@vibeframe/cli 0.95.0 → 0.95.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2) hide show
  1. package/dist/index.js +59 -15
  2. package/package.json +3 -3
package/dist/index.js CHANGED
@@ -26237,10 +26237,14 @@ _2\u20133 colours max. Declare explicit hex values; never name colours abstractl
26237
26237
  - _anti-pattern 3_`;
26238
26238
  return `# ${name} \u2014 Design
26239
26239
 
26240
- > **Hard-gate.** This file defines the visual identity of every scene.
26241
- > Author it before generating any HTML, backdrop image, or motion.
26242
- > The Hyperframes \`hyperframes\` skill enforces this: scenes that
26243
- > contradict DESIGN.md are rejected.
26240
+ > **Hard-gate (BUILD flow only).** This file is the visual contract for
26241
+ > the scene-project flow (\`vibe build\`, \`vibe scene ...\`, composition
26242
+ > HTML, backdrop image-gen). Author it before authoring scene HTML; the
26243
+ > Hyperframes \`hyperframes\` skill enforces it at composition time.
26244
+ >
26245
+ > **Single-asset requests (\`vibe generate image|video|speech|...\`) do
26246
+ > NOT consult this file.** Run the generate command directly with the
26247
+ > user's prompt. See AGENTS.md \u2192 "Route by the user's actual request".
26244
26248
 
26245
26249
  ${intro}
26246
26250
 
@@ -26333,12 +26337,35 @@ This project is **bilingual**: it works with both VibeFrame (\`vibe\`) and
26333
26337
  HeyGen Hyperframes (\`hyperframes\`). You can run either CLI inside this
26334
26338
  directory.
26335
26339
 
26336
- ## Visual identity hard-gate
26340
+ ## Route the request first
26337
26341
 
26338
- **Author \`DESIGN.md\` before any scene HTML.** It defines palette,
26339
- typography, motion, and transition rules. Both the agent-driven path and
26340
- the fallback emit reference it; scenes that contradict DESIGN.md are
26341
- rejected by the Hyperframes \`hyperframes\` skill.
26342
+ Before opening DESIGN.md, loading the hyperframes skill, or planning
26343
+ scenes, decide which flow the user actually wants:
26344
+
26345
+ - **ASSET (default for ambiguous prompts).** Single image, single video
26346
+ clip, single TTS line. Even a verb-less paste of a visual brief lands
26347
+ here. Just run \`vibe generate image|video|speech "<paste>" -o assets/<name>\`.
26348
+ Skip DESIGN.md, skip the hyperframes skill.
26349
+ - **BUILD.** Multi-scene / storyboard / composed video. Triggered when
26350
+ the user explicitly asks for "a video built from scenes", "a
26351
+ storyboard", "a multi-scene composition", or names \`vibe build\` /
26352
+ \`vibe scene ...\`. Only here does the hard-gate below apply.
26353
+ - **REMIX.** Transform a media file already on disk: \`vibe remix\`,
26354
+ \`vibe edit\`, \`vibe audio\`.
26355
+
26356
+ If you can't tell, ask: *"single asset or multi-scene project?"* before
26357
+ authoring DESIGN.md or invoking a skill.
26358
+
26359
+ ## Visual identity hard-gate (BUILD flow only)
26360
+
26361
+ **Within the BUILD flow,** author \`DESIGN.md\` before any scene HTML.
26362
+ It defines palette, typography, motion, and transition rules. Both the
26363
+ agent-driven path and the fallback emit reference it; scenes that
26364
+ contradict DESIGN.md are rejected by the Hyperframes \`hyperframes\`
26365
+ skill.
26366
+
26367
+ Single-asset requests (\`vibe generate image|video|speech|...\`) do NOT
26368
+ consult this file \u2014 run the generate command directly.
26342
26369
 
26343
26370
  Browse named styles: \`vibe scene list-styles\`. Re-seed from one with
26344
26371
  \`vibe scene init . --visual-style "Swiss Pulse"\` (idempotent).
@@ -63456,7 +63483,7 @@ init_source();
63456
63483
  // package.json
63457
63484
  var package_default = {
63458
63485
  name: "@vibeframe/cli",
63459
- version: "0.95.0",
63486
+ version: "0.95.2",
63460
63487
  description: "VibeFrame CLI - natural language video editing from the terminal",
63461
63488
  private: false,
63462
63489
  license: "MIT",
@@ -71702,16 +71729,25 @@ vibe walkthrough pipeline # step-by-step authoring guide (pipeline)
71702
71729
  Routing the user's request correctly is the most important judgement call
71703
71730
  you'll make. Do not force everything into a scene project.
71704
71731
 
71705
- **ASSET \u2014 create one generated asset.**
71732
+ **ASSET \u2014 default for any single-asset request OR ambiguous prompt.**
71706
71733
  If the user asks for a single image, single video clip, sound effect, music
71707
- bed, or narration file, use \`vibe generate ...\` directly. Do **not** edit
71708
- \`DESIGN.md\`, \`STORYBOARD.md\`, or run \`vibe scene ...\` unless the user
71709
- explicitly asks to build a storyboard/scene/composed video.
71734
+ bed, or narration file \u2014 **OR pastes a visual/audio brief without explicit
71735
+ storyboard / scene / multi-scene language** \u2014 treat it as ASSET. Use
71736
+ \`vibe generate ...\` directly. Do **not** edit \`DESIGN.md\`,
71737
+ \`STORYBOARD.md\`, run \`vibe scene ...\`, or auto-load the hyperframes
71738
+ skill until BUILD intent is explicit. The visual-identity hard-gate
71739
+ applies to BUILD only.
71710
71740
 
