@vielzeug/necromancer 2.1.0 → 26.10.0

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Files changed (69) hide show
  1. package/README.md +9 -41
  2. package/dist/_elements.cjs +1 -1
  3. package/dist/_elements.cjs.map +1 -1
  4. package/dist/_elements.d.ts +1 -1
  5. package/dist/_elements.d.ts.map +1 -1
  6. package/dist/_elements.js +1 -7
  7. package/dist/_elements.js.map +1 -1
  8. package/dist/_handle.cjs +1 -1
  9. package/dist/_handle.cjs.map +1 -1
  10. package/dist/_handle.d.ts.map +1 -1
  11. package/dist/_handle.js +1 -54
  12. package/dist/_handle.js.map +1 -1
  13. package/dist/animate-each.cjs +1 -1
  14. package/dist/animate-each.cjs.map +1 -1
  15. package/dist/animate-each.d.ts +1 -1
  16. package/dist/animate-each.d.ts.map +1 -1
  17. package/dist/animate-each.js +1 -27
  18. package/dist/animate-each.js.map +1 -1
  19. package/dist/animate.cjs +1 -1
  20. package/dist/animate.cjs.map +1 -1
  21. package/dist/animate.d.ts.map +1 -1
  22. package/dist/animate.js +1 -15
  23. package/dist/animate.js.map +1 -1
  24. package/dist/errors.cjs +1 -1
  25. package/dist/errors.cjs.map +1 -1
  26. package/dist/errors.js +1 -9
  27. package/dist/errors.js.map +1 -1
  28. package/dist/index.cjs +1 -1
  29. package/dist/index.d.ts +1 -0
  30. package/dist/index.d.ts.map +1 -1
  31. package/dist/index.js +1 -5
  32. package/dist/layout.cjs +1 -1
  33. package/dist/layout.cjs.map +1 -1
  34. package/dist/layout.d.ts +1 -1
  35. package/dist/layout.d.ts.map +1 -1
  36. package/dist/layout.js +1 -96
  37. package/dist/layout.js.map +1 -1
  38. package/dist/motion.cjs +2 -0
  39. package/dist/motion.cjs.map +1 -0
  40. package/dist/{_motion.d.ts → motion.d.ts} +1 -1
  41. package/dist/motion.d.ts.map +1 -0
  42. package/dist/motion.js +2 -0
  43. package/dist/motion.js.map +1 -0
  44. package/dist/necromancer.cjs +1 -1
  45. package/dist/necromancer.cjs.map +1 -1
  46. package/dist/necromancer.iife.js +1 -1
  47. package/dist/necromancer.iife.js.map +1 -1
  48. package/dist/necromancer.js +1 -1
  49. package/dist/necromancer.js.map +1 -1
  50. package/dist/testing/index.d.ts +7 -7
  51. package/dist/testing/index.d.ts.map +1 -1
  52. package/dist/testing.cjs +1 -1
  53. package/dist/testing.cjs.map +1 -1
  54. package/dist/testing.js +1 -45
  55. package/dist/testing.js.map +1 -1
  56. package/dist/types.d.ts +12 -17
  57. package/dist/types.d.ts.map +1 -1
  58. package/package.json +11 -10
  59. package/dist/_active.cjs +0 -2
  60. package/dist/_active.cjs.map +0 -1
  61. package/dist/_active.d.ts +0 -6
  62. package/dist/_active.d.ts.map +0 -1
  63. package/dist/_active.js +0 -15
  64. package/dist/_active.js.map +0 -1
  65. package/dist/_motion.cjs +0 -2
  66. package/dist/_motion.cjs.map +0 -1
  67. package/dist/_motion.d.ts.map +0 -1
  68. package/dist/_motion.js +0 -35
  69. package/dist/_motion.js.map +0 -1
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- {"version":3,"file":"necromancer.js","names":[],"sources":["../src/_active.ts","../src/_handle.ts","../src/errors.ts","../src/_motion.ts","../src/animate.ts","../src/_elements.ts","../src/animate-each.ts","../src/layout.ts"],"sourcesContent":["import type { AnimationHandle } from './types';\n\n// Scoped to one DOM element by design: `interrupt: 'cancel'` answers \"replace whatever\n// Necromancer is doing to *this* element\", not \"coordinate across element categories\".\n// A caller that needs to cancel an animation on a different element (or coordinate several\n// elements as one unit) already has that element's own handle, or should use `animateEach()`\n// and a shared `signal` instead. Keeping the WeakMap element-scoped means it only ever needs\n// to answer one question and never grows into a general-purpose animation registry.\nconst handlesByElement = new WeakMap<Element, Set<AnimationHandle>>();\n\n/** Cancels active Necromancer-owned animations without touching native animations owned by callers. */\nexport function interruptAnimations(element: Element): void {\n for (const handle of handlesByElement.get(element) ?? []) handle.dispose();\n}\n\n/** Tracks a handle until its terminal result releases the element association. */\nexport function trackAnimation(element: Element, handle: AnimationHandle): void {\n let handles = handlesByElement.get(element);\n\n if (!handles) {\n handles = new Set();\n handlesByElement.set(element, handles);\n }\n\n handles.add(handle);\n\n void handle.result.then(() => {\n handles?.delete(handle);\n\n if (handles?.size === 0) handlesByElement.delete(element);\n });\n}\n","import type { AnimationGroup, AnimationHandle, AnimationResult } from './types';\n\n/**\n * Attaches an abort listener to a signal and returns a function that removes it.\n * When the signal aborts, calls the dispose function with the signal's reason.\n */\nfunction attachAbortSignalListener(signal: AbortSignal, dispose: (reason?: unknown) => void): () => void {\n const abort = () => dispose(signal.reason);\n\n signal.addEventListener('abort', abort, { once: true });\n\n return () => signal.removeEventListener('abort', abort);\n}\n\nfunction createResultPromise(animation: Animation, onSettled: () => void, reduced: boolean): Promise<AnimationResult> {\n return animation.finished.then(\n () => {\n onSettled();\n\n return { status: reduced ? 'reduced' : 'finished' };\n },\n (reason: unknown) => {\n onSettled();\n\n return { reason, status: 'cancelled' };\n },\n );\n}\n\n/** Wraps a native Animation with Necromancer's lifecycle contract. */\nexport function createAnimationHandle(animation: Animation, signal?: AbortSignal, reduced = false): AnimationHandle {\n let disposed = false;\n let disposeReason: unknown;\n let hasDisposeReason = false;\n let removeAbortListener: (() => void) | undefined;\n\n const result: Promise<AnimationResult> = createResultPromise(\n animation,\n () => {\n removeAbortListener?.();\n removeAbortListener = undefined;\n },\n reduced,\n ).then((outcome): AnimationResult => {\n if (disposed && hasDisposeReason && outcome.status === 'cancelled') {\n return { reason: disposeReason, status: 'cancelled' };\n }\n\n return outcome;\n });\n\n const dispose = (reason?: unknown): void => {\n if (disposed) return;\n\n disposed = true;\n disposeReason = reason;\n hasDisposeReason = reason !== undefined;\n removeAbortListener?.();\n removeAbortListener = undefined;\n animation.cancel();\n };\n\n if (signal) {\n removeAbortListener = attachAbortSignalListener(signal, dispose);\n }\n\n return {\n animation,\n dispose,\n get disposed() {\n return disposed;\n },\n result,\n [Symbol.dispose]() {\n this.dispose();\n },\n };\n}\n\n/** Combines child animation handles under one disposal owner. */\nexport function createAnimationGroup(handles: readonly AnimationHandle[], signal?: AbortSignal): AnimationGroup {\n let disposed = false;\n let removeAbortListener: (() => void) | undefined;\n\n const results: Promise<readonly AnimationResult[]> = Promise.all(handles.map((handle) => handle.result)).then(\n (childResults): readonly AnimationResult[] => {\n removeAbortListener?.();\n removeAbortListener = undefined;\n\n return childResults;\n },\n );\n\n const dispose = (reason?: unknown): void => {\n if (disposed) return;\n\n disposed = true;\n removeAbortListener?.