@vincentt-xr/sdk 2.0.0-alpha.6 → 2.0.0-alpha.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/GROUNDING.md +1188 -14
- package/dist/{DebuggerUI-C_rbLdkh.js → DebuggerUI-C-ldiozL.js} +1 -1
- package/dist/{DebuggerUI-DYT_dk1E.cjs → DebuggerUI-CWX5EtQv.cjs} +1 -1
- package/dist/FaceMeshRenderer-BEEXZwS6.cjs +158 -0
- package/dist/FaceMeshRenderer-UuH5sTXG.js +1322 -0
- package/dist/FaceRetouch-C7h7x9kd.js +683 -0
- package/dist/FaceRetouch-DqftT26Y.cjs +134 -0
- package/dist/GLTFLoader-C5q63sKO.js +1633 -0
- package/dist/GLTFLoader-Cb_CRwmG.cjs +1 -0
- package/dist/SegmentationOverlay-DQuW3dsc.js +133 -0
- package/dist/SegmentationOverlay-aWVod8Kl.cjs +1 -0
- package/dist/assets/cache.d.ts +99 -0
- package/dist/assets/estimate.d.ts +11 -0
- package/dist/assets/index.d.ts +7 -0
- package/dist/assets/loaders.d.ts +28 -0
- package/dist/assets/react.d.ts +33 -0
- package/dist/calibration/calibration.d.ts +70 -0
- package/dist/calibration/index.d.ts +6 -0
- package/dist/calibration/storage.d.ts +13 -0
- package/dist/calibration/types.d.ts +53 -0
- package/dist/calibration/useXRCalibration.d.ts +46 -0
- package/dist/camera/CameraPermissionGate.d.ts +26 -0
- package/dist/camera/devices.d.ts +26 -0
- package/dist/camera/index.d.ts +8 -0
- package/dist/camera/permission.d.ts +86 -0
- package/dist/camera/useCameraPermission.d.ts +35 -0
- package/dist/capabilities/detect.d.ts +45 -0
- package/dist/capabilities/index.d.ts +5 -0
- package/dist/capabilities/types.d.ts +120 -0
- package/dist/capabilities/useXRCapabilities.d.ts +18 -0
- package/dist/compat/environment.d.ts +5 -0
- package/dist/compat/index.d.ts +4 -0
- package/dist/compat/run.d.ts +18 -0
- package/dist/compat/scenarios.d.ts +10 -0
- package/dist/compat/types.d.ts +101 -0
- package/dist/components/BodyTracker/index.d.ts +9 -0
- package/dist/components/FaceMesh/FaceMeshRenderer.d.ts +11 -3
- package/dist/components/FaceMesh/canonical/CanonicalFaceMeshRenderer.d.ts +41 -5
- package/dist/components/FaceMesh/canonical/parseCanonicalFaceModel.d.ts +12 -0
- package/dist/components/FaceMesh/canonical/shaders.d.ts +1 -1
- package/dist/components/FaceMesh/index.d.ts +2 -2
- package/dist/components/GestureListener/index.d.ts +11 -0
- package/dist/components/HandTracker/index.d.ts +10 -0
- package/dist/components/HolisticTracker/index.d.ts +69 -0
- package/dist/components/HolisticTracker/settings.d.ts +58 -0
- package/dist/components/HolisticTracker/signals.d.ts +49 -0
- package/dist/components/IrisEffect/IrisMaterial.d.ts +73 -0
- package/dist/components/IrisEffect/index.d.ts +51 -0
- package/dist/components/IrisEffect/settings.d.ts +117 -0
- package/dist/components/LipEffect/LipEffect.d.ts +7 -1
- package/dist/components/LipEffect/LipEffectMaterial.d.ts +43 -7
- package/dist/components/LipEffect/LipEffects.d.ts +9 -0
- package/dist/components/LipEffect/defaults.d.ts +27 -4
- package/dist/components/LipEffect/index.d.ts +11 -3
- package/dist/components/LipEffect/settings.d.ts +271 -0
- package/dist/components/LipEffect/types.d.ts +56 -9
- package/dist/components/LipEffect/useLipDesignTextures.d.ts +11 -0
- package/dist/components/LipEffect/uvGuide.d.ts +59 -0
- package/dist/components/PersonCutout/index.d.ts +50 -0
- package/dist/components/PersonCutout/personCutout.d.ts +16 -0
- package/dist/components/SceneObjectRenderer/index.d.ts +9 -2
- package/dist/components/ScreenImage/components/ScreenImageBody.d.ts +1 -1
- package/dist/components/ScreenImage/index.d.ts +3 -1
- package/dist/components/ScreenImage/materials/ScreenImageBlendMaterial.d.ts +1 -1
- package/dist/components/ScreenImage/materials/ScreenImageMaskMaterial.d.ts +11 -0
- package/dist/components/ScreenImage/source.d.ts +6 -0
- package/dist/components/ScreenImage/types.d.ts +18 -0
- package/dist/components/SegmentationOverlay/SegmentationOverlay.d.ts +37 -0
- package/dist/components/SegmentationOverlay/SegmentationOverlayMaterial.d.ts +31 -0
- package/dist/components/SegmentationOverlay/index.d.ts +9 -0
- package/dist/components/SegmentationOverlay/maskTexture.d.ts +23 -0
- package/dist/components/SegmentationOverlay/providers.d.ts +72 -0
- package/dist/components/SegmentationOverlay/settings.d.ts +65 -0
- package/dist/components/XRMediaSurface/index.d.ts +2 -1
- package/dist/components/XRProvider/index.d.ts +16 -2
- package/dist/components/XRViewport/hooks/useViewportExternalFaces.d.ts +1 -1
- package/dist/components/XRViewport/hooks/useViewportMediaSource.d.ts +1 -1
- package/dist/components/XRViewport/hooks/useViewportPipeline.d.ts +1 -1
- package/dist/components/index.d.ts +3 -0
- package/dist/constants/index.d.ts +4 -1
- package/dist/contexts-CO0sd4JQ.cjs +1 -0
- package/dist/{contexts-DvQI4PqI.js → contexts-FzlnnMYD.js} +252 -246
- package/dist/coordinates/feed.d.ts +52 -0
- package/dist/coordinates/index.d.ts +5 -0
- package/dist/coordinates/spaces.d.ts +49 -0
- package/dist/coordinates/viewport.d.ts +22 -0
- package/dist/coordinates/world.d.ts +15 -0
