@visactor/vrender-animate 0.23.0-alpha.3 → 1.0.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (269) hide show
  1. package/cjs/animate-extension.d.ts +1 -3
  2. package/cjs/animate-extension.js +0 -7
  3. package/cjs/animate-extension.js.map +1 -1
  4. package/cjs/animate.d.ts +1 -5
  5. package/cjs/animate.js +12 -12
  6. package/cjs/animate.js.map +1 -1
  7. package/cjs/component/component-animator.d.ts +3 -2
  8. package/cjs/component/component-animator.js +18 -32
  9. package/cjs/component/component-animator.js.map +1 -1
  10. package/cjs/custom/clip-graphic.d.ts +1 -1
  11. package/cjs/custom/clip-graphic.js.map +1 -1
  12. package/cjs/custom/clip.d.ts +1 -1
  13. package/cjs/custom/clip.js.map +1 -1
  14. package/cjs/custom/common.d.ts +1 -2
  15. package/cjs/custom/common.js +12 -10
  16. package/cjs/custom/common.js.map +1 -1
  17. package/cjs/custom/custom-animate.d.ts +2 -4
  18. package/cjs/custom/custom-animate.js +2 -2
  19. package/cjs/custom/custom-animate.js.map +1 -1
  20. package/cjs/custom/fade.d.ts +1 -1
  21. package/cjs/custom/fade.js.map +1 -1
  22. package/cjs/custom/from-to.d.ts +9 -0
  23. package/cjs/custom/from-to.js +38 -0
  24. package/cjs/custom/from-to.js.map +1 -0
  25. package/cjs/custom/group-fade.d.ts +8 -14
  26. package/cjs/custom/group-fade.js +9 -50
  27. package/cjs/custom/group-fade.js.map +1 -1
  28. package/cjs/custom/growAngle.d.ts +2 -2
  29. package/cjs/custom/growAngle.js +17 -12
  30. package/cjs/custom/growAngle.js.map +1 -1
  31. package/cjs/custom/growCenter.d.ts +1 -2
  32. package/cjs/custom/growCenter.js +8 -7
  33. package/cjs/custom/growCenter.js.map +1 -1
  34. package/cjs/custom/growHeight.d.ts +1 -3
  35. package/cjs/custom/growHeight.js +7 -7
  36. package/cjs/custom/growHeight.js.map +1 -1
  37. package/cjs/custom/growPoints.d.ts +1 -2
  38. package/cjs/custom/growPoints.js +19 -17
  39. package/cjs/custom/growPoints.js.map +1 -1
  40. package/cjs/custom/growRadius.d.ts +4 -5
  41. package/cjs/custom/growRadius.js +12 -12
  42. package/cjs/custom/growRadius.js.map +1 -1
  43. package/cjs/custom/growWidth.d.ts +1 -3
  44. package/cjs/custom/growWidth.js +7 -6
  45. package/cjs/custom/growWidth.js.map +1 -1
  46. package/cjs/custom/input-text.d.ts +1 -2
  47. package/cjs/custom/input-text.js.map +1 -1
  48. package/cjs/custom/label-item-animate.js +2 -2
  49. package/cjs/custom/label-item-animate.js.map +1 -1
  50. package/cjs/custom/move.d.ts +92 -0
  51. package/cjs/custom/move.js +131 -0
  52. package/cjs/custom/move.js.map +1 -0
  53. package/cjs/custom/number.d.ts +1 -2
  54. package/cjs/custom/number.js.map +1 -1
  55. package/cjs/custom/poptip-animate.js +2 -1
  56. package/cjs/custom/poptip-animate.js.map +1 -1
  57. package/cjs/custom/register.js +21 -2
  58. package/cjs/custom/register.js.map +1 -1
  59. package/cjs/custom/richtext/input-richtext.d.ts +33 -0
  60. package/cjs/custom/richtext/input-richtext.js +70 -0
  61. package/cjs/custom/richtext/input-richtext.js.map +1 -0
  62. package/cjs/custom/richtext/output-richtext.d.ts +37 -0
  63. package/cjs/custom/richtext/output-richtext.js +94 -0
  64. package/cjs/custom/richtext/output-richtext.js.map +1 -0
  65. package/cjs/custom/richtext/slide-out-richtext.d.ts +38 -0
  66. package/cjs/custom/richtext/slide-out-richtext.js +146 -0
  67. package/cjs/custom/richtext/slide-out-richtext.js.map +1 -0
  68. package/cjs/custom/richtext/slide-richtext.d.ts +36 -0
  69. package/cjs/custom/richtext/slide-richtext.js +144 -0
  70. package/cjs/custom/richtext/slide-richtext.js.map +1 -0
  71. package/cjs/custom/rotate.d.ts +33 -0
  72. package/cjs/custom/rotate.js +76 -0
  73. package/cjs/custom/rotate.js.map +1 -0
  74. package/cjs/custom/scale.d.ts +2 -2
  75. package/cjs/custom/scale.js +25 -21
  76. package/cjs/custom/scale.js.map +1 -1
  77. package/cjs/custom/sphere.js +1 -2
  78. package/cjs/custom/state.d.ts +1 -1
  79. package/cjs/custom/state.js.map +1 -1
  80. package/cjs/custom/story.d.ts +128 -0
  81. package/cjs/custom/story.js +347 -0
  82. package/cjs/custom/story.js.map +1 -0
  83. package/cjs/custom/tag-points.d.ts +2 -3
  84. package/cjs/custom/tag-points.js +18 -5
  85. package/cjs/custom/tag-points.js.map +1 -1
  86. package/cjs/custom/update.d.ts +2 -1
  87. package/cjs/custom/update.js +10 -2
  88. package/cjs/custom/update.js.map +1 -1
  89. package/cjs/executor/animate-executor.d.ts +6 -5
  90. package/cjs/executor/animate-executor.js +57 -29
  91. package/cjs/executor/animate-executor.js.map +1 -1
  92. package/cjs/executor/executor.d.ts +6 -3
  93. package/cjs/executor/executor.js.map +1 -1
  94. package/cjs/index.d.ts +3 -6
  95. package/cjs/index.js +16 -4
  96. package/cjs/index.js.map +1 -1
  97. package/cjs/interpolate/store.d.ts +2 -2
  98. package/cjs/interpolate/store.js +2 -0
  99. package/cjs/interpolate/store.js.map +1 -1
  100. package/cjs/state/animation-state.d.ts +2 -2
  101. package/cjs/state/animation-state.js +3 -3
  102. package/cjs/state/animation-state.js.map +1 -1
  103. package/cjs/state/graphic-extension.d.ts +1 -1
  104. package/cjs/state/graphic-extension.js.map +1 -1
  105. package/cjs/step.d.ts +2 -4
  106. package/cjs/step.js +1 -1
  107. package/cjs/step.js.map +1 -1
  108. package/cjs/ticker/default-ticker.d.ts +2 -3
  109. package/cjs/ticker/default-ticker.js +14 -12
  110. package/cjs/ticker/default-ticker.js.map +1 -1
  111. package/cjs/ticker/manual-ticker.d.ts +1 -1
  112. package/cjs/ticker/manual-ticker.js.map +1 -1
  113. package/cjs/timeline.d.ts +1 -2
  114. package/cjs/timeline.js.map +1 -1
  115. package/cjs/utils/easing-func.js +2 -1
  116. package/dist/index.es.js +1859 -554
  117. package/es/animate-extension.d.ts +1 -3
  118. package/es/animate-extension.js +0 -7
  119. package/es/animate-extension.js.map +1 -1
  120. package/es/animate.d.ts +1 -5
  121. package/es/animate.js +1 -3
  122. package/es/animate.js.map +1 -1
  123. package/es/component/component-animator.d.ts +3 -2
  124. package/es/component/component-animator.js +18 -32
  125. package/es/component/component-animator.js.map +1 -1
  126. package/es/custom/clip-graphic.d.ts +1 -1
  127. package/es/custom/clip-graphic.js.map +1 -1
  128. package/es/custom/clip.d.ts +1 -1
  129. package/es/custom/clip.js.map +1 -1
  130. package/es/custom/common.d.ts +1 -2
  131. package/es/custom/common.js +12 -10
  132. package/es/custom/common.js.map +1 -1
  133. package/es/custom/custom-animate.d.ts +2 -4
  134. package/es/custom/custom-animate.js +2 -2
  135. package/es/custom/custom-animate.js.map +1 -1
  136. package/es/custom/fade.d.ts +1 -1
  137. package/es/custom/fade.js.map +1 -1
  138. package/es/custom/from-to.d.ts +9 -0
  139. package/es/custom/from-to.js +30 -0
  140. package/es/custom/from-to.js.map +1 -0
  141. package/es/custom/group-fade.d.ts +8 -14
  142. package/es/custom/group-fade.js +9 -50
  143. package/es/custom/group-fade.js.map +1 -1
  144. package/es/custom/growAngle.d.ts +2 -2
  145. package/es/custom/growAngle.js +20 -12
  146. package/es/custom/growAngle.js.map +1 -1
  147. package/es/custom/growCenter.d.ts +1 -2
  148. package/es/custom/growCenter.js +8 -7
  149. package/es/custom/growCenter.js.map +1 -1
  150. package/es/custom/growHeight.d.ts +1 -3
  151. package/es/custom/growHeight.js +8 -8
  152. package/es/custom/growHeight.js.map +1 -1
  153. package/es/custom/growPoints.d.ts +1 -2
  154. package/es/custom/growPoints.js +19 -17
  155. package/es/custom/growPoints.js.map +1 -1
  156. package/es/custom/growRadius.d.ts +4 -5
  157. package/es/custom/growRadius.js +12 -10
  158. package/es/custom/growRadius.js.map +1 -1
  159. package/es/custom/growWidth.d.ts +1 -3
  160. package/es/custom/growWidth.js +8 -7
  161. package/es/custom/growWidth.js.map +1 -1
  162. package/es/custom/input-text.d.ts +1 -2
  163. package/es/custom/input-text.js.map +1 -1
  164. package/es/custom/label-item-animate.js +2 -2
  165. package/es/custom/label-item-animate.js.map +1 -1
  166. package/es/custom/move.d.ts +92 -0
  167. package/es/custom/move.js +116 -0
  168. package/es/custom/move.js.map +1 -0
  169. package/es/custom/number.d.ts +1 -2
  170. package/es/custom/number.js.map +1 -1
  171. package/es/custom/poptip-animate.js +2 -1
  172. package/es/custom/poptip-animate.js.map +1 -1
  173. package/es/custom/register.js +41 -16
  174. package/es/custom/register.js.map +1 -1
  175. package/es/custom/richtext/input-richtext.d.ts +33 -0
  176. package/es/custom/richtext/input-richtext.js +64 -0
