@vib3code/sdk 2.0.3-canary.89c05e0 → 2.0.3-canary.8d2fdcd

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Files changed (64) hide show
  1. package/DOCS/AGENT_HARNESS_ARCHITECTURE.md +2 -0
  2. package/DOCS/ANDROID_DEPLOYMENT.md +59 -0
  3. package/DOCS/ARCHITECTURE.md +1 -0
  4. package/DOCS/CI_TESTING.md +2 -0
  5. package/DOCS/CLI_ONBOARDING.md +2 -0
  6. package/DOCS/CONTROL_REFERENCE.md +2 -0
  7. package/DOCS/CROSS_SITE_DESIGN_PATTERNS.md +2 -0
  8. package/DOCS/ENV_SETUP.md +2 -0
  9. package/DOCS/EPIC_SCROLL_EVENTS.md +2 -0
  10. package/DOCS/EXPANSION_DESIGN.md +2 -0
  11. package/DOCS/EXPANSION_DESIGN_ULTRA.md +2 -0
  12. package/DOCS/EXPORT_FORMATS.md +2 -0
  13. package/DOCS/GPU_DISPOSAL_GUIDE.md +2 -0
  14. package/DOCS/HANDOFF_LANDING_PAGE.md +2 -0
  15. package/DOCS/HANDOFF_SDK_DEVELOPMENT.md +2 -0
  16. package/DOCS/LICENSING_TIERS.md +2 -0
  17. package/DOCS/MASTER_PLAN_2026-01-31.md +2 -0
  18. package/DOCS/MULTIVIZ_CHOREOGRAPHY_PATTERNS.md +3 -1
  19. package/DOCS/OBS_SETUP_GUIDE.md +2 -0
  20. package/DOCS/OPTIMIZATION_PLAN_MATH.md +1 -0
  21. package/DOCS/PRODUCT_STRATEGY.md +2 -0
  22. package/DOCS/PROJECT_SETUP.md +2 -0
  23. package/DOCS/README.md +5 -3
  24. package/DOCS/REFERENCE_SCROLL_ANALYSIS.md +2 -0
  25. package/DOCS/RENDERER_LIFECYCLE.md +2 -0
  26. package/DOCS/REPO_MANIFEST.md +2 -0
  27. package/DOCS/ROADMAP.md +2 -0
  28. package/DOCS/SCROLL_TIMELINE_v3.md +2 -0
  29. package/DOCS/SITE_REFACTOR_PLAN.md +2 -0
  30. package/DOCS/STATUS.md +2 -0
  31. package/DOCS/SYSTEM_INVENTORY.md +2 -0
  32. package/DOCS/TELEMETRY_EXPORTS.md +2 -0
  33. package/DOCS/VISUAL_ANALYSIS_CLICKERSS.md +2 -0
  34. package/DOCS/VISUAL_ANALYSIS_FACETAD.md +2 -0
  35. package/DOCS/VISUAL_ANALYSIS_SIMONE.md +2 -0
  36. package/DOCS/VISUAL_ANALYSIS_TABLESIDE.md +2 -0
  37. package/DOCS/WEBGPU_STATUS.md +2 -0
  38. package/DOCS/XR_BENCHMARKS.md +2 -0
  39. package/DOCS/archive/BLUEPRINT_EXECUTION_PLAN_2026-01-07.md +1 -34
  40. package/DOCS/archive/DEV_TRACK_ANALYSIS.md +1 -80
  41. package/DOCS/archive/DEV_TRACK_PLAN_2026-01-07.md +1 -42
  42. package/DOCS/archive/SESSION_014_PLAN.md +1 -195
  43. package/DOCS/archive/SESSION_LOG_2026-01-07.md +1 -56
  44. package/DOCS/archive/STRATEGIC_BLUEPRINT_2026-01-07.md +1 -72
  45. package/DOCS/archive/SYSTEM_AUDIT_2026-01-30.md +1 -741
  46. package/DOCS/archive/WEBGPU_STATUS_2026-02-15_STALE.md +1 -38
  47. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-01-31.md +2 -0
  48. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-06.md +2 -0
  49. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-13.md +2 -0
  50. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-15.md +2 -0
  51. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-16.md +2 -0
  52. package/DOCS/dev-tracks/PERF_UPGRADE_2026-02-16.md +2 -0
  53. package/DOCS/dev-tracks/README.md +2 -0
  54. package/package.json +2 -4
  55. package/src/cli/index.js +59 -5
  56. package/src/export/SVGExporter.js +9 -5
  57. package/src/geometry/warp/HypersphereCore.js +53 -24
  58. package/src/math/Mat4x4.js +116 -86
  59. package/src/math/Projection.js +39 -4
  60. package/src/math/Rotor4D.js +31 -1
  61. package/src/math/Vec4.js +127 -30
  62. package/src/scene/Node4D.js +74 -24
  63. package/src/testing/ProjectionClass.test.js +38 -0
  64. package/tools/update_projection.py +109 -0
@@ -18,6 +18,12 @@
18
18
  import { Vec4 } from './Vec4.js';
19
19
 
