@vib3code/sdk 2.0.1 → 2.0.3-canary.3349130

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (137) hide show
  1. package/CHANGELOG.md +36 -0
  2. package/DOCS/AGENT_HARNESS_ARCHITECTURE.md +243 -0
  3. package/DOCS/CLI_ONBOARDING.md +1 -1
  4. package/DOCS/CROSS_SITE_DESIGN_PATTERNS.md +117 -0
  5. package/DOCS/EPIC_SCROLL_EVENTS.md +773 -0
  6. package/DOCS/HANDOFF_LANDING_PAGE.md +154 -0
  7. package/DOCS/HANDOFF_SDK_DEVELOPMENT.md +493 -0
  8. package/DOCS/MULTIVIZ_CHOREOGRAPHY_PATTERNS.md +937 -0
  9. package/DOCS/PRODUCT_STRATEGY.md +63 -0
  10. package/DOCS/README.md +103 -0
  11. package/DOCS/REFERENCE_SCROLL_ANALYSIS.md +97 -0
  12. package/DOCS/ROADMAP.md +111 -0
  13. package/DOCS/SCROLL_TIMELINE_v3.md +269 -0
  14. package/DOCS/SITE_REFACTOR_PLAN.md +100 -0
  15. package/DOCS/STATUS.md +24 -0
  16. package/DOCS/SYSTEM_INVENTORY.md +33 -30
  17. package/DOCS/VISUAL_ANALYSIS_CLICKERSS.md +85 -0
  18. package/DOCS/VISUAL_ANALYSIS_FACETAD.md +133 -0
  19. package/DOCS/VISUAL_ANALYSIS_SIMONE.md +95 -0
  20. package/DOCS/VISUAL_ANALYSIS_TABLESIDE.md +86 -0
  21. package/DOCS/{BLUEPRINT_EXECUTION_PLAN_2026-01-07.md → archive/BLUEPRINT_EXECUTION_PLAN_2026-01-07.md} +1 -1
  22. package/DOCS/{DEV_TRACK_ANALYSIS.md → archive/DEV_TRACK_ANALYSIS.md} +3 -0
  23. package/DOCS/{SYSTEM_AUDIT_2026-01-30.md → archive/SYSTEM_AUDIT_2026-01-30.md} +3 -0
  24. package/DOCS/{DEV_TRACK_SESSION_2026-01-31.md → dev-tracks/DEV_TRACK_SESSION_2026-01-31.md} +1 -1
  25. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-06.md +231 -0
  26. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-13.md +127 -0
  27. package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-15.md +142 -0
  28. package/DOCS/dev-tracks/README.md +10 -0
  29. package/README.md +26 -13
  30. package/cpp/CMakeLists.txt +236 -0
  31. package/cpp/bindings/embind.cpp +269 -0
  32. package/cpp/build.sh +129 -0
  33. package/cpp/geometry/Crystal.cpp +103 -0
  34. package/cpp/geometry/Fractal.cpp +136 -0
  35. package/cpp/geometry/GeometryGenerator.cpp +262 -0
  36. package/cpp/geometry/KleinBottle.cpp +71 -0
  37. package/cpp/geometry/Sphere.cpp +134 -0
  38. package/cpp/geometry/Tesseract.cpp +94 -0
  39. package/cpp/geometry/Tetrahedron.cpp +83 -0
  40. package/cpp/geometry/Torus.cpp +65 -0
  41. package/cpp/geometry/WarpFunctions.cpp +238 -0
  42. package/cpp/geometry/Wave.cpp +85 -0
  43. package/cpp/include/vib3_ffi.h +238 -0
  44. package/cpp/math/Mat4x4.cpp +409 -0
  45. package/cpp/math/Mat4x4.hpp +209 -0
  46. package/cpp/math/Projection.cpp +142 -0
  47. package/cpp/math/Projection.hpp +148 -0
  48. package/cpp/math/Rotor4D.cpp +322 -0
  49. package/cpp/math/Rotor4D.hpp +204 -0
  50. package/cpp/math/Vec4.cpp +303 -0
  51. package/cpp/math/Vec4.hpp +225 -0
  52. package/cpp/src/vib3_ffi.cpp +607 -0
  53. package/cpp/tests/Geometry_test.cpp +213 -0
  54. package/cpp/tests/Mat4x4_test.cpp +494 -0
  55. package/cpp/tests/Projection_test.cpp +298 -0
  56. package/cpp/tests/Rotor4D_test.cpp +423 -0
  57. package/cpp/tests/Vec4_test.cpp +489 -0
  58. package/package.json +40 -27
  59. package/src/agent/index.js +1 -3
  60. package/src/agent/mcp/MCPServer.js +1024 -7
  61. package/src/agent/mcp/index.js +1 -1
  62. package/src/agent/mcp/stdio-server.js +264 -0
  63. package/src/agent/mcp/tools.js +454 -0
  64. package/src/cli/index.js +374 -44
  65. package/src/core/CanvasManager.js +97 -204
  66. package/src/core/ErrorReporter.js +1 -1
  67. package/src/core/Parameters.js +1 -1
  68. package/src/core/VIB3Engine.js +93 -4
  69. package/src/core/VitalitySystem.js +53 -0
  70. package/src/core/index.js +18 -0
  71. package/src/core/renderers/FacetedRendererAdapter.js +10 -9
