@vibeframe/cli 0.106.4 → 0.106.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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+ /**
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+ * @module _shared/host-integration
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+ *
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+ * Host-app integration helpers for Codex, Claude, and Cursor.
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+ * Default UX is snippet-first: print exactly what to paste, and only write
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+ * files when the user passes an explicit --write flag.
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+ */
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+ export type HostSetupId = "codex" | "claude-code" | "claude-desktop" | "cursor";
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+ export type HostSelection = HostSetupId | "claude" | "all";
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+ export declare const HOST_SELECTIONS: readonly HostSelection[];
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+ export interface HostDefinition {
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+ id: HostSetupId;
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+ label: string;
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+ surfaces: Array<"shell" | "project-guidance" | "mcp">;
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+ guidanceFiles: string[];
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+ configPath: (projectDir: string) => string;
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+ configKind: "codex-toml" | "mcp-json";
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+ notes: string[];
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+ }
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+ export interface HostFileAction {
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+ path: string;
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+ status: "would-write" | "wrote" | "would-merge" | "merged" | "skipped-exists" | "missing";
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+ reason?: string;
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+ }
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+ export interface HostSetupPlan {
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+ host: HostDefinition;
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+ snippet: string;
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+ command?: string;
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+ configPath: string;
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+ files: HostFileAction[];
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+ warnings: string[];
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+ nextSteps: string[];
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+ }
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+ export interface HostDoctorResult {
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+ host: HostDefinition;
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+ configPath: string;
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+ configured: boolean;
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+ guidanceFiles: HostFileAction[];
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+ warnings: string[];
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+ nextSteps: string[];
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+ }
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+ export declare function hostDefinitions(_projectDir?: string): HostDefinition[];
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+ export declare function resolveHostSelection(selection: HostSelection): HostSetupId[];
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+ export declare function renderHostSnippet(host: HostDefinition, projectDir: string): string;
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+ export declare function claudeCodeAddCommand(): string;
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+ export declare function planHostSetup(host: HostDefinition, projectDir: string, opts: {
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+ write?: boolean;
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+ dryRun?: boolean;
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+ force?: boolean;
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+ }): Promise<HostSetupPlan>;
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+ export declare function inspectHost(host: HostDefinition, projectDir: string): Promise<HostDoctorResult>;
