@visactor/vgrammar-core 0.12.5-alpha.3 → 0.12.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. package/cjs/core/factory.d.ts +1 -0
  2. package/cjs/core/factory.js +3 -0
  3. package/cjs/core/factory.js.map +1 -1
  4. package/cjs/graph/element.d.ts +2 -2
  5. package/cjs/graph/element.js +1 -7
  6. package/cjs/graph/element.js.map +1 -1
  7. package/cjs/index.d.ts +1 -1
  8. package/cjs/index.js +1 -1
  9. package/cjs/index.js.map +1 -1
  10. package/cjs/interactions/base-tooltip.js +4 -1
  11. package/cjs/interactions/base-tooltip.js.map +1 -1
  12. package/cjs/interactions/base.js +4 -4
  13. package/cjs/interactions/base.js.map +1 -1
  14. package/cjs/interactions/brush-base.js +4 -2
  15. package/cjs/interactions/brush-base.js.map +1 -1
  16. package/cjs/interactions/crosshair.d.ts +5 -2
  17. package/cjs/interactions/crosshair.js +4 -2
  18. package/cjs/interactions/crosshair.js.map +1 -1
  19. package/cjs/interactions/dimension-tooltip.d.ts +5 -2
  20. package/cjs/interactions/element-active.d.ts +1 -1
  21. package/cjs/interactions/element-highlight-by-group.d.ts +1 -1
  22. package/cjs/interactions/element-highlight-by-key.d.ts +1 -1
  23. package/cjs/interactions/element-highlight-by-name.d.ts +5 -2
  24. package/cjs/interactions/element-select.js +2 -2
  25. package/cjs/interactions/element-select.js.map +1 -1
  26. package/cjs/interactions/tooltip.d.ts +5 -2
  27. package/cjs/interactions/view-zoom.d.ts +1 -1
  28. package/cjs/types/element.d.ts +2 -2
  29. package/cjs/types/element.js.map +1 -1
  30. package/cjs/types/interaction.d.ts +9 -9
  31. package/cjs/types/interaction.js.map +1 -1
  32. package/cjs/view/View.js +3 -2
  33. package/cjs/view/View.js.map +1 -1
  34. package/cjs/view/animate.js +5 -3
  35. package/cjs/view/animate.js.map +1 -1
  36. package/cjs/view/component.js +5 -2
  37. package/cjs/view/component.js.map +1 -1
  38. package/cjs/view/group.d.ts +4 -1
  39. package/cjs/view/group.js +45 -4
  40. package/cjs/view/group.js.map +1 -1
  41. package/cjs/view/mark.d.ts +6 -3
  42. package/cjs/view/mark.js +20 -27
  43. package/cjs/view/mark.js.map +1 -1
  44. package/es/core/factory.d.ts +1 -0
  45. package/es/core/factory.js +3 -0
  46. package/es/core/factory.js.map +1 -1
  47. package/es/graph/element.d.ts +2 -2
  48. package/es/graph/element.js +1 -5
  49. package/es/graph/element.js.map +1 -1
  50. package/es/index.d.ts +1 -1
  51. package/es/index.js +1 -1
  52. package/es/index.js.map +1 -1
  53. package/es/interactions/base-tooltip.js +4 -1
  54. package/es/interactions/base-tooltip.js.map +1 -1
  55. package/es/interactions/base.js +4 -4
  56. package/es/interactions/base.js.map +1 -1
  57. package/es/interactions/brush-base.js +4 -2
  58. package/es/interactions/brush-base.js.map +1 -1
  59. package/es/interactions/crosshair.d.ts +5 -2
  60. package/es/interactions/crosshair.js +4 -2
  61. package/es/interactions/crosshair.js.map +1 -1
  62. package/es/interactions/dimension-tooltip.d.ts +5 -2
  63. package/es/interactions/element-active.d.ts +1 -1
  64. package/es/interactions/element-highlight-by-group.d.ts +1 -1
  65. package/es/interactions/element-highlight-by-key.d.ts +1 -1
  66. package/es/interactions/element-highlight-by-name.d.ts +5 -2
  67. package/es/interactions/element-select.js +2 -1
  68. package/es/interactions/element-select.js.map +1 -1
  69. package/es/interactions/tooltip.d.ts +5 -2
  70. package/es/interactions/view-zoom.d.ts +1 -1
  71. package/es/types/element.d.ts +2 -2
  72. package/es/types/element.js.map +1 -1
  73. package/es/types/interaction.d.ts +9 -9
  74. package/es/types/interaction.js.map +1 -1
  75. package/es/view/View.js +3 -2
  76. package/es/view/View.js.map +1 -1
  77. package/es/view/animate.js +5 -3
  78. package/es/view/animate.js.map +1 -1
  79. package/es/view/component.js +5 -2
  80. package/es/view/component.js.map +1 -1
  81. package/es/view/group.d.ts +4 -1
  82. package/es/view/group.js +48 -4
  83. package/es/view/group.js.map +1 -1
  84. package/es/view/mark.d.ts +6 -3
  85. package/es/view/mark.js +21 -28
  86. package/es/view/mark.js.map +1 -1
  87. package/package.json +6 -6
@@ -1 +1 @@
1
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type { IPointLike } from '@visactor/vutils';\n// eslint-disable-next-line no-duplicate-imports\nimport { clampRadian, getAngleByPoint, isString, merge } from '@visactor/vutils';\nimport type { IRectGraphicAttribute } from '@visactor/vrender-core';\nimport type {\n CircleCrosshairAttrs,\n LineCrosshairAttrs,\n PolygonCrosshairAttrs,\n RectCrosshairAttrs,\n SectorCrosshairAttrs\n} from '@visactor/vrender-components';\n// eslint-disable-next-line no-duplicate-imports\nimport {\n CircleCrosshair,\n LineCrosshair,\n PolygonCrosshair,\n RectCrosshair,\n SectorCrosshair\n} from '@visactor/vrender-components';\nimport type {\n CrosshairOptions,\n CrosshairType,\n IGroupMark,\n ITheme,\n IView,\n InteractionEvent,\n RecursivePartial\n} from '../types';\nimport { BaseInteraction } from './base';\nimport { CrosshairEnum } from '../graph/enums';\nimport type { IBandLikeScale, IBaseScale } from '@visactor/vscale';\n// eslint-disable-next-line no-duplicate-imports\nimport { isContinuous, isDiscrete } from '@visactor/vscale';\nimport { invokeFunctionType } from '../parse/util';\n\ntype CrosshairComponent = CircleCrosshair | LineCrosshair | PolygonCrosshair | RectCrosshair | SectorCrosshair;\n\nconst computeCrosshairStartEnd = (\n point: IPointLike,\n scale: IBaseScale,\n type: CrosshairType,\n groupSize: { width: number; height: number },\n config: any,\n offset: number = 0\n) => {\n const start = { x: 0, y: 0 };\n const end = { x: 0, y: 0 };\n const radius = type === 'angle' ? config?.radius ?? Math.min(groupSize.width, groupSize.height) / 2 : null;\n const center = type === 'angle' ? config?.center ?? { x: groupSize.width / 2, y: groupSize.height / 2 } : null;\n\n let current = 0;\n if (isDiscrete(scale.type)) {\n if (type === 'x') {\n current = scale.scale(scale.invert(point.x));\n } else if (type === 'y') {\n current = scale.scale(scale.invert(point.y));\n } else if (type === 'angle') {\n const angle = clampRadian(getAngleByPoint(center, point) + Math.PI * 2);\n current = scale.scale(scale.invert(angle));\n }\n } else if (isContinuous(scale.type)) {\n if (type === 'x') {\n current = point.x;\n } else if (type === 'y') {\n current = point.y;\n } else if (type === 'angle') {\n current = getAngleByPoint(center, point);\n }\n }\n current += offset;\n switch (type) {\n case 'x':\n start.x = current;\n start.y = 0;\n end.x = current;\n end.y = groupSize.height;\n break;\n case 'y':\n start.x = 0;\n start.y = current;\n end.x = groupSize.width;\n end.y = current;\n break;\n case 'angle':\n start.x = center.x;\n start.y = center.y;\n end.x = center.x + radius * Math.cos(current);\n end.y = center.y + radius * Math.sin(current);\n break;\n }\n return { start, end };\n};\n\nconst computeRadiusOfTangential = (\n point: IPointLike,\n scale: IBaseScale,\n type: CrosshairType,\n groupSize: { width: number; height: number },\n config: any,\n addition?:\n | RecursivePartial<PolygonCrosshairAttrs>\n | RecursivePartial<CircleCrosshairAttrs>\n | RecursivePartial<SectorCrosshairAttrs>\n) => {\n const center = addition?.center ?? config?.center ?? { x: groupSize.width / 2, y: groupSize.height / 2 };\n let currentRadius = 0;\n\n if (isDiscrete(scale.type)) {\n const offset = scale.type === 'band' ? (scale as IBandLikeScale).bandwidth() / 2 : 0;\n const radius = Math.sqrt((point.x - center.x) ** 2 + (point.y - center.y) ** 2);\n currentRadius = scale.scale(scale.invert(radius)) + offset;\n } else if (isContinuous(scale.type)) {\n const maxRadius = config?.radius ?? Math.min(groupSize.width, groupSize.height) / 2;\n currentRadius = Math.min(maxRadius, Math.sqrt((point.x - center.x) ** 2 + (point.y - center.y) ** 2));\n }\n\n return { radius: currentRadius, center };\n};\n\nexport const generateLineCrosshairAttributes = (\n point: IPointLike,\n scale: IBaseScale,\n type: CrosshairType,\n groupSize: { width: number; height: number },\n config: any,\n theme?: ITheme,\n addition?: RecursivePartial<LineCrosshairAttrs> & any\n): LineCrosshairAttrs => {\n const crosshairTheme = theme?.components?.lineCrosshair;\n const offset = scale.type === 'band' ? (scale as IBandLikeScale).bandwidth() / 2 : 0;\n const points = computeCrosshairStartEnd(\n point,\n scale,\n type,\n groupSize,\n {\n radius: addition?.radius ?? config?.radius,\n center: addition?.center ?? config?.center\n },\n offset\n );\n return merge({}, crosshairTheme, points, addition ?? {});\n};\n\nexport const generateRectCrosshairAttributes = (\n point: IPointLike,\n scale: IBaseScale,\n type: CrosshairType,\n groupSize: { width: number; height: number },\n config: any,\n theme?: ITheme,\n addition?: RecursivePartial<RectCrosshairAttrs>\n): RectCrosshairAttrs => {\n const crosshairTheme = theme?.components?.rectCrosshair;\n const defaultSize = scale.type === 'band' || scale.type === 'point' ? (scale as IBandLikeScale).step() : undefined;\n const customRectStyle = addition?.rectStyle;\n const size =\n defaultSize ??\n (type === 'y'\n ? customRectStyle?.width ?? crosshairTheme.rectStyle.width\n : customRectStyle?.height ?? crosshairTheme.rectStyle.height);\n const points = computeCrosshairStartEnd(point, scale, type, groupSize, config, scale.type === 'band' ? 0 : -size / 2);\n const rectStyle: Partial<IRectGraphicAttribute> = {};\n if (type === 'x') {\n rectStyle.width = size;\n } else {\n rectStyle.height = size;\n }\n const attribute = merge(\n {},\n crosshairTheme,\n {\n start: points.start,\n end: points.end,\n rectStyle\n },\n addition ?? {}\n );\n if (type === 'x') {\n attribute.rectStyle.height = attribute.end.y - attribute.start.y;\n } else {\n attribute.rectStyle.width = attribute.end.x - attribute.start.x;\n }\n return attribute;\n};\n\nexport const generateRingCrosshairAttributes = (\n point: IPointLike,\n scale: IBaseScale,\n type: CrosshairType,\n groupSize: { width: number; height: number },\n config: any,\n theme?: ITheme,\n addition?: RecursivePartial<SectorCrosshairAttrs>\n): SectorCrosshairAttrs => {\n const crosshairTheme = theme?.components?.circleCrosshair;\n const { center, radius } = computeRadiusOfTangential(point, scale, type, groupSize, config, addition);\n\n const startAngle = crosshairTheme.startAngle;\n const endAngle = crosshairTheme.endAngle;\n const deltaRadius = scale.type === 'band' || scale.type === 'point' ? (scale as IBandLikeScale).step() : 0;\n\n return merge(\n {},\n crosshairTheme,\n { center, innerRadius: radius - deltaRadius / 2, radius: radius + deltaRadius / 2, startAngle, endAngle },\n addition ?? {}\n );\n};\n\nexport const generateSectorCrosshairAttributes = (\n point: IPointLike,\n scale: IBaseScale,\n type: CrosshairType,\n groupSize: { width: number; height: number },\n config: any,\n theme?: ITheme,\n addition?: RecursivePartial<SectorCrosshairAttrs>\n): SectorCrosshairAttrs => {\n const crosshairTheme = theme?.components?.sectorCrosshair;\n const radius = addition?.radius ?? config?.radius ?? Math.min(groupSize.width, groupSize.height) / 2;\n const center = (addition?.center ??