@vib3code/sdk 2.0.3-canary.3206d35 → 2.0.3-canary.348a14b
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +2 -4
- package/src/cli/index.js +59 -5
- package/src/export/SVGExporter.js +9 -5
- package/src/geometry/warp/HypersphereCore.js +53 -24
- package/src/math/Mat4x4.js +66 -37
- package/src/math/Projection.js +57 -7
- package/src/math/Rotor4D.js +33 -27
- package/src/math/Vec4.js +65 -8
- package/src/testing/ProjectionClass.test.js +38 -0
- package/tools/update_projection.py +109 -0
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@vib3code/sdk",
|
|
3
|
-
"version": "2.0.3-canary.
|
|
3
|
+
"version": "2.0.3-canary.348a14b",
|
|
4
4
|
"description": "VIB3+ 4D Visualization SDK - Unified engine with 6D rotation, MCP agentic integration, and cross-platform support",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"main": "src/core/VIB3Engine.js",
|
|
@@ -9,9 +9,7 @@
|
|
|
9
9
|
"vib3": "./src/cli/index.js",
|
|
10
10
|
"vib3-mcp": "./src/agent/mcp/stdio-server.js"
|
|
11
11
|
},
|
|
12
|
-
"sideEffects":
|
|
13
|
-
"./src/geometry/builders/*.js"
|
|
14
|
-
],
|
|
12
|
+
"sideEffects": false,
|
|
15
13
|
"exports": {
|
|
16
14
|
".": {
|
|
17
15
|
"types": "./types/adaptive-sdk.d.ts",
|
package/src/cli/index.js
CHANGED
|
@@ -5,9 +5,34 @@
|
|
|
5
5
|
*/
|
|
6
6
|
|
|
7
7
|
import { performance } from 'node:perf_hooks';
|
|
8
|
+
import path from 'node:path';
|
|
8
9
|
import { mcpServer, toolDefinitions } from '../agent/index.js';
|
|
9
10
|
import { schemaRegistry } from '../schemas/index.js';
|
|
10
11
|
|
|
12
|
+
/**
|
|
13
|
+
* Resolves a file path and ensures it is within the current working directory.
|
|
14
|
+
* @param {string} filePath The path to validate
|
|
15
|
+
* @returns {string} The resolved absolute path
|
|
16
|
+
* @throws {Error} If the path is outside the allowed directory
|
|
17
|
+
*/
|
|
18
|
+
function getSafePath(filePath) {
|
|
19
|
+
if (!filePath) return filePath;
|
|
20
|
+
|
|
21
|
+
const cwd = process.cwd();
|
|
22
|
+
const resolvedPath = path.resolve(cwd, filePath);
|
|
23
|
+
const relative = path.relative(cwd, resolvedPath);
|
|
24
|
+
|
|
25
|
+
const isOutside = relative.startsWith('..') || path.isAbsolute(relative);
|
|
26
|
+
|
|
27
|
+
if (isOutside) {
|
|
28
|
+
const error = new Error('Security Error: Path traversal detected. Access denied.');
|
|
29
|
+
error.code = 'EACCES';
|
|
30
|
+
throw error;
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
return resolvedPath;
|
|
34
|
+
}
|
|
35
|
+
|
|
11
36
|
/**
|
|
12
37
|
* CLI Configuration
|
|
13
38
|
*/
|
|
@@ -446,7 +471,7 @@ async function handleTools(parsed, startTime) {
|
|
|
446
471
|
*/
|
|
447
472
|
async function handleValidate(parsed, startTime) {
|
|
448
473
|
const subcommand = parsed.subcommand || 'pack';
|
|
449
|
-
|
|
474
|
+
let filePath = parsed.options.file || parsed.options.f || parsed.positional[0];
|
|
450
475
|
|
|
451
476
|
if (!filePath && subcommand !== 'schema') {
|
|
452
477
|
return wrapResponse('validate', {
|
|
@@ -460,6 +485,10 @@ async function handleValidate(parsed, startTime) {
|
|
|
460
485
|
}
|
|
461
486
|
|
|
462
487
|
try {
|
|
488
|
+
if (filePath) {
|
|
489
|
+
filePath = getSafePath(filePath);
|
|
490
|
+
}
|
|
491
|
+
|
|
463
492
|
switch (subcommand) {
|
|
464
493
|
case 'pack': {
|
|
465
494
|
// Validate a .vib3 scene pack file
|
|
@@ -533,6 +562,17 @@ async function handleValidate(parsed, startTime) {
|
|
|
533
562
|
}, false, performance.now() - startTime);
|
|
534
563
|
}
|
|
535
564
|
} catch (error) {
|
|
565
|
+
if (error.code === 'EACCES') {
|
|
566
|
+
return wrapResponse('validate', {
|
|
567
|
+
error: {
|
|
568
|
+
type: 'SecurityError',
|
|
569
|
+
code: 'ACCESS_DENIED',
|
|
570
|
+
message: error.message,
|
|
571
|
+
suggestion: 'Ensure the file path is within the project directory'
|
|
572
|
+
}
|
|
573
|
+
}, false, performance.now() - startTime);
|
|
574
|
+
}
|
|
575
|
+
|
|
536
576
|
if (error.code === 'ENOENT') {
|
|
537
577
|
return wrapResponse('validate', {
|
|
538
578
|
error: {
|
|
@@ -659,7 +699,6 @@ async function main() {
|
|
|
659
699
|
*/
|
|
660
700
|
async function handleInit(parsed, startTime) {
|
|
661
701
|
const { writeFileSync, mkdirSync, existsSync } = await import('node:fs');
|
|
662
|
-
const { join } = await import('node:path');
|
|
663
702
|
|
|
664
703
|
const projectName = parsed.subcommand || parsed.positional[0] || 'my-vib3-app';
|
|
665
704
|
const template = parsed.options.template || parsed.options.t || 'vanilla';
|
|
@@ -677,7 +716,22 @@ async function handleInit(parsed, startTime) {
|
|
|
677
716
|
}, false, performance.now() - startTime);
|
|
678
717
|
}
|
|
679
718
|
|
|
680
|
-
|
|
719
|
+
let projectDir;
|
|
720
|
+
try {
|
|
721
|
+
projectDir = getSafePath(projectName);
|
|
722
|
+
} catch (error) {
|
|
723
|
+
if (error.code === 'EACCES') {
|
|
724
|
+
return wrapResponse('init', {
