@vib3code/sdk 2.0.3-canary.d0c4221 → 2.0.3-canary.e86d5a7

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  1. package/DOCS/AGENT_HARNESS_ARCHITECTURE.md +2 -0
  2. package/DOCS/ANDROID_DEPLOYMENT.md +59 -0
  3. package/DOCS/ARCHITECTURE.md +1 -0
  4. package/DOCS/CI_TESTING.md +2 -0
  5. package/DOCS/CLI_ONBOARDING.md +2 -0
  6. package/DOCS/CONTROL_REFERENCE.md +2 -0
  7. package/DOCS/CROSS_SITE_DESIGN_PATTERNS.md +2 -0
  8. package/DOCS/ENV_SETUP.md +2 -0
  9. package/DOCS/EPIC_SCROLL_EVENTS.md +2 -0
  10. package/DOCS/EXPANSION_DESIGN.md +2 -0
  11. package/DOCS/EXPANSION_DESIGN_ULTRA.md +389 -0
  12. package/DOCS/EXPORT_FORMATS.md +2 -0
  13. package/DOCS/GPU_DISPOSAL_GUIDE.md +2 -0
  14. package/DOCS/HANDOFF_LANDING_PAGE.md +2 -0
  15. package/DOCS/HANDOFF_SDK_DEVELOPMENT.md +2 -0
  16. package/DOCS/LICENSING_TIERS.md +2 -0
  17. package/DOCS/MASTER_PLAN_2026-01-31.md +2 -0
  18. package/DOCS/MULTIVIZ_CHOREOGRAPHY_PATTERNS.md +3 -1
  19. package/DOCS/OBS_SETUP_GUIDE.md +2 -0
  20. package/DOCS/OPTIMIZATION_PLAN_MATH.md +119 -0
  21. package/DOCS/PRODUCT_STRATEGY.md +2 -0
  22. package/DOCS/PROJECT_SETUP.md +2 -0
  23. package/DOCS/README.md +5 -3
  24. package/DOCS/REFERENCE_SCROLL_ANALYSIS.md +2 -0
  25. package/DOCS/RENDERER_LIFECYCLE.md +2 -0
  26. package/DOCS/REPO_MANIFEST.md +2 -0
  27. package/DOCS/ROADMAP.md +2 -0
  28. package/DOCS/SCROLL_TIMELINE_v3.md +2 -0
  29. package/DOCS/SITE_REFACTOR_PLAN.md +2 -0
  30. package/DOCS/STATUS.md +2 -0
  31. package/DOCS/SYSTEM_INVENTORY.md +2 -0
  32. package/DOCS/TELEMETRY_EXPORTS.md +2 -0
  33. package/DOCS/VISUAL_ANALYSIS_CLICKERSS.md +2 -0
  34. package/DOCS/VISUAL_ANALYSIS_FACETAD.md +2 -0
  35. package/DOCS/VISUAL_ANALYSIS_SIMONE.md +2 -0
  36. package/DOCS/VISUAL_ANALYSIS_TABLESIDE.md +2 -0
  37. package/DOCS/WEBGPU_STATUS.md +2 -0
  38. package/DOCS/XR_BENCHMARKS.md +2 -0
  39. package/DOCS/archive/BLUEPRINT_EXECUTION_PLAN_2026-01-07.md +1 -34
  40. package/DOCS/archive/DEV_TRACK_ANALYSIS.md +1 -80
  41. package/DOCS/archive/DEV_TRACK_PLAN_2026-01-07.md +1 -42
  42. package/DOCS/archive/SESSION_014_PLAN.md +1 -195
  43. package/DOCS/archive/SESSION_LOG_2026-01-07.md +1 -56
  44. package/DOCS/archive/STRATEGIC_BLUEPRINT_2026-01-07.md +1 -72
  45. package/DOCS/archive/SYSTEM_AUDIT_2026-01-30.md +1 -741
  46. package/DOCS/archive/WEBGPU_STATUS_2026-02-15_STALE.md +1 -38
  47. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-01-31.md +2 -0
  48. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-06.md +2 -0
  49. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-13.md +2 -0
  50. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-15.md +2 -0
  51. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-16.md +2 -0
  52. package/DOCS/dev-tracks/PERF_UPGRADE_2026-02-16.md +2 -0
  53. package/DOCS/dev-tracks/README.md +2 -0
  54. package/package.json +1 -1
  55. package/src/experimental/GameLoop.js +72 -0
  56. package/src/experimental/LatticePhysics.js +100 -0
  57. package/src/experimental/LiveDirector.js +143 -0
  58. package/src/experimental/PlayerController4D.js +154 -0
  59. package/src/experimental/VIB3Actor.js +138 -0
  60. package/src/experimental/VIB3Compositor.js +117 -0
  61. package/src/experimental/VIB3Link.js +122 -0
  62. package/src/experimental/VIB3Orchestrator.js +146 -0
  63. package/src/experimental/VIB3Universe.js +109 -0
  64. package/src/experimental/demos/CrystalLabyrinth.js +202 -0
  65. package/src/geometry/generators/Crystal.js +2 -2
  66. package/src/math/Mat4x4.js +238 -92
  67. package/src/math/Rotor4D.js +69 -46
  68. package/src/math/Vec4.js +200 -103
  69. package/src/scene/Node4D.js +74 -24
@@ -0,0 +1,119 @@
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+ Last reviewed: 2026-02-17
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+ # Optimization Plan: Core Math Library
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+
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+ ## 1. Add `target` Parameters for Allocation-Free Operations
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+
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+ **Status:** High Impact / Medium Effort
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+ **Currently:** `Mat4x4.multiply(m)` and `Mat4x4.multiplyVec4(v)` always return a `new` instance.
