@vincentt-xr/sdk 2.0.0-alpha.1 → 2.0.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/GROUNDING.md +1588 -20
- package/dist/{DebuggerUI-CatYc-RG.cjs → DebuggerUI-B45_Gb9d.cjs} +1 -1
- package/dist/{DebuggerUI-gLMKiVwJ.js → DebuggerUI-Cq28c18s.js} +1 -1
- package/dist/FaceMeshRenderer-6t8OsQhK.js +1195 -0
- package/dist/FaceMeshRenderer-lQLhYIW-.cjs +155 -0
- package/dist/FaceRetouch-CDrL0pXg.js +551 -0
- package/dist/FaceRetouch-DtNl8-4e.cjs +134 -0
- package/dist/audio/AudioEngine.d.ts +3 -1
- package/dist/audio/AudioPlayer.d.ts +29 -0
- package/dist/audio/AudioPlayerLogic.d.ts +4 -0
- package/dist/audio/index.d.ts +2 -0
- package/dist/components/Axes/index.d.ts +6 -0
- package/dist/components/FaceMesh/FaceMeshRenderer.d.ts +17 -0
- package/dist/components/FaceMesh/canonical/CanonicalFaceMeshRenderer.d.ts +17 -1
- package/dist/components/FaceMesh/canonical/FaceMeshMaterial.d.ts +25 -0
- package/dist/components/FaceMesh/canonical/assets.d.ts +3 -0
- package/dist/components/FaceMesh/canonical/geometryGroups.d.ts +9 -0
- package/dist/components/FaceMesh/canonical/parseCanonicalFaceModel.d.ts +2 -0
- package/dist/components/FaceMesh/canonical/shaders.d.ts +2 -0
- package/dist/components/FaceMesh/deform.d.ts +3 -0
- package/dist/components/FaceMesh/index.d.ts +5 -0
- package/dist/components/FaceMesh/material/defaults.d.ts +70 -0
- package/dist/components/FaceMesh/material/index.d.ts +1 -0
- package/dist/components/FaceMesh/material/options.d.ts +5 -1
- package/dist/components/FaceMesh/material/support.d.ts +7 -2
- package/dist/components/FaceMesh/material/textures.d.ts +4 -0
- package/dist/components/FaceMesh/material/types.d.ts +2 -2
- package/dist/components/FaceRetouch/Background.d.ts +5 -6
- package/dist/components/FaceRetouch/FaceRetouch.d.ts +47 -0
- package/dist/components/FaceRetouch/index.d.ts +2 -8
- package/dist/components/FaceRetouch/landmarkMask.d.ts +0 -5
- package/dist/components/FaceRetouch/useFaceRetouchMask.d.ts +3 -7
- package/dist/components/FaceTracker/index.d.ts +5 -3
- package/dist/components/FaceWarp3D/FaceWarp3DHead.d.ts +1 -1
- package/dist/components/HandJoints2D/index.d.ts +1 -1
- package/dist/components/HandTracking2D/HandVisual.d.ts +1 -1
- package/dist/components/HandTracking2D/index.d.ts +1 -1
- package/dist/components/HandTracking2DController/index.d.ts +1 -1
- package/dist/components/HandTracking3D/index.d.ts +1 -1
- package/dist/components/LightObject/index.d.ts +20 -0
- package/dist/components/LookAt/index.d.ts +23 -0
- package/dist/components/MeshRenderer/index.d.ts +58 -0
- package/dist/components/PerspectiveCamera/index.d.ts +2 -8
- package/dist/components/PinToMesh/index.d.ts +47 -0
- package/dist/components/RenderGroupLayer/index.d.ts +6 -0
- package/dist/components/SceneObjectRenderer/index.d.ts +16 -0
- package/dist/components/Screen2D/ScreenTransformFrame.d.ts +11 -0
- package/dist/components/Screen2D/ScreenTransformHelpers.d.ts +19 -0
- package/dist/components/Screen2D/ScreenTransformInteraction.d.ts +18 -0
- package/dist/components/Screen2D/index.d.ts +5 -0
- package/dist/components/ScreenGlass/defaults.d.ts +3 -0
- package/dist/components/ScreenGlass/index.d.ts +5 -0
- package/dist/components/ScreenGlass/shaders.d.ts +2 -0
- package/dist/components/ScreenGlass/types.d.ts +10 -0
- package/dist/components/ScreenGradient/defaults.d.ts +5 -0
- package/dist/components/ScreenGradient/index.d.ts +5 -0
- package/dist/components/ScreenGradient/shaders.d.ts +2 -0
- package/dist/components/ScreenGradient/types.d.ts +19 -0
- package/dist/components/ScreenImage/ScreenImage.d.ts +4 -0
- package/dist/components/ScreenImage/components/DynamicTextureSync.d.ts +9 -0
- package/dist/components/ScreenImage/components/ScreenImageBody.d.ts +9 -0
- package/dist/components/ScreenImage/components/ScreenImageFrame.d.ts +9 -0
- package/dist/components/ScreenImage/components/ScreenImageTransformFrame.d.ts +9 -0
- package/dist/components/ScreenImage/fit.d.ts +52 -0
- package/dist/components/ScreenImage/index.d.ts +8 -87
- package/dist/components/ScreenImage/materials/ScreenImageBlendMaterial.d.ts +9 -0
- package/dist/components/ScreenImage/materials/ScreenImageMatcap.d.ts +3 -0
- package/dist/components/ScreenImage/source.d.ts +16 -0
- package/dist/components/ScreenImage/types.d.ts +37 -0
- package/dist/components/ScreenImage/utils/ScreenImageConstants.d.ts +9 -0
- package/dist/components/ScreenImage/utils/ScreenImageHelpers.d.ts +4 -0
- package/dist/components/ScreenShape/geometry.d.ts +5 -0
- package/dist/components/ScreenShape/index.d.ts +5 -0
- package/dist/components/ScreenShape/types.d.ts +41 -0
- package/dist/components/ScreenSpaceUI/ScreenTransformGuide.d.ts +15 -0
- package/dist/components/ScreenSpaceUI/ScreenTransformOverlayGuide.d.ts +9 -0
- package/dist/components/ScreenSpaceUI/index.d.ts +2 -0
- package/dist/components/ScreenText/components/ScreenTextBody.d.ts +2 -0
- package/dist/components/ScreenText/components/ScreenTextTransformFrame.d.ts +9 -0
- package/dist/components/ScreenText/constants.d.ts +5 -0
- package/dist/components/ScreenText/index.d.ts +6 -20
- package/dist/components/ScreenText/types.d.ts +31 -0
- package/dist/components/ScreenText/utils/ScreenTextHelpers.d.ts +14 -0
- package/dist/components/ScreenText/utils/ScreenTextMappings.d.ts +17 -0
- package/dist/components/SequentialRenderPasses/index.d.ts +6 -0
- package/dist/components/TextLabel/TextLabel.d.ts +5 -0
- package/dist/components/TextLabel/alignment.d.ts +4 -0
- package/dist/components/TextLabel/bend.d.ts +9 -0
- package/dist/components/TextLabel/canvas/buildTextLabelTexture.d.ts +4 -0
- package/dist/components/TextLabel/canvas/canvasTypography.d.ts +13 -0
- package/dist/components/TextLabel/canvas/drawBackground.d.ts +21 -0
- package/dist/components/TextLabel/canvas/drawEffects.d.ts +34 -0
- package/dist/components/TextLabel/canvas/drawText.d.ts +19 -0
- package/dist/components/TextLabel/components/TextLabelMesh.d.ts +13 -0
- package/dist/components/TextLabel/constants.d.ts +2 -0
- package/dist/components/TextLabel/hooks/useTextLabelTexture.d.ts +7 -0
- package/dist/components/TextLabel/index.d.ts +2 -161
- package/dist/components/TextLabel/layout/measurement.d.ts +8 -0
- package/dist/components/TextLabel/layout/resolveTextLayout.d.ts +25 -0
- package/dist/components/TextLabel/layout/wrapText.d.ts +6 -0
- package/dist/components/TextLabel/types.d.ts +227 -0
- package/dist/components/TrackingAnchor/index.d.ts +18 -2
- package/dist/components/Transform3D/index.d.ts +30 -0
- package/dist/components/XRMediaSurface/index.d.ts +6 -6
- package/dist/components/XRViewport/XRViewport.d.ts +11 -0
- package/dist/components/XRViewport/components/HiddenMedia.d.ts +7 -0
- package/dist/components/XRViewport/components/MediaAssetPicker.d.ts +8 -0
- package/dist/components/XRViewport/components/MediaControlStack.d.ts +13 -0
- package/dist/components/XRViewport/components/XRViewportLayers.d.ts +30 -0
- package/dist/components/XRViewport/constants.d.ts +24 -0
- package/dist/components/XRViewport/contexts.d.ts +6 -0
- package/dist/components/XRViewport/hooks/useViewportExternalFaces.d.ts +13 -0
- package/dist/components/XRViewport/hooks/useViewportMediaSource.d.ts +16 -0
- package/dist/components/XRViewport/hooks/useViewportMediaTexture.d.ts +10 -0
- package/dist/components/XRViewport/hooks/useViewportPipeline.d.ts +41 -0
- package/dist/components/XRViewport/hooks/useViewportRenderState.d.ts +47 -0
- package/dist/components/XRViewport/index.d.ts +3 -118
- package/dist/components/XRViewport/layout.d.ts +16 -0
- package/dist/components/XRViewport/slots.d.ts +16 -0
- package/dist/components/XRViewport/types.d.ts +89 -0
- package/dist/components/XRViewport/useViewportSize.d.ts +3 -0
- package/dist/components/index.d.ts +12 -0
- package/dist/contexts-BKvTIayr.cjs +1 -0
- package/dist/contexts-Bk5zz_VR.js +214 -0
- package/dist/debug-ui/component-editor/index.d.ts +19 -0
- package/dist/debug-ui/face-mesh-renderer-settings/index.d.ts +8 -0
- package/dist/debug-ui/face-retouch/index.d.ts +11 -0
- package/dist/debug-ui/hand-joints-2d/index.d.ts +1 -1
- package/dist/debug-ui/hand-tracking-2d/index.d.ts +1 -1
- package/dist/debug-ui/hand-tracking-2d-controller/index.d.ts +1 -1
- package/dist/debug-ui/hand-tracking-3d/index.d.ts +1 -1
- package/dist/debug-ui/hierarchy-panel/index.d.ts +29 -0
- package/dist/debug-ui/index.d.ts +25 -2
- package/dist/debug-ui/layer-panel/index.d.ts +3 -2
- package/dist/debug-ui/media-source/index.d.ts +2 -0
- package/dist/debug-ui/media-source/session.d.ts +12 -0
- package/dist/debug-ui/media-source.cjs +1 -1
- package/dist/debug-ui/media-source.js +6 -4
- package/dist/debug-ui/mesh-renderer-settings/index.d.ts +6 -0
- package/dist/debug-ui/object-inspector-panel/index.d.ts +25 -0
- package/dist/debug-ui/pin-to-mesh-settings/index.d.ts +10 -0
- package/dist/debug-ui/scene-editor/context.d.ts +38 -0
- package/dist/debug-ui/scene-editor/hierarchy-panel.d.ts +9 -0
- package/dist/debug-ui/scene-editor/index.d.ts +11 -0
- package/dist/debug-ui/scene-editor/inspector-panel.d.ts +7 -0
- package/dist/debug-ui/scene-editor/store-utils.d.ts +2 -0
- package/dist/debug-ui/scene-editor/viewport-toolbar.d.ts +4 -0
- package/dist/debug-ui/scene-editor/viewport.d.ts +21 -0
