@visactor/vrender-animate 0.22.4

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Files changed (303) hide show
  1. package/README.md +177 -0
  2. package/cjs/animate-extension.d.ts +15 -0
  3. package/cjs/animate-extension.js +46 -0
  4. package/cjs/animate-extension.js.map +1 -0
  5. package/cjs/animate.d.ts +71 -0
  6. package/cjs/animate.js +210 -0
  7. package/cjs/animate.js.map +1 -0
  8. package/cjs/custom/clip-graphic.d.ts +53 -0
  9. package/cjs/custom/clip-graphic.js +146 -0
  10. package/cjs/custom/clip-graphic.js.map +1 -0
  11. package/cjs/custom/clip.d.ts +13 -0
  12. package/cjs/custom/clip.js +24 -0
  13. package/cjs/custom/clip.js.map +1 -0
  14. package/cjs/custom/common.d.ts +22 -0
  15. package/cjs/custom/common.js +58 -0
  16. package/cjs/custom/common.js.map +1 -0
  17. package/cjs/custom/custom-animate.d.ts +15 -0
  18. package/cjs/custom/custom-animate.js +25 -0
  19. package/cjs/custom/custom-animate.js.map +1 -0
  20. package/cjs/custom/fade.d.ts +13 -0
  21. package/cjs/custom/fade.js +24 -0
  22. package/cjs/custom/fade.js.map +1 -0
  23. package/cjs/custom/group-fade.d.ts +16 -0
  24. package/cjs/custom/group-fade.js +66 -0
  25. package/cjs/custom/group-fade.js.map +1 -0
  26. package/cjs/custom/growAngle.d.ts +37 -0
  27. package/cjs/custom/growAngle.js +140 -0
  28. package/cjs/custom/growAngle.js.map +1 -0
  29. package/cjs/custom/growCenter.d.ts +17 -0
  30. package/cjs/custom/growCenter.js +161 -0
  31. package/cjs/custom/growCenter.js.map +1 -0
  32. package/cjs/custom/growHeight.d.ts +36 -0
  33. package/cjs/custom/growHeight.js +154 -0
  34. package/cjs/custom/growHeight.js.map +1 -0
  35. package/cjs/custom/growPoints.d.ts +52 -0
  36. package/cjs/custom/growPoints.js +227 -0
  37. package/cjs/custom/growPoints.js.map +1 -0
  38. package/cjs/custom/growRadius.d.ts +41 -0
  39. package/cjs/custom/growRadius.js +113 -0
  40. package/cjs/custom/growRadius.js.map +1 -0
  41. package/cjs/custom/growWidth.d.ts +36 -0
  42. package/cjs/custom/growWidth.js +154 -0
  43. package/cjs/custom/growWidth.js.map +1 -0
  44. package/cjs/custom/input-text.d.ts +29 -0
  45. package/cjs/custom/input-text.js +45 -0
  46. package/cjs/custom/input-text.js.map +1 -0
  47. package/cjs/custom/number.d.ts +25 -0
  48. package/cjs/custom/number.js +102 -0
  49. package/cjs/custom/number.js.map +1 -0
  50. package/cjs/custom/register.d.ts +1 -0
  51. package/cjs/custom/register.js +35 -0
  52. package/cjs/custom/register.js.map +1 -0
  53. package/cjs/custom/scale-in.d.ts +13 -0
  54. package/cjs/custom/scale-in.js +57 -0
  55. package/cjs/custom/scale-in.js.map +1 -0
  56. package/cjs/custom/scale.d.ts +20 -0
  57. package/cjs/custom/scale.js +106 -0
  58. package/cjs/custom/scale.js.map +1 -0
  59. package/cjs/custom/sphere.d.ts +20 -0
  60. package/cjs/custom/sphere.js +26 -0
  61. package/cjs/custom/sphere.js.map +1 -0
  62. package/cjs/custom/state.d.ts +13 -0
  63. package/cjs/custom/state.js +25 -0
  64. package/cjs/custom/state.js.map +1 -0
  65. package/cjs/custom/tag-points.d.ts +26 -0
  66. package/cjs/custom/tag-points.js +81 -0
  67. package/cjs/custom/tag-points.js.map +1 -0
  68. package/cjs/custom/update.d.ts +14 -0
  69. package/cjs/custom/update.js +26 -0
  70. package/cjs/custom/update.js.map +1 -0
  71. package/cjs/executor/animate-executor.d.ts +36 -0
  72. package/cjs/executor/animate-executor.js +177 -0
  73. package/cjs/executor/animate-executor.js.map +1 -0
  74. package/cjs/executor/executor.d.ts +69 -0
  75. package/cjs/executor/executor.js +6 -0
  76. package/cjs/executor/executor.js.map +1 -0
  77. package/cjs/index.d.ts +25 -0
  78. package/cjs/index.js +214 -0
  79. package/cjs/index.js.map +1 -0
  80. package/cjs/interpolate/executor.d.ts +66 -0
  81. package/cjs/interpolate/executor.js +6 -0
  82. package/cjs/interpolate/executor.js.map +1 -0
  83. package/cjs/interpolate/number.d.ts +1 -0
  84. package/cjs/interpolate/number.js +10 -0
  85. package/cjs/interpolate/number.js.map +1 -0
  86. package/cjs/interpolate/store.d.ts +32 -0
  87. package/cjs/interpolate/store.js +96 -0
  88. package/cjs/interpolate/store.js.map +1 -0
  89. package/cjs/intreface/animate.d.ts +91 -0
  90. package/cjs/intreface/animate.js +10 -0
  91. package/cjs/intreface/animate.js.map +1 -0
  92. package/cjs/intreface/easing.d.ts +3 -0
  93. package/cjs/intreface/easing.js +6 -0
  94. package/cjs/intreface/easing.js.map +1 -0
  95. package/cjs/intreface/state.d.ts +35 -0
  96. package/cjs/intreface/state.js +6 -0
  97. package/cjs/intreface/state.js.map +1 -0
  98. package/cjs/intreface/ticker.d.ts +37 -0
  99. package/cjs/intreface/ticker.js +10 -0
  100. package/cjs/intreface/ticker.js.map +1 -0
  101. package/cjs/intreface/timeline.d.ts +17 -0
  102. package/cjs/intreface/timeline.js +6 -0
  103. package/cjs/intreface/timeline.js.map +1 -0
  104. package/cjs/intreface/type.d.ts +13 -0
  105. package/cjs/intreface/type.js +15 -0
  106. package/cjs/intreface/type.js.map +1 -0
  107. package/cjs/register.d.ts +1 -0
  108. package/cjs/register.js +19 -0
  109. package/cjs/register.js.map +1 -0
  110. package/cjs/state/animation-state-machine.d.ts +22 -0
  111. package/cjs/state/animation-state-machine.js +53 -0
  112. package/cjs/state/animation-state-machine.js.map +1 -0
  113. package/cjs/state/animation-state-queue.d.ts +24 -0
  114. package/cjs/state/animation-state-queue.js +66 -0
  115. package/cjs/state/animation-state-queue.js.map +1 -0
  116. package/cjs/state/animation-state-registry.d.ts +14 -0
  117. package/cjs/state/animation-state-registry.js +53 -0
  118. package/cjs/state/animation-state-registry.js.map +1 -0
  119. package/cjs/state/animation-state.d.ts +25 -0
  120. package/cjs/state/animation-state.js +80 -0
  121. package/cjs/state/animation-state.js.map +1 -0
  122. package/cjs/state/animation-states-registry.d.ts +17 -0
  123. package/cjs/state/animation-states-registry.js +95 -0
  124. package/cjs/state/animation-states-registry.js.map +1 -0
  125. package/cjs/state/graphic-extension.d.ts +12 -0
  126. package/cjs/state/graphic-extension.js +37 -0
  127. package/cjs/state/graphic-extension.js.map +1 -0
  128. package/cjs/state/index.d.ts +3 -0
  129. package/cjs/state/index.js +22 -0
  130. package/cjs/state/index.js.map +1 -0
  131. package/cjs/state/types.d.ts +11 -0
  132. package/cjs/state/types.js +6 -0
  133. package/cjs/state/types.js.map +1 -0
  134. package/cjs/step.d.ts +49 -0
  135. package/cjs/step.js +124 -0
  136. package/cjs/step.js.map +1 -0
  137. package/cjs/ticker/default-ticker.d.ts +39 -0
  138. package/cjs/ticker/default-ticker.js +133 -0
  139. package/cjs/ticker/default-ticker.js.map +1 -0
  140. package/cjs/ticker/manual-ticker.d.ts +6 -0
  141. package/cjs/ticker/manual-ticker.js +37 -0
  142. package/cjs/ticker/manual-ticker.js.map +1 -0
  143. package/cjs/timeline.d.ts +34 -0
  144. package/cjs/timeline.js +84 -0
  145. package/cjs/timeline.js.map +1 -0
  146. package/cjs/utils/easing-func.d.ts +1 -0
  147. package/cjs/utils/easing-func.js +16 -0
  148. package/cjs/utils/easing-func.js.map +1 -0
  149. package/cjs/utils/easing.d.ts +49 -0
  150. package/cjs/utils/easing.js +141 -0
  151. package/cjs/utils/easing.js.map +1 -0
  152. package/dist/index.es.js +3824 -0
  153. package/es/animate-extension.d.ts +15 -0
  154. package/es/animate-extension.js +42 -0
  155. package/es/animate-extension.js.map +1 -0
  156. package/es/animate.d.ts +71 -0
  157. package/es/animate.js +207 -0