|
|
725
|
+
error: {
|
|
726
|
+
type: 'SecurityError',
|
|
727
|
+
code: 'ACCESS_DENIED',
|
|
728
|
+
message: error.message,
|
|
729
|
+
suggestion: 'Choose a project name that results in a valid subdirectory'
|
|
730
|
+
}
|
|
731
|
+
}, false, performance.now() - startTime);
|
|
732
|
+
}
|
|
733
|
+
throw error;
|
|
734
|
+
}
|
|
681
735
|
|
|
682
736
|
if (existsSync(projectDir)) {
|
|
683
737
|
return wrapResponse('init', {
|
|
@@ -695,8 +749,8 @@ async function handleInit(parsed, startTime) {
|
|
|
695
749
|
const files = getTemplateFiles(template, projectName);
|
|
696
750
|
|
|
697
751
|
for (const [filename, content] of Object.entries(files)) {
|
|
698
|
-
const filepath = join(projectDir, filename);
|
|
699
|
-
const dir = join(projectDir, filename.split('/').slice(0, -1).join('/'));
|
|
752
|
+
const filepath = path.join(projectDir, filename);
|
|
753
|
+
const dir = path.join(projectDir, filename.split('/').slice(0, -1).join('/'));
|
|
700
754
|
if (dir !== projectDir) {
|
|
701
755
|
mkdirSync(dir, { recursive: true });
|
|
702
756
|
}
|
|
@@ -355,17 +355,21 @@ function projectPoints(points, rotor, dimension, width, height) {
|
|
|
355
355
|
const centerY = height / 2;
|
|
356
356
|
const scale = Math.min(width, height) * 0.4;
|
|
357
357
|
|
|
358
|
+
// Reuse vectors to minimize allocation
|
|
359
|
+
const rotatedBuffer = new Vec4();
|
|
360
|
+
const projectedBuffer = new Vec4();
|
|
361
|
+
|
|
358
362
|
for (const point of points) {
|
|
359
363
|
// Apply 4D rotation
|
|
360
|
-
|
|
364
|
+
rotor.rotate(point, rotatedBuffer);
|
|
361
365
|
|
|
362
366
|
// Project to 3D (perspective from W)
|
|
363
|
-
|
|
367
|
+
rotatedBuffer.projectPerspective(dimension, projectedBuffer);
|
|
364
368
|
|
|
365
369
|
// Project to 2D (simple orthographic for clean SVG)
|
|
366
|
-
const x = centerX +
|
|
367
|
-
const y = centerY -
|
|
368
|
-
const depth =
|
|
370
|
+
const x = centerX + projectedBuffer.x * scale;
|
|
371
|
+
const y = centerY - projectedBuffer.y * scale; // Flip Y for SVG coordinates
|
|
372
|
+
const depth = projectedBuffer.z; // Keep depth for styling
|
|
369
373
|
|
|
370
374
|
projected.push({ x, y, depth, original: point });
|
|
371
375
|
}
|
|
@@ -16,13 +16,14 @@ import { Vec4 } from '../../math/Vec4.js';
|
|
|
16
16
|
* @param {number} radius - Hypersphere radius
|
|
17
17
|
* @returns {Vec4} Point on hypersphere
|
|
18
18
|
*/
|
|
19
|
-
export function projectToHypersphere(point, radius = 1) {
|
|
19
|
+
export function projectToHypersphere(point, radius = 1, target = null) {
|
|
20
20
|
const len = point.length();
|
|
21
21
|
if (len < 0.0001) {
|
|
22
22
|
// Handle origin - project to north pole
|
|
23
|
+
if (target) return target.set(0, 0, 0, radius);
|
|
23
24
|
return new Vec4(0, 0, 0, radius);
|
|
24
25
|
}
|
|
25
|
-
return point.scale(radius / len);
|
|
26
|
+
return point.scale(radius / len, target);
|
|
26
27
|
}
|
|
27
28
|
|
|
28
29
|
/**
|
|
@@ -30,9 +31,10 @@ export function projectToHypersphere(point, radius = 1) {
|
|
|
30
31
|
* Maps all of 3D space onto the 4D hypersphere
|
|
31
32
|
* @param {Vec4} point - Input point (uses x, y, z)
|
|
32
33
|
* @param {number} radius - Hypersphere radius
|
|
34
|
+
* @param {Vec4} [target=null] - Optional target vector
|
|
33
35
|
* @returns {Vec4} Point on hypersphere
|
|
34
36
|
*/
|
|
35
|
-
export function stereographicToHypersphere(point, radius = 1) {
|
|
37
|
+
export function stereographicToHypersphere(point, radius = 1, target = null) {
|
|
36
38
|
const x = point.x;
|
|
37
39
|
const y = point.y;
|
|
38
40
|
const z = point.z;
|
|
@@ -40,6 +42,15 @@ export function stereographicToHypersphere(point, radius = 1) {
|
|
|
40
42
|
const sumSq = x * x + y * y + z * z;
|
|
41
43
|
const denom = sumSq + 1;
|
|
42
44
|
|
|
45
|
+
if (target) {
|
|
46
|
+
return target.set(
|
|
47
|
+
(2 * x) / denom * radius,
|
|
48
|
+
(2 * y) / denom * radius,
|
|
49
|
+
(2 * z) / denom * radius,
|
|
50
|
+
(sumSq - 1) / denom * radius
|
|
51
|
+
);
|
|
52
|
+
}
|
|
53
|
+
|
|
43
54
|
return new Vec4(
|
|
44
55
|
(2 * x) / denom * radius,
|
|
45
56
|
(2 * y) / denom * radius,
|
|
@@ -56,12 +67,22 @@ export function stereographicToHypersphere(point, radius = 1) {
|
|
|
56
67
|
* @param {number} phi - Azimuth on base S² (0 to 2π)
|
|
57
68
|
* @param {number} psi - Fiber angle (0 to 2π)
|
|
58
69
|
* @param {number} radius - Hypersphere radius
|
|
70
|
+
* @param {Vec4} [target=null] - Optional target vector
|
|
59
71
|
* @returns {Vec4} Point on hypersphere
|
|
60
72
|
*/
|
|
61
|
-
export function hopfFibration(theta, phi, psi, radius = 1) {
|
|
73
|
+
export function hopfFibration(theta, phi, psi, radius = 1, target = null) {
|
|
62
74
|
const cosTheta2 = Math.cos(theta / 2);
|
|
63
75
|
const sinTheta2 = Math.sin(theta / 2);
|
|
64
76
|
|
|
77
|
+
if (target) {
|
|
78
|
+
return target.set(
|
|
79
|
+
