@vgpu/render 0.0.1

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Files changed (426) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +55 -0
  3. package/dist/domain/camera.d.ts +10 -0
  4. package/dist/domain/camera.d.ts.map +1 -0
  5. package/dist/domain/camera.js +2 -0
  6. package/dist/domain/camera.js.map +1 -0
  7. package/dist/domain/capsule-data.d.ts +10 -0
  8. package/dist/domain/capsule-data.d.ts.map +1 -0
  9. package/dist/domain/capsule-data.js +61 -0
  10. package/dist/domain/capsule-data.js.map +1 -0
  11. package/dist/domain/cone-data.d.ts +13 -0
  12. package/dist/domain/cone-data.d.ts.map +1 -0
  13. package/dist/domain/cone-data.js +52 -0
  14. package/dist/domain/cone-data.js.map +1 -0
  15. package/dist/domain/cylinder-data.d.ts +14 -0
  16. package/dist/domain/cylinder-data.d.ts.map +1 -0
  17. package/dist/domain/cylinder-data.js +58 -0
  18. package/dist/domain/cylinder-data.js.map +1 -0
  19. package/dist/domain/deg-to-rad.d.ts +2 -0
  20. package/dist/domain/deg-to-rad.d.ts.map +1 -0
  21. package/dist/domain/deg-to-rad.js +4 -0
  22. package/dist/domain/deg-to-rad.js.map +1 -0
  23. package/dist/domain/disk-data.d.ts +12 -0
  24. package/dist/domain/disk-data.d.ts.map +1 -0
  25. package/dist/domain/disk-data.js +21 -0
  26. package/dist/domain/disk-data.js.map +1 -0
  27. package/dist/domain/icosphere-data.d.ts +8 -0
  28. package/dist/domain/icosphere-data.d.ts.map +1 -0
  29. package/dist/domain/icosphere-data.js +58 -0
  30. package/dist/domain/icosphere-data.js.map +1 -0
  31. package/dist/domain/index.d.ts +40 -0
  32. package/dist/domain/index.d.ts.map +1 -0
  33. package/dist/domain/index.js +23 -0
  34. package/dist/domain/index.js.map +1 -0
  35. package/dist/domain/material-factory.d.ts +34 -0
  36. package/dist/domain/material-factory.d.ts.map +1 -0
  37. package/dist/domain/material-factory.js +106 -0
  38. package/dist/domain/material-factory.js.map +1 -0
  39. package/dist/domain/material-sampler.d.ts +7 -0
  40. package/dist/domain/material-sampler.d.ts.map +1 -0
  41. package/dist/domain/material-sampler.js +11 -0
  42. package/dist/domain/material-sampler.js.map +1 -0
  43. package/dist/domain/material-textures-schema.d.ts +29 -0
  44. package/dist/domain/material-textures-schema.d.ts.map +1 -0
  45. package/dist/domain/material-textures-schema.js +57 -0
  46. package/dist/domain/material-textures-schema.js.map +1 -0
  47. package/dist/domain/material-textures.d.ts +13 -0
  48. package/dist/domain/material-textures.d.ts.map +1 -0
  49. package/dist/domain/material-textures.js +91 -0
  50. package/dist/domain/material-textures.js.map +1 -0
  51. package/dist/domain/material.d.ts +27 -0
  52. package/dist/domain/material.d.ts.map +1 -0
  53. package/dist/domain/material.js +2 -0
  54. package/dist/domain/material.js.map +1 -0
  55. package/dist/domain/mesh-box.d.ts +8 -0
  56. package/dist/domain/mesh-box.d.ts.map +1 -0
  57. package/dist/domain/mesh-box.js +57 -0
  58. package/dist/domain/mesh-box.js.map +1 -0
  59. package/dist/domain/mesh-cache.d.ts +4 -0
  60. package/dist/domain/mesh-cache.d.ts.map +1 -0
  61. package/dist/domain/mesh-cache.js +14 -0
  62. package/dist/domain/mesh-cache.js.map +1 -0
  63. package/dist/domain/mesh-capsule.d.ts +14 -0
  64. package/dist/domain/mesh-capsule.d.ts.map +1 -0
  65. package/dist/domain/mesh-capsule.js +52 -0
  66. package/dist/domain/mesh-capsule.js.map +1 -0
  67. package/dist/domain/mesh-cone.d.ts +16 -0
  68. package/dist/domain/mesh-cone.d.ts.map +1 -0
  69. package/dist/domain/mesh-cone.js +54 -0
  70. package/dist/domain/mesh-cone.js.map +1 -0
  71. package/dist/domain/mesh-cylinder.d.ts +18 -0
  72. package/dist/domain/mesh-cylinder.d.ts.map +1 -0
  73. package/dist/domain/mesh-cylinder.js +67 -0
  74. package/dist/domain/mesh-cylinder.js.map +1 -0
  75. package/dist/domain/mesh-disk.d.ts +11 -0
  76. package/dist/domain/mesh-disk.d.ts.map +1 -0
  77. package/dist/domain/mesh-disk.js +45 -0
  78. package/dist/domain/mesh-disk.js.map +1 -0
  79. package/dist/domain/mesh-dodecahedron.d.ts +4 -0
  80. package/dist/domain/mesh-dodecahedron.d.ts.map +1 -0
  81. package/dist/domain/mesh-dodecahedron.js +10 -0
  82. package/dist/domain/mesh-dodecahedron.js.map +1 -0
  83. package/dist/domain/mesh-fullscreen-quad.d.ts +7 -0
  84. package/dist/domain/mesh-fullscreen-quad.d.ts.map +1 -0
  85. package/dist/domain/mesh-fullscreen-quad.js +39 -0
  86. package/dist/domain/mesh-fullscreen-quad.js.map +1 -0
  87. package/dist/domain/mesh-icosahedron.d.ts +4 -0
  88. package/dist/domain/mesh-icosahedron.d.ts.map +1 -0
  89. package/dist/domain/mesh-icosahedron.js +10 -0
  90. package/dist/domain/mesh-icosahedron.js.map +1 -0
  91. package/dist/domain/mesh-icosphere.d.ts +11 -0
  92. package/dist/domain/mesh-icosphere.d.ts.map +1 -0
  93. package/dist/domain/mesh-icosphere.js +47 -0
  94. package/dist/domain/mesh-icosphere.js.map +1 -0
  95. package/dist/domain/mesh-octahedron.d.ts +4 -0
  96. package/dist/domain/mesh-octahedron.d.ts.map +1 -0
  97. package/dist/domain/mesh-octahedron.js +10 -0
  98. package/dist/domain/mesh-octahedron.js.map +1 -0
  99. package/dist/domain/mesh-plane.d.ts +13 -0
  100. package/dist/domain/mesh-plane.d.ts.map +1 -0
  101. package/dist/domain/mesh-plane.js +51 -0
  102. package/dist/domain/mesh-plane.js.map +1 -0
  103. package/dist/domain/mesh-ring.d.ts +12 -0
  104. package/dist/domain/mesh-ring.d.ts.map +1 -0
  105. package/dist/domain/mesh-ring.js +47 -0
  106. package/dist/domain/mesh-ring.js.map +1 -0
  107. package/dist/domain/mesh-sphere.d.ts +10 -0
  108. package/dist/domain/mesh-sphere.d.ts.map +1 -0
  109. package/dist/domain/mesh-sphere.js +51 -0
  110. package/dist/domain/mesh-sphere.js.map +1 -0
  111. package/dist/domain/mesh-tetrahedron.d.ts +5 -0
  112. package/dist/domain/mesh-tetrahedron.d.ts.map +1 -0
  113. package/dist/domain/mesh-tetrahedron.js +10 -0
  114. package/dist/domain/mesh-tetrahedron.js.map +1 -0
  115. package/dist/domain/mesh-torus.d.ts +17 -0
  116. package/dist/domain/mesh-torus.d.ts.map +1 -0
  117. package/dist/domain/mesh-torus.js +56 -0
  118. package/dist/domain/mesh-torus.js.map +1 -0
  119. package/dist/domain/mesh-types.d.ts +38 -0
  120. package/dist/domain/mesh-types.d.ts.map +1 -0
  121. package/dist/domain/mesh-types.js +2 -0
  122. package/dist/domain/mesh-types.js.map +1 -0
  123. package/dist/domain/mesh.d.ts +61 -0
  124. package/dist/domain/mesh.d.ts.map +1 -0
  125. package/dist/domain/mesh.js +49 -0
  126. package/dist/domain/mesh.js.map +1 -0
  127. package/dist/domain/orthographic-camera.d.ts +14 -0
  128. package/dist/domain/orthographic-camera.d.ts.map +1 -0
  129. package/dist/domain/orthographic-camera.js +10 -0
