@vib3code/sdk 2.0.3-canary.75a3290 → 2.0.3-canary.7b9491f

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. package/DOCS/AGENT_HARNESS_ARCHITECTURE.md +2 -0
  2. package/DOCS/ANDROID_DEPLOYMENT.md +59 -0
  3. package/DOCS/ARCHITECTURE.md +1 -0
  4. package/DOCS/CI_TESTING.md +2 -0
  5. package/DOCS/CLI_ONBOARDING.md +2 -0
  6. package/DOCS/CONTROL_REFERENCE.md +2 -0
  7. package/DOCS/CROSS_SITE_DESIGN_PATTERNS.md +2 -0
  8. package/DOCS/ENV_SETUP.md +2 -0
  9. package/DOCS/EPIC_SCROLL_EVENTS.md +2 -0
  10. package/DOCS/EXPANSION_DESIGN.md +979 -0
  11. package/DOCS/EXPANSION_DESIGN_ULTRA.md +389 -0
  12. package/DOCS/EXPORT_FORMATS.md +2 -0
  13. package/DOCS/GPU_DISPOSAL_GUIDE.md +2 -0
  14. package/DOCS/HANDOFF_LANDING_PAGE.md +2 -0
  15. package/DOCS/HANDOFF_SDK_DEVELOPMENT.md +2 -0
  16. package/DOCS/LICENSING_TIERS.md +2 -0
  17. package/DOCS/MASTER_PLAN_2026-01-31.md +4 -2
  18. package/DOCS/MULTIVIZ_CHOREOGRAPHY_PATTERNS.md +3 -1
  19. package/DOCS/OBS_SETUP_GUIDE.md +2 -0
  20. package/DOCS/OPTIMIZATION_PLAN_MATH.md +119 -0
  21. package/DOCS/PRODUCT_STRATEGY.md +2 -0
  22. package/DOCS/PROJECT_SETUP.md +2 -0
  23. package/DOCS/README.md +5 -3
  24. package/DOCS/REFERENCE_SCROLL_ANALYSIS.md +2 -0
  25. package/DOCS/RENDERER_LIFECYCLE.md +2 -0
  26. package/DOCS/REPO_MANIFEST.md +2 -0
  27. package/DOCS/ROADMAP.md +2 -0
  28. package/DOCS/SCROLL_TIMELINE_v3.md +2 -0
  29. package/DOCS/SITE_REFACTOR_PLAN.md +2 -0
  30. package/DOCS/STATUS.md +2 -0
  31. package/DOCS/SYSTEM_INVENTORY.md +4 -2
  32. package/DOCS/TELEMETRY_EXPORTS.md +2 -0
  33. package/DOCS/VISUAL_ANALYSIS_CLICKERSS.md +2 -0
  34. package/DOCS/VISUAL_ANALYSIS_FACETAD.md +2 -0
  35. package/DOCS/VISUAL_ANALYSIS_SIMONE.md +2 -0
  36. package/DOCS/VISUAL_ANALYSIS_TABLESIDE.md +2 -0
  37. package/DOCS/WEBGPU_STATUS.md +121 -38
  38. package/DOCS/XR_BENCHMARKS.md +2 -0
  39. package/DOCS/archive/BLUEPRINT_EXECUTION_PLAN_2026-01-07.md +1 -34
  40. package/DOCS/archive/DEV_TRACK_ANALYSIS.md +1 -80
  41. package/DOCS/archive/DEV_TRACK_PLAN_2026-01-07.md +1 -42
  42. package/DOCS/archive/SESSION_014_PLAN.md +1 -195
  43. package/DOCS/archive/SESSION_LOG_2026-01-07.md +1 -56
  44. package/DOCS/archive/STRATEGIC_BLUEPRINT_2026-01-07.md +1 -72
  45. package/DOCS/archive/SYSTEM_AUDIT_2026-01-30.md +1 -741
  46. package/DOCS/archive/WEBGPU_STATUS_2026-02-15_STALE.md +1 -0
  47. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-01-31.md +2 -0
  48. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-06.md +2 -0
  49. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-13.md +2 -0
  50. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-15.md +2 -0
  51. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-16.md +110 -0
