@visactor/vrender-animate 1.0.0-alpha.1 → 1.0.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (94) hide show
  1. package/cjs/custom/clip-graphic.js +1 -1
  2. package/cjs/custom/clip-graphic.js.map +1 -1
  3. package/cjs/custom/common.js +2 -0
  4. package/cjs/custom/common.js.map +1 -1
  5. package/cjs/custom/custom-animate.js +1 -1
  6. package/cjs/custom/custom-animate.js.map +1 -1
  7. package/cjs/custom/from-to.d.ts +1 -0
  8. package/cjs/custom/from-to.js +19 -12
  9. package/cjs/custom/from-to.js.map +1 -1
  10. package/cjs/custom/growAngle.js +3 -2
  11. package/cjs/custom/growAngle.js.map +1 -1
  12. package/cjs/custom/growCenter.js +2 -0
  13. package/cjs/custom/growCenter.js.map +1 -1
  14. package/cjs/custom/growHeight.js +2 -0
  15. package/cjs/custom/growHeight.js.map +1 -1
  16. package/cjs/custom/growPoints.js +6 -6
  17. package/cjs/custom/growPoints.js.map +1 -1
  18. package/cjs/custom/growRadius.js +2 -0
  19. package/cjs/custom/growRadius.js.map +1 -1
  20. package/cjs/custom/growWidth.js +2 -0
  21. package/cjs/custom/growWidth.js.map +1 -1
  22. package/cjs/custom/label-item-animate.js +2 -0
  23. package/cjs/custom/label-item-animate.js.map +1 -1
  24. package/cjs/custom/move.js +2 -0
  25. package/cjs/custom/move.js.map +1 -1
  26. package/cjs/custom/poptip-animate.js +2 -0
  27. package/cjs/custom/poptip-animate.js.map +1 -1
  28. package/cjs/custom/rotate.js +2 -0
  29. package/cjs/custom/rotate.js.map +1 -1
  30. package/cjs/custom/scale.js +2 -0
  31. package/cjs/custom/scale.js.map +1 -1
  32. package/cjs/custom/sphere.js +5 -2
  33. package/cjs/custom/sphere.js.map +1 -1
  34. package/cjs/custom/state.js +1 -1
  35. package/cjs/custom/state.js.map +1 -1
  36. package/cjs/custom/story.js +6 -2
  37. package/cjs/custom/story.js.map +1 -1
  38. package/cjs/custom/tag-points.js +1 -0
  39. package/cjs/custom/tag-points.js.map +1 -1
  40. package/cjs/custom/update.js +1 -0
  41. package/cjs/custom/update.js.map +1 -1
  42. package/cjs/executor/animate-executor.js +5 -1
  43. package/cjs/executor/animate-executor.js.map +1 -1
  44. package/cjs/step.d.ts +2 -0
  45. package/cjs/step.js +10 -6
  46. package/cjs/step.js.map +1 -1
  47. package/dist/index.es.js +81 -27
  48. package/es/custom/clip-graphic.js +1 -1
  49. package/es/custom/clip-graphic.js.map +1 -1
  50. package/es/custom/common.js +2 -0
  51. package/es/custom/common.js.map +1 -1
  52. package/es/custom/custom-animate.js +1 -1
  53. package/es/custom/custom-animate.js.map +1 -1
  54. package/es/custom/from-to.d.ts +1 -0
  55. package/es/custom/from-to.js +19 -12
  56. package/es/custom/from-to.js.map +1 -1
  57. package/es/custom/growAngle.js +3 -2
  58. package/es/custom/growAngle.js.map +1 -1
  59. package/es/custom/growCenter.js +2 -0
  60. package/es/custom/growCenter.js.map +1 -1
  61. package/es/custom/growHeight.js +2 -0
  62. package/es/custom/growHeight.js.map +1 -1
  63. package/es/custom/growPoints.js +6 -6
  64. package/es/custom/growPoints.js.map +1 -1
  65. package/es/custom/growRadius.js +2 -0
  66. package/es/custom/growRadius.js.map +1 -1
  67. package/es/custom/growWidth.js +2 -0
  68. package/es/custom/growWidth.js.map +1 -1
  69. package/es/custom/label-item-animate.js +2 -0
  70. package/es/custom/label-item-animate.js.map +1 -1
  71. package/es/custom/move.js +2 -0
  72. package/es/custom/move.js.map +1 -1
  73. package/es/custom/poptip-animate.js +2 -0
  74. package/es/custom/poptip-animate.js.map +1 -1
  75. package/es/custom/rotate.js +2 -0
  76. package/es/custom/rotate.js.map +1 -1
  77. package/es/custom/scale.js +2 -0
  78. package/es/custom/scale.js.map +1 -1
  79. package/es/custom/sphere.js +5 -2
  80. package/es/custom/sphere.js.map +1 -1
  81. package/es/custom/state.js +1 -1
  82. package/es/custom/state.js.map +1 -1
  83. package/es/custom/story.js +6 -2
  84. package/es/custom/story.js.map +1 -1
  85. package/es/custom/tag-points.js +1 -0
  86. package/es/custom/tag-points.js.map +1 -1
  87. package/es/custom/update.js +1 -0
  88. package/es/custom/update.js.map +1 -1
  89. package/es/executor/animate-executor.js +4 -1
  90. package/es/executor/animate-executor.js.map +1 -1
  91. package/es/step.d.ts +2 -0
  92. package/es/step.js +10 -6
  93. package/es/step.js.map +1 -1
  94. package/package.json +2 -2
@@ -12,7 +12,7 @@ class ClipGraphicAnimate extends custom_animate_1.ACustomAnimate {
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  this._group = null == params ? void 0 : params.group, this._clipGraphic = null == params ? void 0 : params.clipGraphic;
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  }
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  onBind() {
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- this._group && this._clipGraphic && (this._lastClip = this._group.attribute.clip,
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+ super.onBind(), this._group && this._clipGraphic && (this._lastClip = this._group.attribute.clip,
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  this._lastPath = this._group.attribute.path, this._group.setAttributes({
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  clip: !0,
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  path: [ this._clipGraphic ]
@@ -1 +1 @@
1
- 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type { IArcGraphicAttribute, IGraphic, IGroup, IRectGraphicAttribute } from '@visactor/vrender-core';\nimport { application, AttributeUpdateType, type EasingType } from '@visactor/vrender-core';\nimport { ACustomAnimate } from './custom-animate';\n\nexport class ClipGraphicAnimate extends ACustomAnimate<any> {\n private _group?: IGroup;\n private _clipGraphic?: IGraphic;\n protected clipFromAttribute?: any;\n protected clipToAttribute?: any;\n\n private _lastClip?: boolean;\n private _lastPath?: IGraphic[];\n\n constructor(\n from: any,\n to: any,\n duration: number,\n easing: EasingType,\n params: { group: IGroup; clipGraphic: IGraphic }\n ) {\n super(null, null, duration, easing, params);\n this.clipFromAttribute = from;\n this.clipToAttribute = to;\n this._group = params?.group;\n this._clipGraphic = params?.clipGraphic;\n }\n\n onBind() {\n if (this._group && this._clipGraphic) {\n this._lastClip = this._group.attribute.clip;\n this._lastPath = this._group.attribute.path;\n this._group.setAttributes(\n {\n clip: true,\n path: [this._clipGraphic]\n },\n false,\n { type: AttributeUpdateType.ANIMATE_BIND }\n );\n }\n }\n\n onEnd() {\n if (this._group) {\n this._group.setAttributes(\n {\n clip: this._lastClip,\n path: this._lastPath\n },\n false,\n { type: AttributeUpdateType.ANIMATE_END }\n );\n }\n return;\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n if (!this._clipGraphic) {\n return;\n }\n const res: any = {};\n Object.keys(this.clipFromAttribute).forEach(k => {\n res[k] = this.clipFromAttribute[k] + (this.clipToAttribute[k] - this.clipFromAttribute[k]) * ratio;\n });\n this._clipGraphic.setAttributes(res, false, {\n type: AttributeUpdateType.ANIMATE_UPDATE,\n animationState: { ratio, end }\n });\n }\n}\n\nexport class ClipAngleAnimate extends ClipGraphicAnimate {\n constructor(\n from: any,\n to: any,\n duration: number,\n easing: EasingType,\n params: {\n group: IGroup;\n center?: { x: number; y: number };\n startAngle?: number;\n radius?: number;\n orient?: 'clockwise' | 'anticlockwise';\n animationType?: 'in' | 'out';\n }\n ) {\n const groupAttribute = params?.group?.attribute ?? {};\n const width = groupAttribute.width ?? 0;\n const height = groupAttribute.height ?? 0;\n\n const animationType = params?.animationType ?? 'in';\n const startAngle = params?.startAngle ?? 0;\n const orient = params?.orient ?? 'clockwise';\n\n let arcStartAngle = 0;\n let arcEndAngle = 0;\n if (orient === 'anticlockwise') {\n arcEndAngle = animationType === 'in' ? startAngle + Math.PI * 2 : startAngle;\n arcEndAngle = startAngle + Math.PI * 2;\n } else {\n arcStartAngle = startAngle;\n arcEndAngle = animationType === 'out' ? startAngle + Math.PI * 2 : startAngle;\n }\n const arc = application.graphicService.creator.arc({\n x: params?.center?.x ?? width / 2,\n y: params?.center?.y ?? height / 2,\n outerRadius: params?.radius ?? (width + height) / 2,\n innerRadius: 0,\n startAngle: arcStartAngle,\n endAngle: arcEndAngle,\n fill: true\n });\n let fromAttributes: Partial<IArcGraphicAttribute>;\n let toAttributes: Partial<IArcGraphicAttribute>;\n if (orient === 'anticlockwise') {\n fromAttributes = { startAngle: startAngle + Math.PI * 2 };\n toAttributes = { startAngle: startAngle };\n } else {\n fromAttributes = { endAngle: startAngle };\n toAttributes = { endAngle: startAngle + Math.PI * 2 };\n }\n super(\n animationType === 'in' ? fromAttributes : toAttributes,\n animationType === 'in' ? toAttributes : fromAttributes,\n duration,\n easing,\n { group: params?.group, clipGraphic: arc }\n );\n }\n}\n\nexport class ClipRadiusAnimate extends ClipGraphicAnimate {\n constructor(\n from: any,\n to: any,\n duration: number,\n easing: EasingType,\n params: {\n group: IGroup;\n center?: { x: number; y: number };\n startRadius?: number;\n endRadius?: number;\n animationType?: 'in' | 'out';\n }\n ) {\n const groupAttribute = params?.group?.attribute ?? {};\n const width = groupAttribute.width ?? 