- package/dist/debug-ui/screen-glass-settings/index.d.ts +6 -0
- package/dist/debug-ui/screen-gradient-settings/GradientStopsEditor.d.ts +5 -0
- package/dist/debug-ui/screen-gradient-settings/index.d.ts +6 -0
- package/dist/debug-ui/screen-gradient-settings/styles.d.ts +3 -0
- package/dist/debug-ui/screen-image-settings/index.d.ts +4 -2
- package/dist/debug-ui/screen-shape-settings/index.d.ts +6 -0
- package/dist/debug-ui/screen-text-settings/NumberField.d.ts +9 -0
- package/dist/debug-ui/screen-text-settings/ScreenTextSettingsPanel.d.ts +3 -0
- package/dist/debug-ui/screen-text-settings/controls/NestedSection.d.ts +7 -0
- package/dist/debug-ui/screen-text-settings/controls/Section.d.ts +8 -0
- package/dist/debug-ui/screen-text-settings/controls/icons.d.ts +4 -0
- package/dist/debug-ui/screen-text-settings/index.d.ts +2 -122
- package/dist/debug-ui/screen-text-settings/sections/BackgroundSection.d.ts +8 -0
- package/dist/debug-ui/screen-text-settings/sections/ContentSection.d.ts +5 -0
- package/dist/debug-ui/screen-text-settings/sections/EffectsSection.d.ts +25 -0
- package/dist/debug-ui/screen-text-settings/sections/StyleSection.d.ts +5 -0
- package/dist/debug-ui/screen-text-settings/sections/TransformSection.d.ts +5 -0
- package/dist/debug-ui/screen-text-settings/sections/background/BackgroundFillControls.d.ts +2 -0
- package/dist/debug-ui/screen-text-settings/sections/background/BackgroundSizeControls.d.ts +2 -0
- package/dist/debug-ui/screen-text-settings/sections/background/BackgroundStrokeControls.d.ts +2 -0
- package/dist/debug-ui/screen-text-settings/sections/background/types.d.ts +7 -0
- package/dist/debug-ui/screen-text-settings/sections/effects/BendEffectSection.d.ts +4 -0
- package/dist/debug-ui/screen-text-settings/sections/effects/EffectChrome.d.ts +21 -0
- package/dist/debug-ui/screen-text-settings/sections/effects/GlowEffectSection.d.ts +4 -0
- package/dist/debug-ui/screen-text-settings/sections/effects/InnerShadowEffectSection.d.ts +4 -0
- package/dist/debug-ui/screen-text-settings/sections/effects/OutlineEffectSection.d.ts +4 -0
- package/dist/debug-ui/screen-text-settings/sections/effects/ShadowEffectSection.d.ts +4 -0
- package/dist/debug-ui/screen-text-settings/sections/effects/types.d.ts +14 -0
- package/dist/debug-ui/screen-text-settings/settings.d.ts +90 -0
- package/dist/debug-ui/screen-text-settings/styles.d.ts +26 -0
- package/dist/debug-ui/screen-text-settings/transform.d.ts +6 -0
- package/dist/debug-ui/screen-text-settings/types.d.ts +9 -0
- package/dist/debug-ui/shared/ScreenTransformSection.d.ts +6 -3
- package/dist/debug-ui/transform-3d-settings/index.d.ts +11 -0
- package/dist/debug-ui.cjs +3 -13
- package/dist/debug-ui.js +7896 -5098
- package/dist/drawNormalizedCrop-B-7zU-Xw.cjs +1 -0
- package/dist/drawNormalizedCrop-CRdIDyl1.js +44 -0
- package/dist/entries/all.d.ts +1 -0
- package/dist/entries/core.d.ts +53 -6
- package/dist/entries/face-effects.d.ts +10 -8
- package/dist/entries/internal.d.ts +1 -1
- package/dist/entries/low-level.d.ts +18 -4
- package/dist/entries/scene-object.d.ts +10 -0
- package/dist/entries/tracking.d.ts +25 -2
- package/dist/face-action/index.d.ts +34 -0
- package/dist/face-attribute-expression/index.d.ts +10 -0
- package/dist/face-effects.cjs +1 -342
- package/dist/face-effects.js +1391 -2767
- package/dist/face-info/blendshapes.d.ts +3 -0
- package/dist/face-info/derive.d.ts +8 -0
- package/dist/face-info/drawFaceCrop.d.ts +10 -0
- package/dist/face-info/getFaceInfo.d.ts +8 -0
- package/dist/face-info/index.d.ts +8 -0
- package/dist/face-info/landmarks.d.ts +21 -0
- package/dist/face-info/types.d.ts +52 -0
- package/dist/getFaceInfo-CyPAKh3h.cjs +1 -0
- package/dist/getFaceInfo-hUKMLFcr.js +118 -0
- package/dist/{handJoints2d.d.ts → hand/handJoints2d.d.ts} +1 -1
- package/dist/{handTracking2d.d.ts → hand/handTracking2d.d.ts} +1 -1
- package/dist/{handTracking2dController.d.ts → hand/handTracking2dController.d.ts} +1 -1
- package/dist/{handTracking3d.d.ts → hand/handTracking3d.d.ts} +1 -1
- package/dist/hooks/faceResults.d.ts +1 -1
- package/dist/hooks/useCalibrationFaceTracker.d.ts +1 -1
- package/dist/hooks/useFaceAction.d.ts +3 -0
- package/dist/hooks/useFaceAttributeExpression.d.ts +16 -0
- package/dist/hooks/useFaceDetection.d.ts +18 -0
- package/dist/hooks/useFaceInfo.d.ts +7 -0
- package/dist/hooks/useFaceInfos.d.ts +15 -0
- package/dist/hooks/useFaceResultReader.d.ts +10 -0
- package/dist/hooks/useFrameCapture.d.ts +18 -0
- package/dist/hooks/useMediaRecorder.d.ts +14 -2
- package/dist/hooks/useOwnedTexture.d.ts +6 -0
- package/dist/hooks/useTrackerContext.d.ts +2 -2
- package/dist/hooks/useXRSession/facade.d.ts +3 -0
- package/dist/hooks/useXRSession/registry.d.ts +9 -0
- package/dist/index-82aENaRq.cjs +1 -0
- package/dist/{index-BGNbrc4C.js → index-BgQAX8rs.js} +213 -125
- package/dist/index-CEc1CAmB.cjs +1 -0
- package/dist/index-CTHeBQOs.js +178 -0
- package/dist/index-D4bLzBr6.cjs +1 -0
- package/dist/index-DSpzjuqd.cjs +1 -0
- package/dist/index-Di70KWuY.js +2049 -0
- package/dist/index-DzEzkBIH.cjs +17 -0
- package/dist/{index-safCs_af.js → index-JygePOwo.js} +565 -508
- package/dist/index-UC0Ux38E.js +111 -0
- package/dist/{internal-Cae1ps15.js → internal-DuMPpcbp.js} +86 -80
- package/dist/internal-i2JkM85N.cjs +1 -0
- package/dist/internal.cjs +1 -1
- package/dist/internal.js +2 -2
- package/dist/low-level.cjs +1 -1
- package/dist/low-level.js +1229 -86
- package/dist/main.cjs +1 -73
- package/dist/main.js +545 -1693
- package/dist/material/MaterialFill.d.ts +20 -0
- package/dist/material/MeshMaterial.d.ts +14 -0
- package/dist/material/index.d.ts +2 -0
- package/dist/models/Body/index.d.ts +1 -1
- package/dist/models/Face/index.d.ts +1 -0
- package/dist/models/Face/rotation.d.ts +3 -0
- package/dist/render/renderGroups.d.ts +47 -0
- package/dist/render/renderPasses.d.ts +18 -0
- package/dist/renderGroups-C9QJrAXu.js +152 -0
- package/dist/renderGroups-Dvm1J4lW.cjs +1 -0
- package/dist/renderLayers-lDtL0_43.cjs +1 -0
- package/dist/renderLayers-zrK2pv5O.js +13 -0
- package/dist/renderPasses-CT5iBwtg.cjs +21 -0
- package/dist/renderPasses-CjgG_6kQ.js +1500 -0
- package/dist/scene-object/index.d.ts +146 -0
- package/dist/scene-object/runtimeRegistry.d.ts +14 -0
- package/dist/scene-object.cjs +1 -0
- package/dist/scene-object.js +40 -0
- package/dist/{screenImageSettings.d.ts → screen-image/screenImageSettings.d.ts} +9 -2
- package/dist/{screenTextSettings.d.ts → screen-text/screenTextSettings.d.ts} +18 -2
- package/dist/screen2d/coordinates.d.ts +87 -0
- package/dist/screen2d/index.d.ts +3 -0
- package/dist/screen2d/screenTransform.d.ts +47 -0
- package/dist/screen2d/smoothing.d.ts +5 -0
- package/dist/{selectors-BLl2JUWW.cjs → selectors-2QvO5RYY.cjs} +1 -1
- package/dist/{selectors-CXd_x-6t.js → selectors-Dw3C-gSk.js} +3 -3
- package/dist/services/MetricsCollector/index.d.ts +7 -1
- package/dist/services/MetricsCollector/utils.d.ts +1 -1
- package/dist/session-BChR4TgK.cjs +31 -0
- package/dist/session-C1StwN0f.js +363 -0
- package/dist/texture/animatedTexture.d.ts +61 -0
- package/dist/texture/animationMath.d.ts +8 -0
- package/dist/texture/sourceResolver.d.ts +30 -0
- package/dist/tracking.cjs +1 -1
- package/dist/tracking.js +580 -321
- package/dist/types/face.d.ts +1 -13
- package/dist/types/index.d.ts +0 -1
- package/dist/types/nodes.d.ts +2 -1
- package/dist/types/session.d.ts +2 -0
- package/dist/types/tracking.d.ts +8 -2
- package/dist/types/util-types.d.ts +1 -1
- package/dist/useFaceInfo-C-WfMlYp.cjs +1 -0
- package/dist/useFaceInfo-CwsHZedC.js +62 -0
- package/dist/useFaceResults-CkFc1egZ.js +19 -0
- package/dist/useFaceResults-VcFdOUFV.cjs +1 -0
- package/dist/utils/drawNormalizedCrop.d.ts +22 -0
- package/dist/utils/integrity.d.ts +4 -25
- package/dist/utils/landmarkBounds.d.ts +1 -1
- package/dist/utils/logger.d.ts +2 -2
- package/docs/MIGRATION_GUIDE.md +589 -0
- package/docs/SDK_DOCUMENTATION.md +1155 -0
- package/docs/api/audio.mdx +36 -0
- package/docs/api/behavior-components.mdx +164 -0
- package/docs/api/capture-recording.mdx +103 -0
- package/docs/api/debug-ui-scene-editor.mdx +249 -0
- package/docs/api/face-actions.mdx +104 -0
- package/docs/api/face-attribute-expression.mdx +87 -0
- package/docs/api/face-binding-anchors.mdx +53 -0
- package/docs/api/face-effects.mdx +19 -0
- package/docs/api/face-info.mdx +112 -0
- package/docs/api/face-mesh.mdx +98 -0
- package/docs/api/face-painting.mdx +33 -0
- package/docs/api/face-retouching.mdx +73 -0
- package/docs/api/material-render-state.mdx +132 -0
- package/docs/api/runtime-3d.mdx +311 -0
- package/docs/api/scene-object-store.mdx +213 -0
- package/docs/api/screen-image.mdx +41 -0
- package/docs/api/screen-shape.mdx +64 -0
- package/docs/api/screen-space-coordinates.mdx +41 -0
- package/docs/api/screen-text.mdx +39 -0
- package/docs/api/texture-sources.mdx +55 -0
- package/docs/api/trackers.mdx +46 -0
- package/docs/docs.json +70 -0
- package/docs/examples/scene-object-recipes.mdx +194 -0
- package/docs/guides/harness-debug-ui.mdx +139 -0
- package/docs/inspector/hierarchy-panel.mdx +51 -0
- package/docs/inspector/object-inspector-panel.mdx +51 -0
- package/docs/introduction.mdx +121 -0