  158. package/es/animate.js.map +1 -0
  159. package/es/custom/clip-graphic.d.ts +53 -0
  160. package/es/custom/clip-graphic.js +134 -0
  161. package/es/custom/clip-graphic.js.map +1 -0
  162. package/es/custom/clip.d.ts +13 -0
  163. package/es/custom/clip.js +14 -0
  164. package/es/custom/clip.js.map +1 -0
  165. package/es/custom/common.d.ts +22 -0
  166. package/es/custom/common.js +48 -0
  167. package/es/custom/common.js.map +1 -0
  168. package/es/custom/custom-animate.d.ts +15 -0
  169. package/es/custom/custom-animate.js +17 -0
  170. package/es/custom/custom-animate.js.map +1 -0
  171. package/es/custom/fade.d.ts +13 -0
  172. package/es/custom/fade.js +14 -0
  173. package/es/custom/fade.js.map +1 -0
  174. package/es/custom/group-fade.d.ts +16 -0
  175. package/es/custom/group-fade.js +56 -0
  176. package/es/custom/group-fade.js.map +1 -0
  177. package/es/custom/growAngle.d.ts +37 -0
  178. package/es/custom/growAngle.js +132 -0
  179. package/es/custom/growAngle.js.map +1 -0
  180. package/es/custom/growCenter.d.ts +17 -0
  181. package/es/custom/growCenter.js +155 -0
  182. package/es/custom/growCenter.js.map +1 -0
  183. package/es/custom/growHeight.d.ts +36 -0
  184. package/es/custom/growHeight.js +144 -0
  185. package/es/custom/growHeight.js.map +1 -0
  186. package/es/custom/growPoints.d.ts +52 -0
  187. package/es/custom/growPoints.js +219 -0
  188. package/es/custom/growPoints.js.map +1 -0
  189. package/es/custom/growRadius.d.ts +41 -0
  190. package/es/custom/growRadius.js +105 -0
  191. package/es/custom/growRadius.js.map +1 -0
  192. package/es/custom/growWidth.d.ts +36 -0
  193. package/es/custom/growWidth.js +144 -0
  194. package/es/custom/growWidth.js.map +1 -0
  195. package/es/custom/input-text.d.ts +29 -0
  196. package/es/custom/input-text.js +37 -0
  197. package/es/custom/input-text.js.map +1 -0
  198. package/es/custom/number.d.ts +25 -0
  199. package/es/custom/number.js +94 -0
  200. package/es/custom/number.js.map +1 -0
  201. package/es/custom/register.d.ts +1 -0
  202. package/es/custom/register.js +39 -0
  203. package/es/custom/register.js.map +1 -0
  204. package/es/custom/scale-in.d.ts +13 -0
  205. package/es/custom/scale-in.js +49 -0
  206. package/es/custom/scale-in.js.map +1 -0
  207. package/es/custom/scale.d.ts +20 -0
  208. package/es/custom/scale.js +96 -0
  209. package/es/custom/scale.js.map +1 -0
  210. package/es/custom/sphere.d.ts +20 -0
  211. package/es/custom/sphere.js +20 -0
  212. package/es/custom/sphere.js.map +1 -0
  213. package/es/custom/state.d.ts +13 -0
  214. package/es/custom/state.js +17 -0
  215. package/es/custom/state.js.map +1 -0
  216. package/es/custom/tag-points.d.ts +26 -0
  217. package/es/custom/tag-points.js +77 -0
  218. package/es/custom/tag-points.js.map +1 -0
  219. package/es/custom/update.d.ts +14 -0
  220. package/es/custom/update.js +18 -0
  221. package/es/custom/update.js.map +1 -0
  222. package/es/executor/animate-executor.d.ts +36 -0
  223. package/es/executor/animate-executor.js +169 -0
  224. package/es/executor/animate-executor.js.map +1 -0
  225. package/es/executor/executor.d.ts +69 -0
  226. package/es/executor/executor.js +2 -0
  227. package/es/executor/executor.js.map +1 -0
  228. package/es/index.d.ts +25 -0
  229. package/es/index.js +50 -0
  230. package/es/index.js.map +1 -0
  231. package/es/interpolate/executor.d.ts +66 -0
  232. package/es/interpolate/executor.js +2 -0
  233. package/es/interpolate/executor.js.map +1 -0
  234. package/es/interpolate/number.d.ts +1 -0
  235. package/es/interpolate/number.js +4 -0
  236. package/es/interpolate/number.js.map +1 -0
  237. package/es/interpolate/store.d.ts +32 -0
  238. package/es/interpolate/store.js +88 -0
  239. package/es/interpolate/store.js.map +1 -0
  240. package/es/intreface/animate.d.ts +91 -0
  241. package/es/intreface/animate.js +6 -0
  242. package/es/intreface/animate.js.map +1 -0
  243. package/es/intreface/easing.d.ts +3 -0
  244. package/es/intreface/easing.js +2 -0
  245. package/es/intreface/easing.js.map +1 -0
  246. package/es/intreface/state.d.ts +35 -0
  247. package/es/intreface/state.js +2 -0
  248. package/es/intreface/state.js.map +1 -0
  249. package/es/intreface/ticker.d.ts +37 -0
  250. package/es/intreface/ticker.js +6 -0
  251. package/es/intreface/ticker.js.map +1 -0
  252. package/es/intreface/timeline.d.ts +17 -0
  253. package/es/intreface/timeline.js +2 -0
  254. package/es/intreface/timeline.js.map +1 -0
  255. package/es/intreface/type.d.ts +13 -0
  256. package/es/intreface/type.js +14 -0
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  258. package/es/register.d.ts +1 -0
  259. package/es/register.js +20 -0
  260. package/es/register.js.map +1 -0
  261. package/es/state/animation-state-machine.d.ts +22 -0
  262. package/es/state/animation-state-machine.js +47 -0
  263. package/es/state/animation-state-machine.js.map +1 -0
  264. package/es/state/animation-state-queue.d.ts +24 -0
  265. package/es/state/animation-state-queue.js +58 -0
  266. package/es/state/animation-state-queue.js.map +1 -0
  267. package/es/state/animation-state-registry.d.ts +14 -0
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  270. package/es/state/animation-state.d.ts +25 -0
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  273. package/es/state/animation-states-registry.d.ts +17 -0
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  275. package/es/state/animation-states-registry.js.map +1 -0
  276. package/es/state/graphic-extension.d.ts +12 -0
  277. package/es/state/graphic-extension.js +29 -0
  278. package/es/state/graphic-extension.js.map +1 -0
  279. package/es/state/index.d.ts +3 -0
  280. package/es/state/index.js +6 -0
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  282. package/es/state/types.d.ts +11 -0
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  285. package/es/step.d.ts +49 -0
  286. package/es/step.js +120 -0
  287. package/es/step.js.map +1 -0
  288. package/es/ticker/default-ticker.d.ts +39 -0
  289. package/es/ticker/default-ticker.js +129 -0
  290. package/es/ticker/default-ticker.js.map +1 -0
  291. package/es/ticker/manual-ticker.d.ts +6 -0
  292. package/es/ticker/manual-ticker.js +29 -0
  293. package/es/ticker/manual-ticker.js.map +1 -0
  294. package/es/timeline.d.ts +34 -0
  295. package/es/timeline.js +79 -0
  296. package/es/timeline.js.map +1 -0
  297. package/es/utils/easing-func.d.ts +1 -0
  298. package/es/utils/easing-func.js +8 -0
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  300. package/es/utils/easing.d.ts +49 -0
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  303. package/package.json +72 -0