  52. package/DOCS/dev-tracks/PERF_UPGRADE_2026-02-16.md +310 -0
  53. package/DOCS/dev-tracks/README.md +2 -0
  54. package/docs/webgpu-live.html +1 -1
  55. package/package.json +2 -4
  56. package/src/agent/mcp/MCPServer.js +346 -188
  57. package/src/agent/mcp/tools.js +45 -32
  58. package/src/experimental/GameLoop.js +72 -0
  59. package/src/experimental/LatticePhysics.js +100 -0
  60. package/src/experimental/LiveDirector.js +143 -0
  61. package/src/experimental/PlayerController4D.js +154 -0
  62. package/src/experimental/VIB3Actor.js +138 -0
  63. package/src/experimental/VIB3Compositor.js +117 -0
  64. package/src/experimental/VIB3Link.js +122 -0
  65. package/src/experimental/VIB3Orchestrator.js +146 -0
  66. package/src/experimental/VIB3Universe.js +109 -0
  67. package/src/experimental/demos/CrystalLabyrinth.js +202 -0
  68. package/src/faceted/FacetedSystem.js +19 -6
  69. package/src/games/glyph-war/GlyphWarVisualizer.js +641 -0
  70. package/src/geometry/generators/Crystal.js +2 -2
  71. package/src/geometry/warp/HypersphereCore.js +53 -24
  72. package/src/holograms/HolographicVisualizer.js +58 -89
  73. package/src/math/Mat4x4.js +308 -105
  74. package/src/math/Rotor4D.js +124 -40
  75. package/src/math/Vec4.js +200 -103
  76. package/src/quantum/QuantumVisualizer.js +24 -20
  77. package/src/render/ShaderLoader.js +38 -0
  78. package/src/render/ShaderProgram.js +4 -4
  79. package/src/render/UnifiedRenderBridge.js +1 -1
  80. package/src/render/backends/WebGPUBackend.js +8 -4
  81. package/src/scene/Node4D.js +74 -24
  82. package/src/shaders/common/geometry24.glsl +65 -0
  83. package/src/shaders/common/geometry24.wgsl +54 -0
  84. package/src/shaders/common/rotation4d.glsl +4 -4
  85. package/src/shaders/common/rotation4d.wgsl +2 -2
  86. package/src/shaders/common/uniforms.wgsl +15 -8
  87. package/src/shaders/faceted/faceted.frag.wgsl +19 -6
  88. package/src/shaders/holographic/holographic.frag.wgsl +7 -5
  89. package/src/shaders/quantum/quantum.frag.wgsl +7 -5
  90. package/src/ui/adaptive/renderers/webgpu/WebGPURenderer.ts +2 -2
  91. package/tools/shader-sync-verify.js +6 -4
@@ -16,13 +16,14 @@ import { Vec4 } from '../../math/Vec4.js';
16
16
  * @param {number} radius - Hypersphere radius
17
17
  * @returns {Vec4} Point on hypersphere
18
18
  */
19
- export function projectToHypersphere(point, radius = 1) {
19
+ export function projectToHypersphere(point, radius = 1, target = null) {
20
20
  const len = point.length();
21
21
  if (len < 0.0001) {
22
22
  // Handle origin - project to north pole
23
+ if (target) return target.set(0, 0, 0, radius);
23
24
  return new Vec4(0, 0, 0, radius);
24
25
  }
25
- return point.scale(radius / len);
26
+ return point.scale(radius / len, target);
26
27
  }
27
28
 