cosTheta2 * Math.cos((phi + psi) / 2) * radius,
|
|
80
|
+
cosTheta2 * Math.sin((phi + psi) / 2) * radius,
|
|
81
|
+
sinTheta2 * Math.cos((phi - psi) / 2) * radius,
|
|
82
|
+
sinTheta2 * Math.sin((phi - psi) / 2) * radius
|
|
83
|
+
);
|
|
84
|
+
}
|
|
85
|
+
|
|
65
86
|
return new Vec4(
|
|
66
87
|
cosTheta2 * Math.cos((phi + psi) / 2) * radius,
|
|
67
88
|
cosTheta2 * Math.sin((phi + psi) / 2) * radius,
|
|
@@ -78,8 +99,9 @@ export function hopfFibration(theta, phi, psi, radius = 1) {
|
|
|
78
99
|
* @returns {Vec4[]} Warped vertices
|
|
79
100
|
*/
|
|
80
101
|
export function warpRadial(vertices, radius = 1, blendFactor = 1) {
|
|
102
|
+
const onSphere = new Vec4();
|
|
81
103
|
return vertices.map(v => {
|
|
82
|
-
|
|
104
|
+
projectToHypersphere(v, radius, onSphere);
|
|
83
105
|
return v.lerp(onSphere, blendFactor);
|
|
84
106
|
});
|
|
85
107
|
}
|
|
@@ -93,8 +115,9 @@ export function warpRadial(vertices, radius = 1, blendFactor = 1) {
|
|
|
93
115
|
* @returns {Vec4[]} Warped vertices
|
|
94
116
|
*/
|
|
95
117
|
export function warpStereographic(vertices, radius = 1, scale = 1) {
|
|
118
|
+
const scaled = new Vec4();
|
|
96
119
|
return vertices.map(v => {
|
|
97
|
-
|
|
120
|
+
v.scale(scale, scaled);
|
|
98
121
|
return stereographicToHypersphere(scaled, radius);
|
|
99
122
|
});
|
|
100
123
|
}
|
|
@@ -146,25 +169,31 @@ export function warpHypersphereCore(geometry, options = {}) {
|
|
|
146
169
|
twist = 1
|
|
147
170
|
} = options;
|
|
148
171
|
|
|
149
|
-
|
|
150
|
-
|
|
151
|
-
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
|
|
156
|
-
|
|
157
|
-
|
|
158
|
-
|
|
159
|
-
|
|
160
|
-
|
|
161
|
-
|
|
172
|
+
const temp = new Vec4();
|
|
173
|
+
const warpedVertices = geometry.vertices.map(v => {
|
|
174
|
+
// Combined scaling and warping to minimize allocations
|
|
175
|
+
const result = v.scale(scale);
|
|
176
|
+
|
|
177
|
+
if (method === 'stereographic') {
|
|
178
|
+
stereographicToHypersphere(result, radius, result);
|
|
179
|
+
} else if (method === 'hopf') {
|
|
180
|
+
const r = result.length();
|
|
181
|
+
if (r < 0.0001) {
|
|
182
|
+
result.set(0, 0, 0, radius);
|
|
183
|
+
} else {
|
|
184
|
+
const theta = Math.acos(result.z / r);
|
|
185
|
+
const phi = Math.atan2(result.y, result.x);
|
|
186
|
+
const psi = result.w * twist + phi * 0.5;
|
|
187
|
+
hopfFibration(theta, phi, psi, radius, result);
|
|
188
|
+
}
|
|
189
|
+
} else {
|
|
190
|
+
// Radial (default)
|
|
191
|
+
projectToHypersphere(result, radius, temp);
|
|
192
|
+
result.lerp(temp, blend, result);
|
|
193
|
+
}
|
|
162
194
|
|
|
163
|
-
|
|
164
|
-
|
|
165
|
-
warpedVertices = warpRadial(scaledVertices, radius, blend);
|
|
166
|
-
break;
|
|
167
|
-
}
|
|
195
|
+
return result;
|
|
196
|
+
});
|
|
168
197
|
|
|
169
198
|
return {
|
|
170
199
|
...geometry,
|
package/src/math/Mat4x4.js
CHANGED
|
@@ -354,12 +354,18 @@ export class Mat4x4 {
|
|
|
354
354
|
|
|
355
355
|
/**
|
|
356
356
|
* Transpose matrix
|
|
357
|
+
* @param {Mat4x4} [target=null] - Optional target matrix
|
|
357
358
|
* @returns {Mat4x4} New transposed matrix
|
|
358
359
|
*/
|
|
359
|
-
transpose() {
|
|
360
|
+
transpose(target = null) {
|
|
360
361
|
const m = this.data;
|
|
361
|
-
const out = new Mat4x4(Mat4x4.UNINITIALIZED);
|
|
362
|
+
const out = target || new Mat4x4(Mat4x4.UNINITIALIZED);
|
|
362
363
|
const r = out.data;
|
|
364
|
+
// If target is same as source, use intermediate or careful swap
|
|
365
|
+
if (target === this) {
|
|
366
|
+
return this.transposeInPlace();
|
|
367
|
+
}
|
|
368
|
+
|
|
363
369
|
r[0] = m[0]; r[4] = m[1]; r[8] = m[2]; r[12] = m[3];
|
|
364
370
|
r[1] = m[4]; r[5] = m[5]; r[9] = m[6]; r[13] = m[7];
|
|
365
371
|
r[2] = m[8]; r[6] = m[9]; r[10] = m[10]; r[14] = m[11];
|
|
@@ -415,62 +421,85 @@ export class Mat4x4 {
|
|
|
415
421
|
|
|
416
422
|
/**
|
|
417
423
|
* Calculate inverse matrix
|
|
424
|
+
* @param {Mat4x4} [target=null] - Optional target matrix
|
|
418
425
|
* @returns {Mat4x4|null} Inverse matrix or null if singular
|
|
419
426
|
*/
|
|
420
|
-
inverse() {
|
|
427
|
+
inverse(target = null) {
|
|
421
428
|
const m = this.data;
|
|
422
|
-
const out = new Mat4x4(Mat4x4.UNINITIALIZED);
|
|
429
|
+
const out = target || new Mat4x4(Mat4x4.UNINITIALIZED);
|
|
423
430
|
const inv = out.data;
|
|
424
431
|
|
|
425
|
-
|
|
426
|
-
|
|
432
|
+
// Note: For in-place inversion (target === this), we need to be careful.
|
|
433
|
+
// The standard algorithm uses input values for every output cell.
|
|
434
|
+
// We can check for aliasing or use local variables if we wanted full safety,
|
|
435
|
+
// but simplest is to compute to temp if aliased, or just computing to the array directly works
|
|
436
|
+
// IF we cache everything first. But here we are writing to `inv` index by index.
|
|
437
|
+
// If inv === m, writing inv[0] destroys m[0] which is needed for inv[5] etc.
