@visactor/vchart 2.0.4-alpha.7 → 2.0.4-alpha.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (134) hide show
  1. package/build/es5/index.js +1 -1
  2. package/build/index.es.js +66 -1469
  3. package/build/index.js +66 -1469
  4. package/build/index.min.js +2 -2
  5. package/build/tsconfig.tsbuildinfo +1 -1
  6. package/cjs/chart/base/base-chart.js +1 -2
  7. package/cjs/chart/base/base-chart.js.map +1 -1
  8. package/cjs/chart/range-area/range-area-transformer.js +1 -2
  9. package/cjs/chart/range-area/range-area-transformer.js.map +1 -1
  10. package/cjs/compile/compiler.js +4 -6
  11. package/cjs/compile/compiler.js.map +1 -1
  12. package/cjs/component/base/base-component.js.map +1 -1
  13. package/cjs/component/custom-mark/custom-mark.js +2 -1
  14. package/cjs/component/custom-mark/custom-mark.js.map +1 -1
  15. package/cjs/component/data-zoom/data-filter-base-component.d.ts +0 -2
  16. package/cjs/component/data-zoom/data-filter-base-component.js +5 -15
  17. package/cjs/component/data-zoom/data-filter-base-component.js.map +1 -1
  18. package/cjs/component/data-zoom/interface.d.ts +0 -1
  19. package/cjs/component/data-zoom/interface.js.map +1 -1
  20. package/cjs/component/marker/mark-point/cartesian-mark-point.js +2 -2
  21. package/cjs/component/marker/mark-point/cartesian-mark-point.js.map +1 -1
  22. package/cjs/constant/event.d.ts +1 -2
  23. package/cjs/constant/event.js +1 -1
  24. package/cjs/constant/event.js.map +1 -1
  25. package/cjs/core/factory.d.ts +0 -4
  26. package/cjs/core/factory.js +2 -8
  27. package/cjs/core/factory.js.map +1 -1
  28. package/cjs/core/index.d.ts +1 -1
  29. package/cjs/core/index.js +1 -1
  30. package/cjs/core/index.js.map +1 -1
  31. package/cjs/core/interface.d.ts +0 -2
  32. package/cjs/core/interface.js.map +1 -1
  33. package/cjs/core/vchart.d.ts +1 -3
  34. package/cjs/core/vchart.js +1 -7
  35. package/cjs/core/vchart.js.map +1 -1
  36. package/cjs/event/event-dispatcher.d.ts +1 -0
  37. package/cjs/event/event-dispatcher.js +12 -1
  38. package/cjs/event/event-dispatcher.js.map +1 -1
  39. package/cjs/model/interface.d.ts +0 -1
  40. package/cjs/model/interface.js.map +1 -1
  41. package/cjs/plugin/components/tooltip-handler/dom-tooltip-handler.d.ts +1 -1
  42. package/cjs/plugin/components/tooltip-handler/dom-tooltip-handler.js +17 -17
  43. package/cjs/plugin/components/tooltip-handler/dom-tooltip-handler.js.map +1 -1
  44. package/cjs/series/treemap/treemap.js +2 -2
  45. package/cjs/series/treemap/treemap.js.map +1 -1
  46. package/cjs/series/word-cloud/base.js +1 -15
  47. package/cjs/series/word-cloud/base.js.map +1 -1
  48. package/cjs/typings/spec/common.d.ts +0 -1
  49. package/cjs/typings/spec/common.js.map +1 -1
  50. package/cjs/util/style.js +2 -3
  51. package/cjs/util/style.js.map +1 -1
  52. package/esm/chart/base/base-chart.js +1 -2
  53. package/esm/chart/base/base-chart.js.map +1 -1
  54. package/esm/chart/range-area/range-area-transformer.js +1 -2
  55. package/esm/chart/range-area/range-area-transformer.js.map +1 -1
  56. package/esm/compile/compiler.js +4 -6
  57. package/esm/compile/compiler.js.map +1 -1
  58. package/esm/component/base/base-component.js.map +1 -1
  59. package/esm/component/custom-mark/custom-mark.js +2 -1
  60. package/esm/component/custom-mark/custom-mark.js.map +1 -1
  61. package/esm/component/data-zoom/data-filter-base-component.d.ts +0 -2
  62. package/esm/component/data-zoom/data-filter-base-component.js +6 -16
  63. package/esm/component/data-zoom/data-filter-base-component.js.map +1 -1
  64. package/esm/component/data-zoom/interface.d.ts +0 -1
  65. package/esm/component/data-zoom/interface.js.map +1 -1
  66. package/esm/component/marker/mark-point/cartesian-mark-point.js +2 -2
  67. package/esm/component/marker/mark-point/cartesian-mark-point.js.map +1 -1
  68. package/esm/constant/event.d.ts +1 -2
  69. package/esm/constant/event.js +1 -1
  70. package/esm/constant/event.js.map +1 -1
  71. package/esm/core/factory.d.ts +0 -4
  72. package/esm/core/factory.js +1 -8
  73. package/esm/core/factory.js.map +1 -1
  74. package/esm/core/index.d.ts +1 -1
  75. package/esm/core/index.js +1 -1
  76. package/esm/core/index.js.map +1 -1
  77. package/esm/core/interface.d.ts +0 -2
  78. package/esm/core/interface.js.map +1 -1
  79. package/esm/core/vchart.d.ts +1 -3
  80. package/esm/core/vchart.js +0 -8
  81. package/esm/core/vchart.js.map +1 -1
  82. package/esm/event/event-dispatcher.d.ts +1 -0
  83. package/esm/event/event-dispatcher.js +12 -1
  84. package/esm/event/event-dispatcher.js.map +1 -1
  85. package/esm/model/interface.d.ts +0 -1
  86. package/esm/model/interface.js.map +1 -1
  87. package/esm/plugin/components/tooltip-handler/dom-tooltip-handler.d.ts +1 -1
  88. package/esm/plugin/components/tooltip-handler/dom-tooltip-handler.js +17 -17
  89. package/esm/plugin/components/tooltip-handler/dom-tooltip-handler.js.map +1 -1
  90. package/esm/series/treemap/treemap.js +2 -2
  91. package/esm/series/treemap/treemap.js.map +1 -1
  92. package/esm/series/word-cloud/base.js +0 -16
  93. package/esm/series/word-cloud/base.js.map +1 -1
  94. package/esm/typings/spec/common.d.ts +0 -1
  95. package/esm/typings/spec/common.js.map +1 -1
  96. package/esm/util/style.js +2 -3
  97. package/esm/util/style.js.map +1 -1
  98. package/package.json +8 -8
  99. package/cjs/plugin/vchart/index.d.ts +0 -2
  100. package/cjs/plugin/vchart/index.js +0 -21
  101. package/cjs/plugin/vchart/index.js.map +0 -1
  102. package/cjs/plugin/vchart/interface.d.ts +0 -16
  103. package/cjs/plugin/vchart/interface.js +0 -6
  104. package/cjs/plugin/vchart/interface.js.map +0 -1
  105. package/cjs/plugin/vchart/plugin-service.d.ts +0 -9
  106. package/cjs/plugin/vchart/plugin-service.js +0 -24
  107. package/cjs/plugin/vchart/plugin-service.js.map +0 -1
  108. package/cjs/plugin/vchart/register.d.ts +0 -2
  109. package/cjs/plugin/vchart/register.js +0 -12
  110. package/cjs/plugin/vchart/register.js.map +0 -1
  111. package/cjs/plugin/vchart/rotate/index.d.ts +0 -1
  112. package/cjs/plugin/vchart/rotate/index.js +0 -21
  113. package/cjs/plugin/vchart/rotate/index.js.map +0 -1
  114. package/cjs/plugin/vchart/rotate/rotate.d.ts +0 -18
  115. package/cjs/plugin/vchart/rotate/rotate.js +0 -67
  116. package/cjs/plugin/vchart/rotate/rotate.js.map +0 -1
  117. package/esm/plugin/vchart/index.d.ts +0 -2
  118. package/esm/plugin/vchart/index.js +0 -4
  119. package/esm/plugin/vchart/index.js.map +0 -1
  120. package/esm/plugin/vchart/interface.d.ts +0 -16
  121. package/esm/plugin/vchart/interface.js +0 -2
  122. package/esm/plugin/vchart/interface.js.map +0 -1
  123. package/esm/plugin/vchart/plugin-service.d.ts +0 -9
  124. package/esm/plugin/vchart/plugin-service.js +0 -16
  125. package/esm/plugin/vchart/plugin-service.js.map +0 -1
  126. package/esm/plugin/vchart/register.d.ts +0 -2
  127. package/esm/plugin/vchart/register.js +0 -6
  128. package/esm/plugin/vchart/register.js.map +0 -1
  129. package/esm/plugin/vchart/rotate/index.d.ts +0 -1
  130. package/esm/plugin/vchart/rotate/index.js +0 -2
  131. package/esm/plugin/vchart/rotate/index.js.map +0 -1
  132. package/esm/plugin/vchart/rotate/rotate.d.ts +0 -18
  133. package/esm/plugin/vchart/rotate/rotate.js +0 -62
  134. package/esm/plugin/vchart/rotate/rotate.js.map +0 -1
package/build/index.js CHANGED
@@ -9737,34 +9737,6 @@
9737
9737
  }
9738
9738
  return c;
9739
9739
  }
9740
- static processColorStops(colorStops) {
9741
- if (!colorStops || 0 === colorStops.length) return [];
9742
- if (colorStops.some(item => item.length)) {
9743
- const stops = colorStops.map(item => ({
9744
- color: item.value,
9745
- offset: item.length ? parseFloat(item.length.value) / 100 : -1
9746
- }));
9747
- stops[0].offset < 0 && (stops[0].offset = 0), stops[stops.length - 1].offset < 0 && (stops[stops.length - 1].offset = 1);
9748
- for (let i = 1; i < stops.length - 1; i++) if (stops[i].offset < 0) {
9749
- const prevWithOffsetIdx = i - 1;
9750
- let nextWithOffsetIdx = i + 1;
9751
- for (; nextWithOffsetIdx < stops.length && stops[nextWithOffsetIdx].offset < 0;) nextWithOffsetIdx++;
9752
- const startOffset = stops[prevWithOffsetIdx].offset,
9753
- endOffset = stops[nextWithOffsetIdx].offset,
9754
- unspecCount = nextWithOffsetIdx - prevWithOffsetIdx;
9755
- for (let j = 1; j < unspecCount; j++) stops[prevWithOffsetIdx + j].offset = startOffset + (endOffset - startOffset) * j / unspecCount;
9756
- i = nextWithOffsetIdx - 1;
9757
- }
9758
- return stops;
9759
- }
9760
- return colorStops.map((item, index) => {
9761
- const offset = colorStops.length > 1 ? index / (colorStops.length - 1) : 0;
9762
- return {
9763
- color: item.value,
9764
- offset: offset
9765
- };
9766
- });
9767
- }
9768
9740
  static ParseConic(datum) {
9769
9741
  const {
9770
9742
  orientation: orientation,
@@ -9778,7 +9750,10 @@
9778
9750
  y: .5,
9779
9751
  startAngle: sa,
9780
9752
  endAngle: sa + pi2,
9781
- stops: GradientParser.processColorStops(colorStops)
9753
+ stops: colorStops.map(item => ({
9754
+ color: item.value,
9755
+ offset: parseFloat(item.length.value) / 100
9756
+ }))
9782
9757
  };
9783
9758
  }
9784
9759
  static ParseRadial(datum) {
@@ -9793,7 +9768,10 @@
9793
9768
  y1: .5,
9794
9769
  r0: 0,
9795
9770
  r1: 1,
9796
- stops: GradientParser.processColorStops(colorStops)
9771
+ stops: colorStops.map(item => ({
9772
+ color: item.value,
9773
+ offset: parseFloat(item.length.value) / 100
9774
+ }))
9797
9775
  };
9798
9776
  }
9799
9777
  static ParseLinear(datum) {
@@ -9815,7 +9793,10 @@
9815
9793
  y0: y0,
9816
9794
  x1: x1,
9817
9795
  y1: y1,
9818
- stops: GradientParser.processColorStops(colorStops)
9796
+ stops: colorStops.map(item => ({
9797
+ color: item.value,
9798
+ offset: parseFloat(item.length.value) / 100
9799
+ }))
9819
9800
  };
9820
9801
  }
9821
9802
  }
@@ -17160,7 +17141,7 @@
17160
17141
  case "right":
17161
17142
  deltaX = -aabbBounds.width();
17162
17143
  }
17163
- return height || ("middle" === this.verticalDirection ? deltaY -= aabbBounds.height() / 2 : "bottom" === this.verticalDirection && (deltaY -= aabbBounds.height())), aabbBounds.translate(deltaX, deltaY), application.graphicService.updateTempAABBBounds(aabbBounds), null == attribute.forceBoundsHeight && null == attribute.forceBoundsWidth || application.graphicService.updateHTMLTextAABBBounds(attribute, richtextTheme, aabbBounds), this.widthWithoutTransform = aabbBounds.x2 - aabbBounds.x1, this.heightWithoutTransform = aabbBounds.y2 - aabbBounds.y1, application.graphicService.transformAABBBounds(attribute, aabbBounds, richtextTheme, !1, this), 0 === aabbBounds.width() && 0 === aabbBounds.height() && aabbBounds.clear(), aabbBounds;
17144
+ return aabbBounds.translate(deltaX, deltaY), application.graphicService.updateTempAABBBounds(aabbBounds), null == attribute.forceBoundsHeight && null == attribute.forceBoundsWidth || application.graphicService.updateHTMLTextAABBBounds(attribute, richtextTheme, aabbBounds), this.widthWithoutTransform = aabbBounds.x2 - aabbBounds.x1, this.heightWithoutTransform = aabbBounds.y2 - aabbBounds.y1, application.graphicService.transformAABBBounds(attribute, aabbBounds, richtextTheme, !1, this), 0 === aabbBounds.width() && 0 === aabbBounds.height() && aabbBounds.clear(), aabbBounds;
17164
17145
  }
17165
17146
  needUpdateTags(keys) {
17166
17147
  return super.needUpdateTags(keys, RICHTEXT_UPDATE_TAG_KEY);
@@ -31751,6 +31732,8 @@
31751
31732
  }
31752
31733
  onStart() {
31753
31734
  super.onStart();
31735
+ }
31736
+ onFirstRun() {
31754
31737
  const fromProps = this.getFromProps();
31755
31738
  this.target.setAttributes(fromProps);
31756
31739
  }
@@ -32831,45 +32814,6 @@
32831
32814
  this._animator && this._animator.stop();
32832
32815
  }
32833
32816
  }
32834
- class AStageAnimate extends ACustomAnimate {
32835
- constructor(customFrom, customTo, duration, easing, params) {
32836
- super(customFrom, customTo, duration, easing, params), this.willCallBeforeStageRender = !0, this.willCallAfterStageRender = !0, this._beforeStageRender = () => {
32837
- if (!this.willCallBeforeStageRender) return;
32838
- this.willCallBeforeStageRender = !1;
32839
- const stage = this.target.stage,
32840
- canvas = stage.window.getContext().canvas.nativeCanvas,
32841
- outputCanvas = this.beforeStageRender(stage, canvas);
32842
- outputCanvas && this.renderToStage(stage, outputCanvas);
32843
- }, this._afterStageRender = () => {
32844
- if (!this.willCallAfterStageRender) return;
32845
- this.willCallAfterStageRender = !1;
32846
- const stage = this.target.stage,
32847
- canvas = stage.window.getContext().canvas.nativeCanvas,
32848
- outputCanvas = this.afterStageRender(stage, canvas);
32849
- outputCanvas && this.renderToStage(stage, outputCanvas);
32850
- }, this.props = {};
32851
- }
32852
- beforeStageRender(stage, canvas) {
32853
- return !1;
32854
- }
32855
- afterStageRender(stage, canvas) {
32856
- return !1;
32857
- }
32858
- onFirstRun() {
32859
- super.onFirstRun(), this.target.stage.setBeforeRender(this._beforeStageRender), this.target.stage.setAfterRender(this._afterStageRender), this.target.stage.disableDirtyBounds();
32860
- }
32861
- stop() {
32862
- super.stop(), this.target.stage.removeBeforeRender(this._beforeStageRender), this.target.stage.removeAfterRender(this._afterStageRender);
32863
- }
32864
- onUpdate(end, ratio, out) {
32865
- super.onUpdate(end, ratio, out), this.willCallBeforeStageRender = !0, this.willCallAfterStageRender = !0;
32866
- }
32867
- renderToStage(stage, canvas) {
32868
- const stageCanvas = stage.window.getContext().canvas.nativeCanvas,
32869
- ctx = stageCanvas.getContext("2d");
32870
- return !!ctx && (ctx.clearRect(0, 0, stageCanvas.width, stageCanvas.height), ctx.drawImage(canvas, 0, 0), stageCanvas);
32871
- }
32872
- }
32873
32817
 
32874
32818
  class ComponentAnimator {
32875
32819
  constructor(component) {
@@ -36305,1277 +36249,8 @@
36305
36249
  }
36306
36250
  }
36307
36251
 
36308
- class DisappearAnimateBase extends AStageAnimate {
36309
- constructor(from, to, duration, easing, params) {
36310
- super(from, to, duration, easing, params), this.webglCanvas = null, this.gl = null, this.program = null, this.currentAnimationRatio = 0, this.animationTime = 0;
36311
- }
36312
- onUpdate(end, ratio, out) {
36313
- super.onUpdate(end, ratio, out), this.currentAnimationRatio = ratio, this.animationTime = ratio * Math.PI * 2;
36314
- }
36315
- getAnimationTime() {
36316
- return this.currentAnimationRatio > 0 ? this.animationTime : Date.now() / 1e3;
36317
- }
36318
- getDurationFromParent() {
36319
- return this.duration || 1e3;
36320
- }
36321
- initWebGL(canvas) {
36322
- try {
36323
- if (this.webglCanvas = vglobal.createCanvas({
36324
- width: canvas.width,
36325
- height: canvas.height,
36326
- dpr: vglobal.devicePixelRatio
36327
- }), !this.webglCanvas) return console.warn("WebGL canvas creation failed"), !1;
