@viamrobotics/motion-tools 1.33.1 → 1.34.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -127,9 +127,19 @@
127
127
  let geometryTabIndex = $derived(geometryTypes.indexOf(geometryType))
128
128
 
129
129
  $effect(() => {
130
- // setGeometryType guards against no-ops, so this is safe to fire on every
131
- // tab-index change (whether user-initiated or trait-derived).
132
- detailConfigUpdater.setGeometryType(entity, geometryTypes[geometryTabIndex])
130
+ const nextType = geometryTypes[geometryTabIndex]
131
+
132
+ /**
133
+ * geometryTabIndex is derived from the entity's geometry traits, so on
134
+ * selection (or any trait-driven recompute) nextType already equals
135
+ * geometryType — firing then would call updateFrame, dirtying the part
136
+ * config and resetting the geometry to default dimensions. Only a user
137
+ * tab pick sets geometryTabIndex ahead of the trait, so guard on the two
138
+ * differing to fire solely for user-initiated changes.
139
+ */
140
+ if (nextType === geometryType) return
141
+
142
+ detailConfigUpdater.setGeometryType(entity, nextType)
133
143
  })
134
144
 
135
145
  let copied = $state(false)
@@ -105,12 +105,14 @@ export const providePartConfig = (partID, params) => {
105
105
  y: pose.y ?? currentPose.y,
106
106
  z: pose.z ?? currentPose.z,
107
107
  };
108
- component.frame.orientation.type = 'ov_degrees';
109
- component.frame.orientation.value = {
110
- x: pose.oX ?? currentPose.oX,
111
- y: pose.oY ?? currentPose.oY,
112
- z: pose.oZ ?? currentPose.oZ,
113
- th: pose.theta ?? currentPose.theta,
108
+ component.frame.orientation = {
109
+ type: 'ov_degrees',
110
+ value: {
111
+ x: pose.oX ?? currentPose.oX,
112
+ y: pose.oY ?? currentPose.oY,
113
+ z: pose.oZ ?? currentPose.oZ,
114
+ th: pose.theta ?? currentPose.theta,
115
+ },
114
116
  };
115
117
  if (geometry) {
116
118
  if (geometry.type === 'none') {
@@ -1,5 +1,6 @@
1
1
  import type { ColorRepresentation } from 'three';
2
2
  export interface Settings {
3
+ anthropicKey: string;
3
4
  cameraMode: 'orthographic' | 'perspective';
4
5
  interactionMode: 'navigate' | 'measure' | 'select' | 'gizmo';
5
6
  refreshRates: {
@@ -7,6 +7,7 @@ export const RefreshRates = {
7
7
  vision: 'vision',
8
8
  };
9
9
  const defaults = () => ({
10
+ anthropicKey: '',
10
11
  cameraMode: 'perspective',
11
12
  refreshRates: {
12
13
  poses: 1000,
@@ -0,0 +1,7 @@
1
+ import { type InferCallback } from '../plugins';
2
+ interface StandaloneLLMContext {
3
+ current: InferCallback;
4
+ }
5
+ export declare const provideStandaloneLLM: () => StandaloneLLMContext;
6
+ export declare const useStandaloneLLMContext: () => StandaloneLLMContext;
7
+ export {};
@@ -0,0 +1,32 @@
1
+ import { getContext, setContext } from 'svelte';
2
+ import { backendIP, websocketPort } from '../defines';
3
+ import { useSettings } from './useSettings.svelte';
4
+ import {} from '../plugins';
5
+ const key = Symbol('standalone-llm-context');
6
+ export const provideStandaloneLLM = () => {
7
+ const settings = useSettings();
8
+ const standaloneInfer = async (prompt, components) => {
9
+ const res = await fetch(`http://${backendIP}:${websocketPort}/scene-builder`, {
10
+ method: 'POST',
11
+ headers: { 'Content-Type': 'application/json' },
12
+ body: JSON.stringify({
13
+ prompt,
14
+ components,
15
+ anthropicKey: settings.current.anthropicKey || undefined,
16
+ }),
17
+ });
18
+ if (!res.ok) {
19
+ throw new Error(`${res.status}: ${await res.text()}`);
20
+ }
21
+ return res.json();
22
+ };
23
+ const context = setContext(key, {
24
+ get current() {
25
+ return standaloneInfer;
26
+ },
27
+ });
28
+ return context;
29
+ };
30
+ export const useStandaloneLLMContext = () => {
31
+ return getContext(key);
32
+ };
@@ -5,7 +5,7 @@ import { Matrix4 } from 'three';
5
5
  import { asFloat32Array, inMeters } from '../buffer';
6
6
  import { createChunkLoader } from '../chunking';
7
7
  import { drawTransform, updateMetadata } from '../draw';
8
- import { traits, useWorld } from '../ecs';
8
+ import { hierarchy, traits, useWorld } from '../ecs';
9
9
  import { isPointCloud } from '../geometry';
10
10
  import { metadataFromStruct } from '../metadata';
11
11
  import { createPose, poseToMatrix } from '../transform';
@@ -27,6 +27,10 @@ export const provideWorldStates = () => {
27
27
  };
28
28
  });
29
29
  };
30
+ // FieldMask paths are proto field names; spec-compliant backends emit
31
+ // snake_case (`pose_in_observer_frame`) while some emit camelCase. Normalize
32
+ // to camelCase so matching against the message's accessors is casing-agnostic.
