@vibeframe/cli 0.100.0 → 0.102.0

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Files changed (3) hide show
  1. package/CONTEXT.md +36 -8
  2. package/dist/index.js +4784 -1913
  3. package/package.json +5 -4
package/CONTEXT.md CHANGED
@@ -136,11 +136,16 @@ legacy vibe.project.yaml → configured/env default → VibeFrame default
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  Build planning contract:
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  `vibe plan --json` emits `data.kind:"build-plan"`, `schemaVersion:"1"`,
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- `status:"ready"|"invalid"`, `summary`, `validation`, `retryWith`, and
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- `nextCommands`. `vibe plan`, `vibe build --dry-run`, and `vibe build`
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- validate `STORYBOARD.md` before cost caps or provider dispatch. Invalid
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- storyboards exit non-zero with `code:"STORYBOARD_VALIDATION_FAILED"` and
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- `retryWith` entries for `storyboard validate` / `storyboard revise`.
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+ `status:"ready"|"invalid"`, `summary`, `providerResolution`, cache-aware
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+ per-asset plans, asset reference metadata (`sourcePath`, `referenceError`),
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+ `validation`, `retryWith`, and `nextCommands`. `backdrop`, `video`, `music`,
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+ `narration`, and generic `asset` cues may point at existing project-local media;
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+ those are planned as `reason:"referenced-asset"` with no provider spend, while
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+ invalid/out-of-project paths are surfaced before provider dispatch. `vibe plan`,
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+ `vibe build --dry-run`, and `vibe build` validate `STORYBOARD.md` before cost
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+ caps or provider dispatch. Invalid storyboards exit non-zero with
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+ `code:"STORYBOARD_VALIDATION_FAILED"` and `retryWith` entries for
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+ `storyboard validate` / `storyboard revise`.
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  Build repair contract:
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@@ -148,7 +153,30 @@ Real `vibe build` runs deterministic scene repair after compose
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  (sub-compositions only) and after sync (including root `index.html`) before
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  render. Failed repair returns `code:"SCENE_REPAIR_FAILED"` and
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  `sceneRepair:{ran,stage,status,score,fixed,remainingIssues,retryWith}`; use
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- those `retryWith` commands before trying to render.
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+ those `retryWith` commands before trying to render. `vibe scene repair`
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+ also repairs deterministic root timeline drift: clip refs, root duration, and
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+ root narration audio wiring.
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+
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+ Asset stage failure contract:
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+
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+ If assets fail during a full build, `vibe build` stops before compose/render
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+ and returns `currentStage:"assets"` with `code:"ASSET_REFERENCE_INVALID"`,
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+ `code:"MISSING_API_KEY"`, or `code:"ASSET_GENERATION_FAILED"` plus
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+ `suggestion`, `recoverable:true`, and `retryWith`.
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+ Compose failures use `code:"COMPOSE_FAILED"` and render failures use the
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+ render code or `code:"RENDER_FAILED"`; both include `currentStage`,
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+ `suggestion`, `recoverable:true`, and `retryWith`.
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+
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+ Review report contract:
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+
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+ `vibe inspect project` and `vibe inspect render` write
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+ `review-report.json` by default. The file uses `kind:"review"`,
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+ `mode:"project"|"render"`, `status`, `score`, `issues[]`,
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+ `summary:{issueCount,errorCount,warningCount,infoCount,fixOwners}`,
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+ `sourceReports`, and `retryWith`. Each issue has `fixOwner:"vibe"` for
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+ deterministic CLI recovery or `fixOwner:"host-agent"` for storyboard/design/
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+ composition edits the host agent should make. Use `retryWith` first, then
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+ hand remaining `host-agent` issues to the agent.
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  Product surface contract:
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@@ -210,11 +238,11 @@ vibe scene repair --project my-video --json
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  ### Machine status contract
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- `build-report.json` keeps the detailed `beats[]` array and also includes `kind:"build"`, `status`, `currentStage`, `beatSummary`, `jobs[]`, `sceneRepair`, `stageReports`, `warnings`, and `retryWith`. Each beat keeps legacy flat asset fields and nested `narration`, `backdrop`, `video`, and `music` objects with provider/path/status metadata. `render-report.json` records the latest render output, including `beat` when `vibe render --beat <id>` is used.
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+ `build-report.json` keeps the detailed `beats[]` array and also includes `kind:"build"`, `status`, `currentStage`, `providerResolution`, `beatSummary`, `jobs[]`, `sceneRepair`, `stageReports`, `warnings`, and `retryWith`. Each beat keeps legacy flat asset fields and nested `narration`, `backdrop`, `video`, and `music` objects with provider/path/status/sourcePath/cache metadata, plus a nested `composition` object with path/existence/status/cacheKey visibility. `render-report.json` records the latest render output, including `beat` when `vibe render --beat <id>` is used.
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  `vibe status job --json` emits the normal success envelope with `data.kind:"job"`, flat job fields (`id`, `jobType`, `provider`, `status`, timestamps), `progress`, `result`, `retryWith`, and the raw `job` record for compatibility.
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- `vibe status project --json` emits `data.kind:"project"`, `status`, `currentStage`, `beats:{total,assetsReady,compositionsReady,needsAuthor}`, `jobs.latest`, `build`, `review`, `warnings`, and `retryWith`. `review` includes `issueCount`, `errorCount`, `warningCount`, and its own `retryWith`; top-level `retryWith` carries the next resume command. Use `retryWith` rather than guessing the next command.
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+ `vibe status project --json` emits `data.kind:"project"`, `status`, `currentStage`, `beats:{total,assetsReady,compositionsReady,needsAuthor}`, `jobs.latest`, `build`, `review`, `warnings`, and `retryWith`. `review` includes `mode`, `issueCount`, `errorCount`, `warningCount`, `infoCount`, `fixOwners`, `sourceReports`, and its own `retryWith`; top-level `retryWith` carries the next resume command. Use `retryWith` rather than guessing the next command.
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  ### Storyboard revision contract
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