- package/docs/scene-objects/overview.mdx +127 -0
- package/docs/scene-objects/render-groups.mdx +77 -0
- package/docs/scene-objects/runtime-rendering.mdx +75 -0
- package/docs/texture-api-consumer.md +58 -0
- package/package.json +37 -7
- package/dist/MediaSourceSwitcher-C-xYg0nQ.js +0 -317
- package/dist/MediaSourceSwitcher-Cq3g4IKw.cjs +0 -31
- package/dist/components/FaceRetouch/defaults.d.ts +0 -13
- package/dist/components/FaceRetouch/retouchRegions.d.ts +0 -23
- package/dist/components/FaceRetouch/useFaceRetouchRegions.d.ts +0 -12
- package/dist/defaults-BLpcN3pG.cjs +0 -1
- package/dist/defaults-LtY4M7dg.js +0 -55
- package/dist/index-BXyObVHF.cjs +0 -1
- package/dist/index-CY3bUAcW.js +0 -12
- package/dist/index-C_Duh13c.cjs +0 -1
- package/dist/index-D8fpPQkC.cjs +0 -1
- package/dist/index-DxshgBu0.cjs +0 -1
- package/dist/index-O-2crZ3M.js +0 -1102
- package/dist/internal-BjyhBP8i.cjs +0 -1
- package/dist/modules/XRClient/index.d.ts +0 -9
- package/dist/modules/index.d.ts +0 -1
- package/dist/screenImageSettings-6NRg4cx9.js +0 -39
- package/dist/screenImageSettings-y_B4_767.cjs +0 -1
- package/dist/services/ApiService.d.ts +0 -12
- package/dist/types/client.d.ts +0 -3
- package/dist/useFaceResults-cpsSmKKc.js +0 -81
- package/dist/useFaceResults-hVUJYSEY.cjs +0 -1
- package/dist/useXRModel-3DcUa28n.cjs +0 -1
- package/dist/useXRModel-BMJE1hrk.js +0 -28
- /package/dist/{layerStack.d.ts → render/layerStack.d.ts} +0 -0
- /package/dist/{screenImagePresets.d.ts → screen-image/screenImagePresets.d.ts} +0 -0
- /package/dist/{screenTextPresets.d.ts → screen-text/screenTextPresets.d.ts} +0 -0
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import { g as p, h as _, i as w, j as A, F as y, e as u, f as k } from "./FaceMeshRenderer-6t8OsQhK.js";
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import { jsx as x, jsxs as W } from "react/jsx-runtime";
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import { useMemo as b, useEffect as P } from "react";
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import { X } from "./index-JygePOwo.js";
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import { u as I } from "./index-BgQAX8rs.js";
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import { useThree as Y, useFrame as V } from "@react-three/fiber";
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import * as g from "three";
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import { b as G } from "./selectors-Dw3C-gSk.js";
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const j = {
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enabled: !1,
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strength: 1,
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faceWidth: 0,
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faceHeight: 0,
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faceRoundness: 0,
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midfaceHeight: 0,
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foreheadHeight: 0,
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foreheadWidth: 0,
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cheekboneWidth: 0,
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cheekWidth: 0,
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cheekHollowness: 0,
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midfaceDepth: 0,
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scalpHeight: 0,
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headCurve: 0,
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faceTwist: 0,
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faceSwirl: 0,
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browDistance: 0,
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browHeight: 0,
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browDepth: 0,
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eyeSize: 0,
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leftEyeSize: 0,
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rightEyeSize: 0,
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eyeDistance: 0,
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leftEyeX: 0,
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rightEyeX: 0,
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leftEyeY: 0,
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rightEyeY: 0,
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noseSize: 0,
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noseLength: 0,
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mouthWidth: 0,
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mouthHeight: 0,
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jawWidth: 0,
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chinHeight: 0
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}, ke = {
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...j,
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enabled: !0,
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strength: 1,
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faceWidth: -0.08,
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faceHeight: 0.04,
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foreheadHeight: 0.04,
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cheekWidth: -0.04,
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eyeSize: 0.08,
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eyeDistance: 0.03,
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noseSize: -0.05,
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noseLength: 0.03,
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mouthWidth: 0.06,
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mouthHeight: 0.02,
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jawWidth: -0.05,
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chinHeight: 0.03
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}, Me = [
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{ label: "Wireframe", value: p.wireframe },
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{ label: "Basic", value: p.basic },
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{ label: "Standard", value: p.standard },
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{ label: "Physical", value: p.physical },
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{ label: "Toon", value: p.toon },
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{ label: "Normal", value: p.normal },
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{ label: "Matcap", value: p.matcap },
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{ label: "Shader", value: p.shader }
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], Se = [
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{ label: "Original Face", value: _.originalFace },
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{ label: "Composite", value: _.composite }
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], xe = [
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{ label: "Front", value: w.front },
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{ label: "Back", value: w.back },
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{ label: "Double", value: w.double }
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], Ee = [
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{ label: "None", value: A.none },
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{ label: "UV Map 1", value: A.canonical },
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{ label: "UV Map 2", value: A.style2 }
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], we = [
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{ label: "None", value: y.none },
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{ label: "Default Mask", value: y.canonical }
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], Ae = [
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{ label: "Solid", value: k.solid },
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{ label: "Gradient", value: k.gradient },
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{ label: "Image URL", value: k.imageUrl },
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{ label: "Media URL", value: k.mediaUrl }
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], Ce = [
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{ label: "Normal", value: u.normal },
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{ label: "Add", value: u.add },
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{ label: "Subtract", value: u.subtract },
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{ label: "Multiply", value: u.multiply },
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{ label: "Screen", value: u.screen },
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{ label: "Overlay", value: u.overlay },
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{ label: "Soft Light", value: u.softLight },
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{ label: "Hard Light", value: u.hardLight },
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{ label: "Lighten", value: u.lighten },