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+ **Proposed:** Add an optional `target` parameter to write the result into an existing object.
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+
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+ ### Implementation
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+ ```javascript
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+ // Before
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+ multiply(m) {
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+ const out = new Mat4x4();
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+ // ... compute ...
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+ return out;
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+ }
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+
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+ // After
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+ multiply(m, target = null) {
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+ const out = target || new Mat4x4();
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+ // ... compute ...
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+ return out;
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+ }
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+ ```
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+
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+ ### Cascading Changes
28
+ * **Scene Graph (`Node4D.js`):** Update `updateWorldMatrix` to reuse a cached matrix instance instead of creating a new one every frame.
29
+ * **Physics/Animation:** Update loops to reuse vector/matrix instances.
30
+
31
+ ### Watch Outs
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+ * **Aliasing:** If `a.multiply(b, a)` is called (writing result back to operand), ensure the implementation handles this correctly. The current `multiplyInPlace` implementation handles this by caching values in local variables before writing to the array. Ensure new methods do the same.
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+ * **API Consistency:** Ensure `target` is consistently the last argument or follows a predictable pattern.
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+
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+ ## 2. Implement `Vec4` Object Pooling (or Lightweight Structure)
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+
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+ **Status:** High Impact / High Complexity
38
+ **Currently:** `Vec4` allocates a `Float32Array(4)` per instance. This is heavy for the JS engine and GC.
39
+ **Proposed:**
40
+ 1. **Object Pool:** `Vec4.create()` grabs from a pool, `Vec4.release(v)` returns it.
41
+ 2. **Lightweight Class:** Use plain object `{x, y, z, w}` for intermediate math, only converting to `Float32Array` when uploading to GPU.
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+
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+ ### Implementation (Object Pool)
44
+ ```javascript
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+ class Vec4Pool {
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+ static get() { return pool.pop() || new Vec4(); }
47
+ static release(v) { pool.push(v); }
48
+ }
49
+ ```
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+
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+ ### Cascading Changes
52
+ * **Usage:** Requires changing *every* `new Vec4()` call to `Vec4Pool.get()` and ensuring `release()` is called when done.
53
+ * **Lifecycle Management:** Extremely error-prone in JS. Missing a release leaks memory; double-release corrupts data.
54
+
55
+ ### Watch Outs
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+ * **Manual Memory Management:** This fights against the JS GC. Only worth it in extremely hot paths (e.g., particle systems, per-vertex operations).
57
+ * **Alternatives:** Consider simply using `Float32Array` offsets directly for bulk data (Structure of Arrays).
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+
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+ ## 3. Cache Common Constants
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+
61
+ **Status:** Medium Impact / Low Effort
62
+ **Currently:** `Mat4x4.identity()` creates a new matrix every call.
63
+ **Proposed:** Add static read-only constants.
64
+
65
+ ### Implementation
66
+ ```javascript
67
+ class Mat4x4 {
68
+ static get IDENTITY() {
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+ if (!this._identity) this._identity = new Mat4x4().setIdentity();
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+ return this._identity;
71
+ }
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+ }
73
+ ```
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+
75
+ ### Cascading Changes
76
+ * **Usage:** Replace `Mat4x4.identity()` with `Mat4x4.IDENTITY` where read-only access is needed.
77
+ * **Cloning:** If modification is needed, use `Mat4x4.IDENTITY.clone()`.
78
+
79
+ ### Watch Outs
80
+ * **Accidental Mutation:** If someone does `Mat4x4.IDENTITY.translate(...)`, it corrupts the constant for everyone.
81
+ * *Mitigation:* `Object.freeze()` or similar protections (though this has a perf cost). Better to rely on convention or a `ReadonlyMat4x4` type if using TS.
82
+
83
+ ## 4. Optimize Scene Graph with In-Place Operations
84
+
85
+ **Status:** High Impact / Medium Effort
86
+ **Currently:** `Node4D.updateMatrix` often chains operations: `T * R * S`.
87
+ **Proposed:** Use the new `multiplyInPlace` and `rotateXX` methods.