  72. package/src/core/renderers/HolographicRendererAdapter.js +13 -9
  73. package/src/core/renderers/QuantumRendererAdapter.js +11 -7
  74. package/src/creative/AestheticMapper.js +628 -0
  75. package/src/creative/ChoreographyPlayer.js +481 -0
  76. package/src/creative/index.js +11 -0
  77. package/src/export/TradingCardManager.js +3 -4
  78. package/src/export/index.js +11 -1
  79. package/src/faceted/FacetedSystem.js +241 -388
  80. package/src/games/glyph-war/GlyphWarVisualizer.js +641 -0
  81. package/src/holograms/HolographicVisualizer.js +29 -12
  82. package/src/holograms/RealHolographicSystem.js +194 -43
  83. package/src/math/index.js +7 -7
  84. package/src/polychora/PolychoraSystem.js +77 -0
  85. package/src/quantum/QuantumEngine.js +103 -66
  86. package/src/quantum/QuantumVisualizer.js +7 -2
  87. package/src/reactivity/index.js +3 -5
  88. package/src/render/LayerPresetManager.js +372 -0
  89. package/src/render/LayerReactivityBridge.js +344 -0
  90. package/src/render/LayerRelationshipGraph.js +610 -0
  91. package/src/render/MultiCanvasBridge.js +148 -25
  92. package/src/render/UnifiedRenderBridge.js +3 -0
  93. package/src/render/index.js +27 -2
  94. package/src/scene/index.js +4 -4
  95. package/src/shaders/faceted/faceted.frag.glsl +220 -80
  96. package/src/shaders/faceted/faceted.frag.wgsl +138 -97
  97. package/src/shaders/holographic/holographic.frag.glsl +28 -9
  98. package/src/shaders/holographic/holographic.frag.wgsl +107 -38
  99. package/src/shaders/quantum/quantum.frag.glsl +1 -0
  100. package/src/shaders/quantum/quantum.frag.wgsl +1 -1
  101. package/src/testing/ParallelTestFramework.js +2 -2
  102. package/src/viewer/GalleryUI.js +17 -0
  103. package/src/viewer/ViewerPortal.js +2 -2
  104. package/src/viewer/index.js +1 -1
  105. package/tools/headless-renderer.js +258 -0
  106. package/tools/shader-sync-verify.js +8 -4
  107. package/tools/site-analysis/all-reports.json +32 -0
  108. package/tools/site-analysis/combined-analysis.md +50 -0
  109. package/tools/site-analyzer.mjs +779 -0
  110. package/tools/visual-catalog/capture.js +276 -0
  111. package/tools/visual-catalog/composite.js +138 -0
  112. package/types/adaptive-sdk.d.ts +204 -5
  113. package/types/agent/cli.d.ts +78 -0
  114. package/types/agent/index.d.ts +18 -0
  115. package/types/agent/mcp.d.ts +87 -0
  116. package/types/agent/telemetry.d.ts +190 -0
  117. package/types/core/VIB3Engine.d.ts +26 -0
  118. package/types/core/index.d.ts +261 -0
  119. package/types/creative/AestheticMapper.d.ts +72 -0
  120. package/types/creative/ChoreographyPlayer.d.ts +96 -0
  121. package/types/creative/index.d.ts +17 -0
  122. package/types/export/index.d.ts +243 -0
  123. package/types/geometry/index.d.ts +164 -0
  124. package/types/math/index.d.ts +214 -0
  125. package/types/render/LayerPresetManager.d.ts +78 -0
  126. package/types/render/LayerReactivityBridge.d.ts +85 -0
  127. package/types/render/LayerRelationshipGraph.d.ts +174 -0
  128. package/types/render/index.d.ts +3 -0
  129. package/types/scene/index.d.ts +204 -0
  130. package/types/systems/index.d.ts +244 -0
  131. package/types/variations/index.d.ts +62 -0
  132. package/types/viewer/index.d.ts +225 -0
  133. /package/DOCS/{DEV_TRACK_PLAN_2026-01-07.md → archive/DEV_TRACK_PLAN_2026-01-07.md} +0 -0
  134. /package/DOCS/{SESSION_014_PLAN.md → archive/SESSION_014_PLAN.md} +0 -0
  135. /package/DOCS/{SESSION_LOG_2026-01-07.md → archive/SESSION_LOG_2026-01-07.md} +0 -0
  136. /package/DOCS/{STRATEGIC_BLUEPRINT_2026-01-07.md → archive/STRATEGIC_BLUEPRINT_2026-01-07.md} +0 -0
  137. /package/src/viewer/{ReactivityManager.js → ViewerInputHandler.js} +0 -0
package/README.md CHANGED
@@ -2,12 +2,18 @@
2
2
 
