@vibeframe/cli 0.95.1 → 0.95.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +11 -2
- package/package.json +3 -3
package/dist/index.js
CHANGED
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@@ -63483,7 +63483,7 @@ init_source();
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// package.json
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var package_default = {
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name: "@vibeframe/cli",
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version: "0.95.
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+
version: "0.95.2",
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description: "VibeFrame CLI - natural language video editing from the terminal",
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private: false,
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license: "MIT",
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@@ -71741,6 +71741,7 @@ applies to BUILD only.
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Examples:
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- "make this image" \u2192 \`vibe generate image "..." -o assets/name.png\`
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- "use this image to make a video" \u2192 \`vibe generate video "..." -i image.png -o renders/name.mp4\`
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- "add a lower-third/title/animated overlay/grain/vignette to this clip" \u2192 prefer \`vibe generate motion "..." --video clip.mp4 --render -o out.mp4\` when the request asks for designed or animated motion graphics.
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- "please add visuals using OpenAI image gen" \u2192 \`vibe generate image "..." -p openai ...\`
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- *(verb-less paste)* "aerial view of a misty mountain peak at sunrise..." \u2192 \`vibe generate image "<paste>" -o assets/mountain-peak.png\`. **Don't** read it as a brief for DESIGN.md.
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@@ -71757,6 +71758,10 @@ bundle, then renders to MP4. Idempotent re-runs reuse cached assets.
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**REMIX \u2014 transform existing video / audio.**
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Use \`vibe remix\`, \`vibe edit\`, or \`vibe audio\`. One-shot,
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batch-oriented operations on a file the user already has on disk.
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\`vibe edit text-overlay\` is the free deterministic path for simple static
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text burn-in. If the user asks for motion design, animated lower-thirds,
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designed titles, grain/vignette as part of a graphic treatment, or says
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"motion graphics", use \`vibe generate motion --video ... --render\` instead.
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Decision rule: if the user asks for one asset, it's ASSET. If the user asks
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for a multi-scene/storyboard/composed video, it's BUILD. If the user is
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@@ -71782,6 +71787,7 @@ starting from a media file and wants it transformed, it's REMIX.
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| Extract highlights from a long video | \`vibe remix highlights file.mp4 -d 60\` |
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| Long video \u2192 vertical shorts | \`vibe remix auto-shorts file.mp4 -n 3 --add-captions\` |
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| Add animated word-by-word captions | \`vibe remix animated-caption file.mp4 -s karaoke-sweep\` |
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| Add designed motion graphics overlay | \`vibe generate motion "lower-third..." --video file.mp4 --render -o out.mp4\` |
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| Remove silence | \`vibe edit silence-cut in.mp4 -o out.mp4\` |
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| Add static captions | \`vibe edit caption in.mp4 -o out.mp4\` |
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| Translate audio (transcribe \u2192 TTS) | \`vibe audio dub file.mp4 -t ko\` |
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@@ -71885,7 +71891,10 @@ overview content moved into AGENTS.md above):
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Claude-specific routing note: follow the ASSET / BUILD / REMIX decision
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rules in \`AGENTS.md\`. In particular, a request for one generated image or
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one generated video clip is an ASSET request: use \`vibe generate image\` or
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\`vibe generate video\` directly.
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\`vibe generate video\` directly. A request for designed/animated overlays
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on an existing clip is usually \`vibe generate motion --video ... --render\`,
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not \`vibe edit text-overlay\`, unless the user explicitly asks for a simple
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static text burn-in. Do not invoke \`/vibe-scene\`, edit
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\`DESIGN.md\`, or edit \`STORYBOARD.md\` unless the user explicitly asks for a
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scene, storyboard, or composed video.
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@vibeframe/cli",
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"version": "0.95.
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"version": "0.95.2",
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"description": "VibeFrame CLI - natural language video editing from the terminal",
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"private": false,
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"license": "MIT",
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@@ -183,8 +183,8 @@
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"tsx": "^4.21.0",
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"typescript": "^5.3.3",
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"vitest": "^1.2.2",
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"@vibeframe/
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"@vibeframe/
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"@vibeframe/core": "0.95.2",
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"@vibeframe/ai-providers": "0.95.2"
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},
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"engines": {
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"node": ">=20"
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