@vibeframe/cli 0.95.0 → 0.95.2
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- package/dist/index.js +59 -15
- package/package.json +3 -3
package/dist/index.js
CHANGED
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@@ -26237,10 +26237,14 @@ _2\u20133 colours max. Declare explicit hex values; never name colours abstractl
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- _anti-pattern 3_`;
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return `# ${name} \u2014 Design
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> **Hard-gate.** This file
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>
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>
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>
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> **Hard-gate (BUILD flow only).** This file is the visual contract for
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> the scene-project flow (\`vibe build\`, \`vibe scene ...\`, composition
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> HTML, backdrop image-gen). Author it before authoring scene HTML; the
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> Hyperframes \`hyperframes\` skill enforces it at composition time.
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>
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> **Single-asset requests (\`vibe generate image|video|speech|...\`) do
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> NOT consult this file.** Run the generate command directly with the
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> user's prompt. See AGENTS.md \u2192 "Route by the user's actual request".
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${intro}
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@@ -26333,12 +26337,35 @@ This project is **bilingual**: it works with both VibeFrame (\`vibe\`) and
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HeyGen Hyperframes (\`hyperframes\`). You can run either CLI inside this
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directory.
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##
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## Route the request first
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Before opening DESIGN.md, loading the hyperframes skill, or planning
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scenes, decide which flow the user actually wants:
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- **ASSET (default for ambiguous prompts).** Single image, single video
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clip, single TTS line. Even a verb-less paste of a visual brief lands
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here. Just run \`vibe generate image|video|speech "<paste>" -o assets/<name>\`.
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Skip DESIGN.md, skip the hyperframes skill.
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- **BUILD.** Multi-scene / storyboard / composed video. Triggered when
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the user explicitly asks for "a video built from scenes", "a
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storyboard", "a multi-scene composition", or names \`vibe build\` /
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\`vibe scene ...\`. Only here does the hard-gate below apply.
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- **REMIX.** Transform a media file already on disk: \`vibe remix\`,
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\`vibe edit\`, \`vibe audio\`.
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If you can't tell, ask: *"single asset or multi-scene project?"* before
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authoring DESIGN.md or invoking a skill.
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## Visual identity hard-gate (BUILD flow only)
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**Within the BUILD flow,** author \`DESIGN.md\` before any scene HTML.
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It defines palette, typography, motion, and transition rules. Both the
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agent-driven path and the fallback emit reference it; scenes that
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contradict DESIGN.md are rejected by the Hyperframes \`hyperframes\`
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skill.
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Single-asset requests (\`vibe generate image|video|speech|...\`) do NOT
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consult this file \u2014 run the generate command directly.
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Browse named styles: \`vibe scene list-styles\`. Re-seed from one with
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\`vibe scene init . --visual-style "Swiss Pulse"\` (idempotent).
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@@ -63456,7 +63483,7 @@ init_source();
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// package.json
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var package_default = {
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name: "@vibeframe/cli",
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version: "0.95.
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version: "0.95.2",
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description: "VibeFrame CLI - natural language video editing from the terminal",
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private: false,
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license: "MIT",
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@@ -71702,16 +71729,25 @@ vibe walkthrough pipeline # step-by-step authoring guide (pipeline)
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Routing the user's request correctly is the most important judgement call
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you'll make. Do not force everything into a scene project.
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**ASSET \u2014
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**ASSET \u2014 default for any single-asset request OR ambiguous prompt.**
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If the user asks for a single image, single video clip, sound effect, music
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bed, or narration file
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bed, or narration file \u2014 **OR pastes a visual/audio brief without explicit
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storyboard / scene / multi-scene language** \u2014 treat it as ASSET. Use
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\`vibe generate ...\` directly. Do **not** edit \`DESIGN.md\`,
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\`STORYBOARD.md\`, run \`vibe scene ...\`, or auto-load the hyperframes
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skill until BUILD intent is explicit. The visual-identity hard-gate
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applies to BUILD only.