- package/dist/debug-ui/gesture-settings/index.d.ts +14 -0
- package/dist/debug-ui/holistic-tracker-settings/index.d.ts +16 -0
- package/dist/debug-ui/index.d.ts +14 -0
- package/dist/debug-ui/iris-effect-settings/index.d.ts +12 -0
- package/dist/debug-ui/lip-effect-settings/index.d.ts +15 -0
- package/dist/debug-ui/media-source.cjs +1 -1
- package/dist/debug-ui/media-source.js +1 -1
- package/dist/debug-ui/product-hotspots/index.d.ts +24 -0
- package/dist/debug-ui/segmentation-overlay-settings/index.d.ts +12 -0
- package/dist/debug-ui/xr-diagnostics/index.d.ts +25 -0
- package/dist/debug-ui.cjs +3 -3
- package/dist/debug-ui.js +2057 -1687
- package/dist/detector-K8aej4MB.js +59 -0
- package/dist/detector-ijypGtse.cjs +1 -0
- package/dist/entries/core.d.ts +21 -3
- package/dist/entries/face-effects.d.ts +12 -4
- package/dist/entries/low-level.d.ts +22 -3
- package/dist/entries/product.d.ts +11 -0
- package/dist/entries/tracking.d.ts +26 -1
- package/dist/face-effects.cjs +155 -1
- package/dist/face-effects.js +1134 -2196
- package/dist/gestures/definitions.d.ts +85 -0
- package/dist/gestures/detector.d.ts +87 -0
- package/dist/gestures/index.d.ts +8 -0
- package/dist/gestures/measures.d.ts +101 -0
- package/dist/gestures/settings.d.ts +49 -0
- package/dist/{getFaceInfo-B43Cwq4n.js → getFaceInfo-BkZfaQs-.js} +5 -5
- package/dist/{getFaceInfo-DEzcL_Ub.cjs → getFaceInfo-ahPxQFGu.cjs} +1 -1
- package/dist/hooks/selectors.d.ts +68 -1
- package/dist/hooks/useCalibrationFaceTracker.d.ts +1 -1
- package/dist/hooks/useFaceInfo.d.ts +13 -1
- package/dist/hooks/useFaceInfos.d.ts +1 -1
- package/dist/hooks/useGesture.d.ts +32 -0
- package/dist/hooks/useIrisTracking.d.ts +45 -0
- package/dist/hooks/useXRDiagnostics.d.ts +81 -0
- package/dist/hooks/useXRModel.d.ts +7 -0
- package/dist/hooks/useXRSession/facade.d.ts +44 -2
- package/dist/hooks/useXRSession/index.d.ts +2 -2
- package/dist/hooks/useXRSession/reason.d.ts +3 -1
- package/dist/hooks/useXRSession/registry.d.ts +14 -0
- package/dist/hooks/useXRSession/store.d.ts +52 -3
- package/dist/index--RgGzZ6X.cjs +47 -0
- package/dist/{index-uE3sKczj.js → index-CHVbH0hz.js} +4 -4
- package/dist/index-CeVkgsag.cjs +1 -0
- package/dist/index-CnGox6Xr.js +3054 -0
- package/dist/{index-B-s4YbWu.js → index-CsUdQ-pn.js} +113 -111
- package/dist/{index-CY7Z8cHV.cjs → index-DKBAh6hV.cjs} +1 -1
- package/dist/index-DsZwTfG0.cjs +1 -0
- package/dist/index-Dw6tj2Mi.js +144 -0
- package/dist/index-OCPjOaeP.cjs +1 -0
- package/dist/{index-G_5h_FJQ.js → index-s9pF4zkG.js} +999 -1014
- package/dist/internal-BYza1h8_.cjs +1 -0
- package/dist/{internal-ldPYiUF0.js → internal-vsfNQycj.js} +15 -16
- package/dist/internal.cjs +1 -1
- package/dist/internal.js +2 -2
- package/dist/iris/compute.d.ts +25 -0
- package/dist/iris/index.d.ts +4 -0
- package/dist/iris/lead.d.ts +19 -0
- package/dist/iris/types.d.ts +87 -0
- package/dist/landmarkMask-CbTFzBYG.js +224 -0
- package/dist/landmarkMask-u7es2k4X.cjs +1 -0
- package/dist/low-level.cjs +1 -1
- package/dist/low-level.js +1104 -639
- package/dist/main.cjs +1 -1
- package/dist/main.js +1519 -462
- package/dist/measures-9dQPdw96.js +154 -0
- package/dist/measures-KfJzpvod.cjs +1 -0
- package/dist/models/Base/index.d.ts +49 -0
- package/dist/models/Body/index.d.ts +1 -1
- package/dist/models/Face/index.d.ts +1 -1
- package/dist/models/Hand/GestureTracking.d.ts +1 -1
- package/dist/models/Hand/HandTracking.d.ts +1 -1
- package/dist/models/Holistic/index.d.ts +49 -0
- package/dist/models/Holistic/result.d.ts +68 -0
- package/dist/models/SemanticSegmentation/index.d.ts +31 -0
- package/dist/models/SemanticSegmentation/presets.d.ts +28 -0
- package/dist/models/index.d.ts +2 -0
- package/dist/product/ProductDimensions.d.ts +16 -0
- package/dist/product/ProductHotspot.d.ts +16 -0
- package/dist/product/ProductViewer.d.ts +9 -0
- package/dist/product/details.d.ts +53 -0
- package/dist/product/index.d.ts +14 -0
- package/dist/product/loadModelViewer.d.ts +4 -0
- package/dist/product/types.d.ts +71 -0
- package/dist/product/useProductAr.d.ts +37 -0
- package/dist/product/useProductDetails.d.ts +60 -0
- package/dist/product.cjs +1 -0
- package/dist/product.js +414 -0
- package/dist/providers-C0Dlhh9Z.js +365 -0
- package/dist/providers-YNwkmNeK.cjs +62 -0
- package/dist/quality/XRQualityController.d.ts +25 -0
- package/dist/quality/controller.d.ts +33 -0
- package/dist/quality/index.d.ts +6 -0
- package/dist/quality/types.d.ts +100 -0
- package/dist/quality/useXRQuality.d.ts +28 -0
- package/dist/{renderGroups-CFt1yYLB.js → renderGroups-CN1cGFUo.js} +1 -1
- package/dist/{renderGroups-BJsx32q5.cjs → renderGroups-O4KmaMl9.cjs} +1 -1
- package/dist/renderPasses-Cg-zqmEz.cjs +21 -0
- package/dist/renderPasses-NnKZVfBy.js +1460 -0
- package/dist/scene-object.cjs +1 -1
- package/dist/scene-object.js +2 -2
- package/dist/screen2d/coordinates.d.ts +20 -0
- package/dist/screenTransform-BenfCtZt.js +44 -0