\n config?.center ?? { x: groupSize.width / 2, y: groupSize.height / 2 }) as IPointLike;\n const defaultAngle = crosshairTheme.endAngle - crosshairTheme.startAngle;\n const angle = scale.type === 'band' || scale.type === 'point' ? (scale as IBandLikeScale).step() : defaultAngle;\n let currentAngle = 0;\n if (isDiscrete(scale.type)) {\n const angle = clampRadian(getAngleByPoint(center, point) + Math.PI * 2);\n currentAngle =\n scale.scale(scale.invert(angle)) + (scale.type === 'band' ? (scale as IBandLikeScale).bandwidth() / 2 : 0);\n } else if (isContinuous(scale.type)) {\n currentAngle = getAngleByPoint(center, point);\n }\n const startAngle = currentAngle - angle / 2;\n const endAngle = currentAngle + angle / 2;\n return merge({}, crosshairTheme, { center, radius, startAngle, endAngle }, addition ?? {});\n};\n\nexport const generateCircleCrosshairAttributes = (\n point: IPointLike,\n scale: IBaseScale,\n type: CrosshairType,\n groupSize: { width: number; height: number },\n config: any,\n theme?: ITheme,\n addition?: RecursivePartial<CircleCrosshairAttrs>\n): CircleCrosshairAttrs => {\n const crosshairTheme = theme?.components?.circleCrosshair;\n const { center, radius } = computeRadiusOfTangential(point, scale, type, groupSize, config, addition);\n\n const startAngle = crosshairTheme.startAngle;\n const endAngle = crosshairTheme.endAngle;\n\n return merge({}, crosshairTheme, { center, radius: radius, startAngle, endAngle }, addition ?? {});\n};\n\nexport const generatePolygonCrosshairAttributes = (\n point: IPointLike,\n scale: IBaseScale,\n type: CrosshairType,\n groupSize: { width: number; height: number },\n config: any,\n theme?: ITheme,\n addition?: RecursivePartial<PolygonCrosshairAttrs>\n): PolygonCrosshairAttrs => {\n const crosshairTheme = theme?.components?.circleCrosshair;\n const { center, radius } = computeRadiusOfTangential(point, scale, type, groupSize, config, addition);\n\n const startAngle = crosshairTheme.startAngle;\n const endAngle = crosshairTheme.endAngle;\n return merge({}, crosshairTheme, { center, radius: radius, startAngle, endAngle }, addition ?? {});\n};\n\nexport class Crosshair extends BaseInteraction<CrosshairOptions> {\n static type: string = 'crosshair';\n type: string = Crosshair.type;\n options: CrosshairOptions;\n\n static defaultOptions: Omit<CrosshairOptions, 'target'> = {\n trigger: 'pointermove',\n triggerOff: 'pointerleave',\n crosshairType: 'x',\n crosshairShape: 'line'\n };\n\n protected _crosshairComponent?: CrosshairComponent;\n protected _crosshairComponentType?: keyof typeof CrosshairEnum;\n protected _container: IGroupMark;\n\n constructor(view: IView, options?: CrosshairOptions) {\n super(view, options);\n this.options = Object.assign({}, Crosshair.defaultOptions, options);\n this._container = (view.getMarksBySelector(this.options.container)?.[0] as IGroupMark) ?? view.rootMark;\n }\n\n protected getEvents() {\n return [\n {\n type: this.options.trigger,\n handler: this.handleCrosshairShow\n },\n {\n type: this.options.triggerOff,\n handler: this.handleCrosshairHide\n }\n ];\n }\n\n protected handleCrosshairShow = (event: InteractionEvent) => {\n if (!this._crosshairComponent) {\n return;\n }\n const groupGraphicItem = this._container.getGroupGraphicItem();\n // FIXME: waiting for vRender to add transformed position to event\n const point = { x: 0, y: 0 };\n const globalTransMatrix = groupGraphicItem.globalTransMatrix;\n const containerPoint = { x: globalTransMatrix.e, y: globalTransMatrix.f };\n globalTransMatrix.transformPoint(event.canvas, point);\n\n if (\n point.x < 0 ||\n point.x > groupGraphicItem.attribute.width ||\n point.y < 0 ||\n point.y > groupGraphicItem.attribute.height\n ) {\n this._crosshairComponent.hideAll();\n return;\n }\n\n const crosshairType = this.options.crosshairType ?? 'x';\n const groupSize = { width: groupGraphicItem.attribute.width, height: groupGraphicItem.attribute.height };\n const scaleGrammar = isString(this.options.scale) ? this.view.getScaleById(this.options.scale) : this.options.scale;\n const scale = scaleGrammar.getScale();\n const config = { center: this.options.center, radius: this.options.radius };\n const theme = this.view.getCurrentTheme();\n const addition = invokeFunctionType(this.options.attributes, this.parameters(), {}, {}) as any;\n\n let attributes: any = {};\n switch (this.getCrosshairComponentType()) {\n case CrosshairEnum.lineCrosshair:\n attributes = generateLineCrosshairAttributes(point, scale, crosshairType, groupSize, config, theme, addition);\n break;\n case CrosshairEnum.rectCrosshair:\n attributes = generateRectCrosshairAttributes(point, scale, crosshairType, groupSize, config, theme, addition);\n break;\n case CrosshairEnum.sectorCrosshair:\n attributes = generateSectorCrosshairAttributes(point, scale, crosshairType, groupSize, config, theme, addition);\n break;\n case CrosshairEnum.circleCrosshair:\n attributes = generateCircleCrosshairAttributes(point, scale, crosshairType, groupSize, config, theme, addition);\n break;\n case CrosshairEnum.polygonCrosshair:\n attributes = generatePolygonCrosshairAttributes(\n point,\n scale,\n crosshairType,\n groupSize,\n config,\n theme,\n addition\n );\n break;\n case CrosshairEnum.ringCrosshair:\n attributes = generateRingCrosshairAttributes(point, scale, crosshairType, groupSize, config, theme, addition);\n break;\n }\n // Hack: waiting for component to fix\n if (this.getCrosshairComponentType() !== CrosshairEnum.circleCrosshair) {\n attributes.x = containerPoint.x;\n attributes.y = containerPoint.y;\n }\n this._crosshairComponent.showAll();\n this._crosshairComponent.setAttributes(attributes);\n };\n\n protected handleCrosshairHide = () => {\n if (this._crosshairComponent) {\n this._crosshairComponent.hideAll();\n }\n };\n\n protected getCrosshairComponentType() {\n if (this._crosshairComponentType) {\n return this._crosshairComponentType;\n }\n const shape = this.options.crosshairShape ?? 'line';\n const type = this.options.crosshairType ?? 'x';\n if (shape === 'rect') {\n if (type === 'angle') {\n this._crosshairComponentType = CrosshairEnum.sectorCrosshair;\n } else if (type === 'radius') {\n this._crosshairComponentType = CrosshairEnum.ringCrosshair;\n } else if (type === 'radius-polygon') {\n this._crosshairComponentType = CrosshairEnum.polygonCrosshair;\n } else {\n this._crosshairComponentType = CrosshairEnum.rectCrosshair;\n }\n } else {\n if (type === 'radius') {\n this._crosshairComponentType = CrosshairEnum.circleCrosshair;\n } else if (type === 'radius-polygon') {\n this._crosshairComponentType = CrosshairEnum.polygonCrosshair;\n } else {\n this._crosshairComponentType = CrosshairEnum.lineCrosshair;\n }\n }\n return this._crosshairComponentType;\n }\n\n protected getDefaultCrosshairAttribute(): any {\n const type = this.options.crosshairType ?? 'x';\n if (type === 'radius' || type === 'radius-polygon') {\n return { center: { x: 0, y: 0 }, zIndex: -1 };\n }\n return { start: { x: 0, y: 0 }, end: { x: 0, y: 0 }, zIndex: -1 };\n }\n\n bind(): void {\n super.bind();\n\n const stage = this.view.renderer.stage();\n if (this._crosshairComponent || !stage) {\n return;\n }\n\n switch (this.getCrosshairComponentType()) {\n case CrosshairEnum.lineCrosshair:\n this._crosshairComponent = new LineCrosshair(this.getDefaultCrosshairAttribute());\n break;\n case CrosshairEnum.rectCrosshair:\n this._crosshairComponent = new RectCrosshair(this.getDefaultCrosshairAttribute());\n break;\n case CrosshairEnum.sectorCrosshair:\n this._crosshairComponent = new SectorCrosshair(this.getDefaultCrosshairAttribute());\n break;\n case CrosshairEnum.circleCrosshair:\n this._crosshairComponent = new CircleCrosshair(this.getDefaultCrosshairAttribute());\n break;\n case CrosshairEnum.polygonCrosshair:\n this._crosshairComponent = new PolygonCrosshair(this.getDefaultCrosshairAttribute());\n break;\n case CrosshairEnum.ringCrosshair:\n this._crosshairComponent = new SectorCrosshair(this.getDefaultCrosshairAttribute());\n break;\n }\n (stage.defaultLayer as any).appendChild(this._crosshairComponent);\n }\n\n unbind(): void {\n super.unbind();\n\n if (this._crosshairComponent) {\n this._crosshairComponent.release();\n this._crosshairComponent = null;\n }\n }\n}\n"]}
1
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type { IPointLike } from '@visactor/vutils';\n// eslint-disable-next-line no-duplicate-imports\nimport { clampRadian, getAngleByPoint, isString, merge } from '@visactor/vutils';\nimport type { IRectGraphicAttribute } from '@visactor/vrender-core';\nimport type {\n CircleCrosshairAttrs,\n LineCrosshairAttrs,\n PolygonCrosshairAttrs,\n RectCrosshairAttrs,\n SectorCrosshairAttrs\n} from '@visactor/vrender-components';\n// eslint-disable-next-line no-duplicate-imports\nimport {\n CircleCrosshair,\n LineCrosshair,\n PolygonCrosshair,\n RectCrosshair,\n SectorCrosshair\n} from '@visactor/vrender-components';\nimport type {\n CrosshairOptions,\n CrosshairType,\n IGroupMark,\n ITheme,\n IView,\n InteractionEvent,\n RecursivePartial\n} from '../types';\nimport { BaseInteraction } from './base';\nimport { CrosshairEnum } from '../graph/enums';\nimport type { IBandLikeScale, IBaseScale } from '@visactor/vscale';\n// eslint-disable-next-line no-duplicate-imports\nimport { isContinuous, isDiscrete } from '@visactor/vscale';\nimport { invokeFunctionType } from '../parse/util';\n\ntype CrosshairComponent = CircleCrosshair | LineCrosshair | PolygonCrosshair | RectCrosshair | SectorCrosshair;\n\nconst computeCrosshairStartEnd = (\n point: IPointLike,\n scale: IBaseScale,\n type: CrosshairType,\n groupSize: { width: number; height: number },\n config: any,\n offset: number = 0\n) => {\n const start = { x: 0, y: 0 };\n const end = { x: 0, y: 0 };\n const radius = type === 'angle' ? config?.radius ?? Math.min(groupSize.width, groupSize.height) / 2 : null;\n const center = type === 'angle' ? config?.center ?? { x: groupSize.width / 2, y: groupSize.height / 2 } : null;\n\n let current = 0;\n if (isDiscrete(scale.type)) {\n if (type === 'x') {\n current = scale.scale(scale.invert(point.x));\n } else if (type === 'y') {\n current = scale.scale(scale.invert(point.y));\n } else if (type === 'angle') {\n const angle = clampRadian(getAngleByPoint(center, point) + Math.PI * 2);\n current = scale.scale(scale.invert(angle));\n }\n } else if (isContinuous(scale.type)) {\n if (type === 'x') {\n current = point.x;\n } else if (type === 'y') {\n current = point.y;\n } else if (type === 'angle') {\n current = getAngleByPoint(center, point);\n }\n }\n current += offset;\n switch (type) {\n case 'x':\n start.x = current;\n start.y = 0;\n end.x = current;\n end.y = groupSize.height;\n break;\n case 'y':\n start.x = 0;\n start.y = current;\n end.x = groupSize.width;\n end.y = current;\n break;\n case 'angle':\n start.x = center.x;\n start.y = center.y;\n end.x = center.x + radius * Math.cos(current);\n end.y = center.y + radius * Math.sin(current);\n break;\n }\n return { start, end };\n};\n\nconst computeRadiusOfTangential = (\n point: IPointLike,\n scale: IBaseScale,\n type: CrosshairType,\n groupSize: { width: number; height: number },\n config: any,\n addition?:\n | RecursivePartial<PolygonCrosshairAttrs>\n | RecursivePartial<CircleCrosshairAttrs>\n | RecursivePartial<SectorCrosshairAttrs>\n) => {\n const center = addition?.center ?? config?.center ?? { x: groupSize.width / 2, y: groupSize.height / 2 };\n let currentRadius = 0;\n\n if (isDiscrete(scale.type)) {\n const offset = scale.type === 'band' ? (scale as IBandLikeScale).bandwidth() / 2 : 0;\n const radius = Math.sqrt((point.x - center.x) ** 2 + (point.y - center.y) ** 2);\n currentRadius = scale.scale(scale.invert(radius)) + offset;\n } else if (isContinuous(scale.type)) {\n const maxRadius = config?.radius ?? Math.min(groupSize.width, groupSize.height) / 2;\n currentRadius = Math.min(maxRadius, Math.sqrt((point.x - center.x) ** 2 + (point.y - center.y) ** 2));\n }\n\n return { radius: currentRadius, center };\n};\n\nexport const generateLineCrosshairAttributes = (\n point: IPointLike,\n scale: IBaseScale,\n type: CrosshairType,\n groupSize: { width: number; height: number },\n config: any,\n theme?: ITheme,\n addition?: RecursivePartial<LineCrosshairAttrs> & any\n): LineCrosshairAttrs => {\n const crosshairTheme = theme?.components?.lineCrosshair;\n const offset = scale.type === 'band' ? (scale as IBandLikeScale).bandwidth() / 2 : 0;\n const points = computeCrosshairStartEnd(\n point,\n scale,\n type,\n groupSize,\n {\n radius: addition?.radius ?? config?.radius,\n center: addition?.center ?? config?.center\n },\n offset\n );\n return merge({}, crosshairTheme, points, addition ?? {});\n};\n\nexport const generateRectCrosshairAttributes = (\n point: IPointLike,\n scale: IBaseScale,\n type: CrosshairType,\n groupSize: { width: number; height: number },\n config: any,\n theme?: ITheme,\n addition?: RecursivePartial<RectCrosshairAttrs>\n): RectCrosshairAttrs => {\n const crosshairTheme = theme?.components?.rectCrosshair;\n const defaultSize = scale.type === 'band' || scale.type === 'point' ? (scale as IBandLikeScale).step() : undefined;\n const customRectStyle = addition?.rectStyle;\n const size =\n defaultSize ??