@visactor/vgrammar-core 0.10.0-alpha.7 → 0.10.0-alpha.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/graph/glyph-element.js +2 -1
- package/cjs/graph/glyph-element.js.map +1 -1
- package/cjs/index.d.ts +1 -1
- package/cjs/index.js +1 -1
- package/cjs/index.js.map +1 -1
- package/cjs/interactions/brush-filter.js +2 -1
- package/cjs/interactions/element-highlight-by-group.js +1 -2
- package/cjs/interactions/index.js +2 -1
- package/cjs/interactions/legend-filter.js +1 -1
- package/cjs/interactions/player-filter.js +1 -1
- package/cjs/interactions/roll-up.js +1 -1
- package/cjs/interactions/scrollbar-filter.js +1 -1
- package/cjs/interactions/slider-filter.js +1 -1
- package/cjs/interactions/tooltip.js +1 -1
- package/cjs/interactions/view-drag-mixin.js +1 -1
- package/cjs/parse/coordinate.js +1 -1
- package/cjs/parse/event.js +1 -1
- package/cjs/parse/mark.js +1 -1
- package/cjs/parse/option.js +1 -1
- package/cjs/parse/scale.js +1 -2
- package/cjs/parse/transform.js +1 -1
- package/cjs/parse/util.js +1 -1
- package/cjs/parse/view.js +1 -1
- package/es/graph/glyph-element.js +2 -1
- package/es/graph/glyph-element.js.map +1 -1
- package/es/index.d.ts +1 -1
- package/es/index.js +1 -1
- package/es/index.js.map +1 -1
- package/package.json +5 -5
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@@ -147,8 +147,9 @@ class GlyphElement extends element_1.Element {
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return diffResult;
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}
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applyGlyphGraphicAttributes(graphicAttributes, markName, graphicItem) {
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+
var _a, _b;
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if (this.mark.needAnimate()) {
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151
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-
const nextGraphicAttributes = this.diffAttributes(graphicAttributes, markName), prevGraphicAttributes = this.getPrevGraphicAttributes(markName), finalGraphicAttributes = this.getFinalGraphicAttributes(markName);
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152
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+
const nextGraphicAttributes = this.diffAttributes(graphicAttributes, markName), prevGraphicAttributes = null !== (_a = this.getPrevGraphicAttributes(markName)) && void 0 !== _a ? _a : {}, finalGraphicAttributes = null !== (_b = this.getFinalGraphicAttributes(markName)) && void 0 !== _b ? _b : {};
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Object.keys(nextGraphicAttributes).forEach((channel => {
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prevGraphicAttributes[channel] = graphicItem.attribute[channel], finalGraphicAttributes[channel] = nextGraphicAttributes[channel];
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})), this.setNextGraphicAttributes(nextGraphicAttributes, markName), this.setPrevGraphicAttributes(prevGraphicAttributes, markName),
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@@ -1 +1 @@
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1
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-
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{ has, isNil, isBoolean, isFunction } from '@visactor/vutils';\nimport { isEqual } from '@visactor/vgrammar-util';\nimport type {\n IGlyphElement,\n IGlyphMark,\n MarkElementItem,\n MarkSpec,\n IGlyphMeta,\n MarkType,\n StateProxyEncodeSpec\n} from '../types';\nimport { cloneTransformAttributes, transformAttributes } from './attributes/transform';\nimport { BridgeElementKey, CollectionMarkType } from './constants';\nimport { DiffState, HOOK_EVENT, GrammarMarkType } from './enums';\nimport { Element } from './element';\nimport { invokeEncoderToItems } from './mark/encode';\nimport type { IGraphicAttribute, IGlyph } from '@visactor/vrender-core';\n\nexport class GlyphElement extends Element implements IGlyphElement {\n declare graphicItem: IGlyph;\n\n declare mark: IGlyphMark;\n protected glyphGraphicItems: { [markName: string]: any };\n\n private glyphMeta: IGlyphMeta;\n\n constructor(mark: IGlyphMark) {\n super(mark);\n this.glyphMeta = this.mark.getGlyphMeta();\n }\n\n getGlyphGraphicItems() {\n return this.glyphGraphicItems;\n }\n\n initGraphicItem(attributes: any = {}) {\n if (this.graphicItem) {\n return;\n }\n\n this.graphicItem = this.mark.addGraphicItem(attributes, this.groupKey) as IGlyph;\n this.graphicItem[BridgeElementKey] = this;\n this.graphicItem.onBeforeAttributeUpdate = this._onGlyphAttributeUpdate(false);\n\n const glyphMarks = this.glyphMeta.getMarks();\n this.glyphGraphicItems = {};\n this.graphicItem.getSubGraphic().forEach((graphic: any) => {\n const markType = glyphMarks[graphic.name];\n this.glyphGraphicItems[graphic.name] = graphic;\n graphic.onBeforeAttributeUpdate = (attributes: any) => {\n // mark might be released\n if (!this.mark) {\n return attributes;\n }\n const graphicAttributes = transformAttributes(markType, attributes, this, graphic.name);\n return graphicAttributes;\n };\n });\n\n this.clearGraphicAttributes();\n }\n\n useStates(states: string[], hasAnimation?: boolean) {\n if (!this.graphicItem) {\n return;\n }\n this.mark.emit(HOOK_EVENT.BEFORE_ELEMENT_STATE, { states }, this);\n\n this.states = states.slice();\n\n const stateAnimationEnable = isBoolean(hasAnimation)\n ? hasAnimation\n : this.mark.animate.getAnimationConfigs('state').length !== 0;\n\n this.graphicItem.glyphStateProxy = this.getStateAttrs;\n this.graphicItem.useStates(this.states, stateAnimationEnable);\n\n this.mark.emit(HOOK_EVENT.AFTER_ELEMENT_STATE, { states }, this);\n }\n\n protected getStateAttrs = (stateName: string, nextStates: string[]) => {\n const isRuntimeState = !isNil(this.runtimeStatesEncoder?.[stateName]);\n const encoder = isRuntimeState\n ? this.runtimeStatesEncoder[stateName]\n : (this.mark.getSpec() as MarkSpec).encode?.[stateName];\n\n const glyphStateAttributes = {} as {\n attributes: Partial<IGraphicAttribute>;\n subAttributes: Partial<IGraphicAttribute>[];\n };\n\n if (!encoder) {\n return glyphStateAttributes;\n }\n\n if (isFunction(encoder)) {\n glyphStateAttributes.attributes = (encoder as StateProxyEncodeSpec)(this.getDatum(), this, stateName, nextStates);\n return glyphStateAttributes;\n }\n\n if (!isRuntimeState && this.graphicItem.glyphStates?.[stateName]) {\n return this.graphicItem.glyphStates[stateName];\n }\n\n if (encoder) {\n const item = this.items[0];\n const targetItems = [Object.assign({}, item, { nextAttrs: {} })];\n\n invokeEncoderToItems(this, targetItems, encoder, (this.mark as any).parameters());\n this.coordinateTransformEncode(targetItems);\n\n glyphStateAttributes.attributes = targetItems[0].nextAttrs;\n\n if (!this.graphicItem.glyphStates) {\n this.graphicItem.glyphStates = { [stateName]: glyphStateAttributes };\n } else if (!this.graphicItem.glyphStates[stateName]) {\n this.graphicItem.glyphStates[stateName] = glyphStateAttributes;\n }\n\n return glyphStateAttributes;\n }\n\n return glyphStateAttributes;\n };\n\n encodeGraphic() {\n this.coordinateTransformEncode(this.items);\n const graphicAttributes = this.transformElementItems(this.items, this.mark.markType);\n\n if (!this.graphicItem) {\n this.initGraphicItem();\n }\n\n if (this.diffState === DiffState.enter) {\n // apply default encoder when enter\n this.graphicItem.onBeforeAttributeUpdate = this._onGlyphAttributeUpdate(true);\n this.applyGraphicAttributes(graphicAttributes);\n this.graphicItem.onBeforeAttributeUpdate = this._onGlyphAttributeUpdate(false);\n } else {\n this.applyGraphicAttributes(graphicAttributes);\n }\n\n if ((this.diffState === DiffState.enter || this.diffState === DiffState.update) && this.states.length) {\n Object.values(this.glyphGraphicItems).forEach(graphicItem => {\n // 更新数据流后,states计算不缓存\n graphicItem.states = {};\n });\n this.useStates(this.states);\n }\n\n // clear item attributes\n this.items.map(item => {\n item.nextAttrs = {};\n });\n }\n\n encodeCustom(nextAttrs?: any): { [markName: string]: any } {\n let customEncodeValues: { [markName: string]: any } = {};\n const channelEncoder = this.glyphMeta.getChannelEncoder();\n const functionEncoder = this.glyphMeta.getFunctionEncoder();\n\n if (functionEncoder) {\n customEncodeValues = functionEncoder.call(\n null,\n Object.assign({}, this.graphicItem?.attribute, nextAttrs),\n this.getDatum(),\n this,\n this.mark.getGlyphConfig()\n );\n }\n if (channelEncoder) {\n // TODO: maybe delete origin encode value?