  130. package/dist/domain/orthographic-camera.js.map +1 -0
  131. package/dist/domain/perspective-camera.d.ts +12 -0
  132. package/dist/domain/perspective-camera.d.ts.map +1 -0
  133. package/dist/domain/perspective-camera.js +10 -0
  134. package/dist/domain/perspective-camera.js.map +1 -0
  135. package/dist/domain/plane-data.d.ts +12 -0
  136. package/dist/domain/plane-data.d.ts.map +1 -0
  137. package/dist/domain/plane-data.js +25 -0
  138. package/dist/domain/plane-data.js.map +1 -0
  139. package/dist/domain/polyhedron-data.d.ts +7 -0
  140. package/dist/domain/polyhedron-data.d.ts.map +1 -0
  141. package/dist/domain/polyhedron-data.js +42 -0
  142. package/dist/domain/polyhedron-data.js.map +1 -0
  143. package/dist/domain/polyhedron-mesh.d.ts +10 -0
  144. package/dist/domain/polyhedron-mesh.d.ts.map +1 -0
  145. package/dist/domain/polyhedron-mesh.js +37 -0
  146. package/dist/domain/polyhedron-mesh.js.map +1 -0
  147. package/dist/domain/polyhedron-seeds.d.ts +6 -0
  148. package/dist/domain/polyhedron-seeds.d.ts.map +1 -0
  149. package/dist/domain/polyhedron-seeds.js +51 -0
  150. package/dist/domain/polyhedron-seeds.js.map +1 -0
  151. package/dist/domain/primitive-data-utils.d.ts +9 -0
  152. package/dist/domain/primitive-data-utils.d.ts.map +1 -0
  153. package/dist/domain/primitive-data-utils.js +36 -0
  154. package/dist/domain/primitive-data-utils.js.map +1 -0
  155. package/dist/domain/ring-data.d.ts +13 -0
  156. package/dist/domain/ring-data.d.ts.map +1 -0
  157. package/dist/domain/ring-data.js +24 -0
  158. package/dist/domain/ring-data.js.map +1 -0
  159. package/dist/domain/sphere-data.d.ts +11 -0
  160. package/dist/domain/sphere-data.d.ts.map +1 -0
  161. package/dist/domain/sphere-data.js +31 -0
  162. package/dist/domain/sphere-data.js.map +1 -0
  163. package/dist/domain/srgb.d.ts +5 -0
  164. package/dist/domain/srgb.d.ts.map +1 -0
  165. package/dist/domain/srgb.js +11 -0
  166. package/dist/domain/srgb.js.map +1 -0
  167. package/dist/domain/torus-data.d.ts +11 -0
  168. package/dist/domain/torus-data.d.ts.map +1 -0
  169. package/dist/domain/torus-data.js +38 -0
  170. package/dist/domain/torus-data.js.map +1 -0
  171. package/dist/domain/vertex-layout.d.ts +3 -0
  172. package/dist/domain/vertex-layout.d.ts.map +1 -0
  173. package/dist/domain/vertex-layout.js +14 -0
  174. package/dist/domain/vertex-layout.js.map +1 -0
  175. package/dist/domain/wgsl-alignment.d.ts +17 -0
  176. package/dist/domain/wgsl-alignment.d.ts.map +1 -0
  177. package/dist/domain/wgsl-alignment.js +39 -0
  178. package/dist/domain/wgsl-alignment.js.map +1 -0
  179. package/dist/edit/edit-source.d.ts +10 -0
  180. package/dist/edit/edit-source.d.ts.map +1 -0
  181. package/dist/edit/edit-source.js +9 -0
  182. package/dist/edit/edit-source.js.map +1 -0
  183. package/dist/edit/editable-mesh.d.ts +11 -0
  184. package/dist/edit/editable-mesh.d.ts.map +1 -0
  185. package/dist/edit/editable-mesh.js +30 -0
  186. package/dist/edit/editable-mesh.js.map +1 -0
  187. package/dist/edit/element-set.d.ts +4 -0
  188. package/dist/edit/element-set.d.ts.map +1 -0
  189. package/dist/edit/element-set.js +78 -0
  190. package/dist/edit/element-set.js.map +1 -0
  191. package/dist/edit/errors.d.ts +11 -0
  192. package/dist/edit/errors.d.ts.map +1 -0
  193. package/dist/edit/errors.js +11 -0
  194. package/dist/edit/errors.js.map +1 -0
  195. package/dist/edit/half-edge-bake.d.ts +5 -0
  196. package/dist/edit/half-edge-bake.d.ts.map +1 -0
  197. package/dist/edit/half-edge-bake.js +30 -0
  198. package/dist/edit/half-edge-bake.js.map +1 -0
  199. package/dist/edit/half-edge-build.d.ts +4 -0
  200. package/dist/edit/half-edge-build.d.ts.map +1 -0
  201. package/dist/edit/half-edge-build.js +61 -0
  202. package/dist/edit/half-edge-build.js.map +1 -0
  203. package/dist/edit/half-edge-kernel.d.ts +21 -0
  204. package/dist/edit/half-edge-kernel.d.ts.map +1 -0
  205. package/dist/edit/half-edge-kernel.js +14 -0
  206. package/dist/edit/half-edge-kernel.js.map +1 -0
  207. package/dist/edit/half-edge-views.d.ts +8 -0
  208. package/dist/edit/half-edge-views.d.ts.map +1 -0
  209. package/dist/edit/half-edge-views.js +40 -0
  210. package/dist/edit/half-edge-views.js.map +1 -0
  211. package/dist/edit/index.d.ts +38 -0
  212. package/dist/edit/index.d.ts.map +1 -0
  213. package/dist/edit/index.js +20 -0
  214. package/dist/edit/index.js.map +1 -0
  215. package/dist/edit/kernel-handle.d.ts +5 -0
  216. package/dist/edit/kernel-handle.d.ts.map +1 -0
  217. package/dist/edit/kernel-handle.js +7 -0
  218. package/dist/edit/kernel-handle.js.map +1 -0
  219. package/dist/edit/operator-utils.d.ts +33 -0
  220. package/dist/edit/operator-utils.d.ts.map +1 -0
  221. package/dist/edit/operator-utils.js +101 -0
  222. package/dist/edit/operator-utils.js.map +1 -0
  223. package/dist/edit/operators/bevel.d.ts +18 -0
  224. package/dist/edit/operators/bevel.d.ts.map +1 -0
  225. package/dist/edit/operators/bevel.js +65 -0
  226. package/dist/edit/operators/bevel.js.map +1 -0
  227. package/dist/edit/operators/bridge.d.ts +14 -0
  228. package/dist/edit/operators/bridge.d.ts.map +1 -0
  229. package/dist/edit/operators/bridge.js +55 -0
  230. package/dist/edit/operators/bridge.js.map +1 -0
  231. package/dist/edit/operators/dissolve-edges.d.ts +12 -0
  232. package/dist/edit/operators/dissolve-edges.d.ts.map +1 -0
  233. package/dist/edit/operators/dissolve-edges.js +55 -0
  234. package/dist/edit/operators/dissolve-edges.js.map +1 -0
  235. package/dist/edit/operators/dissolve-faces.d.ts +9 -0
  236. package/dist/edit/operators/dissolve-faces.d.ts.map +1 -0
  237. package/dist/edit/operators/dissolve-faces.js +98 -0
  238. package/dist/edit/operators/dissolve-faces.js.map +1 -0
  239. package/dist/edit/operators/dissolve-vertices.d.ts +13 -0
  240. package/dist/edit/operators/dissolve-vertices.d.ts.map +1 -0
  241. package/dist/edit/operators/dissolve-vertices.js +36 -0
  242. package/dist/edit/operators/dissolve-vertices.js.map +1 -0
  243. package/dist/edit/operators/extrude.d.ts +18 -0
  244. package/dist/edit/operators/extrude.d.ts.map +1 -0
  245. package/dist/edit/operators/extrude.js +33 -0
  246. package/dist/edit/operators/extrude.js.map +1 -0
  247. package/dist/edit/operators/fill-hole.d.ts +12 -0
  248. package/dist/edit/operators/fill-hole.d.ts.map +1 -0
  249. package/dist/edit/operators/fill-hole.js +29 -0
  250. package/dist/edit/operators/fill-hole.js.map +1 -0
  251. package/dist/edit/operators/grid-fill.d.ts +12 -0
  252. package/dist/edit/operators/grid-fill.d.ts.map +1 -0
  253. package/dist/edit/operators/grid-fill.js +20 -0
  254. package/dist/edit/operators/grid-fill.js.map +1 -0
  255. package/dist/edit/operators/heal-manifold.d.ts +15 -0
