@visactor/vgrammar-core 0.16.4-alpha.4 → 0.17.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/glyph/index.d.ts +1 -1
- package/cjs/glyph/index.js +6 -1
- package/cjs/glyph/index.js.map +1 -1
- package/cjs/glyph/link-path.d.ts +14 -0
- package/cjs/glyph/link-path.js +104 -58
- package/cjs/glyph/link-path.js.map +1 -1
- package/cjs/graph/animation/animator.js +3 -5
- package/cjs/graph/animation/animator.js.map +1 -1
- package/cjs/graph/animation/attribute.d.ts +1 -2
- package/cjs/graph/animation/attribute.js +8 -25
- package/cjs/graph/animation/attribute.js.map +1 -1
- package/cjs/graph/animation/morph.js +9 -36
- package/cjs/graph/animation/morph.js.map +1 -1
- package/cjs/index.d.ts +1 -1
- package/cjs/index.js +1 -1
- package/cjs/index.js.map +1 -1
- package/cjs/types/animate.d.ts +2 -1
- package/cjs/types/animate.js.map +1 -1
- package/es/glyph/index.d.ts +1 -1
- package/es/glyph/index.js +1 -1
- package/es/glyph/index.js.map +1 -1
- package/es/glyph/link-path.d.ts +14 -0
- package/es/glyph/link-path.js +90 -56
- package/es/glyph/link-path.js.map +1 -1
- package/es/graph/animation/animator.js +2 -4
- package/es/graph/animation/animator.js.map +1 -1
- package/es/graph/animation/attribute.d.ts +1 -2
- package/es/graph/animation/attribute.js +8 -23
- package/es/graph/animation/attribute.js.map +1 -1
- package/es/graph/animation/morph.js +7 -32
- package/es/graph/animation/morph.js.map +1 -1
- package/es/index.d.ts +1 -1
- package/es/index.js +1 -1
- package/es/index.js.map +1 -1
- package/es/interactions/brush-base.js +2 -1
- package/es/interactions/element-active.js +1 -2
- package/es/interactions/element-select.js +2 -1
- package/es/interactions/filter.js +1 -1
- package/es/interactions/fish-eye.js +1 -1
- package/es/interactions/index.js +1 -1
- package/es/interactions/legend-filter.js +1 -1
- package/es/interactions/player-filter.js +1 -1
- package/es/interactions/roll-up.js +1 -1
- package/es/interactions/scrollbar-filter.js +1 -1
- package/es/parse/coordinate.js +1 -1
- package/es/parse/event.js +1 -1
- package/es/parse/mark.js +1 -1
- package/es/parse/option.js +1 -2
- package/es/parse/scale.js +1 -1
- package/es/parse/transform.js +1 -1
- package/es/parse/util.js +1 -1
- package/es/parse/view.js +1 -1
- package/es/types/animate.d.ts +2 -1
- package/es/types/animate.js.map +1 -1
- package/package.json +9 -8
package/cjs/glyph/index.d.ts
CHANGED
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@@ -2,6 +2,6 @@ export type { IBoxplotScaleAnimationOptions } from './boxplot';
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export { registerBoxplotGlyph, registerBarBoxplotGlyph } from './boxplot';
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export { registerRippleGlyph } from './ripple';
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export { registerWaveGlyph } from './wave';
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-
export { registerLinkPathGlyph } from './link-path';
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export { registerLinkPathGlyph, registerLinkPathAnimation } from './link-path';
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export { registerTreePathGlyph } from './tree-path';
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export { registerViolinGlyph } from './violin';
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package/cjs/glyph/index.js
CHANGED
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@@ -2,7 +2,7 @@
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Object.defineProperty(exports, "__esModule", {
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value: !0
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-
}), exports.registerViolinGlyph = exports.registerTreePathGlyph = exports.registerLinkPathGlyph = exports.registerWaveGlyph = exports.registerRippleGlyph = exports.registerBarBoxplotGlyph = exports.registerBoxplotGlyph = void 0;
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5
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+
}), exports.registerViolinGlyph = exports.registerTreePathGlyph = exports.registerLinkPathAnimation = exports.registerLinkPathGlyph = exports.registerWaveGlyph = exports.registerRippleGlyph = exports.registerBarBoxplotGlyph = exports.registerBoxplotGlyph = void 0;
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var boxplot_1 = require("./boxplot");
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@@ -43,6 +43,11 @@ Object.defineProperty(exports, "registerLinkPathGlyph", {
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get: function() {
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return link_path_1.registerLinkPathGlyph;
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}
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}), Object.defineProperty(exports, "registerLinkPathAnimation", {
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enumerable: !0,
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get: function() {
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return link_path_1.registerLinkPathAnimation;
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}
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});
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var tree_path_1 = require("./tree-path");
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package/cjs/glyph/index.js.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"sources":["../src/glyph/index.ts"],"names":[],"mappings":";;;AACA,qCAA0E;AAAjE,+GAAA,oBAAoB,OAAA;AAAE,kHAAA,uBAAuB,OAAA;AACtD,mCAA+C;AAAtC,6GAAA,mBAAmB,OAAA;AAC5B,+BAA2C;AAAlC,yGAAA,iBAAiB,OAAA;AAC1B,
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{"version":3,"sources":["../src/glyph/index.ts"],"names":[],"mappings":";;;AACA,qCAA0E;AAAjE,+GAAA,oBAAoB,OAAA;AAAE,kHAAA,uBAAuB,OAAA;AACtD,mCAA+C;AAAtC,6GAAA,mBAAmB,OAAA;AAC5B,+BAA2C;AAAlC,yGAAA,iBAAiB,OAAA;AAC1B,yCAA+E;AAAtE,kHAAA,qBAAqB,OAAA;AAAE,sHAAA,yBAAyB,OAAA;AACzD,yCAAoD;AAA3C,kHAAA,qBAAqB,OAAA;AAC9B,mCAA+C;AAAtC,6GAAA,mBAAmB,OAAA","file":"index.js","sourcesContent":["export type { IBoxplotScaleAnimationOptions } from './boxplot';\nexport { registerBoxplotGlyph, registerBarBoxplotGlyph } from './boxplot';\nexport { registerRippleGlyph } from './ripple';\nexport { registerWaveGlyph } from './wave';\nexport { registerLinkPathGlyph, registerLinkPathAnimation } from './link-path';\nexport { registerTreePathGlyph } from './tree-path';\nexport { registerViolinGlyph } from './violin';\n"]}
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package/cjs/glyph/link-path.d.ts
CHANGED
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@@ -1,7 +1,21 @@
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import type { LinkPathEncoderSpec } from '../types';
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import { ACustomAnimate } from '@visactor/vrender-animate';
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export interface LinkPathConfig {
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direction?: 'horizontal' | 'vertical' | 'LR' | 'RL' | 'TB' | 'BL' | 'radial';
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}
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export declare const getHorizontalPath: (options: LinkPathEncoderSpec, ratio?: number) => string;
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export declare const getVerticalPath: (options: LinkPathEncoderSpec, ratio?: number) => string;
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export declare class LinkPathGrowIn extends ACustomAnimate<Record<string, number>> {
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onBind(): void;
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onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
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}
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export declare class LinkPathGrowOut extends ACustomAnimate<Record<string, number>> {
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onBind(): void;
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onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
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}
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export declare class LinkPathUpdate extends ACustomAnimate<Record<string, number>> {
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onBind(): void;
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onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
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}
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export declare const registerLinkPathGlyph: () => void;
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export declare const registerLinkPathAnimation: () => void;
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package/cjs/glyph/link-path.js
CHANGED
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@@ -2,9 +2,9 @@
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Object.defineProperty(exports, "__esModule", {
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value: !0
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}), exports.registerLinkPathGlyph = exports.getVerticalPath = exports.getHorizontalPath = void 0;
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}), exports.registerLinkPathAnimation = exports.registerLinkPathGlyph = exports.LinkPathUpdate = exports.LinkPathGrowOut = exports.LinkPathGrowIn = exports.getVerticalPath = exports.getHorizontalPath = void 0;
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const factory_1 = require("../core/factory"),
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const factory_1 = require("../core/factory"), graphic_1 = require("../graph/mark/graphic"), glyph_1 = require("../view/glyph"), vrender_animate_1 = require("@visactor/vrender-animate"), getHorizontalPath = (options, ratio) => {
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var _a;
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const curvature = null !== (_a = options.curvature) && void 0 !== _a ? _a : .5, thickness = "number" == typeof ratio ? options.thickness * ratio : options.thickness;
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let x0 = options.x0, x1 = options.x1, y00 = options.y0, y10 = options.y1, cpx0 = x0 + curvature * (x1 - x0), cpx1 = x1 + curvature * (x0 - x1), formatter = v => v;
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@@ -47,22 +47,15 @@ const encoder = (encodeValues, datum, element, config) => {
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path: parsePath(encodeValues, isRatioShow ? encodeValues.ratio : 1)
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}
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} : {};
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}, linkPathGrowIn = (
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}, linkPathGrowIn = (graphic, options, animationParameters) => {
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const linkValues = {
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x0:
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x1:
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y0:
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y1:
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thickness:
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round: element.getGraphicAttribute("round", !1),
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align: element.getGraphicAttribute("align", !1),
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pathType: element.getGraphicAttribute("pathType", !1),
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endArrow: element.getGraphicAttribute("endArrow", !1),
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startArrow: element.getGraphicAttribute("startArrow", !1)
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x0: graphic.getFinalAttribute().x0,
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x1: graphic.getFinalAttribute().x1,
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y0: graphic.getFinalAttribute().y0,
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y1: graphic.getFinalAttribute().y1,
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thickness: graphic.getFinalAttribute().thickness
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};
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return
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(0, vutils_1.isNil)(linkValues[key]) && delete linkValues[key];
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})), {
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return {
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from: Object.assign({}, linkValues, {
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x1: linkValues.x0,
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y1: linkValues.y0
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@@ -71,53 +64,100 @@ const encoder = (encodeValues, datum, element, config) => {
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};
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}, linkPathGrowOut = (element, options, animationParameters) => {
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const linkValues = {
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x0: element.