- package/dist/screenTransform-BiXdpVf0.cjs +1 -0
- package/dist/segmentation-9PhSvc-R.cjs +1 -0
- package/dist/segmentation-CeOTKemr.js +5 -0
- package/dist/segmentation2d/faceMemory.d.ts +28 -0
- package/dist/segmentation2d/faceRegions.d.ts +24 -0
- package/dist/segmentation2d/index.d.ts +9 -0
- package/dist/segmentation2d/maskUv.d.ts +23 -0
- package/dist/segmentation2d/rasterize.d.ts +14 -0
- package/dist/segmentation2d/types.d.ts +46 -0
- package/dist/selectors-C5G1PMYL.js +195 -0
- package/dist/selectors-Du_PsVnW.cjs +1 -0
- package/dist/{session-CANvoLD6.cjs → session-BBr0yN8h.cjs} +7 -7
- package/dist/{session-Dhi0OqZo.js → session-Cy0m7l7-.js} +76 -76
- package/dist/settings-DRR7-snV.cjs +1 -0
- package/dist/settings-aQk845NJ.js +73 -0
- package/dist/subjects/index.d.ts +2 -0
- package/dist/subjects/select.d.ts +62 -0
- package/dist/subjects/types.d.ts +55 -0
- package/dist/tracking/coordinates.d.ts +5 -0
- package/dist/tracking-config/apply.d.ts +57 -0
- package/dist/tracking-config/index.d.ts +7 -0
- package/dist/tracking-config/resolve.d.ts +25 -0
- package/dist/tracking-config/storage.d.ts +8 -0
- package/dist/tracking-config/types.d.ts +106 -0
- package/dist/tracking-config/useXRTrackingConfig.d.ts +38 -0
- package/dist/tracking.cjs +1 -1
- package/dist/tracking.js +1056 -380
- package/dist/types/common.d.ts +11 -1
- package/dist/types/compositor.d.ts +21 -0
- package/dist/types/gesture-tracking.d.ts +2 -2
- package/dist/types/hand-tracking.d.ts +3 -3
- package/dist/types/holistic.d.ts +121 -0
- package/dist/types/index.d.ts +1 -0
- package/dist/types/model.d.ts +22 -2
- package/dist/types/nodes.d.ts +29 -4
- package/dist/types/segmentation.d.ts +19 -0
- package/dist/types/session.d.ts +48 -4
- package/dist/useFaceInfo-Blf7FCu3.js +303 -0
- package/dist/useFaceInfo-C5mO8NQY.cjs +1 -0
- package/dist/useXRCapabilities-B1R2ghy-.cjs +1 -0
- package/dist/useXRCapabilities-C68v__wB.js +30 -0
- package/dist/utils/fns.d.ts +6 -3
- package/dist/utils/integrity.d.ts +4 -1
- package/dist/utils/updateThrottle.d.ts +2 -0
- package/dist/utils/useStableUniforms.d.ts +18 -0
- package/docs/SDK_DOCUMENTATION.md +3 -0
- package/docs/api/adaptive-quality.mdx +104 -0
- package/docs/api/asset-lifecycle.mdx +78 -0
- package/docs/api/camera-permission.mdx +142 -0
- package/docs/api/capture-recording.mdx +9 -1
- package/docs/api/coordinate-spaces.mdx +165 -0
- package/docs/api/cross-camera.mdx +88 -0
- package/docs/api/diagnostics-calibration.mdx +97 -0
- package/docs/api/face-effects.mdx +6 -0
- package/docs/api/face-mesh.mdx +35 -0
- package/docs/api/gestures.mdx +173 -0
- package/docs/api/holistic-tracker.mdx +159 -0
- package/docs/api/iris-tracking.mdx +242 -0
- package/docs/api/multi-subject.mdx +95 -0
- package/docs/api/person-cutout.mdx +136 -0
- package/docs/api/product-ar.mdx +111 -0
- package/docs/api/product-details.mdx +78 -0
- package/docs/api/runtime-3d.mdx +5 -0
- package/docs/api/screen-image.mdx +3 -1
- package/docs/api/screen-space-coordinates.mdx +35 -1
- package/docs/api/segmentation-overlay.mdx +301 -0
- package/docs/api/session-lifecycle.mdx +136 -0
- package/docs/api/trackers.mdx +18 -0
- package/docs/api/tracking-config.mdx +108 -0
- package/docs/docs.json +23 -1
- package/docs/examples/lip-shaders.mdx +224 -0
- package/docs/guides/lip-effect-textures.mdx +292 -0
- package/docs/guides/lip-uv-template.png +0 -0
- package/docs/guides/lip-uv-template.svg +1 -0
- package/package.json +16 -1
- package/dist/FaceMeshRenderer-D1WsrTLA.cjs +0 -155
- package/dist/FaceMeshRenderer-DSCd1H55.js +0 -1264
- package/dist/FaceRetouch-CMJbGThL.js +0 -551
- package/dist/FaceRetouch-DsE0Dbw-.cjs +0 -134
- package/dist/contexts-h-9TRH0r.cjs +0 -1
- package/dist/index-C0-fg1Hk.cjs +0 -1
- package/dist/index-CxMEeCRP.cjs +0 -1
- package/dist/index-D67hHm44.cjs +0 -1
- package/dist/index-DPPpU5By.cjs +0 -17
- package/dist/index-DYfY9ljy.js +0 -111
- package/dist/index-I4eF5TKT.js +0 -1457
- package/dist/internal-MvKrz0Nt.cjs +0 -1
- package/dist/renderLayers-lDtL0_43.cjs +0 -1
- package/dist/renderLayers-zrK2pv5O.js +0 -13
- package/dist/renderPasses-C72MbZ-a.js +0 -1500
- package/dist/renderPasses-D-Krl6D0.cjs +0 -21
- package/dist/selectors-ByKNTXeA.js +0 -59
- package/dist/selectors-CAwmL9VW.cjs +0 -1
- package/dist/useFaceInfo-BSZq7AO1.cjs +0 -1
- package/dist/useFaceInfo-FVQBBNdY.js +0 -62
- package/dist/useFaceResults-C3oZkn2Z.cjs +0 -1
- package/dist/useFaceResults-D62STzT1.js +0 -19
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---
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title: "Multi-Subject Tracking Policy"
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description: "The identity and association contract for faces, hands, bodies and holistic results: what an index means, how many subjects each tracker reports, how to select one, what happens on loss and reappearance, and how subjects are matched across trackers."