0;\n const height = groupAttribute.height ?? 0;\n\n const animationType = params?.animationType ?? 'in';\n const startRadius = params?.startRadius ?? 0;\n const endRadius = params?.endRadius ?? Math.sqrt((width / 2) ** 2 + (height / 2) ** 2);\n\n const arc = application.graphicService.creator.arc({\n x: params?.center?.x ?? width / 2,\n y: params?.center?.y ?? height / 2,\n outerRadius: animationType === 'out' ? endRadius : startRadius,\n innerRadius: 0,\n startAngle: 0,\n endAngle: Math.PI * 2,\n fill: true\n });\n const fromAttributes: Partial<IArcGraphicAttribute> = { outerRadius: startRadius };\n const toAttributes: Partial<IArcGraphicAttribute> = { outerRadius: endRadius };\n super(\n animationType === 'in' ? fromAttributes : toAttributes,\n animationType === 'in' ? toAttributes : fromAttributes,\n duration,\n easing,\n { group: params?.group, clipGraphic: arc }\n );\n }\n}\n\nexport class ClipDirectionAnimate extends ClipGraphicAnimate {\n constructor(\n from: any,\n to: any,\n duration: number,\n easing: EasingType,\n params: {\n group: IGroup;\n direction?: 'x' | 'y';\n orient?: 'positive' | 'negative';\n width?: number;\n height?: number;\n animationType?: 'in' | 'out';\n }\n ) {\n const groupAttribute = params?.group?.attribute ?? {};\n const width = params?.width ?? groupAttribute.width ?? 0;\n const height = params?.height ?? groupAttribute.height ?? 0;\n\n const animationType = params?.animationType ?? 'in';\n const direction = params?.direction ?? 'x';\n const orient = params?.orient ?? 'positive';\n\n const rect = application.graphicService.creator.rect({\n x: 0,\n y: 0,\n width: animationType === 'in' && direction === 'x' ? 0 : width,\n height: animationType === 'in' && direction === 'y' ? 0 : height,\n fill: true\n });\n let fromAttributes: Partial<IRectGraphicAttribute> = {};\n let toAttributes: Partial<IRectGraphicAttribute> = {};\n if (direction === 'y') {\n if (orient === 'negative') {\n fromAttributes = { y: height, height: 0 };\n toAttributes = { y: 0, height: height };\n } else {\n fromAttributes = { height: 0 };\n toAttributes = { height: height };\n }\n } else {\n if (orient === 'negative') {\n fromAttributes = { x: width, width: 0 };\n toAttributes = { x: 0, width: width };\n } else {\n fromAttributes = { width: 0 };\n toAttributes = { width: width };\n }\n }\n super(\n animationType === 'in' ? fromAttributes : toAttributes,\n animationType === 'in' ? toAttributes : fromAttributes,\n duration,\n easing,\n { group: params?.group, clipGraphic: rect }\n );\n }\n}\n"]}
1
+ 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type { IArcGraphicAttribute, IGraphic, IGroup, IRectGraphicAttribute } from '@visactor/vrender-core';\nimport { application, AttributeUpdateType, type EasingType } from '@visactor/vrender-core';\nimport { ACustomAnimate } from './custom-animate';\n\nexport class ClipGraphicAnimate extends ACustomAnimate<any> {\n private _group?: IGroup;\n private _clipGraphic?: IGraphic;\n protected clipFromAttribute?: any;\n protected clipToAttribute?: any;\n\n private _lastClip?: boolean;\n private _lastPath?: IGraphic[];\n\n constructor(\n from: any,\n to: any,\n duration: number,\n easing: EasingType,\n params: { group: IGroup; clipGraphic: IGraphic }\n ) {\n super(null, null, duration, easing, params);\n this.clipFromAttribute = from;\n this.clipToAttribute = to;\n this._group = params?.group;\n this._clipGraphic = params?.clipGraphic;\n }\n\n onBind() {\n super.onBind();\n if (this._group && this._clipGraphic) {\n this._lastClip = this._group.attribute.clip;\n this._lastPath = this._group.attribute.path;\n this._group.setAttributes(\n {\n clip: true,\n path: [this._clipGraphic]\n },\n false,\n { type: AttributeUpdateType.ANIMATE_BIND }\n );\n }\n }\n\n onEnd() {\n if (this._group) {\n this._group.setAttributes(\n {\n clip: this._lastClip,\n path: this._lastPath\n },\n false,\n { type: AttributeUpdateType.ANIMATE_END }\n );\n }\n return;\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n if (!this._clipGraphic) {\n return;\n }\n const res: any = {};\n Object.keys(this.clipFromAttribute).forEach(k => {\n res[k] = this.clipFromAttribute[k] + (this.clipToAttribute[k] - this.clipFromAttribute[k]) * ratio;\n });\n this._clipGraphic.setAttributes(res, false, {\n type: AttributeUpdateType.ANIMATE_UPDATE,\n animationState: { ratio, end }\n });\n }\n}\n\nexport class ClipAngleAnimate extends ClipGraphicAnimate {\n constructor(\n from: any,\n to: any,\n duration: number,\n easing: EasingType,\n params: {\n group: IGroup;\n center?: { x: number; y: number };\n startAngle?: number;\n radius?: number;\n orient?: 'clockwise' | 'anticlockwise';\n animationType?: 'in' | 'out';\n }\n ) {\n const groupAttribute = params?.group?.attribute ?? {};\n const width = groupAttribute.width ?? 0;\n const height = groupAttribute.height ?? 0;\n\n const animationType = params?.animationType ?? 'in';\n const startAngle = params?.startAngle ?? 0;\n const orient = params?.orient ?? 'clockwise';\n\n let arcStartAngle = 0;\n let arcEndAngle = 0;\n if (orient === 'anticlockwise') {\n arcEndAngle = animationType === 'in' ? startAngle + Math.PI * 2 : startAngle;\n arcEndAngle = startAngle + Math.PI * 2;\n } else {\n arcStartAngle = startAngle;\n arcEndAngle = animationType === 'out' ? startAngle + Math.PI * 2 : startAngle;\n }\n const arc = application.graphicService.creator.arc({\n x: params?.center?.x ?? width / 2,\n y: params?.center?.y ?? height / 2,\n outerRadius: params?.radius ?? (width + height) / 2,\n innerRadius: 0,\n startAngle: arcStartAngle,\n endAngle: arcEndAngle,\n fill: true\n });\n let fromAttributes: Partial<IArcGraphicAttribute>;\n let toAttributes: Partial<IArcGraphicAttribute>;\n if (orient === 'anticlockwise') {\n fromAttributes = { startAngle: startAngle + Math.PI * 2 };\n toAttributes = { startAngle: startAngle };\n } else {\n fromAttributes = { endAngle: startAngle };\n toAttributes = { endAngle: startAngle + Math.PI * 2 };\n }\n super(\n animationType === 'in' ? fromAttributes : toAttributes,\n animationType === 'in' ? toAttributes : fromAttributes,\n duration,\n easing,\n { group: params?.group, clipGraphic: arc }\n );\n }\n}\n\nexport class ClipRadiusAnimate extends ClipGraphicAnimate {\n constructor(\n from: any,\n to: any,\n duration: number,\n easing: EasingType,\n params: {\n group: IGroup;\n center?: { x: number; y: number };\n startRadius?: number;\n endRadius?: number;\n animationType?: 'in' | 'out';\n }\n ) {\n const groupAttribute = params?.group?.attribute ?? {};\n const width = groupAttribute.width ?? 0;\n const height = groupAttribute.height ?? 0;\n\n const animationType = params?.animationType ?? 'in';\n const startRadius = params?.startRadius ?? 0;\n const endRadius = params?.endRadius ?? Math.sqrt((width / 2) ** 2 + (height / 2) ** 2);\n\n const arc = application.graphicService.creator.arc({\n x: params?.center?.x ?? width / 2,\n y: params?.center?.y ?? height / 2,\n outerRadius: animationType === 'out' ? endRadius : startRadius,\n innerRadius: 0,\n startAngle: 0,\n endAngle: Math.PI * 2,\n fill: true\n });\n const fromAttributes: Partial<IArcGraphicAttribute> = { outerRadius: startRadius };\n const toAttributes: Partial<IArcGraphicAttribute> = { outerRadius: endRadius };\n super(\n animationType === 'in' ? fromAttributes : toAttributes,\n animationType === 'in' ? toAttributes : fromAttributes,\n duration,\n easing,\n { group: params?.group, clipGraphic: arc }\n );\n }\n}\n\nexport class ClipDirectionAnimate extends ClipGraphicAnimate {\n constructor(\n from: any,\n to: any,\n duration: number,\n easing: EasingType,\n params: {\n group: IGroup;\n direction?: 'x' | 'y';\n orient?: 'positive' | 'negative';\n width?: number;\n height?: number;\n animationType?: 'in' | 'out';\n }\n ) {\n const groupAttribute = params?.group?.attribute ?? {};\n const width = params?.width ?? groupAttribute.width ?? 0;\n const height = params?.height ?? groupAttribute.height ?? 0;\n\n const animationType = params?.animationType ?? 'in';\n const direction = params?.direction ?? 'x';\n const orient = params?.orient ?? 'positive';\n\n const rect = application.graphicService.creator.rect({\n x: 0,\n y: 0,\n width: animationType === 'in' && direction === 'x' ? 0 : width,\n height: animationType === 'in' && direction === 'y' ? 0 : height,\n fill: true\n });\n let fromAttributes: Partial<IRectGraphicAttribute> = {};\n let toAttributes: Partial<IRectGraphicAttribute> = {};\n if (direction === 'y') {\n if (orient === 'negative') {\n fromAttributes = { y: height, height: 0 };\n toAttributes = { y: 0, height: height };\n } else {\n fromAttributes = { height: 0 };\n toAttributes = { height: height };\n }\n } else {\n if (orient === 'negative') {\n fromAttributes = { x: width, width: 0 };\n toAttributes = { x: 0, width: width };\n } else {\n fromAttributes = { width: 0 };\n toAttributes = { width: width };\n }\n }\n super(\n animationType === 'in' ? fromAttributes : toAttributes,\n animationType === 'in' ? toAttributes : fromAttributes,\n duration,\n easing,\n { group: params?.group, clipGraphic: rect }\n );\n }\n}\n"]}