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x1: element.
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y0: element.
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y1: element.
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thickness: element.
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round: element.getGraphicAttribute("round", !0),
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align: element.getGraphicAttribute("align", !0),
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pathType: element.getGraphicAttribute("pathType", !0),
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endArrow: element.getGraphicAttribute("endArrow", !0),
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startArrow: element.getGraphicAttribute("startArrow", !0)
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x0: element.getFinalAttribute().x0,
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x1: element.getFinalAttribute().x1,
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y0: element.getFinalAttribute().y0,
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y1: element.getFinalAttribute().y1,
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thickness: element.getFinalAttribute().thickness
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};
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return
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(0, vutils_1.isNil)(linkValues[key]) && delete linkValues[key];
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})), {
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return {
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from: linkValues,
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to: Object.assign({}, linkValues, {
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x1: linkValues.x0,
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y1: linkValues.y0
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})
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};
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}, linkPathUpdate = (
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}, linkPathUpdate = (graphic, options, animationParameters) => {
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let from, to;
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{
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const {x0: x0, x1: x1, y0: y0, y1: y1} = graphic.getFinalAttribute();
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from = {
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x0: x0,
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x1: x1,
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y0: y0,
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y1: y1
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};
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}
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{
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const {x0: x0, x1: x1, y0: y0, y1: y1} = graphic.attribute;
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to = {
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x0: x0,
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x1: x1,
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y0: y0,
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y1: y1
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};
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}
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return {
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from:
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x1: element.getGraphicAttribute("x1", !0),
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y0: element.getGraphicAttribute("y0", !0),
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y1: element.getGraphicAttribute("y1", !0)
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}, bassLinkValues), bassLinkValues),
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to: Object.assign({
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x0: element.getGraphicAttribute("x0", !1),
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x1: element.getGraphicAttribute("x1", !1),
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y1: element.getGraphicAttribute("y1", !1)
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}, bassLinkValues)
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from: from,
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to: to
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};
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}
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};
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class LinkPathGrowIn extends vrender_animate_1.ACustomAnimate {
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onBind() {
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var _a, _b, _c;
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(null === (_a = this.params) || void 0 === _a ? void 0 : _a.diffAttrs) && this.target.setAttributes(this.params.diffAttrs);
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const {from: from, to: to} = linkPathGrowIn(this.target, this.params.options, this.params), fromAttrs = null !== (_c = null === (_b = this.target.context) || void 0 === _b ? void 0 : _b.lastAttrs) && void 0 !== _c ? _c : from;
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this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
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this.animate.reSyncProps(), this.from = fromAttrs, this.to = to, this.target.setAttributes(fromAttrs);
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}
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onUpdate(end, ratio, out) {
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const attribute = this.target.attribute;
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this.propKeys.forEach((key => {
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attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;
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})), this.target.setAttributes(attribute);
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}
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}
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exports.LinkPathGrowIn = LinkPathGrowIn;
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class LinkPathGrowOut extends vrender_animate_1.ACustomAnimate {
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onBind() {
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var _a, _b, _c;
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(null === (_a = this.params) || void 0 === _a ? void 0 : _a.diffAttrs) && this.target.setAttributes(this.params.diffAttrs);
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const {from: from, to: to} = linkPathGrowOut(this.target, this.params.options, this.params), fromAttrs = null !== (_c = null === (_b = this.target.context) || void 0 === _b ? void 0 : _b.lastAttrs) && void 0 !== _c ? _c : from;
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this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
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this.animate.reSyncProps(), this.from = fromAttrs, this.to = to, this.target.setAttributes(fromAttrs);
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}
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onUpdate(end, ratio, out) {
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const attribute = this.target.attribute;
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this.propKeys.forEach((key => {
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attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;
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})), this.target.setAttributes(attribute);
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}
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}
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exports.LinkPathGrowOut = LinkPathGrowOut;
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class LinkPathUpdate extends vrender_animate_1.ACustomAnimate {
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onBind() {
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var _a, _b, _c;
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(null === (_a = this.params) || void 0 === _a ? void 0 : _a.diffAttrs) && this.target.setAttributes(this.params.diffAttrs);
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const {from: from, to: to} = linkPathUpdate(this.target, this.params.options, this.params), fromAttrs = null !== (_c = null === (_b = this.target.context) || void 0 === _b ? void 0 : _b.lastAttrs) && void 0 !== _c ? _c : from;
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this.props = to, this.propKeys = Object.keys(to).filter((key => null != to[key])),
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this.animate.reSyncProps(), this.from = fromAttrs, this.to = to, this.target.setAttributes(fromAttrs);
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}
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onUpdate(end, ratio, out) {
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const attribute = this.target.attribute;
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this.propKeys.forEach((key => {
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attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;
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})), this.target.setAttributes(attribute);
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}
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+
}
|
|
157
|
+
|
|
158
|
+
exports.LinkPathUpdate = LinkPathUpdate;
|
|
159
|
+
|
|
160
|
+
const registerLinkPathGlyph = () => {
|
|
121
161
|
factory_1.Factory.registerGlyph("linkPath", {
|
|
122
162
|
back: "path",
|
|
123
163
|
front: "path"
|
|
@@ -130,9 +170,15 @@ const encoder = (encodeValues, datum, element, config) => {
|
|
|
130
170
|
front: {
|
|
131
171
|
zIndex: 1
|
|
132
172
|
}
|
|
133
|
-
}))),
|
|
134
|
-
|
|
135
|
-
|
|
173
|
+
}))), (0, glyph_1.registerGlyphMark)(), (0, graphic_1.registerGlyphGraphic)(), (0,
|
|
174
|
+
graphic_1.registerPathGraphic)();
|
|
175
|
+
};
|
|
176
|
+
|
|
177
|
+
exports.registerLinkPathGlyph = registerLinkPathGlyph;
|
|
178
|
+
|
|
179
|
+
const registerLinkPathAnimation = () => {
|
|
180
|
+
vrender_animate_1.AnimateExecutor.registerBuiltInAnimate("linkPathGrowIn", LinkPathGrowIn),
|
|
181
|
+
vrender_animate_1.AnimateExecutor.registerBuiltInAnimate("linkPathGrowOut", LinkPathGrowOut);
|
|
136
182
|
};
|
|
137
183
|
|
|
138
|
-
exports.