  177. package/es/custom/richtext/input-richtext.js.map +1 -0
  178. package/es/custom/richtext/output-richtext.d.ts +37 -0
  179. package/es/custom/richtext/output-richtext.js +88 -0
  180. package/es/custom/richtext/output-richtext.js.map +1 -0
  181. package/es/custom/richtext/slide-out-richtext.d.ts +38 -0
  182. package/es/custom/richtext/slide-out-richtext.js +140 -0
  183. package/es/custom/richtext/slide-out-richtext.js.map +1 -0
  184. package/es/custom/richtext/slide-richtext.d.ts +36 -0
  185. package/es/custom/richtext/slide-richtext.js +138 -0
  186. package/es/custom/richtext/slide-richtext.js.map +1 -0
  187. package/es/custom/rotate.d.ts +33 -0
  188. package/es/custom/rotate.js +62 -0
  189. package/es/custom/rotate.js.map +1 -0
  190. package/es/custom/scale.d.ts +2 -2
  191. package/es/custom/scale.js +25 -21
  192. package/es/custom/scale.js.map +1 -1
  193. package/es/custom/sphere.js +1 -2
  194. package/es/custom/state.d.ts +1 -1
  195. package/es/custom/state.js.map +1 -1
  196. package/es/custom/story.d.ts +128 -0
  197. package/es/custom/story.js +323 -0
  198. package/es/custom/story.js.map +1 -0
  199. package/es/custom/tag-points.d.ts +2 -3
  200. package/es/custom/tag-points.js +19 -6
  201. package/es/custom/tag-points.js.map +1 -1
  202. package/es/custom/update.d.ts +2 -1
  203. package/es/custom/update.js +10 -2
  204. package/es/custom/update.js.map +1 -1
  205. package/es/executor/animate-executor.d.ts +6 -5
  206. package/es/executor/animate-executor.js +55 -29
  207. package/es/executor/animate-executor.js.map +1 -1
  208. package/es/executor/executor.d.ts +6 -3
  209. package/es/executor/executor.js.map +1 -1
  210. package/es/index.d.ts +3 -6
  211. package/es/index.js +4 -10
  212. package/es/index.js.map +1 -1
  213. package/es/interpolate/store.d.ts +2 -2
  214. package/es/interpolate/store.js +2 -0
  215. package/es/interpolate/store.js.map +1 -1
  216. package/es/state/animation-state.d.ts +2 -2
  217. package/es/state/animation-state.js +4 -2
  218. package/es/state/animation-state.js.map +1 -1
  219. package/es/state/graphic-extension.d.ts +1 -1
  220. package/es/state/graphic-extension.js.map +1 -1
  221. package/es/step.d.ts +2 -4
  222. package/es/step.js +2 -2
  223. package/es/step.js.map +1 -1
  224. package/es/ticker/default-ticker.d.ts +2 -3
  225. package/es/ticker/default-ticker.js +5 -5
  226. package/es/ticker/default-ticker.js.map +1 -1
  227. package/es/ticker/manual-ticker.d.ts +1 -1
  228. package/es/ticker/manual-ticker.js.map +1 -1
  229. package/es/timeline.d.ts +1 -2
  230. package/es/timeline.js +1 -1
  231. package/es/timeline.js.map +1 -1
  232. package/es/utils/easing-func.js +2 -1
  233. package/package.json +5 -5
  234. package/cjs/custom/label-animate.d.ts +0 -4
  235. package/cjs/custom/label-animate.js +0 -48
  236. package/cjs/custom/label-animate.js.map +0 -1
  237. package/cjs/intreface/animate.d.ts +0 -92
  238. package/cjs/intreface/animate.js +0 -10
  239. package/cjs/intreface/animate.js.map +0 -1
  240. package/cjs/intreface/easing.d.ts +0 -3
  241. package/cjs/intreface/easing.js +0 -6
  242. package/cjs/intreface/easing.js.map +0 -1
  243. package/cjs/intreface/ticker.d.ts +0 -37
  244. package/cjs/intreface/ticker.js +0 -11
  245. package/cjs/intreface/ticker.js.map +0 -1
  246. package/cjs/intreface/timeline.d.ts +0 -17
  247. package/cjs/intreface/timeline.js +0 -6
  248. package/cjs/intreface/timeline.js.map +0 -1
  249. package/cjs/intreface/type.d.ts +0 -13
  250. package/cjs/intreface/type.js +0 -15
  251. package/cjs/intreface/type.js.map +0 -1
  252. package/es/custom/label-animate.d.ts +0 -4
  253. package/es/custom/label-animate.js +0 -42
  254. package/es/custom/label-animate.js.map +0 -1
  255. package/es/intreface/animate.d.ts +0 -92
  256. package/es/intreface/animate.js +0 -6
  257. package/es/intreface/animate.js.map +0 -1
  258. package/es/intreface/easing.d.ts +0 -3
  259. package/es/intreface/easing.js +0 -2
  260. package/es/intreface/easing.js.map +0 -1
  261. package/es/intreface/ticker.d.ts +0 -37
  262. package/es/intreface/ticker.js +0 -7
  263. package/es/intreface/ticker.js.map +0 -1
  264. package/es/intreface/timeline.d.ts +0 -17
  265. package/es/intreface/timeline.js +0 -2
  266. package/es/intreface/timeline.js.map +0 -1
  267. package/es/intreface/type.d.ts +0 -13
  268. package/es/intreface/type.js +0 -14
  269. package/es/intreface/type.js.map +0 -1
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1
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type { IGraphic, IGroup } from '@visactor/vrender-core';\nimport { isNil, isNumber, isValid } from '@visactor/vutils';\nimport type { IAnimate, IStep } from '../intreface/animate';\nimport type { EasingType } from '../intreface/easing';\nimport { ACustomAnimate } from './custom-animate';\n\ninterface IGrowCartesianAnimationOptions {\n orient?: 'positive' | 'negative';\n overall?: boolean | number;\n direction?: 'x' | 'y' | 'xy';\n}\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nfunction growHeightInIndividual(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n if (options && options.orient === 'negative') {\n const computedY1 = isValid(height) ? Math.max(y, y + height) : Math.max(y, y1);\n return {\n from: { y: computedY1, y1: isNil(y1) ? undefined : computedY1, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n }\n\n const computedY = isValid(height) ? Math.min(y, y + height) : Math.min(y, y1);\n return {\n from: { y: computedY, y1: isNil(y1) ? undefined : computedY, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n}\n\nfunction growHeightInOverall(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n let overallValue: number;\n if (options && options.orient === 'negative') {\n if (isNumber(options.overall)) {\n overallValue = options.overall;\n } else if (animationParameters.group) {\n overallValue = (animationParameters as any).groupHeight ?? animationParameters.group.getBounds().height();\n\n (animationParameters as any).groupHeight = overallValue;\n } else {\n overallValue = animationParameters.height;\n }\n } else {\n overallValue = isNumber(options?.overall) ? options.overall : 0;\n }\n return {\n from: { y: overallValue, y1: isNil(y1) ? undefined : overallValue, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n}\n\nconst growHeightIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growHeightInOverall(graphic, options, animationParameters)\n : growHeightInIndividual(graphic, options, animationParameters);\n};\n\n/**\n * 增长渐入\n */\nexport class GrowHeightIn extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n if (this.params?.diffAttrs) {\n Object.assign(this.target.attribute, this.params.diffAttrs);\n }\n const { from, to } = growHeightIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n // 性能优化,不需要setAttributes\n Object.assign(this.target.attribute, fromAttrs);\n this.target.addUpdatePositionTag();\n this.target.addUpdateBoundTag();\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\nfunction growHeightOutIndividual(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n if (options && options.orient === 'negative') {\n const computedY1 = isValid(height) ? Math.max(y, y + height) : Math.max(y, y1);\n\n return {\n to: { y: computedY1, y1: isNil(y1) ? undefined : computedY1, height: isNil(height) ? undefined : 0 }\n };\n }\n\n const computedY = isValid(height) ? Math.min(y, y + height) : Math.min(y, y1);\n return {\n to: { y: computedY, y1: isNil(y1) ? undefined : computedY, height: isNil(height) ? undefined : 0 }\n };\n}\n\nfunction growHeightOutOverall(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y1 = attrs.y1;\n const height = attrs.height;\n\n let overallValue: number;\n if (options && options.orient === 'negative') {\n if (isNumber(options.overall)) {\n overallValue = options.overall;\n } else if (animationParameters.group) {\n overallValue = (animationParameters as any).groupHeight ?? animationParameters.group.getBounds().height();\n\n (animationParameters as any).groupHeight = overallValue;\n } else {\n overallValue = animationParameters.height;\n }\n } else {\n overallValue = isNumber(options?.overall) ? options.overall : 0;\n }\n return {\n to: { y: overallValue, y1: isNil(y1) ? undefined : overallValue, height: isNil(height) ? undefined : 0 }\n };\n}\n\n/**\n * 增长渐出\n */\nexport const growHeightOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growHeightOutOverall(graphic, options, animationParameters)\n : growHeightOutIndividual(graphic, options, animationParameters);\n};\n\nexport class GrowHeightOut extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n const attrs = this.target.getFinalAttribute();\n const { from, to } = growHeightOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.animate.reSyncProps();\n this.from = from || attrs;\n this.to = to;\n // this.target.setAttributes(from);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n"]}
