@vibuca/synth8-player 0.1.1

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 Sven Hemmer
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # @vibuca/synth8-player
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+
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+ Tone.js player for Synt8 patterns.
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+
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+ This package plays patterns compiled by `@vibuca/synth8-core`.
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+
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+ ## Install
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+
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+ ```bash
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+ npm install @vibuca/synth8-core @vibuca/synth8-player
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+ ```
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+
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+ ## Usage
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+
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+ ```ts
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+ import { compile } from "@vibuca/synth8-core";
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+ import { play, stop } from "@vibuca/synth8-player";
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+
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+ const pattern = compile(`
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+ song(
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+ beat("kick+hihat snare hihat snare"),
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+ melody("c4 e4 g4 e4")
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+ )
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+ `);
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+
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+ await play(pattern, { bpm: 120 });
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+
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+ // later
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+ stop();
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+ ```
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+
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+ ## API
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+
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+ ### `play(pattern, options)`
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+
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+ Plays a compiled Synt8 pattern.
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+
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+ ```ts
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+ play(pattern, { bpm: 120 });
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+ ```
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+
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+ Options:
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+
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+ ```ts
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+ type PlayOptions = {
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+ bpm: number;
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+ };
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+ ```
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+
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+ ### `stop()`
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+
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+ Stops playback.
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+
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+ ```ts
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+ stop();
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+ ```
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+
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+ ## Supported events
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+
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+ `@vibuca/synth8-player` supports:
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+
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+ ```ts
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+ { type: "drum", value: "kick" }
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+ { type: "note", value: "c4" }
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+ ```
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+
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+ Drums are synthesized with Tone.js percussion voices.
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+
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+ Notes are played with a Tone.js synth.
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+
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+ ## License
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+
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+ MIT
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+ import * as Tone from "tone";
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+ declare const kick: Tone.MembraneSynth;
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+ declare const snare: Tone.NoiseSynth;
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+ declare const hihat: Tone.MetalSynth;
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+ declare const clap: Tone.NoiseSynth;
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+ declare const openhat: Tone.MetalSynth;
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+ declare const tom: Tone.MembraneSynth;
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+ declare const rim: Tone.MetalSynth;
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+ declare const cowbell: Tone.AmplitudeEnvelope;
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+ export { kick, snare, hihat, clap, openhat, tom, rim, cowbell };
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+ import { Pattern } from '@vibuca/synth8-core';
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+ export type PlayOptions = {
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+ bpm?: number;
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+ };
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+ export declare const play: (pattern: Pattern, options?: PlayOptions) => Promise<void>;
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+ export declare const stop: () => void;
package/dist/index.js ADDED
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+ import * as e from "tone";
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+ //#region src/drum/drum-synths.ts
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+ var t = new e.MembraneSynth().toDestination(), n = new e.NoiseSynth({
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+ noise: { type: "white" },
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+ envelope: {
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+ attack: .001,
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+ decay: .15,
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+ sustain: 0
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+ }
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+ }).toDestination(), r = new e.MetalSynth({
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+ envelope: {
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+ attack: .001,
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+ decay: .05,
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+ release: .01
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+ },
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+ harmonicity: 5.1,
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+ modulationIndex: 32,
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+ resonance: 4e3,
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+ octaves: 1.5
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+ });
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+ r.frequency.value = 300, r.toDestination();
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+ var i = new e.NoiseSynth({
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+ noise: { type: "white" },
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+ envelope: {
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+ attack: .001,
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+ decay: .12,
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+ sustain: 0
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+ }
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+ }).toDestination(), a = new e.MetalSynth({
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+ envelope: {
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+ attack: .001,
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+ decay: .35,
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+ release: .1
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+ },
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+ harmonicity: 5.1,
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+ modulationIndex: 24,
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+ resonance: 5e3,
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+ octaves: 1.5
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+ });
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+ a.frequency.value = 350, a.toDestination();
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+ var o = new e.MembraneSynth().toDestination(), s = new e.MetalSynth({ envelope: {
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+ attack: .001,
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+ decay: .08,
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+ release: .01
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+ } });
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+ s.frequency.value = 800, s.toDestination();
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+ var c = new e.AmplitudeEnvelope({
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+ attack: .001,
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+ decay: .18,
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+ sustain: 0,
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+ release: .03
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+ }).toDestination(), l = new e.Oscillator(540, "square").connect(c), u = new e.Oscillator(800, "square").connect(c);
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+ l.start(), u.start();
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+ //#endregion
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+ //#region src/index.ts
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+ var d = new e.PolySynth(e.Synth).toDestination(), f = (e, l) => {
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+ switch (e) {
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+ case "kick":
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+ t.triggerAttackRelease("C1", "8n", l);
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+ break;
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+ case "snare":
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+ n.triggerAttackRelease("16n", l);
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+ break;
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+ case "clap":
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+ i.triggerAttackRelease("16n", l);