\n (type === 'y'\n ? customRectStyle?.width ?? crosshairTheme.rectStyle.width\n : customRectStyle?.height ?? crosshairTheme.rectStyle.height);\n const points = computeCrosshairStartEnd(point, scale, type, groupSize, config, scale.type === 'band' ? 0 : -size / 2);\n const rectStyle: Partial<IRectGraphicAttribute> = {};\n if (type === 'x') {\n rectStyle.width = size;\n } else {\n rectStyle.height = size;\n }\n const attribute = merge(\n {},\n crosshairTheme,\n {\n start: points.start,\n end: points.end,\n rectStyle\n },\n addition ?? {}\n );\n if (type === 'x') {\n attribute.rectStyle.height = attribute.end.y - attribute.start.y;\n } else {\n attribute.rectStyle.width = attribute.end.x - attribute.start.x;\n }\n return attribute;\n};\n\nexport const generateRingCrosshairAttributes = (\n point: IPointLike,\n scale: IBaseScale,\n type: CrosshairType,\n groupSize: { width: number; height: number },\n config: any,\n theme?: ITheme,\n addition?: RecursivePartial<SectorCrosshairAttrs>\n): SectorCrosshairAttrs => {\n const crosshairTheme = theme?.components?.circleCrosshair;\n const { center, radius } = computeRadiusOfTangential(point, scale, type, groupSize, config, addition);\n\n const startAngle = crosshairTheme.startAngle;\n const endAngle = crosshairTheme.endAngle;\n const deltaRadius = scale.type === 'band' || scale.type === 'point' ? (scale as IBandLikeScale).step() : 0;\n\n return merge(\n {},\n crosshairTheme,\n { center, innerRadius: radius - deltaRadius / 2, radius: radius + deltaRadius / 2, startAngle, endAngle },\n addition ?? {}\n );\n};\n\nexport const generateSectorCrosshairAttributes = (\n point: IPointLike,\n scale: IBaseScale,\n type: CrosshairType,\n groupSize: { width: number; height: number },\n config: any,\n theme?: ITheme,\n addition?: RecursivePartial<SectorCrosshairAttrs>\n): SectorCrosshairAttrs => {\n const crosshairTheme = theme?.components?.sectorCrosshair;\n const radius = addition?.radius ?? config?.radius ?? Math.min(groupSize.width, groupSize.height) / 2;\n const center = (addition?.center ??\n config?.center ?? { x: groupSize.width / 2, y: groupSize.height / 2 }) as IPointLike;\n const defaultAngle = crosshairTheme.endAngle - crosshairTheme.startAngle;\n const angle = scale.type === 'band' || scale.type === 'point' ? (scale as IBandLikeScale).step() : defaultAngle;\n let currentAngle = 0;\n if (isDiscrete(scale.type)) {\n const angle = clampRadian(getAngleByPoint(center, point) + Math.PI * 2);\n currentAngle =\n scale.scale(scale.invert(angle)) + (scale.type === 'band' ? (scale as IBandLikeScale).bandwidth() / 2 : 0);\n } else if (isContinuous(scale.type)) {\n currentAngle = getAngleByPoint(center, point);\n }\n const startAngle = currentAngle - angle / 2;\n const endAngle = currentAngle + angle / 2;\n return merge({}, crosshairTheme, { center, radius, startAngle, endAngle }, addition ?? {});\n};\n\nexport const generateCircleCrosshairAttributes = (\n point: IPointLike,\n scale: IBaseScale,\n type: CrosshairType,\n groupSize: { width: number; height: number },\n config: any,\n theme?: ITheme,\n addition?: RecursivePartial<CircleCrosshairAttrs>\n): CircleCrosshairAttrs => {\n const crosshairTheme = theme?.components?.circleCrosshair;\n const { center, radius } = computeRadiusOfTangential(point, scale, type, groupSize, config, addition);\n\n const startAngle = crosshairTheme.startAngle;\n const endAngle = crosshairTheme.endAngle;\n\n return merge({}, crosshairTheme, { center, radius: radius, startAngle, endAngle }, addition ?? {});\n};\n\nexport const generatePolygonCrosshairAttributes = (\n point: IPointLike,\n scale: IBaseScale,\n type: CrosshairType,\n groupSize: { width: number; height: number },\n config: any,\n theme?: ITheme,\n addition?: RecursivePartial<PolygonCrosshairAttrs>\n): PolygonCrosshairAttrs => {\n const crosshairTheme = theme?.components?.circleCrosshair;\n const { center, radius } = computeRadiusOfTangential(point, scale, type, groupSize, config, addition);\n\n const startAngle = crosshairTheme.startAngle;\n const endAngle = crosshairTheme.endAngle;\n return merge({}, crosshairTheme, { center, radius: radius, startAngle, endAngle }, addition ?? {});\n};\n\nexport class Crosshair extends BaseInteraction<CrosshairOptions> {\n static type: string = 'crosshair';\n type: string = Crosshair.type;\n options: CrosshairOptions;\n\n static defaultOptions: Omit<CrosshairOptions, 'target'> = {\n trigger: 'pointermove',\n triggerOff: 'pointerleave',\n crosshairType: 'x',\n crosshairShape: 'line'\n };\n\n protected _crosshairComponent?: CrosshairComponent;\n protected _crosshairComponentType?: keyof typeof CrosshairEnum;\n protected _container: IGroupMark;\n\n constructor(view: IView, options?: CrosshairOptions) {\n super(view, options);\n this.options = Object.assign({}, Crosshair.defaultOptions, options);\n this._container = (view.getMarksBySelector(this.options.container)?.[0] as IGroupMark) ?? view.rootMark;\n }\n\n protected getEvents() {\n return [\n {\n type: this.options.trigger,\n handler: this.handleCrosshairShow\n },\n {\n type: this.options.triggerOff,\n handler: this.handleCrosshairHide\n }\n ];\n }\n\n protected handleCrosshairShow = (event: InteractionEvent) => {\n if (!this._crosshairComponent) {\n return;\n }\n const groupGraphicItem = this._container.getGroupGraphicItem();\n // FIXME: waiting for vRender to add transformed position to event\n const point = { x: 0, y: 0 };\n const globalTransMatrix = groupGraphicItem.globalTransMatrix;\n const containerPoint = { x: globalTransMatrix.e, y: globalTransMatrix.f };\n globalTransMatrix.transformPoint(event.canvas, point);\n\n if (\n point.x < 0 ||\n point.x > groupGraphicItem.attribute.width ||\n point.y < 0 ||\n point.y > groupGraphicItem.attribute.height\n ) {\n this._crosshairComponent.hideAll();\n return;\n }\n\n const crosshairType = this.options.crosshairType ?? 'x';\n const groupSize = { width: groupGraphicItem.attribute.width, height: groupGraphicItem.attribute.height };\n const scaleGrammar = isString(this.options.scale) ? this.view.getScaleById(this.options.scale) : this.options.scale;\n const scale = scaleGrammar.getScale();\n const config = { center: this.options.center, radius: this.options.radius };\n const theme = this.view.getCurrentTheme();\n const addition = invokeFunctionType(this.options.attributes, this.parameters(), {}, {}) as any;\n\n let attributes: any = {};\n switch (this.getCrosshairComponentType()) {\n case CrosshairEnum.lineCrosshair:\n attributes = generateLineCrosshairAttributes(point, scale, crosshairType, groupSize, config, theme, addition);\n break;\n case CrosshairEnum.rectCrosshair:\n attributes = generateRectCrosshairAttributes(point, scale, crosshairType, groupSize, config, theme, addition);\n break;\n case CrosshairEnum.sectorCrosshair:\n attributes = generateSectorCrosshairAttributes(point, scale, crosshairType, groupSize, config, theme, addition);\n break;\n case CrosshairEnum.circleCrosshair:\n attributes = generateCircleCrosshairAttributes(point, scale, crosshairType, groupSize, config, theme, addition);\n break;\n case CrosshairEnum.polygonCrosshair:\n attributes = generatePolygonCrosshairAttributes(\n point,\n scale,\n crosshairType,\n groupSize,\n config,\n theme,\n addition\n );\n break;\n case CrosshairEnum.ringCrosshair:\n attributes = generateRingCrosshairAttributes(point, scale, crosshairType, groupSize, config, theme, addition);\n break;\n }\n // Hack: waiting for component to fix\n if (this.getCrosshairComponentType() !== CrosshairEnum.circleCrosshair) {\n attributes.x = containerPoint.x;\n attributes.y = containerPoint.y;\n }\n this._crosshairComponent.showAll();\n this._crosshairComponent.setAttributes(attributes);\n };\n\n protected handleCrosshairHide = () => {\n if (this._crosshairComponent) {\n this._crosshairComponent.hideAll();\n }\n };\n\n protected getCrosshairComponentType() {\n if (this._crosshairComponentType) {\n return this._crosshairComponentType;\n }\n const shape = this.options.crosshairShape ?? 'line';\n const type = this.options.crosshairType ?? 'x';\n if (shape === 'rect') {\n if (type === 'angle') {\n this._crosshairComponentType = CrosshairEnum.sectorCrosshair;\n } else if (type === 'radius') {\n this._crosshairComponentType = CrosshairEnum.ringCrosshair;\n } else if (type === 'radius-polygon') {\n this._crosshairComponentType = CrosshairEnum.polygonCrosshair;\n } else {\n this._crosshairComponentType = CrosshairEnum.rectCrosshair;\n }\n } else {\n if (type === 'radius') {\n this._crosshairComponentType = CrosshairEnum.circleCrosshair;\n } else if (type === 'radius-polygon') {\n this._crosshairComponentType = CrosshairEnum.polygonCrosshair;\n } else {\n this._crosshairComponentType = CrosshairEnum.lineCrosshair;\n }\n }\n return this._crosshairComponentType;\n }\n\n protected getDefaultCrosshairAttribute(): any {\n const type = this.options.crosshairType ?? 'x';\n if (type === 'radius' || type === 'radius-polygon') {\n return { center: { x: 0, y: 0 }, zIndex: -1 };\n }\n return { start: { x: 0, y: 0 }, end: { x: 0, y: 0 }, zIndex: -1 };\n }\n\n bind(): void {\n super.bind();\n\n const stage = this.view.renderer.stage();\n if (this._crosshairComponent || !stage) {\n return;\n }\n\n switch (this.getCrosshairComponentType()) {\n case CrosshairEnum.lineCrosshair:\n this._crosshairComponent = new LineCrosshair(this.getDefaultCrosshairAttribute());\n break;\n case CrosshairEnum.rectCrosshair:\n this._crosshairComponent = new RectCrosshair(this.getDefaultCrosshairAttribute());\n break;\n case CrosshairEnum.sectorCrosshair:\n this._crosshairComponent = new SectorCrosshair(this.getDefaultCrosshairAttribute());\n break;\n case CrosshairEnum.circleCrosshair:\n this._crosshairComponent = new CircleCrosshair(this.getDefaultCrosshairAttribute());\n break;\n case CrosshairEnum.polygonCrosshair:\n this._crosshairComponent = new PolygonCrosshair(this.getDefaultCrosshairAttribute());\n break;\n case CrosshairEnum.ringCrosshair:\n this._crosshairComponent = new SectorCrosshair(this.getDefaultCrosshairAttribute());\n break;\n }\n stage.defaultLayer.appendChild(this._crosshairComponent as any);\n }\n\n unbind(): void {\n super.unbind();\n\n const stage = this.view.renderer.stage();\n if (this._crosshairComponent && stage) {\n stage.defaultLayer.removeChild(this._crosshairComponent as any);\n this._crosshairComponent.release();\n this._crosshairComponent = null;\n }\n }\n}\n"]}
@@ -9,10 +9,13 @@ export declare class DimensionTooltip extends BaseTooltip<DimensionTooltipOption
9
9
  protected _tooltipDataFilter: ((datum: any, filterValue: any[]) => boolean) | null;
10
10
  protected _container: IGroupMark;
11
11
  constructor(view: IView, options?: DimensionTooltipOptions);
12
- protected getEvents(): {
12
+ protected getEvents(): ({
13
13
  type: import("../types").EventType;
14
14
  handler: (...args: any[]) => void;
15
- }[];
15
+ } | {
16
+ type: "none" | import("../types").EventType;
17
+ handler: (event: any) => void;
18
+ })[];
16
19
  protected handleTooltipShow: (...args: any[]) => void;
17
20
  protected handleTooltipHide: (event: any) => void;
18
21
  }
@@ -8,7 +8,7 @@ export declare class ElementActive extends BaseInteraction<ElementActiveOptions>
8
8
  protected _marks?: IMark[];
9
9
  constructor(view: IView, options?: ElementActiveOptions);
10
10
  protected getEvents(): {
11
- type: import("../types").EventType | import("../types").EventType[];
11
+ type: "none" | import("../types").EventType | import("../types").EventType[];
12
12
  handler: (e: InteractionEvent) => void;
13
13
  }[];
14
14
  start(element: InteractionEvent['element']): void;
@@ -8,7 +8,7 @@ export declare class ElementHighlightByGroup extends BaseInteraction<ElementHigh
8
8
  protected _marks?: IMark[];
9
9
  constructor(view: IView, options?: ElementHighlightOptions);
10
10
  protected getEvents(): {
11
- type: import("../types").EventType;
11
+ type: "none" | import("../types").EventType;
12
12
  handler: (e: InteractionEvent) => void;
13
13
  }[];
14
14
  clearPrevElements(): void;
@@ -8,7 +8,7 @@ export declare class ElementHighlightByKey extends BaseInteraction<ElementHighli
8
8
  protected _marks?: IMark[];
9
9
  constructor(view: IView, options?: ElementHighlightOptions);
10
10
  protected getEvents(): {
11
- type: import("../types").EventType;