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sidebarTitle: "Multi-Subject Policy"
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icon: "people-group"
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---
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## Identity contract
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- **An index is a result-array position, not an identity.** `faceIndex`,
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`handIndex`, `getFace(i)`, `getLandmarks2D(i)` read position `i` of the
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current frame's result. The order is whatever MediaPipe emits; it can
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change between frames when subjects move, overlap, or one is lost. Nothing
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in the SDK promises that `faceIndex: 1` is the same person two frames
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later.
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- **No learned identity.** The SDK never recognises people. The only
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continuity it offers is spatial: the `sticky` selection below follows the
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subject nearest to the previously selected one.
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- **Single-subject APIs are unchanged.** `useFaceInfo()`, `<FaceTracker>`,
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`<HandTracker>`, `<TrackingAnchor>` keep reading index 0 by default; the
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policy is an opt-in option on top.
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## Maximum subjects
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| Tracker | Max | Default | Option |
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| -------- | --- | ------- | --------------------------------------------------------------------------------------------- |
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| face | 10 | 1 | `numFaces` on `<FaceTracker>` / `useFaceInfo(s)`; the first acquirer of the shared model wins |
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| hand | 2 | 2 | none (two hands, `handedness` labels them) |
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| gesture | 1 | 1 | none |
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| body | 1 | 1 | none |
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| holistic | 1 | 1 | none (single person by design) |
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`XR_MAX_SUBJECTS` carries this table. Every consumer that needs more than one
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face must ask for it; a consumer that asks for fewer than the first acquirer
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gets the larger count.
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## Selecting one subject
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```tsx
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import { useFaceInfo, selectSubject, faceCandidates } from "@vincentt-xr/sdk/tracking";
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// Hook form (faces): pick by policy instead of a fixed index.
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const face = useFaceInfo({ numFaces: 4, subject: { selection: "largest" } });
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const follow = useFaceInfo({ numFaces: 4, subject: { selection: "sticky", stickyRadius: 0.2 } });
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// Pure form (any tracker): build candidates, select, carry the memory.
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const result = selectSubject(faceCandidates(results.faceLandmarks), policy, previousMemory);
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```
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| `selection` | Picks |
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| `index` | position `policy.index` (default 0) — the historical behaviour |
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| `largest` | the biggest subject (closest to the camera) |
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| `nearest-center` | closest to the feed centre |
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| `leftmost` / `rightmost` | by feed x, as shown in the preview |
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| `sticky` | nearest to the previously selected subject within `stickyRadius` (feed units, default 0.2); same `label` (handedness) preferred; otherwise `fallback` (default `largest`) |
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`selectSubject` returns `{ index, reason, memory }`; `index` is `null` when
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there is no candidate. `faceCandidates(landmarkArrays)` and
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`jointCandidates(handsOrBodies)` build candidates (feed-space centre and
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size) from face landmarks or tracker-space joints.
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## Loss and reappearance
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65
|
+
- A subject that disappears for a few frames is bridged by the tracker's
|
|
66
|
+
hold (`holdMs`, 250 ms by default, through `FaceTrackMemory` / the readers'
|
|
67
|
+
hold): the last result is replayed, then dropped.
|
|
68
|
+
- `sticky` keeps its memory through a miss, so a subject that reappears
|
|
69
|
+
near where it was is re-selected; one that reappears elsewhere is a new
|
|
70
|
+
subject and the policy's `fallback` decides. When the selection switches
|
|
71
|
+
to the fallback, the memory moves with it (a deliberate switch, not a jump
|
|
72
|
+
back later).
|
|
73
|
+
- Reappearance never restores a previous index: read the policy's pick, not
|
|
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|
+
a remembered position.
|
|
75
|
+
|
|
76
|
+
## Association across trackers
|
|
77
|
+
|
|
78
|
+
`associateSubjects(primary, secondary, maxDistance = 0.35)` greedily matches
|
|
79
|
+
the nearest centres between two candidate lists (face ↔ body, hand ↔ body),
|
|
80
|
+
each subject at most once, ignoring pairs farther than `maxDistance` (feed
|
|
81
|
+
units). That proximity-in-the-same-frame rule is the whole association
|
|
82
|
+
contract; with the single-person body / holistic models it reduces to
|
|
83
|
+
"the body belongs to the nearest face".
|
|
84
|
+
|
|
85
|
+
## Manual validation
|
|
86
|
+
|
|
87
|
+
Run `/multi-subject` (starts on the two-people image, `numFaces` 4):
|
|
88
|
+
|
|
89
|
+
| Case | Steps | Expect |
|
|
90
|
+
| ---------- | ----------------------------------------------- | --------------------------------------------------- |
|
|
91
|
+
| Candidates | two / three people images | one grey dot per face, count in the status line |
|
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92
|
+
| Rules | largest / nearest-center / leftmost / rightmost | the cyan ring moves to the matching face |
|
|
93
|
+
| Index | `index` with 0..3 | ring on that array position, none when out of range |
|
|
94
|
+
| Sticky | `sticky` on "Two People Smiling" video | the ring stays on the same person as they move |
|
|
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|
+
| Loss | cover a face (webcam) | ring holds ~250 ms, then follows the fallback |
|
|
@@ -0,0 +1,136 @@
|
|
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1
|
+
---
|
|
2
|
+
title: "Person Cutout"
|
|
3
|
+
description: "Background replacement as a two-layer ScreenImage composition: any background media below, the person-masked live camera above."
|
|
4
|
+
sidebarTitle: "Person Cutout"
|
|
5
|
+
icon: "user"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
`PersonCutout` is the live camera, masked to the person by portrait
|
|
9
|
+
segmentation, rendered as a full-screen `ScreenImage`. Put any background
|
|
10
|
+
surface behind it with a lower `renderOrder` and you have background
|
|
11
|
+
replacement without assembling masks, materials or coordinates yourself.
|
|
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|
+
|
|
13
|
+
```tsx
|
|
14
|
+
import { FULL_SCREEN_ANCHORS, PersonCutout, ScreenImage, ScreenSpaceUI } from "@vincentt-xr/sdk";
|
|
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|
+
|
|
16
|
+
<ScreenSpaceUI>
|
|
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|
+
{/* 1. Background: image, video texture or GIF — anything ScreenImage shows. */}
|
|
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|
+
<ScreenImage
|
|
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|
+
src="/backgrounds/beach.jpg"
|
|
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|
+
fit="cover"
|
|
21
|
+
anchors={FULL_SCREEN_ANCHORS}
|
|
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|
+
renderOrder={0}
|
|
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|
+
/>
|
|
24
|
+
{/* 2. Foreground: the camera, person only. */}
|
|
25
|
+
<PersonCutout renderOrder={100} />
|
|
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|
+
</ScreenSpaceUI>;
|
|
27
|
+
```
|
|
28
|
+
|
|
29
|
+
## The composition contract
|
|
30
|
+
|
|
31
|
+
- **Background** is any full-screen surface drawn first: a `ScreenImage`
|
|
32
|
+
(`{ kind: "image" }`, `{ kind: "gif" }`, or `{ kind: "texture" }` with a
|
|
33
|
+
`THREE.VideoTexture`), or a custom shader plane inside
|
|
34
|
+
`<ScreenTransform anchors={FULL_SCREEN_ANCHORS}>`. Give it a `renderOrder`
|
|
35
|
+
below the cut-out's (default 100).