36328
- this.webglCanvas.style.width = canvas.style.width || `${canvas.width}px`, this.webglCanvas.style.height = canvas.style.height || `${canvas.height}px`;
36329
- let glContext = null;
36330
- try {
36331
- glContext = this.webglCanvas.getContext("webgl"), glContext || (glContext = this.webglCanvas.getContext("experimental-webgl"));
36332
- } catch (e) {
36333
- console.warn("Failed to get WebGL context:", e);
36334
- }
36335
- if (this.gl = glContext, !this.gl) return console.warn("WebGL not supported"), !1;
36336
- const shaders = this.getShaderSources();
36337
- return this.program = this.createShaderProgram(shaders.vertex, shaders.fragment), null !== this.program;
36338
- } catch (error) {
36339
- return console.warn("Failed to initialize WebGL:", error), !1;
36340
- }
36341
- }
36342
- createShaderProgram(vertexSource, fragmentSource) {
36343
- if (!this.gl) return null;
36344
- const vertexShader = this.createShader(this.gl.VERTEX_SHADER, vertexSource),
36345
- fragmentShader = this.createShader(this.gl.FRAGMENT_SHADER, fragmentSource);
36346
- if (!vertexShader || !fragmentShader) return null;
36347
- const program = this.gl.createProgram();
36348
- return program ? (this.gl.attachShader(program, vertexShader), this.gl.attachShader(program, fragmentShader), this.gl.linkProgram(program), this.gl.getProgramParameter(program, this.gl.LINK_STATUS) ? program : (console.error("Shader program link error:", this.gl.getProgramInfoLog(program)), null)) : null;
36349
- }
36350
- createShader(type, source) {
36351
- if (!this.gl) return null;
36352
- const shader = this.gl.createShader(type);
36353
- return shader ? (this.gl.shaderSource(shader, source), this.gl.compileShader(shader), this.gl.getShaderParameter(shader, this.gl.COMPILE_STATUS) ? shader : (console.error("Shader compile error:", this.gl.getShaderInfoLog(shader)), this.gl.deleteShader(shader), null)) : null;
36354
- }
36355
- setupWebGLState(canvas) {
36356
- this.gl && this.webglCanvas && (this.webglCanvas.width === canvas.width && this.webglCanvas.height === canvas.height || (this.webglCanvas.width = canvas.width, this.webglCanvas.height = canvas.height), this.gl.viewport(0, 0, this.webglCanvas.width, this.webglCanvas.height), this.gl.clearColor(0, 0, 0, 0), this.gl.clear(this.gl.COLOR_BUFFER_BIT));
36357
- }
36358
- createFullScreenQuad() {
36359
- if (!this.gl) return null;
36360
- const vertices = new Float32Array([-1, -1, 0, 1, 1, -1, 1, 1, -1, 1, 0, 0, 1, 1, 1, 0]),
36361
- vertexBuffer = this.gl.createBuffer();
36362
- return this.gl.bindBuffer(this.gl.ARRAY_BUFFER, vertexBuffer), this.gl.bufferData(this.gl.ARRAY_BUFFER, vertices, this.gl.STATIC_DRAW), vertexBuffer;
36363
- }
36364
- createTextureFromCanvas(canvas) {
36365
- if (!this.gl) return null;
36366
- const texture = this.gl.createTexture();
36367
- return this.gl.activeTexture(this.gl.TEXTURE0), this.gl.bindTexture(this.gl.TEXTURE_2D, texture), this.gl.texImage2D(this.gl.TEXTURE_2D, 0, this.gl.RGBA, this.gl.RGBA, this.gl.UNSIGNED_BYTE, canvas), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_S, this.gl.CLAMP_TO_EDGE), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_T, this.gl.CLAMP_TO_EDGE), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MIN_FILTER, this.gl.LINEAR), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MAG_FILTER, this.gl.LINEAR), texture;
36368
- }
36369
- setupVertexAttributes() {
36370
- if (!this.gl || !this.program) return;
36371
- const positionLocation = this.gl.getAttribLocation(this.program, "a_position"),
36372
- texCoordLocation = this.gl.getAttribLocation(this.program, "a_texCoord");
36373
- this.gl.enableVertexAttribArray(positionLocation), this.gl.vertexAttribPointer(positionLocation, 2, this.gl.FLOAT, !1, 16, 0), this.gl.enableVertexAttribArray(texCoordLocation), this.gl.vertexAttribPointer(texCoordLocation, 2, this.gl.FLOAT, !1, 16, 8);
36374
- }
36375
- createOutputCanvas(canvas) {
36376
- const outputCanvas = vglobal.createCanvas({
36377
- width: canvas.width,
36378
- height: canvas.height,
36379
- dpr: vglobal.devicePixelRatio
36380
- }),
36381
- ctx = outputCanvas.getContext("2d");
36382
- return ctx ? (ctx.clearRect(0, 0, canvas.width, canvas.height), ctx.drawImage(canvas, 0, 0), {
36383
- canvas: outputCanvas,
36384
- ctx: ctx
36385
- }) : null;
36386
- }
36387
- getShaderSources() {
36388
- return null;
36389
- }
36390
- applyWebGLEffect(canvas) {
36391
- return null;
36392
- }
36393
- applyCanvas2DEffect(canvas) {
36394
- return null;
36395
- }
36396
- supportsWebGL() {
36397
- return null !== this.getShaderSources();
36398
- }
36399
- supportsCanvas2D() {
36400
- return this.applyCanvas2DEffect !== DisappearAnimateBase.prototype.applyCanvas2DEffect;
36401
- }
36402
- release() {
36403
- super.release(), this.gl && (this.program && (this.gl.deleteProgram(this.program), this.program = null), this.gl = null), this.webglCanvas && (this.webglCanvas = null), this.currentAnimationRatio = 0, this.animationTime = 0;
36404
- }
36405
- afterStageRender(stage, canvas) {
36406
- let result = null;
36407
- if (this.supportsWebGL() && (this.gl || this.initWebGL(canvas) || console.warn("WebGL初始化失败,尝试Canvas 2D回退"), this.gl)) {
36408
- if (result = this.applyWebGLEffect(canvas), result) return result;
36409
- console.warn("WebGL特效执行失败,尝试Canvas 2D回退");
36410
- }
36411
- if (this.supportsCanvas2D()) {
36412
- if (result = this.applyCanvas2DEffect(canvas), result) return result;
36413
- console.warn("Canvas 2D特效执行失败");
36414
- }
36415
- return this.supportsWebGL() || this.supportsCanvas2D() || console.error(`特效类 ${this.constructor.name} 未实现任何渲染方法。请实现 applyWebGLEffect 或 applyCanvas2DEffect 方法。`), canvas;
36416
- }
36417
- }
36418
-
36419
- class Canvas2DEffectBase extends DisappearAnimateBase {
36420
- constructor(from, to, duration, easing, params) {
36421
- super(from, to, duration, easing, params);
36422
- }
36423
- getShaderSources() {
36424
- return null;
36425
- }
36426
- applyWebGLEffect(canvas) {
36427
- return null;
36428
- }
36429
- }
36430
- class HybridEffectBase extends DisappearAnimateBase {
36431
- constructor(from, to, duration, easing, params) {
36432
- super(from, to, duration, easing, params);
36433
- }
36434
- getShaderSources() {
36435
- return null;
36436
- }
36437
- applyWebGLEffect(canvas) {
36438
- return null;
36439
- }
36440
- applyCanvas2DEffect(canvas) {
36441
- return null;
36442
- }
36443
- supportsWebGL() {
36444
- return this.getShaderSources !== HybridEffectBase.prototype.getShaderSources && null !== this.getShaderSources();
36445
- }
36446
- supportsCanvas2D() {
36447
- return this.applyCanvas2DEffect !== HybridEffectBase.prototype.applyCanvas2DEffect;
36448
- }
36449
- afterStageRender(stage, canvas) {
36450
- var _a, _b;
36451
- let result = null;
36452
- if (!1 !== (null === (_b = null === (_a = this.params) || void 0 === _a ? void 0 : _a.options) || void 0 === _b ? void 0 : _b.useWebGL)) {
36453
- if (this.supportsWebGL() && (this.gl || this.initWebGL(canvas) || console.warn("WebGL初始化失败,尝试Canvas 2D回退"), this.gl)) {
36454
- if (result = this.applyWebGLEffect(canvas), result) return result;
36455
- console.warn("WebGL特效执行失败,尝试Canvas 2D回退");
36456
- }
36457
- if (this.supportsCanvas2D()) {
36458
- if (result = this.applyCanvas2DEffect(canvas), result) return result;
36459
- console.warn("Canvas 2D特效执行失败");
36460
- }
36461
- } else if (this.supportsCanvas2D()) {
36462
- if (result = this.applyCanvas2DEffect(canvas), result) return result;
36463
- console.warn("Canvas 2D特效执行失败");
36464
- } else console.warn(`${this.constructor.name}: useWebGL=false 但未实现Canvas 2D方法`);
36465
- return this.supportsWebGL() || this.supportsCanvas2D() || console.error(`特效类 ${this.constructor.name} 未实现任何渲染方法。请实现 applyWebGLEffect 或 applyCanvas2DEffect 方法。`), canvas;
36466
- }
36467
- }
36468
-
36469
- class ImageProcessUtils {
36470
- static createTempCanvas(width, height, dpr) {
36471
- return vglobal.createCanvas({
36472
- width: width,
36473
- height: height,
36474
- dpr: dpr || vglobal.devicePixelRatio
36475
- });
36476
- }
36477
- static cloneImageData(imageData) {
36478
- const clonedData = new Uint8ClampedArray(imageData.data);
36479
- return new ImageData(clonedData, imageData.width, imageData.height);
36480
- }
36481
- static lerp(start, end, t) {
36482
- return start * (1 - t) + end * t;
36483
- }
36484
- static smoothstep(edge0, edge1, x) {
36485
- const t = Math.max(0, Math.min(1, (x - edge0) / (edge1 - edge0)));
36486
- return t * t * (3 - 2 * t);
36487
- }
36488
- static distance(x1, y1, x2, y2) {
36489
- const dx = x2 - x1,
36490
- dy = y2 - y1;
36491
- return Math.sqrt(dx * dx + dy * dy);
36492
- }
36493
- static normalizeAngle(angle) {
36494
- return (angle + Math.PI) / (2 * Math.PI);
36495
- }
36496
- static pixelNoise(x, y, pixelSize) {
36497
- if (pixelSize <= 0) return 0;
36498
- const gridX = Math.floor(x / pixelSize) * pixelSize,
36499
- gridY = Math.floor(y / pixelSize) * pixelSize,
36500
- n = 43758.5453 * Math.sin(12.9898 * gridX + 78.233 * gridY);
36501
- return n - Math.floor(n);
36502
- }
36503
- static generateNoiseTexture(width, height) {
36504
- const data = new Uint8Array(width * height);
36505
- for (let i = 0; i < data.length; i++) data[i] = Math.floor(256 * Math.random());
36506
- return data;
36507
- }
36508
- static applyCSSFilter(canvas, filter) {
36509
- const outputCanvas = this.createTempCanvas(canvas.width, canvas.height),
36510
- ctx = outputCanvas.getContext("2d");
36511
- return ctx ? (ctx.filter = filter, ctx.drawImage(canvas, 0, 0), ctx.filter = "none", outputCanvas) : canvas;
36512
- }
36513
- static extractChannel(imageData, channelIndex) {
36514
- const {
36515
- data: data,
36516
- width: width,
36517
- height: height
36518
- } = imageData,
36519
- channelData = new Uint8ClampedArray(data.length);
36520
- for (let i = 0; i < data.length; i += 4) channelData[i] = 0, channelData[i + 1] = 0, channelData[i + 2] = 0, channelData[i + 3] = data[i + 3], channelIndex >= 0 && channelIndex <= 2 && (channelData[i + channelIndex] = data[i + channelIndex]);
36521
- return new ImageData(channelData, width, height);
36522
- }
36523
- static blendImageData(imageData1, imageData2, ratio) {
36524
- const {
36525
- data: data1,
36526
- width: width,
36527
- height: height
36528
- } = imageData1,
36529
- {
36530
- data: data2
36531
- } = imageData2,
36532
- result = new Uint8ClampedArray(data1.length);
36533
- for (let i = 0; i < data1.length; i += 4) result[i] = Math.round(this.lerp(data1[i], data2[i], ratio)), result[i + 1] = Math.round(this.lerp(data1[i + 1], data2[i + 1], ratio)), result[i + 2] = Math.round(this.lerp(data1[i + 2], data2[i + 2], ratio)), result[i + 3] = Math.round(this.lerp(data1[i + 3], data2[i + 3], ratio));
36534
- return new ImageData(result, width, height);
36535
- }
36536
- static getLuminance(r, g, b) {
36537
- return .299 * r + .587 * g + .114 * b;
36538
- }
36539
- static applySepiaToPixel(r, g, b) {
36540
- return [Math.min(255, .393 * r + .769 * g + .189 * b), Math.min(255, .349 * r + .686 * g + .168 * b), Math.min(255, .272 * r + .534 * g + .131 * b)];
36541
- }
36542
- static calculateDynamicStrength(baseStrength, animationTime) {
36543
- return baseStrength * (animationTime / (2 * Math.PI));
36544
- }
36545
- }
36546
- class ShaderLibrary {}
36547
- ShaderLibrary.STANDARD_VERTEX_SHADER = "\n attribute vec2 a_position;\n attribute vec2 a_texCoord;\n varying vec2 v_texCoord;\n\n void main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n v_texCoord = a_texCoord;\n }\n ", ShaderLibrary.SHADER_FUNCTIONS = "\n // 亮度计算函数\n float luminance(vec3 color) {\n return dot(color, vec3(0.299, 0.587, 0.114));\n }\n\n // 褐色调函数\n vec3 sepia(vec3 color) {\n float r = color.r * 0.393 + color.g * 0.769 + color.b * 0.189;\n float g = color.r * 0.349 + color.g * 0.686 + color.b * 0.168;\n float b = color.r * 0.272 + color.g * 0.534 + color.b * 0.131;\n return vec3(r, g, b);\n }\n\n // 线性插值函数\n float lerp(float a, float b, float t) {\n return a * (1.0 - t) + b * t;\n }\n\n\n // 简单噪声函数\n float pixelNoise(vec2 coord, float pixelSize) {\n vec2 gridCoord = floor(coord / pixelSize) * pixelSize;\n return fract(sin(dot(gridCoord, vec2(12.9898, 78.233))) * 43758.5453123);\n }\n\n // 动态强度计算\n float calculateDynamicStrength(float baseStrength, float time) {\n return baseStrength * (time / 6.28318531); // 2π\n }\n ";
36548
-
36549
- class Dissolve extends HybridEffectBase {
36550
- constructor(from, to, duration, easing, params) {
36551
- var _a, _b, _c, _d;
36552
- super(from, to, duration, easing, params), this.noiseData = null;
36553
- const rawNoiseScale = null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.noiseScale,
36554
- clampedNoiseScale = void 0 !== rawNoiseScale ? Math.max(0, Math.floor(rawNoiseScale)) : 8;
36555
- this.dissolveConfig = {
36556
- dissolveType: (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.dissolveType) || "outward",
36557
- useWebGL: void 0 === (null === (_c = null == params ? void 0 : params.options) || void 0 === _c ? void 0 : _c.useWebGL) || params.options.useWebGL,
36558
- noiseScale: clampedNoiseScale,
36559
- fadeEdge: void 0 === (null === (_d = null == params ? void 0 : params.options) || void 0 === _d ? void 0 : _d.fadeEdge) || params.options.fadeEdge
36560
- };
36561
- }
36562
- getShaderSources() {
36563
- return {
36564
- vertex: ShaderLibrary.STANDARD_VERTEX_SHADER,
36565