|
|
438
|
+
// So aliasing is NOT safe with this direct write approach.
|
|
439
|
+
|
|
440
|
+
// Handle aliasing by cloning first if needed, or using temp array.
|
|
441
|
+
// Since we want performance, let's detect aliasing.
|
|
442
|
+
let sourceData = m;
|
|
443
|
+
if (target === this) {
|
|
444
|
+
// Copy source data to temp array so we can write to 'this.data' safely
|
|
445
|
+
// We can't avoid allocation entirely in this specific edge case easily without unrolling everything into locals,
|
|
446
|
+
// which is huge for 4x4 inverse.
|
|
447
|
+
// Using a static temp buffer would be unsafe for threading/recursion (not an issue in JS single thread usually but still).
|
|
448
|
+
// Let's just clone the source data for the calculation.
|
|
449
|
+
sourceData = new Float32Array(m);
|
|
450
|
+
}
|
|
451
|
+
|
|
452
|
+
const s = sourceData;
|
|
453
|
+
|
|
454
|
+
inv[0] = s[5] * s[10] * s[15] - s[5] * s[11] * s[14] - s[9] * s[6] * s[15] +
|
|
455
|
+
s[9] * s[7] * s[14] + s[13] * s[6] * s[11] - s[13] * s[7] * s[10];
|
|
427
456
|
|
|
428
|
-
inv[4] = -
|
|
429
|
-
|
|
457
|
+
inv[4] = -s[4] * s[10] * s[15] + s[4] * s[11] * s[14] + s[8] * s[6] * s[15] -
|
|
458
|
+
s[8] * s[7] * s[14] - s[12] * s[6] * s[11] + s[12] * s[7] * s[10];
|
|
430
459
|
|
|
431
|
-
inv[8] =
|
|
432
|
-
|
|
460
|
+
inv[8] = s[4] * s[9] * s[15] - s[4] * s[11] * s[13] - s[8] * s[5] * s[15] +
|
|
461
|
+
s[8] * s[7] * s[13] + s[12] * s[5] * s[11] - s[12] * s[7] * s[9];
|
|
433
462
|
|
|
434
|
-
inv[12] = -
|
|
435
|
-
|
|
463
|
+
inv[12] = -s[4] * s[9] * s[14] + s[4] * s[10] * s[13] + s[8] * s[5] * s[14] -
|
|
464
|
+
s[8] * s[6] * s[13] - s[12] * s[5] * s[10] + s[12] * s[6] * s[9];
|
|
436
465
|
|
|
437
|
-
inv[1] = -
|
|
438
|
-
|
|
466
|
+
inv[1] = -s[1] * s[10] * s[15] + s[1] * s[11] * s[14] + s[9] * s[2] * s[15] -
|
|
467
|
+
s[9] * s[3] * s[14] - s[13] * s[2] * s[11] + s[13] * s[3] * s[10];
|
|
439
468
|
|
|
440
|
-
inv[5] =
|
|
441
|
-
|
|
469
|
+
inv[5] = s[0] * s[10] * s[15] - s[0] * s[11] * s[14] - s[8] * s[2] * s[15] +
|
|
470
|
+
s[8] * s[3] * s[14] + s[12] * s[2] * s[11] - s[12] * s[3] * s[10];
|
|
442
471
|
|
|
443
|
-
inv[9] = -
|
|
444
|
-
|
|
472
|
+
inv[9] = -s[0] * s[9] * s[15] + s[0] * s[11] * s[13] + s[8] * s[1] * s[15] -
|
|
473
|
+
s[8] * s[3] * s[13] - s[12] * s[1] * s[11] + s[12] * s[3] * s[9];
|
|
445
474
|
|
|
446
|
-
inv[13] =
|
|
447
|
-
|
|
475
|
+
inv[13] = s[0] * s[9] * s[14] - s[0] * s[10] * s[13] - s[8] * s[1] * s[14] +
|
|
476
|
+
s[8] * s[2] * s[13] + s[12] * s[1] * s[10] - s[12] * s[2] * s[9];
|
|
448
477
|
|
|
449
|
-
inv[2] =
|
|
450
|
-
|
|
478
|
+
inv[2] = s[1] * s[6] * s[15] - s[1] * s[7] * s[14] - s[5] * s[2] * s[15] +
|
|
479
|
+
s[5] * s[3] * s[14] + s[13] * s[2] * s[7] - s[13] * s[3] * s[6];
|
|
451
480
|
|
|
452
|
-
inv[6] = -
|
|
453
|
-
|
|
481
|
+
inv[6] = -s[0] * s[6] * s[15] + s[0] * s[7] * s[14] + s[4] * s[2] * s[15] -
|
|
482
|
+
s[4] * s[3] * s[14] - s[12] * s[2] * s[7] + s[12] * s[3] * s[6];
|
|
454
483
|
|
|
455
|
-
inv[10] =
|
|
456
|
-
|
|
484
|
+
inv[10] = s[0] * s[5] * s[15] - s[0] * s[7] * s[13] - s[4] * s[1] * s[15] +
|
|
485
|
+
s[4] * s[3] * s[13] + s[12] * s[1] * s[7] - s[12] * s[3] * s[5];
|
|
457
486
|
|
|
458
|
-
inv[14] = -
|
|
459
|
-
|
|
487
|
+
inv[14] = -s[0] * s[5] * s[14] + s[0] * s[6] * s[13] + s[4] * s[1] * s[14] -
|
|
488
|
+
s[4] * s[2] * s[13] - s[12] * s[1] * s[6] + s[12] * s[2] * s[5];
|
|
460
489
|
|
|
461
|
-
inv[3] = -
|
|
462
|
-
|
|
490
|
+
inv[3] = -s[1] * s[6] * s[11] + s[1] * s[7] * s[10] + s[5] * s[2] * s[11] -
|
|
491
|
+
s[5] * s[3] * s[10] - s[9] * s[2] * s[7] + s[9] * s[3] * s[6];
|
|
463
492
|
|
|
464
|
-
inv[7] =
|
|
465
|
-
|
|
493
|
+
inv[7] = s[0] * s[6] * s[11] - s[0] * s[7] * s[10] - s[4] * s[2] * s[11] +
|
|
494
|
+
s[4] * s[3] * s[10] + s[8] * s[2] * s[7] - s[8] * s[3] * s[6];
|
|
466
495
|
|
|
467
|
-
inv[11] = -
|
|
468
|
-
|
|
496
|
+
inv[11] = -s[0] * s[5] * s[11] + s[0] * s[7] * s[9] + s[4] * s[1] * s[11] -
|
|
497
|
+
s[4] * s[3] * s[9] - s[8] * s[1] * s[7] + s[8] * s[3] * s[5];
|
|
469
498
|
|
|
470
|
-
inv[15] =
|
|
471
|
-
|
|
499
|
+
inv[15] = s[0] * s[5] * s[10] - s[0] * s[6] * s[9] - s[4] * s[1] * s[10] +
|
|
500
|
+
s[4] * s[2] * s[9] + s[8] * s[1] * s[6] - s[8] * s[2] * s[5];
|
|
472
501
|
|
|
473
|
-
const det =
|
|
502
|
+
const det = s[0] * inv[0] + s[1] * inv[4] + s[2] * inv[8] + s[3] * inv[12];
|
|
474
503
|
|
|
475
504
|
if (Math.abs(det) < 1e-10) {
|
|
476
505
|
return null; // Singular matrix
|
package/src/math/Projection.js
CHANGED
|
@@ -36,16 +36,28 @@ export class Projection {
|
|
|
36
36
|
*
|
|
37
37
|
* @param {Vec4} v - 4D point
|
|
38
38
|
* @param {number} d - Distance parameter (typically 1.5-5)
|
|
39
|
+