11
+ type: "none" | import("../types").EventType;
12
12
  handler: (e: InteractionEvent) => void;
13
13
  }[];
14
14
  clearPrevElements(): void;
@@ -7,10 +7,13 @@ export declare class ElementHighlightByName extends BaseInteraction<ElementHighl
7
7
  options: ElementHighlightByNameOptions;
8
8
  protected _marks?: IMark[];
9
9
  constructor(view: IView, options?: ElementHighlightByNameOptions);
10
- protected getEvents(): {
10
+ protected getEvents(): ({
11
11
  type: import("../types").EventType;
12
12
  handler: (e: InteractionEvent, element: IGlyphElement<any> | IElement) => void;
13
- }[];
13
+ } | {
14
+ type: "none" | import("../types").EventType;
15
+ handler: (e: InteractionEvent) => void;
16
+ })[];
14
17
  protected _filterByName(e: InteractionEvent): boolean;
15
18
  protected _parseTargetKey(e: InteractionEvent, element: IElement | IGlyphElement): any;
16
19
  start(itemKey: IElement | IGlyphElement | string): void;
@@ -28,7 +28,8 @@ export class ElementSelect extends BaseInteraction {
28
28
  handler: this.handleStart
29
29
  } ];
30
30
  let eventName = triggerOff;
31
- return "empty" === triggerOff ? (eventName = trigger, this._resetType = "view") : isString(triggerOff) ? triggerOff.includes("view:") ? (eventName = triggerOff.replace("view:", ""),
31
+ return "empty" === triggerOff ? (eventName = trigger, this._resetType = "view") : "none" === triggerOff ? (eventName = null,
32
+ this._resetType = null) : isString(triggerOff) ? triggerOff.includes("view:") ? (eventName = triggerOff.replace("view:", ""),
32
33
  this._resetType = "view") : (eventName = triggerOff, this._resetType = "self") : isNumber(triggerOff) ? (eventName = null,
33
34
  this._resetType = "timeout") : this._resetType = null, eventName && eventName !== trigger && events.push({
34
35
  type: eventName,
@@ -1 +1 @@
1
- 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{ isNumber, isString } from '@visactor/vutils';\nimport { InteractionStateEnum } from '../graph/enums';\nimport type {\n ElementSelectOptions,\n EventType,\n IElement,\n IGlyphElement,\n IMark,\n IToggleStateMixin,\n IView,\n InteractionEvent\n} from '../types';\nimport { groupMarksByState } from './utils';\nimport { BaseInteraction } from './base';\n\nexport interface ElementSelect extends IToggleStateMixin, BaseInteraction<ElementSelectOptions> {}\n\nexport class ElementSelect extends BaseInteraction<ElementSelectOptions> {\n static type: string = 'element-select';\n type: string = ElementSelect.type;\n\n static defaultOptions: ElementSelectOptions = {\n state: InteractionStateEnum.selected,\n trigger: 'click'\n };\n protected _resetType?: 'view' | 'self' | 'timeout';\n protected _marks?: IMark[];\n protected _stateMarks: Record<string, IMark[]>;\n private _timer?: number;\n protected _statedElements?: (IElement | IGlyphElement)[];\n\n constructor(view: IView, options?: ElementSelectOptions) {\n super(view, options);\n this.options = Object.assign({}, ElementSelect.defaultOptions, options);\n\n this._marks = view.getMarksBySelector(this.options.selector);\n this._stateMarks = groupMarksByState(this._marks, [this.options.state, this.options.reverseState]);\n }\n\n protected getEvents() {\n const triggerOff = this.options.triggerOff;\n const trigger = this.options.trigger;\n\n const events = [\n {\n type: trigger,\n handler: this.handleStart\n }\n ];\n\n let eventName = triggerOff;\n\n if (triggerOff === 'empty') {\n eventName = trigger as EventType;\n\n this._resetType = 'view';\n } else if (isString(triggerOff)) {\n if ((triggerOff as string).includes('view:')) {\n eventName = (triggerOff as string).replace('view:', '') as EventType;\n\n this._resetType = 'view';\n } else {\n eventName = triggerOff;\n\n this._resetType = 'self';\n }\n } else if (isNumber(triggerOff)) {\n eventName = null;\n this._resetType = 'timeout';\n } else {\n this._resetType = null;\n }\n\n if (eventName && eventName !== trigger) {\n events.push({ type: eventName as EventType, handler: this.handleReset });\n }\n\n return events;\n }\n\n clearPrevElements = () => {\n const { state, reverseState } = this.options;\n\n if (this._statedElements && this._statedElements.length) {\n this.clearAllStates(state, reverseState);\n this.dispatchEvent('reset', { elements: this._statedElements, options: this.options });\n\n this._statedElements = [];\n }\n };\n\n handleStart = (e: InteractionEvent) => {\n this.start(e.element);\n };\n\n handleReset = (e: InteractionEvent) => {\n this.reset(e.element);\n };\n\n start(element: InteractionEvent['element']) {\n const { state, reverseState, isMultiple } = this.options;\n if (element && this._marks && this._marks.includes(element.mark)) {\n if (element.hasState(state)) {\n if (this._resetType === 'self') {\n this._statedElements = this.updateStates(\n this._statedElements && this._statedElements.filter(el => el !== element),\n this._statedElements,\n state,\n reverseState\n );\n }\n } else {\n if (this._timer) {\n clearTimeout(this._timer);\n }\n element.addState(state);\n\n this._statedElements = this.updateStates(\n isMultiple && this._statedElements ? 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{ isNumber, isString } from '@visactor/vutils';\nimport { InteractionStateEnum } from '../graph/enums';\nimport type {\n ElementSelectOptions,\n EventType,\n IElement,\n IGlyphElement,\n IMark,\n IToggleStateMixin,\n IView,\n InteractionEvent\n} from '../types';\nimport { groupMarksByState } from './utils';\nimport { BaseInteraction } from './base';\n\nexport interface ElementSelect extends IToggleStateMixin, BaseInteraction<ElementSelectOptions> {}\n\nexport class ElementSelect extends BaseInteraction<ElementSelectOptions> {\n static type: string = 'element-select';\n type: string = ElementSelect.type;\n\n static defaultOptions: ElementSelectOptions = {\n state: InteractionStateEnum.selected,\n trigger: 'click'\n };\n protected _resetType?: 'view' | 'self' | 'timeout';\n protected _marks?: IMark[];\n protected _stateMarks: Record<string, IMark[]>;\n private _timer?: number;\n protected _statedElements?: (IElement | IGlyphElement)[];\n\n constructor(view: IView, options?: ElementSelectOptions) {\n super(view, options);\n this.options = Object.assign({}, ElementSelect.defaultOptions, options);\n\n this._marks = view.getMarksBySelector(this.options.selector);\n this._stateMarks = groupMarksByState(this._marks, [this.options.state, this.options.reverseState]);\n }\n\n protected getEvents() {\n const triggerOff = this.options.triggerOff;\n const trigger = this.options.trigger;\n\n const events = [\n {\n type: trigger,\n handler: this.handleStart\n }\n ];\n\n let eventName = triggerOff;\n\n if (triggerOff === 'empty') {\n eventName = trigger as EventType;\n\n this._resetType = 'view';\n } else if (triggerOff === 'none') {\n eventName = null;\n this._resetType = null;\n } else if (isString(triggerOff)) {\n if ((triggerOff as string).includes('view:')) {\n eventName = (triggerOff as string).replace('view:', '') as EventType;\n\n this._resetType = 'view';\n } else {\n eventName = triggerOff;\n\n this._resetType = 'self';\n }\n } else if (isNumber(triggerOff)) {\n eventName = null;\n this._resetType = 'timeout';\n } else {\n this._resetType = null;\n }\n\n if (eventName && eventName !== trigger) {\n events.push({ type: eventName as EventType, handler: this.handleReset });\n }\n\n return events;\n }\n\n clearPrevElements = () => {\n const { state, reverseState } = this.options;\n\n if (this._statedElements && this._statedElements.length) {\n this.clearAllStates(state, reverseState);\n this.dispatchEvent('reset', { elements: this._statedElements, options: this.options });\n\n this._statedElements = [];\n }\n };\n\n handleStart = (e: InteractionEvent) => {\n this.start(e.element);\n };\n\n handleReset = (e: InteractionEvent) => {\n this.reset(e.element);\n };\n\n start(element: InteractionEvent['element']) {\n const { state, reverseState, isMultiple } = this.options;\n if (element && this._marks && this._marks.includes(element.mark)) {\n if (element.hasState(state)) {\n if (this._resetType === 'self') {\n this._statedElements = this.updateStates(\n this._statedElements && this._statedElements.filter(el => el !== element),\n this._statedElements,\n state,\n reverseState\n );\n }\n } else {\n if (this._timer) {\n clearTimeout(this._timer);\n }\n element.addState(state);\n\n this._statedElements = this.updateStates(\n isMultiple && this._statedElements ? [...this._statedElements, element] : [element],\n this._statedElements,\n state,\n reverseState\n );\n this.dispatchEvent('start', { elements: this._statedElements, options: this.options });\n\n if (this._resetType === 'timeout') {\n this._timer = setTimeout(() => {\n this.clearPrevElements();\n }, this.options.triggerOff as number) as unknown as number;\n }\n }\n } else if (this._resetType === 'view' && this._statedElements && this._statedElements.length) {\n this.clearPrevElements();\n }\n }\n\n reset(element: InteractionEvent['element']) {\n if (!this._statedElements || !this._statedElements.length) {\n return;\n }\n\n const hasActiveElement = element && this._marks && this._marks.includes(element.mark);\n\n if (this._resetType === 'view' && !hasActiveElement) {\n this.clearPrevElements();\n } else if (this._resetType === 'self' && hasActiveElement) {\n this.clearPrevElements();\n }\n }\n}\n"]}
@@ -6,10 +6,13 @@ export declare class Tooltip extends BaseTooltip<TooltipOptions> {
6
6
  static defaultOptions: Omit<TooltipOptions, 'target'>;
7
7
  protected _lastElement: IElement;
8
8
  constructor(view: IView, options?: TooltipOptions);
9
- protected getEvents(): {
9
+ protected getEvents(): ({
10
10
  type: import("../types").EventType;
11
11
  handler: InteractionEventHandler;
12
- }[];
12
+ } | {
13
+ type: "none" | import("../types").EventType;
14
+ handler: (event: any) => void;
15
+ })[];
13
16
  protected handleTooltipShow: InteractionEventHandler;
14
17
  protected handleTooltipHide: (event: any) => void;
15
18
  }
@@ -15,7 +15,7 @@ export declare class ViewZoom extends ViewNavigationBase<ViewZoomOptions> {
15
15
  protected _isStarted?: boolean;
16
16
  constructor(view: IView, option?: ViewZoomOptions);
17
17
  protected getEvents(): {
18
- type: import("../types").EventType;
18
+ type: "none" | import("../types").EventType;
19
19
  handler: (e: InteractionEvent) => void;
20
20
  }[];
21
21
  handleStartInner: (e: InteractionEvent) => void;
@@ -1,7 +1,7 @@
1
1
  import type { IArc, IArc3d, IArea, ICircle, IGlyph, IGraphic, IGroup, IImage, ILine, IPath, IPolygon, IPyramid3d, IRect, IRect3d, IRichText, ISymbol, IText } from '@visactor/vrender-core';
2
2
  import type { DiffState } from '../graph/enums';
3
3
  import type { IMark, IGlyphMark } from './grammar';
4
- import type { BaseEncodeSpec, IMarkConfig, MarkFunctionType, MarkKeySpec, MarkType } from './mark';
4
+ import type { BaseEncodeSpec, MarkFunctionType, MarkKeySpec, MarkType } from './mark';
5
5
  export interface ElementGraphicMap {
6
6
  circle: ICircle;
7
7
  arc: IArc;
@@ -54,7 +54,7 @@ export interface IElement {
54
54
  data?: any[];
55
55
  items: MarkElementItem[];
56
56
  initGraphicItem: (attrs?: any) => void;
57
- updateGraphicItem: (config: IMarkConfig) => void;
57
+ updateGraphicItem: () => void;
58
58
  getDatum: () => any;
59
59
  getBounds: () => any;
60
60