1
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type { IGraphic, IGroup, IAnimate, IStep, EasingType } from '@visactor/vrender-core';\nimport { isNil, isNumber, isValid } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\ninterface IGrowCartesianAnimationOptions {\n orient?: 'positive' | 'negative';\n overall?: boolean | number;\n direction?: 'x' | 'y' | 'xy';\n}\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nfunction growHeightInIndividual(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n if (options && options.orient === 'negative') {\n const computedY1 = isValid(height) ? Math.max(y, y + height) : Math.max(y, y1);\n return {\n from: { y: computedY1, y1: isNil(y1) ? undefined : computedY1, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n }\n\n const computedY = isValid(height) ? Math.min(y, y + height) : Math.min(y, y1);\n return {\n from: { y: computedY, y1: isNil(y1) ? undefined : computedY, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n}\n\nfunction growHeightInOverall(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n let overallValue: number;\n if (options && options.orient === 'negative') {\n if (isNumber(options.overall)) {\n overallValue = options.overall;\n } else if (animationParameters.group) {\n overallValue = (animationParameters as any).groupHeight ?? animationParameters.group.getBounds().height();\n\n (animationParameters as any).groupHeight = overallValue;\n } else {\n overallValue = animationParameters.height;\n }\n } else {\n overallValue = isNumber(options?.overall) ? options.overall : 0;\n }\n return {\n from: { y: overallValue, y1: isNil(y1) ? undefined : overallValue, height: isNil(height) ? undefined : 0 },\n to: { y: y, y1: y1, height: height }\n };\n}\n\nconst growHeightIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growHeightInOverall(graphic, options, animationParameters)\n : growHeightInIndividual(graphic, options, animationParameters);\n};\n\n/**\n * 增长渐入\n */\nexport class GrowHeightIn extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n const { from, to } = growHeightIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n\n this.target.setAttributes(fromAttrs);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\nfunction growHeightOutIndividual(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y = attrs.y;\n const y1 = attrs.y1;\n const height = attrs.height;\n\n if (options && options.orient === 'negative') {\n const computedY1 = isValid(height) ? Math.max(y, y + height) : Math.max(y, y1);\n\n return {\n to: { y: computedY1, y1: isNil(y1) ? undefined : computedY1, height: isNil(height) ? undefined : 0 }\n };\n }\n\n const computedY = isValid(height) ? Math.min(y, y + height) : Math.min(y, y1);\n return {\n to: { y: computedY, y1: isNil(y1) ? undefined : computedY, height: isNil(height) ? undefined : 0 }\n };\n}\n\nfunction growHeightOutOverall(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const y1 = attrs.y1;\n const height = attrs.height;\n\n let overallValue: number;\n if (options && options.orient === 'negative') {\n if (isNumber(options.overall)) {\n overallValue = options.overall;\n } else if (animationParameters.group) {\n overallValue = (animationParameters as any).groupHeight ?? animationParameters.group.getBounds().height();\n\n (animationParameters as any).groupHeight = overallValue;\n } else {\n overallValue = animationParameters.height;\n }\n } else {\n overallValue = isNumber(options?.overall) ? options.overall : 0;\n }\n return {\n to: { y: overallValue, y1: isNil(y1) ? undefined : overallValue, height: isNil(height) ? undefined : 0 }\n };\n}\n\n/**\n * 增长渐出\n */\nexport const growHeightOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growHeightOutOverall(graphic, options, animationParameters)\n : growHeightOutIndividual(graphic, options, animationParameters);\n};\n\nexport class GrowHeightOut extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n const { from, to } = growHeightOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from ?? (this.target.attribute as any);\n this.to = to;\n // this.target.setAttributes(from);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n"]}
@@ -1,6 +1,5 @@
1
- import { type IGraphic, type IGroup } from '@visactor/vrender-core';
1
+ import { type IGraphic, type IGroup, type EasingType } from '@visactor/vrender-core';
2
2
  import type { IPointLike } from '@visactor/vutils';
3
- import type { EasingType } from '../intreface/easing';
4
3
  import { ACustomAnimate } from './custom-animate';
5
4
  interface IAnimationParameters {
6
5
  width: number;
@@ -57,11 +57,12 @@ exports.GworPointsBase = GworPointsBase;
57
57
 
58
58
  class GrowPointsIn extends GworPointsBase {
59
59
  onBind() {
60
- var _a, _b;
61
60
  if ([ "area", "line", "polygon" ].includes(this.target.type)) {
62
- const {from: from, to: to} = (0, exports.growPointsIn)(this.target, this.params.options, this.params), fromAttrs = null !== (_b = null === (_a = this.target.context) || void 0 === _a ? void 0 : _a.lastAttrs) && void 0 !== _b ? _b : from;
61
+ const {from: from, to: to} = (0, exports.growPointsIn)(this.target, this.params.options, this.params);
63
62
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
64
- this.animate.reSyncProps(), this.from = fromAttrs, this.to = to, this.target.setAttributes(fromAttrs);
63
+ this.from = from, this.to = to;
64
+ const finalAttribute = this.target.getFinalAttribute();
65
+ finalAttribute && Object.assign(this.target.attribute, finalAttribute), this.target.setAttributes(from);
65
66
  } else this.valid = !1;
66
67
  }
67
68
  }
@@ -73,7 +74,7 @@ class GrowPointsOut extends GworPointsBase {
73
74
  if ([ "area", "line" ].includes(this.target.type)) {
74
75
  const attrs = this.target.getFinalAttribute(), {from: from, to: to} = (0, exports.growPointsOut)(this.target, this.params.options, this.params);
75
76
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
76
- this.animate.reSyncProps(), this.from = from || attrs, this.to = to;
77
+ this.from = from || attrs, this.to = to;
77
78
  } else this.valid = !1;
78
79
  }
79
80
  }
@@ -121,11 +122,12 @@ const changePointsX = (graphic, options, animationParameters) => graphic.getFina
121
122
 
122
123
  class GrowPointsXIn extends GworPointsBase {
123
124
  onBind() {
124
- var _a, _b;
125
125
  if ([ "area", "line", "polygon" ].includes(this.target.type)) {
126
- const {from: from, to: to} = growPointsXIn(this.target, this.params.options, this.params), fromAttrs = null !== (_b = null === (_a = this.target.context) || void 0 === _a ? void 0 : _a.lastAttrs) && void 0 !== _b ? _b : from;
126
+ const {from: from, to: to} = growPointsXIn(this.target, this.params.options, this.params);
127
127
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
128
- this.animate.reSyncProps(), this.from = fromAttrs, this.to = to, this.target.setAttributes(fromAttrs);
128
+ this.from = from, this.to = to;
129
+ const finalAttribute = this.target.getFinalAttribute();
130
+ finalAttribute && Object.assign(this.target.attribute, finalAttribute), this.target.setAttributes(from);
129
131
  } else this.valid = !1;
130
132
  }
131
133
  }
@@ -145,7 +147,7 @@ class GrowPointsXOut extends GworPointsBase {
145
147
  }
146
148
  });
147
149
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
148
- this.animate.reSyncProps(), this.from = from || attrs, this.to = to;
150
+ this.from = from || attrs, this.to = to;
149
151
  } else this.valid = !1;
150
152
  var graphic, options, animationParameters;
151
153
  }
@@ -194,12 +196,12 @@ const changePointsY = (graphic, options, animationParameters) => graphic.getFina
194
196
 
195
197
  class GrowPointsYIn extends GworPointsBase {
196
198
  onBind() {
197
- var _a, _b, _c;
198
- if ((null === (_a = this.params) || void 0 === _a ? void 0 : _a.diffAttrs) && this.target.setAttributes(this.params.diffAttrs),
199
- [ "area", "line", "polygon" ].includes(this.target.type)) {
200
