@visactor/vgrammar-core 0.7.0

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Files changed (873) hide show
  1. package/README.md +160 -0
  2. package/README.zh-CN.md +11 -0
  3. package/cjs/component/axis.d.ts +26 -0
  4. package/cjs/component/axis.js +164 -0
  5. package/cjs/component/axis.js.map +1 -0
  6. package/cjs/component/crosshair.d.ts +50 -0
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  9. package/cjs/component/datazoom.d.ts +19 -0
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  12. package/cjs/component/grid.d.ts +27 -0
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  78. package/cjs/graph/animation/animation/grow-interval.d.ts +3 -0
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  87. package/cjs/graph/animation/animation/index.d.ts +11 -0
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  114. package/cjs/graph/animation/morph.d.ts +12 -0
  115. package/cjs/graph/animation/morph.js +174 -0
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  117. package/cjs/graph/attributes/common.d.ts +2 -0
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  120. package/cjs/graph/attributes/helpers.d.ts +17 -0
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  123. package/cjs/graph/attributes/index.d.ts +10 -0
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  125. package/cjs/graph/attributes/index.js.map +1 -0
  126. package/cjs/graph/canvas-renderer.d.ts +34 -0
  127. package/cjs/graph/canvas-renderer.js +121 -0
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  129. package/cjs/graph/constants.d.ts +23 -0
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  132. package/cjs/graph/element.d.ts +66 -0
  133. package/cjs/graph/element.js +297 -0
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  135. package/cjs/graph/enums.d.ts +153 -0
  136. package/cjs/graph/enums.js +85 -0
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  138. package/cjs/graph/glyph-element.d.ts +53 -0
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  140. package/cjs/graph/glyph-element.js.map +1 -0
  141. package/cjs/graph/index.d.ts +3 -0
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  144. package/cjs/graph/layout/grid.d.ts +3 -0
  145. package/cjs/graph/layout/grid.js +75 -0
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  153. package/cjs/graph/mark/differ.d.ts +20 -0
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  156. package/cjs/graph/mark/encode.d.ts +10 -0
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  159. package/cjs/graph/mark/large-rects.d.ts +10 -0
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  162. package/cjs/graph/mark/large-symbols.d.ts +11 -0
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  165. package/cjs/graph/mark-tree.d.ts +2 -0
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  168. package/cjs/graph/util/element.d.ts +2 -0
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  177. package/cjs/graph/util/graphic.d.ts +9 -0
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  180. package/cjs/graph/util/point.d.ts +1 -0
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  183. package/cjs/index.d.ts +14 -0
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  186. package/cjs/parse/coordinate.d.ts +7 -0
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@@ -0,0 +1,42 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: !0
5
+ }), exports.rotateOut = exports.rotateIn = void 0;
6
+
7
+ const vutils_1 = require("@visactor/vutils"), rotateIn = (element, options, animationParameters) => {
8
+ var _a;
9
+ const finalAngle = null !== (_a = element.getGraphicAttribute("angle", !1)) && void 0 !== _a ? _a : 0;
10
+ let angle = 0;
11
+ return angle = (0, vutils_1.isNumberClose)(finalAngle / (2 * Math.PI), 0) ? Math.round(finalAngle / (2 * Math.PI)) * Math.PI * 2 : (0,
12
+ vutils_1.isValidNumber)(null == options ? void 0 : options.angle) ? options.angle : "anticlockwise" === (null == options ? void 0 : options.orient) ? Math.ceil(finalAngle / (2 * Math.PI)) * Math.PI * 2 : Math.floor(finalAngle / (2 * Math.PI)) * Math.PI * 2,
13
+ {
14
+ from: {
15
+ angle: angle
16
+ },
17
+ to: {
18
+ angle: finalAngle
19
+ }
20
+ };
21
+ };
22
+
23
+ exports.rotateIn = rotateIn;
24
+
25
+ const rotateOut = (element, options, animationParameters) => {
26
+ var _a;
27
+ const finalAngle = null !== (_a = element.getGraphicAttribute("angle", !0)) && void 0 !== _a ? _a : 0;
28
+ let angle = 0;
29
+ return angle = (0, vutils_1.isNumberClose)(finalAngle / (2 * Math.PI), 0) ? Math.round(finalAngle / (2 * Math.PI)) * Math.PI * 2 : (0,
30
+ vutils_1.isValidNumber)(null == options ? void 0 : options.angle) ? options.angle : "anticlockwise" === (null == options ? void 0 : options.orient) ? Math.ceil(finalAngle / (2 * Math.PI)) * Math.PI * 2 : Math.floor(finalAngle / (2 * Math.PI)) * Math.PI * 2,
31
+ {
32
+ from: {
33
+ angle: finalAngle
34
+ },
35
+ to: {
36
+ angle: angle
37
+ }
38
+ };
39
+ };
40
+
41
+ exports.rotateOut = rotateOut;
42
+ //# sourceMappingURL=rotate.js.map
@@ -0,0 +1 @@
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@@ -0,0 +1,3 @@
1
+ import type { IElement, TypeAnimation } from '../../../types';
2
+ export declare const scaleIn: TypeAnimation<IElement>;
3
+ export declare const scaleOut: TypeAnimation<IElement>;
@@ -0,0 +1,84 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: !0
5
+ }), exports.scaleOut = exports.scaleIn = void 0;
6
+
7
+ const scaleIn = (element, options, animationParameters) => {
8
+ var _a, _b, _c, _d;
9
+ switch (null == options ? void 0 : options.direction) {
10
+ case "x":
11
+ return {
12
+ from: {
13
+ scaleX: 0
14
+ },
15
+ to: {
16