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+ break;
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+ case "hihat":
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+ r.triggerAttackRelease("32n", l);
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+ break;
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+ case "openhat":
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+ a.triggerAttackRelease("8n", l);
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+ break;
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+ case "tom":
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+ o.triggerAttackRelease("G1", "8n", l);
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+ break;
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+ case "rim":
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+ s.triggerAttackRelease("32n", l);
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+ break;
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+ case "cowbell":
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+ c.triggerAttackRelease("16n", l);
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+ break;
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+ default: console.warn(`Unknown drum sound: ${e}`);
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+ }
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+ }, p = async (t, n = {}) => {
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+ let r = n.bpm ?? 120;
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+ await e.start();
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+ let i = e.getTransport();
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+ i.stop(), i.cancel(), i.bpm.value = r;
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+ let a = 60 / r, o = t.length * a;
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+ for (let e of t.events) {
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+ let t = e.time * a;
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+ i.scheduleRepeat((t) => {
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+ e.type === "drum" && f(e.value, t), e.type === "note" && d.triggerAttackRelease(e.value, e.dur, t);
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+ }, o, t);
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+ }
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+ i.start();
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+ }, m = () => {
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+ let t = e.getTransport();
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+ t.stop(), t.cancel();
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+ };
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+ //#endregion
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+ export { p as play, m as stop };
package/package.json ADDED
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+ {
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+ "name": "@vibuca/synth8-player",
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+ "version": "0.1.1",
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+ "type": "module",
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+ "license": "MIT",
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+ "main": "./src/index.ts",
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+ "types": "./src/index.ts",
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+ "exports": {
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+ ".": {
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+ "types": "./src/index.ts",
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+ "import": "./src/index.ts"
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+ }
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+ },
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+ "dependencies": {
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+ "tone": "^15.1.22",
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+ "@vibuca/synth8-core": "0.1.1"
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+ },
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+ "files": [
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+ "dist",
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+ "README.md",
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+ "LICENSE"
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+ ],
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+ "scripts": {
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+ "build": "vite build"
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+ }
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+ }
package/src/index.ts ADDED
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+ import * as Tone from "tone";
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+ import { kick, snare, hihat, clap, openhat, tom, cowbell, rim } from "./drum/drum-synths";
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+ import type { Pattern } from "@vibuca/synth8-core";
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+
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+ export type PlayOptions = {
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+ bpm?: number;
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+ };
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+
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+ const synth = new Tone.PolySynth(Tone.Synth).toDestination();
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+
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+ const playDrum = (value: string, time: number) => {
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+ switch (value) {
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+ case "kick":
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+ kick.triggerAttackRelease("C1", "8n", time);
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+ break;
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+
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+ case "snare":
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+ snare.triggerAttackRelease("16n", time);
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+ break;
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+
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+ case "clap":
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+ clap.triggerAttackRelease("16n", time);
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+ break;
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+
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+ case "hihat":
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+ hihat.triggerAttackRelease("32n", time);
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+ break;
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+
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+ case "openhat":
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+ openhat.triggerAttackRelease("8n", time);
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+ break;
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+
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+ case "tom":
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+ tom.triggerAttackRelease("G1", "8n", time);
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+ break;
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+
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+ case "rim":
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+ rim.triggerAttackRelease("32n", time);
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+ break;
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+
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+ case "cowbell":
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+ cowbell.triggerAttackRelease("16n", time);
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+ break;
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+
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+ default:
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+ console.warn(`Unknown drum sound: ${value}`);
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+ }
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+ };
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+
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+ export const play = async (
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+ pattern: Pattern,
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+ options: PlayOptions = {}
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+ ): Promise<void> => {
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+ const bpm = options.bpm ?? 120;
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+
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+ await Tone.start();
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+
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+ const transport = Tone.getTransport();
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+ transport.stop();
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+ transport.cancel();
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+ transport.bpm.value = bpm;
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+
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+ const secondsPerBeat = 60 / bpm;
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+ const loopDuration = pattern.length * secondsPerBeat;
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+
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+ for (const event of pattern.events) {
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+ const eventOffset = event.time * secondsPerBeat;
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+
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+ transport.scheduleRepeat(
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+ (time) => {
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+ if (event.type === "drum") {
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+ playDrum(event.value, time);
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+ }
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+
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+ if (event.type === "note") {
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+ synth.triggerAttackRelease(event.value, event.dur, time);
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+
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+ }
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+ },
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+ loopDuration,
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+ eventOffset
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+ );
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+ }
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+
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+ transport.start();
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+ };
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+
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+ export const stop = (): void => {
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+ const transport = Tone.getTransport();
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+ transport.stop();
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+ transport.cancel();
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+ };