();\n removeAbortListener = undefined;\n for (const handle of handles) handle.dispose(reason);\n };\n\n if (signal) {\n removeAbortListener = attachAbortSignalListener(signal, dispose);\n }\n\n return {\n dispose,\n get disposed() {\n return disposed;\n },\n handles,\n results,\n [Symbol.dispose]() {\n this.dispose();\n },\n };\n}\n","/** Base class for errors raised by `@vielzeug/necromancer`. */\nexport class NecromancerError extends Error {\n constructor(message: string, opts?: ErrorOptions) {\n super(message, opts);\n this.name = new.target.name;\n Object.setPrototypeOf(this, new.target.prototype);\n }\n}\n\n/** Thrown when a Necromancer-owned option is invalid. */\nexport class NecromancerConfigError extends NecromancerError {}\n\n/** Thrown when the runtime does not implement the Web Animations API. */\nexport class NecromancerUnsupportedError extends NecromancerError {}\n","import { NecromancerConfigError } from './errors';\nimport type { AnimateOptions, MotionMode } from './types';\n\nconst DEFAULT_DURATION = 180;\n\n/** Reports whether the requested motion preference reduces visible movement. */\nexport function shouldReduceMotion(mode: MotionMode): boolean {\n if (mode === 'full') return false;\n\n if (mode === 'reduced') return true;\n\n return typeof matchMedia === 'function' && matchMedia('(prefers-reduced-motion: reduce)').matches;\n}\n\n/** Converts ownership options to native timing, collapsing reduced motion to an instant transition. */\nexport function resolveAnimationOptions(options: AnimateOptions = {}, reduced = false): KeyframeAnimationOptions {\n const { duration, interrupt: _interrupt, motion: _motion = 'system', signal: _signal, ...nativeOptions } = options;\n const timing =\n duration === undefined ? { ...nativeOptions, duration: DEFAULT_DURATION } : { ...nativeOptions, duration };\n\n return reduced ? { ...timing, delay: 0, duration: 0, endDelay: 0, iterations: 1 } : timing;\n}\n\n/** Adds an element's stagger offset without changing native nonnumeric delays when no offset is needed. */\nexport function withStaggeredDelay(options: AnimateOptions, offset: number): AnimateOptions {\n if (offset === 0) return options;\n\n const delay = options.delay ?? 0;\n\n if (typeof delay !== 'number') {\n throw new NecromancerConfigError(`A non-zero stagger requires a numeric delay; received ${typeof delay}.`);\n }\n\n return { ...options, delay: delay + offset };\n}\n","import { interruptAnimations, trackAnimation } from './_active';\nimport { createAnimationHandle } from './_handle';\nimport { resolveAnimationOptions, shouldReduceMotion } from './_motion';\nimport { NecromancerUnsupportedError } from './errors';\nimport type { AnimateOptions, AnimationHandle, Keyframes } from './types';\n\n/**\n * Starts a lifecycle-owned native Web Animation for one element.\n *\n * The returned handle cancels its native animation when disposed. By default, the\n * operating system's reduced-motion preference suppresses movement.\n */\nexport function animate(element: Element, keyframes: Keyframes, options: AnimateOptions = {}): AnimationHandle {\n if (options.signal?.aborted) throw options.signal.reason;\n\n if (typeof element.animate !== 'function') {\n throw new NecromancerUnsupportedError('The Web Animations API is not available in this environment.');\n }\n\n if (options.interrupt === 'cancel') interruptAnimations(element);\n\n const reduced = shouldReduceMotion(options.motion ?? 'system');\n const nativeAnimation = element.animate(\n keyframes as Keyframe[] | PropertyIndexedKeyframes,\n resolveAnimationOptions(options, reduced),\n );\n const handle = createAnimationHandle(nativeAnimation, options.signal, reduced);\n\n trackAnimation(element, handle);\n\n return handle;\n}\n","/** Deduplicates elements while preserving first-seen order. Shared by `animateEach()` and `captureLayout()`. */\nexport function uniqueElements(elements: Iterable<Element>): Element[] {\n return [...new Set(elements)];\n}\n","import { uniqueElements } from './_elements';\nimport { createAnimationGroup } from './_handle';\nimport { withStaggeredDelay } from './_motion';\nimport { animate } from './animate';\nimport { NecromancerConfigError } from './errors';\nimport type { AnimateEachOptions, AnimationGroup, AnimationHandle, KeyframeFactory, Keyframes } from './types';\n\nfunction validateStagger(stagger: number): void {\n if (!Number.isFinite(stagger) || stagger < 0) {\n throw new NecromancerConfigError('stagger must be a finite, non-negative number.');\n }\n}\n\n/**\n * Starts lifecycle-owned animations for unique elements in iteration order.\n *\n * Each subsequent element starts after `stagger` milliseconds. A keyframe factory\n * receives the stable unique-element index and total before any animation starts.\n */\nexport function animateEach(\n elements: Iterable<Element>,\n keyframes: Keyframes | KeyframeFactory,\n options: AnimateEachOptions = {},\n): AnimationGroup {\n const { signal, stagger = 0, ...animationOptions } = options;\n\n validateStagger(stagger);\n\n if (signal?.aborted) throw signal.reason;\n\n const unique = uniqueElements(elements);\n const frames = unique.map((element, index) =>\n typeof keyframes === 'function' ? keyframes(element, index, unique.length) : keyframes,\n );\n const handles: AnimationHandle[] = [];\n\n try {\n for (const [index, element] of unique.entries()) {\n // `frames` was built above from `unique`, one entry per element, so this index is always in range.\n const currentFrames = frames[index]!;\n\n handles.push(animate(element, currentFrames, withStaggeredDelay(animationOptions, index * stagger)));\n }\n } catch (error) {\n for (const handle of handles) handle.dispose(error);\n\n throw error;\n }\n\n return createAnimationGroup(handles, signal);\n}\n","import { uniqueElements } from './_elements';\nimport { animateEach } from './animate-each';\nimport { NecromancerConfigError } from './errors';\nimport type { LayoutAnimationOptions, LayoutCaptureOptions, LayoutTransition } from './types';\n\ntype LayoutRect = Readonly<Pick<DOMRectReadOnly, 'height' | 'width' | 'x' | 'y'>>;\ntype LayoutEntry = Readonly<{ element: Element; rect: LayoutRect }>;\ntype LayoutChange = Readonly<{ element: Element; scaleX: number; scaleY: number; x: number; y: number }>;\n\n// Rounds before templating into a keyframe string purely for DevTools readability — a `getBoundingClientRect()`\n// subtraction routinely produces values like `12.340000000000002`, which is noise once rendered as CSS.\n// Pixels only need whole-number precision; scale factors (close to 1) need finer precision to stay visually exact.\nfunction round(value: number, precision: number): number {\n const factor = 10 ** precision;\n\n return Math.round(value * factor) / factor;\n}\n\n// `getBoundingClientRect()`'s width/height is the rotated, axis-aligned bounding box — using it\n// for size would distort the scale ratio under any rotation. `offsetWidth`/`offsetHeight` report\n// the box's own untransformed layout size instead. Elements without an offset box (e.g. SVG)\n// fall back to the bounding rect, accepting that same distortion as the only option available.\nfunction measureSize(element: Element): Readonly<{ height: number; width: number }> {\n if ('offsetWidth' in element && 'offsetHeight' in element) {\n return { height: (element as HTMLElement).offsetHeight, width: (element as HTMLElement).offsetWidth };\n }\n\n const rect = element.getBoundingClientRect();\n\n return { height: rect.height, width: rect.width };\n}\n\nfunction measureLayout(element: Element): LayoutRect {\n const rect = element.getBoundingClientRect();\n const size = measureSize(element);\n\n return { height: size.height, width: size.width, x: rect.x, y: rect.y };\n}\n\n// `next` is 0 exactly when the element has collapsed (e.g. `display: none` mid-transition);\n// there's no meaningful ratio to compute then, so treat it as unscaled rather than producing Infinity/NaN.\nfunction computeScale(captured: number, next: number): number {\n return next === 0 ? 1 : captured / next;\n}\n\nfunction readKey(element: Element, getKey: (element: Element) => string, phase: string): string {\n const key = getKey(element);\n\n if (typeof key !== 'string' || key.length === 0) {\n throw new NecromancerConfigError(`getKey must return a non-empty string for every ${phase} element.