@videojs/spf 10.0.0-beta.3 → 10.0.0-beta.31

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (580) hide show
  1. package/README.md +19 -38
  2. package/dist/default/core/actors/create-machine-actor.js +91 -0
  3. package/dist/default/core/actors/create-machine-actor.js.map +1 -0
  4. package/dist/default/core/actors/create-transition-actor.js +46 -0
  5. package/dist/default/core/actors/create-transition-actor.js.map +1 -0
  6. package/dist/default/core/composition/create-composition.js +85 -0
  7. package/dist/default/core/composition/create-composition.js.map +1 -0
  8. package/dist/default/core/composition/share-signals.js +39 -0
  9. package/dist/default/core/composition/share-signals.js.map +1 -0
  10. package/dist/default/core/machine.js +26 -0
  11. package/dist/default/core/machine.js.map +1 -0
  12. package/dist/default/core/reactors/create-machine-reactor.js +83 -0
  13. package/dist/default/core/reactors/create-machine-reactor.js.map +1 -0
  14. package/dist/default/core/signals/effect.js +41 -0
  15. package/dist/default/core/signals/effect.js.map +1 -0
  16. package/dist/default/core/signals/primitives.js +54 -0
  17. package/dist/default/core/signals/primitives.js.map +1 -0
  18. package/dist/default/core/signals/when.js +38 -0
  19. package/dist/default/core/signals/when.js.map +1 -0
  20. package/dist/default/core/tasks/delayed-reschedule.js +31 -0
  21. package/dist/default/core/tasks/delayed-reschedule.js.map +1 -0
  22. package/dist/default/core/tasks/task.js +321 -0
  23. package/dist/default/core/tasks/task.js.map +1 -0
  24. package/dist/default/dom.js +9 -0
  25. package/dist/default/hls-audio.js +3 -0
  26. package/dist/default/hls-background-video.js +3 -0
  27. package/dist/default/hls-video.js +4 -0
  28. package/dist/default/hls.js +8 -0
  29. package/dist/default/index.js +23 -0
  30. package/dist/default/index.js.map +1 -0
  31. package/dist/default/media/abr/quality-selection.js +21 -0
  32. package/dist/default/media/abr/quality-selection.js.map +1 -0
  33. package/dist/default/media/buffer/back-buffer.js +46 -0
  34. package/dist/default/media/buffer/back-buffer.js.map +1 -0
  35. package/dist/default/media/buffer/forward-buffer.js +119 -0
  36. package/dist/default/media/buffer/forward-buffer.js.map +1 -0
  37. package/dist/default/media/dom/capabilities.js +72 -0
  38. package/dist/default/media/dom/capabilities.js.map +1 -0
  39. package/dist/default/media/dom/mse/append-segment.js +60 -0
  40. package/dist/default/media/dom/mse/append-segment.js.map +1 -0
  41. package/dist/default/media/dom/mse/buffer-flusher.js +55 -0
  42. package/dist/default/media/dom/mse/buffer-flusher.js.map +1 -0
  43. package/dist/default/media/dom/mse/duration.js +95 -0
  44. package/dist/default/media/dom/mse/duration.js.map +1 -0
  45. package/dist/default/media/dom/mse/end-of-stream.js +20 -0
  46. package/dist/default/media/dom/mse/end-of-stream.js.map +1 -0
  47. package/dist/default/media/dom/mse/mediasource-setup.js +242 -0
  48. package/dist/default/media/dom/mse/mediasource-setup.js.map +1 -0
  49. package/dist/default/media/dom/screen.js +112 -0
  50. package/dist/default/media/dom/screen.js.map +1 -0
  51. package/dist/default/media/dom/text/resolve-vtt-segment.js +50 -0
  52. package/dist/default/media/dom/text/resolve-vtt-segment.js.map +1 -0
  53. package/dist/default/media/dom/text/text-track-slots.js +69 -0
  54. package/dist/default/media/dom/text/text-track-slots.js.map +1 -0
  55. package/dist/default/media/errors.js +69 -0
  56. package/dist/default/media/errors.js.map +1 -0
  57. package/dist/default/media/hls/parse-attributes.js +148 -0
  58. package/dist/default/media/hls/parse-attributes.js.map +1 -0
  59. package/dist/default/media/hls/parse-media-playlist.js +261 -0
  60. package/dist/default/media/hls/parse-media-playlist.js.map +1 -0
  61. package/dist/default/media/hls/parse-multivariant.js +234 -0
  62. package/dist/default/media/hls/parse-multivariant.js.map +1 -0
  63. package/dist/default/media/hls/reload-policy.js +71 -0
  64. package/dist/default/media/hls/reload-policy.js.map +1 -0
  65. package/dist/default/media/hls/resolve-url.js +11 -0
  66. package/dist/default/media/hls/resolve-url.js.map +1 -0
  67. package/dist/default/media/live-window.js +36 -0
  68. package/dist/default/media/live-window.js.map +1 -0
  69. package/dist/default/media/media-tracks/media-tracks.js +101 -0
  70. package/dist/default/media/media-tracks/media-tracks.js.map +1 -0
  71. package/dist/default/media/mp4/box.js +58 -0
  72. package/dist/default/media/mp4/box.js.map +1 -0
  73. package/dist/default/media/mp4/timestamp-origin.js +107 -0
  74. package/dist/default/media/mp4/timestamp-origin.js.map +1 -0
  75. package/dist/default/media/primitives/resolution.js +29 -0
  76. package/dist/default/media/primitives/resolution.js.map +1 -0
  77. package/dist/default/media/primitives/select-tracks.js +107 -0
  78. package/dist/default/media/primitives/select-tracks.js.map +1 -0
  79. package/dist/default/media/text/parse-vtt-timestamp-map.js +42 -0
  80. package/dist/default/media/text/parse-vtt-timestamp-map.js.map +1 -0
  81. package/dist/default/media/text/resolve-vtt-metadata.js +23 -0
  82. package/dist/default/media/text/resolve-vtt-metadata.js.map +1 -0
  83. package/dist/default/media/types/index.js +50 -0
  84. package/dist/default/media/types/index.js.map +1 -0
  85. package/dist/default/media/utils/cdn.js +56 -0
  86. package/dist/default/media/utils/cdn.js.map +1 -0
  87. package/dist/default/media/utils/preload.js +22 -0
  88. package/dist/default/media/utils/preload.js.map +1 -0
  89. package/dist/default/media/utils/track-selection.js +47 -0
  90. package/dist/default/media/utils/track-selection.js.map +1 -0
  91. package/dist/default/media/utils/tracks.js +144 -0
  92. package/dist/default/media/utils/tracks.js.map +1 -0
  93. package/dist/default/media-tracks.js +2 -0
  94. package/dist/default/mux-audio.js +3 -0
  95. package/dist/default/mux-background-video.js +3 -0
  96. package/dist/default/mux-video.js +3 -0
  97. package/dist/default/network/bandwidth-estimator.js +96 -0
  98. package/dist/default/network/bandwidth-estimator.js.map +1 -0
  99. package/dist/default/network/chunked-stream-iterable.js +49 -0
  100. package/dist/default/network/chunked-stream-iterable.js.map +1 -0
  101. package/dist/default/network/ewma.js +71 -0
  102. package/dist/default/network/ewma.js.map +1 -0
  103. package/dist/default/network/fetch.js +115 -0
  104. package/dist/default/network/fetch.js.map +1 -0
  105. package/dist/default/playback/actors/dom/segment-loader.js +249 -0
  106. package/dist/default/playback/actors/dom/segment-loader.js.map +1 -0
  107. package/dist/default/playback/actors/dom/source-buffer.js +139 -0
  108. package/dist/default/playback/actors/dom/source-buffer.js.map +1 -0
  109. package/dist/default/playback/actors/dom/text-tracks.js +46 -0
  110. package/dist/default/playback/actors/dom/text-tracks.js.map +1 -0
  111. package/dist/default/playback/actors/text-track-segment-loader.js +149 -0
  112. package/dist/default/playback/actors/text-track-segment-loader.js.map +1 -0
  113. package/dist/default/playback/adapters/hls-audio/adapter.js +186 -0
  114. package/dist/default/playback/adapters/hls-audio/adapter.js.map +1 -0
  115. package/dist/default/playback/adapters/hls-audio/media.js +9 -0
  116. package/dist/default/playback/adapters/hls-audio/media.js.map +1 -0
  117. package/dist/default/playback/adapters/hls-background-video/adapter.js +211 -0
  118. package/dist/default/playback/adapters/hls-background-video/adapter.js.map +1 -0
  119. package/dist/default/playback/adapters/hls-background-video/host.js +60 -0
  120. package/dist/default/playback/adapters/hls-background-video/host.js.map +1 -0
  121. package/dist/default/playback/adapters/hls-background-video/media.js +21 -0
  122. package/dist/default/playback/adapters/hls-background-video/media.js.map +1 -0
  123. package/dist/default/playback/adapters/hls-video/adapter.js +316 -0
  124. package/dist/default/playback/adapters/hls-video/adapter.js.map +1 -0
  125. package/dist/default/playback/adapters/hls-video/error-surface.js +51 -0
  126. package/dist/default/playback/adapters/hls-video/error-surface.js.map +1 -0
  127. package/dist/default/playback/adapters/hls-video/media-tracks.js +126 -0
  128. package/dist/default/playback/adapters/hls-video/media-tracks.js.map +1 -0
  129. package/dist/default/playback/adapters/hls-video/media.js +11 -0
  130. package/dist/default/playback/adapters/hls-video/media.js.map +1 -0
  131. package/dist/default/playback/adapters/mux-audio/media.js +26 -0
  132. package/dist/default/playback/adapters/mux-audio/media.js.map +1 -0
  133. package/dist/default/playback/adapters/mux-video/adapter.js +105 -0
  134. package/dist/default/playback/adapters/mux-video/adapter.js.map +1 -0
  135. package/dist/default/playback/adapters/mux-video/media.js +23 -0
  136. package/dist/default/playback/adapters/mux-video/media.js.map +1 -0
  137. package/dist/default/playback/behaviors/calculate-presentation-duration.js +36 -0
  138. package/dist/default/playback/behaviors/calculate-presentation-duration.js.map +1 -0
  139. package/dist/default/playback/behaviors/collect-errors.js +111 -0
  140. package/dist/default/playback/behaviors/collect-errors.js.map +1 -0
  141. package/dist/default/playback/behaviors/derive-cdn-priority.js +68 -0
  142. package/dist/default/playback/behaviors/derive-cdn-priority.js.map +1 -0
  143. package/dist/default/playback/behaviors/dom/airplay.js +211 -0
  144. package/dist/default/playback/behaviors/dom/airplay.js.map +1 -0
  145. package/dist/default/playback/behaviors/dom/apply-start-position.js +93 -0
  146. package/dist/default/playback/behaviors/dom/apply-start-position.js.map +1 -0
  147. package/dist/default/playback/behaviors/dom/end-of-stream.js +102 -0
  148. package/dist/default/playback/behaviors/dom/end-of-stream.js.map +1 -0
  149. package/dist/default/playback/behaviors/dom/load-segments.js +181 -0
  150. package/dist/default/playback/behaviors/dom/load-segments.js.map +1 -0
  151. package/dist/default/playback/behaviors/dom/recover-end-stall.js +77 -0
  152. package/dist/default/playback/behaviors/dom/recover-end-stall.js.map +1 -0
  153. package/dist/default/playback/behaviors/dom/seek-to-live-edge.js +132 -0
  154. package/dist/default/playback/behaviors/dom/seek-to-live-edge.js.map +1 -0
  155. package/dist/default/playback/behaviors/dom/setup-buffer-actors.js +205 -0
  156. package/dist/default/playback/behaviors/dom/setup-buffer-actors.js.map +1 -0
  157. package/dist/default/playback/behaviors/dom/setup-mediasource.js +114 -0
