@vibevibes/mcp 0.3.1 → 0.3.2
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- package/hooks/logic.js +5 -95
- package/package.json +1 -1
package/hooks/logic.js
CHANGED
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@@ -37,13 +37,7 @@ function smartTruncate(input, maxLen = 150) {
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* Format an agent context into a readable prompt string.
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* This is what Claude sees as the "reason" when the Stop hook blocks exit.
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*
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* Layout
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* 1. Errors (browser, tool, observe)
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* 2. Observation (curated state — the "what matters")
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* 3. Chat messages (human communication)
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* 4. Other events (raw details)
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* 5. Room/tick/participant context
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* 6. Instructions
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* Layout: errors > observation > events > participants
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*/
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export function formatPrompt(ctx) {
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const parts = [];
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@@ -102,60 +96,12 @@ export function formatPrompt(ctx) {
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const visibleEvents = ctx.events.filter((e) => !(e.tool || "").startsWith("_behavior.") &&
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e.actorId !== "_tick-engine" &&
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e.owner !== "_system");
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if (chatEvents.length > 0) {
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parts.push(`CHAT MESSAGE${chatEvents.length > 1 ? "S" : ""}:`);
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for (const e of chatEvents) {
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const actor = e.role || e.owner || (e.actorId ? e.actorId.split("-")[0] : "unknown");
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const roomTag = e.roomId ? `[${e.roomId}] ` : "";
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const time = fmtTime(e.ts);
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const input = e.input;
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// Sanitize chat messages to prevent prompt injection via newlines, ANSI escapes, control chars
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const safeMsg = (input?.message || "").replace(/[\x00-\x1f\x7f]/g, " ").slice(0, 500);
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parts.push(` ${time} ${roomTag}${actor}: "${safeMsg}"`);
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}
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parts.push("");
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}
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// Team chat messages (from _chat.team tool calls)
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const teamChatEvents = visibleEvents.filter((e) => e.tool === "_chat.team");
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if (teamChatEvents.length > 0) {
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// Group by team
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const byTeam = new Map();
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for (const e of teamChatEvents) {
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const input = e.input;
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const team = (input?.team || "unknown").replace(/[\x00-\x1f\x7f]/g, " ").slice(0, 50);
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if (!byTeam.has(team))
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byTeam.set(team, []);
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byTeam.get(team).push(e);
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}
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for (const [team, events] of byTeam) {
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parts.push(`TEAM CHAT (${team}):`);
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for (const e of events) {
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const actor = e.role || e.owner || (e.actorId ? e.actorId.split("-")[0] : "unknown");
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const time = fmtTime(e.ts);
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const input = e.input;
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const safeMsg = (input?.message || "").replace(/[\x00-\x1f\x7f]/g, " ").slice(0, 500);
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parts.push(` ${time} ${actor}: "${safeMsg}"`);
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}
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parts.push("");
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}
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}
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if (otherEvents.length > 0) {
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// Detect multi-room activity
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const roomIds = new Set(otherEvents.map((e) => e.roomId).filter(Boolean));
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const multiRoom = roomIds.size > 1;
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const header = multiRoom
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? `${otherEvents.length} event(s) across ${roomIds.size} rooms:`
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: `${otherEvents.length} event(s) since your last action:`;
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parts.push(header);
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for (const e of otherEvents) {
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const actor = e.role || e.owner || (e.actorId ? e.actorId.split("-")[0] : "unknown");
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if (visibleEvents.length > 0) {
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for (const e of visibleEvents) {
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const actor = e.role || e.owner || (e.actorId ? e.actorId.split("-")[0] : "?");
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const inputStr = smartTruncate(e.input);
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const roomTag = e.roomId ? `[${e.roomId}] ` : "";
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const time = fmtTime(e.ts);
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parts.push(
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parts.push(`${time} [${actor}] ${e.tool}(${inputStr})`);
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}
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}
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}
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@@ -185,25 +131,6 @@ export function formatPrompt(ctx) {
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parts.push("");
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parts.push(`Participants: ${unique.join(", ")}`);
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}
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// ── 5. Critical event detection ───────────────────────
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if (ctx.events && ctx.events.length > 0) {
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const criticalPatterns = /kill|destroy|tower|ace|gold|death|victory|defeat|eliminated|reset/i;
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const criticalEvents = ctx.events.filter((e) => {
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const toolStr = e.tool || "";
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const outputStr = typeof e.output === "string" ? e.output : "";
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return criticalPatterns.test(toolStr) || criticalPatterns.test(outputStr);
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});
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if (criticalEvents.length > 0) {
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parts.push("");
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const eventTypes = [...new Set(criticalEvents.map(e => e.tool || "event"))].slice(0, 5).join(", ");
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parts.push(`CRITICAL EVENT DETECTED: ${eventTypes}. Consider adjusting your behavior preset via _behavior.activate to adapt to the new situation.`);
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}
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}
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// ── 6. Instructions ───────────────────────────────────
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parts.push("");
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parts.push("New activity in the experience. Use the act MCP tool with roomId to respond in the right room. If nothing requires a response, you may observe without acting.");
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parts.push("COMMUNICATE: Use _chat.send to share strategy with all players. Use _chat.team for team-only coordination. Good agents communicate intentions before acting.");
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parts.push("IMPORTANT: You are a game participant. ONLY use MCP tools (act, look, stream, memory). NEVER use Bash, rm, or any terminal/file commands.");
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return parts.join("\n");
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}
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/**
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@@ -234,25 +161,8 @@ export function makeDecision(ctx, iteration, agentState) {
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if (!hasEvents && !hasError && !hasBrowserErrors && !hasObserveError)
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return null;
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const reason = formatPrompt(ctx);
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const iter = iteration || 0;
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// Build richer systemMessage with experience + role context
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const mode = agentState?.agentMode || "hybrid";
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const parts = [`vibevibes iteration ${iter}`];
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if (agentState?.roomId)
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parts.push(`Room: ${agentState.roomId}`);
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if (agentState?.role)
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parts.push(`Role: ${agentState.role}`);
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parts.push(`Mode: ${mode}`);
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if (mode === "manual") {
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parts.push(`You are a manual agent. Use act() for all decisions. No behaviors. Communicate strategy via chat.`);
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}
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else {
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parts.push(`You are a live participant. Fast brain: _behavior.set for reactive per-tick actions. Slow brain: act() for strategic decisions. Communicate strategy via chat. Adapt behaviors on critical events.`);
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}
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parts.push(`ONLY use MCP tools. NEVER use Bash, rm, or any terminal/file commands.`);
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return {
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decision: "block",
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reason,
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systemMessage: parts.join(" | "),
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};
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}
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