@vgroup/dialbox 0.2.39 → 0.2.40
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -2436,6 +2436,28 @@ class CallProgressComponent {
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2436
2436
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this.handleError(error);
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2437
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}
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2438
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}
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2439
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// acceptConcurrentCall(incomingCall: any) {
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2440
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// if (!incomingCall) return;
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2441
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// // Put current call on hold instead of disconnecting
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2442
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// if (this.call) {
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2443
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// this.heldCall = this.call;
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2444
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// this.isCallOnHold = true;
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2445
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// // Mute the held call
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2446
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// this.heldCall.mute(true);
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2447
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// }
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2448
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// incomingCall.accept();
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2449
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// this.call = incomingCall;
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2450
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// this.callData.phone = incomingCall.parameters['From'];
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2451
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// this.callData.name = incomingCall.customParameters?.get('name') || '-';
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2452
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// this.callData.img = incomingCall.customParameters?.get('image') || 'assets/images/user.jpg';
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2453
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// this.isConcurrentIncoming = false;
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2454
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// this.incomingCallDiv = false;
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2455
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// this.disbaleEndCallBtn = false;
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2456
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// // Reset timer for new call
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2457
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// this.stopTimer();
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2458
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// this.startTimer();
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2459
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// this.cdr.detectChanges();
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// }
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acceptConcurrentCall(incomingCall) {
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if (!incomingCall)
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return;
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@@ -2446,6 +2468,7 @@ class CallProgressComponent {
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// Mute the held call
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this.heldCall.mute(true);
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}
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2471
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// Accept the new call
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incomingCall.accept();
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this.call = incomingCall;
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this.callData.phone = incomingCall.parameters['From'];
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@@ -2454,7 +2477,10 @@ class CallProgressComponent {
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this.isConcurrentIncoming = false;
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this.incomingCallDiv = false;
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this.disbaleEndCallBtn = false;
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2457
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-
//
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2480
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+
// 🟢 Remove the accepted call from incoming list
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2481
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this.newIncomingCallsList = (this.newIncomingCallsList || []).filter((c) => c?.parameters?.CallSid !== incomingCall?.parameters?.CallSid);
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2482
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this.incomingCallsNewInfo.emit(this.newIncomingCallsList);
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2483
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// 🕒 Reset timer for new call
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this.stopTimer();
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this.startTimer();
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this.cdr.detectChanges();
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