33
+ const snakeToCamel = (path) => path.replaceAll(/_([a-z])/g, (_, char) => char.toUpperCase());
30
34
  const decodeBase64 = (encoded) => {
31
35
  const binary = atob(encoded);
32
36
  const bytes = new Uint8Array(binary.length);
@@ -87,6 +91,11 @@ const createWorldState = (client) => {
87
91
  const world = useWorld();
88
92
  const relationships = useRelationships();
89
93
  const entities = new Map();
94
+ // UUIDs the stream has removed; guards against a stale initial snapshot or a
95
+ // self-heal fetch re-creating an entity the server has already deleted.
96
+ const removedUUIDs = new Set();
97
+ // UUIDs with an in-flight self-heal `getTransform`, to dedupe concurrent fetches.
98
+ const pendingSpawns = new Set();
90
99
  const chunkLoader = createChunkLoader({
91
100
  world,
92
101
  invalidate,
@@ -105,7 +114,7 @@ const createWorldState = (client) => {
105
114
  },
106
115
  });
107
116
  const spawnEntity = (transform) => {
108
- if (entities.has(transform.uuidString)) {
117
+ if (entities.has(transform.uuidString) || removedUUIDs.has(transform.uuidString)) {
109
118
  return;
110
119
  }
111
120
  const spawned = drawTransform(world, transform, traits.WorldStateStoreAPI, { removable: false });
@@ -118,6 +127,7 @@ const createWorldState = (client) => {
118
127
  invalidate();
119
128
  };
120
129
  const destroyEntity = (uuid) => {
130
+ removedUUIDs.add(uuid);
121
131
  const entity = entities.get(uuid);
122
132
  if (!entity)
123
133
  return;
@@ -126,29 +136,54 @@ const createWorldState = (client) => {
126
136
  }
127
137
  entities.delete(uuid);
128
138
  };
139
+ // Spawn an entity whose UPDATE delta arrived before the initial snapshot
140
+ // created it. The delta carries only changed fields, so fetch the full
141
+ // transform; skip if it was removed or already spawned meanwhile.
142
+ const spawnFromServer = async (uuid) => {
143
+ if (entities.has(uuid) || removedUUIDs.has(uuid) || pendingSpawns.has(uuid))
144
+ return;
145
+ pendingSpawns.add(uuid);
146
+ try {
147
+ const transform = await client.current?.getTransform(uuid);
148
+ if (transform && !removedUUIDs.has(uuid)) {
149
+ spawnEntity(transform);
150
+ invalidate();
151
+ }
152
+ }
153
+ catch (error) {
154
+ console.error('World state self-heal failed for', uuid, error);
155
+ }
156
+ finally {
157
+ pendingSpawns.delete(uuid);
158
+ }
159
+ };
129
160
  const updateEntity = (transform, changes) => {
130
161
  const entity = entities.get(transform.uuidString);
131
- if (!entity)
162
+ if (!entity) {
163
+ void spawnFromServer(transform.uuidString);
132
164
  return;
165
+ }
133
166
  let metadataDirty = false;
134
- for (const path of changes) {
135
- if (typeof path === 'string') {
136
- if (path.startsWith('poseInObserverFrame.pose')) {
137
- const matrix = entity.get(traits.Matrix);
138
- if (matrix) {
139
- poseToMatrix(createPose(transform.poseInObserverFrame?.pose), matrix);
140
- entity.changed(traits.Matrix);
141
- }
142
- else {
143
- entity.add(traits.Matrix(poseToMatrix(createPose(transform.poseInObserverFrame?.pose), new Matrix4())));
144
- }
167
+ for (const rawPath of changes) {
168
+ if (typeof rawPath !== 'string')
169
+ continue;
170
+ const path = snakeToCamel(rawPath);
171
+ if (path.startsWith('poseInObserverFrame')) {