20
20
  export class Mat4x4 {
21
+ /**
22
+ * Internal token to skip initialization during construction
23
+ * @private
24
+ */
25
+ static UNINITIALIZED = {};
26
+
21
27
  /**
22
28
  * Create a new 4x4 matrix
23
29
  * Default is identity matrix
@@ -26,6 +32,8 @@ export class Mat4x4 {
26
32
  constructor(elements = null) {
27
33
  this.data = new Float32Array(16);
28
34
 
35
+ if (elements === Mat4x4.UNINITIALIZED) return;
36
+
29
37
  if (elements) {
30
38
  if (elements.length !== 16) {
31
39
  throw new Error('Mat4x4 requires exactly 16 elements');
@@ -45,12 +53,7 @@ export class Mat4x4 {
45
53
  * @returns {Mat4x4}
46
54
  */
47
55
  static identity() {
48
- return new Mat4x4([
49
- 1, 0, 0, 0,
50
- 0, 1, 0, 0,
51
- 0, 0, 1, 0,
52
- 0, 0, 0, 1
53
- ]);
56
+ return new Mat4x4();
54
57
  }
55
58
 
56
59
  /**
@@ -58,7 +61,7 @@ export class Mat4x4 {
58
61
  * @returns {Mat4x4}
59
62
  */
60
63
  static zero() {
61
- return new Mat4x4(new Float32Array(16));
64
+ return new Mat4x4(Mat4x4.UNINITIALIZED);
62
65
  }
63
66
 
64
67
  /**
@@ -157,10 +160,11 @@ export class Mat4x4 {
157
160
  /**
158
161
  * Multiply two matrices
159
162
  * @param {Mat4x4} m - Right operand
163
+ * @param {Mat4x4} [target=null] - Optional target matrix to store result
160
164
  * @returns {Mat4x4} New matrix = this * m
161
165
  */
162
- multiply(m) {
163
- const out = new Mat4x4();
166
+ multiply(m, target = null) {
167
+ const out = target || new Mat4x4(Mat4x4.UNINITIALIZED);
164
168
  const r = out.data;
165
169
  const a = this.data;
166
170
  const b = m.data;
@@ -259,16 +263,22 @@ export class Mat4x4 {
259
263
  /**
260
264
  * Transform a Vec4 by this matrix
261
265
  * @param {Vec4} v
266
+ * @param {Vec4} [target=null] - Optional target vector to store result
262
267
  * @returns {Vec4} Transformed vector
263
268
  */
264
- multiplyVec4(v) {
269
+ multiplyVec4(v, target = null) {
265
270
  const m = this.data;
266
- return new Vec4(
267
- m[0] * v.x + m[4] * v.y + m[8] * v.z + m[12] * v.w,
268
- m[1] * v.x + m[5] * v.y + m[9] * v.z + m[13] * v.w,
269
- m[2] * v.x + m[6] * v.y + m[10] * v.z + m[14] * v.w,
270
- m[3] * v.x + m[7] * v.y + m[11] * v.z + m[15] * v.w
271
- );
271
+ const out = target || new Vec4();
272
+
273
+ // Cache components to support aliasing (target === v)
274
+ const x = v.x, y = v.y, z = v.z, w = v.w;
275
+
276
+ out.x = m[0] * x + m[4] * y + m[8] * z + m[12] * w;
277
+ out.y = m[1] * x + m[5] * y + m[9] * z + m[13] * w;
278
+ out.z = m[2] * x + m[6] * y + m[10] * z + m[14] * w;
279
+ out.w = m[3] * x + m[7] * y + m[11] * z + m[15] * w;
280
+
281
+ return out;
272
282
  }
273
283
 