- const {from: from, to: to} = growPointsYIn(this.target, this.params.options, this.params), fromAttrs = null !== (_c = null === (_b = this.target.context) || void 0 === _b ? void 0 : _b.lastAttrs) && void 0 !== _c ? _c : from;
199
+ if ([ "area", "line", "polygon" ].includes(this.target.type)) {
200
+ const {from: from, to: to} = growPointsYIn(this.target, this.params.options, this.params);
201
201
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
202
- this.animate.reSyncProps(), this.from = fromAttrs, this.to = to, this.target.setAttributes(fromAttrs);
202
+ this.from = from, this.to = to;
203
+ const finalAttribute = this.target.getFinalAttribute();
204
+ finalAttribute && Object.assign(this.target.attribute, finalAttribute), this.target.setAttributes(from);
203
205
  } else this.valid = !1;
204
206
  }
205
207
  }
@@ -208,9 +210,9 @@ exports.GrowPointsYIn = GrowPointsYIn;
208
210
 
209
211
  class GrowPointsYOut extends GworPointsBase {
210
212
  onBind() {
211
- if ([ "area", "line" ].includes(this.target.type)) {
212
- const attrs = this.target.getFinalAttribute(), {from: from, to: to} = (graphic = this.target,
213
- options = this.params.options, animationParameters = this.params, {
213
+ if ([ "area", "line", "polygon" ].includes(this.target.type)) {
214
+ const {from: from, to: to} = (graphic = this.target, options = this.params.options,
215
+ animationParameters = this.params, {
214
216
  from: {
215
217
  points: graphic.getFinalAttribute().points
216
218
  },
@@ -219,7 +221,7 @@ class GrowPointsYOut extends GworPointsBase {
219
221
  }
220
222
  });
221
223
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
222
- this.animate.reSyncProps(), this.from = from || attrs, this.to = to;
224
+ this.from = null != from ? from : this.target.attribute, this.to = to;
223
225
  } else this.valid = !1;
224
226
  var graphic, options, animationParameters;
225
227
  }
@@ -1 +1 @@
1
- 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{ pointInterpolation, type IGraphic, type IGroup } from '@visactor/vrender-core';\nimport type { IPointLike } from '@visactor/vutils';\nimport { isValidNumber } from '@visactor/vutils';\nimport type { IAnimate, IStep } from '../intreface/animate';\nimport type { EasingType } from '../intreface/easing';\nimport { ACustomAnimate } from './custom-animate';\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nexport interface IGrowPointsAnimationOptions {\n orient?: 'positive' | 'negative';\n}\n\nexport interface IGrowPointsOverallAnimationOptions extends IGrowPointsAnimationOptions {\n center?: IPointLike;\n}\n\nconst getCenterPoints = (\n graphic: IGraphic,\n options: IGrowPointsOverallAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const points: IPointLike[] = attrs.points;\n const center: IPointLike = { x: 0, y: 0 };\n points.forEach(point => {\n center.x += point.x;\n center.y += point.y;\n });\n center.x /= points.length;\n center.y /= points.length;\n\n if (options && options.center) {\n if (isValidNumber(options.center.x)) {\n center.x = options.center.x;\n }\n if (isValidNumber(options.center.y)) {\n center.y = options.center.y;\n }\n }\n\n if (graphic.type === 'area') {\n center.x1 = center.x;\n center.y1 = center.y;\n }\n\n return points.map(point => Object.assign({}, point, center));\n};\n\nexport const growPointsIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsOverallAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: getCenterPoints(graphic, options, animationParameters) },\n to: { points: attrs.points }\n };\n};\n\nexport const growPointsOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsOverallAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: attrs.points },\n to: { points: getCenterPoints(graphic, options, animationParameters) }\n };\n};\n\nexport class GworPointsBase extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const fromPoints = this.from?.points as unknown as IPointLike[];\n const toPoints = this.to?.points as unknown as IPointLike[];\n if (!fromPoints || !toPoints) {\n return;\n }\n\n (this.target.attribute as any).points = fromPoints.map((point, index) => {\n const newPoint = pointInterpolation(fromPoints[index], toPoints[index], ratio);\n return newPoint;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\n/**\n * 增长渐入\n */\nexport class GrowPointsIn extends GworPointsBase {\n onBind(): void {\n if (['area', 'line', 'polygon'].includes(this.target.type)) {\n const { from, to } = growPointsIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.animate.reSyncProps();\n this.from = fromAttrs;\n this.to = to;\n this.target.setAttributes(fromAttrs);\n } else {\n this.valid = false;\n }\n }\n}\n\nexport class GrowPointsOut extends GworPointsBase {\n onBind(): void {\n if (['area', 'line'].includes(this.target.type)) {\n const attrs = this.target.getFinalAttribute();\n const { from, to } = growPointsOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.animate.reSyncProps();\n this.from = from || attrs;\n this.to = to;\n } else {\n this.valid = false;\n }\n }\n}\n\nconst changePointsX = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const points = attrs.points;\n return points.map((point: IPointLike) => {\n if (options && options.orient === 'negative') {\n let groupRight = animationParameters.width;\n\n if (animationParameters.group) {\n groupRight = (animationParameters as any).groupWidth ?? animationParameters.group.getBounds().width();\n\n (animationParameters as any).groupWidth = groupRight;\n }\n\n return {\n ...point,\n x: groupRight,\n y: point.y,\n x1: groupRight,\n y1: point.y1,\n defined: point.defined !== false\n } as IPointLike;\n }\n return {\n ...point,\n x: 0,\n y: point.y,\n x1: 0,\n y1: point.y1,\n defined: point.defined !== false\n } as IPointLike;\n });\n};\n\nconst growPointsXIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: changePointsX(graphic, options, animationParameters) },\n to: { points: attrs.points }\n };\n};\n\nconst growPointsXOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: attrs.points },\n to: { points: changePointsX(graphic, options, animationParameters) }\n };\n};\n\nexport class GrowPointsXIn extends GworPointsBase {\n onBind(): void {\n if (['area', 'line', 'polygon'].includes(this.target.type)) {\n const { from, to } = growPointsXIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.animate.reSyncProps();\n this.from = fromAttrs;\n this.to = to;\n this.target.setAttributes(fromAttrs);\n } else {\n this.valid = false;\n }\n }\n}\n\nexport class GrowPointsXOut extends GworPointsBase {\n onBind(): void {\n if (['area', 'line'].includes(this.target.type)) {\n const attrs = this.target.getFinalAttribute();\n const { from, to } = growPointsXOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.animate.reSyncProps();\n this.from = from || attrs;\n this.to = to;\n } else {\n this.valid = false;\n }\n }\n}\n\nconst changePointsY = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const points = attrs.points;\n return points.map((point: IPointLike) => {\n if (options && options.orient === 'negative') {\n let groupBottom = animationParameters.height;\n\n if (animationParameters.group) {\n groupBottom = (animationParameters as any).groupHeight ?? animationParameters.group.getBounds().height();\n\n (animationParameters as any).groupHeight = groupBottom;\n }\n\n return {\n ...point,\n x: point.x,\n y: groupBottom,\n x1: point.x1,\n y1: groupBottom,\n defined: point.defined !== false\n } as IPointLike;\n }\n return {\n ...point,\n x: point.x,\n y: 0,\n x1: point.x1,\n y1: 0,\n defined: point.defined !== false\n } as IPointLike;\n });\n};\n\nconst growPointsYIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: changePointsY(graphic, options, animationParameters) },\n to: { points: attrs.points }\n };\n};\n\nconst growPointsYOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: attrs.points },\n to: { points: changePointsY(graphic, options, animationParameters) }\n };\n};\n\nexport class GrowPointsYIn extends GworPointsBase {\n onBind(): void {\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n if (this.params?.diffAttrs) {\n this.target.setAttributes(this.params.diffAttrs);\n }\n if (['area', 'line', 'polygon'].includes(this.target.type)) {\n const { from, to } = growPointsYIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.animate.reSyncProps();\n this.from = fromAttrs;\n this.to = to;\n this.target.setAttributes(fromAttrs);\n } else {\n this.valid = false;\n }\n }\n}\n\nexport class GrowPointsYOut extends GworPointsBase {\n onBind(): void {\n if (['area', 'line'].includes(this.target.type)) {\n const attrs = this.target.getFinalAttribute();\n const { from, to } = growPointsYOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.animate.reSyncProps();\n this.from = from || attrs;\n this.to = to;\n } else {\n this.valid = false;\n }\n }\n}\n"]}