172
+ const matrix = entity.get(traits.Matrix);
173
+ if (matrix) {
174
+ poseToMatrix(createPose(transform.poseInObserverFrame?.pose), matrix);
175
+ entity.changed(traits.Matrix);
145
176
  }
146
- else if (path.startsWith('physicalObject') && transform.physicalObject) {
147
- traits.updateGeometryTrait(entity, transform.physicalObject);
148
- }
149
- else if (path.startsWith('metadata')) {
150
- metadataDirty = true;
177
+ else {
178
+ entity.add(traits.Matrix(poseToMatrix(createPose(transform.poseInObserverFrame?.pose), new Matrix4())));
151
179
  }
180
+ hierarchy.setParent(entity, transform.poseInObserverFrame?.referenceFrame);
181
+ }
182
+ else if (path.startsWith('physicalObject') && transform.physicalObject) {
183
+ traits.updateGeometryTrait(entity, transform.physicalObject);
184
+ }
185
+ else if (path.startsWith('metadata')) {
186
+ metadataDirty = true;
152
187
  }
153
188
  }
154
189
  if (metadataDirty) {
@@ -170,6 +205,7 @@ const createWorldState = (client) => {
170
205
  const applyEvents = (events) => {
171
206
  for (const event of events) {
172
207
  if (event.changeType === TransformChangeType.ADDED) {
208
+ removedUUIDs.delete(event.transform.uuidString);
173
209
  spawnEntity(event.transform);
174
210
  }
175
211
  else if (event.changeType === TransformChangeType.REMOVED) {
@@ -0,0 +1,20 @@
1
+ <script lang="ts">
2
+ import { Input } from '@viamrobotics/prime-core'
3
+
4
+ import { useSettings } from '../../hooks/useSettings.svelte'
5
+
6
+ const settings = useSettings()
7
+ </script>
8
+
9
+ <div class="flex flex-col gap-2.5 text-xs">
10
+ <h3 class="border-gray-3 border-b py-1 text-sm"><strong>Anthropic</strong></h3>
11
+ <label class="flex flex-col gap-1">
12
+ API key
13
+ <Input
14
+ type="password"
15
+ bind:value={settings.current.anthropicKey}
16
+ placeholder="sk-ant-..."
17
+ />
18
+ </label>
19
+ <p class="text-gray-5">Used by the Scene Builder AI feature. Stored locally in your browser.</p>
20
+ </div>
@@ -0,0 +1,18 @@
1
+ interface $$__sveltets_2_IsomorphicComponent<Props extends Record<string, any> = any, Events extends Record<string, any> = any, Slots extends Record<string, any> = any, Exports = {}, Bindings = string> {
2
+ new (options: import('svelte').ComponentConstructorOptions<Props>): import('svelte').SvelteComponent<Props, Events, Slots> & {
3
+ $$bindings?: Bindings;
4
+ } & Exports;
5
+ (internal: unknown, props: {
6
+ $$events?: Events;
7
+ $$slots?: Slots;
8
+ }): Exports & {
9
+ $set?: any;
10
+ $on?: any;
11
+ };
12
+ z_$$bindings?: Bindings;
13
+ }
14
+ declare const AISettings: $$__sveltets_2_IsomorphicComponent<Record<string, never>, {
15
+ [evt: string]: CustomEvent<any>;
16
+ }, {}, {}, string>;
17
+ type AISettings = InstanceType<typeof AISettings>;
18
+ export default AISettings;
@@ -0,0 +1,14 @@
1
+ <script lang="ts">
2
+ import SceneBuilder from './SceneBuilder.svelte'
3
+ import { type InferCallback, provideSceneBuilder } from './useSceneBuilder.svelte'
4
+
5
+ interface Props {
6
+ onInfer: InferCallback
7
+ }
8
+
9
+ const { onInfer }: Props = $props()
10
+
11
+ provideSceneBuilder((prompt, components) => onInfer(prompt, components))
12
+ </script>
13
+
14
+ <SceneBuilder />
@@ -0,0 +1,7 @@
1
+ import { type InferCallback } from './useSceneBuilder.svelte';
