@viji-dev/core 0.3.21 → 0.3.22

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- export const artistDtsP5 = "// Viji Artist API - Global Type Definitions\n// All types are placed inside declare global {} because this file uses export {}\n// for top-level await support, which makes it a module (where top-level declarations\n// would otherwise be module-scoped, not global).\n\ndeclare global {\n interface AudioAPI {\r\n isConnected: boolean;\r\n volume: {\r\n current: number;\r\n peak: number;\r\n smoothed: number;\r\n };\r\n bands: {\r\n low: number;\r\n lowMid: number;\r\n mid: number;\r\n highMid: number;\r\n high: number;\r\n lowSmoothed: number;\r\n lowMidSmoothed: number;\r\n midSmoothed: number;\r\n highMidSmoothed: number;\r\n highSmoothed: number;\r\n };\r\n beat: {\r\n kick: number;\r\n snare: number;\r\n hat: number;\r\n any: number;\r\n kickSmoothed: number;\r\n snareSmoothed: number;\r\n hatSmoothed: number;\r\n anySmoothed: number;\r\n triggers: {\r\n any: boolean;\r\n kick: boolean;\r\n snare: boolean;\r\n hat: boolean;\r\n };\r\n events: Array<{\r\n type: 'kick' | 'snare' | 'hat';\r\n time: number;\r\n strength: number;\r\n }>;\r\n bpm: number;\r\n confidence: number;\r\n isLocked: boolean;\r\n };\r\n spectral: {\r\n brightness: number;\r\n flatness: number;\r\n };\r\n getFrequencyData: () => Uint8Array;\r\n getWaveform: () => Float32Array;\r\n }\r\n\n interface CaptureFrameOptions {\r\n /** Output format: 'blob' for encoded image, 'bitmap' for GPU-friendly ImageBitmap */\r\n format?: 'blob' | 'bitmap';\r\n /** MIME type for blob output (ignored for bitmap), e.g., 'image/png', 'image/jpeg', 'image/webp' */\r\n type?: string;\r\n /**\r\n * Target resolution.\r\n * - number: scale factor relative to current canvas size (e.g., 0.5 = 50%)\r\n * - { width, height }: exact output size; if aspect ratio differs from canvas,\r\n * the source is center-cropped to match the target aspect ratio before scaling\r\n */\r\n resolution?: number | {\r\n width: number;\r\n height: number;\r\n };\r\n }\r\n\n interface ColorConfig {\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n }\r\n\n interface ColorParameter {\r\n value: string;\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n type CVFeature = 'faceDetection' | 'faceMesh' | 'handTracking' | 'poseDetection' | 'bodySegmentation' | 'emotionDetection';\r\n\n type CVFrameRateMode = 'full' | 'half' | 'quarter' | 'eighth';\r\n\n interface DeviceMotionData {\r\n /** Acceleration without gravity (m/s²) */\r\n acceleration: {\r\n x: number | null;\r\n y: number | null;\r\n z: number | null;\r\n } | null;\r\n /** Acceleration including gravity (m/s²) */\r\n accelerationIncludingGravity: {\r\n x: number | null;\r\n y: number | null;\r\n z: number | null;\r\n } | null;\r\n /** Rotation rate (degrees/second) */\r\n rotationRate: {\r\n alpha: number | null;\r\n beta: number | null;\r\n gamma: number | null;\r\n } | null;\r\n /** Interval between updates (milliseconds) */\r\n interval: number;\r\n }\r\n\n interface DeviceOrientationData {\r\n /** Rotation around Z-axis (0-360 degrees, compass heading) */\r\n alpha: number | null;\r\n /** Rotation around X-axis (-180 to 180 degrees, front-to-back tilt) */\r\n beta: number | null;\r\n /** Rotation around Y-axis (-90 to 90 degrees, left-to-right tilt) */\r\n gamma: number | null;\r\n /** True if using magnetometer (compass) for absolute orientation */\r\n absolute: boolean;\r\n }\r\n\n interface DeviceSensorState {\r\n motion: DeviceMotionData | null;\r\n orientation: DeviceOrientationData | null;\r\n }\r\n\n interface DeviceState extends DeviceSensorState {\r\n /** Unique device identifier */\r\n id: string;\r\n /** User-friendly device name */\r\n name: string;\r\n /** Device camera video (null if not available) */\r\n video: VideoAPI | null;\r\n }\r\n\n interface FaceBlendshapes {\r\n browDownLeft: number;\r\n browDownRight: number;\r\n browInnerUp: number;\r\n browOuterUpLeft: number;\r\n browOuterUpRight: number;\r\n cheekPuff: number;\r\n cheekSquintLeft: number;\r\n cheekSquintRight: number;\r\n eyeBlinkLeft: number;\r\n eyeBlinkRight: number;\r\n eyeLookDownLeft: number;\r\n eyeLookDownRight: number;\r\n eyeLookInLeft: number;\r\n eyeLookInRight: number;\r\n eyeLookOutLeft: number;\r\n eyeLookOutRight: number;\r\n eyeLookUpLeft: number;\r\n eyeLookUpRight: number;\r\n eyeSquintLeft: number;\r\n eyeSquintRight: number;\r\n eyeWideLeft: number;\r\n eyeWideRight: number;\r\n jawForward: number;\r\n jawLeft: number;\r\n jawOpen: number;\r\n jawRight: number;\r\n mouthClose: number;\r\n mouthDimpleLeft: number;\r\n mouthDimpleRight: number;\r\n mouthFrownLeft: number;\r\n mouthFrownRight: number;\r\n mouthFunnel: number;\r\n mouthLeft: number;\r\n mouthLowerDownLeft: number;\r\n mouthLowerDownRight: number;\r\n mouthPressLeft: number;\r\n mouthPressRight: number;\r\n mouthPucker: number;\r\n mouthRight: number;\r\n mouthRollLower: number;\r\n mouthRollUpper: number;\r\n mouthShrugLower: number;\r\n mouthShrugUpper: number;\r\n mouthSmileLeft: number;\r\n mouthSmileRight: number;\r\n mouthStretchLeft: number;\r\n mouthStretchRight: number;\r\n mouthUpperUpLeft: number;\r\n mouthUpperUpRight: number;\r\n noseSneerLeft: number;\r\n noseSneerRight: number;\r\n tongueOut: number;\r\n }\r\n\n interface FaceData {\r\n id: number;\r\n bounds: {\r\n x: number;\r\n y: number;\r\n width: number;\r\n height: number;\r\n };\r\n center: {\r\n x: number;\r\n y: number;\r\n };\r\n confidence: number;\r\n landmarks: {\r\n x: number;\r\n y: number;\r\n z?: number;\r\n }[];\r\n expressions: {\r\n neutral: number;\r\n happy: number;\r\n sad: number;\r\n angry: number;\r\n surprised: number;\r\n disgusted: number;\r\n fearful: number;\r\n };\r\n headPose: {\r\n pitch: number;\r\n yaw: number;\r\n roll: number;\r\n };\r\n blendshapes: FaceBlendshapes;\r\n }\r\n\n type FrameRateMode = 'full' | 'half';\r\n\n interface FrequencyBand {\r\n name: string;\r\n min: number;\r\n max: number;\r\n }\r\n\n interface HandData {\r\n id: number;\r\n handedness: 'left' | 'right';\r\n confidence: number;\r\n bounds: {\r\n x: number;\r\n y: number;\r\n width: number;\r\n height: number;\r\n };\r\n landmarks: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n }[];\r\n palm: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n };\r\n fingers: {\r\n thumb: {\r\n tip: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n };\r\n extended: boolean;\r\n };\r\n index: {\r\n tip: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n };\r\n extended: boolean;\r\n };\r\n middle: {\r\n tip: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n };\r\n extended: boolean;\r\n };\r\n ring: {\r\n tip: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n };\r\n extended: boolean;\r\n };\r\n pinky: {\r\n tip: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n };\r\n extended: boolean;\r\n };\r\n };\r\n gestures: {\r\n fist: number;\r\n openPalm: number;\r\n peace: number;\r\n thumbsUp: number;\r\n pointing: number;\r\n };\r\n }\r\n\n interface ImageConfig {\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n }\r\n\n interface ImageParameter {\r\n value: ImageBitmap | OffscreenCanvas | null;\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n interface KeyboardAPI {\r\n isPressed(key: string): boolean;\r\n wasPressed(key: string): boolean;\r\n wasReleased(key: string): boolean;\r\n activeKeys: Set<string>;\r\n pressedThisFrame: Set<string>;\r\n releasedThisFrame: Set<string>;\r\n lastKeyPressed: string;\r\n lastKeyReleased: string;\r\n shift: boolean;\r\n ctrl: boolean;\r\n alt: boolean;\r\n meta: boolean;\r\n }\r\n\n interface MouseAPI {\r\n x: number;\r\n y: number;\r\n isInCanvas: boolean;\r\n isPressed: boolean;\r\n leftButton: boolean;\r\n rightButton: boolean;\r\n middleButton: boolean;\r\n velocity: {\r\n x: number;\r\n y: number;\r\n /**\n * P5-compatible image object (lazy-loaded, auto-converted from .value)\n * Only available in P5 renderer mode. Use with p5.image() function.