\n let allAttrs: any;\n Object.keys(channelEncoder).forEach(channel => {\n if (!isNil(nextAttrs[channel])) {\n if (!allAttrs) {\n allAttrs = Object.assign({}, this.graphicItem?.attribute, nextAttrs);\n }\n const encodeResult = channelEncoder[channel].call(\n null,\n channel,\n nextAttrs[channel],\n allAttrs,\n this.getDatum(),\n this,\n this.mark.getGlyphConfig()\n );\n Object.keys(encodeResult ?? {}).forEach(markName => {\n customEncodeValues[markName] = Object.assign(customEncodeValues[markName] ?? {}, encodeResult[markName]);\n });\n }\n });\n }\n return customEncodeValues;\n }\n\n private encodeDefault() {\n const defaultEncodeValues: { [markName: string]: any } = {};\n // apply default encode\n if (this.diffState === DiffState.enter && this.glyphMeta.getDefaultEncoder()) {\n const defaultEncodeResult = this.glyphMeta\n .getDefaultEncoder()\n .call(null, this.getDatum(), this, this.mark.getGlyphConfig());\n Object.assign(defaultEncodeValues, defaultEncodeResult);\n }\n return defaultEncodeValues;\n }\n\n private _onGlyphAttributeUpdate(first: boolean = false) {\n return (attributes: any) => {\n // mark might be released\n if (!this.mark) {\n return attributes;\n }\n const glyphMarks = this.glyphMeta.getMarks();\n\n const graphicAttributes = transformAttributes(this.mark.getAttributeTransforms(), attributes, this);\n\n // apply default encode\n const defaultEncodeValues = first ? this.encodeDefault() : null;\n // apply custom encode\n const customEncodeValues = this.encodeCustom(attributes);\n\n Object.keys(glyphMarks).forEach(markName => {\n const markType = glyphMarks[markName];\n const graphicItem = this.glyphGraphicItems[markName];\n const customAttributes = customEncodeValues?.[markName];\n const additionalAttributes = Object.assign({}, customAttributes);\n if (first) {\n // apply default attributes when visual channel is not set\n const defaultAttributes = defaultEncodeValues?.[markName];\n Object.keys(defaultAttributes ?? {}).forEach(key => {\n if (!has(this.items[0].nextAttrs, key) && !has(additionalAttributes, key)) {\n additionalAttributes[key] = defaultAttributes[key];\n }\n });\n }\n const glyphAttributes = Object.assign({}, cloneTransformAttributes(markType, attributes), additionalAttributes);\n const glyphItems = this._generateGlyphItems(markType, this.items, glyphAttributes);\n this.coordinateTransformEncode(glyphItems);\n const graphicAttributes = this.transformElementItems(glyphItems, markType);\n\n this.applyGlyphGraphicAttributes(graphicAttributes, markName, graphicItem);\n\n if (markType === GrammarMarkType.shape) {\n // FIXME: shape需要拿到原始数据进行编码,暂时把数据绑定到graphicItem上,看后续graphicItem是否需要支持数据绑定\n graphicItem.datum = glyphItems[0].datum;\n }\n });\n\n return graphicAttributes;\n };\n }\n\n private _generateGlyphItems(markType: MarkType, items: MarkElementItem[], additionalAttributes: any) {\n const glyphItems = items.map(item => Object.assign({}, item, { nextAttrs: additionalAttributes }));\n\n if ((CollectionMarkType as string[]).includes(markType) && this.mark.getSpec().enableSegments) {\n // segment mark require all items to apply additional attributes\n glyphItems.forEach((glyphItem, index) => {\n glyphItem.nextAttrs = Object.assign({}, items[index].nextAttrs, additionalAttributes);\n });\n }\n\n return glyphItems;\n }\n\n getGraphicAttribute(channel: string, prev: boolean = false, markName?: any) {\n if (!this.graphicItem) {\n return undefined;\n }\n const prevGraphicAttributes = this.getPrevGraphicAttributes(markName);\n if (prev && has(prevGraphicAttributes, channel)) {\n return prevGraphicAttributes[channel];\n }\n\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n return graphicItem.attribute[channel];\n }\n\n setGraphicAttribute(channel: string, value: any, final: boolean = true, markName?: any) {\n if (!this.graphicItem) {\n return;\n }\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n const finalGraphicAttributes = this.getFinalGraphicAttributes(markName);\n const prevGraphicAttributes = this.getPrevGraphicAttributes(markName);\n\n if (final) {\n finalGraphicAttributes[channel] = value;\n }\n if (!has(prevGraphicAttributes, channel)) {\n prevGraphicAttributes[channel] = graphicItem.attribute[channel];\n }\n\n graphicItem.setAttribute(channel, value);\n }\n\n setGraphicAttributes(attributes: { [channel: string]: any }, final: boolean = true, markName?: any) {\n if (!this.graphicItem) {\n return;\n }\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n const finalGraphicAttributes = this.getFinalGraphicAttributes(markName);\n const prevGraphicAttributes = this.getPrevGraphicAttributes(markName);\n\n Object.keys(attributes).forEach(key => {\n if (final) {\n finalGraphicAttributes[key] = attributes[key];\n }\n if (!has(prevGraphicAttributes, key)) {\n prevGraphicAttributes[key] = graphicItem.attribute[key];\n }\n });\n\n graphicItem.setAttributes(attributes);\n }\n\n protected diffAttributes(graphicAttributes: { [channel: string]: any }, markName?: string) {\n const diffResult = {};\n const finalGraphicAttributes = this.getFinalGraphicAttributes(markName);\n for (const key in graphicAttributes) {\n if (!isEqual(key, finalGraphicAttributes, graphicAttributes)) {\n diffResult[key] = graphicAttributes[key];\n }\n }\n return diffResult;\n }\n\n protected applyGlyphGraphicAttributes(graphicAttributes: any, markName: string, graphicItem: any): void {\n if (this.mark.needAnimate()) {\n // If mark need animate, diff attributes.\n const nextGraphicAttributes = this.diffAttributes(graphicAttributes, markName);\n const prevGraphicAttributes = this.getPrevGraphicAttributes(markName);\n const finalGraphicAttributes = this.getFinalGraphicAttributes(markName);\n Object.keys(nextGraphicAttributes).forEach(channel => {\n prevGraphicAttributes[channel] = graphicItem.attribute[channel];\n finalGraphicAttributes[channel] = nextGraphicAttributes[channel];\n });\n this.setNextGraphicAttributes(nextGraphicAttributes, markName);\n this.setPrevGraphicAttributes(prevGraphicAttributes, markName);\n this.setFinalGraphicAttributes(finalGraphicAttributes, markName);\n\n // Apply next attributes to current graphic item immediately.\n // Scene graph tree should be handled like no animation exists in dataflow procedure.\n graphicItem.setAttributes(nextGraphicAttributes);\n } else {\n graphicItem.setAttributes(graphicAttributes);\n }\n }\n\n getFinalGraphicAttributes(markName?: string) {\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n return graphicItem.finalAttrs;\n }\n\n protected setFinalGraphicAttributes(attributes: { [channel: string]: any }, markName?: string) {\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n graphicItem.finalAttrs = attributes;\n }\n\n getPrevGraphicAttributes(markName?: string) {\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n return graphicItem.prevAttrs;\n }\n\n protected setPrevGraphicAttributes(attributes: { [channel: string]: any }, markName?: string) {\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n graphicItem.prevAttrs = attributes;\n }\n\n getNextGraphicAttributes(markName?: string) {\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n return graphicItem.nextAttrs;\n }\n\n protected setNextGraphicAttributes(attributes: { [channel: string]: any }, markName?: string) {\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n graphicItem.nextAttrs = attributes;\n }\n\n clearChangedGraphicAttributes() {\n this.setPrevGraphicAttributes(null);\n this.setNextGraphicAttributes(null);\n Object.keys(this.glyphGraphicItems).forEach(markName => {\n this.setPrevGraphicAttributes(null, markName);\n this.setNextGraphicAttributes(null, markName);\n });\n }\n\n clearGraphicAttributes() {\n this.setPrevGraphicAttributes(null);\n this.setNextGraphicAttributes(null);\n this.setFinalGraphicAttributes(null);\n Object.keys(this.glyphGraphicItems).forEach(markName => {\n this.setPrevGraphicAttributes(null, markName);\n this.setNextGraphicAttributes(null, markName);\n this.setFinalGraphicAttributes(null, markName);\n });\n }\n\n remove() {\n this.glyphGraphicItems = null;\n super.remove();\n }\n\n release() {\n if (this.glyphGraphicItems) {\n Object.values(this.glyphGraphicItems).forEach(graphicItem => {\n graphicItem[BridgeElementKey] = null;\n });\n this.glyphGraphicItems = null;\n }\n super.release();\n }\n}\n"]}
|
|
1
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+