28
29
  /**
@@ -30,9 +31,10 @@ export function projectToHypersphere(point, radius = 1) {
30
31
  * Maps all of 3D space onto the 4D hypersphere
31
32
  * @param {Vec4} point - Input point (uses x, y, z)
32
33
  * @param {number} radius - Hypersphere radius
34
+ * @param {Vec4} [target=null] - Optional target vector
33
35
  * @returns {Vec4} Point on hypersphere
34
36
  */
35
- export function stereographicToHypersphere(point, radius = 1) {
37
+ export function stereographicToHypersphere(point, radius = 1, target = null) {
36
38
  const x = point.x;
37
39
  const y = point.y;
38
40
  const z = point.z;
@@ -40,6 +42,15 @@ export function stereographicToHypersphere(point, radius = 1) {
40
42
  const sumSq = x * x + y * y + z * z;
41
43
  const denom = sumSq + 1;
42
44
 
45
+ if (target) {
46
+ return target.set(
47
+ (2 * x) / denom * radius,
48
+ (2 * y) / denom * radius,
49
+ (2 * z) / denom * radius,
50
+ (sumSq - 1) / denom * radius
51
+ );
52
+ }
53
+
43
54
  return new Vec4(
44
55
  (2 * x) / denom * radius,
45
56
  (2 * y) / denom * radius,
@@ -56,12 +67,22 @@ export function stereographicToHypersphere(point, radius = 1) {
56
67
  * @param {number} phi - Azimuth on base S² (0 to 2π)
57
68
  * @param {number} psi - Fiber angle (0 to 2π)
58
69
  * @param {number} radius - Hypersphere radius
70
+ * @param {Vec4} [target=null] - Optional target vector
59
71
  * @returns {Vec4} Point on hypersphere
60
72
  */
61
- export function hopfFibration(theta, phi, psi, radius = 1) {
73
+ export function hopfFibration(theta, phi, psi, radius = 1, target = null) {
62
74
  const cosTheta2 = Math.cos(theta / 2);
63
75
  const sinTheta2 = Math.sin(theta / 2);
64
76
 
77
+ if (target) {
78
+ return target.set(
79
+ cosTheta2 * Math.cos((phi + psi) / 2) * radius,
80
+ cosTheta2 * Math.sin((phi + psi) / 2) * radius,
81
+ sinTheta2 * Math.cos((phi - psi) / 2) * radius,
82
+ sinTheta2 * Math.sin((phi - psi) / 2) * radius
83
+ );
84
+ }
85
+
65
86
  return new Vec4(
66
87
  cosTheta2 * Math.cos((phi + psi) / 2) * radius,
67
88
  cosTheta2 * Math.sin((phi + psi) / 2) * radius,
@@ -78,8 +99,9 @@ export function hopfFibration(theta, phi, psi, radius = 1) {
78
99
  * @returns {Vec4[]} Warped vertices
79
100
  */
80
101
  export function warpRadial(vertices, radius = 1, blendFactor = 1) {
102
+ const onSphere = new Vec4();
81
103
  return vertices.map(v => {
82
- const onSphere = projectToHypersphere(v, radius);
104
+ projectToHypersphere(v, radius, onSphere);
83
105
  return v.lerp(onSphere, blendFactor);
84
106
  });
85
107
  }
@@ -93,8 +115,9 @@ export function warpRadial(vertices, radius = 1, blendFactor = 1) {
93
115
  * @returns {Vec4[]} Warped vertices
94
116
  */
95
117
  export function warpStereographic(vertices, radius = 1, scale = 1) {
118
+ const scaled = new Vec4();
96
119
  return vertices.map(v => {
97
- const scaled = v.scale(scale);
120
+ v.scale(scale, scaled);
98
121
  return stereographicToHypersphere(scaled, radius);
99
122
  });
100
123
  }
@@ -146,25 +169,31 @@ export function warpHypersphereCore(geometry, options = {}) {
146
169
  twist = 1
147
170
  } = options;
148
171
 
149
- let warpedVertices;
150
-
151
- // Pre-scale vertices
152
- const scaledVertices = geometry.vertices.map(v => v.scale(scale));
153
-
154
- switch (method) {
155
- case 'stereographic':
156
- warpedVertices = warpStereographic(scaledVertices, radius, 1);
157
- break;
158
-
159
- case 'hopf':
160
- warpedVertices = warpHopf(scaledVertices, radius, twist);
161
- break;
172
+ const temp = new Vec4();
173
+ const warpedVertices = geometry.vertices.map(v => {
174
+ // Combined scaling and warping to minimize allocations
175
+ const result = v.scale(scale);
176
+
177
+ if (method === 'stereographic') {
178
+ stereographicToHypersphere(result, radius, result);
179
+ } else if (method === 'hopf') {
180
+ const r = result.length();
181
+ if (r < 0.0001) {
182
+ result.set(0, 0, 0, radius);
183
+ } else {
184
+ const theta = Math.acos(result.z / r);
185
+ const phi = Math.atan2(result.y, result.x);
186
+ const psi = result.w * twist + phi * 0.5;
187
+ hopfFibration(theta, phi, psi, radius, result);
188
+ }
189
+ } else {
190
+ // Radial (default)
191
+ projectToHypersphere(result, radius, temp);
192
+ result.lerp(temp, blend, result);
193
+ }
162
194
 