\n * Example: p5.image(myImage.p5, x, y)\n */\n p5?: {\n canvas: OffscreenCanvas; // P5.js looks for img.canvas || img.elt\n elt: OffscreenCanvas; // Fallback for compatibility\n width: number; // Logical width\n height: number; // Logical height\n };\n };\r\n deltaX: number;\r\n deltaY: number;\r\n wheelDelta: number;\r\n wheelX: number;\r\n wheelY: number;\r\n wasPressed: boolean;\r\n wasReleased: boolean;\r\n wasMoved: boolean;\r\n }\r\n\n interface NumberConfig {\r\n min?: number;\r\n max?: number;\r\n step?: number;\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n }\r\n\n interface NumberParameter {\r\n value: number;\r\n min: number;\r\n max: number;\r\n step: number;\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n type ParameterCategory = 'audio' | 'video' | 'interaction' | 'general';\r\n\n interface PoseData {\r\n confidence: number;\r\n landmarks: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n visibility: number;\r\n }[];\r\n face: {\r\n x: number;\r\n y: number;\r\n }[];\r\n torso: {\r\n x: number;\r\n y: number;\r\n }[];\r\n leftArm: {\r\n x: number;\r\n y: number;\r\n }[];\r\n rightArm: {\r\n x: number;\r\n y: number;\r\n }[];\r\n leftLeg: {\r\n x: number;\r\n y: number;\r\n }[];\r\n rightLeg: {\r\n x: number;\r\n y: number;\r\n }[];\r\n }\r\n\n type Resolution = {\r\n width: number;\r\n height: number;\r\n };\r\n\n interface SegmentationData {\r\n mask: Uint8Array;\r\n width: number;\r\n height: number;\r\n }\r\n\n interface SelectConfig {\r\n options: string[] | number[];\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n }\r\n\n interface SelectParameter {\r\n value: string | number;\r\n options: string[] | number[];\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n interface SliderConfig {\r\n min?: number;\r\n max?: number;\r\n step?: number;\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n }\r\n\n interface SliderParameter {\r\n value: number;\r\n min: number;\r\n max: number;\r\n step: number;\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n interface TextConfig {\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n maxLength?: number;\r\n }\r\n\n interface TextParameter {\r\n value: string;\r\n maxLength?: number;\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n interface ToggleConfig {\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n }\r\n\n interface ToggleParameter {\r\n value: boolean;\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n interface TouchAPI {\r\n points: TouchPoint[];\r\n count: number;\r\n started: TouchPoint[];\r\n moved: TouchPoint[];\r\n ended: TouchPoint[];\r\n primary: TouchPoint | null;\r\n gestures: TouchGestureAPI;\r\n }\r\n\n interface TouchGestureAPI {\r\n isPinching: boolean;\r\n isRotating: boolean;\r\n isPanning: boolean;\r\n isTapping: boolean;\r\n pinchScale: number;\r\n pinchDelta: number;\r\n rotationAngle: number;\r\n rotationDelta: number;\r\n panDelta: {\r\n x: number;\r\n y: number;\r\n };\r\n tapCount: number;\r\n lastTapTime: number;\r\n tapPosition: {\r\n x: number;\r\n y: number;\r\n } | null;\r\n }\r\n\n interface TouchPoint {\r\n id: number;\r\n x: number;\r\n y: number;\r\n pressure: number;\r\n radius: number;\r\n radiusX: number;\r\n radiusY: number;\r\n rotationAngle: number;\r\n force: number;\r\n deltaX: number;\r\n deltaY: number;\r\n velocity: {\r\n x: number;\r\n y: number;\r\n };\r\n isNew: boolean;\r\n isActive: boolean;\r\n isEnding: boolean;\r\n }\r\n\n const VERSION = \"0.2.20\";\r\n\n interface VideoAPI {\r\n isConnected: boolean;\r\n currentFrame: OffscreenCanvas | ImageBitmap | null;\r\n frameWidth: number;\r\n frameHeight: number;\r\n frameRate: number;\r\n getFrameData: () => ImageData | null;\r\n faces: FaceData[];\r\n hands: HandData[];\r\n pose: PoseData | null;\r\n segmentation: SegmentationData | null;\r\n cv: {\r\n enableFaceDetection(enabled: boolean): Promise<void>;\r\n enableFaceMesh(enabled: boolean): Promise<void>;\r\n enableEmotionDetection(enabled: boolean): Promise<void>;\r\n enableHandTracking(enabled: boolean): Promise<void>;\r\n enablePoseDetection(enabled: boolean): Promise<void>;\r\n enableBodySegmentation(enabled: boolean): Promise<void>;\r\n getActiveFeatures(): CVFeature[];\r\n isProcessing(): boolean;\r\n };\r\n }\r\n\n interface VijiAPI {\r\n canvas: OffscreenCanvas;\r\n ctx?: OffscreenCanvasRenderingContext2D;\r\n gl?: WebGL2RenderingContext;\r\n width: number;\r\n height: number;\r\n pixelRatio: number;\r\n time: number;\r\n deltaTime: number;\r\n frameCount: number;\r\n fps: number;\r\n audio: AudioAPI;\r\n video: VideoAPI;\r\n streams: VideoAPI[];\r\n mouse: MouseAPI;\r\n keyboard: KeyboardAPI;\r\n touches: TouchAPI;\r\n device: DeviceSensorState;\r\n devices: DeviceState[];\r\n slider: (defaultValue: number, config: SliderConfig) => SliderParameter;\r\n color: (defaultValue: string, config: ColorConfig) => ColorParameter;\r\n toggle: (defaultValue: boolean, config: ToggleConfig) => ToggleParameter;\r\n select: (defaultValue: string | number, config: SelectConfig) => SelectParameter;\r\n text: (defaultValue: string, config: TextConfig) => TextParameter;\r\n number: (defaultValue: number, config: NumberConfig) => NumberParameter;\r\n image: (defaultValue: null, config: ImageConfig) => ImageParameter;\r\n useContext(type: '2d'): OffscreenCanvasRenderingContext2D;\n useContext(type: 'webgl'): WebGLRenderingContext | WebGL2RenderingContext;\r\n }\r\n\n // Runtime global - the main viji object\n const viji: VijiAPI;\n \n // Function type aliases (artists define their own render/setup functions)\n type Render = (viji: VijiAPI) => void;\n type Setup = (viji: VijiAPI) => void;\n}\n\n// Module marker (enables top-level await in artist code)\nexport {};\n\n\n// ============================================================\n// VIJI + P5.JS HYBRID MODE\n// ============================================================\n// In Viji's P5 renderer, you don't use standard P5 patterns.\n// Instead, you define these Viji-specific functions:\n\n// P5-specific globals (augments the base declare global block)\ndeclare global {\n // P5 instance type for annotations\n type p5 = p5;\n \n // Type aliases for P5 function signatures (artists define their own functions)\n /**\n * P5 render function signature - called every frame\n * @param viji - Viji API (canvas, audio, video, parameters, etc.)\n * @param p5 - P5.js instance with all P5 methods\n */\n type P5Render = (viji: VijiAPI, p5: p5) => void;\n \n /**\n * P5 setup function signature - called once at initialization\n * @param viji - Viji API (canvas, audio, video, parameters, etc.)\n * @param p5 - P5.js instance with all P5 methods\n */\n type P5Setup = (viji: VijiAPI, p5: p5) => void;\n}\n\n// ============================================================\n// IMPORTANT NOTES\n// ============================================================\n// - Don't use: new p5(), preload(), draw(), or P5's setup()\n// - Viji manages the P5 instance lifecycle\n// - Access P5 methods through the 'p5' parameter: p5.rect(), p5.fill(), etc.\n// - Access Viji features through the 'viji' parameter: viji.audio, viji.mouse, etc.\n// - Define parameters at the top level (before setup/render functions)\n\n// ============================================================\n// P5.JS TYPES (namespace and instance methods)\n// ============================================================\n// This file was auto-generated. Please do not edit it.\n/// <reference path=\"./src/accessibility/describe.d.ts\" />\n/// <reference path=\"./src/accessibility/outputs.d.ts\" />\n/// <reference path=\"./src/color/creating_reading.d.ts\" />\n/// <reference path=\"./src/color/setting.d.ts\" />\n/// <reference path=\"./src/core/shape/2d_primitives.d.ts\" />\n/// <reference path=\"./src/core/shape/attributes.d.ts\" />\n/// <reference path=\"./src/core/shape/curves.d.ts\" />\n/// <reference path=\"./src/core/shape/vertex.d.ts\" />\n/// <reference path=\"./src/core/constants.d.ts\" />\n/// <reference path=\"./src/core/environment.d.ts\" />\n/// <reference path=\"./src/core/rendering.d.ts\" />\n/// <reference path=\"./src/core/structure.d.ts\" />\n/// <reference path=\"./src/core/transform.d.ts\" />\n/// <reference path=\"./src/data/local_storage.d.ts\" />\n/// <reference path=\"./src/data/p5.TypedDict.d.ts\" />\n/// <reference path=\"./src/dom/dom.d.ts\" />\n/// <reference path=\"./src/events/acceleration.d.ts\" />\n/// <reference path=\"./src/events/keyboard.d.ts\" />\n/// <reference path=\"./src/events/mouse.d.ts\" />\n/// <reference path=\"./src/events/touch.d.ts\" />\n/// <reference path=\"./src/image/image.d.ts\" />\n/// <reference path=\"./src/image/loading_displaying.d.ts\" />\n/// <reference path=\"./src/image/pixels.d.ts\" />\n/// <reference path=\"./src/io/files.d.ts\" />\n/// <reference path=\"./src/math/calculation.d.ts\" />\n/// <reference path=\"./src/math/math.d.ts\" />\n/// <reference path=\"./src/math/noise.d.ts\" />\n/// <reference path=\"./src/math/random.d.ts\" />\n/// <reference path=\"./src/math/trigonometry.d.ts\" />\n/// <reference path=\"./src/typography/attributes.d.ts\" />\n/// <reference path=\"./src/typography/loading_displaying.d.ts\" />\n/// <reference path=\"./src/utilities/array_functions.d.ts\" />\n/// <reference path=\"./src/utilities/conversion.d.ts\" />\n/// <reference path=\"./src/utilities/string_functions.d.ts\" />\n/// <reference path=\"./src/utilities/time_date.d.ts\" />\n/// <reference path=\"./src/webgl/3d_primitives.d.ts\" />\n/// <reference path=\"./src/webgl/interaction.d.ts\" />\n/// <reference path=\"./src/webgl/light.d.ts\" />\n/// <reference path=\"./src/webgl/loading.d.ts\" />\n/// <reference path=\"./src/webgl/material.d.ts\" />\n/// <reference path=\"./src/webgl/p5.Camera.d.ts\" />\n/// <reference path=\"./src/webgl/p5.RendererGL.Immediate.d.ts\" />\n/// <reference path=\"./src/webgl/p5.RendererGL.d.ts\" />\n/// <reference path=\"./src/color/p5.Color.d.ts\" />\n/// <reference path=\"./src/core/p5.Element.d.ts\" />\n/// <reference path=\"./src/core/p5.Graphics.d.ts\" />\n/// <reference path=\"./src/image/p5.Image.d.ts\" />\n/// <reference path=\"./src/io/p5.Table.d.ts\" />\n/// <reference path=\"./src/io/p5.TableRow.d.ts\" />\n/// <reference path=\"./src/io/p5.XML.d.ts\" />\n/// <reference path=\"./src/math/p5.Vector.d.ts\" />\n/// <reference path=\"./src/typography/p5.Font.d.ts\" />\n/// <reference path=\"./src/webgl/p5.Framebuffer.d.ts\" />\n/// <reference path=\"./src/webgl/p5.Geometry.d.ts\" />\n/// <reference path=\"./src/webgl/p5.Shader.d.ts\" />\n/// <reference path=\"./src/core/p5.Renderer.d.ts\" />\n/// <reference path=\"./literals.d.ts\" />\n/// <reference path=\"./constants.d.ts\" />\n= p5;\n\n// eslint-disable-next-line @typescript-eslint/no-empty-interface\ninterface p5 extends p5.p5InstanceExtensions {}\n\ndeclare namespace p5 {\n type UNKNOWN_P5_CONSTANT = any;\n // eslint-disable-next-line @typescript-eslint/no-empty-interface\n interface p5InstanceExtensions {}\n}\n\n";