`);\n }\n\n return key;\n}\n\nfunction createKeyMap(entries: readonly LayoutEntry[], getKey: (element: Element) => string, phase: string) {\n const keys = new Map<string, LayoutEntry>();\n\n for (const entry of entries) {\n const key = readKey(entry.element, getKey, phase);\n\n if (keys.has(key)) {\n throw new NecromancerConfigError(`getKey returned duplicate keys for the ${phase} elements.`);\n }\n\n keys.set(key, entry);\n }\n\n return keys;\n}\n\nfunction changedElement(element: Element, rect: LayoutRect): LayoutChange | undefined {\n if (!element.isConnected) return undefined;\n\n const next = measureLayout(element);\n const x = rect.x - next.x;\n const y = rect.y - next.y;\n const scaleX = computeScale(rect.width, next.width);\n const scaleY = computeScale(rect.height, next.height);\n\n return x === 0 && y === 0 && scaleX === 1 && scaleY === 1 ? undefined : { element, scaleX, scaleY, x, y };\n}\n\nfunction matchByIdentity(entries: readonly LayoutEntry[], elements: readonly Element[]): LayoutChange[] {\n const captured = new Map(entries.map((entry) => [entry.element, entry]));\n\n return elements.flatMap((element) => {\n const entry = captured.get(element);\n\n return entry\n ? [changedElement(element, entry.rect)].filter((change): change is LayoutChange => Boolean(change))\n : [];\n });\n}\n\nfunction matchByKey(\n captured: ReadonlyMap<string, LayoutEntry>,\n elements: readonly Element[],\n getKey: (element: Element) => string,\n): LayoutChange[] {\n const committed = new Set<string>();\n\n return elements.flatMap((element) => {\n const key = readKey(element, getKey, 'committed');\n const entry = captured.get(key);\n\n if (committed.has(key)) {\n throw new NecromancerConfigError('getKey returned duplicate keys for the committed elements.');\n }\n\n committed.add(key);\n\n return entry\n ? [changedElement(element, entry.rect)].filter((change): change is LayoutChange => Boolean(change))\n : [];\n });\n}\n\n/**\n * Captures the current position and size of unique elements for a later FLIP animation.\n *\n * Each element's `x`/`y` position and `width`/`height` are captured. Rotation and other\n * transforms are not captured or compensated. Capture before mutating the DOM, then call\n * the returned transition's `animate()` method after the browser has applied the resulting\n * layout — position changes animate via translate, and size changes via scale, both\n * additively composed on top of any authored transform.\n */\nexport function captureLayout(elements: Iterable<Element>, options: LayoutCaptureOptions = {}): LayoutTransition {\n const entries: LayoutEntry[] = uniqueElements(elements).map((element) => ({\n element,\n rect: measureLayout(element),\n }));\n const getKey = options.getKey;\n const captured = getKey ? createKeyMap(entries, getKey, 'captured') : undefined;\n\n let consumed = false;\n\n return {\n animate(options: LayoutAnimationOptions = {}) {\n if (consumed) throw new NecromancerConfigError('This layout transition has already been animated.');\n\n const { elements: committedElements, ...animationOptions } = options;\n const elements = uniqueElements(committedElements ?? entries.map(({ element }) => element));\n const changed = getKey && captured ? matchByKey(captured, elements, getKey) : matchByIdentity(entries, elements);\n\n consumed = true;\n\n return animateEach(\n changed.map(({ element }) => element),\n (_, index) => {\n // `changed` was mapped directly into the elements array above, so this index is always in range.\n const change = changed[index]!;\n const translate = `${round(change.x, 2)}px ${round(change.y, 2)}px`;\n const scale = `${round(change.scaleX, 4)} ${round(change.scaleY, 4)}`;\n\n return [\n { composite: 'add', scale, translate },\n { composite: 'add', scale: '1 1', translate: '0px 0px' },\n ];\n },\n animationOptions,\n );\n },\n 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By default, the\n * operating system's reduced-motion preference suppresses movement.\n */\nexport function animate(element: Element, keyframes: Keyframes, options: AnimateOptions = {}): AnimationHandle {\n if (options.signal?.aborted) throw options.signal.reason;\n\n if (typeof element.animate !== 'function') {\n throw new NecromancerUnsupportedError('The Web Animations API is not available in this environment.');\n }\n\n const reduced = shouldReduceMotion(options.motion ?? 'system');\n const nativeAnimation = element.animate(\n keyframes as Keyframe[] | PropertyIndexedKeyframes,\n resolveAnimationOptions(options, reduced),\n );\n return createAnimationHandle(nativeAnimation, options.signal, reduced);\n}\n","/** Deduplicates elements while preserving first-seen order. 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A keyframe factory\n * receives the stable unique-element index and total before any animation starts.\n */\nexport function animateEach<ElementType extends Element>(\n elements: Iterable<ElementType>,\n keyframes: Keyframes | KeyframeFactory<ElementType>,\n options: AnimateEachOptions = {},\n): AnimationGroup {\n const { signal, stagger = 0, ...animationOptions } = options;\n\n validateStagger(stagger);\n\n if (signal?.aborted) throw signal.reason;\n\n const unique = uniqueElements(elements);\n const frames = unique.map((element, index) =>\n typeof keyframes === 'function' ? keyframes(element, index, unique.length) : keyframes,\n );\n\n if (signal?.aborted) throw signal.reason;\n\n const handles: AnimationHandle[] = [];\n\n try {\n for (const [index, element] of unique.entries()) {\n // `frames` was built above from `unique`, one entry per element, so this index is always in range.\n const currentFrames = frames[index]!;\n\n handles.push(animate(element, currentFrames, withStaggeredDelay(animationOptions, index * stagger)));\n }\n } catch (error) {\n for (const handle of handles) handle.dispose(error);\n\n throw error;\n }\n\n return createAnimationGroup(handles, signal);\n}\n","import { uniqueElements } from './_elements';\nimport { animateEach } from './animate-each';\nimport { NecromancerConfigError } from './errors';\nimport type { LayoutAnimationOptions, LayoutCaptureOptions, LayoutTransition } from './types';\n\ntype LayoutRect = Readonly<Pick<DOMRectReadOnly, 'height' | 'width' | 'x' | 'y'>>;\ntype LayoutEntry<ElementType extends Element> = Readonly<{ element: ElementType; rect: LayoutRect }>;\ntype LayoutChange<ElementType extends Element> = Readonly<{\n element: ElementType;\n scaleX: number;\n scaleY: number;\n x: number;\n y: number;\n}>;\n\n// Rounds before templating into a keyframe string purely for DevTools readability — a `getBoundingClientRect()`\n// subtraction routinely produces values like `12.340000000000002`, which is noise once rendered as CSS.\n// Pixels only need whole-number precision; scale factors (close to 1) need finer precision to stay visually exact.\nfunction round(value: number, precision: number): number {\n const factor = 10 ** precision;\n\n return Math.round(value * factor) / factor;\n}\n\n// `getBoundingClientRect()`'s width/height is the rotated, axis-aligned bounding box — using it\n// for size would distort the scale ratio under any rotation. `offsetWidth`/`offsetHeight` report\n// the box's own untransformed layout size instead. Elements without an offset box (e.g. SVG)\n// fall back to the bounding rect, accepting that same distortion as the only option available.\nfunction measureSize(element: Element): Readonly<{ height: number; width: number }> {\n if ('offsetWidth' in element && 'offsetHeight' in element) {\n return { height: (element as HTMLElement).offsetHeight, width: (element as HTMLElement).offsetWidth };\n }\n\n const rect = element.getBoundingClientRect();\n\n return { height: rect.height, width: rect.width };\n}\n\nfunction measureLayout(element: Element): LayoutRect {\n const rect = element.getBoundingClientRect();\n const size = measureSize(element);\n\n return { height: size.height, width: size.width, x: rect.x, y: rect.y };\n}\n\n// `next` is 0 exactly when the element has collapsed (e.g. `display: none` mid-transition);\n// there's no meaningful ratio to compute then, so treat it as unscaled rather than producing Infinity/NaN.