  158. package/dist/default/playback/behaviors/dom/setup-mediasource.js.map +1 -0
  159. package/dist/default/playback/behaviors/dom/setup-text-track-actors.js +40 -0
  160. package/dist/default/playback/behaviors/dom/setup-text-track-actors.js.map +1 -0
  161. package/dist/default/playback/behaviors/dom/sync-live-seekable-range.js +26 -0
  162. package/dist/default/playback/behaviors/dom/sync-live-seekable-range.js.map +1 -0
  163. package/dist/default/playback/behaviors/dom/sync-text-tracks.js +124 -0
  164. package/dist/default/playback/behaviors/dom/sync-text-tracks.js.map +1 -0
  165. package/dist/default/playback/behaviors/dom/track-current-time.js +52 -0
  166. package/dist/default/playback/behaviors/dom/track-current-time.js.map +1 -0
  167. package/dist/default/playback/behaviors/dom/track-load-triggers.js +94 -0
  168. package/dist/default/playback/behaviors/dom/track-load-triggers.js.map +1 -0
  169. package/dist/default/playback/behaviors/dom/track-playback-rate.js +37 -0
  170. package/dist/default/playback/behaviors/dom/track-playback-rate.js.map +1 -0
  171. package/dist/default/playback/behaviors/dom/track-player-resolution.js +57 -0
  172. package/dist/default/playback/behaviors/dom/track-player-resolution.js.map +1 -0
  173. package/dist/default/playback/behaviors/dom/track-screen-resolution.js +29 -0
  174. package/dist/default/playback/behaviors/dom/track-screen-resolution.js.map +1 -0
  175. package/dist/default/playback/behaviors/dom/update-mediasource-duration.js +113 -0
  176. package/dist/default/playback/behaviors/dom/update-mediasource-duration.js.map +1 -0
  177. package/dist/default/playback/behaviors/establish-start-media-time.js +197 -0
  178. package/dist/default/playback/behaviors/establish-start-media-time.js.map +1 -0
  179. package/dist/default/playback/behaviors/resolve-presentation.js +85 -0
  180. package/dist/default/playback/behaviors/resolve-presentation.js.map +1 -0
  181. package/dist/default/playback/behaviors/resolve-track.js +141 -0
  182. package/dist/default/playback/behaviors/resolve-track.js.map +1 -0
  183. package/dist/default/playback/behaviors/select-tracks.js +216 -0
  184. package/dist/default/playback/behaviors/select-tracks.js.map +1 -0
  185. package/dist/default/playback/behaviors/setup-failover-monitor.js +66 -0
  186. package/dist/default/playback/behaviors/setup-failover-monitor.js.map +1 -0
  187. package/dist/default/playback/behaviors/sync-preload.js +59 -0
  188. package/dist/default/playback/behaviors/sync-preload.js.map +1 -0
  189. package/dist/default/playback/behaviors/track-switching.js +391 -0
  190. package/dist/default/playback/behaviors/track-switching.js.map +1 -0
  191. package/dist/default/playback/engines/hls/engine-audio-only.js +98 -0
  192. package/dist/default/playback/engines/hls/engine-audio-only.js.map +1 -0
  193. package/dist/default/playback/engines/hls/engine-background-video.js +92 -0
  194. package/dist/default/playback/engines/hls/engine-background-video.js.map +1 -0
  195. package/dist/default/playback/engines/hls/engine.js +147 -0
  196. package/dist/default/playback/engines/hls/engine.js.map +1 -0
  197. package/dist/default/playback/primitives/error-messages.js +51 -0
  198. package/dist/default/playback/primitives/error-messages.js.map +1 -0
  199. package/dist/default/playback/primitives/failover-fetch.js +42 -0
  200. package/dist/default/playback/primitives/failover-fetch.js.map +1 -0
  201. package/dist/default/playback/primitives/head-peek.js +44 -0
  202. package/dist/default/playback/primitives/head-peek.js.map +1 -0
  203. package/dist/default/playback/primitives/live-window.js +66 -0
  204. package/dist/default/playback/primitives/live-window.js.map +1 -0
  205. package/dist/default/playback/primitives/relocation-pipelines.js +203 -0
  206. package/dist/default/playback/primitives/relocation-pipelines.js.map +1 -0
  207. package/dist/default/playback/primitives/report-track-conditions.js +86 -0
  208. package/dist/default/playback/primitives/report-track-conditions.js.map +1 -0
  209. package/dist/default/playback/primitives/segment-load-pipeline.js +96 -0
  210. package/dist/default/playback/primitives/segment-load-pipeline.js.map +1 -0
  211. package/dist/default/playback/primitives/selection-rules.js +86 -0
  212. package/dist/default/playback/primitives/selection-rules.js.map +1 -0
  213. package/dist/default/playback/primitives/text-segment-load-pipeline.js +37 -0
  214. package/dist/default/playback/primitives/text-segment-load-pipeline.js.map +1 -0
  215. package/dist/default/playback/primitives/track-types.js +61 -0
  216. package/dist/default/playback/primitives/track-types.js.map +1 -0
  217. package/dist/dev/core/actors/actor.d.ts +26 -0
  218. package/dist/dev/core/actors/actor.d.ts.map +1 -0
  219. package/dist/dev/core/actors/create-machine-actor.d.ts +128 -0
  220. package/dist/dev/core/actors/create-machine-actor.d.ts.map +1 -0
  221. package/dist/dev/core/actors/create-machine-actor.js +91 -0
  222. package/dist/dev/core/actors/create-machine-actor.js.map +1 -0
  223. package/dist/dev/core/actors/create-transition-actor.d.ts +41 -0
  224. package/dist/dev/core/actors/create-transition-actor.d.ts.map +1 -0
  225. package/dist/dev/core/actors/create-transition-actor.js +46 -0
  226. package/dist/dev/core/actors/create-transition-actor.js.map +1 -0
  227. package/dist/dev/core/composition/create-composition.d.ts +273 -0
  228. package/dist/dev/core/composition/create-composition.d.ts.map +1 -0
  229. package/dist/dev/core/composition/create-composition.js +85 -0
  230. package/dist/dev/core/composition/create-composition.js.map +1 -0
  231. package/dist/dev/core/composition/share-signals.d.ts +46 -0
  232. package/dist/dev/core/composition/share-signals.d.ts.map +1 -0
  233. package/dist/dev/core/composition/share-signals.js +39 -0
  234. package/dist/dev/core/composition/share-signals.js.map +1 -0
  235. package/dist/dev/core/machine.d.ts +21 -0
  236. package/dist/dev/core/machine.d.ts.map +1 -0
  237. package/dist/dev/core/machine.js +26 -0
  238. package/dist/dev/core/machine.js.map +1 -0
  239. package/dist/dev/core/reactors/create-machine-reactor.d.ts +93 -0
  240. package/dist/dev/core/reactors/create-machine-reactor.d.ts.map +1 -0
  241. package/dist/dev/core/reactors/create-machine-reactor.js +83 -0
  242. package/dist/dev/core/reactors/create-machine-reactor.js.map +1 -0
  243. package/dist/dev/core/signals/effect.d.ts +15 -0
  244. package/dist/dev/core/signals/effect.d.ts.map +1 -0
  245. package/dist/dev/core/signals/effect.js +41 -0
  246. package/dist/dev/core/signals/effect.js.map +1 -0
  247. package/dist/dev/core/signals/primitives.d.ts +46 -0
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  251. package/dist/dev/core/signals/when.js +38 -0
  252. package/dist/dev/core/signals/when.js.map +1 -0
  253. package/dist/dev/core/tasks/delayed-reschedule.js +31 -0
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  259. package/dist/dev/dom.d.ts +9 -0
  260. package/dist/dev/dom.js +9 -0
  261. package/dist/dev/hls-audio.d.ts +3 -0
  262. package/dist/dev/hls-audio.js +3 -0
  263. package/dist/dev/hls-background-video.d.ts +4 -0
  264. package/dist/dev/hls-background-video.js +3 -0
  265. package/dist/dev/hls-video.d.ts +5 -0
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  267. package/dist/dev/hls.d.ts +9 -0
  268. package/dist/dev/hls.js +8 -0
  269. package/dist/dev/index.d.ts +24 -0
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  271. package/dist/dev/index.js +23 -0
  272. package/dist/dev/index.js.map +1 -0
  273. package/dist/dev/media/abr/quality-selection.d.ts +22 -0
  274. package/dist/dev/media/abr/quality-selection.d.ts.map +1 -0
  275. package/dist/dev/media/abr/quality-selection.js +21 -0
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  277. package/dist/dev/media/buffer/back-buffer.d.ts +14 -0
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  279. package/dist/dev/media/buffer/back-buffer.js +46 -0
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  281. package/dist/dev/media/buffer/forward-buffer.d.ts +14 -0
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  285. package/dist/dev/media/dom/capabilities.js +72 -0
  286. package/dist/dev/media/dom/capabilities.js.map +1 -0
  287. package/dist/dev/media/dom/mse/append-segment.d.ts +18 -0
  288. package/dist/dev/media/dom/mse/append-segment.d.ts.map +1 -0
  289. package/dist/dev/media/dom/mse/append-segment.js +60 -0
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  291. package/dist/dev/media/dom/mse/buffer-flusher.d.ts +24 -0
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  295. package/dist/dev/media/dom/mse/duration.js +95 -0
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  576. package/dist/index.d.ts +0 -13
  577. package/dist/index.d.ts.map +0 -1
  578. package/dist/index.js +0 -3
  579. package/dist/src-DRsS_H80.js +0 -14
  580. package/dist/src-DRsS_H80.js.map +0 -1
package/README.md CHANGED
@@ -1,51 +1,32 @@
1
1
  # @videojs/spf
2
2
 
3
- Stream Processing Framework for Video.js 10
3
+ [![package-badge]][package]
4
4
 
5
- ## Overview
6
-
7
- SPF is a lightweight, bundle-size-optimized HLS playback engine for Video.js 10.
8
-
9
- **Target:** < 20KB (minified + gzipped)
10
- **Target Date:** February 27, 2026
11
- **Status:** Active development
12
-
13
- ## V1 Feature Set
5
+ > **⚠️ Beta** Experimental adoption in real projects.
14
6
 
15
- - CMAF HLS VOD playback
16
- - Basic ABR (EWMA throughput)
17
- - WebVTT captions
18
- - MSE + MMS support
19
- - Chrome, Safari, Firefox, Edge (latest)
20
-
21
- ## Development
22
-
23
- ```bash
24
- # Install dependencies
25
- pnpm install
7
+ ## Overview
26
8
 
27
- # Run tests
28
- pnpm test
9
+ `@videojs/spf` is a lightweight, bundle-size-optimized streaming engine for Video.js 10. It provides
10
+ HLS playback with adaptive bitrate switching, WebVTT captions, and MSE support.
29
11
 
30
- # Build
31
- pnpm build
12
+ ## Concepts
32
13
 
33
- # Typecheck
34
- pnpm typecheck
35
- ```
14
+ - [SPF fundamentals](./docs/fundamentals.md)
15
+ - [HLS engine composition](./docs/hls-engine.md)
36
16
 
37
- ## Documentation
17
+ ## Community
38
18
 
39
- See `.claude/spf-breakdown/` for:
40
- - Complete work breakdown (58 issues)
41
- - Architecture decisions
42
- - Implementation timeline
19
+ If you need help with anything related to Video.js 10, or if you'd like to casually chat with other
20
+ members:
43
21
 
44
- ## Reference
22
+ - [Join Discord Server][discord]
23
+ - [See GitHub Discussions][gh-discussions]
45
24
 
46
- Spike code available in `.archive/spf-xstate-poc/` for pattern reference.