3
3
  **General-purpose 4D rotation visualization SDK** for plugins, extensions, wearables, and agentic AI integration.
4
4
 
5
- [![Tests](https://img.shields.io/badge/tests-693%2B%20passing-brightgreen)](#testing)
6
- [![Version](https://img.shields.io/badge/version-2.0.0-blue)](#)
5
+ [![Tests](https://img.shields.io/badge/tests-CI%20tracked-brightgreen)](DOCS/STATUS.md#test-status)
6
+ [![Version](https://img.shields.io/badge/version-2.0.3-blue)](DOCS/STATUS.md#vib3-sdk-status)
7
7
  [![License](https://img.shields.io/badge/license-MIT-green)](LICENSE)
8
8
 
9
9
  ---
10
10
 
11
+ ## Documentation
12
+
13
+ The main documentation entrypoint is [`DOCS/README.md`](./DOCS/README.md), which includes canonical docs, persona-based reading paths, taxonomy, and source-of-truth ownership.
14
+
15
+ ---
16
+
11
17
  ## Quick Reference
12
18
 
13
19
  | Metric | Value |
@@ -29,7 +35,7 @@
29
35
  - **Agentic Integration:** MCP server with 14 tools for AI agent control
30
36
  - **Cross-Platform:** Web, WASM, Flutter support
31
37
 
32
- ### New in v2.0.0
38
+ ### New in current release (v2.0.x)
33
39
 
34
40
  - **Universal Spatial Input:** 8 input sources (tilt, gyroscope, gamepad, mouse, MIDI, audio, programmatic, perspective) with 6 built-in profiles (card tilt, wearable, game, VJ, UI, XR)
35
41
  - **Creative Tooling:** 22 color presets, 14 easing transitions, 14 post-processing effects, keyframe timeline with BPM sync
@@ -176,7 +182,7 @@ engine.randomizeAll();
176
182
  engine.resetAll();
177
183
  ```
178
184
 
179
- ### Spatial Input API (v2.0.0)
185
+ ### Spatial Input API (v2.0.x)
180
186
 
181
187
  ```javascript
182
188
  // Enable spatial input with a profile
@@ -194,7 +200,7 @@ engine.setSpatialDramaticMode(true); // 8x amplification
194
200
  // vjAudioSpatial, uiElement, immersiveXR
195
201
  ```
196
202
 
197
- ### Framework Integration (v2.0.0)
203
+ ### Framework Integration (v2.0.x)
198
204
 
199
205
  ```javascript
200
206
  // React
@@ -348,17 +354,17 @@ echo 'geometry 10' | node src/cli/index.js
348
354
  │ │ ├── cli/ # CLI interface
349
355
  │ │ └── telemetry/ # Instrumentation
350
356
  │ ├── export/ # Export generators
351
- │ ├── reactivity/ # Reactivity + SpatialInputSystem (v2.0.0)
352
- │ ├── creative/ # Color presets, transitions, post-FX, timeline (v2.0.0)
353
- │ ├── integrations/ # React, Vue, Svelte, Figma, Three.js, TD, OBS (v2.0.0)
354
- │ └── advanced/ # WebXR, WebGPU compute, MIDI, AI, Worker (v2.0.0)
357
+ │ ├── reactivity/ # Reactivity + SpatialInputSystem (current release series)
358
+ │ ├── creative/ # Color presets, transitions, post-FX, timeline (current release series)
359
+ │ ├── integrations/ # React, Vue, Svelte, Figma, Three.js, TD, OBS (current release series)
360
+ │ └── advanced/ # WebXR, WebGPU compute, MIDI, AI, Worker (current release series)
355
361
  ├── tools/ # Tooling (+ shader-sync-verify.js)
356
362
  ├── cpp/ # C++ math core (WASM)
357
363
  ├── js/ # Client-side integration
358
- ├── tests/ # Test suite (693+ tests)
364
+ ├── tests/ # Test suite (CI-tracked status)
359
365
  ├── DOCS/ # Documentation
360
366
  │ ├── SYSTEM_INVENTORY.md # Complete system reference
361
- │ ├── SYSTEM_AUDIT_2026-01-30.md # Full system audit
367
+ │ ├── archive/SYSTEM_AUDIT_2026-01-30.md # Full system audit (archived)
362
368
  │ ├── CLI_ONBOARDING.md # Agent CLI setup
363
369
  │ └── CONTROL_REFERENCE.md # UI parameters
364
370
  └── types/ # TypeScript definitions
@@ -379,7 +385,7 @@ npm test -- --coverage
379
385
  npm test -- tests/agent/AgentCLI.test.js
380
386
  ```
381
387
 
382
- **Current Status:** 693+ tests passing
388
+ **Current Status:** See [`DOCS/STATUS.md`](DOCS/STATUS.md) for release and CI-linked test status.