@@ -12,6 +12,7 @@ class CommonIn extends custom_animate_1.ACustomAnimate {
12
12
  }
13
13
  onBind() {
14
14
  var _a;
15
+ super.onBind();
15
16
  const attrs = this.target.getFinalAttribute(), fromAttrs = null !== (_a = this.target.attribute) && void 0 !== _a ? _a : {}, to = {}, from = {};
16
17
  this.keys.forEach((key => {
17
18
  var _a, _b;
@@ -40,6 +41,7 @@ class CommonOut extends custom_animate_1.ACustomAnimate {
40
41
  super(from, to, duration, easing, params);
41
42
  }
42
43
  onBind() {
44
+ super.onBind();
43
45
  const attrs = this.target.attribute, to = {}, from = {};
44
46
  this.keys.forEach((key => {
45
47
  var _a;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/custom/common.ts"],"names":[],"mappings":";;;AACA,qDAAkD;AAMlD,MAAa,QAAS,SAAQ,+BAAsC;IAKlE,YAAY,IAAU,EAAE,EAAQ,EAAE,QAAgB,EAAE,MAAkB,EAAE,MAA+B;QACrG,KAAK,CAAC,IAAI,EAAE,EAAE,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,CAAC;IAED,MAAM;;QAEJ,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC9C,MAAM,SAAS,GAAwB,MAAA,IAAI,CAAC,MAAM,CAAC,SAAS,mCAAI,EAAE,CAAC;QAEnE,MAAM,EAAE,GAA2B,EAAE,CAAC;QACtC,MAAM,IAAI,GAA2B,EAAE,CAAC;QACxC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;;YACtB,EAAE,CAAC,GAAG,CAAC,GAAG,MAAA,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAG,GAAG,CAAC,mCAAI,CAAC,CAAC;YAC5B,IAAI,CAAC,GAAG,CAAC,GAAG,MAAA,SAAS,CAAC,GAAG,CAAC,mCAAI,CAAC,CAAC;QAClC,CAAC,CAAC,CAAC;QAGH,MAAM,cAAc,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;QACvD,IAAI,cAAc,EAAE;YAClB,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,cAAc,CAAC,CAAC;SACtD;QAED,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;QAChB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC;QAC1B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QAEb,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;IAClC,CAAC;IAED,KAAK,CAAC,EAA6C;QACjD,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;IAClB,CAAC;IAED,QAAQ,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAC5D,MAAM,SAAS,GAAwB,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC;QAC7D,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;YAC1B,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC;QAC5E,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE,CAAC;QACnC,IAAI,CAAC,MAAM,CAAC,0BAA0B,EAAE,CAAC;IAC3C,CAAC;CACF;AA/CD,4BA+CC;AAED,MAAa,SAAU,SAAQ,+BAAsC;IAKnE,YAAY,IAAU,EAAE,EAAQ,EAAE,QAAgB,EAAE,MAAkB,EAAE,MAA+B;QACrG,KAAK,CAAC,IAAI,EAAE,EAAE,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,CAAC;IAED,MAAM;QACJ,MAAM,KAAK,GAAwB,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC;QAEzD,MAAM,EAAE,GAA2B,EAAE,CAAC;QACtC,MAAM,IAAI,GAA2B,EAAE,CAAC;QACxC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;;YACtB,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YACZ,IAAI,CAAC,GAAG,CAAC,GAAG,MAAA,KAAK,CAAC,GAAG,CAAC,mCAAI,CAAC,CAAC;QAC9B,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;QAChB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC;QAC1B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QAEb,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;QAC3C,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE,CAAC;QACnC,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;IAElC,CAAC;IAED,KAAK,CAAC,EAA6C;QACjD,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;IAClB,CAAC;IAED,QAAQ,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAC5D,MAAM,SAAS,GAAwB,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC;QAC7D,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;YAC1B,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC;QAC5E,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE,CAAC;QACnC,IAAI,CAAC,MAAM,CAAC,0BAA0B,EAAE,CAAC;IAC3C,CAAC;CACF;AA1CD,8BA0CC","file":"common.js","sourcesContent":["import type { EasingType, IAnimate, IStep } from '@visactor/vrender-core';\nimport { ACustomAnimate } from './custom-animate';\n\nexport interface IScaleAnimationOptions {\n direction?: 'x' | 'y' | 'xy';\n}\n\nexport class CommonIn extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n keys: string[];\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: IScaleAnimationOptions) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const attrs = this.target.getFinalAttribute();\n const fromAttrs: Record<string, any> = this.target.attribute ?? {};\n\n const to: Record<string, number> = {};\n const from: Record<string, number> = {};\n this.keys.forEach(key => {\n to[key] = attrs?.[key] ?? 1;\n from[key] = fromAttrs[key] ?? 0;\n });\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n\n this.props = to;\n this.propKeys = this.keys;\n this.from = from;\n this.to = to;\n\n this.target.setAttributes(from);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\nexport class CommonOut extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n keys: string[];\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: IScaleAnimationOptions) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n const attrs: Record<string, any> = this.target.attribute;\n\n const to: Record<string, number> = {};\n const from: Record<string, number> = {};\n this.keys.forEach(key => {\n to[key] = 0;\n from[key] = attrs[key] ?? 1;\n });\n\n this.props = to;\n this.propKeys = this.keys;\n this.from = from;\n this.to = to;\n\n Object.assign(this.target.attribute, from);\n this.target.addUpdatePositionTag();\n this.target.addUpdateBoundTag();\n // this.target.setAttributes(from as any);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/custom/common.ts"],"names":[],"mappings":";;;AACA,qDAAkD;AAMlD,MAAa,QAAS,SAAQ,+BAAsC;IAKlE,YAAY,IAAU,EAAE,EAAQ,EAAE,QAAgB,EAAE,MAAkB,EAAE,MAA+B;QACrG,KAAK,CAAC,IAAI,EAAE,EAAE,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,CAAC;IAED,MAAM;;QACJ,KAAK,CAAC,MAAM,EAAE,CAAC;QAEf,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC9C,MAAM,SAAS,GAAwB,MAAA,IAAI,CAAC,MAAM,CAAC,SAAS,mCAAI,EAAE,CAAC;QAEnE,MAAM,EAAE,GAA2B,EAAE,CAAC;QACtC,MAAM,IAAI,GAA2B,EAAE,CAAC;QACxC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;;YACtB,EAAE,CAAC,GAAG,CAAC,GAAG,MAAA,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAG,GAAG,CAAC,mCAAI,CAAC,CAAC;YAC5B,IAAI,CAAC,GAAG,CAAC,GAAG,MAAA,SAAS,CAAC,GAAG,CAAC,mCAAI,CAAC,CAAC;QAClC,CAAC,CAAC,CAAC;QAGH,MAAM,cAAc,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;QACvD,IAAI,cAAc,EAAE;YAClB,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,cAAc,CAAC,CAAC;SACtD;QAED,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;QAChB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC;QAC1B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QAEb,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;IAClC,CAAC;IAED,KAAK,CAAC,EAA6C;QACjD,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;IAClB,CAAC;IAED,QAAQ,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAC5D,MAAM,SAAS,GAAwB,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC;QAC7D,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;YAC1B,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC;QAC5E,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE,CAAC;QACnC,IAAI,CAAC,MAAM,CAAC,0BAA0B,EAAE,CAAC;IAC3C,CAAC;CACF;AAhDD,4BAgDC;AAED,MAAa,SAAU,SAAQ,+BAAsC;IAKnE,YAAY,IAAU,EAAE,EAAQ,EAAE,QAAgB,EAAE,MAAkB,EAAE,MAA+B;QACrG,KAAK,CAAC,IAAI,EAAE,EAAE,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,CAAC;IAED,MAAM;QACJ,KAAK,CAAC,MAAM,EAAE,CAAC;QACf,MAAM,KAAK,GAAwB,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC;QAEzD,MAAM,EAAE,GAA2B,EAAE,CAAC;QACtC,MAAM,IAAI,GAA2B,EAAE,CAAC;QACxC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;;YACtB,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YACZ,IAAI,CAAC,GAAG,CAAC,GAAG,MAAA,KAAK,CAAC,GAAG,CAAC,mCAAI,CAAC,CAAC;QAC9B,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;QAChB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC;QAC1B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;QAEb,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;QAC3C,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE,CAAC;QACnC,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;IAElC,CAAC;IAED,KAAK,CAAC,EAA6C;QACjD,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;IAClB,CAAC;IAED,QAAQ,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAC5D,MAAM,SAAS,GAAwB,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC;QAC7D,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;YAC1B,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC;QAC5E,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE,CAAC;QACnC,IAAI,CAAC,MAAM,CAAC,0BAA0B,EAAE,CAAC;IAC3C,CAAC;CACF;AA3CD,8BA2CC","file":"common.js","sourcesContent":["import