@virtualdisplay.io/client 3.2.1 → 3.3.0

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package/CHANGELOG.md CHANGED
@@ -2,6 +2,18 @@
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  All notable changes to this project will be documented in this file. See [standard-version](https://github.com/conventional-changelog/standard-version) for commit guidelines.
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+ ## [3.3.0](https://github.com/virtualdisplay-io/client/compare/v3.2.2...v3.3.0) (2025-07-07)
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+
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+ ### ✨ Features
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+
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+ * add isInitial flag to StateMessage ([#50](https://github.com/virtualdisplay-io/client/issues/50)) ([8590354](https://github.com/virtualdisplay-io/client/commit/859035423e161f43791433baac203b2adb95c9fd))
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+
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+ ## [3.2.2](https://github.com/virtualdisplay-io/client/compare/v3.2.1...v3.2.2) (2025-07-01)
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+
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+ ### 🐛 Bug Fixes
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+
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+ * change default logger level to warn ([#49](https://github.com/virtualdisplay-io/client/issues/49)) ([a567db2](https://github.com/virtualdisplay-io/client/commit/a567db23a50173e3b167238af2197e545bda6320))
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+
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  ## [3.2.1](https://github.com/virtualdisplay-io/client/compare/v3.2.0...v3.2.1) (2025-06-30)
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  ### 🐛 Bug Fixes
package/dist/index.d.ts CHANGED
@@ -180,6 +180,7 @@ export declare const EVENT_NAMES: {
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  readonly MUTATION_MESSAGE: "mutation:message";
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  readonly MESSAGE_RECEIVED: "message:received";
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  readonly STATE_CHANGED: "state:changed";
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+ readonly INITIAL_STATE_RECEIVED: "state:initial-received";
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  };
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  /**
@@ -320,6 +321,7 @@ export declare class ModelNode {
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  readonly name: string;
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  readonly type: NodeType;
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  private visible;
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+ onChange?: () => void;
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  constructor(params: CreateNodeParams);
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  get isVisible(): boolean;
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  show(): void;
@@ -426,6 +428,7 @@ declare interface StateChangedEvent {
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  export declare interface StateMessage extends BaseMessage {
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  readonly type: typeof MESSAGE_TYPES.STATE;
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  readonly nodes: ModelNodeDto[];
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+ readonly isInitial: boolean;
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  }
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  /**
@@ -435,6 +438,7 @@ export declare interface StateMessage extends BaseMessage {
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  declare class StateService {
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  private readonly nodes;
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  private readonly eventBus;
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+ private hasReceivedInitialSync;
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  constructor(eventBus: EventBus);
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  private handleMessage;
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  private updateState;
@@ -444,7 +448,6 @@ declare class StateService {
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  getAllNodes(): ModelNode[];
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  get isReady(): boolean;
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  get nodeCount(): number;
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- private get hasInitialState();
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  clear(): void;
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  }
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@@ -480,6 +483,15 @@ export declare class VirtualdisplayClient {
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  getNodeSelector(nodeId: string): NodeSelector | undefined;
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  getNode(id: string): ModelNode | undefined;
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  getNodes(): ModelNode[];
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+ /**
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+ * Check if the client has received initial state and is ready
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+ */
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+ get isReady(): boolean;
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+ /**
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+ * Register a callback to be called when the client is ready
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+ * If already ready, the callback is called immediately
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+ */
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+ onReady(callback: () => void): void;
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  destroy(): void;
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  }
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