\nfunction computeScale(captured: number, next: number): number {\n return next === 0 ? 1 : captured / next;\n}\n\nfunction readKey<ElementType extends Element>(\n element: ElementType,\n getKey: (element: ElementType) => string,\n phase: string,\n): string {\n const key = getKey(element);\n\n if (typeof key !== 'string' || key.length === 0) {\n throw new NecromancerConfigError(`getKey must return a non-empty string for every ${phase} element.`);\n }\n\n return key;\n}\n\nfunction createKeyMap<ElementType extends Element>(\n entries: readonly LayoutEntry<ElementType>[],\n getKey: (element: ElementType) => string,\n phase: string,\n) {\n const keys = new Map<string, LayoutEntry<ElementType>>();\n\n for (const entry of entries) {\n const key = readKey(entry.element, getKey, phase);\n\n if (keys.has(key)) {\n throw new NecromancerConfigError(`getKey returned duplicate keys for the ${phase} elements.`);\n }\n\n keys.set(key, entry);\n }\n\n return keys;\n}\n\nfunction changedElement<ElementType extends Element>(\n element: ElementType,\n rect: LayoutRect,\n): LayoutChange<ElementType> | undefined {\n if (!element.isConnected) return undefined;\n\n const next = measureLayout(element);\n const x = rect.x - next.x;\n const y = rect.y - next.y;\n const scaleX = computeScale(rect.width, next.width);\n const scaleY = computeScale(rect.height, next.height);\n\n return x === 0 && y === 0 && scaleX === 1 && scaleY === 1 ? undefined : { element, scaleX, scaleY, x, y };\n}\n\nfunction matchByIdentity<ElementType extends Element>(\n entries: readonly LayoutEntry<ElementType>[],\n elements: readonly ElementType[],\n): LayoutChange<ElementType>[] {\n const captured = new Map(entries.map((entry) => [entry.element, entry]));\n\n return elements.flatMap((element) => {\n const entry = captured.get(element);\n\n return entry\n ? [changedElement(element, entry.rect)].filter((change): change is LayoutChange<ElementType> => Boolean(change))\n : [];\n });\n}\n\nfunction matchByKey<ElementType extends Element>(\n captured: ReadonlyMap<string, LayoutEntry<ElementType>>,\n elements: readonly ElementType[],\n getKey: (element: ElementType) => string,\n): LayoutChange<ElementType>[] {\n const committed = new Set<string>();\n\n return elements.flatMap((element) => {\n const key = readKey(element, getKey, 'committed');\n const entry = captured.get(key);\n\n if (committed.has(key)) {\n throw new NecromancerConfigError('getKey returned duplicate keys for the committed elements.');\n }\n\n committed.add(key);\n\n return entry\n ? [changedElement(element, entry.rect)].filter((change): change is LayoutChange<ElementType> => Boolean(change))\n : [];\n });\n}\n\n/**\n * Captures the current position and size of unique elements for a later FLIP animation.\n *\n * Each element's `x`/`y` position and `width`/`height` are captured. Rotation and other\n * transforms are not captured or compensated. Capture before mutating the DOM, then call\n * the returned transition's `animate()` method after the browser has applied the resulting\n * layout — position changes animate via translate, and size changes via scale, both\n * additively composed on top of any authored transform.\n */\nexport function captureLayout<ElementType extends Element>(\n elements: Iterable<ElementType>,\n options: LayoutCaptureOptions<ElementType> = {},\n): LayoutTransition<ElementType> {\n const entries: LayoutEntry<ElementType>[] = uniqueElements(elements).map((element) => ({\n element,\n rect: measureLayout(element),\n }));\n const getKey = options.getKey;\n const captured = getKey ? createKeyMap(entries, getKey, 'captured') : undefined;\n\n let consumed = false;\n\n return {\n animate(options: LayoutAnimationOptions<ElementType> = {}) {\n if (consumed) throw new NecromancerConfigError('This layout transition has already been animated.');\n\n const { elements: committedElements, ...animationOptions } = options;\n const elements = uniqueElements(committedElements ?? entries.map(({ element }) => element));\n const changed = getKey && captured ? matchByKey(captured, elements, getKey) : matchByIdentity(entries, elements);\n\n consumed = true;\n\n return animateEach(\n changed.map(({ element }) => element),\n (_, index) => {\n // `changed` was mapped directly into the elements array above, so this index is always in range.\n const change = changed[index]!;\n const translate = `${round(change.x, 2)}px ${round(change.y, 2)}px`;\n const scale = `${round(change.scaleX, 4)} ${round(change.scaleY, 4)}`;\n\n return [\n { composite: 'add', scale, translate },\n { composite: 'add', scale: '1 1', translate: '0px 0px' },\n ];\n },\n animationOptions,\n );\n },\n 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@@ -27,19 +27,19 @@ export declare class FakeAnimation {
27
27
  finish: () => void;
28
28
  }
29
29
  /**
30
- * Replaces `Element.prototype.animate` with a deterministic fake for the duration of a test.
31
- * Call `restore()` to put the original implementation (or its absence) back.
30
+ * Replaces `Element.prototype.animate` with a deterministic lifecycle fake for a test.
31
+ * Dispose the installation or call `restore()` to restore the original implementation.
32
32
  *
33
33
  * @example
34
- * const { calls, restore } = installFakeAnimations();
34
+ * using animations = installFakeAnimations();
35
35
  * const handle = animate(element, [{ opacity: 0 }, { opacity: 1 }]);
36
- * calls[0]?.animation.finish();
36
+ * animations.calls[0]?.animation.finish();
37
37
  * await handle.result; // { status: 'finished' }
38
- * restore();
39
38
  */
40
39
  export declare function installFakeAnimations(): {
41
- calls: AnimationCall[];
42
- restore: () => void;
40
+ readonly calls: readonly AnimationCall[];
41
+ restore(): void;
42
+ [Symbol.dispose](): void;
43
43
  };
44
44
  /** Builds a `DOMRect` for mocking `Element.getBoundingClientRect()` in `captureLayout()` tests. */
45
45
  export declare function createRect(x: number, y: number, width?: number, height?: number): DOMRect;
@@ -1 +1 @@
1
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package/dist/testing.cjs CHANGED
@@ -1,2 +1,2 @@
1
- Object.defineProperty(exports,Symbol.toStringTag,{value:`Module`});var e=class{#e;#t;cancelCallCount=0;finishCallCount=0;finished;constructor(){this.finished=new Promise((e,t)=>{this.#t=e,this.#e=t})}cancel=()=>{this.cancelCallCount+=1,this.#e(new DOMException(`The animation was canceled.`,`AbortError`))};finish=()=>{this.finishCallCount+=1,this.#t()}};function t(){let t=[],n=Object.getOwnPropertyDescriptor(Element.prototype,`animate`);return Object.defineProperty(Element.prototype,"animate",{configurable:!0,value:(n,r)=>{let i=new e;return t.push({animation:i,keyframes:n,options:r}),i},writable:!0}),{calls:t,restore(){n?Object.defineProperty(Element.prototype,"animate",n):Reflect.deleteProperty(Element.prototype,`animate`)}}}function n(e,t,n=20,r=20){return new DOMRect(e,t,n,r)}exports.FakeAnimation=e,exports.createRect=n,exports.installFakeAnimations=t;
1