163
- case 'radial':
164
- default:
165
- warpedVertices = warpRadial(scaledVertices, radius, blend);
166
- break;
167
- }
195
+ return result;
196
+ });
168
197
 
169
198
  return {
170
199
  ...geometry,
@@ -132,28 +132,28 @@ export class HolographicVisualizer {
132
132
  const finalName = geometryName + suffixes[variationLevel];
133
133
 
134
134
  const geometryConfigs = {
135
- 0: { density: 0.8 + variationLevel * 0.2, speed: 0.3 + variationLevel * 0.1, chaos: variationLevel * 0.1, morph: 0.0 + variationLevel * 0.2 },
136
- 1: { density: 1.0 + variationLevel * 0.3, speed: 0.5 + variationLevel * 0.1, chaos: variationLevel * 0.15, morph: variationLevel * 0.2 },
137
- 2: { density: 1.2 + variationLevel * 0.4, speed: 0.4 + variationLevel * 0.2, chaos: 0.1 + variationLevel * 0.1, morph: 0.3 + variationLevel * 0.2 },
138
- 3: { density: 0.9 + variationLevel * 0.3, speed: 0.6 + variationLevel * 0.2, chaos: 0.2 + variationLevel * 0.2, morph: 0.5 + variationLevel * 0.1 },
139
- 4: { density: 1.4 + variationLevel * 0.5, speed: 0.7 + variationLevel * 0.1, chaos: 0.3 + variationLevel * 0.2, morph: 0.7 + variationLevel * 0.1 },
140
- 5: { density: 1.8 + variationLevel * 0.3, speed: 0.5 + variationLevel * 0.3, chaos: 0.5 + variationLevel * 0.2, morph: 0.8 + variationLevel * 0.05 },
141
- 6: { density: 0.6 + variationLevel * 0.4, speed: 0.8 + variationLevel * 0.4, chaos: 0.4 + variationLevel * 0.3, morph: 0.6 + variationLevel * 0.2 },
142
- 7: { density: 1.6 + variationLevel * 0.2, speed: 0.2 + variationLevel * 0.1, chaos: 0.1 + variationLevel * 0.1, morph: 0.2 + variationLevel * 0.2 }
135
+ 0: { gridDensity: 0.8 + variationLevel * 0.2, speed: 0.3 + variationLevel * 0.1, chaos: variationLevel * 0.1, morphFactor: 0.0 + variationLevel * 0.2 },
136
+ 1: { gridDensity: 1.0 + variationLevel * 0.3, speed: 0.5 + variationLevel * 0.1, chaos: variationLevel * 0.15, morphFactor: variationLevel * 0.2 },
137
+ 2: { gridDensity: 1.2 + variationLevel * 0.4, speed: 0.4 + variationLevel * 0.2, chaos: 0.1 + variationLevel * 0.1, morphFactor: 0.3 + variationLevel * 0.2 },
138
+ 3: { gridDensity: 0.9 + variationLevel * 0.3, speed: 0.6 + variationLevel * 0.2, chaos: 0.2 + variationLevel * 0.2, morphFactor: 0.5 + variationLevel * 0.1 },
139
+ 4: { gridDensity: 1.4 + variationLevel * 0.5, speed: 0.7 + variationLevel * 0.1, chaos: 0.3 + variationLevel * 0.2, morphFactor: 0.7 + variationLevel * 0.1 },
140
+ 5: { gridDensity: 1.8 + variationLevel * 0.3, speed: 0.5 + variationLevel * 0.3, chaos: 0.5 + variationLevel * 0.2, morphFactor: 0.8 + variationLevel * 0.05 },
141
+ 6: { gridDensity: 0.6 + variationLevel * 0.4, speed: 0.8 + variationLevel * 0.4, chaos: 0.4 + variationLevel * 0.3, morphFactor: 0.6 + variationLevel * 0.2 },
142
+ 7: { gridDensity: 1.6 + variationLevel * 0.2, speed: 0.2 + variationLevel * 0.1, chaos: 0.1 + variationLevel * 0.1, morphFactor: 0.2 + variationLevel * 0.2 }
143
143
  };
144
-
144
+
145
145
  const config = geometryConfigs[baseGeometry];
146
-
146
+
147
147
  return {
148
- geometryType: baseGeometry,
148
+ geometry: baseGeometry,
149
149
  name: finalName,
150
- density: config.density,
150
+ gridDensity: config.gridDensity,
151
151
  speed: config.speed,
152
152
  hue: (variant * 12.27) % 360,
153
- saturation: 0.8 + (variationLevel * 0.05), // Add saturation parameter
153
+ saturation: 0.8 + (variationLevel * 0.05),
154
154
  intensity: 0.5 + (variationLevel * 0.1),
155
155
  chaos: config.chaos,
156
- morph: config.morph
156
+ morphFactor: config.morphFactor
157
157
  };
158
158
  }
159
159
 