71711
71741
  Examples:
71712
71742
  - "make this image" \u2192 \`vibe generate image "..." -o assets/name.png\`
71713
71743
  - "use this image to make a video" \u2192 \`vibe generate video "..." -i image.png -o renders/name.mp4\`
71744
+ - "add a lower-third/title/animated overlay/grain/vignette to this clip" \u2192 prefer \`vibe generate motion "..." --video clip.mp4 --render -o out.mp4\` when the request asks for designed or animated motion graphics.
71714
71745
  - "please add visuals using OpenAI image gen" \u2192 \`vibe generate image "..." -p openai ...\`
71746
+ - *(verb-less paste)* "aerial view of a misty mountain peak at sunrise..." \u2192 \`vibe generate image "<paste>" -o assets/mountain-peak.png\`. **Don't** read it as a brief for DESIGN.md.
71747
+
71748
+ If genuinely uncertain, ask one short question: *"single asset or
71749
+ multi-scene project?"* before authoring DESIGN.md or loading the
71750
+ hyperframes skill.
71715
71751
 
71716
71752
  **BUILD \u2014 create new video from text intent.**
71717
71753
  Use \`vibe build\` with a STORYBOARD.md + DESIGN.md. The
@@ -71722,6 +71758,10 @@ bundle, then renders to MP4. Idempotent re-runs reuse cached assets.
71722
71758
  **REMIX \u2014 transform existing video / audio.**
71723
71759
  Use \`vibe remix\`, \`vibe edit\`, or \`vibe audio\`. One-shot,
71724
71760
  batch-oriented operations on a file the user already has on disk.
71761
+ \`vibe edit text-overlay\` is the free deterministic path for simple static
71762
+ text burn-in. If the user asks for motion design, animated lower-thirds,
71763
+ designed titles, grain/vignette as part of a graphic treatment, or says
71764
+ "motion graphics", use \`vibe generate motion --video ... --render\` instead.
71725
71765
 
71726
71766
  Decision rule: if the user asks for one asset, it's ASSET. If the user asks
71727
71767
  for a multi-scene/storyboard/composed video, it's BUILD. If the user is
@@ -71747,6 +71787,7 @@ starting from a media file and wants it transformed, it's REMIX.
71747
71787
  | Extract highlights from a long video | \`vibe remix highlights file.mp4 -d 60\` |
71748
71788
  | Long video \u2192 vertical shorts | \`vibe remix auto-shorts file.mp4 -n 3 --add-captions\` |
71749
71789
  | Add animated word-by-word captions | \`vibe remix animated-caption file.mp4 -s karaoke-sweep\` |
71790
+ | Add designed motion graphics overlay | \`vibe generate motion "lower-third..." --video file.mp4 --render -o out.mp4\` |
71750
71791
  | Remove silence | \`vibe edit silence-cut in.mp4 -o out.mp4\` |
71751
71792
  | Add static captions | \`vibe edit caption in.mp4 -o out.mp4\` |
71752
71793
  | Translate audio (transcribe \u2192 TTS) | \`vibe audio dub file.mp4 -t ko\` |
@@ -71850,7 +71891,10 @@ overview content moved into AGENTS.md above):
71850
71891
  Claude-specific routing note: follow the ASSET / BUILD / REMIX decision
71851
71892
  rules in \`AGENTS.md\`. In particular, a request for one generated image or
71852
71893
  one generated video clip is an ASSET request: use \`vibe generate image\` or
71853
- \`vibe generate video\` directly. Do not invoke \`/vibe-scene\`, edit
71894
+ \`vibe generate video\` directly. A request for designed/animated overlays
71895
+ on an existing clip is usually \`vibe generate motion --video ... --render\`,
71896
+ not \`vibe edit text-overlay\`, unless the user explicitly asks for a simple
71897
+ static text burn-in. Do not invoke \`/vibe-scene\`, edit
71854
71898
  \`DESIGN.md\`, or edit \`STORYBOARD.md\` unless the user explicitly asks for a
71855
71899
  scene, storyboard, or composed video.
71856
71900
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@vibeframe/cli",
3
- "version": "0.95.0",
3
+ "version": "0.95.2",
4
4
  "description": "VibeFrame CLI - natural language video editing from the terminal",
5
5
  "private": false,
6
6
  "license": "MIT",
@@ -183,8 +183,8 @@
183
183
  "tsx": "^4.21.0",
184
184
  "typescript": "^5.3.3",
185
185
  "vitest": "^1.2.2",
186
- "@vibeframe/ai-providers": "0.95.0",
187
- "@vibeframe/core": "0.95.0"
186
+ "@vibeframe/core": "0.95.2",
187
+ "@vibeframe/ai-providers": "0.95.2"
188
188
  },
189
189
  "engines": {
190
190
  "node": ">=20"