88
+
89
+ ### Implementation
90
+ ```javascript
91
+ // Node4D.updateLocalMatrix
92
+ this.localMatrix.setIdentity();
93
+ this.localMatrix.translate(this.position); // Needs implementation
94
+ this.localMatrix.rotateFromAngles(this.rotation); // Needs implementation/update
95
+ this.localMatrix.scale(this.scale); // Needs implementation
96
+ ```
97
+
98
+ ### Cascading Changes
99
+ * **`Mat4x4` Extensions:** Need to implement `translate(v)`, `scale(v)` as in-place methods.
100
+ * **Logic Updates:** Rewrite `Node4D` transform logic to be imperative/stateful rather than functional/immutable.
101
+
102
+ ### Watch Outs
103
+ * **Order of Operations:** Ensure `T * R * S` vs `S * R * T` order is preserved correctly when converting to in-place calls.
104
+ * **Dirty Flags:** Ensure `localMatrix` update only happens when `position`, `rotation`, or `scale` changes.
105
+
106
+ ## 5. Bulk Operations for Geometry
107
+
108
+ **Status:** High Impact / High Complexity
109
+ **Currently:** `Mat4x4.multiplyVec4` processes one vector at a time.
110
+ **Proposed:** `Mat4x4.multiplyArray(inputArray, outputArray, count)`
111
+
112
+ ### Implementation
113
+ Operate directly on flat `Float32Array` buffers.
114
+
115
+ ### Cascading Changes
116
+ * **Geometry Generators:** Update to use bulk processing.
117
+
118
+ ### Watch Outs
119
+ * **SIMD:** Browsers are starting to support SIMD via WASM. This might be a better target for heavy bulk math than optimizing JS loops.
@@ -1,3 +1,5 @@
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+ Last reviewed: 2026-02-17
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+
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  # Product Strategy
2
4
 
3
5
  ## Purpose
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+ Last reviewed: 2026-02-17
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+
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  # Project setup (GCP + Firebase)
2
4
 
3
5
  This document provides a professional, repeatable setup flow for creating and configuring a new
package/DOCS/README.md CHANGED
@@ -1,3 +1,5 @@
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+ Last reviewed: 2026-02-17
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+
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  # Documentation Index
2
4
 
3
5
  ## Strategy & Planning
@@ -54,7 +56,7 @@ Use these canonical documents first:
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  | Architecture | [`DOCS/SYSTEM_INVENTORY.md`](./SYSTEM_INVENTORY.md) | ✅ System boundaries, modules, and capabilities | SDK Architecture | 2026-02-12 |
55
57
  | Product Strategy | [`DOCS/LICENSING_TIERS.md`](./LICENSING_TIERS.md) | ✅ Packaging, positioning, and commercial model | Product | 2026-02-12 |
56
58
  | Master Plan | [`DOCS/MASTER_PLAN_2026-01-31.md`](./MASTER_PLAN_2026-01-31.md) | ✅ Program-level priorities and sequencing | Program Management | 2026-02-12 |
57
- | Dev Track | [`DOCS/DEV_TRACK_SESSION_2026-02-06.md`](./DEV_TRACK_SESSION_2026-02-06.md) | ✅ Current implementation log and execution status | Engineering | 2026-02-12 |
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+ | Dev Track | [`DOCS/DEV_TRACK_SESSION_2026-02-06.md`](./dev-tracks/DEV_TRACK_SESSION_2026-02-06.md) | ✅ Current implementation log and execution status | Engineering | 2026-02-12 |
58
60
 
59
61
  ## Reading Paths by Persona
60
62
 
@@ -70,7 +72,7 @@ Use these canonical documents first:
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  2. [`DOCS/REPO_MANIFEST.md`](./REPO_MANIFEST.md)
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  3. [`DOCS/SYSTEM_INVENTORY.md`](./SYSTEM_INVENTORY.md)
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  4. [`DOCS/MASTER_PLAN_2026-01-31.md`](./MASTER_PLAN_2026-01-31.md)
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- 5. Latest dev track session (currently [`DOCS/DEV_TRACK_SESSION_2026-02-06.md`](./DEV_TRACK_SESSION_2026-02-06.md))
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+ 5. Latest dev track session (currently [`DOCS/DEV_TRACK_SESSION_2026-02-06.md`](./dev-tracks/DEV_TRACK_SESSION_2026-02-06.md))
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75
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  ### Product lead
76
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  1. [`DOCS/LICENSING_TIERS.md`](./LICENSING_TIERS.md)
@@ -91,7 +93,7 @@ Use these canonical documents first:
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  | Category | Scope | Primary files |
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  |---|---|---|
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  | Architecture | Runtime model, systems, lifecycles, controls | [`SYSTEM_INVENTORY.md`](./SYSTEM_INVENTORY.md) **(SOT)**, [`RENDERER_LIFECYCLE.md`](./RENDERER_LIFECYCLE.md), [`CONTROL_REFERENCE.md`](./CONTROL_REFERENCE.md), [`GPU_DISPOSAL_GUIDE.md`](./GPU_DISPOSAL_GUIDE.md) |