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+ export {};
@@ -18,7 +18,7 @@
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  * file. Keep this as the canonical source of truth for agent guidance —
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  * \`CLAUDE.md\` and \`GEMINI.md\` just import it.
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  */
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- export declare const AGENTS_MD = "# AGENTS.md\n\nThis project uses [VibeFrame](https://github.com/vericontext/vibeframe) \u2014\na CLI for AI-powered video editing. The `vibe` command provides 80+\nsubcommands for video generation, editing, analysis, and pipeline\norchestration. Cost tiers below \u2014 **always confirm with the user before\nrunning High / Very High tier commands**.\n\n## Agent host coverage\n\nVibeFrame's CLI works with any bash-capable AI coding agent. Six host\nfamilies have first-class auto-detection and scaffolds today:\n\n- **Claude Code** \u2014 `CLAUDE.md` (this file's import wrapper) +\n `AGENTS.md` + `/vibe-*` slash commands.\n- **OpenAI Codex** \u2014 reads `AGENTS.md` natively (agents.md spec).\n- **Cursor** \u2014 reads `AGENTS.md` plus `.cursor/rules/` for project\n rules; supports MCP via `.cursor/mcp.json`.\n- **Aider** \u2014 reads `AGENTS.md` (binary-only detection by VibeFrame).\n- **Gemini CLI** \u2014 primary context file is `GEMINI.md`; also reads\n `AGENTS.md` if present.\n- **OpenCode** \u2014 reads `AGENTS.md` (officially supported per\n `opencode.ai/docs/rules`); supports MCP via `.opencode/mcp.json`.\n\nRun `vibe doctor` to see which host(s) the CLI detects in your\nenvironment. Anyone running another bash-capable agent (Continue,\nSourcegraph Cody, etc.) still gets this `AGENTS.md` as the universal\nfallback.\n\n## Self-discovery\n\nDon't memorise the command surface \u2014 read it from the CLI:\n\n```bash\nvibe --help # command groups overview\nvibe schema --list # full machine-readable catalog (80+)\nvibe schema --list --surface public # small first-run/product command surface\nvibe schema generate.video # JSON Schema for any single command\nvibe doctor # available providers + system health\nvibe guide motion # choose text-overlay vs motion-overlay vs generate motion\nvibe guide scene # step-by-step authoring guide (scene)\nvibe guide pipeline # step-by-step authoring guide (pipeline)\n```\n\n## Route by the user's actual request\n\nRouting the user's request correctly is the most important judgement call\nyou'll make. Do not force everything into a scene project.\n\n**ASSET \u2014 default for any single-asset request OR ambiguous prompt.**\nIf the user asks for a single image, single video clip, sound effect, music\nbed, or narration file \u2014 **OR pastes a visual/audio brief without explicit\nstoryboard / scene / multi-scene language** \u2014 treat it as ASSET. Use\n`vibe generate ...` directly. Do **not** edit `DESIGN.md`,\n`STORYBOARD.md`, run `vibe scene ...`, or auto-load the hyperframes\nskill until BUILD intent is explicit. The visual-identity hard-gate\napplies to BUILD only.\n\nExamples:\n- \"make this image\" \u2192 `vibe generate image \"...\" -o assets/name.png`\n- \"use this image to make a video\" \u2192 `vibe generate video \"...\" -i image.png -o renders/name.mp4`\n- \"add a lower-third/title/animated overlay/grain/vignette to this clip\" \u2192 prefer `vibe edit motion-overlay clip.mp4 \"...\" --understand auto -o out.mp4` when the request asks for designed or animated motion graphics.\n- \"please add visuals using OpenAI image gen\" \u2192 `vibe generate image \"...\" -p openai ...`\n- *(verb-less paste)* \"aerial view of a misty mountain peak at sunrise...\" \u2192 `vibe generate image \"<paste>\" -o assets/mountain-peak.png`. **Don't** read it as a brief for DESIGN.md.\n\nIf genuinely uncertain, ask one short question: *\"single asset or\nmulti-scene project?\"* before authoring DESIGN.md or loading the\nhyperframes skill.\n\n**BUILD \u2014 create new video from text intent.**\nUse `vibe build` with a STORYBOARD.md + DESIGN.md. The\nskills-driven pipeline (v0.60+) dispatches narration TTS + backdrop\nimage-gen per beat, composes scene HTML via the bundled composition rules\nbundle, then renders to MP4. Idempotent re-runs reuse cached assets.\n\n**REMIX \u2014 transform existing video / audio.**\nUse `vibe remix`, `vibe edit`, or `vibe audio`. One-shot,\nbatch-oriented operations on a file the user already has on disk.