@vibes.diy/prompts 14.3.83 → 14.3.84

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+ import type { LlmConfig } from "./types.js";
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+ export declare const worldsConfig: LlmConfig;
package/llms/worlds.js ADDED
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+ export const worldsConfig = {
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+ name: "worlds",
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+ label: "Generative worlds",
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+ description: "Living simulations on a canvas: ecosystems and terrariums (grass, grazers, hunters), ant farms, " +
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+ "Conway's Game of Life and other cellular automata, falling sand, forest fires, boids and flocks, " +
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+ "petri dishes, weather drifting over a map — a grid of cells in a typed array, two rule functions " +
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+ "that seed and step it, one seeded random generator so the same seed grows the same world on every " +
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+ "device, a tick loop on its own clock with play, pause, step and speed, the grid painted as pixels " +
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+ "through ImageData in the app's theme colours, dials for the rates, a census on a slow clock, and " +
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+ "kept moments as recipes (seed, dials, tick, recorded taps) that replay into a living gallery. " +
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+ "ecosystem, terrarium, ant farm, game of life, cellular automaton, falling sand, forest fire, " +
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+ "boids, flocking, simulation, petri dish, predator prey, evolution, artificial life, screensaver world",
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+ cues: [
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+ "ecosystem",
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+ "terrarium",
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+ "ant farm",
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+ "ant colony",
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+ "game of life",
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+ "conway",
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+ "cellular automaton",
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+ "cellular automata",
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+ "automaton",
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+ "falling sand",
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+ "sand simulation",
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+ "forest fire",
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+ "boids",
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+ "flocking",
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+ "flock of",
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+ "petri dish",
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+ "predator",
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+ "prey",
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+ "artificial life",
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+ "a-life",
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+ "simulation",
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+ "simulate",
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+ "evolve",
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+ "evolution sim",
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+ "aquarium sim",
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+ "fish tank",
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+ "langton",
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+ "turmite",
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+ "weather simulation",
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+ ],
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+ };
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+ //# sourceMappingURL=worlds.js.map
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