type { EasingType, IAnimate, IStep } from '@visactor/vrender-core';\nimport { ACustomAnimate } from './custom-animate';\n\nexport interface IScaleAnimationOptions {\n direction?: 'x' | 'y' | 'xy';\n}\n\nexport class CommonIn extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n keys: string[];\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: IScaleAnimationOptions) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const attrs = this.target.getFinalAttribute();\n const fromAttrs: Record<string, any> = this.target.attribute ?? {};\n\n const to: Record<string, number> = {};\n const from: Record<string, number> = {};\n this.keys.forEach(key => {\n to[key] = attrs?.[key] ?? 1;\n from[key] = fromAttrs[key] ?? 0;\n });\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n\n this.props = to;\n this.propKeys = this.keys;\n this.from = from;\n this.to = to;\n\n this.target.setAttributes(from);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\nexport class CommonOut extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n keys: string[];\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: IScaleAnimationOptions) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const attrs: Record<string, any> = this.target.attribute;\n\n const to: Record<string, number> = {};\n const from: Record<string, number> = {};\n this.keys.forEach(key => {\n to[key] = 0;\n from[key] = attrs[key] ?? 1;\n });\n\n this.props = to;\n this.propKeys = this.keys;\n this.from = from;\n this.to = to;\n\n Object.assign(this.target.attribute, from);\n this.target.addUpdatePositionTag();\n this.target.addUpdateBoundTag();\n // this.target.setAttributes(from as any);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n"]}
@@ -14,7 +14,7 @@ class ACustomAnimate extends step_1.Step {
14
14
  update(end, ratio, out) {
15
15
  if (this.onStart(), !this.props || !this.propKeys) return;
16
16
  const easedRatio = this.easing(ratio);
17
- this.onUpdate(end, easedRatio, out);
17
+ this.onUpdate(end, easedRatio, out), this.syncAttributeUpdate();
18
18
  }
19
19
  setProps(props) {
20
20
  this.props = props, this.propKeys = Object.keys(props), this.animate.reSyncProps();
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/custom/custom-animate.ts"],"names":[],"mappings":";;;AAEA,kCAA+B;AAE/B,MAAsB,cAAkB,SAAQ,WAAI;IAUlD,YAAY,UAAa,EAAE,QAAW,EAAE,QAAgB,EAAE,MAAkB,EAAE,MAAY;QACxF,KAAK,CAAC,eAAe,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;QAVrD,SAAI,GAAqB,eAAe,CAAC;QAWvC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,CAAC;IAED,MAAM,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAE1D,IAAI,CAAC,OAAO,EAAE,CAAC;QACf,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YACjC,OAAO;SACR;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QACtC,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,UAAU,EAAE,GAAG,CAAC,CAAC;IACtC,CAAC;IAES,QAAQ,CAAC,KAAQ;QACzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACnC,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC;IAC7B,CAAC;CACF;AAhCD,wCAgCC;AAED,MAAsB,iBAAqB,SAAQ,cAAiB;IAGlE,YAAY,CAAC,QAA2B;QACtC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QACrB,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;QACzC,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,WAAW,EAAE,CAAC,CAAC;IAC3C,CAAC;IAED,IAAI;QACF,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC;IAC1C,CAAC;CACF;AAZD,8CAYC","file":"custom-animate.js","sourcesContent":["import type { ComponentAnimator } from '../component';\nimport type { EasingType, IAnimateStepType, ICustomAnimate } from '@visactor/vrender-core';\nimport { Step } from '../step';\n\nexport abstract class ACustomAnimate<T> extends Step implements ICustomAnimate {\n type: IAnimateStepType = 'customAnimate';\n declare customFrom: T;\n declare params?: any;\n declare props?: T;\n declare from?: T;\n declare to?: T;\n\n // 为了兼容旧的api,from和to是可选的,且尽量不需要From,因为为了避免突变,From都应该从当前位置开始\n // 所以From并不会真正设置到fromProps中,而是作为customFrom参数\n constructor(customFrom: T, customTo: T, duration: number, easing: EasingType, params?: any) {\n super('customAnimate', customTo, duration, easing);\n this.customFrom = customFrom;\n this.params = params;\n }\n\n update(end: boolean, ratio: number, out: Record<string, any>): void {\n // TODO 需要修复,只有在开始的时候才调用\n this.onStart();\n if (!this.props || !this.propKeys) {\n return;\n }\n // 应用缓动函数\n const easedRatio = this.easing(ratio);\n this.onUpdate(end, easedRatio, out);\n }\n\n protected setProps(props: T) {\n this.props = props;\n this.propKeys = Object.keys(props);\n this.animate.reSyncProps();\n }\n}\n\nexport abstract class AComponentAnimate<T> extends ACustomAnimate<T> {\n protected _animator: ComponentAnimator;\n\n completeBind(animator: ComponentAnimator): void {\n this.setStartTime(0);\n this._animator && this._animator.start();\n this.setDuration(animator.getDuration());\n }\n\n stop(): void {\n this._animator && this._animator.stop();\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/custom/custom-animate.ts"],"names":[],"mappings":";;;AAEA,kCAA+B;AAE/B,MAAsB,cAAkB,SAAQ,WAAI;IAUlD,YAAY,UAAa,EAAE,QAAW,EAAE,QAAgB,EAAE,MAAkB,EAAE,MAAY;QACxF,KAAK,CAAC,eAAe,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;QAVrD,SAAI,GAAqB,eAAe,CAAC;QAWvC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,CAAC;IAED,MAAM,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAE1D,IAAI,CAAC,OAAO,EAAE,CAAC;QACf,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YACjC,OAAO;SACR;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QACtC,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,UAAU,EAAE,GAAG,CAAC,CAAC;QACpC,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC7B,CAAC;IAES,QAAQ,CAAC,KAAQ;QACzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACnC,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC;IAC7B,CAAC;CACF;AAjCD,wCAiCC;AAED,MAAsB,iBAAqB,SAAQ,cAAiB;IAGlE,YAAY,CAAC,QAA2B;QACtC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QACrB,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;QACzC,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,WAAW,EAAE,CAAC,CAAC;IAC3C,CAAC;IAED,IAAI;QACF,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC;IAC1C,CAAC;CACF;AAZD,8CAYC","file":"custom-animate.js","sourcesContent":["import type { ComponentAnimator } from '../component';\nimport type { EasingType, IAnimateStepType, ICustomAnimate } from '@visactor/vrender-core';\nimport { Step } from '../step';\n\nexport abstract class ACustomAnimate<T> extends Step implements ICustomAnimate {\n type: IAnimateStepType = 'customAnimate';\n declare customFrom: T;\n declare params?: any;\n declare props?: T;\n declare from?: T;\n declare to?: T;\n\n // 为了兼容旧的api,from和to是可选的,且尽量不需要From,因为为了避免突变,From都应该从当前位置开始\n // 所以From并不会真正设置到fromProps中,而是作为customFrom参数\n constructor(customFrom: T, customTo: T, duration: number, easing: EasingType, params?: any) {\n super('customAnimate', customTo, duration, easing);\n this.customFrom = customFrom;\n this.params = params;\n }\n\n update(end: boolean, ratio: number, out: Record<string, any>): void {\n // TODO 需要修复,只有在开始的时候才调用\n this.onStart();\n if (!this.props || !this.propKeys) {\n return;\n }\n // 应用缓动函数\n const easedRatio = this.easing(ratio);\n this.onUpdate(end, easedRatio, out);\n this.syncAttributeUpdate();\n }\n\n protected setProps(props: T) {\n this.props = props;\n this.propKeys = Object.keys(props);\n this.animate.reSyncProps();\n }\n}\n\nexport abstract class AComponentAnimate<T> extends ACustomAnimate<T> {\n protected _animator: ComponentAnimator;\n\n completeBind(animator: ComponentAnimator): void {\n this.setStartTime(0);\n this._animator && this._animator.start();\n this.setDuration(animator.getDuration());\n }\n\n stop(): void {\n this._animator && this._animator.stop();\n }\n}\n"]}
@@ -5,5 +5,6 @@ export declare class FromTo extends ACustomAnimate<Record<string, number>> {
5
5
  keys: string[];
6
6
  constructor(from: null, to: null, duration: number, easing: EasingType, params?: any);
7
7
  onBind(): void;
8
+ onFirstRun(): void;
8
9
  update(end: boolean, ratio: number, out: Record<string, any>): void;
