@vibeframe/cli 0.94.0 → 0.95.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +42 -15
- package/package.json +3 -3
package/dist/index.js
CHANGED
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@@ -25754,8 +25754,18 @@ async function fileExists(path2) {
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return false;
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}
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}
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async function findProjectConfigPath(cwd = process.cwd()) {
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let dir = resolve4(cwd);
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for (; ; ) {
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const candidate = getProjectConfigPath(dir);
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if (await fileExists(candidate)) return candidate;
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const parent = resolve4(dir, "..");
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if (parent === dir) return null;
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dir = parent;
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}
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}
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async function getActiveScope(cwd) {
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return await
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return await findProjectConfigPath(cwd) ? "project" : "user";
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}
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function applyDefaults(parsed) {
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const defaults = createDefaultConfig();
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@@ -25787,7 +25797,8 @@ async function loadConfig(options = {}) {
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const { scope, cwd, merge } = options;
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if (merge) {
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const user = await readConfigFile(USER_CONFIG_PATH);
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const
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const projectPath2 = await findProjectConfigPath(cwd);
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const project2 = projectPath2 ? await readConfigFile(projectPath2) : null;
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if (!user && !project2) return null;
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if (!user) return project2;
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if (!project2) return user;
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@@ -25808,7 +25819,8 @@ async function loadConfig(options = {}) {
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if (scope) {
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return readConfigFile(getConfigPath(scope, cwd));
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}
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const
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const projectPath = await findProjectConfigPath(cwd);
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const project = projectPath ? await readConfigFile(projectPath) : null;
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if (project) return project;
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return readConfigFile(USER_CONFIG_PATH);
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}
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@@ -63444,7 +63456,7 @@ init_source();
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// package.json
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var package_default = {
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name: "@vibeframe/cli",
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version: "0.
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version: "0.95.0",
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description: "VibeFrame CLI - natural language video editing from the terminal",
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private: false,
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license: "MIT",
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@@ -70767,11 +70779,8 @@ function applyProviderDefault(config2, choice) {
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}
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}
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function isProviderChoiceConfigured(config2, choice) {
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);
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for (const keyDef of keys) {
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const value = config2.providers[keyDef.configKey];
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if (choice.key) {
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const value = config2.providers[choice.key.configKey];
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if (value) return true;
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}
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if (choice.defaultFor?.kind === "image") {
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@@ -71688,10 +71697,21 @@ vibe walkthrough scene # step-by-step authoring guide (scene)
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vibe walkthrough pipeline # step-by-step authoring guide (pipeline)
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\`\`\`
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##
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## Route by the user's actual request
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Routing the user's request correctly is the most important judgement call
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you'll make. Do not force everything into a scene project.
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**ASSET \u2014 create one generated asset.**
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If the user asks for a single image, single video clip, sound effect, music
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bed, or narration file, use \`vibe generate ...\` directly. Do **not** edit
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\`DESIGN.md\`, \`STORYBOARD.md\`, or run \`vibe scene ...\` unless the user
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explicitly asks to build a storyboard/scene/composed video.
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Examples:
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- "make this image" \u2192 \`vibe generate image "..." -o assets/name.png\`
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- "use this image to make a video" \u2192 \`vibe generate video "..." -i image.png -o renders/name.mp4\`
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- "please add visuals using OpenAI image gen" \u2192 \`vibe generate image "..." -p openai ...\`
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**BUILD \u2014 create new video from text intent.**
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Use \`vibe build\` with a STORYBOARD.md + DESIGN.md. The
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@@ -71703,9 +71723,9 @@ bundle, then renders to MP4. Idempotent re-runs reuse cached assets.
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Use \`vibe remix\`, \`vibe edit\`, or \`vibe audio\`. One-shot,
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batch-oriented operations on a file the user already has on disk.
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Decision rule: if the user
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REMIX.
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Decision rule: if the user asks for one asset, it's ASSET. If the user asks
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for a multi-scene/storyboard/composed video, it's BUILD. If the user is
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starting from a media file and wants it transformed, it's REMIX.
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## Common workflows
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@@ -71827,6 +71847,13 @@ overview content moved into AGENTS.md above):
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- \`/vibe-pipeline\` \u2014 YAML pipeline authoring helper (Video as Code)
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- \`/vibe-scene\` \u2014 per-scene HTML authoring + \`vibe build\`
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Claude-specific routing note: follow the ASSET / BUILD / REMIX decision
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rules in \`AGENTS.md\`. In particular, a request for one generated image or
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one generated video clip is an ASSET request: use \`vibe generate image\` or
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\`vibe generate video\` directly. Do not invoke \`/vibe-scene\`, edit
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\`DESIGN.md\`, or edit \`STORYBOARD.md\` unless the user explicitly asks for a
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scene, storyboard, or composed video.
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To install / update them later:
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\`\`\`bash
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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"name": "@vibeframe/cli",
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"version": "0.
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"version": "0.95.0",
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"description": "VibeFrame CLI - natural language video editing from the terminal",
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"private": false,
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"license": "MIT",
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@@ -183,8 +183,8 @@
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"tsx": "^4.21.0",
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"typescript": "^5.3.3",
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"vitest": "^1.2.2",
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"@vibeframe/ai-providers": "0.
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"@vibeframe/core": "0.
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"@vibeframe/ai-providers": "0.95.0",
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"@vibeframe/core": "0.95.0"
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},
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"engines": {
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"node": ">=20"
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