2
+ interface Props {
3
+ onInfer: InferCallback;
4
+ }
5
+ declare const LLMSceneBuilder: import("svelte").Component<Props, {}, "">;
6
+ type LLMSceneBuilder = ReturnType<typeof LLMSceneBuilder>;
7
+ export default LLMSceneBuilder;
@@ -0,0 +1,149 @@
1
+ <script lang="ts">
2
+ import { Portal } from '@threlte/extras'
3
+
4
+ import DashboardButton from '../../components/overlay/dashboard/Button.svelte'
5
+ import FloatingPanel from '../../components/overlay/FloatingPanel.svelte'
6
+
7
+ import { useSceneBuilder } from './useSceneBuilder.svelte'
8
+
9
+ const sceneBuilder = useSceneBuilder()
10
+
11
+ let isOpen = $state(false)
12
+ let prompt = $state('')
13
+
14
+ const canSubmit = $derived(prompt.trim().length > 0 && sceneBuilder.uiState === 'idle')
15
+ </script>
16
+
17
+ <Portal id="dashboard">
18
+ <fieldset>
19
+ <DashboardButton
20
+ active={isOpen}
21
+ icon="robot-outline"
22
+ description="Frame Builder"
23
+ onclick={() => (isOpen = !isOpen)}
24
+ />
25
+ </fieldset>
26
+ </Portal>
27
+
28
+ <Portal id="dom">
29
+ <FloatingPanel
30
+ bind:isOpen
31
+ title="Frame Builder"
32
+ defaultSize={{ width: 480, height: 420 }}
33
+ resizable
34
+ >
35
+ <div class="flex h-full flex-col gap-3 p-3 text-xs">
36
+ <!-- prompt input -->
37
+ <div class="flex gap-2">
38
+ <textarea
39
+ class="flex-1 resize-none rounded border border-gray-300 p-2 text-xs focus:ring-1 focus:ring-gray-400 focus:outline-none disabled:bg-gray-50 disabled:text-gray-400"
40
+ placeholder="Describe the frame change, e.g. 'Move the arm 200mm forward along X'"
41
+ rows={3}
42
+ disabled={sceneBuilder.uiState === 'loading' || sceneBuilder.uiState === 'diff'}
43
+ bind:value={prompt}
44
+ onkeydown={(e) => {
45
+ e.stopImmediatePropagation()
46
+ if (e.key === 'Enter' && !e.shiftKey && canSubmit) {
47
+ e.preventDefault()
48
+ sceneBuilder.submit(prompt)
49
+ prompt = ''
50
+ }
51
+ }}
52
+ ></textarea>
53
+ <button
54
+ class="self-end rounded bg-gray-800 px-3 py-1.5 text-xs text-white hover:bg-gray-700 disabled:cursor-not-allowed disabled:opacity-40"
55
+ disabled={!canSubmit}
56
+ onclick={() => {
57
+ sceneBuilder.submit(prompt)
58
+ prompt = ''
59
+ }}
60
+ >
61
+ Submit
62
+ </button>
63
+ </div>
64
+
65
+ <!-- loading -->
66
+ {#if sceneBuilder.uiState === 'loading'}
67
+ <p class="text-gray-5 text-center">Thinking…</p>
68
+ {/if}
69
+
70
+ <!-- diff ready -->
71
+ {#if sceneBuilder.uiState === 'diff'}
72
+ {#if sceneBuilder.explanation}
73
+ <p class="text-gray-6 italic">{sceneBuilder.explanation}</p>
74
+ {/if}
75
+
76
+ {#if sceneBuilder.diffGroups.length > 0}
77
+ <div class="flex flex-col gap-2 overflow-auto">
78
+ {#each sceneBuilder.diffGroups as group (group.componentName)}
79
+ <div class="rounded border border-gray-200">
80
+ <div
81
+ class="flex items-baseline gap-2 border-b border-gray-200 bg-gray-50 px-2 py-1"
82
+ >
83
+ <span class="font-mono font-medium">{group.componentName}</span>
84
+ {#if group.explanation}
85
+ <span class="text-gray-5 truncate italic">{group.explanation}</span>
86
+ {/if}
87
+ </div>
88
+ <table class="w-full text-left">
89
+ <thead class="sr-only">
90
+ <tr>
91
+ <th>Field</th>
92
+ <th>Before</th>
93
+ <th>After</th>
94
+ </tr>
95
+ </thead>
96
+ <tbody>
97
+ {#each group.changes as change (change.field)}