  256. package/dist/edit/operators/heal-manifold.d.ts.map +1 -0
  257. package/dist/edit/operators/heal-manifold.js +62 -0
  258. package/dist/edit/operators/heal-manifold.js.map +1 -0
  259. package/dist/edit/operators/inset.d.ts +16 -0
  260. package/dist/edit/operators/inset.d.ts.map +1 -0
  261. package/dist/edit/operators/inset.js +40 -0
  262. package/dist/edit/operators/inset.js.map +1 -0
  263. package/dist/edit/operators/loop-cut.d.ts +14 -0
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  265. package/dist/edit/operators/loop-cut.js +120 -0
  266. package/dist/edit/operators/loop-cut.js.map +1 -0
  267. package/dist/edit/operators/merge-by-distance.d.ts +15 -0
  268. package/dist/edit/operators/merge-by-distance.d.ts.map +1 -0
  269. package/dist/edit/operators/merge-by-distance.js +78 -0
  270. package/dist/edit/operators/merge-by-distance.js.map +1 -0
  271. package/dist/edit/operators/recompute-normals.d.ts +7 -0
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  273. package/dist/edit/operators/recompute-normals.js +67 -0
  274. package/dist/edit/operators/recompute-normals.js.map +1 -0
  275. package/dist/edit/operators/subdivide-edges.d.ts +11 -0
  276. package/dist/edit/operators/subdivide-edges.d.ts.map +1 -0
  277. package/dist/edit/operators/subdivide-edges.js +106 -0
  278. package/dist/edit/operators/subdivide-edges.js.map +1 -0
  279. package/dist/edit/operators/subdivide-faces.d.ts +11 -0
  280. package/dist/edit/operators/subdivide-faces.d.ts.map +1 -0
  281. package/dist/edit/operators/subdivide-faces.js +45 -0
  282. package/dist/edit/operators/subdivide-faces.js.map +1 -0
  283. package/dist/edit/selection.d.ts +19 -0
  284. package/dist/edit/selection.d.ts.map +1 -0
  285. package/dist/edit/selection.js +21 -0
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  287. package/dist/edit/to-editable.d.ts +9 -0
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  289. package/dist/edit/to-editable.js +19 -0
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  291. package/dist/edit/types.d.ts +111 -0
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  295. package/dist/edit/warnings.d.ts +14 -0
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  299. package/dist/index.d.ts +11 -0
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  303. package/dist/inspect/index.d.ts +9 -0
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  307. package/dist/inspect/inspect-material.d.ts +12 -0
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  311. package/dist/inspect/mesh-to-readable.d.ts +4 -0
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  315. package/dist/inspect/mesh-to-wireframe.d.ts +5 -0
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  319. package/dist/inspect/normal-debug-material.d.ts +8 -0
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  323. package/dist/inspect/normal-debug-shader.d.ts +2 -0
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  327. package/dist/inspect/wireframe-material.d.ts +9 -0
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  331. package/dist/inspect/wireframe-mesh.d.ts +9 -0
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  335. package/dist/inspect/wireframe-shader.d.ts +2 -0
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  339. package/dist/passes/index.d.ts +6 -0
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@@ -0,0 +1,5 @@
1
+ import { type Device } from "@vgpu/core";
2
+ import type { Mesh } from "../domain/index.ts";
3
+ import type { WireframeMesh } from "./wireframe-mesh.ts";
4
+ export declare function meshToWireframe(mesh: Mesh, device: Device): Promise<WireframeMesh>;
5
+ //# sourceMappingURL=mesh-to-wireframe.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"mesh-to-wireframe.d.ts","sourceRoot":"","sources":["../../src/inspect/mesh-to-wireframe.ts"],"names":[],"mappings":"AAAA,OAAO,EAAmB,KAAK,MAAM,EAAE,MAAM,YAAY,CAAC;AAC1D,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AAQzD,wBAAsB,eAAe,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,aAAa,CAAC,CAuBxF"}
@@ -0,0 +1,101 @@
1
+ import { ValidationError } from "@vgpu/core";
2
+ const EPSILON_SCALE = 1_000_000;
3
+ const COPLANAR_DOT = 0.9999;
4
+ export async function meshToWireframe(mesh, device) {
5
+ const vertices = await meshVertices(mesh);
6
+ const edgeMap = new Map();
7
+ for (let i = 0; i < mesh.vertexCount; i += 3) {
8
+ const normal = faceNormal(vertices[i].position, vertices[i + 1].position, vertices[i + 2].position);
9
+ visitEdge(i, i + 1, normal, vertices, edgeMap);
10
+ visitEdge(i + 1, i + 2, normal, vertices, edgeMap);
11
+ visitEdge(i + 2, i, normal, vertices, edgeMap);
12
+ }
13
+ const edges = Array.from(edgeMap.values()).filter(shouldKeepEdge);
14
+ const useUint32 = mesh.vertexCount > 65_535;
15
+ const indices = useUint32 ? new Uint32Array(edges.length * 2) : new Uint16Array(edges.length * 2);
16
+ edges.forEach(({ a, b }, index) => { indices[index * 2] = a; indices[index * 2 + 1] = b; });
17
+ const index = device.createBuffer({ label: "meshToWireframe.index", size: indices.byteLength, usage: ["index", "copy_dst"] });
18
+ index.write(indices);
19
+ return Object.freeze({
20
+ vertexBuffer: mesh.vertexBuffer,
21
+ indexBuffer: index.gpu,
22
+ indexFormat: useUint32 ? "uint32" : "uint16",
23
+ lineCount: edges.length,
24
+ attributes: mesh.attributes,
25
+ });
26
+ }
27
+ async function meshVertices(mesh) {
28
+ if (!mesh.vertexBuffer.options.usage.includes("copy_src"))
29
+ throw unreadableMeshError();
30
+ let bytes;
31
+ try {
32
+ bytes = await mesh.vertexBuffer.read(mesh.vertexBuffer.options.size);
33
+ }
34
+ catch (cause) {
35
+ throw unreadableMeshError(cause);
36
+ }
37
+ const data = new Float32Array(bytes);
38
+ const stride = mesh.attributes.stride / Float32Array.BYTES_PER_ELEMENT;
39
+ const pos = mesh.attributes.position.offset / Float32Array.BYTES_PER_ELEMENT;
40
+ return Array.from({ length: mesh.vertexCount }, (_, i) => ({ position: read3(data, i * stride + pos) }));
41
+ }
42
+ function visitEdge(a, b, normal, vertices, edgeMap) {
43
+ const key = edgeKey(vertices[a].position, vertices[b].position);
44
+ const current = edgeMap.get(key);
45
+ if (current)
46
+ current.normals.push(normal);
47
+ else
48
+ edgeMap.set(key, { a, b, normals: [normal] });
49
+ }
50
+ function shouldKeepEdge(edge) {
51
+ if (edge.normals.length === 1)
52
+ return true;
53
+ for (let i = 0; i < edge.normals.length; i++) {
54
+ for (let j = i + 1; j < edge.normals.length; j++) {
55
+ if (dot(edge.normals[i], edge.normals[j]) <= COPLANAR_DOT)
56
+ return true;
57
+ }
58
+ }
59
+ return false;
60
+ }
61
+ function faceNormal(a, b, c) {
62
+ const ab = subtract(b, a);
63
+ const ac = subtract(c, a);
64