383
389
 
384
390
  ---
385
391
 
@@ -387,13 +393,20 @@ npm test -- tests/agent/AgentCLI.test.js
387
393
 
388
394
  | Document | Description |
389
395
  |----------|-------------|
396
+ | [`DOCS/STATUS.md`](DOCS/STATUS.md) | Canonical release status (version, date, platforms, CI test status) |
397
+ | [`DOCS/SYSTEM_INVENTORY.md`](DOCS/SYSTEM_INVENTORY.md) | Complete technical reference |
398
+ | [`DOCS/SYSTEM_AUDIT_2026-01-30.md`](DOCS/SYSTEM_AUDIT_2026-01-30.md) | Full system audit |
390
399
  | [`DOCS/SYSTEM_INVENTORY.md`](DOCS/SYSTEM_INVENTORY.md) | Complete technical reference (v2.0.0) |
400
+ | [`DOCS/PRODUCT_STRATEGY.md`](DOCS/PRODUCT_STRATEGY.md) | Product strategy: personas, use-cases, differentiation, and metrics |
401
+ | [`DOCS/ROADMAP.md`](DOCS/ROADMAP.md) | Strategy goals mapped to technical epics and module ownership |
402
+ | [`DOCS/README.md`](DOCS/README.md) | Documentation index and navigation hub |
391
403
  | [`DOCS/SYSTEM_AUDIT_2026-01-30.md`](DOCS/SYSTEM_AUDIT_2026-01-30.md) | Full system audit (v2.0.0) |
404
+ | [`DOCS/archive/SYSTEM_AUDIT_2026-01-30.md`](DOCS/archive/SYSTEM_AUDIT_2026-01-30.md) | Full system audit (v2.0.0, archived) |
392
405
  | [`DOCS/CLI_ONBOARDING.md`](DOCS/CLI_ONBOARDING.md) | Agent CLI setup guide |
393
406
  | [`DOCS/CONTROL_REFERENCE.md`](DOCS/CONTROL_REFERENCE.md) | UI parameter reference |
394
407
  | [`24-GEOMETRY-6D-ROTATION-SUMMARY.md`](24-GEOMETRY-6D-ROTATION-SUMMARY.md) | Geometry encoding details |
395
408
  | [`DOCS/GPU_DISPOSAL_GUIDE.md`](DOCS/GPU_DISPOSAL_GUIDE.md) | Resource management |
396
- | [`CLAUDE.md`](CLAUDE.md) | AI/Developer technical reference (v2.0.0) |
409
+ | [`CLAUDE.md`](CLAUDE.md) | AI/Developer technical reference |
397
410
 
398
411
  ---
399
412
 
@@ -0,0 +1,236 @@
1
+ cmake_minimum_required(VERSION 3.20)
2
+ project(vib3_core VERSION 1.0.0 LANGUAGES CXX)
3
+
4
+ # C++20 required for concepts, ranges, and std::numbers
5
+ set(CMAKE_CXX_STANDARD 20)
6
+ set(CMAKE_CXX_STANDARD_REQUIRED ON)
7
+ set(CMAKE_CXX_EXTENSIONS OFF)
8
+
9
+ # Build options
10
+ option(VIB3_BUILD_WASM "Build WebAssembly module" ON)
11
+ option(VIB3_BUILD_TESTS "Build unit tests" ON)
12
+ option(VIB3_ENABLE_SIMD "Enable SIMD optimizations" ON)
13
+ option(VIB3_ENABLE_THREADS "Enable threading support" OFF)
14
+
15
+ # Output directories
16
+ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
17
+ set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
18
+ set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
19
+
20
+ # Compiler warnings
21
+ if(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
22
+ add_compile_options(
23
+ -Wall
24
+ -Wextra
25
+ -Wpedantic
26
+ -Wconversion
27
+ -Wsign-conversion
28
+ -Wno-unused-parameter
29
+ )
30
+ endif()
31
+
32
+ # SIMD support
33
+ if(VIB3_ENABLE_SIMD)
34
+ if(EMSCRIPTEN)
35
+ add_compile_options(-msimd128)
36
+ add_link_options(-msimd128)
37
+ elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
38
+ # Detect CPU architecture
39
+ include(CheckCXXCompilerFlag)
40
+ check_cxx_compiler_flag("-mavx2" COMPILER_SUPPORTS_AVX2)
41
+ check_cxx_compiler_flag("-msse4.1" COMPILER_SUPPORTS_SSE41)
42
+
43
+ if(COMPILER_SUPPORTS_AVX2)
44
+ add_compile_options(-mavx2 -mfma)
45
+ add_definitions(-DVIB3_HAS_AVX2)
46
+ elseif(COMPILER_SUPPORTS_SSE41)
47
+ add_compile_options(-msse4.1)
48
+ add_definitions(-DVIB3_HAS_SSE41)
49
+ endif()
50
+ endif()
51
+ endif()
52
+
53
+ # Math library (required)
54
+ if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/math/Vec4.cpp")
55
+ add_library(vib3_math STATIC
56
+ math/Vec4.cpp
57
+ math/Rotor4D.cpp
58
+ math/Mat4x4.cpp
59
+ math/Projection.cpp