+ scaleX: null !== (_a = element.getGraphicAttribute("scaleX", !1)) && void 0 !== _a ? _a : 1
17
+ }
18
+ };
19
+
20
+ case "y":
21
+ return {
22
+ from: {
23
+ scaleY: 0
24
+ },
25
+ to: {
26
+ scaleY: null !== (_b = element.getGraphicAttribute("scaleY", !1)) && void 0 !== _b ? _b : 1
27
+ }
28
+ };
29
+
30
+ default:
31
+ return {
32
+ from: {
33
+ scaleX: 0,
34
+ scaleY: 0
35
+ },
36
+ to: {
37
+ scaleX: null !== (_c = element.getGraphicAttribute("scaleX", !1)) && void 0 !== _c ? _c : 1,
38
+ scaleY: null !== (_d = element.getGraphicAttribute("scaleY", !1)) && void 0 !== _d ? _d : 1
39
+ }
40
+ };
41
+ }
42
+ };
43
+
44
+ exports.scaleIn = scaleIn;
45
+
46
+ const scaleOut = (element, options, animationParameters) => {
47
+ var _a, _b, _c, _d;
48
+ switch (null == options ? void 0 : options.direction) {
49
+ case "x":
50
+ return {
51
+ from: {
52
+ scaleX: null !== (_a = element.getGraphicAttribute("scaleX", !0)) && void 0 !== _a ? _a : 1
53
+ },
54
+ to: {
55
+ scaleX: 0
56
+ }
57
+ };
58
+
59
+ case "y":
60
+ return {
61
+ from: {
62
+ scaleY: null !== (_b = element.getGraphicAttribute("scaleY", !0)) && void 0 !== _b ? _b : 1
63
+ },
64
+ to: {
65
+ scaleY: 0
66
+ }
67
+ };
68
+
69
+ default:
70
+ return {
71
+ from: {
72
+ scaleX: null !== (_c = element.getGraphicAttribute("scaleX", !0)) && void 0 !== _c ? _c : 1,
73
+ scaleY: null !== (_d = element.getGraphicAttribute("scaleY", !0)) && void 0 !== _d ? _d : 1
74
+ },
75
+ to: {
76
+ scaleX: 0,
77
+ scaleY: 0
78
+ }
79
+ };
80
+ }
81
+ };
82
+
83
+ exports.scaleOut = scaleOut;
84
+ //# sourceMappingURL=scale.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/graph/animation/animation/scale.ts"],"names":[],"mappings":";;;AAIO,MAAM,OAAO,GAA4B,CAC9C,OAAiB,EACjB,OAA+B,EAC/B,mBAAyC,EACzC,EAAE;;IACF,QAAQ,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,SAAS,EAAE;QAC1B,KAAK,GAAG;YACN,OAAO;gBACL,IAAI,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE;gBACnB,EAAE,EAAE,EAAE,MAAM,EAAE,MAAA,OAAO,CAAC,mBAAmB,CAAC,QAAQ,EAAE,KAAK,CAAC,mCAAI,CAAC,EAAE;aAClE,CAAC;QACJ,KAAK,GAAG;YACN,OAAO;gBACL,IAAI,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE;gBACnB,EAAE,EAAE,EAAE,MAAM,EAAE,MAAA,OAAO,CAAC,mBAAmB,CAAC,QAAQ,EAAE,KAAK,CAAC,mCAAI,CAAC,EAAE;aAClE,CAAC;QACJ,KAAK,IAAI,CAAC;QACV;YACE,OAAO;gBACL,IAAI,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE;gBAC9B,EAAE,EAAE;oBACF,MAAM,EAAE,MAAA,OAAO,CAAC,mBAAmB,CAAC,QAAQ,EAAE,KAAK,CAAC,mCAAI,CAAC;oBACzD,MAAM,EAAE,MAAA,OAAO,CAAC,mBAAmB,CAAC,QAAQ,EAAE,KAAK,CAAC,mCAAI,CAAC;iBAC1D;aACF,CAAC;KACL;AACH,CAAC,CAAC;AA1BW,QAAA,OAAO,WA0BlB;AAEK,MAAM,QAAQ,GAA4B,CAC/C,OAAiB,EACjB,OAA+B,EAC/B,mBAAyC,EACzC,EAAE;;IACF,QAAQ,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,SAAS,EAAE;QAC1B,KAAK,GAAG;YACN,OAAO;gBACL,IAAI,EAAE,EAAE,MAAM,EAAE,MAAA,OAAO,CAAC,mBAAmB,CAAC,QAAQ,EAAE,IAAI,CAAC,mCAAI,CAAC,EAAE;gBAClE,EAAE,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE;aAClB,CAAC;QACJ,KAAK,GAAG;YACN,OAAO;gBACL,IAAI,EAAE,EAAE,MAAM,EAAE,MAAA,OAAO,CAAC,mBAAmB,CAAC,QAAQ,EAAE,IAAI,CAAC,mCAAI,CAAC,EAAE;gBAClE,EAAE,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE;aAClB,CAAC;QACJ,KAAK,IAAI,CAAC;QACV;YACE,OAAO;gBACL,IAAI,EAAE;oBACJ,MAAM,EAAE,MAAA,OAAO,CAAC,mBAAmB,CAAC,QAAQ,EAAE,IAAI,CAAC,mCAAI,CAAC;oBACxD,MAAM,EAAE,MAAA,OAAO,CAAC,mBAAmB,CAAC,QAAQ,EAAE,IAAI,CAAC,mCAAI,CAAC;iBACzD;gBACD,EAAE,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE;aAC7B,CAAC;KACL;AACH,CAAC,CAAC;AA1BW,QAAA,QAAQ,YA0BnB","file":"scale.js","sourcesContent":["import type { IElement, IScaleAnimationOptions, IAnimationParameters, TypeAnimation } from '../../../types';\n\n// TODO: negative direction, need support from VRender\n\nexport const scaleIn: TypeAnimation<IElement> = (\n element: IElement,\n options: IScaleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n switch (options?.direction) {\n case 'x':\n return {\n from: { scaleX: 0 },\n to: { scaleX: element.getGraphicAttribute('scaleX', false) ?? 1 }\n };\n case 'y':\n return {\n from: { scaleY: 0 },\n to: { scaleY: element.getGraphicAttribute('scaleY', false) ?? 1 }\n };\n case 'xy':\n default:\n return {\n from: { scaleX: 0, scaleY: 0 },\n to: {\n scaleX: element.getGraphicAttribute('scaleX', false) ?? 1,\n scaleY: element.getGraphicAttribute('scaleY', false) ?? 1\n }\n };\n }\n};\n\nexport const scaleOut: TypeAnimation<IElement> = (\n element: IElement,\n options: IScaleAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n switch (options?.direction) {\n case 'x':\n return {\n from: { scaleX: element.getGraphicAttribute('scaleX', true) ?? 1 },\n to: { scaleX: 0 }\n };\n case 'y':\n return {\n from: { scaleY: element.getGraphicAttribute('scaleY', true) ?? 1 },\n to: { scaleY: 0 }\n };\n case 'xy':\n default:\n return {\n from: {\n scaleX: element.getGraphicAttribute('scaleX', true) ?? 1,\n scaleY: element.getGraphicAttribute('scaleY', true) ?? 1\n },\n to: { scaleX: 0, scaleY: 0 }\n };\n }\n};\n"]}
@@ -0,0 +1,6 @@
1
+ import type { IElement } from '../../../types';
2
+ import type { TypeAnimation } from '../../../types/animate';
3
+ export interface IUpdateAnimationOptions {
4
+ excludeChannels: string[];
5
+ }
6
+ export declare const update: TypeAnimation<IElement>;
@@ -0,0 +1,22 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: !0
5
+ }), exports.update = void 0;
6
+
7
+ const vutils_1 = require("@visactor/vutils"), vgrammar_util_1 = require("@visactor/vgrammar-util"), defaultExcludedChannels = [ "visible", "path", "text", "lineWidth", "textBaseline", "textAlign" ], update = (element, options, animationParameters) => {
8
+ const from = Object.assign({}, element.getPrevGraphicAttributes()), to = Object.assign({}, element.getNextGraphicAttributes());
9
+ return defaultExcludedChannels.forEach((key => {
10
+ delete from[key], delete to[key];
11