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Examples:
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- "make this image" \u2192 \`vibe generate image "..." -o assets/name.png\`
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- "use this image to make a video" \u2192 \`vibe generate video "..." -i image.png -o renders/name.mp4\`
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- "add a lower-third/title/animated overlay/grain/vignette to this clip" \u2192 prefer \`vibe generate motion "..." --video clip.mp4 --render -o out.mp4\` when the request asks for designed or animated motion graphics.
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- "please add visuals using OpenAI image gen" \u2192 \`vibe generate image "..." -p openai ...\`
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- *(verb-less paste)* "aerial view of a misty mountain peak at sunrise..." \u2192 \`vibe generate image "<paste>" -o assets/mountain-peak.png\`. **Don't** read it as a brief for DESIGN.md.
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If genuinely uncertain, ask one short question: *"single asset or
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multi-scene project?"* before authoring DESIGN.md or loading the
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hyperframes skill.
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**BUILD \u2014 create new video from text intent.**
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Use \`vibe build\` with a STORYBOARD.md + DESIGN.md. The
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@@ -71722,6 +71758,10 @@ bundle, then renders to MP4. Idempotent re-runs reuse cached assets.
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**REMIX \u2014 transform existing video / audio.**
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Use \`vibe remix\`, \`vibe edit\`, or \`vibe audio\`. One-shot,
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batch-oriented operations on a file the user already has on disk.
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\`vibe edit text-overlay\` is the free deterministic path for simple static
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text burn-in. If the user asks for motion design, animated lower-thirds,
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designed titles, grain/vignette as part of a graphic treatment, or says
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"motion graphics", use \`vibe generate motion --video ... --render\` instead.
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Decision rule: if the user asks for one asset, it's ASSET. If the user asks
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for a multi-scene/storyboard/composed video, it's BUILD. If the user is
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| Extract highlights from a long video | \`vibe remix highlights file.mp4 -d 60\` |
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| Long video \u2192 vertical shorts | \`vibe remix auto-shorts file.mp4 -n 3 --add-captions\` |
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| Add animated word-by-word captions | \`vibe remix animated-caption file.mp4 -s karaoke-sweep\` |
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| Add designed motion graphics overlay | \`vibe generate motion "lower-third..." --video file.mp4 --render -o out.mp4\` |
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| Remove silence | \`vibe edit silence-cut in.mp4 -o out.mp4\` |
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| Add static captions | \`vibe edit caption in.mp4 -o out.mp4\` |
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| Translate audio (transcribe \u2192 TTS) | \`vibe audio dub file.mp4 -t ko\` |
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Claude-specific routing note: follow the ASSET / BUILD / REMIX decision
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rules in \`AGENTS.md\`. In particular, a request for one generated image or
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one generated video clip is an ASSET request: use \`vibe generate image\` or
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\`vibe generate video\` directly. A request for designed/animated overlays
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on an existing clip is usually \`vibe generate motion --video ... --render\`,
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not \`vibe edit text-overlay\`, unless the user explicitly asks for a simple
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static text burn-in. Do not invoke \`/vibe-scene\`, edit
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\`DESIGN.md\`, or edit \`STORYBOARD.md\` unless the user explicitly asks for a
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scene, storyboard, or composed video.
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package/package.json
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{
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"name": "@vibeframe/cli",
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"version": "0.95.
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"version": "0.95.2",
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"description": "VibeFrame CLI - natural language video editing from the terminal",
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"private": false,
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"license": "MIT",
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"tsx": "^4.21.0",
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"typescript": "^5.3.3",
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"vitest": "^1.2.2",
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"@vibeframe/
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"@vibeframe/
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"@vibeframe/core": "0.95.2",
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"@vibeframe/ai-providers": "0.95.2"
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},
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"engines": {
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"node": ">=20"
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