@vibemancer/core 0.1.8 → 0.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{chunk-NPRXDUQZ.js → chunk-OMYO6LNQ.js} +8 -6
- package/dist/chunk-OMYO6LNQ.js.map +1 -0
- package/dist/index-browser.d.ts +3 -2
- package/dist/index-browser.js +3 -1
- package/dist/index.d.ts +1 -1
- package/dist/index.js +3 -1
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
- package/src/engine/manual-match.ts +3 -2
- package/src/engine/simulation.ts +3 -2
- package/src/engine-version.ts +1 -1
- package/src/rules.ts +6 -0
- package/dist/chunk-NPRXDUQZ.js.map +0 -1
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@@ -142,6 +142,7 @@ function calculateWarmupMultiplier(prev, current) {
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return 1 + RULES.WARMUP_MAX_PENALTY - similarity * (RULES.WARMUP_MAX_BONUS + RULES.WARMUP_MAX_PENALTY);
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}
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var MATCH_DURATION = 3e4;
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+
var DEFAULT_SEED = 42;
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var MAX_HEALTH = RULES.WIZARD_HEALTH;
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var COLLISION_RADIUS = WIZARD_RADIUS;
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var MOVE_SPEED = RULES.MOVEMENT_SPEED;
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@@ -207,7 +208,7 @@ function currentRuleset() {
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}
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// src/engine-version.ts
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-
var ENGINE_VERSION =
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var ENGINE_VERSION = 1786106205253;
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// src/engine/hooks-runtime.ts
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var _g = globalThis;
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@@ -1220,8 +1221,8 @@ function simulate(wizard1AI, wizard2AI, options = {}) {
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if (typeof wizard2AI !== "function") {
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throw new Error("wizard2AI must be a function");
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}
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const { maxTicks: rawMaxTicks = MATCH_DURATION, seed: rawSeed =
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const seed = Number.isFinite(rawSeed) ? Math.floor(rawSeed) & 2147483647 :
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const { maxTicks: rawMaxTicks = MATCH_DURATION, seed: rawSeed = DEFAULT_SEED, spawnDistance: rawSpawnDistance, skipHistory = false } = options;
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const seed = Number.isFinite(rawSeed) ? Math.floor(rawSeed) & 2147483647 : DEFAULT_SEED;
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const maxTicks = Number.isFinite(rawMaxTicks) && rawMaxTicks > 0 ? Math.min(Math.floor(rawMaxTicks), 1e5) : MATCH_DURATION;
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const spawnDistance = Number.isFinite(rawSpawnDistance) && rawSpawnDistance > 0 ? Math.min(rawSpawnDistance, ARENA_MAX - ARENA_MIN - 100) : SPAWN_DISTANCE;
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const config = Object.freeze({
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@@ -1357,11 +1358,11 @@ var ManualMatch = class {
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this.wizard1AI = wizard1AI;
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this.wizard2AI = wizard2AI;
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const {
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seed: rawSeed =
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seed: rawSeed = DEFAULT_SEED,
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spawnDistance: rawSpawn,
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maxTicks: rawMaxTicks = MATCH_DURATION
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} = options;
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this.seed = Number.isFinite(rawSeed) ? Math.floor(rawSeed) & 2147483647 :
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this.seed = Number.isFinite(rawSeed) ? Math.floor(rawSeed) & 2147483647 : DEFAULT_SEED;
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this.maxTicks = Number.isFinite(rawMaxTicks) && rawMaxTicks > 0 ? Math.min(Math.floor(rawMaxTicks), 1e5) : MATCH_DURATION;
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const spawnDistance = Number.isFinite(rawSpawn) && rawSpawn > 0 ? Math.min(rawSpawn, ARENA_MAX - ARENA_MIN - 100) : SPAWN_DISTANCE;
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this.config = Object.freeze({
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@@ -10442,6 +10443,7 @@ export {
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calculateMissileSimilarity,
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calculateWarmupMultiplier,
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MATCH_DURATION,
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DEFAULT_SEED,
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MAX_HEALTH,
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COLLISION_RADIUS,
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MOVE_SPEED,
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@@ -10614,4 +10616,4 @@ export {
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diagnoseTrace,
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formatDiagnosis
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};
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-
//# sourceMappingURL=chunk-
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//# sourceMappingURL=chunk-OMYO6LNQ.js.map
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