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+ export const artistDtsP5 = "// Viji Artist API - Global Type Definitions\n// All types are placed inside declare global {} because this file uses export {}\n// for top-level await support, which makes it a module (where top-level declarations\n// would otherwise be module-scoped, not global).\n\ndeclare global {\n interface AudioAPI {\r\n isConnected: boolean;\r\n volume: {\r\n current: number;\r\n peak: number;\r\n smoothed: number;\r\n };\r\n bands: {\r\n low: number;\r\n lowMid: number;\r\n mid: number;\r\n highMid: number;\r\n high: number;\r\n lowSmoothed: number;\r\n lowMidSmoothed: number;\r\n midSmoothed: number;\r\n highMidSmoothed: number;\r\n highSmoothed: number;\r\n };\r\n beat: {\r\n kick: number;\r\n snare: number;\r\n hat: number;\r\n any: number;\r\n kickSmoothed: number;\r\n snareSmoothed: number;\r\n hatSmoothed: number;\r\n anySmoothed: number;\r\n triggers: {\r\n any: boolean;\r\n kick: boolean;\r\n snare: boolean;\r\n hat: boolean;\r\n };\r\n events: Array<{\r\n type: 'kick' | 'snare' | 'hat';\r\n time: number;\r\n strength: number;\r\n }>;\r\n bpm: number;\r\n confidence: number;\r\n isLocked: boolean;\r\n };\r\n spectral: {\r\n brightness: number;\r\n flatness: number;\r\n };\r\n getFrequencyData: () => Uint8Array;\r\n getWaveform: () => Float32Array;\r\n }\r\n\n interface CaptureFrameOptions {\r\n /** Output format: 'blob' for encoded image, 'bitmap' for GPU-friendly ImageBitmap */\r\n format?: 'blob' | 'bitmap';\r\n /** MIME type for blob output (ignored for bitmap), e.g., 'image/png', 'image/jpeg', 'image/webp' */\r\n type?: string;\r\n /**\r\n * Target resolution.\r\n * - number: scale factor relative to current canvas size (e.g., 0.5 = 50%)\r\n * - { width, height }: exact output size; if aspect ratio differs from canvas,\r\n * the source is center-cropped to match the target aspect ratio before scaling\r\n */\r\n resolution?: number | {\r\n width: number;\r\n height: number;\r\n };\r\n }\r\n\n interface ColorConfig {\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n }\r\n\n interface ColorParameter {\r\n value: string;\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n type CVFeature = 'faceDetection' | 'faceMesh' | 'handTracking' | 'poseDetection' | 'bodySegmentation' | 'emotionDetection';\r\n\n type CVFrameRateMode = 'full' | 'half' | 'quarter' | 'eighth';\r\n\n interface DeviceMotionData {\r\n /** Acceleration without gravity (m/s²) */\r\n acceleration: {\r\n x: number | null;\r\n y: number | null;\r\n z: number | null;\r\n } | null;\r\n /** Acceleration including gravity (m/s²) */\r\n accelerationIncludingGravity: {\r\n x: number | null;\r\n y: number | null;\r\n z: number | null;\r\n } | null;\r\n /** Rotation rate (degrees/second) */\r\n rotationRate: {\r\n alpha: number | null;\r\n beta: number | null;\r\n gamma: number | null;\r\n } | null;\r\n /** Interval between updates (milliseconds) */\r\n interval: number;\r\n }\r\n\n interface DeviceOrientationData {\r\n /** Rotation around Z-axis (0-360 degrees, compass heading) */\r\n alpha: number | null;\r\n /** Rotation around X-axis (-180 to 180 degrees, front-to-back tilt) */\r\n beta: number | null;\r\n /** Rotation around Y-axis (-90 to 90 degrees, left-to-right tilt) */\r\n gamma: number | null;\r\n /** True if using magnetometer (compass) for absolute orientation */\r\n absolute: boolean;\r\n }\r\n\n interface DeviceSensorState {\r\n motion: DeviceMotionData | null;\r\n orientation: DeviceOrientationData | null;\r\n }\r\n\n interface DeviceState extends DeviceSensorState {\r\n /** Unique device identifier */\r\n id: string;\r\n /** User-friendly device name */\r\n name: string;\r\n /** Device camera video (null if not available) */\r\n video: VideoAPI | null;\r\n }\r\n\n interface FaceBlendshapes {\r\n browDownLeft: number;\r\n browDownRight: number;\r\n browInnerUp: number;\r\n browOuterUpLeft: number;\r\n browOuterUpRight: number;\r\n cheekPuff: number;\r\n cheekSquintLeft: number;\r\n cheekSquintRight: number;\r\n eyeBlinkLeft: number;\r\n eyeBlinkRight: number;\r\n eyeLookDownLeft: number;\r\n eyeLookDownRight: number;\r\n eyeLookInLeft: number;\r\n eyeLookInRight: number;\r\n eyeLookOutLeft: number;\r\n eyeLookOutRight: number;\r\n eyeLookUpLeft: number;\r\n eyeLookUpRight: number;\r\n eyeSquintLeft: number;\r\n eyeSquintRight: number;\r\n eyeWideLeft: number;\r\n eyeWideRight: number;\r\n jawForward: number;\r\n jawLeft: number;\r\n jawOpen: number;\r\n jawRight: number;\r\n mouthClose: number;\r\n mouthDimpleLeft: number;\r\n mouthDimpleRight: number;\r\n mouthFrownLeft: number;\r\n mouthFrownRight: number;\r\n mouthFunnel: number;\r\n mouthLeft: number;\r\n mouthLowerDownLeft: number;\r\n mouthLowerDownRight: number;\r\n mouthPressLeft: number;\r\n mouthPressRight: number;\r\n mouthPucker: number;\r\n mouthRight: number;\r\n mouthRollLower: number;\r\n mouthRollUpper: number;\r\n mouthShrugLower: number;\r\n mouthShrugUpper: number;\r\n mouthSmileLeft: number;\r\n mouthSmileRight: number;\r\n mouthStretchLeft: number;\r\n mouthStretchRight: number;\r\n mouthUpperUpLeft: number;\r\n mouthUpperUpRight: number;\r\n noseSneerLeft: number;\r\n noseSneerRight: number;\r\n tongueOut: number;\r\n }\r\n\n interface FaceData {\r\n id: number;\r\n bounds: {\r\n x: number;\r\n y: number;\r\n width: number;\r\n height: number;\r\n };\r\n center: {\r\n x: number;\r\n y: number;\r\n };\r\n confidence: number;\r\n landmarks: {\r\n x: number;\r\n y: number;\r\n z?: number;\r\n }[];\r\n expressions: {\r\n neutral: number;\r\n happy: number;\r\n sad: number;\r\n angry: number;\r\n surprised: number;\r\n disgusted: number;\r\n fearful: number;\r\n };\r\n headPose: {\r\n pitch: number;\r\n yaw: number;\r\n roll: number;\r\n };\r\n blendshapes: FaceBlendshapes;\r\n }\r\n\n type FrameRateMode = 'full' | 'half';\r\n\n interface FrequencyBand {\r\n name: string;\r\n min: number;\r\n max: number;\r\n }\r\n\n interface HandData {\r\n id: number;\r\n handedness: 'left' | 'right';\r\n confidence: number;\r\n bounds: {\r\n x: number;\r\n y: number;\r\n width: number;\r\n height: number;\r\n };\r\n landmarks: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n }[];\r\n palm: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n };\r\n fingers: {\r\n thumb: {\r\n tip: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n };\r\n extended: boolean;\r\n };\r\n index: {\r\n tip: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n };\r\n extended: boolean;\r\n };\r\n middle: {\r\n tip: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n };\r\n extended: boolean;\r\n };\r\n ring: {\r\n tip: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n };\r\n extended: boolean;\r\n };\r\n pinky: {\r\n tip: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n };\r\n extended: boolean;\r\n };\r\n };\r\n gestures: {\r\n fist: number;\r\n openPalm: number;\r\n peace: number;\r\n thumbsUp: number;\r\n pointing: number;\r\n };\r\n }\r\n\n interface ImageConfig {\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n }\r\n\n interface ImageParameter {\r\n value: ImageBitmap | OffscreenCanvas | null;\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n interface KeyboardAPI {\r\n isPressed(key: string): boolean;\r\n wasPressed(key: string): boolean;\r\n wasReleased(key: string): boolean;\r\n activeKeys: Set<string>;\r\n pressedThisFrame: Set<string>;\r\n releasedThisFrame: Set<string>;\r\n lastKeyPressed: string;\r\n lastKeyReleased: string;\r\n shift: boolean;\r\n ctrl: boolean;\r\n alt: boolean;\r\n meta: boolean;\r\n }\r\n\n interface MouseAPI {\r\n x: number;\r\n y: number;\r\n isInCanvas: boolean;\r\n isPressed: boolean;\r\n leftButton: boolean;\r\n rightButton: boolean;\r\n middleButton: boolean;\r\n velocity: {\r\n x: number;\r\n y: number;\r\n /**\n * P5-compatible image object (lazy-loaded, auto-converted from .value)\n * Only available in P5 renderer mode. Use with p5.image() function.