60
+ )
61
+
62
+ target_include_directories(vib3_math PUBLIC
63
+ ${CMAKE_CURRENT_SOURCE_DIR}
64
+ )
65
+ else()
66
+ message(WARNING "VIB3: math/ directory not found, skipping vib3_math library")
67
+ endif()
68
+
69
+ # Geometry library (optional — may not exist in Flutter/submodule checkouts)
70
+ if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/geometry/GeometryGenerator.cpp")
71
+ add_library(vib3_geometry STATIC
72
+ geometry/GeometryGenerator.cpp
73
+ geometry/Tesseract.cpp
74
+ geometry/Tetrahedron.cpp
75
+ geometry/Sphere.cpp
76
+ geometry/Torus.cpp
77
+ geometry/KleinBottle.cpp
78
+ geometry/Fractal.cpp
79
+ geometry/Wave.cpp
80
+ geometry/Crystal.cpp
81
+ geometry/WarpFunctions.cpp
82
+ )
83
+
84
+ target_link_libraries(vib3_geometry PUBLIC vib3_math)
85
+
86
+ target_include_directories(vib3_geometry PUBLIC
87
+ ${CMAKE_CURRENT_SOURCE_DIR}
88
+ )
89
+ else()
90
+ message(WARNING "VIB3: geometry/ directory not found, skipping vib3_geometry library")
91
+ endif()
92
+
93
+ # WebAssembly build
94
+ if(EMSCRIPTEN AND VIB3_BUILD_WASM AND TARGET vib3_math AND TARGET vib3_geometry)
95
+ # Combined WASM module
96
+ add_executable(vib3_wasm
97
+ bindings/embind.cpp
98
+ )
99
+
100
+ target_link_libraries(vib3_wasm PRIVATE
101
+ vib3_math
102
+ vib3_geometry
103
+ )
104
+
105
+ # Emscripten settings
106
+ set_target_properties(vib3_wasm PROPERTIES
107
+ OUTPUT_NAME "vib3"
108
+ SUFFIX ".js"
109
+ )
110
+
111
+ # Emscripten link options
112
+ target_link_options(vib3_wasm PRIVATE
113
+ # Output formats
114
+ -sWASM=1
115
+ -sMODULARIZE=1
116
+ -sEXPORT_NAME=createVIB3Module
117
+ -sEXPORT_ES6=1
118
+
119
+ # Memory settings
120
+ -sALLOW_MEMORY_GROWTH=1
121
+ -sINITIAL_MEMORY=16777216 # 16MB initial
122
+ -sMAXIMUM_MEMORY=268435456 # 256MB max
123
+ -sSTACK_SIZE=1048576 # 1MB stack
124
+
125
+ # Bindings
126
+ --bind
127
+ -sNO_DISABLE_EXCEPTION_CATCHING
128
+
129
+ # Optimizations
130
+ -sASSERTIONS=0
131
+ -sMALLOC=emmalloc
132
+
133
+ # Environment
134
+ -sENVIRONMENT=web,worker
135
+ -sFILESYSTEM=0
136
+ -sNO_EXIT_RUNTIME=1
137
+
138
+ # TypeScript definitions
139
+ --emit-tsd vib3.d.ts
140
+ )
141
+
142
+ # SIMD for WASM
143
+ if(VIB3_ENABLE_SIMD)
144
+ target_link_options(vib3_wasm PRIVATE -msimd128)
145
+ endif()
146
+
147
+ # Threading for WASM (optional)
148
+ if(VIB3_ENABLE_THREADS)
149
+ target_link_options(vib3_wasm PRIVATE
150
+ -pthread
151
+ -sPTHREAD_POOL_SIZE=4
152
+ )
153
+ endif()
154
+
155
+ # Debug vs Release
156
+ if(CMAKE_BUILD_TYPE STREQUAL "Debug")
157
+ target_link_options(vib3_wasm PRIVATE
158
+ -sASSERTIONS=2
159
+ -sSAFE_HEAP=1
160
+ -sSTACK_OVERFLOW_CHECK=2
161
+ -g
162
+ )
163
+ else()
164
+ target_link_options(vib3_wasm PRIVATE
165
+ -O3
166
+ -flto
167
+ --closure 1
168
+ )
169
+ endif()
170
+
171
+ # Install WASM files
172
+ install(
173
+ FILES
174
+ ${CMAKE_BINARY_DIR}/bin/vib3.js
175
+ ${CMAKE_BINARY_DIR}/bin/vib3.wasm
176
+ ${CMAKE_BINARY_DIR}/bin/vib3.d.ts
177
+ DESTINATION ${CMAKE_SOURCE_DIR}/../dist/wasm
178
+ )
179
+ endif()
180
+
181
+ # Native tests (not for WASM, only if sources exist)
182
+ if(VIB3_BUILD_TESTS AND NOT EMSCRIPTEN AND EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/tests/Vec4_test.cpp")
183
+ enable_testing()
184
+
185
+ # Find or fetch GoogleTest
186
+ include(FetchContent)
187
+ FetchContent_Declare(
188
+ googletest
189
+ URL https://github.com/google/googletest/archive/refs/tags/v1.14.0.zip
190
+ )
191
+ FetchContent_MakeAvailable(googletest)
192
+
193
+ # Math tests
194
+ if(TARGET vib3_math)
195
+ add_executable(math_tests
196
+ tests/Vec4_test.cpp
197
+ tests/Rotor4D_test.cpp
198
+ tests/Mat4x4_test.cpp