|
|
184
|
+
exports.registerLinkPathAnimation = registerLinkPathAnimation;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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type { IAnimationParameters, LinkPathEncoderSpec, TypeAnimation } from '../types';\nimport type { IElement } from '../types/element';\nimport { Factory } from '../core/factory';\nimport { isNil } from '@visactor/vutils';\nimport { registerGlyphGraphic, registerPathGraphic } from '../graph/mark/graphic';\nimport { registerGlyphMark } from '../view/glyph';\n\nexport interface LinkPathConfig {\n direction?: 'horizontal' | 'vertical' | 'LR' | 'RL' | 'TB' | 'BL' | 'radial';\n}\n\n// const isValidThickness = (thickness: number) => isValidNumber(thickness) && thickness > 1;\n// const hasValidThickness = (options: LinkPathEncodeValues) => isValidThickness(options.thickness);\n\nexport const getHorizontalPath = (options: LinkPathEncoderSpec, ratio?: number) => {\n const curvature = options.curvature ?? 0.5;\n const hasThickness = true;\n const thickness = typeof ratio === 'number' ? options.thickness * ratio : options.thickness;\n\n let x0 = options.x0;\n let x1 = options.x1;\n let y00 = options.y0;\n let y10 = options.y1;\n let cpx0 = x0 + curvature * (x1 - x0);\n let cpx1 = x1 + curvature * (x0 - x1);\n let formatter = (v: number) => v;\n\n if (options.round !== false) {\n x0 = Math.round(x0);\n x1 = Math.round(x1);\n y00 = Math.round(y00);\n y10 = Math.round(y10);\n cpx0 = Math.round(cpx0);\n cpx1 = Math.round(cpx1);\n formatter = Math.round;\n }\n const topPath =\n options.pathType === 'line'\n ? `M${x0},${y00}L${x1},${y10}`\n : options.pathType === 'polyline'\n ? `M${x0},${y00}L${cpx0},${y00}L${cpx0},${y10}L${x1},${y10}`\n : `M${x0},${y00}C${cpx0},${y00},${cpx1},${y10},${x1},${y10}`;\n\n if (!hasThickness) {\n // simplified to a single path\n return topPath;\n }\n\n if (options.align === 'center') {\n y00 = formatter(options.y0 - thickness / 2);\n y10 = formatter(options.y1 - thickness / 2);\n } else if (options.align === 'end') {\n y00 = formatter(options.y0 + options.thickness / 2 - thickness);\n y10 = formatter(options.y1 + options.thickness / 2 - thickness);\n } else {\n y00 = formatter(options.y0 - options.thickness / 2);\n y10 = formatter(options.y1 - options.thickness / 2);\n }\n\n const y01 = formatter(y00 + thickness);\n const y11 = formatter(y10 + thickness);\n\n const hasLength = Math.abs(x1 - x0) > 1e-6;\n const endArrowPath =\n options.endArrow && hasLength\n ? `L${x1},${formatter(y10 - thickness / 2)}L${formatter(x1 + thickness)},${formatter(\n (y10 + y11) / 2\n )}L${x1},${formatter(y11 + thickness / 2)}`\n : '';\n const startArrowPath =\n options.startArrow && hasLength\n ? `L${x0},${formatter(y01 + thickness / 2)}L${formatter(x0 - thickness)},${formatter(\n (y00 + y01) / 2\n )}L${x0},${formatter(y00 - thickness / 2)}`\n : '';\n\n if (options.pathType === 'line') {\n return `M${x0},${y00}L${x1},${y10}${endArrowPath}L${x1},${y11}L${x0},${y01}${startArrowPath}Z`;\n } else if (options.pathType === 'polyline') {\n return `M${x0},${y00}L${cpx0},${y00}L${cpx0},${y10}L${x1},${y10}\n ${endArrowPath}L${x1},${y11}L${cpx0},${y11}L${cpx0},${y01}L${x0},${y01}${startArrowPath}Z`;\n }\n\n return `M${x0},${y00}C${cpx0},${y00},${cpx1},${y10},${x1},${y10}\n ${endArrowPath}L${x1},${y11}C${cpx1},${y11},${cpx0},${y01},${x0},${y01}${startArrowPath}Z`;\n};\n\nexport const getVerticalPath = (options: LinkPathEncoderSpec, ratio?: number) => {\n const curvature = options.curvature ?? 0.5;\n const hasThickness = true;\n const thickness = typeof ratio === 'number' ? options.thickness * ratio : options.thickness;\n let y0 = options.y0;\n let y1 = options.y1;\n let x00 = options.x0;\n let x10 = options.x1;\n let cpy0 = y0 + curvature * (y1 - y0);\n let cpy1 = y1 + curvature * (y0 - y1);\n let formatter = (v: number) => v;\n\n if (options.round !== false) {\n formatter = Math.round;\n y0 = Math.round(y0);\n y1 = Math.round(y1);\n x00 = Math.round(x00);\n x10 = Math.round(x10);\n cpy0 = Math.round(cpy0);\n cpy1 = Math.round(cpy1);\n }\n const leftpath =\n options.pathType === 'line'\n ? `M${x00},${y0}L${x10},${y1}`\n : options.pathType === 'polyline'\n ? `M${x00},${y0}L${x00},${cpy0}L${x10},${cpy0}L${x10},${y1}`\n : `M${x00},${y0}C${x00},${cpy0},${x10},${cpy1},${x10},${y1}`;\n if (!hasThickness) {\n // simplified to a single path\n return leftpath;\n }\n\n if (options.align === 'center') {\n x00 = formatter(options.x0 - thickness / 2);\n x10 = formatter(options.x1 - thickness / 2);\n } else if (options.align === 'end') {\n x00 = formatter(options.x0 + options.thickness / 2 - thickness);\n x10 = formatter(options.x1 + options.thickness / 2 - thickness);\n } else {\n x00 = formatter(options.x0 - options.thickness / 2);\n x10 = formatter(options.x1 - options.thickness / 2);\n }\n\n const x01 = formatter(x00 + thickness);\n const x11 = formatter(x10 + thickness);\n\n const hasLength = Math.abs(y1 - y0) > 1e-6;\n const endArrowPath =\n options.endArrow && hasLength\n ? `L${formatter(x10 - thickness / 2)},${y1}L${formatter((x10 + x11) / 2)},${formatter(\n y1 + thickness\n )}L${formatter(x11 + thickness / 2)},${y1}`\n : '';\n const startArrowPath =\n options.startArrow && hasLength\n ? `L${formatter(x01 + thickness / 2)},${y0}L${formatter((x01 + x00) / 2)},${formatter(\n y0 - thickness\n )}L${formatter(x00 - thickness / 2)},${y0}`\n : '';\n\n if (options.pathType === 'line') {\n return `M${x00},${y0}L${x10},${y1}${endArrowPath}L${x11},${y1}L${x01},${y0}${startArrowPath}Z`;\n } else if (options.pathType === 'polyline') {\n return `M${x00},${y0}L${x00},${cpy0}L${x10},${cpy0}L${x10},${y1}\n ${endArrowPath}L${x11},${y1}L${x11},${cpy0}L${x01},${cpy0}L${x01},${y0}${startArrowPath}Z`;\n }\n\n return `M${x00},${y0}C${x00},${cpy0},${x10},${cpy1},${x10},${y1}\n ${endArrowPath}L${x11},${y1}C${x11},${cpy1},${x01},${cpy0},${x01},${y0}${startArrowPath}Z`;\n};\n\nconst encoder = (encodeValues: LinkPathEncoderSpec, datum: any, element: IElement, config: LinkPathConfig) => {\n const direction = encodeValues.direction ?? config?.direction;\n const parsePath = ['vertical', 'TB', 'BT'].includes(direction) ? getVerticalPath : getHorizontalPath;\n const isRatioShow = typeof encodeValues.ratio === 'number' && encodeValues.ratio >= 0 && encodeValues.ratio <= 1;\n\n const encodeChannels = Object.keys(encodeValues);\n // parse path when all required channels are included\n if (['x0', 'y0', 'x1', 'y1'].every(channel => encodeChannels.includes(channel))) {\n return {\n back: {\n path: isRatioShow ? parsePath(encodeValues, 1) : ''\n },\n front: {\n path: parsePath(encodeValues, isRatioShow ? encodeValues.ratio : 1)\n }\n };\n }\n\n return {};\n};\n\nconst linkPathGrowIn: TypeAnimation<IElement> = (\n element: IElement,\n options: any,\n animationParameters: IAnimationParameters\n) => {\n const linkValues: LinkPathEncoderSpec = {\n x0: element.getGraphicAttribute('x0', false),\n x1: element.getGraphicAttribute('x1', false),\n y0: element.getGraphicAttribute('y0', false),\n y1: element.getGraphicAttribute('y1', false),\n thickness: element.getGraphicAttribute('thickness', false),\n round: element.getGraphicAttribute('round', false),\n align: element.getGraphicAttribute('align', false),\n pathType: element.getGraphicAttribute('pathType', false),\n endArrow: element.getGraphicAttribute('endArrow', false),\n startArrow: element.getGraphicAttribute('startArrow', false)\n };\n // FIXME: undefined channel animation will cause vRender warning\n Object.keys(linkValues).forEach(key => {\n if (isNil(linkValues[key])) {\n delete linkValues[key];\n }\n });\n return {\n from: Object.assign({}, linkValues, { x1: linkValues.x0, y1: linkValues.y0 }),\n to: linkValues\n };\n};\n\nconst linkPathGrowOut: TypeAnimation<IElement> = (\n element: IElement,\n options: any,\n