25
+ ## License
47
26
 
48
- ## GitHub Issues
27
+ [Apache-2.0](./LICENSE)
49
28
 
50
- - Epics: #384, #385, #386, #387
51
- - All issues: https://github.com/videojs/v10/issues?q=is:issue+label:spf
29
+ [package]: https://www.npmjs.com/package/@videojs/spf
30
+ [package-badge]: https://img.shields.io/npm/v/@videojs/spf?label=@videojs/spf
31
+ [discord]: https://discord.gg/JBqHh485uF
32
+ [gh-discussions]: https://github.com/videojs/v10/discussions
@@ -0,0 +1,91 @@
1
+ import { untrack, update } from "../signals/primitives.js";
2
+ import { createMachineCore } from "../machine.js";
3
+ //#region src/core/actors/create-machine-actor.ts
4
+ /**
5
+ * Creates a message-driven actor from a declarative definition.
6
+ *
7
+ * The actor owns a reactive snapshot signal (state + context), an optional
8
+ * runner, and dispatches incoming messages to per-state handlers. `'destroyed'`
9
+ * is always the implicit terminal state — `destroy()` transitions there
10
+ * unconditionally and all subsequent `send()` calls are no-ops.
11
+ *
12
+ * When a state declares `onSettled`, the framework calls `runner.whenSettled()`
13
+ * after the handler returns. The runner owns the generation-token logic — if
14
+ * new tasks are scheduled before the current batch settles, the callback is
15
+ * automatically superseded.
16
+ *
17
+ * @example
18
+ * const actor = createMachineActor({
19
+ * runner: () => new SerialRunner(),
20
+ * initial: 'idle',
21
+ * context: {},
22
+ * states: {
23
+ * idle: {
24
+ * on: {
25
+ * load: (msg, { transition, runner }) => {
26
+ * segments.forEach(s => runner.schedule(new Task(...)));
27
+ * transition('loading');
28
+ * }
29
+ * }
30
+ * },
31
+ * loading: {
32
+ * onSettled: 'idle',
33
+ * on: {
34
+ * load: (msg, { runner }) => {
35
+ * runner.abortAll();
36
+ * segments.forEach(s => runner.schedule(new Task(...)));
37
+ * }
38
+ * }
39
+ * }
40
+ * }
41
+ * });
42
+ */
43
+ function createMachineActor(def) {
44
+ const runner = def.runner?.();
45
+ const { snapshotSignal, getState, transition } = createMachineCore({
46
+ value: def.initial,
47
+ context: def.context
48
+ });
49
+ const getContext = () => untrack(() => snapshotSignal.get().context);
50
+ const setContext = (context) => {
51
+ update(snapshotSignal, { context });
52
+ };
53
+ return {
54
+ get snapshot() {
55
+ return snapshotSignal;
56
+ },
57
+ send(message) {
58
+ const state = getState();
59
+ if (state === "destroyed") return;
60
+ const handler = def.states[state]?.on?.[message.type];
61
+ if (!handler) return;
62
+ handler(message, {
63
+ context: getContext(),
64
+ getContext,
65
+ transition: (to) => transition(to),
66
+ setContext,
67
+ ...runner ? { runner } : {}
68
+ });
69
+ const newState = getState();
70
+ if (newState !== "destroyed") {
71
+ const newStateDef = def.states[newState];
72
+ if (newStateDef?.onSettled && runner) {
73
+ const targetState = newStateDef.onSettled;
74
+ runner.whenSettled(() => {
75
+ if (getState() !== newState) return;
76
+ transition(targetState);
77
+ });
78
+ }
79
+ }
80
+ },
81
+ destroy() {
82
+ if (getState() === "destroyed") return;
83
+ runner?.destroy();
84
+ transition("destroyed");
85
+ }
86
+ };
87
+ }
88
+ //#endregion
89
+ export { createMachineActor };
90
+
91
+ //# sourceMappingURL=create-machine-actor.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"create-machine-actor.js","names":[],"sources":["../../../../src/core/actors/create-machine-actor.ts"],"sourcesContent":["import { createMachineCore } from '../machine';\nimport { untrack, update } from '../signals/primitives';\nimport type { TaskLike } from '../tasks/task';\nimport type { ActorSnapshot, SignalActor } from './actor';\n\n// =============================================================================\n// Runner interfaces\n// =============================================================================\n\n/**\n * Minimal interface for any runner that can be used with createMachineActor.\n */\nexport interface RunnerLike {\n schedule<Value = void, Err = unknown>(task: TaskLike<Value, Err>): Promise<Value>;\n abortAll(): void;\n destroy(): void;\n whenSettled(callback: () => void): void;\n}\n\n// =============================================================================\n// Definition types\n// =============================================================================\n\n/**\n * Context passed to message handlers.\n * `runner` is present and typed as the exact runner instance only when the\n * definition includes a runner factory.\n */\nexport type HandlerContext<\n UserState extends string,\n Context extends object,\n RunnerFactory extends (() => RunnerLike) | undefined,\n> = {\n transition: (to: UserState) => void;\n /** Context snapshot captured at dispatch time. Stale after any `setContext` call. */\n context: Context;\n /**\n * Live untracked read of the current context. Use in async task closures that\n * execute after the handler returns — e.g. `getCtx: getContext` passed to tasks\n * scheduled on the runner, so each task reads the context committed by the\n * previous task rather than the stale snapshot from dispatch time.\n */\n getContext: () => Context;\n setContext: (next: Context) => void;\n} & (RunnerFactory extends () => infer R ? { runner: R } : object);\n\n/**\n * Definition for a single user-defined state.\n */\nexport type ActorStateDefinition<\n UserState extends string,\n Context extends object,\n Message extends { type: string },\n RunnerFactory extends (() => RunnerLike) | undefined,\n> = {\n /**\n * When the actor's runner settles while in this state, automatically\n * transition to this state. The framework owns the generation-token logic —\n * re-registering after each `runner.schedule()` call so that\n * `abortAll()` + reschedule correctly supersedes stale callbacks.\n */\n onSettled?: UserState;\n /** Message handlers active in this state. Messages with no handler are silently dropped. */\n on?: {\n [M in Message as M['type']]?: (\n message: Extract<Message, { type: M['type'] }>,\n ctx: HandlerContext<UserState, Context, RunnerFactory>\n ) => void;\n };\n};\n\n/**\n * Full actor definition passed to `createMachineActor`.\n *\n * `UserState` is the set of domain-meaningful states. `'destroyed'` is always\n * added by the framework as the implicit terminal state — do not include it here.\n */\nexport type ActorDefinition<\n UserState extends string,\n Context extends object,\n Message extends { type: string },\n RunnerFactory extends (() => RunnerLike) | undefined = undefined,\n> = {\n /**\n * Runner factory — called once at `createMachineActor()` time.\n * The runner lives for the full actor lifetime and is destroyed with it.\n *\n * @example\n * runner: () => new SerialRunner()\n */\n runner?: RunnerFactory;\n /** Initial state. */\n initial: UserState;\n /** Initial context. */\n context: Context;\n /**\n * Per-state definitions. States with no definition silently drop all messages.\n * All user-defined states must appear as keys in the `UserState` union.\n */\n states: Partial<Record<UserState, ActorStateDefinition<UserState, Context, Message, RunnerFactory>>>;\n};\n\n// =============================================================================\n// Live actor interface\n// =============================================================================\n\n/** Live actor instance returned by `createMachineActor`. */\nexport interface MessageActor<State extends string, Context extends object, Message extends { type: string }>\n extends SignalActor<State, Context> {\n send(message: Message): void;\n}\n\n// =============================================================================\n// Implementation\n// =============================================================================\n\n/**\n * Creates a message-driven actor from a declarative definition.\n *\n * The actor owns a reactive snapshot signal (state + context), an optional\n * runner, and dispatches incoming messages to per-state handlers. `'destroyed'`\n * is always the implicit terminal state — `destroy()` transitions there\n * unconditionally and all subsequent `send()` calls are no-ops.\n *\n * When a state declares `onSettled`, the framework calls `runner.whenSettled()`\n * after the handler returns. The runner owns the generation-token logic — if\n * new tasks are scheduled before the current batch settles, the callback is\n * automatically superseded.\n *\n * @example\n * const actor = createMachineActor({\n * runner: () => new SerialRunner(),\n * initial: 'idle',\n * context: {},\n * states: {\n * idle: {\n * on: {\n * load: (msg, { transition, runner }) => {\n * segments.forEach(s => runner.schedule(new Task(...)));\n * transition('loading');\n * }\n * }\n * },\n * loading: {\n * onSettled: 'idle',\n * on: {\n * load: (msg, { runner }) => {\n * runner.abortAll();\n * segments.forEach(s => runner.schedule(new Task(...)));\n * }\n * }\n * }\n * }\n * });\n */\nexport function createMachineActor<\n UserState extends string,\n Context extends object,\n Message extends { type: string },\n RunnerFactory extends (() => RunnerLike) | undefined = undefined,\n>(\n def: ActorDefinition<UserState, Context, Message, RunnerFactory>\n): MessageActor<UserState | 'destroyed', Context, Message> {\n type FullState = UserState | 'destroyed';\n\n const runner = def.runner?.() as RunnerLike | undefined;\n const { snapshotSignal, getState, transition } = createMachineCore<FullState, ActorSnapshot<FullState, Context>>({\n value: def.initial as FullState,\n context: def.context,\n });\n\n const getContext = (): Context => untrack(() => snapshotSignal.get().context);\n\n const setContext = (context: Context): void => {\n update(snapshotSignal, { context });\n };\n\n return {\n get snapshot() {\n return snapshotSignal;\n },\n\n send(message: Message): void {\n const state = getState();\n if (state === 'destroyed') return;\n const stateDef = def.states[state as UserState];\n const handler = stateDef?.on?.[message.type as keyof typeof stateDef.on] as\n | ((msg: Message, ctx: HandlerContext<UserState, Context, RunnerFactory>) => void)\n | undefined;\n if (!handler) return;\n handler(message, {\n context: getContext(),\n getContext,\n transition: (to: UserState) => transition(to as FullState),\n setContext,\n ...(runner ? { runner } : {}),\n } as HandlerContext<UserState, Context, RunnerFactory>);\n // Register onSettled after the handler so we read the post-transition state.\n const newState = getState();\n if (newState !== 'destroyed') {\n const newStateDef = def.states[newState as UserState];\n if (newStateDef?.onSettled && runner) {\n const targetState = newStateDef.onSettled as FullState;\n runner.whenSettled(() => {\n if (getState() !== newState) return;\n transition(targetState);\n });\n }\n }\n },\n\n destroy(): void {\n if (getState() === 'destroyed') return;\n runner?.destroy();\n transition('destroyed');\n },\n };\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA2JA,SAAgB,mBAMd,KACyD;CAGzD,MAAM,SAAS,IAAI,SAAS;CAC5B,MAAM,EAAE,gBAAgB,UAAU,eAAe,kBAAgE;EAC/G,OAAO,IAAI;EACX,SAAS,IAAI;CACf,CAAC;CAED,MAAM,mBAA4B,cAAc,eAAe,IAAI,CAAC,CAAC,OAAO;CAE5E,MAAM,cAAc,YAA2B;EAC7C,OAAO,gBAAgB,EAAE,QAAQ,CAAC;CACpC;CAEA,OAAO;EACL,IAAI,WAAW;GACb,OAAO;EACT;EAEA,KAAK,SAAwB;GAC3B,MAAM,QAAQ,SAAS;GACvB,IAAI,UAAU,aAAa;GAE3B,MAAM,UADW,IAAI,OAAO,MACJ,EAAE,KAAK,QAAQ;GAGvC,IAAI,CAAC,SAAS;GACd,QAAQ,SAAS;IACf,SAAS,WAAW;IACpB;IACA,aAAa,OAAkB,WAAW,EAAe;IACzD;IACA,GAAI,SAAS,EAAE,OAAO,IAAI,CAAC;GAC7B,CAAsD;GAEtD,MAAM,WAAW,SAAS;GAC1B,IAAI,aAAa,aAAa;IAC5B,MAAM,cAAc,IAAI,OAAO;IAC/B,IAAI,aAAa,aAAa,QAAQ;KACpC,MAAM,cAAc,YAAY;KAChC,OAAO,kBAAkB;MACvB,IAAI,SAAS,MAAM,UAAU;MAC7B,WAAW,WAAW;KACxB,CAAC;IACH;GACF;EACF;EAEA,UAAgB;GACd,IAAI,SAAS,MAAM,aAAa;GAChC,QAAQ,QAAQ;GAChB,WAAW,WAAW;EACxB;CACF;AACF"}
@@ -0,0 +1,46 @@
1
+ import { untrack, update } from "../signals/primitives.js";
2
+ import { createMachineCore } from "../machine.js";
3
+ //#region src/core/actors/create-transition-actor.ts
4
+ /**
5
+ * Creates a reducer-shaped actor from an initial context and a reducer function.