+ })), (0, vutils_1.array)(null == options ? void 0 : options.excludeChannels).forEach((key => {
12
+ delete from[key], delete to[key];
13
+ })), Object.keys(to).forEach((key => {
14
+ (0, vgrammar_util_1.isEqual)(key, from, to) && (delete from[key], delete to[key]);
15
+ })), {
16
+ from: from,
17
+ to: to
18
+ };
19
+ };
20
+
21
+ exports.update = update;
22
+ //# sourceMappingURL=update.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/graph/animation/animation/update.ts"],"names":[],"mappings":";;;AAAA,6CAAyC;AACzC,2DAAkD;AAKlD,MAAM,uBAAuB,GAAG;IAC9B,SAAS;IAGT,MAAM;IAGN,MAAM;IACN,WAAW;IACX,cAAc;IACd,WAAW;CACZ,CAAC;AAMK,MAAM,MAAM,GAA4B,CAC7C,OAAiB,EACjB,OAAgC,EAChC,mBAAyC,EACzC,EAAE;IACF,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,OAAO,CAAC,wBAAwB,EAAE,CAAC,CAAC;IACnE,MAAM,EAAE,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,OAAO,CAAC,wBAAwB,EAAE,CAAC,CAAC;IACjE,uBAAuB,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;QACpC,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC;QACjB,OAAO,EAAE,CAAC,GAAG,CAAC,CAAC;IACjB,CAAC,CAAC,CAAC;IACH,IAAA,cAAK,EAAC,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,eAAe,CAAC,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;QAC5C,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC;QACjB,OAAO,EAAE,CAAC,GAAG,CAAC,CAAC;IACjB,CAAC,CAAC,CAAC;IACH,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;QAC5B,IAAI,IAAA,uBAAO,EAAC,GAAG,EAAE,IAAI,EAAE,EAAE,CAAC,EAAE;YAC1B,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC;YACjB,OAAO,EAAE,CAAC,GAAG,CAAC,CAAC;SAChB;IACH,CAAC,CAAC,CAAC;IACH,OAAO,EAAE,IAAI,EAAE,EAAE,EAAE,CAAC;AACtB,CAAC,CAAC;AAtBW,QAAA,MAAM,UAsBjB","file":"update.js","sourcesContent":["import { array } from '@visactor/vutils';\nimport { isEqual } from '@visactor/vgrammar-util';\nimport type { IElement } from '../../../types';\nimport type { IAnimationParameters, TypeAnimation } from '../../../types/animate';\n\n// FIXME: channels which do not animate should be handled by VRender\nconst defaultExcludedChannels = [\n 'visible',\n\n // path channel\n 'path',\n\n // text channels\n 'text',\n 'lineWidth',\n 'textBaseline',\n 'textAlign'\n];\n\nexport interface IUpdateAnimationOptions {\n excludeChannels: string[];\n}\n\nexport const update: TypeAnimation<IElement> = (\n element: IElement,\n options: IUpdateAnimationOptions,\n animationParameters: IAnimationParameters\n) => {\n const from = Object.assign({}, element.getPrevGraphicAttributes());\n const to = Object.assign({}, element.getNextGraphicAttributes());\n defaultExcludedChannels.forEach(key => {\n delete from[key];\n delete to[key];\n });\n array(options?.excludeChannels).forEach(key => {\n delete from[key];\n delete to[key];\n });\n Object.keys(to).forEach(key => {\n if (isEqual(key, from, to)) {\n delete from[key];\n delete to[key];\n }\n });\n return { from, to };\n};\n"]}
@@ -0,0 +1,26 @@
1
+ import type { IAnimationTimeline, IAnimator, IAnimatorOptions, IAnimationUnit, IAnimationParameters, IElement } from '../../types';
2
+ export declare class Animator implements IAnimator {
3
+ id: number;
4
+ element: IElement;
5
+ animationOptions: IAnimatorOptions;
6
+ isAnimating: boolean;
7
+ private unit;
8
+ private runnings;
9
+ private callbackFunction;
10
+ constructor(element: IElement, unit: IAnimationUnit, animationOptions: {
11
+ state: string;
12
+ timeline: IAnimationTimeline;
13
+ id: string;
14
+ });
15
+ callback(callbackFunction: (...args: any[]) => void): this;
16
+ animate(animationParameters: IAnimationParameters, parameters: any): this;
17
+ stop(stopState?: 'start' | 'end', invokeCallback?: boolean): this;
18
+ pause(): this;
19
+ resume(): this;
20
+ startAt(startTime: number): this;
21
+ getTotalAnimationTime(): number;
22
+ getEndAttributes(): Record<string, any>;
23
+ private animationEnd;
24
+ private animateElement;
25
+ private animateTimeSlice;
26
+ }
@@ -0,0 +1,88 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: !0
5
+ }), exports.Animator = void 0;
6
+
7
+ const vutils_1 = require("@visactor/vutils"), vrender_1 = require("@visactor/vrender"), attribute_1 = require("./attribute");
8
+
9
+ vrender_1.Animate.mode |= vrender_1.AnimateMode.SET_ATTR_IMMEDIATELY;
10
+
11
+ let GlobalAnimatorId = 0;
12
+
13
+ const isCustomAnimateCtor = custom => !(0, vutils_1.isNil)(custom) && custom.prototype instanceof vrender_1.ACustomAnimate;
14
+
15
+ class Animator {
16
+ constructor(element, unit, animationOptions) {
17
+ this.id = GlobalAnimatorId++, this.isAnimating = !1, this.runnings = [], this.element = element,
18
+ this.animationOptions = animationOptions, this.unit = unit;
19
+ }
20
+ callback(callbackFunction) {
21
+ return this.callbackFunction = callbackFunction, this;
22
+ }
23
+ animate(animationParameters, parameters) {
24
+ return this.isAnimating = !0, this.animateElement(animationParameters, parameters),
25
+ 0 === this.runnings.length && this.animationEnd(), this;
26
+ }
27
+ stop(stopState = "end", invokeCallback = !0) {
28
+ return this.runnings.forEach((running => running.stop(stopState))), this.animationEnd(invokeCallback),
29
+ this;
30
+ }
31
+ pause() {
32
+ return this.runnings.forEach((running => running.pause())), this;
33
+ }
34
+ resume() {
35
+ return this.runnings.forEach((running => running.resume())), this;
36
+ }
37
+ startAt(startTime) {
38
+ return this.runnings.forEach((running => {
39
+ const initialDelay = this.unit.initialDelay;
40
+ running.startAt(initialDelay + startTime);
41
+ })), this;
42
+ }
43
+ getTotalAnimationTime() {
44
+ var _a;
45
+ const timeLineDuration = this.unit.initialDelay + this.unit.loopDuration * this.unit.loopCount;
46
+ return null !== (_a = this.unit.totalTime) && void 0 !== _a ? _a : timeLineDuration;
47
+ }
48