199
+ tests/Projection_test.cpp
200
+ )
201
+
202
+ target_link_libraries(math_tests PRIVATE
203
+ vib3_math
204
+ GTest::gtest_main
205
+ )
206
+
207
+ include(GoogleTest)
208
+ gtest_discover_tests(math_tests)
209
+ endif()
210
+
211
+ # Geometry tests
212
+ if(TARGET vib3_geometry AND EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/tests/Geometry_test.cpp")
213
+ add_executable(geometry_tests
214
+ tests/Geometry_test.cpp
215
+ )
216
+
217
+ target_link_libraries(geometry_tests PRIVATE
218
+ vib3_geometry
219
+ GTest::gtest_main
220
+ )
221
+
222
+ gtest_discover_tests(geometry_tests)
223
+ endif()
224
+ endif()
225
+
226
+ # Print configuration summary
227
+ message(STATUS "")
228
+ message(STATUS "VIB3 Core Configuration:")
229
+ message(STATUS " Version: ${PROJECT_VERSION}")
230
+ message(STATUS " C++ Standard: ${CMAKE_CXX_STANDARD}")
231
+ message(STATUS " Build WASM: ${VIB3_BUILD_WASM}")
232
+ message(STATUS " Build Tests: ${VIB3_BUILD_TESTS}")
233
+ message(STATUS " Enable SIMD: ${VIB3_ENABLE_SIMD}")
234
+ message(STATUS " Enable Threads:${VIB3_ENABLE_THREADS}")
235
+ message(STATUS " Build Type: ${CMAKE_BUILD_TYPE}")
236
+ message(STATUS "")
@@ -0,0 +1,269 @@
1
+ /**
2
+ * embind.cpp - Emscripten JavaScript Bindings
3
+ *
4
+ * Exposes VIB3+ C++ classes to JavaScript via WebAssembly.
5
+ */
6
+
7
+ #include <emscripten/bind.h>
8
+ #include "../math/Vec4.hpp"
9
+ #include "../math/Rotor4D.hpp"
10
+ #include "../math/Mat4x4.hpp"
11
+ #include "../math/Projection.hpp"
12
+
13
+ using namespace emscripten;
14
+ using namespace vib3;
15
+
16
+ // Helper to convert std::array to JS array
17
+ template<typename T, size_t N>
18
+ val arrayToVal(const std::array<T, N>& arr) {
19
+ val jsArray = val::array();
20
+ for (size_t i = 0; i < N; ++i) {
21
+ jsArray.call<void>("push", arr[i]);
22
+ }
23
+ return jsArray;
24
+ }
25
+
26
+ // Helper to convert JS array to std::array
27
+ template<typename T, size_t N>
28
+ std::array<T, N> valToArray(const val& jsArray) {
29
+ std::array<T, N> arr;
30
+ for (size_t i = 0; i < N; ++i) {
31
+ arr[i] = jsArray[i].as<T>();
32
+ }
33
+ return arr;
34
+ }
35
+
36
+ EMSCRIPTEN_BINDINGS(vib3_math) {
37
+ // ====== Vec4 ======
38
+
39
+ class_<Vec4>("Vec4")
40
+ .constructor<>()
41
+ .constructor<float, float, float, float>()
42
+ .constructor<float>()
43
+
44
+ // Properties
45
+ .property("x", &Vec4::x)
46
+ .property("y", &Vec4::y)
47
+ .property("z", &Vec4::z)
48
+ .property("w", &Vec4::w)
49
+
50
+ // Static factories
51
+ .class_function("zero", &Vec4::zero)
52
+ .class_function("one", &Vec4::one)
53
+ .class_function("unitX", &Vec4::unitX)
54
+ .class_function("unitY", &Vec4::unitY)
55
+ .class_function("unitZ", &Vec4::unitZ)
56
+ .class_function("unitW", &Vec4::unitW)
57
+ .class_function("randomUnit", &Vec4::randomUnit)
58
+
59
+ // Arithmetic
60
+ .function("add", select_overload<Vec4(const Vec4&) const>(&Vec4::operator+))
61
+ .function("sub", select_overload<Vec4(const Vec4&) const>(&Vec4::operator-))
62
+ .function("mul", select_overload<Vec4(float) const>(&Vec4::operator*))
63
+ .function("div", select_overload<Vec4(float) const>(&Vec4::operator/))
64
+ .function("neg", select_overload<Vec4() const>(&Vec4::operator-))
65
+
66
+ // Operations
67
+ .function("dot", &Vec4::dot)
68
+ .function("length", &Vec4::length)
69
+ .function("lengthSquared", &Vec4::lengthSquared)
70
+ .function("normalized", &Vec4::normalized)
71
+ .function("normalize", &Vec4::normalize)
72
+ .function("distanceTo", &Vec4::distanceTo)
73
+ .function("distanceSquaredTo", &Vec4::distanceSquaredTo)
74
+ .function("lerp", &Vec4::lerp)
75
+ .function("min", &Vec4::min)