98
+ <tr class="border-t border-gray-100 first:border-t-0">
99
+ <td class="px-2 py-1 font-mono">{change.field}</td>
100
+ <td class="text-red-6 px-2 py-1 font-mono">{change.oldValue}</td>
101
+ <td class="text-green-6 px-2 py-1 font-mono">{change.newValue}</td>
102
+ </tr>
103
+ {/each}
104
+ </tbody>
105
+ </table>
106
+ </div>
107
+ {/each}
108
+ </div>
109
+ {:else}
110
+ <p class="text-gray-5 text-center">No frame changes proposed.</p>
111
+ {/if}
112
+
113
+ {#if sceneBuilder.updateErrors.length > 0}
114
+ <ul class="text-red-6 space-y-0.5">
115
+ {#each sceneBuilder.updateErrors as err (err.componentName)}
116
+ <li><span class="font-mono">{err.componentName}</span>: {err.reason}</li>
117
+ {/each}
118
+ </ul>
119
+ {/if}
120
+
121
+ <div class="mt-auto flex gap-2">
122
+ <button
123
+ class="rounded bg-gray-800 px-3 py-1.5 text-white hover:bg-gray-700"
124
+ onclick={sceneBuilder.confirm}
125
+ >
126
+ Confirm
127
+ </button>
128
+ <button
129
+ class="rounded border border-gray-300 px-3 py-1.5 hover:bg-gray-50"
130
+ onclick={sceneBuilder.cancel}
131
+ >
132
+ Cancel
133
+ </button>
134
+ </div>
135
+ {/if}
136
+
137
+ <!-- error -->
138
+ {#if sceneBuilder.uiState === 'error'}
139
+ <p class="text-red-6">{sceneBuilder.errorMessage}</p>
140
+ <button
141
+ class="self-start rounded border border-gray-300 px-3 py-1.5 hover:bg-gray-50"
142
+ onclick={sceneBuilder.resetError}
143
+ >
144
+ Try again
145
+ </button>
146
+ {/if}
147
+ </div>
148
+ </FloatingPanel>
149
+ </Portal>
@@ -0,0 +1,3 @@
1
+ declare const SceneBuilder: import("svelte").Component<Record<string, never>, {}, "">;
2
+ type SceneBuilder = ReturnType<typeof SceneBuilder>;
3
+ export default SceneBuilder;
@@ -0,0 +1,40 @@
1
+ import type { Pose } from '@viamrobotics/sdk';
2
+ import type { Frame } from '../../frame';
3
+ import type { PartConfig } from '../../hooks/usePartConfig.svelte';
4
+ export interface FrameDelta {
5
+ componentName: string;
6
+ translation?: {
7
+ x?: number;
8
+ y?: number;
9
+ z?: number;
10
+ };
11
+ orientation?: {
12
+ roll?: number;
13
+ pitch?: number;
14
+ yaw?: number;
15
+ };
16
+ parent?: string;
17
+ explanation?: string;
18
+ }
19
+ export interface PreparedUpdate {
20
+ componentName: string;
21
+ parent: string;
22
+ previousParent: string;
23
+ pose: Pose;
24
+ previousPose: Pose;
25
+ geometry?: Frame['geometry'];
26
+ explanation?: string;
27
+ }
28
+ export interface UpdateError {
29
+ componentName: string;
30
+ reason: string;
31
+ }
32
+ /**
33
+ * Validates LLM-proposed frame deltas and computes the resulting changes without
34
+ * applying them. Each PreparedUpdate carries old and new values so the caller
35
+ * can render a diff and confirm via useSceneBuilder's confirm().
36
+ */
37
+ export declare function validateProposedFrameDeltas(deltas: FrameDelta[], config: PartConfig): {
38
+ errors: UpdateError[];
39
+ prepared: PreparedUpdate[];
40
+ };
@@ -0,0 +1,65 @@
1
+ import { applyEulerDeltaToPose, createPoseFromFrame } from '../../transform';
2
+ /**
3
+ * Validates LLM-proposed frame deltas and computes the resulting changes without
4
+ * applying them. Each PreparedUpdate carries old and new values so the caller
5
+ * can render a diff and confirm via useSceneBuilder's confirm().