@@ -169,20 +169,20 @@ export class HolographicVisualizer {
169
169
  densityMult: 0.8, speedMult: 0.3, colorShift: 180.0, intensity: 0.4,
170
170
  mouseReactivity: 0.5, clickReactivity: 0.3
171
171
  },
172
- 'content': {
173
- densityMult: vp.density, speedMult: vp.speed,
172
+ 'content': {
173
+ densityMult: vp.gridDensity, speedMult: vp.speed,
174
174
  colorShift: vp.hue, intensity: vp.intensity,
175
- mouseReactivity: 1.0, clickReactivity: 0.8
175
+ mouseReactivity: 1.0, clickReactivity: 0.8
176
176
  },
177
- 'highlight': {
178
- densityMult: 1.5 + (vp.density * 0.3), speedMult: 0.8 + (vp.speed * 0.2),
177
+ 'highlight': {
178
+ densityMult: 1.5 + (vp.gridDensity * 0.3), speedMult: 0.8 + (vp.speed * 0.2),
179
179
  colorShift: vp.hue + 60.0, intensity: 0.6 + (vp.intensity * 0.2),
180
- mouseReactivity: 1.2, clickReactivity: 1.0
180
+ mouseReactivity: 1.2, clickReactivity: 1.0
181
181
  },
182
- 'accent': {
183
- densityMult: 2.5 + (vp.density * 0.5), speedMult: 0.4 + (vp.speed * 0.1),
182
+ 'accent': {
183
+ densityMult: 2.5 + (vp.gridDensity * 0.5), speedMult: 0.4 + (vp.speed * 0.1),
184
184
  colorShift: vp.hue + 300.0, intensity: 0.3 + (vp.intensity * 0.1),
185
- mouseReactivity: 1.5, clickReactivity: 1.2
185
+ mouseReactivity: 1.5, clickReactivity: 1.2
186
186
  }
187
187
  };
188
188
 
@@ -207,7 +207,7 @@ export class HolographicVisualizer {
207
207
  uniform float u_time;
208
208
  uniform vec2 u_mouse;
209
209
  uniform float u_geometry;
210
- uniform float u_density;
210
+ uniform float u_gridDensity;
211
211
  uniform float u_speed;
212
212
  uniform vec3 u_color;
213
213
  uniform float u_intensity;
@@ -218,9 +218,8 @@ export class HolographicVisualizer {
218
218
  uniform float u_mouseIntensity;
219
219
  uniform float u_clickIntensity;
220
220
  uniform float u_densityVariation;
221
- uniform float u_geometryType;
222
221
  uniform float u_chaos;
223
- uniform float u_morph;
222
+ uniform float u_morphFactor;
224
223
  uniform float u_touchMorph;
225
224
  uniform float u_touchChaos;
226
225
  uniform float u_scrollParallax;
@@ -293,7 +292,7 @@ export class HolographicVisualizer {
293
292
  // ========================================
294
293
  vec3 warpHypersphereCore(vec3 p, int geometryIndex, vec2 mouseDelta) {
295
294
  float radius = length(p);
296
- float morphBlend = clamp(u_morph * 0.6 + 0.3, 0.0, 2.0);
295
+ float morphBlend = clamp(u_morphFactor * 0.6 + 0.3, 0.0, 2.0);
297
296
  float w = sin(radius * (1.3 + float(geometryIndex) * 0.12) + u_time * 0.0008 * u_speed);
298
297
  w *= (0.4 + morphBlend * 0.45);
299
298
 