  getGraphicItem: () => IGraphic;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/types/element.ts"],"names":[],"mappings":"","file":"element.js","sourcesContent":["import type {\n IArc,\n IArc3d,\n IArea,\n ICircle,\n IGlyph,\n IGraphic,\n IGroup,\n IImage,\n ILine,\n IPath,\n IPolygon,\n IPyramid3d,\n IRect,\n IRect3d,\n IRichText,\n ISymbol,\n IText\n} from '@visactor/vrender-core';\nimport type { DiffState } from '../graph/enums';\nimport type { IMark, IGlyphMark } from './grammar';\nimport type { BaseEncodeSpec, IMarkConfig, MarkFunctionType, MarkKeySpec, MarkType } from './mark';\n\nexport interface ElementGraphicMap {\n circle: ICircle;\n arc: IArc;\n area: IArea;\n image: IImage;\n line: ILine;\n path: IPath;\n rule: ILine;\n shape: IPath;\n symbol: ISymbol;\n text: IText;\n richtext: IRichText;\n polygon: IPolygon;\n cell: ISymbol;\n interval: IGraphic;\n rect: IRect;\n rect3d: IRect3d;\n arc3d: IArc3d;\n pyramid3d: IPyramid3d;\n group: IGroup;\n glyph: IGlyph;\n linkPath: IGlyph;\n treePath: IGlyph;\n wave: IGlyph;\n ripplePoint: IGlyph;\n barBoxplot: IGlyph;\n boxPlot: IGlyph;\n component: IGroup;\n axis: IGroup;\n legend: IGroup;\n corsshair: IGroup;\n slider: IGroup;\n datazoom: IGroup;\n label: IGroup;\n player: IGroup;\n}\n\nexport type GetGraphicByType<T> = T extends keyof ElementGraphicMap ? ElementGraphicMap[T] : IGraphic;\n\n/**\n * 保存graphicItem状态\n */\nexport interface MarkElementItem {\n /** 唯一key */\n key: string;\n /** 原始数据 */\n datum: any;\n /** VGrammar view */\n view: any;\n /** 当前渲染帧下graphicItem对应的最新属性 */\n nextAttrs?: any;\n /** 是否初始化过,用于解决collection mark对应的item,可能跳过enter状态的问题 */\n // hasEntered: boolean;\n}\nexport interface IElement {\n mark: IMark;\n isReserved: boolean;\n diffState: DiffState;\n key: string;\n groupKey?: string;\n data?: any[];\n /**\n * 不推荐使用,但是collection图元暂时可能回涉及到相关修改\n */\n items: MarkElementItem[];\n\n initGraphicItem: (attrs?: any) => void;\n updateGraphicItem: (config: IMarkConfig) => void;\n\n getDatum: () => any;\n getBounds: () => any;\n getGraphicItem: () => IGraphic;\n removeGraphicItem: () => void;\n resetGraphicItem: () => void;\n\n /**\n * 获取 graphic 视觉通道属性\n * @param channel 视觉通道\n * @param prev 是否从之前的 graphic 属性上获取,默认为 false\n * @returns 视觉通道值\n */\n getGraphicAttribute: (channel: string, prev?: boolean) => any;\n /**\n * 设置 graphic 视觉通道属性\n * @param channel 视觉通道\n * @param value 视觉通道属性\n * @param final 是否更新 graphic 最终变更的视觉通道结果,默认为 false\n */\n setGraphicAttribute: (channel: string, value: any, final?: boolean) => void;\n /**\n * 设置一系列 graphic 视觉通道属性\n * @param attributes 视觉通道键值对\n * @param final 是否更新 graphic 最终变更的视觉通道结果,默认为 false\n */\n setGraphicAttributes: (attributes: { [channel: string]: any }, final?: boolean) => void;\n\n /**\n * 【慎重使用】获取 VGrammar 自身的视觉通道属性\n * 只有在 'afterEncodeItems' 时机的mark transform中才能调用\n */\n getItemAttribute: (channel?: string) => any;\n /**\n * 【慎重使用】设置 VGrammar 自身的视觉通道\n * 只有在 'afterEncodeItems' 时机的mark transform中才能调用\n * @param attributes\n * @returns\n */\n setItemAttributes: (attributes: { [channel: string]: any } | any[]) => void;\n\n // element 执行流程相关接口\n updateData: (groupKey: string, data: any[], keyGenerator: MarkKeySpec, view: any) => void;\n state: (markState: MarkFunctionType<string | string[]>, parameters?: any) => void;\n encodeItems: (items: MarkElementItem[], encoders: BaseEncodeSpec, isReentered?: boolean, parameters?: any) => void;\n encodeGraphic: (attributes?: any) => void;\n transformElementItems: (items: MarkElementItem[], markType: MarkType, computePoints?: boolean) => Record<string, any>;\n remove: () => void;\n release: () => void;\n\n // 动画相关接口\n\n getFinalGraphicAttributes: () => { [key: string]: any };\n getPrevGraphicAttributes: () => { [key: string]: any };\n getNextGraphicAttributes: () => { [key: string]: any };\n clearChangedGraphicAttributes: () => void;\n clearGraphicAttributes: () => void;\n\n // state相关接口\n getStates: () => string[];\n hasState: (state: string) => boolean;\n clearStates: (noAnimation?: boolean) => void;\n addState: (state: string | string[], attrs?: any) => boolean;\n removeState: (state: string | string[]) => boolean;\n useStates: (states: string[], noAnimation?: boolean) => boolean;\n}\n\nexport interface IGlyphElement<P = any> extends IElement {\n mark: IGlyphMark;\n\n getGlyphGraphicItems: () => { [markName: string]: any };\n\n getGraphicAttribute: (channel: string, prev?: boolean, markName?: any) => any;\n setGraphicAttribute: (channel: string, value: any, final?: boolean, markName?: any) => void;\n setGraphicAttributes: (attributes: { [channel: string]: any }, final?: boolean, markName?: any) => void;\n\n getFinalGraphicAttributes: (markName?: string) => { [key: string]: any };\n getPrevGraphicAttributes: (markName?: string) => { [key: string]: any };\n getNextGraphicAttributes: (markName?: string) => { [key: string]: any };\n\n encodeCustom: (nextAttrs?: any) => { [markName: string]: any };\n}\n"]}
1
+ {"version":3,"sources":["../src/types/element.ts"],"names":[],"mappings":"","file":"element.js","sourcesContent":["import type {\n IArc,\n IArc3d,\n IArea,\n ICircle,\n IGlyph,\n IGraphic,\n IGroup,\n IImage,\n ILine,\n IPath,\n IPolygon,\n IPyramid3d,\n IRect,\n IRect3d,\n IRichText,\n ISymbol,\n IText\n} from '@visactor/vrender-core';\nimport type { DiffState } from '../graph/enums';\nimport type { IMark, IGlyphMark } from './grammar';\nimport type { BaseEncodeSpec, IMarkConfig, MarkFunctionType, MarkKeySpec, MarkType } from './mark';\n\nexport interface ElementGraphicMap {\n circle: ICircle;\n arc: IArc;\n area: IArea;\n image: IImage;\n line: ILine;\n path: IPath;\n rule: ILine;\n shape: IPath;\n symbol: ISymbol;\n text: IText;\n richtext: IRichText;\n polygon: IPolygon;\n cell: ISymbol;\n interval: IGraphic;\n rect: IRect;\n rect3d: IRect3d;\n arc3d: IArc3d;\n pyramid3d: IPyramid3d;\n group: IGroup;\n glyph: IGlyph;\n linkPath: IGlyph;\n treePath: IGlyph;\n wave: IGlyph;\n ripplePoint: IGlyph;\n barBoxplot: IGlyph;\n boxPlot: IGlyph;\n component: IGroup;\n axis: IGroup;\n legend: IGroup;\n corsshair: IGroup;\n slider: IGroup;\n datazoom: IGroup;\n label: IGroup;\n player: IGroup;\n}\n\nexport type GetGraphicByType<T> = T extends keyof ElementGraphicMap ? ElementGraphicMap[T] : IGraphic;\n\n/**\n * 保存graphicItem状态\n */\nexport interface MarkElementItem {\n /** 唯一key */\n key: string;\n /** 原始数据 */\n datum: any;\n /** VGrammar view */\n view: any;\n /** 当前渲染帧下graphicItem对应的最新属性 */\n nextAttrs?: any;\n /** 是否初始化过,用于解决collection mark对应的item,可能跳过enter状态的问题 */\n // hasEntered: boolean;\n}\nexport interface IElement {\n mark: IMark;\n isReserved: boolean;\n diffState: DiffState;\n key: string;\n groupKey?: string;\n data?: any[];\n /**\n * 不推荐使用,但是collection图元暂时可能回涉及到相关修改\n */\n items: MarkElementItem[];\n\n initGraphicItem: (attrs?: any) => void;\n updateGraphicItem: () => void;\n\n getDatum: () => any;\n getBounds: () => any;\n getGraphicItem: () => IGraphic;\n removeGraphicItem: () => void;\n resetGraphicItem: () => void;\n\n /**\n * 获取 graphic 视觉通道属性\n * @param channel 视觉通道\n * @param prev 是否从之前的 graphic 属性上获取,默认为 false\n * @returns 视觉通道值\n */\n getGraphicAttribute: (channel: string, prev?: boolean) => any;\n /**\n * 设置 graphic 视觉通道属性\n * @param channel 视觉通道\n * @param value 视觉通道属性\n * @param final 是否更新 graphic 最终变更的视觉通道结果,默认为 false\n */\n setGraphicAttribute: (channel: string, value: any, final?: boolean) => void;\n /**\n * 设置一系列 graphic 视觉通道属性\n * @param attributes 视觉通道键值对\n * @param final 是否更新 graphic 最终变更的视觉通道结果,默认为 false\n */\n setGraphicAttributes: (attributes: { [channel: string]: any }, final?: boolean) => void;\n\n /**\n * 【慎重使用】获取 VGrammar 自身的视觉通道属性\n * 只有在 'afterEncodeItems' 时机的mark transform中才能调用\n */\n getItemAttribute: (channel?: string) => any;\n /**\n * 【慎重使用】设置 VGrammar 自身的视觉通道\n * 只有在 'afterEncodeItems' 时机的mark transform中才能调用\n * @param attributes\n * @returns\n */\n setItemAttributes: (attributes: { [channel: string]: any } | any[]) => void;\n\n // element 执行流程相关接口\n updateData: (groupKey: string, data: any[], keyGenerator: MarkKeySpec, view: any) => void;\n state: (markState: MarkFunctionType<string | string[]>, parameters?: any) => void;\n encodeItems: (items: MarkElementItem[], encoders: BaseEncodeSpec, isReentered?: boolean, parameters?: any) => void;\n encodeGraphic: (attributes?: any) => void;\n transformElementItems: (items: MarkElementItem[], markType: MarkType, computePoints?: boolean) => Record<string, any>;\n remove: () => void;\n release: () => void;\n\n // 动画相关接口\n\n getFinalGraphicAttributes: () => { [key: string]: any };\n getPrevGraphicAttributes: () => { [key: string]: any };\n getNextGraphicAttributes: () => { [key: string]: any };\n clearChangedGraphicAttributes: () => void;\n clearGraphicAttributes: () => void;\n\n // state相关接口\n getStates: () => string[];\n hasState: (state: string) => boolean;\n clearStates: (noAnimation?: boolean) => void;\n addState: (state: string | string[], attrs?: any) => boolean;\n removeState: (state: string | string[]) => boolean;\n useStates: (states: string[], noAnimation?: boolean) => boolean;\n}\n\nexport interface IGlyphElement<P = any> extends IElement {\n mark: IGlyphMark;\n\n getGlyphGraphicItems: () => { [markName: string]: any };\n\n getGraphicAttribute: (channel: string, prev?: boolean, markName?: any) => any;\n setGraphicAttribute: (channel: string, value: any, final?: boolean, markName?: any) => void;\n setGraphicAttributes: (attributes: { [channel: string]: any }, final?: boolean, markName?: any) => void;\n\n getFinalGraphicAttributes: (markName?: string) => { [key: string]: any };\n getPrevGraphicAttributes: (markName?: string) => { [key: string]: any };\n getNextGraphicAttributes: (markName?: string) => { [key: string]: any };\n\n encodeCustom: (nextAttrs?: any) => { [markName: string]: any };\n}\n"]}
@@ -41,7 +41,7 @@ export interface IInteractionConstructor<T = any> {
41
41
  export interface ElementActiveOptions extends IBaseInteractionOptions {
42
42
  selector?: string | string[] | IMark | IMark[];
43
43
  trigger?: EventType | EventType[];
44
- triggerOff?: EventType | EventType[];
44
+ triggerOff?: EventType | EventType[] | 'none';
45
45
  state?: string;
46
46
  }
47
47
  export interface ElementSelectOptions extends IBaseInteractionOptions {
@@ -49,13 +49,13 @@ export interface ElementSelectOptions extends IBaseInteractionOptions {
49
49
  trigger?: EventType | EventType[];
50
50
  state?: string;
51
51
  reverseState?: string;
52
- triggerOff?: EventType | EventType[] | ViewEventType | 'empty' | number;
52
+ triggerOff?: EventType | EventType[] | ViewEventType | 'empty' | 'none' | number;
53
53
  isMultiple?: boolean;
54
54
  }
55
55
  export interface ElementHighlightOptions extends IBaseInteractionOptions {
56
56
  selector?: string | string[] | IMark | IMark[];
57
57
  trigger?: EventType;
58
- triggerOff?: EventType;
58
+ triggerOff?: EventType | 'none';
59
59
  highlightState?: string;
60
60
  blurState?: string;
61
61
  }
@@ -75,7 +75,7 @@ export interface ElementHighlightByLegendOptions extends IBaseInteractionOptions
75
75
  export interface ElementHighlightByNameOptions extends ElementHighlightByLegendOptions {
76
76
  graphicName?: string | string[];
77
77
  trigger?: EventType;
78
- triggerOff?: EventType;
78
+ triggerOff?: EventType | 'none';
79
79
  parseData?: (e: InteractionEvent) => any;
80
80
  }
81
81
  export interface BrushEventParams {
@@ -133,7 +133,7 @@ export type TooltipType = 'x' | 'y' | 'angle' | 'radius';
133
133
  export interface TooltipOptions extends IBaseInteractionOptions {
134
134
  selector?: string | string[] | IMark | IMark[];
135
135
  trigger?: EventType;
136
- triggerOff?: EventType;
136
+ triggerOff?: EventType | 'none';
137
137
  title?: ITooltipRow | string | CustomTooltipCallback;
138
138
  content?: ITooltipRow | ITooltipRow[] | CustomTooltipCallback;
139
139
  attributes?: MarkFunctionType<TooltipAttributes>;
@@ -153,7 +153,7 @@ export type CrosshairType = 'x' | 'y' | 'angle' | 'radius' | 'radius-polygon';
153
153
  export type CrosshairShape = 'line' | 'rect';
154
154
  export interface CrosshairOptions extends IBaseInteractionOptions {
155
155
  trigger?: EventType;
156
- triggerOff?: EventType;
156
+ triggerOff?: EventType | 'none';
157
157
  scale?: IScale | string;
158
158
  crosshairType?: CrosshairType;
159
159
  crosshairShape?: CrosshairShape;
@@ -181,7 +181,7 @@ export interface ViewZoomSimpleOptions {
181
181
  focus?: boolean;
182
182
  trigger?: EventType;
183
183
  endTrigger?: EventType;
184
- triggerOff?: EventType;
184
+ triggerOff?: EventType | 'none';
185
185
  }
186
186
  export type ViewZoomOptions = ViewZoomSimpleOptions & IBaseInteractionOptions & ViewNavigationBaseOptions;
187
187
  export interface ViewScrollSimpleOptions {
@@ -214,7 +214,7 @@ export interface SankeyHighlightOptions extends IBaseInteractionOptions {
214
214
  nodeSelector?: string | IMark;
215
215
  linkSelector?: string | IMark;
216
216
  trigger?: EventType;
217
- triggerOff?: EventType;
217
+ triggerOff?: EventType | 'none';
218
218
  highlightState?: string;
219
219
  blurState?: string;
220
220