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{ has, isNil, isBoolean, isFunction } from '@visactor/vutils';\nimport { isEqual } from '@visactor/vgrammar-util';\nimport type {\n IGlyphElement,\n IGlyphMark,\n MarkElementItem,\n MarkSpec,\n IGlyphMeta,\n MarkType,\n StateProxyEncodeSpec\n} from '../types';\nimport { cloneTransformAttributes, transformAttributes } from './attributes/transform';\nimport { BridgeElementKey, CollectionMarkType } from './constants';\nimport { DiffState, HOOK_EVENT, GrammarMarkType } from './enums';\nimport { Element } from './element';\nimport { invokeEncoderToItems } from './mark/encode';\nimport type { IGraphicAttribute, IGlyph } from '@visactor/vrender-core';\n\nexport class GlyphElement extends Element implements IGlyphElement {\n declare graphicItem: IGlyph;\n\n declare mark: IGlyphMark;\n protected glyphGraphicItems: { [markName: string]: any };\n\n private glyphMeta: IGlyphMeta;\n\n constructor(mark: IGlyphMark) {\n super(mark);\n this.glyphMeta = this.mark.getGlyphMeta();\n }\n\n getGlyphGraphicItems() {\n return this.glyphGraphicItems;\n }\n\n initGraphicItem(attributes: any = {}) {\n if (this.graphicItem) {\n return;\n }\n\n this.graphicItem = this.mark.addGraphicItem(attributes, this.groupKey) as IGlyph;\n this.graphicItem[BridgeElementKey] = this;\n this.graphicItem.onBeforeAttributeUpdate = this._onGlyphAttributeUpdate(false);\n\n const glyphMarks = this.glyphMeta.getMarks();\n this.glyphGraphicItems = {};\n this.graphicItem.getSubGraphic().forEach((graphic: any) => {\n const markType = glyphMarks[graphic.name];\n this.glyphGraphicItems[graphic.name] = graphic;\n graphic.onBeforeAttributeUpdate = (attributes: any) => {\n // mark might be released\n if (!this.mark) {\n return attributes;\n }\n const graphicAttributes = transformAttributes(markType, attributes, this, graphic.name);\n return graphicAttributes;\n };\n });\n\n this.clearGraphicAttributes();\n }\n\n useStates(states: string[], hasAnimation?: boolean) {\n if (!this.graphicItem) {\n return;\n }\n this.mark.emit(HOOK_EVENT.BEFORE_ELEMENT_STATE, { states }, this);\n\n this.states = states.slice();\n\n const stateAnimationEnable = isBoolean(hasAnimation)\n ? hasAnimation\n : this.mark.animate.getAnimationConfigs('state').length !== 0;\n\n this.graphicItem.glyphStateProxy = this.getStateAttrs;\n this.graphicItem.useStates(this.states, stateAnimationEnable);\n\n this.mark.emit(HOOK_EVENT.AFTER_ELEMENT_STATE, { states }, this);\n }\n\n protected getStateAttrs = (stateName: string, nextStates: string[]) => {\n const isRuntimeState = !isNil(this.runtimeStatesEncoder?.[stateName]);\n const encoder = isRuntimeState\n ? this.runtimeStatesEncoder[stateName]\n : (this.mark.getSpec() as MarkSpec).encode?.[stateName];\n\n const glyphStateAttributes = {} as {\n attributes: Partial<IGraphicAttribute>;\n subAttributes: Partial<IGraphicAttribute>[];\n };\n\n if (!encoder) {\n return glyphStateAttributes;\n }\n\n if (isFunction(encoder)) {\n glyphStateAttributes.attributes = (encoder as StateProxyEncodeSpec)(this.getDatum(), this, stateName, nextStates);\n return glyphStateAttributes;\n }\n\n if (!isRuntimeState && this.graphicItem.glyphStates?.[stateName]) {\n return this.graphicItem.glyphStates[stateName];\n }\n\n if (encoder) {\n const item = this.items[0];\n const targetItems = [Object.assign({}, item, { nextAttrs: {} })];\n\n invokeEncoderToItems(this, targetItems, encoder, (this.mark as any).parameters());\n this.coordinateTransformEncode(targetItems);\n\n glyphStateAttributes.attributes = targetItems[0].nextAttrs;\n\n if (!this.graphicItem.glyphStates) {\n this.graphicItem.glyphStates = { [stateName]: glyphStateAttributes };\n } else if (!this.graphicItem.glyphStates[stateName]) {\n this.graphicItem.glyphStates[stateName] = glyphStateAttributes;\n }\n\n return glyphStateAttributes;\n }\n\n return glyphStateAttributes;\n };\n\n encodeGraphic() {\n this.coordinateTransformEncode(this.items);\n const graphicAttributes = this.transformElementItems(this.items, this.mark.markType);\n\n if (!this.graphicItem) {\n this.initGraphicItem();\n }\n\n if (this.diffState === DiffState.enter) {\n // apply default encoder when enter\n this.graphicItem.onBeforeAttributeUpdate = this._onGlyphAttributeUpdate(true);\n this.applyGraphicAttributes(graphicAttributes);\n this.graphicItem.onBeforeAttributeUpdate = this._onGlyphAttributeUpdate(false);\n } else {\n this.applyGraphicAttributes(graphicAttributes);\n }\n\n if ((this.diffState === DiffState.enter || this.diffState === DiffState.update) && this.states.length) {\n Object.values(this.glyphGraphicItems).forEach(graphicItem => {\n // 更新数据流后,states计算不缓存\n graphicItem.states = {};\n });\n this.useStates(this.states);\n }\n\n // clear item attributes\n this.items.map(item => {\n item.nextAttrs = {};\n });\n }\n\n encodeCustom(nextAttrs?: any): { [markName: string]: any } {\n let customEncodeValues: { [markName: string]: any } = {};\n const channelEncoder = this.glyphMeta.getChannelEncoder();\n const functionEncoder = this.glyphMeta.getFunctionEncoder();\n\n if (functionEncoder) {\n customEncodeValues = functionEncoder.call(\n null,\n Object.assign({}, this.graphicItem?.attribute, nextAttrs),\n this.getDatum(),\n this,\n this.mark.getGlyphConfig()\n );\n }\n if (channelEncoder) {\n // TODO: maybe delete origin encode value?\n let allAttrs: any;\n Object.keys(channelEncoder).forEach(channel => {\n if (!isNil(nextAttrs[channel])) {\n if (!allAttrs) {\n allAttrs = Object.assign({}, this.graphicItem?.attribute, nextAttrs);\n }\n const encodeResult = channelEncoder[channel].call(\n null,\n channel,\n nextAttrs[channel],\n allAttrs,\n this.getDatum(),\n this,\n this.mark.getGlyphConfig()\n );\n Object.keys(encodeResult ?? {}).forEach(markName => {\n customEncodeValues[markName] = Object.assign(customEncodeValues[markName] ?? {}, encodeResult[markName]);\n });\n }\n });\n }\n return customEncodeValues;\n }\n\n private encodeDefault() {\n const defaultEncodeValues: { [markName: string]: any } = {};\n // apply default encode\n if (this.diffState === DiffState.enter && this.glyphMeta.getDefaultEncoder()) {\n const defaultEncodeResult = this.glyphMeta\n .getDefaultEncoder()\n .call(null, this.getDatum(), this, this.mark.getGlyphConfig());\n Object.assign(defaultEncodeValues, defaultEncodeResult);\n }\n return defaultEncodeValues;\n }\n\n private _onGlyphAttributeUpdate(first: boolean = false) {\n return (attributes: any) => {\n // mark might be released\n if (!this.mark) {\n return attributes;\n }\n const glyphMarks = this.glyphMeta.getMarks();\n\n const graphicAttributes = transformAttributes(this.mark.getAttributeTransforms(), attributes, this);\n\n // apply default encode\n const defaultEncodeValues = first ? this.encodeDefault() : null;\n // apply custom encode\n const customEncodeValues = this.encodeCustom(attributes);\n\n Object.keys(glyphMarks).forEach(markName => {\n const markType = glyphMarks[markName];\n const graphicItem = this.glyphGraphicItems[markName];\n const customAttributes = customEncodeValues?.[markName];\n const additionalAttributes = Object.assign({}, customAttributes);\n if (first) {\n // apply default attributes when visual channel is not set\n const defaultAttributes = defaultEncodeValues?.[markName];\n Object.keys(defaultAttributes ?? {}).forEach(key => {\n if (!has(this.items[0].nextAttrs, key) && !has(additionalAttributes, key)) {\n additionalAttributes[key] = defaultAttributes[key];\n }\n });\n }\n const glyphAttributes = Object.assign({}, cloneTransformAttributes(markType, attributes), additionalAttributes);\n const glyphItems = this._generateGlyphItems(markType, this.items, glyphAttributes);\n this.coordinateTransformEncode(glyphItems);\n const graphicAttributes = this.transformElementItems(glyphItems, markType);\n\n this.applyGlyphGraphicAttributes(graphicAttributes, markName, graphicItem);\n\n if (markType === GrammarMarkType.shape) {\n // FIXME: shape需要拿到原始数据进行编码,暂时把数据绑定到graphicItem上,看后续graphicItem是否需要支持数据绑定\n graphicItem.datum = glyphItems[0].datum;\n }\n });\n\n return graphicAttributes;\n };\n }\n\n private _generateGlyphItems(markType: MarkType, items: MarkElementItem[], additionalAttributes: any) {\n const glyphItems = items.map(item => Object.assign({}, item, { nextAttrs: additionalAttributes }));\n\n if ((CollectionMarkType as string[]).includes(markType) && this.mark.getSpec().enableSegments) {\n // segment mark require all items to apply additional attributes\n glyphItems.forEach((glyphItem, index) => {\n glyphItem.nextAttrs = Object.assign({}, items[index].nextAttrs, additionalAttributes);\n });\n }\n\n return glyphItems;\n }\n\n getGraphicAttribute(channel: string, prev: boolean = false, markName?: any) {\n if (!this.graphicItem) {\n return undefined;\n }\n const prevGraphicAttributes = this.getPrevGraphicAttributes(markName);\n if (prev && has(prevGraphicAttributes, channel)) {\n return prevGraphicAttributes[channel];\n }\n\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n return graphicItem.attribute[channel];\n }\n\n setGraphicAttribute(channel: string, value: any, final: boolean = true, markName?: any) {\n if (!this.graphicItem) {\n return;\n }\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n const finalGraphicAttributes = this.getFinalGraphicAttributes(markName);\n const prevGraphicAttributes = this.getPrevGraphicAttributes(markName);\n\n if (final) {\n finalGraphicAttributes[channel] = value;\n }\n if (!has(prevGraphicAttributes, channel)) {\n prevGraphicAttributes[channel] = graphicItem.attribute[channel];\n }\n\n graphicItem.setAttribute(channel, value);\n }\n\n setGraphicAttributes(attributes: { [channel: string]: any }, final: boolean = true, markName?: any) {\n if (!this.graphicItem) {\n return;\n }\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n const finalGraphicAttributes = this.getFinalGraphicAttributes(markName);\n const prevGraphicAttributes = this.getPrevGraphicAttributes(markName);\n\n Object.keys(attributes).forEach(key => {\n if (final) {\n finalGraphicAttributes[key] = attributes[key];\n }\n if (!has(prevGraphicAttributes, key)) {\n prevGraphicAttributes[key] = graphicItem.attribute[key];\n }\n });\n\n graphicItem.setAttributes(attributes);\n }\n\n protected diffAttributes(graphicAttributes: { [channel: string]: any }, markName?: string) {\n const diffResult = {};\n const finalGraphicAttributes = this.getFinalGraphicAttributes(markName);\n for (const key in graphicAttributes) {\n if (!isEqual(key, finalGraphicAttributes, graphicAttributes)) {\n diffResult[key] = graphicAttributes[key];\n }\n }\n return diffResult;\n }\n\n protected applyGlyphGraphicAttributes(graphicAttributes: any, markName: string, graphicItem: any): void {\n if (this.mark.needAnimate()) {\n // If mark need animate, diff attributes.