animationParameters: IAnimationParameters\n) => {\n const linkValues: LinkPathEncoderSpec = {\n x0: element.getGraphicAttribute('x0', true),\n x1: element.getGraphicAttribute('x1', true),\n y0: element.getGraphicAttribute('y0', true),\n y1: element.getGraphicAttribute('y1', true),\n thickness: element.getGraphicAttribute('thickness', true),\n round: element.getGraphicAttribute('round', true),\n align: element.getGraphicAttribute('align', true),\n pathType: element.getGraphicAttribute('pathType', true),\n endArrow: element.getGraphicAttribute('endArrow', true),\n startArrow: element.getGraphicAttribute('startArrow', true)\n };\n // FIXME: undefined channel animation will cause vRender warning\n Object.keys(linkValues).forEach(key => {\n if (isNil(linkValues[key])) {\n delete linkValues[key];\n }\n });\n return {\n from: linkValues,\n to: Object.assign({}, linkValues, { x1: linkValues.x0, y1: linkValues.y0 })\n };\n};\n\nconst linkPathUpdate: TypeAnimation<IElement> = (\n element: IElement,\n options: any,\n animationParameters: IAnimationParameters\n) => {\n const bassLinkValues = {\n thickness: element.getGraphicAttribute('thickness', false),\n round: element.getGraphicAttribute('round', false),\n align: element.getGraphicAttribute('align', false),\n pathType: element.getGraphicAttribute('pathType', false),\n endArrow: element.getGraphicAttribute('endArrow', false),\n startArrow: element.getGraphicAttribute('startArrow', false)\n };\n // FIXME: undefined channel animation will cause vRender warning\n Object.keys(bassLinkValues).forEach(key => {\n if (isNil(bassLinkValues[key])) {\n delete bassLinkValues[key];\n }\n });\n const prevLinkValues: LinkPathEncoderSpec = Object.assign(\n {\n x0: element.getGraphicAttribute('x0', true),\n x1: element.getGraphicAttribute('x1', true),\n y0: element.getGraphicAttribute('y0', true),\n y1: element.getGraphicAttribute('y1', true),\n ...bassLinkValues\n },\n bassLinkValues\n );\n const nextLinkValues: LinkPathEncoderSpec = Object.assign(\n {\n x0: element.getGraphicAttribute('x0', false),\n x1: element.getGraphicAttribute('x1', false),\n y0: element.getGraphicAttribute('y0', false),\n y1: element.getGraphicAttribute('y1', false)\n },\n bassLinkValues\n );\n\n return {\n from: prevLinkValues,\n to: nextLinkValues\n };\n};\n\nexport const registerLinkPathGlyph = () => {\n Factory.registerGlyph<LinkPathEncoderSpec, LinkPathConfig>('linkPath', {\n back: 'path',\n front: 'path'\n })\n .registerFunctionEncoder(encoder)\n .registerChannelEncoder('backgroundStyle', (channel, encodeValue) => {\n return {\n back: encodeValue\n };\n })\n .registerDefaultEncoder(() => {\n return {\n back: { zIndex: 0 },\n front: { zIndex: 1 }\n };\n });\n\n Factory.registerAnimationType('linkPathGrowIn', linkPathGrowIn);\n Factory.registerAnimationType('linkPathGrowOut', linkPathGrowOut);\n Factory.registerAnimationType('linkPathUpdate', linkPathUpdate);\n registerGlyphMark();\n registerGlyphGraphic();\n registerPathGraphic();\n};\n"]}
|
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1
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+
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type { IElement, LinkPathEncoderSpec } from '../types';\nimport type { IGraphic } from '@visactor/vrender-core';\nimport { Factory } from '../core/factory';\nimport { registerGlyphGraphic, registerPathGraphic } from '../graph/mark/graphic';\nimport { registerGlyphMark } from '../view/glyph';\nimport { ACustomAnimate, AnimateExecutor } from '@visactor/vrender-animate';\n\nexport interface LinkPathConfig {\n direction?: 'horizontal' | 'vertical' | 'LR' | 'RL' | 'TB' | 'BL' | 'radial';\n}\n\ntype TypeAnimation<T extends IGraphic> = (\n graphic: T,\n options: LinkPathConfig,\n // animationParameters: IAnimationParameters\n animationParameters: any\n) => { from?: { [channel: string]: any }; to?: { [channel: string]: any } };\n\nexport const getHorizontalPath = (options: LinkPathEncoderSpec, ratio?: number) => {\n const curvature = options.curvature ?? 0.5;\n const hasThickness = true;\n const thickness = typeof ratio === 'number' ? options.thickness * ratio : options.thickness;\n\n let x0 = options.x0;\n let x1 = options.x1;\n let y00 = options.y0;\n let y10 = options.y1;\n let cpx0 = x0 + curvature * (x1 - x0);\n let cpx1 = x1 + curvature * (x0 - x1);\n let formatter = (v: number) => v;\n\n if (options.round !== false) {\n x0 = Math.round(x0);\n x1 = Math.round(x1);\n y00 = Math.round(y00);\n y10 = Math.round(y10);\n cpx0 = Math.round(cpx0);\n cpx1 = Math.round(cpx1);\n formatter = Math.round;\n }\n const topPath =\n options.pathType === 'line'\n ? `M${x0},${y00}L${x1},${y10}`\n : options.pathType === 'polyline'\n ? `M${x0},${y00}L${cpx0},${y00}L${cpx0},${y10}L${x1},${y10}`\n : `M${x0},${y00}C${cpx0},${y00},${cpx1},${y10},${x1},${y10}`;\n\n if (!hasThickness) {\n // simplified to a single path\n return topPath;\n }\n\n if (options.align === 'center') {\n y00 = formatter(options.y0 - thickness / 2);\n y10 = formatter(options.y1 - thickness / 2);\n } else if (options.align === 'end') {\n y00 = formatter(options.y0 + options.thickness / 2 - thickness);\n y10 = formatter(options.y1 + options.thickness / 2 - thickness);\n } else {\n y00 = formatter(options.y0 - options.thickness / 2);\n y10 = formatter(options.y1 - options.thickness / 2);\n }\n\n const y01 = formatter(y00 + thickness);\n const y11 = formatter(y10 + thickness);\n\n const hasLength = Math.abs(x1 - x0) > 1e-6;\n const endArrowPath =\n options.endArrow && hasLength\n ? `L${x1},${formatter(y10 - thickness / 2)}L${formatter(x1 + thickness)},${formatter(\n (y10 + y11) / 2\n )}L${x1},${formatter(y11 + thickness / 2)}`\n : '';\n const startArrowPath =\n options.startArrow && hasLength\n ? `L${x0},${formatter(y01 + thickness / 2)}L${formatter(x0 - thickness)},${formatter(\n (y00 + y01) / 2\n )}L${x0},${formatter(y00 - thickness / 2)}`\n : '';\n\n if (options.pathType === 'line') {\n return `M${x0},${y00}L${x1},${y10}${endArrowPath}L${x1},${y11}L${x0},${y01}${startArrowPath}Z`;\n } else if (options.pathType === 'polyline') {\n return `M${x0},${y00}L${cpx0},${y00}L${cpx0},${y10}L${x1},${y10}\n ${endArrowPath}L${x1},${y11}L${cpx0},${y11}L${cpx0},${y01}L${x0},${y01}${startArrowPath}Z`;\n }\n\n return `M${x0},${y00}C${cpx0},${y00},${cpx1},${y10},${x1},${y10}\n ${endArrowPath}L${x1},${y11}C${cpx1},${y11},${cpx0},${y01},${x0},${y01}${startArrowPath}Z`;\n};\n\nexport const getVerticalPath = (options: LinkPathEncoderSpec, ratio?: number) => {\n const curvature = options.curvature ?? 0.5;\n const hasThickness = true;\n const thickness = typeof ratio === 'number' ? options.thickness * ratio : options.thickness;\n let y0 = options.y0;\n let y1 = options.y1;\n let x00 = options.x0;\n let x10 = options.x1;\n let cpy0 = y0 + curvature * (y1 - y0);\n let cpy1 = y1 + curvature * (y0 - y1);\n let formatter = (v: number) => v;\n\n if (options.round !