|
|
36
|
+
- **Foreground** is `PersonCutout`: a `ScreenImage` whose `source` is the
|
|
37
|
+
session camera texture and whose `maskTexture` is the portrait segmentation
|
|
38
|
+
mask. It accepts the usual `ScreenImage` props (`opacity`, `fit`, `anchors`,
|
|
39
|
+
`blendMode`, `flipX`, `renderOrder`, `visible`) except `source` and the mask
|
|
40
|
+
props, which it owns.
|
|
41
|
+
- **Ordering** is `renderOrder`; both layers are overlay-style screen planes
|
|
42
|
+
with depth testing off, so only the order matters.
|
|
43
|
+
|
|
44
|
+
## Alignment: aspect ratio, mirroring, resolution
|
|
45
|
+
|
|
46
|
+
- The camera texture is already cover-cropped to the viewport and mirrored
|
|
47
|
+
for webcams by the session, and the segmentation mask is produced in that
|
|
48
|
+
same feed space. `PersonCutout` samples the mask through the image's own
|
|
49
|
+
fit transform (`fit="cover"` by default), so mask and camera stay aligned
|
|
50
|
+
under any aspect ratio and any further crop or flip you apply.
|
|
51
|
+
- Background media is not mirrored. If a background has to match a mirrored
|
|
52
|
+
webcam (a sign you are sitting in front of), set `flipX` on that
|
|
53
|
+
`ScreenImage`.
|
|
54
|
+
- The mask is a render-size canvas texture with a half-pixel blur, so edges
|
|
55
|
+
are soft at the display resolution. The segmentation `quality` option on
|
|
56
|
+
the model trades edge detail for cost.
|
|
57
|
+
|
|
58
|
+
## Mask, opacity, invert
|
|
59
|
+
|
|
60
|
+
The SDK mask carries its signal in RGB: white (255) on the person, black on
|
|
61
|
+
the background, with alpha 255 everywhere (three's `alphaMap` reads the green
|
|
62
|
+
channel, which is how `VideoBackground` consumes the same texture). The
|
|
63
|
+
cut-out reads `maskChannel="green"`, keeping the person and dropping the
|
|
64
|
+
background. `invert` flips that to show only the background with the person
|
|
65
|
+
cut out.
|
|
66
|
+
`opacity` fades the whole person layer. `usePersonMaskTexture()` returns the
|
|
67
|
+
raw mask texture with its `status` for custom compositions, and `ScreenImage`
|
|
68
|
+
itself now accepts `maskTexture`, `maskChannel` (`alpha` | `red` | `green` |
|
|
69
|
+
`luminance`), `maskInvert`, `maskFeather` and `maskErode` for any image.
|
|
70
|
+
|
|
71
|
+
## Edge quality: feather and erode
|
|
72
|
+
|
|
73
|
+
The segmenter's mask is hard-edged and sits a texel or two outside the person,
|
|
74
|
+
so the raw cut-out carries a fringe of the source background (green-screen
|
|
75
|
+
spill, a light halo on dark backgrounds). Two props clean it up:
|
|
76
|
+
|
|
77
|
+
- `maskFeather` — radius in mask texels of a 3×3 blur over the mask. `0` keeps
|
|
78
|
+
the hard edge. Texel units keep the softness the same on screen whatever
|
|
79
|
+
resolution the mask arrives at.
|
|
80
|
+
- `maskErode` — `0..1` of the feather width to shrink the kept region by. The
|
|
81
|
+
blurred edge is re-thresholded, so the silhouette moves inward and the fringe
|
|
82
|
+
falls outside it. It does nothing without feather.
|
|
83
|
+
|
|
84
|
+
`PersonCutout` defaults to `maskFeather={4}` and `maskErode={0.7}`, chosen on
|
|
85
|
+
the SDK's green-screen clips with the 720-px portrait mask. Raise erode when
|
|
86
|
+
spill remains, lower it when fingers or hair tips disappear. Neither prop fixes
|
|
87
|
+
the mask trailing a fast-moving arm; that is the segmenter's temporal lag.
|
|
88
|
+
|
|
89
|
+
## Loading and fallback
|
|
90
|
+
|
|
91
|
+
The segmentation model downloads on first use. `PersonCutout` reports
|
|
92
|
+
`loading` → `ready` | `error` through `onStatusChange`. While not ready it
|
|
93
|
+
follows `fallback`: `"camera"` (default) draws the unmasked camera so the
|
|
94
|
+
experience degrades to a plain feed, `"hidden"` draws nothing so only the
|
|
95
|
+
background shows. On error the same fallback applies and `error` carries
|
|
96
|
+
the reason.
|
|
97
|
+
|
|
98
|
+
## When to use this instead of 3D
|
|
99
|
+
|
|
100
|
+
- **Use this 2D path** for background replacement, virtual backgrounds,
|
|
101
|
+
person-in-a-scene stickers, and any effect that only needs "the person
|
|
102
|
+
versus the rest of the frame". It is one quad, one mask, no geometry.
|
|
103
|
+
- **Use the face mesh** when something must stick to the face surface with
|
|
104
|
+
correct perspective and shading (lipstick, face paint, UV-mapped textures).
|
|
105
|
+
- **Use the head occluder** when 3D objects must disappear behind the head
|
|
106
|
+
(glasses arms, hats seen from the side). A 2D mask cannot occlude in depth.
|
|
107
|
+
- The 2D mask also covers the body, hair and clothes, which neither the face
|
|
108
|
+
mesh nor the head occluder does.
|
|
109
|
+
|
|
110
|
+
## Performance
|
|
111
|
+
|
|
112
|
+
One extra full-screen quad with a masked shader; the segmentation model
|
|
113
|
+
runs at its own `targetFps` (24 by default). Share the model: `VideoBackground`
|
|
114
|
+
with `segmentation="portrait"`, `usePersonMask` overlays and `PersonCutout`
|
|
115
|
+
all consume the same instance.