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/custom/register.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,QAAQ,CAAC;AACzC,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,QAAQ,CAAC;AACzC,OAAO,EAAE,WAAW,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AACxD,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAC3D,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAC3D,OAAO,EACL,YAAY,EACZ,aAAa,EACb,aAAa,EACb,cAAc,EACd,aAAa,EACb,cAAc,EACf,MAAM,cAAc,CAAC;AACtB,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAC3D,OAAO,EAAE,WAAW,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AACxD,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AAC5C,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,MAAM,CAAC,MAAM,qBAAqB,GAAG,GAAG,EAAE;IACxC,eAAe,CAAC,sBAAsB,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC;IAC3D,eAAe,CAAC,sBAAsB,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;IAC7D,eAAe,CAAC,sBAAsB,CAAC,cAAc,EAAE,YAAY,CAAC,CAAC;IACrE,eAAe,CAAC,sBAAsB,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC;IACvE,eAAe,CAAC,sBAAsB,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC;IACnE,eAAe,CAAC,sBAAsB,CAAC,cAAc,EAAE,YAAY,CAAC,CAAC;IACrE,eAAe,CAAC,sBAAsB,CAAC,cAAc,EAAE,YAAY,CAAC,CAAC;IACrE,eAAe,CAAC,sBAAsB,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC;IACvE,eAAe,CAAC,sBAAsB,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;IACzD,eAAe,CAAC,sBAAsB,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC;IAC3D,eAAe,CAAC,sBAAsB,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;IACzD,eAAe,CAAC,sBAAsB,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC;IAC3D,eAAe,CAAC,sBAAsB,CAAC,cAAc,EAAE,YAAY,CAAC,CAAC;IACrE,eAAe,CAAC,sBAAsB,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC;IACvE,eAAe,CAAC,sBAAsB,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC;IACvE,eAAe,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,cAAc,CAAC,CAAC;IACzE,eAAe,CAAC,sBAAsB,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC;IACvE,eAAe,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,cAAc,CAAC,CAAC;IACzE,eAAe,CAAC,sBAAsB,CAAC,aAAa,EAAE,WAAW,CAAC,CAAC;IACnE,eAAe,CAAC,sBAAsB,CAAC,cAAc,EAAE,YAAY,CAAC,CAAC;IACrE,eAAe,CAAC,sBAAsB,CAAC,cAAc,EAAE,YAAY,CAAC,CAAC;IACrE,eAAe,CAAC,sBAAsB,CAAC,eAAe,EAAE,aAAa,CAAC,CAAC;IAEvE,eAAe,CAAC,sBAAsB,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;IACzD,eAAe,CAAC,sBAAsB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;AACzD,CAAC,CAAC","file":"register.js","sourcesContent":["import { AnimateExecutor } from '../executor/animate-executor';\nimport { ClipIn, ClipOut } from './clip';\nimport { FadeIn, FadeOut } from './fade';\nimport { GrowAngleIn, GrowAngleOut } from './growAngle';\nimport { GrowCenterIn, GrowCenterOut } from './growCenter';\nimport { GrowHeightIn, GrowHeightOut } from './growHeight';\nimport {\n GrowPointsIn,\n GrowPointsOut,\n GrowPointsXIn,\n GrowPointsXOut,\n GrowPointsYIn,\n GrowPointsYOut\n} from './growPoints';\nimport { GrowRadiusIn, GrowRadiusOut } from './growRadius';\nimport { GrowWidthIn, GrowWidthOut } from './growWidth';\nimport { ScaleIn, ScaleOut } from './scale';\nimport { State } from './state';\nimport { Update } from './update';\n\nexport const registerCustomAnimate = () => {\n AnimateExecutor.registerBuiltInAnimate('scaleIn', ScaleIn);\n AnimateExecutor.registerBuiltInAnimate('scaleOut', ScaleOut);\n AnimateExecutor.registerBuiltInAnimate('growHeightIn', GrowHeightIn);\n AnimateExecutor.registerBuiltInAnimate('growHeightOut', GrowHeightOut);\n AnimateExecutor.registerBuiltInAnimate('growWidthIn', GrowWidthIn);\n AnimateExecutor.registerBuiltInAnimate('growWidthOut', GrowWidthOut);\n AnimateExecutor.registerBuiltInAnimate('growCenterIn', GrowCenterIn);\n AnimateExecutor.registerBuiltInAnimate('growCenterOut', GrowCenterOut);\n AnimateExecutor.registerBuiltInAnimate('clipIn', ClipIn);\n AnimateExecutor.registerBuiltInAnimate('clipOut', ClipOut);\n AnimateExecutor.registerBuiltInAnimate('fadeIn', FadeIn);\n AnimateExecutor.registerBuiltInAnimate('fadeOut', FadeOut);\n AnimateExecutor.registerBuiltInAnimate('growPointsIn', GrowPointsIn);\n AnimateExecutor.registerBuiltInAnimate('growPointsOut', GrowPointsOut);\n AnimateExecutor.registerBuiltInAnimate('growPointsXIn', GrowPointsXIn);\n AnimateExecutor.registerBuiltInAnimate('growPointsXOut', GrowPointsXOut);\n AnimateExecutor.registerBuiltInAnimate('growPointsYIn', GrowPointsYIn);\n AnimateExecutor.registerBuiltInAnimate('growPointsYOut', GrowPointsYOut);\n AnimateExecutor.registerBuiltInAnimate('growAngleIn', GrowAngleIn);\n AnimateExecutor.registerBuiltInAnimate('growAngleOut', GrowAngleOut);\n AnimateExecutor.registerBuiltInAnimate('growRadiusIn', GrowRadiusIn);\n AnimateExecutor.registerBuiltInAnimate('growRadiusOut', GrowRadiusOut);\n // state和update共用一个自定义动画类\n AnimateExecutor.registerBuiltInAnimate('update', Update);\n AnimateExecutor.registerBuiltInAnimate('state', State);\n};\n"]}
@@ -0,0 +1,13 @@
1
+ import type { IAnimate, IStep } from '../intreface/animate';
2
+ import type { EasingType } from '../intreface/easing';
3
+ import { ACustomAnimate } from './custom-animate';
4
+ export interface IScaleAnimationOptions {
5
+ direction?: 'x' | 'y' | 'xy';
6
+ }
7
+ export declare class ScaleIn extends ACustomAnimate<Record<string, number>> {
8
+ valid: boolean;
9
+ constructor(from: null, to: null, duration: number, easing: EasingType, params?: IScaleAnimationOptions);
10
+ onFirstRun(): void;
11
+ onEnd(cb?: (animate: IAnimate, step: IStep) => void): void;
12
+ onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
13
+ }
@@ -0,0 +1,49 @@
1
+ import { ACustomAnimate } from "./custom-animate";
2
+
3
+ export class ScaleIn extends ACustomAnimate {
4
+ constructor(from, to, duration, easing, params) {
5
+ super(from, to, duration, easing, params);
6
+ }
7
+ onFirstRun() {
8
+ var _a, _b, _c, _d, _e;
9
+ let from, to;
10
+ const attrs = this.target.getAttributes();
11
+ switch (null === (_a = this.params) || void 0 === _a ? void 0 : _a.direction) {
12
+ case "x":
13
+ from = {
14
+ scaleX: 0
15
+ }, to = {
16
+ scaleX: null !== (_b = null == attrs ? void 0 : attrs.scaleX) && void 0 !== _b ? _b : 1
17
+ };
18
+ break;
19
+
20
+ case "y":
21
+ from = {
22
+ scaleY: 0
23
+ }, to = {
24
+ scaleY: null !== (_c = null == attrs ? void 0 : attrs.scaleY) && void 0 !== _c ? _c : 1
25
+ };
26
+ break;
27
+
28
+ default:
29
+ from = {
30
+ scaleX: 0,
31
+ scaleY: 0
32
+ }, to = {
33
+ scaleX: null !== (_d = null == attrs ? void 0 : attrs.scaleX) && void 0 !== _d ? _d : 1,
34
+ scaleY: null !== (_e = null == attrs ? void 0 : attrs.scaleY) && void 0 !== _e ? _e : 1
35
+ };
36
+ }
37
+ this.props = to, this.propKeys = Object.keys(to), this.animate.reSyncProps(), this.from = from,
38
+ this.to = to;
39
+ }
40
+ onEnd(cb) {
41
+ super.onEnd(cb);
42
+ }
43
+ onUpdate(end, ratio, out) {
44
+ this.valid && (this.propKeys.forEach((key => {
45
+ out[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;
46
+ })), this.target.setAttributes(out));
47
+ }
48
+ }
49
+ //# sourceMappingURL=scale-in.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/custom/scale-in.