+ const n = cross(ab, ac);
65
+ const len = Math.hypot(n[0], n[1], n[2]);
66
+ return len === 0 ? [0, 0, 0] : [n[0] / len, n[1] / len, n[2] / len];
67
+ }
68
+ function edgeKey(a, b) {
69
+ const [first, second] = compare(a, b) <= 0 ? [a, b] : [b, a];
70
+ return `${pointKey(first)}|${pointKey(second)}`;
71
+ }
72
+ function pointKey(point) {
73
+ return point.map((value) => Math.round(value * EPSILON_SCALE)).join("_");
74
+ }
75
+ function compare(a, b) {
76
+ return a[0] - b[0] || a[1] - b[1] || a[2] - b[2];
77
+ }
78
+ function subtract(a, b) {
79
+ return [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
80
+ }
81
+ function cross(a, b) {
82
+ return [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];
83
+ }
84
+ function dot(a, b) {
85
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
86
+ }
87
+ function read3(data, offset) {
88
+ return [data[offset], data[offset + 1], data[offset + 2]];
89
+ }
90
+ function unreadableMeshError(cause) {
91
+ return new ValidationError({
92
+ code: "VGPU-CORE-INVALID-USAGE",
93
+ message: [
94
+ "meshToWireframe requires the source mesh's vertex buffer to be created with GPUBufferUsage.COPY_SRC.",
95
+ "Mesh.box currently does not satisfy this; create a readable mesh or use a precomputed wireframe.",
96
+ ].join(" "),
97
+ where: "meshToWireframe",
98
+ cause,
99
+ });
100
+ }
101
+ //# sourceMappingURL=mesh-to-wireframe.js.map
@@ -0,0 +1 @@
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+ 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@@ -0,0 +1,8 @@
1
+ import type { Device } from "@vgpu/core";
2
+ import type { InspectMaterial } from "./inspect-material.ts";
3
+ export interface NormalDebugMaterialSpec {
4
+ readonly device: Device;
5
+ readonly targetFormat?: GPUTextureFormat;
6
+ }
7
+ export declare function normalDebugMaterial(spec: NormalDebugMaterialSpec): InspectMaterial;
8
+ //# sourceMappingURL=normal-debug-material.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"normal-debug-material.d.ts","sourceRoot":"","sources":["../../src/inspect/normal-debug-material.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AACzC,OAAO,KAAK,EAAE,eAAe,EAAgC,MAAM,uBAAuB,CAAC;AAG3F,MAAM,WAAW,uBAAuB;IACtC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,YAAY,CAAC,EAAE,gBAAgB,CAAC;CAC1C;AAYD,wBAAgB,mBAAmB,CAAC,IAAI,EAAE,uBAAuB,GAAG,eAAe,CA2BlF"}
@@ -0,0 +1,42 @@
1
+ import { NORMAL_DEBUG_SHADER } from "./normal-debug-shader.js";
2
+ const DEFAULT_TARGET_FORMAT = "bgra8unorm-srgb";
3
+ const UNIFORM_BYTE_SIZE = 128;
4
+ const VERTEX_BUFFER_LAYOUT = {
5
+ arrayStride: 24,
6
+ attributes: [
7
+ { shaderLocation: 0, offset: 0, format: "float32x3" },
8
+ { shaderLocation: 1, offset: 12, format: "float32x3" },
9
+ ],
10
+ };
11
+ export function normalDebugMaterial(spec) {
12
+ const targetFormat = spec.targetFormat ?? DEFAULT_TARGET_FORMAT;
13
+ const shader = spec.device.createShader(NORMAL_DEBUG_SHADER);
14
+ const bindGroupLayout = spec.device.gpu.createBindGroupLayout({
15
+ label: "normalDebugMaterial.bgl",
16
+ entries: [{ binding: 0, visibility: shaderVisibility(), buffer: { type: "uniform", minBindingSize: UNIFORM_BYTE_SIZE } }],
17
+ });
18
+ const pipeline = spec.device.gpu.createRenderPipeline({
19
+ label: "normalDebugMaterial",
20
+ layout: spec.device.gpu.createPipelineLayout({ bindGroupLayouts: [bindGroupLayout] }),
21
+ vertex: { module: shader.gpu, entryPoint: "vs_main", buffers: [VERTEX_BUFFER_LAYOUT] },
22
+ fragment: { module: shader.gpu, entryPoint: "fs_main", targets: [{ format: targetFormat }] },
23
+ primitive: { topology: "triangle-list", cullMode: "back", frontFace: "ccw" },
24
+ depthStencil: { format: "depth24plus", depthWriteEnabled: true, depthCompare: "less" },
25
+ });
26
+ return Object.freeze({
27
+ pipeline,
28
+ bindGroupLayout,
29
+ uniformByteSize: UNIFORM_BYTE_SIZE,
30
+ writeUniforms(buffer, offset, params) {
31
+ const out = new Float32Array(UNIFORM_BYTE_SIZE / Float32Array.BYTES_PER_ELEMENT);
32
+ out.set(params.viewProjectionMatrix, 0);
33
+ out.set(params.modelMatrix, 16);
34
+ spec.device.gpu.queue.writeBuffer(buffer, offset, out);
35
+ },
36
+ });
37
+ }
38
+ function shaderVisibility() {
39
+ const stage = globalThis.GPUShaderStage;
40
+ return ((stage?.VERTEX ?? 1) | (stage?.FRAGMENT ?? 2));
41
+ }
42
+ //# sourceMappingURL=normal-debug-material.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"normal-debug-material.js","sourceRoot":"","sources":["../../src/inspect/normal-debug-material.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,mBAAmB,EAAE,MAAM,0BAA0B,CAAC;AAO/D,MAAM,qBAAqB,GAAG,iBAAiB,CAAC;AAChD,MAAM,iBAAiB,GAAG,GAAG,CAAC;AAC9B,MAAM,oBAAoB,GAA0B;IAClD,WAAW,EAAE,EAAE;IACf,UAAU,EAAE;QACV,EAAE,cAAc,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE;QACrD,EAAE,cAAc,EAAE,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,WAAW,EAAE;KACvD;CACF,CAAC;AAEF,MAAM,UAAU,mBAAmB,CAAC,IAA6B;IAC/D,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,IAAI,qBAAqB,CAAC;IAChE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;IAC7D,MAAM,eAAe,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,qBAAqB,CAAC;QAC5D,KAAK,EAAE,yBAAyB;QAChC,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,gBAAgB,EAAE,EAAE,MAAM,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,cAAc,EAAE,iBAAiB,EAAE,EAAE,CAAC;KAC1H,CAAC,CAAC;IACH,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,oBAAoB,CAAC;QACpD,KAAK,EAAE,qBAAqB;QAC5B,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,oBAAoB,CAAC,EAAE,gBAAgB,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC;QACrF,MAAM,EAAE,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,EAAE,UAAU,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,oBAAoB,CAAC,EAAE;QACtF,QAAQ,EAAE,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,EAAE,UAAU,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE,MAAM,EAAE,YAAY,EAAE,CAAC,EAAE;QAC5F,SAAS,EAAE,EAAE,QAAQ,EAAE,eAAe,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE;QAC5E,YAAY,EAAE,EAAE,MAAM,EAAE,aAAa,EAAE,iBAAiB,EAAE,IAAI,EAAE,YAAY,EAAE,MAAM,EAAE;KACvF,CAAC,CAAC;IAEH,OAAO,MAAM,CAAC,MAAM,CAAC;QACnB,QAAQ;QACR,eAAe;QACf,eAAe,EAAE,iBAAiB;QAClC,aAAa,CAAC,MAAiB,EAAE,MAAc,EAAE,MAAoC;YACnF,MAAM,GAAG,GAAG,IAAI,YAAY,CAAC,iBAAiB,GAAG,YAAY,CAAC,iBAAiB,CAAC,CAAC;YACjF,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,oBAAoB,EAAE,CAAC,CAAC,CAAC;YACxC,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,WAAW,EAAE,EAAE,CAAC,CAAC;YAChC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,WAAW,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC;QACzD,CAAC;KACF,CAAC,CAAC;AACL,CAAC;AAED,SAAS,gBAAgB;IACvB,MAAM,KAAK,GAAG,UAAU,CAAC,cAAmE,CAAC;IAC7F,OAAO,CAAC,CAAC,KAAK,EAAE,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,QAAQ,IAAI,CAAC,CAAC,CAAwB,CAAC;AAChF,CAAC"}