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{ label: "Darken", value: u.darken },
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{ label: "Difference", value: u.difference },
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{ label: "Exclusion", value: u.exclusion }
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], q = `
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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}
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`, Z = `
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uniform sampler2D cameraTexture;
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uniform sampler2D retouchMaskTexture;
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uniform vec2 texelSize;
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uniform float retouchAmount;
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uniform float blurRadius;
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uniform float detailPreservation;
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uniform float blemishReduction;
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uniform float blemishRadius;
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uniform float previewMask;
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uniform float protectLandmarks;
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uniform float clipMinX;
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uniform float clipMaxX;
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varying vec2 vUv;
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vec3 sampleCamera(vec2 uv) {
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return texture2D(cameraTexture, clamp(uv, vec2(0.0), vec2(1.0))).rgb;
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}
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vec3 readRetouchMask(vec2 uv) {
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vec4 mask = texture2D(retouchMaskTexture, uv);
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float faceRegion = clamp(mask.b, 0.0, 1.0);
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float softFaceRegion = min(mask.r, faceRegion);
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float protectedRegion = min(mask.g, faceRegion) * protectLandmarks;
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float hardProtectedRegion = step(0.08, protectedRegion);
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float softRetouchRegion = softFaceRegion * (1.0 - protectedRegion);
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float hardRetouchRegion = step(0.5, faceRegion) * (1.0 - hardProtectedRegion);
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return vec3(
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clamp(softRetouchRegion, 0.0, 1.0),
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clamp(protectedRegion, 0.0, 1.0),
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clamp(hardRetouchRegion, 0.0, 1.0)
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);
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}
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float retouchCoverage(vec2 uv) {
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return step(0.001, readRetouchMask(uv).x);
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}
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void addMaskedBlurSample(inout vec3 color, inout float weightSum, vec2 centerUv, vec2 sampleUv, float weight) {
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float coverage = retouchCoverage(sampleUv);
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vec3 sampleColor = mix(sampleCamera(centerUv), sampleCamera(sampleUv), coverage);
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color += sampleColor * weight;
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weightSum += weight;
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}
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vec3 maskedBlurCamera(vec2 uv, float radius) {
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vec2 r = texelSize * radius;
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vec3 color = sampleCamera(uv) * 0.2;
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float weightSum = 0.2;
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addMaskedBlurSample(color, weightSum, uv, uv + vec2(r.x, 0.0), 0.1);
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addMaskedBlurSample(color, weightSum, uv, uv - vec2(r.x, 0.0), 0.1);
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addMaskedBlurSample(color, weightSum, uv, uv + vec2(0.0, r.y), 0.1);
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addMaskedBlurSample(color, weightSum, uv, uv - vec2(0.0, r.y), 0.1);
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addMaskedBlurSample(color, weightSum, uv, uv + r, 0.075);
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addMaskedBlurSample(color, weightSum, uv, uv - r, 0.075);
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addMaskedBlurSample(color, weightSum, uv, uv + vec2(r.x, -r.y), 0.075);
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addMaskedBlurSample(color, weightSum, uv, uv + vec2(-r.x, r.y), 0.075);
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addMaskedBlurSample(color, weightSum, uv, uv + r * 2.0, 0.05);
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addMaskedBlurSample(color, weightSum, uv, uv - r * 2.0, 0.05);
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return color / max(weightSum, 0.001);
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}
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float retouchLuminance(vec3 color) {
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return dot(color, vec3(0.299, 0.587, 0.114));
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}
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vec3 reduceBlemishes(vec3 current, vec3 source, vec3 localAverage, vec3 skinBase, float skinMask) {
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float originalLum = retouchLuminance(source);
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float localLum = retouchLuminance(localAverage);
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float redness = max(source.r - max(source.g, source.b), 0.0);
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float localRedness = max(localAverage.r - max(localAverage.g, localAverage.b), 0.0);
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float excessRedness = max(redness - localRedness * 0.72, 0.0);
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float darkSpot = max(localLum - originalLum, 0.0);
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float contrast = length(source - localAverage);
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float candidate =
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smoothstep(0.012, 0.09, excessRedness) +
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smoothstep(0.018, 0.13, darkSpot) +
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smoothstep(0.03, 0.16, contrast);
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float blemishMask = clamp(candidate * 0.72, 0.0, 1.0) * skinMask * blemishReduction;
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vec3 chromaReduced = vec3(
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mix(current.r, min(current.r, localAverage.r * 1.04), blemishMask),
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mix(current.g, max(current.g, localAverage.g * 0.98), 0.35 * blemishMask),
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mix(current.b, max(current.b, localAverage.b * 0.98), 0.35 * blemishMask)
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);
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vec3 texture = source - localAverage;
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vec3 repaired = clamp(skinBase + texture * detailPreservation * 0.18, 0.0, 1.0);
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return mix(chromaReduced, repaired, min(blemishMask * 1.15, 1.0));
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}
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void main() {
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if (vUv.x < clipMinX || vUv.x > clipMaxX) discard;
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vec3 original = sampleCamera(vUv);
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vec3 masks = readRetouchMask(vUv);
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float faceAlpha = max(max(masks.x, masks.y), masks.z);
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if (previewMask > 0.5) {
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float sharpPreview = 1.0 - step(0.001, retouchAmount + blurRadius);
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float retouchPreview = mix(masks.x, masks.z, sharpPreview);
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float protectedPreview = mix(masks.y, step(0.08, masks.y), sharpPreview);