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAWlD,MAAM,OAAO,OAAQ,SAAQ,cAAsC;IAGjE,YAAY,IAAU,EAAE,EAAQ,EAAE,QAAgB,EAAE,MAAkB,EAAE,MAA+B;QACrG,KAAK,CAAC,IAAI,EAAE,EAAE,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,CAAC;IAED,UAAU;;QACR,IAAI,IAA4B,CAAC;QACjC,IAAI,EAA0B,CAAC;QAE/B,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,aAAa,EAAE,CAAC;QAC1C,QAAQ,MAAA,IAAI,CAAC,MAAM,0CAAE,SAAS,EAAE;YAC9B,KAAK,GAAG;gBACN,IAAI,GAAG,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;gBACrB,EAAE,GAAG,EAAE,MAAM,EAAE,MAAA,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,MAAM,mCAAI,CAAC,EAAE,CAAC;gBACpC,MAAM;YACR,KAAK,GAAG;gBACN,IAAI,GAAG,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;gBACrB,EAAE,GAAG,EAAE,MAAM,EAAE,MAAA,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,MAAM,mCAAI,CAAC,EAAE,CAAC;gBACpC,MAAM;YACR,KAAK,IAAI,CAAC;YACV;gBACE,IAAI,GAAG,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;gBAChC,EAAE,GAAG;oBACH,MAAM,EAAE,MAAA,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,MAAM,mCAAI,CAAC;oBAC1B,MAAM,EAAE,MAAA,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,MAAM,mCAAI,CAAC;iBAC3B,CAAC;SACL;QACD,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;QAChB,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAChC,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC;QAC3B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,EAAE,GAAG,EAAE,CAAC;IACf,CAAC;IAED,KAAK,CAAC,EAA6C;QACjD,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC;IAClB,CAAC;IAED,QAAQ,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAC5D,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACf,OAAO;SACR;QAED,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;YAC1B,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC;QACtE,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;IACjC,CAAC;CACF","file":"scale-in.js","sourcesContent":["import type { IAnimate, IStep } from '../intreface/animate';\nimport type { EasingType } from '../intreface/easing';\nimport { ACustomAnimate } from './custom-animate';\n\nexport interface IScaleAnimationOptions {\n direction?: 'x' | 'y' | 'xy';\n}\n\n/**\n * 文本输入动画,实现类似打字机的字符逐个显示效果\n * 支持通过beforeText和afterText参数添加前缀和后缀\n * 支持通过showCursor参数显示光标,cursorChar自定义光标字符\n */\nexport class ScaleIn extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: IScaleAnimationOptions) {\n super(from, to, duration, easing, params);\n }\n\n onFirstRun(): void {\n let from: Record<string, number>;\n let to: Record<string, number>;\n // 获取当前的数据\n const attrs = this.target.getAttributes();\n switch (this.params?.direction) {\n case 'x':\n from = { scaleX: 0 };\n to = { scaleX: attrs?.scaleX ?? 1 };\n break;\n case 'y':\n from = { scaleY: 0 };\n to = { scaleY: attrs?.scaleY ?? 1 };\n break;\n case 'xy':\n default:\n from = { scaleX: 0, scaleY: 0 };\n to = {\n scaleX: attrs?.scaleX ?? 1,\n scaleY: attrs?.scaleY ?? 1\n };\n }\n this.props = to;\n this.propKeys = Object.keys(to);\n this.animate.reSyncProps();\n this.from = from;\n this.to = to;\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n if (!this.valid) {\n return;\n }\n\n this.propKeys.forEach(key => {\n out[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.setAttributes(out);\n }\n}\n"]}
@@ -0,0 +1,20 @@
1
+ import type { IAnimate, IStep } from '../intreface/animate';
2
+ import type { EasingType } from '../intreface/easing';
3
+ import { ACustomAnimate } from './custom-animate';
4
+ export interface IScaleAnimationOptions {
5
+ direction?: 'x' | 'y' | 'xy';
6
+ }
7
+ export declare class ScaleIn extends ACustomAnimate<Record<string, number>> {
8
+ valid: boolean;
9
+ constructor(from: null, to: null, duration: number, easing: EasingType, params?: IScaleAnimationOptions);
10
+ onBind(): void;
11
+ onEnd(cb?: (animate: IAnimate, step: IStep) => void): void;
12
+ onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
13
+ }
14
+ export declare class ScaleOut extends ACustomAnimate<Record<string, number>> {
15
+ valid: boolean;
16
+ constructor(from: null, to: null, duration: number, easing: EasingType, params?: IScaleAnimationOptions);
17
+ onBind(): void;
18
+ onEnd(cb?: (animate: IAnimate, step: IStep) => void): void;
19
+ onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
20
+ }
@@ -0,0 +1,96 @@
1
+ import { ACustomAnimate } from "./custom-animate";
2
+
3
+ export class ScaleIn extends ACustomAnimate {
4
+ constructor(from, to, duration, easing, params) {
5
+ super(from, to, duration, easing, params);
6
+ }
7
+ onBind() {
8
+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k;
9
+ let from, to;
10
+ const attrs = this.target.getFinalAttribute(), fromAttrs = null !== (_a = this.target.context.lastAttrs) && void 0 !== _a ? _a : {};
11
+ switch (null === (_b = this.params) || void 0 === _b ? void 0 : _b.direction) {
12
+ case "x":
13
+ from = {
14
+ scaleX: null !== (_c = fromAttrs.scaleX) && void 0 !== _c ? _c : 0
15
+ }, to = {
16
+ scaleX: null !== (_d = null == attrs ? void 0 : attrs.scaleX) && void 0 !== _d ? _d : 1
17
+ };
18
+ break;
19
+
20
+ case "y":
21
+ from = {
22
+ scaleY: null !== (_e = fromAttrs.scaleY) && void 0 !== _e ? _e : 0
23
+ }, to = {
24
+ scaleY: null !== (_f = null == attrs ? void 0 : attrs.scaleY) && void 0 !== _f ? _f : 1
25
+ };
26
+ break;
27
+
28
+ default:
29
+ from = {
30
+ scaleX: null !== (_g = fromAttrs.scaleX) && void 0 !== _g ? _g : 0,
31
+ scaleY: null !== (_h = fromAttrs.scaleY) && void 0 !== _h ? _h : 0
32
+ }, to = {
33
+ scaleX: null !== (_j = null == attrs ? void 0 : attrs.scaleX) && void 0 !== _j ? _j : 1,
34
+ scaleY: null !== (_k = null == attrs ? void 0 : attrs.scaleY) && void 0 !== _k ? _k : 1
35
+ };
36
+ }
37
+ this.props = to, this.propKeys = Object.keys(to), this.animate.reSyncProps(), this.from = from,
38
+ this.to = to, this.target.setAttributes(from);
39
+ }
40
+ onEnd(cb) {
41
+ super.onEnd(cb);
42
+ }
43
+ onUpdate(end, ratio, out) {
44
+ this.propKeys.forEach((key => {
45
+ out[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;
46
+ })), this.target.setAttributes(out);
47
+ }
48
+ }
49
+
50
+ export class ScaleOut extends ACustomAnimate {
51
+ constructor(from, to, duration, easing, params) {
52
+ super(from, to, duration, easing, params);
53
+ }
54
+ onBind() {
55
+ var _a, _b, _c, _d, _e;
56
+ let from, to;
57
+ const attrs = this.target.getFinalAttribute();
58
+ switch (null === (_a = this.params) || void 0 === _a ? void 0 : _a.direction) {
59
+ case "x":
60
+ from = {
61
+ scaleX: null !== (_b = null == attrs ? void 0 : attrs.scaleX) && void 0 !== _b ? _b : 1
62
+ }, to = {
63
+ scaleX: 0
64
+ };
65
+ break;
66
+
67
+ case "y":
68
+ from = {
69
+ scaleY: null !== (_c = null == attrs ? void 0 : attrs.scaleY) && void 0 !== _c ? _c : 1
70
+ }, to = {
71
+ scaleY: 0
72
+ };
73
+ break;
74
+
75
+ default:
76
+ from = {
77
+ scaleX: null !== (_d = null == attrs ? void 0 : attrs.scaleX) && void 0 !== _d ? _d : 1,
78
+ scaleY: null !== (_e = null == attrs ? void 0 : attrs.scaleY) && void 0 !== _e ? _e : 1
79
+ }, to = {
80
+ scaleX: 0,
81
+ scaleY: 0
82
+ };
83
+ }
84
+ this.props = to, this.propKeys = Object.keys(to), this.animate.reSyncProps(), this.from = from,
85
+ this.to = to;
86
+ }
87
+ onEnd(cb) {
88
+ super.onEnd(cb);
89
+ }
90
+ onUpdate(end, ratio, out) {
91
+ this.propKeys.forEach((key => {
92
+ out[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;
93
+ })), this.target.setAttributes(out);
94
+ }
95
+ }
96
+ //# sourceMappingURL=scale.js.map
@@ -0,0 +1 @@
1
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{};\n\n switch (this.params?.direction) {\n case 'x':\n from = { scaleX: fromAttrs.scaleX ?? 0 };\n to = { scaleX: attrs?.scaleX ?? 1 };\n break;\n case 'y':\n from = { scaleY: fromAttrs.scaleY ?? 0 };\n to = { scaleY: attrs?.scaleY ?? 1 };\n break;\n case 'xy':\n default:\n from = { scaleX: fromAttrs.scaleX ?? 0, scaleY: fromAttrs.scaleY ?? 0 };\n to = {\n scaleX: attrs?.scaleX ?? 1,\n scaleY: attrs?.scaleY ?? 1\n };\n }\n this.props = to;\n this.propKeys = Object.keys(to);\n this.animate.reSyncProps();\n this.from = from;\n this.to = to;\n this.target.setAttributes(from);\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n this.propKeys.forEach(key => {\n out[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.setAttributes(out);\n }\n}\n\nexport class ScaleOut extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: IScaleAnimationOptions) {\n super(from, to, duration, easing, params);\n }\n\n onBind(): void {\n let from: Record<string, number>;\n let to: Record<string, number>;\n // 获取当前的数据\n const attrs = this.target.getFinalAttribute();\n switch (this.params?.direction) {\n case 'x':\n from = { scaleX: attrs?.scaleX ?? 1 };\n to = { scaleX: 0 };\n break;\n case 'y':\n from = { scaleY: attrs?.scaleY ?? 1 };\n to = { scaleY: 0 };\n break;\n case 'xy':\n default:\n from = { scaleX: attrs?.scaleX ?? 1, scaleY: attrs?.scaleY ?? 1 };\n to = {\n scaleX: 0,\n scaleY: 0\n };\n }\n this.props = to;\n this.propKeys = Object.keys(to);\n this.animate.reSyncProps();\n this.from = from;\n this.to = to;\n }\n\n onEnd(cb?: (animate: IAnimate, step: IStep) => void): void {\n super.onEnd(cb);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n this.propKeys.forEach(key => {\n out[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.setAttributes(out);\n }\n}\n"]}