@@ -315,7 +314,7 @@ export class HolographicVisualizer {
315
314
  vec3 c3 = normalize(vec3(-1.0, 1.0, -1.0));
316
315
  vec3 c4 = normalize(vec3(1.0, -1.0, -1.0));
317
316
 
318
- float morphBlend = clamp(u_morph * 0.8 + 0.2, 0.0, 2.0);
317
+ float morphBlend = clamp(u_morphFactor * 0.8 + 0.2, 0.0, 2.0);
319
318
  float basisMix = dot(p, c1) * 0.14 + dot(p, c2) * 0.1 + dot(p, c3) * 0.08;
320
319
  float w = sin(basisMix * 5.5 + u_time * 0.0009 * u_speed);
321
320
  w *= cos(dot(p, c4) * 4.2 - u_time * 0.0007 * u_speed);
@@ -551,12 +550,12 @@ export class HolographicVisualizer {
551
550
  float audioDensityMod = 1.0 + u_audioDensityBoost * 0.5;
552
551
  // Controlled density calculation - breathing modulation added
553
552
  float breathDensityMod = 1.0 + u_breath * 0.1;
554
- float baseDensity = u_density * u_roleDensity * breathDensityMod;
553
+ float baseDensity = u_gridDensity * u_roleDensity * breathDensityMod;
555
554
 
556
555
  float densityVariations = (u_densityVariation * 0.3 + (scrollDensityMod - 1.0) * 0.4 + (audioDensityMod - 1.0) * 0.2);
557
556
  float roleDensity = baseDensity + densityVariations;
558
557
 
559
- float morphedGeometry = u_geometryType + u_morph * 3.0 + u_touchMorph * 2.0 + u_audioMorphBoost * 1.5;
558
+ float morphedGeometry = u_geometry + u_morphFactor * 3.0 + u_touchMorph * 2.0 + u_audioMorphBoost * 1.5;
560
559
  float lattice = getDynamicGeometry(p, roleDensity, morphedGeometry);
561
560
 
562
561
  // Enhanced holographic color processing
@@ -590,9 +589,9 @@ export class HolographicVisualizer {
590
589
  color = rgbGlitch(color, uv, enhancedChaos);
591
590
 
592
591
  // Apply morph distortion to position
593
- vec2 morphDistortion = vec2(sin(uv.y * 10.0 + u_time * 0.001) * u_morph * 0.1,
594
- cos(uv.x * 10.0 + u_time * 0.001) * u_morph * 0.1);
595
- color = mix(color, color * (1.0 + length(morphDistortion)), u_morph * 0.5);
592
+ vec2 morphDistortion = vec2(sin(uv.y * 10.0 + u_time * 0.001) * u_morphFactor * 0.1,
593
+ cos(uv.x * 10.0 + u_time * 0.001) * u_morphFactor * 0.1);
594
+ color = mix(color, color * (1.0 + length(morphDistortion)), u_morphFactor * 0.5);
596
595
 