6
+ *
7
+ * The reducer receives the current context and a message and returns the next
8
+ * context. Returning the same reference (by identity) skips the signal update —
9
+ * so early-returning `context` unchanged is both the no-op and the optimization.
10
+ *
11
+ * Side effects (e.g. DOM mutations) may be performed inside the reducer.
12
+ * They run synchronously before the signal is updated.
13
+ *
14
+ * @example
15
+ * const actor = createTransitionActor(
16
+ * { count: 0 },
17
+ * (context, message: { type: 'increment' }) => ({ count: context.count + 1 })
18
+ * );
19
+ */
20
+ function createTransitionActor(initialContext, reducer) {
21
+ const { snapshotSignal, getState, transition } = createMachineCore({
22
+ value: "active",
23
+ context: initialContext
24
+ });
25
+ const getContext = () => untrack(() => snapshotSignal.get().context);
26
+ const setContext = (context) => update(snapshotSignal, { context });
27
+ return {
28
+ get snapshot() {
29
+ return snapshotSignal;
30
+ },
31
+ send(message) {
32
+ if (getState() === "destroyed") return;
33
+ const context = getContext();
34
+ const newContext = reducer(context, message);
35
+ if (newContext !== context) setContext(newContext);
36
+ },
37
+ destroy() {
38
+ if (getState() === "destroyed") return;
39
+ transition("destroyed");
40
+ }
41
+ };
42
+ }
43
+ //#endregion
44
+ export { createTransitionActor };
45
+
46
+ //# sourceMappingURL=create-transition-actor.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"create-transition-actor.js","names":[],"sources":["../../../../src/core/actors/create-transition-actor.ts"],"sourcesContent":["import type { Machine } from '../machine';\nimport { createMachineCore } from '../machine';\nimport { untrack, update } from '../signals/primitives';\nimport type { ActorSnapshot } from './actor';\n\n// =============================================================================\n// Definition types\n// =============================================================================\n\n/**\n * A reducer-shaped actor: `(context, message) => context`.\n *\n * No finite states — the snapshot carries `value: 'active' | 'destroyed'`\n * as a universal lifecycle marker rather than domain state. The interesting\n * state is entirely in the context, which is reactive via `snapshot`.\n *\n * Use this when the actor has context that needs to be reactive but no\n * meaningful state machine (e.g., a message-driven model with DOM side\n * effects). For actors that need per-state behavior, use `createMachineActor`.\n */\nexport interface TransitionActor<Context extends object, Message extends { type: string }>\n extends Machine<ActorSnapshot<'active' | 'destroyed', Context>> {\n send(message: Message): void;\n}\n\n// =============================================================================\n// Implementation\n// =============================================================================\n\n/**\n * Creates a reducer-shaped actor from an initial context and a reducer function.\n *\n * The reducer receives the current context and a message and returns the next\n * context. Returning the same reference (by identity) skips the signal update —\n * so early-returning `context` unchanged is both the no-op and the optimization.\n *\n * Side effects (e.g. DOM mutations) may be performed inside the reducer.\n * They run synchronously before the signal is updated.\n *\n * @example\n * const actor = createTransitionActor(\n * { count: 0 },\n * (context, message: { type: 'increment' }) => ({ count: context.count + 1 })\n * );\n */\nexport function createTransitionActor<Context extends object, Message extends { type: string }>(\n initialContext: Context,\n reducer: (context: Context, message: Message) => Context\n): TransitionActor<Context, Message> {\n const { snapshotSignal, getState, transition } = createMachineCore<\n 'active' | 'destroyed',\n ActorSnapshot<'active' | 'destroyed', Context>\n >({ value: 'active', context: initialContext });\n\n const getContext = (): Context => untrack(() => snapshotSignal.get().context);\n const setContext = (context: Context): void => update(snapshotSignal, { context });\n\n return {\n get snapshot() {\n return snapshotSignal;\n },\n\n send(message: Message): void {\n if (getState() === 'destroyed') return;\n const context = getContext();\n const newContext = reducer(context, message);\n if (newContext !== context) setContext(newContext);\n },\n\n destroy(): void {\n if (getState() === 'destroyed') return;\n transition('destroyed');\n },\n };\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;AA6CA,SAAgB,sBACd,gBACA,SACmC;CACnC,MAAM,EAAE,gBAAgB,UAAU,eAAe,kBAG/C;EAAE,OAAO;EAAU,SAAS;CAAe,CAAC;CAE9C,MAAM,mBAA4B,cAAc,eAAe,IAAI,CAAC,CAAC,OAAO;CAC5E,MAAM,cAAc,YAA2B,OAAO,gBAAgB,EAAE,QAAQ,CAAC;CAEjF,OAAO;EACL,IAAI,WAAW;GACb,OAAO;EACT;EAEA,KAAK,SAAwB;GAC3B,IAAI,SAAS,MAAM,aAAa;GAChC,MAAM,UAAU,WAAW;GAC3B,MAAM,aAAa,QAAQ,SAAS,OAAO;GAC3C,IAAI,eAAe,SAAS,WAAW,UAAU;EACnD;EAEA,UAAgB;GACd,IAAI,SAAS,MAAM,aAAa;GAChC,WAAW,WAAW;EACxB;CACF;AACF"}
@@ -0,0 +1,85 @@
1
+ import { signal } from "../signals/primitives.js";
2
+ //#region src/core/composition/create-composition.ts
3
+ /**
4
+ * Create a composition from a set of behaviors.
5
+ *
6
+ * Composition unions the behaviors' declared `stateKeys` / `contextKeys`
7
+ * to know which signals to create. Each signal is seeded from
8
+ * `initialState` / `initialContext` when supplied, defaulting to
9
+ * `undefined`. Behaviors are responsible for writing their own slots
10
+ * once their preconditions are met.
11
+ *
12
+ * Cross-behavior type conflicts (e.g. two behaviors disagreeing on a
13
+ * field's type) surface as a compose-time type error via
14
+ * `ValidateComposition`.
15
+ *
16
+ * @example
17
+ * ```ts
18
+ * const composition = createComposition([resolvePresentation, switchVideoTrack], {
19
+ * config: { parsePresentation: parseMultivariantPlaylist, initialBandwidth: 2_000_000 },
20
+ * initialState: { bandwidthState: { fastEstimate: 0, ... } },
21
+ * });
22
+ * ```
23
+ */
24
+ /**
25
+ * Create a typed signal map for a given set of keys, seeded from an
26
+ * optional partial initial value.
27
+ *
28
+ * Pipeline: `Set` dedupes the iterable (insertion order preserved, so
29
+ * first occurrence wins) → `Object.fromEntries` materializes one
30
+ * `signal()` per unique key, seeded from `initial[key]` or `undefined`.
31
+ *
32
+ * Per-key value types live in TypeScript only — at runtime every signal
33
+ * is `Signal<unknown>`. The boundary cast at the return narrows the wide
34
+ * `Record<PropertyKey, Signal<unknown>>` shape to the caller's expected
35
+ * per-key types from `S`.
36
+ *
37
+ * Used by `createComposition` to derive engine state/context maps from
38
+ * the union of behaviors' declared `stateKeys` / `contextKeys`.