- fragment: `\n precision mediump float;\n uniform sampler2D u_texture;\n uniform sampler2D u_noiseTexture;\n uniform float u_time;\n uniform int u_dissolveType;\n uniform vec2 u_resolution;\n uniform float u_noiseScale;\n uniform bool u_fadeEdge;\n varying vec2 v_texCoord;\n\n ${ShaderLibrary.SHADER_FUNCTIONS}\n\n // 向外溶解函数\n float outwardDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n vec2 center = vec2(0.5, 0.5);\n float distFromCenter = length(uv - center);\n float maxDist = length(vec2(0.5, 0.5));\n\n // 归一化距离 (0为中心,1为边缘)\n float normalizedDist = distFromCenter / maxDist;\n\n // 向外溶解:从边缘开始溶解,time控制溶解进度\n // 增加安全边距,确保动画结束时完全溶解\n float edgeThreshold = 1.2 - time * 1.5;\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n // 添加基于像素大小的噪声,让边缘呈现颗粒状\n vec2 pixelCoord = uv * resolution; // 转换为像素坐标\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.4; // 增强噪声影响\n edgeThreshold += noiseInfluence;\n return normalizedDist > edgeThreshold ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.15; // 渐变宽度\n return 1.0 - smoothstep(edgeThreshold - fadeWidth, edgeThreshold, normalizedDist);\n } else {\n // 硬边缘:返回0或1\n return normalizedDist > edgeThreshold ? 0.0 : 1.0;\n }\n }\n }\n\n // 向内溶解函数\n float inwardDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n vec2 center = vec2(0.5, 0.5);\n float distFromCenter = length(uv - center);\n float maxDist = length(vec2(0.5, 0.5));\n\n float normalizedDist = distFromCenter / maxDist;\n\n // 向内溶解:从中心开始溶解,time控制溶解进度\n // 增加系数,确保动画结束时完全溶解\n float centerThreshold = time * 1.4;\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n vec2 pixelCoord = uv * resolution;\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.4;\n centerThreshold += noiseInfluence;\n return normalizedDist < centerThreshold ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.15; // 渐变宽度\n return smoothstep(centerThreshold, centerThreshold + fadeWidth, normalizedDist);\n } else {\n // 硬边缘:返回0或1\n return normalizedDist < centerThreshold ? 0.0 : 1.0;\n }\n }\n }\n\n // 径向溶解函数\n float radialDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n vec2 center = vec2(0.5, 0.5);\n float angle = atan(uv.y - center.y, uv.x - center.x);\n float normalizedAngle = (angle + 3.14159) / (2.0 * 3.14159);\n\n // 径向溶解:按角度顺序溶解,time控制溶解进度\n // 增加系数,确保动画结束时完全溶解\n float angleThreshold = time * 1.2;\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n vec2 pixelCoord = uv * resolution;\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.3;\n angleThreshold += noiseInfluence;\n return normalizedAngle < angleThreshold ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.08; // 渐变宽度\n return smoothstep(angleThreshold, angleThreshold + fadeWidth, normalizedAngle);\n } else {\n // 硬边缘:返回0或1\n return normalizedAngle < angleThreshold ? 0.0 : 1.0;\n }\n }\n }\n\n // 从左到右溶解函数\n float leftToRightDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n // 左到右溶解:从x=0开始向x=1溶解\n float dissolvePosition = time * 1.2; // 增加系数确保完全溶解\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n vec2 pixelCoord = uv * resolution;\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.3;\n dissolvePosition += noiseInfluence;\n return uv.x < dissolvePosition ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.08; // 渐变宽度\n return smoothstep(dissolvePosition, dissolvePosition + fadeWidth, uv.x);\n } else {\n // 硬边缘:返回0或1\n return uv.x < dissolvePosition ? 0.0 : 1.0;\n }\n }\n }\n\n // 从右到左溶解函数\n float rightToLeftDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n // 右到左溶解:从x=1开始向x=0溶解\n float dissolvePosition = 1.0 - time * 1.2; // 增加系数确保完全溶解\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n vec2 pixelCoord = uv * resolution;\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.3;\n dissolvePosition += noiseInfluence;\n return uv.x > dissolvePosition ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.08; // 渐变宽度\n return smoothstep(dissolvePosition - fadeWidth, dissolvePosition, uv.x);\n } else {\n // 硬边缘:返回0或1\n return uv.x > dissolvePosition ? 0.0 : 1.0;\n }\n }\n }\n\n // 从上到下溶解函数\n float topToBottomDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n // 上到下溶解:从y=0开始向y=1溶解\n float dissolvePosition = time * 1.2; // 增加系数确保完全溶解\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n vec2 pixelCoord = uv * resolution;\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.3;\n dissolvePosition += noiseInfluence;\n return uv.y < dissolvePosition ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.08; // 渐变宽度\n return smoothstep(dissolvePosition, dissolvePosition + fadeWidth, uv.y);\n } else {\n // 硬边缘:返回0或1\n return uv.y < dissolvePosition ? 0.0 : 1.0;\n }\n }\n }\n\n // 从下到上溶解函数\n float bottomToTopDissolve(vec2 uv, float time, float pixelSize, vec2 resolution) {\n // 下到上溶解:从y=1开始向y=0溶解\n float dissolvePosition = 1.0 - time * 1.2; // 增加系数确保完全溶解\n\n // 当pixelSize > 0时添加颗粒效果\n if (pixelSize > 0.0) {\n vec2 pixelCoord = uv * resolution;\n float noiseValue = pixelNoise(pixelCoord, pixelSize);\n float noiseInfluence = (noiseValue - 0.5) * 0.3;\n dissolvePosition += noiseInfluence;\n return uv.y > dissolvePosition ? 0.0 : 1.0;\n } else {\n // 平滑溶解:根据fadeEdge决定是否使用渐变\n if (u_fadeEdge) {\n // 柔和边缘:返回渐变值\n float fadeWidth = 0.08; // 渐变宽度\n return smoothstep(dissolvePosition - fadeWidth, dissolvePosition, uv.y);\n } else {\n // 硬边缘:返回0或1\n return uv.y > dissolvePosition ? 0.0 : 1.0;\n }\n }\n }\n\n void main() {\n vec2 uv = v_texCoord;\n vec4 texColor = texture2D(u_texture, uv);\n\n float alpha = 1.0;\n\n // 根据溶解类型选择对应的溶解函数\n if (u_dissolveType == 0) {\n alpha = outwardDissolve(uv, u_time, u_noiseScale, u_resolution);\n } else if (u_dissolveType == 1) {\n alpha = inwardDissolve(uv, u_time, u_noiseScale, u_resolution);\n } else if (u_dissolveType == 2) {\n alpha = radialDissolve(uv, u_time, u_noiseScale, u_resolution);\n } else if (u_dissolveType == 3) {\n alpha = leftToRightDissolve(uv, u_time, u_noiseScale, u_resolution);\n } else if (u_dissolveType == 4) {\n alpha = rightToLeftDissolve(uv, u_time, u_noiseScale, u_resolution);\n } else if (u_dissolveType == 5) {\n alpha = topToBottomDissolve(uv, u_time, u_noiseScale, u_resolution);\n } else if (u_dissolveType == 6) {\n alpha = bottomToTopDissolve(uv, u_time, u_noiseScale, u_resolution);\n }\n\n gl_FragColor = vec4(texColor.rgb, texColor.a * alpha);\n }\n `
36566
- };
36567
- }
36568
- applyWebGLEffect(canvas) {
36569
- if (!this.gl || !this.program || !this.webglCanvas) return canvas;
36570
- this.setupWebGLState(canvas);
36571
- const texture = this.createTextureFromCanvas(canvas);
36572
- if (!texture) return canvas;
36573
- this.noiseData || (this.noiseData = ImageProcessUtils.generateNoiseTexture(256, 256));
36574
- const noiseTexture = this.gl.createTexture();
36575
- this.gl.activeTexture(this.gl.TEXTURE1), this.gl.bindTexture(this.gl.TEXTURE_2D, noiseTexture), this.gl.texImage2D(this.gl.TEXTURE_2D, 0, this.gl.LUMINANCE, 256, 256, 0, this.gl.LUMINANCE, this.gl.UNSIGNED_BYTE, this.noiseData), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_S, this.gl.REPEAT), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_T, this.gl.REPEAT), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MIN_FILTER, this.gl.LINEAR), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MAG_FILTER, this.gl.LINEAR);
36576
- const vertexBuffer = this.createFullScreenQuad();
36577
- return vertexBuffer ? (this.gl.useProgram(this.program), this.setupVertexAttributes(), this.setUniforms(), this.gl.enable(this.gl.BLEND), this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA), this.gl.drawArrays(this.gl.TRIANGLE_STRIP, 0, 4), this.gl.deleteTexture(texture), this.gl.deleteTexture(noiseTexture), this.gl.deleteBuffer(vertexBuffer), this.webglCanvas) : canvas;
36578
- }
36579
- setUniforms() {
36580
- if (!this.gl || !this.program || !this.webglCanvas) return;
36581
- const textureLocation = this.gl.getUniformLocation(this.program, "u_texture"),
36582
- noiseTextureLocation = this.gl.getUniformLocation(this.program, "u_noiseTexture"),
36583
- timeLocation = this.gl.getUniformLocation(this.program, "u_time"),
36584
- dissolveTypeLocation = this.gl.getUniformLocation(this.program, "u_dissolveType"),
36585
- resolutionLocation = this.gl.getUniformLocation(this.program, "u_resolution"),
36586
- noiseScaleLocation = this.gl.getUniformLocation(this.program, "u_noiseScale"),
36587
- fadeEdgeLocation = this.gl.getUniformLocation(this.program, "u_fadeEdge");
36588
- this.gl.uniform1i(textureLocation, 0), this.gl.uniform1i(noiseTextureLocation, 1), this.gl.uniform1f(timeLocation, this.currentAnimationRatio), this.gl.uniform2f(resolutionLocation, this.webglCanvas.width, this.webglCanvas.height), this.gl.uniform1f(noiseScaleLocation, this.dissolveConfig.noiseScale), this.gl.uniform1i(fadeEdgeLocation, this.dissolveConfig.fadeEdge ? 1 : 0);
36589
- this.gl.uniform1i(dissolveTypeLocation, {
36590
- outward: 0,
36591
- inward: 1,
36592
- radial: 2,
36593
- leftToRight: 3,
36594
- rightToLeft: 4,
36595
- topToBottom: 5,
36596
- bottomToTop: 6
36597
- }[this.dissolveConfig.dissolveType] || 0);
36598
- }
36599
- applyCanvas2DEffect(canvas) {
36600
- const outputCanvas = this.createOutputCanvas(canvas);
36601
- if (!outputCanvas) return canvas;
36602
- const {
36603
- canvas: outputCanvasElement,
36604
- ctx: ctx
36605
- } = outputCanvas,
36606
- imageData = ctx.getImageData(0, 0, canvas.width, canvas.height),
36607
- progress = this.currentAnimationRatio;
36608
- let dissolvedImageData;
36609
- switch (this.dissolveConfig.dissolveType) {
36610
- case "outward":
36611
- dissolvedImageData = this.applyOutwardDissolve(imageData, progress);
36612
- break;
36613
- case "inward":
36614
- dissolvedImageData = this.applyInwardDissolve(imageData, progress);
36615
- break;
36616
- case "radial":
36617
- dissolvedImageData = this.applyRadialDissolve(imageData, progress);
36618
- break;
36619
- case "leftToRight":
36620
- dissolvedImageData = this.applyLeftToRightDissolve(imageData, progress);
36621
- break;
36622
- case "rightToLeft":
36623
- dissolvedImageData = this.applyRightToLeftDissolve(imageData, progress);
36624
- break;
36625
- case "topToBottom":
36626
- dissolvedImageData = this.applyTopToBottomDissolve(imageData, progress);
36627
- break;
36628
- case "bottomToTop":
36629
- dissolvedImageData = this.applyBottomToTopDissolve(imageData, progress);
36630
- break;
36631
- default:
36632
- dissolvedImageData = imageData;
36633
- }
36634
- return ctx.putImageData(dissolvedImageData, 0, 0), outputCanvasElement;
36635
- }
36636
- applyOutwardDissolve(imageData, progress) {
36637
- const {
36638
- data: data,
36639
- width: width,
36640
- height: height
36641
- } = imageData,
36642
- result = new Uint8ClampedArray(data.length);
36643
- result.set(data);
36644
- const centerX = width / 2,
36645
- centerY = height / 2,
36646
- maxDist = Math.sqrt(centerX * centerX + centerY * centerY),
36647
- pixelSize = this.dissolveConfig.noiseScale;
36648
- for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
36649
- const dx = x - centerX,
36650
- dy = y - centerY,
36651
- normalizedDist = Math.sqrt(dx * dx + dy * dy) / maxDist;
36652
- let dissolveThreshold = 1.2 - 1.4 * progress,
36653
- alpha = 1;
36654
- if (pixelSize > 0) {
36655
- dissolveThreshold += .4 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedDist > dissolveThreshold ? 0 : 1;
36656
- } else if (this.dissolveConfig.fadeEdge) {
36657
- const fadeStart = dissolveThreshold - .15;
36658
- alpha = normalizedDist < fadeStart ? 1 : normalizedDist > dissolveThreshold ? 0 : 1 - (normalizedDist - fadeStart) / (dissolveThreshold - fadeStart);
36659
- } else alpha = normalizedDist > dissolveThreshold ? 0 : 1;
36660
- const index = 4 * (y * width + x);
36661
- result[index + 3] = Math.floor(result[index + 3] * alpha);
36662
- }
36663
- return new ImageData(result, width, height);
36664
- }
36665
- applyInwardDissolve(imageData, progress) {
36666
- const {
36667
- data: data,
36668
- width: width,
36669
- height: height
36670
- } = imageData,
36671
- result = new Uint8ClampedArray(data.length);
36672
- result.set(data);
36673
- const centerX = width / 2,
36674
- centerY = height / 2,
36675
- maxDist = Math.sqrt(centerX * centerX + centerY * centerY),
36676
- pixelSize = this.dissolveConfig.noiseScale;
36677
- for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
36678
- const dx = x - centerX,
36679
- dy = y - centerY,
36680
- normalizedDist = Math.sqrt(dx * dx + dy * dy) / maxDist;
36681
- let dissolveThreshold = 1.4 * progress,
36682
- alpha = 1;
36683
- if (pixelSize > 0) {
36684
- dissolveThreshold += .4 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedDist < dissolveThreshold ? 0 : 1;
36685
- } else if (this.dissolveConfig.fadeEdge) {
36686
- const fadeEnd = dissolveThreshold + .15;
36687
- alpha = normalizedDist < dissolveThreshold ? 0 : normalizedDist > fadeEnd ? 1 : (normalizedDist - dissolveThreshold) / (fadeEnd - dissolveThreshold);
36688
- } else alpha = normalizedDist < dissolveThreshold ? 0 : 1;
36689
- const index = 4 * (y * width + x);
36690
- result[index + 3] = Math.floor(result[index + 3] * alpha);
36691
- }
36692
- return new ImageData(result, width, height);
36693
- }
36694
- applyRadialDissolve(imageData, progress) {
36695
- const {
36696
- data: data,
36697
- width: width,
36698
- height: height
36699
- } = imageData,
36700
- result = new Uint8ClampedArray(data.length);
36701
- result.set(data);
36702
- const centerX = width / 2,
36703
- centerY = height / 2,
36704
- pixelSize = this.dissolveConfig.noiseScale;
36705
- for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
36706
- const dx = x - centerX,
36707
- dy = y - centerY,
36708
- normalizedAngle = (Math.atan2(dy, dx) + Math.PI) / (2 * Math.PI);
36709
- let dissolveThreshold = 1.2 * progress,
36710
- alpha = 1;
36711
- if (pixelSize > 0) {
36712
- dissolveThreshold += .3 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedAngle < dissolveThreshold ? 0 : 1;
36713
- } else if (this.dissolveConfig.fadeEdge) {
36714
- const fadeEnd = dissolveThreshold + .08;
36715
- alpha = normalizedAngle < dissolveThreshold ? 0 : normalizedAngle > fadeEnd ? 1 : (normalizedAngle - dissolveThreshold) / (fadeEnd - dissolveThreshold);
36716
- } else alpha = normalizedAngle < dissolveThreshold ? 0 : 1;
36717
- const index = 4 * (y * width + x);
36718
- result[index + 3] = Math.floor(result[index + 3] * alpha);
36719
- }
36720
- return new ImageData(result, width, height);
36721
- }
36722
- applyLeftToRightDissolve(imageData, progress) {
36723
- const {
36724
- data: data,
36725
- width: width,
36726
- height: height
36727
- } = imageData,
36728
- result = new Uint8ClampedArray(data.length);
36729
- result.set(data);
36730
- const pixelSize = this.dissolveConfig.noiseScale;
36731
- for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
36732
- const normalizedX = x / width;
36733
- let dissolveThreshold = 1.2 * progress,
36734
- alpha = 1;
36735
- if (pixelSize > 0) {
36736
- dissolveThreshold += .3 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedX < dissolveThreshold ? 0 : 1;
36737
- } else if (this.dissolveConfig.fadeEdge) {
36738
- const fadeEnd = dissolveThreshold + .08;
36739
- alpha = normalizedX < dissolveThreshold ? 0 : normalizedX > fadeEnd ? 1 : (normalizedX - dissolveThreshold) / (fadeEnd - dissolveThreshold);
36740
- } else alpha = normalizedX < dissolveThreshold ? 0 : 1;
36741
- const index = 4 * (y * width + x);
36742
- result[index + 3] = Math.floor(result[index + 3] * alpha);
36743
- }
36744
- return new ImageData(result, width, height);
36745
- }
36746
- applyRightToLeftDissolve(imageData, progress) {
36747
- const {
36748
- data: data,
36749
- width: width,
36750
- height: height
36751
- } = imageData,
36752
- result = new Uint8ClampedArray(data.length);
36753
- result.set(data);
36754
- const pixelSize = this.dissolveConfig.noiseScale;
36755
- for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
36756
- const normalizedX = x / width;
36757
- let dissolveThreshold = 1 - 1.2 * progress,
36758
- alpha = 1;
36759
- if (pixelSize > 0) {
36760
- dissolveThreshold += .3 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedX > dissolveThreshold ? 0 : 1;
36761
- } else if (this.dissolveConfig.fadeEdge) {
36762
- const fadeStart = dissolveThreshold - .08;
36763
- alpha = normalizedX < fadeStart ? 1 : normalizedX > dissolveThreshold ? 0 : 1 - (normalizedX - fadeStart) / (dissolveThreshold - fadeStart);
36764
- } else alpha = normalizedX > dissolveThreshold ? 0 : 1;
36765