\n`vibe edit text-overlay` is the free deterministic path for simple static\ntext burn-in. If the user asks for motion design, animated lower-thirds,\ndesigned titles, grain/vignette as part of a graphic treatment, or says\n\"motion graphics\", use `vibe edit motion-overlay ... --understand auto` instead.\n\nDecision rule: if the user asks for one asset, it's ASSET. If the user asks\nfor a multi-scene/storyboard/composed video, it's BUILD. If the user is\nstarting from a media file and wants it transformed, it's REMIX.\n\n## Common workflows\n\n### BUILD (new video from text)\n\n| Task | Command |\n|---|---|\n| One-shot storyboard \u2192 video | `vibe build [project-dir]` |\n| Render an existing scene project | `vibe render [project-dir] -o out.mp4` |\n| Lint scene HTML | `vibe scene lint --json` |\n| Generate a single image | `vibe generate image \"prompt\" -o img.png --quality hd` |\n| Generate a single video | `vibe generate video \"prompt\" -i image.png -o clip.mp4` |\n| Generate narration | `vibe generate narration \"text\" -o voice.mp3` |\n\n### REMIX (transform existing media)\n\n| Task | Command |\n|---|---|\n| Extract highlights from a long video | `vibe remix highlights file.mp4 -d 60` |\n| Long video \u2192 vertical shorts | `vibe remix auto-shorts file.mp4 -n 3 --add-captions` |\n| Add animated word-by-word captions | `vibe remix animated-caption file.mp4 -s karaoke-sweep` |\n| Add designed motion graphics overlay | `vibe edit motion-overlay file.mp4 \"lower-third...\" --understand auto -o out.mp4` |\n| Remove silence | `vibe edit silence-cut in.mp4 -o out.mp4` |\n| Add static captions | `vibe edit caption in.mp4 -o out.mp4` |\n| Translate audio (transcribe \u2192 TTS) | `vibe audio dub file.mp4 -t ko` |\n| Transcribe (Whisper, word-level) | `vibe audio transcribe file.mp4 --granularity word` |\n| Inspect media with Gemini | `vibe inspect media file.mp4 \"summarise\" --json` |\n\n### Compose pipelines (Video as Code)\n\n| Task | Command |\n|---|---|\n| Run a YAML pipeline | `vibe run pipeline.yaml --dry-run` |\n| Resume from last checkpoint | `vibe run pipeline.yaml --resume` |\n\n## Cost tiers\n\n| Tier | Examples | Approx. per call |\n|---|---|---|\n| **Free** | `schema/context/doctor`, `detect *`, `status *`, `plan`, `storyboard validate`, `inspect project/render --cheap`, deterministic edits | $0 |\n| **Low** | `generate narration/sound-effect/music`, `audio transcribe`, `inspect media`, optional AI review | $0.01\u2013$0.10 |\n| **High** | `generate image/motion`, `edit image/reframe/grade/speed-ramp` | $1\u2013$5 |\n| **Very High** | `generate video`, `edit fill-gaps`, `remix highlights/auto-shorts`, `build` with generated assets | $5\u2013$50+ |\n\n## Agent invariants\n\nWhen you run vibe commands programmatically:\n\n1. **Always `--json`** for structured output you can parse without regex\n2. **Always `--dry-run` first** for any High/Very-High tier command \u2014 it returns\n the cost estimate without spending API budget\n3. **Use `vibe schema <command>`** to discover parameters; do not guess flags\n4. **Pass complex options via `--stdin`**:\n ```bash\n echo '{\"video\":\"long.mp4\",\"count\":3,\"aspect\":\"9:16\"}' | vibe remix auto-shorts --stdin --json\n ```\n\n## Provider keys and project scope\n\nPrefer `vibe setup --scope project` for project-local keys. It writes\n`.vibeframe/config.yaml` in the setup directory; when you work from a\nnested scene directory, the `vibe` CLI automatically searches parent\ndirectories and uses the nearest project config. Do not assume the config\nfile must exist in the current subdirectory.\n\nRun `vibe doctor --json` from the directory where you will run commands\nand check `data.scope.project.configPath` / `data.scope.activeScope` before\ndeciding keys are missing. Never print or copy config file contents.\n\nFor generated project assets, use VibeFrame commands such as\n`vibe generate image|video|speech ...` so these project-scope keys are\nused. Do not switch to a host agent's built-in image/audio generation tool\nunless the user explicitly asks for a non-VibeFrame asset.\n\n`.env` is still supported as a gitignored fallback. Copy `.env.example`\nto start if you prefer environment variables.\n\n### Composition rules (scene HTML)\n\n`vibe init` installs local composition rules into your project. The\nuniversal copy lives at `SKILL.md` (with `references/*.md`), and\nhost-specific copies are placed where each agent expects them\n(`.claude/skills/hyperframes/` for Claude Code, `.cursor/rules/hyperframes.mdc`\nfor Cursor). **Read `SKILL.md` before authoring any scene composition HTML\nunder `compositions/`** \u2014 it defines the framework rules, motion\nprinciples, type system, and visual-identity hard-gate. The same skill\ngoverns `vibe scene lint` so your authored HTML and the linter stay in\nagreement.