@vibeframe/mcp-server 0.113.27 → 0.113.28

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Files changed (2) hide show
  1. package/dist/index.js +18 -21
  2. package/package.json +3 -3
package/dist/index.js CHANGED
@@ -26374,8 +26374,8 @@ no unresolved unacknowledged host-agent issues.
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  **Load the \`hyperframes\` skill before authoring scenes** \u2014 it encodes the
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  composition rules, motion principles, type system, and visual-identity gate.
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  If your agent has it installed globally it is already available; otherwise run
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- \`vibe scene install-skill\` to eject a local, editable copy (\`SKILL.md\` +
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- \`references/\`, gitignored by default) and read \`SKILL.md\`.
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+ \`vibe scene install-skill\`, which runs upstream's installer and writes
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+ \`.agents/skills/hyperframes/SKILL.md\`. Read that file before authoring.
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  **Always invoke the relevant skill before authoring scenes.** Skills encode
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  framework-specific patterns (GSAP timeline registration, data-attribute
@@ -26405,7 +26405,7 @@ the framework-level minimum, not the cinematic craft layer.
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  - \`index.html\` \u2014 root composition (timeline)
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  - \`compositions/scene-*.html\` \u2014 per-scene HTML authored by you or the agent
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  - \`assets/\` \u2014 generated/canonical build media (narration audio, images, video)
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- - \`references/\` \u2014 composition rule docs, only when ejected via \`vibe scene install-skill\` (not user media)
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+ - \`.agents/skills/hyperframes/\` \u2014 upstream composition rules, when installed here rather than globally
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  - \`transcript.json\` \u2014 Whisper word-level transcript (if narration exists)
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  - \`hyperframes.json\` \u2014 HF registry config (speak to both toolchains)
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  - \`vibe.config.json\` \u2014 canonical VibeFrame config (providers, budget)
@@ -26469,8 +26469,9 @@ function buildSceneGitignore() {
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  renders/*.mp4
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  tmp/
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- # Vendored Hyperframes skill copies \u2014 regenerable via 'vibe scene install-skill'.
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- # Delete these lines if you eject and want to commit per-project customizations.
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+ # Hyperframes skill copies left by older VibeFrame versions. Nothing writes
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+ # these now - upstream's installer owns the rules and puts them under
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+ # .agents/skills/hyperframes/, which is yours to commit or ignore.
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  /SKILL.md
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  /references/
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  /.claude/skills/hyperframes/
@@ -26508,12 +26509,7 @@ function describeSceneScaffold(opts) {
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  ];
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  }
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  if (profile === "agent" || profile === "full") {
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- groups.agent = [
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- resolve8(dir, "AGENTS.md"),
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- resolve8(dir, "SKILL.md"),
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- resolve8(dir, "references"),
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- resolve8(dir, "CLAUDE.md")
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- ];
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+ groups.agent = [resolve8(dir, "AGENTS.md"), resolve8(dir, "CLAUDE.md")];
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  }
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  return groups;
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  }
@@ -306834,7 +306830,7 @@ var sceneComposePromptsTool = defineTool({
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  cost: "free",
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  title: "Get Scene Authoring Prompts",
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  annotations: { readOnly: true, openWorld: false },
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- description: "Emit the per-beat compose plan for the host agent to author scene HTML itself. Reads STORYBOARD.md + DESIGN.md and returns each beat's outputPath + userPrompt + cues + body, plus references to the project's SKILL.md (Hyperframes rules) and DESIGN.md (visual identity). The host agent writes each compositions/scene-<id>.html file directly \u2014 VibeFrame makes NO LLM call here. Hosts that cannot write files (e.g. Claude Desktop) submit each authored beat with scene_submit instead. Pairs with scene_install_skill (Phase H1). Phase H2 of the agentic-native composer plan; the internal-LLM batch path (build) remains as a fallback for non-agent contexts.",
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+ description: "Emit the per-beat compose plan for the host agent to author scene HTML itself. Reads STORYBOARD.md + DESIGN.md and returns each beat's outputPath + userPrompt + cues + body, plus the path to the Hyperframes rules (skillReference) and DESIGN.md (visual identity). The host agent writes each compositions/scene-<id>.html file directly \u2014 VibeFrame makes NO LLM call here, and there is no internal-LLM fallback: authoring is always the host agent's job. Hosts that cannot write files (e.g. Claude Desktop) submit each authored beat with scene_submit instead. Pairs with scene_install_skill, which fetches the rules from upstream when the agent does not already have them.",
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  schema: sceneComposePromptsSchema,
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  async execute(args, ctx) {
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  const projectDir = resolve40(ctx.workingDirectory, args.projectDir);
@@ -314697,11 +314693,11 @@ narration / backdrop intent.