597
596
  // Enhanced holographic interaction effects
598
597
  float mouseDist = length(uv - (u_mouse - 0.5) * vec2(aspectRatio, 1.0));
@@ -621,7 +620,7 @@ export class HolographicVisualizer {
621
620
  time: this.gl.getUniformLocation(this.program, 'u_time'),
622
621
  mouse: this.gl.getUniformLocation(this.program, 'u_mouse'),
623
622
  geometry: this.gl.getUniformLocation(this.program, 'u_geometry'),
624
- density: this.gl.getUniformLocation(this.program, 'u_density'),
623
+ gridDensity: this.gl.getUniformLocation(this.program, 'u_gridDensity'),
625
624
  speed: this.gl.getUniformLocation(this.program, 'u_speed'),
626
625
  color: this.gl.getUniformLocation(this.program, 'u_color'),
627
626
  intensity: this.gl.getUniformLocation(this.program, 'u_intensity'),
@@ -632,9 +631,8 @@ export class HolographicVisualizer {
632
631
  mouseIntensity: this.gl.getUniformLocation(this.program, 'u_mouseIntensity'),
633
632
  clickIntensity: this.gl.getUniformLocation(this.program, 'u_clickIntensity'),
634
633
  densityVariation: this.gl.getUniformLocation(this.program, 'u_densityVariation'),
635
- geometryType: this.gl.getUniformLocation(this.program, 'u_geometryType'),
636
634
  chaos: this.gl.getUniformLocation(this.program, 'u_chaos'),
637
- morph: this.gl.getUniformLocation(this.program, 'u_morph'),
635
+ morphFactor: this.gl.getUniformLocation(this.program, 'u_morphFactor'),
638
636
  touchMorph: this.gl.getUniformLocation(this.program, 'u_touchMorph'),
639
637
  touchChaos: this.gl.getUniformLocation(this.program, 'u_touchChaos'),
640
638
  scrollParallax: this.gl.getUniformLocation(this.program, 'u_scrollParallax'),
@@ -894,11 +892,11 @@ export class HolographicVisualizer {
894
892
  this.gl.uniform2f(this.uniforms.resolution, this.canvas.width, this.canvas.height);
895
893
  this.gl.uniform1f(this.uniforms.time, time);
896
894
  this.gl.uniform2f(this.uniforms.mouse, this.mouseX, this.mouseY);
897
- this.gl.uniform1f(this.uniforms.geometryType, this.variantParams.geometryType || 0);
898
- this.gl.uniform1f(this.uniforms.density, this.variantParams.density || 1.0);
899
- // FIX: Controlled speed calculation - base speed controls main movement, audio provides subtle boost
900
- const baseSpeed = (this.variantParams.speed || 0.5) * 0.2; // Much slower base speed
901
- const audioBoost = (this.audioSpeedBoost || 0.0) * 0.1; // Subtle audio boost only
895
+ this.gl.uniform1f(this.uniforms.geometry, this.variantParams.geometry !== undefined ? this.variantParams.geometry : this.variant || 0);
896
+ this.gl.uniform1f(this.uniforms.gridDensity, this.variantParams.gridDensity || 1.0);
897
+ // Controlled speed calculation - base speed controls main movement, audio provides subtle boost
898
+ const baseSpeed = (this.variantParams.speed || 0.5) * 0.2;
899
+ const audioBoost = (this.audioSpeedBoost || 0.0) * 0.1;
902
900
  this.gl.uniform1f(this.uniforms.speed, baseSpeed + audioBoost);
903
901
  this.gl.uniform3fv(this.uniforms.color, new Float32Array(rgbColor));
904
902
  this.gl.uniform1f(this.uniforms.intensity, (this.variantParams.intensity || 0.5) * this.roleParams.intensity);
@@ -909,9 +907,8 @@ export class HolographicVisualizer {
909
907
  this.gl.uniform1f(this.uniforms.mouseIntensity, this.mouseIntensity);
910
908
  this.gl.uniform1f(this.uniforms.clickIntensity, this.clickIntensity);
911
909
  this.gl.uniform1f(this.uniforms.densityVariation, this.densityVariation);
912
- this.gl.uniform1f(this.uniforms.geometryType, this.variantParams.geometryType !== undefined ? this.variantParams.geometryType : this.variant || 0);
913
910
  this.gl.uniform1f(this.uniforms.chaos, this.variantParams.chaos || 0.0);
914
- this.gl.uniform1f(this.uniforms.morph, this.variantParams.morph || 0.0);
911
+ this.gl.uniform1f(this.uniforms.morphFactor, this.variantParams.morphFactor || 0.0);
915
912
 