\n\nFor render-stable text, do not apply continuous `scale`, `x`, `y`,\n`filter`, or other transform tweens to `.scene-content` or any ancestor\ncontaining live text/cards. Put ambient zoom/parallax on background or media\nlayers only; text should enter briefly and then hold still at its final CSS\nposition.\n\nTo retro-install on a project scaffolded before this command existed, run\n`vibe scene install-skill [--host all]`.\n\n### Scene composer (batch / non-agent fallback)\n\nWhen you don't want to author HTML yourself, `vibe build --mode batch` runs an\nLLM internally with the same skill bundle. It auto-picks a provider based\non available keys (`claude > gemini > openai`) \u2014 pass `--composer <name>`\nto force one:\n\n| Provider | Env var | Spike notes (v0.70) |\n|---|---|---|\n| Claude (default) | `ANTHROPIC_API_KEY` | ~9 s/beat. Fastest, validated baseline. |\n| Gemini | `GOOGLE_API_KEY` | ~20 s/beat. ~2.6\u00D7 cheaper than Claude. |\n| OpenAI | `OPENAI_API_KEY` | ~70 s/beat. gpt-5 reasoning latency \u2014 opt-in only. |\n\nAll three pass first-shot lint at every effort tier on the `vibeframe-promo`\nfixture. Quality on more complex storyboards may differ \u2014 fall back to\n`--composer claude` if a non-default provider repeatedly fails lint.\n\n## Project conventions\n\n<!-- Edit this section with YOUR project's specifics. Examples below. -->\n\n- Default aspect ratio: `16:9`\n- Default scene duration: `3 seconds` (per beat)\n- Brand voice: <describe>\n- Output naming: `renders/<name>-<timestamp>.mp4`\n";
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+ export declare const AGENTS_MD = "# AGENTS.md\n\nThis project uses [VibeFrame](https://github.com/vericontext/vibeframe) \u2014\na CLI for AI-powered video editing. The `vibe` command provides 80+\nsubcommands for video generation, editing, analysis, and pipeline\norchestration. Cost tiers below \u2014 **always confirm with the user before\nrunning High / Very High tier commands**.\n\n## Agent host coverage\n\nVibeFrame's CLI works with any bash-capable AI coding agent. Six host\nfamilies have first-class auto-detection and scaffolds today:\n\n- **Claude Code** \u2014 `CLAUDE.md` (this file's import wrapper) +\n `AGENTS.md` + `/vibe-*` slash commands.\n- **OpenAI Codex** \u2014 reads `AGENTS.md` natively (agents.md spec).\n- **Cursor** \u2014 reads `AGENTS.md` plus `.cursor/rules/` for project\n rules; supports MCP via `.cursor/mcp.json`.\n- **Aider** \u2014 reads `AGENTS.md` (binary-only detection by VibeFrame).\n- **Gemini CLI** \u2014 primary context file is `GEMINI.md`; also reads\n `AGENTS.md` if present.\n- **OpenCode** \u2014 reads `AGENTS.md` (officially supported per\n `opencode.ai/docs/rules`); supports MCP via `.opencode/mcp.json`.\n\nRun `vibe doctor` to see which host(s) the CLI detects in your\nenvironment. Anyone running another bash-capable agent (Continue,\nSourcegraph Cody, etc.) still gets this `AGENTS.md` as the universal\nfallback.\n\n## Self-discovery\n\nDon't memorise the command surface \u2014 read it from the CLI:\n\n```bash\nvibe --help # command groups overview\nvibe schema --list # full machine-readable catalog (80+)\nvibe schema --list --surface public # small first-run/product command surface\nvibe schema generate.video # JSON Schema for any single command\nvibe doctor # available providers + system health\nvibe host setup all # print Codex/Claude/Cursor app integration snippets\nvibe host doctor all --json # verify project guidance + MCP config\nvibe guide motion # choose text-overlay vs motion-overlay vs generate motion\nvibe guide scene # step-by-step authoring guide (scene)\nvibe guide pipeline # step-by-step authoring guide (pipeline)\n```\n\n## Route by the user's actual request\n\nRouting the user's request correctly is the most important judgement call\nyou'll make. Do not force everything into a scene project.\n\n**ASSET \u2014 default for any single-asset request OR ambiguous prompt.**\nIf the user asks for a single image, single video clip, sound effect, music\nbed, or narration file \u2014 **OR pastes a visual/audio brief without explicit\nstoryboard / scene / multi-scene language** \u2014 treat it as ASSET. Use\n`vibe generate ...` directly. Do **not** edit `DESIGN.md`,\n`STORYBOARD.md`, run `vibe scene ...`, or auto-load the hyperframes\nskill until BUILD intent is explicit. The visual-identity hard-gate\napplies to BUILD only.\n\nExamples:\n- \"make this image\" \u2192 `vibe generate image \"...\" -o assets/name.png`\n- \"use this image to make a video\" \u2192 `vibe generate video \"...