@virid/core 0.0.0-stage → 0.5.0

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package/README.md CHANGED
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- # Temporary Holding Version
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+ # @virid/core
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2
 
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- This version is a temporary placeholder for this package. An operational version to replace this has been submitted for review and is awaiting a staged release.
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+ `@virid/core` serves as the logical heartbeat of the entire Virid ecosystem. It provides a deterministic message distribution and scheduling mechanism, designed to completely decouple business logic from complex UI frameworks and runtime environments.
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+
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+ ⚠️ **Warning:** This framework heavily incorporates design philosophies from **Rust**, **Bevy**, and **NestJS**. It has a steep learning curve and requires the configuration of `reflect-metadata` with experimental metadata support enabled.
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+
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+ ### 🌟 Core Design Philosophy
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+
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+ - **Absolute Environment Independence:** This package does not rely on any browser-specific APIs, Node.js internals, or third-party libraries (with the sole exception of `reflect-metadata` for decorator functionality). This ensures the kernel can run seamlessly within Electron main processes, Worker threads, Web rendering layers, or even pure server-side environments.
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+ - **Deterministic Scheduling:** By introducing a game-engine-inspired **Tick mechanism**, the framework utilizes double-buffered message pools to ensure the execution order of logic remains strictly predictable.
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+ - **Strong Typing & Ownership:** All systems are built with robust type safety, enforcing the use of modern TypeScript types and classes as unique identifiers. It features a runtime "modification shield" to intercept any illegal write operations. Move beyond a reliance on hot-reloading; as the saying goes: *If it compiles, it works.*
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+
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+ ## 🛠️ Core Functional Overview
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+
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+ ### 1. Message-Driven & Dispatcher Mechanism
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+
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+ In `Virid`, all state changes must be triggered by sending a `Message` command.
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+
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+ - **Automatic Scheduling**: By defining specific types of `Message` and corresponding `System` handlers, the engine automatically invokes the registered logic in the next microtask cycle (`Tick`).
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+ - **Message Types**:
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+ - **`SingleMessage`**: Messages of the same type within the same Tick are automatically merged, suitable for state synchronization.
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+ - **`EventMessage`**: Sequentially appended, ensuring the integrity of action sequences.
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+ - **`ErrorMessage`**: Sequentially appended; errors are treated as a message type with a default handling System.
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+ - **`WarnMessage`**: Sequentially appended; warnings are a message type with a default handling System.
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+ - **`InfoMessage`**: Sequentially appended; information is a message type with a default handling System.
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+
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+ ### 2. Dependency Injection System (DI)
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+
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+ `Virid` implements a lightweight, decorator-based DI system, allowing Systems to access data entities with minimal effort.
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+
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+ - **Data Entities (Component)**: Classes marked with the `@Component()` decorator are defined as data containers.
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+ - **Automatic Injection**: Once registered via `app.bindComponent()`, the Dispatcher automatically injects the corresponding instances based on the parameter types of the System function.
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+
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+ ```ts
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+ class IncrementMessage extends SingleMessage {
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+ constructor(public amount: number) {
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+ super();
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+ }
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+ }
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+
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+ @Component()
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+ class CounterComponent { public count = 0; }
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+
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+ class CounterSystem {
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+ @System()
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+ static onIncrement(
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+ @Message(IncrementMessage) msg: IncrementMessage,
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+ count: CounterComponent
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+ ) {
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+ count.count += msg.amount; // CounterComponent instance is automatically injected
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+ }
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+ }
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+ ```
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+
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+ ### 3. Lifecycle Hooks
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+
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+ The Dispatcher provides comprehensive lifecycle monitoring:
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+
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+ - **Execution Hooks**: Supports `onBeforeExecute` and `onAfterExecute` for global auditing or filtering before and after logic execution.
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+ - **Cycle Hooks**: `onBeforeTick` and `onAfterTick` monitor the start and end of each logic frame.
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+
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+ ### 4. Industrial-Grade Robustness
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+
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+ - **Deadlock Defense**: The Dispatcher includes an `internalDepth` counter. If a logic chain triggers more than 100 levels of recursion, the system automatically fuses and throws an error to prevent the environment from hanging.