== false) {\n formatter = Math.round;\n y0 = Math.round(y0);\n y1 = Math.round(y1);\n x00 = Math.round(x00);\n x10 = Math.round(x10);\n cpy0 = Math.round(cpy0);\n cpy1 = Math.round(cpy1);\n }\n const leftpath =\n options.pathType === 'line'\n ? `M${x00},${y0}L${x10},${y1}`\n : options.pathType === 'polyline'\n ? `M${x00},${y0}L${x00},${cpy0}L${x10},${cpy0}L${x10},${y1}`\n : `M${x00},${y0}C${x00},${cpy0},${x10},${cpy1},${x10},${y1}`;\n if (!hasThickness) {\n // simplified to a single path\n return leftpath;\n }\n\n if (options.align === 'center') {\n x00 = formatter(options.x0 - thickness / 2);\n x10 = formatter(options.x1 - thickness / 2);\n } else if (options.align === 'end') {\n x00 = formatter(options.x0 + options.thickness / 2 - thickness);\n x10 = formatter(options.x1 + options.thickness / 2 - thickness);\n } else {\n x00 = formatter(options.x0 - options.thickness / 2);\n x10 = formatter(options.x1 - options.thickness / 2);\n }\n\n const x01 = formatter(x00 + thickness);\n const x11 = formatter(x10 + thickness);\n\n const hasLength = Math.abs(y1 - y0) > 1e-6;\n const endArrowPath =\n options.endArrow && hasLength\n ? `L${formatter(x10 - thickness / 2)},${y1}L${formatter((x10 + x11) / 2)},${formatter(\n y1 + thickness\n )}L${formatter(x11 + thickness / 2)},${y1}`\n : '';\n const startArrowPath =\n options.startArrow && hasLength\n ? `L${formatter(x01 + thickness / 2)},${y0}L${formatter((x01 + x00) / 2)},${formatter(\n y0 - thickness\n )}L${formatter(x00 - thickness / 2)},${y0}`\n : '';\n\n if (options.pathType === 'line') {\n return `M${x00},${y0}L${x10},${y1}${endArrowPath}L${x11},${y1}L${x01},${y0}${startArrowPath}Z`;\n } else if (options.pathType === 'polyline') {\n return `M${x00},${y0}L${x00},${cpy0}L${x10},${cpy0}L${x10},${y1}\n ${endArrowPath}L${x11},${y1}L${x11},${cpy0}L${x01},${cpy0}L${x01},${y0}${startArrowPath}Z`;\n }\n\n return `M${x00},${y0}C${x00},${cpy0},${x10},${cpy1},${x10},${y1}\n ${endArrowPath}L${x11},${y1}C${x11},${cpy1},${x01},${cpy0},${x01},${y0}${startArrowPath}Z`;\n};\n\nconst encoder = (encodeValues: LinkPathEncoderSpec, datum: any, element: IElement, config: LinkPathConfig) => {\n const direction = encodeValues.direction ?? config?.direction;\n const parsePath = ['vertical', 'TB', 'BT'].includes(direction) ? getVerticalPath : getHorizontalPath;\n const isRatioShow = typeof encodeValues.ratio === 'number' && encodeValues.ratio >= 0 && encodeValues.ratio <= 1;\n\n const encodeChannels = Object.keys(encodeValues);\n // parse path when all required channels are included\n if (['x0', 'y0', 'x1', 'y1'].every(channel => encodeChannels.includes(channel))) {\n return {\n back: {\n path: isRatioShow ? parsePath(encodeValues, 1) : ''\n },\n front: {\n path: parsePath(encodeValues, isRatioShow ? encodeValues.ratio : 1)\n }\n };\n }\n\n return {};\n};\n\nconst linkPathGrowIn: TypeAnimation<IGraphic> = (graphic: IGraphic, options: any, animationParameters: any) => {\n const linkValues: Partial<LinkPathEncoderSpec> = {\n x0: graphic.getFinalAttribute().x0,\n x1: graphic.getFinalAttribute().x1,\n y0: graphic.getFinalAttribute().y0,\n y1: graphic.getFinalAttribute().y1,\n thickness: graphic.getFinalAttribute().thickness\n };\n // // FIXME: undefined channel animation will cause vRender warning\n // Object.keys(linkValues).forEach(key => {\n // if (isNil(linkValues[key])) {\n // delete linkValues[key];\n // }\n // });\n return {\n from: Object.assign({}, linkValues, { x1: linkValues.x0, y1: linkValues.y0 }),\n to: linkValues\n };\n};\n\nconst linkPathGrowOut: TypeAnimation<IGraphic> = (element: IGraphic, options: any, animationParameters: any) => {\n const linkValues: LinkPathEncoderSpec = {\n x0: element.getFinalAttribute().x0,\n x1: element.getFinalAttribute().x1,\n y0: element.getFinalAttribute().y0,\n y1: element.getFinalAttribute().y1,\n thickness: element.getFinalAttribute().thickness\n };\n // // FIXME: undefined channel animation will cause vRender warning\n // Object.keys(linkValues).forEach(key => {\n // if (isNil(linkValues[key])) {\n // delete linkValues[key];\n // }\n // });\n return {\n from: linkValues,\n to: Object.assign({}, linkValues, { x1: linkValues.x0, y1: linkValues.y0 })\n };\n};\n\nconst linkPathUpdate: TypeAnimation<IGraphic> = (graphic: IGraphic, options: any, animationParameters: any) => {\n let from;\n let to;\n {\n const { x0, x1, y0, y1 } = graphic.getFinalAttribute();\n from = { x0, x1, y0, y1 };\n }\n {\n const { x0, x1, y0, y1 } = graphic.attribute as any;\n to = { x0, x1, y0, y1 };\n }\n\n return {\n from,\n to\n };\n};\n\nexport class LinkPathGrowIn extends ACustomAnimate<Record<string, number>> {\n onBind(): void {\n if (this.params?.diffAttrs) {\n this.target.setAttributes(this.params.diffAttrs);\n }\n const { from, to } = linkPathGrowIn(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.animate.reSyncProps();\n this.from = fromAttrs;\n this.to = to;\n this.target.setAttributes(fromAttrs);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.setAttributes(attribute);\n }\n}\n\nexport class LinkPathGrowOut extends ACustomAnimate<Record<string, number>> {\n onBind(): void {\n if (this.params?.diffAttrs) {\n this.target.setAttributes(this.params.diffAttrs);\n }\n const { from, to } = linkPathGrowOut(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.animate.reSyncProps();\n this.from = fromAttrs;\n this.to = to;\n this.target.setAttributes(fromAttrs);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.setAttributes(attribute);\n }\n}\n\nexport class LinkPathUpdate extends ACustomAnimate<Record<string, number>> {\n onBind(): void {\n if (this.params?.diffAttrs) {\n this.target.setAttributes(this.params.diffAttrs);\n }\n const { from, to } = linkPathUpdate(this.target, this.params.options, this.params);\n const fromAttrs = this.target.context?.lastAttrs ?? from;\n this.props = to;\n this.propKeys = Object.keys(to).filter(key => to[key] != null);\n this.animate.reSyncProps();\n this.from = fromAttrs;\n this.to = to;\n this.target.setAttributes(fromAttrs);\n }\n\n onUpdate(end: boolean, ratio: number, out: Record<string, any>): void {\n const attribute: Record<string, any> = this.target.attribute;\n this.propKeys.forEach(key => {\n attribute[key] = this.from[key] + (this.to[key] - this.from[key]) * ratio;\n });\n this.target.setAttributes(attribute);\n }\n}\n\nexport const registerLinkPathGlyph = () => {\n Factory.registerGlyph<LinkPathEncoderSpec, LinkPathConfig>('linkPath', {\n back: 'path',\n front: 'path'\n })\n .registerFunctionEncoder(encoder)\n .registerChannelEncoder('backgroundStyle', (channel, encodeValue) => {\n return {\n back: encodeValue\n };\n })\n .registerDefaultEncoder(() => {\n return {\n back: { zIndex: 0 },\n front: { zIndex: 1 }\n };\n });\n\n // Factory.registerAnimationType('linkPathGrowIn', linkPathGrowIn);\n // Factory.registerAnimationType('linkPathUpdate', linkPathUpdate);\n registerGlyphMark();\n registerGlyphGraphic();\n registerPathGraphic();\n};\n\nexport const registerLinkPathAnimation = () => {\n AnimateExecutor.registerBuiltInAnimate('linkPathGrowIn', LinkPathGrowIn);\n AnimateExecutor.registerBuiltInAnimate('linkPathGrowOut', LinkPathGrowOut);\n};\n"]}
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@@ -4,9 +4,7 @@ Object.defineProperty(exports, "__esModule", {
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value: !0
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const vutils_1 = require("@visactor/vutils"),
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vrender_core_1.Animate.mode |= vrender_core_1.AnimateMode.SET_ATTR_IMMEDIATELY;
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const vutils_1 = require("@visactor/vutils"), vrender_animate_1 = require("@visactor/vrender-animate"), attribute_1 = require("./attribute");
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13
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if ((0, vutils_1.isNil)(custom) || (0, vutils_1.isNil)(custom.prototype)) return !1;
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14
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const prototype = null !== (_a = custom.prototype) && void 0 !== _a ? _a : {};
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return prototype instanceof
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return prototype instanceof vrender_animate_1.ACustomAnimate || "onBind" in prototype && "onStart" in prototype && "onEnd" in prototype && "onUpdate" in prototype;
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class Animator {
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@@ -86,7 +84,7 @@ class Animator {