+ Object.defineProperty(exports,Symbol.toStringTag,{value:`Module`});var FakeAnimation=class{#e;#t;cancelCallCount=0;finishCallCount=0;finished;constructor(){this.finished=new Promise((e,t)=>{this.#t=e,this.#e=t})}cancel=()=>{this.cancelCallCount+=1,this.#e(new DOMException(`The animation was canceled.`,`AbortError`))};finish=()=>{this.finishCallCount+=1,this.#t()}};function installFakeAnimations(){let e=[],t=Object.getOwnPropertyDescriptor(Element.prototype,`animate`),n=!1;Object.defineProperty(Element.prototype,"animate",{configurable:!0,value:(t,n)=>{let r=new FakeAnimation;return e.push({animation:r,keyframes:t,options:n}),r},writable:!0});let restore=()=>{n||(n=!0,t?Object.defineProperty(Element.prototype,"animate",t):Reflect.deleteProperty(Element.prototype,`animate`))};return{calls:e,restore,[Symbol.dispose]:restore}}function createRect(e,t,n=20,r=20){return new DOMRect(e,t,n,r)}exports.FakeAnimation=FakeAnimation,exports.createRect=createRect,exports.installFakeAnimations=installFakeAnimations;
2
2
  //# sourceMappingURL=testing.cjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"testing.cjs","names":["#resolve","#reject"],"sources":["../src/testing/index.ts"],"sourcesContent":["/**\n * Testing utilities for code that calls Necromancer's animation functions.\n *\n * jsdom (and most non-browser DOM environments) do not implement `Element.animate()`,\n * so any test that exercises `animate()`, `animateEach()`, or `captureLayout()` needs a\n * substitute. This module has no test-runner import — it works the same under Vitest,\n * Jest, or any other runner; use your runner's own spy/mock APIs on top if needed.\n */\n\nexport type AnimationCall = {\n readonly animation: FakeAnimation;\n readonly keyframes: Keyframe[] | PropertyIndexedKeyframes;\n readonly options?: KeyframeAnimationOptions;\n};\n\n/** A minimal `Animation` stand-in. Call `finish()`/`cancel()` to settle it like the real API would. */\nexport class FakeAnimation {\n #reject!: (reason?: unknown) => void;\n #resolve!: () => void;\n\n /** Number of times `cancel()` has been called. */\n cancelCallCount = 0;\n /** Number of times `finish()` has been called. */\n finishCallCount = 0;\n /** Mirrors the native `Animation.finished` promise. */\n finished: Promise<void>;\n\n constructor() {\n this.finished = new Promise<void>((resolve, reject) => {\n this.#resolve = resolve;\n this.#reject = reject;\n });\n }\n\n /** Rejects `finished` with an `AbortError`, like a real cancelled `Animation`. */\n cancel = (): void => {\n this.cancelCallCount += 1;\n this.#reject(new DOMException('The animation was canceled.', 'AbortError'));\n };\n\n /** Resolves `finished`, like a real completed `Animation`. */\n finish = (): void => {\n this.finishCallCount += 1;\n this.#resolve();\n };\n}\n\n/**\n * Replaces `Element.prototype.animate` with a deterministic fake for the duration of a test.\n * Call `restore()` to put the original implementation (or its absence) back.\n *\n * @example\n * const { calls, restore } = installFakeAnimations();\n * const handle = animate(element, [{ opacity: 0 }, { opacity: 1 }]);\n * calls[0]?.animation.finish();\n * await handle.result; // { status: 'finished' }\n * restore();\n */\nexport function installFakeAnimations(): { calls: AnimationCall[]; restore: () => void } {\n const calls: AnimationCall[] = [];\n const descriptor = Object.getOwnPropertyDescriptor(Element.prototype, 'animate');\n\n Object.defineProperty(Element.prototype, 'animate', {\n configurable: true,\n value: (keyframes: Keyframe[] | PropertyIndexedKeyframes, options?: KeyframeAnimationOptions) => {\n const animation = new FakeAnimation();\n\n calls.push({ animation, keyframes, options });\n\n // Necromancer only consumes the documented Animation surface represented by FakeAnimation.\n return animation as unknown as Animation;\n },\n writable: true,\n });\n\n return {\n calls,\n restore() {\n if (descriptor) Object.defineProperty(Element.prototype, 'animate', descriptor);\n else Reflect.deleteProperty(Element.prototype, 'animate');\n },\n };\n}\n\n/** Builds a `DOMRect` for mocking `Element.getBoundingClientRect()` in `captureLayout()` tests. */\nexport function createRect(x: number, y: number, width = 20, height = 20): DOMRect {\n return new DOMRect(x, y, width, height);\n}\n"],"mappings":"mEAgBA,IAAa,EAAb,KAA2B,CACzB,GACA,GAGA,gBAAkB,EAElB,gBAAkB,EAElB,SAEA,aAAc,CACZ,KAAK,SAAW,IAAI,SAAe,EAAS,IAAW,CACrD,KAAKA,GAAW,EAChB,KAAKC,GAAU,CACjB,CAAC,CACH,CAGA,WAAqB,CACnB,KAAK,iBAAmB,EACxB,KAAKA,GAAQ,IAAI,aAAa,8BAA+B,YAAY,CAAC,CAC5E,EAGA,WAAqB,CACnB,KAAK,iBAAmB,EACxB,KAAKD,GAAS,CAChB,CACF,EAaA,SAAgB,GAAyE,CACvF,IAAM,EAAyB,CAAC,EAC1B,EAAa,OAAO,yBAAyB,QAAQ,UAAW,SAAS,EAe/E,OAbA,OAAO,eAAe,QAAQ,UAAW,UAAW,CAClD,aAAc,GACd,OAAQ,EAAkD,IAAuC,CAC/F,IAAM,EAAY,IAAI,EAKtB,OAHA,EAAM,KAAK,CAAE,YAAW,YAAW,SAAQ,CAAC,EAGrC,CACT,EACA,SAAU,EACZ,CAAC,EAEM,CACL,QACA,SAAU,CACJ,EAAY,OAAO,eAAe,QAAQ,UAAW,UAAW,CAAU,EACzE,QAAQ,eAAe,QAAQ,UAAW,SAAS,CAC1D,CACF,CACF,CAGA,SAAgB,EAAW,EAAW,EAAW,EAAQ,GAAI,EAAS,GAAa,CACjF,OAAO,IAAI,QAAQ,EAAG,EAAG,EAAO,CAAM,CACxC"}
1
+ {"version":3,"file":"testing.cjs","names":[],"sources":["../src/testing/index.ts"],"sourcesContent":["/**\n * Testing utilities for code that calls Necromancer's animation functions.\n *\n * jsdom (and most non-browser DOM environments) do not implement `Element.animate()`,\n * so any test that exercises `animate()`, `animateEach()`, or `captureLayout()` needs a\n * substitute. This module has no test-runner import — it works the same under Vitest,\n * Jest, or any other runner; use your runner's own spy/mock APIs on top if needed.\n */\n\nexport type AnimationCall = {\n readonly animation: FakeAnimation;\n readonly keyframes: Keyframe[] | PropertyIndexedKeyframes;\n readonly options?: KeyframeAnimationOptions;\n};\n\n/** A minimal `Animation` stand-in. Call `finish()`/`cancel()` to settle it like the real API would. */\nexport class FakeAnimation {\n #reject!: (reason?: unknown) => void;\n #resolve!: () => void;\n\n /** Number of times `cancel()` has been called. */\n cancelCallCount = 0;\n /** Number of times `finish()` has been called. */\n finishCallCount = 0;\n /** Mirrors the native `Animation.finished` promise. */\n finished: Promise<void>;\n\n constructor() {\n this.finished = new Promise<void>((resolve, reject) => {\n this.#resolve = resolve;\n this.#reject = reject;\n });\n }\n\n /** Rejects `finished` with an `AbortError`, like a real cancelled `Animation`. */\n cancel = (): void => {\n this.cancelCallCount += 1;\n this.#reject(new DOMException('The animation was canceled.', 'AbortError'));\n };\n\n /** Resolves `finished`, like a real completed `Animation`. */\n finish = (): void => {\n this.finishCallCount += 1;\n this.#resolve();\n };\n}\n\n/**\n * Replaces `Element.prototype.animate` with a deterministic lifecycle fake for a test.\n * Dispose the installation or call `restore()` to restore the original implementation.\n *\n * @example\n * using animations = installFakeAnimations();\n * const handle = animate(element, [{ opacity: 0 }, { opacity: 1 }]);\n * animations.calls[0]?.animation.finish();\n * await handle.result; // { status: 'finished' }\n */\nexport function installFakeAnimations(): {\n readonly calls: readonly AnimationCall[];\n restore(): void;\n [Symbol.dispose](): void;\n} {\n const calls: AnimationCall[] = [];\n const descriptor = Object.getOwnPropertyDescriptor(Element.prototype, 'animate');\n let restored = false;\n\n Object.defineProperty(Element.prototype, 'animate', {\n configurable: true,\n value: (keyframes: Keyframe[] | PropertyIndexedKeyframes, options?: KeyframeAnimationOptions) => {\n const animation = new FakeAnimation();\n\n calls.push({ animation, keyframes, options });\n\n // Necromancer only consumes the documented Animation surface represented by FakeAnimation.\n return animation as unknown as Animation;\n },\n writable: true,\n });\n\n const restore = (): void => {\n if (restored) return;\n\n restored = true;\n if (descriptor) Object.defineProperty(Element.prototype, 'animate', descriptor);\n else Reflect.deleteProperty(Element.prototype, 'animate');\n };\n\n return {\n calls,\n restore,\n [Symbol.dispose]: restore,\n };\n}\n\n/** Builds a `DOMRect` for mocking `Element.getBoundingClientRect()` in `captureLayout()` tests. */\nexport function createRect(x: number, y: number, width = 20, height = 20): DOMRect {\n return new DOMRect(x, y, width, height);\n}\n"],"mappings":"mEAgBA,IAAa,cAAb,KAA2B,CACzB,GACA,GAGA,gBAAkB,EAElB,gBAAkB,EAElB,SAEA,aAAc,CACZ,KAAK,SAAW,IAAI,SAAe,EAAS,IAAW,CACrD,KAAK,GAAW,EAChB,KAAK,GAAU,CACjB,CAAC,CACH,CAGA,WAAqB,CACnB,KAAK,iBAAmB,EACxB,KAAK,GAAQ,IAAI,aAAa,8BAA+B,YAAY,CAAC,CAC5E,EAGA,WAAqB,CACnB,KAAK,iBAAmB,EACxB,KAAK,GAAS,CAChB,CACF,EAYA,SAAgB,uBAId,CACA,IAAM,EAAyB,CAAC,EAC1B,EAAa,OAAO,yBAAyB,QAAQ,UAAW,SAAS,EAC3E,EAAW,GAEf,OAAO,eAAe,QAAQ,UAAW,UAAW,CAClD,aAAc,GACd,OAAQ,EAAkD,IAAuC,CAC/F,IAAM,EAAY,IAAI,cAKtB,OAHA,EAAM,KAAK,CAAE,YAAW,YAAW,SAAQ,CAAC,EAGrC,CACT,EACA,SAAU,EACZ,CAAC,EAED,IAAM,YAAsB,CACtB,IAEJ,EAAW,GACP,EAAY,OAAO,eAAe,QAAQ,UAAW,UAAW,CAAU,EACzE,QAAQ,eAAe,QAAQ,UAAW,SAAS,EAC1D,EAEA,MAAO,CACL,QACA,SACC,OAAO,SAAU,OACpB,CACF,CAGA,SAAgB,WAAW,EAAW,EAAW,EAAQ,GAAI,EAAS,GAAa,CACjF,OAAO,IAAI,QAAQ,EAAG,EAAG,EAAO,CAAM,CACxC"}