1
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{ pointInterpolation, type IGraphic, type IGroup, type EasingType } from '@visactor/vrender-core';\nimport type { IPointLike } from '@visactor/vutils';\nimport { isValidNumber } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nexport interface IGrowPointsAnimationOptions {\n orient?: 'positive' | 'negative';\n}\n\nexport interface IGrowPointsOverallAnimationOptions extends IGrowPointsAnimationOptions {\n center?: IPointLike;\n}\n\nconst getCenterPoints = (\n graphic: IGraphic,\n options: IGrowPointsOverallAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const points: IPointLike[] = attrs.points;\n const center: IPointLike = { x: 0, y: 0 };\n points.forEach(point => {\n center.x += point.x;\n center.y += point.y;\n });\n center.x /= points.length;\n center.y /= points.length;\n\n if (options && options.center) {\n if (isValidNumber(options.center.x)) {\n center.x = options.center.x;\n }\n if (isValidNumber(options.center.y)) {\n center.y = options.center.y;\n }\n }\n\n if (graphic.type === 'area') {\n center.x1 = center.x;\n center.y1 = center.y;\n }\n\n return points.map(point => Object.assign({}, point, center));\n};\n\nexport const growPointsIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsOverallAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: getCenterPoints(graphic, options, animationParameters) },\n to: { points: attrs.points }\n };\n};\n\nexport const growPointsOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsOverallAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: attrs.points },\n to: { points: getCenterPoints(graphic, options, animationParameters) }\n };\n};\n\nexport class GworPointsBase extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const fromPoints = this.from?.points as unknown as IPointLike[];\n const toPoints = this.to?.points as unknown as IPointLike[];\n if (!fromPoints || !toPoints) {\n return;\n }\n\n (this.target.attribute as any).points = fromPoints.map((point, index) => {\n const newPoint = pointInterpolation(fromPoints[index], toPoints[index], ratio);\n return newPoint;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\n/**\n * 增长渐入\n */\nexport class GrowPointsIn extends GworPointsBase {\n onBind(): void {\n if (['area', 'line', 'polygon'].includes(this.target.type)) {\n const { from, to } = growPointsIn(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n this.target.setAttributes(from);\n } else {\n this.valid = false;\n }\n }\n}\n\nexport class GrowPointsOut extends GworPointsBase {\n onBind(): void {\n if (['area', 'line'].includes(this.target.type)) {\n const attrs = this.target.getFinalAttribute();\n const { from, to } = growPointsOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from || attrs;\n this.to = to;\n } else {\n this.valid = false;\n }\n }\n}\n\nconst changePointsX = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const points = attrs.points;\n return points.map((point: IPointLike) => {\n if (options && options.orient === 'negative') {\n let groupRight = animationParameters.width;\n\n if (animationParameters.group) {\n groupRight = (animationParameters as any).groupWidth ?? animationParameters.group.getBounds().width();\n\n (animationParameters as any).groupWidth = groupRight;\n }\n\n return {\n ...point,\n x: groupRight,\n y: point.y,\n x1: groupRight,\n y1: point.y1,\n defined: point.defined !== false\n } as IPointLike;\n }\n return {\n ...point,\n x: 0,\n y: point.y,\n x1: 0,\n y1: point.y1,\n defined: point.defined !== false\n } as IPointLike;\n });\n};\n\nconst growPointsXIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: changePointsX(graphic, options, animationParameters) },\n to: { points: attrs.points }\n };\n};\n\nconst growPointsXOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: attrs.points },\n to: { points: changePointsX(graphic, options, animationParameters) }\n };\n};\n\nexport class GrowPointsXIn extends GworPointsBase {\n onBind(): void {\n if (['area', 'line', 'polygon'].includes(this.target.type)) {\n const { from, to } = growPointsXIn(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n this.target.setAttributes(from);\n } else {\n this.valid = false;\n }\n }\n}\n\nexport class GrowPointsXOut extends GworPointsBase {\n onBind(): void {\n if (['area', 'line'].includes(this.target.type)) {\n const attrs = this.target.getFinalAttribute();\n const { from, to } = growPointsXOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from || attrs;\n this.to = to;\n } else {\n this.valid = false;\n }\n }\n}\n\nconst changePointsY = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const points = attrs.points;\n return points.map((point: IPointLike) => {\n if (options && options.orient === 'negative') {\n let groupBottom = animationParameters.height;\n\n if (animationParameters.group) {\n groupBottom = (animationParameters as any).groupHeight ?? animationParameters.group.getBounds().height();\n\n (animationParameters as any).groupHeight = groupBottom;\n }\n\n return {\n ...point,\n x: point.x,\n y: groupBottom,\n x1: point.x1,\n y1: groupBottom,\n defined: point.defined !== false\n } as IPointLike;\n }\n return {\n ...point,\n x: point.x,\n y: 0,\n x1: point.x1,\n y1: 0,\n defined: point.defined !== false\n } as IPointLike;\n });\n};\n\nconst growPointsYIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: changePointsY(graphic, options, animationParameters) },\n to: { points: attrs.points }\n };\n};\n\nconst growPointsYOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowPointsAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n return {\n from: { points: attrs.points },\n to: { points: changePointsY(graphic, options, animationParameters) }\n };\n};\n\nexport class GrowPointsYIn extends GworPointsBase {\n onBind(): void {\n if (['area', 'line', 'polygon'].includes(this.target.type)) {\n const { from, to } = growPointsYIn(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n this.target.setAttributes(from);\n } else {\n this.valid = false;\n }\n }\n}\n\nexport class GrowPointsYOut extends GworPointsBase {\n onBind(): void {\n if (['area', 'line', 'polygon'].includes(this.target.type)) {\n const { from, to } = growPointsYOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from ?? (this.target.attribute as any);\n this.to = to;\n } else {\n this.valid = false;\n }\n }\n}\n"]}
@@ -1,5 +1,4 @@
1
- import { type IGraphic, type IGroup } from '@visactor/vrender-core';
2
- import type { EasingType } from '../intreface/easing';
1
+ import { type IGraphic, type IGroup, type EasingType } from '@visactor/vrender-core';
3
2
  import { ACustomAnimate } from './custom-animate';
4
3
  interface IAnimationParameters {
5
4
  width: number;
@@ -27,15 +26,15 @@ export interface IGrowRadiusAnimationOptions {
27
26
  }
28
27
  export declare const growRadiusIn: TypeAnimation<IGraphic>;
29
28
  export declare const growRadiusOut: TypeAnimation<IGraphic>;
30
- export declare class GworPointsBase extends ACustomAnimate<Record<string, number>> {
29
+ export declare class GrowPointsBase extends ACustomAnimate<Record<string, number>> {
31
30
  valid: boolean;
32
31
  constructor(from: null, to: null, duration: number, easing: EasingType, params?: any);
33
32
  onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
34
33
  }
35
- export declare class GrowRadiusIn extends GworPointsBase {
34
+ export declare class GrowRadiusIn extends GrowPointsBase {
36
35
  onBind(): void;
37
36
  }
38
- export declare class GrowRadiusOut extends GworPointsBase {
37
+ export declare class GrowRadiusOut extends GrowPointsBase {
39
38
  onBind(): void;
40
39
  }
41
40
  export {};
@@ -2,7 +2,7 @@
2
2
 
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
- }), exports.GrowRadiusOut = exports.GrowRadiusIn = exports.GworPointsBase = exports.growRadiusOut = exports.growRadiusIn = void 0;
5
+ }), exports.GrowRadiusOut = exports.GrowRadiusIn = exports.GrowPointsBase = exports.growRadiusOut = exports.growRadiusIn = void 0;
6
6
 
7
7
  const custom_animate_1 = require("./custom-animate"), vutils_1 = require("@visactor/vutils"), growRadiusInIndividual = (graphic, options, animationParameters) => {
8
8
  const attrs = graphic.getFinalAttribute();