- const index = 4 * (y * width + x);
36766
- result[index + 3] = Math.floor(result[index + 3] * alpha);
36767
- }
36768
- return new ImageData(result, width, height);
36769
- }
36770
- applyTopToBottomDissolve(imageData, progress) {
36771
- const {
36772
- data: data,
36773
- width: width,
36774
- height: height
36775
- } = imageData,
36776
- result = new Uint8ClampedArray(data.length);
36777
- result.set(data);
36778
- const pixelSize = this.dissolveConfig.noiseScale;
36779
- for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
36780
- const normalizedY = y / height;
36781
- let dissolveThreshold = 1.2 * progress,
36782
- alpha = 1;
36783
- if (pixelSize > 0) {
36784
- dissolveThreshold += .3 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedY < dissolveThreshold ? 0 : 1;
36785
- } else if (this.dissolveConfig.fadeEdge) {
36786
- const fadeEnd = dissolveThreshold + .08;
36787
- alpha = normalizedY < dissolveThreshold ? 0 : normalizedY > fadeEnd ? 1 : (normalizedY - dissolveThreshold) / (fadeEnd - dissolveThreshold);
36788
- } else alpha = normalizedY < dissolveThreshold ? 0 : 1;
36789
- const index = 4 * (y * width + x);
36790
- result[index + 3] = Math.floor(result[index + 3] * alpha);
36791
- }
36792
- return new ImageData(result, width, height);
36793
- }
36794
- applyBottomToTopDissolve(imageData, progress) {
36795
- const {
36796
- data: data,
36797
- width: width,
36798
- height: height
36799
- } = imageData,
36800
- result = new Uint8ClampedArray(data.length);
36801
- result.set(data);
36802
- const pixelSize = this.dissolveConfig.noiseScale;
36803
- for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
36804
- const normalizedY = y / height;
36805
- let dissolveThreshold = 1 - 1.2 * progress,
36806
- alpha = 1;
36807
- if (pixelSize > 0) {
36808
- dissolveThreshold += .3 * (ImageProcessUtils.pixelNoise(x, y, pixelSize) - .5), alpha = normalizedY > dissolveThreshold ? 0 : 1;
36809
- } else if (this.dissolveConfig.fadeEdge) {
36810
- const fadeStart = dissolveThreshold - .08;
36811
- alpha = normalizedY < fadeStart ? 1 : normalizedY > dissolveThreshold ? 0 : 1 - (normalizedY - fadeStart) / (dissolveThreshold - fadeStart);
36812
- } else alpha = normalizedY > dissolveThreshold ? 0 : 1;
36813
- const index = 4 * (y * width + x);
36814
- result[index + 3] = Math.floor(result[index + 3] * alpha);
36815
- }
36816
- return new ImageData(result, width, height);
36817
- }
36818
- }
36819
-
36820
- class Grayscale extends HybridEffectBase {
36821
- constructor(from, to, duration, easing, params) {
36822
- var _a, _b, _c;
36823
- super(from, to, duration, easing, params);
36824
- const rawStrength = void 0 !== (null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.strength) ? params.options.strength : 1,
36825
- clampedStrength = Math.max(0, Math.min(1, rawStrength));
36826
- this.colorConfig = {
36827
- effectType: (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.effectType) || "grayscale",
36828
- strength: clampedStrength,
36829
- useWebGL: void 0 === (null === (_c = null == params ? void 0 : params.options) || void 0 === _c ? void 0 : _c.useWebGL) || params.options.useWebGL
36830
- };
36831
- }
36832
- getShaderSources() {
36833
- return {
36834
- vertex: ShaderLibrary.STANDARD_VERTEX_SHADER,
36835
- fragment: `\n precision mediump float;\n uniform sampler2D u_texture;\n uniform float u_time;\n uniform float u_strength;\n uniform int u_effectType;\n uniform vec2 u_resolution;\n varying vec2 v_texCoord;\n\n ${ShaderLibrary.SHADER_FUNCTIONS}\n\n void main() {\n vec2 uv = v_texCoord;\n vec4 originalColor = texture2D(u_texture, uv);\n vec3 color = originalColor.rgb;\n\n // 计算动态强度\n float dynamicStrength = calculateDynamicStrength(u_strength, u_time);\n\n if (u_effectType == 0) {\n // 灰度效果\n float gray = luminance(color);\n vec3 grayColor = vec3(gray);\n color = mix(color, grayColor, dynamicStrength);\n } else if (u_effectType == 1) {\n // 褐色调效果\n vec3 sepiaColor = sepia(color);\n color = mix(color, sepiaColor, dynamicStrength);\n }\n\n gl_FragColor = vec4(color, originalColor.a);\n }\n `
36836
- };
36837
- }
36838
- applyWebGLEffect(canvas) {
36839
- if (!this.gl || !this.program || !this.webglCanvas) return null;
36840
- this.setupWebGLState(canvas);
36841
- const texture = this.createTextureFromCanvas(canvas);
36842
- if (!texture) return null;
36843
- const vertexBuffer = this.createFullScreenQuad();
36844
- if (!vertexBuffer) return this.gl.deleteTexture(texture), null;
36845
- try {
36846
- return this.gl.useProgram(this.program), this.setupVertexAttributes(), this.setColorUniforms(), this.gl.drawArrays(this.gl.TRIANGLE_STRIP, 0, 4), this.webglCanvas;
36847
- } finally {
36848
- this.gl.deleteTexture(texture), this.gl.deleteBuffer(vertexBuffer);
36849
- }
36850
- }
36851
- setColorUniforms() {
36852
- if (!this.gl || !this.program) return;
36853
- const currentTime = this.getAnimationTime(),
36854
- timeLocation = this.gl.getUniformLocation(this.program, "u_time"),
36855
- strengthLocation = this.gl.getUniformLocation(this.program, "u_strength"),
36856
- effectTypeLocation = this.gl.getUniformLocation(this.program, "u_effectType"),
36857
- resolutionLocation = this.gl.getUniformLocation(this.program, "u_resolution");
36858
- this.gl.uniform1f(timeLocation, currentTime), this.gl.uniform1f(strengthLocation, this.colorConfig.strength), this.gl.uniform2f(resolutionLocation, this.webglCanvas.width, this.webglCanvas.height);
36859
- this.gl.uniform1i(effectTypeLocation, {
36860
- grayscale: 0,
36861
- sepia: 1
36862
- }[this.colorConfig.effectType] || 0);
36863
- }
36864
- applyCanvas2DEffect(canvas) {
36865
- if (this.colorConfig.strength <= 0) {
36866
- const outputCanvas = this.createOutputCanvas(canvas);
36867
- return outputCanvas ? outputCanvas.canvas : null;
36868
- }
36869
- if (this.canUseCSSFilter()) return this.applyCSSFilter(canvas);
36870
- const outputCanvas = this.createOutputCanvas(canvas);
36871
- if (!outputCanvas) return null;
36872
- const {
36873
- ctx: ctx
36874
- } = outputCanvas;
36875
- try {
36876
- const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height),
36877
- currentTime = this.getAnimationTime();
36878
- let processedImageData;
36879
- switch (this.colorConfig.effectType) {
36880
- case "grayscale":
36881
- default:
36882
- processedImageData = this.applyGrayscaleEffect(imageData, this.colorConfig.strength, currentTime);
36883
- break;
36884
- case "sepia":
36885
- processedImageData = this.applySepiaEffect(imageData, this.colorConfig.strength, currentTime);
36886
- }
36887
- return ctx.clearRect(0, 0, canvas.width, canvas.height), ctx.putImageData(processedImageData, 0, 0), outputCanvas.canvas;
36888
- } catch (error) {
36889
- return console.warn("Canvas 2D color effect failed:", error), null;
36890
- }
36891
- }
36892
- canUseCSSFilter() {
36893
- var _a;
36894
- return !!window.useFilterAPI && "undefined" != typeof CSS && (null === (_a = CSS.supports) || void 0 === _a ? void 0 : _a.call(CSS, "filter", "grayscale(1)"));
36895
- }
36896
- applyCSSFilter(canvas) {
36897
- try {
36898
- const outputCanvas = ImageProcessUtils.createTempCanvas(canvas.width, canvas.height),
36899
- ctx = outputCanvas.getContext("2d");
36900
- if (!ctx) return null;
36901
- const currentTime = this.getAnimationTime(),
36902
- dynamicStrength = ImageProcessUtils.calculateDynamicStrength(this.colorConfig.strength, currentTime);
36903
- let filterValue = "";
36904
- return "grayscale" === this.colorConfig.effectType ? filterValue = `grayscale(${Math.min(1, dynamicStrength)})` : "sepia" === this.colorConfig.effectType && (filterValue = `sepia(${Math.min(1, dynamicStrength)})`), ctx.filter = filterValue, ctx.drawImage(canvas, 0, 0), ctx.filter = "none", outputCanvas;
36905
- } catch (error) {
36906
- return console.warn("CSS Filter API failed, falling back to pixel processing:", error), null;
36907
- }
36908
- }
36909
- applyGrayscaleEffect(imageData, strength, time) {
36910
- const {
36911
- data: data,
36912
- width: width,
36913
- height: height
36914
- } = imageData,
36915
- result = new Uint8ClampedArray(data.length),
36916
- dynamicStrength = ImageProcessUtils.calculateDynamicStrength(strength, time);
36917
- for (let i = 0; i < data.length; i += 4) {
36918
- const r = data[i],
36919
- g = data[i + 1],
36920
- b = data[i + 2],
36921
- a = data[i + 3],
36922
- gray = ImageProcessUtils.getLuminance(r, g, b);
36923
- result[i] = Math.round(ImageProcessUtils.lerp(r, gray, dynamicStrength)), result[i + 1] = Math.round(ImageProcessUtils.lerp(g, gray, dynamicStrength)), result[i + 2] = Math.round(ImageProcessUtils.lerp(b, gray, dynamicStrength)), result[i + 3] = a;
36924
- }
36925
- return new ImageData(result, width, height);
36926
- }
36927
- applySepiaEffect(imageData, strength, time) {
36928
- const {
36929
- data: data,
36930
- width: width,
36931
- height: height
36932
- } = imageData,
36933
- result = new Uint8ClampedArray(data.length),
36934
- dynamicStrength = ImageProcessUtils.calculateDynamicStrength(strength, time);
36935
- for (let i = 0; i < data.length; i += 4) {
36936
- const r = data[i],
36937
- g = data[i + 1],
36938
- b = data[i + 2],
36939
- a = data[i + 3],
36940
- [sepiaR, sepiaG, sepiaB] = ImageProcessUtils.applySepiaToPixel(r, g, b);
36941
- result[i] = Math.round(ImageProcessUtils.lerp(r, sepiaR, dynamicStrength)), result[i + 1] = Math.round(ImageProcessUtils.lerp(g, sepiaG, dynamicStrength)), result[i + 2] = Math.round(ImageProcessUtils.lerp(b, sepiaB, dynamicStrength)), result[i + 3] = a;
36942
- }
36943
- return new ImageData(result, width, height);
36944
- }
36945
- afterStageRender(stage, canvas) {
36946
- if (this.canUseCSSFilter() && this.colorConfig.strength > 0) {
36947
- const cssResult = this.applyCSSFilter(canvas);
36948
- if (cssResult) return cssResult;
36949
- }
36950
- return super.afterStageRender(stage, canvas);
36951
- }
36952
- }
36953
-
36954
- class Distortion extends HybridEffectBase {
36955
- constructor(from, to, duration, easing, params) {
36956
- var _a, _b, _c;
36957
- super(from, to, duration, easing, params), this.distortionConfig = {
36958
- distortionType: (null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.distortionType) || "wave",
36959
- strength: (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.strength) || .3,
36960
- useWebGL: void 0 === (null === (_c = null == params ? void 0 : params.options) || void 0 === _c ? void 0 : _c.useWebGL) || params.options.useWebGL
36961
- };
36962
- }
36963
- getShaderSources() {
36964
- return {
36965
- vertex: "\n attribute vec2 a_position;\n attribute vec2 a_texCoord;\n varying vec2 v_texCoord;\n\n void main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n v_texCoord = a_texCoord;\n }\n ",
36966
- fragment: "\n precision mediump float;\n uniform sampler2D u_texture;\n uniform float u_time;\n uniform float u_strength;\n uniform int u_distortionType;\n uniform vec2 u_resolution;\n varying vec2 v_texCoord;\n\n // 波浪扭曲函数\n vec2 wave(vec2 uv, float time, float strength) {\n float waveX = sin(uv.y * 10.0 + time * 3.0) * strength * 0.1;\n float waveY = sin(uv.x * 10.0 + time * 2.0) * strength * 0.1;\n return uv + vec2(waveX, waveY);\n }\n\n // 涟漪扭曲函数\n vec2 ripple(vec2 uv, float time, float strength) {\n vec2 center = vec2(0.5, 0.5);\n float distance = length(uv - center);\n float ripple = sin(distance * 20.0 - time * 5.0) * strength * 0.1;\n vec2 direction = normalize(uv - center);\n return uv + direction * ripple;\n }\n\n // 漩涡扭曲函数\n vec2 swirl(vec2 uv, float time, float strength) {\n vec2 center = vec2(0.5, 0.5);\n vec2 delta = uv - center;\n float dist = length(delta);\n float originalAngle = atan(delta.y, delta.x);\n float rotationAngle = dist * strength * time * 2.0;\n float finalAngle = originalAngle + rotationAngle;\n return center + dist * vec2(cos(finalAngle), sin(finalAngle));\n }\n\n void main() {\n vec2 uv = v_texCoord;\n\n // 根据扭曲类型应用相应变换\n if (u_distortionType == 0) {\n uv = wave(uv, u_time, u_strength);\n } else if (u_distortionType == 1) {\n uv = ripple(uv, u_time, u_strength);\n } else if (u_distortionType == 2) {\n uv = swirl(uv, u_time, u_strength);\n }\n\n // 边界检查\n if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);\n } else {\n gl_FragColor = texture2D(u_texture, uv);\n }\n }\n "
36967
- };
36968
- }
36969
- applyWebGLEffect(canvas) {
36970
- if (!this.gl || !this.program || !this.webglCanvas) return null;
36971
- this.setupWebGLState(canvas);
36972
- const texture = this.createTextureFromCanvas(canvas);
36973
- if (!texture) return null;
36974
- const vertexBuffer = this.createFullScreenQuad();
36975
- if (!vertexBuffer) return this.gl.deleteTexture(texture), null;
36976
- try {
36977
- return this.gl.useProgram(this.program), this.setupVertexAttributes(), this.setDistortionUniforms(), this.gl.drawArrays(this.gl.TRIANGLE_STRIP, 0, 4), this.webglCanvas;
36978
- } finally {
36979
- this.gl.deleteTexture(texture), this.gl.deleteBuffer(vertexBuffer);
36980
- }
36981
- }
36982
- setDistortionUniforms() {
36983
- if (!this.gl || !this.program) return;
36984
- const currentTime = this.getAnimationTime(),
36985
- timeLocation = this.gl.getUniformLocation(this.program, "u_time"),
36986
- strengthLocation = this.gl.getUniformLocation(this.program, "u_strength"),
36987
- distortionTypeLocation = this.gl.getUniformLocation(this.program, "u_distortionType"),
36988
- resolutionLocation = this.gl.getUniformLocation(this.program, "u_resolution");
36989
- this.gl.uniform1f(timeLocation, currentTime), this.gl.uniform1f(strengthLocation, this.distortionConfig.strength), this.gl.uniform2f(resolutionLocation, this.webglCanvas.width, this.webglCanvas.height);
36990
- this.gl.uniform1i(distortionTypeLocation, {
36991
- wave: 0,
36992
- ripple: 1,
36993
- swirl: 2
36994
- }[this.distortionConfig.distortionType] || 0);
36995
- }
36996
- applyCanvas2DEffect(canvas) {
36997
- const outputCanvas = this.createOutputCanvas(canvas);
36998
- if (!outputCanvas) return null;
36999
- const {
37000
- ctx: ctx
37001
- } = outputCanvas;
37002
- try {
37003
- const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height),
37004
- currentTime = this.getAnimationTime();
37005
- let distortedImageData;
37006
- switch (this.distortionConfig.distortionType) {
37007
- case "wave":
37008
- distortedImageData = this.applyWaveDistortion(imageData, this.distortionConfig.strength, currentTime);
37009
- break;
37010
- case "ripple":
37011
- distortedImageData = this.applyRippleDistortion(imageData, this.distortionConfig.strength, currentTime);
37012
- break;
37013
- case "swirl":
37014
- distortedImageData = this.applySwirlDistortion(imageData, this.distortionConfig.strength, currentTime);
37015
- break;
37016
- default:
37017
- distortedImageData = imageData;
37018
- }
37019
- return ctx.clearRect(0, 0, canvas.width, canvas.height), ctx.putImageData(distortedImageData, 0, 0), outputCanvas.canvas;
37020
- } catch (error) {
37021