274
284
  /**
@@ -310,27 +320,36 @@ export class Mat4x4 {
310
320
  /**
311
321
  * Add another matrix
312
322
  * @param {Mat4x4} m
323
+ * @param {Mat4x4} [target=null] - Optional target matrix
313
324
  * @returns {Mat4x4} New matrix
314
325
  */
315
- add(m) {
316
- const result = new Float32Array(16);
326
+ add(m, target = null) {
327
+ const out = target || new Mat4x4(Mat4x4.UNINITIALIZED);
328
+ const r = out.data;
329
+ const a = this.data;
330
+ const b = m.data;
331
+
317
332
  for (let i = 0; i < 16; i++) {
318
- result[i] = this.data[i] + m.data[i];
333
+ r[i] = a[i] + b[i];
319
334
  }
320
- return new Mat4x4(result);
335
+ return out;
321
336
  }
322
337
 
323
338
  /**
324
339
  * Multiply by scalar
325
340
  * @param {number} s
341
+ * @param {Mat4x4} [target=null] - Optional target matrix
326
342
  * @returns {Mat4x4} New matrix
327
343
  */
328
- scale(s) {
329
- const result = new Float32Array(16);
344
+ scale(s, target = null) {
345
+ const out = target || new Mat4x4(Mat4x4.UNINITIALIZED);
346
+ const r = out.data;
347
+ const a = this.data;
348
+
330
349
  for (let i = 0; i < 16; i++) {
331
- result[i] = this.data[i] * s;
350
+ r[i] = a[i] * s;
332
351
  }
333
- return new Mat4x4(result);
352
+ return out;
334
353
  }
335
354
 
336
355
  /**
@@ -339,12 +358,13 @@ export class Mat4x4 {
339
358
  */
340
359
  transpose() {
341
360
  const m = this.data;
342
- return new Mat4x4([
343
- m[0], m[4], m[8], m[12],
344
- m[1], m[5], m[9], m[13],
345
- m[2], m[6], m[10], m[14],
346
- m[3], m[7], m[11], m[15]
347
- ]);
361
+ const out = new Mat4x4(Mat4x4.UNINITIALIZED);
362
+ const r = out.data;
363
+ r[0] = m[0]; r[4] = m[1]; r[8] = m[2]; r[12] = m[3];
364
+ r[1] = m[4]; r[5] = m[5]; r[9] = m[6]; r[13] = m[7];
365
+ r[2] = m[8]; r[6] = m[9]; r[10] = m[10]; r[14] = m[11];
366
+ r[3] = m[12]; r[7] = m[13]; r[11] = m[14]; r[15] = m[15];
367
+ return out;
348
368
  }
349
369
 
350
370
  /**
@@ -399,7 +419,8 @@ export class Mat4x4 {
399
419
  */
400
420
  inverse() {
401
421
  const m = this.data;
402
- const inv = new Float32Array(16);
422
+ const out = new Mat4x4(Mat4x4.UNINITIALIZED);
423
+ const inv = out.data;
403
424
 
404
425
  inv[0] = m[5] * m[10] * m[15] - m[5] * m[11] * m[14] - m[9] * m[6] * m[15] +
405
426
  m[9] * m[7] * m[14] + m[13] * m[6] * m[11] - m[13] * m[7] * m[10];
@@ -460,7 +481,7 @@ export class Mat4x4 {
460
481
  inv[i] *= invDet;
461
482
  }
462
483
 