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}) : isCustomAnimate ? new customOption(attributes.from, attributes.to, duration, effect.easing, customParametersOption) : attributes.to ? new attribute_1.AttributeAnimate(attributes.from, attributes.to, duration, effect.easing) : void 0;
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86
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})).filter((animate => !(0, vutils_1.isNil)(animate)));
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1 === customAnimates.length ? graphicAnimate.play(customAnimates[0]) : customAnimates.length
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1 === customAnimates.length ? graphicAnimate.play(customAnimates[0]) : customAnimates.length;
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delayAfter > 0 && graphicAnimate.wait(delayAfter);
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-
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{ isNil, isValidNumber } from '@visactor/vutils';\nimport type { IAnimate as IGraphicAnimate } from '@visactor/vrender-core';\n// eslint-disable-next-line no-duplicate-imports\nimport { ACustomAnimate, Animate, AnimateGroup, AnimateMode } from '@visactor/vrender-core';\nimport type {\n IAnimationChannelInterpolator,\n IAnimationCustomConstructor,\n IAnimationTimeline,\n IAnimator,\n IAnimatorOptions,\n IAnimationUnit,\n IAnimationParameters,\n IAnimationTimeSlice,\n IElement,\n IAnimationEffect\n} from '../../types';\nimport { AttributeAnimate, channelAnimationAttributes, CustomInterpolator, typeAnimationAttributes } from './attribute';\n\nAnimate.mode |= AnimateMode.SET_ATTR_IMMEDIATELY;\n\nlet GlobalAnimatorId = 0;\n\nconst isCustomAnimateCtor = (custom?: IAnimationChannelInterpolator | IAnimationCustomConstructor) => {\n if (isNil(custom) || isNil(custom.prototype)) {\n return false;\n }\n const prototype = custom.prototype ?? {};\n return (\n prototype instanceof ACustomAnimate ||\n // similar to ACustomAnimate, apply for different vrender version\n ('onBind' in prototype && 'onStart' in prototype && 'onEnd' in prototype && 'onUpdate' in prototype)\n );\n};\n\nexport class Animator implements IAnimator {\n id: number = GlobalAnimatorId++;\n element: IElement;\n animationOptions: IAnimatorOptions;\n isAnimating: boolean = false;\n\n private unit: IAnimationUnit;\n private runnings: IGraphicAnimate[] = [];\n private callbackFunction: (...args: any[]) => any;\n\n constructor(\n element: IElement,\n unit: IAnimationUnit,\n animationOptions: {\n state: string;\n timeline: IAnimationTimeline;\n id: string;\n }\n ) {\n this.element = element;\n this.animationOptions = animationOptions;\n this.unit = unit;\n }\n\n callback(callbackFunction: (...args: any[]) => void): this {\n this.callbackFunction = callbackFunction;\n return this;\n }\n\n animate(animationParameters: IAnimationParameters, parameters: any): this {\n this.isAnimating = true;\n\n this.animateElement(animationParameters, parameters);\n\n // if no valid running, end animating immediately\n if (this.runnings.length === 0) {\n this.animationEnd();\n }\n return this;\n }\n\n stop(stopState: 'start' | 'end' | null = 'end', invokeCallback: boolean = true): this {\n // FIXME: wait for VRender to fix 'end' parameter\n this.runnings.forEach(running => running.stop(stopState));\n this.animationEnd(invokeCallback);\n return this;\n }\n\n pause(): this {\n this.runnings.forEach(running => running.pause());\n return this;\n }\n\n resume(): this {\n this.runnings.forEach(running => running.resume());\n return this;\n }\n\n startAt(startTime: number): this {\n this.runnings.forEach(running => {\n const initialDelay = this.unit.initialDelay;\n running.startAt(initialDelay + startTime);\n });\n return this;\n }\n\n getTotalAnimationTime() {\n const timeLineDuration = this.unit.initialDelay + this.unit.loopDuration * this.unit.loopCount;\n return this.unit.totalTime ?? timeLineDuration;\n }\n\n getEndAttributes() {\n return this.runnings.reduce((attributes, running) => {\n return Object.assign(attributes, running.getEndProps());\n }, {} as Record<string, any>);\n }\n\n private animationEnd(invokeCallback: boolean = true) {\n this.isAnimating = false;\n this.runnings = null;\n if (invokeCallback) {\n this.callbackFunction?.call(null);\n }\n }\n\n private animateElement(animationParameters: IAnimationParameters, parameters: any) {\n const graphicItem = this.element.getGraphicItem();\n\n if (!graphicItem) {\n return;\n }\n\n const graphicAnimate: IGraphicAnimate = graphicItem.animate();\n this.runnings.push(graphicAnimate);\n // initialDelay is only used at first loop\n graphicAnimate.startAt(this.unit.initialDelay);\n // execute loop animation\n graphicAnimate.wait(this.unit.loopDelay);\n this.unit.timeSlices.forEach(timeSlice => {\n this.animateTimeSlice(graphicAnimate, timeSlice, animationParameters, parameters);\n });\n graphicAnimate.wait(this.unit.loopDelayAfter);\n\n graphicAnimate.loop(this.unit.loopCount - 1);\n\n if (isValidNumber(this.unit.totalTime)) {\n // FIXME: use VRender api instead after VRender refactor is finished\n setTimeout(() => {\n if (graphicAnimate) {\n graphicAnimate.stop('end');\n }\n }, this.unit.totalTime);\n }\n\n graphicAnimate.onEnd(() => {\n this.runnings = this.runnings.filter(running => running !== graphicAnimate);\n if (this.runnings.length === 0) {\n this.animationEnd();\n }\n });\n }\n\n private animateTimeSlice(\n graphicAnimate: IGraphicAnimate,\n timeSlice: IAnimationTimeSlice,\n animationParameters: IAnimationParameters,\n parameters: any\n ) {\n const delay = timeSlice.delay as number;\n const delayAfter = timeSlice.delayAfter as number;\n const duration = timeSlice.duration as number;\n const effects = timeSlice.effects as IAnimationEffect[];\n\n // wait in loop animation before animation starts\n if (delay > 0) {\n graphicAnimate.wait(delay);\n }\n\n if (effects.length < 0) {\n graphicAnimate.wait(duration);\n } else {\n const customAnimates = effects\n .map((effect, index) => {\n const attributes =\n (effect.type\n ? typeAnimationAttributes(this.element, effect, animationParameters, parameters)\n : effect.channel\n ? channelAnimationAttributes(this.element, effect, animationParameters, parameters)\n : undefined) ?? {};\n\n const customOption = attributes.custom || effect?.custom;\n const customParametersOption = attributes?.customParameters || effect?.customParameters;\n\n if (\n attributes.from &&\n Object.keys(attributes.from).length &&\n this.unit &&\n this.animationOptions.timeline.controlOptions.immediatelyApply &&\n this.element.mark.markType !== 'component'\n ) {\n this.element.getGraphicItem().setAttributes(attributes.from);\n }\n\n const isCustomAnimate = isCustomAnimateCtor(customOption);\n const isCustomInterpolator = !isNil(customOption) && !isCustomAnimateCtor(customOption);\n\n if (isCustomInterpolator) {\n return new CustomInterpolator(attributes.from, attributes.to, duration, effect.easing, {\n interpolator: customOption as IAnimationChannelInterpolator,\n element: this.element,\n parameters: customParametersOption\n });\n } else if (isCustomAnimate) {\n return new (customOption as IAnimationCustomConstructor)(\n attributes.from,\n attributes.to,\n duration,\n effect.easing,\n customParametersOption\n );\n } else if (attributes.to) {\n return new AttributeAnimate(attributes.from, attributes.to, duration, effect.easing);\n }\n })\n .filter(animate => !isNil(animate));\n\n if (customAnimates.length === 1) {\n graphicAnimate.play(customAnimates[0]);\n } else if (customAnimates.length > 1) {\n graphicAnimate.play(new AnimateGroup(duration, customAnimates));\n }\n }\n\n if (delayAfter > 0) {\n graphicAnimate.wait(delayAfter);\n }\n }\n}\n"]}
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+
