@victortomaili/skill-cli 0.5.1 → 0.6.1

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package/CHANGELOG.md CHANGED
@@ -11,6 +11,36 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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  - Cursor adapter (`.cursor/rules` format) for `init -g` bootstrap.
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  - Per-agent hook adapters for automatic `/X` triggering (push model).
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+ ## [0.6.1] - 2026-07-07
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+
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+ ### Changed
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+ - Renamed the agent catalog command `skill defaults` → **`skill active`** (`skill
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+ status` is an alias; `skill defaults` is kept as a legacy alias so already-bootstrapped
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+ agents keep working). It now lists ONLY the skills active in the current project
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+ (defaults + project allow, minus deny) with full descriptions — not every installed
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+ skill. `skill default <name>` / `skill undefault <name>` (marking) are unchanged.
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+ - AGENTS.md START GATE updated to run `skill active` and scope the catalog to
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+ active skills.
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+
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+ ## [0.6.0] - 2026-07-07
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+
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+ ### Changed
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+ - **`skill defaults` is now a description-only catalog.** It lists EVERY installed
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+ skill (name + full description + triggers; ★ marks defaults) — never the skill
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+ body. The agent reads the catalog and decides per skill: functional for the task
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+ → `skill cat <name>`; context-altering (changes HOW the agent responds) → propose
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+ and wait for the user's confirmation. This follows the existing SKILL.md standard
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+ — no extra frontmatter field is required or expected on any skill.
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+ - **Context-altering detection is the agent's judgment, from the description.** Any
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+ skill can be context-altering (including ones installed later); the agent decides
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+ from the description text, with no hardcoded list. (`skill cat` is unchanged — it
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+ still loads a full skill on demand.)
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+
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+ ### Added
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+ - AGENTS.md START GATE now enforces **"LOADED ≠ LISTED"**: a skill is loaded only
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+ if the agent ran `skill cat <name>` for it this session — listing/cataloging a
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+ skill (or its ★ / `active` status) is not loading.
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+
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  ## [0.5.1] - 2026-07-07
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  ### Fixed
package/README.md CHANGED
@@ -83,7 +83,7 @@ short bootstrap block telling it to run `skill` on `/X`.
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  | `skill disable <name> [-g]` | Deny in project, or remove global default with `-g` |
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  | `skill default <name>` | Mark a default skill (global: active + auto-load) |
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  | `skill undefault <name>` | Remove the default flag |
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- | `skill defaults` | List default skills (the command your agent runs on start) |
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+ | `skill active` | List ACTIVE skills + descriptions (the command your agent runs on start; alias: `status`) |
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  | `skill list` | Show installed + active skills (cwd-aware, ★ = default) |
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  | `skill show <name>` | Skill metadata (path, triggers, version) |
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  | `skill cat <name>` | Dump skill content into context |
@@ -181,8 +181,8 @@ with no source also opens it.
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  A **default** is a skill that is **active by default in every project** AND
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  **auto-loaded on agent session start** — one unified global list in `config.yaml`
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  (`defaults:`). Mark one with `skill default <name>`, remove with
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- `skill undefault <name>`, list them with `skill defaults`. The AGENTS.md bootstrap
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- block tells your agent to run `skill defaults` on start, then `skill cat <name>`
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+ `skill undefault <name>`, list them with `skill active`. The AGENTS.md bootstrap
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+ block tells your agent to run `skill active` on start, then `skill cat <name>`
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  for each.
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  Defaults are a **global** concept (never per-project). A project can still turn a
@@ -197,12 +197,15 @@ default; `space` toggles the per-project override.
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  instruction file (`CLAUDE.md`, `AGENTS.md`, `GEMINI.md`):
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  > **START GATE:** on the first user message, your VERY FIRST action — BEFORE
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- > ANYTHING ELSE (before thinking, before any tool call) — is `skill defaults` +
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- > `skill cat <name>` for each, then `skill list`. Then each
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- > message, discover/load relevant skills (`skill cat` / `skill trigger`), once each.
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- > A **context-altering** skill (changes HOW you respond — style/mode) is
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- > **PROPOSE-ONLY**: propose it, then apply only after the user confirms
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- > (`active`applied; an explicit `/X` counts). `/X` `skill trigger X`.
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+ > ANYTHING ELSE (before thinking, before any tool call) — is `skill active`, the
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+ > skill **catalog** (every skill's name + full description; never the body). Read
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+ > it and decide per skill from its description: **functional** for the task → load
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+ > it (`skill cat <name>`); **context-altering** (changes HOW you respond —
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+ > style/mode) → **propose**, apply only after the user confirms (`/X` = confirm).
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+ > **LOADEDLISTED**: a skill is loaded only if you `cat`-ed it this session —
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+ > listing it (or its ★ / `active` status) is not loading. Any skill can be
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+ > context-altering; the agent judges from the description (no flag, no fixed list).
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+ > `/X` → `skill trigger X`.