463
- return new Mat4x4(inv);
484
+ return out;
464
485
  }
465
486
 
466
487
  /**
@@ -673,12 +694,13 @@ export class Mat4x4 {
673
694
  static rotationXY(angle) {
674
695
  const c = Math.cos(angle);
675
696
  const s = Math.sin(angle);
676
- return new Mat4x4([
677
- c, s, 0, 0,
678
- -s, c, 0, 0,
679
- 0, 0, 1, 0,
680
- 0, 0, 0, 1
681
- ]);
697
+ const out = new Mat4x4(Mat4x4.UNINITIALIZED);
698
+ const r = out.data;
699
+ r[0] = c; r[1] = s;
700
+ r[4] = -s; r[5] = c;
701
+ r[10] = 1;
702
+ r[15] = 1;
703
+ return out;
682
704
  }
683
705
 
684
706
  /**
@@ -689,12 +711,13 @@ export class Mat4x4 {
689
711
  static rotationXZ(angle) {
690
712
  const c = Math.cos(angle);
691
713
  const s = Math.sin(angle);
692
- return new Mat4x4([
693
- c, 0, -s, 0,
694
- 0, 1, 0, 0,
695
- s, 0, c, 0,
696
- 0, 0, 0, 1
697
- ]);
714
+ const out = new Mat4x4(Mat4x4.UNINITIALIZED);
715
+ const r = out.data;
716
+ r[0] = c; r[2] = -s;
717
+ r[5] = 1;
718
+ r[8] = s; r[10] = c;
719
+ r[15] = 1;
720
+ return out;
698
721
  }
699
722
 
700
723
  /**
@@ -705,12 +728,13 @@ export class Mat4x4 {
705
728
  static rotationYZ(angle) {
706
729
  const c = Math.cos(angle);
707
730
  const s = Math.sin(angle);
708
- return new Mat4x4([
709
- 1, 0, 0, 0,
710
- 0, c, s, 0,
711
- 0, -s, c, 0,
712
- 0, 0, 0, 1
713
- ]);
731
+ const out = new Mat4x4(Mat4x4.UNINITIALIZED);
732
+ const r = out.data;
733
+ r[0] = 1;
734
+ r[5] = c; r[6] = s;
735
+ r[9] = -s; r[10] = c;
736
+ r[15] = 1;
737
+ return out;
714
738
  }
715
739
 
716
740
  /**
@@ -722,12 +746,13 @@ export class Mat4x4 {
722
746
  static rotationXW(angle) {
723
747
  const c = Math.cos(angle);
724
748
  const s = Math.sin(angle);
725
- return new Mat4x4([
726
- c, 0, 0, s,
727
- 0, 1, 0, 0,
728
- 0, 0, 1, 0,
729
- -s, 0, 0, c
730
- ]);
749
+ const out = new Mat4x4(Mat4x4.UNINITIALIZED);
750
+ const r = out.data;
751
+ r[0] = c; r[3] = s;
752
+ r[5] = 1;
753
+ r[10] = 1;
754
+ r[12] = -s; r[15] = c;
755
+ return out;
731
756
  }
732
757
 
733
758
  /**
@@ -738,12 +763,13 @@ export class Mat4x4 {
738
763
  static rotationYW(angle) {
739
764
  const c = Math.cos(angle);
740
765
  const s = Math.sin(angle);
741
- return new Mat4x4([
742
- 1, 0, 0, 0,
743
- 0, c, 0, s,
744
- 0, 0, 1, 0,
745
- 0, -s, 0, c
746
- ]);
766
+ const out = new Mat4x4(Mat4x4.UNINITIALIZED);
767
+ const r = out.data;
768
+ r[0] = 1;
769
+ r[5] = c; r[7] = s;
770
+ r[10] = 1;
771
+ r[13] = -s; r[15] = c;
772
+ return out;
747
773
  }
748
774
 