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{ isNil, isValidNumber } from '@visactor/vutils';\n// import type { IAnimate as IGraphicAnimate } from '@visactor/vrender-animate';\n// // eslint-disable-next-line no-duplicate-imports\nimport { ACustomAnimate } from '@visactor/vrender-animate';\nimport type { IAnimate as IGraphicAnimate } from '@visactor/vrender-core';\n// eslint-disable-next-line no-duplicate-imports\n// import { ACustomAnimate, Animate, AnimateMode } from '@visactor/vrender-core';\nimport type {\n IAnimationChannelInterpolator,\n IAnimationCustomConstructor,\n IAnimationTimeline,\n IAnimator,\n IAnimatorOptions,\n IAnimationUnit,\n IAnimationParameters,\n IAnimationTimeSlice,\n IElement,\n IAnimationEffect\n} from '../../types';\nimport { AttributeAnimate, channelAnimationAttributes, CustomInterpolator, typeAnimationAttributes } from './attribute';\n\n// Animate.mode |= AnimateMode.SET_ATTR_IMMEDIATELY;\n\nlet GlobalAnimatorId = 0;\n\nconst isCustomAnimateCtor = (custom?: IAnimationChannelInterpolator | IAnimationCustomConstructor) => {\n if (isNil(custom) || isNil(custom.prototype)) {\n return false;\n }\n const prototype = custom.prototype ?? {};\n return (\n prototype instanceof ACustomAnimate ||\n // similar to ACustomAnimate, apply for different vrender version\n ('onBind' in prototype && 'onStart' in prototype && 'onEnd' in prototype && 'onUpdate' in prototype)\n );\n};\n\nexport class Animator implements IAnimator {\n id: number = GlobalAnimatorId++;\n element: IElement;\n animationOptions: IAnimatorOptions;\n isAnimating: boolean = false;\n\n private unit: IAnimationUnit;\n private runnings: IGraphicAnimate[] = [];\n private callbackFunction: (...args: any[]) => any;\n\n constructor(\n element: IElement,\n unit: IAnimationUnit,\n animationOptions: {\n state: string;\n timeline: IAnimationTimeline;\n id: string;\n }\n ) {\n this.element = element;\n this.animationOptions = animationOptions;\n this.unit = unit;\n }\n\n callback(callbackFunction: (...args: any[]) => void): this {\n this.callbackFunction = callbackFunction;\n return this;\n }\n\n animate(animationParameters: IAnimationParameters, parameters: any): this {\n this.isAnimating = true;\n\n this.animateElement(animationParameters, parameters);\n\n // if no valid running, end animating immediately\n if (this.runnings.length === 0) {\n this.animationEnd();\n }\n return this;\n }\n\n stop(stopState: 'start' | 'end' | null = 'end', invokeCallback: boolean = true): this {\n // FIXME: wait for VRender to fix 'end' parameter\n this.runnings.forEach(running => running.stop(stopState));\n this.animationEnd(invokeCallback);\n return this;\n }\n\n pause(): this {\n this.runnings.forEach(running => running.pause());\n return this;\n }\n\n resume(): this {\n this.runnings.forEach(running => running.resume());\n return this;\n }\n\n startAt(startTime: number): this {\n this.runnings.forEach(running => {\n const initialDelay = this.unit.initialDelay;\n running.startAt(initialDelay + startTime);\n });\n return this;\n }\n\n getTotalAnimationTime() {\n const timeLineDuration = this.unit.initialDelay + this.unit.loopDuration * this.unit.loopCount;\n return this.unit.totalTime ?? timeLineDuration;\n }\n\n getEndAttributes() {\n return this.runnings.reduce((attributes, running) => {\n return Object.assign(attributes, running.getEndProps());\n }, {} as Record<string, any>);\n }\n\n private animationEnd(invokeCallback: boolean = true) {\n this.isAnimating = false;\n this.runnings = null;\n if (invokeCallback) {\n this.callbackFunction?.call(null);\n }\n }\n\n private animateElement(animationParameters: IAnimationParameters, parameters: any) {\n const graphicItem = this.element.getGraphicItem();\n\n if (!graphicItem) {\n return;\n }\n\n const graphicAnimate: IGraphicAnimate = graphicItem.animate();\n this.runnings.push(graphicAnimate);\n // initialDelay is only used at first loop\n graphicAnimate.startAt(this.unit.initialDelay);\n // execute loop animation\n graphicAnimate.wait(this.unit.loopDelay);\n this.unit.timeSlices.forEach(timeSlice => {\n this.animateTimeSlice(graphicAnimate, timeSlice, animationParameters, parameters);\n });\n graphicAnimate.wait(this.unit.loopDelayAfter);\n\n graphicAnimate.loop(this.unit.loopCount - 1);\n\n if (isValidNumber(this.unit.totalTime)) {\n // FIXME: use VRender api instead after VRender refactor is finished\n setTimeout(() => {\n if (graphicAnimate) {\n graphicAnimate.stop('end');\n }\n }, this.unit.totalTime);\n }\n\n graphicAnimate.onEnd(() => {\n this.runnings = this.runnings.filter(running => running !== graphicAnimate);\n if (this.runnings.length === 0) {\n this.animationEnd();\n }\n });\n }\n\n private animateTimeSlice(\n graphicAnimate: IGraphicAnimate,\n timeSlice: IAnimationTimeSlice,\n animationParameters: IAnimationParameters,\n parameters: any\n ) {\n const delay = timeSlice.delay as number;\n const delayAfter = timeSlice.delayAfter as number;\n const duration = timeSlice.duration as number;\n const effects = timeSlice.effects as IAnimationEffect[];\n\n // wait in loop animation before animation starts\n if (delay > 0) {\n graphicAnimate.wait(delay);\n }\n\n if (effects.length < 0) {\n graphicAnimate.wait(duration);\n } else {\n const customAnimates = effects\n .map((effect, index) => {\n const attributes =\n (effect.type\n ? typeAnimationAttributes(this.element, effect, animationParameters, parameters)\n : effect.channel\n ? channelAnimationAttributes(this.element, effect, animationParameters, parameters)\n : undefined) ?? {};\n\n const customOption = attributes.custom || effect?.custom;\n const customParametersOption = attributes?.customParameters || effect?.customParameters;\n\n if (\n attributes.from &&\n Object.keys(attributes.from).length &&\n this.unit &&\n this.animationOptions.timeline.controlOptions.immediatelyApply &&\n this.element.mark.markType !== 'component'\n ) {\n this.element.getGraphicItem().setAttributes(attributes.from);\n }\n\n const isCustomAnimate = isCustomAnimateCtor(customOption);\n const isCustomInterpolator = !isNil(customOption) && !isCustomAnimateCtor(customOption);\n\n if (isCustomInterpolator) {\n return new CustomInterpolator(attributes.from, attributes.to, duration, effect.easing, {\n interpolator: customOption as IAnimationChannelInterpolator,\n element: this.element,\n parameters: customParametersOption\n });\n } else if (isCustomAnimate) {\n return new (customOption as IAnimationCustomConstructor)(\n attributes.from,\n attributes.to,\n duration,\n effect.easing,\n customParametersOption\n );\n } else if (attributes.to) {\n return new AttributeAnimate(attributes.from, attributes.to, duration, effect.easing);\n }\n })\n .filter(animate => !isNil(animate));\n\n if (customAnimates.length === 1) {\n graphicAnimate.play(customAnimates[0]);\n } else if (customAnimates.length > 1) {\n // graphicAnimate.play(new AnimateGroup(duration, customAnimates));\n }\n }\n\n if (delayAfter > 0) {\n graphicAnimate.wait(delayAfter);\n }\n }\n}\n"]}
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@@ -1,5 +1,5 @@
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1
1
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import type { EasingType, IGraphic } from '@visactor/vrender-core';
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-
import { ACustomAnimate } from '@visactor/vrender-
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import { ACustomAnimate } from '@visactor/vrender-animate';
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import type { IAnimationChannelInterpolator, IAnimationEffect, IAnimationParameters, IElement, IParsedAnimationAttrs } from '../../types';
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export declare function typeAnimationAttributes(element: IElement, effect: IAnimationEffect, animationParameters: IAnimationParameters, parameters: any): IParsedAnimationAttrs;