39
+ *
40
+ * @example
41
+ * ```ts
42
+ * interface State { count?: number; label?: string }
43
+ * const state = buildSignalMap<State>(['count', 'label'], { count: 5 });
44
+ * state.count.get(); // 5
45
+ * state.label.get(); // undefined
46
+ * ```
47
+ */
48
+ function buildSignalMap(keys, initial) {
49
+ const init = initial;
50
+ const uniqueKeys = new Set(keys);
51
+ return Object.fromEntries([...uniqueKeys].map((key) => [key, signal(init[key])]));
52
+ }
53
+ function createComposition(behaviors, options) {
54
+ const validBehaviors = behaviors;
55
+ const state = buildSignalMap(validBehaviors.flatMap((b) => b.stateKeys), options?.initialState ?? {});
56
+ const context = buildSignalMap(validBehaviors.flatMap((b) => b.contextKeys), options?.initialContext ?? {});
57
+ const deps = {
58
+ state,
59
+ context,
60
+ config: options?.config ?? {}
61
+ };
62
+ const cleanups = validBehaviors.map((behavior) => behavior.setup(deps));
63
+ return {
64
+ state,
65
+ context,
66
+ async destroy() {
67
+ const results = [];
68
+ for (const cleanup of cleanups) {
69
+ if (cleanup == null) continue;
70
+ if (typeof cleanup === "function") results.push(cleanup());
71
+ else if ("destroy" in cleanup) results.push(cleanup.destroy());
72
+ }
73
+ await Promise.all(results);
74
+ for (const sig of Object.values(state)) sig.set(void 0);
75
+ for (const sig of Object.values(context)) sig.set(void 0);
76
+ }
77
+ };
78
+ }
79
+ function defineBehavior(behavior) {
80
+ return behavior;
81
+ }
82
+ //#endregion
83
+ export { buildSignalMap, createComposition, defineBehavior };
84
+
85
+ //# sourceMappingURL=create-composition.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"create-composition.js","names":[],"sources":["../../../../src/core/composition/create-composition.ts"],"sourcesContent":["import { type ReadonlySignal, type Signal, signal } from '../signals/primitives';\n\n/**\n * Cleanup returned by a behavior. Behaviors may return:\n * - `void` / `undefined` — no cleanup needed\n * - A function — called on destroy (may return a Promise)\n * - An object with `destroy()` — called on destroy (may return a Promise)\n */\nexport type BehaviorCleanup = void | (() => void | Promise<void>) | { destroy(): void | Promise<void> };\n\n/**\n * A signal map keyed by the fields of `S`. Each field is a writable signal.\n *\n * Optional fields on `S` map to required signal slots whose value type\n * includes `undefined`, ensuring every key has a signal even when the\n * underlying value is absent.\n *\n * Used in two roles:\n * - Engine-side **construction**: `Composition<S, C>` exposes its public\n * surface as `StateSignals<S>` (everything writable) so external code\n * can read or write any slot.\n * - Behavior **input convenience**: a behavior that writes to every slot\n * can type its setup state param as `StateSignals<{ ... }>` rather than\n * spelling out per-slot `Signal<T>` types.\n *\n * Behaviors that mix read-only and writable slots type the setup param\n * directly as a slot map (`{ x: Signal<T>; y: ReadonlySignal<U> }`)\n * instead of going through `StateSignals<>`.\n */\nexport type StateSignals<S extends object> = { [K in keyof S]-?: Signal<S[K]> };\n\n/**\n * A signal map keyed by the fields of `C`. Each field is a writable signal\n * for a platform object or actor reference. Same dual role as\n * `StateSignals<S>` — see its docblock.\n */\nexport type ContextSignals<C extends object> = { [K in keyof C]-?: Signal<C[K]> };\n\n/**\n * Slot-map shape — a record where each value is at least a `ReadonlySignal`.\n * `Signal<T>` is structurally a subtype of `ReadonlySignal<T>` (it adds\n * `.set()`), so a writable slot satisfies this bound too.\n *\n * This is the bound used for behavior `state` / `context` slot maps. It\n * lets a single behavior declare a *heterogeneous* slot map where some\n * slots are `Signal<T>` (writable) and others are `ReadonlySignal<T>`\n * (read-only) — making read/write intent explicit at the call site and\n * giving body-level enforcement (TS rejects `.set()` on a read-only slot).\n */\nexport type AnySlotMap = Record<PropertyKey, ReadonlySignal<unknown>>;\n\n/**\n * The deps object passed to each behavior by the composition.\n *\n * - `state` — slot map for state fields (reactive data). Per-slot read/\n * write intent expressed via `Signal<T>` vs `ReadonlySignal<T>`.\n * - `context` — slot map for platform objects and actor references.\n * - `config` — static configuration, passed once at composition creation.\n */\nexport interface BehaviorDeps<StateMap extends AnySlotMap, ContextMap extends AnySlotMap, Cfg extends object> {\n state: StateMap;\n context: ContextMap;\n config: Cfg;\n}\n\n/**\n * A behavior announces the state and context keys it needs alongside a\n * `setup` function that receives deps (state, context, config) and\n * returns an optional cleanup handle.\n *\n * The `stateKeys` / `contextKeys` declarations are the runtime expression\n * of the behavior's contract — the caller (e.g. `createComposition`) uses\n * them to know which signals to provide. The setup parameter type\n * declares the *slot map* (per-slot `Signal<T>` vs `ReadonlySignal<T>`);\n * together they form a complete contract.\n *\n * Manual `Behavior<>` literals (e.g. engine wrappers that forward keys\n * from a wrapped behavior, or pass-through behaviors like `shareSignals`)\n * opt out of exhaustiveness — the type alias is permissive (subset).\n * Source behaviors should use `defineBehavior` to get exhaustiveness\n * enforcement at the call site.\n */\nexport interface Behavior<\n StateMap extends AnySlotMap = Empty,\n ContextMap extends AnySlotMap = Empty,\n Cfg extends object = Empty,\n> {\n /** State keys this behavior reads/writes. Subset of `keyof StateMap`. */\n stateKeys: readonly (keyof StateMap)[];\n /** Context keys this behavior reads/writes. Subset of `keyof ContextMap`. */\n contextKeys: readonly (keyof ContextMap)[];\n setup: (deps: BehaviorDeps<StateMap, ContextMap, Cfg>) => BehaviorCleanup;\n}\n\n// =============================================================================\n// Behavior type inference\n// =============================================================================\n\n/** A behavior with an unconstrained setup — used as a generic bound. */\ntype AnyBehavior = {\n stateKeys: readonly PropertyKey[];\n contextKeys: readonly PropertyKey[];\n setup: (deps: any) => BehaviorCleanup;\n};\n\n/** Extract the deps type from a behavior's setup function. */\ntype DepsOf<B> = B extends { setup: (deps: infer D, ...args: any[]) => any } ? D : never;\n\n/**\n * Empty-object fallback used when a behavior omits state, context, or config.\n *\n * Using `{}` rather than `object` is deliberate — `object & {x: T}` collapses\n * to `{x: never}` under TS's union-to-intersection conversion in some inference\n * contexts (likely a TS quirk around the `object` upper bound), whereas\n * `{} & {x: T}` simplifies cleanly to `{x: T}`.\n */\n// biome-ignore lint/complexity/noBannedTypes: see comment above\ntype Empty = {};\n\n/**\n * Unwrap a signal map back to its state/context shape.\n *\n * Inferring through `{ get(): infer V }` rather than `Signal<infer V>`\n * sidesteps `Signal`'s nominal/invariance behaviour — the conditional\n * matches structurally on the read side, and `V` is inferred covariantly.\n */\ntype UnwrapSignals<M> = M extends object ? { [K in keyof M]: M[K] extends { get(): infer V } ? V : never } : Empty;\n\n/** Infer the state shape a behavior requires from its deps parameter. */\nexport type InferBehaviorState<F> = DepsOf<F> extends { state: infer M } ? UnwrapSignals<M> : Empty;\n\n/** Infer the context shape a behavior requires from its deps parameter. */\nexport type InferBehaviorContext<F> = DepsOf<F> extends { context: infer M } ? UnwrapSignals<M> : Empty;\n\n/** Infer the config shape a behavior requires from its deps parameter. */\nexport type InferBehaviorConfig<F> = DepsOf<F> extends { config: infer C extends object } ? C : Empty;\n\n/**\n * Recursively intersect a per-behavior projection across the tuple.\n *\n * Iterating over the tuple directly avoids `UnionToIntersection`'s\n * function-contravariance trick, which produces unstable intersections\n * (collapsing concrete fields to `never` or unrelated types) when one of the\n * union members is the empty `{}` fallback.\n */\ntype IntersectBehaviors<Behaviors extends readonly AnyBehavior[], Project extends object> = Behaviors extends readonly [\n infer First extends AnyBehavior,\n ...infer Rest extends readonly AnyBehavior[],\n]\n ? Apply<Project, First> & IntersectBehaviors<Rest, Project>\n : Empty;\n\n/**\n * Apply a projection (one of the marker types below) to a single behavior.\n * Encoded as a discriminated dispatch so the recursion above can stay generic\n * and we don't have to write three near-identical recursive types.\n */\ntype Apply<Project extends object, F> = Project extends { kind: 'state' }\n ? InferBehaviorState<F>\n : Project extends { kind: 'context' }\n ? InferBehaviorContext<F>\n : Project extends { kind: 'config' }\n ? InferBehaviorConfig<F>\n : never;\n\ntype StateProjection = { kind: 'state' };\ntype ContextProjection = { kind: 'context' };\ntype ConfigProjection = { kind: 'config' };\n\n/** Resolve the combined state shape from an array of behaviors (intersection of all requirements). */\nexport type ResolveBehaviorState<Behaviors extends readonly AnyBehavior[]> =\n IntersectBehaviors<Behaviors, StateProjection> extends infer R extends object ? R : Empty;\n\n/** Resolve the combined context shape from an array of behaviors (intersection of all requirements). */\nexport type ResolveBehaviorContext<Behaviors extends readonly AnyBehavior[]> =\n IntersectBehaviors<Behaviors, ContextProjection> extends infer R extends object ? R : Empty;\n\n/** Resolve the combined config shape from an array of behaviors (intersection of all requirements). */\nexport type ResolveBehaviorConfig<Behaviors extends readonly AnyBehavior[]> =\n IntersectBehaviors<Behaviors, ConfigProjection> extends infer R extends object ? R : Empty;\n\n/**\n * True if any property in `T` collapsed to `undefined` or `never` — indicating\n * a type conflict from intersecting incompatible behavior requirements.\n *\n * - Required conflicts: `{ v: number } & { v: string }` → `{ v: never }` — caught via `[never] extends [undefined]`\n * - Optional conflicts: `{ v?: number } & { v?: string }` → `{ v?: undefined }` — caught directly\n */\ntype HasConflict<T extends object> = true extends {\n [K in keyof T]: [T[K]] extends [undefined] ? true : never;\n}[keyof T]\n ? true\n : false;\n\n// =============================================================================\n// Composition validation\n// =============================================================================\n\n/**\n * Validate that a behavior composition has no type conflicts.\n * Returns the behaviors tuple if valid, or an error message type if conflicts are detected.\n *\n * State, context, and config are all checked the same way — by intersecting\n * each behavior's requirement and looking for collapsed fields. The\n * intersection-based check applies the same rule to context as to state, so\n * two behaviors that disagree on a context field's type (e.g. `Surface` vs\n * `VideoSurface`) surface a conflict at compose time. The prior subtype-based\n * approach for owners is gone — the unified rule is simpler and catches the\n * cases where two behaviors silently agreed on a wider supertype.