916
913
  // Touch and scroll uniforms
917
914
  this.gl.uniform1f(this.uniforms.touchMorph, this.touchMorph);
@@ -1001,62 +998,34 @@ export class HolographicVisualizer {
1001
998
  }
1002
999
 
1003
1000
  /**
1004
- * CRITICAL FIX: Update visualization parameters with immediate re-render
1005
- * This method was missing and causing parameter sliders to not work in holographic system
1001
+ * Update visualization parameters from SDK global parameter names.
1002
+ * Parameters are written directly to variantParams no name mapping needed
1003
+ * since shader uniforms now use SDK-standard names.
1006
1004
  */
1007
1005
  updateParameters(params) {
1008
1006
  if (!params || typeof params !== 'object') return;
1009
- // Update variant parameters with proper mapping and scaling
1010
1007
  if (this.variantParams) {
1011
1008
  Object.keys(params).forEach(param => {
1012
- const mappedParam = this.mapParameterName(param);
1013
- if (mappedParam !== null) {
1014
- let scaledValue = params[param];
1015
- // Guard against NaN/Infinity reaching GPU uniforms
1016
- if (typeof scaledValue !== 'number' || !Number.isFinite(scaledValue)) return;
1017
-
1018
- // FIX: Scale gridDensity to reasonable holographic density range (back to normal levels)
1019
- if (param === 'gridDensity') {
1020
- // Convert gridDensity (5-100) to holographic density (0.3-2.5) - reasonable range
1021
- // Formula: density = 0.3 + (gridDensity - 5) / (100 - 5) * (2.5 - 0.3)
1022
- scaledValue = 0.3 + (parseFloat(params[param]) - 5) / 95 * 2.2;
1023
- console.log(`🔧 Density scaling: gridDensity=${params[param]} density=${scaledValue.toFixed(3)} (normal range)`);
1024
- }
1025
-
1026
- this.variantParams[mappedParam] = scaledValue;
1027
-
1028
- // Handle special parameter types
1029
- if (mappedParam === 'geometryType') {
1030
- // Regenerate role params with new geometry
1031
- this.roleParams = this.generateRoleParams(this.role);
1032
- }
1009
+ let scaledValue = params[param];
1010
+ // Guard against NaN/Infinity reaching GPU uniforms
1011
+ if (typeof scaledValue !== 'number' || !Number.isFinite(scaledValue)) return;
1012
+
1013
+ // Scale gridDensity (5-100) to holographic density range (0.3-2.5)
1014
+ if (param === 'gridDensity') {
1015
+ scaledValue = 0.3 + (parseFloat(params[param]) - 5) / 95 * 2.2;
1016
+ }
1017
+
1018
+ this.variantParams[param] = scaledValue;
1019
+
1020
+ // Regenerate role params when geometry changes
1021
+ if (param === 'geometry') {
1022
+ this.roleParams = this.generateRoleParams(this.role);
1033
1023
  }
1034
1024
  });
1035
1025
  }
1036
-
1026
+
1037
1027
  // Don't call render() here - engine will call it to prevent infinite loop
1038
1028
  }
1039
-
1040
- /**
1041
- * Map global parameter names to holographic system parameter names
1042
- */
1043
- mapParameterName(globalParam) {
1044
- const paramMap = {
1045
- 'gridDensity': 'density',
1046
- 'morphFactor': 'morph',
1047
- 'rot4dXW': 'rot4dXW',
1048
- 'rot4dYW': 'rot4dYW',
1049
- 'rot4dZW': 'rot4dZW',
1050
- 'hue': 'hue',
1051
- 'intensity': 'intensity',
1052
- 'saturation': 'saturation',
1053
- 'chaos': 'chaos',
1054
- 'speed': 'speed',
1055
- 'geometry': 'geometryType',
1056
- 'breath': 'breath'
1057
- };
1058
- return paramMap[globalParam] || globalParam;
1059
- }
1060
1029
 
1061
1030
  /**
1062
1031
  * Clean up all WebGL resources and event listeners