@@ -76,7 +76,7 @@ const growRadiusOutIndividual = (graphic, options, animationParameters) => {
76
76
 
77
77
  exports.growRadiusOut = growRadiusOut;
78
78
 
79
- class GworPointsBase extends custom_animate_1.ACustomAnimate {
79
+ class GrowPointsBase extends custom_animate_1.ACustomAnimate {
80
80
  constructor(from, to, duration, easing, params) {
81
81
  super(from, to, duration, easing, params);
82
82
  }
@@ -88,26 +88,26 @@ class GworPointsBase extends custom_animate_1.ACustomAnimate {
88
88
  }
89
89
  }
90
90
 
91
- exports.GworPointsBase = GworPointsBase;
91
+ exports.GrowPointsBase = GrowPointsBase;
92
92
 
93
- class GrowRadiusIn extends GworPointsBase {
93
+ class GrowRadiusIn extends GrowPointsBase {
94
94
  onBind() {
95
- var _a, _b, _c;
96
- (null === (_a = this.params) || void 0 === _a ? void 0 : _a.diffAttrs) && this.target.setAttributes(this.params.diffAttrs);
97
- const {from: from, to: to} = (0, exports.growRadiusIn)(this.target, this.params.options, this.params), fromAttrs = null !== (_c = null === (_b = this.target.context) || void 0 === _b ? void 0 : _b.lastAttrs) && void 0 !== _c ? _c : from;
95
+ var _a, _b;
96
+ const {from: from, to: to} = (0, exports.growRadiusIn)(this.target, this.params.options, this.params), fromAttrs = null !== (_b = null === (_a = this.target.context) || void 0 === _a ? void 0 : _a.lastAttrs) && void 0 !== _b ? _b : from;
98
97
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
99
- this.animate.reSyncProps(), this.from = fromAttrs, this.to = to, this.target.setAttributes(fromAttrs);
98
+ this.from = fromAttrs, this.to = to;
99
+ const finalAttribute = this.target.getFinalAttribute();
100
+ finalAttribute && Object.assign(this.target.attribute, finalAttribute), this.target.setAttributes(fromAttrs);
100
101
  }
101
102
  }
102
103
 
103
104
  exports.GrowRadiusIn = GrowRadiusIn;
104
105
 
105
- class GrowRadiusOut extends GworPointsBase {
106
+ class GrowRadiusOut extends GrowPointsBase {
106
107
  onBind() {
107
- var _a, _b;
108
- const {from: from, to: to} = (0, exports.growRadiusOut)(this.target, this.params.options, this.params), fromAttrs = null !== (_b = null === (_a = this.target.context) || void 0 === _a ? void 0 : _a.lastAttrs) && void 0 !== _b ? _b : from;
108
+ const {to: to} = (0, exports.growRadiusOut)(this.target, this.params.options, this.params);
109
109
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
110
- this.animate.reSyncProps(), this.from = fromAttrs, this.to = to, this.target.setAttributes(fromAttrs);
110
+ this.from = this.target.attribute, this.to = to;
111
111
  }
112
112
  }
113
113
 
@@ -1 +1 @@
1
- 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{ type IGraphic, type IGroup } from '@visactor/vrender-core';\nimport type { EasingType } from '../intreface/easing';\nimport { ACustomAnimate } from './custom-animate';\nimport { isNumber } from '@visactor/vutils';\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nexport interface IGrowAngleAnimationOptions {\n orient?: 'clockwise' | 'anticlockwise';\n overall?: boolean | number;\n}\n\nexport interface IGrowRadiusAnimationOptions {\n orient?: 'inside' | 'outside';\n overall?: boolean | number;\n}\n\nconst growRadiusInIndividual = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n\n if (options && options.orient === 'inside') {\n return {\n from: { innerRadius: attrs?.outerRadius },\n to: { innerRadius: attrs?.innerRadius }\n };\n }\n return {\n from: { outerRadius: attrs?.innerRadius },\n to: { outerRadius: attrs?.outerRadius }\n };\n};\n\nconst growRadiusInOverall = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const overallValue = isNumber(options?.overall) ? options.overall : 0;\n return {\n from: {\n innerRadius: overallValue,\n outerRadius: overallValue\n },\n to: {\n innerRadius: attrs?.innerRadius,\n outerRadius: attrs?.outerRadius\n }\n };\n};\n\nexport const growRadiusIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growRadiusInOverall(graphic, options, animationParameters)\n : growRadiusInIndividual(graphic, options, animationParameters);\n};\n\nconst growRadiusOutIndividual = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n if (options && options.orient === 'inside') {\n return {\n from: { innerRadius: attrs?.innerRadius },\n to: { innerRadius: attrs?.outerRadius }\n };\n }\n return {\n from: { outerRadius: attrs?.outerRadius },\n to: { outerRadius: attrs?.innerRadius }\n };\n};\n\nconst growRadiusOutOverall = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const overallValue = isNumber(options?.overall) ? options.overall : 0;\n return {\n from: {\n innerRadius: attrs?.innerRadius,\n outerRadius: attrs?.outerRadius\n },\n to: {\n innerRadius: overallValue,\n outerRadius: overallValue\n }\n };\n};\n\nexport const growRadiusOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growRadiusOutOverall(graphic, options, animationParameters)\n : growRadiusOutIndividual(graphic, options, animationParameters);\n};\n\nexport class GworPointsBase extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\n/**\n * 增长渐入\n */\nexport class GrowRadiusIn extends GworPointsBase {\n onBind(): void {\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n if (this.params?.diffAttrs) {\n this.target.setAttributes(this.params.diffAttrs);\n }\n const { from, to } = growRadiusIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.animate.reSyncProps();\n this.from = fromAttrs;\n this.to = to;\n this.target.setAttributes(fromAttrs);\n }\n}\n\nexport class GrowRadiusOut extends GworPointsBase {\n onBind(): void {\n const { from, to } = growRadiusOut(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.animate.reSyncProps();\n this.from = fromAttrs;\n this.to = to;\n this.target.setAttributes(fromAttrs);\n }\n}\n"]}
1
+ 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{ type IGraphic, type IGroup, type EasingType } from '@visactor/vrender-core';\nimport { ACustomAnimate } from './custom-animate';\nimport { isNumber } from '@visactor/vutils';\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nexport interface IGrowAngleAnimationOptions {\n orient?: 'clockwise' | 'anticlockwise';\n overall?: boolean | number;\n}\n\nexport interface IGrowRadiusAnimationOptions {\n orient?: 'inside' | 'outside';\n overall?: boolean | number;\n}\n\nconst growRadiusInIndividual = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n\n if (options && options.orient === 'inside') {\n return {\n from: { innerRadius: attrs?.outerRadius },\n to: { innerRadius: attrs?.innerRadius }\n };\n }\n return {\n from: { outerRadius: attrs?.innerRadius },\n to: { outerRadius: attrs?.outerRadius }\n };\n};\n\nconst growRadiusInOverall = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const overallValue = isNumber(options?.overall) ? options.overall : 0;\n return {\n from: {\n innerRadius: overallValue,\n outerRadius: overallValue\n },\n to: {\n innerRadius: attrs?.innerRadius,\n outerRadius: attrs?.outerRadius\n }\n };\n};\n\nexport const growRadiusIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growRadiusInOverall(graphic, options, animationParameters)\n : growRadiusInIndividual(graphic, options, animationParameters);\n};\n\nconst growRadiusOutIndividual = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n if (options && options.orient === 'inside') {\n return {\n from: { innerRadius: attrs?.innerRadius },\n to: { innerRadius: attrs?.outerRadius }\n };\n }\n return {\n from: { outerRadius: attrs?.outerRadius },\n to: { outerRadius: attrs?.innerRadius }\n };\n};\n\nconst growRadiusOutOverall = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const attrs = graphic.getFinalAttribute();\n const overallValue = isNumber(options?.overall) ? options.overall : 0;\n return {\n from: {\n innerRadius: attrs?.innerRadius,\n outerRadius: attrs?.outerRadius\n },\n to: {\n innerRadius: overallValue,\n outerRadius: overallValue\n }\n };\n};\n\nexport const growRadiusOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowRadiusAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growRadiusOutOverall(graphic, options, animationParameters)\n : growRadiusOutIndividual(graphic, options, animationParameters);\n};\n\nexport class GrowPointsBase extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\n/**\n * 增长渐入\n */\nexport class GrowRadiusIn extends GrowPointsBase {\n onBind(): void {\n const { from, to } = growRadiusIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n this.target.setAttributes(fromAttrs);\n }\n}\n\nexport class GrowRadiusOut extends GrowPointsBase {\n onBind(): void {\n const { to } = growRadiusOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n\n this.from = this.target.attribute as any;\n this.to = to;\n // this.target.setAttributes(fromAttrs);\n }\n}\n"]}