\n */\ntype ValidateComposition<Behaviors extends readonly AnyBehavior[]> =\n HasConflict<ResolveBehaviorState<Behaviors>> extends true\n ? 'Error: behaviors have conflicting state types'\n : HasConflict<ResolveBehaviorContext<Behaviors>> extends true\n ? 'Error: behaviors have conflicting context types'\n : HasConflict<ResolveBehaviorConfig<Behaviors>> extends true\n ? 'Error: behaviors have conflicting config types'\n : [...Behaviors];\n\n// =============================================================================\n// Composition\n// =============================================================================\n\n/**\n * A composition of behaviors with shared state and context signal maps.\n */\nexport interface Composition<S extends object, C extends object> {\n state: StateSignals<S>;\n context: ContextSignals<C>;\n destroy(): Promise<void>;\n}\n\n/**\n * Options for `createComposition`.\n *\n * Composition derives the state and context signal maps from each\n * behavior's declared `stateKeys` / `contextKeys`; `initialState` and\n * `initialContext` seed those signals at creation time. Any unseeded\n * signal starts as `undefined`.\n */\nexport interface CompositionOptions<S extends object, C extends object, Cfg extends object> {\n /** Static configuration passed to every behavior. */\n config?: Cfg;\n /** Initial values for state signals — any subset of `keyof S`. */\n initialState?: Partial<S>;\n /** Initial values for context signals — any subset of `keyof C`. */\n initialContext?: Partial<C>;\n}\n\n/**\n * Create a composition from a set of behaviors.\n *\n * Composition unions the behaviors' declared `stateKeys` / `contextKeys`\n * to know which signals to create. Each signal is seeded from\n * `initialState` / `initialContext` when supplied, defaulting to\n * `undefined`. Behaviors are responsible for writing their own slots\n * once their preconditions are met.\n *\n * Cross-behavior type conflicts (e.g. two behaviors disagreeing on a\n * field's type) surface as a compose-time type error via\n * `ValidateComposition`.\n *\n * @example\n * ```ts\n * const composition = createComposition([resolvePresentation, switchVideoTrack], {\n * config: { parsePresentation: parseMultivariantPlaylist, initialBandwidth: 2_000_000 },\n * initialState: { bandwidthState: { fastEstimate: 0, ... } },\n * });\n * ```\n */\n/**\n * Create a typed signal map for a given set of keys, seeded from an\n * optional partial initial value.\n *\n * Pipeline: `Set` dedupes the iterable (insertion order preserved, so\n * first occurrence wins) → `Object.fromEntries` materializes one\n * `signal()` per unique key, seeded from `initial[key]` or `undefined`.\n *\n * Per-key value types live in TypeScript only — at runtime every signal\n * is `Signal<unknown>`. The boundary cast at the return narrows the wide\n * `Record<PropertyKey, Signal<unknown>>` shape to the caller's expected\n * per-key types from `S`.\n *\n * Used by `createComposition` to derive engine state/context maps from\n * the union of behaviors' declared `stateKeys` / `contextKeys`.\n *\n * @example\n * ```ts\n * interface State { count?: number; label?: string }\n * const state = buildSignalMap<State>(['count', 'label'], { count: 5 });\n * state.count.get(); // 5\n * state.label.get(); // undefined\n * ```\n */\nexport function buildSignalMap<S extends object>(\n keys: Iterable<PropertyKey>,\n initial: Partial<S>\n): { [K in keyof S]-?: Signal<S[K]> } {\n const init = initial as Record<PropertyKey, unknown>;\n const uniqueKeys = new Set(keys);\n return Object.fromEntries([...uniqueKeys].map((key) => [key, signal(init[key])])) as {\n [K in keyof S]-?: Signal<S[K]>;\n };\n}\n\nexport function createComposition<const Behaviors extends readonly AnyBehavior[]>(\n behaviors: ValidateComposition<Behaviors>,\n options?: CompositionOptions<\n ResolveBehaviorState<Behaviors>,\n ResolveBehaviorContext<Behaviors>,\n ResolveBehaviorConfig<Behaviors>\n >\n): Composition<ResolveBehaviorState<Behaviors>, ResolveBehaviorContext<Behaviors>> {\n type S = ResolveBehaviorState<Behaviors>;\n type C = ResolveBehaviorContext<Behaviors>;\n type Cfg = ResolveBehaviorConfig<Behaviors>;\n\n // ValidateComposition<Behaviors> is `[...Behaviors]` on success, an error\n // string on conflict. The function body only runs when the call typechecks\n // (i.e. the success case), so iterating as the behavior tuple is sound.\n const validBehaviors = behaviors as unknown as readonly AnyBehavior[];\n\n const state = buildSignalMap<S>(\n validBehaviors.flatMap((b) => b.stateKeys),\n options?.initialState ?? {}\n );\n const context = buildSignalMap<C>(\n validBehaviors.flatMap((b) => b.contextKeys),\n options?.initialContext ?? {}\n );\n\n const deps: BehaviorDeps<StateSignals<S>, ContextSignals<C>, Cfg> = {\n state,\n context,\n config: (options?.config ?? {}) as Cfg,\n };\n const cleanups = validBehaviors.map((behavior) => behavior.setup(deps));\n\n return {\n state,\n context,\n async destroy() {\n const results: (void | Promise<void>)[] = [];\n for (const cleanup of cleanups) {\n if (cleanup == null) continue;\n if (typeof cleanup === 'function') {\n results.push(cleanup());\n } else if ('destroy' in cleanup) {\n results.push(cleanup.destroy());\n }\n }\n await Promise.all(results);\n // Reset every signal to undefined as a final cleanup, matching the\n // prior post-destroy `owners.set({})` semantics. A later stage will\n // move per-signal cleanup into the behaviors that own the writes.\n for (const sig of Object.values(state) as Signal<unknown>[]) sig.set(undefined);\n for (const sig of Object.values(context) as Signal<unknown>[]) sig.set(undefined);\n },\n };\n}\n\n// =============================================================================\n// defineBehavior — typed factory with key/param consistency enforcement\n// =============================================================================\n\n/**\n * Compose-time exhaustiveness check.\n *\n * Adds a phantom error tag to the parameter shape when `Keys` does not\n * cover every key in `Slot`. The user's value won't satisfy the phantom\n * field requirement, so TS surfaces the failure at the call site with a\n * descriptive message. When exhaustive, the tag is `Empty` and adds no\n * constraint.\n */\ntype ExhaustiveKeys<Keys extends readonly PropertyKey[], Slot extends object, Name extends string> = [\n keyof Slot,\n] extends [Keys[number]]\n ? Empty\n : { [K in `Error: ${Name}Keys must list every key in the typed slice`]: Exclude<keyof Slot, Keys[number]> };\n\n/**\n * Typed factory for behaviors that enforces single-behavior key/param\n * consistency: declared `stateKeys` must equal `keyof S` (where `S` is\n * inferred from the setup's `state` parameter type), and same for\n * `contextKeys` / `C`.\n *\n * The `const` modifier on `SK` / `CK` captures literal tuples so e.g.\n * `stateKeys: ['preload']` infers as `readonly ['preload']`, no `as\n * const` needed at the call site.\n *\n * Cross-behavior consistency at `createComposition` is unchanged — the\n * existing `IntersectBehaviors` machinery still runs over each\n * behavior's setup param type.\n *\n * @example\n * ```ts\n * export const syncPreload = defineBehavior({\n * stateKeys: ['preload'],\n * contextKeys: ['mediaElement'],\n * setup: ({ state, context }: {\n * state: StateSignals<{ preload?: 'auto' | 'metadata' | 'none' }>;\n * context: ContextSignals<{ mediaElement?: HTMLMediaElement | undefined }>;\n * }) => { ... },\n * });\n * ```\n */\n/**\n * Deps shape for a behavior whose deps slot is empty (no keys). When a\n * slot is empty, the corresponding deps field is optional — callers\n * (typically tests) can omit it, and it defaults to `{}` at runtime via\n * `createComposition`.\n *\n * When a slot has at least one key, the behavior reads `state.foo` /\n * `context.bar` / `config.baz` and we need the field to be required so\n * the access is type-safe.\n */\ntype RequireIfNonEmpty<Key extends string, T extends object> = keyof T extends never\n ? { [K in Key]?: T }\n : { [K in Key]: T };\n\ntype DepsForCfg<StateMap extends AnySlotMap, ContextMap extends AnySlotMap, Cfg extends object> = RequireIfNonEmpty<\n 'state',\n StateMap\n> &\n RequireIfNonEmpty<'context', ContextMap> &\n RequireIfNonEmpty<'config', Cfg>;\n\nexport function defineBehavior<\n StateMap extends AnySlotMap = Empty,\n ContextMap extends AnySlotMap = Empty,\n Cfg extends object = Empty,\n const SK extends readonly (keyof StateMap)[] = readonly [],\n const CK extends readonly (keyof ContextMap)[] = readonly [],\n R extends BehaviorCleanup = BehaviorCleanup,\n>(\n behavior: {\n stateKeys: SK;\n contextKeys: CK;\n setup: (deps: { state: StateMap; context: ContextMap; config: Cfg }) => R;\n } & ExhaustiveKeys<SK, StateMap, 'state'> &\n ExhaustiveKeys<CK, ContextMap, 'context'>\n): {\n stateKeys: SK;\n contextKeys: CK;\n setup: (deps: DepsForCfg<StateMap, ContextMap, Cfg>) => R;\n} {\n // The runtime shape is identical; the cast bridges TS's view of the\n // parameter (config required) to the return view (config optional when\n // Cfg has no keys).\n return behavior as unknown as {\n stateKeys: SK;\n contextKeys: CK;\n setup: (deps: DepsForCfg<StateMap, ContextMap, Cfg>) => R;\n };\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAsSA,SAAgB,eACd,MACA,SACoC;CACpC,MAAM,OAAO;CACb,MAAM,aAAa,IAAI,IAAI,IAAI;CAC/B,OAAO,OAAO,YAAY,CAAC,GAAG,UAAU,CAAC,CAAC,KAAK,QAAQ,CAAC,KAAK,OAAO,KAAK,IAAI,CAAC,CAAC,CAAC;AAGlF;AAEA,SAAgB,kBACd,WACA,SAKiF;CAQjF,MAAM,iBAAiB;CAEvB,MAAM,QAAQ,eACZ,eAAe,SAAS,MAAM,EAAE,SAAS,GACzC,SAAS,gBAAgB,CAAC,CAC5B;CACA,MAAM,UAAU,eACd,eAAe,SAAS,MAAM,EAAE,WAAW,GAC3C,SAAS,kBAAkB,CAAC,CAC9B;CAEA,MAAM,OAA8D;EAClE;EACA;EACA,QAAS,SAAS,UAAU,CAAC;CAC/B;CACA,MAAM,WAAW,eAAe,KAAK,aAAa,SAAS,MAAM,IAAI,CAAC;CAEtE,OAAO;EACL;EACA;EACA,MAAM,UAAU;GACd,MAAM,UAAoC,CAAC;GAC3C,KAAK,MAAM,WAAW,UAAU;IAC9B,IAAI,WAAW,MAAM;IACrB,IAAI,OAAO,YAAY,YACrB,QAAQ,KAAK,QAAQ,CAAC;SACjB,IAAI,aAAa,SACtB,QAAQ,KAAK,QAAQ,QAAQ,CAAC;GAElC;GACA,MAAM,QAAQ,IAAI,OAAO;GAIzB,KAAK,MAAM,OAAO,OAAO,OAAO,KAAK,GAAwB,IAAI,IAAI,KAAA,CAAS;GAC9E,KAAK,MAAM,OAAO,OAAO,OAAO,OAAO,GAAwB,IAAI,IAAI,KAAA,CAAS;EAClF;CACF;AACF;AAoEA,SAAgB,eAQd,UAUA;CAIA,OAAO;AAKT"}
@@ -0,0 +1,39 @@
1
+ //#region src/core/composition/share-signals.ts
2
+ /**
3
+ * Behavior factory that hands the composition's signal refs to a
4
+ * consumer-supplied callback (`config.onSignalsReady`) at setup time.
5
+ *
6
+ * Generic over `S` and `C` — the caller instantiates with their own
7
+ * state/context types, and the callback's parameter shape is fully
8
+ * type-driven from those. Suitable for both reads and writes (per-slot
9
+ * intent can be expressed by typing captured refs as `Signal<T>` or
10
+ * `ReadonlySignal<T>` at the call site).
11
+ *
12
+ * By default declares no keys; the composition's state/context maps come from
13
+ * other behaviors. Pass `inputStateKeys` / `inputContextKeys` to *materialize*
14
+ * consumer-input slots that no other behavior produces — a slot the consumer
15
+ * writes (e.g. `userAudioTrackSelection`) but only a rule reads. shareSignals
16
+ * is the consumer boundary, so it's the natural place to bring those slots into
17
+ * existence; readers then treat them as optional.
18
+ *
19
+ * Uses a `Behavior<>` literal (not `defineBehavior`) so its (possibly empty,
20
+ * possibly partial) key arrays don't trip the exhaustiveness check — the
21
+ * setup-param state/context shapes describe what the callback receives (the
22
+ * full `S` / `C`), not the subset this behavior materializes.