- return console.warn("Canvas 2D distortion effect failed:", error), null;
37022
- }
37023
- }
37024
- applyWaveDistortion(imageData, strength, time) {
37025
- const {
37026
- data: data,
37027
- width: width,
37028
- height: height
37029
- } = imageData,
37030
- result = new Uint8ClampedArray(data.length);
37031
- for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
37032
- const waveX = Math.sin(.1 * y + 3 * time) * strength * 20,
37033
- waveY = Math.sin(.1 * x + 2 * time) * strength * 20,
37034
- sourceX = Math.round(x - waveX),
37035
- sourceY = Math.round(y - waveY),
37036
- targetIndex = 4 * (y * width + x);
37037
- if (sourceX >= 0 && sourceX < width && sourceY >= 0 && sourceY < height) {
37038
- const sourceIndex = 4 * (sourceY * width + sourceX);
37039
- result[targetIndex] = data[sourceIndex], result[targetIndex + 1] = data[sourceIndex + 1], result[targetIndex + 2] = data[sourceIndex + 2], result[targetIndex + 3] = data[sourceIndex + 3];
37040
- } else result[targetIndex + 3] = 0;
37041
- }
37042
- return new ImageData(result, width, height);
37043
- }
37044
- applyRippleDistortion(imageData, strength, time) {
37045
- const {
37046
- data: data,
37047
- width: width,
37048
- height: height
37049
- } = imageData,
37050
- result = new Uint8ClampedArray(data.length),
37051
- centerX = width / 2,
37052
- centerY = height / 2;
37053
- for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
37054
- const dx = x - centerX,
37055
- dy = y - centerY,
37056
- distance = Math.sqrt(dx * dx + dy * dy),
37057
- ripple = Math.sin(.2 * distance - 5 * time) * strength * 10,
37058
- angle = Math.atan2(dy, dx),
37059
- sourceX = Math.round(x - Math.cos(angle) * ripple),
37060
- sourceY = Math.round(y - Math.sin(angle) * ripple),
37061
- targetIndex = 4 * (y * width + x);
37062
- if (sourceX >= 0 && sourceX < width && sourceY >= 0 && sourceY < height) {
37063
- const sourceIndex = 4 * (sourceY * width + sourceX);
37064
- result[targetIndex] = data[sourceIndex], result[targetIndex + 1] = data[sourceIndex + 1], result[targetIndex + 2] = data[sourceIndex + 2], result[targetIndex + 3] = data[sourceIndex + 3];
37065
- } else result[targetIndex + 3] = 0;
37066
- }
37067
- return new ImageData(result, width, height);
37068
- }
37069
- applySwirlDistortion(imageData, strength, time) {
37070
- const {
37071
- data: data,
37072
- width: width,
37073
- height: height
37074
- } = imageData,
37075
- result = new Uint8ClampedArray(data.length),
37076
- centerX = width / 2,
37077
- centerY = height / 2;
37078
- for (let y = 0; y < height; y++) for (let x = 0; x < width; x++) {
37079
- const dx = x - centerX,
37080
- dy = y - centerY,
37081
- distance = Math.sqrt(dx * dx + dy * dy),
37082
- finalAngle = Math.atan2(dy, dx) + distance * strength * time * .02,
37083
- sourceX = Math.round(centerX + distance * Math.cos(finalAngle)),
37084
- sourceY = Math.round(centerY + distance * Math.sin(finalAngle)),
37085
- targetIndex = 4 * (y * width + x);
37086
- if (sourceX >= 0 && sourceX < width && sourceY >= 0 && sourceY < height) {
37087
- const sourceIndex = 4 * (sourceY * width + sourceX);
37088
- result[targetIndex] = data[sourceIndex], result[targetIndex + 1] = data[sourceIndex + 1], result[targetIndex + 2] = data[sourceIndex + 2], result[targetIndex + 3] = data[sourceIndex + 3];
37089
- } else result[targetIndex + 3] = 0;
37090
- }
37091
- return new ImageData(result, width, height);
37092
- }
37093
- afterStageRender(stage, canvas) {
37094
- return this.distortionConfig.strength <= 0 ? canvas : super.afterStageRender(stage, canvas);
37095
- }
37096
- }
37097
-
37098
- class Particle extends HybridEffectBase {
37099
- constructor(from, to, duration, easing, params) {
37100
- var _a, _b, _c, _d, _e;
37101
- super(from, to, duration, easing, params), this.particles = [], this.positionBuffer = null, this.colorBuffer = null, this.particleConfig = {
37102
- effectType: (null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.effectType) || "gravity",
37103
- count: (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.count) || 4e3,
37104
- size: (null === (_c = null == params ? void 0 : params.options) || void 0 === _c ? void 0 : _c.size) || 20,
37105
- strength: (null === (_d = null == params ? void 0 : params.options) || void 0 === _d ? void 0 : _d.strength) || 1.5,
37106
- useWebGL: void 0 === (null === (_e = null == params ? void 0 : params.options) || void 0 === _e ? void 0 : _e.useWebGL) || params.options.useWebGL
37107
- };
37108
- }
37109
- getShaderSources() {
37110
- return {
37111
- vertex: "\n attribute vec2 a_position;\n attribute vec4 a_color;\n attribute float a_size;\n\n uniform vec2 u_resolution;\n uniform float u_time;\n uniform float u_forceStrength;\n uniform int u_effectType;\n\n varying vec4 v_color;\n\n void main() {\n // 将像素坐标转换为剪辑空间坐标\n vec2 clipSpace = ((a_position / u_resolution) * 2.0) - 1.0;\n clipSpace.y = -clipSpace.y; // 翻转Y轴\n\n gl_Position = vec4(clipSpace, 0.0, 1.0);\n gl_PointSize = a_size;\n v_color = a_color;\n }\n ",
37112
- fragment: "\n precision mediump float;\n varying vec4 v_color;\n\n void main() {\n // 创建圆形粒子\n vec2 coord = gl_PointCoord - vec2(0.5);\n float distance = length(coord);\n\n if (distance > 0.5) {\n discard;\n }\n\n // 保持原始颜色,只调整透明度渐变\n gl_FragColor = vec4(v_color.rgb, v_color.a);\n }\n "
37113
- };
37114
- }
37115
- applyWebGLEffect(canvas) {
37116
- if (!this.gl || !this.program || !this.webglCanvas) return null;
37117
- this.setupWebGLState(canvas), 0 === this.particles.length && this.extractParticles(canvas), this.updateParticles(canvas);
37118
- const gl = this.gl;
37119
- return gl.enable(gl.BLEND), gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA), gl.useProgram(this.program), this.prepareAndDrawParticles(gl), this.webglCanvas;
37120
- }
37121
- applyCanvas2DEffect(canvas) {
37122
- const output = this.createOutputCanvas(canvas);
37123
- if (!output) return null;
37124
- const {
37125
- canvas: outputCanvas,
37126
- ctx: ctx
37127
- } = output,
37128
- progress = this.currentAnimationRatio;
37129
- switch (this.particleConfig.effectType) {
37130
- case "explode":
37131
- this.applyCanvas2DExplode(ctx, canvas, progress);
37132
- break;
37133
- case "gravity":
37134
- this.applyCanvas2DGravity(ctx, canvas, progress);
37135
- break;
37136
- case "vortex":
37137
- this.applyCanvas2DVortex(ctx, canvas, progress);
37138
- break;
37139
- default:
37140
- ctx.globalAlpha = Math.max(0, 1 - progress), ctx.drawImage(canvas, 0, 0);
37141
- }
37142
- return outputCanvas;
37143
- }
37144
- extractParticles(canvas) {
37145
- const tempCanvas = ImageProcessUtils.createTempCanvas(canvas.width, canvas.height, 1),
37146
- tempCtx = tempCanvas.getContext("2d");
37147
- if (!tempCtx) return;
37148
- tempCtx.drawImage(canvas, 0, 0, tempCanvas.width, tempCanvas.height);
37149
- const data = tempCtx.getImageData(0, 0, tempCanvas.width, tempCanvas.height).data;
37150
- this.particles = [];
37151
- const step = Math.max(1, Math.floor(Math.sqrt(tempCanvas.width * tempCanvas.height / (1.5 * this.particleConfig.count))));
37152
- for (let y = 0; y < tempCanvas.height; y += step) for (let x = 0; x < tempCanvas.width; x += step) {
37153
- const index = 4 * (y * tempCanvas.width + x),
37154
- r = data[index],
37155
- g = data[index + 1],
37156
- b = data[index + 2],
37157
- a = data[index + 3];
37158
- if (a > 5) {
37159
- const realX = x / tempCanvas.width * canvas.width,
37160
- realY = y / tempCanvas.height * canvas.height,
37161
- particle = {
37162
- x: realX,
37163
- y: realY,
37164
- originX: realX,
37165
- originY: realY,
37166
- vx: 0,
37167
- vy: 0,
37168
- r: r / 255,
37169
- g: g / 255,
37170
- b: b / 255,
37171
- a: Math.max(.6, a / 255),
37172
- life: 1,
37173
- size: this.particleConfig.size * (1 + .5 * Math.random())
37174
- };
37175
- this.particles.push(particle);
37176
- }
37177
- }
37178
- }
37179
- updateParticles(canvas) {
37180
- const centerX = canvas.width / 2,
37181
- centerY = canvas.height / 2,
37182
- progress = this.currentAnimationRatio,
37183
- duration = this.getDurationFromParent(),
37184
- isShortAnimation = duration < 2e3,
37185
- timeMultiplier = isShortAnimation ? Math.max(1.5, 3e3 / duration) : 1,
37186
- intensityBoost = isShortAnimation ? Math.min(2, 2e3 / duration) : 1;
37187
- this.particles.forEach(particle => {
37188
- const dx = particle.x - centerX,
37189
- dy = particle.y - centerY,
37190
- distance = Math.sqrt(dx * dx + dy * dy),
37191
- angle = Math.atan2(dy, dx);
37192
- this.applyParticleForces(particle, angle, distance, progress, intensityBoost, canvas), this.updateParticleProperties(particle, progress, isShortAnimation, timeMultiplier, intensityBoost);
37193
- });
37194
- }
37195
- applyParticleForces(particle, angle, distance, progress, intensityBoost, canvas) {
37196
- const time = this.getAnimationTime();
37197
- switch (this.particleConfig.effectType) {
37198
- case "explode":
37199
- const explodeIntensity = progress * this.particleConfig.strength * intensityBoost * 5;
37200
- particle.vx += Math.cos(angle) * explodeIntensity, particle.vy += Math.sin(angle) * explodeIntensity;
37201
- break;
37202
- case "gravity":
37203
- this.applyGravityEffect(particle, progress, intensityBoost, canvas, time);
37204
- break;
37205
- case "vortex":
37206
- this.applyVortexEffect(particle, progress, intensityBoost, canvas, angle, distance);
37207
- }
37208
- }
37209
- applyGravityEffect(particle, progress, intensityBoost, canvas, time) {
37210
- const gravityThreshold = (particle.originX + .7 * particle.originY) / (canvas.width + canvas.height) * .8;
37211
- if (progress > gravityThreshold) {
37212
- const gravityProgress = (progress - gravityThreshold) / (1 - gravityThreshold),
37213
- gravityForce = this.particleConfig.strength * gravityProgress * gravityProgress * 12 * intensityBoost;
37214
- particle.vy += gravityForce;
37215
- const turbulence = Math.sin(3 * time + .02 * particle.originX) * Math.cos(2 * time + .015 * particle.originY);
37216
- particle.vx += turbulence * this.particleConfig.strength * 2 * intensityBoost;
37217
- }
37218
- }
37219
- applyVortexEffect(particle, progress, intensityBoost, canvas, angle, distance) {
37220
- const centerX = canvas.width / 2,
37221
- centerY = canvas.height / 2,
37222
- spiralAngle = angle + progress * Math.PI * .8,
37223
- targetRadius = distance + progress * Math.max(canvas.width, canvas.height) * .7 * 1.8,
37224
- targetX = centerX + Math.cos(spiralAngle) * targetRadius,
37225
- targetY = centerY + Math.sin(spiralAngle) * targetRadius,
37226
- baseForce = progress * this.particleConfig.strength * .08 * intensityBoost;
37227
- particle.vx += (targetX - particle.x) * baseForce, particle.vy += (targetY - particle.y) * baseForce;
37228
- }
37229
- updateParticleProperties(particle, progress, isShortAnimation, timeMultiplier, intensityBoost) {
37230
- const dragCoeff = isShortAnimation ? .99 : .98;
37231
- if (particle.vx *= dragCoeff, particle.vy *= dragCoeff, particle.x += particle.vx, particle.y += particle.vy, isShortAnimation) {
37232
- const lifeDecayRate = Math.max(.1, .5 / timeMultiplier);
37233
- particle.life = Math.max(0, 1 - progress * lifeDecayRate), particle.a = Math.max(.2, particle.life * Math.min(1, 1.2 * particle.a)), particle.size = Math.max(.7 * this.particleConfig.size, this.particleConfig.size * (.5 + .5 * particle.life));
37234
- } else particle.life = Math.max(0, 1 - .2 * progress), particle.a = Math.max(.1, particle.life * Math.min(1, 1.5 * particle.a)), particle.size = Math.max(.5 * this.particleConfig.size, this.particleConfig.size * (.3 + .7 * particle.life));
37235
- }
37236
- prepareAndDrawParticles(gl) {
37237
- const positions = new Float32Array(2 * this.particles.length),
37238
- colors = new Float32Array(4 * this.particles.length),
37239
- sizes = new Float32Array(this.particles.length);
37240
- this.particles.forEach((particle, i) => {
37241
- positions[2 * i] = particle.x, positions[2 * i + 1] = particle.y, colors[4 * i] = particle.r, colors[4 * i + 1] = particle.g, colors[4 * i + 2] = particle.b, colors[4 * i + 3] = Math.max(.1, particle.a), sizes[i] = Math.max(6, 1.5 * particle.size);
37242
- }), this.updateParticleBuffers(gl, positions, colors, sizes), this.setParticleUniforms(gl), gl.drawArrays(gl.POINTS, 0, this.particles.length), this.cleanupTempBuffers(gl);
37243
- }
37244
- updateParticleBuffers(gl, positions, colors, sizes) {
37245
- this.positionBuffer || (this.positionBuffer = gl.createBuffer()), gl.bindBuffer(gl.ARRAY_BUFFER, this.positionBuffer), gl.bufferData(gl.ARRAY_BUFFER, positions, gl.DYNAMIC_DRAW);
37246
- const positionLocation = gl.getAttribLocation(this.program, "a_position");
37247
- gl.enableVertexAttribArray(positionLocation), gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, !1, 0, 0), this.colorBuffer || (this.colorBuffer = gl.createBuffer()), gl.bindBuffer(gl.ARRAY_BUFFER, this.colorBuffer), gl.bufferData(gl.ARRAY_BUFFER, colors, gl.DYNAMIC_DRAW);
37248
- const colorLocation = gl.getAttribLocation(this.program, "a_color");
37249
- gl.enableVertexAttribArray(colorLocation), gl.vertexAttribPointer(colorLocation, 4, gl.FLOAT, !1, 0, 0);
37250
- const sizeBuffer = gl.createBuffer();
37251
- gl.bindBuffer(gl.ARRAY_BUFFER, sizeBuffer), gl.bufferData(gl.ARRAY_BUFFER, sizes, gl.DYNAMIC_DRAW);
37252
- const sizeLocation = gl.getAttribLocation(this.program, "a_size");
37253
- gl.enableVertexAttribArray(sizeLocation), gl.vertexAttribPointer(sizeLocation, 1, gl.FLOAT, !1, 0, 0), this._tempSizeBuffer = sizeBuffer;
37254
- }
37255
- setParticleUniforms(gl) {
37256
- const resolutionLocation = gl.getUniformLocation(this.program, "u_resolution"),
37257
- timeLocation = gl.getUniformLocation(this.program, "u_time"),
37258
- forceStrengthLocation = gl.getUniformLocation(this.program, "u_forceStrength"),
37259
- effectTypeLocation = gl.getUniformLocation(this.program, "u_effectType");
37260
- gl.uniform2f(resolutionLocation, this.webglCanvas.width, this.webglCanvas.height), gl.uniform1f(timeLocation, this.getAnimationTime()), gl.uniform1f(forceStrengthLocation, this.particleConfig.strength);
37261
- gl.uniform1i(effectTypeLocation, {
37262
- explode: 0,
37263
- vortex: 1,
37264
- gravity: 2
37265
- }[this.particleConfig.effectType] || 0);
37266
- }
37267
- cleanupTempBuffers(gl) {
37268
- const tempSizeBuffer = this._tempSizeBuffer;
37269
- tempSizeBuffer && (gl.deleteBuffer(tempSizeBuffer), delete this._tempSizeBuffer);
37270
- }
37271
- applyCanvas2DExplode(ctx, canvas, progress) {
37272
- const centerX = canvas.width / 2,
37273
- centerY = canvas.height / 2;
37274
- ctx.save(), ctx.globalAlpha = Math.max(0, 1 - progress), ctx.translate(centerX, centerY);
37275
- const scale = 1 + .5 * progress;
37276
- ctx.scale(scale, scale), ctx.translate(-centerX, -centerY), ctx.drawImage(canvas, 0, 0), ctx.restore();
37277
- }
37278
- applyCanvas2DGravity(ctx, canvas, progress) {
37279
- ctx.save(), ctx.globalAlpha = Math.max(0, 1 - progress);