76
+ .function("max", &Vec4::max)
77
+ .function("clamp", &Vec4::clamp)
78
+ .function("abs", &Vec4::abs)
79
+ .function("projectOnto", &Vec4::projectOnto)
80
+ .function("reflect", &Vec4::reflect)
81
+ .function("isZero", &Vec4::isZero)
82
+ .function("isNormalized", &Vec4::isNormalized)
83
+
84
+ // Projections
85
+ .function("projectPerspective", &Vec4::projectPerspective)
86
+ .function("projectStereographic", &Vec4::projectStereographic)
87
+ .function("projectOrthographic", &Vec4::projectOrthographic)
88
+
89
+ // Conversion
90
+ .function("toArray", optional_override([](const Vec4& self) {
91
+ return arrayToVal<float, 4>(self.data);
92
+ }))
93
+ ;
94
+
95
+ // Free function for Vec4 construction from array
96
+ function("vec4FromArray", optional_override([](const val& arr) {
97
+ return Vec4(arr[0].as<float>(), arr[1].as<float>(),
98
+ arr[2].as<float>(), arr[3].as<float>());
99
+ }));
100
+
101
+ // ====== Rotor4D ======
102
+
103
+ enum_<RotationPlane>("RotationPlane")
104
+ .value("XY", RotationPlane::XY)
105
+ .value("XZ", RotationPlane::XZ)
106
+ .value("YZ", RotationPlane::YZ)
107
+ .value("XW", RotationPlane::XW)
108
+ .value("YW", RotationPlane::YW)
109
+ .value("ZW", RotationPlane::ZW)
110
+ ;
111
+
112
+ class_<Rotor4D>("Rotor4D")
113
+ .constructor<>()
114
+ .constructor<float, float, float, float, float, float, float, float>()
115
+
116
+ // Components
117
+ .property("s", &Rotor4D::s)
118
+ .property("xy", &Rotor4D::xy)
119
+ .property("xz", &Rotor4D::xz)
120
+ .property("yz", &Rotor4D::yz)
121
+ .property("xw", &Rotor4D::xw)
122
+ .property("yw", &Rotor4D::yw)
123
+ .property("zw", &Rotor4D::zw)
124
+ .property("xyzw", &Rotor4D::xyzw)
125
+
126
+ // Static factories
127
+ .class_function("identity", &Rotor4D::identity)
128
+ .class_function("fromPlaneAngle", &Rotor4D::fromPlaneAngle)
129
+ .class_function("fromEuler6", select_overload<Rotor4D(float, float, float, float, float, float)>(&Rotor4D::fromEuler6))
130
+
131
+ // Operations
132
+ .function("mul", select_overload<Rotor4D(const Rotor4D&) const>(&Rotor4D::operator*))
133
+ .function("reverse", &Rotor4D::reverse)
134
+ .function("magnitude", &Rotor4D::magnitude)
135
+ .function("magnitudeSquared", &Rotor4D::magnitudeSquared)
136
+ .function("normalized", &Rotor4D::normalized)
137
+ .function("normalize", &Rotor4D::normalize)
138
+ .function("inverse", &Rotor4D::inverse)
139
+ .function("isNormalized", &Rotor4D::isNormalized)
140
+
141
+ // Vector rotation
142
+ .function("rotate", &Rotor4D::rotate)
143
+
144
+ // Interpolation
145
+ .function("slerp", &Rotor4D::slerp)
146
+ .function("nlerp", &Rotor4D::nlerp)
147
+ .function("dot", &Rotor4D::dot)
148
+
149
+ // Matrix conversion
150
+ .function("toMatrix", &Rotor4D::toMatrix)
151
+
152
+ // Conversion
153
+ .function("toArray", optional_override([](const Rotor4D& self) {
154
+ return arrayToVal<float, 8>(self.toArray());
155
+ }))
156
+ ;
157
+
158
+ // Free function for rotor creation from angle array
159
+ function("rotorFromEuler6Array", optional_override([](const val& arr) {
160
+ return Rotor4D::fromEuler6(
161
+ arr[0].as<float>(), arr[1].as<float>(), arr[2].as<float>(),
162
+ arr[3].as<float>(), arr[4].as<float>(), arr[5].as<float>()
163
+ );
164
+ }));
165
+
166
+ // ====== Mat4x4 ======
167
+
168
+ class_<Mat4x4>("Mat4x4")
169
+ .constructor<>()
170
+ .constructor<float>()
171
+
172
+ // Static factories
173
+ .class_function("identity", &Mat4x4::identity)
174
+ .class_function("zero", &Mat4x4::zero)
175
+ .class_function("rotationXY", &Mat4x4::rotationXY)
176
+ .class_function("rotationXZ", &Mat4x4::rotationXZ)
177