@@ -0,0 +1,20 @@
1
+ import { ACustomAnimate } from './custom-animate';
2
+ type RotateSphereParams = {
3
+ center: {
4
+ x: number;
5
+ y: number;
6
+ z: number;
7
+ };
8
+ r: number;
9
+ cb?: (out: any) => void;
10
+ } | (() => any);
11
+ export declare class RotateBySphereAnimate extends ACustomAnimate<any> {
12
+ params: RotateSphereParams;
13
+ theta: number;
14
+ phi: number;
15
+ onStart(): void;
16
+ onBind(): void;
17
+ onEnd(): void;
18
+ onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
19
+ }
20
+ export {};
@@ -0,0 +1,20 @@
1
+ import { pi, pi2 } from "@visactor/vutils";
2
+
3
+ import { ACustomAnimate } from "./custom-animate";
4
+
5
+ export class RotateBySphereAnimate extends ACustomAnimate {
6
+ onStart() {
7
+ const {center: center, r: r} = "function" == typeof this.params ? this.params() : this.params, startX = this.target.getComputedAttribute("x"), startY = this.target.getComputedAttribute("y"), startZ = this.target.getComputedAttribute("z"), phi = Math.acos((startY - center.y) / r);
8
+ let theta = Math.acos((startX - center.x) / r / Math.sin(phi));
9
+ startZ - center.z < 0 && (theta = pi2 - theta), this.theta = theta, this.phi = phi;
10
+ }
11
+ onBind() {}
12
+ onEnd() {}
13
+ onUpdate(end, ratio, out) {
14
+ if (null == this.phi || null == this.theta) return;
15
+ const {center: center, r: r, cb: cb} = "function" == typeof this.params ? this.params() : this.params, deltaAngle = 2 * Math.PI * ratio, theta = this.theta + deltaAngle, phi = this.phi, x = r * Math.sin(phi) * Math.cos(theta) + center.x, y = r * Math.cos(phi) + center.y, z = r * Math.sin(phi) * Math.sin(theta) + center.z;
16
+ for (out.x = x, out.y = y, out.z = z, out.alpha = theta + pi / 2; out.alpha > pi2; ) out.alpha -= pi2;
17
+ out.alpha = pi2 - out.alpha, out.zIndex = -1e4 * out.z, cb && cb(out);
18
+ }
19
+ }
20
+ //# sourceMappingURL=sphere.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/custom/sphere.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,EAAE,EAAE,GAAG,EAAE,MAAM,kBAAkB,CAAC;AAC3C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAUlD,MAAM,OAAO,qBAAsB,SAAQ,cAAmB;IAK5D,OAAO;QACL,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,GAAG,OAAO,IAAI,CAAC,MAAM,KAAK,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;QACtF,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;QACrD,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;QACrD,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC;QACrD,MAAM,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC/C,IAAI,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QAC/D,IAAI,MAAM,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,EAAE;YACzB,KAAK,GAAG,GAAG,GAAG,KAAK,CAAC;SACrB;QACD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;IACjB,CAAC;IAED,MAAM;QACJ,OAAO;IACT,CAAC;IAED,KAAK;QACH,OAAO;IACT,CAAC;IAED,QAAQ,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAC5D,IAAI,IAAI,CAAC,GAAG,IAAI,IAAI,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,EAAE;YAC1C,OAAO;SACR;QACD,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,OAAO,IAAI,CAAC,MAAM,KAAK,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;QAC1F,MAAM,UAAU,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,KAAK,CAAC;QACvC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC;QACtC,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACrB,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;QACzD,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;QACvC,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;QACzD,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;QACV,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;QACV,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;QAEV,GAAG,CAAC,KAAK,GAAG,KAAK,GAAG,EAAE,GAAG,CAAC,CAAC;QAC3B,OAAO,GAAG,CAAC,KAAK,GAAG,GAAG,EAAE;YACtB,GAAG,CAAC,KAAK,IAAI,GAAG,CAAC;SAClB;QACD,GAAG,CAAC,KAAK,GAAG,GAAG,GAAG,GAAG,CAAC,KAAK,CAAC;QAE5B,GAAG,CAAC,MAAM,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC;QAE5B,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC;IAChB,CAAC;CACF","file":"sphere.js","sourcesContent":["import { pi, pi2 } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\n\ntype RotateSphereParams =\n | {\n center: { x: number; y: number; z: number };\n r: number;\n cb?: (out: any) => void;\n }\n | (() => any);\n\nexport class RotateBySphereAnimate extends ACustomAnimate<any> {\n declare params: RotateSphereParams;\n declare theta: number;\n declare phi: number;\n\n onStart(): void {\n const { center, r } = typeof this.params === 'function' ? this.params() : this.params;\n const startX = this.target.getComputedAttribute('x');\n const startY = this.target.getComputedAttribute('y');\n const startZ = this.target.getComputedAttribute('z');\n const phi = Math.acos((startY - center.y) / r);\n let theta = Math.acos((startX - center.x) / r / Math.sin(phi));\n if (startZ - center.z < 0) {\n theta = pi2 - theta;\n }\n this.theta = theta;\n this.phi = phi;\n }\n\n onBind() {\n return;\n }\n\n onEnd() {\n return;\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n if (this.phi == null || this.theta == null) {\n return;\n }\n const { center, r, cb } = typeof this.params === 'function' ? this.params() : this.params;\n const deltaAngle = Math.PI * 2 * ratio;\n const theta = this.theta + deltaAngle;\n const phi = this.phi;\n const x = r * Math.sin(phi) * Math.cos(theta) + center.x;\n const y = r * Math.cos(phi) + center.y;\n const z = r * Math.sin(phi) * Math.sin(theta) + center.z;\n out.x = x;\n out.y = y;\n out.z = z;\n // out.beta = phi;\n out.alpha = theta + pi / 2;\n while (out.alpha > pi2) {\n out.alpha -= pi2;\n }\n out.alpha = pi2 - out.alpha;\n\n out.zIndex = out.z * -10000;\n\n cb && cb(out);\n }\n}\n"]}
@@ -0,0 +1,13 @@
1
+ import type { EasingType } from '../intreface/easing';
2
+ import { ACustomAnimate } from './custom-animate';
3
+ export interface IUpdateAnimationOptions {
4
+ diffAttrs: Record<string, any>;
5
+ animationState: string;
6
+ diffState: string;
7
+ data: Record<string, any>[];
8
+ }
9
+ export declare class State extends ACustomAnimate<Record<string, number>> {
10
+ valid: boolean;
11
+ constructor(from: null, to: null, duration: number, easing: EasingType, params?: IUpdateAnimationOptions);
12
+ update(end: boolean, ratio: number, out: Record<string, any>): void;
13
+ }
@@ -0,0 +1,17 @@
1
+ import { ACustomAnimate } from "./custom-animate";
2
+
3
+ export class State extends ACustomAnimate {
4
+ constructor(from, to, duration, easing, params) {
5
+ super(from, to, duration, easing, params);
6
+ }
7
+ update(end, ratio, out) {
8
+ if (this.onStart(), !this.props || !this.propKeys) return;
9
+ const easedRatio = this.easing(ratio);
10