\n const nextGraphicAttributes = this.diffAttributes(graphicAttributes, markName);\n const prevGraphicAttributes = this.getPrevGraphicAttributes(markName) ?? {};\n const finalGraphicAttributes = this.getFinalGraphicAttributes(markName) ?? {};\n Object.keys(nextGraphicAttributes).forEach(channel => {\n prevGraphicAttributes[channel] = graphicItem.attribute[channel];\n finalGraphicAttributes[channel] = nextGraphicAttributes[channel];\n });\n this.setNextGraphicAttributes(nextGraphicAttributes, markName);\n this.setPrevGraphicAttributes(prevGraphicAttributes, markName);\n this.setFinalGraphicAttributes(finalGraphicAttributes, markName);\n\n // Apply next attributes to current graphic item immediately.\n // Scene graph tree should be handled like no animation exists in dataflow procedure.\n graphicItem.setAttributes(nextGraphicAttributes);\n } else {\n graphicItem.setAttributes(graphicAttributes);\n }\n }\n\n getFinalGraphicAttributes(markName?: string) {\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n return graphicItem.finalAttrs;\n }\n\n protected setFinalGraphicAttributes(attributes: { [channel: string]: any }, markName?: string) {\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n graphicItem.finalAttrs = attributes;\n }\n\n getPrevGraphicAttributes(markName?: string) {\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n return graphicItem.prevAttrs;\n }\n\n protected setPrevGraphicAttributes(attributes: { [channel: string]: any }, markName?: string) {\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n graphicItem.prevAttrs = attributes;\n }\n\n getNextGraphicAttributes(markName?: string) {\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n return graphicItem.nextAttrs;\n }\n\n protected setNextGraphicAttributes(attributes: { [channel: string]: any }, markName?: string) {\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n graphicItem.nextAttrs = attributes;\n }\n\n clearChangedGraphicAttributes() {\n this.setPrevGraphicAttributes(null);\n this.setNextGraphicAttributes(null);\n Object.keys(this.glyphGraphicItems).forEach(markName => {\n this.setPrevGraphicAttributes(null, markName);\n this.setNextGraphicAttributes(null, markName);\n });\n }\n\n clearGraphicAttributes() {\n this.setPrevGraphicAttributes(null);\n this.setNextGraphicAttributes(null);\n this.setFinalGraphicAttributes(null);\n Object.keys(this.glyphGraphicItems).forEach(markName => {\n this.setPrevGraphicAttributes(null, markName);\n this.setNextGraphicAttributes(null, markName);\n this.setFinalGraphicAttributes(null, markName);\n });\n }\n\n remove() {\n this.glyphGraphicItems = null;\n super.remove();\n }\n\n release() {\n if (this.glyphGraphicItems) {\n Object.values(this.glyphGraphicItems).forEach(graphicItem => {\n graphicItem[BridgeElementKey] = null;\n });\n this.glyphGraphicItems = null;\n }\n super.release();\n }\n}\n"]}
|
package/cjs/index.d.ts
CHANGED
package/cjs/index.js
CHANGED
|
@@ -18,7 +18,7 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
|
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|
18
18
|
Object.defineProperty(exports, "__esModule", {
|
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19
|
value: !0
|
|
20
20
|
}), exports.vglobal = exports.ThemeManager = exports.SIGNAL_VIEW_BOX = exports.SIGNAL_WIDTH = exports.SIGNAL_VIEW_WIDTH = exports.SIGNAL_VIEW_HEIGHT = exports.SIGNAL_PADDING = exports.SIGNAL_HEIGHT = exports.SIGNAL_AUTOFIT = exports.Factory = exports.GrammarBase = exports.invokeFunctionType = exports.parseFunctionType = exports.registerCoordinate = exports.Coordinate = exports.registerScale = exports.Scale = exports.View = exports.version = void 0,
|
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21
|
-
exports.version = "0.10.0-alpha.
|
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21
|
+
exports.version = "0.10.0-alpha.8", __exportStar(require("./graph"), exports), __exportStar(require("./interactions"), exports);
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22
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23
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|
var view_1 = require("./view");
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package/cjs/index.js.map
CHANGED
|
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|
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1
|
-
{"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AACa,QAAA,OAAO,GAAG,gBAAgB,CAAC;AAExC,0CAAwB;AAExB,iDAA+B;AAE/B,+BAA8B;AAArB,4FAAA,IAAI,OAAA;AACb,sCAAoD;AAA3C,8FAAA,KAAK,OAAA;AAAE,sGAAA,aAAa,OAAA;AAC7B,gDAAmE;AAA1D,wGAAA,UAAU,OAAA;AAAE,gHAAA,kBAAkB,OAAA;AACvC,qCAAqE;AAA5D,yGAAA,iBAAiB,OAAA;AAAE,0GAAA,kBAAkB,OAAA;AAC9C,oDAAkD;AAAzC,2GAAA,WAAW,OAAA;AACpB,8CAA4B;AAC5B,0CAAwB;AACxB,0CAAyC;AAAhC,kGAAA,OAAO,OAAA;AAChB,8CAQ0B;AAPxB,2GAAA,cAAc,OAAA;AACd,0GAAA,aAAa,OAAA;AACb,2GAAA,cAAc,OAAA;AACd,+GAAA,kBAAkB,OAAA;AAClB,8GAAA,iBAAiB,OAAA;AACjB,yGAAA,YAAY,OAAA;AACZ,4GAAA,eAAe,OAAA;AAGjB,uDAAqD;AAA5C,6GAAA,YAAY,OAAA;AAErB,0CAAwB;AACxB,8CAA4B;AAC5B,+CAA6B;AAC7B,8DAA4C;AAE5C,uDAAiD;AAAxC,uGAAA,OAAO,OAAA;AAChB,wCAAsB;AACtB,iDAA+B;AAC/B,wDAAsC;AACtC,4DAA0C;AAC1C,uDAAqC","file":"index.js","sourcesContent":["// -- Exports -----\nexport const version = \"0.10.0-alpha.
|
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1
|
+
{"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AACa,QAAA,OAAO,GAAG,gBAAgB,CAAC;AAExC,0CAAwB;AAExB,iDAA+B;AAE/B,+BAA8B;AAArB,4FAAA,IAAI,OAAA;AACb,sCAAoD;AAA3C,8FAAA,KAAK,OAAA;AAAE,sGAAA,aAAa,OAAA;AAC7B,gDAAmE;AAA1D,wGAAA,UAAU,OAAA;AAAE,gHAAA,kBAAkB,OAAA;AACvC,qCAAqE;AAA5D,yGAAA,iBAAiB,OAAA;AAAE,0GAAA,kBAAkB,OAAA;AAC9C,oDAAkD;AAAzC,2GAAA,WAAW,OAAA;AACpB,8CAA4B;AAC5B,0CAAwB;AACxB,0CAAyC;AAAhC,kGAAA,OAAO,OAAA;AAChB,8CAQ0B;AAPxB,2GAAA,cAAc,OAAA;AACd,0GAAA,aAAa,OAAA;AACb,2GAAA,cAAc,OAAA;AACd,+GAAA,kBAAkB,OAAA;AAClB,8GAAA,iBAAiB,OAAA;AACjB,yGAAA,YAAY,OAAA;AACZ,4GAAA,eAAe,OAAA;AAGjB,uDAAqD;AAA5C,6GAAA,YAAY,OAAA;AAErB,0CAAwB;AACxB,8CAA4B;AAC5B,+CAA6B;AAC7B,8DAA4C;AAE5C,uDAAiD;AAAxC,uGAAA,OAAO,OAAA;AAChB,wCAAsB;AACtB,iDAA+B;AAC/B,wDAAsC;AACtC,4DAA0C;AAC1C,uDAAqC","file":"index.js","sourcesContent":["// -- Exports -----\nexport const version = \"0.10.0-alpha.8\";\n\nexport * from './graph';\n\nexport * from './interactions';\n\nexport { View } from './view';\nexport { Scale, registerScale } from './view/scale';\nexport { Coordinate, registerCoordinate } from './view/coordinate';\nexport { parseFunctionType, invokeFunctionType } from './parse/util';\nexport { GrammarBase } from './view/grammar-base';\nexport * from './util/text';\nexport * from './types';\nexport { Factory } from './core/factory';\nexport {\n SIGNAL_AUTOFIT,\n SIGNAL_HEIGHT,\n SIGNAL_PADDING,\n SIGNAL_VIEW_HEIGHT,\n SIGNAL_VIEW_WIDTH,\n SIGNAL_WIDTH,\n SIGNAL_VIEW_BOX\n} from './view/constants';\n\nexport { ThemeManager } from './theme/theme-manager';\n\nexport * from './glyph';\nexport * from './component';\nexport * from './transforms';\nexport * from './graph/animation/animation';\n\nexport { vglobal } from '@visactor/vrender-core';\nexport * from './env';\nexport * from './interactions';\nexport * from './semantic-marks/cell';\nexport * from './semantic-marks/interval';\nexport * from './graph/mark/graphic';\n"]}
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@@ -31,4 +31,5 @@ class BrushFilter extends brush_base_1.BrushBase {
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}
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}
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exports.BrushFilter = BrushFilter, BrushFilter.type = "brush-filter", BrushFilter.defaultOptions = {};
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exports.BrushFilter = BrushFilter, BrushFilter.type = "brush-filter", BrushFilter.defaultOptions = {};
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//# sourceMappingURL=brush-filter.js.map
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@@ -383,4 +383,5 @@ const registerFishEye = () => {
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factory_1.Factory.registerInteraction(fish_eye_1.FishEye.type, fish_eye_1.FishEye);