6
+ */
7
+ export function validateProposedFrameDeltas(deltas, config) {
8
+ const errors = [];
9
+ const prepared = [];
10
+ const knownNames = new Set(config.components.map((c) => c.name));
11
+ for (const delta of deltas) {
12
+ const component = config.components.find((c) => c.name === delta.componentName);
13
+ if (!component) {
14
+ errors.push({ componentName: delta.componentName, reason: 'Component not found in config' });
15
+ continue;
16
+ }
17
+ if (!component.frame) {
18
+ errors.push({ componentName: delta.componentName, reason: 'Component has no frame' });
19
+ continue;
20
+ }
21
+ if (delta.parent !== undefined &&
22
+ delta.parent !== 'world' &&
23
+ (!knownNames.has(delta.parent) || delta.parent === delta.componentName)) {
24
+ errors.push({
25
+ componentName: delta.componentName,
26
+ reason: delta.parent === delta.componentName
27
+ ? `Component cannot be its own parent`
28
+ : `Parent '${delta.parent}' not found in config`,
29
+ });
30
+ continue;
31
+ }
32
+ const previousPose = createPoseFromFrame(component.frame);
33
+ const previousParent = component.frame.parent;
34
+ const newParent = delta.parent ?? previousParent;
35
+ const newPose = {
36
+ x: delta.translation?.x ?? previousPose.x,
37
+ y: delta.translation?.y ?? previousPose.y,
38
+ z: delta.translation?.z ?? previousPose.z,
39
+ oX: previousPose.oX,
40
+ oY: previousPose.oY,
41
+ oZ: previousPose.oZ,
42
+ theta: previousPose.theta,
43
+ };
44
+ if (delta.orientation) {
45
+ applyEulerDeltaToPose(previousPose, delta.orientation, newPose);
46
+ }
47
+ if ([newPose.x, newPose.y, newPose.z, newPose.oX, newPose.oY, newPose.oZ, newPose.theta].some((v) => !Number.isFinite(v))) {
48
+ errors.push({
49
+ componentName: delta.componentName,
50
+ reason: 'Proposed values contain non-finite numbers',
51
+ });
52
+ continue;
53
+ }
54
+ prepared.push({
55
+ componentName: delta.componentName,
56
+ parent: newParent,
57
+ previousParent,
58
+ pose: newPose,
59
+ previousPose,
60
+ geometry: component.frame.geometry,
61
+ explanation: delta.explanation,
62
+ });
63
+ }
64
+ return { errors, prepared };
65
+ }
@@ -0,0 +1,46 @@
1
+ import { type FrameDelta, type UpdateError } from './frameDeltaAdapter';
2
+ type UIState = 'idle' | 'loading' | 'diff' | 'error';
3
+ interface FieldChange {
4
+ field: string;
5
+ oldValue: string;
6
+ newValue: string;
7
+ }
8
+ interface DiffGroup {
9
+ componentName: string;
10
+ explanation?: string;
11
+ changes: FieldChange[];
12
+ }
13
+ interface SceneBuilderContext {
14
+ readonly uiState: UIState;
15
+ readonly updateErrors: UpdateError[];
16
+ readonly explanation: string;
17
+ readonly errorMessage: string;
18
+ readonly diffGroups: DiffGroup[];
19
+ submit(prompt: string): Promise<void>;
20
+ confirm(): void;
21
+ cancel(): void;
22
+ resetError(): void;
23
+ }
24
+ export interface ComponentFrameInfo {
25
+ name: string;
26
+ frame: {
27
+ parent: string | undefined;
28
+ translation: {
29
+ x?: number;
30
+ y?: number;
31
+ z?: number;
32
+ } | undefined;
33
+ orientation: {
34
+ roll: number;
35
+ pitch: number;
36
+ yaw: number;
37
+ };
38
+ };
39
+ }
40
+ export type InferCallback = (prompt: string, components: ComponentFrameInfo[]) => Promise<{
41
+ updates: FrameDelta[];
42
+ explanation: string;
43
+ }>;
44
+ export declare const provideSceneBuilder: (onInfer: InferCallback) => void;
45
+ export declare const useSceneBuilder: () => SceneBuilderContext;
46
+ export {};
@@ -0,0 +1,134 @@
1
+ import { getContext, setContext } from 'svelte';
2
+ import { usePartConfig } from '../../hooks/usePartConfig.svelte';
3
+ import { createPoseFromFrame, poseToEulerDegrees } from '../../transform';
4
+ import { validateProposedFrameDeltas } from './frameDeltaAdapter';
5
+ const key = Symbol('scene-builder-context');
6
+ export const provideSceneBuilder = (onInfer) => {
7
+ const partConfig = usePartConfig();
8
+ let uiState = $state('idle');
9
+ let deltas = $state([]);
10
+ let explanation = $state('');
11
+ let errorMessage = $state('');
12
+ // Re-derived whenever deltas or the current config changes (e.g. from a drag).
13
+ // confirm() therefore always applies the LLM's intent against the latest config —
14
+ // drag changes to unspecified axes are preserved, not overwritten.