\n * Example: p5.image(myImage.p5, x, y)\n */\n p5?: {\n canvas: OffscreenCanvas; // P5.js looks for img.canvas || img.elt\n elt: OffscreenCanvas; // Fallback for compatibility\n width: number; // Logical width\n height: number; // Logical height\n };\n };\r\n deltaX: number;\r\n deltaY: number;\r\n wheelDelta: number;\r\n wheelX: number;\r\n wheelY: number;\r\n wasPressed: boolean;\r\n wasReleased: boolean;\r\n wasMoved: boolean;\r\n }\r\n\n interface NumberConfig {\r\n min?: number;\r\n max?: number;\r\n step?: number;\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n }\r\n\n interface NumberParameter {\r\n value: number;\r\n min: number;\r\n max: number;\r\n step: number;\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n type ParameterCategory = 'audio' | 'video' | 'interaction' | 'general';\r\n\n interface PoseData {\r\n confidence: number;\r\n landmarks: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n visibility: number;\r\n }[];\r\n face: {\r\n x: number;\r\n y: number;\r\n }[];\r\n torso: {\r\n x: number;\r\n y: number;\r\n }[];\r\n leftArm: {\r\n x: number;\r\n y: number;\r\n }[];\r\n rightArm: {\r\n x: number;\r\n y: number;\r\n }[];\r\n leftLeg: {\r\n x: number;\r\n y: number;\r\n }[];\r\n rightLeg: {\r\n x: number;\r\n y: number;\r\n }[];\r\n }\r\n\n type Resolution = {\r\n width: number;\r\n height: number;\r\n };\r\n\n interface SegmentationData {\r\n mask: Uint8Array;\r\n width: number;\r\n height: number;\r\n }\r\n\n interface SelectConfig {\r\n options: string[] | number[];\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n }\r\n\n interface SelectParameter {\r\n value: string | number;\r\n options: string[] | number[];\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n interface SliderConfig {\r\n min?: number;\r\n max?: number;\r\n step?: number;\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n }\r\n\n interface SliderParameter {\r\n value: number;\r\n min: number;\r\n max: number;\r\n step: number;\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n interface TextConfig {\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n maxLength?: number;\r\n }\r\n\n interface TextParameter {\r\n value: string;\r\n maxLength?: number;\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n interface ToggleConfig {\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n }\r\n\n interface ToggleParameter {\r\n value: boolean;\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n interface TouchAPI {\r\n points: TouchPoint[];\r\n count: number;\r\n started: TouchPoint[];\r\n moved: TouchPoint[];\r\n ended: TouchPoint[];\r\n primary: TouchPoint | null;\r\n gestures: TouchGestureAPI;\r\n }\r\n\n interface TouchGestureAPI {\r\n isPinching: boolean;\r\n isRotating: boolean;\r\n isPanning: boolean;\r\n isTapping: boolean;\r\n pinchScale: number;\r\n pinchDelta: number;\r\n rotationAngle: number;\r\n rotationDelta: number;\r\n panDelta: {\r\n x: number;\r\n y: number;\r\n };\r\n tapCount: number;\r\n lastTapTime: number;\r\n tapPosition: {\r\n x: number;\r\n y: number;\r\n } | null;\r\n }\r\n\n interface TouchPoint {\r\n id: number;\r\n x: number;\r\n y: number;\r\n pressure: number;\r\n radius: number;\r\n radiusX: number;\r\n radiusY: number;\r\n rotationAngle: number;\r\n force: number;\r\n deltaX: number;\r\n deltaY: number;\r\n velocity: {\r\n x: number;\r\n y: number;\r\n };\r\n isNew: boolean;\r\n isActive: boolean;\r\n isEnding: boolean;\r\n }\r\n\n const VERSION = \"0.2.20\";\r\n\n interface VideoAPI {\r\n isConnected: boolean;\r\n currentFrame: OffscreenCanvas | ImageBitmap | null;\r\n frameWidth: number;\r\n frameHeight: number;\r\n frameRate: number;\r\n getFrameData: () => ImageData | null;\r\n faces: FaceData[];\r\n hands: HandData[];\r\n pose: PoseData | null;\r\n segmentation: SegmentationData | null;\r\n cv: {\r\n enableFaceDetection(enabled: boolean): Promise<void>;\r\n enableFaceMesh(enabled: boolean): Promise<void>;\r\n enableEmotionDetection(enabled: boolean): Promise<void>;\r\n enableHandTracking(enabled: boolean): Promise<void>;\r\n enablePoseDetection(enabled: boolean): Promise<void>;\r\n enableBodySegmentation(enabled: boolean): Promise<void>;\r\n getActiveFeatures(): CVFeature[];\r\n isProcessing(): boolean;\r\n };\r\n }\r\n\n interface VijiAPI {\r\n canvas: OffscreenCanvas;\r\n ctx?: OffscreenCanvasRenderingContext2D;\r\n gl?: WebGL2RenderingContext;\r\n width: number;\r\n height: number;\r\n pixelRatio: number;\r\n time: number;\r\n deltaTime: number;\r\n frameCount: number;\r\n fps: number;\r\n audio: AudioAPI;\r\n video: VideoAPI;\r\n streams: VideoAPI[];\r\n mouse: MouseAPI;\r\n keyboard: KeyboardAPI;\r\n touches: TouchAPI;\r\n device: DeviceSensorState;\r\n devices: DeviceState[];\r\n slider: (defaultValue: number, config: SliderConfig) => SliderParameter;\r\n color: (defaultValue: string, config: ColorConfig) => ColorParameter;\r\n toggle: (defaultValue: boolean, config: ToggleConfig) => ToggleParameter;\r\n select: (defaultValue: string | number, config: SelectConfig) => SelectParameter;\r\n text: (defaultValue: string, config: TextConfig) => TextParameter;\r\n number: (defaultValue: number, config: NumberConfig) => NumberParameter;\r\n image: (defaultValue: null, config: ImageConfig) => ImageParameter;\r\n useContext(type: '2d'): OffscreenCanvasRenderingContext2D;\n useContext(type: 'webgl'): WebGLRenderingContext;\n useContext(type: 'webgl2'): WebGL2RenderingContext;\r\n }\r\n\n // Runtime global - the main viji object\n const viji: VijiAPI;\n \n // Function type aliases (artists define their own render/setup functions)\n type Render = (viji: VijiAPI) => void;\n type Setup = (viji: VijiAPI) => void;\n}\n\n// Module marker (enables top-level await in artist code)\nexport {};\n\n\n// ============================================================\n// VIJI + P5.JS HYBRID MODE\n// ============================================================\n// In Viji's P5 renderer, you don't use standard P5 patterns.\n// Instead, you define these Viji-specific functions:\n\n// P5-specific globals (augments the base declare global block)\ndeclare global {\n // P5 instance type for annotations\n type p5 = p5;\n \n // Type aliases for P5 function signatures (artists define their own functions)\n /**\n * P5 render function signature - called every frame\n * @param viji - Viji API (canvas, audio, video, parameters, etc.)\n * @param p5 - P5.js instance with all P5 methods\n */\n type P5Render = (viji: VijiAPI, p5: p5) => void;\n \n /**\n * P5 setup function signature - called once at initialization\n * @param viji - Viji API (canvas, audio, video, parameters, etc.)\n * @param p5 - P5.js instance with all P5 methods\n */\n type P5Setup = (viji: VijiAPI, p5: p5) => void;\n}\n\n// ============================================================\n// IMPORTANT NOTES\n// ============================================================\n// - Don't use: new p5(), preload(), draw(), or P5's setup()\n// - Viji manages the P5 instance lifecycle\n// - Access P5 methods through the 'p5' parameter: p5.rect(), p5.fill(), etc.\n// - Access Viji features through the 'viji' parameter: viji.audio, viji.mouse, etc.\n// - Define parameters at the top level (before setup/render functions)\n\n// ============================================================\n// P5.JS TYPES (namespace and instance methods)\n// ============================================================\n// This file was auto-generated. Please do not edit it.\n/// <reference path=\"./src/accessibility/describe.d.ts\" />\n/// <reference path=\"./src/accessibility/outputs.d.ts\" />\n/// <reference path=\"./src/color/creating_reading.d.ts\" />\n/// <reference path=\"./src/color/setting.d.ts\" />\n/// <reference path=\"./src/core/shape/2d_primitives.d.ts\" />\n/// <reference path=\"./src/core/shape/attributes.d.ts\" />\n/// <reference path=\"./src/core/shape/curves.d.ts\" />\n/// <reference path=\"./src/core/shape/vertex.d.ts\" />\n/// <reference path=\"./src/core/constants.d.ts\" />\n/// <reference path=\"./src/core/environment.d.ts\" />\n/// <reference path=\"./src/core/rendering.d.ts\" />\n/// <reference path=\"./src/core/structure.d.ts\" />\n/// <reference path=\"./src/core/transform.d.ts\" />\n/// <reference path=\"./src/data/local_storage.d.ts\" />\n/// <reference path=\"./src/data/p5.TypedDict.d.ts\" />\n/// <reference path=\"./src/dom/dom.d.ts\" />\n/// <reference path=\"./src/events/acceleration.d.ts\" />\n/// <reference path=\"./src/events/keyboard.d.ts\" />\n/// <reference path=\"./src/events/mouse.d.ts\" />\n/// <reference path=\"./src/events/touch.d.ts\" />\n/// <reference path=\"./src/image/image.d.ts\" />\n/// <reference path=\"./src/image/loading_displaying.d.ts\" />\n/// <reference path=\"./src/image/pixels.d.ts\" />\n/// <reference path=\"./src/io/files.d.ts\" />\n/// <reference path=\"./src/math/calculation.d.ts\" />\n/// <reference path=\"./src/math/math.d.ts\" />\n/// <reference path=\"./src/math/noise.d.ts\" />\n/// <reference path=\"./src/math/random.d.ts\" />\n/// <reference path=\"./src/math/trigonometry.d.ts\" />\n/// <reference path=\"./src/typography/attributes.d.ts\" />\n/// <reference path=\"./src/typography/loading_displaying.d.ts\" />\n/// <reference path=\"./src/utilities/array_functions.d.ts\" />\n/// <reference path=\"./src/utilities/conversion.d.ts\" />\n/// <reference path=\"./src/utilities/string_functions.d.ts\" />\n/// <reference path=\"./src/utilities/time_date.d.ts\" />\n/// <reference path=\"./src/webgl/3d_primitives.d.ts\" />\n/// <reference path=\"./src/webgl/interaction.d.ts\" />\n/// <reference path=\"./src/webgl/light.d.ts\" />\n/// <reference path=\"./src/webgl/loading.d.ts\" />\n/// <reference path=\"./src/webgl/material.d.ts\" />\n/// <reference path=\"./src/webgl/p5.Camera.d.ts\" />\n/// <reference path=\"./src/webgl/p5.RendererGL.Immediate.d.ts\" />\n/// <reference path=\"./src/webgl/p5.RendererGL.d.ts\" />\n/// <reference path=\"./src/color/p5.Color.d.ts\" />\n/// <reference path=\"./src/core/p5.Element.d.ts\" />\n/// <reference path=\"./src/core/p5.Graphics.d.ts\" />\n/// <reference path=\"./src/image/p5.Image.d.ts\" />\n/// <reference path=\"./src/io/p5.Table.d.ts\" />\n/// <reference path=\"./src/io/p5.TableRow.d.ts\" />\n/// <reference path=\"./src/io/p5.XML.d.ts\" />\n/// <reference path=\"./src/math/p5.Vector.d.ts\" />\n/// <reference path=\"./src/typography/p5.Font.d.ts\" />\n/// <reference path=\"./src/webgl/p5.Framebuffer.d.ts\" />\n/// <reference path=\"./src/webgl/p5.Geometry.d.ts\" />\n/// <reference path=\"./src/webgl/p5.Shader.d.ts\" />\n/// <reference path=\"./src/core/p5.Renderer.d.ts\" />\n/// <reference path=\"./literals.d.ts\" />\n/// <reference path=\"./constants.d.ts\" />\n= p5;\n\n// eslint-disable-next-line @typescript-eslint/no-empty-interface\ninterface p5 extends p5.p5InstanceExtensions {}\n\ndeclare namespace p5 {\n type UNKNOWN_P5_CONSTANT = any;\n // eslint-disable-next-line @typescript-eslint/no-empty-interface\n interface p5InstanceExtensions {}\n}\n\n";