749
775
  /**
@@ -754,12 +780,13 @@ export class Mat4x4 {
754
780
  static rotationZW(angle) {
755
781
  const c = Math.cos(angle);
756
782
  const s = Math.sin(angle);
757
- return new Mat4x4([
758
- 1, 0, 0, 0,
759
- 0, 1, 0, 0,
760
- 0, 0, c, s,
761
- 0, 0, -s, c
762
- ]);
783
+ const out = new Mat4x4(Mat4x4.UNINITIALIZED);
784
+ const r = out.data;
785
+ r[0] = 1;
786
+ r[5] = 1;
787
+ r[10] = c; r[11] = s;
788
+ r[14] = -s; r[15] = c;
789
+ return out;
763
790
  }
764
791
 
765
792
  /**
@@ -831,12 +858,13 @@ export class Mat4x4 {
831
858
  * @returns {Mat4x4}
832
859
  */
833
860
  static uniformScale(s) {
834
- return new Mat4x4([
835
- s, 0, 0, 0,
836
- 0, s, 0, 0,
837
- 0, 0, s, 0,
838
- 0, 0, 0, s
839
- ]);
861
+ const out = new Mat4x4(Mat4x4.UNINITIALIZED);
862
+ const r = out.data;
863
+ r[0] = s;
864
+ r[5] = s;
865
+ r[10] = s;
866
+ r[15] = s;
867
+ return out;
840
868
  }
841
869
 
842
870
  /**
@@ -848,12 +876,13 @@ export class Mat4x4 {
848
876
  * @returns {Mat4x4}
849
877
  */
850
878
  static scale(sx, sy, sz, sw = 1) {
851
- return new Mat4x4([
852
- sx, 0, 0, 0,
853
- 0, sy, 0, 0,
854
- 0, 0, sz, 0,
855
- 0, 0, 0, sw
856
- ]);
879
+ const out = new Mat4x4(Mat4x4.UNINITIALIZED);
880
+ const r = out.data;
881
+ r[0] = sx;
882
+ r[5] = sy;
883
+ r[10] = sz;
884
+ r[15] = sw;
885
+ return out;
857
886
  }
858
887
 
859
888
  /**
@@ -869,12 +898,13 @@ export class Mat4x4 {
869
898
  static translation(tx, ty, tz, tw = 0) {
870
899
  // For true 4D translation, you need 5D homogeneous coordinates
871
900
  // This is a placeholder that adds the translation to the W column
872
- return new Mat4x4([
873
- 1, 0, 0, 0,
874
- 0, 1, 0, 0,
875
- 0, 0, 1, 0,
876
- tx, ty, tz, 1 + tw
877
- ]);
901
+ const out = new Mat4x4(Mat4x4.UNINITIALIZED);
902
+ const r = out.data;
903
+ r[0] = 1;
904
+ r[5] = 1;
905
+ r[10] = 1;
906
+ r[12] = tx; r[13] = ty; r[14] = tz; r[15] = 1 + tw;
907
+ return out;
878
908
  }
879
909
  }
880
910
 
@@ -36,16 +36,28 @@ export class Projection {
36
36
  *
37
37
  * @param {Vec4} v - 4D point
38
38
  * @param {number} d - Distance parameter (typically 1.5-5)
39
+ * @param {object} [options] - Projection options
40
+ * @param {Vec4} [target] - Optional target vector to write result to
39
41
  * @returns {Vec4} Projected point (w=0)
40
42
  */
41
- static perspective(v, d = 2, options = {}) {
43
+ static perspective(v, d = 2, options = {}, target = null) {
42
44
  if (typeof d === 'object') {
43
45
  options = d;
44
46
  d = options.d ?? 2;
45
47
  }
46
- const epsilon = options.epsilon ?? DEFAULT_EPSILON;
48
+
49
+ // Handle options overload or direct target argument
50
+ if (!target && options && options.target) {
51
+ target = options.target;
52
+ }
53
+
54
+ const epsilon = (options && options.epsilon) ?? DEFAULT_EPSILON;
47
55
  const denom = clampDenominator(d - v.w, epsilon);
48
56
  const scale = 1 / denom;
57
+
58
+ if (target) {
59
+ return target.set(v.x * scale, v.y * scale, v.z * scale, 0);
60
+ }
49
61
  return new Vec4(v.x * scale, v.y * scale, v.z * scale, 0);
50
62
  }
51
63
 