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  It's wrapped in `<!-- BEGIN skill-cli --> … <!-- END skill-cli -->` markers, never
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  duplicates, and preserves your existing file content. Re-run `init -g` any time —
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@victortomaili/skill-cli",
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- "version": "0.5.1",
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+ "version": "0.6.1",
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  "description": "Cross-agent skill manager — one global store, clean agent folders, activation via skill.config",
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  "license": "MIT",
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  "author": "Victor Tomaili <victor@tomaili.com>",
package/src/cli.js CHANGED
@@ -12,7 +12,7 @@ import { cmdUpdate } from './commands/update.js'
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  import { cmdRemove } from './commands/remove.js'
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  import { cmdSearch } from './commands/search.js'
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  import { cmdManager } from './commands/manager.js'
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- import { cmdDefaults, cmdDefault, cmdUndefault } from './commands/defaults.js'
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+ import { cmdActive, cmdDefault, cmdUndefault } from './commands/defaults.js'
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  import { isInteractive } from './lib/interactive.js'
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  import { VERSION } from './lib/version.js'
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@@ -33,11 +33,11 @@ ${c.bold('Activation')}
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  ${c.cyan('skill enable')} ${c.gray('<name> [-g]')} allow in project, or global default (-g)
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  ${c.cyan('skill disable')} ${c.gray('<name> [-g]')} deny in project, or remove global default (-g)
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  ${c.cyan('skill list')} installed + active skills (cwd-aware)
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+ ${c.cyan('skill active')} active skills + descriptions (agent runs on start; alias: status)
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  ${c.bold('Defaults (active + auto-load)')}
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  ${c.cyan('skill default')} ${c.gray('<name>')} mark a default skill (global: active in every project)
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  ${c.cyan('skill undefault')} ${c.gray('<name>')} remove the default flag
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- ${c.cyan('skill defaults')} list default skills (agent runs this on start)
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  ${c.bold('Usage (agent)')}
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  ${c.cyan('skill show')} ${c.gray('<name>')} metadata + path + triggers
@@ -90,7 +90,7 @@ async function main() {
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  case 'enable': cmdEnable(rest); break
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  case 'disable': cmdDisable(rest); break
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  case 'list': case 'ls': cmdList(rest); break
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- case 'defaults': cmdDefaults(rest); break
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+ case 'active': case 'status': case 'defaults': cmdActive(rest); break
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  case 'default': case 'def': cmdDefault(rest); break
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  case 'undefault': case 'undef': cmdUndefault(rest); break
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  case 'show': case 'info': cmdShow(rest); break
@@ -1,34 +1,46 @@
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  import c from 'picocolors'
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  import { listStore } from '../lib/store.js'
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- import { readGlobalConfig, writeGlobalConfig, computeDefaults } from '../lib/config.js'
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- import { trunc } from '../lib/format.js'
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+ import { readGlobalConfig, writeGlobalConfig, readProjectConfig, computeEffective } from '../lib/config.js'
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- // `skill defaults` list the skills marked as defaults. In the unified model a
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- // default skill is BOTH active-by-default in every project AND auto-loaded on
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- // agent session start (one global `defaults` list). This is the agent-facing
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- // command the AGENTS.md block tells the agent to run, then `skill cat <name>`
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- // for each. Defaults are a GLOBAL concept (never per-folder).
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- export function cmdDefaults() {
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+ // `skill active` (aliases: `status`, legacy `defaults`) the description-only
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+ // catalog of ACTIVE skills in the current project (defaults + project allow,
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+ // minus deny). The agent runs this at session start: it lists each active skill's
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+ // name + FULL description (never the body), then the agent itself decides per
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+ // skill functional `skill cat`, context-altering propose. Detection of
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+ // context-altering is the agent's judgment from the description (no flag, no fixed
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+ // list), so it works for any skill, including ones installed later.
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+ export function cmdActive() {
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  const installed = listStore()
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  const globalCfg = readGlobalConfig()
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- const eff = computeDefaults(installed, globalCfg)
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+ const projCfg = readProjectConfig()
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+ const eff = computeEffective(installed, globalCfg, projCfg)
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+ const defs = new Set((globalCfg.defaults || []).map(d => String(d).toLowerCase()))
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- console.log(c.bold('skill defaults') + c.gray(' — active by default + auto-load on session start (global)'))
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+ console.log(c.bold('skill active') + c.gray(' — active skills in this project (descriptions only; functional → `skill cat`, context-altering → propose)'))
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  console.log()
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  if (eff.length === 0) {
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- console.log(c.gray(' No default skills yet. Mark with: ') + c.cyan('skill default <name>'))
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+ console.log(c.gray(' No active skills in this project.'))
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  return
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  }
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+ // CATALOG of ACTIVE skills only (not all installed): defaults + project allow,
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+ // minus deny. Print each one's name + FULL description (one line) + triggers —
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+ // never the body. The agent reads descriptions and itself decides per skill:
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+ // load (skill cat) if functional for the task, or PROPOSE if context-altering
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+ // (changes HOW the agent responds). Detection is the agent's judgment from the
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+ // description, so it works for any skill — including ones installed later —
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+ // with no hardcoded list or flag.