+ getEndAttributes() {
49
+ return this.runnings.reduce(((attributes, running) => Object.assign(attributes, running.getEndProps())), {});
50
+ }
51
+ animationEnd(invokeCallback = !0) {
52
+ var _a;
53
+ this.isAnimating = !1, this.runnings = null, invokeCallback && (null === (_a = this.callbackFunction) || void 0 === _a || _a.call(null));
54
+ }
55
+ animateElement(animationParameters, parameters) {
56
+ const graphicAnimate = this.element.getGraphicItem().animate();
57
+ this.runnings.push(graphicAnimate), graphicAnimate.startAt(this.unit.initialDelay),
58
+ graphicAnimate.wait(this.unit.loopDelay), this.unit.timeSlices.forEach((timeSlice => {
59
+ this.animateTimeSlice(graphicAnimate, timeSlice, animationParameters, parameters);
60
+ })), graphicAnimate.wait(this.unit.loopDelayAfter), graphicAnimate.loop(this.unit.loopCount - 1),
61
+ (0, vutils_1.isValidNumber)(this.unit.totalTime) && setTimeout((() => {
62
+ graphicAnimate && graphicAnimate.stop("end");
63
+ }), this.unit.totalTime), graphicAnimate.onEnd((() => {
64
+ this.runnings = this.runnings.filter((running => running !== graphicAnimate)), 0 === this.runnings.length && this.animationEnd();
65
+ }));
66
+ }
67
+ animateTimeSlice(graphicAnimate, timeSlice, animationParameters, parameters) {
68
+ const delay = timeSlice.delay, duration = timeSlice.duration, effects = timeSlice.effects;
69
+ if (delay > 0 && graphicAnimate.wait(delay), effects.length < 0) graphicAnimate.wait(duration); else {
70
+ const customAnimates = effects.map(((effect, index) => {
71
+ var _a;
72
+ const attributes = null !== (_a = effect.type ? (0, attribute_1.typeAnimationAttributes)(this.element, effect, animationParameters, parameters) : (0,
73
+ attribute_1.channelAnimationAttributes)(this.element, effect, animationParameters, parameters)) && void 0 !== _a ? _a : {}, customOption = (null == attributes ? void 0 : attributes.custom) || (null == effect ? void 0 : effect.custom), customParametersOption = (null == attributes ? void 0 : attributes.customParameters) || (null == effect ? void 0 : effect.customParameters);
74
+ attributes.from && Object.keys(attributes.from).length && this.unit && this.animationOptions.timeline.controlOptions.immediatelyApply && "component" !== this.element.mark.markType && this.element.getGraphicItem().setAttributes(attributes.from);
75
+ const isCustomAnimate = isCustomAnimateCtor(customOption);
76
+ return !(0, vutils_1.isNil)(customOption) && !isCustomAnimateCtor(customOption) ? new attribute_1.CustomInterpolator(attributes.from, attributes.to, duration, effect.easing, {
77
+ interpolator: customOption,
78
+ element: this.element,
79
+ parameters: customParametersOption
80
+ }) : isCustomAnimate ? new customOption(attributes.from, attributes.to, duration, effect.easing, customParametersOption) : attributes.to ? new attribute_1.AttributeAnimate(attributes.from, attributes.to, duration, effect.easing) : void 0;
81
+ })).filter((animate => !(0, vutils_1.isNil)(animate)));
82
+ 1 === customAnimates.length ? graphicAnimate.play(customAnimates[0]) : graphicAnimate.play(new vrender_1.AnimateGroup(duration, customAnimates));
83
+ }
84
+ }
85
+ }
86
+
87
+ exports.Animator = Animator;
88
+ //# sourceMappingURL=animator.js.map
@@ -0,0 +1 @@
1
+ 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{ isNil, isValidNumber } from '@visactor/vutils';\nimport type { IAnimate as IGraphicAnimate } from '@visactor/vrender';\n// eslint-disable-next-line no-duplicate-imports\nimport { ACustomAnimate, Animate, AnimateGroup, AnimateMode } from '@visactor/vrender';\nimport type {\n IAnimationChannelInterpolator,\n IAnimationCustomConstructor,\n IAnimationTimeline,\n IAnimator,\n IAnimatorOptions,\n IAnimationUnit,\n IAnimationParameters,\n IAnimationTimeSlice,\n IElement,\n IAnimationEffect\n} from '../../types';\nimport { AttributeAnimate, channelAnimationAttributes, CustomInterpolator, typeAnimationAttributes } from './attribute';\n\nAnimate.mode |= AnimateMode.SET_ATTR_IMMEDIATELY;\n\nlet GlobalAnimatorId = 0;\n\nconst isCustomAnimateCtor = (custom?: IAnimationChannelInterpolator | IAnimationCustomConstructor) => {\n return !isNil(custom) && custom.prototype instanceof ACustomAnimate;\n};\n\nexport class Animator implements IAnimator {\n id: number = GlobalAnimatorId++;\n element: IElement;\n animationOptions: IAnimatorOptions;\n isAnimating: boolean = false;\n\n private unit: IAnimationUnit;\n private runnings: IGraphicAnimate[] = [];\n private callbackFunction: (...args: any[]) => any;\n\n constructor(\n element: IElement,\n unit: IAnimationUnit,\n animationOptions: {\n state: string;\n timeline: IAnimationTimeline;\n id: string;\n }\n ) {\n this.element = element;\n this.animationOptions = animationOptions;\n this.unit = unit;\n }\n\n callback(callbackFunction: (...args: any[]) => void): this {\n this.callbackFunction = callbackFunction;\n return this;\n }\n\n animate(animationParameters: IAnimationParameters, parameters: any): this {\n this.isAnimating = true;\n\n this.animateElement(animationParameters, parameters);\n\n // if no valid running, end animating immediately\n if (this.runnings.length === 0) {\n this.animationEnd();\n }\n return this;\n }\n\n stop(stopState: 'start' | 'end' = 'end', invokeCallback: boolean = true): this {\n // FIXME: wait for VRender to fix 'end' parameter\n this.runnings.forEach(running => running.stop(stopState));\n this.animationEnd(invokeCallback);\n return this;\n }\n\n pause(): this {\n this.runnings.forEach(running => running.pause());\n return this;\n }\n\n resume(): this {\n this.runnings.forEach(running => running.resume());\n return this;\n }\n\n startAt(startTime: number): this {\n this.runnings.forEach(running => {\n const initialDelay = this.unit.initialDelay;\n running.startAt(initialDelay + startTime);\n });\n return this;\n }\n\n getTotalAnimationTime() {\n const timeLineDuration = this.unit.initialDelay + this.unit.loopDuration * this.unit.loopCount;\n return this.unit.totalTime ?? timeLineDuration;\n }\n\n getEndAttributes() {\n return this.runnings.reduce((attributes, running) => {\n return Object.assign(attributes, running.getEndProps());\n }, {} as Record<string, any>);\n }\n\n private animationEnd(invokeCallback: boolean = true) {\n this.isAnimating = false;\n this.runnings = null;\n if (invokeCallback) {\n this.callbackFunction?.call(null);\n }\n }\n\n private animateElement(animationParameters: IAnimationParameters, parameters: any) {\n const graphicAnimate: IGraphicAnimate = this.element.getGraphicItem().animate();\n this.runnings.push(graphicAnimate);\n // initialDelay is only used at first loop\n graphicAnimate.startAt(this.unit.initialDelay);\n // execute loop animation\n graphicAnimate.wait(this.unit.loopDelay);\n this.unit.timeSlices.forEach(timeSlice => {\n this.animateTimeSlice(graphicAnimate, timeSlice, animationParameters, parameters);\n });\n graphicAnimate.wait(this.unit.loopDelayAfter);\n\n graphicAnimate.loop(this.unit.loopCount - 1);\n\n if (isValidNumber(this.unit.totalTime)) {\n // FIXME: use VRender api instead after VRender refactor is finished\n setTimeout(() => {\n if (graphicAnimate) {\n graphicAnimate.stop('end');\n }\n }, this.unit.totalTime);\n }\n\n graphicAnimate.onEnd(() => {\n this.runnings = this.runnings.filter(running => running !== graphicAnimate);\n if (this.runnings.length === 0) {\n this.animationEnd();\n }\n });\n }\n\n private animateTimeSlice(\n graphicAnimate: IGraphicAnimate,\n timeSlice: IAnimationTimeSlice,\n animationParameters: IAnimationParameters,\n parameters: any\n ) {\n const delay = timeSlice.delay as number;\n const duration = timeSlice.duration as number;\n const effects = timeSlice.effects as IAnimationEffect[];\n\n // wait in loop animation before animation starts\n if (delay > 0) {\n graphicAnimate.wait(delay);\n }\n\n if (effects.length < 0) {\n graphicAnimate.wait(duration);\n } else {\n const customAnimates = effects\n .map((effect, index) => {\n const attributes =\n (effect.type\n ? typeAnimationAttributes(this.element, effect, animationParameters, parameters)\n : channelAnimationAttributes(this.element, effect, animationParameters, parameters)) ?? {};\n const customOption = attributes?.custom || effect?.custom;\n const customParametersOption = attributes?.customParameters || effect?.customParameters;\n\n if (\n attributes.from &&\n Object.keys(attributes.from).length &&\n this.unit &&\n this.animationOptions.timeline.controlOptions.immediatelyApply &&\n this.element.mark.markType !== 'component'\n ) {\n this.element.getGraphicItem().setAttributes(attributes.from);\n }\n\n const isCustomAnimate = isCustomAnimateCtor(customOption);\n const isCustomInterpolator = !isNil(customOption) && !isCustomAnimateCtor(customOption);\n\n if (isCustomInterpolator) {\n return new CustomInterpolator(attributes.from, attributes.to, duration, effect.easing, {\n interpolator: customOption as IAnimationChannelInterpolator,\n element: this.element,\n parameters: customParametersOption\n });\n } else if (isCustomAnimate) {\n return new (customOption as IAnimationCustomConstructor)(\n attributes.from,\n attributes.to,\n duration,\n effect.easing,\n customParametersOption\n );\n } else if (attributes.to) {\n return new AttributeAnimate(attributes.from, attributes.to, duration, effect.easing);\n }\n })\n .filter(animate => !isNil(animate));\n\n if (customAnimates.length === 1) {\n graphicAnimate.play(customAnimates[0]);\n } else {\n graphicAnimate.play(new AnimateGroup(duration, customAnimates));\n }\n }\n }\n}\n"]}
@@ -0,0 +1,13 @@
1
+ import type { IAnimateArranger, IAnimator } from '../../types/animate';
2
+ export declare class Arranger implements IAnimateArranger {
3
+ afterArranger: IAnimateArranger;
4
+ parallelArrangers: IAnimateArranger[];
5
+ animators: IAnimator[];
6
+ totalTime: number;
7
+ startTime: number;
8
+ endTime: number;
9
+ constructor(animators: IAnimator[]);
10
+ parallel(arranger: IAnimateArranger): this;
11
+ after(arranger: IAnimateArranger): this;
12
+ arrangeTime(): void;
13
+ }
@@ -0,0 +1,38 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: !0
5
+ }), exports.Arranger = void 0;
6
+
7
+ const vutils_1 = require("@visactor/vutils");
8
+
9
+ class Arranger {
10
+ constructor(animators) {
11
+ this.parallelArrangers = [ this ], this.totalTime = 0, this.startTime = 0, this.endTime = 0,
12
+ this.animators = animators.filter((animator => !(0, vutils_1.isNil)(animator))),
13
+ this.totalTime = this.animators.reduce(((time, animator) => Math.max(time, animator.getTotalAnimationTime())), 0);
14
+ }
15
+ parallel(arranger) {
16
+ const parallelArrangers = Array.from(new Set(this.parallelArrangers.concat(arranger.parallelArrangers)));
17
+ return parallelArrangers.forEach((arranger => {
18
+ arranger.parallelArrangers = parallelArrangers;
19
+ })), this.arrangeTime(), this;
20
+ }
21
+ after(arranger) {
22
+ return this.afterArranger = arranger, this.arrangeTime(), this;
23
+ }
24
+ arrangeTime() {
25
+ const parallelTime = this.parallelArrangers.reduce(((time, arranger) => Math.max(time, arranger.totalTime)), this.totalTime), startTime = this.parallelArrangers.reduce(((time, arranger) => {
26
+ var _a, _b;
27
+ return Math.max(time, null !== (_b = null === (_a = arranger.afterArranger) || void 0 === _a ? void 0 : _a.endTime) && void 0 !== _b ? _b : 0);
28
+ }), 0);
29
+ this.parallelArrangers.forEach((arranger => {
30
+ arranger.startTime = startTime, arranger.endTime = startTime + parallelTime, arranger.animators.forEach((animator => {