37280
- const offsetY = progress * canvas.height * .3;
37281
- ctx.drawImage(canvas, 0, offsetY), ctx.restore();
37282
- }
37283
- applyCanvas2DVortex(ctx, canvas, progress) {
37284
- const centerX = canvas.width / 2,
37285
- centerY = canvas.height / 2;
37286
- ctx.save(), ctx.globalAlpha = Math.max(0, 1 - progress), ctx.translate(centerX, centerY), ctx.rotate(progress * Math.PI * 2), ctx.translate(-centerX, -centerY), ctx.drawImage(canvas, 0, 0), ctx.restore();
37287
- }
37288
- }
37289
-
37290
- class Glitch extends Canvas2DEffectBase {
37291
- constructor(from, to, duration, easing, params) {
37292
- var _a, _b;
37293
- super(from, to, duration, easing, params), this.glitchConfig = {
37294
- effectType: (null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.effectType) || "rgb-shift",
37295
- intensity: void 0 !== (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.intensity) ? params.options.intensity : .5
37296
- };
37297
- }
37298
- applyCanvas2DEffect(canvas) {
37299
- if (this.glitchConfig.intensity <= 0) {
37300
- const outputCanvas = this.createOutputCanvas(canvas);
37301
- return outputCanvas ? outputCanvas.canvas : null;
37302
- }
37303
- try {
37304
- switch (this.glitchConfig.effectType) {
37305
- case "rgb-shift":
37306
- default:
37307
- return this.applyRGBShiftGlitch(canvas);
37308
- case "digital-distortion":
37309
- return this.applyDigitalDistortionGlitch(canvas);
37310
- case "scan-lines":
37311
- return this.applyScanLineGlitch(canvas);
37312
- case "data-corruption":
37313
- return this.applyDataCorruptionGlitch(canvas);
37314
- }
37315
- } catch (error) {
37316
- return console.warn("Glitch effect failed:", error), null;
37317
- }
37318
- }
37319
- applyRGBShiftGlitch(canvas) {
37320
- const outputCanvas = this.createOutputCanvas(canvas);
37321
- if (!outputCanvas) return null;
37322
- const {
37323
- ctx: ctx
37324
- } = outputCanvas;
37325
- try {
37326
- ctx.clearRect(0, 0, canvas.width, canvas.height);
37327
- const dynamicIntensity = ImageProcessUtils.calculateDynamicStrength(this.glitchConfig.intensity, this.getAnimationTime()),
37328
- maxOffset = Math.floor(20 * dynamicIntensity),
37329
- redOffset = this.generateRandomOffset(maxOffset),
37330
- greenOffset = this.generateRandomOffset(maxOffset, .3),
37331
- blueOffset = this.generateRandomOffset(-maxOffset),
37332
- tempCanvas = ImageProcessUtils.createTempCanvas(canvas.width, canvas.height),
37333
- tempCtx = tempCanvas.getContext("2d");
37334
- tempCtx.drawImage(canvas, 0, 0);
37335
- const originalImageData = tempCtx.getImageData(0, 0, canvas.width, canvas.height),
37336
- redChannelData = ImageProcessUtils.extractChannel(originalImageData, 0),
37337
- greenChannelData = ImageProcessUtils.extractChannel(originalImageData, 1),
37338
- blueChannelData = ImageProcessUtils.extractChannel(originalImageData, 2);
37339
- return ctx.globalCompositeOperation = "screen", tempCtx.clearRect(0, 0, canvas.width, canvas.height), tempCtx.putImageData(redChannelData, 0, 0), ctx.drawImage(tempCanvas, redOffset.x, redOffset.y), tempCtx.clearRect(0, 0, canvas.width, canvas.height), tempCtx.putImageData(greenChannelData, 0, 0), ctx.drawImage(tempCanvas, greenOffset.x, greenOffset.y), tempCtx.clearRect(0, 0, canvas.width, canvas.height), tempCtx.putImageData(blueChannelData, 0, 0), ctx.drawImage(tempCanvas, blueOffset.x, blueOffset.y), ctx.globalCompositeOperation = "source-over", outputCanvas.canvas;
37340
- } catch (error) {
37341
- return console.warn("RGB shift glitch failed:", error), null;
37342
- }
37343
- }
37344
- applyDigitalDistortionGlitch(canvas) {
37345
- const outputCanvas = this.createOutputCanvas(canvas);
37346
- if (!outputCanvas) return null;
37347
- const {
37348
- ctx: ctx
37349
- } = outputCanvas;
37350
- try {
37351
- const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height),
37352
- dynamicIntensity = ImageProcessUtils.calculateDynamicStrength(this.glitchConfig.intensity, this.getAnimationTime()),
37353
- distortedImageData = this.processDigitalDistortion(imageData, dynamicIntensity);
37354
- return ctx.clearRect(0, 0, canvas.width, canvas.height), ctx.putImageData(distortedImageData, 0, 0), outputCanvas.canvas;
37355
- } catch (error) {
37356
- return console.warn("Digital distortion glitch failed:", error), null;
37357
- }
37358
- }
37359
- applyScanLineGlitch(canvas) {
37360
- const outputCanvas = this.createOutputCanvas(canvas);
37361
- if (!outputCanvas) return null;
37362
- const {
37363
- ctx: ctx
37364
- } = outputCanvas;
37365
- try {
37366
- const dynamicIntensity = ImageProcessUtils.calculateDynamicStrength(this.glitchConfig.intensity, this.getAnimationTime()),
37367
- lineSpacing = Math.max(2, Math.floor(10 - 8 * dynamicIntensity));
37368
- ctx.globalCompositeOperation = "multiply";
37369
- for (let y = 0; y < canvas.height; y += lineSpacing) if (Math.random() < dynamicIntensity) {
37370
- const opacity = .1 + .4 * dynamicIntensity;
37371
- ctx.fillStyle = `rgba(0, 0, 0, ${opacity})`, ctx.fillRect(0, y, canvas.width, 1);
37372
- }
37373
- ctx.globalCompositeOperation = "screen";
37374
- const brightLineCount = Math.floor(20 * dynamicIntensity);
37375
- for (let i = 0; i < brightLineCount; i++) {
37376
- const y = Math.random() * canvas.height,
37377
- opacity = .3 * dynamicIntensity;
37378
- ctx.fillStyle = `rgba(255, 255, 255, ${opacity})`, ctx.fillRect(0, Math.floor(y), canvas.width, 1);
37379
- }
37380
- return ctx.globalCompositeOperation = "source-over", outputCanvas.canvas;
37381
- } catch (error) {
37382
- return console.warn("Scan line glitch failed:", error), null;
37383
- }
37384
- }
37385
- applyDataCorruptionGlitch(canvas) {
37386
- const outputCanvas = this.createOutputCanvas(canvas);
37387
- if (!outputCanvas) return null;
37388
- const {
37389
- ctx: ctx
37390
- } = outputCanvas;
37391
- try {
37392
- const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height),
37393
- dynamicIntensity = ImageProcessUtils.calculateDynamicStrength(this.glitchConfig.intensity, this.getAnimationTime()),
37394
- corruptedImageData = this.processDataCorruption(imageData, dynamicIntensity);
37395
- return ctx.clearRect(0, 0, canvas.width, canvas.height), ctx.putImageData(corruptedImageData, 0, 0), outputCanvas.canvas;
37396
- } catch (error) {
37397
- return console.warn("Data corruption glitch failed:", error), null;
37398
- }
37399
- }
37400
- generateRandomOffset(maxOffset, scale = 1) {
37401
- return {
37402
- x: (Math.random() - .5) * maxOffset,
37403
- y: (Math.random() - .5) * maxOffset * scale
37404
- };
37405
- }
37406
- processDigitalDistortion(imageData, intensity) {
37407
- const {
37408
- data: data,
37409
- width: width,
37410
- height: height
37411
- } = imageData,
37412
- result = new Uint8ClampedArray(data),
37413
- sliceCount = Math.floor(20 * intensity) + 5,
37414
- sliceHeight = Math.floor(height / sliceCount);
37415
- for (let i = 0; i < sliceCount; i++) if (Math.random() < intensity) {
37416
- const y = i * sliceHeight,
37417
- sliceEnd = Math.min(y + sliceHeight, height),
37418
- offset = Math.floor((Math.random() - .5) * width * intensity * .1);
37419
- this.shiftSliceHorizontal(result, width, height, y, sliceEnd, offset);
37420
- }
37421
- const noiseIntensity = .3 * intensity;
37422
- for (let i = 0; i < data.length; i += 4) Math.random() < noiseIntensity && (result[i] = 255 * Math.random(), result[i + 1] = 255 * Math.random(), result[i + 2] = 255 * Math.random());
37423
- return new ImageData(result, width, height);
37424
- }
37425
- shiftSliceHorizontal(data, width, height, startY, endY, offset) {
37426
- const tempRow = new Uint8ClampedArray(4 * width);
37427
- for (let y = startY; y < endY; y++) {
37428
- const rowStart = y * width * 4;
37429
- for (let x = 0; x < 4 * width; x++) tempRow[x] = data[rowStart + x];
37430
- for (let x = 0; x < width; x++) {
37431
- const targetIndex = rowStart + 4 * x,
37432
- sourceIndex = 4 * ((x - offset + width) % width);
37433
- data[targetIndex] = tempRow[sourceIndex], data[targetIndex + 1] = tempRow[sourceIndex + 1], data[targetIndex + 2] = tempRow[sourceIndex + 2], data[targetIndex + 3] = tempRow[sourceIndex + 3];
37434
- }
37435
- }
37436
- }
37437
- processDataCorruption(imageData, intensity) {
37438
- const {
37439
- data: data,
37440
- width: width,
37441
- height: height
37442
- } = imageData,
37443
- result = new Uint8ClampedArray(data),
37444
- stripeCount = Math.floor(15 * intensity) + 5;
37445
- for (let i = 0; i < stripeCount; i++) if (Math.random() < intensity) {
37446
- const x = Math.floor(Math.random() * width),
37447
- stripeWidth = Math.floor(5 * Math.random()) + 1,
37448
- color = Math.random() < .5 ? 0 : 255;
37449
- for (let y = 0; y < height; y++) for (let dx = 0; dx < stripeWidth && x + dx < width; dx++) {
37450
- const index = 4 * (y * width + x + dx);
37451
- result[index] = color, result[index + 1] = color, result[index + 2] = color;
37452
- }
37453
- }
37454
- const corruptionCount = Math.floor(20 * intensity);
37455
- for (let i = 0; i < corruptionCount; i++) {
37456
- const blockX = Math.floor(Math.random() * width),
37457
- blockY = Math.floor(Math.random() * height),
37458
- blockW = Math.floor(20 * Math.random()) + 5,
37459
- blockH = Math.floor(10 * Math.random()) + 2;
37460
- this.corruptBlock(result, width, height, blockX, blockY, blockW, blockH);
37461
- }
37462
- return new ImageData(result, width, height);
37463
- }
37464
- corruptBlock(data, width, height, x, y, w, h) {
37465
- for (let dy = 0; dy < h && y + dy < height; dy++) for (let dx = 0; dx < w && x + dx < width; dx++) {
37466
- const index = 4 * ((y + dy) * width + (x + dx));
37467
- Math.random() < .7 && (data[index] = 255 * Math.random(), data[index + 1] = 255 * Math.random(), data[index + 2] = 255 * Math.random());
37468
- }
37469
- }
37470
- }
37471
-
37472
- class GaussianBlur extends AStageAnimate {
37473
- constructor(from, to, duration, easing, params) {
37474
- var _a, _b;
37475
- super(from, to, duration, easing, params), this.blurConfig = {
37476
- blurRadius: (null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.blurRadius) || 8,
37477
- useOptimizedBlur: void 0 === (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.useOptimizedBlur) || params.options.useOptimizedBlur
37478
- };
37479
- }
37480
- applyCSSBlur(canvas, radius) {
37481
- const c = vglobal.createCanvas({
37482
- width: canvas.width,
37483
- height: canvas.height,
37484
- dpr: vglobal.devicePixelRatio
37485
- }),
37486
- ctx = c.getContext("2d");
37487
- return ctx ? (ctx.filter = `blur(${radius}px)`, ctx.drawImage(canvas, 0, 0), ctx.filter = "none", c) : canvas;
37488
- }
37489
- applyDownsampleBlur(imageData, radius) {
37490
- const {
37491
- width: width,
37492
- height: height
37493
- } = imageData,
37494
- downsample = Math.max(1, Math.floor(radius / 2)),
37495
- smallWidth = Math.floor(width / downsample),
37496
- smallHeight = Math.floor(height / downsample),
37497
- tempCanvas = vglobal.createCanvas({
37498
- width: smallWidth,
37499
- height: smallHeight,
37500
- dpr: 1
37501
- }),
37502
- tempCtx = tempCanvas.getContext("2d");
37503
- if (!tempCtx) return imageData;
37504
- const originalCanvas = vglobal.createCanvas({
37505
- width: width,
37506
- height: height,
37507
- dpr: 1
37508
- }),
37509
- originalCtx = originalCanvas.getContext("2d");
37510
- return originalCtx ? (originalCtx.putImageData(imageData, 0, 0), tempCtx.drawImage(originalCanvas, 0, 0, smallWidth, smallHeight), tempCtx.filter = `blur(${radius / downsample}px)`, tempCtx.drawImage(tempCanvas, 0, 0), tempCtx.filter = "none", originalCtx.clearRect(0, 0, width, height), originalCtx.drawImage(tempCanvas, 0, 0, width, height), originalCtx.getImageData(0, 0, width, height)) : imageData;
37511
- }
37512
- afterStageRender(stage, canvas) {
37513
- if (this.blurConfig.blurRadius <= 0) return canvas;
37514
- let result;
37515
- if (this.blurConfig.useOptimizedBlur) result = this.applyCSSBlur(canvas, this.blurConfig.blurRadius);else {
37516
- const c = vglobal.createCanvas({
37517
- width: canvas.width,
37518
- height: canvas.height,
37519
- dpr: vglobal.devicePixelRatio
37520
- }),
37521
- ctx = c.getContext("2d");
37522
- if (!ctx) return !1;
37523
- ctx.clearRect(0, 0, canvas.width, canvas.height), ctx.drawImage(canvas, 0, 0);
37524
- const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height),
37525
- blurredImageData = this.applyDownsampleBlur(imageData, this.blurConfig.blurRadius);
37526
- ctx.putImageData(blurredImageData, 0, 0), result = c;
37527
- }
37528
- const ctx = result.getContext("2d");
37529
- return ctx && (ctx.globalCompositeOperation = "overlay", ctx.fillStyle = "rgba(255, 255, 255, 0.1)", ctx.fillRect(0, 0, result.width, result.height), ctx.globalCompositeOperation = "source-over"), result;
37530
- }
37531
- }
37532
-
37533
- class Pixelation extends DisappearAnimateBase {
37534
- constructor(from, to, duration, easing, params) {
37535
- var _a, _b;
37536
- super(from, to, duration, easing, params), this.pixelationConfig = {
37537
- maxPixelSize: (null === (_a = null == params ? void 0 : params.options) || void 0 === _a ? void 0 : _a.maxPixelSize) || 20,
37538
- method: (null === (_b = null == params ? void 0 : params.options) || void 0 === _b ? void 0 : _b.method) || "out"
37539
- };
37540
- }
37541
- applyDownsamplePixelation(canvas, pixelSize) {
37542
- if (pixelSize <= 1) return canvas;
37543
- const {
37544
- width: width,
37545
- height: height
37546
- } = canvas,
37547
- smallWidth = Math.ceil(width / pixelSize),
37548
- smallHeight = Math.ceil(height / pixelSize),
37549
- smallCanvas = vglobal.createCanvas({
37550
- width: smallWidth,
37551
- height: smallHeight,
37552
- dpr: 1
37553
- }),
37554
- smallCtx = smallCanvas.getContext("2d");
37555
- if (!smallCtx) return canvas;
37556
- const outputCanvas = vglobal.createCanvas({
37557
- width: width,
37558
- height: height,
37559
- dpr: vglobal.devicePixelRatio
37560
- }),
37561
- outputCtx = outputCanvas.getContext("2d");
37562
- return outputCtx ? (smallCtx.imageSmoothingEnabled = !1, outputCtx.imageSmoothingEnabled = !1, smallCtx.drawImage(canvas, 0, 0, smallWidth, smallHeight), outputCtx.drawImage(smallCanvas, 0, 0, width, height), outputCanvas) : canvas;
37563
- }
37564
- updateAnimationProgress() {
37565
- if ("in" === this.pixelationConfig.method) {
37566
- return this.pixelationConfig.maxPixelSize - this.currentAnimationRatio * (this.pixelationConfig.maxPixelSize - 1);
37567
- }
37568
- return 1 + this.currentAnimationRatio * (this.pixelationConfig.maxPixelSize - 1);
37569
- }
37570
- afterStageRender(stage, canvas) {
37571
- const currentPixelSize = this.updateAnimationProgress();
37572
- if (currentPixelSize <= 1) return canvas;
37573
- return this.applyDownsamplePixelation(canvas, currentPixelSize);
37574
- }
37575
- }
37576
-
37577
36252
  const registerCustomAnimate = () => {
37578