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- | Planning | Strategy, roadmap, execution direction | [`MASTER_PLAN_2026-01-31.md`](./MASTER_PLAN_2026-01-31.md) **(SOT)**, [`DEV_TRACK_SESSION_2026-02-06.md`](./DEV_TRACK_SESSION_2026-02-06.md) **(SOT for active sprint log)**, [`DEV_TRACK_SESSION_2026-01-31.md`](./DEV_TRACK_SESSION_2026-01-31.md), [`LICENSING_TIERS.md`](./LICENSING_TIERS.md) **(SOT for product packaging)** |
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+ | Planning | Strategy, roadmap, execution direction | [`MASTER_PLAN_2026-01-31.md`](./MASTER_PLAN_2026-01-31.md) **(SOT)**, [`DEV_TRACK_SESSION_2026-02-06.md`](./dev-tracks/DEV_TRACK_SESSION_2026-02-06.md) **(SOT for active sprint log)**, [`DEV_TRACK_SESSION_2026-01-31.md`](./dev-tracks/DEV_TRACK_SESSION_2026-01-31.md), [`LICENSING_TIERS.md`](./LICENSING_TIERS.md) **(SOT for product packaging)** |
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  | Operations | Setup, CI, runbooks, observability | [`PROJECT_SETUP.md`](./PROJECT_SETUP.md) **(SOT for project bootstrap)**, [`ENV_SETUP.md`](./ENV_SETUP.md), [`CI_TESTING.md`](./CI_TESTING.md), [`OBS_SETUP_GUIDE.md`](./OBS_SETUP_GUIDE.md), [`TELEMETRY_EXPORTS.md`](./TELEMETRY_EXPORTS.md) |
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  | Analysis | Benchmarks, visual analysis, design studies | [`WEBGPU_STATUS.md`](./WEBGPU_STATUS.md), [`XR_BENCHMARKS.md`](./XR_BENCHMARKS.md), [`CROSS_SITE_DESIGN_PATTERNS.md`](./CROSS_SITE_DESIGN_PATTERNS.md), `VISUAL_ANALYSIS_*.md`, [`REFERENCE_SCROLL_ANALYSIS.md`](./REFERENCE_SCROLL_ANALYSIS.md) |
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  | Archive | Historical plans and audits retained for traceability | [`archive/`](./archive/) including [`archive/SYSTEM_AUDIT_2026-01-30.md`](./archive/SYSTEM_AUDIT_2026-01-30.md), [`archive/STRATEGIC_BLUEPRINT_2026-01-07.md`](./archive/STRATEGIC_BLUEPRINT_2026-01-07.md), [`archive/SESSION_LOG_2026-01-07.md`](./archive/SESSION_LOG_2026-01-07.md) |
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+ Last reviewed: 2026-02-17
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  # Reference Site Scroll Effect Analysis
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  **Updated: 2026-02-10**
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+ Last reviewed: 2026-02-17
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  # Renderer lifecycle guide
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  This document describes the renderer lifecycle architecture used by the core visualization systems
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+ Last reviewed: 2026-02-17
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  # Repository Manifest
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  This document enumerates the repository's directory structure and provides a high-level purpose for
package/DOCS/ROADMAP.md CHANGED
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+ Last reviewed: 2026-02-17
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  # Strategic Roadmap
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  This roadmap maps product strategy goals from [`DOCS/PRODUCT_STRATEGY.md`](./PRODUCT_STRATEGY.md) to technical epics and the primary module ownership areas.
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+ Last reviewed: 2026-02-17
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  # VIB3+ Landing Page — Complete Scroll Timeline v3
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  ## GPU-First Redesign: Real Visualizers Everywhere
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+ Last reviewed: 2026-02-17
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  # VIB3+ Landing Page Refactor Plan
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  **Date:** 2026-02-13
package/DOCS/STATUS.md CHANGED
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+ Last reviewed: 2026-02-17
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  # VIB3+ SDK Status
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  This file is the single source of truth for high-level release status.
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+ Last reviewed: 2026-02-17
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  # VIB3+ SDK System Inventory
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  **Document Version:** See `DOCS/STATUS.md`
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+ Last reviewed: 2026-02-17
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  # Telemetry export manifests
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  The telemetry export pipeline standardizes manifest payloads for downstream automation, QA, and observability. Each manifest is designed to be cache-friendly with deterministic hashes so CI can diff outputs without ambiguity.