31
+ animator.startAt(startTime);
32
+ }));
33
+ }));
34
+ }
35
+ }
36
+
37
+ exports.Arranger = Arranger;
38
+ //# sourceMappingURL=arranger.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/graph/animation/arranger.ts"],"names":[],"mappings":";;;AAAA,6CAAyC;AAGzC,MAAa,QAAQ;IASnB,YAAY,SAAsB;QAPlC,sBAAiB,GAAuB,CAAC,IAAI,CAAC,CAAC;QAG/C,cAAS,GAAW,CAAC,CAAC;QACtB,cAAS,GAAW,CAAC,CAAC;QACtB,YAAO,GAAW,CAAC,CAAC;QAGlB,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,IAAA,cAAK,EAAC,QAAQ,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,QAAQ,EAAE,EAAE;YACxD,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,QAAQ,CAAC,qBAAqB,EAAE,CAAC,CAAC;QAC1D,CAAC,EAAE,CAAC,CAAC,CAAC;IACR,CAAC;IAED,QAAQ,CAAC,QAA0B;QACjC,MAAM,iBAAiB,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,IAAI,CAAC,iBAAiB,CAAC,MAAM,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;QACzG,iBAAiB,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE;YACnC,QAAQ,CAAC,iBAAiB,GAAG,iBAAiB,CAAC;QACjD,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,WAAW,EAAE,CAAC;QACnB,OAAO,IAAI,CAAC;IACd,CAAC;IAED,KAAK,CAAC,QAA0B;QAC9B,IAAI,CAAC,aAAa,GAAG,QAAQ,CAAC;QAC9B,IAAI,CAAC,WAAW,EAAE,CAAC;QACnB,OAAO,IAAI,CAAC;IACd,CAAC;IAED,WAAW;QACT,MAAM,YAAY,GAAG,IAAI,CAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,QAAQ,EAAE,EAAE;YACpE,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;QAC5C,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QACnB,MAAM,SAAS,GAAG,IAAI,CAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,QAAQ,EAAE,EAAE;;YACjE,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,MAAA,MAAA,QAAQ,CAAC,aAAa,0CAAE,OAAO,mCAAI,CAAC,CAAC,CAAC;QAC9D,CAAC,EAAE,CAAC,CAAC,CAAC;QAEN,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE;YACxC,QAAQ,CAAC,SAAS,GAAG,SAAS,CAAC;YAC/B,QAAQ,CAAC,OAAO,GAAG,SAAS,GAAG,YAAY,CAAC;YAC5C,QAAQ,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE;gBACpC,QAAQ,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;YAC9B,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;CACF;AA/CD,4BA+CC","file":"arranger.js","sourcesContent":["import { isNil } from '@visactor/vutils';\nimport type { IAnimateArranger, IAnimator } from '../../types/animate';\n\nexport class Arranger implements IAnimateArranger {\n afterArranger: IAnimateArranger;\n parallelArrangers: IAnimateArranger[] = [this];\n\n animators: IAnimator[];\n totalTime: number = 0;\n startTime: number = 0;\n endTime: number = 0;\n\n constructor(animators: IAnimator[]) {\n this.animators = animators.filter(animator => !isNil(animator));\n this.totalTime = this.animators.reduce((time, animator) => {\n return Math.max(time, animator.getTotalAnimationTime());\n }, 0);\n }\n\n parallel(arranger: IAnimateArranger) {\n const parallelArrangers = Array.from(new Set(this.parallelArrangers.concat(arranger.parallelArrangers)));\n parallelArrangers.forEach(arranger => {\n arranger.parallelArrangers = parallelArrangers;\n });\n this.arrangeTime();\n return this;\n }\n\n after(arranger: IAnimateArranger) {\n this.afterArranger = arranger;\n this.arrangeTime();\n return this;\n }\n\n arrangeTime() {\n const parallelTime = this.parallelArrangers.reduce((time, arranger) => {\n return Math.max(time, arranger.totalTime);\n }, this.totalTime);\n const startTime = this.parallelArrangers.reduce((time, arranger) => {\n return Math.max(time, arranger.afterArranger?.endTime ?? 0);\n }, 0);\n\n this.parallelArrangers.forEach(arranger => {\n arranger.startTime = startTime;\n arranger.endTime = startTime + parallelTime;\n arranger.animators.forEach(animator => {\n animator.startAt(startTime);\n });\n });\n }\n}\n"]}
@@ -0,0 +1,27 @@
1
+ import type { EasingType, IGraphic } from '@visactor/vrender';
2
+ import { ACustomAnimate } from '@visactor/vrender';
3
+ import type { IAnimationChannelInterpolator, IAnimationEffect, IAnimationParameters, IElement, IParsedAnimationAttrs } from '../../types';
4
+ export declare function typeAnimationAttributes(element: IElement, effect: IAnimationEffect, animationParameters: IAnimationParameters, parameters: any): IParsedAnimationAttrs;
5
+ export declare function channelAnimationAttributes(element: IElement, effect: IAnimationEffect, animationParameters: IAnimationParameters, parameters: any): IParsedAnimationAttrs;
6
+ export declare class CustomInterpolator extends ACustomAnimate<any> {
7
+ private _element;
8
+ private _interpolator?;
9
+ constructor(from: any, to: any, duration: number, easing: EasingType, params: {
10
+ interpolator: IAnimationChannelInterpolator;
11
+ element: IElement;
12
+ parameters?: any;
13
+ });
14
+ onBind(): void;
15
+ getEndProps(): void | Record<string, any>;
16
+ onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
17
+ }
18
+ export declare class AttributeAnimate extends ACustomAnimate<any> {
19
+ target: IGraphic;
20
+ private _fromAttribute;
21
+ private _toAttribute;
22
+ getEndProps(): Record<string, any>;
23
+ onBind(): void;
24
+ onStart(): void;
25
+ onEnd(): void;
26
+ onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
27
+ }
@@ -0,0 +1,124 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: !0
5
+ }), exports.AttributeAnimate = exports.CustomInterpolator = exports.channelAnimationAttributes = exports.typeAnimationAttributes = void 0;
6
+
7
+ const vrender_1 = require("@visactor/vrender"), vutils_1 = require("@visactor/vutils"), helpers_1 = require("../attributes/helpers"), factory_1 = require("../../core/factory"), transformAnimationAttributes = (attributes, element) => {
8
+ if (!attributes) return null;
9
+ if (null == attributes ? void 0 : attributes.from) {
10
+ const from = attributes.from;
11
+ Object.keys(from).forEach((channel => {
12