@@ -1 +1 @@
1
- export const artistDts = "// Viji Artist API - Global Type Definitions\n// All types are placed inside declare global {} because this file uses export {}\n// for top-level await support, which makes it a module (where top-level declarations\n// would otherwise be module-scoped, not global).\n\ndeclare global {\n interface AudioAPI {\r\n isConnected: boolean;\r\n volume: {\r\n current: number;\r\n peak: number;\r\n smoothed: number;\r\n };\r\n bands: {\r\n low: number;\r\n lowMid: number;\r\n mid: number;\r\n highMid: number;\r\n high: number;\r\n lowSmoothed: number;\r\n lowMidSmoothed: number;\r\n midSmoothed: number;\r\n highMidSmoothed: number;\r\n highSmoothed: number;\r\n };\r\n beat: {\r\n kick: number;\r\n snare: number;\r\n hat: number;\r\n any: number;\r\n kickSmoothed: number;\r\n snareSmoothed: number;\r\n hatSmoothed: number;\r\n anySmoothed: number;\r\n triggers: {\r\n any: boolean;\r\n kick: boolean;\r\n snare: boolean;\r\n hat: boolean;\r\n };\r\n events: Array<{\r\n type: 'kick' | 'snare' | 'hat';\r\n time: number;\r\n strength: number;\r\n }>;\r\n bpm: number;\r\n confidence: number;\r\n isLocked: boolean;\r\n };\r\n spectral: {\r\n brightness: number;\r\n flatness: number;\r\n };\r\n getFrequencyData: () => Uint8Array;\r\n getWaveform: () => Float32Array;\r\n }\r\n\n interface CaptureFrameOptions {\r\n /** Output format: 'blob' for encoded image, 'bitmap' for GPU-friendly ImageBitmap */\r\n format?: 'blob' | 'bitmap';\r\n /** MIME type for blob output (ignored for bitmap), e.g., 'image/png', 'image/jpeg', 'image/webp' */\r\n type?: string;\r\n /**\r\n * Target resolution.\r\n * - number: scale factor relative to current canvas size (e.g., 0.5 = 50%)\r\n * - { width, height }: exact output size; if aspect ratio differs from canvas,\r\n * the source is center-cropped to match the target aspect ratio before scaling\r\n */\r\n resolution?: number | {\r\n width: number;\r\n height: number;\r\n };\r\n }\r\n\n interface ColorConfig {\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n }\r\n\n interface ColorParameter {\r\n value: string;\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n type CVFeature = 'faceDetection' | 'faceMesh' | 'handTracking' | 'poseDetection' | 'bodySegmentation' | 'emotionDetection';\r\n\n type CVFrameRateMode = 'full' | 'half' | 'quarter' | 'eighth';\r\n\n interface DeviceMotionData {\r\n /** Acceleration without gravity (m/s²) */\r\n acceleration: {\r\n x: number | null;\r\n y: number | null;\r\n z: number | null;\r\n } | null;\r\n /** Acceleration including gravity (m/s²) */\r\n accelerationIncludingGravity: {\r\n x: number | null;\r\n y: number | null;\r\n z: number | null;\r\n } | null;\r\n /** Rotation rate (degrees/second) */\r\n rotationRate: {\r\n alpha: number | null;\r\n beta: number | null;\r\n gamma: number | null;\r\n } | null;\r\n /** Interval between updates (milliseconds) */\r\n interval: number;\r\n }\r\n\n interface DeviceOrientationData {\r\n /** Rotation around Z-axis (0-360 degrees, compass heading) */\r\n alpha: number | null;\r\n /** Rotation around X-axis (-180 to 180 degrees, front-to-back tilt) */\r\n beta: number | null;\r\n /** Rotation around Y-axis (-90 to 90 degrees, left-to-right tilt) */\r\n gamma: number | null;\r\n /** True if using magnetometer (compass) for absolute orientation */\r\n absolute: boolean;\r\n }\r\n\n interface DeviceSensorState {\r\n motion: DeviceMotionData | null;\r\n orientation: DeviceOrientationData | null;\r\n }\r\n\n interface DeviceState extends DeviceSensorState {\r\n /** Unique device identifier */\r\n id: string;\r\n /** User-friendly device name */\r\n name: string;\r\n /** Device camera video (null if not available) */\r\n video: VideoAPI | null;\r\n }\r\n\n interface FaceBlendshapes {\r\n browDownLeft: number;\r\n browDownRight: number;\r\n browInnerUp: number;\r\n browOuterUpLeft: number;\r\n browOuterUpRight: number;\r\n cheekPuff: number;\r\n cheekSquintLeft: number;\r\n cheekSquintRight: number;\r\n eyeBlinkLeft: number;\r\n eyeBlinkRight: number;\r\n eyeLookDownLeft: number;\r\n eyeLookDownRight: number;\r\n eyeLookInLeft: number;\r\n eyeLookInRight: number;\r\n eyeLookOutLeft: number;\r\n eyeLookOutRight: number;\r\n eyeLookUpLeft: number;\r\n eyeLookUpRight: number;\r\n eyeSquintLeft: number;\r\n eyeSquintRight: number;\r\n eyeWideLeft: number;\r\n eyeWideRight: number;\r\n jawForward: number;\r\n jawLeft: number;\r\n jawOpen: number;\r\n jawRight: number;\r\n mouthClose: number;\r\n mouthDimpleLeft: number;\r\n mouthDimpleRight: number;\r\n mouthFrownLeft: number;\r\n mouthFrownRight: number;\r\n mouthFunnel: number;\r\n mouthLeft: number;\r\n mouthLowerDownLeft: number;\r\n mouthLowerDownRight: number;\r\n mouthPressLeft: number;\r\n mouthPressRight: number;\r\n mouthPucker: number;\r\n mouthRight: number;\r\n mouthRollLower: number;\r\n mouthRollUpper: number;\r\n mouthShrugLower: number;\r\n mouthShrugUpper: number;\r\n mouthSmileLeft: number;\r\n mouthSmileRight: number;\r\n mouthStretchLeft: number;\r\n mouthStretchRight: number;\r\n mouthUpperUpLeft: number;\r\n mouthUpperUpRight: number;\r\n noseSneerLeft: number;\r\n noseSneerRight: number;\r\n tongueOut: number;\r\n }\r\n\n interface FaceData {\r\n id: number;\r\n bounds: {\r\n x: number;\r\n y: number;\r\n width: number;\r\n height: number;\r\n };\r\n center: {\r\n x: number;\r\n y: number;\r\n };\r\n confidence: number;\r\n landmarks: {\r\n x: number;\r\n y: number;\r\n z?: number;\r\n }[];\r\n expressions: {\r\n neutral: number;\r\n happy: number;\r\n sad: number;\r\n angry: number;\r\n surprised: number;\r\n disgusted: number;\r\n fearful: number;\r\n };\r\n headPose: {\r\n pitch: number;\r\n yaw: number;\r\n roll: number;\r\n };\r\n blendshapes: FaceBlendshapes;\r\n }\r\n\n type FrameRateMode = 'full' | 'half';\r\n\n interface FrequencyBand {\r\n name: string;\r\n min: number;\r\n max: number;\r\n }\r\n\n interface HandData {\r\n id: number;\r\n handedness: 'left' | 'right';\r\n confidence: number;\r\n bounds: {\r\n x: number;\r\n y: number;\r\n width: number;\r\n height: number;\r\n };\r\n landmarks: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n }[];\r\n palm: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n };\r\n fingers: {\r\n thumb: {\r\n tip: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n };\r\n extended: boolean;\r\n };\r\n index: {\r\n tip: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n };\r\n extended: boolean;\r\n };\r\n middle: {\r\n tip: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n };\r\n extended: boolean;\r\n };\r\n ring: {\r\n tip: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n };\r\n extended: boolean;\r\n };\r\n pinky: {\r\n tip: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n };\r\n extended: boolean;\r\n };\r\n };\r\n gestures: {\r\n fist: number;\r\n openPalm: number;\r\n peace: number;\r\n thumbsUp: number;\r\n pointing: number;\r\n };\r\n }\r\n\n interface ImageConfig {\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n }\r\n\n interface ImageParameter {\r\n value: ImageBitmap | OffscreenCanvas | null;\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n interface KeyboardAPI {\r\n isPressed(key: string): boolean;\r\n wasPressed(key: string): boolean;\r\n wasReleased(key: string): boolean;\r\n activeKeys: Set<string>;\r\n pressedThisFrame: Set<string>;\r\n releasedThisFrame: Set<string>;\r\n lastKeyPressed: string;\r\n lastKeyReleased: string;\r\n shift: boolean;\r\n ctrl: boolean;\r\n alt: boolean;\r\n meta: boolean;\r\n }\r\n\n interface MouseAPI {\r\n x: number;\r\n y: number;\r\n isInCanvas: boolean;\r\n isPressed: boolean;\r\n leftButton: boolean;\r\n rightButton: boolean;\r\n middleButton: boolean;\r\n velocity: {\r\n x: number;\r\n y: number;\r\n };\r\n deltaX: number;\r\n deltaY: number;\r\n wheelDelta: number;\r\n wheelX: number;\r\n wheelY: number;\r\n wasPressed: boolean;\r\n wasReleased: boolean;\r\n wasMoved: boolean;\r\n }\r\n\n interface NumberConfig {\r\n min?: number;\r\n max?: number;\r\n step?: number;\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n }\r\n\n interface NumberParameter {\r\n value: number;\r\n min: number;\r\n max: number;\r\n step: number;\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n type ParameterCategory = 'audio' | 'video' | 'interaction' | 'general';\r\n\n interface PoseData {\r\n confidence: number;\r\n landmarks: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n visibility: number;\r\n }[];\r\n face: {\r\n x: number;\r\n y: number;\r\n }[];\r\n torso: {\r\n x: number;\r\n y: number;\r\n }[];\r\n leftArm: {\r\n x: number;\r\n y: number;\r\n }[];\r\n rightArm: {\r\n x: number;\r\n y: number;\r\n }[];\r\n leftLeg: {\r\n x: number;\r\n y: number;\r\n }[];\r\n rightLeg: {\r\n x: number;\r\n y: number;\r\n }[];\r\n }\r\n\n type Resolution = {\r\n width: number;\r\n height: number;\r\n };\r\n\n interface SegmentationData {\r\n mask: Uint8Array;\r\n width: number;\r\n height: number;\r\n }\r\n\n interface SelectConfig {\r\n options: string[] | number[];\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n }\r\n\n interface SelectParameter {\r\n value: string | number;\r\n options: string[] | number[];\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n interface SliderConfig {\r\n min?: number;\r\n max?: number;\r\n step?: number;\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n }\r\n\n interface SliderParameter {\r\n value: number;\r\n min: number;\r\n max: number;\r\n step: number;\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n interface TextConfig {\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n maxLength?: number;\r\n }\r\n\n interface TextParameter {\r\n value: string;\r\n maxLength?: number;\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n interface ToggleConfig {\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n }\r\n\n interface ToggleParameter {\r\n value: boolean;\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n interface TouchAPI {\r\n points: TouchPoint[];\r\n count: number;\r\n started: TouchPoint[];\r\n moved: TouchPoint[];\r\n ended: TouchPoint[];\r\n primary: TouchPoint | null;\r\n gestures: TouchGestureAPI;\r\n }\r\n\n interface TouchGestureAPI {\r\n isPinching: boolean;\r\n isRotating: boolean;\r\n isPanning: boolean;\r\n isTapping: boolean;\r\n pinchScale: number;\r\n pinchDelta: number;\r\n rotationAngle: number;\r\n rotationDelta: number;\r\n panDelta: {\r\n x: number;\r\n y: number;\r\n };\r\n tapCount: number;\r\n lastTapTime: number;\r\n tapPosition: {\r\n x: number;\r\n y: number;\r\n } | null;\r\n }\r\n\n interface TouchPoint {\r\n id: number;\r\n x: number;\r\n y: number;\r\n pressure: number;\r\n radius: number;\r\n radiusX: number;\r\n radiusY: number;\r\n rotationAngle: number;\r\n force: number;\r\n deltaX: number;\r\n deltaY: number;\r\n velocity: {\r\n x: number;\r\n y: number;\r\n };\r\n isNew: boolean;\r\n isActive: boolean;\r\n isEnding: boolean;\r\n }\r\n\n const VERSION = \"0.2.20\";\r\n\n interface VideoAPI {\r\n isConnected: boolean;\r\n currentFrame: OffscreenCanvas | ImageBitmap | null;\r\n frameWidth: number;\r\n frameHeight: number;\r\n frameRate: number;\r\n getFrameData: () => ImageData | null;\r\n faces: FaceData[];\r\n hands: HandData[];\r\n pose: PoseData | null;\r\n segmentation: SegmentationData | null;\r\n cv: {\r\n enableFaceDetection(enabled: boolean): Promise<void>;\r\n enableFaceMesh(enabled: boolean): Promise<void>;\r\n enableEmotionDetection(enabled: boolean): Promise<void>;\r\n enableHandTracking(enabled: boolean): Promise<void>;\r\n enablePoseDetection(enabled: boolean): Promise<void>;\r\n enableBodySegmentation(enabled: boolean): Promise<void>;\r\n getActiveFeatures(): CVFeature[];\r\n isProcessing(): boolean;\r\n };\r\n }\r\n\n interface VijiAPI {\r\n canvas: OffscreenCanvas;\r\n ctx?: OffscreenCanvasRenderingContext2D;\r\n gl?: WebGL2RenderingContext;\r\n width: number;\r\n height: number;\r\n pixelRatio: number;\r\n time: number;\r\n deltaTime: number;\r\n frameCount: number;\r\n fps: number;\r\n audio: AudioAPI;\r\n video: VideoAPI;\r\n streams: VideoAPI[];\r\n mouse: MouseAPI;\r\n keyboard: KeyboardAPI;\r\n touches: TouchAPI;\r\n device: DeviceSensorState;\r\n devices: DeviceState[];\r\n slider: (defaultValue: number, config: SliderConfig) => SliderParameter;\r\n color: (defaultValue: string, config: ColorConfig) => ColorParameter;\r\n toggle: (defaultValue: boolean, config: ToggleConfig) => ToggleParameter;\r\n select: (defaultValue: string | number, config: SelectConfig) => SelectParameter;\r\n text: (defaultValue: string, config: TextConfig) => TextParameter;\r\n number: (defaultValue: number, config: NumberConfig) => NumberParameter;\r\n image: (defaultValue: null, config: ImageConfig) => ImageParameter;\r\n useContext(type: '2d'): OffscreenCanvasRenderingContext2D;\n useContext(type: 'webgl'): WebGLRenderingContext | WebGL2RenderingContext;\r\n }\r\n\n // Runtime global - the main viji object\n const viji: VijiAPI;\n \n // Function type aliases (artists define their own render/setup functions)\n type Render = (viji: VijiAPI) => void;\n type Setup = (viji: VijiAPI) => void;\n}\n\n// Module marker (enables top-level await in artist code)\nexport {};\n";
1
+ export const artistDts = "// Viji Artist API - Global Type Definitions\n// All types are placed inside declare global {} because this file uses export {}\n// for top-level await support, which makes it a module (where top-level declarations\n// would otherwise be module-scoped, not global).\n\ndeclare global {\n interface AudioAPI {\r\n isConnected: boolean;\r\n volume: {\r\n current: number;\r\n peak: number;\r\n smoothed: number;\r\n };\r\n bands: {\r\n low: number;\r\n lowMid: number;\r\n mid: number;\r\n highMid: number;\r\n high: number;\r\n lowSmoothed: number;\r\n lowMidSmoothed: number;\r\n midSmoothed: number;\r\n highMidSmoothed: number;\r\n highSmoothed: number;\r\n };\r\n beat: {\r\n kick: number;\r\n snare: number;\r\n hat: number;\r\n any: number;\r\n kickSmoothed: number;\r\n snareSmoothed: number;\r\n hatSmoothed: number;\r\n anySmoothed: number;\r\n triggers: {\r\n any: boolean;\r\n kick: boolean;\r\n snare: boolean;\r\n hat: boolean;\r\n };\r\n events: Array<{\r\n type: 'kick' | 'snare' | 'hat';\r\n time: number;\r\n strength: number;\r\n }>;\r\n bpm: number;\r\n confidence: number;\r\n isLocked: boolean;\r\n };\r\n spectral: {\r\n brightness: number;\r\n flatness: number;\r\n };\r\n getFrequencyData: () => Uint8Array;\r\n getWaveform: () => Float32Array;\r\n }\r\n\n interface CaptureFrameOptions {\r\n /** Output format: 'blob' for encoded image, 'bitmap' for GPU-friendly ImageBitmap */\r\n format?: 'blob' | 'bitmap';\r\n /** MIME type for blob output (ignored for bitmap), e.g., 'image/png', 'image/jpeg', 'image/webp' */\r\n type?: string;\r\n /**\r\n * Target resolution.\r\n * - number: scale factor relative to current canvas size (e.g., 0.5 = 50%)\r\n * - { width, height }: exact output size; if aspect ratio differs from canvas,\r\n * the source is center-cropped to match the target aspect ratio before scaling\r\n */\r\n resolution?: number | {\r\n width: number;\r\n height: number;\r\n };\r\n }\r\n\n interface ColorConfig {\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n }\r\n\n interface ColorParameter {\r\n value: string;\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n type CVFeature = 'faceDetection' | 'faceMesh' | 'handTracking' | 'poseDetection' | 'bodySegmentation' | 'emotionDetection';\r\n\n type CVFrameRateMode = 'full' | 'half' | 'quarter' | 'eighth';\r\n\n interface DeviceMotionData {\r\n /** Acceleration without gravity (m/s²) */\r\n acceleration: {\r\n x: number | null;\r\n y: number | null;\r\n z: number | null;\r\n } | null;\r\n /** Acceleration including gravity (m/s²) */\r\n accelerationIncludingGravity: {\r\n x: number | null;\r\n y: number | null;\r\n z: number | null;\r\n } | null;\r\n /** Rotation rate (degrees/second) */\r\n rotationRate: {\r\n alpha: number | null;\r\n beta: number | null;\r\n gamma: number | null;\r\n } | null;\r\n /** Interval between updates (milliseconds) */\r\n interval: number;\r\n }\r\n\n interface DeviceOrientationData {\r\n /** Rotation around Z-axis (0-360 degrees, compass heading) */\r\n alpha: number | null;\r\n /** Rotation around X-axis (-180 to 180 degrees, front-to-back tilt) */\r\n beta: number | null;\r\n /** Rotation around Y-axis (-90 to 90 degrees, left-to-right tilt) */\r\n gamma: number | null;\r\n /** True if using magnetometer (compass) for absolute orientation */\r\n absolute: boolean;\r\n }\r\n\n interface DeviceSensorState {\r\n motion: DeviceMotionData | null;\r\n orientation: DeviceOrientationData | null;\r\n }\r\n\n interface DeviceState extends DeviceSensorState {\r\n /** Unique device identifier */\r\n id: string;\r\n /** User-friendly device name */\r\n name: string;\r\n /** Device camera video (null if not available) */\r\n video: VideoAPI | null;\r\n }\r\n\n interface FaceBlendshapes {\r\n browDownLeft: number;\r\n browDownRight: number;\r\n browInnerUp: number;\r\n browOuterUpLeft: number;\r\n browOuterUpRight: number;\r\n cheekPuff: number;\r\n cheekSquintLeft: number;\r\n cheekSquintRight: number;\r\n eyeBlinkLeft: number;\r\n eyeBlinkRight: number;\r\n eyeLookDownLeft: number;\r\n eyeLookDownRight: number;\r\n eyeLookInLeft: number;\r\n eyeLookInRight: number;\r\n eyeLookOutLeft: number;\r\n eyeLookOutRight: number;\r\n eyeLookUpLeft: number;\r\n eyeLookUpRight: number;\r\n eyeSquintLeft: number;\r\n eyeSquintRight: number;\r\n eyeWideLeft: number;\r\n eyeWideRight: number;\r\n jawForward: number;\r\n jawLeft: number;\r\n jawOpen: number;\r\n jawRight: number;\r\n mouthClose: number;\r\n mouthDimpleLeft: number;\r\n mouthDimpleRight: number;\r\n mouthFrownLeft: number;\r\n mouthFrownRight: number;\r\n mouthFunnel: number;\r\n mouthLeft: number;\r\n