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+ Last reviewed: 2026-02-17
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  # Visual Analysis: clickerss.com
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  **Captured: 2026-02-10 via Playwright with wheel-based scrolling**
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+ Last reviewed: 2026-02-17
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  # Visual Analysis: facetad.com
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  **Captured: 2026-02-10 via Playwright with wheel-based scrolling**
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  # Visual Analysis: weare-simone.webflow.io
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  **Captured: 2026-02-10 via Playwright with wheel-based scrolling**
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  # Visual Analysis: tableside.com.au
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  **Captured: 2026-02-10 via Playwright with wheel-based scrolling**
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+ Last reviewed: 2026-02-17
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  # WebGPU Backend Status
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  **Last updated**: 2026-02-15
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+ Last reviewed: 2026-02-17
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  # XR integration benchmarks (draft)
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  This document captures baseline metrics, targets, and tooling for XR integration work.
@@ -1,34 +1 @@
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- # Blueprint execution plan (2026-01-07)
2
-
3
- This execution plan operationalizes the strategic blueprint and defines what each session should deliver. Each session should update `DOCS/archive/SESSION_LOG_2026-01-07.md` with timestamped progress and keep the checklist current.
4
-
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- ## Session cadence
6
- - **Start of session**: review this plan and the strategic blueprint.
7
- - **During session**: implement the next unchecked items, keep scope tight.
8
- - **End of session**: update the session log with timestamped outcomes and any blockers.
9
-
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- ## Execution checklist
11
- ### Phase 1 — Mathematical foundation
12
- - [x] Add rotor/matrix utilities for the six rotation planes.
13
- - [x] Implement stereographic + perspective projection helpers.
14
- - [x] Add rotation drift/stability tests.
15
-
16
- ### Phase 2 — Rendering core consolidation
17
- - [x] Define renderer contracts and resource manager interfaces.
18
- - [ ] Unify visualization systems behind a shared scene graph.
19
- - [x] Document GPU disposal patterns and lifecycle hooks.
20
-
21
- ### Phase 3 — Agentic integration
22
- - [x] Define MCP tools for create/apply/render workflows.
23
- - [x] Emit structured telemetry spans and error schemas.
24
- - [x] Implement CLI JSON output and non-interactive modes.
25
-
26
- ### Phase 4 — Cross-platform execution
27
- - [x] Define WASM build target and shared math core strategy.
28
- - [x] Add Flutter bindings with a batched render command buffer.
29
- - [x] Prototype WebGPU backend behind feature flags.
30
-
31
- ### Phase 5 — Production hardening
32
- - [x] Draft licensing tiers and activation workflow.
33
- - [x] Add export formats with golden snapshot tests.
34
- - [x] Document XR integration benchmarks and performance targets.
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+ Last reviewed: 2026-02-17
@@ -1,80 +1 @@
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- # Dev track analysis and next steps
2
-
3
- > **Archived document:** This file is retained for historical reference in `DOCS/archive/` and is not part of the active docs set.
4
-
5
-
6
- This document summarizes the current development track status, highlights gaps, and proposes the
7
- next execution steps. It should be updated after each multi-system delivery.
8
-
9
- **Last Updated:** 2026-01-30 (v2.0.0)
10
-
11
- ## Current status snapshot
12
- - **Math foundation:** rotation utilities, projection clamping, and stability tests are in place.
13
- - **Renderer lifecycle:** unified contract and lifecycle manager are defined with adapters for the
14
- core systems; resource tracking is centralized in the WebGL backend.
15
- - **Agentic tooling:** MCP/CLI response envelopes are standardized with schema validation.
16
- - **Docs/ops:** environment setup, CI testing, repo manifest, and project provisioning guides are
17
- documented.
18
- - **WebGPU scaffold:** experimental backend initializes device/context and supports clear-pass render frames.
19
- - **WebGPU status/testing:** documented current WebGPU state and validation requirements.
20
- - **v2.0.0 Core Fixes (Phase A):** Quantum color restored, Faceted saturation + audio wired, clickIntensity bug fixed, shader sync tool added.
21
- - **v2.0.0 SpatialInputSystem:** Universal spatial input with 8 source types, 6 profiles, integrated into VIB3Engine. Decouples "card tilting" from device orientation.
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- - **v2.0.0 Creative Tooling (Phase B):** Color presets (22), transitions (14 easings), post-processing (14 effects), parameter timeline (BPM sync).
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- - **v2.0.0 Platform Integrations (Phase C):** React, Vue, Svelte component wrappers; Figma plugin; Three.js ShaderMaterial; TouchDesigner GLSL export; OBS mode.
24
- - **v2.0.0 Advanced Features (Phase D):** WebXR renderer, WebGPU compute shaders, MIDI controller, AI preset generator, OffscreenCanvas worker.