\" -i image.png -o renders/name.mp4`\n- \"add a lower-third/title/animated overlay/grain/vignette to this clip\" \u2192 prefer `vibe edit motion-overlay clip.mp4 \"...\" --understand auto -o out.mp4` when the request asks for designed or animated motion graphics.\n- \"please add visuals using OpenAI image gen\" \u2192 `vibe generate image \"...\" -p openai ...`\n- *(verb-less paste)* \"aerial view of a misty mountain peak at sunrise...\" \u2192 `vibe generate image \"<paste>\" -o assets/mountain-peak.png`. **Don't** read it as a brief for DESIGN.md.\n\nIf genuinely uncertain, ask one short question: *\"single asset or\nmulti-scene project?\"* before authoring DESIGN.md or loading the\nhyperframes skill.\n\n**BUILD \u2014 create new video from text intent.**\nUse `vibe build` with a STORYBOARD.md + DESIGN.md. The\nskills-driven pipeline (v0.60+) dispatches narration TTS + backdrop\nimage-gen per beat, composes scene HTML via the bundled composition rules\nbundle, then renders to MP4. Idempotent re-runs reuse cached assets.\n\n**REMIX \u2014 transform existing video / audio.**\nUse `vibe remix`, `vibe edit`, or `vibe audio`. One-shot,\nbatch-oriented operations on a file the user already has on disk.\n`vibe edit text-overlay` is the free deterministic path for simple static\ntext burn-in. If the user asks for motion design, animated lower-thirds,\ndesigned titles, grain/vignette as part of a graphic treatment, or says\n\"motion graphics\", use `vibe edit motion-overlay ... --understand auto` instead.\n\nDecision rule: if the user asks for one asset, it's ASSET. If the user asks\nfor a multi-scene/storyboard/composed video, it's BUILD. If the user is\nstarting from a media file and wants it transformed, it's REMIX.\n\n## Common workflows\n\n### BUILD (new video from text)\n\n| Task | Command |\n|---|---|\n| One-shot storyboard \u2192 video | `vibe build [project-dir]` |\n| Render an existing scene project | `vibe render [project-dir] -o out.mp4` |\n| Lint scene HTML | `vibe scene lint --json` |\n| Generate a single image | `vibe generate image \"prompt\" -o img.png --quality hd` |\n| Generate a single video | `vibe generate video \"prompt\" -i image.png -o clip.mp4` |\n| Generate narration | `vibe generate narration \"text\" -o voice.mp3` |\n\n### REMIX (transform existing media)\n\n| Task | Command |\n|---|---|\n| Extract highlights from a long video | `vibe remix highlights file.mp4 -d 60` |\n| Long video \u2192 vertical shorts | `vibe remix auto-shorts file.mp4 -n 3 --add-captions` |\n| Add animated word-by-word captions | `vibe remix animated-caption file.mp4 -s karaoke-sweep` |\n| Add designed motion graphics overlay | `vibe edit motion-overlay file.mp4 \"lower-third...\" --understand auto -o out.mp4` |\n| Remove silence | `vibe edit silence-cut in.mp4 -o out.mp4` |\n| Add static captions | `vibe edit caption in.mp4 -o out.mp4` |\n| Translate audio (transcribe \u2192 TTS) | `vibe audio dub file.mp4 -t ko` |\n| Transcribe (Whisper, word-level) | `vibe audio transcribe file.mp4 --granularity word` |\n| Inspect media with Gemini | `vibe inspect media file.mp4 \"summarise\" --json` |\n\n### Compose pipelines (Video as Code)\n\n| Task | Command |\n|---|---|\n| Run a YAML pipeline | `vibe run pipeline.yaml --dry-run` |\n| Resume from last checkpoint | `vibe run pipeline.yaml --resume` |\n\n## Cost tiers\n\n| Tier | Examples | Approx. per call |\n|---|---|---|\n| **Free** | `schema/context/doctor`, `detect *`, `status *`, `plan`, `storyboard validate`, `inspect project/render --cheap`, deterministic edits | $0 |\n| **Low** | `generate narration/sound-effect/music`, `audio transcribe`, `inspect media`, optional AI review | $0.01\u2013$0.10 |\n| **High** | `generate image/motion`, `edit image/reframe/grade/speed-ramp` | $1\u2013$5 |\n| **Very High** | `generate video`, `edit fill-gaps`, `remix highlights/auto-shorts`, `build` with generated assets | $5\u2013$50+ |\n\n## Agent invariants\n\nWhen you run vibe commands programmatically:\n\n1. **Always `--json`** for structured output you can parse without regex\n2. **Always `--dry-run` first** for any High/Very-High tier command \u2014 it returns\n the cost estimate without spending API budget\n3. **Use `vibe schema <command>`** to discover parameters; do not guess flags\n4. **Pass complex options via `--stdin`**:\n ```bash\n echo '{\"video\":\"long.mp4\",\"count\":3,\"aspect\":\"9:16\"}' | vibe remix auto-shorts --stdin --json\n ```\n\n## Provider keys and project scope\n\nPrefer `vibe setup --scope project` for project-local keys. It writes\n`.vibeframe/config.yaml` in the setup directory; when you work from a\nnested scene directory, the `vibe` CLI automatically searches parent\ndirectories and uses the nearest project config. Do not assume the config\nfile must exist in the current subdirectory.