9
10
  }
@@ -8,31 +8,38 @@ const custom_animate_1 = require("./custom-animate");
8
8
 
9
9
  class FromTo extends custom_animate_1.ACustomAnimate {
10
10
  constructor(from, to, duration, easing, params) {
11
- super(from, to, duration, easing, params), this.from = from, this.to = to;
11
+ super(from, to, duration, easing, params), this.from = null != from ? from : {};
12
12
  }
13
13
  onBind() {
14
+ super.onBind();
15
+ const finalAttribute = this.target.getFinalAttribute();
16
+ Object.keys(this.from).forEach((key => {
17
+ null == this.props[key] && (this.props[key] = finalAttribute[key]);
18
+ }));
19
+ }
20
+ onFirstRun() {
14
21
  var _a;
15
- const finalAttribute = this.target.getFinalAttribute(), currAttribute = this.target.attribute, fromKeys = Object.keys(this.from), toKeys = Object.keys(this.to);
16
- if (fromKeys.forEach((key => {
22
+ this.from = Object.assign(Object.assign({}, this.getLastProps()), this.from);
23
+ const startProps = this.animate.getStartProps();
24
+ if (this.propKeys && this.propKeys.forEach((key => {
17
25
  var _a;
18
- null == this.to[key] && (this.to[key] = null !== (_a = finalAttribute[key]) && void 0 !== _a ? _a : 0);
19
- })), toKeys.forEach((key => {
20
- var _a;
21
- null == this.from[key] && (this.from[key] = null !== (_a = currAttribute[key]) && void 0 !== _a ? _a : 0);
22
- })), this.propKeys = Object.keys(this.from), "appear" === (null === (_a = this.target.context) || void 0 === _a ? void 0 : _a.animationState)) {
26
+ this.from[key] = null !== (_a = this.from[key]) && void 0 !== _a ? _a : startProps[key];
27
+ })), "appear" === (null === (_a = this.target.context) || void 0 === _a ? void 0 : _a.animationState)) {
23
28
  const finalAttribute = this.target.getFinalAttribute();
24
29
  this.target.setAttributes(finalAttribute);
25
30
  }
31
+ this.target.setAttributes(this.from);
26
32
  }
27
33
  update(end, ratio, out) {
28
34
  if (this.onStart(), !this.props || !this.propKeys) return;
29
35
  const easedRatio = this.easing(ratio);
30
- this.interpolateUpdateFunctions.forEach(((func, index) => {
36
+ this.animate.interpolateUpdateFunction ? this.animate.interpolateUpdateFunction(this.from, this.props, easedRatio, this, this.target) : this.interpolateUpdateFunctions.forEach(((func, index) => {
31
37
  if (!this.animate.validAttr(this.propKeys[index])) return;
32
38
  const key = this.propKeys[index];
33
- func(key, this.from[key], this.to[key], easedRatio, this, this.target);
34
- }));
39
+ func(key, this.from[key], this.props[key], easedRatio, this, this.target);
40
+ })), this.onUpdate(end, easedRatio, out), this.syncAttributeUpdate();
35
41
  }
36
42
  }
37
43
 
38
- exports.FromTo = FromTo;
44
+ exports.FromTo = FromTo;
45
+ //# sourceMappingURL=from-to.js.map
@@ -1 +1 @@
1
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1
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@@ -135,6 +135,7 @@ exports.GrowAngleBase = GrowAngleBase;
135
135
  class GrowAngleIn extends GrowAngleBase {
136
136
  onBind() {
137
137
  var _a, _b;
138
+ super.onBind();
138
139
  const {from: from, to: to} = (0, exports.growAngleIn)(this.target, this.params.options, this.params), fromAttrs = null !== (_b = null === (_a = this.target.context) || void 0 === _a ? void 0 : _a.lastAttrs) && void 0 !== _b ? _b : from;
139
140
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
140
141
  this.from = fromAttrs, this.to = to;
@@ -148,6 +149,7 @@ exports.GrowAngleIn = GrowAngleIn;
148
149
 
149
150
  class GrowAngleOut extends GrowAngleBase {
150
151
  onBind() {
152
+ super.onBind();
151
153
  const {from: from, to: to} = (0, exports.growAngleOut)(this.target, this.params.options, this.params), fromAttrs = from;
152
154
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
153
155
  this.from = null != fromAttrs ? fromAttrs : this.target.attribute, this.to = to,
@@ -155,5 +157,4 @@ class GrowAngleOut extends GrowAngleBase {
155
157
  }
156
158
  }
157
159
 
158
- exports.GrowAngleOut = GrowAngleOut;
159
- //# sourceMappingURL=growAngle.js.map
160
+ exports.GrowAngleOut = GrowAngleOut;
@@ -1 +1 @@
1
- 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{ type IGraphic, type IGroup, type EasingType } from '@visactor/vrender-core';\nimport { ACustomAnimate } from './custom-animate';\nimport { isNumber } from '@visactor/vutils';\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nexport interface IGrowAngleAnimationOptions {\n orient?: 'clockwise' | 'anticlockwise';\n overall?: boolean | number;\n}\n\nconst growAngleInIndividual = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n if (options && options.orient === 'anticlockwise') {\n return {\n from: { startAngle: attrs?.endAngle },\n to: { startAngle: attrs?.startAngle }\n };\n }\n return {\n from: { endAngle: attrs?.startAngle },\n to: { endAngle: attrs?.endAngle }\n };\n};\n\nconst growAngleInOverall = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n\n if (options && options.orient === 'anticlockwise') {\n const overallValue = isNumber(options.overall) ? options.overall : Math.PI * 2;\n return {\n from: {\n startAngle: overallValue,\n endAngle: overallValue\n },\n to: {\n startAngle: attrs?.startAngle,\n endAngle: attrs?.endAngle\n }\n };\n }\n const overallValue = isNumber(options?.overall) ? options.overall : 0;\n return {\n from: {\n startAngle: overallValue,\n endAngle: overallValue\n },\n to: {\n startAngle: attrs?.startAngle,\n endAngle: attrs?.endAngle\n }\n };\n};\n\nexport const growAngleIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growAngleInOverall(graphic, options, animationParameters)\n : growAngleInIndividual(graphic, options, animationParameters);\n};\n\nconst growAngleOutIndividual = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.attribute as any;\n\n if (options && options.orient === 'anticlockwise') {\n return {\n from: { startAngle: attrs.startAngle },\n to: { startAngle: attrs?.endAngle }\n };\n }\n return {\n from: { endAngle: attrs.endAngle },\n to: { endAngle: attrs?.startAngle }\n };\n};\n\nconst growAngleOutOverall = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.attribute as any;\n if (options && options.orient === 'anticlockwise') {\n const overallValue = isNumber(options.overall) ? options.overall : Math.PI * 2;\n return {\n from: {\n startAngle: attrs.startAngle,\n endAngle: attrs.endAngle\n },\n to: {\n startAngle: overallValue,\n endAngle: overallValue\n }\n };\n }\n const overallValue = isNumber(options?.overall) ? options.overall : 0;\n return {\n from: {\n startAngle: attrs.startAngle,\n endAngle: attrs.endAngle\n },\n to: {\n startAngle: overallValue,\n endAngle: overallValue\n }\n };\n};\n\nexport const growAngleOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growAngleOutOverall(graphic, options, animationParameters)\n : growAngleOutIndividual(graphic, options, animationParameters);\n};\n\nexport class GrowAngleBase extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n declare _updateFunction: (ratio: number) => void;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n determineUpdateFunction(): void {\n if (!this.propKeys) {\n this.valid = false;\n } else if (this.propKeys && this.propKeys.length > 1) {\n this._updateFunction = this.updateAngle;\n } else if (this.propKeys[0] === 'startAngle') {\n this._updateFunction = this.updateStartAngle;\n } else if (this.propKeys[0] === 'endAngle') {\n this._updateFunction = this.updateEndAngle;\n } else {\n this.valid = false;\n }\n }\n\n /**\n * 删除自身属性,会直接从props等内容里删除掉\n */\n deleteSelfAttr(key: string): void {\n delete this.props[key];\n // fromProps在动画开始时才会计算,这时可能不在\n this.fromProps && delete this.fromProps[key];\n const index = this.propKeys.indexOf(key);\n if (index !== -1) {\n this.propKeys.splice(index, 1);\n }\n\n if (this.propKeys && this.propKeys.length > 1) {\n this._updateFunction = this.updateAngle;\n } else if (this.propKeys[0] === 'startAngle') {\n this._updateFunction = this.updateStartAngle;\n } else if (this.propKeys[0] === 'endAngle') {\n this._updateFunction = this.updateEndAngle;\n } else {\n this._updateFunction = null;\n }\n }\n\n updateStartAngle(ratio: number): void {\n (this.target.attribute as any).startAngle =\n this.from.startAngle + (this.to.startAngle - this.from.startAngle) * ratio;\n }\n\n updateEndAngle(ratio: number): void {\n (this.target.attribute as any).endAngle = this.from.endAngle + (this.to.endAngle - this.from.endAngle) * ratio;\n }\n\n updateAngle(ratio: number): void {\n this.updateStartAngle(ratio);\n this.updateEndAngle(ratio);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n if (this._updateFunction) {\n this._updateFunction(ratio);\n this.target.addUpdateShapeAndBoundsTag();\n }\n }\n}\n\n/**\n * 增长渐入\n */\nexport class GrowAngleIn extends GrowAngleBase {\n onBind(): void {\n const { from, to } = growAngleIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n\n this.target.setAttributes(fromAttrs);\n this.determineUpdateFunction();\n }\n}\n\nexport class GrowAngleOut extends GrowAngleBase {\n onBind(): void {\n const { from, to } = growAngleOut(this.target, this.params.options, this.params);\n const fromAttrs = from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs ?? (this.target.attribute as any);\n this.to = to;\n\n // this.target.setAttributes(fromAttrs);\n this.determineUpdateFunction();\n }\n}\n"]}