23
+ */
24
+ function makeShareSignals(inputStateKeys = [], inputContextKeys = []) {
25
+ return {
26
+ stateKeys: inputStateKeys,
27
+ contextKeys: inputContextKeys,
28
+ setup: ({ state, context, config }) => {
29
+ config.onSignalsReady?.({
30
+ state,
31
+ context
32
+ });
33
+ }
34
+ };
35
+ }
36
+ //#endregion
37
+ export { makeShareSignals };
38
+
39
+ //# sourceMappingURL=share-signals.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"share-signals.js","names":[],"sources":["../../../../src/core/composition/share-signals.ts"],"sourcesContent":["import type { Behavior, ContextSignals, StateSignals } from './create-composition';\n\n/**\n * Config consumed by the `shareSignals` behavior.\n *\n * The callback fires once during composition setup with the composition's\n * state and context signal refs. Capture them to drive the composition\n * externally (writes) or observe its state (reads).\n *\n * The callback runs while other behaviors are still in their setup phase —\n * for the typical \"capture refs, use later\" pattern this is fine (signal\n * refs are stable identities), but reading inside the callback may yield\n * only initial-seed values rather than what later behaviors write.\n */\nexport interface ShareSignalsConfig<S extends object, C extends object> {\n onSignalsReady?: (signals: { state: StateSignals<S>; context: ContextSignals<C> }) => void;\n}\n\n/**\n * Behavior factory that hands the composition's signal refs to a\n * consumer-supplied callback (`config.onSignalsReady`) at setup time.\n *\n * Generic over `S` and `C` — the caller instantiates with their own\n * state/context types, and the callback's parameter shape is fully\n * type-driven from those. Suitable for both reads and writes (per-slot\n * intent can be expressed by typing captured refs as `Signal<T>` or\n * `ReadonlySignal<T>` at the call site).\n *\n * By default declares no keys; the composition's state/context maps come from\n * other behaviors. Pass `inputStateKeys` / `inputContextKeys` to *materialize*\n * consumer-input slots that no other behavior produces — a slot the consumer\n * writes (e.g. `userAudioTrackSelection`) but only a rule reads. shareSignals\n * is the consumer boundary, so it's the natural place to bring those slots into\n * existence; readers then treat them as optional.\n *\n * Uses a `Behavior<>` literal (not `defineBehavior`) so its (possibly empty,\n * possibly partial) key arrays don't trip the exhaustiveness check — the\n * setup-param state/context shapes describe what the callback receives (the\n * full `S` / `C`), not the subset this behavior materializes.\n */\nexport function makeShareSignals<S extends object, C extends object>(\n inputStateKeys: readonly (keyof S)[] = [],\n inputContextKeys: readonly (keyof C)[] = []\n): Behavior<StateSignals<S>, ContextSignals<C>, ShareSignalsConfig<S, C>> {\n return {\n stateKeys: inputStateKeys,\n contextKeys: inputContextKeys,\n setup: ({ state, context, config }) => {\n config.onSignalsReady?.({ state, context });\n },\n };\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;AAwCA,SAAgB,iBACd,iBAAuC,CAAC,GACxC,mBAAyC,CAAC,GAC8B;CACxE,OAAO;EACL,WAAW;EACX,aAAa;EACb,QAAQ,EAAE,OAAO,SAAS,aAAa;GACrC,OAAO,iBAAiB;IAAE;IAAO;GAAQ,CAAC;EAC5C;CACF;AACF"}
@@ -0,0 +1,26 @@
1
+ import { signal, untrack, update } from "./signals/primitives.js";
2
+ //#region src/core/machine.ts
3
+ /**
4
+ * Provisions the shared mechanics for all machine-like primitives: a snapshot
5
+ * signal, an untracked state reader, and a transition function.
6
+ *
7
+ * Internal — consumed by `createMachineActor` and `createMachineReactor`. Not part of the
8
+ * public API.
9
+ */
10
+ function createMachineCore(initialSnapshot) {
11
+ const snapshotSignal = signal(initialSnapshot);
12
+ const getState = () => untrack(() => snapshotSignal.get().value);
13
+ const transition = (to) => update(snapshotSignal, (current) => ({
14
+ ...current,
15
+ value: to
16
+ }));
17
+ return {
18
+ snapshotSignal,
19
+ getState,
20
+ transition
21
+ };
22
+ }
23
+ //#endregion
24
+ export { createMachineCore };
25
+
26
+ //# sourceMappingURL=machine.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"machine.js","names":[],"sources":["../../../src/core/machine.ts"],"sourcesContent":["import type { ReadonlySignal } from './signals/primitives';\nimport { signal, untrack, update } from './signals/primitives';\n\n// =============================================================================\n// Shared snapshot type\n// =============================================================================\n\n/**\n * Base snapshot for all machine-like primitives (Actors and Reactors).\n * Carries only the finite state value. Actors extend this with `context`.\n */\nexport interface MachineSnapshot<State extends string> {\n value: State;\n}\n\n// =============================================================================\n// Shared interface\n// =============================================================================\n\n/**\n * Shared interface for all machine-like primitives.\n * Both Actors (message-driven) and Reactors (signal-driven) implement this.\n */\nexport interface Machine<Snapshot extends MachineSnapshot<string>> {\n readonly snapshot: ReadonlySignal<Snapshot>;\n destroy(): void;\n}\n\n// =============================================================================\n// Shared core factory\n// =============================================================================\n\n/**\n * Provisions the shared mechanics for all machine-like primitives: a snapshot\n * signal, an untracked state reader, and a transition function.\n *\n * Internal — consumed by `createMachineActor` and `createMachineReactor`. Not part of the\n * public API.\n */\nexport function createMachineCore<FullState extends string, Snapshot extends MachineSnapshot<FullState>>(\n initialSnapshot: Snapshot\n) {\n const snapshotSignal = signal(initialSnapshot);\n const getState = (): FullState => untrack(() => snapshotSignal.get().value);\n const transition = (to: FullState): void => update(snapshotSignal, (current) => ({ ...current, value: to }));\n return { snapshotSignal, getState, transition };\n}\n"],"mappings":";;;;;;;;;AAuCA,SAAgB,kBACd,iBACA;CACA,MAAM,iBAAiB,OAAO,eAAe;CAC7C,MAAM,iBAA4B,cAAc,eAAe,IAAI,CAAC,CAAC,KAAK;CAC1E,MAAM,cAAc,OAAwB,OAAO,iBAAiB,aAAa;EAAE,GAAG;EAAS,OAAO;CAAG,EAAE;CAC3G,OAAO;EAAE;EAAgB;EAAU;CAAW;AAChD"}
@@ -0,0 +1,83 @@
1
+ import { untrack } from "../signals/primitives.js";
2
+ import { effect } from "../signals/effect.js";
3
+ import { createMachineCore } from "../machine.js";
4
+ //#region src/core/reactors/create-machine-reactor.ts
5
+ const toArray = (x) => x === void 0 ? [] : Array.isArray(x) ? x : [x];
6
+ /**
7
+ * Creates a reactive Reactor from a declarative definition.
8
+ *
9
+ * A Reactor is driven by subscriptions to external signals rather than
10
+ * imperative messages. Each state holds an array of effect functions —
11
+ * every element becomes one independent `effect()` call gated on that state,
12
+ * with its own dependency tracking and cleanup lifecycle.
13
+ *
14
+ * `'destroying'` and `'destroyed'` are always implicit terminal states.
15
+ * `destroy()` transitions through both in sequence: `'destroying'` first (for
16
+ * potential async teardown in a future extension), then immediately `'destroyed'`
17
+ * for the synchronous base case. Active effect cleanups fire via disposal.
18
+ *
19
+ * @example
20
+ * const reactor = createMachineReactor({
21
+ * initial: 'waiting',
22
+ * monitor: () => srcSignal.get() ? 'active' : 'waiting',
23
+ * states: {
24
+ * active: {
25
+ * // entry: runs once on state entry; fn body is automatically untracked.
26
+ * entry: () => listen(el, 'play', handler),
27
+ * // effects: re-runs whenever tracked signals change.
28
+ * effects: () => { currentTimeSignal.get(); return cleanup; },
29
+ * },
30
+ * waiting: {},
31
+ * }
32
+ * });
33
+ */
34
+ function createMachineReactor(def) {
35
+ const { snapshotSignal, getState, transition } = createMachineCore({ value: def.initial });
36
+ const effectDisposals = [];
37
+ const wrapResult = (result) => {
38
+ if (!result) return void 0;
39
+ if (typeof result === "function") return result;
40
+ return () => result.abort();
41
+ };
42
+ const untracked = (baseCall) => () => untrack(baseCall);
43
+ const isTerminal = (snapshot) => snapshot.value === "destroying" || snapshot.value === "destroyed";
44
+ const descriptors = [...toArray(def.monitor).map((fn) => ({
45
+ fn: () => {
46
+ const target = fn();
47
+ if (target !== getState()) transition(target);
48
+ },
49
+ shouldSkip: isTerminal
50
+ })), ...Object.entries(def.states).flatMap(([state, stateDef]) => {
51
+ const isNotState = (snapshot) => snapshot.value !== state;
52
+ return [...toArray(stateDef.entry).map((fn) => ({
53
+ fn,
54
+ shouldSkip: isNotState,
55
+ toFnCall: untracked
56
+ })), ...toArray(stateDef.effects).map((fn) => ({
57
+ fn,
58
+ shouldSkip: isNotState
59
+ }))];
60
+ })];
61
+ const toEffect = ({ fn, shouldSkip, toFnCall = (baseCall) => baseCall }) => effect(() => {
62
+ if (shouldSkip(snapshotSignal.get())) return;
63
+ const baseCall = () => fn();
64
+ return wrapResult(toFnCall(baseCall)());
65
+ });
66
+ effectDisposals.push(...descriptors.map(toEffect));
67
+ return {
68
+ get snapshot() {
69
+ return snapshotSignal;
70
+ },
71
+ destroy() {
72
+ const state = getState();
73
+ if (state === "destroying" || state === "destroyed") return;
74
+ transition("destroying");
75
+ transition("destroyed");
76
+ for (const dispose of effectDisposals) dispose();
77
+ }
78
+ };
79
+ }
80
+ //#endregion
81
+ export { createMachineReactor };
82
+
83