* @param {object} [options] - Projection options
|
|
40
|
+
* @param {Vec4} [target] - Optional target vector to write result to
|
|
39
41
|
* @returns {Vec4} Projected point (w=0)
|
|
40
42
|
*/
|
|
41
|
-
static perspective(v, d = 2, options = {}) {
|
|
43
|
+
static perspective(v, d = 2, options = {}, target = null) {
|
|
42
44
|
if (typeof d === 'object') {
|
|
43
45
|
options = d;
|
|
44
46
|
d = options.d ?? 2;
|
|
45
47
|
}
|
|
46
|
-
|
|
48
|
+
|
|
49
|
+
// Handle options overload or direct target argument
|
|
50
|
+
if (!target && options && options.target) {
|
|
51
|
+
target = options.target;
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
const epsilon = (options && options.epsilon) ?? DEFAULT_EPSILON;
|
|
47
55
|
const denom = clampDenominator(d - v.w, epsilon);
|
|
48
56
|
const scale = 1 / denom;
|
|
57
|
+
|
|
58
|
+
if (target) {
|
|
59
|
+
return target.set(v.x * scale, v.y * scale, v.z * scale, 0);
|
|
60
|
+
}
|
|
49
61
|
return new Vec4(v.x * scale, v.y * scale, v.z * scale, 0);
|
|
50
62
|
}
|
|
51
63
|
|
|
@@ -60,12 +72,23 @@ export class Projection {
|
|
|
60
72
|
* The projection point is at (0, 0, 0, 1) - the "north pole"
|
|
61
73
|
*
|
|
62
74
|
* @param {Vec4} v - 4D point (ideally on unit hypersphere)
|
|
75
|
+
* @param {object|Vec4} [options] - Projection options or target vector
|
|
76
|
+
* @param {Vec4} [target] - Optional target vector to write result to
|
|
63
77
|
* @returns {Vec4} Projected point (w=0)
|
|
64
78
|
*/
|
|
65
|
-
static stereographic(v, options = {}) {
|
|
66
|
-
|
|
79
|
+
static stereographic(v, options = {}, target = null) {
|
|
80
|
+
if (options instanceof Vec4) {
|
|
81
|
+
target = options;
|
|
82
|
+
options = {};
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
const epsilon = (options && options.epsilon) ?? DEFAULT_EPSILON;
|
|
67
86
|
const denom = clampDenominator(1 - v.w, epsilon);
|
|
68
87
|
const scale = 1 / denom;
|
|
88
|
+
|
|
89
|
+
if (target) {
|
|
90
|
+
return target.set(v.x * scale, v.y * scale, v.z * scale, 0);
|
|
91
|
+
}
|
|
69
92
|
return new Vec4(v.x * scale, v.y * scale, v.z * scale, 0);
|
|
70
93
|
}
|
|
71
94
|
|
|
@@ -95,9 +118,13 @@ export class Projection {
|
|
|
95
118
|
* Parallel projection - no perspective distortion.
|
|
96
119
|
*
|
|
97
120
|
* @param {Vec4} v - 4D point
|
|
121
|
+
* @param {Vec4} [target] - Optional target vector to write result to
|
|
98
122
|
* @returns {Vec4} Projected point (w=0)
|
|
99
123
|
*/
|
|
100
|
-
static orthographic(v) {
|
|
124
|
+
static orthographic(v, target = null) {
|
|
125
|
+
if (target) {
|
|
126
|
+
return target.set(v.x, v.y, v.z, 0);
|
|
127
|
+
}
|
|
101
128
|
return new Vec4(v.x, v.y, v.z, 0);
|
|
102
129
|
}
|
|
103
130
|
|
|
@@ -126,10 +153,33 @@ export class Projection {
|
|
|
126
153
|
* Project array of Vec4s using perspective projection
|
|
127
154
|
* @param {Vec4[]} vectors
|
|
128
155
|
* @param {number} d
|
|
156
|
+
* @param {object} [options]
|
|
157
|
+
* @param {Vec4[]} [target] - Optional target array to write results to
|
|
129
158
|
* @returns {Vec4[]}
|
|
130
159
|
*/
|
|
131
|
-
static perspectiveArray(vectors, d = 2, options = {}) {
|
|
132
|
-
|
|
160
|
+
static perspectiveArray(vectors, d = 2, options = {}, target = null) {
|
|
161
|
+
// Handle options overload for 'd'
|
|
162
|
+
if (typeof d === 'object') {
|
|
163
|
+
options = d;
|
|
164
|
+
d = options.d ?? 2;
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
if (!target) {
|
|
168
|
+
return vectors.map(v => Projection.perspective(v, d, options));
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
const count = vectors.length;
|
|
172
|
+
// Iterate and reuse
|
|
173
|
+
for (let i = 0; i < count; i++) {
|
|
174
|
+
const out = target[i];
|
|
175
|
+
if (out) {
|
|
176
|
+
Projection.perspective(vectors[i], d, options, out);
|
|
177
|
+
} else {
|
|
178
|
+
target[i] = Projection.perspective(vectors[i], d, options);
|
|
179
|
+
}
|
|
180
|
+
}
|
|
181
|
+
|
|
182
|
+
return target;
|
|
133
183
|
}
|
|
134
184
|
|
|
135
185
|
/**
|
package/src/math/Rotor4D.js
CHANGED
|
@@ -276,48 +276,54 @@ export class Rotor4D {
|
|
|
276
276
|
* The result applies this rotation, then r's rotation
|
|
277
277
|
*
|
|
278
278
|
* @param {Rotor4D} r - Right operand
|
|
279
|
+
* @param {Rotor4D} [target=null] - Optional target rotor to write result into
|
|
279
280
|
* @returns {Rotor4D} Composed rotor
|
|
280
281
|
*/
|
|
281
|
-
multiply(r) {
|
|
282
|
+
multiply(r, target = null) {
|
|
282
283
|
// Full geometric product of two rotors in 4D
|
|
283
284
|
// This is derived from the geometric algebra product rules
|
|
284
285
|
|
|
285
286
|
const a = this;
|
|
286
287
|
const b = r;
|
|
287
288
|
|
|
288
|
-
|
|
289
|
-
|
|
290
|
-
a.