  effect?: 'adjacency' | 'related';
@@ -235,7 +235,7 @@ export interface FishEyeOptions extends IBaseInteractionOptions {
235
235
  trigger?: EventType;
236
236
  endTrigger?: EventType;
237
237
  updateTrigger?: EventType;
238
- triggerOff?: string;
238
+ triggerOff?: string | 'none';
239
239
  }
240
240
  export interface ElementActiveSpec extends ElementActiveOptions {
241
241
  type: 'element-active';
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/types/interaction.ts"],"names":[],"mappings":"","file":"interaction.js","sourcesContent":["import type { IView } from './view';\nimport type { EventType, InteractionEvent, ViewEventType } from './event';\nimport type {\n BaseCrosshairAttrs,\n BrushAttributes,\n TooltipAttributes,\n TooltipRowAttrs\n} from '@visactor/vrender-components';\nimport type { IPolygon, ISymbolGraphicAttribute, ITextGraphicAttribute } from '@visactor/vrender-core';\nimport type { IElement, IGlyphElement } from './element';\nimport type { IData, IGrammarBase, IMark, IScale } from './grammar';\nimport type { IPointLike } from '@visactor/vutils';\nimport type { IBaseScale } from '@visactor/vscale';\nimport type { IDatazoom, IScrollbar } from './component';\nimport type { FieldEncodeType, MarkFunctionType } from './mark';\n\nexport interface FilterDataTarget {\n data: string | IData;\n filter: string | ((datum: any, filterValues: any[]) => boolean);\n transform?: (data: any[], filterValues: any[]) => any[];\n}\n\nexport interface IBaseInteractionOptions {\n id?: string;\n\n dependency?: string | string[] | IGrammarBase | IGrammarBase[];\n\n shouldStart?: (e: any) => boolean;\n\n shouldUpdate?: (e: any) => boolean;\n\n shouldEnd?: (e: any) => boolean;\n\n shouldReset?: (e: any) => boolean;\n\n onStart?: (e: any) => boolean;\n\n onUpdate?: (e: any) => boolean;\n\n onEnd?: (e: any) => boolean;\n\n onReset?: (e: any) => boolean;\n}\n\nexport interface IInteraction<T = any> {\n readonly options: T;\n readonly type: string;\n depend: (grammar: IGrammarBase[] | IGrammarBase | string[] | string) => void;\n bind: () => void;\n unbind: () => void;\n start: (element: IElement | IGlyphElement | string | any) => void;\n reset: (element?: IElement | IGlyphElement) => void;\n}\n\nexport interface IInteractionConstructor<T = any> {\n readonly type: string;\n\n new (view: IView, options?: T): IInteraction<T>;\n}\n\n/**\n * the interaction to set the active state of specified marks\n */\nexport interface ElementActiveOptions extends IBaseInteractionOptions {\n /**\n * the selector of marks\n */\n selector?: string | string[] | IMark | IMark[];\n /**\n * the trigger event name\n */\n trigger?: EventType | EventType[];\n /**\n * the reset trigger event name\n */\n triggerOff?: EventType | EventType[];\n /**\n * the active state name\n */\n state?: string;\n}\n\n/**\n * the interaction to set the seleted state of specified marks\n */\nexport interface ElementSelectOptions extends IBaseInteractionOptions {\n /**\n * the selector of marks\n */\n selector?: string | string[] | IMark | IMark[];\n /**\n * the trigger event name\n */\n trigger?: EventType | EventType[];\n /**\n * the selected state name\n */\n state?: string;\n /**\n * the non-selected state name\n */\n reverseState?: string;\n /**\n * the reset trigger event name\n */\n triggerOff?: EventType | EventType[] | ViewEventType | 'empty' | number;\n /**\n * whether or not support multiple selected\n */\n isMultiple?: boolean;\n}\n\n/**\n * the interaction to set the highlight state of specified marks\n */\nexport interface ElementHighlightOptions extends IBaseInteractionOptions {\n /**\n * the selector of marks\n */\n selector?: string | string[] | IMark | IMark[];\n /**\n * the trigger event name\n */\n trigger?: EventType;\n /**\n * the reset trigger event name\n */\n triggerOff?: EventType;\n /**\n * the highlight state name\n */\n highlightState?: string;\n /**\n * the blur state name\n */\n blurState?: string;\n}\n\nexport interface ElementFilterOptions {\n /**\n * the filter type of element\n */\n filterType?: 'key' | 'groupKey';\n /**\n * the field to be filtered\n */\n filterField?: string;\n}\n\n/**\n * the interaction to set the active state of specified marks trigger by legend\n */\nexport interface ElementActiveByLegendOptions extends IBaseInteractionOptions, ElementFilterOptions {\n /**\n * the selector of marks\n */\n selector?: string | string[] | IMark | IMark[];\n /**\n * the active state name\n */\n state?: string;\n}\n\n/**\n * the interaction to set the active state of specified marks trigger by legend\n */\nexport interface ElementHighlightByLegendOptions extends IBaseInteractionOptions, ElementFilterOptions {\n /**\n * the selector of marks\n */\n selector?: string | string[] | IMark | IMark[];\n /**\n * the highlight state name\n */\n highlightState?: string;\n /**\n * the blur state name\n */\n blurState?: string;\n}\n\nexport interface ElementHighlightByNameOptions extends ElementHighlightByLegendOptions {\n graphicName?: string | string[];\n /**\n * the trigger event name\n */\n trigger?: EventType;\n /**\n * the reset trigger event name\n */\n triggerOff?: EventType;\n\n parseData?: (e: InteractionEvent) => any;\n}\n\nexport interface BrushEventParams {\n operateType: string;\n operateMask: IPolygon;\n activeElements?: (IElement | IGlyphElement)[];\n}\n\nexport interface BrushOptions extends IBaseInteractionOptions, BrushAttributes {\n /**\n * the selector of marks\n */\n selector?: string | string[] | IMark | IMark[];\n\n onStart?: (params: BrushEventParams) => boolean;\n\n onUpdate?: (params: BrushEventParams) => boolean;\n\n onEnd?: (params: BrushEventParams) => boolean;\n\n onReset?: (params: BrushEventParams) => boolean;\n}\n\nexport interface BrushHighlightOptions extends BrushOptions {\n /**\n * the highlight state name\n */\n highlightState?: string;\n /**\n * the blur state name\n */\n blurState?: string;\n}\n\nexport interface BrushActiveOptions extends BrushOptions {\n /**\n * the active state name\n */\n state?: string;\n}\n\nexport interface BrushFilterOptions extends BrushOptions {\n target: {\n data: IData | string;\n transform?: (data: any[], filterValue: any) => any[];\n };\n}\n\nexport interface DataFilterOptions extends IBaseInteractionOptions {\n /**\n * the selector of marks\n */\n source?: string | string[] | IMark | IMark[];\n\n /**\n * data target\n */\n target: {\n data: IData | string;\n filter?: string | ((datum: any, filterValue: any) => boolean);\n transform?: (data: any[], filterValue: any) => any[];\n };\n}\n\nexport interface DrillDownOptions extends BrushOptions {\n /**\n * enable brush\n */\n brush?: boolean;\n // trigger attribute is included in brush attributes\n target: {\n data: IData | string;\n transform?: (data: any[], filterValue: any) => any[];\n };\n}\n\nexport interface RollUpOptions extends DataFilterOptions {\n /**\n * the trigger event name\n */\n trigger?: EventType;\n /**\n * the reset trigger event name\n */\n triggerOff?: EventType | ViewEventType | 'empty';\n}\n\nexport type CustomTooltipCallback = (\n datum: any,\n element: IElement,\n parameters: any\n) => TooltipRowAttrs | TooltipRowAttrs[];\n\nexport interface ITooltipRow {\n visible?: boolean;\n key?: MarkFunctionType<string | Partial<ITextGraphicAttribute>> | FieldEncodeType;\n value?: MarkFunctionType<string | Partial<ITextGraphicAttribute>> | FieldEncodeType;\n symbol?: MarkFunctionType<string | Partial<ISymbolGraphicAttribute>> | FieldEncodeType;\n}\n\nexport type TooltipType = 'x' | 'y' | 'angle' | 'radius';\n\nexport interface TooltipOptions extends IBaseInteractionOptions {\n /**\n * the selector of marks\n */\n selector?: string | string[] | IMark | IMark[];\n /**\n * the trigger event name\n */\n trigger?: EventType;\n /**\n * the reset trigger event name\n */\n triggerOff?: EventType;\n\n title?: ITooltipRow | string | CustomTooltipCallback;\n content?: ITooltipRow | ITooltipRow[] | CustomTooltipCallback;\n attributes?: MarkFunctionType<TooltipAttributes>;\n}\n\nexport interface DimensionTooltipOptions extends TooltipOptions {\n scale?: IScale | string;\n tooltipType?: TooltipType;\n target?: {\n data: IData | string;\n filter: string | ((datum: any, tooltipValue: any) => boolean);\n };\n avoidMark?: string | string[];\n container?: string | IMark;\n center?: IPointLike;\n}\n\nexport type CrosshairType = 'x' | 'y' | 'angle' | 'radius' | 'radius-polygon';\n\nexport type CrosshairShape = 'line' | 'rect';\n\nexport interface CrosshairOptions extends IBaseInteractionOptions {\n /**\n * the trigger event name\n */\n trigger?: EventType;\n /**\n * the reset trigger event name\n */\n triggerOff?: EventType;\n scale?: IScale | string;\n crosshairType?: CrosshairType;\n crosshairShape?: CrosshairShape;\n container?: string | IMark;\n radius?: number;\n center?: IPointLike;\n attributes?: MarkFunctionType<BaseCrosshairAttrs>;\n}\nexport interface ViewNavigationBaseOptions {\n enableX?: boolean;\n enableY?: boolean;\n scaleX?: string | IScale;\n scaleY?: string | IScale;\n dataTargetX?: FilterDataTarget;\n dataTargetY?: FilterDataTarget;\n throttle?: number;\n linkedComponentX?: string | IDatazoom | IScrollbar;\n linkedComponentY?: string | IDatazoom | IScrollbar;\n rangeX?: [number, number] | (() => [number, number]);\n rangeY?: [number, number] | (() => [number, number]);\n}\n\nexport interface ViewZoomSimpleOptions {\n realtime?: boolean;\n rate?: number;\n focus?: boolean;\n trigger?: EventType;\n endTrigger?: EventType;\n triggerOff?: EventType;\n}\n\nexport type ViewZoomOptions = ViewZoomSimpleOptions & IBaseInteractionOptions & ViewNavigationBaseOptions;\n\nexport interface ViewScrollSimpleOptions {\n realtime?: boolean;\n reversed?: boolean;\n trigger?: EventType;\n endTrigger?: EventType;\n}\nexport type ViewScrollOptions = ViewScrollSimpleOptions & IBaseInteractionOptions & ViewNavigationBaseOptions;\n\nexport interface ViewDragSimpleOptions {\n realtime?: boolean;\n reversed?: boolean;\n trigger?: EventType;\n endTrigger?: EventType;\n updateTrigger?: EventType;\n}\n\nexport type ViewDragOptions = ViewDragSimpleOptions & IBaseInteractionOptions & ViewNavigationBaseOptions;\n\nexport interface ViewRoamOptions extends IBaseInteractionOptions, ViewNavigationBaseOptions {\n zoom?: ViewZoomSimpleOptions & { enable?: boolean };\n scroll?: ViewScrollSimpleOptions & { enable?: boolean };\n drag?: ViewDragSimpleOptions & { enable?: boolean };\n}\n\n/**\n * the interaction to set the highlight state of specified marks\n */\nexport interface SankeyHighlightOptions extends IBaseInteractionOptions {\n /**\n * the selector of node mark\n */\n nodeSelector?: string | IMark;\n /**\n * the selector of link mark\n */\n linkSelector?: string | IMark;\n /**\n * the trigger event name\n */\n trigger?: EventType;\n /**\n * the reset trigger event name\n */\n triggerOff?: EventType;\n /**\n * the highlight state name\n */\n highlightState?: string;\n /**\n * the blur state name\n */\n blurState?: string;\n /** set highlight state to different type of nodes */\n effect?: 'adjacency' | 'related';\n}\n\nexport interface FishEyeOptions extends IBaseInteractionOptions {\n selector?: string | string[] | IMark | IMark[];\n /** the radius of x-direction */\n radiusX?: number;\n /** the radius of y-direction */\n radiusY?: number;\n /** the radiusRatio of x-direction */\n radiusRatioX?: number;\n /** the radiusRatio of y-direction */\n radiusRatioY?: number;\n /** x方向的扰动 */\n distortionX?: number;\n /** y方向的扰动 */\n distortionY?: number;\n /** 禁用 x方向的变形 */\n enableX?: boolean;\n /** 禁用y方向的变形 */\n enableY?: boolean;\n /** x方向的scale */\n scaleX?: string | IScale;\n /** y方向的scale */\n scaleY?: string | IScale;\n /** 节流的时长,单位为ms */\n throttle?: number;\n /**\n * the trigger event name\n */\n trigger?: EventType;\n /**\n * the trigger event of end\n */\n endTrigger?: EventType;\n /**\n * the trigger event of updating\n */\n updateTrigger?: EventType;\n /**\n * the trigger event of reset\n */\n triggerOff?: string;\n}\n\nexport interface ElementActiveSpec extends ElementActiveOptions {\n type: 'element-active';\n}\nexport interface ElementSelectSpec extends ElementSelectOptions {\n type: 'element-select';\n}\nexport interface ElementHighlightSpec