@vibeframe/mcp-server 0.95.0 → 0.95.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +36 -9
- package/package.json +3 -3
package/dist/index.js
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@@ -7431,10 +7431,14 @@ _2\u20133 colours max. Declare explicit hex values; never name colours abstractl
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- _anti-pattern 3_`;
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return `# ${name} \u2014 Design
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> **Hard-gate.** This file
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>
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> **Hard-gate (BUILD flow only).** This file is the visual contract for
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> the scene-project flow (\`vibe build\`, \`vibe scene ...\`, composition
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> HTML, backdrop image-gen). Author it before authoring scene HTML; the
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> Hyperframes \`hyperframes\` skill enforces it at composition time.
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>
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> **Single-asset requests (\`vibe generate image|video|speech|...\`) do
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> NOT consult this file.** Run the generate command directly with the
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> user's prompt. See AGENTS.md \u2192 "Route by the user's actual request".
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${intro}
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@@ -7527,12 +7531,35 @@ This project is **bilingual**: it works with both VibeFrame (\`vibe\`) and
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HeyGen Hyperframes (\`hyperframes\`). You can run either CLI inside this
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directory.
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##
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## Route the request first
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Before opening DESIGN.md, loading the hyperframes skill, or planning
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scenes, decide which flow the user actually wants:
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- **ASSET (default for ambiguous prompts).** Single image, single video
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clip, single TTS line. Even a verb-less paste of a visual brief lands
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here. Just run \`vibe generate image|video|speech "<paste>" -o assets/<name>\`.
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Skip DESIGN.md, skip the hyperframes skill.
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- **BUILD.** Multi-scene / storyboard / composed video. Triggered when
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the user explicitly asks for "a video built from scenes", "a
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storyboard", "a multi-scene composition", or names \`vibe build\` /
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\`vibe scene ...\`. Only here does the hard-gate below apply.
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- **REMIX.** Transform a media file already on disk: \`vibe remix\`,
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\`vibe edit\`, \`vibe audio\`.
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If you can't tell, ask: *"single asset or multi-scene project?"* before
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authoring DESIGN.md or invoking a skill.
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## Visual identity hard-gate (BUILD flow only)
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**Within the BUILD flow,** author \`DESIGN.md\` before any scene HTML.
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It defines palette, typography, motion, and transition rules. Both the
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agent-driven path and the fallback emit reference it; scenes that
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contradict DESIGN.md are rejected by the Hyperframes \`hyperframes\`
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skill.
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Single-asset requests (\`vibe generate image|video|speech|...\`) do NOT
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consult this file \u2014 run the generate command directly.
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Browse named styles: \`vibe scene list-styles\`. Re-seed from one with
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\`vibe scene init . --visual-style "Swiss Pulse"\` (idempotent).
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package/package.json
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@@ -1,6 +1,6 @@
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{
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"name": "@vibeframe/mcp-server",
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"version": "0.95.
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"version": "0.95.1",
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"description": "VibeFrame MCP Server - AI-native video editing via Model Context Protocol",
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"type": "module",
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"bin": {
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@@ -57,8 +57,8 @@
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"tsx": "^4.21.0",
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"typescript": "^5.3.3",
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"vitest": "^1.2.2",
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"@vibeframe/
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"@vibeframe/
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"@vibeframe/cli": "0.95.1",
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"@vibeframe/core": "0.95.1"
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},
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"engines": {
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"node": ">=20"
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