@@ -1,6 +1,4 @@
1
- import type { IGraphic, IGroup } from '@visactor/vrender-core';
2
- import type { IAnimate, IStep } from '../intreface/animate';
3
- import type { EasingType } from '../intreface/easing';
1
+ import type { IGraphic, IGroup, IAnimate, IStep, EasingType } from '@visactor/vrender-core';
4
2
  import { ACustomAnimate } from './custom-animate';
5
3
  interface IAnimationParameters {
6
4
  width: number;
@@ -114,11 +114,12 @@ class GrowWidthIn extends custom_animate_1.ACustomAnimate {
114
114
  super(from, to, duration, easing, params);
115
115
  }
116
116
  onBind() {
117
- var _a, _b, _c;
118
- (null === (_a = this.params) || void 0 === _a ? void 0 : _a.diffAttrs) && this.target.setAttributes(this.params.diffAttrs);
119
- const {from: from, to: to} = growWidthIn(this.target, this.params.options, this.params), fromAttrs = null !== (_c = null === (_b = this.target.context) || void 0 === _b ? void 0 : _b.lastAttrs) && void 0 !== _c ? _c : from;
117
+ var _a, _b;
118
+ const {from: from, to: to} = growWidthIn(this.target, this.params.options, this.params), fromAttrs = null !== (_b = null === (_a = this.target.context) || void 0 === _a ? void 0 : _a.lastAttrs) && void 0 !== _b ? _b : from;
120
119
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
121
- this.animate.reSyncProps(), this.from = fromAttrs, this.to = to, this.target.setAttributes(fromAttrs);
120
+ this.from = fromAttrs, this.to = to;
121
+ const finalAttribute = this.target.getFinalAttribute();
122
+ finalAttribute && Object.assign(this.target.attribute, finalAttribute), this.target.setAttributes(fromAttrs);
122
123
  }
123
124
  onEnd(cb) {
124
125
  super.onEnd(cb);
@@ -138,9 +139,9 @@ class GrowWidthOut extends custom_animate_1.ACustomAnimate {
138
139
  super(from, to, duration, easing, params);
139
140
  }
140
141
  onBind() {
141
- const attrs = this.target.getFinalAttribute(), {from: from, to: to} = (0, exports.growWidthOut)(this.target, this.params.options, this.params);
142
+ const {from: from, to: to} = (0, exports.growWidthOut)(this.target, this.params.options, this.params);
142
143
  this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
143
- this.animate.reSyncProps(), this.from = from || attrs, this.to = to;
144
+ this.from = null != from ? from : this.target.attribute, this.to = to;
144
145
  }
145
146
  onEnd(cb) {
146
147
  super.onEnd(cb);
@@ -1 +1 @@
1
- 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type { IGraphic, IGroup } from '@visactor/vrender-core';\nimport { isNil, isNumber, isValid } from '@visactor/vutils';\nimport type { IAnimate, IStep } from '../intreface/animate';\nimport type { EasingType } from '../intreface/easing';\nimport { ACustomAnimate } from './custom-animate';\n\ninterface IGrowCartesianAnimationOptions {\n orient?: 'positive' | 'negative';\n overall?: boolean | number;\n direction?: 'x' | 'y' | 'xy';\n}\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nfunction growWidthInIndividual(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n\n if (options && options.orient === 'negative') {\n const computedX1 = isValid(width) ? Math.max(x, x + width) : Math.max(x, x1);\n\n return {\n from: { x: computedX1, x1: isNil(x1) ? undefined : computedX1, width: isNil(width) ? undefined : 0 },\n to: { x: x, x1: x1, width: width }\n };\n }\n\n const computedX = isValid(width) ? Math.min(x, x + width) : Math.min(x, x1);\n return {\n from: { x: computedX, x1: isNil(x1) ? undefined : computedX, width: isNil(width) ? undefined : 0 },\n to: { x: x, x1: x1, width: width }\n };\n}\n\nfunction growWidthInOverall(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n // no need to handle the situation where x > x1\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n let overallValue: number;\n if (options && options.orient === 'negative') {\n if (isNumber(options.overall)) {\n overallValue = options.overall;\n } else if (animationParameters.group) {\n overallValue = (animationParameters as any).groupWidth ?? animationParameters.group.getBounds().width();\n\n (animationParameters as any).groupWidth = overallValue;\n } else {\n overallValue = animationParameters.width;\n }\n } else {\n overallValue = isNumber(options?.overall) ? options?.overall : 0;\n }\n return {\n from: { x: overallValue, x1: isNil(x1) ? undefined : overallValue, width: isNil(width) ? undefined : 0 },\n to: { x: x, x1: x1, width: width }\n };\n}\n\nconst growWidthIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growWidthInOverall(graphic, options, animationParameters)\n : growWidthInIndividual(graphic, options, animationParameters);\n};\n\nfunction growWidthOutIndividual(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n\n if (options && options.orient === 'negative') {\n const computedX1 = isValid(width) ? Math.max(x, x + width) : Math.max(x, x1);\n\n return {\n to: { x: computedX1, x1: isNil(x1) ? undefined : computedX1, width: isNil(width) ? undefined : 0 }\n };\n }\n\n const computedX = isValid(width) ? Math.min(x, x + width) : Math.min(x, x1);\n return {\n to: { x: computedX, x1: isNil(x1) ? undefined : computedX, width: isNil(width) ? undefined : 0 }\n };\n}\n\nfunction growWidthOutOverall(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const x1 = attrs.x1;\n const width = attrs.width;\n\n let overallValue: number;\n if (options && options.orient === 'negative') {\n if (isNumber(options.overall)) {\n overallValue = options.overall;\n } else if (animationParameters.group) {\n overallValue = (animationParameters as any).groupWidth ?? animationParameters.group.getBounds().width();\n\n (animationParameters as any).groupWidth = overallValue;\n } else {\n overallValue = animationParameters.width;\n }\n } else {\n overallValue = isNumber(options?.overall) ? options.overall : 0;\n }\n return {\n to: { x: overallValue, x1: isNil(x1) ? undefined : overallValue, width: isNil(width) ? undefined : 0 }\n };\n}\n\nexport const growWidthOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growWidthOutOverall(graphic, options, animationParameters)\n : growWidthOutIndividual(graphic, options, animationParameters);\n};\n\n/**\n * 增长渐入\n */\nexport class GrowWidthIn extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n if (this.params?.diffAttrs) {\n this.target.setAttributes(this.params.diffAttrs);\n }\n const { from, to } = growWidthIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.animate.reSyncProps();\n this.from = fromAttrs;\n this.to = to;\n this.target.setAttributes(fromAttrs);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\nexport class GrowWidthOut extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n const attrs = this.target.getFinalAttribute();\n const { from, to } = growWidthOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.animate.reSyncProps();\n this.from = from || attrs;\n this.to = to;\n // this.target.setAttributes(from);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n"]}
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type { IGraphic, IGroup, IAnimate, IStep, EasingType } from '@visactor/vrender-core';\nimport { isNil, isNumber, isValid } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\ninterface IGrowCartesianAnimationOptions {\n orient?: 'positive' | 'negative';\n overall?: boolean | number;\n direction?: 'x' | 'y' | 'xy';\n}\n\ninterface IAnimationParameters {\n width: number;\n height: number;\n group: IGroup;\n elementIndex: number;\n elementCount: number;\n view: any;\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: any,\n animationParameters: IAnimationParameters\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nfunction growWidthInIndividual(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n\n if (options && options.orient === 'negative') {\n const computedX1 = isValid(width) ? Math.max(x, x + width) : Math.max(x, x1);\n\n return {\n from: { x: computedX1, x1: isNil(x1) ? undefined : computedX1, width: isNil(width) ? undefined : 0 },\n to: { x: x, x1: x1, width: width }\n };\n }\n\n const computedX = isValid(width) ? Math.min(x, x + width) : Math.min(x, x1);\n return {\n from: { x: computedX, x1: isNil(x1) ? undefined : computedX, width: isNil(width) ? undefined : 0 },\n to: { x: x, x1: x1, width: width }\n };\n}\n\nfunction