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};
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385
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exports.registerFishEye = registerFishEye;
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exports.registerFishEye = registerFishEye;
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//# sourceMappingURL=index.js.map
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@@ -51,4 +51,4 @@ class ScrollbarFilter extends filter_1.Filter {
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exports.ScrollbarFilter = ScrollbarFilter, ScrollbarFilter.type = "scrollbar-filter",
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//# sourceMappingURL=scrollbar-filter.js.map
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//# sourceMappingURL=scrollbar-filter.js.map
|
package/cjs/parse/coordinate.js
CHANGED
|
@@ -67,4 +67,4 @@ function configureCoordinate(spec, coordinate, parameters) {
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exports.createCoordinate = createCoordinate, exports.parseCoordinate = parseCoordinate,
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exports.configureCoordinate = configureCoordinate;
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//# sourceMappingURL=coordinate.js.map
|
package/cjs/parse/event.js
CHANGED
package/cjs/parse/mark.js
CHANGED
package/cjs/parse/option.js
CHANGED
|
@@ -17,4 +17,4 @@ const parseOptions = (options, params) => options ? (0, vutils_1.isObject)(optio
|
|
|
17
17
|
}), {}) : options.map((option => (0, exports.parseOptionValue)(option, params))) : options;
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//# sourceMappingURL=option.js.map
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//# sourceMappingURL=option.js.map
|
package/cjs/parse/scale.js
CHANGED
|
@@ -361,5 +361,4 @@ function configureScale(spec, scale, parameters) {
|
|
|
361
361
|
}
|
|
362
362
|
|
|
363
363
|
exports.createScale = createScale, exports.parseScaleDomainRange = parseScaleDomainRange,
|
|
364
|
-
exports.parseScaleConfig = parseScaleConfig, exports.configureScale = configureScale;
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|
365
|
-
//# sourceMappingURL=scale.js.map
|
|
364
|
+
exports.parseScaleConfig = parseScaleConfig, exports.configureScale = configureScale;
|
package/cjs/parse/transform.js
CHANGED
package/cjs/parse/util.js
CHANGED
package/cjs/parse/view.js
CHANGED
|
@@ -153,8 +153,9 @@ export class GlyphElement extends Element {
|
|
|
153
153
|
return diffResult;
|
|
154
154
|
}
|
|
155
155
|
applyGlyphGraphicAttributes(graphicAttributes, markName, graphicItem) {
|
|
156
|
+
var _a, _b;
|
|
156
157
|
if (this.mark.needAnimate()) {
|
|
157
|
-
const nextGraphicAttributes = this.diffAttributes(graphicAttributes, markName), prevGraphicAttributes = this.getPrevGraphicAttributes(markName), finalGraphicAttributes = this.getFinalGraphicAttributes(markName);
|
|
158
|
+
const nextGraphicAttributes = this.diffAttributes(graphicAttributes, markName), prevGraphicAttributes = null !== (_a = this.getPrevGraphicAttributes(markName)) && void 0 !== _a ? _a : {}, finalGraphicAttributes = null !== (_b = this.getFinalGraphicAttributes(markName)) && void 0 !== _b ? _b : {};
|
|
158
159
|
Object.keys(nextGraphicAttributes).forEach((channel => {
|
|
159
160
|
prevGraphicAttributes[channel] = graphicItem.attribute[channel], finalGraphicAttributes[channel] = nextGraphicAttributes[channel];
|
|
160
161
|
})), this.setNextGraphicAttributes(nextGraphicAttributes, markName), this.setPrevGraphicAttributes(prevGraphicAttributes, markName),
|
|
@@ -1 +1 @@
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1
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-
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{ has, isNil, isBoolean, isFunction } from '@visactor/vutils';\nimport { isEqual } from '@visactor/vgrammar-util';\nimport type {\n IGlyphElement,\n IGlyphMark,\n MarkElementItem,\n MarkSpec,\n IGlyphMeta,\n MarkType,\n StateProxyEncodeSpec\n} from '../types';\nimport { cloneTransformAttributes, transformAttributes } from './attributes/transform';\nimport { BridgeElementKey, CollectionMarkType } from './constants';\nimport { DiffState, HOOK_EVENT, GrammarMarkType } from './enums';\nimport { Element } from './element';\nimport { invokeEncoderToItems } from './mark/encode';\nimport type { IGraphicAttribute, IGlyph } from '@visactor/vrender-core';\n\nexport class GlyphElement extends Element implements IGlyphElement {\n declare graphicItem: IGlyph;\n\n declare mark: IGlyphMark;\n protected glyphGraphicItems: { [markName: string]: any };\n\n private glyphMeta: IGlyphMeta;\n\n constructor(mark: IGlyphMark) {\n super(mark);\n this.glyphMeta = this.mark.getGlyphMeta();\n }\n\n getGlyphGraphicItems() {\n return this.glyphGraphicItems;\n }\n\n initGraphicItem(attributes: any = {}) {\n if (this.graphicItem) {\n return;\n }\n\n this.graphicItem = this.mark.addGraphicItem(attributes, this.groupKey) as IGlyph;\n this.graphicItem[BridgeElementKey] = this;\n this.graphicItem.onBeforeAttributeUpdate = this._onGlyphAttributeUpdate(false);\n\n const glyphMarks = this.glyphMeta.getMarks();\n this.glyphGraphicItems = {};\n this.graphicItem.getSubGraphic().forEach((graphic: any) => {\n const markType = glyphMarks[graphic.name];\n this.glyphGraphicItems[graphic.name] = graphic;\n graphic.onBeforeAttributeUpdate = (attributes: any) => {\n // mark might be released\n if (!this.mark) {\n return attributes;\n }\n const graphicAttributes = transformAttributes(markType, attributes, this, graphic.name);\n return graphicAttributes;\n };\n });\n\n this.clearGraphicAttributes();\n }\n\n useStates(states: string[], hasAnimation?: boolean) {\n if (!this.graphicItem) {\n return;\n }\n this.mark.emit(HOOK_EVENT.BEFORE_ELEMENT_STATE, { states }, this);\n\n this.states = states.slice();\n\n const stateAnimationEnable = isBoolean(hasAnimation)\n ? hasAnimation\n : this.mark.animate.getAnimationConfigs('state').length !== 0;\n\n this.graphicItem.glyphStateProxy = this.getStateAttrs;\n this.graphicItem.useStates(this.states, stateAnimationEnable);\n\n this.mark.emit(HOOK_EVENT.AFTER_ELEMENT_STATE, { states }, this);\n }\n\n protected getStateAttrs = (stateName: string, nextStates: string[]) => {\n const isRuntimeState = !isNil(this.runtimeStatesEncoder?.[stateName]);\n const encoder = isRuntimeState\n ? this.runtimeStatesEncoder[stateName]\n : (this.mark.getSpec() as MarkSpec).encode?.[stateName];\n\n const glyphStateAttributes = {} as {\n attributes: Partial<IGraphicAttribute>;\n subAttributes: Partial<IGraphicAttribute>[];\n };\n\n if (!encoder) {\n return glyphStateAttributes;\n }\n\n if (isFunction(encoder)) {\n glyphStateAttributes.attributes = (encoder as StateProxyEncodeSpec)(this.getDatum(), this, stateName, nextStates);\n return glyphStateAttributes;\n }\n\n if (!isRuntimeState && this.graphicItem.glyphStates?.[stateName]) {\n return this.graphicItem.glyphStates[stateName];\n }\n\n if (encoder) {\n const item = this.items[0];\n const targetItems = [Object.assign({}, item, { nextAttrs: {} })];\n\n invokeEncoderToItems(this, targetItems, encoder, (this.mark as any).parameters());\n this.coordinateTransformEncode(targetItems);\n\n glyphStateAttributes.attributes = targetItems[0].nextAttrs;\n\n if (!this.graphicItem.glyphStates) {\n this.graphicItem.glyphStates = { [stateName]: glyphStateAttributes };\n } else if (!this.graphicItem.glyphStates[stateName]) {\n this.graphicItem.glyphStates[stateName] = glyphStateAttributes;\n }\n\n return glyphStateAttributes;\n }\n\n return glyphStateAttributes;\n };\n\n encodeGraphic() {\n this.coordinateTransformEncode(this.items);\n const graphicAttributes = this.transformElementItems(this.items, this.mark.markType);\n\n if (!this.graphicItem) {\n this.initGraphicItem();\n }\n\n if (this.diffState === DiffState.enter) {\n // apply default encoder when enter\n this.graphicItem.onBeforeAttributeUpdate = this._onGlyphAttributeUpdate(true);\n this.applyGraphicAttributes(graphicAttributes);\n this.graphicItem.onBeforeAttributeUpdate = this._onGlyphAttributeUpdate(false);\n } else {\n this.applyGraphicAttributes(graphicAttributes);\n }\n\n if ((this.diffState === DiffState.enter || this.diffState === DiffState.update) && this.states.length) {\n Object.values(this.glyphGraphicItems).forEach(graphicItem => {\n // 更新数据流后,states计算不缓存\n graphicItem.states = {};\n });\n this.useStates(this.states);\n }\n\n // clear item attributes\n this.items.map(item => {\n item.nextAttrs = {};\n });\n }\n\n encodeCustom(nextAttrs?: any): { [markName: string]: any } {\n let customEncodeValues: { [markName: string]: any } = {};\n const channelEncoder = this.glyphMeta.getChannelEncoder();\n const functionEncoder = this.glyphMeta.getFunctionEncoder();\n\n if (functionEncoder) {\n customEncodeValues = functionEncoder.call(\n null,\n Object.assign({}, this.graphicItem?.attribute, nextAttrs),\n this.getDatum(),\n this,\n this.mark.getGlyphConfig()\n );\n }\n if (channelEncoder) {\n // TODO: maybe delete origin encode value?