@vindral/web-sdk 4.1.2 → 4.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/{hRzek83o.js → Bs3ZbgIy.js} +90 -69
- package/CvnFcokQ.js +125 -0
- package/{ZD9OGvpf.js → DykhWWFG.js} +797 -750
- package/api-client.js +1 -1
- package/core.d.ts +11 -2
- package/core.js +1 -1
- package/legacy.d.ts +13 -3
- package/legacy.es.js +7397 -7331
- package/legacy.umd.js +9 -9
- package/package.json +1 -1
- package/player.d.ts +11 -2
- package/player.js +24 -12
- package/react.d.ts +11 -2
- package/{CI-d-Lzb.js → ypJV-2eL.js} +9 -9
- package/C-MEaX21.js +0 -127
- package/style.css +0 -1
package/api-client.js
CHANGED
package/core.d.ts
CHANGED
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@@ -1103,11 +1103,20 @@ export declare class Vindral extends Emitter<PublicVindralEvents> {
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*/
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get channelCurrentTime(): number;
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/**
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* The current target buffer time in milliseconds
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* The current target buffer time in milliseconds.
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*
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* Initially, this will always be equal to `minBufferTime`.
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* Only when using a separate `maxBufferTime`, the `targetBufferTime` will be able to vary between min and max.
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*
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*/
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get targetBufferTime(): number;
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/**
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* Set the current target buffer time in milliseconds
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* Set the current target buffer time in milliseconds.
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*
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* Note that setting this will not respect min/max buffer time values.
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* For instance with `{ minBufferTime: 500, maxBufferTime: 3000 }, you can still set `targetBufferTime` to 100 ms.`
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* The dynamic buffer will still work in respect to the originally set values when needed. Therefore we recommend
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* setting targetBufferTime within that range for consistancy if using both min/max.
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*/
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set targetBufferTime(bufferTimeMs: number);
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/**
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package/core.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { b as C, c as I, e as _, f as O, C as D, D as T, I as a, N as A, V as s, g as r } from "./
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1
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import { b as C, c as I, e as _, f as O, C as D, D as T, I as a, N as A, V as s, g as r } from "./DykhWWFG.js";
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export {
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C as AUTHENTICATION_EXPIRED_CODE,
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I as AUTHENTICATION_FAILED_CODE,
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package/legacy.d.ts
CHANGED
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@@ -1118,11 +1118,20 @@ export declare class Vindral extends Emitter<PublicVindralEvents> {
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*/
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get channelCurrentTime(): number;
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/**
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* The current target buffer time in milliseconds
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* The current target buffer time in milliseconds.
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*
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* Initially, this will always be equal to `minBufferTime`.
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* Only when using a separate `maxBufferTime`, the `targetBufferTime` will be able to vary between min and max.
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*
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*/
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get targetBufferTime(): number;
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/**
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* Set the current target buffer time in milliseconds
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* Set the current target buffer time in milliseconds.
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*
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* Note that setting this will not respect min/max buffer time values.
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* For instance with `{ minBufferTime: 500, maxBufferTime: 3000 }, you can still set `targetBufferTime` to 100 ms.`
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* The dynamic buffer will still work in respect to the originally set values when needed. Therefore we recommend
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* setting targetBufferTime within that range for consistancy if using both min/max.
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*/
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set targetBufferTime(bufferTimeMs: number);
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/**
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@@ -1818,10 +1827,11 @@ export interface PlayerOptions {
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* Represents a Vindral player
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*
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* ```typescript
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* //
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* // example configuration of a Vindral web player
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* const instance = new Player({
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* url: "https://lb.cdn.vindral.com",
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* channelId: "vindral_demo1_ci_099ee1fa-80f3-455e-aa23-3d184e93e04f",
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* minBufferTime: 1000,
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* })
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* ```
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*/
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