package/dist/testing.js CHANGED
@@ -1,46 +1,2 @@
1
- //#region src/testing/index.ts
2
- var e = class {
3
- #e;
4
- #t;
5
- cancelCallCount = 0;
6
- finishCallCount = 0;
7
- finished;
8
- constructor() {
9
- this.finished = new Promise((e, t) => {
10
- this.#t = e, this.#e = t;
11
- });
12
- }
13
- cancel = () => {
14
- this.cancelCallCount += 1, this.#e(new DOMException("The animation was canceled.", "AbortError"));
15
- };
16
- finish = () => {
17
- this.finishCallCount += 1, this.#t();
18
- };
19
- };
20
- function t() {
21
- let t = [], n = Object.getOwnPropertyDescriptor(Element.prototype, "animate");
22
- return Object.defineProperty(Element.prototype, "animate", {
23
- configurable: !0,
24
- value: (n, r) => {
25
- let i = new e();
26
- return t.push({
27
- animation: i,
28
- keyframes: n,
29
- options: r
30
- }), i;
31
- },
32
- writable: !0
33
- }), {
34
- calls: t,
35
- restore() {
36
- n ? Object.defineProperty(Element.prototype, "animate", n) : Reflect.deleteProperty(Element.prototype, "animate");
37
- }
38
- };
39
- }
40
- function n(e, t, n = 20, r = 20) {
41
- return new DOMRect(e, t, n, r);
42
- }
43
- //#endregion
44
- export { e as FakeAnimation, n as createRect, t as installFakeAnimations };
45
-
1
+ var FakeAnimation=class{#e;#t;cancelCallCount=0;finishCallCount=0;finished;constructor(){this.finished=new Promise((e,t)=>{this.#t=e,this.#e=t})}cancel=()=>{this.cancelCallCount+=1,this.#e(new DOMException(`The animation was canceled.`,`AbortError`))};finish=()=>{this.finishCallCount+=1,this.#t()}};function installFakeAnimations(){let e=[],t=Object.getOwnPropertyDescriptor(Element.prototype,`animate`),n=!1;Object.defineProperty(Element.prototype,"animate",{configurable:!0,value:(t,n)=>{let r=new FakeAnimation;return e.push({animation:r,keyframes:t,options:n}),r},writable:!0});let restore=()=>{n||(n=!0,t?Object.defineProperty(Element.prototype,"animate",t):Reflect.deleteProperty(Element.prototype,`animate`))};return{calls:e,restore,[Symbol.dispose]:restore}}function createRect(e,t,n=20,r=20){return new DOMRect(e,t,n,r)}export{FakeAnimation,createRect,installFakeAnimations};
46
2
  //# sourceMappingURL=testing.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"testing.js","names":["#resolve","#reject"],"sources":["../src/testing/index.ts"],"sourcesContent":["/**\n * Testing utilities for code that calls Necromancer's animation functions.\n *\n * jsdom (and most non-browser DOM environments) do not implement `Element.animate()`,\n * so any test that exercises `animate()`, `animateEach()`, or `captureLayout()` needs a\n * substitute. This module has no test-runner import — it works the same under Vitest,\n * Jest, or any other runner; use your runner's own spy/mock APIs on top if needed.\n */\n\nexport type AnimationCall = {\n readonly animation: FakeAnimation;\n readonly keyframes: Keyframe[] | PropertyIndexedKeyframes;\n readonly options?: KeyframeAnimationOptions;\n};\n\n/** A minimal `Animation` stand-in. Call `finish()`/`cancel()` to settle it like the real API would. */\nexport class FakeAnimation {\n #reject!: (reason?: unknown) => void;\n #resolve!: () => void;\n\n /** Number of times `cancel()` has been called. */\n cancelCallCount = 0;\n /** Number of times `finish()` has been called. */\n finishCallCount = 0;\n /** Mirrors the native `Animation.finished` promise. */\n finished: Promise<void>;\n\n constructor() {\n this.finished = new Promise<void>((resolve, reject) => {\n this.#resolve = resolve;\n this.#reject = reject;\n });\n }\n\n /** Rejects `finished` with an `AbortError`, like a real cancelled `Animation`. */\n cancel = (): void => {\n this.cancelCallCount += 1;\n this.#reject(new DOMException('The animation was canceled.', 'AbortError'));\n };\n\n /** Resolves `finished`, like a real completed `Animation`. */\n finish = (): void => {\n this.finishCallCount += 1;\n this.#resolve();\n };\n}\n\n/**\n * Replaces `Element.prototype.animate` with a deterministic fake for the duration of a test.\n * Call `restore()` to put the original implementation (or its absence) back.\n *\n * @example\n * const { calls, restore } = installFakeAnimations();\n * const handle = animate(element, [{ opacity: 0 }, { opacity: 1 }]);\n * calls[0]?.animation.finish();\n * await handle.result; // { status: 'finished' }\n * restore();\n */\nexport function installFakeAnimations(): { calls: AnimationCall[]; restore: () => void } {\n const calls: AnimationCall[] = [];\n const descriptor = Object.getOwnPropertyDescriptor(Element.prototype, 'animate');\n\n Object.defineProperty(Element.prototype, 'animate', {\n configurable: true,\n value: (keyframes: Keyframe[] | PropertyIndexedKeyframes, options?: KeyframeAnimationOptions) => {\n const animation = new FakeAnimation();\n\n calls.push({ animation, keyframes, options });\n\n // Necromancer only consumes the documented Animation surface represented by FakeAnimation.\n return animation as unknown as Animation;\n },\n writable: true,\n });\n\n return {\n calls,\n restore() {\n if (descriptor) Object.defineProperty(Element.prototype, 'animate', descriptor);\n else Reflect.deleteProperty(Element.prototype, 'animate');\n },\n };\n}\n\n/** Builds a `DOMRect` for mocking `Element.getBoundingClientRect()` in `captureLayout()` tests. */\nexport function createRect(x: number, y: number, width = 20, height = 20): DOMRect {\n return new DOMRect(x, y, width, height);\n}\n"],"mappings":";AAgBA,IAAa,IAAb,MAA2B;CACzB;CACA;CAGA,kBAAkB;CAElB,kBAAkB;CAElB;CAEA,cAAc;EACZ,KAAK,WAAW,IAAI,SAAe,GAAS,MAAW;GAErD,AADA,KAAKA,KAAW,GAChB,KAAKC,KAAU;EACjB,CAAC;CACH;CAGA,eAAqB;EAEnB,AADA,KAAK,mBAAmB,GACxB,KAAKA,GAAQ,IAAI,aAAa,+BAA+B,YAAY,CAAC;CAC5E;CAGA,eAAqB;EAEnB,AADA,KAAK,mBAAmB,GACxB,KAAKD,GAAS;CAChB;AACF;AAaA,SAAgB,IAAyE;CACvF,IAAM,IAAyB,CAAC,GAC1B,IAAa,OAAO,yBAAyB,QAAQ,WAAW,SAAS;CAe/E,OAbA,OAAO,eAAe,QAAQ,WAAW,WAAW;EAClD,cAAc;EACd,QAAQ,GAAkD,MAAuC;GAC/F,IAAM,IAAY,IAAI,EAAc;GAKpC,OAHA,EAAM,KAAK;IAAE;IAAW;IAAW;GAAQ,CAAC,GAGrC;EACT;EACA,UAAU;CACZ,CAAC,GAEM;EACL;EACA,UAAU;GACR,AAAI,IAAY,OAAO,eAAe,QAAQ,WAAW,WAAW,CAAU,IACzE,QAAQ,eAAe,QAAQ,WAAW,SAAS;EAC1D;CACF;AACF;AAGA,SAAgB,EAAW,GAAW,GAAW,IAAQ,IAAI,IAAS,IAAa;CACjF,OAAO,IAAI,QAAQ,GAAG,GAAG,GAAO,CAAM;AACxC"}
1