+ this.animate.interpolateUpdateFunction ? this.animate.interpolateUpdateFunction(this.fromProps, this.props, easedRatio, this, this.target) : this.interpolateUpdateFunctions.forEach(((func, index) => {
11
+ if (!this.animate.validAttr(this.propKeys[index])) return;
12
+ const key = this.propKeys[index];
13
+ func(key, this.fromProps[key], this.props[key], easedRatio, this, this.target);
14
+ })), this.onUpdate(end, easedRatio, out);
15
+ }
16
+ }
17
+ //# sourceMappingURL=state.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/custom/state.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAclD,MAAM,OAAO,KAAM,SAAQ,cAAsC;IAG/D,YAAY,IAAU,EAAE,EAAQ,EAAE,QAAgB,EAAE,MAAkB,EAAE,MAAgC;QACtG,KAAK,CAAC,IAAI,EAAE,EAAE,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,CAAC;IAED,MAAM,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAC1D,IAAI,CAAC,OAAO,EAAE,CAAC;QACf,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YACjC,OAAO;SACR;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QACtC,IAAI,CAAC,OAAO,CAAC,yBAAyB;YACpC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,KAAK,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC;YACnG,CAAC,CAAC,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;gBAEtD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;oBACjD,OAAO;iBACR;gBACD,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;gBACjC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;gBACtC,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBAChC,IAAI,CAAC,GAAG,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YAC/D,CAAC,CAAC,CAAC;QACP,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,UAAU,EAAE,GAAG,CAAC,CAAC;IACtC,CAAC;CACF","file":"state.js","sourcesContent":["import type { IAnimate, IStep } from '../intreface/animate';\nimport type { EasingType } from '../intreface/easing';\nimport { ACustomAnimate } from './custom-animate';\n\nexport interface IUpdateAnimationOptions {\n diffAttrs: Record<string, any>;\n animationState: string;\n diffState: string;\n data: Record<string, any>[];\n}\n\n/**\n * 文本输入动画,实现类似打字机的字符逐个显示效果\n * 支持通过beforeText和afterText参数添加前缀和后缀\n * 支持通过showCursor参数显示光标,cursorChar自定义光标字符\n */\nexport class State extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: IUpdateAnimationOptions) {\n super(from, to, duration, easing, params);\n }\n\n update(end: boolean, ratio: number, out: Record<string, any>): void {\n this.onStart();\n if (!this.props || !this.propKeys) {\n return;\n }\n // 应用缓动函数\n const easedRatio = this.easing(ratio);\n this.animate.interpolateUpdateFunction\n ? this.animate.interpolateUpdateFunction(this.fromProps, this.props, easedRatio, this, this.target)\n : this.interpolateUpdateFunctions.forEach((func, index) => {\n // 如果这个属性被屏蔽了,直接跳过\n if (!this.animate.validAttr(this.propKeys[index])) {\n return;\n }\n const key = this.propKeys[index];\n const fromValue = this.fromProps[key];\n const toValue = this.props[key];\n func(key, fromValue, toValue, easedRatio, this, this.target);\n });\n this.onUpdate(end, easedRatio, out);\n }\n}\n"]}
@@ -0,0 +1,26 @@
1
+ import type { IPointLike } from '@visactor/vutils';
2
+ import { ACustomAnimate } from './custom-animate';
3
+ import type { ISegment } from '@visactor/vrender-core';
4
+ import type { EasingType } from '../intreface/easing';
5
+ export declare class TagPointsUpdate extends ACustomAnimate<{
6
+ points?: IPointLike[];
7
+ segments?: ISegment[];
8
+ }> {
9
+ protected fromPoints: IPointLike[];
10
+ protected toPoints: IPointLike[];
11
+ protected points: IPointLike[];
12
+ protected interpolatePoints: [IPointLike, IPointLike][];
13
+ protected newPointAnimateType: 'grow' | 'appear' | 'clip';
14
+ protected clipRange: number;
15
+ protected shrinkClipRange: number;
16
+ protected clipRangeByDimension: 'x' | 'y';
17
+ protected segmentsCache: number[];
18
+ constructor(from: any, to: any, duration: number, easing: EasingType, params?: {
19
+ newPointAnimateType?: 'grow' | 'appear' | 'clip';
20
+ clipRangeByDimension?: 'x' | 'y';
21
+ });
22
+ private getPoints;
23
+ onBind(): void;
24
+ onFirstRun(): void;
25
+ onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
26
+ }
@@ -0,0 +1,77 @@
1
+ import { clamp, isValidNumber, Point } from "@visactor/vutils";
2
+
3
+ import { ACustomAnimate } from "./custom-animate";
4
+
5
+ import { pointInterpolation } from "@visactor/vrender-core";
6
+
7
+ export class TagPointsUpdate extends ACustomAnimate {
8
+ constructor(from, to, duration, easing, params) {
9
+ var _a, _b;
10
+ super(from, to, duration, easing, params), this.newPointAnimateType = null !== (_a = null == params ? void 0 : params.newPointAnimateType) && void 0 !== _a ? _a : "grow",
11
+ this.clipRangeByDimension = null !== (_b = null == params ? void 0 : params.clipRangeByDimension) && void 0 !== _b ? _b : "x";
12
+ }
13
+ getPoints(attribute, cache = !1) {
14
+ if (attribute.points) return attribute.points;
15
+ if (attribute.segments) {
16
+ const points = [];
17
+ return this.segmentsCache || (this.segmentsCache = []), attribute.segments.map((segment => {
18
+ var _a, _b;
19
+ segment.points && points.push(...segment.points), cache && this.segmentsCache.push(null !== (_b = null === (_a = segment.points) || void 0 === _a ? void 0 : _a.length) && void 0 !== _b ? _b : 0);
20
+ })), points;
21
+ }
22
+ return [];
23
+ }
24
+ onBind() {
25
+ const originFromPoints = this.getPoints(this.from), originToPoints = this.getPoints(this.to, !0);
26
+ this.fromPoints = originFromPoints ? Array.isArray(originFromPoints) ? originFromPoints : [ originFromPoints ] : [],
27
+ this.toPoints = originToPoints ? Array.isArray(originToPoints) ? originToPoints : [ originToPoints ] : [];
28
+ const tagMap = new Map;
29
+ this.fromPoints.forEach((point => {
30
+ point.context && tagMap.set(point.context, point);
31
+ }));
32
+ let firstMatchedPoint, lastMatchedPoint, firstMatchedIndex = 1 / 0, lastMatchedIndex = -1 / 0;
33
+ for (let i = 0; i < this.toPoints.length; i += 1) if (tagMap.has(this.toPoints[i].context)) {
34
+ firstMatchedIndex = i, firstMatchedPoint = tagMap.get(this.toPoints[i].context);
35
+ break;
36
+ }
37
+ for (let i = this.toPoints.length - 1; i >= 0; i -= 1) if (tagMap.has(this.toPoints[i].context)) {
38
+ lastMatchedIndex = i, lastMatchedPoint = tagMap.get(this.toPoints[i].context);
39
+ break;
40
+ }
41
+ "clip" === this.newPointAnimateType && 0 !== this.toPoints.length && (Number.isFinite(lastMatchedIndex) ? (this.clipRange = this.toPoints[lastMatchedIndex][this.clipRangeByDimension] / this.toPoints[this.toPoints.length - 1][this.clipRangeByDimension],
42
+ 1 === this.clipRange && (this.shrinkClipRange = this.toPoints[lastMatchedIndex][this.clipRangeByDimension] / this.fromPoints[this.fromPoints.length - 1][this.clipRangeByDimension]),
43
+ isValidNumber(this.clipRange) ? this.clipRange = clamp(this.clipRange, 0, 1) : this.clipRange = 0) : this.clipRange = 0);
44
+ let prevMatchedPoint = this.toPoints[0];
45
+ this.interpolatePoints = this.toPoints.map(((point, index) => {
46
+ const matchedPoint = tagMap.get(point.context);
47
+ return matchedPoint ? (prevMatchedPoint = matchedPoint, [ matchedPoint, point ]) : "appear" === this.newPointAnimateType || "clip" === this.newPointAnimateType ? [ point, point ] : index < firstMatchedIndex && firstMatchedPoint ? [ firstMatchedPoint, point ] : index > lastMatchedIndex && lastMatchedPoint ? [ lastMatchedPoint, point ] : [ prevMatchedPoint, point ];
48
+ })), this.points = this.interpolatePoints.map((interpolate => {
49