growWidthInOverall(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n // no need to handle the situation where x > x1\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n let overallValue: number;\n if (options && options.orient === 'negative') {\n if (isNumber(options.overall)) {\n overallValue = options.overall;\n } else if (animationParameters.group) {\n overallValue = (animationParameters as any).groupWidth ?? animationParameters.group.getBounds().width();\n\n (animationParameters as any).groupWidth = overallValue;\n } else {\n overallValue = animationParameters.width;\n }\n } else {\n overallValue = isNumber(options?.overall) ? options?.overall : 0;\n }\n return {\n from: { x: overallValue, x1: isNil(x1) ? undefined : overallValue, width: isNil(width) ? undefined : 0 },\n to: { x: x, x1: x1, width: width }\n };\n}\n\nconst growWidthIn: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growWidthInOverall(graphic, options, animationParameters)\n : growWidthInIndividual(graphic, options, animationParameters);\n};\n\nfunction growWidthOutIndividual(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const x = attrs.x;\n const x1 = attrs.x1;\n const width = attrs.width;\n\n if (options && options.orient === 'negative') {\n const computedX1 = isValid(width) ? Math.max(x, x + width) : Math.max(x, x1);\n\n return {\n to: { x: computedX1, x1: isNil(x1) ? undefined : computedX1, width: isNil(width) ? undefined : 0 }\n };\n }\n\n const computedX = isValid(width) ? Math.min(x, x + width) : Math.min(x, x1);\n return {\n to: { x: computedX, x1: isNil(x1) ? undefined : computedX, width: isNil(width) ? undefined : 0 }\n };\n}\n\nfunction growWidthOutOverall(\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) {\n const attrs = graphic.getFinalAttribute();\n const x1 = attrs.x1;\n const width = attrs.width;\n\n let overallValue: number;\n if (options && options.orient === 'negative') {\n if (isNumber(options.overall)) {\n overallValue = options.overall;\n } else if (animationParameters.group) {\n overallValue = (animationParameters as any).groupWidth ?? animationParameters.group.getBounds().width();\n\n (animationParameters as any).groupWidth = overallValue;\n } else {\n overallValue = animationParameters.width;\n }\n } else {\n overallValue = isNumber(options?.overall) ? options.overall : 0;\n }\n return {\n to: { x: overallValue, x1: isNil(x1) ? undefined : overallValue, width: isNil(width) ? undefined : 0 }\n };\n}\n\nexport const growWidthOut: TypeAnimation<IGraphic> = (\n graphic: IGraphic,\n options: IGrowCartesianAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n return (options?.overall ?? false) !== false\n ? growWidthOutOverall(graphic, options, animationParameters)\n : growWidthOutIndividual(graphic, options, animationParameters);\n};\n\n/**\n * 增长渐入\n */\nexport class GrowWidthIn extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n const { from, to } = growWidthIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = fromAttrs;\n this.to = to;\n // 用于入场的时候设置属性(因为有动画的时候VChart不会再设置属性了)\n const finalAttribute = this.target.getFinalAttribute();\n if (finalAttribute) {\n Object.assign(this.target.attribute, finalAttribute);\n }\n this.target.setAttributes(fromAttrs);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n\nexport class GrowWidthOut extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: any) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n const { from, to } = growWidthOut(this.target, this.params.options, this.params);\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.from = from ?? (this.target.attribute as any);\n this.to = to;\n // this.target.setAttributes(from);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.addUpdatePositionTag();\n this.target.addUpdateShapeAndBoundsTag();\n }\n}\n"]}
@@ -1,5 +1,4 @@
1
- import type { IAnimate, IStep } from '../intreface/animate';
2
- import type { EasingType } from '../intreface/easing';
1
+ import type { EasingType, IAnimate, IStep } from '@visactor/vrender-core';
3
2
  import { ACustomAnimate } from './custom-animate';
4
3
  export declare class InputText extends ACustomAnimate<{
5
4
  text: string;
@@ -1 +1 @@
1
- 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type { IAnimate, IStep } from '../intreface/animate';\nimport type { EasingType } from '../intreface/easing';\nimport { ACustomAnimate } from './custom-animate';\n\n/**\n * 文本输入动画,实现类似打字机的字符逐个显示效果\n * 支持通过beforeText和afterText参数添加前缀和后缀\n * 支持通过showCursor参数显示光标,cursorChar自定义光标字符\n */\nexport class InputText extends ACustomAnimate<{ text: string }> {\n declare valid: boolean;\n\n private fromText: string = '';\n private toText: string = '';\n private showCursor: boolean = false;\n private cursorChar: string = '|';\n private blinkCursor: boolean = true;\n private beforeText: string = '';\n private afterText: string = '';\n\n constructor(\n from: { text: string },\n to: { text: string },\n duration: number,\n easing: EasingType,\n params?: {\n showCursor?: boolean;\n cursorChar?: string;\n blinkCursor?: boolean;\n beforeText?: string;\n afterText?: string;\n }\n ) {\n super(from, to, duration, easing, params);\n\n // 配置光标相关选项\n if (params?.showCursor !== undefined) {\n this.showCursor = params.showCursor;\n }\n if (params?.cursorChar !== undefined) {\n this.cursorChar = params.cursorChar;\n }\n if (params?.blinkCursor !== undefined) {\n this.blinkCursor = params.blinkCursor;\n }\n\n // 配置前缀和后缀文本\n if (params?.beforeText !== undefined) {\n this.beforeText = params.beforeText;\n }\n if (params?.afterText !== undefined) {\n this.afterText = params.afterText;\n }\n }\n\n onFirstRun(): void {\n const fromProps = this.getLastProps();\n const toProps = this.getEndProps();\n const fromText = fromProps.text ?? 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'';\n const toText = toProps.text ?? '';\n\n // 初始化解析结果\n this.valid = true;\n\n // 存储文本用于动画\n this.fromText = fromText.toString();\n this.toText = toText.toString();\n\n // 确保to不为空\n if (!this.toText && this.toText !== '') {\n this.valid = false;\n return;\n }\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n if (!cb) {\n // 动画结束时,显示完整文本(不带闪烁光标)\n if (this.showCursor && !this.blinkCursor) {\n // 如果有光标但不闪烁,保留光标\n this.target.setAttribute('text', this.beforeText + this.toText + this.cursorChar + this.afterText);\n } else {\n // 不显示光标\n this.target.setAttribute('text', this.beforeText + this.toText + this.afterText);\n }\n }\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n if (!this.valid) {\n return;\n }\n\n // 计算当前应该显示的字符数量\n const totalChars = this.toText.length;\n const fromChars = this.fromText.length;\n\n // 如果fromText比toText长,则是删除动画\n // 否则是添加动画\n let currentLength: number;\n let currentText: string;\n\n if (fromChars > totalChars) {\n // 删除文本动画(从多到少)\n currentLength = Math.round(fromChars - (fromChars - totalChars) * ratio);\n currentText = this.fromText.substring(0, currentLength);\n } else {\n // 添加文本动画(从少到多)\n currentLength = Math.round(fromChars + (totalChars - fromChars) * ratio);\n\n // 如果fromText是toText的前缀,则直接使用toText的子串\n if (this.toText.startsWith(this.fromText)) {\n currentText = this.toText.substring(0, currentLength);\n } else {\n // 否则需要在fromText和toText之间进行过渡\n if (currentLength <= fromChars) {\n currentText = this.fromText.substring(0, currentLength);\n } else {\n currentText = this.toText.substring(0, currentLength - fromChars + Math.min(fromChars, currentLength));\n }\n }\n }\n\n // 构建最终显示的文本\n let displayText = this.beforeText + currentText + this.afterText;\n\n // 添加光标效果\n if (this.showCursor) {\n if (this.blinkCursor) {\n // 闪烁效果:在动画期间,光标每半个周期闪烁一次\n const blinkRate = 0.1; // 光标闪烁频率(每10%动画进度闪烁一次)\n const showCursorNow = Math.floor(ratio / blinkRate) % 2 === 0;\n\n if (showCursorNow) {\n displayText = this.beforeText + currentText + this.cursorChar + this.afterText;\n }\n } else {\n // 固定光标(不闪烁)\n displayText = this.beforeText + currentText + this.cursorChar + this.afterText;\n }\n }\n\n // 更新图形的text属性\n this.target.setAttribute('text', displayText);\n }\n}\n"]}
@@ -132,7 +132,7 @@ class LabelItemAppear extends custom_animate_1.AComponentAnimate {
132
132
  duration: duration,
133
133
  easing: easing
134
134
  });
135
- }));
135
+ })), this.completeBind(animator);
136
136
  }
137
137
  }
138
138
 
@@ -211,7 +211,7 @@ class LabelItemDisappear extends custom_animate_1.AComponentAnimate {
211
211
  },
212
212
  duration: duration,
213
213
  easing: easing
214
- }));
214
+ })), this.completeBind(animator);
215
215
  }
216
216
  }
217
217