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vec3 facePreview = vec3(retouchPreview, 0.08, 0.08);
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vec3 featurePreview = vec3(0.05, protectedPreview, 0.1);
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vec3 maskPreview = max(facePreview, featurePreview);
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vec3 debugColor = mix(original * 0.18, maskPreview, max(retouchPreview, protectedPreview));
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gl_FragColor = vec4(debugColor, faceAlpha);
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#include <colorspace_fragment>
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return;
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}
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float effectiveBlurRadius = min(blurRadius, 12.0);
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vec3 smallBlur = maskedBlurCamera(vUv, max(0.0, effectiveBlurRadius * 0.45));
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vec3 largeBlur = maskedBlurCamera(vUv, max(0.0, effectiveBlurRadius));
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vec3 detail = original - smallBlur;
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float detailAmount = mix(detailPreservation, 0.9, masks.y);
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vec3 smoothed = clamp(largeBlur + detail * detailAmount, 0.0, 1.0);
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vec3 color = mix(original, smoothed, min(retouchAmount, 0.72) * masks.x);
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vec3 blemishAverage = maskedBlurCamera(vUv, max(1.0, blemishRadius));
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color = reduceBlemishes(color, original, blemishAverage, smoothed, masks.x);
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gl_FragColor = vec4(color, faceAlpha);
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#include <colorspace_fragment>
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}
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`, K = ({
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retouchMask: e,
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retouchAmount: a,
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blurRadius: r,
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detailPreservation: t = 0.62,
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blemishReduction: o = 0.35,
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blemishRadius: l = 3,
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previewMask: i,
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protectLandmarks: v,
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clipMinX: n = 0,
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clipMaxX: d = 1,
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renderOrder: h = -1e3
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}) => {
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const { camera: c, size: m } = Y(), R = G(), s = b(
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() => ({
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cameraTexture: { value: null },
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retouchMaskTexture: { value: null },
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texelSize: { value: new g.Vector2(1 / 1280, 1 / 720) },
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retouchAmount: { value: 0 },
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blurRadius: { value: 0 },
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detailPreservation: { value: 0 },
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blemishReduction: { value: 0 },
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blemishRadius: { value: 0 },
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previewMask: { value: 0 },
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protectLandmarks: { value: 1 },
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clipMinX: { value: 0 },
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clipMaxX: { value: 1 }
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}),
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[]
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), E = b(() => {
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if (!c.isPerspectiveCamera)
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return [10, 10];
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const T = c, D = (T.position.z || 5) - -1, N = g.MathUtils.degToRad(T.fov), F = 2 * Math.tan(N / 2) * D;
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return [F * (m.width / m.height), F];
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}, [c, m]);
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return V(() => {
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s.cameraTexture.value = R ?? null, s.retouchMaskTexture.value = e, s.texelSize.value.set(1 / Math.max(m.width, 1), 1 / Math.max(m.height, 1)), s.retouchAmount.value = a, s.blurRadius.value = r, s.detailPreservation.value = t, s.blemishReduction.value = o, s.blemishRadius.value = l, s.previewMask.value = i ? 1 : 0, s.protectLandmarks.value = v ? 1 : 0, s.clipMinX.value = n, s.clipMaxX.value = d;
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}), R ? /* @__PURE__ */ x("group", { position: [0, 0, -1], children: /* @__PURE__ */ W("mesh", { renderOrder: h, children: [
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/* @__PURE__ */ x("planeGeometry", { args: E }),
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/* @__PURE__ */ x(
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"shaderMaterial",
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{
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uniforms: s,
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vertexShader: q,
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fragmentShader: Z,
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transparent: !0,
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depthTest: !1,
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depthWrite: !1,
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toneMapped: !1
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}
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|
283
|
+
)
|
|
284
|
+
] }) }) : null;
|
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285
|
+
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286
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332,
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290
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291
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389,
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293
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356,
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294
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454,
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295
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323,
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361,
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288,
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298
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397,
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299
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365,
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300
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379,
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301
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378,
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302
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400,
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377,
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304
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152,
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305
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148,
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306
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176,
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149,
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150,
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309
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136,
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310
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172,
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311
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58,
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132,
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313
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93,
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314
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234,
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315
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127,
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316
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162,
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317