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+ - **Execution Priority**: Supports defining the order of multiple Systems handling the same message via `@System({ priority: number })`.
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+
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+ ------
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+
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+ ## 🛠️ @virid/core API Reference
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+
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+ ### 1. Engine Initialization
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+
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+ #### `createVirid()`
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+
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+ - **Function**: Initializes the logical kernel and creates the globally unique `Dispatcher` and container.
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+
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+ ------
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+
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+ ### 2. Instructions & Messages
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+
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+ #### `SingleMessage`
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+
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+ - **Feature**: State synchronization message.
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+ - **Logic**: Multiple messages of the same type in one Tick are merged; the System typically receives only the latest one.
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+ - **Example**:
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+
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+ ```ts
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+ import { SingleMessage } from "@virid/core";
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+ class MyMessage extends SingleMessage {}
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+ //Send messages anywhere
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+ MyMessage.send(); // Parameters correspond to the constructor
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+ ```
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+
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+ #### `EventMessage`
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+
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+ - **Feature**: Action command message.
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+ - **Logic**: Sequential, no merging. Every `EventMessage` triggers a System execution strictly.
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+ - **Example**: Same as `EventMessage`
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+
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+ ## 3. Data & Logic Definitions (Decorators)
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+
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+ ### `@Controller()`
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+
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+ - **Function:** Marks a class as a UI Controller. Instances of this class are tied to the lifecycle of Vue components—created when the component is mounted and destroyed when it is unmounted. For details, see `@virid/vue`.
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+
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+ - **Design:** Used in conjunction with `bindController`. Once registered, instances can be retrieved in `@virid/vue` using the `useController` hook.
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+
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+ - **Example:**
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+
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+ ```ts
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+ @Controller()
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+ class PageController {}
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+
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+ // Registration is required before use
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+ app.bind(PageController);
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+ ```
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+
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+ ------
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+
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+ ### `@Component()`
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+
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+ - **Function:** Marks a class as a Data Entity. This class acts as a global singleton and persists throughout the application lifecycle.
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+
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+ - **Design:** Used with `bindComponent`. Once registered, it can be declared as a parameter type in a `@System` to enable automatic Dependency Injection (DI).
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+
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+ - **Example:**
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+
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+ ```ts
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+ @Component()
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+ class CounterComponent {
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+ public count = 0;
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+ }
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+
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+ // Registration is required before use
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+ app.bind(CounterComponent);
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+ ```
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+
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+ ------
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+
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+ ### `@System(params?)`
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+
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+ - **Function:** Registers a static method as a business logic processor. It implements **"Automatic Dependency Wiring."** By simply specifying the `Component` type in the parameters, the engine automatically injects the corresponding instance during execution.
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+
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+ - **Parameters:**
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+
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+ - `priority`: Execution priority. Higher values execute earlier within the same **Tick**.
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+ - `messageClass`: The specific message type that triggers this System. (Cannot be used simultaneously with the `@Message` decorator on parameters).
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+
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+ - **Example:**
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+
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+
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+ ```ts
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+ import { System, Message } from "@virid/core";
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+
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+ class CounterSystem {
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+ // Setting priority; CounterComponent is automatically injected
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+ @System({ priority: 0 })
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+ static onIncrement(
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+ @Message(IncrementMessage) message: IncrementMessage,
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+ count: CounterComponent,
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+ ) {
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+ count.count += message.amount;
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+ }
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+
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+ // Alternative: Define messageClass in the System decorator
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+ @System({ messageClass: IncrementMessage })
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+ static onQuickAdd(count: CounterComponent) {
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+ count.count += 1;
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+ }
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+
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+ @System()
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+ static onProcess(msg: SomeMessage) {
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+ // Return a message (or an array of messages) to trigger a logic chain
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+ // This removes the need to manually call a MessageWriter
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+ return new NextStepMessage();
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+ }
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+ }
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+
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+ // Triggering logic via the .send() method
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+ IncrementMessage.send(5);
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+ ```
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+
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+ ------
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+
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+ ### `@Message(Class, single?)`
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+
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+ - **Function:** A parameter-level decorator that explicitly defines which message type the System is listening to.