1
+ 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{ type IGraphic, type IGroup, type EasingType } from '@visactor/vrender-core';\nimport { ACustomAnimate } from './custom-animate';\nimport { isNumber } from '@visactor/vutils';\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nexport interface IGrowAngleAnimationOptions {\n orient?: 'clockwise' | 'anticlockwise';\n overall?: boolean | number;\n}\n\nconst growAngleInIndividual = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n if (options && options.orient === 'anticlockwise') {\n return {\n from: { startAngle: attrs?.endAngle },\n to: { startAngle: attrs?.startAngle }\n };\n }\n return {\n from: { endAngle: attrs?.startAngle },\n to: { endAngle: attrs?.endAngle }\n };\n};\n\nconst growAngleInOverall = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n\n if (options && options.orient === 'anticlockwise') {\n const overallValue = isNumber(options.overall) ? options.overall : Math.PI * 2;\n return {\n from: {\n startAngle: overallValue,\n endAngle: overallValue\n },\n to: {\n startAngle: attrs?.startAngle,\n endAngle: attrs?.endAngle\n }\n };\n }\n const overallValue = isNumber(options?.overall) ? options.overall : 0;\n return {\n from: {\n startAngle: overallValue,\n endAngle: overallValue\n },\n to: {\n startAngle: attrs?.startAngle,\n endAngle: attrs?.endAngle\n }\n };\n};\n\nexport const growAngleIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growAngleInOverall(graphic, options, animationParameters)\n : growAngleInIndividual(graphic, options, animationParameters);\n};\n\nconst growAngleOutIndividual = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.attribute as any;\n\n if (options && options.orient === 'anticlockwise') {\n return {\n from: { startAngle: attrs.startAngle },\n to: { startAngle: attrs?.endAngle }\n };\n }\n return {\n from: { endAngle: attrs.endAngle },\n to: { endAngle: attrs?.startAngle }\n };\n};\n\nconst growAngleOutOverall = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.attribute as any;\n if (options && options.orient === 'anticlockwise') {\n const overallValue = isNumber(options.overall) ? options.overall : Math.PI * 2;\n return {\n from: {\n startAngle: attrs.startAngle,\n endAngle: attrs.endAngle\n },\n to: {\n startAngle: overallValue,\n endAngle: overallValue\n }\n };\n }\n const overallValue = isNumber(options?.overall) ? options.overall : 0;\n return {\n from: {\n startAngle: attrs.startAngle,\n endAngle: attrs.endAngle\n },\n to: {\n startAngle: overallValue,\n endAngle: overallValue\n }\n };\n};\n\nexport const growAngleOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowAngleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growAngleOutOverall(graphic, options, animationParameters)\n : growAngleOutIndividual(graphic, options, animationParameters);\n};\n\nexport class GrowAngleBase extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n declare _updateFunction: (ratio: number) => void;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n determineUpdateFunction(): void {\n if (!this.propKeys) {\n this.valid = false;\n } else if (this.propKeys && this.propKeys.length > 1) {\n this._updateFunction = this.updateAngle;\n } else if (this.propKeys[0] === 'startAngle') {\n this._updateFunction = this.updateStartAngle;\n } else if (this.propKeys[0] === 'endAngle') {\n this._updateFunction = this.updateEndAngle;\n } else {\n this.valid = false;\n }\n }\n\n /**\n * 删除自身属性,会直接从props等内容里删除掉\n */\n deleteSelfAttr(key: string): void {\n delete this.props[key];\n // fromProps在动画开始时才会计算,这时可能不在\n this.fromProps && delete this.fromProps[key];\n const index = this.propKeys.indexOf(key);\n if (index !== -1) {\n this.propKeys.splice(index, 1);\n }\n\n if (this.propKeys && this.propKeys.length > 1) {\n this._updateFunction = this.updateAngle;\n } else if (this.propKeys[0] === 'startAngle') {\n this._updateFunction = this.updateStartAngle;\n } else if (this.propKeys[0] === 'endAngle') {\n this._updateFunction = this.updateEndAngle;\n } else {\n this._updateFunction = null;\n }\n }\n\n updateStartAngle(ratio: number): void {\n (this.target.attribute as any).startAngle =\n this.from.startAngle + (this.to.startAngle - this.from.startAngle) * ratio;\n }\n\n updateEndAngle(ratio: number): void {\n (this.target.attribute as any).endAngle = this.from.endAngle + (this.to.endAngle - this.from.endAngle) * ratio;\n }\n\n updateAngle(ratio: number): void {\n this.updateStartAngle(ratio);\n this.updateEndAngle(ratio);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n if (this._updateFunction) {\n this._updateFunction(ratio);\n this.target.addUpdateShapeAndBoundsTag();\n }\n }\n}\n\n/**\n * 增长渐入\n */\nexport class GrowAngleIn extends GrowAngleBase {\n onBind(): void {\n super.onBind();\n const { from, to } = growAngleIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n\n this.target.setAttributes(fromAttrs);\n this.determineUpdateFunction();\n }\n}\n\nexport class GrowAngleOut extends GrowAngleBase {\n onBind(): void {\n super.onBind();\n const { from, to } = growAngleOut(this.target, this.params.options, this.params);\n const fromAttrs = from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs ?? (this.target.attribute as any);\n this.to = to;\n\n // this.target.setAttributes(fromAttrs);\n this.determineUpdateFunction();\n }\n}\n"]}
@@ -122,6 +122,7 @@ class GrowCenterIn extends custom_animate_1.ACustomAnimate {
122
122
  }
123
123
  onBind() {
124
124
  var _a, _b;
125
+ super.onBind();
125
126
  const {from: from, to: to} = growCenterIn(this.target, this.params.options, this.params), fromAttrs = null !== (_b = null === (_a = this.target.context) || void 0 === _a ? void 0 : _a.lastAttrs) && void 0 !== _b ? _b : from;
126
127
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
127
128
  this.from = fromAttrs, this.to = to;
@@ -146,6 +147,7 @@ class GrowCenterOut extends custom_animate_1.ACustomAnimate {
146
147
  super(from, to, duration, easing, params);
147
148
  }
148
149
  onBind() {
150
+ super.onBind();
149
151
  const {from: from, to: to} = growCenterOut(this.target, this.params.options, this.params);
150
152
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
151
153
  this.from = null != from ? from : this.target.attribute, this.to = to;
@@ -1 +1 @@
1
- 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type { IGraphic, IGroup, IAnimate, IStep, EasingType } from '@visactor/vrender-core';\nimport { isValid } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\ninterface IGrowCartesianAnimationOptions {\n orient?: 'positive' | 'negative';\n overall?: boolean | number;\n direction?: 'x' | 'y' | 'xy';\n}\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nconst growCenterIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n switch (options?.direction) {\n case 'x': {\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n\n return {\n from: isValid(width)\n ? {\n x: x + width / 2,\n x1: undefined,\n width: 0\n }\n : {\n x: (x + x1) / 2,\n x1: (x + x1) / 2,\n width: undefined\n },\n to: { x, x1, width }\n };\n }\n case 'y': {\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n return {\n from: isValid(height)\n ? {\n y: y + height / 2,\n y1: undefined,\n height: 0\n }\n : {\n y: (y + y1) / 2,\n y1: (y + y1) / 2,\n height: undefined\n },\n to: { y, y1, height }\n };\n }\n case 'xy':\n default: {\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n const from: any = {};\n\n if (isValid(width)) {\n from.x = x + width / 2;\n from.width = 0;\n from.x1 = undefined;\n } else {\n from.x = (x + x1) / 2;\n from.x1 = (x + x1) / 2;\n from.width = undefined;\n }\n\n if (isValid(height)) {\n from.y = y + height / 2;\n from.height = 0;\n from.y1 = undefined;\n } else {\n from.y = (y + y1) / 2;\n from.y1 = (y + y1) / 2;\n from.height = undefined;\n }\n\n return {\n from,\n to: { x, y, x1, y1, width, height }\n };\n }\n }\n};\n\nconst growCenterOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.attribute as any;\n switch (options?.direction) {\n case 'x': {\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n\n return {\n to: isValid(width)\n ? {\n x: x + width / 2,\n x1: undefined,\n