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21,
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318
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54,
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319
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103,
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320
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321
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109
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322
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323
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246,
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161,
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326
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160,
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327
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159,
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328
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158,
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|
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157,
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330
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173,
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331
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133,
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332
|
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155,
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154,
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334
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153,
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335
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145,
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336
|
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144,
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337
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163,
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338
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+
7
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339
|
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385,
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344
|
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386,
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345
|
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387,
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346
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388,
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347
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466,
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348
|
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263,
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349
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249,
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350
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390,
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351
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373,
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380,
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381,
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382
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356
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+
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357
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146,
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84,
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17,
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314,
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405,
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375,
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291,
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409,
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269,
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40,
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185
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178,
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87,
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14,
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384
|
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317,
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385
|
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402,
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386
|
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318,
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387
|
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324,
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388
|
+
308,
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389
|
+
415,
|
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390
|
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310,
|
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391
|
+
311,
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392
|
+
312,
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393
|
+
13,
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394
|
+
82,
|
|
395
|
+
81,
|
|
396
|
+
80,
|
|
397
|
+
191
|
|
398
|
+
], ae = [70, 63, 105, 66, 107, 55, 65, 52, 53, 46], re = [336, 296, 334, 293, 300, 276, 283, 282, 295, 285], te = [
|
|
399
|
+
Q,
|
|
400
|
+
$,
|
|
401
|
+
z,
|
|
402
|
+
ee,
|
|
403
|
+
ae,
|
|
404
|
+
re
|
|
405
|
+
], L = (e, a, r) => {
|
|
406
|
+
H(e, a, J, r);
|
|
407
|
+
}, U = (e, a, r) => {
|
|
408
|
+
const t = f(a, 10, r), o = f(a, 103, r), l = f(a, 332, r), i = f(a, 105, r), v = f(a, 334, r);
|
|
409
|
+
if (!t || !o || !l || !i || !v) return;
|
|
410
|
+
const n = (i.y + v.y) * 0.5, d = Math.abs(l.x - o.x), h = Math.max(Math.abs(n - t.y) * 0.72, d * 0.08), c = Math.max(0, t.y - h), m = h * 0.34;
|
|
411
|
+
e.beginPath(), e.moveTo(o.x, o.y - m), e.quadraticCurveTo((o.x + t.x) * 0.5, c, t.x, c), e.quadraticCurveTo(
|
|
412
|
+
(l.x + t.x) * 0.5,
|
|
413
|
+
c,
|
|
414
|
+
l.x,
|
|
415
|
+
l.y - m
|
|
416
|
+
), e.lineTo(v.x, n), e.quadraticCurveTo(t.x, n + h * 0.16, i.x, n), e.closePath(), e.fill();
|
|
417
|
+
}, oe = (e, a, r) => {
|
|
418
|
+
te.forEach((t) => H(e, a, t, r));
|
|
419
|
+
}, f = (e, a, r) => {
|
|
420
|
+
const t = e[a];
|
|
421
|
+
return t ? {
|
|
422
|
+
x: t.x * r,
|
|
423
|
+
y: t.y * r
|
|
424
|
+
} : null;
|
|
425
|
+
}, H = (e, a, r, t) => {
|
|
426
|
+
const o = f(a, r[0], t);
|
|
427
|
+
if (o) {
|
|
428
|
+
e.beginPath(), e.moveTo(o.x, o.y);
|
|
429
|
+
for (let l = 1; l < r.length; l += 1) {
|
|
430
|
+
const i = f(a, r[l], t);
|
|
431
|
+
i && e.lineTo(i.x, i.y);
|
|
432
|
+
}
|
|
433
|
+
e.closePath(), e.fill();
|
|
434
|
+
}
|
|
435
|
+
}, le = (e, a, r = B, t = {}) => {
|
|
436
|
+
e.clearRect(0, 0, r, r), a != null && a.length && (e.save(), e.globalCompositeOperation = "lighter", e.fillStyle = "rgb(0, 0, 255)", L(e, a, r), t.foreheadCoverage && U(e, a, r), e.restore(), e.save(), e.globalCompositeOperation = "lighter", e.filter = "blur(8px)", e.fillStyle = "rgb(255, 0, 0)", L(e, a, r), t.foreheadCoverage && U(e, a, r), e.restore(), e.save(), e.globalCompositeOperation = "lighter", e.filter = "blur(3px)", e.fillStyle = "rgb(0, 255, 0)", oe(e, a, r), e.restore());
|
|
437
|
+
}, se = (e) => {
|
|
438
|
+
const a = document.createElement("canvas");
|
|
439
|
+
a.width = e, a.height = e;
|
|
440
|
+
const r = a.getContext("2d", { willReadFrequently: !1 });
|
|
441
|
+
if (!r) throw new Error("Unable to create face retouch mask context");
|
|
442
|
+
const t = new g.CanvasTexture(a);
|
|
443
|
+
return t.colorSpace = g.NoColorSpace, t.minFilter = g.LinearFilter, t.magFilter = g.LinearFilter, t.generateMipmaps = !1, t.needsUpdate = !0, { canvas: a, context: r, texture: t };
|
|
444
|
+
}, ie = (e, a = B, r = {}, t = 0) => {
|
|
445
|
+
const o = b(() => se(a), [a]);
|
|
446
|
+
return P(() => {
|
|
447
|
+
let l = 0;
|
|
448
|
+
const i = () => {
|
|
449
|
+
var n, d;
|
|
450
|
+
l = requestAnimationFrame(i);
|
|
451
|
+
const v = (d = (n = e == null ? void 0 : e.detectionResults) == null ? void 0 : n.faceLandmarks) == null ? void 0 : d[t];
|
|
452
|
+
le(o.context, v, a, r), o.texture.needsUpdate = !0;
|
|
453
|
+
};
|
|
454
|
+
return i(), () => {
|
|
455
|
+
cancelAnimationFrame(l);
|
|
456
|
+
};
|
|
457
|
+
}, [t, e, o.context, o.texture, r, a]), P(() => () => {
|
|
458
|
+
o.texture.dispose();
|
|
459
|
+
}, [o.texture]), { canvas: o.canvas, texture: o.texture };
|
|
460
|
+
}, Te = [
|
|
461
|
+
{ key: "skinSmoothing", label: "Skin smoothing", type: "number", min: 0, max: 1, step: 0.01 },
|
|
462
|
+
{ key: "skinRealism", label: "Skin realism", type: "number", min: 0, max: 1, step: 0.01 },
|
|
463
|
+
{
|
|
464
|
+
key: "blemishReduction",
|
|
465
|
+
label: "Blemish reduction",
|
|
466
|
+
type: "number",
|
|
467
|
+
min: 0,
|
|
468
|
+
max: 1,
|
|
469
|
+
step: 0.01
|
|
470
|
+
},
|
|
471
|
+
{ key: "previewMask", label: "Preview mask", type: "boolean" }
|
|
472
|
+
], ce = (e) => {
|
|
473
|
+
const a = Number(e);
|
|
474
|
+
