@vibeframe/mcp-server 0.76.0 → 0.77.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/index.js +18 -18
- package/package.json +3 -3
package/README.md
CHANGED
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@@ -98,7 +98,7 @@ Tool names are MCP-side. Your host typically prefixes them (e.g. Claude shows th
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| Tool | Description |
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|------|-------------|
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-
| `
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+
| `scene_list_styles` | List the 8 vendored visual identities (Swiss Pulse, Data Drift, …) or fetch one |
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| `scene_add` | Append a beat (narration + backdrop + composed HTML) |
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| `scene_install_skill` | Install the Hyperframes skill bundle into a scene project |
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| `scene_lint` | Validate composition HTML against the visual identity |
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package/dist/index.js
CHANGED
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@@ -7410,7 +7410,7 @@ function buildEmptyRootHtml(opts) {
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}
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function buildDesignMd(opts) {
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const { name, style } = opts;
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const intro = style ? `Visual identity for **${name}**, scaffolded from the **${style.name}** style (after ${style.designer}). Customise freely \u2014 this file is the single source of truth for every scene's palette, typography, and motion.` : `Visual identity for **${name}**. Fill the sections below before authoring any scene HTML or generating any backdrop. Pick a named style with \`vibe scene styles\` if you want a credible starting point.`;
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const intro = style ? `Visual identity for **${name}**, scaffolded from the **${style.name}** style (after ${style.designer}). Customise freely \u2014 this file is the single source of truth for every scene's palette, typography, and motion.` : `Visual identity for **${name}**. Fill the sections below before authoring any scene HTML or generating any backdrop. Pick a named style with \`vibe scene list-styles\` if you want a credible starting point.`;
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const moodLine = style ? `**Mood:** ${style.mood} \xB7 **Best for:** ${style.bestFor}` : `**Mood:** _(one line \u2014 what should the viewer FEEL?)_`;
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const palette = style ? `${style.palette.map((c) => `- \`${c}\``).join("\n")}
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@@ -7468,7 +7468,7 @@ ${avoid}
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---
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_Browse other named styles: \`vibe scene styles\`_
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_Browse other named styles: \`vibe scene list-styles\`_
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${style ? `_This file was seeded by \`vibe scene init --visual-style "${style.name}"\`._` : `_Seed this file from a named style: \`vibe scene init <dir> --visual-style "<name>"\`._`}
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`;
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}
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@@ -7534,7 +7534,7 @@ typography, motion, and transition rules. Both the agent-driven path and
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the fallback emit reference it; scenes that contradict DESIGN.md are
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rejected by the Hyperframes \`hyperframes\` skill.
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Browse named styles: \`vibe scene styles\`. Re-seed from one with
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Browse named styles: \`vibe scene list-styles\`. Re-seed from one with
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\`vibe scene init . --visual-style "Swiss Pulse"\` (idempotent).
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## Skills \u2014 USE THESE FIRST
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@@ -18508,8 +18508,8 @@ var init_elevenlabs = __esm({
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"generate speech",
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"generate sound-effect",
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"generate music",
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"audio voices",
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"audio voice
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"audio list-voices",
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"audio clone-voice",
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"audio dub"
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]
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});
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@@ -454660,7 +454660,7 @@ Run 'vibe schema edit.<command>' for structured parameter info.
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exitWithError(generalError(`Frame interpolation failed: ${msg}`));
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}
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});
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-
editCommand.command("upscale
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+
editCommand.command("upscale").description("Upscale video resolution using AI or FFmpeg").argument("<video>", "Video file path").option("-o, --output <path>", "Output file path").option("-s, --scale <factor>", "Scale factor: 2 or 4", "2").option("-m, --model <model>", "Model: real-esrgan, topaz", "real-esrgan").option("--ffmpeg", "Use FFmpeg lanczos (free, no API)").option("-k, --api-key <key>", "Replicate API token (or set REPLICATE_API_TOKEN env)").option("--no-wait", "Start processing and return task ID without waiting").option("--dry-run", "Preview parameters without executing").action(async (videoPath, options) => {
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const startedAt = Date.now();
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try {
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if (options.output) {
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}
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if (options.dryRun) {
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outputSuccess({
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command: "edit upscale
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command: "edit upscale",
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startedAt,
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dryRun: true,
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data: {
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spinner3.succeed(source_default.green(`Upscaled to ${newWidth}x${newHeight}`));
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if (isJsonMode()) {
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outputSuccess({
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command: "edit upscale
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command: "edit upscale",
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startedAt,
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data: {
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dimensions: `${newWidth}x${newHeight}`,
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@@ -462016,7 +462016,7 @@ Examples:
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$ vibe scene lint # Validate every scene against composition rules
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$ vibe scene lint --fix # Auto-fix mechanical issues (e.g. missing class="clip")
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$ vibe scene lint --json # Structured output for agent loops
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$ vibe scene styles # Browse seed visual styles for DESIGN.md
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$ vibe scene list-styles # Browse seed visual styles for DESIGN.md
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For the project flow (init / build / render), use the top-level commands.