width: 0\n }\n : {\n x: (x + x1) / 2,\n x1: (x + x1) / 2,\n width: undefined\n }\n };\n }\n case 'y': {\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n return {\n to: isValid(height)\n ? {\n y: y + height / 2,\n y1: undefined,\n height: 0\n }\n : {\n y: (y + y1) / 2,\n y1: (y + y1) / 2,\n height: undefined\n }\n };\n }\n case 'xy':\n default: {\n const x = attrs.x;\n const y = attrs.y;\n const x1 = attrs.x1;\n const y1 = attrs.y1;\n const width = attrs.width;\n const height = attrs.height;\n const to: any = {};\n\n if (isValid(width)) {\n to.x = x + width / 2;\n to.width = 0;\n to.x1 = undefined;\n } else {\n to.x = (x + x1) / 2;\n to.x1 = (x + x1) / 2;\n to.width = undefined;\n }\n\n if (isValid(height)) {\n to.y = y + height / 2;\n to.height = 0;\n to.y1 = undefined;\n } else {\n to.y = (y + y1) / 2;\n to.y1 = (y + y1) / 2;\n to.height = undefined;\n }\n\n return {\n to\n };\n }\n }\n};\n\n/**\n * 增长渐入\n */\nexport class GrowCenterIn extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n const { from, to } = growCenterIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n\n this.target.setAttributes(fromAttrs);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\nexport class GrowCenterOut extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n const { from, to } = growCenterOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n\n this.from = from ?? (this.target.attribute as any);\n this.to = to;\n // this.target.setAttributes(from);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n"]}
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type { IGraphic, IGroup, IAnimate, IStep, EasingType } from '@visactor/vrender-core';\nimport { isValid } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\ninterface IGrowCartesianAnimationOptions {\n orient?: 'positive' | 'negative';\n overall?: boolean | number;\n direction?: 'x' | 'y' | 'xy';\n}\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nconst growCenterIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n switch (options?.direction) {\n case 'x': {\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n\n return {\n from: isValid(width)\n ? {\n x: x + width / 2,\n x1: undefined,\n width: 0\n }\n : {\n x: (x + x1) / 2,\n x1: (x + x1) / 2,\n width: undefined\n },\n to: { x, x1, width }\n };\n }\n case 'y': {\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n return {\n from: isValid(height)\n ? {\n y: y + height / 2,\n y1: undefined,\n height: 0\n }\n : {\n y: (y + y1) / 2,\n y1: (y + y1) / 2,\n height: undefined\n },\n to: { y, y1, height }\n };\n }\n case 'xy':\n default: {\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n const from: any = {};\n\n if (isValid(width)) {\n from.x = x + width / 2;\n from.width = 0;\n from.x1 = undefined;\n } else {\n from.x = (x + x1) / 2;\n from.x1 = (x + x1) / 2;\n from.width = undefined;\n }\n\n if (isValid(height)) {\n from.y = y + height / 2;\n from.height = 0;\n from.y1 = undefined;\n } else {\n from.y = (y + y1) / 2;\n from.y1 = (y + y1) / 2;\n from.height = undefined;\n }\n\n return {\n from,\n to: { x, y, x1, y1, width, height }\n };\n }\n }\n};\n\nconst growCenterOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.attribute as any;\n switch (options?.direction) {\n case 'x': {\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n\n return {\n to: isValid(width)\n ? {\n x: x + width / 2,\n x1: undefined,\n width: 0\n }\n : {\n x: (x + x1) / 2,\n x1: (x + x1) / 2,\n width: undefined\n }\n };\n }\n case 'y': {\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n return {\n to: isValid(height)\n ? {\n y: y + height / 2,\n y1: undefined,\n height: 0\n }\n : {\n y: (y + y1) / 2,\n y1: (y + y1) / 2,\n height: undefined\n }\n };\n }\n case 'xy':\n default: {\n const x = attrs.x;\n const y = attrs.y;\n const x1 = attrs.x1;\n const y1 = attrs.y1;\n const width = attrs.width;\n const height = attrs.height;\n const to: any = {};\n\n if (isValid(width)) {\n to.x = x + width / 2;\n to.width = 0;\n to.x1 = undefined;\n } else {\n to.x = (x + x1) / 2;\n to.x1 = (x + x1) / 2;\n to.width = undefined;\n }\n\n if (isValid(height)) {\n to.y = y + height / 2;\n to.height = 0;\n to.y1 = undefined;\n } else {\n to.y = (y + y1) / 2;\n to.y1 = (y + y1) / 2;\n to.height = undefined;\n }\n\n return {\n to\n };\n }\n }\n};\n\n/**\n * 增长渐入\n */\nexport class GrowCenterIn extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growCenterIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n\n this.target.setAttributes(fromAttrs);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\nexport class GrowCenterOut extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growCenterOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n\n this.from = from ?? (this.target.attribute as any);\n this.to = to;\n // this.target.setAttributes(from);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n"]}
@@ -70,6 +70,7 @@ class GrowHeightIn extends custom_animate_1.ACustomAnimate {
70
70
  }
71
71
  onBind() {
72
72
  var _a, _b;
73
+ super.onBind();
73
74
  const {from: from, to: to} = growHeightIn(this.target, this.params.options, this.params), fromAttrs = null !== (_b = null === (_a = this.target.context) || void 0 === _a ? void 0 : _a.lastAttrs) && void 0 !== _b ? _b : from;
74
75
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
75
76
  this.from = fromAttrs, this.to = to;
@@ -139,6 +140,7 @@ class GrowHeightOut extends custom_animate_1.ACustomAnimate {
139
140
  super(from, to, duration, easing, params);
140
141
  }
141
142
  onBind() {
143
+ super.onBind();
142
144
  const {from: from, to: to} = (0, exports.growHeightOut)(this.target, this.params.options, this.params);
143
145
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
144
146
  this.from = null != from ? from : this.target.attribute, this.to = to;
@@ -1 +1 @@
1
- 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type { IGraphic, IGroup, IAnimate, IStep, EasingType } from '@visactor/vrender-core';\nimport { isNil, isNumber, isValid } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\ninterface IGrowCartesianAnimationOptions {\n orient?: 'positive' | 'negative';\n overall?: boolean | number;\n direction?: 'x' | 'y' | 'xy';\n}\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nfunction growHeightInIndividual(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n if (options && options.orient === 'negative') {\n const computedY1 = isValid(height) ? Math.max(y, y + height) : Math.max(y, y1);\n return {\n from: { y: computedY1, y1: isNil(y1) ? undefined : computedY1, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n }\n\n const computedY = isValid(height) ? Math.min(y, y + height) : Math.min(y, y1);\n return {\n from: { y: computedY, y1: isNil(y1) ? undefined : computedY, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n}\n\nfunction growHeightInOverall(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n let overallValue: number;\n if (options && options.orient === 'negative') {\n if (isNumber(options.overall)) {\n overallValue = options.overall;\n } else if (animationParameters.group) {\n overallValue = (animationParameters as any).groupHeight ?? animationParameters.group.getBounds().height();\n\n (animationParameters as any).groupHeight = overallValue;\n } else {\n overallValue = animationParameters.height;\n }\n } else {\n overallValue = isNumber(options?.overall) ? options.overall : 0;\n }\n return {\n from: { y: overallValue, y1: isNil(y1) ? undefined : overallValue, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n}\n\nconst growHeightIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growHeightInOverall(graphic, options, animationParameters)\n : growHeightInIndividual(graphic, options, animationParameters);\n};\n\n/**\n * 增长渐入\n */\nexport class GrowHeightIn extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n const { from, to } = growHeightIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n\n this.target.setAttributes(fromAttrs);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\nfunction growHeightOutIndividual(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n if (options && options.orient === 'negative') {\n const computedY1 = isValid(height) ? Math.max(y, y + height) : Math.max(y, y1);\n\n return {\n to: { y: computedY1, y1: isNil(y1) ? undefined : computedY1, height: isNil(height) ? undefined : 0 }\n };\n }\n\n const computedY = isValid(height) ? Math.min(y, y + height) : Math.min(y, y1);\n return {\n to: { y: computedY, y1: isNil(y1) ? undefined : computedY, height: isNil(height) ? undefined : 0 }\n };\n}\n\nfunction growHeightOutOverall(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y1 = attrs.y1;\n const height = attrs.height;\n\n let overallValue: number;\n if (options && options.orient === 'negative') {\n if (isNumber(options.overall)) {\n overallValue = options.overall;\n } else if (animationParameters.group) {\n overallValue = (animationParameters as any).groupHeight ?? animationParameters.group.getBounds().height();\n\n (animationParameters as any).groupHeight = overallValue;\n } else {\n overallValue = animationParameters.height;\n }\n } else {\n overallValue = isNumber(options?.overall) ? options.overall : 0;\n }\n return {\n to: { y: overallValue, y1: isNil(y1) ? undefined : overallValue, height: isNil(height) ? undefined : 0 }\n };\n}\n\n/**\n * 增长渐出\n */\nexport const growHeightOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growHeightOutOverall(graphic, options, animationParameters)\n : growHeightOutIndividual(graphic, options, animationParameters);\n};\n\nexport class GrowHeightOut extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n const { from, to } = growHeightOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from ?? (this.target.attribute as any);\n this.to = to;\n // this.target.setAttributes(from);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n"]}