+ (0, vutils_1.isNil)(from[channel]) && delete from[channel];
13
+ }));
14
+ const computePoints = (0, helpers_1.isValidPointsChannel)(Object.keys(from), element.mark.markType) && !(0,
15
+ vutils_1.isValid)(from.segments);
16
+ if (computePoints) {
17
+ const items = element.items.map((item => Object.assign({}, item, {
18
+ nextAttrs: from
19
+ })));
20
+ attributes.from = element.transformElementItems(items, element.mark.markType, computePoints);
21
+ }
22
+ }
23
+ if (null == attributes ? void 0 : attributes.to) {
24
+ const to = attributes.to;
25
+ Object.keys(to).forEach((channel => {
26
+ (0, vutils_1.isNil)(to[channel]) && delete to[channel];
27
+ }));
28
+ const computePoints = (0, helpers_1.isValidPointsChannel)(Object.keys(to), element.mark.markType) && !(0,
29
+ vutils_1.isValid)(to.segments);
30
+ if (computePoints) {
31
+ const items = element.items.map((item => Object.assign({}, item, {
32
+ nextAttrs: to
33
+ })));
34
+ attributes.to = element.transformElementItems(items, element.mark.markType, computePoints);
35
+ }
36
+ }
37
+ return attributes;
38
+ };
39
+
40
+ function typeAnimationAttributes(element, effect, animationParameters, parameters) {
41
+ const options = (0, vutils_1.isFunction)(effect.options) ? effect.options.call(null, element.getDatum(), element, parameters) : effect.options;
42
+ if (!effect.type || !factory_1.Factory.getAnimationType(effect.type)) return null;
43
+ const attributes = factory_1.Factory.getAnimationType(effect.type)(element, options, animationParameters);
44
+ return transformAnimationAttributes(attributes, element);
45
+ }
46
+
47
+ exports.typeAnimationAttributes = typeAnimationAttributes;
48
+
49
+ const parseChannelValue = (element, channel, channelValue, animationParameters, parameters) => (0,
50
+ vutils_1.isFunction)(channelValue) ? channelValue(element.getDatum(), element, parameters) : channelValue;
51
+
52
+ function channelAnimationAttributes(element, effect, animationParameters, parameters) {
53
+ const channel = effect.channel;
54
+ let attributes = null;
55
+ return (0, vutils_1.isArray)(channel) ? attributes = channel.reduce(((res, key) => (res.from[key] = element.getGraphicAttribute(key, !0),
56
+ res.to[key] = element.getGraphicAttribute(key, !1), res)), {
57
+ from: {},
58
+ to: {}
59
+ }) : (0, vutils_1.isObject)(channel) && (attributes = Object.keys(channel).reduce(((res, key) => {
60
+ var _a, _b;
61
+ const hasFrom = !(0, vutils_1.isNil)(null === (_a = channel[key]) || void 0 === _a ? void 0 : _a.from), hasTo = !(0,
62
+ vutils_1.isNil)(null === (_b = channel[key]) || void 0 === _b ? void 0 : _b.to);
63
+ return (hasFrom || hasTo) && (res.from[key] = hasFrom ? parseChannelValue(element, 0, channel[key].from, 0, parameters) : void 0,
64
+ res.to[key] = hasTo ? parseChannelValue(element, 0, channel[key].to, 0, parameters) : element.getGraphicAttribute(key, !1)),
65
+ res;
66
+ }), {
67
+ from: {},
68
+ to: {}
69
+ })), transformAnimationAttributes(attributes, element);
70
+ }
71
+
72
+ exports.channelAnimationAttributes = channelAnimationAttributes;
73
+
74
+ class CustomInterpolator extends vrender_1.ACustomAnimate {
75
+ constructor(from, to, duration, easing, params) {
76
+ super(from, to, duration, easing, params), this._interpolator = null == params ? void 0 : params.interpolator,
77
+ this._element = null == params ? void 0 : params.element;
78
+ }
79
+ onBind() {
80
+ var _a, _b;
81
+ this.from = null !== (_a = this.from) && void 0 !== _a ? _a : {}, this.to = null !== (_b = this.to) && void 0 !== _b ? _b : {};
82
+ }
83
+ getEndProps() {
84
+ return this.to;
85
+ }
86
+ onUpdate(end, ratio, out) {
87
+ this._interpolator && this._element && this._interpolator.call(this, ratio, this.from, this.to, out, this._element.getDatum(), this._element, this.params.parameters);
88
+ }
89
+ }
90
+
91
+ exports.CustomInterpolator = CustomInterpolator;
92
+
93
+ class AttributeAnimate extends vrender_1.ACustomAnimate {
94
+ getEndProps() {
95
+ return this.to;
96
+ }
97
+ onBind() {
98
+ var _a, _b;
99
+ this.from = null !== (_a = this.from) && void 0 !== _a ? _a : {}, this.to = null !== (_b = this.to) && void 0 !== _b ? _b : {};
100
+ }
101
+ onStart() {
102
+ const from = Object.assign({}, this.from), to = Object.assign({}, this.to);
103
+ Object.keys(to).forEach((k => {
104
+ (0, vutils_1.isNil)(from[k]) && (from[k] = this.target.getComputedAttribute(k));
105
+ })), this.target.setAttributes(from, !1, {
106
+ type: vrender_1.AttributeUpdateType.ANIMATE_UPDATE,
107
+ animationState: {
108
+ ratio: 0,
109
+ end: !1
110
+ }
111
+ }), this._fromAttribute = from, this._toAttribute = to;
112
+ }
113
+ onEnd() {
114
+ this.target.setAttributes(this._toAttribute, !1, {
115
+ type: vrender_1.AttributeUpdateType.ANIMATE_END
116
+ });
117
+ }
118
+ onUpdate(end, ratio, out) {
119
+ this.target.stepInterpolate(this.subAnimate, this.subAnimate.animate, out, this.step, ratio, end, this._toAttribute, this._fromAttribute);
120
+ }
121
+ }
122
+
123
+ exports.AttributeAnimate = AttributeAnimate;
124
+ //# sourceMappingURL=attribute.js.map
@@ -0,0 +1 @@
1