15
+ const validation = $derived.by(() => deltas.length > 0
16
+ ? validateProposedFrameDeltas(deltas, partConfig.current)
17
+ : { prepared: [], errors: [] });
18
+ const updateErrors = $derived(validation.errors);
19
+ const diffGroups = $derived(validation.prepared.flatMap((u) => {
20
+ const changes = [];
21
+ const roundMm = (v) => `${Math.round(v * 100) / 100}mm`;
22
+ const roundDeg = (v) => `${Math.round(v * 100) / 100}°`;
23
+ if (u.parent !== u.previousParent) {
24
+ changes.push({ field: 'parent', oldValue: u.previousParent, newValue: u.parent });
25
+ }
26
+ if (u.pose.x !== u.previousPose.x) {
27
+ changes.push({
28
+ field: 'translation.x',
29
+ oldValue: roundMm(u.previousPose.x),
30
+ newValue: roundMm(u.pose.x),
31
+ });
32
+ }
33
+ if (u.pose.y !== u.previousPose.y) {
34
+ changes.push({
35
+ field: 'translation.y',
36
+ oldValue: roundMm(u.previousPose.y),
37
+ newValue: roundMm(u.pose.y),
38
+ });
39
+ }
40
+ if (u.pose.z !== u.previousPose.z) {
41
+ changes.push({
42
+ field: 'translation.z',
43
+ oldValue: roundMm(u.previousPose.z),
44
+ newValue: roundMm(u.pose.z),
45
+ });
46
+ }
47
+ if (u.pose.oX !== u.previousPose.oX ||
48
+ u.pose.oY !== u.previousPose.oY ||
49
+ u.pose.oZ !== u.previousPose.oZ ||
50
+ u.pose.theta !== u.previousPose.theta) {
51
+ const prev = poseToEulerDegrees(u.previousPose);
52
+ const next = poseToEulerDegrees(u.pose);
53
+ for (const axis of ['yaw', 'pitch', 'roll']) {
54
+ if (Math.abs(next[axis] - prev[axis]) > 0.01) {
55
+ changes.push({
56
+ field: axis,
57
+ oldValue: roundDeg(prev[axis]),
58
+ newValue: roundDeg(next[axis]),
59
+ });
60
+ }
61
+ }
62
+ }
63
+ return changes.length > 0
64
+ ? [{ componentName: u.componentName, explanation: u.explanation, changes }]
65
+ : [];
66
+ }));
67
+ const clear = () => {
68
+ deltas = [];
69
+ explanation = '';
70
+ errorMessage = '';
71
+ };
72
+ setContext(key, {
73
+ get uiState() {
74
+ return uiState;
75
+ },
76
+ get updateErrors() {
77
+ return updateErrors;
78
+ },
79
+ get explanation() {
80
+ return explanation;
81
+ },
82
+ get errorMessage() {
83
+ return errorMessage;
84
+ },
85
+ get diffGroups() {
86
+ return diffGroups;
87
+ },
88
+ async submit(prompt) {
89
+ uiState = 'loading';
90
+ const components = partConfig.current.components
91
+ .filter((c) => c.frame !== undefined)
92
+ .map(({ name, frame }) => {
93
+ const pose = createPoseFromFrame(frame);
94
+ const { roll, pitch, yaw } = poseToEulerDegrees(pose);
95
+ return {
96
+ name,
97
+ frame: {
98
+ parent: frame.parent,
99
+ translation: frame.translation,
100
+ orientation: { roll, pitch, yaw },
101
+ },
102
+ };
103
+ });
104
+ try {
105
+ const data = await onInfer(prompt.trim(), components);
106
+ deltas = data.updates;
107
+ explanation = data.explanation;
108
+ uiState = 'diff';
109
+ }
110
+ catch (error) {
111
+ errorMessage = error instanceof Error ? error.message : String(error);
112
+ uiState = 'error';
113
+ }
114
+ },
115
+ confirm() {
116
+ for (const update of validation.prepared) {
117
+ partConfig.updateFrame(update.componentName, update.parent, update.pose, update.geometry);
118
+ }
119
+ clear();
120
+ uiState = 'idle';
121
+ },
122
+ cancel() {
123
+ clear();
124
+ uiState = 'idle';
125
+ },
126
+ resetError() {
127
+ errorMessage = '';
128
+ uiState = 'idle';
129
+ },
130
+ });
131
+ };
132
+ export const useSceneBuilder = () => {
133
+ return getContext(key);
134
+ };
@@ -7,5 +7,9 @@ export { default as DrawService } from './DrawService/DrawService.svelte';
7
7
  export { default as Skybox } from './Skybox/Skybox.svelte';
8
8