- AnimateExecutor.registerBuiltInAnimate("increaseCount", IncreaseCount), AnimateExecutor.registerBuiltInAnimate("fromTo", FromTo), AnimateExecutor.registerBuiltInAnimate("scaleIn", ScaleIn), AnimateExecutor.registerBuiltInAnimate("scaleOut", ScaleOut), AnimateExecutor.registerBuiltInAnimate("growHeightIn", GrowHeightIn), AnimateExecutor.registerBuiltInAnimate("growHeightOut", GrowHeightOut), AnimateExecutor.registerBuiltInAnimate("growWidthIn", GrowWidthIn), AnimateExecutor.registerBuiltInAnimate("growWidthOut", GrowWidthOut), AnimateExecutor.registerBuiltInAnimate("growCenterIn", GrowCenterIn), AnimateExecutor.registerBuiltInAnimate("growCenterOut", GrowCenterOut), AnimateExecutor.registerBuiltInAnimate("clipIn", ClipIn), AnimateExecutor.registerBuiltInAnimate("clipOut", ClipOut), AnimateExecutor.registerBuiltInAnimate("fadeIn", FadeIn), AnimateExecutor.registerBuiltInAnimate("fadeOut", FadeOut), AnimateExecutor.registerBuiltInAnimate("growPointsIn", GrowPointsIn), AnimateExecutor.registerBuiltInAnimate("growPointsOut", GrowPointsOut), AnimateExecutor.registerBuiltInAnimate("growPointsXIn", GrowPointsXIn), AnimateExecutor.registerBuiltInAnimate("growPointsXOut", GrowPointsXOut), AnimateExecutor.registerBuiltInAnimate("growPointsYIn", GrowPointsYIn), AnimateExecutor.registerBuiltInAnimate("growPointsYOut", GrowPointsYOut), AnimateExecutor.registerBuiltInAnimate("growAngleIn", GrowAngleIn), AnimateExecutor.registerBuiltInAnimate("growAngleOut", GrowAngleOut), AnimateExecutor.registerBuiltInAnimate("growRadiusIn", GrowRadiusIn), AnimateExecutor.registerBuiltInAnimate("growRadiusOut", GrowRadiusOut), AnimateExecutor.registerBuiltInAnimate("moveIn", MoveIn), AnimateExecutor.registerBuiltInAnimate("moveOut", MoveOut), AnimateExecutor.registerBuiltInAnimate("rotateIn", RotateIn), AnimateExecutor.registerBuiltInAnimate("rotateOut", RotateOut), AnimateExecutor.registerBuiltInAnimate("update", Update), AnimateExecutor.registerBuiltInAnimate("state", State), AnimateExecutor.registerBuiltInAnimate("labelItemAppear", LabelItemAppear), AnimateExecutor.registerBuiltInAnimate("labelItemDisappear", LabelItemDisappear), AnimateExecutor.registerBuiltInAnimate("poptipAppear", PoptipAppear), AnimateExecutor.registerBuiltInAnimate("poptipDisappear", PoptipDisappear), AnimateExecutor.registerBuiltInAnimate("inputText", InputText), AnimateExecutor.registerBuiltInAnimate("inputRichText", InputRichText), AnimateExecutor.registerBuiltInAnimate("outputRichText", OutputRichText), AnimateExecutor.registerBuiltInAnimate("slideRichText", SlideRichText), AnimateExecutor.registerBuiltInAnimate("slideOutRichText", SlideOutRichText), AnimateExecutor.registerBuiltInAnimate("slideIn", SlideIn), AnimateExecutor.registerBuiltInAnimate("growIn", GrowIn), AnimateExecutor.registerBuiltInAnimate("spinIn", SpinIn), AnimateExecutor.registerBuiltInAnimate("moveScaleIn", MoveScaleIn), AnimateExecutor.registerBuiltInAnimate("moveRotateIn", MoveRotateIn), AnimateExecutor.registerBuiltInAnimate("strokeIn", StrokeIn), AnimateExecutor.registerBuiltInAnimate("slideOut", SlideOut), AnimateExecutor.registerBuiltInAnimate("growOut", GrowOut), AnimateExecutor.registerBuiltInAnimate("spinOut", SpinOut), AnimateExecutor.registerBuiltInAnimate("moveScaleOut", MoveScaleOut), AnimateExecutor.registerBuiltInAnimate("moveRotateOut", MoveRotateOut), AnimateExecutor.registerBuiltInAnimate("strokeOut", StrokeOut), AnimateExecutor.registerBuiltInAnimate("pulse", PulseAnimate), AnimateExecutor.registerBuiltInAnimate("MotionPath", MotionPath), AnimateExecutor.registerBuiltInAnimate("streamLight", StreamLight), AnimateExecutor.registerBuiltInAnimate("dissolve", Dissolve), AnimateExecutor.registerBuiltInAnimate("grayscale", Grayscale), AnimateExecutor.registerBuiltInAnimate("distortion", Distortion), AnimateExecutor.registerBuiltInAnimate("particle", Particle), AnimateExecutor.registerBuiltInAnimate("glitch", Glitch), AnimateExecutor.registerBuiltInAnimate("gaussianBlur", GaussianBlur), AnimateExecutor.registerBuiltInAnimate("pixelation", Pixelation);
36253
+ AnimateExecutor.registerBuiltInAnimate("increaseCount", IncreaseCount), AnimateExecutor.registerBuiltInAnimate("fromTo", FromTo), AnimateExecutor.registerBuiltInAnimate("scaleIn", ScaleIn), AnimateExecutor.registerBuiltInAnimate("scaleOut", ScaleOut), AnimateExecutor.registerBuiltInAnimate("growHeightIn", GrowHeightIn), AnimateExecutor.registerBuiltInAnimate("growHeightOut", GrowHeightOut), AnimateExecutor.registerBuiltInAnimate("growWidthIn", GrowWidthIn), AnimateExecutor.registerBuiltInAnimate("growWidthOut", GrowWidthOut), AnimateExecutor.registerBuiltInAnimate("growCenterIn", GrowCenterIn), AnimateExecutor.registerBuiltInAnimate("growCenterOut", GrowCenterOut), AnimateExecutor.registerBuiltInAnimate("clipIn", ClipIn), AnimateExecutor.registerBuiltInAnimate("clipOut", ClipOut), AnimateExecutor.registerBuiltInAnimate("fadeIn", FadeIn), AnimateExecutor.registerBuiltInAnimate("fadeOut", FadeOut), AnimateExecutor.registerBuiltInAnimate("growPointsIn", GrowPointsIn), AnimateExecutor.registerBuiltInAnimate("growPointsOut", GrowPointsOut), AnimateExecutor.registerBuiltInAnimate("growPointsXIn", GrowPointsXIn), AnimateExecutor.registerBuiltInAnimate("growPointsXOut", GrowPointsXOut), AnimateExecutor.registerBuiltInAnimate("growPointsYIn", GrowPointsYIn), AnimateExecutor.registerBuiltInAnimate("growPointsYOut", GrowPointsYOut), AnimateExecutor.registerBuiltInAnimate("growAngleIn", GrowAngleIn), AnimateExecutor.registerBuiltInAnimate("growAngleOut", GrowAngleOut), AnimateExecutor.registerBuiltInAnimate("growRadiusIn", GrowRadiusIn), AnimateExecutor.registerBuiltInAnimate("growRadiusOut", GrowRadiusOut), AnimateExecutor.registerBuiltInAnimate("moveIn", MoveIn), AnimateExecutor.registerBuiltInAnimate("moveOut", MoveOut), AnimateExecutor.registerBuiltInAnimate("rotateIn", RotateIn), AnimateExecutor.registerBuiltInAnimate("rotateOut", RotateOut), AnimateExecutor.registerBuiltInAnimate("update", Update), AnimateExecutor.registerBuiltInAnimate("state", State), AnimateExecutor.registerBuiltInAnimate("labelItemAppear", LabelItemAppear), AnimateExecutor.registerBuiltInAnimate("labelItemDisappear", LabelItemDisappear), AnimateExecutor.registerBuiltInAnimate("poptipAppear", PoptipAppear), AnimateExecutor.registerBuiltInAnimate("poptipDisappear", PoptipDisappear), AnimateExecutor.registerBuiltInAnimate("inputText", InputText), AnimateExecutor.registerBuiltInAnimate("inputRichText", InputRichText), AnimateExecutor.registerBuiltInAnimate("outputRichText", OutputRichText), AnimateExecutor.registerBuiltInAnimate("slideRichText", SlideRichText), AnimateExecutor.registerBuiltInAnimate("slideOutRichText", SlideOutRichText), AnimateExecutor.registerBuiltInAnimate("slideIn", SlideIn), AnimateExecutor.registerBuiltInAnimate("growIn", GrowIn), AnimateExecutor.registerBuiltInAnimate("spinIn", SpinIn), AnimateExecutor.registerBuiltInAnimate("moveScaleIn", MoveScaleIn), AnimateExecutor.registerBuiltInAnimate("moveRotateIn", MoveRotateIn), AnimateExecutor.registerBuiltInAnimate("strokeIn", StrokeIn), AnimateExecutor.registerBuiltInAnimate("slideOut", SlideOut), AnimateExecutor.registerBuiltInAnimate("growOut", GrowOut), AnimateExecutor.registerBuiltInAnimate("spinOut", SpinOut), AnimateExecutor.registerBuiltInAnimate("moveScaleOut", MoveScaleOut), AnimateExecutor.registerBuiltInAnimate("moveRotateOut", MoveRotateOut), AnimateExecutor.registerBuiltInAnimate("strokeOut", StrokeOut), AnimateExecutor.registerBuiltInAnimate("pulse", PulseAnimate), AnimateExecutor.registerBuiltInAnimate("MotionPath", MotionPath), AnimateExecutor.registerBuiltInAnimate("streamLight", StreamLight);
37579
36254
  };
37580
36255
 
37581
36256
  class AxisEnter extends AComponentAnimate {
@@ -40610,22 +39285,19 @@
40610
39285
  const {
40611
39286
  clampForce = !0,
40612
39287
  hideOnHit = !0,
40613
- hideOnOverflow = !1,
40614
39288
  overlapPadding: overlapPadding,
40615
39289
  strategy: strategy
40616
39290
  } = option;
40617
- if (clampForce || hideOnOverflow) for (let i = 0; i < result.length; i++) {
39291
+ if (clampForce) for (let i = 0; i < result.length; i++) {
40618
39292
  const text = labels[i],
40619
39293
  {
40620
39294
  dx = 0,
40621
39295
  dy = 0
40622
39296
  } = clampText(text, bmpTool.width, bmpTool.height, bmpTool.padding);
40623
- 0 === dx && 0 === dy || (hideOnOverflow ? text.setAttributes({
40624
- visible: !1
40625
- }) : (text.setAttributes({
39297
+ 0 === dx && 0 === dy || (text.setAttributes({
40626
39298
  x: text.attribute.x + dx,
40627
39299
  y: text.attribute.y + dy
40628
- }), text._isClamped = !0));
39300
+ }), text._isClamped = !0);
40629
39301
  }
40630
39302
  result = shiftY(result, Object.assign(Object.assign({
40631
39303
  maxY: bmpTool.height
@@ -40641,9 +39313,9 @@
40641
39313
  bounds = text.AABBBounds,
40642
39314
  range = boundToRange(bmpTool, bounds, !0);
40643
39315
  if (canPlace(bmpTool, bitmap, bounds, clampForce, overlapPadding)) bitmap.setRange(range);else {
40644
- if (hideOnOverflow) {
40645
- if (this._processHideOnOverflow(text, bmpTool)) continue;
40646
- } else if (clampForce && this._processClampForce(text, bmpTool, bitmap, overlapPadding)) continue;
39316
+ if (clampForce) {
39317
+ if (this._processClampForce(text, bmpTool, bitmap, overlapPadding)) continue;
39318
+ }
40647
39319
  hideOnHit ? text.setAttributes({
40648
39320
  visible: !1
40649
39321
  }) : bitmap.setRange(range);
@@ -40651,15 +39323,6 @@
40651
39323
  }
40652
39324
  return result;
40653
39325
  }
40654
- _processHideOnOverflow(text, bmpTool) {
40655
- const {
40656
- dy = 0,
40657
- dx = 0
40658
- } = clampText(text, bmpTool.width, bmpTool.height, bmpTool.padding);
40659
- return 0 === dx && 0 === dy || (text.setAttributes({
40660
- visible: !1
40661
- }), !1);
40662
- }
40663
39326
  _processClampForce(text, bmpTool, bitmap, overlapPadding = 0) {
40664
39327
  const {
40665
39328
  dy = 0,
@@ -40686,8 +39349,7 @@
40686
39349
  hideOnHit = !0,
40687
39350
  clampForce = !0,
40688
39351
  avoidMarks = [],
40689
- overlapPadding: overlapPadding,
40690
- hideOnOverflow = !1
39352
+ overlapPadding: overlapPadding
40691
39353
  } = option,
40692
39354
  result = [],
40693
39355
  checkBounds = strategy.some(s => "bound" === s.type);
@@ -40714,16 +39376,15 @@
40714
39376
  }
40715
39377
  }
40716
39378
  let hasPlace = !1;
40717
- for (let j = 0; j < strategy.length; j++) if (hasPlace = place$2(bmpTool, bitmap, strategy[j], this.attribute, text, this._isCollectionBase ? this.getGraphicBounds(null, this._idToPoint.get(labels[i].attribute.id)) : this.getGraphicBounds(baseMark, labels[i].attribute), this.labeling), !1 !== hasPlace && (text.setAttributes({
40718
- x: hasPlace.x,
40719
- y: hasPlace.y
40720
- }), !hideOnOverflow || this._processHideOnOverflow(text, bmpTool))) {
40721
- result.push(text);
39379
+ for (let j = 0; j < strategy.length; j++) if (hasPlace = place$2(bmpTool, bitmap, strategy[j], this.attribute, text, this._isCollectionBase ? this.getGraphicBounds(null, this._idToPoint.get(labels[i].attribute.id)) : this.getGraphicBounds(baseMark, labels[i].attribute), this.labeling), !1 !== hasPlace) {
39380
+ text.setAttributes({
39381
+ x: hasPlace.x,
39382
+ y: hasPlace.y
39383
+ }), result.push(text);
40722
39384
  break;
40723
39385
  }
40724
- if (!hasPlace) {
40725
- if (hideOnOverflow && !this._processHideOnOverflow(text, bmpTool)) continue;
40726
- if (clampForce && this._processClampForce(text, bmpTool, bitmap, overlapPadding)) {
39386
+ if (!hasPlace && clampForce) {
39387
+ if (this._processClampForce(text, bmpTool, bitmap, overlapPadding)) {
40727
39388
  result.push(text);
40728
39389
  continue;
40729
39390
  }
@@ -49544,9 +48205,6 @@
49544
48205
  static registerChartPlugin(key, plugin) {
49545
48206
  Factory._chartPlugin[key] = plugin;
49546
48207
  }
49547
- static registerVChartPlugin(key, plugin) {
49548
- Factory._vChartPlugin[key] = plugin;
49549
- }
49550
48208
  static registerComponentPlugin(key, plugin) {
49551
48209
  Factory._componentPlugin[key] = plugin;
49552
48210
  }
@@ -49663,9 +48321,6 @@
49663
48321
  static getChartPlugins() {
49664
48322
  return Object.values(Factory._chartPlugin);
49665
48323
  }
49666
- static getVChartPlugins() {
49667
- return Object.values(Factory._vChartPlugin);
49668
- }
49669
48324
  static getComponentPlugins() {
49670
48325
  return Object.values(Factory._componentPlugin);
49671
48326
  }
@@ -49701,7 +48356,6 @@
49701
48356
  Factory._animations = {};
49702
48357
  Factory._implements = {};
49703
48358
  Factory._chartPlugin = {};
49704
- Factory._vChartPlugin = {};
49705
48359
  Factory._componentPlugin = {};
49706
48360
  Factory.transforms = {
49707
48361
  fields: fields,
@@ -50503,7 +49157,7 @@
50503
49157
  }
50504
49158
  function transformToGraphic(style) {
50505
49159
  if (style === null || style === void 0 ? void 0 : style.angle) {
50506
- return Object.assign(Object.assign({}, style), { angle: degreeToRadian(style.angle) });
49160
+ style.angle = degreeToRadian(style.angle);
50507
49161
  }
50508
49162
  return style;
50509
49163
  }
@@ -50778,7 +49432,6 @@
50778
49432
  ChartEvent["afterRender"] = "afterRender";
50779
49433
  ChartEvent["afterLayout"] = "afterLayout";
50780
49434
  ChartEvent["afterMarkLayoutEnd"] = "afterMarkLayoutEnd";
50781
- ChartEvent["afterWordcloudShapeDraw"] = "afterWordcloudShapeDraw";
50782
49435
  })(exports.ChartEvent || (exports.ChartEvent = {}));
50783
49436
  var Event_Source_Type;
50784
49437
  (function (Event_Source_Type) {
@@ -51070,13 +49723,21 @@
51070
49723
  }
51071
49724
  return true;
51072
49725
  }
49726
+ _prepareParams(filter, params) {
49727
+ var _a, _b, _c;
49728
+ if (filter.markName && params.mark) {
49729
+ const markGraphic = (_c = (_b = (_a = params.mark).getGraphics) === null || _b === void 0 ? void 0 : _b.call(_a)) === null || _c === void 0 ? void 0 : _c[0];
49730
+ return Object.assign(Object.assign({}, params), { item: markGraphic, datum: getDatumOfGraphic(markGraphic) });
49731
+ }
49732
+ return Object.assign({}, params);
49733
+ }
51073
49734
  _invoke(handlers, type, params) {
51074
49735
  const result = handlers.map(handler => {
51075
49736
  var _a, _b, _c;
51076
49737
  const filter = handler.filter;
51077
49738
  if (!handler.prevented && (!handler.query || this._filter(filter, type, params))) {
51078
49739
  const callback = handler.wrappedCallback || handler.callback;
51079
- const stopBubble = callback.call(null, Object.assign({}, params));
49740
+ const stopBubble = callback.call(null, this._prepareParams(filter, params));
51080
49741
  const doStopBubble = stopBubble !== null && stopBubble !== void 0 ? stopBubble : (_a = handler.query) === null || _a === void 0 ? void 0 : _a.consume;
51081
49742
  if (doStopBubble) {
51082
49743
  (_b = params.event) === null || _b === void 0 ? void 0 : _b.stopPropagation();
@@ -51606,7 +50267,7 @@
51606
50267