+ 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type { EasingType, IGraphic } from '@visactor/vrender';\n// eslint-disable-next-line no-duplicate-imports\nimport { ACustomAnimate, AttributeUpdateType } from '@visactor/vrender';\nimport { isArray, isFunction, isNil, isObject, isValid } from '@visactor/vutils';\nimport type {\n IAnimationChannelInterpolator,\n IAnimationEffect,\n IAnimationParameters,\n IElement,\n IGlyphElement,\n IParsedAnimationAttrs\n} from '../../types';\nimport { isValidPointsChannel } from '../attributes/helpers';\nimport { Factory } from '../../core/factory';\n\nconst transformAnimationAttributes = (attributes: IParsedAnimationAttrs, element: IElement): IParsedAnimationAttrs => {\n if (!attributes) {\n return null;\n }\n\n if (attributes?.from) {\n const from = attributes.from;\n Object.keys(from).forEach(channel => {\n if (isNil(from[channel])) {\n delete from[channel];\n }\n });\n const computePoints = isValidPointsChannel(Object.keys(from), element.mark.markType) && !isValid(from.segments);\n if (computePoints) {\n const items = element.items.map(item => Object.assign({}, item, { nextAttrs: from }));\n attributes.from = element.transformElementItems(items, element.mark.markType, computePoints);\n }\n }\n if (attributes?.to) {\n const to = attributes.to;\n Object.keys(to).forEach(channel => {\n if (isNil(to[channel])) {\n delete to[channel];\n }\n });\n const computePoints = isValidPointsChannel(Object.keys(to), element.mark.markType) && !isValid(to.segments);\n if (computePoints) {\n const items = element.items.map(item => Object.assign({}, item, { nextAttrs: to }));\n attributes.to = element.transformElementItems(items, element.mark.markType, computePoints);\n }\n }\n\n return attributes;\n};\n\nexport function typeAnimationAttributes(\n element: IElement,\n effect: IAnimationEffect,\n animationParameters: IAnimationParameters,\n parameters: any\n): IParsedAnimationAttrs {\n // const parameters =\n const options = isFunction(effect.options)\n ? effect.options.call(null, element.getDatum(), element, parameters)\n : effect.options;\n if (!effect.type || !Factory.getAnimationType(effect.type)) {\n return null;\n }\n const attributes = Factory.getAnimationType(effect.type)(element as IGlyphElement, options, animationParameters);\n return transformAnimationAttributes(attributes, element);\n}\n\nconst parseChannelValue = (\n element: IElement,\n channel: string,\n channelValue: any,\n animationParameters: IAnimationParameters,\n parameters: any\n) => {\n return isFunction(channelValue) ? channelValue(element.getDatum(), element, parameters) : channelValue;\n};\n\nexport function channelAnimationAttributes(\n element: IElement,\n effect: IAnimationEffect,\n animationParameters: IAnimationParameters,\n parameters: any\n): IParsedAnimationAttrs {\n const channel = effect.channel;\n let attributes: IParsedAnimationAttrs = null;\n\n if (isArray(channel)) {\n attributes = channel.reduce(\n (res, key) => {\n res.from[key] = element.getGraphicAttribute(key, true);\n res.to[key] = element.getGraphicAttribute(key, false);\n return res;\n },\n { from: {}, to: {} }\n );\n } else if (isObject(channel)) {\n attributes = Object.keys(channel).reduce(\n (res, key) => {\n const hasFrom = !isNil(channel[key]?.from);\n const hasTo = !isNil(channel[key]?.to);\n\n if (hasFrom || hasTo) {\n res.from[key] = hasFrom\n ? parseChannelValue(element, key, channel[key].from, animationParameters, parameters)\n : undefined;\n res.to[key] = hasTo\n ? parseChannelValue(element, key, channel[key].to, animationParameters, parameters)\n : element.getGraphicAttribute(key, false);\n }\n\n return res;\n },\n { from: {}, to: {} }\n );\n }\n\n return transformAnimationAttributes(attributes, element);\n}\n\nexport class CustomInterpolator extends ACustomAnimate<any> {\n private _element: IElement;\n private _interpolator?: IAnimationChannelInterpolator;\n\n constructor(\n from: any,\n to: any,\n duration: number,\n easing: EasingType,\n params: { interpolator: IAnimationChannelInterpolator; element: IElement; parameters?: any }\n ) {\n super(from, to, duration, easing, params);\n this._interpolator = params?.interpolator;\n this._element = params?.element;\n }\n\n onBind() {\n this.from = this.from ?? {};\n this.to = this.to ?? {};\n }\n\n getEndProps(): void | Record<string, any> {\n return this.to;\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n if (!this._interpolator || !this._element) {\n return;\n }\n this._interpolator.call(\n this,\n ratio,\n this.from,\n this.to,\n out,\n this._element.getDatum(),\n this._element,\n this.params.parameters\n );\n }\n}\n\nexport class AttributeAnimate extends ACustomAnimate<any> {\n declare target: IGraphic;\n\n private _fromAttribute: any;\n private _toAttribute: any;\n\n getEndProps(): Record<string, any> {\n return this.to;\n }\n\n onBind() {\n this.from = this.from ?? {};\n this.to = this.to ?? {};\n }\n\n onStart(): void {\n const from = Object.assign({}, this.from);\n const to = Object.assign({}, this.to);\n Object.keys(to).forEach(k => {\n if (isNil(from[k])) {\n from[k] = this.target.getComputedAttribute(k);\n }\n // if (this.to[k] === from[k]) {\n // delete from[k];\n // }\n });\n this.target.setAttributes(from, false, {\n type: AttributeUpdateType.ANIMATE_UPDATE,\n animationState: { ratio: 0, end: false }\n });\n\n this._fromAttribute = from;\n this._toAttribute = to;\n }\n\n onEnd(): void {\n this.target.setAttributes(this._toAttribute, false, {\n type: AttributeUpdateType.ANIMATE_END\n });\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n this.target.stepInterpolate(\n this.subAnimate,\n this.subAnimate.animate,\n out,\n this.step,\n ratio,\n end,\n this._toAttribute,\n this._fromAttribute\n );\n }\n}\n"]}
@@ -0,0 +1,5 @@
1
+ import type { IElement } from '../../types';
2
+ import type { IAnimationConfig, IParsedAnimationConfig, MarkFunctionValueType } from '../../types/animate';
3
+ export declare function normalizeAnimationConfig(config: Record<string, IAnimationConfig | IAnimationConfig[]>): Array<IParsedAnimationConfig>;
4
+ export declare function normalizeStateAnimationConfig(state: string, config: IAnimationConfig | IAnimationConfig[], initialIndex?: number): Array<IParsedAnimationConfig>;
5
+ export declare function invokeAnimateSpec<T>(spec: MarkFunctionValueType<T>, element: IElement, parameters: any): T;