+ {"version":3,"file":"testing.js","names":[],"sources":["../src/testing/index.ts"],"sourcesContent":["/**\n * Testing utilities for code that calls Necromancer's animation functions.\n *\n * jsdom (and most non-browser DOM environments) do not implement `Element.animate()`,\n * so any test that exercises `animate()`, `animateEach()`, or `captureLayout()` needs a\n * substitute. This module has no test-runner import — it works the same under Vitest,\n * Jest, or any other runner; use your runner's own spy/mock APIs on top if needed.\n */\n\nexport type AnimationCall = {\n readonly animation: FakeAnimation;\n readonly keyframes: Keyframe[] | PropertyIndexedKeyframes;\n readonly options?: KeyframeAnimationOptions;\n};\n\n/** A minimal `Animation` stand-in. Call `finish()`/`cancel()` to settle it like the real API would. */\nexport class FakeAnimation {\n #reject!: (reason?: unknown) => void;\n #resolve!: () => void;\n\n /** Number of times `cancel()` has been called. */\n cancelCallCount = 0;\n /** Number of times `finish()` has been called. */\n finishCallCount = 0;\n /** Mirrors the native `Animation.finished` promise. */\n finished: Promise<void>;\n\n constructor() {\n this.finished = new Promise<void>((resolve, reject) => {\n this.#resolve = resolve;\n this.#reject = reject;\n });\n }\n\n /** Rejects `finished` with an `AbortError`, like a real cancelled `Animation`. */\n cancel = (): void => {\n this.cancelCallCount += 1;\n this.#reject(new DOMException('The animation was canceled.', 'AbortError'));\n };\n\n /** Resolves `finished`, like a real completed `Animation`. */\n finish = (): void => {\n this.finishCallCount += 1;\n this.#resolve();\n };\n}\n\n/**\n * Replaces `Element.prototype.animate` with a deterministic lifecycle fake for a test.\n * Dispose the installation or call `restore()` to restore the original implementation.\n *\n * @example\n * using animations = installFakeAnimations();\n * const handle = animate(element, [{ opacity: 0 }, { opacity: 1 }]);\n * animations.calls[0]?.animation.finish();\n * await handle.result; // { status: 'finished' }\n */\nexport function installFakeAnimations(): {\n readonly calls: readonly AnimationCall[];\n restore(): void;\n [Symbol.dispose](): void;\n} {\n const calls: AnimationCall[] = [];\n const descriptor = Object.getOwnPropertyDescriptor(Element.prototype, 'animate');\n let restored = false;\n\n Object.defineProperty(Element.prototype, 'animate', {\n configurable: true,\n value: (keyframes: Keyframe[] | PropertyIndexedKeyframes, options?: KeyframeAnimationOptions) => {\n const animation = new FakeAnimation();\n\n calls.push({ animation, keyframes, options });\n\n // Necromancer only consumes the documented Animation surface represented by FakeAnimation.\n return animation as unknown as Animation;\n },\n writable: true,\n });\n\n const restore = (): void => {\n if (restored) return;\n\n restored = true;\n if (descriptor) Object.defineProperty(Element.prototype, 'animate', descriptor);\n else Reflect.deleteProperty(Element.prototype, 'animate');\n };\n\n return {\n calls,\n restore,\n [Symbol.dispose]: restore,\n };\n}\n\n/** Builds a `DOMRect` for mocking `Element.getBoundingClientRect()` in `captureLayout()` tests. */\nexport function createRect(x: number, y: number, width = 20, height = 20): DOMRect {\n return new DOMRect(x, y, width, height);\n}\n"],"mappings":"AAgBA,IAAa,cAAb,KAA2B,CACzB,GACA,GAGA,gBAAkB,EAElB,gBAAkB,EAElB,SAEA,aAAc,CACZ,KAAK,SAAW,IAAI,SAAe,EAAS,IAAW,CACrD,KAAK,GAAW,EAChB,KAAK,GAAU,CACjB,CAAC,CACH,CAGA,WAAqB,CACnB,KAAK,iBAAmB,EACxB,KAAK,GAAQ,IAAI,aAAa,8BAA+B,YAAY,CAAC,CAC5E,EAGA,WAAqB,CACnB,KAAK,iBAAmB,EACxB,KAAK,GAAS,CAChB,CACF,EAYA,SAAgB,uBAId,CACA,IAAM,EAAyB,CAAC,EAC1B,EAAa,OAAO,yBAAyB,QAAQ,UAAW,SAAS,EAC3E,EAAW,GAEf,OAAO,eAAe,QAAQ,UAAW,UAAW,CAClD,aAAc,GACd,OAAQ,EAAkD,IAAuC,CAC/F,IAAM,EAAY,IAAI,cAKtB,OAHA,EAAM,KAAK,CAAE,YAAW,YAAW,SAAQ,CAAC,EAGrC,CACT,EACA,SAAU,EACZ,CAAC,EAED,IAAM,YAAsB,CACtB,IAEJ,EAAW,GACP,EAAY,OAAO,eAAe,QAAQ,UAAW,UAAW,CAAU,EACzE,QAAQ,eAAe,QAAQ,UAAW,SAAS,EAC1D,EAEA,MAAO,CACL,QACA,SACC,OAAO,SAAU,OACpB,CACF,CAGA,SAAgB,WAAW,EAAW,EAAW,EAAQ,GAAI,EAAS,GAAa,CACjF,OAAO,IAAI,QAAQ,EAAG,EAAG,EAAO,CAAM,CACxC"}
package/dist/types.d.ts CHANGED
@@ -14,49 +14,44 @@ export type Keyframes = readonly Keyframe[] | PropertyIndexedKeyframes;
14
14
  /**
15
15
  * Native Web Animations timing options with Necromancer's ownership controls.
16
16
  *
17
- * `duration` defaults to `180` milliseconds. `motion` defaults to `'system'`.
18
- * `signal` disposes the returned handle when aborted.
17
+ * `motion` defaults to `'system'`. `signal` disposes the returned handle when aborted.
19
18
  *
20
19
  * Deliberately extends native `KeyframeAnimationOptions` in full rather than a narrower,
21
20
  * Necromancer-specific timing type: every native field (`easing`, `fill`, `iterations`, a
22
- * string `delay`/`duration`, etc.) reaches `element.animate()` unchanged. Callers already
21
+ * string `delay`/`duration`, etc.) reaches `element.animate()` unchanged unless reduced motion
22
+ * normalizes timing. Callers already
23
23
  * fluent in the Web Animations API bring that knowledge here directly, instead of learning
24
24
  * a second, smaller timing vocabulary — the option chain below only ever *adds* ownership
25
25
  * fields on top, never narrows what's already native.
26
26
  *
27
27
  * Option chain: `AnimateOptions` -> `AnimateEachOptions` (+`stagger`) -> `LayoutAnimationOptions`
28
28
  * (+`elements`). Each layer's implementation module strips only the field it added before
29
- * forwarding the rest down (see `animate-each.ts`, `layout.ts`, and `_motion.ts`'s
30
- * `resolveAnimationOptions()`, which is the last stop and strips `interrupt`/`motion`/`signal`).
29
+ * forwarding the rest down (see `animate-each.ts`, `layout.ts`, and `motion.ts`'s
30
+ * `resolveAnimationOptions()`, which is the last stop and strips `motion`/`signal`).
31
31
  */
32
32
  export type AnimateOptions = KeyframeAnimationOptions & {
33
- /**
34
- * Cancels every active Necromancer-owned animation on the element as this
35
- * animation begins. Native animations owned outside Necromancer are untouched.
36
- */
37
- readonly interrupt?: 'cancel';
38
33
  readonly motion?: MotionMode;
39
34
  readonly signal?: AbortSignal;
40
35
  };
41
36
  /** Produces keyframes for an element at a stable position in an animation group. */
42
- export type KeyframeFactory = (element: Element, index: number, total: number) => Keyframes;
37
+ export type KeyframeFactory<ElementType extends Element = Element> = (element: ElementType, index: number, total: number) => Keyframes;
43
38
  /** Options for animating a group of elements. */
44
39
  export type AnimateEachOptions = AnimateOptions & {
45
40
  /** Milliseconds to delay each element after the preceding element. Defaults to `0`. */
46
41
  readonly stagger?: number;
47
42
  };
48
43
  /** Options for animating positional layout changes captured by {@link captureLayout}. */
49
- export type LayoutAnimationOptions = AnimateEachOptions & {
44
+ export type LayoutAnimationOptions<ElementType extends Element = Element> = AnimateEachOptions & {
50
45
  /**
51
46
  * Elements in their committed layout. With {@link LayoutCaptureOptions.getKey},
52
47
  * replacement elements match their captured predecessors by key.
53
48
  */
54
- readonly elements?: Iterable<Element>;
49
+ readonly elements?: Iterable<ElementType>;
55
50
  };
56
51
  /** Options for capturing positional layout changes. */
57
- export interface LayoutCaptureOptions {
52
+ export interface LayoutCaptureOptions<ElementType extends Element = Element> {
58
53
  /** Maps an element to its stable, non-empty identity across a DOM replacement. */
59
- readonly getKey?: (element: Element) => string;
54
+ readonly getKey?: (element: ElementType) => string;
60
55
  }
61
56
  /** A lifecycle-owned native Web Animation. */
62
57
  export interface AnimationHandle {
@@ -85,13 +80,13 @@ export interface AnimationGroup {
85
80
  [Symbol.dispose](): void;
86
81
  }
87
82
  /** A one-shot positional layout transition returned by {@link captureLayout}. */
88
- export interface LayoutTransition {
83
+ export interface LayoutTransition<ElementType extends Element = Element> {
89
84
  /**
90
85
  * Measures the current layout and animates elements from their captured positions.
91
86
  *
92
87
  * Omit `options.elements` to animate the captured elements, or supply the
93
88
  * committed replacements when the transition was captured with `getKey`.
