@vibemancer/core 0.2.2 → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{chunk-X3ZCKBVC.js → chunk-OTLG74DO.js} +2 -2
- package/dist/chunk-OTLG74DO.js.map +1 -0
- package/dist/index-browser.d.ts +5 -4
- package/dist/index-browser.js +1 -1
- package/dist/index.js +1 -1
- package/package.json +1 -1
- package/src/engine-version.ts +5 -4
- package/dist/chunk-X3ZCKBVC.js.map +0 -1
package/dist/index-browser.d.ts
CHANGED
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@@ -597,16 +597,17 @@ declare function resetRuleset(): void;
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declare function currentRuleset(): Record<string, number>;
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/**
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* Engine version —
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* Engine version — a stable content hash of packages/core/src.
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*
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*
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* Derived by `scripts/update-engine-version.mjs` from the engine sources, so it changes
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* only when the engine changes — NOT on every build.
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* The same value is propagated to `packages/functions/src/engine-version.generated.ts`
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* so cloud functions and the core engine always agree on
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* so cloud functions and the core engine always agree on one version.
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*
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* Used to gate spectator replays: a recorded match can only be re-simulated when
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* the runtime engine version matches the version that produced the match.
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*/
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declare const ENGINE_VERSION =
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declare const ENGINE_VERSION = 3668533683721718;
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interface InternalWizardState extends WizardState {
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missileConfig?: MissileConfig;
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package/dist/index-browser.js
CHANGED
package/dist/index.js
CHANGED
package/package.json
CHANGED
package/src/engine-version.ts
CHANGED
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@@ -1,11 +1,12 @@
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/**
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* Engine version —
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* Engine version — a stable content hash of packages/core/src.
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*
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*
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* Derived by `scripts/update-engine-version.mjs` from the engine sources, so it changes
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* only when the engine changes — NOT on every build.
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* The same value is propagated to `packages/functions/src/engine-version.generated.ts`
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* so cloud functions and the core engine always agree on
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* so cloud functions and the core engine always agree on one version.
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*
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* Used to gate spectator replays: a recorded match can only be re-simulated when
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* the runtime engine version matches the version that produced the match.
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*/
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export const ENGINE_VERSION =
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export const ENGINE_VERSION = 3668533683721718;
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