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type { IGraphic, IGroup, IAnimate, IStep, EasingType } from '@visactor/vrender-core';\nimport { isNil, isNumber, isValid } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\ninterface IGrowCartesianAnimationOptions {\n orient?: 'positive' | 'negative';\n overall?: boolean | number;\n direction?: 'x' | 'y' | 'xy';\n}\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nfunction growHeightInIndividual(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n if (options && options.orient === 'negative') {\n const computedY1 = isValid(height) ? Math.max(y, y + height) : Math.max(y, y1);\n return {\n from: { y: computedY1, y1: isNil(y1) ? undefined : computedY1, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n }\n\n const computedY = isValid(height) ? Math.min(y, y + height) : Math.min(y, y1);\n return {\n from: { y: computedY, y1: isNil(y1) ? undefined : computedY, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n}\n\nfunction growHeightInOverall(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n let overallValue: number;\n if (options && options.orient === 'negative') {\n if (isNumber(options.overall)) {\n overallValue = options.overall;\n } else if (animationParameters.group) {\n overallValue = (animationParameters as any).groupHeight ?? animationParameters.group.getBounds().height();\n\n (animationParameters as any).groupHeight = overallValue;\n } else {\n overallValue = animationParameters.height;\n }\n } else {\n overallValue = isNumber(options?.overall) ? options.overall : 0;\n }\n return {\n from: { y: overallValue, y1: isNil(y1) ? undefined : overallValue, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n}\n\nconst growHeightIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growHeightInOverall(graphic, options, animationParameters)\n : growHeightInIndividual(graphic, options, animationParameters);\n};\n\n/**\n * 增长渐入\n */\nexport class GrowHeightIn extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growHeightIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n\n this.target.setAttributes(fromAttrs);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\nfunction growHeightOutIndividual(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n if (options && options.orient === 'negative') {\n const computedY1 = isValid(height) ? Math.max(y, y + height) : Math.max(y, y1);\n\n return {\n to: { y: computedY1, y1: isNil(y1) ? undefined : computedY1, height: isNil(height) ? undefined : 0 }\n };\n }\n\n const computedY = isValid(height) ? Math.min(y, y + height) : Math.min(y, y1);\n return {\n to: { y: computedY, y1: isNil(y1) ? undefined : computedY, height: isNil(height) ? undefined : 0 }\n };\n}\n\nfunction growHeightOutOverall(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y1 = attrs.y1;\n const height = attrs.height;\n\n let overallValue: number;\n if (options && options.orient === 'negative') {\n if (isNumber(options.overall)) {\n overallValue = options.overall;\n } else if (animationParameters.group) {\n overallValue = (animationParameters as any).groupHeight ?? animationParameters.group.getBounds().height();\n\n (animationParameters as any).groupHeight = overallValue;\n } else {\n overallValue = animationParameters.height;\n }\n } else {\n overallValue = isNumber(options?.overall) ? options.overall : 0;\n }\n return {\n to: { y: overallValue, y1: isNil(y1) ? undefined : overallValue, height: isNil(height) ? undefined : 0 }\n };\n}\n\n/**\n * 增长渐出\n */\nexport const growHeightOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growHeightOutOverall(graphic, options, animationParameters)\n : growHeightOutIndividual(graphic, options, animationParameters);\n};\n\nexport class GrowHeightOut extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n super.onBind();\n const { from, to } = growHeightOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from ?? (this.target.attribute as any);\n this.to = to;\n // this.target.setAttributes(from);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n"]}
@@ -57,7 +57,7 @@ exports.GworPointsBase = GworPointsBase;
57
57
 
58
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  class GrowPointsIn extends GworPointsBase {
59
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  onBind() {
60
- if ([ "area", "line", "polygon" ].includes(this.target.type)) {
60
+ if (super.onBind(), [ "area", "line", "polygon" ].includes(this.target.type)) {
61
61
  const {from: from, to: to} = (0, exports.growPointsIn)(this.target, this.params.options, this.params);
62
62
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
63
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  this.from = from, this.to = to;
@@ -71,7 +71,7 @@ exports.GrowPointsIn = GrowPointsIn;
71
71
 
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  class GrowPointsOut extends GworPointsBase {
73
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  onBind() {
74
- if ([ "area", "line" ].includes(this.target.type)) {
74
+ if (super.onBind(), [ "area", "line" ].includes(this.target.type)) {
75
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  const attrs = this.target.getFinalAttribute(), {from: from, to: to} = (0, exports.growPointsOut)(this.target, this.params.options, this.params);
76
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  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
77
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  this.from = from || attrs, this.to = to;
@@ -122,7 +122,7 @@ const changePointsX = (graphic, options, animationParameters) => graphic.getFina
122
122
 
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  class GrowPointsXIn extends GworPointsBase {
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  onBind() {
125
- if ([ "area", "line", "polygon" ].includes(this.target.type)) {
125
+ if (super.onBind(), [ "area", "line", "polygon" ].includes(this.target.type)) {
126
126
  const {from: from, to: to} = growPointsXIn(this.target, this.params.options, this.params);
127
127
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
128
128
  this.from = from, this.to = to;
@@ -136,7 +136,7 @@ exports.GrowPointsXIn = GrowPointsXIn;
136
136
 
137
137
  class GrowPointsXOut extends GworPointsBase {
138
138
  onBind() {
139
- if ([ "area", "line" ].includes(this.target.type)) {
139
+ if (super.onBind(), [ "area", "line" ].includes(this.target.type)) {
140
140
  const attrs = this.target.getFinalAttribute(), {from: from, to: to} = (graphic = this.target,
141
141
  options = this.params.options, animationParameters = this.params, {
142
142
  from: {
@@ -196,7 +196,7 @@ const changePointsY = (graphic, options, animationParameters) => graphic.getFina
196
196
 
197
197
  class GrowPointsYIn extends GworPointsBase {
198
198
  onBind() {
199
- if ([ "area", "line", "polygon" ].includes(this.target.type)) {
199
+ if (super.onBind(), [ "area", "line", "polygon" ].includes(this.target.type)) {
200
200
  const {from: from, to: to} = growPointsYIn(this.target, this.params.options, this.params);
201
201
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
202
202
  this.from = from, this.to = to;
@@ -210,7 +210,7 @@ exports.GrowPointsYIn = GrowPointsYIn;
210
210
 
211
211
  class GrowPointsYOut extends GworPointsBase {
212
212
  onBind() {
213
- if ([ "area", "line", "polygon" ].includes(this.target.type)) {
213
+ if (super.onBind(), [ "area", "line", "polygon" ].includes(this.target.type)) {
214
214
  const {from: from, to: to} = (graphic = this.target, options = this.params.options,
215
215
  animationParameters = this.params, {
216
216
  from: {