+ const fromPoint = interpolate[0], toPoint = interpolate[1], newPoint = new Point(fromPoint.x, fromPoint.y, fromPoint.x1, fromPoint.y1);
50
+ return newPoint.defined = toPoint.defined, newPoint.context = toPoint.context, newPoint;
51
+ }));
52
+ }
53
+ onFirstRun() {
54
+ const lastClipRange = this.target.attribute.clipRange;
55
+ isValidNumber(lastClipRange * this.clipRange) && (this.clipRange *= lastClipRange);
56
+ }
57
+ onUpdate(end, ratio, out) {
58
+ if (this.points = this.points.map(((point, index) => {
59
+ const newPoint = pointInterpolation(this.interpolatePoints[index][0], this.interpolatePoints[index][1], ratio);
60
+ return newPoint.context = point.context, newPoint;
61
+ })), this.clipRange) {
62
+ if (this.shrinkClipRange) return void (end ? (out.points = this.toPoints, out.clipRange = 1) : (out.points = this.fromPoints,
63
+ out.clipRange = this.clipRange - (this.clipRange - this.shrinkClipRange) * ratio));
64
+ out.clipRange = this.clipRange + (1 - this.clipRange) * ratio;
65
+ }
66
+ if (this.segmentsCache && this.to.segments) {
67
+ let start = 0;
68
+ out.segments = this.to.segments.map(((segment, index) => {
69
+ const end = start + this.segmentsCache[index], points = this.points.slice(start, end);
70
+ return start = end, Object.assign(Object.assign({}, segment), {
71
+ points: points
72
+ });
73
+ }));
74
+ } else out.points = this.points;
75
+ }
76
+ }
77
+ //# sourceMappingURL=tag-points.js.map
@@ -0,0 +1 @@
1
+ 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type { IPointLike } from '@visactor/vutils';\nimport { clamp, isValidNumber, Point } from '@visactor/vutils';\nimport { ACustomAnimate } from './custom-animate';\nimport type { ISegment } from '@visactor/vrender-core';\nimport { pointInterpolation } from '@visactor/vrender-core';\nimport type { EasingType } from '../intreface/easing';\n\nexport class TagPointsUpdate extends ACustomAnimate<{ points?: IPointLike[]; segments?: ISegment[] }> {\n protected fromPoints: IPointLike[];\n protected toPoints: IPointLike[];\n protected points: IPointLike[];\n protected interpolatePoints: [IPointLike, IPointLike][];\n protected newPointAnimateType: 'grow' | 'appear' | 'clip';\n protected clipRange: number;\n protected shrinkClipRange: number;\n protected clipRangeByDimension: 'x' | 'y';\n protected segmentsCache: number[];\n\n constructor(\n from: any,\n to: any,\n duration: number,\n easing: EasingType,\n params?: { newPointAnimateType?: 'grow' | 'appear' | 'clip'; clipRangeByDimension?: 'x' | 'y' }\n ) {\n super(from, to, duration, easing, params);\n this.newPointAnimateType = params?.newPointAnimateType ?? 'grow';\n this.clipRangeByDimension = params?.clipRangeByDimension ?? 'x';\n }\n\n private getPoints(attribute: typeof this.from, cache = false): IPointLike[] {\n if (attribute.points) {\n return attribute.points;\n }\n\n if (attribute.segments) {\n const points = [] as IPointLike[];\n if (!this.segmentsCache) {\n this.segmentsCache = [];\n }\n attribute.segments.map((segment: any) => {\n if (segment.points) {\n points.push(...segment.points);\n }\n if (cache) {\n this.segmentsCache.push(segment.points?.length ?? 0);\n }\n });\n return points;\n }\n return [];\n }\n\n onBind(): void {\n const originFromPoints = this.getPoints(this.from);\n const originToPoints = this.getPoints(this.to, true);\n this.fromPoints = !originFromPoints ? [] : !Array.isArray(originFromPoints) ? [originFromPoints] : originFromPoints;\n this.toPoints = !originToPoints ? [] : !Array.isArray(originToPoints) ? [originToPoints] : originToPoints;\n\n const tagMap = new Map<string, IPointLike>();\n this.fromPoints.forEach(point => {\n if (point.context) {\n tagMap.set(point.context, point);\n }\n });\n let firstMatchedIndex = Infinity;\n let lastMatchedIndex = -Infinity;\n let firstMatchedPoint: IPointLike;\n let lastMatchedPoint: IPointLike;\n for (let i = 0; i < this.toPoints.length; i += 1) {\n if (tagMap.has(this.toPoints[i].context)) {\n firstMatchedIndex = i;\n firstMatchedPoint = tagMap.get(this.toPoints[i].context);\n break;\n }\n }\n for (let i = this.toPoints.length - 1; i >= 0; i -= 1) {\n if (tagMap.has(this.toPoints[i].context)) {\n lastMatchedIndex = i;\n lastMatchedPoint = tagMap.get(this.toPoints[i].context);\n break;\n }\n }\n\n if (this.newPointAnimateType === 'clip') {\n if (this.toPoints.length !== 0) {\n if (Number.isFinite(lastMatchedIndex)) {\n this.clipRange =\n this.toPoints[lastMatchedIndex][this.clipRangeByDimension] /\n this.toPoints[this.toPoints.length - 1][this.clipRangeByDimension];\n if (this.clipRange === 1) {\n this.shrinkClipRange =\n this.toPoints[lastMatchedIndex][this.clipRangeByDimension] /\n this.fromPoints[this.fromPoints.length - 1][this.clipRangeByDimension];\n }\n if (!isValidNumber(this.clipRange)) {\n this.clipRange = 0;\n } else {\n this.clipRange = clamp(this.clipRange, 0, 1);\n }\n } else {\n this.clipRange = 0;\n }\n }\n }\n // TODO: shrink removed points\n // if no point is matched, animation should start from toPoint[0]\n let prevMatchedPoint = this.toPoints[0];\n this.interpolatePoints = this.toPoints.map((point, index) => {\n const matchedPoint = tagMap.get(point.context);\n if (matchedPoint) {\n prevMatchedPoint = matchedPoint;\n return [matchedPoint, point];\n }\n // appear new point\n if (this.newPointAnimateType === 'appear' || this.newPointAnimateType === 'clip') {\n return [point, point];\n }\n // grow new point\n if (index < firstMatchedIndex && firstMatchedPoint) {\n return [firstMatchedPoint, point];\n } else if (index > lastMatchedIndex && lastMatchedPoint) {\n return [lastMatchedPoint, point];\n }\n return [prevMatchedPoint, point];\n });\n this.points = this.interpolatePoints.map(interpolate => {\n const fromPoint = interpolate[0];\n const toPoint = interpolate[1];\n const newPoint = new Point(fromPoint.x, fromPoint.y, fromPoint.x1, fromPoint.y1);\n newPoint.defined = toPoint.defined;\n newPoint.context = toPoint.context;\n return newPoint;\n });\n }\n\n onFirstRun(): void {\n const lastClipRange = (this.target.attribute as any).clipRange;\n if (isValidNumber(lastClipRange * this.clipRange)) {\n this.clipRange *= lastClipRange;\n }\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n // if not create new points, multi points animation might not work well.\n this.points = this.points.map((point, index) => {\n const newPoint = pointInterpolation(this.interpolatePoints[index][0], this.interpolatePoints[index][1], ratio);\n newPoint.context = point.context;\n return newPoint;\n });\n if (this.clipRange) {\n if (this.shrinkClipRange) {\n // 折线变短\n if (!end) {\n out.points = this.fromPoints;\n out.clipRange = this.clipRange - (this.clipRange - this.shrinkClipRange) * ratio;\n } else {\n out.points = this.toPoints;\n out.clipRange = 1;\n }\n return;\n }\n out.clipRange = this.clipRange + (1 - this.clipRange) * ratio;\n }\n if (this.segmentsCache && this.to.segments) {\n let start = 0;\n out.segments = this.to.segments.map((segment: any, index: any) => {\n const end = start + this.segmentsCache[index];\n const points = this.points.slice(start, end);\n start = end;\n return {\n ...segment,\n points\n };\n });\n } else {\n out.points = this.points;\n }\n }\n}\n"]}
@@ -0,0 +1,14 @@
1
+ import type { EasingType } from '../intreface/easing';
2
+ import { ACustomAnimate } from './custom-animate';
3
+ export interface IUpdateAnimationOptions {
4
+ diffAttrs: Record<string, any>;
5
+ animationState: string;
6
+ diffState: string;
7
+ data: Record<string, any>[];
8
+ }
9
