@vindral/web-sdk 4.3.0 → 4.3.1-10-gc37d39c0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/api-client.d.ts CHANGED
@@ -38,7 +38,6 @@ interface ClientOverrides {
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  maxBufferTime?: number;
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  burstEnabled?: boolean;
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  sizeBasedResolutionCapEnabled?: boolean;
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- separateVideoSocketEnabled?: boolean;
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  webcodecsHardwareAcceleration?: WebCodecsHardwareAccelerationPreference;
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  offscreenCanvasEnabled?: boolean;
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  videoCodecs?: string[];
package/cast-sender.js CHANGED
@@ -1,2 +1,2 @@
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- import { t as e } from "./D5iA4gy8.js";
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+ import { t as e } from "./BdFcdkj1.js";
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  export { e as CastSender };
package/core.d.ts CHANGED
@@ -449,7 +449,6 @@ interface ClientOverrides {
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  maxBufferTime?: number;
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  burstEnabled?: boolean;
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  sizeBasedResolutionCapEnabled?: boolean;
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- separateVideoSocketEnabled?: boolean;
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  webcodecsHardwareAcceleration?: WebCodecsHardwareAccelerationPreference;
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  offscreenCanvasEnabled?: boolean;
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  videoCodecs?: string[];
@@ -1043,10 +1042,18 @@ export type Statistics = ModuleStatistics & ReturnType<UserAgentInformation["get
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  */
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  channelGroupId?: string;
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  /**
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- * Time in milliseconds from instantiation to playback of video and audio being started.
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+ * Time in milliseconds from the first `connect()` call to playback of video and audio being started.
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  * Note that an actual frame render often happens much quicker, but that is not counted as TTFF.
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+ * `timeToConnected` shares the same anchor, so `timeToFirstFrame - timeToConnected` is the
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+ * post-transport portion (player bootstrap, media flow, decode, buffer fill, render).
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  */
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  timeToFirstFrame?: number;
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+ /**
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+ * Time in milliseconds from the first `connect()` call to the first successful transport/session connection.
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+ * Includes failed connection attempts and edge failover before the connection is established.
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+ * Does not wait for player bootstrap or media to start.
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+ */
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+ timeToConnected?: number;
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  streamToMediaElementEnabled?: boolean;
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  /** @deprecated */
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  iosMediaElementEnabled?: boolean;
@@ -1592,6 +1599,12 @@ interface ConnectionStatistics {
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  * A value of 1.0 means every connection attempt succeeded.
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  */
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  connectionSuccessRatio: number;
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+ /**
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+ * Time in milliseconds from the first connect() call to the first successful transport/session connection.
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+ * Includes failed attempts and edge failover before the connection is established.
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+ * Does not wait for player bootstrap or media to start.
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+ */
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+ timeToConnected?: number;
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  connectionProtocol: "vindral_ws" | "moq" | "moq_ws" | undefined;
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  /**
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  * When connectionProtocol is "moq_ws", indicates why WebSocket was used instead of WebTransport.
package/core.js CHANGED
@@ -1,3 +1,3 @@
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- import { t as e } from "./BzLobjSs.js";
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+ import { t as e } from "./B9ii5m9N.js";
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  import { a as t, c as n, i as r, l as i, n as a, o, r as s, s as c, u as l } from "./C01DcfYu.js";
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  export { a as AUTHENTICATION_EXPIRED_CODE, s as AUTHENTICATION_FAILED_CODE, r as CHANNEL_NOT_FOUND_CODE, t as CONNECTION_FAILED_AFTER_RETRIES_CODE, o as CONNECTION_FAILED_CODE, c as DISCONNECTED_BY_EDGE, n as INACTIVITY_CODE, i as NO_INCOMING_DATA, e as Vindral, l as VindralError };
package/legacy.d.ts CHANGED
@@ -452,7 +452,6 @@ interface ClientOverrides {
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  maxBufferTime?: number;
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  burstEnabled?: boolean;
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  sizeBasedResolutionCapEnabled?: boolean;
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- separateVideoSocketEnabled?: boolean;
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  webcodecsHardwareAcceleration?: WebCodecsHardwareAccelerationPreference;
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  offscreenCanvasEnabled?: boolean;
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  videoCodecs?: string[];
@@ -1058,10 +1057,18 @@ export type Statistics = ModuleStatistics & ReturnType<UserAgentInformation["get
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  */
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  channelGroupId?: string;
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  /**
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- * Time in milliseconds from instantiation to playback of video and audio being started.
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+ * Time in milliseconds from the first `connect()` call to playback of video and audio being started.
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  * Note that an actual frame render often happens much quicker, but that is not counted as TTFF.
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+ * `timeToConnected` shares the same anchor, so `timeToFirstFrame - timeToConnected` is the
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+ * post-transport portion (player bootstrap, media flow, decode, buffer fill, render).
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  */
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  timeToFirstFrame?: number;
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+ /**
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+ * Time in milliseconds from the first `connect()` call to the first successful transport/session connection.
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+ * Includes failed connection attempts and edge failover before the connection is established.
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+ * Does not wait for player bootstrap or media to start.
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+ */
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+ timeToConnected?: number;
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  streamToMediaElementEnabled?: boolean;
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  /** @deprecated */
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  iosMediaElementEnabled?: boolean;
@@ -1607,6 +1614,12 @@ interface ConnectionStatistics {
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  * A value of 1.0 means every connection attempt succeeded.
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  */
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  connectionSuccessRatio: number;
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+ /**
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+ * Time in milliseconds from the first connect() call to the first successful transport/session connection.
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+ * Includes failed attempts and edge failover before the connection is established.
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+ * Does not wait for player bootstrap or media to start.
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+ */
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+ timeToConnected?: number;
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  connectionProtocol: "vindral_ws" | "moq" | "moq_ws" | undefined;
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  /**
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  * When connectionProtocol is "moq_ws", indicates why WebSocket was used instead of WebTransport.