mouthLowerDownLeft: number;\r\n mouthLowerDownRight: number;\r\n mouthPressLeft: number;\r\n mouthPressRight: number;\r\n mouthPucker: number;\r\n mouthRight: number;\r\n mouthRollLower: number;\r\n mouthRollUpper: number;\r\n mouthShrugLower: number;\r\n mouthShrugUpper: number;\r\n mouthSmileLeft: number;\r\n mouthSmileRight: number;\r\n mouthStretchLeft: number;\r\n mouthStretchRight: number;\r\n mouthUpperUpLeft: number;\r\n mouthUpperUpRight: number;\r\n noseSneerLeft: number;\r\n noseSneerRight: number;\r\n tongueOut: number;\r\n }\r\n\n interface FaceData {\r\n id: number;\r\n bounds: {\r\n x: number;\r\n y: number;\r\n width: number;\r\n height: number;\r\n };\r\n center: {\r\n x: number;\r\n y: number;\r\n };\r\n confidence: number;\r\n landmarks: {\r\n x: number;\r\n y: number;\r\n z?: number;\r\n }[];\r\n expressions: {\r\n neutral: number;\r\n happy: number;\r\n sad: number;\r\n angry: number;\r\n surprised: number;\r\n disgusted: number;\r\n fearful: number;\r\n };\r\n headPose: {\r\n pitch: number;\r\n yaw: number;\r\n roll: number;\r\n };\r\n blendshapes: FaceBlendshapes;\r\n }\r\n\n type FrameRateMode = 'full' | 'half';\r\n\n interface FrequencyBand {\r\n name: string;\r\n min: number;\r\n max: number;\r\n }\r\n\n interface HandData {\r\n id: number;\r\n handedness: 'left' | 'right';\r\n confidence: number;\r\n bounds: {\r\n x: number;\r\n y: number;\r\n width: number;\r\n height: number;\r\n };\r\n landmarks: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n }[];\r\n palm: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n };\r\n fingers: {\r\n thumb: {\r\n tip: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n };\r\n extended: boolean;\r\n };\r\n index: {\r\n tip: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n };\r\n extended: boolean;\r\n };\r\n middle: {\r\n tip: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n };\r\n extended: boolean;\r\n };\r\n ring: {\r\n tip: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n };\r\n extended: boolean;\r\n };\r\n pinky: {\r\n tip: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n };\r\n extended: boolean;\r\n };\r\n };\r\n gestures: {\r\n fist: number;\r\n openPalm: number;\r\n peace: number;\r\n thumbsUp: number;\r\n pointing: number;\r\n };\r\n }\r\n\n interface ImageConfig {\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n }\r\n\n interface ImageParameter {\r\n value: ImageBitmap | OffscreenCanvas | null;\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n interface KeyboardAPI {\r\n isPressed(key: string): boolean;\r\n wasPressed(key: string): boolean;\r\n wasReleased(key: string): boolean;\r\n activeKeys: Set<string>;\r\n pressedThisFrame: Set<string>;\r\n releasedThisFrame: Set<string>;\r\n lastKeyPressed: string;\r\n lastKeyReleased: string;\r\n shift: boolean;\r\n ctrl: boolean;\r\n alt: boolean;\r\n meta: boolean;\r\n }\r\n\n interface MouseAPI {\r\n x: number;\r\n y: number;\r\n isInCanvas: boolean;\r\n isPressed: boolean;\r\n leftButton: boolean;\r\n rightButton: boolean;\r\n middleButton: boolean;\r\n velocity: {\r\n x: number;\r\n y: number;\r\n };\r\n deltaX: number;\r\n deltaY: number;\r\n wheelDelta: number;\r\n wheelX: number;\r\n wheelY: number;\r\n wasPressed: boolean;\r\n wasReleased: boolean;\r\n wasMoved: boolean;\r\n }\r\n\n interface NumberConfig {\r\n min?: number;\r\n max?: number;\r\n step?: number;\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n }\r\n\n interface NumberParameter {\r\n value: number;\r\n min: number;\r\n max: number;\r\n step: number;\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n type ParameterCategory = 'audio' | 'video' | 'interaction' | 'general';\r\n\n interface PoseData {\r\n confidence: number;\r\n landmarks: {\r\n x: number;\r\n y: number;\r\n z: number;\r\n visibility: number;\r\n }[];\r\n face: {\r\n x: number;\r\n y: number;\r\n }[];\r\n torso: {\r\n x: number;\r\n y: number;\r\n }[];\r\n leftArm: {\r\n x: number;\r\n y: number;\r\n }[];\r\n rightArm: {\r\n x: number;\r\n y: number;\r\n }[];\r\n leftLeg: {\r\n x: number;\r\n y: number;\r\n }[];\r\n rightLeg: {\r\n x: number;\r\n y: number;\r\n }[];\r\n }\r\n\n type Resolution = {\r\n width: number;\r\n height: number;\r\n };\r\n\n interface SegmentationData {\r\n mask: Uint8Array;\r\n width: number;\r\n height: number;\r\n }\r\n\n interface SelectConfig {\r\n options: string[] | number[];\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n }\r\n\n interface SelectParameter {\r\n value: string | number;\r\n options: string[] | number[];\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n interface SliderConfig {\r\n min?: number;\r\n max?: number;\r\n step?: number;\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n }\r\n\n interface SliderParameter {\r\n value: number;\r\n min: number;\r\n max: number;\r\n step: number;\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n interface TextConfig {\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n maxLength?: number;\r\n }\r\n\n interface TextParameter {\r\n value: string;\r\n maxLength?: number;\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n interface ToggleConfig {\r\n label: string;\r\n description?: string;\r\n group?: string;\r\n category?: ParameterCategory;\r\n }\r\n\n interface ToggleParameter {\r\n value: boolean;\r\n label: string;\r\n description?: string;\r\n group: string;\r\n category: ParameterCategory;\r\n }\r\n\n interface TouchAPI {\r\n points: TouchPoint[];\r\n count: number;\r\n started: TouchPoint[];\r\n moved: TouchPoint[];\r\n ended: TouchPoint[];\r\n primary: TouchPoint | null;\r\n gestures: TouchGestureAPI;\r\n }\r\n\n interface TouchGestureAPI {\r\n isPinching: boolean;\r\n isRotating: boolean;\r\n isPanning: boolean;\r\n isTapping: boolean;\r\n pinchScale: number;\r\n pinchDelta: number;\r\n rotationAngle: number;\r\n rotationDelta: number;\r\n panDelta: {\r\n x: number;\r\n y: number;\r\n };\r\n tapCount: number;\r\n lastTapTime: number;\r\n tapPosition: {\r\n x: number;\r\n y: number;\r\n } | null;\r\n }\r\n\n interface TouchPoint {\r\n id: number;\r\n x: number;\r\n y: number;\r\n pressure: number;\r\n radius: number;\r\n radiusX: number;\r\n radiusY: number;\r\n rotationAngle: number;\r\n force: number;\r\n deltaX: number;\r\n deltaY: number;\r\n velocity: {\r\n x: number;\r\n y: number;\r\n };\r\n isNew: boolean;\r\n isActive: boolean;\r\n isEnding: boolean;\r\n }\r\n\n const VERSION = \"0.2.20\";\r\n\n interface VideoAPI {\r\n isConnected: boolean;\r\n currentFrame: OffscreenCanvas | ImageBitmap | null;\r\n frameWidth: number;\r\n frameHeight: number;\r\n frameRate: number;\r\n getFrameData: () => ImageData | null;\r\n faces: FaceData[];\r\n hands: HandData[];\r\n pose: PoseData | null;\r\n segmentation: SegmentationData | null;\r\n cv: {\r\n enableFaceDetection(enabled: boolean): Promise<void>;\r\n enableFaceMesh(enabled: boolean): Promise<void>;\r\n enableEmotionDetection(enabled: boolean): Promise<void>;\r\n enableHandTracking(enabled: boolean): Promise<void>;\r\n enablePoseDetection(enabled: boolean): Promise<void>;\r\n enableBodySegmentation(enabled: boolean): Promise<void>;\r\n getActiveFeatures(): CVFeature[];\r\n isProcessing(): boolean;\r\n };\r\n }\r\n\n interface VijiAPI {\r\n canvas: OffscreenCanvas;\r\n ctx?: OffscreenCanvasRenderingContext2D;\r\n gl?: WebGL2RenderingContext;\r\n width: number;\r\n height: number;\r\n pixelRatio: number;\r\n time: number;\r\n deltaTime: number;\r\n frameCount: number;\r\n fps: number;\r\n audio: AudioAPI;\r\n video: VideoAPI;\r\n streams: VideoAPI[];\r\n mouse: MouseAPI;\r\n keyboard: KeyboardAPI;\r\n touches: TouchAPI;\r\n device: DeviceSensorState;\r\n devices: DeviceState[];\r\n slider: (defaultValue: number, config: SliderConfig) => SliderParameter;\r\n color: (defaultValue: string, config: ColorConfig) => ColorParameter;\r\n toggle: (defaultValue: boolean, config: ToggleConfig) => ToggleParameter;\r\n select: (defaultValue: string | number, config: SelectConfig) => SelectParameter;\r\n text: (defaultValue: string, config: TextConfig) => TextParameter;\r\n number: (defaultValue: number, config: NumberConfig) => NumberParameter;\r\n image: (defaultValue: null, config: ImageConfig) => ImageParameter;\r\n useContext(type: '2d'): OffscreenCanvasRenderingContext2D;\n useContext(type: 'webgl'): WebGLRenderingContext;\n useContext(type: 'webgl2'): WebGL2RenderingContext;\r\n }\r\n\n // Runtime global - the main viji object\n const viji: VijiAPI;\n \n // Function type aliases (artists define their own render/setup functions)\n type Render = (viji: VijiAPI) => void;\n type Setup = (viji: VijiAPI) => void;\n}\n\n// Module marker (enables top-level await in artist code)\nexport {};\n";
@@ -1,9 +1,9 @@
1
- // Viji Artist API - Global Type Definitions
2
- // All types are placed inside declare global {} because this file uses export {}
3
- // for top-level await support, which makes it a module (where top-level declarations
4
- // would otherwise be module-scoped, not global).
5
-
6
- declare global {
1
+ // Viji Artist API - Global Type Definitions
2
+ // All types are placed inside declare global {} because this file uses export {}
3
+ // for top-level await support, which makes it a module (where top-level declarations
4
+ // would otherwise be module-scoped, not global).