|
|
116
|
+
|
|
117
|
+
## Manual visual test plan
|
|
118
|
+
|
|
119
|
+
Run `/person-cutout` in the playground:
|
|
120
|
+
|
|
121
|
+
| Case | Source / background | Expect |
|
|
122
|
+
| ------------------------ | --------------------------------------- | ------------------------------------------------------------------------------- |
|
|
123
|
+
| Image background | video source, Image | Person on the photo; no camera background visible around the edges |
|
|
124
|
+
| Video background | video source, Video | Background plays behind the person; both layers keep playing |
|
|
125
|
+
| GIF background | video source, GIF | GIF animates behind the person |
|
|
126
|
+
| Shader background | video source, Shader | Animated plane behind the person; person edges unaffected |
|
|
127
|
+
| Opacity | any, opacity 0.5 | Person fades over the background; background unchanged |
|
|
128
|
+
| Show background only | any, invert | Person region shows the background through the camera layer |
|
|
129
|
+
| Edge feather / erode | video source, feather 0 vs 4, erode 0.7 | Feather 0 shows a green fringe on sleeves; the defaults remove it |
|
|
130
|
+
| Aspect / orientation | resize the pane, rotate device | Person stays aligned with the camera; background re-covers the screen |
|
|
131
|
+
| Mirrored webcam | webcam | Person mirrored like the feed; text on a background not mirrored unless `flipX` |
|
|
132
|
+
| Movement | "Person Shaking Head", "Person ThumbUp" | Mask follows head and hands; thin fingers may soften |
|
|
133
|
+
| Lighting | webcam, bright vs dim | Mask holds under both; dark clothes on dark background is the hard case |
|
|
134
|
+
| Loading, fallback camera | reload | Plain camera until `ready`, then the background appears |
|
|
135
|
+
| Loading, fallback hidden | reload | Only the background until `ready` |
|
|
136
|
+
| Multi-person | "Two People Smiling" | Both people kept; the segmenter is person-class |
|
|
@@ -0,0 +1,111 @@
|
|
|
1
|
+
---
|
|
2
|
+
title: "Product Placement AR"
|
|
3
|
+
description: "View-in-your-space AR for product pages on top of Google's model-viewer: capability detection, the ProductViewer wrapper, the useProductAr hook, and the camera handoff with the tracking session."
|
|
4
|
+
sidebarTitle: "Product AR"
|
|
5
|
+
icon: "cube"
|
|
6
|
+
---
|
|
7
|
+
|
|
8
|
+
Placement AR puts a product on the floor or a wall through the device's
|
|
9
|
+
native path: WebXR (Android Chrome), Scene Viewer (Android) or Quick Look
|
|
10
|
+
(iOS, from a USDZ). It is a different mode from the SDK's camera session,
|
|
11
|
+
which has no world tracking. The SDK wraps Google's `<model-viewer>` for it
|
|
12
|
+
rather than rebuilding it; the rule for every page: **placement AR is
|
|
13
|
+
model-viewer, face/body AR is the session, never both at once.**
|
|
14
|
+
|
|
15
|
+
```tsx
|
|
16
|
+
import { ProductViewer, useProductAr } from "@vincentt-xr/sdk/product";
|
|
17
|
+
|
|
18
|
+
const Product = () => {
|
|
19
|
+
const ar = useProductAr();
|
|
20
|
+
return (
|
|
21
|
+
<>
|
|
22
|
+
<ProductViewer
|
|
23
|
+
src="/hat.glb"
|
|
24
|
+
iosSrc="/hat.usdz"
|
|
25
|
+
poster="/hat.webp"
|
|
26
|
+
alt="Hat"
|
|
27
|
+
onReady={ar.bind}
|
|
28
|
+
/>
|
|
29
|
+
{ar.supportedModes.length > 0 && (
|
|
30
|
+
<button onClick={() => ar.activate()} disabled={!ar.canActivate}>
|
|
31
|
+
View in your space
|
|
32
|
+
</button>
|
|
33
|
+
)}
|
|
34
|
+
</>
|
|
35
|
+
);
|
|
36
|
+
};
|
|
37
|
+
```
|
|
38
|
+
|
|
39
|
+
## Install
|
|
40
|
+
|
|
41
|
+
`@google/model-viewer` is an optional peer dependency: add it to the app
|
|
42
|
+
that renders products. `<ProductViewer>` imports it lazily on first render,
|
|
43
|
+
so other pages never pay for it. It bundles its own three.js (it cannot share
|
|
44
|
+
the SDK's), roughly 1 MB; keep it on product routes only.
|
|
45
|
+
|
|
46
|
+
## Capability
|
|
47
|
+
|
|
48
|
+
`detectXRCapabilities` / `useXRCapabilities` report `placement`:
|
|
49
|
+
|
|
50
|
+
| Field | How it is detected |
|
|
51
|
+
| ------------- | ----------------------------------------------------------------------------------- |
|
|
52
|
+
| `webxr` | `navigator.xr.isSessionSupported("immersive-ar")` |
|
|
53
|
+
| `sceneViewer` | Android Chrome / Samsung Internet user agent |
|
|
54
|
+
| `quickLook` | `<a rel="ar">` support (iOS Safari and WebKit browsers) |
|
|
55
|
+
| `any` | one of the above; otherwise `reason.code` `placement-unsupported` (not recoverable) |
|
|
56
|
+
|
|
57
|
+
Offer "View in AR" only when `any` is true; desktop shows the viewer alone.
|
|
58
|
+
|
|
59
|
+
## `<ProductViewer>`
|
|
60
|
+
|
|
61
|
+
| Prop | model-viewer attribute |
|
|
62
|
+
| -------------------------------------------------------------------------------------------- | ------------------------------------------------ |
|
|
63
|
+
| `src`, `iosSrc`, `poster`, `alt` | `src`, `ios-src`, `poster`, `alt` |
|
|
64
|
+
| `ar` (default true), `arModes` | `ar`, `ar-modes` (preference order) |
|
|
65
|
+
| `placement: "floor" \| "wall"` | `ar-placement` |
|
|
66
|
+
| `scale: "auto" \| "fixed"` | `ar-scale` (`fixed` = true-to-size, no pinch) |
|
|
67
|
+
| `cameraControls`, `autoRotate`, `loading`, `environmentImage`, `shadowIntensity`, `exposure` | same names, kebab-cased |
|
|
68
|
+
| `attributes` | anything else, passed straight through |
|
|
69
|
+
| `onLoad`, `onError`, `onArStatus`, `onReady(element)` | `load`, `error`, `ar-status` events; the element |
|
|
70
|
+
|
|
71
|
+
Children are slotted into model-viewer (`slot="ar-button"`, `slot="poster"`,
|
|
72
|
+
hotspots).