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+ - **Batch Mode:** If `single: false` is set, the System receives an **array** of all messages of that type sent within the current Tick. This is ideal for high-performance batch processing (e.g., physics calculations or log aggregation).
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+ - **Example:** See the `@System` section above.
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+
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+ ------
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+
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+ ### `@Observer(callback)`
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+
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+ - **Function:** A property-level decorator for change detection, used to handle "non-command-driven" side effects.
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+
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+ - **Logic:** When a decorated property in a `Component` changes, the engine automatically triggers the specified callback function.
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+
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+ - **Example:**
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+
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+
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+ ```ts
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+ @Component()
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+ class PlayerComponent {
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+ // Automatically send a sync message or execute a callback when 'progress' changes
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+ @Observer((old, val) => new SyncLyricMessage(val))
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+ public progress = 0;
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+ }
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+ ```
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+
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+ ------
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+
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+ ### `@Safe()`
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+
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+ - **Function:** A method access modifier. In Virid, external environments (UI layers) are strictly prohibited from directly modifying logic-layer data; all modifications and method calls are intercepted by default. However, "read-only" or "safe calculation" methods can be explicitly authorized via `@Safe()`, allowing the view layer to call them directly.
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+
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+ - **Design:** Primarily serves external projection layers like `@virid/vue`. See **Deep Shield** in the `@virid/vue` documentation for more details.
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+
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+ - **Example:**
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+
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+
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+ ```ts
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+ @Component()
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+ class PlayerComponent {
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+ // Without @Safe, Virid will block calls to this method from any Vue Controller
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+ @Safe()
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+ public someMethod() {}
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+ }
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+ ```
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+
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+ ### 4. Dispatcher & Hooks
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+
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+ - **Double-Buffered Flip**: Each execution locks current messages; new messages generated during execution enter the next cycle.
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+ - **Hooks Example**:
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+
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+ ```ts
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+ const app = createVirid();
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+ app.onBeforeExecute(MyMessage, (msg, context) => {
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+ // Global performance tracking or permission validation
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+ });
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+ app.onAfterTick((context) => {
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+ console.log("----------------onAfterTick------------------");
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+ });
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+ ```
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+
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+ ------
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+
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+ ### 4. Dispatcher & Hooks
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+
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+ #### **Dispatcher**
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+
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+ The core scheduling engine of Virid operates on the following logic:
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+
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+ - **Double-Buffered Flip**: The scheduler runs based on logical **Ticks**. A Tick starts at the beginning of a microtask and continues until no new messages are generated internally. During each execution, the scheduler locks the current pending messages; any new messages generated during this process are automatically moved to the next cycle.
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+ - **Recursion Melt-down (Deadlock Defense)**: If the recursive execution depth (`internalDepth`) exceeds 100, the engine immediately halts and throws an error. This protects the main thread from being frozen by logical "black holes" or infinite loops.
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+
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+ #### **Life-Cycle Hooks**
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+
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+ - **onBeforeTick / onAfterTick**: Monitor the "pulse" of logical frames.
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+ - **onBeforeExecute / onAfterExecute**: Audit the entire execution process for specific message types.
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+ - **Example:**
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+
263
+ ```ts
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+ const app = createVirid();
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+
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+ app.onBeforeExecute(MyMessage, (msg, context) => {
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+ // Implement global performance tracking or permission validation here
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+ // This hook only triggers for MyMessage and its subclasses
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+ });
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+
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+ app.onAfterTick((context) => {
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+ console.log("----------------onAfterTick------------------");
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+ });
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+ ```
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+
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+ ### 5. System Communication (IO)
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+
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+ #### **MessageWriter**
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+
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+ - **Function**: A global static utility for system-wide communication.
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+ - **API**:
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+ - **`MessageWriter.write(MessageClass, ...args)`**: The underlying entry point for dispatching messages. It instantiates the message class with the provided arguments and sends it to the Dispatcher.
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+ - **`MessageWriter.error(Error, context?)`**: Throws a system-level error, which automatically triggers an `ErrorMessage`.
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+ - **`MessageWriter.warn(context)`**: Logs a warning, which automatically triggers a `WarnMessage`.
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+ - **`MessageWriter.info(context)`**: Logs an informational message, which automatically triggers an `InfoMessage`.
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+
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+ ------