+ //# sourceMappingURL=create-machine-reactor.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"create-machine-reactor.js","names":[],"sources":["../../../../src/core/reactors/create-machine-reactor.ts"],"sourcesContent":["import type { Machine, MachineSnapshot } from '../machine';\nimport { createMachineCore } from '../machine';\nimport { effect } from '../signals/effect';\nimport { untrack } from '../signals/primitives';\n\n// =============================================================================\n// Definition types\n// =============================================================================\n\n/**\n * A reactive state-deriving function used in the `monitor` field.\n *\n * Returns the target state the reactor should be in. Any signals read inside\n * the fn body create reactive dependencies — the framework re-evaluates it when\n * those signals change and automatically calls `transition()` when the returned\n * state differs from the current one.\n */\nexport type ReactorDeriveFn<State extends string> = () => State;\n\n/**\n * An effect function used in reactor `entry` and `effects` blocks.\n *\n * May return a cleanup function that runs before each re-evaluation and on\n * state exit (including destroy).\n */\nexport type ReactorEffectFn = () => (() => void) | { abort(): void } | void;\n\n/**\n * Per-state effect grouping for a single reactor state.\n *\n * - `entry` effects run once on state entry. The fn body is automatically\n * untracked — no `untrack()` calls are needed inside. Use this for\n * one-time setup: reading current values, attaching event listeners, etc.\n * - `effects` run on state entry and re-run whenever a signal read inside\n * the fn body changes. Use `untrack()` for reads you do not want to track.\n * Use this for work that must stay in sync with reactive state.\n *\n * Both are optional; pass `{}` for states with no effects.\n */\nexport type ReactorStateDefinition = {\n entry?: ReactorEffectFn | ReactorEffectFn[];\n effects?: ReactorEffectFn | ReactorEffectFn[];\n};\n\n/**\n * Full reactor definition passed to `createMachineReactor`.\n *\n * `State` is the set of domain-meaningful states. `'destroying'` and\n * `'destroyed'` are always added by the framework as implicit terminal states —\n * do not include them here.\n */\nexport type ReactorDefinition<State extends string> = {\n /** Initial state. */\n initial: State;\n /**\n * Reactive state derivation. Registered before per-state effects — the\n * ordering guarantee ensures transitions fired here take effect before\n * per-state effects re-evaluate in the same flush.\n */\n monitor?: ReactorDeriveFn<State> | ReactorDeriveFn<State>[];\n /**\n * Per-state effect groupings. Every valid state must be declared — pass `{}`\n * for states with no effects. `entry` and `effects` each become independent\n * `effect()` calls gated on that state, with their own cleanup lifecycles.\n */\n states: Record<State, ReactorStateDefinition>;\n};\n\n// =============================================================================\n// Live reactor interface\n// =============================================================================\n\n/** Live reactor instance returned by `createMachineReactor`. */\nexport type Reactor<State extends string> = Machine<MachineSnapshot<State>>;\n\n// =============================================================================\n// Implementation helpers\n// =============================================================================\n\nconst toArray = <T>(x: T | T[] | undefined): T[] => (x === undefined ? [] : Array.isArray(x) ? x : [x]);\n\n// =============================================================================\n// Implementation\n// =============================================================================\n\n/**\n * Creates a reactive Reactor from a declarative definition.\n *\n * A Reactor is driven by subscriptions to external signals rather than\n * imperative messages. Each state holds an array of effect functions —\n * every element becomes one independent `effect()` call gated on that state,\n * with its own dependency tracking and cleanup lifecycle.\n *\n * `'destroying'` and `'destroyed'` are always implicit terminal states.\n * `destroy()` transitions through both in sequence: `'destroying'` first (for\n * potential async teardown in a future extension), then immediately `'destroyed'`\n * for the synchronous base case. Active effect cleanups fire via disposal.\n *\n * @example\n * const reactor = createMachineReactor({\n * initial: 'waiting',\n * monitor: () => srcSignal.get() ? 'active' : 'waiting',\n * states: {\n * active: {\n * // entry: runs once on state entry; fn body is automatically untracked.\n * entry: () => listen(el, 'play', handler),\n * // effects: re-runs whenever tracked signals change.\n * effects: () => { currentTimeSignal.get(); return cleanup; },\n * },\n * waiting: {},\n * }\n * });\n */\nexport function createMachineReactor<State extends string>(\n def: ReactorDefinition<State>\n): Reactor<State | 'destroying' | 'destroyed'> {\n type FullState = State | 'destroying' | 'destroyed';\n\n const { snapshotSignal, getState, transition } = createMachineCore<FullState, MachineSnapshot<FullState>>({\n value: def.initial as FullState,\n });\n\n const effectDisposals: Array<() => void> = [];\n\n const wrapResult = (result: ReturnType<ReactorEffectFn>) => {\n if (!result) return undefined;\n if (typeof result === 'function') return result;\n return () => result.abort();\n };\n\n type EffectCall = () => ReturnType<ReactorEffectFn>;\n\n type EffectDescriptor = {\n fn: ReactorEffectFn;\n shouldSkip: (snapshot: { value: FullState }) => boolean;\n toFnCall?: (baseCall: EffectCall) => EffectCall;\n };\n\n const untracked: EffectDescriptor['toFnCall'] = (baseCall) => () => untrack(baseCall);\n\n const isTerminal = (snapshot: { value: FullState }) =>\n snapshot.value === 'destroying' || snapshot.value === 'destroyed';\n\n // `monitor` descriptors are built first — the ordering guarantee ensures\n // transitions they trigger take effect before per-state effects re-evaluate\n // in the same flush. See the comment on effect registration order in the\n // previous implementation for full details.\n const descriptors: EffectDescriptor[] = [\n ...toArray(def.monitor).map((fn) => ({\n fn: () => {\n const target = fn();\n if (target !== (getState() as State)) transition(target as FullState);\n },\n shouldSkip: isTerminal,\n })),\n ...(Object.entries(def.states) as Array<[State, ReactorStateDefinition]>).flatMap(([state, stateDef]) => {\n const isNotState = (snapshot: { value: FullState }) => snapshot.value !== state;\n return [\n ...toArray(stateDef.entry).map((fn) => ({ fn, shouldSkip: isNotState, toFnCall: untracked })),\n ...toArray(stateDef.effects).map((fn) => ({ fn, shouldSkip: isNotState })),\n ];\n }),\n ];\n\n const toEffect = ({ fn, shouldSkip, toFnCall = (baseCall) => baseCall }: EffectDescriptor) =>\n effect(() => {\n const snapshot = snapshotSignal.get();\n if (shouldSkip(snapshot)) return;\n const baseCall = () => fn();\n return wrapResult(toFnCall(baseCall)());\n });\n\n effectDisposals.push(...descriptors.map(toEffect));\n\n return {\n get snapshot() {\n return snapshotSignal;\n },\n\n destroy(): void {\n const state = getState();\n if (state === 'destroying' || state === 'destroyed') return;\n // Two-step teardown: transition through 'destroying' first to leave room\n // for async teardown in a future extension, then immediately 'destroyed'\n // for the synchronous base case. Active effect cleanups fire via disposal.\n transition('destroying');\n transition('destroyed');\n for (const dispose of effectDisposals) dispose();\n },\n };\n}\n"],"mappings":";;;;AA+EA,MAAM,WAAc,MAAiC,MAAM,KAAA,IAAY,CAAC,IAAI,MAAM,QAAQ,CAAC,IAAI,IAAI,CAAC,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAkCrG,SAAgB,qBACd,KAC6C;CAG7C,MAAM,EAAE,gBAAgB,UAAU,eAAe,kBAAyD,EACxG,OAAO,IAAI,QACb,CAAC;CAED,MAAM,kBAAqC,CAAC;CAE5C,MAAM,cAAc,WAAwC;EAC1D,IAAI,CAAC,QAAQ,OAAO,KAAA;EACpB,IAAI,OAAO,WAAW,YAAY,OAAO;EACzC,aAAa,OAAO,MAAM;CAC5B;CAUA,MAAM,aAA2C,mBAAmB,QAAQ,QAAQ;CAEpF,MAAM,cAAc,aAClB,SAAS,UAAU,gBAAgB,SAAS,UAAU;CAMxD,MAAM,cAAkC,CACtC,GAAG,QAAQ,IAAI,OAAO,CAAC,CAAC,KAAK,QAAQ;EACnC,UAAU;GACR,MAAM,SAAS,GAAG;GAClB,IAAI,WAAY,SAAS,GAAa,WAAW,MAAmB;EACtE;EACA,YAAY;CACd,EAAE,GACF,GAAI,OAAO,QAAQ,IAAI,MAAM,CAAC,CAA4C,SAAS,CAAC,OAAO,cAAc;EACvG,MAAM,cAAc,aAAmC,SAAS,UAAU;EAC1E,OAAO,CACL,GAAG,QAAQ,SAAS,KAAK,CAAC,CAAC,KAAK,QAAQ;GAAE;GAAI,YAAY;GAAY,UAAU;EAAU,EAAE,GAC5F,GAAG,QAAQ,SAAS,OAAO,CAAC,CAAC,KAAK,QAAQ;GAAE;GAAI,YAAY;EAAW,EAAE,CAC3E;CACF,CAAC,CACH;CAEA,MAAM,YAAY,EAAE,IAAI,YAAY,YAAY,aAAa,eAC3D,aAAa;EAEX,IAAI,WADa,eAAe,IACV,CAAC,GAAG;EAC1B,MAAM,iBAAiB,GAAG;EAC1B,OAAO,WAAW,SAAS,QAAQ,CAAC,CAAC,CAAC;CACxC,CAAC;CAEH,gBAAgB,KAAK,GAAG,YAAY,IAAI,QAAQ,CAAC;CAEjD,OAAO;EACL,IAAI,WAAW;GACb,OAAO;EACT;EAEA,UAAgB;GACd,MAAM,QAAQ,SAAS;GACvB,IAAI,UAAU,gBAAgB,UAAU,aAAa;GAIrD,WAAW,YAAY;GACvB,WAAW,WAAW;GACtB,KAAK,MAAM,WAAW,iBAAiB,QAAQ;EACjD;CACF;AACF"}
@@ -0,0 +1,41 @@
1
+ import { Signal } from "signal-polyfill";
2
+ //#region src/core/signals/effect.ts
3
+ const pending = /* @__PURE__ */ new Set();
4
+ const watcher = new Signal.subtle.Watcher(() => {
5
+ queueMicrotask(runPending);
6
+ });
7
+ function runPending() {
8
+ for (const c of watcher.getPending()) pending.add(c);
9
+ watcher.watch();
10
+ for (const c of pending) {
11
+ pending.delete(c);
12
+ c.get();
13
+ }
14
+ }
15
+ /**
16
+ * Run a side effect whenever its signal dependencies change.
17
+ *
18
+ * Executes immediately (synchronous initial run), then re-runs on the next
19
+ * microtask after any dependency changes. If the callback returns a function,
20
+ * it is called before each re-run and when the effect is stopped — the same
21
+ * cleanup contract as Preact Signals, Maverick Signals, and Svelte 5 $effect.
22
+ *
23
+ * Returns a cleanup function that stops the effect.
24
+ */
25
+ function effect(fn) {
26
+ let cleanup;
27
+ const c = new Signal.Computed(() => {
28
+ if (typeof cleanup === "function") cleanup();
29
+ cleanup = fn();
30
+ });
31
+ watcher.watch(c);
32
+ c.get();
33
+ return () => {
34
+ watcher.unwatch(c);
35
+ if (typeof cleanup === "function") cleanup();
36
+ };
37
+ }
38
+ //#endregion
39
+ export { effect };
40
+
41
+ //# sourceMappingURL=effect.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"effect.js","names":[],"sources":["../../../../src/core/signals/effect.ts"],"sourcesContent":["import { Signal } from 'signal-polyfill';\n\n// Computeds waiting to re-run after their dependencies changed.\nconst pending = new Set<Signal.Computed<void>>();\n\nconst watcher = new Signal.subtle.Watcher(() => {\n queueMicrotask(runPending);\n});\n\nfunction runPending() {\n for (const c of watcher.getPending()) {\n pending.add(c as Signal.Computed<void>);\n }\n watcher.watch(); // re-arm before running effects, in case they write signals\n for (const c of pending) {\n pending.delete(c);\n c.get(); // re-run the effect body\n }\n}\n\n/**\n * Run a side effect whenever its signal dependencies change.\n *\n * Executes immediately (synchronous initial run), then re-runs on the next\n * microtask after any dependency changes. If the callback returns a function,\n * it is called before each re-run and when the effect is stopped — the same\n * cleanup contract as Preact Signals, Maverick Signals, and Svelte 5 $effect.\n *\n * Returns a cleanup function that stops the effect.\n */\nexport function effect(fn: () => (() => void) | void): () => void {\n let cleanup: (() => void) | void;\n const c = new Signal.Computed(() => {\n if (typeof cleanup === 'function') cleanup();\n cleanup = fn();\n });\n watcher.watch(c);\n c.get(); // initial run\n return () => {\n watcher.unwatch(c);\n if (typeof cleanup === 'function') cleanup();\n };\n}\n"],"mappings":";;AAGA,MAAM,0BAAU,IAAI,IAA2B;AAE/C,MAAM,UAAU,IAAI,OAAO,OAAO,cAAc;CAC9C,eAAe,UAAU;AAC3B,CAAC;AAED,SAAS,aAAa;CACpB,KAAK,MAAM,KAAK,QAAQ,WAAW,GACjC,QAAQ,IAAI,CAA0B;CAExC,QAAQ,MAAM;CACd,KAAK,MAAM,KAAK,SAAS;EACvB,QAAQ,OAAO,CAAC;EAChB,EAAE,IAAI;CACR;AACF;;;;;;;;;;;AAYA,SAAgB,OAAO,IAA2C;CAChE,IAAI;CACJ,MAAM,IAAI,IAAI,OAAO,eAAe;EAClC,IAAI,OAAO,YAAY,YAAY,QAAQ;EAC3C,UAAU,GAAG;CACf,CAAC;CACD,QAAQ,MAAM,CAAC;CACf,EAAE,IAAI;CACN,aAAa;EACX,QAAQ,QAAQ,CAAC;EACjB,IAAI,OAAO,YAAY,YAAY,QAAQ;CAC7C;AACF"}