94
89
  */
95
- animate(options?: LayoutAnimationOptions): AnimationGroup;
90
+ animate(options?: LayoutAnimationOptions<ElementType>): AnimationGroup;
96
91
  }
97
92
  //# sourceMappingURL=types.d.ts.map
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package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@vielzeug/necromancer",
3
- "version": "2.1.0",
4
- "description": "Dependency-free, lifecycle-owned animation primitives built on the Web Animations API",
3
+ "version": "26.10.0",
4
+ "description": "Lifecycle-owned Web Animations API primitives with native access, per-handle groups, and additive FLIP",
5
5
  "repository": {
6
6
  "type": "git",
7
7
  "url": "https://github.com/helmuthdu/vielzeug",
@@ -42,21 +42,22 @@
42
42
  "registry": "https://registry.npmjs.org/"
43
43
  },
44
44
  "scripts": {
45
- "build": "vite build && pnpm run build:bundle && pnpm run build:types",
45
+ "build": "vite build && pnpm --silent run build:bundle && pnpm --silent run build:types && pnpm --silent run test:types",
46
46
  "build:bundle": "vite build --config vite.bundle.config.ts",
47
47
  "build:types": "tsc -p tsconfig.declarations.json",
48
48
  "fix": "biome check --write src",
49
49
  "lint": "biome ci src",
50
- "prepublishOnly": "pnpm run build",
50
+ "prepublishOnly": "pnpm --silent run build",
51
51
  "test": "vitest",
52
- "test:e2e": "pnpm run build && playwright test"
52
+ "test:e2e": "pnpm --silent run build && playwright test",
53
+ "test:types": "tsc -p tsconfig.type-tests.json"
53
54
  },
54
55
  "devDependencies": {
55
- "@playwright/test": "^1.62.1",
56
- "@types/node": "^26.2.0",
57
- "jsdom": "^30.0.1",
56
+ "@playwright/test": "^1.63.0",
57
+ "@types/node": "^26.6.2",
58
+ "jsdom": "^30.1.1",
58
59
  "typescript": "^6.0.3",
59
- "vite": "^8.2.1",
60
- "vitest": "^4.1.10"
60
+ "vite": "^8.3.0",
61
+ "vitest": "^5.0.1"
61
62
  }
62
63
  }
package/dist/_active.cjs DELETED
@@ -1,2 +0,0 @@
1
- var e=new WeakMap;function t(t){for(let n of e.get(t)??[])n.dispose()}function n(t,n){let r=e.get(t);r||(r=new Set,e.set(t,r)),r.add(n),n.result.then(()=>{r?.delete(n),r?.size===0&&e.delete(t)})}exports.interruptAnimations=t,exports.trackAnimation=n;
2
- //# sourceMappingURL=_active.cjs.map
@@ -1 +0,0 @@
1
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package/dist/_active.d.ts DELETED
@@ -1,6 +0,0 @@
1
- import type { AnimationHandle } from './types';
2
- /** Cancels active Necromancer-owned animations without touching native animations owned by callers. */
3
- export declare function interruptAnimations(element: Element): void;
4
- /** Tracks a handle until its terminal result releases the element association. */
5
- export declare function trackAnimation(element: Element, handle: AnimationHandle): void;
6
- //# sourceMappingURL=_active.d.ts.map
@@ -1 +0,0 @@
1
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package/dist/_active.js DELETED
@@ -1,15 +0,0 @@
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3
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4
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9
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10
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11
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12
- //#endregion
13
- export { t as interruptAnimations, n as trackAnimation };
14
-
15
- //# sourceMappingURL=_active.js.map
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package/dist/_motion.cjs DELETED
@@ -1,2 +0,0 @@
1
- const e=require("./errors.cjs");var t=180;function n(e){return e===`full`?!1:e===`reduced`||typeof matchMedia==`function`&&matchMedia(`(prefers-reduced-motion: reduce)`).matches}function r(e={},n=!1){let{duration:r,interrupt:i,motion:a=`system`,signal:o,...s}=e,c=r===void 0?{...s,duration:t}:{...s,duration:r};return n?{...c,delay:0,duration:0,endDelay:0,iterations:1}:c}function i(t,n){if(n===0)return t;let r=t.delay??0;if(typeof r!=`number`)throw new e.NecromancerConfigError(`A non-zero stagger requires a numeric delay; received ${typeof r}.`);return{...t,delay:r+n}}exports.resolveAnimationOptions=r,exports.shouldReduceMotion=n,exports.withStaggeredDelay=i;
2
- //# sourceMappingURL=_motion.cjs.map
@@ -1 +0,0 @@
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package/dist/_motion.js DELETED
@@ -1,35 +0,0 @@
1
- import { NecromancerConfigError as e } from "./errors.js";
2
- //#region src/_motion.ts
3
- var t = 180;
4
- function n(e) {
5
- return e === "full" ? !1 : e === "reduced" || typeof matchMedia == "function" && matchMedia("(prefers-reduced-motion: reduce)").matches;
6
- }
7
- function r(e = {}, n = !1) {
8
- let { duration: r, interrupt: i, motion: a = "system", signal: o, ...s } = e, c = r === void 0 ? {
9
- ...s,
10
- duration: t
11
- } : {
12
- ...s,
13
- duration: r
14
- };
15
- return n ? {
16
- ...c,
17
- delay: 0,
18
- duration: 0,
19
- endDelay: 0,
20
- iterations: 1
21
- } : c;
22
- }
23
- function i(t, n) {
24
- if (n === 0) return t;
25
- let r = t.delay ?? 0;
26
- if (typeof r != "number") throw new e(`A non-zero stagger requires a numeric delay; received ${typeof r}.`);
27
- return {
28
- ...t,
29
- delay: r + n
30
- };
31
- }
32
- //#endregion
33
- export { r as resolveAnimationOptions, n as shouldReduceMotion, i as withStaggeredDelay };
34
-
35
- //# sourceMappingURL=_motion.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"_motion.js","names":[],"sources":["../src/_motion.ts"],"sourcesContent":["import { NecromancerConfigError } from './errors';\nimport type { AnimateOptions, MotionMode } from './types';\n\nconst DEFAULT_DURATION = 180;\n\n/** Reports whether the requested motion preference reduces visible movement. */\nexport function shouldReduceMotion(mode: MotionMode): boolean {\n if (mode === 'full') return false;\n\n if (mode === 'reduced') return true;\n\n return typeof matchMedia === 'function' && matchMedia('(prefers-reduced-motion: reduce)').matches;\n}\n\n/** Converts ownership options to native timing, collapsing reduced motion to an instant transition. */\nexport function resolveAnimationOptions(options: AnimateOptions = {}, reduced = false): KeyframeAnimationOptions {\n const { duration, interrupt: _interrupt, motion: _motion = 'system', signal: _signal, ...nativeOptions } = options;\n const timing =\n duration === undefined ? { ...nativeOptions, duration: DEFAULT_DURATION } : { ...nativeOptions, duration };\n\n return reduced ? { ...timing, delay: 0, duration: 0, endDelay: 0, iterations: 1 } : timing;\n}\n\n/** Adds an element's stagger offset without changing native nonnumeric delays when no offset is needed. */\nexport function withStaggeredDelay(options: AnimateOptions, offset: number): AnimateOptions {\n if (offset === 0) return options;\n\n const delay = options.delay ?? 0;\n\n if (typeof delay !== 'number') {\n throw new NecromancerConfigError(`A non-zero stagger requires a numeric delay; received ${typeof delay}.`);\n }\n\n return { ...options, delay: delay + offset };\n}\n"],"mappings":";;AAGA,IAAM,IAAmB;AAGzB,SAAgB,EAAmB,GAA2B;CAK5D,OAJI,MAAS,SAAe,KAExB,MAAS,aAEN,OAAO,cAAe,cAAc,WAAW,kCAAkC,CAAC,CAAC;AAC5F;AAGA,SAAgB,EAAwB,IAA0B,CAAC,GAAG,IAAU,IAAiC;CAC/G,IAAM,EAAE,aAAU,WAAW,GAAY,QAAQ,IAAU,UAAU,QAAQ,GAAS,GAAG,MAAkB,GACrG,IACJ,MAAa,KAAA,IAAY;EAAE,GAAG;EAAe,UAAU;CAAiB,IAAI;EAAE,GAAG;EAAe;CAAS;CAE3G,OAAO,IAAU;EAAE,GAAG;EAAQ,OAAO;EAAG,UAAU;EAAG,UAAU;EAAG,YAAY;CAAE,IAAI;AACtF;AAGA,SAAgB,EAAmB,GAAyB,GAAgC;CAC1F,IAAI,MAAW,GAAG,OAAO;CAEzB,IAAM,IAAQ,EAAQ,SAAS;CAE/B,IAAI,OAAO,KAAU,UACnB,MAAM,IAAI,EAAuB,yDAAyD,OAAO,EAAM,EAAE;CAG3G,OAAO;EAAE,GAAG;EAAS,OAAO,IAAQ;CAAO;AAC7C"}