|
|
73
|
+
|
|
74
|
+
## `useProductAr()`
|
|
75
|
+
|
|
76
|
+
Returns `{ status, supportedModes, canActivate, reason, loading, error, bind, activate, handleStatus }`.
|
|
77
|
+
`status` is model-viewer's `ar-status` (`not-presenting`, `session-started`,
|
|
78
|
+
`object-placed`, `failed`) or `unavailable` when no mode is supported.
|
|
79
|
+
`activate()` must run from a user gesture.
|
|
80
|
+
|
|
81
|
+
### Camera handoff
|
|
82
|
+
|
|
83
|
+
Only WebXR runs in the page and needs the camera the tracking session
|
|
84
|
+
holds; Scene Viewer and Quick Look open a native activity and never touch
|
|
85
|
+
it. When the hook runs under an `<XRProvider>` whose session is `running` or
|
|
86
|
+
`paused` on the webcam and the mode about to be used is `webxr`,
|
|
87
|
+
`activate()` stops the session first and restores the same facing and
|
|
88
|
+
lifecycle (a paused session comes back paused) when `ar-status` returns to
|
|
89
|
+
`not-presenting` (or `failed`). `handoffCamera: false` opts out. Stream /
|
|
90
|
+
canvas sources are left alone. The pure form is
|
|
91
|
+
`releaseSessionForAr(session, mode)`. Keep `arModes` on the viewer and
|
|
92
|
+
`modes` on the hook identical; both default to `DEFAULT_PRODUCT_AR_MODES`.
|
|
93
|
+
|
|
94
|
+
## Assets
|
|
95
|
+
|
|
96
|
+
- GLB for every platform; keep it under a few MB, Draco / KTX2 compressed.
|
|
97
|
+
- USDZ for iOS Quick Look via `iosSrc`; without it model-viewer exports one
|
|
98
|
+
on the fly (slower, lower fidelity). The GLB → USDZ step is a publishing
|
|
99
|
+
step (see the asset pipeline issue), never runtime code.
|
|
100
|
+
- Host both on the CDN with long cache headers.
|
|
101
|
+
|
|
102
|
+
## Manual validation
|
|
103
|
+
|
|
104
|
+
Run `/product-ar`:
|
|
105
|
+
|
|
106
|
+
| Device | Expect |
|
|
107
|
+
| ------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
|
|
108
|
+
| Desktop | viewer with orbit; `supported modes: none`, button disabled |
|
|
109
|
+
| Android Chrome | `scene-viewer` (and `webxr` on ARCore devices); tap → Scene Viewer / WebXR places the astronaut; status log `session-started` → `object-placed` → `not-presenting` |
|
|
110
|
+
| iPhone | `quick-look`; tap → Quick Look opens the USDZ |
|
|
111
|
+
| With a tracking session running | the session reads `stopped` during AR and `running` after |
|
|
@@ -0,0 +1,78 @@
|
|
|
1
|
+
---
|
|
2
|
+
title: "Product Variants, Hotspots & Dimensions"
|
|
3
|
+
description: "Material variants (colour / size), surface-anchored hotspots with serializable authoring data, and true-size dimension labels on a ProductViewer."
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sidebarTitle: "Product Details"
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icon: "tags"
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---
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Builds on `<ProductViewer>` (Product Placement AR). Three details a product
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page needs on the same model: switching looks, pointing at parts, and
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telling the real size.
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+
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```tsx
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import {
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14
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ProductViewer,
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15
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ProductHotspot,
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ProductDimensions,
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useProductVariants,
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useProductHotspots,
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useProductDimensions,
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type ProductViewerElement,
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} from "@vincentt-xr/sdk/product";
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+
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const [el, setEl] = useState<ProductViewerElement | null>(null);
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const variants = useProductVariants(el); // { variants, variant, setVariant }
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const dimensions = useProductDimensions(el); // { size: [w, h, d], center } in metres, null until loaded
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const hotspots = useProductHotspots(el, { initial: fromCms, onChange: save });
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+
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<ProductViewer src="/shoe.glb" scale="fixed" onReady={(e) => setEl(e)}>
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{hotspots.hotspots.map((h) => (
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<ProductHotspot key={h.id} hotspot={h} onClick={open} />
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))}
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<ProductDimensions dimensions={dimensions} unit="metric" />
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</ProductViewer>;
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+
```
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+
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36
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## Variants
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`useProductVariants(element)` reads the model's `KHR_materials_variants`
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after load and sets `variantName` on the element. Variants change materials
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only, so they carry into AR wherever the platform renders the glTF (WebXR,
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Scene Viewer). Quick Look renders the USDZ as exported: ship one USDZ per
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variant and switch `iosSrc` with the variant, or accept the default look.
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43
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+
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44
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## Hotspots
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+
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`ProductHotspotData = { id, position: [x, y, z], normal: [x, y, z], label?, description? }`
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in model metres; serializable and validated (`parseHotspots`,
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48
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`serializeHotspots`). `<ProductHotspot>` renders a slotted callout model-viewer
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keeps over the surface as the camera orbits, fading it when the surface
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faces away.
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+
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`useProductHotspots(element, { initial, onChange })` is the authoring and
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runtime state: `placeFromPointer(clientX, clientY, label)` raycasts the
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click onto the model (`positionAndNormalFromPoint`), `add` / `update` /
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`remove` / `clear`, `json` / `importJson`. The debug-ui
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`<ProductHotspotPanel>` wraps it with click-to-place, label editing and a
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JSON copy, so authored data goes back into the app as `initial`.
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+
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## Dimensions
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60
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+
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`useProductDimensions(element)` returns the bounding box (`getDimensions`,
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`getBoundingBoxCenter`) after load. `<ProductDimensions>` labels width,
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height and depth on three box edges, anchored as hotspots (`dimensionLines`
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64
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computes the edges); `unit` is `metric` (cm under 1 m) or `imperial`.
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Pair with `scale="fixed"` on the viewer so AR places the model at that
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size with no pinch-to-resize.
