this.forEachAccessAnimate(animate => {
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package/es/timeline.d.ts
CHANGED
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import { type IAnimate, type ITimeline } from '@visactor/vrender-core';
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import { EventEmitter } from '@visactor/vutils';
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interface AnimateNode {
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animate: IAnimate;
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next: AnimateNode | null;
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prev: AnimateNode | null;
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}
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export declare class DefaultTimeline implements ITimeline {
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export declare class DefaultTimeline extends EventEmitter implements ITimeline {
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id: number;
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protected head: AnimateNode | null;
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protected tail: AnimateNode | null;
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package/es/timeline.js
CHANGED
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import { Generator, AnimateStatus } from "@visactor/vrender-core";
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import { EventEmitter } from "@visactor/vutils";
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export class DefaultTimeline extends EventEmitter {
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get animateCount() {
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return this._animateCount;
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}
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constructor() {
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this.head = null, this.tail = null, this.animateMap = new Map, this._animateCount = 0,
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super(), this.head = null, this.tail = null, this.animateMap = new Map, this._animateCount = 0,
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this._playSpeed = 1, this._totalDuration = 0, this._startTime = 0, this._currentTime = 0,
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this.id = Generator.GenAutoIncrementId(), this.paused = !1;
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}
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const scaledDelta = delta * this._playSpeed;
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this._currentTime += scaledDelta, this.forEachAccessAnimate(((animate, i) => {
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animate.status === AnimateStatus.END ? this.removeAnimate(animate, !0) : animate.status !== AnimateStatus.RUNNING && animate.status !== AnimateStatus.INITIAL || animate.advance(scaledDelta);
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}));
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})), 0 === this._animateCount && this.emit("animationEnd");
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}
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clear() {
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this.forEachAccessAnimate((animate => {
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package/es/timeline.js.map
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{"version":3,"sources":["../src/timeline.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAiC,aAAa,EAAE,MAAM,wBAAwB,CAAC;
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+
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{ Generator, type IAnimate, type ITimeline, AnimateStatus } from '@visactor/vrender-core';\nimport { EventEmitter } from '@visactor/vutils';\n\n// 定义链表节点\ninterface AnimateNode {\n animate: IAnimate;\n next: AnimateNode | null;\n prev: AnimateNode | null;\n}\n\nexport class DefaultTimeline extends EventEmitter implements ITimeline {\n declare id: number;\n protected head: AnimateNode | null = null;\n protected tail: AnimateNode | null = null;\n protected animateMap: Map<IAnimate, AnimateNode> = new Map();\n protected _animateCount: number = 0;\n protected declare paused: boolean;\n\n // 添加必要的属性\n protected _playSpeed: number = 1;\n protected _totalDuration: number = 0;\n protected _startTime: number = 0;\n protected _currentTime: number = 0;\n\n declare isGlobal?: boolean;\n\n get animateCount() {\n return this._animateCount;\n }\n\n constructor() {\n super();\n this.id = Generator.GenAutoIncrementId();\n this.paused = false;\n }\n\n isRunning() {\n return !this.paused && this._animateCount > 0;\n }\n\n forEachAccessAnimate(cb: (animate: IAnimate, index: number) => void) {\n let current = this.head;\n let index = 0;\n\n while (current) {\n // 保存下一个节点的引用,以防在回调中移除当前节点\n const next = current.next;\n cb(current.animate, index);\n index++;\n current = next;\n }\n }\n\n addAnimate(animate: IAnimate) {\n const newNode: AnimateNode = {\n animate,\n next: null,\n prev: null\n };\n\n // 添加到链表尾部\n if (!this.head) {\n this.head = newNode;\n this.tail = newNode;\n } else {\n if (this.tail) {\n