|
|
291
|
-
a.xw * b.xw - a.yw * b.yw - a.zw * b.zw - a.xyzw * b.xyzw,
|
|
289
|
+
// Compute all components first to ensure safety if target aliases a or b
|
|
290
|
+
const s = a.s * b.s - a.xy * b.xy - a.xz * b.xz - a.yz * b.yz -
|
|
291
|
+
a.xw * b.xw - a.yw * b.yw - a.zw * b.zw - a.xyzw * b.xyzw;
|
|
292
292
|
|
|
293
|
-
|
|
294
|
-
a.
|
|
295
|
-
a.xw * b.yw - a.yw * b.xw - a.zw * b.xyzw - a.xyzw * b.zw,
|
|
293
|
+
const xy = a.s * b.xy + a.xy * b.s + a.xz * b.yz - a.yz * b.xz +
|
|
294
|
+
a.xw * b.yw - a.yw * b.xw - a.zw * b.xyzw - a.xyzw * b.zw;
|
|
296
295
|
|
|
297
|
-
|
|
298
|
-
a.
|
|
299
|
-
a.xw * b.zw + a.yw * b.xyzw - a.zw * b.xw + a.xyzw * b.yw,
|
|
296
|
+
const xz = a.s * b.xz + a.xz * b.s - a.xy * b.yz + a.yz * b.xy +
|
|
297
|
+
a.xw * b.zw + a.yw * b.xyzw - a.zw * b.xw + a.xyzw * b.yw;
|
|
300
298
|
|
|
301
|
-
|
|
302
|
-
a.
|
|
303
|
-
a.xw * b.xyzw + a.yw * b.zw - a.zw * b.yw - a.xyzw * b.xw,
|
|
299
|
+
const yz = a.s * b.yz + a.yz * b.s + a.xy * b.xz - a.xz * b.xy -
|
|
300
|
+
a.xw * b.xyzw + a.yw * b.zw - a.zw * b.yw - a.xyzw * b.xw;
|
|
304
301
|
|
|
305
|
-
|
|
306
|
-
a.
|
|
307
|
-
a.yz * b.xyzw + a.yw * b.xy - a.zw * b.xz + a.xyzw * b.yz,
|
|
302
|
+
const xw = a.s * b.xw + a.xw * b.s - a.xy * b.yw + a.xz * b.zw +
|
|
303
|
+
a.yz * b.xyzw + a.yw * b.xy - a.zw * b.xz + a.xyzw * b.yz;
|
|
308
304
|
|
|
309
|
-
|
|
310
|
-
a.
|
|
311
|
-
a.yz * b.zw - a.xw * b.xy + a.zw * b.yz - a.xyzw * b.xz,
|
|
305
|
+
const yw = a.s * b.yw + a.yw * b.s + a.xy * b.xw - a.xz * b.xyzw -
|
|
306
|
+
a.yz * b.zw - a.xw * b.xy + a.zw * b.yz - a.xyzw * b.xz;
|
|
312
307
|
|
|
313
|
-
|
|
314
|
-
a.
|
|
315
|
-
a.yz * b.yw - a.xw * b.xz - a.yw * b.yz + a.xyzw * b.xy,
|
|
308
|
+
const zw = a.s * b.zw + a.zw * b.s + a.xy * b.xyzw + a.xz * b.xw +
|
|
309
|
+
a.yz * b.yw - a.xw * b.xz - a.yw * b.yz + a.xyzw * b.xy;
|
|
316
310
|
|
|
317
|
-
|
|
318
|
-
a.
|
|
319
|
-
|
|
320
|
-
)
|
|
311
|
+
const xyzw = a.s * b.xyzw + a.xyzw * b.s + a.xy * b.zw - a.xz * b.yw +
|
|
312
|
+
a.yz * b.xw + a.xw * b.yz - a.yw * b.xz + a.zw * b.xy;
|
|
313
|
+
|
|
314
|
+
if (target) {
|
|
315
|
+
target.s = s;
|
|
316
|
+
target.xy = xy;
|
|
317
|
+
target.xz = xz;
|
|
318
|
+
target.yz = yz;
|
|
319
|
+
target.xw = xw;
|
|
320
|
+
target.yw = yw;
|
|
321
|
+
target.zw = zw;
|
|
322
|
+
target.xyzw = xyzw;
|
|
323
|
+
return target;
|
|
324
|
+
}
|
|
325
|
+
|
|
326
|
+
return new Rotor4D(s, xy, xz, yz, xw, yw, zw, xyzw);
|
|
321
327
|
}
|
|
322
328
|
|
|
323
329
|
/**
|
package/src/math/Vec4.js
CHANGED
|
@@ -313,7 +313,11 @@ export class Vec4 {
|
|
|
313
313
|
* @returns {number}
|
|
314
314
|
*/
|
|
315
315
|
distanceTo(v) {
|
|
316
|
-
|
|
316
|
+
const dx = this._x - v._x;
|
|
317
|
+
const dy = this._y - v._y;
|
|
318
|
+
const dz = this._z - v._z;
|
|
319
|
+
const dw = this._w - v._w;
|
|
320
|
+
return Math.sqrt(dx * dx + dy * dy + dz * dz + dw * dw);
|
|
317
321
|
}
|
|
318
322
|
|
|
319
323
|
/**
|
|
@@ -322,7 +326,11 @@ export class Vec4 {
|
|
|
322
326
|
* @returns {number}
|
|
323
327
|
*/
|
|
324
328
|
distanceToSquared(v) {
|
|
325
|
-
|
|
329
|
+
const dx = this._x - v._x;
|
|
330
|
+
const dy = this._y - v._y;
|
|
331
|
+
const dz = this._z - v._z;
|
|
332
|
+
const dw = this._w - v._w;
|
|
333
|
+
return dx * dx + dy * dy + dz * dz + dw * dw;
|
|
326
334
|
}
|
|
327
335
|
|
|
328
336
|
/**
|
|
@@ -408,42 +416,91 @@ export class Vec4 {
|
|
|
408
416
|
/**
|
|
409
417
|
* Project 4D point to 3D using perspective projection
|
|
410
418
|
* Projects from 4D to 3D by dividing by (d - w)
|
|
411
|
-
* @param {number} d - Distance parameter (usually 2-5)
|
|
412
|
-
* @param {object} [options] - Projection options
|
|
419
|
+
* @param {number|object} d - Distance parameter (usually 2-5) or options object
|
|
420
|
+
* @param {object|Vec4} [options] - Projection options or target vector
|
|
421
|
+
* @param {Vec4} [target] - Target vector to store result
|
|
413
422
|
* @returns {Vec4} Projected point (w component is 0)
|
|
414
423
|
*/
|
|
415
|
-
projectPerspective(d = 2, options = {}) {
|
|
424
|
+
projectPerspective(d = 2, options = {}, target = null) {
|
|
416
425
|
if (typeof d === 'object') {
|
|
426
|
+
// usage: projectPerspective({ distance: 2, ... }, target?)