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+
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## Manual validation
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69
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+
|
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Run `/product-details` (model-viewer's variants shoe):
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+
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| Case | Steps | Expect |
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| ---------- | ----------------------------------- | -------------------------------------------------------------- |
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| Variants | tap the colourway buttons | the shoe changes material; the panel select follows |
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| Hotspots | "place hotspot", click the shoe | a labelled dot stays on that point while orbiting |
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| Authoring | edit the label, "copy JSON", reload | label persists; JSON matches the panel |
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| Dimensions | toggle, switch unit | W / H / D labels on the box edges, cm ↔ in |
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| AR (phone) | "View in your space" | true-size placement; variant carried into Scene Viewer / WebXR |
|
package/docs/api/runtime-3d.mdx
CHANGED
|
@@ -270,6 +270,7 @@ type SceneObjectRendererProps = {
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270
270
|
renderLayer?: number;
|
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271
|
onComponentChange?: (component: SceneComponent) => void;
|
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272
272
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fallback?: (message: string) => ReactNode;
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273
|
+
faceMeshMaterialOverrides?: Record<string, FaceMeshMaterialOverride>;
|
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273
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|
};
|
|
274
275
|
```
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275
276
|
|
|
@@ -290,6 +291,10 @@ Nested scene objects are resolved from `SceneObjectStore` data. Root objects
|
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290
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come from `createRenderPlan`; children are rendered recursively inside their
|
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291
292
|
parent runtime object, so child transforms inherit parent transforms.
|
|
292
293
|
|
|
294
|
+
`faceMeshMaterialOverrides` is runtime-only and keyed by a FaceMeshRenderer
|
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295
|
+
component ID. Use it to provide a custom material node or factory without
|
|
296
|
+
putting a non-serializable Three.js object in `SceneObjectStore`.
|
|
297
|
+
|
|
293
298
|
## `ScreenImage` architecture and ownership
|
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294
299
|
|
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295
300
|
`ScreenImage` is a thin screen-space orchestrator. Its implementation is split
|
|
@@ -45,7 +45,9 @@ GIF URLs are supported directly:
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45
45
|
Sources are `{ kind: "default" }`, `{ kind: "image", src }`,
|
|
46
46
|
`{ kind: "gif", src }`, or an existing `{ kind: "texture", texture }`.
|
|
47
47
|
`fit` supports `stretch`, `contain`, and `cover`. Canvas coordinates use center
|
|
48
|
-
origin and positive Y upward.
|
|
48
|
+
origin and positive Y upward. The canvas stretches with the full rendered
|
|
49
|
+
viewport; use `fit="contain"` or `fit="cover"` when artwork itself needs a
|
|
50
|
+
preserved aspect ratio. When `size` is omitted, it fills the supplied canvas.
|
|
49
51
|
|
|
50
52
|
`ScreenImage` owns GIF decoding. It preserves the GIF canvas size, frame delays,
|
|
51
53
|
partial-frame compositing, and disposal rules before fitting the resulting
|
|
@@ -7,15 +7,46 @@ icon: "ruler"
|
|
|
7
7
|
|
|
8
8
|
Import screen-coordinate helpers from `@vincentt-xr/sdk`. SDK screen pixels use
|
|
9
9
|
a `720x1280` design canvas by default, center origin, and positive Y upward.
|
|
10
|
-
They are not Three.js world units.
|
|
10
|
+
They are not Three.js world units. For the feed (landmark) space, the
|
|
11
|
+
source-media crop, mirroring and world projection, see
|
|
12
|
+
[Coordinate Spaces](/api/coordinate-spaces); this page covers the design-pixel
|
|
13
|
+
helpers.
|
|
14
|
+
|
|
15
|
+
## Coordinate contract
|
|
16
|
+
|
|
17
|
+
Choose the helper from the coordinate system that produced the point. A helper
|
|
18
|
+
performs the origin and axis conversion once; do not chain another manual flip,
|
|
19
|
+
mirror, cover crop, or design-canvas conversion after it.
|
|
20
|
+
|
|
21
|
+
| Input | Origin and axes | Conversion to SDK design pixels |
|
|
22
|
+
| ---------------------- | ----------------------------- | ------------------------------------------------------------- |
|
|
23
|
+
| DOM client point | viewport top-left; Y down | `clientToScreenPixels` |
|
|
24
|
+
| normalized image point | top-left; X/Y in `[0, 1]` | `normalizedToScreenPixels` |
|
|
25
|
+
| media pixel | source-media top-left; Y down | `mediaToScreenPixels` with the active layout and mirror state |
|
|
26
|
+
| SDK tracker point | center; X right, Y up | `trackerPointToScreenPixels` |
|
|
27
|
+
| Three.js world point | world space | `worldToScreenPixels` |
|
|
28
|
+
|
|
29
|
+
Raw MediaPipe face landmarks are normalized image points, while low-level hand,
|
|
30
|
+
gesture, and body reads exposed by the SDK are tracker points. Face renderers
|
|
31
|
+
consume their raw landmarks internally; use `TrackingAnchor` for a 3D face
|
|
32
|
+
attachment instead of converting a face landmark into a screen point yourself.
|
|
33
|
+
|
|
34
|
+
The design canvas maps across the full rendered viewport on each axis for
|
|
35
|
+
screen-pixel helpers and canvas-based primitives. It does not letterbox itself
|
|
36
|
+
on landscape or square viewports. `ScreenTransform2DSettings`, used by serialized
|
|
37
|
+
editor layouts, is contain-fitted to preserve an authored text or shape aspect
|
|
38
|
+
ratio. Use content fitting inside a screen rect when artwork needs preserved
|
|
39
|
+
aspect ratio.
|
|
11
40
|
|
|
12
41
|
```ts
|
|
13
42
|
import {
|
|
14
43
|
clientToScreenPixels,
|
|
15
44
|
normalizedToScreenPixels,
|
|
45
|
+
screenPixelsToScreenSpace,
|
|
16
46
|
screenPixelsToUnits,
|
|
17
47
|
screenPointToRay,
|
|
18
48
|
screenUnitsToPixels,
|
|
49
|
+
trackerPointToScreenPixels,
|
|
19
50
|
worldToScreenPixels,
|
|
20
51
|
} from "@vincentt-xr/sdk";
|
|
21
52
|
|
|
@@ -30,6 +61,9 @@ const ray = screenPointToRay({ point: tapPoint, camera, viewportSize });
|
|
|
30
61
|
- `mediaToScreenPixels` / `screenPixelsToMedia`: cover/contain layout and mirroring
|
|
31
62
|
- `worldToScreenPixels`: labels and indicators over tracked 3D points
|
|
32
63
|
- `screenPointToRay`: hit testing and 3D placement from design pixels
|
|
64
|
+
- `trackerPointToScreenPixels`: center-origin, Y-up hand/gesture/body tracker points
|
|
65
|
+
- `screenPixelsToScreenSpace` / `screenSpaceToScreenPixels`: map a design point to a
|
|
66
|
+
`ScreenSpaceUI` parent's non-uniform world units; use these for custom R3F meshes
|
|
33
67
|
- `smoothNumber`, `smoothVector2`, `smoothVector3`: frame-rate-independent tracked motion
|
|
34
68
|
|
|
35
69
|
Hide world projections whose `depth` is outside `[-1, 1]`. Reuse optional output
|