@@ -126,10 +138,33 @@ export class Projection {
126
138
  * Project array of Vec4s using perspective projection
127
139
  * @param {Vec4[]} vectors
128
140
  * @param {number} d
141
+ * @param {object} [options]
142
+ * @param {Vec4[]} [target] - Optional target array to write results to
129
143
  * @returns {Vec4[]}
130
144
  */
131
- static perspectiveArray(vectors, d = 2, options = {}) {
132
- return vectors.map(v => Projection.perspective(v, d, options));
145
+ static perspectiveArray(vectors, d = 2, options = {}, target = null) {
146
+ // Handle options overload for 'd'
147
+ if (typeof d === 'object') {
148
+ options = d;
149
+ d = options.d ?? 2;
150
+ }
151
+
152
+ if (!target) {
153
+ return vectors.map(v => Projection.perspective(v, d, options));
154
+ }
155
+
156
+ const count = vectors.length;
157
+ // Iterate and reuse
158
+ for (let i = 0; i < count; i++) {
159
+ const out = target[i];
160
+ if (out) {
161
+ Projection.perspective(vectors[i], d, options, out);
162
+ } else {
163
+ target[i] = Projection.perspective(vectors[i], d, options);
164
+ }
165
+ }
166
+
167
+ return target;
133
168
  }
134
169
 
135
170
  /**
@@ -429,9 +429,10 @@ export class Rotor4D {
429
429
 
430
430
  /**
431
431
  * Convert rotor to 4x4 rotation matrix (column-major for WebGL)
432
+ * @param {Float32Array|Array} [target] - Optional target array to write into
432
433
  * @returns {Float32Array} 16-element array in column-major order
433
434
  */
434
- toMatrix() {
435
+ toMatrix(target = null) {
435
436
  // Normalize first for numerical stability
436
437
  const n = this.norm();
437
438
  const invN = n > 1e-10 ? 1 / n : 1;
@@ -495,6 +496,35 @@ export class Rotor4D {
495
496
  // Formula derived from sandwich product R v R†
496
497
  // Diagonal: s² minus bivectors containing that axis, plus others
497
498
  // Off-diagonal: 2*s*bivector terms for single-plane contributions
499
+
500
+ if (target) {
501
+ // Column 0 (transformed X axis)
502
+ target[0] = s2 - xy2 - xz2 + yz2 - xw2 + yw2 + zw2 - xyzw2;
503
+ target[1] = sxy + xzyz + xwyw - zwxyzw;
504
+ target[2] = sxz - xyyz + xwzw + ywxyzw;
505
+ target[3] = sxw - xyyw - xzzw - yzxyzw;
506
+
507
+ // Column 1 (transformed Y axis)
508
+ target[4] = -sxy + xzyz + xwyw + zwxyzw;
509
+ target[5] = s2 - xy2 + xz2 - yz2 + xw2 - yw2 + zw2 - xyzw2;
510
+ target[6] = syz + xyxz + ywzw - xwxyzw;
511
+ target[7] = syw + xyxw - yzzw + xzxyzw;
512
+
513
+ // Column 2 (transformed Z axis)
514
+ target[8] = -sxz - xyyz + xwzw - ywxyzw;
515
+ target[9] = -syz + xyxz + ywzw + xwxyzw;
516
+ target[10] = s2 + xy2 - xz2 - yz2 + xw2 + yw2 - zw2 - xyzw2;
517
+ target[11] = szw + xzxw + yzyw - xyxyzw;
518
+
519
+ // Column 3 (transformed W axis)
520
+ target[12] = -sxw - xyyw - xzzw + yzxyzw;
521
+ target[13] = -syw + xyxw - yzzw - xzxyzw;
522
+ target[14] = -szw + xzxw + yzyw + xyxyzw;
523
+ target[15] = s2 + xy2 + xz2 + yz2 - xw2 - yw2 - zw2 - xyzw2;
524
+
525
+ return target;
526
+ }
527
+
498
528
  return new Float32Array([
499
529
  // Column 0 (transformed X axis)
500
530
  s2 - xy2 - xz2 + yz2 - xw2 + yw2 + zw2 - xyzw2,