  export { default as Debug } from './Debug/Debug.svelte';
9
9
  export { default as Focus } from './Focus/Focus.svelte';
10
+ export { default as LLMSceneBuilder } from './LLMSceneBuilder/LLMSceneBuilder.svelte';
11
+ export { default as AISettings } from './LLMSceneBuilder/AISettings.svelte';
12
+ export type { InferCallback, ComponentFrameInfo } from './LLMSceneBuilder/useSceneBuilder.svelte';
13
+ export type { FrameDelta } from './LLMSceneBuilder/frameDeltaAdapter';
10
14
  export { default as XR } from './XR/XR.svelte';
11
15
  export { default as XRSettings } from './XR/XRSettings.svelte';
@@ -11,5 +11,8 @@ export { default as Skybox } from './Skybox/Skybox.svelte';
11
11
  // Debug
12
12
  export { default as Debug } from './Debug/Debug.svelte';
13
13
  export { default as Focus } from './Focus/Focus.svelte';
14
+ // LLMSceneBuilder
15
+ export { default as LLMSceneBuilder } from './LLMSceneBuilder/LLMSceneBuilder.svelte';
16
+ export { default as AISettings } from './LLMSceneBuilder/AISettings.svelte';
14
17
  export { default as XR } from './XR/XR.svelte';
15
18
  export { default as XRSettings } from './XR/XRSettings.svelte';
package/dist/transform.js CHANGED
@@ -136,6 +136,27 @@ export const matrixToPose = (matrix, pose) => {
136
136
  * `Frame.svelte` uses to blend live kinematics with user-staged edits;
137
137
  * `worldMatrix.ts` premultiplies the result by the parent's `WorldMatrix`.
138
138
  */
139
+ export const poseToEulerDegrees = (pose) => {
140
+ poseToQuaternion(pose, quaternion);
141
+ euler.setFromQuaternion(quaternion, 'ZYX');
142
+ return {
143
+ roll: MathUtils.radToDeg(euler.x),
144
+ pitch: MathUtils.radToDeg(euler.y),
145
+ yaw: MathUtils.radToDeg(euler.z),
146
+ };
147
+ };
148
+ export const applyEulerDeltaToPose = (pose, delta, out) => {
149
+ poseToQuaternion(pose, quaternion);
150
+ euler.setFromQuaternion(quaternion, 'ZYX');
151
+ if (delta.roll !== undefined)
152
+ euler.x = MathUtils.degToRad(delta.roll);
153
+ if (delta.pitch !== undefined)
154
+ euler.y = MathUtils.degToRad(delta.pitch);
155
+ if (delta.yaw !== undefined)
156
+ euler.z = MathUtils.degToRad(delta.yaw);
157
+ quaternion.setFromEuler(euler);
158
+ quaternionToPose(quaternion, out);
159
+ };
139
160
  export const composeLocalMatrix = (live, baseline, edited, out) => {
140
161
  matA.copy(baseline).invert();
141
162
  out.copy(live).multiply(matA).multiply(edited);
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@viamrobotics/motion-tools",
3
- "version": "1.33.1",
3
+ "version": "1.34.0",
4
4
  "description": "Motion visualization with Viam",
5
5
  "license": "Apache-2.0",
6
6
  "type": "module",
@@ -85,7 +85,7 @@
85
85
  "vite-plugin-devtools-json": "1.0.0",
86
86
  "vite-plugin-glsl": "^1.5.5",
87
87
  "vite-plugin-mkcert": "1.17.9",
88
- "vitest": "3.2.4"
88
+ "vitest": "3.2.6"
89
89
  },
90
90
  "peerDependencies": {
91
91
  "@ag-grid-community/client-side-row-model": ">=32.3.0",
@@ -163,13 +163,17 @@
163
163
  ],
164
164
  "dependencies": {
165
165
  "@bufbuild/protobuf": "1.10.1",
166
+ "@connectrpc/connect": "1.7.0",
167
+ "@connectrpc/connect-web": "1.7.0",
168
+ "@langchain/anthropic": "^1.4.0",
166
169
  "@neodrag/svelte": "^2.3.3",
167
170
  "d3-force": "^3.0.0",
168
171
  "filtrex": "^3.1.0",
169
172
  "koota": "0.6.5",
170
173
  "lodash-es": "4.18.1",
171
174
  "three-mesh-bvh": "^0.9.8",
172
- "uuid-tool": "^2.0.3"
175
+ "uuid-tool": "^2.0.3",
176
+ "zod": "^4.4.3"
173
177
  },
174
178
  "scripts": {
175
179
  "dev": "concurrently \"pnpm dev:bun\" \"go run cmd/draw-server/main.go -port 3030\"",