  (_b = (_a = this._compileChart) === null || _a === void 0 ? void 0 : _a.getEvent()) === null || _b === void 0 ? void 0 : _b.emit(exports.ChartEvent.afterRender, { chart: this._compileChart });
51607
50268
  };
51608
50269
  this._handleAfterNextRender = () => {
51609
- var _a, _b, _c, _d;
50270
+ var _a, _b;
51610
50271
  if (this._stage && !this._option.disableDirtyBounds) {
51611
50272
  this._stage.enableDirtyBounds();
51612
50273
  }
@@ -51616,7 +50277,6 @@
51616
50277
  vchart: (_b = this._compileChart.getOption()) === null || _b === void 0 ? void 0 : _b.globalInstance
51617
50278
  });
51618
50279
  }
51619
- (_d = (_c = this._option.performanceHook) === null || _c === void 0 ? void 0 : _c.afterVRenderDraw) === null || _d === void 0 ? void 0 : _d.call(_c, this._compileChart.getOption().globalInstance);
51620
50280
  };
51621
50281
  this.handleProgressiveFrame = () => {
51622
50282
  if (this._progressiveMarks.length) {
@@ -51766,7 +50426,6 @@
51766
50426
  });
51767
50427
  }
51768
50428
  _doRender(immediately) {
51769
- var _a, _b, _c, _d;
51770
50429
  if (this._stage) {
51771
50430
  this._rootMarks.forEach(g => {
51772
50431
  traverseGroupMark(g, m => {
@@ -51779,12 +50438,10 @@
51779
50438
  }
51780
50439
  }, null, true);
51781
50440
  });
51782
- (_b = (_a = this._option.performanceHook) === null || _a === void 0 ? void 0 : _a.beforeVRenderDraw) === null || _b === void 0 ? void 0 : _b.call(_a, this._compileChart.getOption().globalInstance);
51783
50441
  this._stage.disableDirtyBounds();
51784
50442
  this._stage.afterNextRender(this._handleAfterNextRender);
51785
50443
  if (immediately) {
51786
50444
  this._stage.render();
51787
- (_d = (_c = this._option.performanceHook) === null || _c === void 0 ? void 0 : _c.afterVRenderDraw) === null || _d === void 0 ? void 0 : _d.call(_c, this._compileChart.getOption().globalInstance);
51788
50445
  }
51789
50446
  }
51790
50447
  }
@@ -56853,22 +55510,6 @@
56853
55510
  Factory.registerInteractionTrigger(ElementSelect.type, ElementSelect);
56854
55511
  };
56855
55512
 
56856
- class VChartPluginService extends BasePluginService {
56857
- constructor(globalInstance) {
56858
- super();
56859
- this.globalInstance = globalInstance;
56860
- }
56861
- onInit() {
56862
- this._plugins.forEach(plugin => {
56863
- plugin.onInit && plugin.onInit(this);
56864
- });
56865
- }
56866
- releaseAll() {
56867
- super.releaseAll();
56868
- this.globalInstance = null;
56869
- }
56870
- }
56871
-
56872
55513
  class VChart {
56873
55514
  static useRegisters(comps) {
56874
55515
  comps.forEach((fn) => {
@@ -56950,9 +55591,6 @@
56950
55591
  getSpecInfo() {
56951
55592
  return this._specInfo;
56952
55593
  }
56953
- get event() {
56954
- return this._event;
56955
- }
56956
55594
  getDataSet() {
56957
55595
  return this._dataSet;
56958
55596
  }
@@ -58157,12 +56795,6 @@
58157
56795
  this._chartPlugin.load(pluginList.map(p => new p()));
58158
56796
  this._chartPluginApply('onInit', this._spec);
58159
56797
  }
58160
- const vChartPluginList = Factory.getVChartPlugins();
58161
- if (vChartPluginList.length > 0) {
58162
- this._vChartPlugin = new VChartPluginService(this);
58163
- this._vChartPlugin.load(vChartPluginList.map(p => new p()));
58164
- this._vChartPlugin.onInit();
58165
- }
58166
56798
  }
58167
56799
  _chartPluginApply(funcName, ...args) {
58168
56800
  if (!this._chartPlugin || !this._chartPlugin[funcName]) {
@@ -58315,7 +56947,7 @@
58315
56947
  });
58316
56948
  };
58317
56949
 
58318
- const version = "2.0.4-alpha.7";
56950
+ const version = "2.0.4-alpha.8";
58319
56951
 
58320
56952
  const addVChartProperty = (data, op) => {
58321
56953
  const context = op.beforeCall();
@@ -66249,7 +64881,7 @@
66249
64881
  this._event = new Event$1(option.eventDispatcher, option.mode);
66250
64882
  this._dataSet = option.dataSet;
66251
64883
  this._chartData = new ChartData(this._dataSet);
66252
- this._modelOption = Object.assign(Object.assign({}, option), { mode: this._option.mode, map: this._idMap, getChartLayoutRect: () => this._layoutRect, getChartViewRect: () => this._viewRect, getChart: () => this, globalScale: this._globalScale, onError: (_b = this._option) === null || _b === void 0 ? void 0 : _b.onError, disableTriggerEvent: ((_c = this._option) === null || _c === void 0 ? void 0 : _c.disableTriggerEvent) === true, getSeriesData: this._chartData.getSeriesData.bind(this._chartData), dispatchEvent: (eType, params) => this._option.globalInstance.event.emit(eType, params) });
64884
+ this._modelOption = Object.assign(Object.assign({}, option), { mode: this._option.mode, map: this._idMap, getChartLayoutRect: () => this._layoutRect, getChartViewRect: () => this._viewRect, getChart: () => this, globalScale: this._globalScale, onError: (_b = this._option) === null || _b === void 0 ? void 0 : _b.onError, disableTriggerEvent: ((_c = this._option) === null || _c === void 0 ? void 0 : _c.disableTriggerEvent) === true, getSeriesData: this._chartData.getSeriesData.bind(this._chartData) });
66253
64885
  if (this._setModelOption) {
66254
64886
  this._setModelOption();
66255
64887
  }
@@ -77866,26 +76498,6 @@
77866
76498
  isNil$1(this._maskShape.fontFamily)
77867
76499
  ? Object.assign({ fontFamily: this._option.getTheme('fontFamily') }, this._maskShape) : this._maskShape,
77868
76500
  onUpdateMaskCanvas: this.handleMaskCanvasUpdate,
77869
- onLayoutFinished: () => {
77870
- const afterWordcloudShapeDraw = () => {
77871
- var _a, _b, _c, _d;
77872
- this._option.globalInstance.getStage().hooks.afterRender.taps = this._option.globalInstance
77873
- .getStage()
77874
- .hooks.afterRender.taps.filter(tap => tap.fn !== afterWordcloudShapeDraw);
77875
- (_b = (_a = this._option).dispatchEvent) === null || _b === void 0 ? void 0 : _b.call(_a, exports.ChartEvent.afterWordcloudShapeDraw, {
77876
- instance: this._option.globalInstance
77877
- });
77878
- (_d = (_c = this._option.globalInstance
77879
- .getChart()
77880
- .getOption()
77881
- .performanceHook) === null || _c === void 0 ? void 0 : _c.afterWordcloudShapeDraw) === null || _d === void 0 ? void 0 : _d.call(_c, this._option.globalInstance);
77882
- };
77883
- this._option.globalInstance.getStage().hooks.afterRender.taps.push({
77884
- type: 'sync',
77885
- name: 'afterWordcloudShapeDraw',
77886
- fn: afterWordcloudShapeDraw
77887
- });
77888
- },
77889
76501
  dataIndexKey: DEFAULT_DATA_KEY,
77890
76502
  text: wordSpec.formatMethod
77891
76503
  ? (datum) => {
@@ -85637,7 +84249,7 @@
85637
84249
  });
85638
84250
  [this._labelMark, this._nonLeafLabelMark].forEach(m => {
85639
84251
  if (m && m.getComponent()) {
85640
- m.getComponent().getProduct().enableAnimation();
84252
+ m.getComponent().getProduct().getGroupGraphicItem().enableAnimation();
85641
84253
  }
85642
84254
  });
85643
84255
  this.event.off(HOOK_EVENT.AFTER_DO_RENDER, this._enableAnimationHook);
@@ -85647,7 +84259,7 @@
85647
84259
  });
85648
84260
  [this._labelMark, this._nonLeafLabelMark].forEach(m => {
85649
84261
  if (m && m.getComponent()) {
85650
- m.getComponent().getProduct().disableAnimation();
84262
+ m.getComponent().getProduct().getGroupGraphicItem().disableAnimation();
85651
84263
  }
85652
84264
  });
85653
84265
  }
@@ -89583,8 +88195,6 @@
89583
88195
  var _a, _b;
89584
88196
  const series = super._getDefaultSeriesSpec(spec);
89585
88197
  series.area = spec.area;
89586
- series.point = spec.point;
89587
- series.line = spec.line;
89588
88198
  if (spec.direction === "horizontal") {
89589
88199
  series.xField = (_a = spec.xField) !== null && _a !== void 0 ? _a : [spec.minField, spec.maxField];
89590
88200
  }
@@ -93040,19 +91650,16 @@
93040
91650
  return active && hasChange;
93041
91651
  };
93042
91652
  this._handleChartDrag = (delta, e) => {
93043
- var _a, _b;
91653
+ var _a;
93044
91654
  if (!this._activeRoam || (this._dragAttr.filter && !this._dragAttr.filter(delta, e))) {
93045
91655
  return;
93046
91656
  }
93047
- if ((_a = this._spec.roamDrag) === null || _a === void 0 ? void 0 : _a.autoVisible) {
93048
- this.show();
93049
- }
93050
91657
  const [dx, dy] = delta;
93051
91658
  let value = this._isHorizontal ? dx : dy;
93052
91659
  if (this._dragAttr.reverse) {
93053
91660
  value = -value;
93054
91661
  }
93055
- this._handleChartMove(value, (_b = this._dragAttr.rate) !== null && _b !== void 0 ? _b : 1);
91662
+ this._handleChartMove(value, (_a = this._dragAttr.rate) !== null && _a !== void 0 ? _a : 1);
93056
91663
  };
93057
91664
  this._handleChartMove = (value, rate) => {
93058
91665
  const totalValue = this._isHorizontal ? this.getLayoutRect().width : this.getLayoutRect().height;
@@ -93457,9 +92064,9 @@
93457
92064
  return allDomain.slice(Math.min(startIndex, endIndex), Math.max(startIndex, endIndex) + 1);
93458
92065
  }
93459
92066
  _initCommonEvent() {
93460
- var _a, _b, _c, _d, _e, _f, _g, _h;
92067
+ var _a, _b, _c, _d, _e, _f, _g;
93461
92068
  const delayType = (_b = (_a = this._spec) === null || _a === void 0 ? void 0 : _a.delayType) !== null && _b !== void 0 ? _b : 'throttle';
93462
- const delayTime = isValid$1((_c = this._spec) === null || _c === void 0 ? void 0 : _c.delayType) ? ((_e = (_d = this._spec) === null || _d === void 0 ? void 0 : _d.delayTime) !== null && _e !== void 0 ? _e : 30) : 0;
92069
+ const delayTime = isValid$1((_c = this._spec) === null || _c === void 0 ? void 0 : _c.delayType) ? (_e = (_d = this._spec) === null || _d === void 0 ? void 0 : _d.delayTime) !== null && _e !== void 0 ? _e : 30 : 0;
93463
92070
  const realTime = (_g = (_f = this._spec) === null || _f === void 0 ? void 0 : _f.realTime) !== null && _g !== void 0 ? _g : true;
93464
92071
  const option = { delayType, delayTime, realTime, allowComponentZoom: true };
93465
92072
  if (this._zoomAttr.enable) {
@@ -93471,13 +92078,6 @@
93471
92078
  if (this._dragAttr.enable) {
93472
92079
  this.initDragEventOfRegions(this._regions, null, this._handleChartDrag, option);
93473
92080
  }
93474
- if ((_h = this._spec.roamDrag) === null || _h === void 0 ? void 0 : _h.autoVisible) {
93475
- const dragEnd = 'panend';
93476
- this._throttledHide = throttle(() => this.hide(), 300);
93477
- this.event.on(dragEnd, () => {
93478
- this._throttledHide();
93479
- });
93480
- }
93481
92081
  }
93482
92082
  updateLayoutAttribute() {
93483
92083
  if (this._visible) {
@@ -93598,9 +92198,6 @@
93598
92198
  _getNeedClearVRenderComponents() {
93599
92199
  return [this._component];
93600
92200
  }
93601
- clear() {
93602
- this._throttledHide = null;
93603
- }
93604
92201
  }
93605
92202
  mixin(DataFilterBaseComponent, Zoomable);
93606
92203
 
@@ -97678,7 +96275,7 @@ C0.3-1.4,0.3-1.4,0.3-1.4z;`;
97678
96275
  this.coordinateType = 'cartesian';
97679
96276
  }
97680
96277
  _computePointsAttr() {
97681
- var _a, _b, _c;
96278
+ var _a;
97682
96279
  const spec = this._spec;
97683
96280
  const data = this._markerData;
97684
96281
  const relativeSeries = this._relativeSeries;
@@ -97688,7 +96285,7 @@ C0.3-1.4,0.3-1.4,0.3-1.4z;`;
97688
96285
  const autoRange = (_a = spec === null || spec === void 0 ? void 0 : spec.autoRange) !== null && _a !== void 0 ? _a : false;
97689
96286
  let point;
97690
96287
  if (isXYLayout) {
97691
- point = (_c = (_b = xyLayout(data, relativeSeries, relativeSeries, relativeSeries, autoRange)) === null || _b === void 0 ? void 0 : _b[0]) === null || _c === void 0 ? void 0 : _c[0];
96288
+ point = xyLayout(data, relativeSeries, relativeSeries, relativeSeries, autoRange)[0][0];
97692
96289
  }
97693
96290
  else if (isCoordinateLayout) {
97694
96291
  point = cartesianCoordinateLayout(data, relativeSeries, autoRange, spec.coordinatesOffset)[0];
@@ -98530,13 +97127,14 @@ C0.3-1.4,0.3-1.4,0.3-1.4z;`;
98530
97127
  getVRenderComponents() {
98531
97128
  const comps = [];
98532
97129
  const checkFunc = (m) => {
97130
+ var _a;
98533
97131
  if (m && m.type === "group") {
98534
97132
  m.getMarks().forEach(child => {
98535
97133
  checkFunc(child);
98536
97134
  });
98537
97135
  }
98538
97136
  else if (m.type === "component") {
98539
- const comp = m === null || m === void 0 ? void 0 : m.getComponent();
97137
+ const comp = (_a = m === null || m === void 0 ? void 0 : m.getProduct()) === null || _a === void 0 ? void 0 : _a.getGroupGraphicItem();
98540
97138
  if (comp) {
98541
97139
  comps.push(comp);
98542
97140
  }
@@ -99541,7 +98139,7 @@ C0.3-1.4,0.3-1.4,0.3-1.4z;`;
99541
98139
  this._container = null;
99542
98140
  }
99543
98141
  _updateTooltip(visible, params) {
99544
- var _a, _b;
98142
+ var _a, _b, _c;
99545
98143
  if (!visible || !this._rootDom) {
99546
98144
  this.setVisibility(visible);
99547
98145
  this._cacheCustomTooltipPosition = undefined;
@@ -99551,26 +98149,29 @@ C0.3-1.4,0.3-1.4,0.3-1.4z;`;
99551
98149
  if (!params.changePositionOnly) {
99552
98150
  this._tooltipActual = activeTooltipSpec;
99553
98151
  }
98152
+ const currentVisible = this.getVisibility();
99554
98153
  const el = this._rootDom;
99555
98154
  if (el) {
99556
98155
  const { x = 0, y = 0 } = (_a = activeTooltipSpec.position) !== null && _a !== void 0 ? _a : {};
99557
- let position = { x, y };
99558
- const currentVisible = this.getVisibility();
99559
98156
  if (tooltipSpec.updateElement) {
99560
98157
  this._updatePosition((_b = this._cacheCustomTooltipPosition) !== null && _b !== void 0 ? _b : { x, y });
99561
98158
  tooltipSpec.updateElement(el, activeTooltipSpec, params);
99562
- position = this._getActualTooltipPosition(activeTooltipSpec, params, {
98159
+ const position = this._getActualTooltipPosition(activeTooltipSpec, params, {
99563
98160
  width: el.offsetWidth,
99564
98161
  height: el.offsetHeight
99565
98162
  });
98163
+ this._updatePosition(position);
99566
98164
  this._cacheCustomTooltipPosition = position;
99567
98165
  }
99568
- if (!currentVisible && visible) {
99569
- this._rootDom.style.transition = 'none';
99570
- this._updatePosition(position, false);
99571
- this._rootDom.getBoundingClientRect();
98166
+ else {
98167
+ if (!currentVisible) {
98168
+ this._rootDom.style.transitionDuration = '0ms';
98169
+ }
98170
+ else {
98171
+ this._rootDom.style.transitionDuration = (_c = this._domStyle.panel.transitionDuration) !== null && _c !== void 0 ? _c : 'initial';
98172
+ }
98173
+ this._updatePosition({ x, y });
99572
98174
  }
99573
- this._updatePosition(position);
99574
98175
  }
99575
98176
  this.setVisibility(visible);
99576
98177
  }
@@ -99748,13 +98349,9 @@ C0.3-1.4,0.3-1.4,0.3-1.4z;`;
99748
98349
  this._updateDomStyle('height', false);
99749
98350
  }
99750
98351
  }
99751
- _updatePosition({ x, y }, resetTransition = true) {
98352
+ _updatePosition({ x, y }) {
99752
98353
  if (this._rootDom) {
99753
98354
  this._rootDom.style.transform = `translate3d(${x}px, ${y}px, 0)`;
99754
- if (resetTransition && this._rootDom.style.transition !== '') {
99755
- this._rootDom.style.transition = '';
99756
- Object.assign(this._rootDom.style, this._domStyle.panel);
99757
- }
99758
98355
  }
99759
98356
  }
99760
98357
  }