|
|
427
|
+
if (options instanceof Vec4) {
|
|
428
|
+
target = options;
|
|
429
|
+
}
|
|
417
430
|
options = d;
|
|
418
431
|
d = options.distance ?? options.d ?? 2;
|
|
432
|
+
} else {
|
|
433
|
+
// usage: projectPerspective(d, options?, target?)
|
|
434
|
+
// usage: projectPerspective(d, target?)
|
|
435
|
+
if (options instanceof Vec4) {
|
|
436
|
+
target = options;
|
|
437
|
+
options = {};
|
|
438
|
+
}
|
|
419
439
|
}
|
|
440
|
+
|
|
441
|
+
options = options || {};
|
|
442
|
+
|
|
420
443
|
const epsilon = options.epsilon ?? 1e-5;
|
|
421
444
|
const denom = d - this._w;
|
|
422
445
|
const clamped = Math.abs(denom) < epsilon ? (denom >= 0 ? epsilon : -epsilon) : denom;
|
|
423
446
|
const scale = 1 / clamped;
|
|
447
|
+
|
|
448
|
+
if (target) {
|
|
449
|
+
target._x = this._x * scale;
|
|
450
|
+
target._y = this._y * scale;
|
|
451
|
+
target._z = this._z * scale;
|
|
452
|
+
target._w = 0;
|
|
453
|
+
return target;
|
|
454
|
+
}
|
|
455
|
+
|
|
424
456
|
return new Vec4(this._x * scale, this._y * scale, this._z * scale, 0);
|
|
425
457
|
}
|
|
426
458
|
|
|
427
459
|
/**
|
|
428
460
|
* Project 4D point to 3D using stereographic projection
|
|
429
461
|
* Maps 4D hypersphere to 3D space
|
|
430
|
-
* @param {object} [options] - Projection options
|
|
462
|
+
* @param {object|Vec4} [options] - Projection options or target vector
|
|
463
|
+
* @param {Vec4} [target] - Target vector to store result
|
|
431
464
|
* @returns {Vec4} Projected point (w component is 0)
|
|
432
465
|
*/
|
|
433
|
-
projectStereographic(options = {}) {
|
|
466
|
+
projectStereographic(options = {}, target = null) {
|
|
467
|
+
if (options instanceof Vec4) {
|
|
468
|
+
target = options;
|
|
469
|
+
options = {};
|
|
470
|
+
}
|
|
471
|
+
|
|
472
|
+
options = options || {};
|
|
473
|
+
|
|
434
474
|
const epsilon = options.epsilon ?? 1e-5;
|
|
435
475
|
const denom = 1 - this._w;
|
|
436
476
|
const clamped = Math.abs(denom) < epsilon ? (denom >= 0 ? epsilon : -epsilon) : denom;
|
|
437
477
|
const scale = 1 / clamped;
|
|
478
|
+
|
|
479
|
+
if (target) {
|
|
480
|
+
target._x = this._x * scale;
|
|
481
|
+
target._y = this._y * scale;
|
|
482
|
+
target._z = this._z * scale;
|
|
483
|
+
target._w = 0;
|
|
484
|
+
return target;
|
|
485
|
+
}
|
|
486
|
+
|
|
438
487
|
return new Vec4(this._x * scale, this._y * scale, this._z * scale, 0);
|
|
439
488
|
}
|
|
440
489
|
|
|
441
490
|
/**
|
|
442
491
|
* Project 4D point to 3D using orthographic projection
|
|
443
492
|
* Simply drops the W component
|
|
493
|
+
* @param {Vec4} [target=null] - Optional target vector
|
|
444
494
|
* @returns {Vec4} Projected point (w component is 0)
|
|
445
495
|
*/
|
|
446
|
-
projectOrthographic() {
|
|
496
|
+
projectOrthographic(target = null) {
|
|
497
|
+
if (target) {
|
|
498
|
+
target._x = this._x;
|
|
499
|
+
target._y = this._y;
|
|
500
|
+
target._z = this._z;
|
|
501
|
+
target._w = 0;
|
|
502
|
+
return target;
|
|
503
|
+
}
|
|
447
504
|
return new Vec4(this._x, this._y, this._z, 0);
|
|
448
505
|
}
|
|
449
506
|
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
import { describe, expect, it } from 'vitest';
|
|
2
|
+
import Projection from '../math/Projection.js';
|
|
3
|
+
import Vec4 from '../math/Vec4.js';
|
|
4
|
+
|
|
5
|
+
describe('Projection Class', () => {
|
|
6
|
+
it('should project using perspective', () => {
|
|
7
|
+
const v = new Vec4(1, 1, 1, 0);
|
|
8
|
+
const p = Projection.perspective(v, 2);
|
|
9
|
+
expect(p.x).toBeCloseTo(0.5);
|
|
10
|
+
expect(p.y).toBeCloseTo(0.5);
|
|
11
|
+
expect(p.z).toBeCloseTo(0.5);
|
|
12
|
+
expect(p.w).toBe(0);
|
|
13
|
+
});
|
|
14
|
+
|
|
15
|
+
it('should support target vector in perspective', () => {
|
|
16
|
+
const v = new Vec4(1, 1, 1, 0);
|
|
17
|
+
const target = new Vec4();
|
|
18
|
+
const result = Projection.perspective(v, 2, {}, target);
|
|
19
|
+
expect(result).toBe(target);
|
|
20
|
+
expect(target.x).toBeCloseTo(0.5);
|
|
21
|
+
});
|
|
22
|
+
|
|
23
|
+
it('should project array using perspectiveArray', () => {
|
|
24
|
+
const vectors = [new Vec4(1, 1, 1, 0), new Vec4(2, 2, 2, 0)];
|
|
25
|
+
const result = Projection.perspectiveArray(vectors, 2);
|
|
26
|
+
expect(result.length).toBe(2);
|
|
27
|
+
expect(result[0].x).toBeCloseTo(0.5);
|
|
28
|
+
expect(result[1].x).toBeCloseTo(1.0);
|
|
29
|
+
});
|
|
30
|
+
|
|
31
|
+
it('should reuse target array in perspectiveArray', () => {
|
|
32
|
+
const vectors = [new Vec4(1, 1, 1, 0)];
|
|
33
|
+
const targetArray = [new Vec4()];
|
|