@@ -0,0 +1,2 @@
1
+ export declare const NORMAL_DEBUG_SHADER = "\nstruct Uniforms {\n viewProjection: mat4x4<f32>,\n model: mat4x4<f32>,\n};\n@group(0) @binding(0) var<uniform> u: Uniforms;\n\nstruct VertexInput {\n @location(0) position: vec3<f32>,\n @location(1) normal: vec3<f32>,\n};\n\nstruct VertexOutput {\n @builtin(position) clipPosition: vec4<f32>,\n @location(0) objectNormal: vec3<f32>,\n};\n\n@vertex\nfn vs_main(input: VertexInput) -> VertexOutput {\n var output: VertexOutput;\n output.clipPosition = u.viewProjection * u.model * vec4<f32>(input.position, 1.0);\n output.objectNormal = input.normal;\n return output;\n}\n\n@fragment\nfn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {\n let n = normalize(input.objectNormal);\n return vec4<f32>((n + vec3<f32>(1.0)) * 0.5, 1.0);\n}\n";
2
+ //# sourceMappingURL=normal-debug-shader.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"normal-debug-shader.d.ts","sourceRoot":"","sources":["../../src/inspect/normal-debug-shader.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,mBAAmB,wvBA8B/B,CAAC"}
@@ -0,0 +1,32 @@
1
+ export const NORMAL_DEBUG_SHADER = /* wgsl */ `
2
+ struct Uniforms {
3
+ viewProjection: mat4x4<f32>,
4
+ model: mat4x4<f32>,
5
+ };
6
+ @group(0) @binding(0) var<uniform> u: Uniforms;
7
+
8
+ struct VertexInput {
9
+ @location(0) position: vec3<f32>,
10
+ @location(1) normal: vec3<f32>,
11
+ };
12
+
13
+ struct VertexOutput {
14
+ @builtin(position) clipPosition: vec4<f32>,
15
+ @location(0) objectNormal: vec3<f32>,
16
+ };
17
+
18
+ @vertex
19
+ fn vs_main(input: VertexInput) -> VertexOutput {
20
+ var output: VertexOutput;
21
+ output.clipPosition = u.viewProjection * u.model * vec4<f32>(input.position, 1.0);
22
+ output.objectNormal = input.normal;
23
+ return output;
24
+ }
25
+
26
+ @fragment
27
+ fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
28
+ let n = normalize(input.objectNormal);
29
+ return vec4<f32>((n + vec3<f32>(1.0)) * 0.5, 1.0);
30
+ }
31
+ `;
32
+ //# sourceMappingURL=normal-debug-shader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"normal-debug-shader.js","sourceRoot":"","sources":["../../src/inspect/normal-debug-shader.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,MAAM,mBAAmB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8B7C,CAAC"}
@@ -0,0 +1,9 @@
1
+ import type { Device } from "@vgpu/core";
2
+ import type { InspectMaterial } from "./inspect-material.ts";
3
+ export interface WireframeMaterialSpec {
4
+ readonly device: Device;
5
+ readonly color?: readonly [number, number, number];
6
+ readonly targetFormat?: GPUTextureFormat;
7
+ }
8
+ export declare function wireframeMaterial(spec: WireframeMaterialSpec): InspectMaterial;
9
+ //# sourceMappingURL=wireframe-material.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wireframe-material.d.ts","sourceRoot":"","sources":["../../src/inspect/wireframe-material.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AACzC,OAAO,KAAK,EAAE,eAAe,EAAgC,MAAM,uBAAuB,CAAC;AAG3F,MAAM,WAAW,qBAAqB;IACpC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACnD,QAAQ,CAAC,YAAY,CAAC,EAAE,gBAAgB,CAAC;CAC1C;AAaD,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,qBAAqB,GAAG,eAAe,CA6B9E"}
@@ -0,0 +1,45 @@
1
+ import { WIREFRAME_SHADER } from "./wireframe-shader.js";
2
+ const DEFAULT_COLOR = [1, 1, 1];
3
+ const DEFAULT_TARGET_FORMAT = "bgra8unorm-srgb";
4
+ const UNIFORM_BYTE_SIZE = 144;
5
+ const VERTEX_BUFFER_LAYOUT = {
6
+ arrayStride: 24,
7
+ attributes: [
8
+ { shaderLocation: 0, offset: 0, format: "float32x3" },
9
+ { shaderLocation: 1, offset: 12, format: "float32x3" },
10
+ ],
11
+ };
12
+ export function wireframeMaterial(spec) {
13
+ const color = spec.color ?? DEFAULT_COLOR;
14
+ const targetFormat = spec.targetFormat ?? DEFAULT_TARGET_FORMAT;
15
+ const shader = spec.device.createShader(WIREFRAME_SHADER);
16
+ const bindGroupLayout = spec.device.gpu.createBindGroupLayout({
17
+ label: "wireframeMaterial.bgl",
18
+ entries: [{ binding: 0, visibility: shaderVisibility(), buffer: { type: "uniform", minBindingSize: UNIFORM_BYTE_SIZE } }],
19
+ });
20
+ const pipeline = spec.device.gpu.createRenderPipeline({
21
+ label: `wireframeMaterial(color=[${color[0]},${color[1]},${color[2]}])`,
22
+ layout: spec.device.gpu.createPipelineLayout({ bindGroupLayouts: [bindGroupLayout] }),
23
+ vertex: { module: shader.gpu, entryPoint: "vs_main", buffers: [VERTEX_BUFFER_LAYOUT] },
24
+ fragment: { module: shader.gpu, entryPoint: "fs_main", targets: [{ format: targetFormat }] },
25
+ primitive: { topology: "line-list", cullMode: "none", frontFace: "ccw" },
26
+ depthStencil: { format: "depth24plus", depthWriteEnabled: true, depthCompare: "less" },
27
+ });
28
+ return Object.freeze({
29
+ pipeline,
30
+ bindGroupLayout,
31
+ uniformByteSize: UNIFORM_BYTE_SIZE,
32
+ writeUniforms(buffer, offset, params) {
33
+ const out = new Float32Array(UNIFORM_BYTE_SIZE / Float32Array.BYTES_PER_ELEMENT);
34
+ out.set(params.viewProjectionMatrix, 0);
35
+ out.set(params.modelMatrix, 16);
36
+ out.set(color, 32);
37
+ spec.device.gpu.queue.writeBuffer(buffer, offset, out);
38
+ },
39
+ });
40
+ }
41
+ function shaderVisibility() {
42
+ const stage = globalThis.GPUShaderStage;
43
+ return ((stage?.VERTEX ?? 1) | (stage?.FRAGMENT ?? 2));
44
+ }
45
+ //# sourceMappingURL=wireframe-material.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wireframe-material.js","sourceRoot":"","sources":["../../src/inspect/wireframe-material.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAQzD,MAAM,aAAa,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAU,CAAC;AACzC,MAAM,qBAAqB,GAAG,iBAAiB,CAAC;AAChD,MAAM,iBAAiB,GAAG,GAAG,CAAC;AAC9B,MAAM,oBAAoB,GAA0B;IAClD,WAAW,EAAE,EAAE;IACf,UAAU,EAAE;QACV,EAAE,cAAc,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE;QACrD,EAAE,cAAc,EAAE,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,WAAW,EAAE;KACvD;CACF,CAAC;AAEF,MAAM,UAAU,iBAAiB,CAAC,IAA2B;IAC3D,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,IAAI,aAAa,CAAC;IAC1C,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,IAAI,qBAAqB,CAAC;IAChE,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,gBAAgB,CAAC,CAAC;IAC1D,MAAM,eAAe,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,qBAAqB,CAAC;QAC5D,KAAK,EAAE,uBAAuB;QAC9B,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,gBAAgB,EAAE,EAAE,MAAM,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,cAAc,EAAE,iBAAiB,EAAE,EAAE,CAAC;KAC1H,CAAC,CAAC;IACH,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,oBAAoB,CAAC;QACpD,KAAK,EAAE,4BAA4B,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,IAAI;QACvE,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,oBAAoB,CAAC,EAAE,gBAAgB,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC;QACrF,MAAM,EAAE,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,EAAE,UAAU,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,oBAAoB,CAAC,EAAE;QACtF,QAAQ,EAAE,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,EAAE,UAAU,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE,MAAM,EAAE,YAAY,EAAE,CAAC,EAAE;QAC5F,SAAS,EAAE,EAAE,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE;QACxE,YAAY,EAAE,EAAE,MAAM,EAAE,aAAa,EAAE,iBAAiB,EAAE,IAAI,EAAE,YAAY,EAAE,MAAM,EAAE;KACvF,CAAC,CAAC;IAEH,OAAO,MAAM,CAAC,MAAM,CAAC;QACnB,QAAQ;QACR,eAAe;QACf,eAAe,EAAE,iBAAiB;QAClC,aAAa,CAAC,MAAiB,EAAE,MAAc,EAAE,MAAoC;YACnF,MAAM,GAAG,GAAG,IAAI,YAAY,CAAC,iBAAiB,GAAG,YAAY,CAAC,iBAAiB,CAAC,CAAC;YACjF,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,oBAAoB,EAAE,CAAC,CAAC,CAAC;YACxC,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,WAAW,EAAE,EAAE,CAAC,CAAC;YAChC,GAAG,CAAC,GAAG,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC;YACnB,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,WAAW,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC;QACzD,CAAC;KACF,CAAC,CAAC;AACL,CAAC;AAED,SAAS,gBAAgB;IACvB,MAAM,KAAK,GAAG,UAAU,CAAC,cAAmE,CAAC;IAC7F,OAAO,CAAC,CAAC,KAAK,EAAE,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,QAAQ,IAAI,CAAC,CAAC,CAAwB,CAAC;AAChF,CAAC"}
@@ -0,0 +1,9 @@
1
+ import type { Mesh } from "../domain/index.ts";
2
+ export interface WireframeMesh {
3
+ readonly vertexBuffer: Mesh["vertexBuffer"];
4
+ readonly indexBuffer: GPUBuffer;
5
+ readonly indexFormat: "uint16" | "uint32";
6
+ readonly lineCount: number;
7
+ readonly attributes: Mesh["attributes"];
8
+ }
9
+ //# sourceMappingURL=wireframe-mesh.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wireframe-mesh.d.ts","sourceRoot":"","sources":["../../src/inspect/wireframe-mesh.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,oBAAoB,CAAC;AAE/C,MAAM,WAAW,aAAa;IAC5B,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;IAC5C,QAAQ,CAAC,WAAW,EAAE,SAAS,CAAC;IAChC,QAAQ,CAAC,WAAW,EAAE,QAAQ,GAAG,QAAQ,CAAC;IAC1C,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,UAAU,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;CACzC"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=wireframe-mesh.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wireframe-mesh.js","sourceRoot":"","sources":["../../src/inspect/wireframe-mesh.ts"],"names":[],"mappings":""}
@@ -0,0 +1,2 @@
1
+ export declare const WIREFRAME_SHADER = "\nstruct Uniforms {\n viewProjection: mat4x4<f32>,\n model: mat4x4<f32>,\n color: vec3<f32>,\n};\n@group(0) @binding(0) var<uniform> u: Uniforms;\n\nstruct VertexInput {\n @location(0) position: vec3<f32>,\n @location(1) normal: vec3<f32>,\n};\n\n@vertex\nfn vs_main(input: VertexInput) -> @builtin(position) vec4<f32> {\n return u.viewProjection * u.model * vec4<f32>(input.position, 1.0);\n}\n\n@fragment\nfn fs_main() -> @location(0) vec4<f32> {\n return vec4<f32>(u.color, 1.0);\n}\n";
2
+ //# sourceMappingURL=wireframe-shader.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wireframe-shader.d.ts","sourceRoot":"","sources":["../../src/inspect/wireframe-shader.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,gBAAgB,mfAsB5B,CAAC"}
@@ -0,0 +1,24 @@
1
+ export const WIREFRAME_SHADER = /* wgsl */ `
2
+ struct Uniforms {
3
+ viewProjection: mat4x4<f32>,
4
+ model: mat4x4<f32>,
5
+ color: vec3<f32>,
6
+ };
7
+ @group(0) @binding(0) var<uniform> u: Uniforms;
8
+
9
+ struct VertexInput {
10
+ @location(0) position: vec3<f32>,
11
+ @location(1) normal: vec3<f32>,
12
+ };
13
+
14
+ @vertex
15
+ fn vs_main(input: VertexInput) -> @builtin(position) vec4<f32> {
16
+ return u.viewProjection * u.model * vec4<f32>(input.position, 1.0);
17
+ }
18
+
19
+ @fragment
20
+ fn fs_main() -> @location(0) vec4<f32> {
21
+ return vec4<f32>(u.color, 1.0);
22
+ }
23
+ `;
24
+ //# sourceMappingURL=wireframe-shader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wireframe-shader.js","sourceRoot":"","sources":["../../src/inspect/wireframe-shader.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,MAAM,gBAAgB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;CAsB1C,CAAC"}
@@ -0,0 +1,6 @@
1
+ export { pass } from "./pass.ts";
2
+ export { passSequence } from "./pass-sequence.ts";
3
+ export { renderTarget } from "../render-target/render-target.ts";
4
+ export { renderTargetForCanvas } from "../render-target/render-target-canvas.ts";
5
+ export type { PassSpec, PassTarget, RenderTarget, RenderTargetGpu, RenderTargetSpec, } from "../render-target/types.ts";
6
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/passes/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,mCAAmC,CAAC;AACjE,OAAO,EAAE,qBAAqB,EAAE,MAAM,0CAA0C,CAAC;AACjF,YAAY,EACV,QAAQ,EACR,UAAU,EACV,YAAY,EACZ,eAAe,EACf,gBAAgB,GACjB,MAAM,2BAA2B,CAAC"}
@@ -0,0 +1,5 @@
1
+ export { pass } from "./pass.js";
2
+ export { passSequence } from "./pass-sequence.js";
3
+ export { renderTarget } from "../render-target/render-target.js";
4
+ export { renderTargetForCanvas } from "../render-target/render-target-canvas.js";
5
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/passes/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,mCAAmC,CAAC;AACjE,OAAO,EAAE,qBAAqB,EAAE,MAAM,0CAA0C,CAAC"}
@@ -0,0 +1,9 @@
1
+ import type { Device } from "@vgpu/core";
2
+ import type { PassSpec } from "../render-target/types.ts";
3
+ export interface PassSequenceOptions {
4
+ readonly encoder?: GPUCommandEncoder;
5
+ readonly device?: Device;
6
+ }
7
+ /** Runs a list of passes in order with an optional shared encoder. */
8
+ export declare function passSequence(steps: readonly PassSpec[], options?: PassSequenceOptions): void;
9
+ //# sourceMappingURL=pass-sequence.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pass-sequence.d.ts","sourceRoot":"","sources":["../../src/passes/pass-sequence.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AACzC,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AAG1D,MAAM,WAAW,mBAAmB;IAClC,QAAQ,CAAC,OAAO,CAAC,EAAE,iBAAiB,CAAC;IACrC,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;CAC1B;AAED,sEAAsE;AACtE,wBAAgB,YAAY,CAAC,KAAK,EAAE,SAAS,QAAQ,EAAE,EAAE,OAAO,CAAC,EAAE,mBAAmB,GAAG,IAAI,CAc5F"}
@@ -0,0 +1,21 @@
1
+ import { pass } from "./pass.js";
2
+ /** Runs a list of passes in order with an optional shared encoder. */
3
+ export function passSequence(steps, options) {
4
+ if (steps.length === 0)
5
+ return;
6
+ if (options?.encoder) {
7
+ for (const step of steps)
8
+ pass(step.encoder ? step : { ...step, encoder: options.encoder });
9
+ return;
10
+ }
11
+ if (!options?.device) {
12
+ for (const step of steps)
13
+ pass(step);
14
+ return;
15
+ }
16
+ const encoder = options.device.gpu.createCommandEncoder();
17
+ for (const step of steps)
18
+ pass(step.encoder ? step : { ...step, encoder });
19