extends ElementHighlightOptions {\n type: 'element-highlight';\n}\nexport interface ElementHighlightByKeySpec extends ElementHighlightOptions {\n type: 'element-highlight-by-key';\n}\nexport interface ElementHighlightByGroupSpec extends ElementHighlightOptions {\n type: 'element-highlight-by-group';\n}\nexport interface ElementActiveByLegendSpec extends ElementActiveByLegendOptions {\n type: 'element-active-by-legend';\n}\n\nexport interface ElementHighlightByLegendSpec extends ElementHighlightByLegendOptions {\n type: 'element-highlight-by-legend';\n}\n\nexport interface ElementHighlightByNameSpec extends ElementHighlightByNameOptions {\n type: 'element-highlight-by-name';\n}\n\nexport interface BrushHighlightSpec extends BrushHighlightOptions {\n type: 'brush-highlight';\n}\n\nexport interface BrushActiveSpec extends BrushActiveOptions {\n type: 'brush-active';\n}\n\nexport interface BrushFilterSpec extends BrushFilterOptions {\n type: 'brush-filter';\n}\n\nexport interface LegendFilterSpec extends DataFilterOptions {\n type: 'legend-filter';\n}\n\nexport interface DatazoomFilterSpec extends DataFilterOptions {\n type: 'datazoom-filter';\n}\n\nexport interface SliderFilterSpec extends DataFilterOptions {\n type: 'slider-filter';\n}\n\nexport interface PlayerFilterSpec extends DataFilterOptions {\n type: 'player-filter';\n}\n\nexport interface ScrollbarFilterSpec extends DataFilterOptions {\n type: 'scrollbar-filter';\n}\n\nexport interface DrillDownSpec extends DrillDownOptions {\n type: 'drill-down';\n}\n\nexport interface RollUpSpec extends RollUpOptions {\n type: 'roll-up';\n}\n\nexport interface TooltipSpec extends TooltipOptions {\n type: 'tooltip';\n}\n\nexport interface DimensionTooltipSpec extends DimensionTooltipOptions {\n type: 'dimension-tooltip';\n}\n\nexport interface CrosshairSpec extends CrosshairOptions {\n type: 'crosshair';\n}\nexport interface ViewRoamSpec extends ViewRoamOptions {\n type: 'view-roam';\n}\n\nexport interface ViewZoomSpec extends ViewZoomOptions {\n type: 'view-zoom';\n}\n\nexport interface ViewScrollSpec extends ViewScrollOptions {\n type: 'view-scroll';\n}\n\nexport interface ViewDragSpec extends ViewDragOptions {\n type: 'view-drag';\n}\n\nexport interface SankeyHighlightSpec extends SankeyHighlightOptions {\n type: 'sankey-highlight';\n}\n\nexport interface FishEyeSpec extends FishEyeOptions {\n type: 'fish-eye';\n}\n\nexport interface CustomizedInteractionSpec extends IBaseInteractionOptions {\n type: string;\n}\n\nexport type InteractionSpec =\n | ElementActiveSpec\n | ElementSelectSpec\n | ElementHighlightSpec\n | ElementHighlightByKeySpec\n | ElementHighlightByGroupSpec\n | ElementActiveByLegendSpec\n | ElementHighlightByLegendSpec\n | ElementHighlightByNameSpec\n | BrushHighlightSpec\n | BrushActiveSpec\n | BrushFilterSpec\n | LegendFilterSpec\n | DatazoomFilterSpec\n | SliderFilterSpec\n | PlayerFilterSpec\n | ScrollbarFilterSpec\n | DrillDownSpec\n | RollUpSpec\n | TooltipSpec\n | DimensionTooltipSpec\n | CrosshairSpec\n | ViewRoamSpec\n | ViewZoomSpec\n | ViewScrollSpec\n | ViewDragSpec\n | SankeyHighlightSpec\n | FishEyeSpec\n | CustomizedInteractionSpec;\n\nexport interface ViewNavigationRange {\n needUpdate?: boolean;\n x?: [number, number];\n y?: [number, number];\n}\n\nexport interface IViewZoomMixin {\n updateZoomRange: (\n rangeFactor: [number, number],\n range: [number, number],\n zoomEvent: { zoomDelta: number; zoomX: number; zoomY: number },\n zoomOptions?: ViewZoomSimpleOptions\n ) => [number, number];\n formatZoomEvent: (e: InteractionEvent) => InteractionEvent & { zoomDelta?: number; zoomX?: number; zoomY?: number };\n handleZoomStart: (\n e: InteractionEvent,\n navState: Partial<Record<'x' | 'y', ViewStateByDim>>,\n zoomOptions?: ViewZoomSimpleOptions\n ) => ViewNavigationRange;\n handleZoomEnd: (\n e: InteractionEvent,\n navState: Partial<Record<'x' | 'y', ViewStateByDim>>,\n zoomOptions?: ViewZoomSimpleOptions\n ) => ViewNavigationRange;\n handleZoomReset: (\n e: InteractionEvent,\n navState: Partial<Record<'x' | 'y', ViewStateByDim>>,\n zoomOptions?: ViewZoomSimpleOptions\n ) => ViewNavigationRange;\n}\n\nexport interface IViewScrollMixin {\n formatScrollEvent: (e: InteractionEvent) => InteractionEvent & { scrollX?: number; scrollY?: number };\n handleScrollStart: (\n e: InteractionEvent,\n navState: Partial<Record<'x' | 'y', ViewStateByDim>>,\n scrollOptions?: ViewScrollSimpleOptions\n ) => ViewNavigationRange;\n handleScrollEnd: (\n e: InteractionEvent,\n navState: Partial<Record<'x' | 'y', ViewStateByDim>>,\n scrollOptions?: ViewScrollSimpleOptions\n ) => ViewNavigationRange;\n}\n\nexport interface IViewDragMixin {\n handleDragStart: (\n e: InteractionEvent,\n navState: Partial<Record<'x' | 'y', ViewStateByDim>>,\n dragOptions?: ViewDragSimpleOptions\n ) => ViewNavigationRange;\n handleDragUpdate: (\n e: InteractionEvent,\n navState: Partial<Record<'x' | 'y', ViewStateByDim>>,\n dragOptions?: ViewDragSimpleOptions\n ) => ViewNavigationRange;\n handleDragEnd: (\n e: InteractionEvent,\n navState: Partial<Record<'x' | 'y', ViewStateByDim>>,\n dragOptions?: ViewDragSimpleOptions\n ) => ViewNavigationRange;\n}\n\nexport interface IToggleStateMixin {\n updateStates: (\n newStatedElements: (IElement | IGlyphElement)[],\n prevStatedElements?: (IElement | IGlyphElement)[],\n state?: string,\n reverseState?: string\n ) => (IElement | IGlyphElement)[];\n clearAllStates: (state?: string, reverseState?: string) => void;\n}\n\nexport interface ViewStateByDim {\n scale?: IScale;\n data?: IData;\n linkedComponent?: IDatazoom | IScrollbar;\n filterValue?: any[];\n wholeScale?: IBaseScale;\n initRangeFactor?: [number, number];\n getCurrentRange?: () => [number, number];\n rangeFactor?: [number, number];\n}\n"]}
1
+ {"version":3,"sources":["../src/types/interaction.ts"],"names":[],"mappings":"","file":"interaction.js","sourcesContent":["import type { IView } from './view';\nimport type { EventType, InteractionEvent, ViewEventType } from './event';\nimport type {\n BaseCrosshairAttrs,\n BrushAttributes,\n TooltipAttributes,\n TooltipRowAttrs\n} from '@visactor/vrender-components';\nimport type { IPolygon, ISymbolGraphicAttribute, ITextGraphicAttribute } from '@visactor/vrender-core';\nimport type { IElement, IGlyphElement } from './element';\nimport type { IData, IGrammarBase, IMark, IScale } from './grammar';\nimport type { IPointLike } from '@visactor/vutils';\nimport type { IBaseScale } from '@visactor/vscale';\nimport type { IDatazoom, IScrollbar } from './component';\nimport type { FieldEncodeType, MarkFunctionType } from './mark';\n\nexport interface FilterDataTarget {\n data: string | IData;\n filter: string | ((datum: any, filterValues: any[]) => boolean);\n transform?: (data: any[], filterValues: any[]) => any[];\n}\n\nexport interface IBaseInteractionOptions {\n id?: string;\n\n dependency?: string | string[] | IGrammarBase | IGrammarBase[];\n\n shouldStart?: (e: any) => boolean;\n\n shouldUpdate?: (e: any) => boolean;\n\n shouldEnd?: (e: any) => boolean;\n\n shouldReset?: (e: any) => boolean;\n\n onStart?: (e: any) => boolean;\n\n onUpdate?: (e: any) => boolean;\n\n onEnd?: (e: any) => boolean;\n\n onReset?: (e: any) => boolean;\n}\n\nexport interface IInteraction<T = any> {\n readonly options: T;\n readonly type: string;\n depend: (grammar: IGrammarBase[] | IGrammarBase | string[] | string) => void;\n bind: () => void;\n unbind: () => void;\n start: (element: IElement | IGlyphElement | string | any) => void;\n reset: (element?: IElement | IGlyphElement) => void;\n}\n\nexport interface IInteractionConstructor<T = any> {\n readonly type: string;\n\n new (view: IView, options?: T): IInteraction<T>;\n}\n\n/**\n * the interaction to set the active state of specified marks\n */\nexport interface ElementActiveOptions extends IBaseInteractionOptions {\n /**\n * the selector of marks\n */\n selector?: string | string[] | IMark | IMark[];\n /**\n * the trigger event name\n */\n trigger?: EventType | EventType[];\n /**\n * the reset trigger event name\n */\n triggerOff?: EventType | EventType[] | 'none';\n /**\n * the active state name\n */\n state?: string;\n}\n\n/**\n * the interaction to set the seleted state of specified marks\n */\nexport interface ElementSelectOptions extends IBaseInteractionOptions {\n /**\n * the selector of marks\n */\n selector?: string | string[] | IMark | IMark[];\n /**\n * the trigger event name\n */\n trigger?: EventType | EventType[];\n /**\n * the selected state name\n */\n state?: string;\n /**\n * the non-selected state name\n */\n reverseState?: string;\n /**\n * the reset trigger event name\n */\n triggerOff?: EventType | EventType[] | ViewEventType | 'empty' | 'none' | number;\n /**\n * whether or not support multiple selected\n */\n isMultiple?: boolean;\n}\n\n/**\n * the interaction to set the highlight state of specified marks\n */\nexport interface ElementHighlightOptions extends IBaseInteractionOptions {\n /**\n * the selector of marks\n */\n selector?: string | string[] | IMark | IMark[];\n /**\n * the trigger event name\n */\n trigger?: EventType;\n /**\n * the reset trigger event name\n */\n triggerOff?: EventType | 'none';\n /**\n * the highlight state name\n */\n highlightState?: string;\n /**\n * the blur state name\n */\n blurState?: string;\n}\n\nexport interface ElementFilterOptions {\n /**\n * the filter type of element\n */\n filterType?: 'key' | 'groupKey';\n /**\n * the field to be filtered\n */\n filterField?: string;\n}\n\n/**\n * the interaction to set the active state of specified marks trigger by legend\n */\nexport interface ElementActiveByLegendOptions extends IBaseInteractionOptions, ElementFilterOptions {\n /**\n * the selector of marks\n */\n selector?: string | string[] | IMark | IMark[];\n /**\n * the active state name\n */\n state?: string;\n}\n\n/**\n * the interaction to set the active state of specified marks trigger by legend\n */\nexport interface ElementHighlightByLegendOptions extends IBaseInteractionOptions, ElementFilterOptions {\n /**\n * the selector of marks\n */\n selector?: string | string[] | IMark | IMark[];\n /**\n * the highlight state name\n */\n highlightState?: string;\n /**\n * the blur state name\n */\n blurState?: string;\n}\n\nexport interface ElementHighlightByNameOptions extends ElementHighlightByLegendOptions {\n graphicName?: string | string[];\n /**\n * the trigger event name\n */\n trigger?: EventType;\n /**\n * the reset trigger event name\n */\n triggerOff?: EventType | 'none';\n\n parseData?: (e: InteractionEvent) => any;\n}\n\nexport interface BrushEventParams {\n operateType: string;\n operateMask: IPolygon;\n activeElements?: (IElement | IGlyphElement)[];\n}\n\nexport interface BrushOptions extends IBaseInteractionOptions, BrushAttributes {\n /**\n * the selector of marks\n */\n selector?: string | string[] | IMark | IMark[];\n\n onStart?: (params: BrushEventParams) => boolean;\n\n onUpdate?: (params: BrushEventParams) => boolean;\n\n onEnd?: (params: BrushEventParams) => boolean;\n\n onReset?: (params: BrushEventParams) => boolean;\n}\n\nexport interface BrushHighlightOptions extends BrushOptions {\n /**\n * the highlight state name\n */\n highlightState?: string;\n /**\n * the blur state name\n */\n blurState?: string;\n}\n\nexport interface BrushActiveOptions extends BrushOptions {\n /**\n * the active state name\n */\n state?: string;\n}\n\nexport interface BrushFilterOptions extends BrushOptions {\n target: {\n data: IData | string;\n transform?: (data: any[], filterValue: any) => any[];\n };\n}\n\nexport interface DataFilterOptions extends IBaseInteractionOptions {\n /**\n * the selector of marks\n */\n source?: string | string[] | IMark | IMark[];\n\n /**\n * data target\n */\n target: {\n data: IData | string;\n filter?: string | ((datum: any, filterValue: any) => boolean);\n transform?: (data: any[], filterValue: any) => any[];\n };\n}\n\nexport interface DrillDownOptions extends BrushOptions {\n /**\n * enable brush\n */\n brush?: boolean;\n // trigger attribute is included in brush attributes\n target: {\n data: IData | string;\n transform?: (data: any[], filterValue: any) => any[];\n };\n}\n\nexport interface RollUpOptions extends DataFilterOptions {\n /**\n * the trigger event name\n */\n trigger?: EventType;\n /**\n * the reset trigger event name\n */\n triggerOff?: EventType | ViewEventType | 'empty';\n}\n\nexport type CustomTooltipCallback = (\n datum: any,\n element: IElement,\n parameters: any\n) => TooltipRowAttrs | TooltipRowAttrs[];\n\nexport interface ITooltipRow {\n visible?: boolean;\n key?: MarkFunctionType<string | Partial<ITextGraphicAttribute>> | FieldEncodeType;\n value?: MarkFunctionType<string | Partial<ITextGraphicAttribute>> | FieldEncodeType;\n symbol?: MarkFunctionType<string | Partial<ISymbolGraphicAttribute>> | FieldEncodeType;\n}\n\nexport type TooltipType = 'x' | 'y' | 'angle' | 'radius';\n\nexport interface TooltipOptions extends IBaseInteractionOptions {\n /**\n * the selector of marks\n */\n selector?: string | string[] | IMark | IMark[];\n /**\n * the trigger event name\n */\n trigger?: EventType;\n /**\n * the reset trigger event name\n */\n triggerOff?: EventType | 'none';\n\n title?: ITooltipRow | string | CustomTooltipCallback;\n content?: ITooltipRow | ITooltipRow[] | CustomTooltipCallback;\n attributes?: MarkFunctionType<TooltipAttributes>;\n}\n\nexport interface DimensionTooltipOptions extends TooltipOptions {\n scale?: IScale | string;\n tooltipType?: TooltipType;\n target?: {\n data: IData | string;\n filter: string | ((datum: any, tooltipValue: any) => boolean);\n };\n avoidMark?: string | string[];\n container?: string | IMark;\n center?: IPointLike;\n}\n\nexport type CrosshairType = 'x' | 'y' | 'angle' | 'radius' | 'radius-polygon';\n\nexport type CrosshairShape = 'line' | 'rect';\n\nexport interface CrosshairOptions extends IBaseInteractionOptions {\n /**\n * the trigger event name\n */\n trigger?: EventType;\n /**\n * the reset trigger event name\n */\n triggerOff?: EventType | 'none';\n scale?: IScale | string;\n crosshairType?: CrosshairType;\n crosshairShape?: CrosshairShape;\n container?: string | IMark;\n radius?: number;\n center?: IPointLike;\n attributes?: MarkFunctionType<BaseCrosshairAttrs>;\n}\nexport interface ViewNavigationBaseOptions {\n enableX?: boolean;\n enableY?: boolean;\n scaleX?: string | IScale;\n scaleY?: string | IScale;\n dataTargetX?: FilterDataTarget;\n dataTargetY?: FilterDataTarget;\n throttle?: number;\n linkedComponentX?: string | IDatazoom | IScrollbar;\n linkedComponentY?: string | IDatazoom | IScrollbar;\n rangeX?: [number, number] | (() => [number, number]);\n rangeY?: [number, number] | (() => [number, number]);\n}\n\nexport interface ViewZoomSimpleOptions {\n realtime?: boolean;\n rate?: number;\n focus?: boolean;\n trigger?: EventType;\n endTrigger?: EventType;\n triggerOff?: EventType | 'none';\n}\n\nexport type ViewZoomOptions = ViewZoomSimpleOptions & IBaseInteractionOptions & ViewNavigationBaseOptions;\n\nexport interface ViewScrollSimpleOptions {\n realtime?: boolean;\n reversed?: boolean;\n trigger?: EventType;\n endTrigger?: EventType;\n}\nexport type ViewScrollOptions = ViewScrollSimpleOptions & IBaseInteractionOptions & ViewNavigationBaseOptions;\n\nexport interface ViewDragSimpleOptions {\n realtime?: boolean;\n reversed?: boolean;\n trigger?: EventType;\n endTrigger?: EventType;\n updateTrigger?: EventType;\n}\n\nexport type ViewDragOptions = ViewDragSimpleOptions & IBaseInteractionOptions & ViewNavigationBaseOptions;\n\nexport interface ViewRoamOptions extends IBaseInteractionOptions, ViewNavigationBaseOptions {\n zoom?: ViewZoomSimpleOptions & { enable?: boolean };\n scroll?: ViewScrollSimpleOptions & { enable?: boolean };\n drag?: ViewDragSimpleOptions & { enable?: boolean };\n}\n\n/**\n * the interaction to set the highlight state of specified marks\n */\nexport interface SankeyHighlightOptions extends IBaseInteractionOptions {\n /**\n * the selector of node mark\n */\n nodeSelector?: string | IMark;\n /**\n * the selector of link mark\n */\n linkSelector?: string | IMark;\n /**\n * the trigger event name\n */\n trigger?: EventType;\n /**\n * the reset trigger event name\n */\n triggerOff?: EventType | 'none';\n /**\n * the highlight state name\n */\n highlightState?: string;\n /**\n * the blur state name\n */\n blurState?: string;\n /** set highlight state to different type of nodes */\n effect?: 'adjacency' | 'related';\n}\n\nexport interface FishEyeOptions extends IBaseInteractionOptions {\n selector?: string | string[] | IMark | IMark[];\n /** the radius of x-direction */\n radiusX?: number;\n /** the radius of y-direction */\n radiusY?: number;\n /** the radiusRatio of x-direction */\n radiusRatioX?: number;\n /** the radiusRatio of y-direction */\n radiusRatioY?: number;\n /** x方向的扰动 */\n distortionX?: number;\n /** y方向的扰动 */\n distortionY?: number;\n /** 禁用 x方向的变形 */\n enableX?: boolean;\n /** 禁用y方向的变形 */\n enableY?: boolean;\n /** x方向的scale */\n scaleX?: string | IScale;\n /** y方向的scale */\n scaleY?: string | IScale;\n /** 节流的时长,单位为ms */\n throttle?: number;\n /**\n * the trigger event name\n */\n trigger?: EventType;\n /**\n * the trigger event of end\n */\n endTrigger?: EventType;\n /**\n * the trigger event of updating\n */\n updateTrigger?: EventType;\n /**\n * the trigger event of reset\n */\n triggerOff?: string | 'none';\n}\n\nexport interface ElementActiveSpec extends ElementActiveOptions {\n type: 'element-active';\n}\nexport interface ElementSelectSpec extends ElementSelectOptions {\n type: 'element-select';\n}\nexport interface ElementHighlightSpec extends ElementHighlightOptions {\n type: 'element-highlight';\n}\nexport interface ElementHighlightByKeySpec extends ElementHighlightOptions {\n type: 'element-highlight-by-key';\n}\nexport interface ElementHighlightByGroupSpec extends ElementHighlightOptions {\n type: 'element-highlight-by-group';\n}\nexport interface ElementActiveByLegendSpec extends ElementActiveByLegendOptions {\n type: 'element-active-by-legend';\n}\n\nexport interface ElementHighlightByLegendSpec extends ElementHighlightByLegendOptions {\n type: 'element-highlight-by-legend';\n}\n\nexport interface ElementHighlightByNameSpec extends ElementHighlightByNameOptions {\n type: 'element-highlight-by-name';\n}\n\nexport interface BrushHighlightSpec extends BrushHighlightOptions {\n type: 'brush-highlight';\n}\n\nexport interface BrushActiveSpec extends BrushActiveOptions {\n type: 'brush-active';\n}\n\nexport interface BrushFilterSpec extends BrushFilterOptions {\n type: 'brush-filter';\n}\n\nexport interface LegendFilterSpec extends DataFilterOptions {\n type: 'legend-filter';\n}\n\nexport interface DatazoomFilterSpec extends DataFilterOptions {\n type: 'datazoom-filter';\n}\n\nexport interface SliderFilterSpec extends DataFilterOptions {\n type: 'slider-filter';\n}\n\nexport interface PlayerFilterSpec extends DataFilterOptions {\n type: 'player-filter';\n}\n\nexport interface ScrollbarFilterSpec extends DataFilterOptions {\n type: 'scrollbar-filter';\n}\n\nexport interface DrillDownSpec extends DrillDownOptions {\n type: 'drill-down';\n}\n\nexport interface RollUpSpec extends RollUpOptions {\n type: 'roll-up';\n}\n\nexport interface TooltipSpec extends TooltipOptions {\n type: 'tooltip';\n}\n\nexport interface DimensionTooltipSpec extends DimensionTooltipOptions {\n type: 'dimension-tooltip';\n}\n\nexport interface CrosshairSpec extends CrosshairOptions {\n type: 'crosshair';\n}\nexport interface ViewRoamSpec extends ViewRoamOptions {\n type: 'view-roam';\n}\n\nexport interface ViewZoomSpec extends ViewZoomOptions {\n type: 'view-zoom';\n}\n\nexport interface ViewScrollSpec extends ViewScrollOptions {\n type: 'view-scroll';\n}\n\nexport interface ViewDragSpec extends ViewDragOptions {\n type: 'view-drag';\n}\n\nexport interface SankeyHighlightSpec extends SankeyHighlightOptions {\n type: 'sankey-highlight';\n}\n\nexport interface FishEyeSpec extends FishEyeOptions {\n type: 'fish-eye';\n}\n\nexport interface CustomizedInteractionSpec extends IBaseInteractionOptions {\n type: string;\n}\n\nexport type InteractionSpec =\n | ElementActiveSpec\n | ElementSelectSpec\n | ElementHighlightSpec\n | ElementHighlightByKeySpec\n | ElementHighlightByGroupSpec\n | ElementActiveByLegendSpec\n | ElementHighlightByLegendSpec\n | ElementHighlightByNameSpec\n | BrushHighlightSpec\n | BrushActiveSpec\n | BrushFilterSpec\n | LegendFilterSpec\n | DatazoomFilterSpec\n | SliderFilterSpec\n | PlayerFilterSpec\n | ScrollbarFilterSpec\n | DrillDownSpec\n | RollUpSpec\n | TooltipSpec\n | DimensionTooltipSpec\n | CrosshairSpec\n | ViewRoamSpec\n | ViewZoomSpec\n | ViewScrollSpec\n | ViewDragSpec\n | SankeyHighlightSpec\n | FishEyeSpec\n | CustomizedInteractionSpec;\n\nexport interface ViewNavigationRange {\n needUpdate?: boolean;\n x?: [number, number];\n y?: [number, number];\n}\n\nexport interface IViewZoomMixin {\n updateZoomRange: (\n rangeFactor: [number, number],\n range: [number, number],\n zoomEvent: { zoomDelta: number; zoomX: number; zoomY: number },\n zoomOptions?: ViewZoomSimpleOptions\n ) => [number, number];\n formatZoomEvent: (e: InteractionEvent) => InteractionEvent & { zoomDelta?: number; zoomX?: number; zoomY?: number };\n handleZoomStart: (\n e: InteractionEvent,\n navState: Partial<Record<'x' | 'y', ViewStateByDim>>,\n zoomOptions?: ViewZoomSimpleOptions\n ) => ViewNavigationRange;\n handleZoomEnd: (\n e: InteractionEvent,\n navState: Partial<Record<'x' | 'y', ViewStateByDim>>,\n zoomOptions?: ViewZoomSimpleOptions\n ) => ViewNavigationRange;\n handleZoomReset: (\n e: InteractionEvent,\n navState: Partial<Record<'x' | 'y', ViewStateByDim>>,\n zoomOptions?: ViewZoomSimpleOptions\n ) => ViewNavigationRange;\n}\n\nexport interface IViewScrollMixin {\n formatScrollEvent: (e: InteractionEvent) => InteractionEvent & { scrollX?: number; scrollY?: number };\n handleScrollStart: (\n e: InteractionEvent,\n navState: Partial<Record<'x' | 'y', ViewStateByDim>>,\n scrollOptions?: ViewScrollSimpleOptions\n ) => ViewNavigationRange;\n handleScrollEnd: (\n e: InteractionEvent,\n navState: Partial<Record<'x' | 'y', ViewStateByDim>>,\n scrollOptions?: ViewScrollSimpleOptions\n ) => ViewNavigationRange;\n}\n\nexport interface IViewDragMixin {\n handleDragStart: (\n e: InteractionEvent,\n navState: Partial<Record<'x' | 'y', ViewStateByDim>>,\n dragOptions?: ViewDragSimpleOptions\n ) => ViewNavigationRange;\n handleDragUpdate: (\n e: InteractionEvent,\n navState: Partial<Record<'x' | 'y', ViewStateByDim>>,\n dragOptions?: ViewDragSimpleOptions\n ) => ViewNavigationRange;\n handleDragEnd: (\n e: InteractionEvent,\n navState: Partial<Record<'x' | 'y', ViewStateByDim>>,\n dragOptions?: ViewDragSimpleOptions\n ) => ViewNavigationRange;\n}\n\nexport interface IToggleStateMixin {\n updateStates: (\n newStatedElements: (IElement | IGlyphElement)[],\n prevStatedElements?: (IElement | IGlyphElement)[],\n state?: string,\n reverseState?: string\n ) => (IElement | IGlyphElement)[];\n clearAllStates: (state?: string, reverseState?: string) => void;\n}\n\nexport interface ViewStateByDim {\n scale?: IScale;\n data?: IData;\n linkedComponent?: IDatazoom | IScrollbar;\n filterValue?: any[];\n wholeScale?: IBaseScale;\n initRangeFactor?: [number, number];\n getCurrentRange?: () => [number, number];\n rangeFactor?: [number, number];\n}\n"]}
package/es/view/View.js CHANGED
@@ -726,8 +726,9 @@ export default class View extends EventEmitter {
726
726
  }
727
727
  release() {
728
728
  var _a, _b, _c;
729
- this.releaseStageEvent(), this._unBindResizeEvent(), this.clearProgressive(), Factory.unregisterRuntimeTransforms(),
730
- this.animate.stop(), this.grammars.release(), this._cachedGrammars.release(), this._dataflow.release(),
729
+ this.removeAllInteractions(), this.releaseStageEvent(), this._unBindResizeEvent(),
730
+ this.clearProgressive(), Factory.unregisterRuntimeTransforms(), this.animate.stop(),
731
+ this.grammars.release(), this._cachedGrammars.release(), this._dataflow.release(),
731
732
  this._dataflow = null, null === (_b = null === (_a = this.renderer) || void 0 === _a ? void 0 : _a.release) || void 0 === _b || _b.call(_a),
732
733
  this.renderer = null, this._boundInteractions = null, this.removeAllListeners(),
733
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  null === (_c = this._eventListeners) || void 0 === _c || _c.forEach((listener => {