@vibevibes/mcp 0.3.0 → 0.3.1

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Files changed (2) hide show
  1. package/README.md +30 -12
  2. package/package.json +1 -1
package/README.md CHANGED
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  # @vibevibes/mcp
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- MCP server + runtime engine for [vibevibes](https://github.com/vibevibes/sdk) experiences.
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+ Runtime engine + MCP server for [vibevibes](https://github.com/vibevibes/sdk) experiences.
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- Agents connect via MCP. Humans connect via browser. Same room, same state.
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+ Agents connect via MCP. Humans connect via browser. Same room, same state, same tools.
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+ [![npm](https://img.shields.io/npm/v/@vibevibes/mcp)](https://www.npmjs.com/package/@vibevibes/mcp)
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+ [![license](https://img.shields.io/npm/l/@vibevibes/mcp)](./LICENSE)
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  ## Install
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  ## Quick Start
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  ```bash
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- # Start the server for an experience
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+ # Serve an experience (Express + WebSocket + browser viewer)
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  npx vibevibes-serve ./my-experience
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- # Or use as MCP server (for AI agents)
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+ # Or run as an MCP server (for AI agents to connect)
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  npx vibevibes-mcp
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  ```
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+ Open http://localhost:4321 in the browser. Connect an agent via MCP. Both are in the same room.
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+
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  ## How It Works
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- 1. Define an experience using [@vibevibes/sdk](https://github.com/vibevibes/sdk)
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+ 1. You define an experience with [@vibevibes/sdk](https://github.com/vibevibes/sdk) (tools + canvas)
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  2. This server loads and runs it
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  3. Agents connect via MCP tools (`connect`, `act`, `look`)
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- 4. Humans open the browser to see the canvas
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+ 4. Humans open the browser viewer to see the canvas
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  5. Everyone shares the same state — tools are the only mutation path
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+ ```
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+ Browser (Canvas) <--WebSocket--> vibevibes-serve <--MCP--> AI Agent
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+ ```
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+
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  ## MCP Tools
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  | Tool | Purpose |
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  |------|---------|
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- | `connect` | Join the server, get room info |
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- | `act` | Execute a tool in the experience |
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- | `look` | Observe current state |
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- | `disconnect` | Leave room |
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+ | `connect` | Join the room. Returns available tools, current state, browser URL |
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+ | `act` | Execute a tool same tools the human uses via the canvas |
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+ | `look` | Observe current state and recent events |
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+ | `disconnect` | Leave the room |
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+ ## Features
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+ - **Hot reload** — edit `src/index.tsx`, save, see changes instantly
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+ - **TypeScript bundling** — esbuild compiles experiences on the fly
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+ - **Tick engine** — optional fixed-rate game loop (`netcode: "tick"`)
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+ - **Protocol mode** — load experiences from `manifest.json` + subprocess
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+ - **Ephemeral state** — per-actor transient data (cursors, typing indicators)
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+ - **Agent memory** — persistent per-session key-value store
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  ## Ecosystem
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  | Package | Description |
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  |---------|-------------|
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  | [@vibevibes/sdk](https://github.com/vibevibes/sdk) | Define experiences — tools, canvas, state |
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- | **@vibevibes/mcp** (this) | Runtime server — MCP + WebSocket + browser viewer |
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- | [create-vibevibes](https://github.com/vibevibes/create) | `npx create-vibevibes my-exp` — scaffold in seconds |
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+ | **@vibevibes/mcp** | Runtime engine — MCP server + WebSocket + viewer |
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+ | [@vibevibes/create](https://github.com/vibevibes/create) | `npx @vibevibes/create` — scaffold in seconds |
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  | [experiences](https://github.com/vibevibes/experiences) | Example experiences — fork and remix |
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  ## License
package/package.json CHANGED
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  {
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  "name": "@vibevibes/mcp",
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- "version": "0.3.0",
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+ "version": "0.3.1",
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  "description": "MCP server + runtime engine for vibevibes experiences",
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  "type": "module",
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  "main": "dist/index.js",