+ options.device.queue.gpu.submit([encoder.finish()]);
20
+ }
21
+ //# sourceMappingURL=pass-sequence.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pass-sequence.js","sourceRoot":"","sources":["../../src/passes/pass-sequence.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAOjC,sEAAsE;AACtE,MAAM,UAAU,YAAY,CAAC,KAA0B,EAAE,OAA6B;IACpF,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO;IAC/B,IAAI,OAAO,EAAE,OAAO,EAAE,CAAC;QACrB,KAAK,MAAM,IAAI,IAAI,KAAK;YAAE,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,OAAO,EAAE,CAAC,CAAC;QAC5F,OAAO;IACT,CAAC;IACD,IAAI,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QACrB,KAAK,MAAM,IAAI,IAAI,KAAK;YAAE,IAAI,CAAC,IAAI,CAAC,CAAC;QACrC,OAAO;IACT,CAAC;IAED,MAAM,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,oBAAoB,EAAE,CAAC;IAC1D,KAAK,MAAM,IAAI,IAAI,KAAK;QAAE,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,EAAE,OAAO,EAAE,CAAC,CAAC;IAC3E,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;AACtD,CAAC"}
@@ -0,0 +1,4 @@
1
+ import type { PassSpec } from "../render-target/types.ts";
2
+ /** Records and optionally submits one material+mesh draw into a pass target. */
3
+ export declare function pass(spec: PassSpec): void;
4
+ //# sourceMappingURL=pass.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pass.d.ts","sourceRoot":"","sources":["../../src/passes/pass.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,QAAQ,EAA4B,MAAM,2BAA2B,CAAC;AAcpF,gFAAgF;AAChF,wBAAgB,IAAI,CAAC,IAAI,EAAE,QAAQ,GAAG,IAAI,CAyBzC"}
@@ -0,0 +1,99 @@
1
+ import { ValidationError } from "@vgpu/core";
2
+ const DEFAULT_CLEAR_COLOR = Object.freeze({ r: 0, g: 0, b: 0, a: 1 });
3
+ /** Records and optionally submits one material+mesh draw into a pass target. */
4
+ export function pass(spec) {
5
+ void spec.bindings;
6
+ const colorAttachments = colorAttachmentsFor(spec.target, spec);
7
+ const depthStencilAttachment = depthAttachmentFor(spec.target, spec);
8
+ const device = spec.encoder ? undefined : deviceFrom(spec.mesh);
9
+ const encoder = spec.encoder ?? device.gpu.createCommandEncoder();
10
+ const renderPass = encoder.beginRenderPass({ colorAttachments, depthStencilAttachment });
11
+ if (spec.viewport)
12
+ renderPass.setViewport(spec.viewport[0], spec.viewport[1], spec.viewport[2], spec.viewport[3], 0, 1);
13
+ if (spec.scissor)
14
+ renderPass.setScissorRect(spec.scissor[0], spec.scissor[1], spec.scissor[2], spec.scissor[3]);
15
+ renderPass.setPipeline(spec.material.pipeline);
16
+ renderPass.setBindGroup(0, spec.material.bindGroup ?? null);
17
+ renderPass.setVertexBuffer(0, spec.mesh.vertexBuffer.gpu);
18
+ const mesh = spec.mesh;
19
+ if (mesh.indexBuffer && mesh.indexCount !== undefined) {
20
+ renderPass.setIndexBuffer(mesh.indexBuffer.gpu, mesh.indexFormat ?? "uint32");
21
+ renderPass.drawIndexed(mesh.indexCount, 1, 0, 0, 0);
22
+ }
23
+ else {
24
+ renderPass.draw(spec.mesh.vertexCount, 1, 0, 0);
25
+ }
26
+ renderPass.end();
27
+ if (device)
28
+ device.queue.gpu.submit([encoder.finish()]);
29
+ }
30
+ function colorAttachmentsFor(target, spec) {
31
+ const loadOp = spec.colorLoadOp ?? "clear";
32
+ if (isRenderTarget(target)) {
33
+ return target.gpu.colorAttachments.map((source) => {
34
+ const attachment = { ...source };
35
+ attachment.loadOp = spec.colorLoadOp ?? attachment.loadOp;
36
+ attachment.clearValue = spec.clearColor ? colorDict(spec.clearColor) : attachment.clearValue;
37
+ return attachment;
38
+ });
39
+ }
40
+ if (isTexture(target))
41
+ return [{ view: target.createView(), loadOp, storeOp: "store", clearValue: colorDict(spec.clearColor) }];
42
+ if (isTextureView(target))
43
+ return [{ view: target, loadOp, storeOp: "store", clearValue: colorDict(spec.clearColor) }];
44
+ throw invalidTarget();
45
+ }
46
+ function depthAttachmentFor(target, spec) {
47
+ if (spec.depthTarget)
48
+ return depthAttachmentFrom(spec.depthTarget, spec);
49
+ if (isRenderTarget(target) && target.gpu.depthStencilAttachment) {
50
+ const attachment = { ...target.gpu.depthStencilAttachment };
51
+ attachment.depthLoadOp = spec.depthLoadOp ?? attachment.depthLoadOp;
52
+ attachment.depthClearValue = spec.depthClearValue ?? attachment.depthClearValue;
53
+ return attachment;
54
+ }
55
+ return undefined;
56
+ }
57
+ function depthAttachmentFrom(target, spec) {
58
+ if (!isTexture(target) && !isTextureView(target))
59
+ throw invalidTarget();
60
+ return {
61
+ view: isTexture(target) ? target.createView() : target,
62
+ depthLoadOp: spec.depthLoadOp ?? "clear",
63
+ depthStoreOp: "store",
64
+ depthClearValue: spec.depthClearValue ?? 1,
65
+ };
66
+ }
67
+ function deviceFrom(mesh) {
68
+ const device = mesh.vertexBuffer.device;
69
+ if (!device)
70
+ throw invalidUsage("pass() requires a mesh created by @vgpu/core when spec.encoder is absent.");
71
+ return device;
72
+ }
73
+ function isRenderTarget(value) {
74
+ const gpu = value?.gpu;
75
+ return isObject(gpu) && "colorAttachments" in gpu;
76
+ }
77
+ function isTexture(value) {
78
+ return isObject(value) && !isRenderTarget(value) && "gpu" in value && typeof value.createView === "function";
79
+ }
80
+ function isTextureView(value) {
81
+ return isObject(value) && !("gpu" in value) && typeof value.createView !== "function";
82
+ }
83
+ function isObject(value) {
84
+ return typeof value === "object" && value !== null;
85
+ }
86
+ function colorDict(color) {
87
+ if (!color)
88
+ return DEFAULT_CLEAR_COLOR;
89
+ if (Array.isArray(color))
90
+ return { r: color[0], g: color[1], b: color[2], a: color[3] };
91
+ return color;
92
+ }
93
+ function invalidTarget() {
94
+ return invalidUsage("pass() target must be a RenderTarget, Texture, or GPUTextureView.");
95
+ }
96
+ function invalidUsage(message) {
97
+ return new ValidationError({ code: "VGPU-CORE-INVALID-USAGE", message, where: "pass" });
98
+ }
99