this.tail.next = newNode;\n newNode.prev = this.tail;\n this.tail = newNode;\n }\n }\n\n // 在映射中保存节点引用\n this.animateMap.set(animate, newNode);\n this._animateCount++;\n\n // 更新总时长\n this._totalDuration = Math.max(this._totalDuration, animate.getStartTime() + animate.getDuration());\n }\n\n pause() {\n this.paused = true;\n }\n\n resume() {\n this.paused = false;\n }\n\n tick(delta: number) {\n if (this.paused) {\n return;\n }\n\n // 应用播放速度\n const scaledDelta = delta * this._playSpeed;\n\n // 更新当前时间\n this._currentTime += scaledDelta;\n\n this.forEachAccessAnimate((animate, i) => {\n if (animate.status === AnimateStatus.END) {\n this.removeAnimate(animate, true);\n } else if (animate.status === AnimateStatus.RUNNING || animate.status === AnimateStatus.INITIAL) {\n animate.advance(scaledDelta);\n }\n });\n\n if (this._animateCount === 0) {\n this.emit('animationEnd');\n }\n }\n\n clear() {\n this.forEachAccessAnimate(animate => {\n animate.release();\n });\n\n this.head = null;\n this.tail = null;\n this.animateMap.clear();\n this._animateCount = 0;\n this._totalDuration = 0;\n }\n\n removeAnimate(animate: IAnimate, release: boolean = true) {\n const node = this.animateMap.get(animate);\n\n if (!node) {\n return;\n }\n\n if (release) {\n animate._onRemove && animate._onRemove.forEach(cb => cb());\n animate.release();\n }\n\n // 从链表中移除节点\n if (node.prev) {\n node.prev.next = node.next;\n } else {\n // 节点是头节点\n this.head = node.next;\n }\n\n if (node.next) {\n node.next.prev = node.prev;\n } else {\n // 节点是尾节点\n this.tail = node.prev;\n }\n\n // 从映射中移除\n this.animateMap.delete(animate);\n this._animateCount--;\n\n // 如果移除的是最长时间的动画,应该重新计算总时长\n if (animate.getStartTime() + animate.getDuration() >= this._totalDuration) {\n this.recalculateTotalDuration();\n }\n\n return;\n }\n\n // 重新计算总时长\n protected recalculateTotalDuration() {\n this._totalDuration = 0;\n this.forEachAccessAnimate(animate => {\n this._totalDuration = Math.max(this._totalDuration, animate.getStartTime() + animate.getDuration());\n });\n }\n\n getTotalDuration() {\n return this._totalDuration;\n }\n\n getPlaySpeed() {\n return this._playSpeed;\n }\n\n setPlaySpeed(speed: number) {\n this._playSpeed = speed;\n }\n\n // 实现ITimeline接口所需的其他方法\n getPlayState(): 'playing' | 'paused' | 'stopped' {\n if (this.paused) {\n return 'paused';\n }\n if (this.animateCount === 0) {\n return 'stopped';\n }\n return 'playing';\n }\n\n setStartTime(time: number) {\n this._startTime = time;\n }\n\n getStartTime() {\n return this._startTime;\n }\n\n getCurrentTime() {\n return this._currentTime;\n }\n\n setCurrentTime(time: number) {\n this._currentTime = time;\n }\n}\n\n// 不会使用,存粹做临时存储用,请一定要放置到stage中才行\nexport const defaultTimeline = new DefaultTimeline();\ndefaultTimeline.isGlobal = true;\n"]}
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "@visactor/vrender-animate",
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3
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-
"version": "1.0.0-alpha.
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3
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+
"version": "1.0.0-alpha.12",
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"description": "",
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"sideEffects": false,
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"main": "cjs/index.js",
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@@ -13,7 +13,7 @@
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],
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"dependencies": {
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15
15
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"@visactor/vutils": "1.0.4",
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16
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-
"@visactor/vrender-core": "1.0.0-alpha.
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16
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+
"@visactor/vrender-core": "1.0.0-alpha.12"
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},
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"devDependencies": {
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"@rushstack/eslint-patch": "~1.1.4",
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@@ -29,8 +29,8 @@
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29
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"vite": "3.2.6",
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30
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"typescript": "4.9.5",
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"cross-env": "^7.0.3",
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32
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-
"@internal/eslint-config": "0.0.1",
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"@internal/bundler": "0.0.1",
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+
"@internal/eslint-config": "0.0.1",
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"@internal/ts-config": "0.0.1"
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},
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"keywords": [
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