34
|
+
const result = Projection.perspectiveArray(vectors, 2, {}, targetArray);
|
|
35
|
+
expect(result).toBe(targetArray);
|
|
36
|
+
expect(targetArray[0].x).toBeCloseTo(0.5);
|
|
37
|
+
});
|
|
38
|
+
});
|
|
@@ -0,0 +1,109 @@
|
|
|
1
|
+
import re
|
|
2
|
+
|
|
3
|
+
file_path = 'src/math/Projection.js'
|
|
4
|
+
|
|
5
|
+
with open(file_path, 'r') as f:
|
|
6
|
+
content = f.read()
|
|
7
|
+
|
|
8
|
+
# Replace perspective JSDoc and Implementation
|
|
9
|
+
perspective_old = r""" * @param {Vec4} v - 4D point
|
|
10
|
+
* @param {number} d - Distance parameter (typically 1.5-5)
|
|
11
|
+
* @returns {Vec4} Projected point (w=0)
|
|
12
|
+
*/
|
|
13
|
+
static perspective(v, d = 2, options = {}) {
|
|
14
|
+
if (typeof d === 'object') {
|
|
15
|
+
options = d;
|
|
16
|
+
d = options.d ?? 2;
|
|
17
|
+
}
|
|
18
|
+
const epsilon = options.epsilon ?? DEFAULT_EPSILON;
|
|
19
|
+
const denom = clampDenominator(d - v.w, epsilon);
|
|
20
|
+
const scale = 1 / denom;
|
|
21
|
+
return new Vec4(v.x * scale, v.y * scale, v.z * scale, 0);
|
|
22
|
+
}"""
|
|
23
|
+
|
|
24
|
+
perspective_new = r""" * @param {Vec4} v - 4D point
|
|
25
|
+
* @param {number} d - Distance parameter (typically 1.5-5)
|
|
26
|
+
* @param {object} [options] - Projection options
|
|
27
|
+
* @param {Vec4} [target] - Optional target vector to write result to
|
|
28
|
+
* @returns {Vec4} Projected point (w=0)
|
|
29
|
+
*/
|
|
30
|
+
static perspective(v, d = 2, options = {}, target = null) {
|
|
31
|
+
if (typeof d === 'object') {
|
|
32
|
+
options = d;
|
|
33
|
+
d = options.d ?? 2;
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
// Handle options overload or direct target argument
|
|
37
|
+
if (!target && options && options.target) {
|
|
38
|
+
target = options.target;
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
const epsilon = (options && options.epsilon) ?? DEFAULT_EPSILON;
|
|
42
|
+
const denom = clampDenominator(d - v.w, epsilon);
|
|
43
|
+
const scale = 1 / denom;
|
|
44
|
+
|
|
45
|
+
if (target) {
|
|
46
|
+
return target.set(v.x * scale, v.y * scale, v.z * scale, 0);
|
|
47
|
+
}
|
|
48
|
+
return new Vec4(v.x * scale, v.y * scale, v.z * scale, 0);
|
|
49
|
+
}"""
|
|
50
|
+
|
|
51
|
+
if perspective_old in content:
|
|
52
|
+
content = content.replace(perspective_old, perspective_new)
|
|
53
|
+
else:
|
|
54
|
+
print("Could not find perspective implementation to replace.")
|
|
55
|
+
# Attempt more robust search if exact match fails? No, simpler is safer for now.
|
|
56
|
+
|
|
57
|
+
# Replace perspectiveArray JSDoc and Implementation
|
|
58
|
+
perspective_array_old = r""" /**
|
|
59
|
+
* Project array of Vec4s using perspective projection
|
|
60
|
+
* @param {Vec4[]} vectors
|
|
61
|
+
* @param {number} d
|
|
62
|
+
* @returns {Vec4[]}
|
|
63
|
+
*/
|
|
64
|
+
static perspectiveArray(vectors, d = 2, options = {}) {
|
|
65
|
+
return vectors.map(v => Projection.perspective(v, d, options));
|
|
66
|
+
}"""
|
|
67
|
+
|
|
68
|
+
perspective_array_new = r""" /**
|
|
69
|
+
* Project array of Vec4s using perspective projection
|
|
70
|
+
* @param {Vec4[]} vectors
|
|
71
|
+
* @param {number} d
|
|
72
|
+
* @param {object} [options]
|
|
73
|
+
* @param {Vec4[]} [target] - Optional target array to write results to
|
|
74
|
+
* @returns {Vec4[]}
|
|
75
|
+
*/
|
|
76
|
+
static perspectiveArray(vectors, d = 2, options = {}, target = null) {
|
|
77
|
+
// Handle options overload for 'd'
|
|
78
|
+
if (typeof d === 'object') {
|
|
79
|
+
options = d;
|
|
80
|
+
d = options.d ?? 2;
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
if (!target) {
|
|
84
|
+
return vectors.map(v => Projection.perspective(v, d, options));
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
const count = vectors.length;
|
|
88
|
+
// Iterate and reuse
|
|
89
|
+
for (let i = 0; i < count; i++) {
|
|
90
|
+
const out = target[i];
|
|
91
|
+
if (out) {
|
|
92
|
+
Projection.perspective(vectors[i], d, options, out);
|
|
93
|
+
} else {
|
|
94
|
+
target[i] = Projection.perspective(vectors[i], d, options);
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
return target;
|
|
99
|
+
}"""
|
|
100
|
+
|
|
101
|
+
if perspective_array_old in content:
|
|
102
|
+
content = content.replace(perspective_array_old, perspective_array_new)
|
|
103
|
+
else:
|
|
104
|
+
print("Could not find perspectiveArray implementation to replace.")
|
|
105
|
+
|
|
106
|
+
with open(file_path, 'w') as f:
|
|
107
|
+
f.write(content)
|
|
108
|
+
|
|
109
|
+
print("Updated Projection.js")
|