\n let allAttrs: any;\n Object.keys(channelEncoder).forEach(channel => {\n if (!isNil(nextAttrs[channel])) {\n if (!allAttrs) {\n allAttrs = Object.assign({}, this.graphicItem?.attribute, nextAttrs);\n }\n const encodeResult = channelEncoder[channel].call(\n null,\n channel,\n nextAttrs[channel],\n allAttrs,\n this.getDatum(),\n this,\n this.mark.getGlyphConfig()\n );\n Object.keys(encodeResult ?? {}).forEach(markName => {\n customEncodeValues[markName] = Object.assign(customEncodeValues[markName] ?? {}, encodeResult[markName]);\n });\n }\n });\n }\n return customEncodeValues;\n }\n\n private encodeDefault() {\n const defaultEncodeValues: { [markName: string]: any } = {};\n // apply default encode\n if (this.diffState === DiffState.enter && this.glyphMeta.getDefaultEncoder()) {\n const defaultEncodeResult = this.glyphMeta\n .getDefaultEncoder()\n .call(null, this.getDatum(), this, this.mark.getGlyphConfig());\n Object.assign(defaultEncodeValues, defaultEncodeResult);\n }\n return defaultEncodeValues;\n }\n\n private _onGlyphAttributeUpdate(first: boolean = false) {\n return (attributes: any) => {\n // mark might be released\n if (!this.mark) {\n return attributes;\n }\n const glyphMarks = this.glyphMeta.getMarks();\n\n const graphicAttributes = transformAttributes(this.mark.getAttributeTransforms(), attributes, this);\n\n // apply default encode\n const defaultEncodeValues = first ? this.encodeDefault() : null;\n // apply custom encode\n const customEncodeValues = this.encodeCustom(attributes);\n\n Object.keys(glyphMarks).forEach(markName => {\n const markType = glyphMarks[markName];\n const graphicItem = this.glyphGraphicItems[markName];\n const customAttributes = customEncodeValues?.[markName];\n const additionalAttributes = Object.assign({}, customAttributes);\n if (first) {\n // apply default attributes when visual channel is not set\n const defaultAttributes = defaultEncodeValues?.[markName];\n Object.keys(defaultAttributes ?? {}).forEach(key => {\n if (!has(this.items[0].nextAttrs, key) && !has(additionalAttributes, key)) {\n additionalAttributes[key] = defaultAttributes[key];\n }\n });\n }\n const glyphAttributes = Object.assign({}, cloneTransformAttributes(markType, attributes), additionalAttributes);\n const glyphItems = this._generateGlyphItems(markType, this.items, glyphAttributes);\n this.coordinateTransformEncode(glyphItems);\n const graphicAttributes = this.transformElementItems(glyphItems, markType);\n\n this.applyGlyphGraphicAttributes(graphicAttributes, markName, graphicItem);\n\n if (markType === GrammarMarkType.shape) {\n // FIXME: shape需要拿到原始数据进行编码,暂时把数据绑定到graphicItem上,看后续graphicItem是否需要支持数据绑定\n graphicItem.datum = glyphItems[0].datum;\n }\n });\n\n return graphicAttributes;\n };\n }\n\n private _generateGlyphItems(markType: MarkType, items: MarkElementItem[], additionalAttributes: any) {\n const glyphItems = items.map(item => Object.assign({}, item, { nextAttrs: additionalAttributes }));\n\n if ((CollectionMarkType as string[]).includes(markType) && this.mark.getSpec().enableSegments) {\n // segment mark require all items to apply additional attributes\n glyphItems.forEach((glyphItem, index) => {\n glyphItem.nextAttrs = Object.assign({}, items[index].nextAttrs, additionalAttributes);\n });\n }\n\n return glyphItems;\n }\n\n getGraphicAttribute(channel: string, prev: boolean = false, markName?: any) {\n if (!this.graphicItem) {\n return undefined;\n }\n const prevGraphicAttributes = this.getPrevGraphicAttributes(markName);\n if (prev && has(prevGraphicAttributes, channel)) {\n return prevGraphicAttributes[channel];\n }\n\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n return graphicItem.attribute[channel];\n }\n\n setGraphicAttribute(channel: string, value: any, final: boolean = true, markName?: any) {\n if (!this.graphicItem) {\n return;\n }\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n const finalGraphicAttributes = this.getFinalGraphicAttributes(markName);\n const prevGraphicAttributes = this.getPrevGraphicAttributes(markName);\n\n if (final) {\n finalGraphicAttributes[channel] = value;\n }\n if (!has(prevGraphicAttributes, channel)) {\n prevGraphicAttributes[channel] = graphicItem.attribute[channel];\n }\n\n graphicItem.setAttribute(channel, value);\n }\n\n setGraphicAttributes(attributes: { [channel: string]: any }, final: boolean = true, markName?: any) {\n if (!this.graphicItem) {\n return;\n }\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n const finalGraphicAttributes = this.getFinalGraphicAttributes(markName);\n const prevGraphicAttributes = this.getPrevGraphicAttributes(markName);\n\n Object.keys(attributes).forEach(key => {\n if (final) {\n finalGraphicAttributes[key] = attributes[key];\n }\n if (!has(prevGraphicAttributes, key)) {\n prevGraphicAttributes[key] = graphicItem.attribute[key];\n }\n });\n\n graphicItem.setAttributes(attributes);\n }\n\n protected diffAttributes(graphicAttributes: { [channel: string]: any }, markName?: string) {\n const diffResult = {};\n const finalGraphicAttributes = this.getFinalGraphicAttributes(markName);\n for (const key in graphicAttributes) {\n if (!isEqual(key, finalGraphicAttributes, graphicAttributes)) {\n diffResult[key] = graphicAttributes[key];\n }\n }\n return diffResult;\n }\n\n protected applyGlyphGraphicAttributes(graphicAttributes: any, markName: string, graphicItem: any): void {\n if (this.mark.needAnimate()) {\n // If mark need animate, diff attributes.\n const nextGraphicAttributes = this.diffAttributes(graphicAttributes, markName);\n const prevGraphicAttributes = this.getPrevGraphicAttributes(markName);\n const finalGraphicAttributes = this.getFinalGraphicAttributes(markName);\n Object.keys(nextGraphicAttributes).forEach(channel => {\n prevGraphicAttributes[channel] = graphicItem.attribute[channel];\n finalGraphicAttributes[channel] = nextGraphicAttributes[channel];\n });\n this.setNextGraphicAttributes(nextGraphicAttributes, markName);\n this.setPrevGraphicAttributes(prevGraphicAttributes, markName);\n this.setFinalGraphicAttributes(finalGraphicAttributes, markName);\n\n // Apply next attributes to current graphic item immediately.\n // Scene graph tree should be handled like no animation exists in dataflow procedure.\n graphicItem.setAttributes(nextGraphicAttributes);\n } else {\n graphicItem.setAttributes(graphicAttributes);\n }\n }\n\n getFinalGraphicAttributes(markName?: string) {\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n return graphicItem.finalAttrs;\n }\n\n protected setFinalGraphicAttributes(attributes: { [channel: string]: any }, markName?: string) {\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n graphicItem.finalAttrs = attributes;\n }\n\n getPrevGraphicAttributes(markName?: string) {\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n return graphicItem.prevAttrs;\n }\n\n protected setPrevGraphicAttributes(attributes: { [channel: string]: any }, markName?: string) {\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n graphicItem.prevAttrs = attributes;\n }\n\n getNextGraphicAttributes(markName?: string) {\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n return graphicItem.nextAttrs;\n }\n\n protected setNextGraphicAttributes(attributes: { [channel: string]: any }, markName?: string) {\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n graphicItem.nextAttrs = attributes;\n }\n\n clearChangedGraphicAttributes() {\n this.setPrevGraphicAttributes(null);\n this.setNextGraphicAttributes(null);\n Object.keys(this.glyphGraphicItems).forEach(markName => {\n this.setPrevGraphicAttributes(null, markName);\n this.setNextGraphicAttributes(null, markName);\n });\n }\n\n clearGraphicAttributes() {\n this.setPrevGraphicAttributes(null);\n this.setNextGraphicAttributes(null);\n this.setFinalGraphicAttributes(null);\n Object.keys(this.glyphGraphicItems).forEach(markName => {\n this.setPrevGraphicAttributes(null, markName);\n this.setNextGraphicAttributes(null, markName);\n this.setFinalGraphicAttributes(null, markName);\n });\n }\n\n remove() {\n this.glyphGraphicItems = null;\n super.remove();\n }\n\n release() {\n if (this.glyphGraphicItems) {\n Object.values(this.glyphGraphicItems).forEach(graphicItem => {\n graphicItem[BridgeElementKey] = null;\n });\n this.glyphGraphicItems = null;\n }\n super.release();\n }\n}\n"]}
|
|
1
|
+