return Number.isFinite(a) ? Math.max(0, Math.round(a)) : 0;
|
|
475
|
+
}, ue = (e, a) => {
|
|
476
|
+
const r = Number(a);
|
|
477
|
+
return Number.isFinite(r) ? Math.max(e + 1, Math.round(r)) : e + 1;
|
|
478
|
+
}, M = {
|
|
479
|
+
skinSmoothing: 0.55,
|
|
480
|
+
skinRealism: 0.62,
|
|
481
|
+
blemishReduction: 0.35,
|
|
482
|
+
previewMask: !1
|
|
483
|
+
}, S = {
|
|
484
|
+
blurRadius: 8,
|
|
485
|
+
blemishRadius: 3,
|
|
486
|
+
protectLandmarks: !0,
|
|
487
|
+
foreheadCoverage: !0
|
|
488
|
+
}, C = (e, a) => {
|
|
489
|
+
const r = Number(e);
|
|
490
|
+
return Number.isFinite(r) ? Math.min(1, Math.max(0, r)) : a;
|
|
491
|
+
}, O = (e = {}) => ({
|
|
492
|
+
skinSmoothing: C(e.skinSmoothing, M.skinSmoothing),
|
|
493
|
+
skinRealism: C(e.skinRealism, M.skinRealism),
|
|
494
|
+
blemishReduction: C(e.blemishReduction, M.blemishReduction),
|
|
495
|
+
previewMask: typeof e.previewMask == "boolean" ? e.previewMask : M.previewMask
|
|
496
|
+
}), Fe = (e, a) => O({ ...e, ...a }), _e = ({
|
|
497
|
+
faceIndex: e,
|
|
498
|
+
numFaces: a,
|
|
499
|
+
skinSmoothing: r,
|
|
500
|
+
skinRealism: t,
|
|
501
|
+
blemishReduction: o,
|
|
502
|
+
previewMask: l,
|
|
503
|
+
clipMinX: i = 0,
|
|
504
|
+
clipMaxX: v = 1,
|
|
505
|
+
renderOrder: n
|
|
506
|
+
}) => {
|
|
507
|
+
const d = ce(e), h = ue(d, a), c = O({
|
|
508
|
+
skinSmoothing: r,
|
|
509
|
+
skinRealism: t,
|
|
510
|
+
blemishReduction: o,
|
|
511
|
+
previewMask: l
|
|
512
|
+
}), m = b(() => ({ numFaces: h }), [h]), { node: R } = I(
|
|
513
|
+
X.FACE_TRACKER,
|
|
514
|
+
m
|
|
515
|
+
), s = b(
|
|
516
|
+
() => ({ foreheadCoverage: S.foreheadCoverage }),
|
|
517
|
+
[]
|
|
518
|
+
), E = ie(R, void 0, s, d);
|
|
519
|
+
return /* @__PURE__ */ x(
|
|
520
|
+
K,
|
|
521
|
+
{
|
|
522
|
+
retouchMask: E.texture,
|
|
523
|
+
retouchAmount: c.skinSmoothing,
|
|
524
|
+
blurRadius: S.blurRadius,
|
|
525
|
+
detailPreservation: c.skinRealism,
|
|
526
|
+
blemishReduction: c.blemishReduction,
|
|
527
|
+
blemishRadius: S.blemishRadius,
|
|
528
|
+
previewMask: c.previewMask,
|
|
529
|
+
protectLandmarks: S.protectLandmarks,
|
|
530
|
+
clipMinX: i,
|
|
531
|
+
clipMaxX: v,
|
|
532
|
+
renderOrder: n
|
|
533
|
+
}
|
|
534
|
+
);
|
|
535
|
+
};
|
|
536
|
+
export {
|
|
537
|
+
j as D,
|
|
538
|
+
ke as F,
|
|
539
|
+
xe as a,
|
|
540
|
+
we as b,
|
|
541
|
+
Ce as c,
|
|
542
|
+
M as d,
|
|
543
|
+
Te as e,
|
|
544
|
+
_e as f,
|
|
545
|
+
Ae as g,
|
|
546
|
+
Me as m,
|
|
547
|
+
Fe as p,
|
|
548
|
+
O as r,
|
|
549
|
+
Se as s,
|
|
550
|
+
Ee as t
|
|
551
|
+
};
|
|
@@ -0,0 +1,134 @@
|
|
|
1
|
+
"use strict";const o=require("./FaceMeshRenderer-lQLhYIW-.cjs"),M=require("react/jsx-runtime"),S=require("react"),D=require("./index-D4bLzBr6.cjs"),y=require("./index-82aENaRq.cjs"),T=require("@react-three/fiber"),U=require("three"),B=require("./selectors-2QvO5RYY.cjs");function N(e){const a=Object.create(null,{[Symbol.toStringTag]:{value:"Module"}});if(e){for(const t in e)if(t!=="default"){const r=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(a,t,r.get?r:{enumerable:!0,get:()=>e[t]})}}return a.default=e,Object.freeze(a)}const p=N(U),w={enabled:!1,strength:1,faceWidth:0,faceHeight:0,faceRoundness:0,midfaceHeight:0,foreheadHeight:0,foreheadWidth:0,cheekboneWidth:0,cheekWidth:0,cheekHollowness:0,midfaceDepth:0,scalpHeight:0,headCurve:0,faceTwist:0,faceSwirl:0,browDistance:0,browHeight:0,browDepth:0,eyeSize:0,leftEyeSize:0,rightEyeSize:0,eyeDistance:0,leftEyeX:0,rightEyeX:0,leftEyeY:0,rightEyeY:0,noseSize:0,noseLength:0,mouthWidth:0,mouthHeight:0,jawWidth:0,chinHeight:0},I={...w,enabled:!0,strength:1,faceWidth:-.08,faceHeight:.04,foreheadHeight:.04,cheekWidth:-.04,eyeSize:.08,eyeDistance:.03,noseSize:-.05,noseLength:.03,mouthWidth:.06,mouthHeight:.02,jawWidth:-.05,chinHeight:.03},X=[{label:"Wireframe",value:o.FACE_MESH_MATERIAL_TYPES.wireframe},{label:"Basic",value:o.FACE_MESH_MATERIAL_TYPES.basic},{label:"Standard",value:o.FACE_MESH_MATERIAL_TYPES.standard},{label:"Physical",value:o.FACE_MESH_MATERIAL_TYPES.physical},{label:"Toon",value:o.FACE_MESH_MATERIAL_TYPES.toon},{label:"Normal",value:o.FACE_MESH_MATERIAL_TYPES.normal},{label:"Matcap",value:o.FACE_MESH_MATERIAL_TYPES.matcap},{label:"Shader",value:o.FACE_MESH_MATERIAL_TYPES.shader}],W=[{label:"Original Face",value:o.FACE_MESH_SHADER_PRESETS.originalFace},{label:"Composite",value:o.FACE_MESH_SHADER_PRESETS.composite}],Y=[{label:"Front",value:o.FACE_MESH_SIDES.front},{label:"Back",value:o.FACE_MESH_SIDES.back},{label:"Double",value:o.FACE_MESH_SIDES.double}],j=[{label:"None",value:o.FACE_MESH_TEXTURE_MAPS.none},{label:"UV Map 1",value:o.FACE_MESH_TEXTURE_MAPS.canonical},{label:"UV Map 2",value:o.FACE_MESH_TEXTURE_MAPS.style2}],q=[{label:"None",value:o.FACE_MESH_ALPHA_MAPS.none},{label:"Default Mask",value:o.FACE_MESH_ALPHA_MAPS.canonical}],G=[{label:"Solid",value:o.FACE_MESH_MASK_TEXTURE_SOURCES.solid},{label:"Gradient",value:o.FACE_MESH_MASK_TEXTURE_SOURCES.gradient},{label:"Image URL",value:o.FACE_MESH_MASK_TEXTURE_SOURCES.imageUrl},{label:"Media URL",value:o.FACE_MESH_MASK_TEXTURE_SOURCES.mediaUrl}],V=[{label:"Normal",value:o.FACE_MESH_BLEND_MODES.normal},{label:"Add",value:o.FACE_MESH_BLEND_MODES.add},{label:"Subtract",value:o.FACE_MESH_BLEND_MODES.subtract},{label:"Multiply",value:o.FACE_MESH_BLEND_MODES.multiply},{label:"Screen",value:o.FACE_MESH_BLEND_MODES.screen},{label:"Overlay",value:o.FACE_MESH_BLEND_MODES.overlay},{label:"Soft Light",value:o.FACE_MESH_BLEND_MODES.softLight},{label:"Hard Light",value:o.FACE_MESH_BLEND_MODES.hardLight},{label:"Lighten",value:o.FACE_MESH_BLEND_MODES.lighten},{label:"Darken",value:o.FACE_MESH_BLEND_MODES.darken},{label:"Difference",value:o.FACE_MESH_BLEND_MODES.difference},{label:"Exclusion",value:o.FACE_MESH_BLEND_MODES.exclusion}],K=`
|
|
2
|
+
varying vec2 vUv;
|
|
3
|
+
|
|
4
|
+
void main() {
|
|
5
|
+
vUv = uv;
|
|
6
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
7
|
+
}
|
|
8
|
+
`,Z=`
|
|
9
|
+
uniform sampler2D cameraTexture;
|
|
10
|
+
uniform sampler2D retouchMaskTexture;
|
|
11
|
+
uniform vec2 texelSize;
|
|
12
|
+
uniform float retouchAmount;
|
|
13
|
+
uniform float blurRadius;
|
|
14
|
+
uniform float detailPreservation;
|
|
15
|
+
uniform float blemishReduction;
|
|
16
|
+
uniform float blemishRadius;
|
|
17
|
+
uniform float previewMask;
|
|
18
|
+
uniform float protectLandmarks;
|
|
19
|
+
uniform float clipMinX;
|
|
20
|
+
uniform float clipMaxX;
|
|
21
|
+
varying vec2 vUv;
|
|
22
|
+
|
|
23
|
+
vec3 sampleCamera(vec2 uv) {
|
|
24
|
+
return texture2D(cameraTexture, clamp(uv, vec2(0.0), vec2(1.0))).rgb;
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
vec3 readRetouchMask(vec2 uv) {
|
|
28
|
+
vec4 mask = texture2D(retouchMaskTexture, uv);
|
|
29
|
+
float faceRegion = clamp(mask.b, 0.0, 1.0);
|
|
30
|
+
float softFaceRegion = min(mask.r, faceRegion);
|
|
31
|
+
float protectedRegion = min(mask.g, faceRegion) * protectLandmarks;
|
|
32
|
+
float hardProtectedRegion = step(0.08, protectedRegion);
|
|
33
|
+
float softRetouchRegion = softFaceRegion * (1.0 - protectedRegion);
|
|
34
|
+
float hardRetouchRegion = step(0.5, faceRegion) * (1.0 - hardProtectedRegion);
|
|
35
|
+
|
|
36
|
+
return vec3(
|
|
37
|
+
clamp(softRetouchRegion, 0.0, 1.0),
|
|
38
|
+
clamp(protectedRegion, 0.0, 1.0),
|
|
39
|
+
clamp(hardRetouchRegion, 0.0, 1.0)
|
|
40
|
+
);
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
float retouchCoverage(vec2 uv) {
|
|
44
|
+
return step(0.001, readRetouchMask(uv).x);
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
void addMaskedBlurSample(inout vec3 color, inout float weightSum, vec2 centerUv, vec2 sampleUv, float weight) {
|
|
48
|
+
float coverage = retouchCoverage(sampleUv);
|
|
49
|
+
vec3 sampleColor = mix(sampleCamera(centerUv), sampleCamera(sampleUv), coverage);
|
|
50
|
+
color += sampleColor * weight;
|
|
51
|
+
weightSum += weight;
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
vec3 maskedBlurCamera(vec2 uv, float radius) {
|
|
55
|
+
vec2 r = texelSize * radius;
|
|
56
|
+
vec3 color = sampleCamera(uv) * 0.2;
|
|
57
|
+
float weightSum = 0.2;
|
|
58
|
+
|
|
59
|
+
addMaskedBlurSample(color, weightSum, uv, uv + vec2(r.x, 0.0), 0.1);
|
|
60
|
+
addMaskedBlurSample(color, weightSum, uv, uv - vec2(r.x, 0.0), 0.1);
|
|
61
|
+
addMaskedBlurSample(color, weightSum, uv, uv + vec2(0.0, r.y), 0.1);
|
|
62
|
+
addMaskedBlurSample(color, weightSum, uv, uv - vec2(0.0, r.y), 0.1);
|
|
63
|
+
addMaskedBlurSample(color, weightSum, uv, uv + r, 0.075);
|
|
64
|
+
addMaskedBlurSample(color, weightSum, uv, uv - r, 0.075);
|
|
65
|
+
addMaskedBlurSample(color, weightSum, uv, uv + vec2(r.x, -r.y), 0.075);
|
|
66
|
+
addMaskedBlurSample(color, weightSum, uv, uv + vec2(-r.x, r.y), 0.075);
|
|
67
|
+
addMaskedBlurSample(color, weightSum, uv, uv + r * 2.0, 0.05);
|
|
68
|
+
addMaskedBlurSample(color, weightSum, uv, uv - r * 2.0, 0.05);
|
|
69
|
+
|
|
70
|
+
return color / max(weightSum, 0.001);
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
float retouchLuminance(vec3 color) {
|
|
74
|
+
return dot(color, vec3(0.299, 0.587, 0.114));
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
vec3 reduceBlemishes(vec3 current, vec3 source, vec3 localAverage, vec3 skinBase, float skinMask) {