5
+
6
+ declare global {
7
7
  interface AudioAPI {
8
8
  isConnected: boolean;
9
9
  volume: {
@@ -54,7 +54,7 @@ declare global {
54
54
  getFrequencyData: () => Uint8Array;
55
55
  getWaveform: () => Float32Array;
56
56
  }
57
-
57
+
58
58
  interface CaptureFrameOptions {
59
59
  /** Output format: 'blob' for encoded image, 'bitmap' for GPU-friendly ImageBitmap */
60
60
  format?: 'blob' | 'bitmap';
@@ -71,14 +71,14 @@ declare global {
71
71
  height: number;
72
72
  };
73
73
  }
74
-
74
+
75
75
  interface ColorConfig {
76
76
  label: string;
77
77
  description?: string;
78
78
  group?: string;
79
79
  category?: ParameterCategory;
80
80
  }
81
-
81
+
82
82
  interface ColorParameter {
83
83
  value: string;
84
84
  label: string;
@@ -86,11 +86,11 @@ declare global {
86
86
  group: string;
87
87
  category: ParameterCategory;
88
88
  }
89
-
89
+
90
90
  type CVFeature = 'faceDetection' | 'faceMesh' | 'handTracking' | 'poseDetection' | 'bodySegmentation' | 'emotionDetection';
91
-
91
+
92
92
  type CVFrameRateMode = 'full' | 'half' | 'quarter' | 'eighth';
93
-
93
+
94
94
  interface DeviceMotionData {
95
95
  /** Acceleration without gravity (m/s²) */
96
96
  acceleration: {
@@ -113,7 +113,7 @@ declare global {
113
113
  /** Interval between updates (milliseconds) */
114
114
  interval: number;
115
115
  }
116
-
116
+
117
117
  interface DeviceOrientationData {
118
118
  /** Rotation around Z-axis (0-360 degrees, compass heading) */
119
119
  alpha: number | null;
@@ -124,12 +124,12 @@ declare global {
124
124
  /** True if using magnetometer (compass) for absolute orientation */
125
125
  absolute: boolean;
126
126
  }
127
-
127
+
128
128
  interface DeviceSensorState {
129
129
  motion: DeviceMotionData | null;
130
130
  orientation: DeviceOrientationData | null;
131
131
  }
132
-
132
+
133
133
  interface DeviceState extends DeviceSensorState {
134
134
  /** Unique device identifier */
135
135
  id: string;
@@ -138,7 +138,7 @@ declare global {
138
138
  /** Device camera video (null if not available) */
139
139
  video: VideoAPI | null;
140
140
  }
141
-
141
+
142
142
  interface FaceBlendshapes {
143
143
  browDownLeft: number;
144
144
  browDownRight: number;
@@ -193,7 +193,7 @@ declare global {
193
193
  noseSneerRight: number;
194
194
  tongueOut: number;
195
195
  }
196
-
196
+
197
197
  interface FaceData {
198
198
  id: number;
199
199
  bounds: {
@@ -228,15 +228,15 @@ declare global {
228
228
  };
229
229
  blendshapes: FaceBlendshapes;
230
230
  }
231
-
231
+
232
232
  type FrameRateMode = 'full' | 'half';
233
-
233
+
234
234
  interface FrequencyBand {
235
235
  name: string;
236
236
  min: number;
237
237
  max: number;
238
238
  }
239
-
239
+
240
240
  interface HandData {
241
241
  id: number;
242
242
  handedness: 'left' | 'right';
@@ -307,14 +307,14 @@ declare global {
307
307
  pointing: number;
308
308
  };
309
309
  }
310
-
310
+
311
311
  interface ImageConfig {
312
312
  label: string;
313
313
  description?: string;
314
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  group?: string;
315
315
  category?: ParameterCategory;
316
316
  }
317
-
317
+
318
318
  interface ImageParameter {
319
319
  value: ImageBitmap | OffscreenCanvas | null;
320
320
  label: string;
@@ -322,7 +322,7 @@ declare global {
322
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  group: string;
323
323
  category: ParameterCategory;
324
324
  }
325
-
325
+
326
326
  interface KeyboardAPI {
327
327
  isPressed(key: string): boolean;
328
328
  wasPressed(key: string): boolean;
@@ -337,7 +337,7 @@ declare global {
337
337
  alt: boolean;
338
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  meta: boolean;
339
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  }
340
-
340
+
341
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  interface MouseAPI {
342
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  x: number;
343
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  y: number;
@@ -359,7 +359,7 @@ declare global {
359
359
  wasReleased: boolean;
360
360
  wasMoved: boolean;
361
361
  }
362
-
362
+
363
363
  interface NumberConfig {
364
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  min?: number;
365
365
  max?: number;
@@ -369,7 +369,7 @@ declare global {
369
369
  group?: string;
370
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  category?: ParameterCategory;
371
371
  }
372
-
372
+
373
373
  interface NumberParameter {
374
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  value: number;
375
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  min: number;
@@ -380,9 +380,9 @@ declare global {
380
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  group: string;
381
381
  category: ParameterCategory;
382
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  }
383
-
383
+
384
384
  type ParameterCategory = 'audio' | 'video' | 'interaction' | 'general';
385
-
385
+
386
386
  interface PoseData {
387
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  confidence: number;
388
388
  landmarks: {
@@ -416,18 +416,18 @@ declare global {
416
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  y: number;
417
417
  }[];
418
418
  }
419
-
419
+
420
420
  type Resolution = {
421
421
  width: number;
422
422
  height: number;
423
423
  };
424
-
424
+
425
425
  interface SegmentationData {
426
426
  mask: Uint8Array;
427
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  width: number;
428
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  height: number;
429
429
  }
430
-
430
+
431
431
  interface SelectConfig {
432
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  options: string[] | number[];
433
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  label: string;
@@ -435,7 +435,7 @@ declare global {
435
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  group?: string;
436
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  category?: ParameterCategory;
437
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  }
438
-
438
+
439
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  interface SelectParameter {
440
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  value: string | number;
441
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  options: string[] | number[];
@@ -444,7 +444,7 @@ declare global {
444
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  group: string;
445
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  category: ParameterCategory;
446
446
  }
447
-
447
+
448
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  interface SliderConfig {
449
449
  min?: number;
450
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  max?: number;
@@ -454,7 +454,7 @@ declare global {
454
454
  group?: string;
455
455
  category?: ParameterCategory;
456
456
  }
457
-
457
+
458
458
  interface SliderParameter {
459
459
  value: number;
460
460
  min: number;
@@ -465,7 +465,7 @@ declare global {
465
465
  group: string;
466
466
  category: ParameterCategory;
467
467
  }
468
-
468
+
469
469
  interface TextConfig {
470
470
  label: string;
471
471
  description?: string;
@@ -473,7 +473,7 @@ declare global {
473
473
  category?: ParameterCategory;
474
474
  maxLength?: number;
475
475
  }
476
-
476
+
477
477
  interface TextParameter {
478
478
  value: string;
479
479
  maxLength?: number;
@@ -482,14 +482,14 @@ declare global {
482
482
  group: string;
483
483
  category: ParameterCategory;
484
484
  }
485
-
485
+
486
486
  interface ToggleConfig {
487
487
  label: string;
488
488
  description?: string;
489
489
  group?: string;
490
490
  category?: ParameterCategory;
491
491
  }
492
-
492
+
493
493
  interface ToggleParameter {
494
494
  value: boolean;
495
495
  label: string;
@@ -497,7 +497,7 @@ declare global {
497
497
  group: string;
498
498
  category: ParameterCategory;
499
499
  }
500
-
500
+
501
501
  interface TouchAPI {
502
502
  points: TouchPoint[];
503
503
  count: number;
@@ -507,7 +507,7 @@ declare global {
507
507
  primary: TouchPoint | null;
508
508
  gestures: TouchGestureAPI;
509
509
  }
510
-
510
+
511
511
  interface TouchGestureAPI {
512
512
  isPinching: boolean;
513
513
  isRotating: boolean;
@@ -528,7 +528,7 @@ declare global {
528
528
  y: number;
529
529
  } | null;
530
530
  }
531
-
531
+
532
532
  interface TouchPoint {
533
533
  id: number;
534
534
  x: number;
@@ -549,9 +549,9 @@ declare global {
549
549
  isActive: boolean;
550
550
  isEnding: boolean;
551
551
  }
552
-
552
+
553
553
  const VERSION = "0.2.20";
554
-
554
+
555
555
  interface VideoAPI {
556
556
  isConnected: boolean;
557
557
  currentFrame: OffscreenCanvas | ImageBitmap | null;
@@ -574,7 +574,7 @@ declare global {
574
574
  isProcessing(): boolean;
575
575
  };
576
576
  }
577
-
577
+
578
578
  interface VijiAPI {
579
579
  canvas: OffscreenCanvas;
580
580
  ctx?: OffscreenCanvasRenderingContext2D;
@@ -601,17 +601,18 @@ declare global {
601
601
  text: (defaultValue: string, config: TextConfig) => TextParameter;
602
602
  number: (defaultValue: number, config: NumberConfig) => NumberParameter;
603
603
  image: (defaultValue: null, config: ImageConfig) => ImageParameter;
604
- useContext(type: '2d'): OffscreenCanvasRenderingContext2D;
605
- useContext(type: 'webgl'): WebGLRenderingContext | WebGL2RenderingContext;
606
- }
607
-
608
- // Runtime global - the main viji object
609
- const viji: VijiAPI;
610
-
611
- // Function type aliases (artists define their own render/setup functions)
612
- type Render = (viji: VijiAPI) => void;
613
- type Setup = (viji: VijiAPI) => void;
614
- }
615
-
616
- // Module marker (enables top-level await in artist code)
617
- export {};
604
+ useContext(type: '2d'): OffscreenCanvasRenderingContext2D;
605
+ useContext(type: 'webgl'): WebGLRenderingContext;
606
+ useContext(type: 'webgl2'): WebGL2RenderingContext;
607
+ }
608
+
609
+ // Runtime global - the main viji object
610
+ const viji: VijiAPI;
611
+
612
+ // Function type aliases (artists define their own render/setup functions)
613
+ type Render = (viji: VijiAPI) => void;
614
+ type Setup = (viji: VijiAPI) => void;
615
+ }
616
+
617
+ // Module marker (enables top-level await in artist code)
618
+ export {};
@@ -1,37 +1,37 @@
1
- // JavaScript IntelliSense Support - Auto-generated
2
- // This file provides type hints for JavaScript without requiring @ts-check
3
-
4
- // Global Viji API available in all scenes
5
- /**
6
- * @fileoverview Viji Artist API - JavaScript IntelliSense Support
7
- * Auto-generated from TypeScript definitions - DO NOT EDIT MANUALLY
8
- */
9
-
10
- /**
11
- * Global viji object available in artist code
12
- * @type {VijiAPI}
13
- */
14
- declare const viji;
15
-
16
- /**
17
- * Type alias for render function
18
- * @typedef {function(VijiAPI): void} Render
19
- */
20
-
21
- /**
22
- * Type alias for setup function
23
- * @typedef {function(VijiAPI): void} Setup
24
- */
25
-
26
- /**
27
- * Artist render function - called every frame
28
- * @param {VijiAPI} viji - The viji API object with all capabilities
29
- */
30
- declare function render(viji): void;
31
-
32
- /**
33
- * Artist setup function - called once at initialization
34
- * @param {VijiAPI} viji - The viji API object with all capabilities
35
- */
36
- declare function setup(viji): void;
37
-
1
+ // JavaScript IntelliSense Support - Auto-generated
2
+ // This file provides type hints for JavaScript without requiring @ts-check
3
+
4
+ // Global Viji API available in all scenes
5
+ /**
6
+ * @fileoverview Viji Artist API - JavaScript IntelliSense Support
7
+ * Auto-generated from TypeScript definitions - DO NOT EDIT MANUALLY
8
+ */
9
+
10
+ /**
11
+ * Global viji object available in artist code
12
+ * @type {VijiAPI}
13
+ */
14
+ declare const viji;
15
+
16
+ /**
17
+ * Type alias for render function
18
+ * @typedef {function(VijiAPI): void} Render
19
+ */
20
+
21
+ /**
22
+ * Type alias for setup function
23
+ * @typedef {function(VijiAPI): void} Setup
24
+ */
25
+
26
+ /**
27
+ * Artist render function - called every frame
28
+ * @param {VijiAPI} viji - The viji API object with all capabilities
29
+ */
30
+ declare function render(viji): void;
31
+
32
+ /**
33
+ * Artist setup function - called once at initialization
34
+ * @param {VijiAPI} viji - The viji API object with all capabilities
35
+ */
36
+ declare function setup(viji): void;
37
+