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The \`scene init\`, \`scene build\`, and \`scene render\` legacy aliases
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@@ -462131,13 +462131,13 @@ sceneCommand.command("compose-prompts").description("Emit the per-beat compose p
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console.log();
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console.log(source_default.dim("Re-run with --json to get the full per-beat userPrompt + cues for direct consumption."));
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});
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-
sceneCommand.command("styles").description("List vendored visual styles (or show one) for DESIGN.md seeding").argument("[name]", "Style name to inspect (omit to list all)").action((name) => {
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sceneCommand.command("list-styles").description("List vendored visual styles (or show one) for DESIGN.md seeding").argument("[name]", "Style name to inspect (omit to list all)").action((name) => {
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const startedAt = Date.now();
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if (!name) {
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const all = listVisualStyles();
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if (isJsonMode()) {
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outputSuccess({
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command: "scene styles",
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command: "scene list-styles",
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startedAt,
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data: {
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count: all.length,
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);
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}
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console.log();
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console.log(source_default.dim("Show details: "), source_default.cyan('vibe scene styles "<name>"'));
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console.log(source_default.dim("Show details: "), source_default.cyan('vibe scene list-styles "<name>"'));
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console.log(source_default.dim("Seed DESIGN.md:"), source_default.cyan('vibe scene init <dir> --visual-style "<name>"'));
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return;
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}
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}
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if (isJsonMode()) {
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outputSuccess({
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command: "scene styles",
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command: "scene list-styles",
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startedAt,
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data: { style }
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});
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)
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});
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var sceneStylesTool = defineTool({
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name: "
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name: "scene_list_styles",
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category: "scene",
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cost: "free",
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description: "List the 8 vendored visual identities available for `init --visual-style` (Swiss Pulse, Data Drift, \u2026) or, when `name` is provided, return the full DESIGN.md hard-gate body for one style. The DESIGN.md content is what the LLM uses as a non-negotiable visual rulebook during compose-scenes-with-skills.",
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if (!style) {
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return {
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success: false,
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error: `Unknown visual style "${args.name}". Run
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error: `Unknown visual style "${args.name}". Run scene_list_styles with no name to list all 8.`
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};
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}
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return {
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(s) => ` \u2022 ${s.name} (${s.slug}) \u2014 ${s.mood}; best for ${s.bestFor}`
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),
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``,
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`Run
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`Run scene_list_styles { name: "<slug>" } to fetch the full DESIGN.md hard-gate body for one style.`
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]
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};
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}
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\`\`\`bash
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vibe scene init <dir> [-r 16:9|9:16|1:1|4:5] [-d <sec>] [--visual-style "<name>"]
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vibe scene styles [<name>] # list / show vendored visual identities
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vibe scene list-styles [<name>] # list / show vendored visual identities
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vibe scene install-skill [<dir>] [--host all] # retroactive composition-rules install
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vibe scene add <name> --style <preset> [...]
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vibe scene compose-prompts [<dir>] [--beat <id>] # H2: emit plan, no LLM call
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],
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relatedCommands: [
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"vibe init",
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"vibe scene styles",
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"vibe scene list-styles",
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"vibe scene install-skill",
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"vibe scene compose-prompts",
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"vibe build",
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package/package.json
CHANGED
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{
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"name": "@vibeframe/mcp-server",
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"version": "0.
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"version": "0.77.0",
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"description": "VibeFrame MCP Server - AI-native video editing via Model Context Protocol",
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"type": "module",
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"bin": {
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"tsx": "^4.21.0",
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"typescript": "^5.3.3",
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"vitest": "^1.2.2",
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"@vibeframe/
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"@vibeframe/
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"@vibeframe/cli": "0.77.0",
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"@vibeframe/core": "0.77.0"
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},
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"engines": {
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"node": ">=20"
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