25
-
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- ## Completed phases
27
- | Phase | Status | Deliverables |
28
- |-------|--------|-------------|
29
- | Phase 1: Foundation | ✅ Complete | Math, geometry, parameters |
30
- | Phase 2: Rendering | ✅ Mostly Complete | Contracts, adapters, backends |
31
- | Phase 3: Agentic | ✅ Complete | MCP, CLI, Telemetry |
32
- | Phase 4: WebGPU | 🔄 In Progress | Scaffold exists |
33
- | Phase 5: Hardening | ✅ Complete | 694 tests, XSS prevention |
34
- | Phase A: Parity & Polish | ✅ Complete | Color/audio/saturation fixes |
35
- | Phase B: Creative Tooling | ✅ Complete | 4 modules, 3,837 lines |
36
- | Phase C: Platform Integrations | ✅ Complete | 7 modules, 4,693 lines |
37
- | Phase D: Advanced | ✅ Complete | 5 modules, 4,262 lines |
38
- | SpatialInputSystem | ✅ Complete | 1,783 lines, 8 sources, 6 profiles |
39
-
40
- ## Key gaps to close
41
- 1. **v2.0.0 module test coverage:**
42
- - Creative, integrations, and advanced modules need unit/integration tests.
43
- - SpatialInputSystem profiles need validation tests.
44
- 2. **WebGPU prototype (Phase 4):**
45
- - Confirm feature-flag gating and parity with WebGL backend entry points.
46
- - Establish a minimal shader/material pipeline that mirrors the WebGL contract.
47
- 3. **Platform integration validation:**
48
- - Test React/Vue/Svelte components with actual framework projects.
49
- - Validate Figma plugin with Figma Developer Console.
50
- - Test TouchDesigner GLSL export in actual TD environment.
51
- 4. **Cross-platform command buffers:**
52
- - Document and validate the render command buffer format for Flutter/WASM integration.
53
- - Ensure command buffer batching and lifecycle hooks align with `RendererContract`.
54
- 5. **Telemetry export hardening:**
55
- - Add validation for telemetry manifests and scene packs in CI.
56
- - Produce golden snapshot tests for core geometries.
57
-
58
- ## Recommended next steps
59
- 1. **Test coverage for v2.0.0 modules:**
60
- - Write Vitest unit tests for SpatialInputSystem (profile loading, input feeding, sensitivity).
61
- - Write tests for creative tooling (preset application, transition interpolation, timeline playback).
62
- - Add E2E tests for OBS mode and framework components.
63
- 2. **NPM publish preparation:**
64
- - Verify all package.json exports resolve correctly.
65
- - Test tree-shaking with the creative/integrations/advanced imports.
66
- - Run `npm pack --dry-run` to verify published file list.
67
- 3. **WebGPU spike (Phase 4):**
68
- - Build a feature-flagged WebGPU backend scaffold in `src/render/backends/`.
69
- - Add a minimal triangle pipeline with uniform updates and buffer management.
70
- 4. **Renderer diagnostics:**
71
- - Expand `RenderResourceRegistry` stats to include peak usage and per-frame deltas.
72
- 5. **Project automation:**
73
- - Provide a scripted `make setup` (or `pnpm setup`) that runs env + project setup steps.
74
-
75
- ## Risks and mitigation
76
- - **GPU resource churn:** ensure registry-based disposal is called during renderer swaps.
77
- - **Numerical drift:** keep normalization utilities and baseline tests running in CI.
78
- - **Cross-platform divergence:** ensure WebGL and WebGPU share material definitions.
79
- - **v2.0.0 module breadth:** 18 new files need test coverage before production use.
80
- - **Framework integration drift:** framework APIs evolve; pin versions in test fixtures.
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+ Last reviewed: 2026-02-17
@@ -1,42 +1 @@
1
- # Dev track plan (2026-01-07)
2
-
3
- This plan captures the staged work needed to deliver a production-ready agentic telemetry pipeline and export workflow. It is written as a living track plan so future sessions can append progress and maintain consistent architecture decisions.
4
-
5
- ## North-star goals
6
- 1. Agent-friendly CLI onboarding and help output.
7
- 2. Deterministic telemetry manifest exports with previews and asset hashing.
8
- 3. Clear documentation for automation, QA, and CI workflows.
9
-
10
- ## Architecture anchors
11
- - **Telemetry pipeline**: `tools/telemetry/manifestPipeline.js` is the single source of truth for manifest normalization and hashing.
12
- - **Preview generation**: `js/core/telemetry-director.js` generates previews (renderer-backed or placeholders) and passes them into manifests.
13
- - **Docs hub**: `DOCS/` is the canonical location for workflow documentation (onboarding, telemetry, control references).
14
-
15
- ## Planned track (phased)
16
- ### Phase 1 — Onboarding + documentation hardening
17
- - Publish an agentic CLI onboarding guide with tool requirements, commands, and telemetry workflow steps.
18
- - Update README references so new onboarding docs are discoverable.
19
- - Extend telemetry docs with explicit CLI integration guidance and export flow notes.
20
- - Add a lightweight knowledge-check template that validates geometry/control comprehension without blocking execution.
21
-
22
- ### Phase 2 — Agentic workflow hooks
23
- - Add CLI wrappers for telemetry export flows (pack selection, preview generation, manifest hashing).
