@vibemancer/core 0.2.1 → 0.2.2

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@@ -606,7 +606,7 @@ declare function currentRuleset(): Record<string, number>;
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  * Used to gate spectator replays: a recorded match can only be re-simulated when
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  * the runtime engine version matches the version that produced the match.
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  */
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- declare const ENGINE_VERSION = 1786106205253;
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+ declare const ENGINE_VERSION = 1786501467111;
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  interface InternalWizardState extends WizardState {
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  missileConfig?: MissileConfig;
@@ -222,7 +222,7 @@ import {
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  withMissileContext,
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  withWizardContext,
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  wrapWithParams
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- } from "./chunk-OMYO6LNQ.js";
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+ } from "./chunk-X3ZCKBVC.js";
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  export {
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  ALL_BOTS,
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  ARENA_MAX,
package/dist/index.js CHANGED
@@ -222,7 +222,7 @@ import {
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  withMissileContext,
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  withWizardContext,
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  wrapWithParams
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- } from "./chunk-OMYO6LNQ.js";
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+ } from "./chunk-X3ZCKBVC.js";
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  // src/engine/sandbox.ts
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  import ivm from "isolated-vm";
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@vibemancer/core",
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- "version": "0.2.1",
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+ "version": "0.2.2",
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  "description": "Vibemancer game engine - competitive programming wizard battle arena",
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  "type": "module",
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  "author": "Low Entry",
@@ -8,4 +8,4 @@
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  * Used to gate spectator replays: a recorded match can only be re-simulated when
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  * the runtime engine version matches the version that produced the match.
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  */
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- export const ENGINE_VERSION = 1786106205253;
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+ export const ENGINE_VERSION = 1786501467111;