+ .class_function("rotationYZ", &Mat4x4::rotationYZ)
178
+ .class_function("rotationXW", &Mat4x4::rotationXW)
179
+ .class_function("rotationYW", &Mat4x4::rotationYW)
180
+ .class_function("rotationZW", &Mat4x4::rotationZW)
181
+ .class_function("rotationFromAngles", select_overload<Mat4x4(float, float, float, float, float, float)>(&Mat4x4::rotationFromAngles))
182
+ .class_function("scale", select_overload<Mat4x4(float)>(&Mat4x4::scale))
183
+
184
+ // Element access
185
+ .function("at", select_overload<float&(size_t, size_t)>(&Mat4x4::at))
186
+ .function("column", &Mat4x4::column)
187
+ .function("row", &Mat4x4::row)
188
+
189
+ // Operations
190
+ .function("mulMat", select_overload<Mat4x4(const Mat4x4&) const>(&Mat4x4::operator*))
191
+ .function("mulVec", select_overload<Vec4(const Vec4&) const>(&Mat4x4::operator*))
192
+ .function("mulScalar", select_overload<Mat4x4(float) const>(&Mat4x4::operator*))
193
+ .function("add", select_overload<Mat4x4(const Mat4x4&) const>(&Mat4x4::operator+))
194
+ .function("sub", select_overload<Mat4x4(const Mat4x4&) const>(&Mat4x4::operator-))
195
+ .function("transposed", &Mat4x4::transposed)
196
+ .function("transpose", &Mat4x4::transpose)
197
+ .function("determinant", &Mat4x4::determinant)
198
+ .function("inverse", &Mat4x4::inverse)
199
+ .function("isOrthogonal", &Mat4x4::isOrthogonal)
200
+ .function("isIdentity", &Mat4x4::isIdentity)
201
+
202
+ // Conversion
203
+ .function("toArray", optional_override([](const Mat4x4& self) {
204
+ return arrayToVal<float, 16>(self.data);
205
+ }))
206
+ ;
207
+
208
+ // Free function for matrix from angles array
209
+ function("matrixFromAnglesArray", optional_override([](const val& arr) {
210
+ return Mat4x4::rotationFromAngles(
211
+ arr[0].as<float>(), arr[1].as<float>(), arr[2].as<float>(),
212
+ arr[3].as<float>(), arr[4].as<float>(), arr[5].as<float>()
213
+ );
214
+ }));
215
+
216
+ // ====== Projection ======
217
+
218
+ value_object<Projection3D>("Projection3D")
219
+ .field("x", &Projection3D::x)
220
+ .field("y", &Projection3D::y)
221
+ .field("z", &Projection3D::z)
222
+ ;
223
+
224
+ value_object<SliceResult>("SliceResult")
225
+ .field("point", &SliceResult::point)
226
+ .field("alpha", &SliceResult::alpha)
227
+ .field("valid", &SliceResult::valid)
228
+ ;
229
+
230
+ // Projection functions
231
+ function("projectPerspective", &projectPerspective);
232
+ function("projectStereographic", &projectStereographic);
233
+ function("projectOrthographic", &projectOrthographic);
234
+ function("projectOblique", &projectOblique);
235
+ function("projectSlice", &projectSlice);
236
+
237
+ // Batch projections (returns typed array for efficiency)
238
+ function("projectToFloatArray", optional_override([](const val& jsPoints, float distance) {
239
+ std::vector<Vec4> points;
240
+ size_t len = jsPoints["length"].as<size_t>();
241
+ points.reserve(len);
242
+
243
+ for (size_t i = 0; i < len; ++i) {
244
+ points.push_back(jsPoints[i].as<Vec4>());
245
+ }
246
+
247
+ auto result = projectToFloatArray(points, distance);
248
+
249
+ // Return as Float32Array for efficient GPU upload
250
+ return val::global("Float32Array").new_(typed_memory_view(result.size(), result.data()));
251
+ }));
252
+ }
253
+
254
+ // Module initialization
255
+ EMSCRIPTEN_BINDINGS(vib3_module) {
256
+ // Version info
257
+ function("getVersion", optional_override([]() {
258
+ return std::string("1.0.0");
259
+ }));
260
+
261
+ // Feature detection
262
+ function("hasSimd", optional_override([]() {
263
+ #if defined(VIB3_HAS_SSE41) || defined(__wasm_simd128__)
264
+ return true;
265
+ #else
266
+ return false;
267
+ #endif
268
+ }));
269
+ }