+ //# sourceMappingURL=pass.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pass.js","sourceRoot":"","sources":["../../src/passes/pass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAA6B,MAAM,YAAY,CAAC;AAKxE,MAAM,mBAAmB,GAAG,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;AAYtE,gFAAgF;AAChF,MAAM,UAAU,IAAI,CAAC,IAAc;IACjC,KAAK,IAAI,CAAC,QAAQ,CAAC;IACnB,MAAM,gBAAgB,GAAG,mBAAmB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;IAChE,MAAM,sBAAsB,GAAG,kBAAkB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;IACrE,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAChE,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,IAAK,MAAiB,CAAC,GAAG,CAAC,oBAAoB,EAAE,CAAC;IAC9E,MAAM,UAAU,GAAG,OAAO,CAAC,eAAe,CAAC,EAAE,gBAAgB,EAAE,sBAAsB,EAAE,CAAC,CAAC;IAEzF,IAAI,IAAI,CAAC,QAAQ;QAAE,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACxH,IAAI,IAAI,CAAC,OAAO;QAAE,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;IAEhH,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;IAC/C,UAAU,CAAC,YAAY,CAAC,CAAC,EAAG,IAAI,CAAC,QAAkC,CAAC,SAAS,IAAI,IAAI,CAAC,CAAC;IACvF,UAAU,CAAC,eAAe,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;IAE1D,MAAM,IAAI,GAAG,IAAI,CAAC,IAAqB,CAAC;IACxC,IAAI,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,UAAU,KAAK,SAAS,EAAE,CAAC;QACtD,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,WAAW,CAAC,GAAG,EAAE,IAAI,CAAC,WAAW,IAAI,QAAQ,CAAC,CAAC;QAC9E,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACtD,CAAC;SAAM,CAAC;QACN,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAClD,CAAC;IAED,UAAU,CAAC,GAAG,EAAE,CAAC;IACjB,IAAI,MAAM;QAAE,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;AAC1D,CAAC;AAED,SAAS,mBAAmB,CAAC,MAAkB,EAAE,IAAc;IAC7D,MAAM,MAAM,GAAG,IAAI,CAAC,WAAW,IAAI,OAAO,CAAC;IAC3C,IAAI,cAAc,CAAC,MAAM,CAAC,EAAE,CAAC;QAC3B,OAAO,MAAM,CAAC,GAAG,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE;YAChD,MAAM,UAAU,GAAG,EAAE,GAAG,MAAM,EAAE,CAAC;YACjC,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,WAAW,IAAI,UAAU,CAAC,MAAM,CAAC;YAC1D,UAAU,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,SAAS,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,UAAU,CAAC;YAC7F,OAAO,UAAU,CAAC;QACpB,CAAC,CAAC,CAAC;IACL,CAAC;IACD,IAAI,SAAS,CAAC,MAAM,CAAC;QAAE,OAAO,CAAC,EAAE,IAAI,EAAE,MAAM,CAAC,UAAU,EAAE,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,SAAS,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;IAChI,IAAI,aAAa,CAAC,MAAM,CAAC;QAAE,OAAO,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,SAAS,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;IACvH,MAAM,aAAa,EAAE,CAAC;AACxB,CAAC;AAED,SAAS,kBAAkB,CAAC,MAAkB,EAAE,IAAc;IAC5D,IAAI,IAAI,CAAC,WAAW;QAAE,OAAO,mBAAmB,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;IACzE,IAAI,cAAc,CAAC,MAAM,CAAC,IAAI,MAAM,CAAC,GAAG,CAAC,sBAAsB,EAAE,CAAC;QAChE,MAAM,UAAU,GAAG,EAAE,GAAG,MAAM,CAAC,GAAG,CAAC,sBAAsB,EAAE,CAAC;QAC5D,UAAU,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,IAAI,UAAU,CAAC,WAAW,CAAC;QACpE,UAAU,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,IAAI,UAAU,CAAC,eAAe,CAAC;QAChF,OAAO,UAAU,CAAC;IACpB,CAAC;IACD,OAAO,SAAS,CAAC;AACnB,CAAC;AAED,SAAS,mBAAmB,CAAC,MAAgC,EAAE,IAAc;IAC3E,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC;QAAE,MAAM,aAAa,EAAE,CAAC;IACxE,OAAO;QACL,IAAI,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC,MAAM;QACtD,WAAW,EAAE,IAAI,CAAC,WAAW,IAAI,OAAO;QACxC,YAAY,EAAE,OAAO;QACrB,eAAe,EAAE,IAAI,CAAC,eAAe,IAAI,CAAC;KAC3C,CAAC;AACJ,CAAC;AAED,SAAS,UAAU,CAAC,IAAU;IAC5B,MAAM,MAAM,GAAI,IAAI,CAAC,YAAyC,CAAC,MAAM,CAAC;IACtE,IAAI,CAAC,MAAM;QAAE,MAAM,YAAY,CAAC,2EAA2E,CAAC,CAAC;IAC7G,OAAO,MAAM,CAAC;AAChB,CAAC;AAED,SAAS,cAAc,CAAC,KAAc;IACpC,MAAM,GAAG,GAAI,KAAuC,EAAE,GAAG,CAAC;IAC1D,OAAO,QAAQ,CAAC,GAAG,CAAC,IAAI,kBAAkB,IAAI,GAAG,CAAC;AACpD,CAAC;AAED,SAAS,SAAS,CAAC,KAAc;IAC/B,OAAO,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,IAAI,KAAK,IAAI,KAAK,IAAI,OAAQ,KAAkC,CAAC,UAAU,KAAK,UAAU,CAAC;AAC7I,CAAC;AAED,SAAS,aAAa,CAAC,KAAc;IACnC,OAAO,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,KAAK,IAAI,KAAK,CAAC,IAAI,OAAQ,KAAkC,CAAC,UAAU,KAAK,UAAU,CAAC;AACtH,CAAC;AAED,SAAS,QAAQ,CAAC,KAAc;IAC9B,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,KAAK,IAAI,CAAC;AACrD,CAAC;AAED,SAAS,SAAS,CAAC,KAA6B;IAC9C,IAAI,CAAC,KAAK;QAAE,OAAO,mBAAmB,CAAC;IACvC,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC;QAAE,OAAO,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC;IACxF,OAAO,KAAqB,CAAC;AAC/B,CAAC;AAED,SAAS,aAAa;IACpB,OAAO,YAAY,CAAC,mEAAmE,CAAC,CAAC;AAC3F,CAAC;AAED,SAAS,YAAY,CAAC,OAAe;IACnC,OAAO,IAAI,eAAe,CAAC,EAAE,IAAI,EAAE,yBAAyB,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC;AAC1F,CAAC"}
@@ -0,0 +1,16 @@
1
+ import type { Device, Shader } from "@vgpu/core";
2
+ export interface RenderPipelineOptions {
3
+ readonly shader: Shader;
4
+ readonly vertex: {
5
+ readonly entry: string;
6
+ };
7
+ readonly fragment: {
8
+ readonly entry: string;
9
+ readonly targets: readonly GPUColorTargetState[];
10
+ };
11
+ readonly primitive?: GPUPrimitiveState;
12
+ readonly layout?: GPUPipelineLayout | "auto";
13
+ readonly label?: string;
14
+ }
15
+ export declare function createRenderPipeline(device: Device, opts: RenderPipelineOptions): GPURenderPipeline;
16
+ //# sourceMappingURL=pipeline.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pipeline.d.ts","sourceRoot":"","sources":["../src/pipeline.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AAEjD,MAAM,WAAW,qBAAqB;IACpC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,MAAM,EAAE;QAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC;IAC5C,QAAQ,CAAC,QAAQ,EAAE;QAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,OAAO,EAAE,SAAS,mBAAmB,EAAE,CAAA;KAAE,CAAC;IAChG,QAAQ,CAAC,SAAS,CAAC,EAAE,iBAAiB,CAAC;IACvC,QAAQ,CAAC,MAAM,CAAC,EAAE,iBAAiB,GAAG,MAAM,CAAC;IAC7C,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;CACzB;AAED,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,qBAAqB,GAAG,iBAAiB,CAQnG"}
@@ -0,0 +1,10 @@
1
+ export function createRenderPipeline(device, opts) {
2
+ return device.gpu.createRenderPipeline({
3
+ label: opts.label,
4
+ layout: opts.layout ?? "auto",
5
+ vertex: { module: opts.shader.gpu, entryPoint: opts.vertex.entry },
6
+ fragment: { module: opts.shader.gpu, entryPoint: opts.fragment.entry, targets: [...opts.fragment.targets] },
7
+ primitive: opts.primitive,
8
+ });
9
+ }
10
+ //# sourceMappingURL=pipeline.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pipeline.js","sourceRoot":"","sources":["../src/pipeline.ts"],"names":[],"mappings":"AAWA,MAAM,UAAU,oBAAoB,CAAC,MAAc,EAAE,IAA2B;IAC9E,OAAO,MAAM,CAAC,GAAG,CAAC,oBAAoB,CAAC;QACrC,KAAK,EAAE,IAAI,CAAC,KAAK;QACjB,MAAM,EAAE,IAAI,CAAC,MAAM,IAAI,MAAM;QAC7B,MAAM,EAAE,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE;QAClE,QAAQ,EAAE,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,UAAU,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,OAAO,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE;QAC3G,SAAS,EAAE,IAAI,CAAC,SAAS;KAC1B,CAAC,CAAC;AACL,CAAC"}
@@ -0,0 +1,18 @@
1
+ import type { Device, Texture } from "@vgpu/core";
2
+ import type { Material, Mesh } from "./domain/index.ts";
3
+ export interface DrawSpec {
4
+ readonly pipeline?: GPURenderPipeline;
5
+ readonly target: GPUTextureView | Texture;
6
+ readonly vertexCount?: number;
7
+ readonly clearValue?: GPUColor;
8
+ readonly material: Material;
9
+ readonly mesh?: Mesh;
10
+ readonly depthTarget?: GPUTextureView | Texture;
11
+ }
12
+ export declare class RapidRenderer {
13
+ private readonly device;
14
+ constructor(device: Device);
15
+ get gpu(): GPUDevice;
16
+ draw(spec: DrawSpec): Promise<void>;
17
+ }
18
+ //# sourceMappingURL=rapid-renderer.d.ts.map
@@ -0,0 +1 @@
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