|
|
78
|
+
float originalLum = retouchLuminance(source);
|
|
79
|
+
float localLum = retouchLuminance(localAverage);
|
|
80
|
+
float redness = max(source.r - max(source.g, source.b), 0.0);
|
|
81
|
+
float localRedness = max(localAverage.r - max(localAverage.g, localAverage.b), 0.0);
|
|
82
|
+
float excessRedness = max(redness - localRedness * 0.72, 0.0);
|
|
83
|
+
float darkSpot = max(localLum - originalLum, 0.0);
|
|
84
|
+
float contrast = length(source - localAverage);
|
|
85
|
+
float candidate =
|
|
86
|
+
smoothstep(0.012, 0.09, excessRedness) +
|
|
87
|
+
smoothstep(0.018, 0.13, darkSpot) +
|
|
88
|
+
smoothstep(0.03, 0.16, contrast);
|
|
89
|
+
float blemishMask = clamp(candidate * 0.72, 0.0, 1.0) * skinMask * blemishReduction;
|
|
90
|
+
|
|
91
|
+
vec3 chromaReduced = vec3(
|
|
92
|
+
mix(current.r, min(current.r, localAverage.r * 1.04), blemishMask),
|
|
93
|
+
mix(current.g, max(current.g, localAverage.g * 0.98), 0.35 * blemishMask),
|
|
94
|
+
mix(current.b, max(current.b, localAverage.b * 0.98), 0.35 * blemishMask)
|
|
95
|
+
);
|
|
96
|
+
vec3 texture = source - localAverage;
|
|
97
|
+
vec3 repaired = clamp(skinBase + texture * detailPreservation * 0.18, 0.0, 1.0);
|
|
98
|
+
|
|
99
|
+
return mix(chromaReduced, repaired, min(blemishMask * 1.15, 1.0));
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
void main() {
|
|
103
|
+
if (vUv.x < clipMinX || vUv.x > clipMaxX) discard;
|
|
104
|
+
|
|
105
|
+
vec3 original = sampleCamera(vUv);
|
|
106
|
+
vec3 masks = readRetouchMask(vUv);
|
|
107
|
+
float faceAlpha = max(max(masks.x, masks.y), masks.z);
|
|
108
|
+
|
|
109
|
+
if (previewMask > 0.5) {
|
|
110
|
+
float sharpPreview = 1.0 - step(0.001, retouchAmount + blurRadius);
|
|
111
|
+
float retouchPreview = mix(masks.x, masks.z, sharpPreview);
|
|
112
|
+
float protectedPreview = mix(masks.y, step(0.08, masks.y), sharpPreview);
|
|
113
|
+
vec3 facePreview = vec3(retouchPreview, 0.08, 0.08);
|
|
114
|
+
vec3 featurePreview = vec3(0.05, protectedPreview, 0.1);
|
|
115
|
+
vec3 maskPreview = max(facePreview, featurePreview);
|
|
116
|
+
vec3 debugColor = mix(original * 0.18, maskPreview, max(retouchPreview, protectedPreview));
|
|
117
|
+
gl_FragColor = vec4(debugColor, faceAlpha);
|
|
118
|
+
#include <colorspace_fragment>
|
|
119
|
+
return;
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
float effectiveBlurRadius = min(blurRadius, 12.0);
|
|
123
|
+
vec3 smallBlur = maskedBlurCamera(vUv, max(0.0, effectiveBlurRadius * 0.45));
|
|
124
|
+
vec3 largeBlur = maskedBlurCamera(vUv, max(0.0, effectiveBlurRadius));
|
|
125
|
+
vec3 detail = original - smallBlur;
|
|
126
|
+
float detailAmount = mix(detailPreservation, 0.9, masks.y);
|
|
127
|
+
vec3 smoothed = clamp(largeBlur + detail * detailAmount, 0.0, 1.0);
|
|
128
|
+
vec3 color = mix(original, smoothed, min(retouchAmount, 0.72) * masks.x);
|
|
129
|
+
vec3 blemishAverage = maskedBlurCamera(vUv, max(1.0, blemishRadius));
|
|
130
|
+
color = reduceBlemishes(color, original, blemishAverage, smoothed, masks.x);
|
|
131
|
+
gl_FragColor = vec4(color, faceAlpha);
|
|
132
|
+
#include <colorspace_fragment>
|
|
133
|
+
}
|
|
134
|
+
`,$=({retouchMask:e,retouchAmount:a,blurRadius:t,detailPreservation:r=.62,blemishReduction:l=.35,blemishRadius:s=3,previewMask:c,protectLandmarks:v,clipMinX:n=0,clipMaxX:d=1,renderOrder:h=-1e3})=>{const{camera:u,size:m}=T.useThree(),_=B.useXRCameraTexture(),i=S.useMemo(()=>({cameraTexture:{value:null},retouchMaskTexture:{value:null},texelSize:{value:new p.Vector2(1/1280,1/720)},retouchAmount:{value:0},blurRadius:{value:0},detailPreservation:{value:0},blemishReduction:{value:0},blemishRadius:{value:0},previewMask:{value:0},protectLandmarks:{value:1},clipMinX:{value:0},clipMaxX:{value:1}}),[]),R=S.useMemo(()=>{if(!u.isPerspectiveCamera)return[10,10];const k=u,P=(k.position.z||5)- -1,O=p.MathUtils.degToRad(k.fov),C=2*Math.tan(O/2)*P;return[C*(m.width/m.height),C]},[u,m]);return T.useFrame(()=>{i.cameraTexture.value=_??null,i.retouchMaskTexture.value=e,i.texelSize.value.set(1/Math.max(m.width,1),1/Math.max(m.height,1)),i.retouchAmount.value=a,i.blurRadius.value=t,i.detailPreservation.value=r,i.blemishReduction.value=l,i.blemishRadius.value=s,i.previewMask.value=c?1:0,i.protectLandmarks.value=v?1:0,i.clipMinX.value=n,i.clipMaxX.value=d}),_?M.jsx("group",{position:[0,0,-1],children:M.jsxs("mesh",{renderOrder:h,children:[M.jsx("planeGeometry",{args:R}),M.jsx("shaderMaterial",{uniforms:i,vertexShader:K,fragmentShader:Z,transparent:!0,depthTest:!1,depthWrite:!1,toneMapped:!1})]})}):null},H=512,J=[10,338,297,332,284,251,389,356,454,323,361,288,397,365,379,378,400,377,152,148,176,149,150,136,172,58,132,93,234,127,162,21,54,103,67,109],Q=[33,246,161,160,159,158,157,173,133,155,154,153,145,144,163,7],z=[362,398,384,385,386,387,388,466,263,249,390,373,374,380,381,382],ee=[61,146,91,181,84,17,314,405,321,375,291,409,270,269,267,0,37,39,40,185],ae=[78,95,88,178,87,14,317,402,318,324,308,415,310,311,312,13,82,81,80,191],te=[70,63,105,66,107,55,65,52,53,46],re=[336,296,334,293,300,276,283,282,295,285],oe=[Q,z,ee,ae,te,re],F=(e,a,t)=>{L(e,a,J,t)},x=(e,a,t)=>{const r=E(a,10,t),l=E(a,103,t),s=E(a,332,t),c=E(a,105,t),v=E(a,334,t);if(!r||!l||!s||!c||!v)return;const n=(c.y+v.y)*.5,d=Math.abs(s.x-l.x),h=Math.max(Math.abs(n-r.y)*.72,d*.08),u=Math.max(0,r.y-h),m=h*.34;e.beginPath(),e.moveTo(l.x,l.y-m),e.quadraticCurveTo((l.x+r.x)*.5,u,r.x,u),e.quadraticCurveTo((s.x+r.x)*.5,u,s.x,s.y-m),e.lineTo(v.x,n),e.quadraticCurveTo(r.x,n+h*.16,c.x,n),e.closePath(),e.fill()},le=(e,a,t)=>{oe.forEach(r=>L(e,a,r,t))},E=(e,a,t)=>{const r=e[a];return r?{x:r.x*t,y:r.y*t}:null},L=(e,a,t,r)=>{const l=E(a,t[0],r);if(l){e.beginPath(),e.moveTo(l.x,l.y);for(let s=1;s<t.length;s+=1){const c=E(a,t[s],r);c&&e.lineTo(c.x,c.y)}e.closePath(),e.fill()}},se=(e,a,t=H,r={})=>{e.clearRect(0,0,t,t),a!=null&&a.length&&(e.save(),e.globalCompositeOperation="lighter",e.fillStyle="rgb(0, 0, 255)",F(e,a,t),r.foreheadCoverage&&x(e,a,t),e.restore(),e.save(),e.globalCompositeOperation="lighter",e.filter="blur(8px)",e.fillStyle="rgb(255, 0, 0)",F(e,a,t),r.foreheadCoverage&&x(e,a,t),e.restore(),e.save(),e.globalCompositeOperation="lighter",e.filter="blur(3px)",e.fillStyle="rgb(0, 255, 0)",le(e,a,t),e.restore())},ie=e=>{const a=document.createElement("canvas");a.width=e,a.height=e;const t=a.getContext("2d",{willReadFrequently:!1});if(!t)throw new Error("Unable to create face retouch mask context");const r=new p.CanvasTexture(a);return r.colorSpace=p.NoColorSpace,r.minFilter=p.LinearFilter,r.magFilter=p.LinearFilter,r.generateMipmaps=!1,r.needsUpdate=!0,{canvas:a,context:t,texture:r}},ce=(e,a=H,t={},r=0)=>{const l=S.useMemo(()=>ie(a),[a]);return S.useEffect(()=>{let s=0;const c=()=>{var n,d;s=requestAnimationFrame(c);const v=(d=(n=e==null?void 0:e.detectionResults)==null?void 0:n.faceLandmarks)==null?void 0:d[r];se(l.context,v,a,t),l.texture.needsUpdate=!0};return c(),()=>{cancelAnimationFrame(s)}},[r,e,l.context,l.texture,t,a]),S.useEffect(()=>()=>{l.texture.dispose()},[l.texture]),{canvas:l.canvas,texture:l.texture}},ue=[{key:"skinSmoothing",label:"Skin smoothing",type:"number",min:0,max:1,step:.01},{key:"skinRealism",label:"Skin realism",type:"number",min:0,max:1,step:.01},{key:"blemishReduction",label:"Blemish reduction",type:"number",min:0,max:1,step:.01},{key:"previewMask",label:"Preview mask",type:"boolean"}],ne=e=>{const a=Number(e);return Number.isFinite(a)?Math.max(0,Math.round(a)):0},me=(e,a)=>{const t=Number(a);return Number.isFinite(t)?Math.max(e+1,Math.round(t)):e+1},g={skinSmoothing:.55,skinRealism:.62,blemishReduction:.35,previewMask:!1},f={blurRadius:8,blemishRadius:3,protectLandmarks:!0,foreheadCoverage:!0},b=(e,a)=>{const t=Number(e);return Number.isFinite(t)?Math.min(1,Math.max(0,t)):a},A=(e={})=>({skinSmoothing:b(e.skinSmoothing,g.skinSmoothing),skinRealism:b(e.skinRealism,g.skinRealism),blemishReduction:b(e.blemishReduction,g.blemishReduction),previewMask:typeof e.previewMask=="boolean"?e.previewMask:g.previewMask}),ve=(e,a)=>A({...e,...a}),de=({faceIndex:e,numFaces:a,skinSmoothing:t,skinRealism:r,blemishReduction:l,previewMask:s,clipMinX:c=0,clipMaxX:v=1,renderOrder:n})=>{const d=ne(e),h=me(d,a),u=A({skinSmoothing:t,skinRealism:r,blemishReduction:l,previewMask:s}),m=S.useMemo(()=>({numFaces:h}),[h]),{node:_}=y.useXRModel(D.XRModel.FACE_TRACKER,m),i=S.useMemo(()=>({foreheadCoverage:f.foreheadCoverage}),[]),R=ce(_,void 0,i,d);return M.jsx($,{retouchMask:R.texture,retouchAmount:u.skinSmoothing,blurRadius:f.blurRadius,detailPreservation:u.skinRealism,blemishReduction:u.blemishReduction,blemishRadius:f.blemishRadius,previewMask:u.previewMask,protectLandmarks:f.protectLandmarks,clipMinX:c,clipMaxX:v,renderOrder:n})};exports.DEFAULT_FACE_WARP_3D_SETTINGS=w;exports.FACE_RETOUCH_DEFAULT_CONTROLS=g;exports.FACE_RETOUCH_SETTINGS_FIELDS=ue;exports.FACE_WARP_3D_PRESET=I;exports.FaceRetouch=de;exports.alphaMapOptions=q;exports.blendModeOptions=V;exports.maskTextureSourceOptions=G;exports.materialTypeOptions=X;exports.patchFaceRetouchControls=ve;exports.resolveFaceRetouchControls=A;exports.shaderPresetOptions=W;exports.sideOptions=Y;exports.textureMapOptions=j;
|