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  1. \`vibe init my-promo --visual-style "Swiss Pulse"\` \u2014 seeds
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  \`DESIGN.md\` (palette, typography, motion, transitions) plus the
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  \`vibe.config.json\` / \`hyperframes.json\` / \`index.html\` scaffold.
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- In Plan H this **also installs local composition rules** at the
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- right place for your host (\`.claude/skills/hyperframes/\` for Claude
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- Code, \`.cursor/rules/hyperframes.mdc\` for Cursor, universal
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- \`SKILL.md\` for everyone else).
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- 2. Read \`SKILL.md\` (or the host-specific copy) \u2014 Hyperframes
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+ It does **not** install the composition rules; if your agent does not
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+ already have the \`hyperframes\` skill, run
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+ \`vibe scene install-skill\` to fetch them from upstream into
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+ \`.agents/skills/hyperframes/\`.
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+ 2. Read \`.agents/skills/hyperframes/SKILL.md\` (or your global copy) \u2014
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  framework rules, motion principles, type system, transition recipes.
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  3. Read \`DESIGN.md\` \u2014 project-specific palette / typography / motion
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  signature (visual identity hard-gate).
@@ -315031,9 +315027,10 @@ var META = {
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  title: "Scene authoring with vibe",
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  summary: "Author per-scene HTML compositions and render to MP4 (BUILD flow)",
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  steps: [
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- 'Run `vibe init <dir> --visual-style "<style name>"` to scaffold the project + install local composition rules.',
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+ 'Run `vibe init <dir> --visual-style "<style name>"` to scaffold the project.',
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+ "Run `vibe scene install-skill` unless your agent already has the `hyperframes` skill; `vibe doctor` tells you which.",
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  "Edit `STORYBOARD.md` with per-beat YAML cues (narration / backdrop / duration).",
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- "Read `SKILL.md` for the framework rules and `DESIGN.md` for the visual-identity hard-gate.",
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+ "Read `.agents/skills/hyperframes/SKILL.md` for the framework rules and `DESIGN.md` for the visual-identity hard-gate.",
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  "Run `vibe build <dir>`. With an agent host detected, the CLI emits a `needs-author` plan; the host agent authors each `compositions/scene-<id>.html` and re-invokes to render.",
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  "Run `vibe build <dir> --stage sync` to assemble index.html, `vibe scene lint <dir> --fix` to validate, then `vibe render <dir>` to produce the MP4."
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  ],
@@ -316071,7 +316068,7 @@ function handleCliFlags(argv, version2) {
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  }
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  // src/index.ts
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- if (handleCliFlags(process.argv.slice(2), "0.113.27")) {
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+ if (handleCliFlags(process.argv.slice(2), "0.113.28")) {
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  process.exit(0);
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  }
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  console.log = (...args) => console.error(...args);
@@ -316084,7 +316081,7 @@ var server = new Server(
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  {
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  name: "vibeframe",
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  // Stamped with the package version by build.js at bundle time.
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- version: "0.113.27"
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+ version: "0.113.28"
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  },
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  {
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  capabilities: {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@vibeframe/mcp-server",
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- "version": "0.113.27",
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+ "version": "0.113.28",
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  "description": "VibeFrame MCP Server - AI-native video editing via Model Context Protocol",
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  "type": "module",
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  "bin": {
@@ -60,8 +60,8 @@
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  "tsx": "^4.21.0",
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  "typescript": "^5.3.3",
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  "vitest": "^1.2.2",
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- "@vibeframe/cli": "0.113.27",
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- "@vibeframe/core": "0.113.27"
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+ "@vibeframe/core": "0.113.28",
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+ "@vibeframe/cli": "0.113.28"
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  },
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  "engines": {
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  "node": ">=20"