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{ has, isNil, isBoolean, isFunction } from '@visactor/vutils';\nimport { isEqual } from '@visactor/vgrammar-util';\nimport type {\n IGlyphElement,\n IGlyphMark,\n MarkElementItem,\n MarkSpec,\n IGlyphMeta,\n MarkType,\n StateProxyEncodeSpec\n} from '../types';\nimport { cloneTransformAttributes, transformAttributes } from './attributes/transform';\nimport { BridgeElementKey, CollectionMarkType } from './constants';\nimport { DiffState, HOOK_EVENT, GrammarMarkType } from './enums';\nimport { Element } from './element';\nimport { invokeEncoderToItems } from './mark/encode';\nimport type { IGraphicAttribute, IGlyph } from '@visactor/vrender-core';\n\nexport class GlyphElement extends Element implements IGlyphElement {\n declare graphicItem: IGlyph;\n\n declare mark: IGlyphMark;\n protected glyphGraphicItems: { [markName: string]: any };\n\n private glyphMeta: IGlyphMeta;\n\n constructor(mark: IGlyphMark) {\n super(mark);\n this.glyphMeta = this.mark.getGlyphMeta();\n }\n\n getGlyphGraphicItems() {\n return this.glyphGraphicItems;\n }\n\n initGraphicItem(attributes: any = {}) {\n if (this.graphicItem) {\n return;\n }\n\n this.graphicItem = this.mark.addGraphicItem(attributes, this.groupKey) as IGlyph;\n this.graphicItem[BridgeElementKey] = this;\n this.graphicItem.onBeforeAttributeUpdate = this._onGlyphAttributeUpdate(false);\n\n const glyphMarks = this.glyphMeta.getMarks();\n this.glyphGraphicItems = {};\n this.graphicItem.getSubGraphic().forEach((graphic: any) => {\n const markType = glyphMarks[graphic.name];\n this.glyphGraphicItems[graphic.name] = graphic;\n graphic.onBeforeAttributeUpdate = (attributes: any) => {\n // mark might be released\n if (!this.mark) {\n return attributes;\n }\n const graphicAttributes = transformAttributes(markType, attributes, this, graphic.name);\n return graphicAttributes;\n };\n });\n\n this.clearGraphicAttributes();\n }\n\n useStates(states: string[], hasAnimation?: boolean) {\n if (!this.graphicItem) {\n return;\n }\n this.mark.emit(HOOK_EVENT.BEFORE_ELEMENT_STATE, { states }, this);\n\n this.states = states.slice();\n\n const stateAnimationEnable = isBoolean(hasAnimation)\n ? hasAnimation\n : this.mark.animate.getAnimationConfigs('state').length !== 0;\n\n this.graphicItem.glyphStateProxy = this.getStateAttrs;\n this.graphicItem.useStates(this.states, stateAnimationEnable);\n\n this.mark.emit(HOOK_EVENT.AFTER_ELEMENT_STATE, { states }, this);\n }\n\n protected getStateAttrs = (stateName: string, nextStates: string[]) => {\n const isRuntimeState = !isNil(this.runtimeStatesEncoder?.[stateName]);\n const encoder = isRuntimeState\n ? this.runtimeStatesEncoder[stateName]\n : (this.mark.getSpec() as MarkSpec).encode?.[stateName];\n\n const glyphStateAttributes = {} as {\n attributes: Partial<IGraphicAttribute>;\n subAttributes: Partial<IGraphicAttribute>[];\n };\n\n if (!encoder) {\n return glyphStateAttributes;\n }\n\n if (isFunction(encoder)) {\n glyphStateAttributes.attributes = (encoder as StateProxyEncodeSpec)(this.getDatum(), this, stateName, nextStates);\n return glyphStateAttributes;\n }\n\n if (!isRuntimeState && this.graphicItem.glyphStates?.[stateName]) {\n return this.graphicItem.glyphStates[stateName];\n }\n\n if (encoder) {\n const item = this.items[0];\n const targetItems = [Object.assign({}, item, { nextAttrs: {} })];\n\n invokeEncoderToItems(this, targetItems, encoder, (this.mark as any).parameters());\n this.coordinateTransformEncode(targetItems);\n\n glyphStateAttributes.attributes = targetItems[0].nextAttrs;\n\n if (!this.graphicItem.glyphStates) {\n this.graphicItem.glyphStates = { [stateName]: glyphStateAttributes };\n } else if (!this.graphicItem.glyphStates[stateName]) {\n this.graphicItem.glyphStates[stateName] = glyphStateAttributes;\n }\n\n return glyphStateAttributes;\n }\n\n return glyphStateAttributes;\n };\n\n encodeGraphic() {\n this.coordinateTransformEncode(this.items);\n const graphicAttributes = this.transformElementItems(this.items, this.mark.markType);\n\n if (!this.graphicItem) {\n this.initGraphicItem();\n }\n\n if (this.diffState === DiffState.enter) {\n // apply default encoder when enter\n this.graphicItem.onBeforeAttributeUpdate = this._onGlyphAttributeUpdate(true);\n this.applyGraphicAttributes(graphicAttributes);\n this.graphicItem.onBeforeAttributeUpdate = this._onGlyphAttributeUpdate(false);\n } else {\n this.applyGraphicAttributes(graphicAttributes);\n }\n\n if ((this.diffState === DiffState.enter || this.diffState === DiffState.update) && this.states.length) {\n Object.values(this.glyphGraphicItems).forEach(graphicItem => {\n // 更新数据流后,states计算不缓存\n graphicItem.states = {};\n });\n this.useStates(this.states);\n }\n\n // clear item attributes\n this.items.map(item => {\n item.nextAttrs = {};\n });\n }\n\n encodeCustom(nextAttrs?: any): { [markName: string]: any } {\n let customEncodeValues: { [markName: string]: any } = {};\n const channelEncoder = this.glyphMeta.getChannelEncoder();\n const functionEncoder = this.glyphMeta.getFunctionEncoder();\n\n if (functionEncoder) {\n customEncodeValues = functionEncoder.call(\n null,\n Object.assign({}, this.graphicItem?.attribute, nextAttrs),\n this.getDatum(),\n this,\n this.mark.getGlyphConfig()\n );\n }\n if (channelEncoder) {\n // TODO: maybe delete origin encode value?\n let allAttrs: any;\n Object.keys(channelEncoder).forEach(channel => {\n if (!isNil(nextAttrs[channel])) {\n if (!allAttrs) {\n allAttrs = Object.assign({}, this.graphicItem?.attribute, nextAttrs);\n }\n const encodeResult = channelEncoder[channel].call(\n null,\n channel,\n nextAttrs[channel],\n allAttrs,\n this.getDatum(),\n this,\n this.mark.getGlyphConfig()\n );\n Object.keys(encodeResult ?? {}).forEach(markName => {\n customEncodeValues[markName] = Object.assign(customEncodeValues[markName] ?? {}, encodeResult[markName]);\n });\n }\n });\n }\n return customEncodeValues;\n }\n\n private encodeDefault() {\n const defaultEncodeValues: { [markName: string]: any } = {};\n // apply default encode\n if (this.diffState === DiffState.enter && this.glyphMeta.getDefaultEncoder()) {\n const defaultEncodeResult = this.glyphMeta\n .getDefaultEncoder()\n .call(null, this.getDatum(), this, this.mark.getGlyphConfig());\n Object.assign(defaultEncodeValues, defaultEncodeResult);\n }\n return defaultEncodeValues;\n }\n\n private _onGlyphAttributeUpdate(first: boolean = false) {\n return (attributes: any) => {\n // mark might be released\n if (!this.mark) {\n return attributes;\n }\n const glyphMarks = this.glyphMeta.getMarks();\n\n const graphicAttributes = transformAttributes(this.mark.getAttributeTransforms(), attributes, this);\n\n // apply default encode\n const defaultEncodeValues = first ? this.encodeDefault() : null;\n // apply custom encode\n const customEncodeValues = this.encodeCustom(attributes);\n\n Object.keys(glyphMarks).forEach(markName => {\n const markType = glyphMarks[markName];\n const graphicItem = this.glyphGraphicItems[markName];\n const customAttributes = customEncodeValues?.[markName];\n const additionalAttributes = Object.assign({}, customAttributes);\n if (first) {\n // apply default attributes when visual channel is not set\n const defaultAttributes = defaultEncodeValues?.[markName];\n Object.keys(defaultAttributes ?? {}).forEach(key => {\n if (!has(this.items[0].nextAttrs, key) && !has(additionalAttributes, key)) {\n additionalAttributes[key] = defaultAttributes[key];\n }\n });\n }\n const glyphAttributes = Object.assign({}, cloneTransformAttributes(markType, attributes), additionalAttributes);\n const glyphItems = this._generateGlyphItems(markType, this.items, glyphAttributes);\n this.coordinateTransformEncode(glyphItems);\n const graphicAttributes = this.transformElementItems(glyphItems, markType);\n\n this.applyGlyphGraphicAttributes(graphicAttributes, markName, graphicItem);\n\n if (markType === GrammarMarkType.shape) {\n // FIXME: shape需要拿到原始数据进行编码,暂时把数据绑定到graphicItem上,看后续graphicItem是否需要支持数据绑定\n graphicItem.datum = glyphItems[0].datum;\n }\n });\n\n return graphicAttributes;\n };\n }\n\n private _generateGlyphItems(markType: MarkType, items: MarkElementItem[], additionalAttributes: any) {\n const glyphItems = items.map(item => Object.assign({}, item, { nextAttrs: additionalAttributes }));\n\n if ((CollectionMarkType as string[]).includes(markType) && this.mark.getSpec().enableSegments) {\n // segment mark require all items to apply additional attributes\n glyphItems.forEach((glyphItem, index) => {\n glyphItem.nextAttrs = Object.assign({}, items[index].nextAttrs, additionalAttributes);\n });\n }\n\n return glyphItems;\n }\n\n getGraphicAttribute(channel: string, prev: boolean = false, markName?: any) {\n if (!this.graphicItem) {\n return undefined;\n }\n const prevGraphicAttributes = this.getPrevGraphicAttributes(markName);\n if (prev && has(prevGraphicAttributes, channel)) {\n return prevGraphicAttributes[channel];\n }\n\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n return graphicItem.attribute[channel];\n }\n\n setGraphicAttribute(channel: string, value: any, final: boolean = true, markName?: any) {\n if (!this.graphicItem) {\n return;\n }\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n const finalGraphicAttributes = this.getFinalGraphicAttributes(markName);\n const prevGraphicAttributes = this.getPrevGraphicAttributes(markName);\n\n if (final) {\n finalGraphicAttributes[channel] = value;\n }\n if (!has(prevGraphicAttributes, channel)) {\n prevGraphicAttributes[channel] = graphicItem.attribute[channel];\n }\n\n graphicItem.setAttribute(channel, value);\n }\n\n setGraphicAttributes(attributes: { [channel: string]: any }, final: boolean = true, markName?: any) {\n if (!this.graphicItem) {\n return;\n }\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n const finalGraphicAttributes = this.getFinalGraphicAttributes(markName);\n const prevGraphicAttributes = this.getPrevGraphicAttributes(markName);\n\n Object.keys(attributes).forEach(key => {\n if (final) {\n finalGraphicAttributes[key] = attributes[key];\n }\n if (!has(prevGraphicAttributes, key)) {\n prevGraphicAttributes[key] = graphicItem.attribute[key];\n }\n });\n\n graphicItem.setAttributes(attributes);\n }\n\n protected diffAttributes(graphicAttributes: { [channel: string]: any }, markName?: string) {\n const diffResult = {};\n const finalGraphicAttributes = this.getFinalGraphicAttributes(markName);\n for (const key in graphicAttributes) {\n if (!isEqual(key, finalGraphicAttributes, graphicAttributes)) {\n diffResult[key] = graphicAttributes[key];\n }\n }\n return diffResult;\n }\n\n protected applyGlyphGraphicAttributes(graphicAttributes: any, markName: string, graphicItem: any): void {\n if (this.mark.needAnimate()) {\n // If mark need animate, diff attributes.\n const nextGraphicAttributes = this.diffAttributes(graphicAttributes, markName);\n const prevGraphicAttributes = this.getPrevGraphicAttributes(markName) ?? {};\n const finalGraphicAttributes = this.getFinalGraphicAttributes(markName) ?? {};\n Object.keys(nextGraphicAttributes).forEach(channel => {\n prevGraphicAttributes[channel] = graphicItem.attribute[channel];\n finalGraphicAttributes[channel] = nextGraphicAttributes[channel];\n });\n this.setNextGraphicAttributes(nextGraphicAttributes, markName);\n this.setPrevGraphicAttributes(prevGraphicAttributes, markName);\n this.setFinalGraphicAttributes(finalGraphicAttributes, markName);\n\n // Apply next attributes to current graphic item immediately.\n // Scene graph tree should be handled like no animation exists in dataflow procedure.\n graphicItem.setAttributes(nextGraphicAttributes);\n } else {\n graphicItem.setAttributes(graphicAttributes);\n }\n }\n\n getFinalGraphicAttributes(markName?: string) {\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n return graphicItem.finalAttrs;\n }\n\n protected setFinalGraphicAttributes(attributes: { [channel: string]: any }, markName?: string) {\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n graphicItem.finalAttrs = attributes;\n }\n\n getPrevGraphicAttributes(markName?: string) {\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n return graphicItem.prevAttrs;\n }\n\n protected setPrevGraphicAttributes(attributes: { [channel: string]: any }, markName?: string) {\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n graphicItem.prevAttrs = attributes;\n }\n\n getNextGraphicAttributes(markName?: string) {\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n return graphicItem.nextAttrs;\n }\n\n protected setNextGraphicAttributes(attributes: { [channel: string]: any }, markName?: string) {\n const graphicItem = markName ? this.glyphGraphicItems[markName] : this.graphicItem;\n graphicItem.nextAttrs = attributes;\n }\n\n clearChangedGraphicAttributes() {\n this.setPrevGraphicAttributes(null);\n this.setNextGraphicAttributes(null);\n Object.keys(this.glyphGraphicItems).forEach(markName => {\n this.setPrevGraphicAttributes(null, markName);\n this.setNextGraphicAttributes(null, markName);\n });\n }\n\n clearGraphicAttributes() {\n this.setPrevGraphicAttributes(null);\n this.setNextGraphicAttributes(null);\n this.setFinalGraphicAttributes(null);\n Object.keys(this.glyphGraphicItems).forEach(markName => {\n this.setPrevGraphicAttributes(null, markName);\n this.setNextGraphicAttributes(null, markName);\n this.setFinalGraphicAttributes(null, markName);\n });\n }\n\n remove() {\n this.glyphGraphicItems = null;\n super.remove();\n }\n\n release() {\n if (this.glyphGraphicItems) {\n Object.values(this.glyphGraphicItems).forEach(graphicItem => {\n graphicItem[BridgeElementKey] = null;\n });\n this.glyphGraphicItems = null;\n }\n super.release();\n }\n}\n"]}
|
package/es/index.d.ts
CHANGED
package/es/index.js
CHANGED
package/es/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/index.ts"],"names":[],"mappings":"AACA,MAAM,CAAC,MAAM,OAAO,GAAG,gBAAgB,CAAC;AAExC,cAAc,SAAS,CAAC;AAExB,cAAc,gBAAgB,CAAC;AAE/B,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAC9B,OAAO,EAAE,KAAK,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AACpD,OAAO,EAAE,UAAU,EAAE,kBAAkB,EAAE,MAAM,mBAAmB,CAAC;AACnE,OAAO,EAAE,iBAAiB,EAAE,kBAAkB,EAAE,MAAM,cAAc,CAAC;AACrE,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAClD,cAAc,aAAa,CAAC;AAC5B,cAAc,SAAS,CAAC;AACxB,OAAO,EAAE,OAAO,EAAE,MAAM,gBAAgB,CAAC;AACzC,OAAO,EACL,cAAc,EACd,aAAa,EACb,cAAc,EACd,kBAAkB,EAClB,iBAAiB,EACjB,YAAY,EACZ,eAAe,EAChB,MAAM,kBAAkB,CAAC;AAE1B,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAErD,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,cAAc,CAAC;AAC7B,cAAc,6BAA6B,CAAC;AAE5C,OAAO,EAAE,OAAO,EAAE,MAAM,wBAAwB,CAAC;AACjD,cAAc,OAAO,CAAC;AACtB,cAAc,gBAAgB,CAAC;AAC/B,cAAc,uBAAuB,CAAC;AACtC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,sBAAsB,CAAC","file":"index.js","sourcesContent":["// -- Exports -----\nexport const version = \"0.10.0-alpha.
|
|
1
|
+
{"version":3,"sources":["../src/index.ts"],"names":[],"mappings":"AACA,MAAM,CAAC,MAAM,OAAO,GAAG,gBAAgB,CAAC;AAExC,cAAc,SAAS,CAAC;AAExB,cAAc,gBAAgB,CAAC;AAE/B,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAC9B,OAAO,EAAE,KAAK,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AACpD,OAAO,EAAE,UAAU,EAAE,kBAAkB,EAAE,MAAM,mBAAmB,CAAC;AACnE,OAAO,EAAE,iBAAiB,EAAE,kBAAkB,EAAE,MAAM,cAAc,CAAC;AACrE,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAClD,cAAc,aAAa,CAAC;AAC5B,cAAc,SAAS,CAAC;AACxB,OAAO,EAAE,OAAO,EAAE,MAAM,gBAAgB,CAAC;AACzC,OAAO,EACL,cAAc,EACd,aAAa,EACb,cAAc,EACd,kBAAkB,EAClB,iBAAiB,EACjB,YAAY,EACZ,eAAe,EAChB,MAAM,kBAAkB,CAAC;AAE1B,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAErD,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,cAAc,CAAC;AAC7B,cAAc,6BAA6B,CAAC;AAE5C,OAAO,EAAE,OAAO,EAAE,MAAM,wBAAwB,CAAC;AACjD,cAAc,OAAO,CAAC;AACtB,cAAc,gBAAgB,CAAC;AAC/B,cAAc,uBAAuB,CAAC;AACtC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,sBAAsB,CAAC","file":"index.js","sourcesContent":["// -- Exports -----\nexport const version = \"0.10.0-alpha.8\";\n\nexport * from './graph';\n\nexport * from './interactions';\n\nexport { View } from './view';\nexport { Scale, registerScale } from './view/scale';\nexport { Coordinate, registerCoordinate } from './view/coordinate';\nexport { parseFunctionType, invokeFunctionType } from './parse/util';\nexport { GrammarBase } from './view/grammar-base';\nexport * from './util/text';\nexport * from './types';\nexport { Factory } from './core/factory';\nexport {\n SIGNAL_AUTOFIT,\n SIGNAL_HEIGHT,\n SIGNAL_PADDING,\n SIGNAL_VIEW_HEIGHT,\n SIGNAL_VIEW_WIDTH,\n SIGNAL_WIDTH,\n SIGNAL_VIEW_BOX\n} from './view/constants';\n\nexport { ThemeManager } from './theme/theme-manager';\n\nexport * from './glyph';\nexport * from './component';\nexport * from './transforms';\nexport * from './graph/animation/animation';\n\nexport { vglobal } from '@visactor/vrender-core';\nexport * from './env';\nexport * from './interactions';\nexport * from './semantic-marks/cell';\nexport * from './semantic-marks/interval';\nexport * from './graph/mark/graphic';\n"]}
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package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@visactor/vgrammar-core",
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|
3
|
-
"version": "0.10.0-alpha.
|
|
3
|
+
"version": "0.10.0-alpha.8",
|
|
4
4
|
"description": "VGrammar is a visual grammar library",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"grammar",
|
|
@@ -24,8 +24,8 @@
|
|
|
24
24
|
"dist"
|
|
25
25
|
],
|
|
26
26
|
"dependencies": {
|
|
27
|
-
"@visactor/vgrammar-coordinate": "0.10.0-alpha.
|
|
28
|
-
"@visactor/vgrammar-util": "0.10.0-alpha.
|
|
27
|
+
"@visactor/vgrammar-coordinate": "0.10.0-alpha.8",
|
|
28
|
+
"@visactor/vgrammar-util": "0.10.0-alpha.8",
|
|
29
29
|
"@visactor/vscale": "~0.17.1",
|
|
30
30
|
"@visactor/vrender-core": "0.17.2-alpha.4",
|
|
31
31
|
"@visactor/vrender-kits": "0.17.2-alpha.4",
|
|
@@ -45,9 +45,9 @@
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|
|
45
45
|
"@types/jest": "~29.5.0",
|
|
46
46
|
"typescript": "4.9.5",
|
|
47
47
|
"@internal/bundler": "0.0.1",
|
|
48
|
-
"@internal/
|
|
48
|
+
"@internal/eslint-config": "0.0.1",
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49
49
|
"@internal/jest-config": "0.0.1",
|
|
50
|
-
"@internal/
|
|
50
|
+
"@internal/ts-config": "0.0.1"
|
|
51
51
|
},
|
|
52
52
|
"publishConfig": {
|
|
53
53
|
"access": "public",
|