+ export declare class Update extends ACustomAnimate<Record<string, number>> {
10
+ valid: boolean;
11
+ params: IUpdateAnimationOptions;
12
+ constructor(from: null, to: null, duration: number, easing: EasingType, params?: IUpdateAnimationOptions);
13
+ update(end: boolean, ratio: number, out: Record<string, any>): void;
14
+ }
@@ -0,0 +1,18 @@
1
+ import { ACustomAnimate } from "./custom-animate";
2
+
3
+ export class Update extends ACustomAnimate {
4
+ constructor(from, to, duration, easing, params) {
5
+ const {diffAttrs: diffAttrs = {}} = params;
6
+ super(from, diffAttrs, duration, easing, params), this.params = params;
7
+ }
8
+ update(end, ratio, out) {
9
+ if (this.onStart(), !this.props || !this.propKeys) return;
10
+ const easedRatio = this.easing(ratio);
11
+ this.animate.interpolateUpdateFunction ? this.animate.interpolateUpdateFunction(this.fromProps, this.props, easedRatio, this, this.target) : this.interpolateUpdateFunctions.forEach(((func, index) => {
12
+ if (!this.animate.validAttr(this.propKeys[index])) return;
13
+ const key = this.propKeys[index];
14
+ func(key, this.fromProps[key], this.props[key], easedRatio, this, this.target);
15
+ })), this.onUpdate(end, easedRatio, out);
16
+ }
17
+ }
18
+ //# sourceMappingURL=update.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/custom/update.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAclD,MAAM,OAAO,MAAO,SAAQ,cAAsC;IAIhE,YAAY,IAAU,EAAE,EAAQ,EAAE,QAAgB,EAAE,MAAkB,EAAE,MAAgC;QACtG,MAAM,EAAE,SAAS,GAAG,EAAE,EAAE,GAAG,MAAM,CAAC;QAClC,KAAK,CAAC,IAAI,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QACjD,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACvB,CAAC;IAED,MAAM,CAAC,GAAY,EAAE,KAAa,EAAE,GAAwB;QAC1D,IAAI,CAAC,OAAO,EAAE,CAAC;QACf,IAAI,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YACjC,OAAO;SACR;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QACtC,IAAI,CAAC,OAAO,CAAC,yBAAyB;YACpC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,KAAK,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC;YACnG,CAAC,CAAC,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;gBAEtD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;oBACjD,OAAO;iBACR;gBACD,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;gBACjC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;gBACtC,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBAChC,IAAI,CAAC,GAAG,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YAC/D,CAAC,CAAC,CAAC;QACP,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,UAAU,EAAE,GAAG,CAAC,CAAC;IACtC,CAAC;CACF","file":"update.js","sourcesContent":["import type { IAnimate, IStep } from '../intreface/animate';\nimport type { EasingType } from '../intreface/easing';\nimport { ACustomAnimate } from './custom-animate';\n\nexport interface IUpdateAnimationOptions {\n diffAttrs: Record<string, any>;\n animationState: string;\n diffState: string;\n data: Record<string, any>[];\n}\n\n/**\n * 文本输入动画,实现类似打字机的字符逐个显示效果\n * 支持通过beforeText和afterText参数添加前缀和后缀\n * 支持通过showCursor参数显示光标,cursorChar自定义光标字符\n */\nexport class Update extends ACustomAnimate<Record<string, number>> {\n declare valid: boolean;\n params: IUpdateAnimationOptions;\n\n constructor(from: null, to: null, duration: number, easing: EasingType, params?: IUpdateAnimationOptions) {\n const { diffAttrs = {} } = params;\n super(from, diffAttrs, duration, easing, params);\n this.params = params;\n }\n\n update(end: boolean, ratio: number, out: Record<string, any>): void {\n this.onStart();\n if (!this.props || !this.propKeys) {\n return;\n }\n // 应用缓动函数\n const easedRatio = this.easing(ratio);\n this.animate.interpolateUpdateFunction\n ? this.animate.interpolateUpdateFunction(this.fromProps, this.props, easedRatio, this, this.target)\n : this.interpolateUpdateFunctions.forEach((func, index) => {\n // 如果这个属性被屏蔽了,直接跳过\n if (!this.animate.validAttr(this.propKeys[index])) {\n return;\n }\n const key = this.propKeys[index];\n const fromValue = this.fromProps[key];\n const toValue = this.props[key];\n func(key, fromValue, toValue, easedRatio, this, this.target);\n });\n this.onUpdate(end, easedRatio, out);\n }\n}\n"]}
@@ -0,0 +1,36 @@
1
+ import type { IGraphic } from '@visactor/vrender-core';
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+ import type { IAnimationConfig, IAnimationCustomConstructor } from './executor';
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+ import type { IAnimate } from '../intreface/animate';
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+ interface IAnimateExecutor {
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+ execute: (params: IAnimationConfig) => void;
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+ executeItem: (params: IAnimationConfig, graphic: IGraphic, index?: number) => IAnimate | null;
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+ onStart: (cb?: () => void) => void;
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+ onEnd: (cb?: () => void) => void;
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+ }
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+ export declare class AnimateExecutor implements IAnimateExecutor {
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+ static builtInAnimateMap: Record<string, IAnimationCustomConstructor>;
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+ static registerBuiltInAnimate(name: string, animate: IAnimationCustomConstructor): void;
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+ _target: IGraphic;
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+ private _animates;
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+ private _startCallbacks;
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+ private _endCallbacks;
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+ private _started;
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+ private _activeCount;
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+ constructor(target: IGraphic);
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+ onStart(cb?: () => void): void;
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+ onEnd(cb?: () => void): void;
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+ private _trackAnimation;
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+ parseParams(params: IAnimationConfig): IAnimationConfig;
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+ execute(params: IAnimationConfig): void;
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+ private executeTypeConfigItem;
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+ private _handleRunAnimate;
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+ private executeTimelineItem;
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+ private applyTimeSliceToAnimate;
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+ private createCustomInterpolatorAnimation;
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+ private createCustomAnimation;
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+ private createPropsFromChannel;
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+ private resolveValue;
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+ executeItem(params: IAnimationConfig, graphic: IGraphic, index?: number, count?: number): IAnimate | null;
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+ stop(type?: 'start' | 'end' | Record<string, any>): void;
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+ }
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+ export {};