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export declare function channelAnimationAttributes(element: IElement, effect: IAnimationEffect, animationParameters: IAnimationParameters, parameters: any): IParsedAnimationAttrs;
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@@ -12,7 +12,6 @@ export declare class CustomInterpolator extends ACustomAnimate<any> {
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parameters?: any;
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});
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onBind(): void;
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getEndProps(): void | Record<string, any>;
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onUpdate(end: boolean, ratio: number, out: Record<string, any>): void;
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}
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export declare class AttributeAnimate extends ACustomAnimate<any> {
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@@ -4,7 +4,7 @@ Object.defineProperty(exports, "__esModule", {
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value: !0
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}), exports.AttributeAnimate = exports.CustomInterpolator = exports.channelAnimationAttributes = exports.typeAnimationAttributes = void 0;
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const vrender_core_1 = require("@visactor/vrender-core"), vutils_1 = require("@visactor/vutils"), helpers_1 = require("../attributes/helpers"), factory_1 = require("../../core/factory"), transformAnimationAttributes = (attributes, element) => {
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const vrender_animate_1 = require("@visactor/vrender-animate"), vrender_core_1 = require("@visactor/vrender-core"), vutils_1 = require("@visactor/vutils"), helpers_1 = require("../attributes/helpers"), factory_1 = require("../../core/factory"), transformAnimationAttributes = (attributes, element) => {
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if (!attributes) return null;
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if (attributes.from) {
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const from = attributes.from, fromKeys = Object.keys(from);
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@@ -71,7 +71,7 @@ function channelAnimationAttributes(element, effect, animationParameters, parame
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exports.channelAnimationAttributes = channelAnimationAttributes;
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class CustomInterpolator extends
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class CustomInterpolator extends vrender_animate_1.ACustomAnimate {
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constructor(from, to, duration, easing, params) {
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super(from, to, duration, easing, params), this._interpolator = null == params ? void 0 : params.interpolator,
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this._element = null == params ? void 0 : params.element;
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@@ -80,9 +80,6 @@ class CustomInterpolator extends vrender_core_1.ACustomAnimate {
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var _a, _b;
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this.from = null !== (_a = this.from) && void 0 !== _a ? _a : {}, this.to = null !== (_b = this.to) && void 0 !== _b ? _b : {};
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getEndProps() {
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return this.to;
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}
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onUpdate(end, ratio, out) {
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this._interpolator && this._element && this._interpolator.call(this, ratio, this.from, this.to, out, this._element.getDatum(), this._element, this.params.parameters);
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}
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@@ -90,27 +87,21 @@ class CustomInterpolator extends vrender_core_1.ACustomAnimate {
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exports.CustomInterpolator = CustomInterpolator;
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class AttributeAnimate extends
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class AttributeAnimate extends vrender_animate_1.ACustomAnimate {
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getEndProps() {
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}
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onBind() {
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var _a;
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const excludedChannelMap = null !== (_a = this.target.constructor.NOWORK_ANIMATE_ATTR) && void 0 !== _a ? _a : vrender_core_1.NOWORK_ANIMATE_ATTR, excludedChannels = Object.keys(excludedChannelMap).filter((channel => 0 !== excludedChannelMap[channel]));
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this.subAnimate.animate.preventAttrs(excludedChannels);
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const from = Object.assign({}, this.from), to = Object.assign({}, this.to), animatedChannels = [];
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const excludedChannelMap = null !== (_a = this.target.constructor.NOWORK_ANIMATE_ATTR) && void 0 !== _a ? _a : vrender_core_1.NOWORK_ANIMATE_ATTR, excludedChannels = Object.keys(excludedChannelMap).filter((channel => 0 !== excludedChannelMap[channel])), from = Object.assign({}, this.from), to = Object.assign({}, this.to), animatedChannels = [];
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Object.keys(to).forEach((k => {
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103
98
|
excludedChannels.includes(k) ? (from[k] = to[k], this.from[k] = to[k]) : (0, vutils_1.isNil)(from[k]) ? from[k] = this.target.getComputedAttribute(k) : animatedChannels.push(k);
|
|
104
|
-
})), this.target.animates.forEach((a => {
|
|
105
|
-
a !== this.subAnimate.animate && a.preventAttrs(animatedChannels);
|
|
106
99
|
})), this._fromAttribute = from, this._toAttribute = to;
|
|
107
100
|
}
|
|
108
101
|
onStart() {
|
|
109
102
|
if (this._fromAttribute) {
|
|
110
103
|
const from = {};
|
|
111
|
-
|
|
112
|
-
this.subAnimate.animate.validAttr(key) && (from[key] = this._fromAttribute[key]);
|
|
113
|
-
})), this.target.setAttributes(from, !1, {
|
|
104
|
+
this.target.setAttributes(from, !1, {
|
|
114
105
|
type: vrender_core_1.AttributeUpdateType.ANIMATE_UPDATE,
|
|
115
106
|
animationState: {
|
|
116
107
|
ratio: 0,
|
|
@@ -122,23 +113,15 @@ class AttributeAnimate extends vrender_core_1.ACustomAnimate {
|
|
|
122
113
|
onEnd() {
|
|
123
114
|
if (this._toAttribute) {
|
|
124
115
|
const out = {};
|
|
125
|
-
|
|
126
|
-
this.subAnimate.animate.validAttr(key) && (out[key] = this._toAttribute[key]);
|
|
127
|
-
})), this.target.setAttributes(out, !1, {
|
|
116
|
+
this.target.setAttributes(out, !1, {
|
|
128
117
|
type: vrender_core_1.AttributeUpdateType.ANIMATE_END
|
|
129
118
|
});
|
|
130
119
|
}
|
|
131
120
|
}
|
|
132
121
|
update(end, ratio, out) {
|
|
133
|
-
|
|
134
|
-
const lastProps = this.step.getLastProps();
|
|
135
|
-
Object.keys(lastProps).forEach((key => {
|
|
136
|
-
this.subAnimate.animate.validAttr(key) && (out[key] = lastProps[key]);
|
|
137
|
-
})), this.onUpdate(end, ratio, out), end && this.onEnd();
|
|
138
|
-
}
|
|
139
|
-
onUpdate(end, ratio, out) {
|
|
140
|
-
this.target.stepInterpolate(this.subAnimate, this.subAnimate.animate, out, this.step, ratio, end, this._toAttribute, this._fromAttribute);
|
|
122
|
+
this.onUpdate(end, ratio, out), end && this.onEnd();
|
|
141
123
|
}
|
|
124
|
+
onUpdate(end, ratio, out) {}
|
|
142
125
|
}
|
|
143
126
|
|
|
144
127
|
exports.AttributeAnimate = AttributeAnimate;
|