24
- - Emit summaries designed for CI cache validation and diffing.
25
- - Provide optional validation hooks for manifest/preview consistency.
26
-
27
- ### Phase 3 — Quality and verification
28
- - Add lint/test targets for telemetry outputs if applicable.
29
- - Document CI steps for telemetry export validation.
30
- - Add golden snapshot routines for preview images when the pipeline stabilizes.
31
-
32
- ## Risks and mitigations
33
- - **Risk**: Hash drift due to unstable object serialization.
34
- **Mitigation**: Keep stable hashing in `manifestPipeline.js` and avoid non-deterministic fields.
35
- - **Risk**: Preview generation inconsistency across runtimes.
36
- **Mitigation**: Maintain browser-safe fallback encoding and ensure renderer contracts are documented.
37
-
38
- ## Deliverables checklist
39
- - [ ] CLI onboarding doc is complete and linked in README.
40
- - [ ] Telemetry docs include export integration steps.
41
- - [ ] Agentic CLI support documented or implemented.
42
- - [ ] CI guidance includes telemetry hashes and preview artifacts.
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+ Last reviewed: 2026-02-17
@@ -1,195 +1 @@
1
- # VIB3+ SDK - Session 014 Plan & Status
2
-
3
- **Date:** 2026-01-25
4
- **Branch:** `claude/phase-5-hardening-a4Wzn`
5
- **Session:** 014
6
-
7
- ---
8
-
9
- ## Executive Summary
10
-
11
- This session completed a comprehensive system review and implemented agent onboarding improvements. The VIB3+ SDK is a **general-purpose 4D rotation visualization SDK** for plugins, extensions, wearables, and agentic AI integration.
12
-
13
- ---
14
-
15
- ## System Architecture (Verified)
16
-
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- ### Core Metrics
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- | Component | Value |
19
- |-----------|-------|
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- | **Active Systems** | 3 (Quantum, Faceted, Holographic) |
21
- | **Placeholder Systems** | 1 (Polychora - TBD) |
22
- | **Rotation Planes** | 6 (XY, XZ, YZ + XW, YW, ZW) |
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- | **Base Geometries** | 8 |
24
- | **Core Warp Types** | 3 (Base, Hypersphere, Hypertetrahedron) |
25
- | **Total Geometries** | 24 (8 base × 3 cores) |
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- | **Canvas Layers** | 5 per system |
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- | **MCP Tools** | 14 |
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- | **Tests Passing** | 693+ |
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-
30
- ### Geometry Encoding Formula
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- ```
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- geometry_index = core_index * 8 + base_index
33
-
34
- Where:
35
- - core_index: 0 (Base), 1 (Hypersphere), 2 (Hypertetrahedron)
36
- - base_index: 0-7 (tetrahedron, hypercube, sphere, torus, klein, fractal, wave, crystal)
37
- ```
38
-
39
- ---
40
-
41
- ## Changes Made This Session
42
-
43
- ### 1. UI: Full 24 Geometry Support
44
- **File:** `sdk/index.html`
45
- - Added Core Type dropdown (Base, Hypersphere, Hypertetrahedron)
46
- - Implemented proper geometry encoding: `coreType * 8 + baseGeometry`
47
- - Updated geometry display to show "Geometry X / 24"
48
- - Fixed geometry buttons to work with core type selector
49
-
50
- ### 2. Documentation: System Inventory
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- **File:** `DOCS/SYSTEM_INVENTORY.md`
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- - Complete technical inventory
53
- - Architecture diagram
54
- - All 4 systems documented
55
- - 24 geometry encoding explained
56
- - 6D rotation system documented
57
- - MCP tools reference
58
- - Agent onboarding quiz
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-
60
- ### 3. MCP: Agent Onboarding Tools
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- **Files:** `src/agent/mcp/tools.js`, `src/agent/mcp/MCPServer.js`
62
-
63
- New tools added:
64
- - `get_sdk_context` - Returns essential SDK context on first connection
65
- - `verify_knowledge` - Multiple choice quiz to verify understanding
66
-
67
- Quiz format (answers: c, b, c, a, b, b):
68
- ```
69
- Q1: How many rotation planes? a)3 b)4 c)6 d)8
70
- Q2: Geometry formula? a)base*3+core b)core*8+base c)base+core d)core*base