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  for (const name of eff) {
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  const s = installed.find(x => x.name === name)
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- const trg = s && s.triggers.length ? ' ' + c.gray('/' + s.triggers.join(', /')) : ''
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- console.log(` ${c.yellow('★')} ${c.bold(name.padEnd(22))}${trg}`)
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- if (s && s.description) console.log(c.gray(' ' + trunc(s.description, 66)))
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+ if (!s) continue
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+ const star = defs.has(s.name.toLowerCase()) ? c.yellow('★') + ' ' : ' '
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+ const trg = s.triggers.length ? ' ' + c.gray('/' + s.triggers.join(', /')) : ''
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+ console.log(` ${star}${c.bold(s.name)}${trg}`)
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+ if (s.description) console.log(c.gray(' ' + String(s.description).replace(/[\r\n]+/g, ' ').trim()))
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  }
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  console.log()
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- console.log(c.gray('Load each into context: ') + c.cyan('skill cat <name>'))
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+ console.log(c.yellow('★') + c.gray(' = default. Load a skill: ') + c.cyan('skill cat <name>'))
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  }
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  // `skill default <name>` — mark a skill as a default (active by default in every
@@ -6,8 +6,10 @@ const BEGIN = '<!-- BEGIN skill-cli -->'
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  const END = '<!-- END skill-cli -->'
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  // Global instruction block — injected into each agent's global instruction file.
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- // Covers usage, defaults (auto-load), per-message discovery, and the
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- // propose-then-confirm rule for context-altering skills.
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+ // `skill active` (alias: `status`) is a description-only CATALOG of ACTIVE skills;
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+ // decides per skill: functional → `skill cat`, context-altering → propose. No flag
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+ // or fixed list — detection is the agent's judgment from the description, so it
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+ // covers any skill (including ones installed later).
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  export const AGENTS_BLOCK = `## skill-cli
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  This machine uses the \`skill\` command to manage skills (instruction / workflow
@@ -23,25 +25,29 @@ Usage:
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  START GATE (mandatory): On the FIRST user message of a session, your VERY FIRST
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  action — BEFORE ANYTHING ELSE: before you start thinking/reasoning about the task
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- and before any tool call — MUST be to run \`skill defaults\` then
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- \`skill cat <name>\` for each result, then \`skill list\` to learn every skill's
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- triggers. Do this even if the task looks trivial: skills shape how you should
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- approach the task, so you cannot reason about it correctly until they are loaded.
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+ and before any tool call — MUST be to run \`skill active\`. It prints the skill
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+ CATALOG every ACTIVE skill's name + FULL description (NOT the skill body).
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+ Read it, then for EACH skill decide FROM ITS DESCRIPTION:
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+ - Functional / useful for THIS task load it: \`skill cat <name>\`.
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+ - Changes HOW you respond (a style, tone, format, or persistent MODE — e.g. a
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+ brevity/compression style) → it is CONTEXT-ALTERING: PROPOSE it to the user and
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+ apply ONLY after they confirm (\`/X\` = confirm). Do NOT load/apply it yourself.
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+ LOADED ≠ LISTED. A skill is loaded ONLY if you have run \`skill cat <name>\` for
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+ it THIS session. Seeing a skill in \`skill active\` / \`skill list\` does NOT load
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+ it — you then know only its name + description, nothing more. Never infer a skill
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+ is in your context from its name, the \u2605 marker, or an \`active\` status: if you
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+ haven't catted it, treat it as NOT loaded (then decide: cat it, or propose it).
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+ Do not assume a skill is already applied — \`active\`/\u2605-default = AVAILABLE, not
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+ APPLIED. ANY skill can be context-altering; judge from the description — there is
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+ no fixed list and no flag. Do this even if the task looks trivial: skills shape
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+ how you approach it, so you cannot reason about it correctly until you've reviewed
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+ them.
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- Discovery (mandatory, every message): On EVERY user message, decide whether a
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- skill is relevant by matching the message against the trigger catalog from
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- \`skill list\`. If a relevant skill is not yet loaded, load it with \`skill cat
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- <name>\` (or \`skill trigger <keyword>\` to resolve a keyword). Load each skill only
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- ONCE per session. When you load or re-read ANY skill mid-session, immediately
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- re-evaluate the current message and load/propose any newly-relevant skill.
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-
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- Context-altering skills (HARD RULE): Some skills change HOW you respond — output
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- style, tone, format, or a persistent mode (e.g. a terseness/compression style) —
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- rather than just adding task knowledge. These are PROPOSE-ONLY. You MUST propose
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- such a skill and apply it ONLY after the user confirms; an explicit \`/X\` trigger
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- counts as confirmation. \`active\` / \u2605-default means AVAILABLE, not APPLIED —
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- propose \u2260 auto-apply. This rule overrides any other skill's "always use" rule for
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- context-altering skills.
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+ Discovery (every message): On EVERY later user message, re-check the catalog
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+ against the new request; load any newly-relevant functional skill
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+ (\`skill cat <name>\`), and PROPOSE any newly-relevant context-altering one.
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+ Load each skill only ONCE per session (\`skill trigger <keyword>\` resolves a
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+ keyword to a skill).
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  Triggers: when the user types \`/X\`, run \`skill trigger X\`.
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  - Single match → apply the output directly.