\n\nRun `vibe doctor --json` from the directory where you will run commands\nand check `data.scope.project.configPath` / `data.scope.activeScope` before\ndeciding keys are missing. Never print or copy config file contents.\n\nFor generated project assets, use VibeFrame commands such as\n`vibe generate image|video|speech ...` so these project-scope keys are\nused. Do not switch to a host agent's built-in image/audio generation tool\nunless the user explicitly asks for a non-VibeFrame asset.\n\n`.env` is still supported as a gitignored fallback. Copy `.env.example`\nto start if you prefer environment variables.\n\n## App host setup\n\nVibeFrame is CLI-first, not terminal-only. Codex, Claude Code, and Cursor can\ndrive the same project through shell commands, and app hosts can also use\nVibeFrame's MCP server as a typed tool surface.\n\n```bash\nvibe host setup all # print snippets only\nvibe host setup all --write # write project/app config\nvibe host doctor all --json # verify readiness\n```\n\nDefault setup is snippet-only; use `--write` when you want VibeFrame to merge\nthe generated config. Keep provider keys in `.vibeframe/config.yaml`, user\nconfig, or env files \u2014 not in app host config.\n\n### Composition rules (scene HTML)\n\n`vibe init` installs local composition rules into your project. The\nuniversal copy lives at `SKILL.md` (with `references/*.md`), and\nhost-specific copies are placed where each agent expects them\n(`.claude/skills/hyperframes/` for Claude Code, `.cursor/rules/hyperframes.mdc`\nfor Cursor). **Read `SKILL.md` before authoring any scene composition HTML\nunder `compositions/`** \u2014 it defines the framework rules, motion\nprinciples, type system, and visual-identity hard-gate. The same skill\ngoverns `vibe scene lint` so your authored HTML and the linter stay in\nagreement.\n\nFor render-stable text, do not apply continuous `scale`, `x`, `y`,\n`filter`, or other transform tweens to `.scene-content` or any ancestor\ncontaining live text/cards. Put ambient zoom/parallax on background or media\nlayers only; text should enter briefly and then hold still at its final CSS\nposition.\n\nTo retro-install on a project scaffolded before this command existed, run\n`vibe scene install-skill [--host all]`.\n\n### Scene composer (batch / non-agent fallback)\n\nWhen you don't want to author HTML yourself, `vibe build --mode batch` runs an\nLLM internally with the same skill bundle. It auto-picks a provider based\non available keys (`claude > gemini > openai`) \u2014 pass `--composer <name>`\nto force one:\n\n| Provider | Env var | Spike notes (v0.70) |\n|---|---|---|\n| Claude (default) | `ANTHROPIC_API_KEY` | ~9 s/beat. Fastest, validated baseline. |\n| Gemini | `GOOGLE_API_KEY` | ~20 s/beat. ~2.6\u00D7 cheaper than Claude. |\n| OpenAI | `OPENAI_API_KEY` | ~70 s/beat. gpt-5 reasoning latency \u2014 opt-in only. |\n\nAll three pass first-shot lint at every effort tier on the `vibeframe-promo`\nfixture. Quality on more complex storyboards may differ \u2014 fall back to\n`--composer claude` if a non-default provider repeatedly fails lint.\n\n## Project conventions\n\n<!-- Edit this section with YOUR project's specifics. Examples below. -->\n\n- Default aspect ratio: `16:9`\n- Default scene duration: `3 seconds` (per beat)\n- Brand voice: <describe>\n- Output naming: `renders/<name>-<timestamp>.mp4`\n";
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  /**
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  * Claude Code project file. Imports AGENTS.md so guidance stays
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  * single-sourced; adds Claude-specific overrides (slash commands, etc.).
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+ /**
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+ * @module commands/host
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+ *
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+ * App-host integration helpers. VibeFrame remains CLI-first, but host apps
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+ * can connect through project guidance files and the MCP server.
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+ */
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+ import { Command } from "commander";
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+ export declare const hostCommand: Command;
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+ export {};