@vibeframe/mcp-server 0.113.27 → 0.113.28
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +18 -21
- package/package.json +3 -3
package/dist/index.js
CHANGED
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@@ -26374,8 +26374,8 @@ no unresolved unacknowledged host-agent issues.
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**Load the \`hyperframes\` skill before authoring scenes** \u2014 it encodes the
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composition rules, motion principles, type system, and visual-identity gate.
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If your agent has it installed globally it is already available; otherwise run
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\`vibe scene install-skill
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-
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\`vibe scene install-skill\`, which runs upstream's installer and writes
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\`.agents/skills/hyperframes/SKILL.md\`. Read that file before authoring.
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**Always invoke the relevant skill before authoring scenes.** Skills encode
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framework-specific patterns (GSAP timeline registration, data-attribute
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@@ -26405,7 +26405,7 @@ the framework-level minimum, not the cinematic craft layer.
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- \`index.html\` \u2014 root composition (timeline)
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- \`compositions/scene-*.html\` \u2014 per-scene HTML authored by you or the agent
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- \`assets/\` \u2014 generated/canonical build media (narration audio, images, video)
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-
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- \`.agents/skills/hyperframes/\` \u2014 upstream composition rules, when installed here rather than globally
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- \`transcript.json\` \u2014 Whisper word-level transcript (if narration exists)
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- \`hyperframes.json\` \u2014 HF registry config (speak to both toolchains)
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- \`vibe.config.json\` \u2014 canonical VibeFrame config (providers, budget)
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@@ -26469,8 +26469,9 @@ function buildSceneGitignore() {
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renders/*.mp4
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tmp/
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#
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#
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# Hyperframes skill copies left by older VibeFrame versions. Nothing writes
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# these now - upstream's installer owns the rules and puts them under
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# .agents/skills/hyperframes/, which is yours to commit or ignore.
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/SKILL.md
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/references/
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/.claude/skills/hyperframes/
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@@ -26508,12 +26509,7 @@ function describeSceneScaffold(opts) {
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];
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}
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if (profile === "agent" || profile === "full") {
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groups.agent = [
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resolve8(dir, "AGENTS.md"),
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resolve8(dir, "SKILL.md"),
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resolve8(dir, "references"),
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resolve8(dir, "CLAUDE.md")
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];
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groups.agent = [resolve8(dir, "AGENTS.md"), resolve8(dir, "CLAUDE.md")];
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}
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return groups;
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}
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@@ -306834,7 +306830,7 @@ var sceneComposePromptsTool = defineTool({
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cost: "free",
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title: "Get Scene Authoring Prompts",
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annotations: { readOnly: true, openWorld: false },
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description: "Emit the per-beat compose plan for the host agent to author scene HTML itself. Reads STORYBOARD.md + DESIGN.md and returns each beat's outputPath + userPrompt + cues + body, plus
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description: "Emit the per-beat compose plan for the host agent to author scene HTML itself. Reads STORYBOARD.md + DESIGN.md and returns each beat's outputPath + userPrompt + cues + body, plus the path to the Hyperframes rules (skillReference) and DESIGN.md (visual identity). The host agent writes each compositions/scene-<id>.html file directly \u2014 VibeFrame makes NO LLM call here, and there is no internal-LLM fallback: authoring is always the host agent's job. Hosts that cannot write files (e.g. Claude Desktop) submit each authored beat with scene_submit instead. Pairs with scene_install_skill, which fetches the rules from upstream when the agent does not already have them.",
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schema: sceneComposePromptsSchema,
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async execute(args, ctx) {
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const projectDir = resolve40(ctx.workingDirectory, args.projectDir);
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@@ -314697,11 +314693,11 @@ narration / backdrop intent.
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1. \`vibe init my-promo --visual-style "Swiss Pulse"\` \u2014 seeds
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\`DESIGN.md\` (palette, typography, motion, transitions) plus the
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\`vibe.config.json\` / \`hyperframes.json\` / \`index.html\` scaffold.
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2. Read
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It does **not** install the composition rules; if your agent does not
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already have the \`hyperframes\` skill, run
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\`vibe scene install-skill\` to fetch them from upstream into
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\`.agents/skills/hyperframes/\`.
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2. Read \`.agents/skills/hyperframes/SKILL.md\` (or your global copy) \u2014
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framework rules, motion principles, type system, transition recipes.
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3. Read \`DESIGN.md\` \u2014 project-specific palette / typography / motion
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signature (visual identity hard-gate).
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@@ -315031,9 +315027,10 @@ var META = {
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title: "Scene authoring with vibe",
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summary: "Author per-scene HTML compositions and render to MP4 (BUILD flow)",
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steps: [
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'Run `vibe init <dir> --visual-style "<style name>"` to scaffold the project
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'Run `vibe init <dir> --visual-style "<style name>"` to scaffold the project.',
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"Run `vibe scene install-skill` unless your agent already has the `hyperframes` skill; `vibe doctor` tells you which.",
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"Edit `STORYBOARD.md` with per-beat YAML cues (narration / backdrop / duration).",
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"Read
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"Read `.agents/skills/hyperframes/SKILL.md` for the framework rules and `DESIGN.md` for the visual-identity hard-gate.",
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"Run `vibe build <dir>`. With an agent host detected, the CLI emits a `needs-author` plan; the host agent authors each `compositions/scene-<id>.html` and re-invokes to render.",
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"Run `vibe build <dir> --stage sync` to assemble index.html, `vibe scene lint <dir> --fix` to validate, then `vibe render <dir>` to produce the MP4."
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],
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@@ -316071,7 +316068,7 @@ function handleCliFlags(argv, version2) {
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}
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// src/index.ts
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if (handleCliFlags(process.argv.slice(2), "0.113.
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if (handleCliFlags(process.argv.slice(2), "0.113.28")) {
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process.exit(0);
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}
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console.log = (...args) => console.error(...args);
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@@ -316084,7 +316081,7 @@ var server = new Server(
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{
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name: "vibeframe",
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// Stamped with the package version by build.js at bundle time.
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version: "0.113.
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version: "0.113.28"
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},
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{
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capabilities: {
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package/package.json
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{
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"name": "@vibeframe/mcp-server",
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"version": "0.113.
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"version": "0.113.28",
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"description": "VibeFrame MCP Server - AI-native video editing via Model Context Protocol",
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"type": "module",
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"bin": {
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"tsx": "^4.21.0",
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"typescript": "^5.3.3",
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"vitest": "^1.2.2",
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"@vibeframe/
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"@vibeframe/
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"@vibeframe/core": "0.113.28",
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"@vibeframe/cli": "0.113.28"
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},
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"engines": {
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"node": ">=20"
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