71
- Q3: Canvas layers per system? a)3 b)4 c)5 d)6
72
- Q4: Which are the 3 ACTIVE systems? a)quantum,faceted,holographic b)quantum,faceted,polychora c)all four d)none
73
- Q5: How many base geometry types? a)6 b)8 c)10 d)24
74
- Q6: Core warp types? a)base,sphere,cube b)base,hypersphere,hypertetrahedron c)2D,3D,4D d)none
75
- ```
76
-
77
- ### 4. Polychora Marked as TBD
78
- - Polychora system marked as placeholder/TBD in MCP responses
79
- - Quiz updated to test knowledge that only 3 systems are ACTIVE
80
- - System exists but not production-ready
81
-
82
- ---
83
-
84
- ## Phase Status
85
-
86
- | Phase | Status | Notes |
87
- |-------|--------|-------|
88
- | **Phase 1: Foundation** | ✅ Complete | Math, geometry, parameters |
89
- | **Phase 2: Rendering** | ✅ Mostly Complete | Contracts exist, 4 adapters |
90
- | **Phase 3: Agentic** | ✅ Complete | MCP, CLI, Telemetry |
91
- | **Phase 4: WebGPU** | 🔄 Scaffold | Needs shader pipeline |
92
- | **Phase 5: Hardening** | 🔄 In Progress | 693 tests passing |
93
-
94
- ---
95
-
96
- ## Known Issues
97
-
98
- 1. **Polychora not production-ready** - Keep as TBD placeholder
99
- 2. **WebGPU backend incomplete** - Scaffold exists, needs shader pipeline
100
- 3. **Timing test flaky** - `withTiming` test sometimes fails by <1ms
101
- 4. **Playwright test config** - Browser tests don't run in vitest
102
-
103
- ---
104
-
105
- ## Planned Future Work
106
-
107
- ### Phase 2 Consolidation (Rendering)
108
- - [ ] Audit all 4 systems for RendererContract compliance
109
- - [ ] Extract shared scene graph code
110
- - [ ] Document lifecycle rules in code
111
- - [ ] Add contract compliance tests
112
-
113
- ### Phase 4 (WebGPU)
114
- - [ ] Complete WebGPU shader pipeline
115
- - [ ] Port shaders from WebGL to WGSL
116
- - [ ] Benchmark WebGL vs WebGPU
117
-
118
- ### Phase 5 (Hardening)
119
- - [ ] Fix flaky timing test
120
- - [ ] Separate Playwright tests from vitest
121
- - [ ] Add more integration tests
122
- - [ ] Browser rendering verification
123
-
124
- ### Documentation
125
- - [ ] Consolidate scattered docs
126
- - [ ] Archive outdated docs
127
- - [ ] Create "Start Here" guide for new agents
128
- - [ ] Add code examples to SYSTEM_INVENTORY.md
129
-
130
- ---
131
-
132
- ## File References
133
-
134
- ### Primary Documentation
135
- | File | Purpose |
136
- |------|---------|
137
- | `DOCS/SYSTEM_INVENTORY.md` | Complete system reference |
138
- | `DOCS/CLI_ONBOARDING.md` | Agent CLI setup |
139
- | `DOCS/CONTROL_REFERENCE.md` | UI parameters |
140
- | `24-GEOMETRY-6D-ROTATION-SUMMARY.md` | Geometry encoding |
141
-
142
- ### Core Source Files
143
- | File | Purpose |
144
- |------|---------|
145
- | `src/core/VIB3Engine.js` | Main unified engine |
146
- | `src/core/RendererContracts.js` | Shared interfaces |
147
- | `src/quantum/QuantumEngine.js` | Quantum system |
148
- | `src/faceted/FacetedSystem.js` | Faceted system |
149
- | `src/holograms/RealHolographicSystem.js` | Holographic system |
150
- | `src/core/PolychoraSystem.js` | Polychora (TBD) |
151
- | `src/agent/mcp/MCPServer.js` | MCP server |
152
- | `src/agent/mcp/tools.js` | MCP tool definitions |
153
- | `src/agent/cli/AgentCLI.js` | CLI interface |
154
-
155
- ---
156
-
157
- ## Git Commits This Session
158
-
159
- 1. `feat(ui): Add full 24 geometry support with core type selector`
160
- 2. `docs(sdk): Add comprehensive system inventory and agent onboarding tools`
161
- 3. (pending) `feat(mcp): Add multiple choice quiz and mark Polychora as TBD`
162
-
163
- ---
164
-
165
- ## Testing Commands
166
-
167
- ```bash
168
- # Run all tests
169
- npm test
170
-
171
- # Run specific test file
172
- npm test -- tests/agent/AgentCLI.test.js
173
-
174
- # Run with coverage
175
- npm test -- --coverage
176
-
177
- # Start dev server
178
- npm run dev:web
179
- ```
180
-
181
- ---
182
-
183
- ## Quiz Answers Reference
184
-
185
- For agent onboarding quiz (`verify_knowledge`):
186
- - Q1 (rotation planes): **c** (6)
187
- - Q2 (geometry formula): **b** (core*8+base)
188
- - Q3 (canvas layers): **c** (5)
189
- - Q4 (active systems): **a** (quantum, faceted, holographic)
190
- - Q5 (base geometries): **b** (8)
191
- - Q6 (core types): **b** (base, hypersphere, hypertetrahedron)
192
-
193
- ---
194
-
195
- *Document generated: Session 014, 2026-01-25*
1
+ Last reviewed: 2026-02-17